@woosh/meep-engine 3.0.2 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +188 -188
- package/README.md +152 -145
- package/editor/Editor.js +598 -598
- package/editor/EditorCameraNavigation.js +205 -205
- package/editor/EditorKeyMap.js +182 -182
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
- package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
- package/editor/camera/camera_framing.js +104 -104
- package/editor/clipboard.js +184 -184
- package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
- package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
- package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
- package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
- package/editor/ecs/component/prototypeObjectEditor.js +265 -265
- package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
- package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/lut_ops.js +148 -148
- package/editor/particles/particleEditEvents.js +12 -12
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/persistence/EditorLayoutStore.js +71 -71
- package/editor/persistence/SceneMetadata.js +52 -52
- package/editor/persistence/SceneSlotManager.js +144 -144
- package/editor/persistence/buildNewSceneDataset.js +67 -67
- package/editor/persistence/files.js +68 -68
- package/editor/persistence/scene_import.js +143 -143
- package/editor/persistence/scene_serialization.js +79 -79
- package/editor/persistence/string_buffer_codec.js +41 -41
- package/editor/process/GridDisplayProcess.js +125 -125
- package/editor/process/SymbolicDisplayProcess.js +106 -108
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
- package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
- package/editor/process/symbolic/SymbolicDisplay.js +62 -62
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
- package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/style/controls.scss +168 -168
- package/editor/style/inspector.scss +223 -223
- package/editor/templates/entity_templates.js +167 -167
- package/editor/tools/GridPaintTool.js +273 -273
- package/editor/tools/SelectionTool.js +307 -307
- package/editor/tools/TransformToolV2.js +378 -378
- package/editor/tools/engine/ToolEngine.js +188 -188
- package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +971 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
- package/editor/tools/v2/handle/gizmo_draw.js +399 -399
- package/editor/tools/v2/handle/gizmo_handles.js +364 -364
- package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
- package/editor/view/ecs/components/DatGuiController.js +2 -2
- package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
- package/editor/view/ecs/components/common/TextController.js +59 -59
- package/editor/view/library/MeshLibraryView.js +175 -175
- package/editor/view/library/mesh_library_drag.js +63 -63
- package/editor/view/library/model_thumbnail_source.js +86 -86
- package/editor/view/makeEntityDecorators.js +125 -125
- package/editor/view/node-graph/NodeGraphSelection.js +89 -89
- package/editor/view/node-graph/NodeView.js +211 -211
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
- package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
- package/editor/view/node-graph/connection_wire_geometry.js +107 -107
- package/editor/view/particles/ColorLutGradientView.js +291 -291
- package/editor/view/particles/ScalarLutCurveView.js +279 -279
- package/editor/view/prepareMeshLibrary.js +188 -188
- package/editor/view/shell/SceneTreePanelView.js +119 -119
- package/editor/view/v2/SplitView.js +2 -2
- package/package.json +94 -94
- package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
- package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
- package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
- package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
- package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
- package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
- package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
- package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
- package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
- package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
- package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
- package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
- package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
- package/src/REVIEW_2026_08_06/adv-core.md +511 -511
- package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
- package/src/REVIEW_2026_08_06/adv-view.md +446 -446
- package/src/REVIEW_2026_08_06/api-core.md +296 -296
- package/src/REVIEW_2026_08_06/api-engine.md +195 -195
- package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
- package/src/REVIEW_2026_08_06/core-binary.md +348 -348
- package/src/REVIEW_2026_08_06/core-collection.md +376 -376
- package/src/REVIEW_2026_08_06/core-math.md +221 -221
- package/src/REVIEW_2026_08_06/core-process.md +266 -266
- package/src/REVIEW_2026_08_06/core-science.md +223 -223
- package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
- package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
- package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
- package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
- package/src/REVIEW_2026_08_06/engine-input.md +197 -197
- package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
- package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
- package/src/REVIEW_2026_08_06/generation.md +176 -176
- package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
- package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
- package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
- package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
- package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
- package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
- package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
- package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
- package/src/REVIEW_2026_08_06/view.md +667 -667
- package/src/REVIEW_2026_08_06.md +610 -610
- package/src/avif/codec/dec/avif_dec.cpp +233 -233
- package/src/avif/codec/dec/avif_dec.js +16 -16
- package/src/core/binary/BitImage2.js +246 -246
- package/src/core/binary/align_32.js +21 -21
- package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
- package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
- package/src/core/binary/hash/XXH128Hash.js +55 -55
- package/src/core/binary/hash/XXH3_SECRET.js +25 -25
- package/src/core/binary/hash/xxh3_128.js +341 -341
- package/src/core/binary/hash/xxh3_64.js +241 -241
- package/src/core/binary/hash/xxh3_common.js +476 -476
- package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
- package/src/core/binary/lz4/lz4_compress_block.js +385 -385
- package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
- package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
- package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
- package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
- package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
- package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
- package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
- package/src/core/binary/meshopt/meshopt_decode.js +73 -73
- package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
- package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
- package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
- package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
- package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
- package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
- package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
- package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
- package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
- package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
- package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
- package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
- package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
- package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
- package/src/core/bvh2/visual/BVHGeometry.js +131 -131
- package/src/core/bvh8/BVH8.js +436 -436
- package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
- package/src/core/bvh8/build/BVH8Converter.js +588 -588
- package/src/core/bvh8/build/TriangleCluster.js +122 -122
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
- package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
- package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
- package/src/core/bvh8/build/byte.js +9 -9
- package/src/core/bvh8/build/encode_bounds_e.js +11 -11
- package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
- package/src/core/bvh8/bvh8_count_primitives.js +98 -98
- package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
- package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
- package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
- package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
- package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
- package/src/core/bvh8/bvh8_quality.js +72 -72
- package/src/core/bvh8/bvh8_validate_structure.js +87 -87
- package/src/core/clipboard/obtainClipBoard.js +29 -29
- package/src/core/clipboard/safeClipboardReadText.js +55 -55
- package/src/core/clipboard/safeClipboardWriteText.js +23 -23
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
- package/src/core/collection/union-find/union_find.js +79 -79
- package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
- package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
- package/src/core/color/colormap/MAGMA_LUT.js +26 -26
- package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
- package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
- package/src/core/color/lab/lab_distance_hyab.js +23 -23
- package/src/core/color/lab/xyz_to_lab.js +62 -62
- package/src/core/color/operations/color_darken.js +24 -24
- package/src/core/color/operations/color_desaturate.js +24 -24
- package/src/core/color/operations/color_lighten.js +24 -24
- package/src/core/color/operations/color_saturate.js +24 -24
- package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
- package/src/core/color/tonemap/tonemap_aces.js +41 -41
- package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
- package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
- package/src/core/dom/isImageBitmap.js +12 -12
- package/src/core/function/frameThrottle.js +23 -23
- package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
- package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
- package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
- package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
- package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
- package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
- package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
- package/src/core/geom/2d/convex-hull/orientation3_array.js +7 -7
- package/src/core/geom/2d/intersect_ray_2d.js +7 -7
- package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -25
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -46
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -52
- package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
- package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
- package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
- package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
- package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
- package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
- package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
- package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
- package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
- package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
- package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
- package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
- package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
- package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
- package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
- package/src/core/geom/2d/v2_morton_encode.js +23 -23
- package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
- package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
- package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_from_triangle_group.js +46 -46
- package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js +95 -95
- package/src/core/geom/3d/aabb/aabb3_raycast.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -93
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +82 -82
- package/src/core/geom/3d/aabb/compute_aabb_from_points.js +7 -7
- package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +7 -7
- package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +486 -486
- package/src/core/geom/3d/atlas/BFF_PLAN.md +174 -174
- package/src/core/geom/3d/atlas/Chart.js +77 -77
- package/src/core/geom/3d/atlas/REVIEW_02.md +392 -392
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +315 -315
- package/src/core/geom/3d/atlas/atlas_chart_type.js +16 -16
- package/src/core/geom/3d/atlas/atlas_compute_charts.js +188 -188
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- package/src/shade/renderer/material/standard_material_to_struct.js +23 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -450
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +52 -52
- package/src/shade/renderer/pool/TransientResourcePool.js +392 -392
- package/src/shade/renderer/postprocess/bloom/bloom_chain_resolution.js +29 -29
- package/src/shade/renderer/postprocess/bloom/graph_bloom_downsample.js +109 -109
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +155 -155
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +114 -114
- package/src/shade/renderer/postprocess/dof/DOF_AUTOFOCUS_PARAMS_STRUCT.js +25 -25
- package/src/shade/renderer/postprocess/dof/DOF_FOCUS_STATE_STRUCT.js +23 -23
- package/src/shade/renderer/postprocess/dof/DOF_PRESETS.js +27 -27
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_diameter.js +41 -41
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_radius.js +32 -32
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_coefficient.js +26 -26
- package/src/shade/renderer/postprocess/dof/compute_dof_autofocus_params.js +64 -64
- package/src/shade/renderer/postprocess/dof/compute_dof_uniform.js +54 -54
- package/src/shade/renderer/postprocess/dof/gather/DOF2_CONFIG.js +91 -91
- package/src/shade/renderer/postprocess/dof/gather/DOF2_PRESETS.js +9 -9
- package/src/shade/renderer/postprocess/dof/gather/DOF2_SETTINGS_STRUCT.js +66 -66
- package/src/shade/renderer/postprocess/dof/gather/DOF2_TEXTURE_FORMAT.js +22 -22
- package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +292 -292
