@woosh/meep-engine 3.0.2 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1823) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -145
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
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  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
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  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
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@@ -1,934 +1,934 @@
1
- # Deep Technical Review: meep physics vs. Rapier / Parry
2
-
3
- A focused, side-by-side comparison of the in-house deterministic JS rigid-body
4
- engine in `engine/physics/` against [Rapier](https://github.com/dimforge/rapier)
5
- (Rust dynamics) and its narrowphase library
6
- [Parry](https://github.com/dimforge/parry). The aim is to surface correctness
7
- gaps, numerical issues, and structural divergences worth investing in — not to
8
- recommend a rewrite. Pure-JS, single-threaded and no-SAB are deliberate
9
- constraints (see `PLAN.md`) and are not listed as gaps.
10
-
11
- Repo paths in this document are relative to
12
- `engine/physics/` for the meep side, and relative to the upstream repo
13
- (`rapier/src/...`, `parry/src/...`) for the Rapier side.
14
-
15
- ---
16
-
17
- ## 1. Overall architecture
18
-
19
- ### 1.1 Pipeline shape
20
-
21
- Both engines run the same canonical fixed-step pipeline. The difference is
22
- mostly granularity and where the boundaries fall:
23
-
24
- | Stage | meep `PhysicsSystem.fixedUpdate` | Rapier (per substep inside `VelocitySolver::solve_constraints`) |
25
- |---|---|---|
26
- | Integrate velocities (forces + gravity) | semi-implicit Euler, `integrate_velocity.js` | per-substep velocity increment (`solver_vels_increment`) |
27
- | Refit broadphase (fat AABB) | `compute_fat_world_aabb.js` per awake-body leaf | `BroadPhaseBvh::update`, change-tracked subtree refit |
28
- | Broadphase pair generation | per-leaf query against static + dynamic BVH, dedup via touched flag | single-tree `BroadPhaseBvh` with pair hashmap |
29
- | Wake propagation | `__wake_pairs` walks pair list, wakes sleepers | island-manager sleep root traversal |
30
- | Narrowphase | type-switch dispatcher in `narrowphase_step.js` | dispatch into specialised `contact_manifolds_*` per pair type |
31
- | Island build | union-find, deterministic CSR layout, separates static/dynamic | DFS active-list propagation, per-island sleep |
32
- | Solver | per-island PGS+Baumgarte, 10 velocity iters | per-island PGS-S (TGS substepping) + bias/no-bias passes; warm-start |
33
- | Integrate position | semi-implicit, post-solve | between substeps |
34
- | Sleep test | per-island atomic, threshold on `\|v\|² + \|ω\|²` | per-island energy threshold, sleep-root traversal |
35
- | Event diff | `diff_manifolds.js` → Begin/Stay/End | identical model via `ContactEventBuffer` |
36
-
37
- The high-level shape is essentially identical. Where meep is closest to
38
- Rapier is **broadphase refit + pair generation + island building +
39
- sleep + event dispatch**. Where meep is structurally distinct is **solver
40
- architecture** (no TGS / split-impulse), **CCD** (speculative margin only),
41
- and **closed-form narrowphase coverage** (a fraction of Parry's pair
42
- generators).
43
-
44
- ### 1.2 Data layout
45
-
46
- Both engines use SoA arena storage with generation-tagged stable IDs:
47
-
48
- - meep: `BodyStorage.js` — `Int32Array __entities`, `Uint8Array __generations`,
49
- packed `(index << 8) | gen`, min-heap free-list (deterministic reuse), dense
50
- awake list + reverse map.
51
- - Rapier: `RigidBodySet` is an `Arena<RigidBody>` (the `Arena` is generic and
52
- carries `(index, generation)` handles); `ColliderSet` likewise. The arena's
53
- free-slot picking is also LIFO/heap-style for deterministic replay.
54
-
55
- **These are structurally the same design.** The differences are:
56
-
57
- - meep packs `(index, gen)` into a single u32 with an 8-bit generation; Rapier
58
- uses a 64-bit `(u32, u32)` pair. Our wrap-mod-256 generation is fine for
59
- games (256 alloc/free cycles before ABA risk on a slot) but is much tighter
60
- than Rapier's.
61
- - meep maintains a **separate dense awake list with reverse map** so the hot
62
- loop iterates the active subset directly. Rapier achieves the same via the
63
- `IslandManager`'s `awake_islands` list of island ids — different layer of
64
- abstraction, same end result.
65
- - meep stores per-body component pointers in a sparse `__bodies` array
66
- (`PhysicsSystem.js:201`) by body index. Rapier returns `RigidBody` refs
67
- directly out of the arena. Equivalent.
68
-
69
- ### 1.3 Broadphase
70
-
71
- meep currently runs **two BVHs (static + dynamic)** with fat-AABB refit,
72
- mirroring Jolt's separation. Rapier was previously `BroadPhaseMultiSap` but
73
- is now (current master) `BroadPhaseBvh` — a **single unified BVH** with
74
- change-tracked subtree refits:
75
-
76
- ```rust
77
- pub struct BroadPhaseBvh {
78
- pub(crate) tree: Bvh,
79
- workspace: BvhWorkspace,
80
- pairs: HashMap<(ColliderHandle, ColliderHandle), u32>,
81
- frame_index: u32,
82
- optimization_strategy: BvhOptimizationStrategy,
83
- }
84
- ```
85
-
86
- The directional shift is interesting: **our two-tree split is what Rapier
87
- moved away from** when it converged on BVH. Rapier's single-tree approach
88
- relies on `collider.needs_broad_phase_update()` to skip static leaves at
89
- refit time, which is roughly equivalent to our static-tree never being
90
- refitted at all. The two trees, however, give us tighter static-side
91
- queries (the dynamic tree is small even on huge scenes, so the
92
- dynamic↔static query side of `generate_pairs.js:82-99` walks a balanced
93
- shallow tree). The trade-off vs. Rapier:
94
-
95
- - **Memory:** marginally higher for us — two BVH roots, two free-lists.
96
- - **Refit cost:** lower for us — we never touch static leaves.
97
- - **Query cost:** ~same; we pay one extra root-test per query, Rapier pays
98
- for static leaf early-outs.
99
- - **Hot-collider streaming (LOD-load / world streaming):** they're equivalent
100
- — both must insert/remove leaves on the active tree.
101
-
102
- Our pair de-dup goes through `ManifoldStore.is_touched(slot)` in
103
- `generate_pairs.js:76,94`. Rapier uses the `HashMap<(handle, handle), u32>`
104
- directly. Functionally equivalent; ours is allocation-free in steady state
105
- (open-addressed `PairUint32Map`).
106
-
107
- ### 1.4 Island structure
108
-
109
- Two genuinely different designs:
110
-
111
- - **meep** (`IslandBuilder.js`) does **union-find with path halving + union
112
- by min-index**, then writes a CSR-laid-out `(body_offsets, body_data,
113
- contact_offsets, contact_data)` per frame. Deterministic and re-buildable
114
- from scratch each step.
115
- - **Rapier** (`island_manager/manager.rs`) uses **incremental DFS with
116
- sleep-root traversal**. Islands persist across frames; only sleep-state
117
- transitions trigger re-traversal, with a `MAX_PER_FRAME_COST` budget to
118
- avoid frame spikes.
119
-
120
- The Rapier approach is fundamentally laziness-driven: it pays cost only
121
- when a body changes sleep state. The meep approach pays a small union-find
122
- cost every frame.