- package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_coc_to_near_far.js +25 -25
- package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_gather_weight.js +30 -30
- package/src/shade/renderer/postprocess/dof/gather/compute_dof2_uniform.js +54 -54
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +194 -194
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_fill.js +68 -68
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +140 -140
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +142 -142
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +99 -99
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +102 -102
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_dilate.js +75 -75
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_max.js +73 -73
- package/src/shade/renderer/postprocess/dof/raymarch/DOF_SETTINGS_STRUCT.js +49 -49
- package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +298 -298
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +244 -244
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +91 -91
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_firefly_cleanup.js +61 -61
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +90 -90
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +267 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +271 -271
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_dilate.js +70 -70
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_max.js +72 -72
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +99 -99
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -51
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +56 -56
- package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +78 -78
- package/src/shade/renderer/postprocess/upscale-dither/UpscaleDither.js +95 -95
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +204 -204
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +58 -58
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +230 -230
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +278 -278
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.js +26 -26
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +235 -235
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +208 -208
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +206 -206
- package/src/shade/renderer/scene/DynamicMesh.js +70 -70
- package/src/shade/renderer/scene/DynamicMeshBatch.js +90 -90
- package/src/shade/renderer/scene/GPUSceneContext.js +901 -901
- package/src/shade/renderer/scene/SceneNodeBinding.js +56 -56
- package/src/shade/renderer/scene/SkinnedMesh.js +55 -55
- package/src/shade/renderer/scene/TransformAuthority.js +33 -33
- package/src/shade/renderer/scene/optimization/deduplicate_geometries.js +38 -38
- package/src/shade/renderer/scene/optimization/deduplicate_images.js +93 -93
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +127 -127
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +492 -492
- package/src/shade/renderer/scene/optimization/optimize_texture_set.js +81 -81
- package/src/shade/renderer/scene/optimization/source_to_sampler2d.js +21 -21
- package/src/shade/renderer/scene/serialization/STANDARD_MATERIAL_SERIALIZED_BYTE_SIZE.js +12 -12
- package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_transform_point.js +26 -26
- package/src/shade/renderer/shader/chunk/noise/chunk_interleaved_gradient_noise.js +20 -20
- package/src/shade/renderer/shader/chunk/spherical_harmonics/dering/chunk_sh2_dering_optimize_positive.js +61 -61
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -225
- package/src/shade/renderer/shader/chunk/texture/dither/chunk_dither_color_8bit_gradient_noise.js +25 -25
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +384 -384
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
- package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
- package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
- package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
- package/src/shade/renderer/texture/virtual/README.md +276 -276
- package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
- package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
- package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
- package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
- package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
- package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
- package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
- package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
- package/src/shade/vitest.setup.mjs +89 -89
- package/src/shade/wgsl/validate_wgsl_source.js +316 -316
- package/src/view/controller/controls/NumericIntervalControl.js +90 -90
- package/src/view/controller/controls/Vector2Control.js +83 -83
- package/src/view/controller/controls/Vector3Control.js +90 -90
- package/src/view/elements/Group.js +56 -56
- package/src/view/elements/drawCheckers.js +33 -33
- package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
- package/src/view/graphics/WebGLContextFailureView.js +76 -76
- package/src/view/layout/DockPanel.js +51 -51
- package/src/view/layout/SplitView.js +365 -365
- package/src/view/layout/show_popup_menu.js +81 -81
- package/src/view/minimap/MinimapCanvasView.js +411 -411
- package/src/view/minimap/MinimapImageCache.js +88 -88
- package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +180 -180
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/view/minimap/minimap_focus_area.js +97 -97
- package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
- package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
- package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
- package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
- package/src/engine/ecs/attachment/Attachment.js +0 -57
- package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
- package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
- package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
- package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
- package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
- package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
- package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
- package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
- package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
- package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
- package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
- package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
- package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
- package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
- package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
- package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
- package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
- package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
- package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
- package/src/shade/renderer/animation/_dump_resolve.d.mts.map +0 -1
- package/src/shade/renderer/animation/_dump_resolve.mjs +0 -5
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# Correctness review — engine misc (save, metrics, platform, google, ui, options, scene, plugin, knowledge, achievements, development, logging, notify, simulation, reference, engine root)
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Reviewed 2026-08-06. Correctness only. All paths absolute under
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### EMISC-1 IndexedDB store reports success before the transaction commits (silent save loss)
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- **Severity**: MAJOR
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- **File**: `save/storage/IndexedDBStorage.js:98-128` (also `remove` at :45-76)
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- **Defect**: `store()` resolves the caller on the *request*'s `success` event. In IndexedDB a request succeeding does not mean the data is durable — the write is only committed when the enclosing transaction fires `complete`. A transaction that aborts after the request succeeded (quota exceeded at commit, browser eviction, page teardown) never notifies anyone, because no `abort`/`error` listener is attached to the transaction. The file's own header says `TODO add QuotaExceededError handling`.
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- **Failure scenario**: `GameSaveStateManager.store()` → `storage.store('game-save-state-<id>-data', <8 MB ArrayBuffer>, resolve, reject)`. The `put` request fires `success`, `resolve()` runs, `GameStateLoader.save()` resolves and the UI prints "saved". The transaction then aborts with `QuotaExceededError` on commit. Nothing rejects, nothing logs. The slot id was already appended to the id list by `StorageBackedSet` (a separate transaction that fit), so the next `update()` lists a save whose data key does not exist; loading it resolves with `undefined` (see EMISC-11) and the run is unrecoverable.
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- **Fix**: hold the transaction (`const tx = db.transaction(...)`), resolve on `tx.addEventListener('complete', ...)` and reject on `tx.addEventListener('abort'|'error', ...)`; keep the request-level `error` listener only to capture the reason.
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- **Confidence**: Confirmed
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### EMISC-2 `Engine.start()` throws when constructed with `enableAudio: false`
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- **File**: `Engine.js:584`
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- **Defect**: The constructor only creates `this.sound` when `enableAudio !== false` (`Engine.js:290-302`), and `#initialize_audio()` explicitly guards `sound === undefined` (`Engine.js:421-424`). `start()` does not: `this.sound.start()` is evaluated unconditionally while building the `Promise.all` array, so it throws synchronously before `start()` returns a promise.
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- **Failure scenario**: `const e = new Engine(new InMemoryEnginePlatform(), {enableAudio:false, enableGraphics:false}); await e.start();` → `TypeError: Cannot read properties of undefined (reading 'start')` thrown synchronously out of `start()`. This exact construction is used by in-repo specs (`Engine.spec.js:12`, `EngineConfiguration.spec.js:24`, `ecs/dynamic_actions/DynamicActorSystem.spec.js:12`) — none can call `start()` today.
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- **Fix**: `const p_sound = this.sound === undefined ? Promise.resolve() : this.sound.start();` then chain `promiseEntityManager` off `p_sound`.
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The later `graphics &&` proves the author expects `graphics` to be absent (it is, whenever `enableGraphics:false`).
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- **Failure scenario**: `new Engine(platform, {enableGraphics:false, enableAudio:true})`, then `start()`. `start()` schedules `requestAnimationFrame(this.#animation_frame)` (`Engine.js:596`), which calls `this.render()` (`Engine.js:621`) → `TypeError: Cannot read properties of undefined (reading 'autoDraw')` on every animation frame, forever, and the frame-delay metric at `Engine.js:629` is never recorded. Two other sites in scope have the same unguarded dependency once graphics is disabled: `ui/GUIEngine.js:481` (`engine.graphics.domElement.classList` inside the cursor `process` callback, run during `startup`) and `ui/bindings/DomElementProcessorManager.js:300,309`.
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- **Fix**: move the `autoDraw` read inside the existing `graphics !== undefined` guard (single `if (graphics !== undefined && this.renderingEnabled) { if (graphics.autoDraw) graphics.needDraw = true; ... }`), and guard the two GUI sites the same way.
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### EMISC-4 `Engine.stop()` throws instead of shutting down, and never stops the render loop
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- **File**: `Engine.js:635-656` (interacts with `simulation/Ticker.js:250`)
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- **Defect**: `stop()` calls `this.ticker.pause()`. `Ticker.pause()` throws `Error("Not currently running")` whenever `is_active` is false (`simulation/Ticker.js:261-263`), and `is_active` requires *both* handles to be set — but `Ticker.start()` discards the handle of its first `requestAnimationFrame` (`Ticker.js:250`), so `is_active` stays `false` from `start()` until the first rAF *and* the following `setTimeout(...,0)` have both run. Additionally `stop()` uses `pause()` rather than `ticker.stop()`, so the ticker's rAF/timeout loop keeps cycling after shutdown, and the engine's own `#animation_frame` rAF loop (`Engine.js:616-630`) is never cancelled at all — no handle is ever stored for it.
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- **Failure scenario A**: `await engine.start(); await engine.stop();` (the options load at `Engine.js:603` resolves on a microtask with `InMemoryStorage`, well before the first rAF) → `stop()` throws at the first statement after the monitor stop; `entityManager.shutdown`, `plugins.shutdown`, `gui.shutdown` and `assetManager.shutdown` never run, leaving all listeners, timers and GPU resources alive.
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- **Failure scenario B**: the same in a backgrounded tab, where rAF never fires — `is_active` is permanently false, so `engine.stop()` can never succeed.
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- **Fix**: call `this.ticker.stop()` (idempotent, no throw) in `Engine.stop()`; store the `#animation_frame` handle in a field and `cancelAnimationFrame` it in `stop()`; store the first rAF handle in `Ticker.start()` (see known-issue list).
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### EMISC-5 `Engine.start()` reports success after a failed startup
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- **Defect**: The `Promise.all([...])` rejection handler is `function (e) { logger.error(...) }` — it logs and returns `undefined`, which *fulfils* the promise returned by `start()`. Nothing downstream can tell startup apart from failure, and the fulfilment branch (ticker start, options load) is skipped.
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- **Failure scenario**: `staticKnowledge.load()` fails to fetch `data/database/.../data.json` (404 after a deploy). `start()` resolves. `EngineHarness.initialize` then proceeds to `document.body.appendChild(...)` and resolves the harness promise with a "started" engine whose ticker was never started (`Engine.js:599` skipped), whose options were never loaded (`:603` skipped) and whose knowledge tables are empty — the game renders a black screen with no error surfaced to the caller.
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- **Fix**: rethrow after logging (`(e) => { logger.error(...); throw e; }`) so `start()` rejects.
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### EMISC-6 `Clock.pause()` accumulates time while the clock is already stopped
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```js
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pause() {
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updateElapsedTime(this); // module-level fn: adds (now - __lastMeasurement) * speed unconditionally
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It calls the *module* helper, bypassing the `__isRunning` check in `Clock.updateElapsedTime()` (`:108-113`). Every `pause()` on an already-paused (or never-started) clock injects the interval since the last measurement into `elapsedTime`.
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- **Failure scenario**: player alt-tabs; `Ticker.#suspend()` calls `clock.pause()` at t=100 s (`simulation/Ticker.js:120`). Ten minutes later, while still hidden, the app pauses explicitly (`ticker.pause()` → `clock.pause()`, `Ticker.js:269`). The second `pause()` adds 600 s to `elapsedTime` even though the clock was stopped the whole time. `DynamicActorSystem.getCurrentTime()` (`ecs/dynamic_actions/DynamicActorSystem.js:174`) and `VoiceSystem.getCurrentTime()` (`ecs/speaker/VoiceSystem.js:262`) read that value directly, and cooldowns are stored as absolute ready-times (`DynamicActorSystem.js:248,405`) — so on return every global cooldown is considered expired and the actor barks fire in a burst. Second instance of the same defect: `new Ticker()` calls `clock.pause()` in its constructor (`Ticker.js:72`) on a clock whose `__lastMeasurement` is still `0`, so a fresh `Engine`'s clock starts at "seconds since page load" instead of 0, contradicting `getElapsedTime()`'s documented contract.
|
|
78
|
-
- **Fix**: `pause() { this.updateElapsedTime(); this.__isRunning = false; }` — use the guarded instance method and clear the flag afterwards.
|
|
79
|
-
- **Confidence**: Confirmed
|
|
80
|
-
|
|
81
|
-
---
|
|
82
|
-
|
|
83
|
-
### EMISC-7 Plugins that skip `super.initialize()/super.startup()` never leave `ProcessState.New`, so startup re-runs
|
|
84
|
-
- **Severity**: MAJOR
|
|
85
|
-
- **File**: `achievements/AchievementManager.js:232-238` and `:421-430`; `save/GameStateLoader.js:15-17`
|
|
86
|
-
- **Defect**: `BaseProcess` is what advances the state machine (`core/process/BaseProcess.js:24-59`), and `PluginReferenceContext` navigates purely on that state (`plugin/PluginReferenceContext.js:20-95`). `AchievementManager.initialize()` overrides `EnginePlugin.initialize()` without calling `super.initialize(engine)`, and `AchievementManager.startup()`/`GameStateLoader.startup()` never call `super.startup()`. Their state therefore stays `New` (resp. `Initialized`) forever. `navigate_to_running` re-runs `initialize()` + `startup()` on *every* transition request instead of short-circuiting, and `navigate_to_finalized` returns immediately for state `New` — so `shutdown()` is never invoked. `ui/bindings/DomElementProcessorManager.js:267-280` does it correctly, which shows the intended contract.
|
|
87
|
-
- **Failure scenario**: any plugin that declares `AchievementManager` in `dependencies`, or a second `plugins.startup()` (engine restart), routes through `__transition_plugin_to_state` (`plugin/EnginePluginManager.js:75-101`), which sees `dependency_state !== Running` and calls `transition(Running)` again → `navigate_to_running` → `AchievementManager.startup()` a second time → `loadDefinitions()` pushes a full duplicate set into `this.entries` (`AchievementManager.js:249-255`). Result: every achievement appears twice in the list UI, `activate()` registers two handlers per id while `this.handlers[id]` keeps only the last one (the first can never be removed by `deactivateEntry`), and an already-unlocked achievement re-presents its popup + sound. Separately, `Engine.stop()` → `plugins.shutdown()` never calls `AchievementManager.shutdown()` at all, so blackboard references and trigger subscriptions survive engine teardown.
|
|
88
|
-
- **Fix**: call `super.initialize(engine)` at the end of `AchievementManager.initialize`, and `await super.startup()` / `super.startup()` in both `startup()` overrides.
|
|
89
|
-
- **Confidence**: Confirmed
|
|
90
|
-
|
|
91
|
-
---
|
|
92
|
-
|
|
93
|
-
### EMISC-8 `AchievementManager.startup()` does not await `initializeGateway()`
|
|
94
|
-
- **Severity**: MAJOR
|
|
95
|
-
- **File**: `achievements/AchievementManager.js:421-430` (call at :427)
|
|
96
|
-
- **Defect**: `this.initializeGateway();` is fired without `await`, then `this.isStarted.set(true)` runs immediately. `initializeGateway` awaits `gateway.getUnlocked()` (a storage round trip) before it sets `isGatewayInitialized`. Setting `isStarted` flips `isActive` (`:108-119`) → `activate()` → `activateEntry()` → `ReactiveExpression.process()` which invokes the handler synchronously with the current value (`core/model/reactive/model/ReactiveExpression.js:88-95`).
|
|
97
|
-
- **Failure scenario**: a save is loaded whose blackboard already satisfies an achievement condition, so the blackboard is attached before startup. `startup()` → `isStarted.set(true)` → `activate()` → handler fires `true` → `unlock(id)`. Inside `unlock`, `this.isGatewayInitialized.getValue()` is still `false` (`:157`), so `deactivateEntry()` and `present()` are both skipped: the achievement is written to the gateway and to the blackboard but the player never sees the notification, and the trigger stays subscribed so it can fire again. Additionally, a rejection from `getUnlocked()` becomes an unhandled promise rejection with no state change at all (`isGatewayInitialized` stays false permanently, so *no* achievement is ever presented for the rest of the session).
|
|
98
|
-
- **Fix**: `await this.initializeGateway();` before `this.isStarted.set(true)`.
|
|
99
|
-
- **Confidence**: Confirmed
|
|
100
|
-
|
|
101
|
-
---
|
|
102
|
-
|
|
103
|
-
### EMISC-9 `EngineHarness.initialize()` uses an async function as a Promise executor — failures vanish and the promise never settles
|
|
104
|
-
- **Severity**: MAJOR
|
|
105
|
-
- **File**: `EngineHarness.js:126-166`
|
|
106
|
-
- **Defect**: `new Promise(async function (resolve, reject) { ... })`. Any rejection inside the executor rejects the *executor's own* (discarded) promise; `resolve`/`reject` are never called, so the promise returned by `initialize()` — and cached in `this.p` — stays pending forever. There is no `try/catch` and `reject` is never used.
|
|
107
|
-
- **Failure scenario**: a plugin's `startup()` throws inside `await config.apply(engine)` (`:135`), or `await engine.start()` rejects (`:140`). `await EngineHarness.bootstrap({configuration})` never resolves and never rejects: the harness hangs with a blank page, no console error, and the memoised `this.p` guarantees every retry hangs too.
|
|
108
|
-
- **Fix**: make the body a plain async function and return its promise (`const promise = (async () => { ... return engine; })();`), or wrap the executor body in `try { ... } catch (e) { reject(e); }`.
|
|
109
|
-
- **Confidence**: Confirmed
|
|
110
|
-
|
|
111
|
-
---
|
|
112
|
-
|
|
113
|
-
### EMISC-10 `GameStateLoader.count()` has no rejection path — the promise never settles on failure
|
|
114
|
-
- **Severity**: MAJOR
|
|
115
|
-
- **File**: `save/GameStateLoader.js:119-136`
|
|
116
|
-
- **Defect**: `gameSaves.update().then(() => { ... resolve(matches.length); });` — no second `then` argument, no `.catch(reject)`, unlike `load()` (`:110`) and `exists()` (`:164`) which both wire `reject`.
|
|
117
|
-
- **Failure scenario**: `update()` rejects because the IndexedDB list read fails (private-browsing quota, corrupt store, DB open error propagated from `IndexedDBStorage.list`'s `.catch(reject)`). The `resolve` callback is never called and `reject` is never called, so a caller doing `new Promise((res, rej) => loader.count(name, res, rej))` awaits forever — the save-slot UI spins with no error, and the failure only shows up as an unhandled rejection in the console.
|
|
118
|
-
- **Fix**: append `.catch(reject)` (and pass a `reject` through, matching `exists()`).
|
|
119
|
-
- **Confidence**: Confirmed
|
|
120
|
-
|
|
121
|
-
---
|
|
122
|
-
|
|
123
|
-
### EMISC-11 `GameStateLoader.load()` resolves with `undefined` for a save that does not exist
|
|
124
|
-
- **Severity**: MAJOR
|
|
125
|
-
- **File**: `save/GameStateLoader.js:68-111` (legacy branch at :101-103)
|
|
126
|
-
- **Defect**: When no non-locked metadata matches, `load()` falls back to `legacyLoad` → `storage.loadBinary(name, resolve, ...)`. Both storage backends deliberately use `undefined` as the "missing key" sentinel (`save/storage/IndexedDBStorage.js:88-90` resolves `event.target.result`; `save/storage/InMemoryStorage.js:15` resolves `this.#data.get(key)`), and every other consumer checks for it (`save/StorageBackedList.js:59`, `achievements/gateway/StorageAchievementGateway.js:29`). `load()` does not: it forwards `undefined` to the success callback, so "no such save" is reported as "load succeeded, here is your data".
|
|
127
|
-
- **Failure scenario**: `model/game/Game.js:102-106` calls `gameStateLoader.load('auto-save', json => loadStateJSON(json))` with no reject handler. With no auto-save present, `loadStateJSON(undefined)` → `game.initializeFromState(undefined)` → TypeError deep inside state restoration instead of a clean "no save found". The same path is reachable from any UI that offers Load before a save exists.
|
|
128
|
-
- **Fix**: in the legacy branch, reject (or resolve a documented sentinel) when the loaded value is `undefined`, e.g. `lResolve` wrapped: `data => data === undefined ? lReject(new Error(...)) : lResolve(data)`.