123
-
124
- For our workload (many mostly-sleeping bodies + a small active set), our
125
- rebuild-from-scratch approach is fine because we only iterate awake
126
- bodies + touched contacts. The union-find pass is `O((|awake_bodies| +
127
- |touched_contacts|) · α(n))`, dominated by the awake count which is small
128
- by design. **The deterministic CSR output is a meep-side win** — Rapier
129
- sacrifices output ordering predictability for incrementality, which makes
130
- it harder to do bit-exact replays of solver behaviour across two
131
- instances.
132
-
133
- ### 1.5 Solver architecture
134
-
135
- This is the largest structural divergence.
136
-
137
- - **meep**: PGS in `solver/solve_contacts.js`, single velocity-iteration loop,
138
- warm-start, Baumgarte position-correction folded into the velocity solve
139
- via `bias_n` (`solve_contacts.js:444-449`), Coulomb friction with disk
140
- clamp.
141
- - **Rapier**: PGS-S (TGS substepping) in `velocity_solver.rs`. Two-phase
142
- per substep:
143
- 1. `num_internal_pgs_iterations` of `contact_constraints.solve(...)` —
144
- **with bias** (`rhs` includes restitution + position-correction).
145
- 2. `num_internal_stabilization_iterations` of
146
- `contact_constraints.solve_wo_bias(...)` — pure non-penetration,
147
- stabilising the bias-pumped velocity.
148
- Between substeps Rapier calls `integrate_positions(...)`. The constraint
149
- element (`contact_constraint_element.rs`) carries **two impulse fields:
150
- `impulse` (current substep) and `impulse_accumulator` (sum across substeps)**
151
- and **two RHS fields: `rhs` and `rhs_wo_bias`**. That's the split-impulse
152
- + TGS architecture that PLAN.md notes we tried and rolled back.
153
-
154
- The relevant Rapier snippet (paraphrased from `contact_constraint_element.rs`):
155
-
156
- ```rust
157
- // solve() at iteration k:
158
- let dvel = dir1·v1 + ... + self.rhs;
159
- let new_impulse = cfm * (self.impulse - r * dvel).max(0);
160
- self.impulse = new_impulse;
161
- // apply lambda = new_impulse - prev_impulse
162
- ```
163
-
164
- ```rust
165
- // solve_wo_bias() — same arithmetic but with self.rhs replaced by self.rhs_wo_bias.
166
- // Position-bias contribution is excluded so the iterates only enforce vn ≥ 0.
167
- ```
168
-
169
- The crucial property is that **restitution is encoded once into `rhs` at
170
- constraint build time and `rhs_wo_bias` does not include it**, so the
171
- post-bias stabilisation pass cannot subtract a previously-applied
172
- restitution impulse. That's the fix for PLAN.md's "restitution × warm-start
173
- clamp" failure mode.
174
-
175
- ### 1.6 Sleep system
176
-
177
- Both have **atomic per-island sleep**. The mechanics differ:
178
-
179
- - **meep** (`PhysicsSystem.__sleep_test` at `PhysicsSystem.js:942`): walks
180
- islands once per step; if max `|v|² + |ω|²` is below threshold for the
181
- whole island and the lowest-stabilising member's sleep_timer crosses the
182
- time threshold, threads members into a circular doubly-linked list
183
- (`sleep_group_next/prev`), zeroes velocities, and removes from the awake
184
- set. Atomic wake walks the chain.
185
- - **Rapier**: per-body kinetic energy (`activation.update_energy()`) drives
186
- a sleep_root candidate flag; the IslandManager extracts sleeping islands
187
- by graph traversal from those roots, time-sliced via `MAX_PER_FRAME_COST`.
188
- Joint and contact connections re-awaken bodies.
189
-
190
- Functionally similar — both wake all members in one frame when any member
191
- is disturbed. The meep approach is simpler and runs every frame; Rapier's
192
- is lazier and budget-aware.
193
-
194
- ### 1.7 Threading
195
-
196
- Rapier offers per-island parallel solve via Rayon when the `parallel`
197
- feature is enabled. meep is deliberately single-threaded (no SAB, no
198
- workers). The island CSR layout in meep would support a worker-based
199
- solver but isn't wired up. **Not a gap** — explicit out-of-scope decision.