|
|
129
|
-
- **Confidence**: Confirmed
|
|
130
|
-
|
|
131
|
-
---
|
|
132
|
-
|
|
133
|
-
### EMISC-12 `pickDefaultLocale()` can return a locale that is not among the supported options
|
|
134
|
-
- **Severity**: MAJOR
|
|
135
|
-
- **File**: `platform/WebEnginePlatform.js:35-98` (`:81-85`)
|
|
136
|
-
- **Defect**: When no supplied locale scores above 0, the function returns the hard-coded `'en-gb'` regardless of whether `'en-gb'` is in `localeOptions`. The documented contract (`platform/EnginePlatform.js:18-22`: `@param {string[]} options @returns {string}`) is that the result is one of `options`.
|
|
137
|
-
- **Failure scenario**: a title shipping `['ru', 'de']` runs on a browser with `navigator.languages === ['ja-JP']`. Every option scores 0, so `pickDefaultLocale` returns `'en-gb'`. `Localization.loadLocale('en-gb')` then requests a locale file that was never built; the load fails and every `getString(key)` renders the literal `@key` placeholder throughout the UI.
|
|
138
|
-
- **Failure scenario (secondary)**: `localeOptions === []` → `array_pick_best_element` returns `undefined` → `best.score` throws `TypeError`.
|
|
139
|
-
- **Fix**: fall back to `localeOptions[0]` (mirroring `InMemoryEnginePlatform.pickDefaultLocale`) rather than a hard-coded id.
|
|
140
|
-
- **Confidence**: Confirmed
|
|
141
|
-
|
|
142
|
-
---
|
|
143
|
-
|
|
144
|
-
### EMISC-13 The `meep` library imports source from the host application
|
|
145
|
-
- **Severity**: MAJOR
|
|
146
|
-
- **File**: `save/GameStateLoader.js:1`, `scene/SerializedScene.js:1`
|
|
147
|
-
- **Defect**:
|
|
148
|
-
- `import { GameSaveStateMetadata } from "../../../../view/game/save/GameSaveStateMetadata.js";` resolves to `app/src/mir-engine/view/game/save/GameSaveStateMetadata.js` — outside the `meep/` package. The symbol is referenced only from a JSDoc `@type`, so the runtime dependency is entirely gratuitous.
|
|
149
|
-
- `import { MirScene } from "../../../../model/game/scenes/MirScene.js";` resolves to `app/src/mir-engine/model/game/scenes/MirScene.js`; `SerializedScene extends MirScene`, i.e. an engine class is rooted in a game-specific class.
|
|
150
|
-
- **Failure scenario**: any consumer that installs `meep` on its own (the package is published as `@woosh/meep-engine`, and app code already imports it by that specifier — see `view/game/save/GameSaveStateManager.js:1-3`) fails at bundle time with `Module not found: ../../../../view/game/save/GameSaveStateMetadata.js`. Inside this repo the effect is that the entire `view/game/save` and `model/game/scenes` subtrees are pulled into any bundle that touches the save subsystem.
|
|
151
|
-
- **Fix**: delete the `GameSaveStateMetadata` import (JSDoc-only — reference the type by name or drop the annotation). For `SerializedScene`, base it on the engine's own `Scene` and let the game subclass it, or move `SerializedScene` out of `meep` into the app.
|
|
152
|
-
- **Confidence**: Confirmed
|
|
153
|
-
|
|
154
|
-
---
|
|
155
|
-
|
|
156
|
-
### EMISC-14 `getURLHash()`'s non-browser guard throws instead of guarding
|
|
157
|
-
- **Severity**: MINOR
|
|
158
|
-
- **File**: `platform/GetURLHash.js:8-10`
|
|
159
|
-
- **Defect**: `if (window === undefined) { return result; }` — in an environment where `window` is not *declared*, evaluating the identifier throws `ReferenceError` before the comparison happens; in a browser the comparison is never true. The guard can therefore never fire. The correct form is `typeof window === "undefined"` (compare with `browserInfo.js:12-16` and `simulation/Ticker.js:146`, which both use `globalThis.X === undefined` correctly).
|
|
160
|
-
- **Failure scenario**: `getURLHash()` (public export, also used by `EngineHarness.setLocale` at `EngineHarness.js:45`) called from Node/SSR/a worker → `ReferenceError: window is not defined`, where the author's intent was an empty `{}`.
|
|
161
|
-
- **Fix**: `const w = globalThis.window; if (w === undefined) { return result; }`.
|
|
162
|
-
- **Confidence**: Confirmed
|
|
163
|
-
|
|
164
|
-
---
|
|
165
|
-
|
|
166
|
-
### EMISC-15 `Scene.setup()` reads the global `name` instead of `this.name`
|
|
167
|
-
- **Severity**: MINOR
|
|
168
|
-
- **File**: `scene/Scene.js:84`
|
|
169
|
-
- **Defect**: `` promiseTask(..., `${name} scene setup`) `` — `name` is not in scope; it resolves to the global. There is no local, parameter or class field named `name` in that method.
|
|
170
|
-
- **Failure scenario**: in a browser, `window.name` is normally `""`, so a scene called "main" produces the task label `" scene setup"` instead of `"main scene setup"`, and that label is what the loading screen shows. In Node (specs, headless tooling) there is no global `name`, so `Scene.setup()` throws `ReferenceError: name is not defined` — module code is strict, so there is no implicit-global fallback.
|
|
171
|
-
- **Fix**: `` `${this.name} scene setup` ``.
|
|
172
|
-
- **Confidence**: Confirmed
|
|
173
|
-
|
|
174
|
-
---
|
|
175
|
-
|
|
176
|
-
### EMISC-16 `IndexedDBStorage.list()` uses the removed `IDBTransaction.READ_ONLY` constant
|
|
177
|
-
- **Severity**: MINOR
|
|
178
|
-
- **File**: `save/storage/IndexedDBStorage.js:133`
|
|
179
|
-
- **Defect**: `db.transaction(MAIN_STORE_NAME, IDBTransaction.READ_ONLY)` while every other method in the file correctly uses `IndexedDBTransactionMode.ReadOnly`. The legacy `IDBTransaction` constants were removed from the spec; in current browsers the expression evaluates to `undefined` (which WebIDL then defaults back to `"readonly"`, so it happens to work), and the statement additionally hard-depends on the `IDBTransaction` *global* existing.
|
|
180
|
-
- **Failure scenario**: running against an IndexedDB shim that provides `indexedDB` but does not install `IDBTransaction` as a global (a common way to polyfill for tests/Node) — `store`, `load` and `remove` all work, while `list()` alone throws `ReferenceError: IDBTransaction is not defined`, which surfaces as `Storage.contains()` failing (`save/Storage.js:105-110` is implemented on top of `list`).
|
|
181
|
-
- **Fix**: `IndexedDBTransactionMode.ReadOnly`.
|
|
182
|
-
- **Confidence**: Confirmed
|
|
183
|
-
|
|
184
|
-
---
|
|
185
|
-
|
|
186
|
-
### EMISC-17 One failed achievement write poisons every later `unlock()`
|
|
187
|
-
- **Severity**: MINOR
|
|
188
|
-
- **File**: `achievements/gateway/StorageAchievementGateway.js:39-74`
|
|
189
|
-
- **Defect**: The serialisation chain is built with `this.last.finally(cb)`. `Promise.prototype.finally` propagates the *upstream* settlement: once `this.last` is rejected, every subsequent `unlock()` returns a promise that rejects with the original, stale reason even when its own write succeeded — and `this.last` is then re-poisoned, permanently.
|
|
190
|
-
- **Failure scenario**: `unlock('first_blood')` fails (storage error). `this.last` is a rejected promise. `unlock('level_10')` later writes the id to storage successfully, but the promise it returns rejects with the `first_blood` error. `AchievementManager.unlock()` ignores the returned promise (`achievements/AchievementManager.js:149`), so this manifests as one unhandled rejection per achievement for the rest of the session, and any caller that does await it sees a false failure.
|
|
191
|
-
- **Fix**: chain with `this.last.then(cb, cb)` (as `StorageBackedSet.read` does at `save/StorageBackedList.js:71`) so each write's result is independent.
|
|
192
|
-
- **Confidence**: Confirmed
|
|
193
|
-
|
|
194
|
-
---
|
|
195
|
-
|
|
196
|
-
### EMISC-18 `browserInfo()` returns `version: undefined` on Opera, and does not cache the IE/Opera results
|
|
197
|
-
- **Severity**: MINOR
|
|
198
|
-
- **File**: `browserInfo.js:26-31` (cache at `:8`,`:45`)
|
|
199
|
-
- **Defect**: `ua.match(/\bOPR|Edge\/(\d+)/)` — the capture group belongs only to the `Edge/(\d+)` alternative, so for an Opera UA (`... OPR/98.0.4759.15`) the `\bOPR` branch matches and `tem[1]` is `undefined`. The function returns `{name:'Opera', version: undefined}`. The IE and Opera branches also `return` before `cached = result`, so the memoisation at `:8` never applies to them (every call re-runs the regexes).
|
|
200
|
-
- **Failure scenario**: on Opera, `browserInfo().version` is `undefined`; any gate of the form `browserInfo().version >= 90` evaluates `undefined >= 90` → `false`, so a version-gated code path is taken as if the browser were ancient. (Chromium Edge's UA token is `Edg/`, not `Edge/`, so Edge never matches this branch at all and is reported as Chrome.)
|
|
201
|
-
- **Fix**: `/\b(?:OPR|Edge)\/(\d+)/` and assign `cached` on every return path.
|
|
202
|
-
- **Confidence**: Confirmed
|
|
203
|
-
|
|
204
|
-
---
|
|
205
|
-
|
|
206
|
-
### EMISC-19 `count()` counts locked saves that `exists()` and `load()` deliberately ignore
|
|
207
|
-
- **Severity**: MINOR
|
|
208
|
-
- **File**: `save/GameStateLoader.js:131` vs `:84-95` and `:155`
|
|
209
|
-
- **Defect**: `load()` filters `m.locked` out and `exists()` filters `!m.locked`, but `count()` matches on name only.