200
-
201
- ---
202
-
203
- ## 2. Specific algorithms and trade-offs
204
-
205
- ### 2.1 Broadphase
206
-
207
- | Aspect | meep | Rapier |
208
- |---|---|---|
209
- | Structure | Two BVHs (static + dynamic), Jolt-style | One BVH (`BroadPhaseBvh`), change-tracked |
210
- | Refit | Per awake-body fat AABB (`compute_fat_world_aabb.js:34`) | `collider.needs_broad_phase_update()` then subtree refit |
211
- | Pair output | `PairList` canonical `(min,max)` | `HashMap<(handle,handle), u32>` |
212
- | Dedup | `ManifoldStore.is_touched` (one slot per pair) | hashmap key uniqueness + per-frame frame_index |
213
- | Velocity-pad | `FAT_LINEAR + FAT_VELOCITY_MULTIPLIER * speed * dt` (2 s look-ahead) | configurable; default similar (multiple of step) |
214
-
215
- Rapier's optimisation strategy (`SubtreeOptimizer`) does incremental subtree
216
- re-balancing each frame to amortise the cost of trees becoming
217
- unbalanced as bodies move. We don't have an equivalent — our BVH's quality
218
- degrades slowly under sustained motion patterns. Worth investigating for
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- the awake set, less so for the static tree which we never touch.
220
-
221
- ### 2.2 Narrowphase dispatch and contact generators
222
-
223
- Parry's narrowphase is a **shape-type-pair dispatch table** with about
224
- **18 contact-manifold generators**, each a closed-form algorithm for a
225
- specific shape pair. meep's dispatcher in `narrowphase_step.js:192-353`
226
- covers **five closed-form pairs** plus GJK+EPA fallback for everything else.
227
-
228
- Side-by-side coverage:
229
-
230
- | Pair | meep | Parry equivalent |
231
- |---|---|---|
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- | sphere-sphere | ✅ `sphere_sphere_contact.js` | `contact_manifolds_ball_ball.rs` |
233
- | sphere-box (cuboid) | ✅ `sphere_box_contact.js` | `contact_manifolds_convex_ball.rs` (general) |
234
- | capsule-sphere | ✅ in `capsule_contacts.js` | `contact_manifolds_convex_ball.rs` |
235
- | capsule-capsule | ✅ in `capsule_contacts.js` | `contact_manifolds_capsule_capsule.rs` |
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- | capsule-box | ✅ multi-contact in `capsule_contacts.js` | `contact_manifolds_cuboid_capsule.rs` |
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- | box-box | ✅ SAT + clipping `box_box_manifold.js` | `contact_manifolds_cuboid_cuboid.rs` |
238
- | sphere-triangle (heightmap/mesh) | ❌ GJK+EPA per triangle | `contact_manifolds_trimesh_shape.rs` dispatches to closed-form |
239
- | box-triangle | ❌ GJK+EPA per triangle | ✅ `contact_manifolds_cuboid_triangle.rs` |
240
- | capsule-triangle | ❌ GJK+EPA per triangle | dispatched via convex-vs-trimesh; closed-form exists |
241
- | half-space (plane) vs convex | ❌ (no plane shape) | ✅ `contact_manifolds_halfspace_pfm.rs` |
242
- | heightfield | per-triangle GJK+EPA via `heightmap_enumerate_triangles` | `contact_manifolds_heightfield_shape.rs` |
243
- | convex-convex generic | GJK+EPA | `contact_manifolds_pfm_pfm.rs` (polyhedral-feature-mapping) |
244
-
245
- **The big gap is closed-form primitive-vs-triangle.** `PLAN.md` is correct
246
- that this is the biggest accuracy gap, and Parry's `contact_manifolds_cuboid_triangle.rs`
247
- is the direct port target. Its algorithm is:
248
-
249
- 1. SAT over cuboid faces (3 axes), triangle plane (1 axis), and cuboid×edge
250
- edge crosses (9 axes in 3D).