|
|
210
|
-
- **Failure scenario**: the only save named `"quicksave"` is locked. `count('quicksave')` → `1`, so an overwrite-confirmation dialog is shown ("1 save exists, overwrite?"), while `exists('quicksave')` → falls through to `legacyExists` → `false` and `load('quicksave')` falls through to the legacy path and resolves `undefined` (EMISC-11). The three APIs disagree about the same slot.
|
|
211
|
-
- **Fix**: apply the same `!m.locked` predicate in `count()`.
|
|
212
|
-
- **Confidence**: Confirmed
|
|
213
|
-
|
|
214
|
-
---
|
|
215
|
-
|
|
216
|
-
### EMISC-20 `DomElementProcessorManager.unlink()` leaves every binding live; a restart double-binds
|
|
217
|
-
- **Severity**: MINOR
|
|
218
|
-
- **File**: `ui/bindings/DomElementProcessorManager.js:303-310` (vs `link` at `:286-301`)
|
|
219
|
-
- **Defect**: `link()` walks the tree and creates a `DomElementBinding` per match, storing them in `__element_to_bindings`. `unlink()` disconnects the observer and removes the pre-render handler but never calls `binding.unbind()` (which is what runs `processor.shutdown()`) and never clears `__element_to_bindings`.
|
|
220
|
-
- **Failure scenario**: `plugins.shutdown()` → `unlink()`, then a later `plugins.startup()` → `link()` → `__handleAttachedElement(root)` re-binds every still-attached element, appending a *second* binding to the existing array. `__handle_frame_entry` then runs both processors per element per frame; for `DomElementProcessorTilt3D` two handlers write `el.style.transform` in sequence each frame, and the first generation's processors can never be shut down because their bindings are unreachable through any element-removal path that would call `unbind()`.
|
|
221
|
-
- **Fix**: in `unlink()`, iterate `__element_to_bindings`, call `unbind()` on each binding, then `clear()` the map.
|
|
222
|
-
- **Confidence**: Confirmed
|
|
223
|
-
|
|
224
|
-
---
|
|
225
|
-
|
|
226
|
-
### EMISC-21 Viewport sizing always falls back to `window`; the sized-container path is unreachable
|
|
227
|
-
- **Severity**: MINOR
|
|
228
|
-
- **File**: `Engine.js:475-490`
|
|
229
|
-
- **Defect**:
|
|
230
|
-
```js
|
|
231
|
-
while (parentElement !== null && parentElement.innerWidth === undefined) { parentElement = parentElement.parentElement; }
|
|
232
|
-
```
|
|
233
|
-
`innerWidth` is a `Window` property; no `Element` ever has it, so the condition holds for every ancestor and the loop always terminates with `parentElement === null` (past `<html>`), after which the code substitutes `window`. The intended "traverse up until we find an element with defined dimensions" can never succeed.
|
|
234
|
-
- **Failure scenario**: the engine is mounted into a 640×480 host `<div>` (an embedded/editor layout) with `graphics_control_viewport_size` enabled. Instead of sizing to the container, `viewStack.size` is set to `window.innerWidth/innerHeight`, so the canvas and the whole GUI stack overflow the container by the full page size, and every `resize` re-applies it.
|
|
235
|
-
- **Fix**: measure the host element with `getBoundingClientRect()`/`clientWidth`/`clientHeight` (checking for a non-zero box) instead of probing for `innerWidth`.
|
|
236
|
-
- **Confidence**: Confirmed
|
|
237
|
-
|
|
238
|
-
---
|
|
239
|
-
|
|
240
|
-
## Status of previously-known issues
|
|
241
|
-
|
|
242
|
-
| Known issue | Status |
|
|
243
|
-
| --- | --- |
|
|
244
|
-
| `Ticker.pause()` not pausing the clock | FIXED — `simulation/Ticker.js:269` now calls `this.clock.pause()` (but see EMISC-6: `Clock.pause()` itself over-accumulates). |
|
|
245
|
-
| `Ticker.start()` discarding the rAF handle | STILL PRESENT — `simulation/Ticker.js:250`; consequences: `is_active` is false for the first frame after `start()` (breaks `pause()`/`resume()`/`Engine.stop()`, EMISC-4), and a `stop()` issued before that first frame cannot cancel it, so the loop resurrects itself and runs forever. |
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246
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-
| `SceneManager.clear()` leaving clock speed-modifiers applied | FIXED — `scene/SceneManager.js:153-165` routes through `deactivateScene()`. |
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247
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-
| `ElasticSearchLogger` posting a JSON array / `performance.now()` as `@timestamp` | PARTIALLY FIXED — NDJSON `_bulk` body is correct (`logging/elastic/ElasticSearchLogger.js:110-123`); the timestamp is STILL `performance.now()` (`:151`, emitted at `:117`), so every document lands at 1970-01-01 + a few seconds in Elasticsearch. |
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248
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-
| `GUIEngine.shutdown` leaks | STILL PRESENT — `ui/GUIEngine.js:501-513` does not stop `this.ticker` (started at `:470`), does not unbind `engine.gameView.size.process` (`:464`), does not unbind `this.cursor.process` (`:476`), does not detach `this.view` from `gameView`, and never calls `shutdown()` on any `SceneGUIContext` in `sceneContexts`. |
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1
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+
# Correctness review — engine misc (save, metrics, platform, google, ui, options, scene, plugin, knowledge, achievements, development, logging, notify, simulation, reference, engine root)
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2
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+
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3
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+
Reviewed 2026-08-06. Correctness only. All paths absolute under
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4
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+
`H:/git/moh/app/src/mir-engine/meep/src/engine/`.
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5
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+
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6
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+
---
|
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7
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+
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8
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### EMISC-1 IndexedDB store reports success before the transaction commits (silent save loss)
|
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9
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+
- **Severity**: MAJOR
|
|
10
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+
- **File**: `save/storage/IndexedDBStorage.js:98-128` (also `remove` at :45-76)
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11
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+
- **Defect**: `store()` resolves the caller on the *request*'s `success` event. In IndexedDB a request succeeding does not mean the data is durable — the write is only committed when the enclosing transaction fires `complete`. A transaction that aborts after the request succeeded (quota exceeded at commit, browser eviction, page teardown) never notifies anyone, because no `abort`/`error` listener is attached to the transaction. The file's own header says `TODO add QuotaExceededError handling`.
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12
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+
- **Failure scenario**: `GameSaveStateManager.store()` → `storage.store('game-save-state-<id>-data', <8 MB ArrayBuffer>, resolve, reject)`. The `put` request fires `success`, `resolve()` runs, `GameStateLoader.save()` resolves and the UI prints "saved". The transaction then aborts with `QuotaExceededError` on commit. Nothing rejects, nothing logs. The slot id was already appended to the id list by `StorageBackedSet` (a separate transaction that fit), so the next `update()` lists a save whose data key does not exist; loading it resolves with `undefined` (see EMISC-11) and the run is unrecoverable.
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13
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+
- **Fix**: hold the transaction (`const tx = db.transaction(...)`), resolve on `tx.addEventListener('complete', ...)` and reject on `tx.addEventListener('abort'|'error', ...)`; keep the request-level `error` listener only to capture the reason.
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14
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+
- **Confidence**: Confirmed
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15
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+
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16
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+
---
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17
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+
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18
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### EMISC-2 `Engine.start()` throws when constructed with `enableAudio: false`
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19
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- **Severity**: MAJOR
|
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20
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+
- **File**: `Engine.js:584`
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21
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+
- **Defect**: The constructor only creates `this.sound` when `enableAudio !== false` (`Engine.js:290-302`), and `#initialize_audio()` explicitly guards `sound === undefined` (`Engine.js:421-424`). `start()` does not: `this.sound.start()` is evaluated unconditionally while building the `Promise.all` array, so it throws synchronously before `start()` returns a promise.
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22
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+
- **Failure scenario**: `const e = new Engine(new InMemoryEnginePlatform(), {enableAudio:false, enableGraphics:false}); await e.start();` → `TypeError: Cannot read properties of undefined (reading 'start')` thrown synchronously out of `start()`. This exact construction is used by in-repo specs (`Engine.spec.js:12`, `EngineConfiguration.spec.js:24`, `ecs/dynamic_actions/DynamicActorSystem.spec.js:12`) — none can call `start()` today.
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23
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+
- **Fix**: `const p_sound = this.sound === undefined ? Promise.resolve() : this.sound.start();` then chain `promiseEntityManager` off `p_sound`.
|
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24
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+
- **Confidence**: Confirmed
|
|
25
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+
|
|
26
|
+
---
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27
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+
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28
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### EMISC-3 `Engine.render()` dereferences `graphics` before the guard that tests it
|
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29
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+
- **Severity**: MAJOR
|
|
30
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+
- **File**: `Engine.js:542-549`
|
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31
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+
- **Defect**:
|
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32
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+
```js
|
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33
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+
const graphics = this.graphics;
|
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34
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if (graphics.autoDraw) { graphics.needDraw = true; } // line 544 — unguarded
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35
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+
if (graphics && this.renderingEnabled && graphics.needDraw) { ... } // line 549 — guard, too late
|
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36
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+
```
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37
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+
The later `graphics &&` proves the author expects `graphics` to be absent (it is, whenever `enableGraphics:false`).
|
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38
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+
- **Failure scenario**: `new Engine(platform, {enableGraphics:false, enableAudio:true})`, then `start()`. `start()` schedules `requestAnimationFrame(this.#animation_frame)` (`Engine.js:596`), which calls `this.render()` (`Engine.js:621`) → `TypeError: Cannot read properties of undefined (reading 'autoDraw')` on every animation frame, forever, and the frame-delay metric at `Engine.js:629` is never recorded. Two other sites in scope have the same unguarded dependency once graphics is disabled: `ui/GUIEngine.js:481` (`engine.graphics.domElement.classList` inside the cursor `process` callback, run during `startup`) and `ui/bindings/DomElementProcessorManager.js:300,309`.
|
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39
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+
- **Fix**: move the `autoDraw` read inside the existing `graphics !== undefined` guard (single `if (graphics !== undefined && this.renderingEnabled) { if (graphics.autoDraw) graphics.needDraw = true; ... }`), and guard the two GUI sites the same way.
|
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40
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+
- **Confidence**: Confirmed
|
|
41
|
+
|
|
42
|
+
---
|
|
43
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+
|
|
44
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+
### EMISC-4 `Engine.stop()` throws instead of shutting down, and never stops the render loop
|
|
45
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+
- **Severity**: MAJOR
|
|
46
|
+
- **File**: `Engine.js:635-656` (interacts with `simulation/Ticker.js:250`)
|
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47
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+
- **Defect**: `stop()` calls `this.ticker.pause()`. `Ticker.pause()` throws `Error("Not currently running")` whenever `is_active` is false (`simulation/Ticker.js:261-263`), and `is_active` requires *both* handles to be set — but `Ticker.start()` discards the handle of its first `requestAnimationFrame` (`Ticker.js:250`), so `is_active` stays `false` from `start()` until the first rAF *and* the following `setTimeout(...,0)` have both run. Additionally `stop()` uses `pause()` rather than `ticker.stop()`, so the ticker's rAF/timeout loop keeps cycling after shutdown, and the engine's own `#animation_frame` rAF loop (`Engine.js:616-630`) is never cancelled at all — no handle is ever stored for it.
|
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48
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+
- **Failure scenario A**: `await engine.start(); await engine.stop();` (the options load at `Engine.js:603` resolves on a microtask with `InMemoryStorage`, well before the first rAF) → `stop()` throws at the first statement after the monitor stop; `entityManager.shutdown`, `plugins.shutdown`, `gui.shutdown` and `assetManager.shutdown` never run, leaving all listeners, timers and GPU resources alive.
|
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49
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+
- **Failure scenario B**: the same in a backgrounded tab, where rAF never fires — `is_active` is permanently false, so `engine.stop()` can never succeed.
|
|
50
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+
- **Failure scenario C**: after a `stop()` that does get past the throw, `#animation_frame` keeps calling `this.render()` every frame forever, retaining the whole engine graph.
|
|
51
|
+
- **Fix**: call `this.ticker.stop()` (idempotent, no throw) in `Engine.stop()`; store the `#animation_frame` handle in a field and `cancelAnimationFrame` it in `stop()`; store the first rAF handle in `Ticker.start()` (see known-issue list).
|
|
52
|
+
- **Confidence**: Confirmed
|
|
53
|
+
|
|
54
|
+
---
|
|
55
|
+
|
|
56
|
+
### EMISC-5 `Engine.start()` reports success after a failed startup
|
|
57
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+
- **Severity**: MAJOR
|
|
58
|
+
- **File**: `Engine.js:583-610`
|
|
59
|
+
- **Defect**: The `Promise.all([...])` rejection handler is `function (e) { logger.error(...) }` — it logs and returns `undefined`, which *fulfils* the promise returned by `start()`. Nothing downstream can tell startup apart from failure, and the fulfilment branch (ticker start, options load) is skipped.
|
|
60
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+
- **Failure scenario**: `staticKnowledge.load()` fails to fetch `data/database/.../data.json` (404 after a deploy). `start()` resolves. `EngineHarness.initialize` then proceeds to `document.body.appendChild(...)` and resolves the harness promise with a "started" engine whose ticker was never started (`Engine.js:599` skipped), whose options were never loaded (`:603` skipped) and whose knowledge tables are empty — the game renders a black screen with no error surfaced to the caller.
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61
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+
- **Fix**: rethrow after logging (`(e) => { logger.error(...); throw e; }`) so `start()` rejects.
|
|
62
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+
- **Confidence**: Confirmed
|
|
63
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+
|
|
64
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+
---
|
|
65
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+
|
|
66
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+
### EMISC-6 `Clock.pause()` accumulates time while the clock is already stopped
|
|
67
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+
- **Severity**: MAJOR
|
|
68
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+
- **File**: `Clock.js:87-91`
|
|
69
|
+
- **Defect**:
|
|
70
|
+
```js
|
|
71
|
+
pause() {
|
|
72
|
+
this.__isRunning = false;
|
|
73
|
+
updateElapsedTime(this); // module-level fn: adds (now - __lastMeasurement) * speed unconditionally
|
|
74
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+
}
|
|
75
|
+
```
|
|
76
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+
It calls the *module* helper, bypassing the `__isRunning` check in `Clock.updateElapsedTime()` (`:108-113`). Every `pause()` on an already-paused (or never-started) clock injects the interval since the last measurement into `elapsedTime`.
|
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77
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+
- **Failure scenario**: player alt-tabs; `Ticker.#suspend()` calls `clock.pause()` at t=100 s (`simulation/Ticker.js:120`). Ten minutes later, while still hidden, the app pauses explicitly (`ticker.pause()` → `clock.pause()`, `Ticker.js:269`). The second `pause()` adds 600 s to `elapsedTime` even though the clock was stopped the whole time. `DynamicActorSystem.getCurrentTime()` (`ecs/dynamic_actions/DynamicActorSystem.js:174`) and `VoiceSystem.getCurrentTime()` (`ecs/speaker/VoiceSystem.js:262`) read that value directly, and cooldowns are stored as absolute ready-times (`DynamicActorSystem.js:248,405`) — so on return every global cooldown is considered expired and the actor barks fire in a burst. Second instance of the same defect: `new Ticker()` calls `clock.pause()` in its constructor (`Ticker.js:72`) on a clock whose `__lastMeasurement` is still `0`, so a fresh `Engine`'s clock starts at "seconds since page load" instead of 0, contradicting `getElapsedTime()`'s documented contract.
|
|
78
|
+
- **Fix**: `pause() { this.updateElapsedTime(); this.__isRunning = false; }` — use the guarded instance method and clear the flag afterwards.
|
|
79
|
+
- **Confidence**: Confirmed
|
|
80
|
+
|
|
81
|
+
---
|
|
82
|
+
|
|
83
|
+
### EMISC-7 Plugins that skip `super.initialize()/super.startup()` never leave `ProcessState.New`, so startup re-runs
|
|
84
|
+
- **Severity**: MAJOR
|
|
85
|
+
- **File**: `achievements/AchievementManager.js:232-238` and `:421-430`; `save/GameStateLoader.js:15-17`
|
|
86
|
+
- **Defect**: `BaseProcess` is what advances the state machine (`core/process/BaseProcess.js:24-59`), and `PluginReferenceContext` navigates purely on that state (`plugin/PluginReferenceContext.js:20-95`). `AchievementManager.initialize()` overrides `EnginePlugin.initialize()` without calling `super.initialize(engine)`, and `AchievementManager.startup()`/`GameStateLoader.startup()` never call `super.startup()`. Their state therefore stays `New` (resp. `Initialized`) forever. `navigate_to_running` re-runs `initialize()` + `startup()` on *every* transition request instead of short-circuiting, and `navigate_to_finalized` returns immediately for state `New` — so `shutdown()` is never invoked. `ui/bindings/DomElementProcessorManager.js:267-280` does it correctly, which shows the intended contract.
|
|
87
|
+
- **Failure scenario**: any plugin that declares `AchievementManager` in `dependencies`, or a second `plugins.startup()` (engine restart), routes through `__transition_plugin_to_state` (`plugin/EnginePluginManager.js:75-101`), which sees `dependency_state !== Running` and calls `transition(Running)` again → `navigate_to_running` → `AchievementManager.startup()` a second time → `loadDefinitions()` pushes a full duplicate set into `this.entries` (`AchievementManager.js:249-255`). Result: every achievement appears twice in the list UI, `activate()` registers two handlers per id while `this.handlers[id]` keeps only the last one (the first can never be removed by `deactivateEntry`), and an already-unlocked achievement re-presents its popup + sound. Separately, `Engine.stop()` → `plugins.shutdown()` never calls `AchievementManager.shutdown()` at all, so blackboard references and trigger subscriptions survive engine teardown.
|
|
88
|
+
- **Fix**: call `super.initialize(engine)` at the end of `AchievementManager.initialize`, and `await super.startup()` / `super.startup()` in both `startup()` overrides.
|
|
89
|
+
- **Confidence**: Confirmed
|
|
90
|
+
|
|
91
|
+
---
|
|
92
|
+
|
|
93
|
+
### EMISC-8 `AchievementManager.startup()` does not await `initializeGateway()`
|
|
94
|
+
- **Severity**: MAJOR
|
|
95
|
+
- **File**: `achievements/AchievementManager.js:421-430` (call at :427)
|
|
96
|
+
- **Defect**: `this.initializeGateway();` is fired without `await`, then `this.isStarted.set(true)` runs immediately. `initializeGateway` awaits `gateway.getUnlocked()` (a storage round trip) before it sets `isGatewayInitialized`. Setting `isStarted` flips `isActive` (`:108-119`) → `activate()` → `activateEntry()` → `ReactiveExpression.process()` which invokes the handler synchronously with the current value (`core/model/reactive/model/ReactiveExpression.js:88-95`).
|
|
97
|
+
- **Failure scenario**: a save is loaded whose blackboard already satisfies an achievement condition, so the blackboard is attached before startup. `startup()` → `isStarted.set(true)` → `activate()` → handler fires `true` → `unlock(id)`. Inside `unlock`, `this.isGatewayInitialized.getValue()` is still `false` (`:157`), so `deactivateEntry()` and `present()` are both skipped: the achievement is written to the gateway and to the blackboard but the player never sees the notification, and the trigger stays subscribed so it can fire again. Additionally, a rejection from `getUnlocked()` becomes an unhandled promise rejection with no state change at all (`isGatewayInitialized` stays false permanently, so *no* achievement is ever presented for the rest of the session).