251
- 2. Build `PolygonalFeature` from the cuboid's support face and the triangle.
252
- 3. Clip features via `PolygonalFeature::contacts(...)` to produce up to 4
253
- contacts.
254
-
255
- Crucially Parry's algorithm assigns **feature IDs to each clip output** so
256
- contact persistence across frames is robust. Our per-triangle GJK+EPA has
257
- no feature-id story at all (see §2.5).
258
-
259
- ### 2.3 GJK and EPA
260
-
261
- **meep GJK** (`gjk/gjk.js`): Kevin Moran reference implementation, no
262
- Voronoi simplex — direct case-analysis of triangle / tetrahedron
263
- sub-regions; 64-iter cap; **no frame-coherent simplex caching**. The
264
- recently-fixed simplex-shift bugs around `gjk.js:214-264` (clear comments
265
- in source) suggest this code was carrying subtle correctness issues until
266
- recently.
267
-
268
- **Parry GJK** (`parry/src/query/gjk/gjk.rs`): **Voronoi simplex**
269
- (`VoronoiSimplex`) — explicit projected-origin-and-reduce step. Frame
270
- coherence via simplex passed in by caller (so callers can persist it
271
- between frames; Parry persists in `ContactManifoldsWorkspace`).
272
-
273
- The Voronoi simplex is the technically-correct GJK formulation — every
274
- simplex update projects the origin onto the simplex once and reduces
275
- based on Voronoi regions, rather than testing each potential reduction
276
- edge/face manually. The trade-off in our case is small for static-shape
277
- pairs (boxes don't have many support directions), but meaningful for
278
- mesh / smooth shapes where the reduction path matters.
279
-
280
- **meep EPA** (`gjk/expanding_polytope_algorithm.js`): up to 64 faces, 32
281
- loose edges, 64 iterations; degeneration is silently swallowed and the
282
- best-so-far face is returned. The `debugger;` statement at line 136 is a
283
- leftover that should be removed.
284
-
285
- **Parry EPA** (`parry/src/query/epa/epa3.rs`): adaptive `eps_tol` scaled
286
- by `max(scale_of_coordinates, 1.0)` to prevent spurious failures on
287
- large-coordinate geometry (fixes parry issue #415). Hard 100-iter cap.
288
- Both stagnation- and progress-based termination criteria.
289
-
290
- The **scale-adaptive tolerance** is a concrete, copyable improvement. Our
291
- `EPA_TOLERANCE = 0.0001` (line 10) is an absolute threshold — on a
292
- character-scale shape it's fine but on a kilometre-scale heightmap
293
- collision it's well below the practical noise floor and may cause early
294
- "convergence" on a degenerate face.
295
-
296
- ### 2.4 MPR
297
-
298
- Both engines have MPR (`gjk/mpr.js` vs `parry/src/query/contact/`/various).
299
- Parry uses MPR primarily for **support-map vs support-map proximity tests**
300
- where GJK is overkill. Our `mpr.js` is used only by `shape_cast.js:364` for
301
- the normal-recovery probe — it's **not wired into `narrowphase_step.js`** as
302
- a fallback for non-convergent EPA on smooth shapes (PLAN.md notes this as
303
- its intended role). That's a low-risk swap: per-pair config to prefer MPR
304
- for shapes whose support function is smooth (sphere, capsule, possibly
305
- the unwired cylinder), or as a fallback when EPA returns a non-positive
306
- depth.
307
-
308
- ### 2.5 Manifold caching and contact persistence
309
-
310
- This is where meep and Parry diverge most subtly.
311
-
312
- - **meep** (`contact/ManifoldStore.js`):
313
- - Slot keyed by `(idA, idB)` via `PairUint32Map`.
314
- - Per-slot meta: count, touched bit, prev_touched bit, grace counter.