|
|
98
|
+
- **Fix**: `await this.initializeGateway();` before `this.isStarted.set(true)`.
|
|
99
|
+
- **Confidence**: Confirmed
|
|
100
|
+
|
|
101
|
+
---
|
|
102
|
+
|
|
103
|
+
### EMISC-9 `EngineHarness.initialize()` uses an async function as a Promise executor — failures vanish and the promise never settles
|
|
104
|
+
- **Severity**: MAJOR
|
|
105
|
+
- **File**: `EngineHarness.js:126-166`
|
|
106
|
+
- **Defect**: `new Promise(async function (resolve, reject) { ... })`. Any rejection inside the executor rejects the *executor's own* (discarded) promise; `resolve`/`reject` are never called, so the promise returned by `initialize()` — and cached in `this.p` — stays pending forever. There is no `try/catch` and `reject` is never used.
|
|
107
|
+
- **Failure scenario**: a plugin's `startup()` throws inside `await config.apply(engine)` (`:135`), or `await engine.start()` rejects (`:140`). `await EngineHarness.bootstrap({configuration})` never resolves and never rejects: the harness hangs with a blank page, no console error, and the memoised `this.p` guarantees every retry hangs too.
|
|
108
|
+
- **Fix**: make the body a plain async function and return its promise (`const promise = (async () => { ... return engine; })();`), or wrap the executor body in `try { ... } catch (e) { reject(e); }`.
|
|
109
|
+
- **Confidence**: Confirmed
|
|
110
|
+
|
|
111
|
+
---
|
|
112
|
+
|
|
113
|
+
### EMISC-10 `GameStateLoader.count()` has no rejection path — the promise never settles on failure
|
|
114
|
+
- **Severity**: MAJOR
|
|
115
|
+
- **File**: `save/GameStateLoader.js:119-136`
|
|
116
|
+
- **Defect**: `gameSaves.update().then(() => { ... resolve(matches.length); });` — no second `then` argument, no `.catch(reject)`, unlike `load()` (`:110`) and `exists()` (`:164`) which both wire `reject`.
|
|
117
|
+
- **Failure scenario**: `update()` rejects because the IndexedDB list read fails (private-browsing quota, corrupt store, DB open error propagated from `IndexedDBStorage.list`'s `.catch(reject)`). The `resolve` callback is never called and `reject` is never called, so a caller doing `new Promise((res, rej) => loader.count(name, res, rej))` awaits forever — the save-slot UI spins with no error, and the failure only shows up as an unhandled rejection in the console.
|
|
118
|
+
- **Fix**: append `.catch(reject)` (and pass a `reject` through, matching `exists()`).
|
|
119
|
+
- **Confidence**: Confirmed
|
|
120
|
+
|
|
121
|
+
---
|
|
122
|
+
|
|
123
|
+
### EMISC-11 `GameStateLoader.load()` resolves with `undefined` for a save that does not exist
|
|
124
|
+
- **Severity**: MAJOR
|
|
125
|
+
- **File**: `save/GameStateLoader.js:68-111` (legacy branch at :101-103)
|
|
126
|
+
- **Defect**: When no non-locked metadata matches, `load()` falls back to `legacyLoad` → `storage.loadBinary(name, resolve, ...)`. Both storage backends deliberately use `undefined` as the "missing key" sentinel (`save/storage/IndexedDBStorage.js:88-90` resolves `event.target.result`; `save/storage/InMemoryStorage.js:15` resolves `this.#data.get(key)`), and every other consumer checks for it (`save/StorageBackedList.js:59`, `achievements/gateway/StorageAchievementGateway.js:29`). `load()` does not: it forwards `undefined` to the success callback, so "no such save" is reported as "load succeeded, here is your data".
|
|
127
|
+
- **Failure scenario**: `model/game/Game.js:102-106` calls `gameStateLoader.load('auto-save', json => loadStateJSON(json))` with no reject handler. With no auto-save present, `loadStateJSON(undefined)` → `game.initializeFromState(undefined)` → TypeError deep inside state restoration instead of a clean "no save found". The same path is reachable from any UI that offers Load before a save exists.
|
|
128
|
+
- **Fix**: in the legacy branch, reject (or resolve a documented sentinel) when the loaded value is `undefined`, e.g. `lResolve` wrapped: `data => data === undefined ? lReject(new Error(...)) : lResolve(data)`.
|
|
129
|
+
- **Confidence**: Confirmed
|
|
130
|
+
|
|
131
|
+
---
|
|
132
|
+
|
|
133
|
+
### EMISC-12 `pickDefaultLocale()` can return a locale that is not among the supported options
|
|
134
|
+
- **Severity**: MAJOR
|
|
135
|
+
- **File**: `platform/WebEnginePlatform.js:35-98` (`:81-85`)
|
|
136
|
+
- **Defect**: When no supplied locale scores above 0, the function returns the hard-coded `'en-gb'` regardless of whether `'en-gb'` is in `localeOptions`. The documented contract (`platform/EnginePlatform.js:18-22`: `@param {string[]} options @returns {string}`) is that the result is one of `options`.
|
|
137
|
+
- **Failure scenario**: a title shipping `['ru', 'de']` runs on a browser with `navigator.languages === ['ja-JP']`. Every option scores 0, so `pickDefaultLocale` returns `'en-gb'`. `Localization.loadLocale('en-gb')` then requests a locale file that was never built; the load fails and every `getString(key)` renders the literal `@key` placeholder throughout the UI.
|
|
138
|
+
- **Failure scenario (secondary)**: `localeOptions === []` → `array_pick_best_element` returns `undefined` → `best.score` throws `TypeError`.
|
|
139
|
+
- **Fix**: fall back to `localeOptions[0]` (mirroring `InMemoryEnginePlatform.pickDefaultLocale`) rather than a hard-coded id.
|
|
140
|
+
- **Confidence**: Confirmed
|
|
141
|
+
|
|
142
|
+
---
|
|
143
|
+
|
|
144
|
+
### EMISC-13 The `meep` library imports source from the host application
|
|
145
|
+
- **Severity**: MAJOR
|
|
146
|
+
- **File**: `save/GameStateLoader.js:1`, `scene/SerializedScene.js:1`
|
|
147
|
+
- **Defect**:
|
|
148
|
+
- `import { GameSaveStateMetadata } from "../../../../view/game/save/GameSaveStateMetadata.js";` resolves to `app/src/mir-engine/view/game/save/GameSaveStateMetadata.js` — outside the `meep/` package. The symbol is referenced only from a JSDoc `@type`, so the runtime dependency is entirely gratuitous.
|
|
149
|
+
- `import { MirScene } from "../../../../model/game/scenes/MirScene.js";` resolves to `app/src/mir-engine/model/game/scenes/MirScene.js`; `SerializedScene extends MirScene`, i.e. an engine class is rooted in a game-specific class.
|
|
150
|
+
- **Failure scenario**: any consumer that installs `meep` on its own (the package is published as `@woosh/meep-engine`, and app code already imports it by that specifier — see `view/game/save/GameSaveStateManager.js:1-3`) fails at bundle time with `Module not found: ../../../../view/game/save/GameSaveStateMetadata.js`. Inside this repo the effect is that the entire `view/game/save` and `model/game/scenes` subtrees are pulled into any bundle that touches the save subsystem.
|
|
151
|
+
- **Fix**: delete the `GameSaveStateMetadata` import (JSDoc-only — reference the type by name or drop the annotation). For `SerializedScene`, base it on the engine's own `Scene` and let the game subclass it, or move `SerializedScene` out of `meep` into the app.
|
|
152
|
+
- **Confidence**: Confirmed
|
|
153
|
+
|
|
154
|
+
---
|
|
155
|
+
|
|
156
|
+
### EMISC-14 `getURLHash()`'s non-browser guard throws instead of guarding
|
|
157
|
+
- **Severity**: MINOR
|
|
158
|
+
- **File**: `platform/GetURLHash.js:8-10`
|
|
159
|
+
- **Defect**: `if (window === undefined) { return result; }` — in an environment where `window` is not *declared*, evaluating the identifier throws `ReferenceError` before the comparison happens; in a browser the comparison is never true. The guard can therefore never fire. The correct form is `typeof window === "undefined"` (compare with `browserInfo.js:12-16` and `simulation/Ticker.js:146`, which both use `globalThis.X === undefined` correctly).
|
|
160
|
+
- **Failure scenario**: `getURLHash()` (public export, also used by `EngineHarness.setLocale` at `EngineHarness.js:45`) called from Node/SSR/a worker → `ReferenceError: window is not defined`, where the author's intent was an empty `{}`.
|
|
161
|
+
- **Fix**: `const w = globalThis.window; if (w === undefined) { return result; }`.
|
|
162
|
+
- **Confidence**: Confirmed
|
|
163
|
+
|
|
164
|
+
---
|
|
165
|
+
|
|
166
|
+
### EMISC-15 `Scene.setup()` reads the global `name` instead of `this.name`
|
|
167
|
+
- **Severity**: MINOR
|
|
168
|
+
- **File**: `scene/Scene.js:84`
|
|
169
|
+
- **Defect**: `` promiseTask(..., `${name} scene setup`) `` — `name` is not in scope; it resolves to the global. There is no local, parameter or class field named `name` in that method.
|
|
170
|
+
- **Failure scenario**: in a browser, `window.name` is normally `""`, so a scene called "main" produces the task label `" scene setup"` instead of `"main scene setup"`, and that label is what the loading screen shows. In Node (specs, headless tooling) there is no global `name`, so `Scene.setup()` throws `ReferenceError: name is not defined` — module code is strict, so there is no implicit-global fallback.
|
|
171
|
+
- **Fix**: `` `${this.name} scene setup` ``.
|
|
172
|
+
- **Confidence**: Confirmed
|
|
173
|
+
|
|
174
|
+
---
|
|
175
|
+
|
|
176
|
+
### EMISC-16 `IndexedDBStorage.list()` uses the removed `IDBTransaction.READ_ONLY` constant
|
|
177
|
+
- **Severity**: MINOR
|
|
178
|
+
- **File**: `save/storage/IndexedDBStorage.js:133`
|
|
179
|
+
- **Defect**: `db.transaction(MAIN_STORE_NAME, IDBTransaction.READ_ONLY)` while every other method in the file correctly uses `IndexedDBTransactionMode.ReadOnly`. The legacy `IDBTransaction` constants were removed from the spec; in current browsers the expression evaluates to `undefined` (which WebIDL then defaults back to `"readonly"`, so it happens to work), and the statement additionally hard-depends on the `IDBTransaction` *global* existing.
|
|
180
|
+
- **Failure scenario**: running against an IndexedDB shim that provides `indexedDB` but does not install `IDBTransaction` as a global (a common way to polyfill for tests/Node) — `store`, `load` and `remove` all work, while `list()` alone throws `ReferenceError: IDBTransaction is not defined`, which surfaces as `Storage.contains()` failing (`save/Storage.js:105-110` is implemented on top of `list`).
|
|
181
|
+
- **Fix**: `IndexedDBTransactionMode.ReadOnly`.
|
|
182
|
+
- **Confidence**: Confirmed
|
|
183
|
+
|
|
184
|
+
---
|
|
185
|
+
|
|
186
|
+
### EMISC-17 One failed achievement write poisons every later `unlock()`
|
|
187
|
+
- **Severity**: MINOR
|
|
188
|
+
- **File**: `achievements/gateway/StorageAchievementGateway.js:39-74`
|
|
189
|
+
- **Defect**: The serialisation chain is built with `this.last.finally(cb)`. `Promise.prototype.finally` propagates the *upstream* settlement: once `this.last` is rejected, every subsequent `unlock()` returns a promise that rejects with the original, stale reason even when its own write succeeded — and `this.last` is then re-poisoned, permanently.
|
|
190
|
+
- **Failure scenario**: `unlock('first_blood')` fails (storage error). `this.last` is a rejected promise. `unlock('level_10')` later writes the id to storage successfully, but the promise it returns rejects with the `first_blood` error. `AchievementManager.unlock()` ignores the returned promise (`achievements/AchievementManager.js:149`), so this manifests as one unhandled rejection per achievement for the rest of the session, and any caller that does await it sees a false failure.
|
|
191
|
+
- **Fix**: chain with `this.last.then(cb, cb)` (as `StorageBackedSet.read` does at `save/StorageBackedList.js:71`) so each write's result is independent.
|
|
192
|
+
- **Confidence**: Confirmed
|
|
193
|
+
|
|
194
|
+
---
|
|
195
|
+
|
|
196
|
+
### EMISC-18 `browserInfo()` returns `version: undefined` on Opera, and does not cache the IE/Opera results
|
|
197
|
+
- **Severity**: MINOR
|
|
198
|
+
- **File**: `browserInfo.js:26-31` (cache at `:8`,`:45`)
|
|
199
|
+
- **Defect**: `ua.match(/\bOPR|Edge\/(\d+)/)` — the capture group belongs only to the `Edge/(\d+)` alternative, so for an Opera UA (`... OPR/98.0.4759.15`) the `\bOPR` branch matches and `tem[1]` is `undefined`. The function returns `{name:'Opera', version: undefined}`. The IE and Opera branches also `return` before `cached = result`, so the memoisation at `:8` never applies to them (every call re-runs the regexes).
|
|
200
|
+
- **Failure scenario**: on Opera, `browserInfo().version` is `undefined`; any gate of the form `browserInfo().version >= 90` evaluates `undefined >= 90` → `false`, so a version-gated code path is taken as if the browser were ancient. (Chromium Edge's UA token is `Edg/`, not `Edge/`, so Edge never matches this branch at all and is reported as Chrome.)
|
|
201
|
+
- **Fix**: `/\b(?:OPR|Edge)\/(\d+)/` and assign `cached` on every return path.
|
|
202
|
+
- **Confidence**: Confirmed
|
|
203
|
+
|
|
204
|
+
---
|
|
205
|
+
|
|
206
|
+
### EMISC-19 `count()` counts locked saves that `exists()` and `load()` deliberately ignore
|
|
207
|
+
- **Severity**: MINOR
|
|
208
|
+
- **File**: `save/GameStateLoader.js:131` vs `:84-95` and `:155`
|
|
209
|
+
- **Defect**: `load()` filters `m.locked` out and `exists()` filters `!m.locked`, but `count()` matches on name only.
|
|
210
|
+
- **Failure scenario**: the only save named `"quicksave"` is locked. `count('quicksave')` → `1`, so an overwrite-confirmation dialog is shown ("1 save exists, overwrite?"), while `exists('quicksave')` → falls through to `legacyExists` → `false` and `load('quicksave')` falls through to the legacy path and resolves `undefined` (EMISC-11). The three APIs disagree about the same slot.
|
|
211
|
+
- **Fix**: apply the same `!m.locked` predicate in `count()`.
|
|
212
|
+
- **Confidence**: Confirmed
|
|
213
|
+
|
|
214
|
+
---
|
|
215
|
+
|
|
216
|
+
### EMISC-20 `DomElementProcessorManager.unlink()` leaves every binding live; a restart double-binds
|
|
217
|
+
- **Severity**: MINOR
|
|
218
|
+
- **File**: `ui/bindings/DomElementProcessorManager.js:303-310` (vs `link` at `:286-301`)
|
|
219
|
+
- **Defect**: `link()` walks the tree and creates a `DomElementBinding` per match, storing them in `__element_to_bindings`. `unlink()` disconnects the observer and removes the pre-render handler but never calls `binding.unbind()` (which is what runs `processor.shutdown()`) and never clears `__element_to_bindings`.
|
|
220
|
+
- **Failure scenario**: `plugins.shutdown()` → `unlink()`, then a later `plugins.startup()` → `link()` → `__handleAttachedElement(root)` re-binds every still-attached element, appending a *second* binding to the existing array. `__handle_frame_entry` then runs both processors per element per frame; for `DomElementProcessorTilt3D` two handlers write `el.style.transform` in sequence each frame, and the first generation's processors can never be shut down because their bindings are unreachable through any element-removal path that would call `unbind()`.
|
|
221
|
+
- **Fix**: in `unlink()`, iterate `__element_to_bindings`, call `unbind()` on each binding, then `clear()` the map.
|
|
222
|
+
- **Confidence**: Confirmed
|
|
223
|
+
|
|
224
|
+
---
|
|
225
|
+
|
|
226
|
+
### EMISC-21 Viewport sizing always falls back to `window`; the sized-container path is unreachable
|
|
227
|
+
- **Severity**: MINOR
|
|
228
|
+
- **File**: `Engine.js:475-490`
|
|
229
|
+
- **Defect**:
|
|
230
|
+
```js
|
|
231
|
+
while (parentElement !== null && parentElement.innerWidth === undefined) { parentElement = parentElement.parentElement; }
|
|
232
|
+
```
|
|
233
|
+
`innerWidth` is a `Window` property; no `Element` ever has it, so the condition holds for every ancestor and the loop always terminates with `parentElement === null` (past `<html>`), after which the code substitutes `window`. The intended "traverse up until we find an element with defined dimensions" can never succeed.
|
|
234
|
+
- **Failure scenario**: the engine is mounted into a 640×480 host `<div>` (an embedded/editor layout) with `graphics_control_viewport_size` enabled. Instead of sizing to the container, `viewStack.size` is set to `window.innerWidth/innerHeight`, so the canvas and the whole GUI stack overflow the container by the full page size, and every `resize` re-applies it.
|
|
235
|
+
- **Fix**: measure the host element with `getBoundingClientRect()`/`clientWidth`/`clientHeight` (checking for a non-zero box) instead of probing for `innerWidth`.
|
|
236
|
+
- **Confidence**: Confirmed
|
|
237
|
+
|
|
238
|
+
---
|
|
239
|
+
|
|
240
|
+
## Status of previously-known issues
|
|
241
|
+
|
|
242
|
+
| Known issue | Status |
|
|
243
|
+
| --- | --- |
|
|
244
|
+
| `Ticker.pause()` not pausing the clock | FIXED — `simulation/Ticker.js:269` now calls `this.clock.pause()` (but see EMISC-6: `Clock.pause()` itself over-accumulates). |
|
|
245
|
+
| `Ticker.start()` discarding the rAF handle | STILL PRESENT — `simulation/Ticker.js:250`; consequences: `is_active` is false for the first frame after `start()` (breaks `pause()`/`resume()`/`Engine.stop()`, EMISC-4), and a `stop()` issued before that first frame cannot cancel it, so the loop resurrects itself and runs forever. |
|
|
246
|
+
| `SceneManager.clear()` leaving clock speed-modifiers applied | FIXED — `scene/SceneManager.js:153-165` routes through `deactivateScene()`. |
|
|
247
|
+
| `ElasticSearchLogger` posting a JSON array / `performance.now()` as `@timestamp` | PARTIALLY FIXED — NDJSON `_bulk` body is correct (`logging/elastic/ElasticSearchLogger.js:110-123`); the timestamp is STILL `performance.now()` (`:151`, emitted at `:117`), so every document lands at 1970-01-01 + a few seconds in Elasticsearch. |
|
|
248
|
+
| `GUIEngine.shutdown` leaks | STILL PRESENT — `ui/GUIEngine.js:501-513` does not stop `this.ticker` (started at `:470`), does not unbind `engine.gameView.size.process` (`:464`), does not unbind `this.cursor.process` (`:476`), does not detach `this.view` from `gameView`, and never calls `shutdown()` on any `SceneGUIContext` in `sceneContexts`. |
|