315
- - Each step `acquire(idA, idB)` flips touched=1. `advance_frame` rolls
316
- touched → prev_touched.
317
- - Contacts overwritten each frame (`clear_contacts(slot)` at
318
- `narrowphase_step.js:687`); only `j_n`, `j_t1`, `j_t2` (warm-start
319
- impulses) survive into the next frame.
320
- - **There is no per-contact feature-id matching.** Warm-start impulses
321
- are written by index `(slot, k)` — if the narrowphase emits contacts
322
- in a different order this frame vs. last frame (which can absolutely
323
- happen for a rotating box-on-box), the warm-start impulses are applied
324
- to the **wrong contact points**.
325
-
326
- - **Parry** (`contact_manifold.rs`):
327
- ```rust
328
- pub struct TrackedContact<Data> {
329
- pub local_p1: Vector,
330
- pub local_p2: Vector,
331
- pub dist: Real,
332
- pub fid1: PackedFeatureId, // feature id on shape 1
333
- pub fid2: PackedFeatureId, // feature id on shape 2
334
- pub data: Data, // user data (warm-start impulses)
335
- }
336
- ```
337
- Each per-pair contact generator (cuboid-cuboid, cuboid-triangle, etc.)
338
- produces contacts with **stable feature IDs**: e.g. `face(2) × face(5)`,
339
- `edge(0,1) × vertex(3)`, etc. `match_contacts()` then transfers the
340
- user data (impulses) onto the corresponding contact in the new
341
- manifold by feature-ID equality.
342
-
343
- **This is a real correctness bug in our solver.** The warm-start cache
344
- arithmetic is fine in isolation, but in the rotating-box-on-box case the
345
- reduction pass in `box_box_manifold.js:498-530` and the candidate
346
- reduction in `narrowphase_step.js:149-178` produce contact orderings that
347
- can re-shuffle between frames. The solver then warm-starts contact[0]
348
- with impulse from a different physical contact, smearing across the
349
- manifold and producing the kind of low-amplitude jitter that's commonly
350
- attributed to "PGS being lossy" but is actually warm-start mis-aim.
351
-
352
- There are two ways to fix:
353
-
354
- 1. **Add feature-id columns to the manifold stride**, populate from
355
- `box_box_manifold` (the reference + incident face indices + Sutherland-
356
- Hodgman edge index already define a feature ID), and match by
357
- feature ID when assigning impulses. Parry's `match_contacts` is the
358
- reference. Stride goes from 13 → 15 floats. Needs cooperation from
359
- each closed-form pair generator.
360
- 2. **Fallback: match by spatial proximity** like Parry's
361
- `match_contacts_using_positions`. Cheaper to implement (just a 4×4
362
- distance matrix at solver pre-step) but loses precision when contacts
363
- are within the matching threshold of each other.
364
-
365
- This is the single most impactful **correctness** fix in this review.
366
-
367
- ### 2.6 Solver: PGS vs PGS-S, Baumgarte vs split-impulse
368
-
369
- Rapier carries **two impulses and two RHS values** per constraint element:
370
-
371
- ```rust
372
- pub struct ContactConstraintNormalPart<N> {
373
- torque_dir1, torque_dir2, ii_torque_dir1, ii_torque_dir2,
374
- rhs, // restitution + position bias
375
- rhs_wo_bias, // pure non-penetration
376
- impulse, // this substep's accumulator
377
- impulse_accumulator, // cumulative across substeps
378
- r, r_mat_elts,
379
- }
380
- ```
381
-
382
- Inside a substep:
383
-
384
- ```
385
- for _ in 0..num_internal_pgs_iterations:
386
- contact_constraints.solve(...) // uses rhs
387
- for _ in 0..num_internal_stabilization_iterations:
388
- contact_constraints.solve_wo_bias(...) // uses rhs_wo_bias
389
- ```
390
-
391
- The two-phase scheme is exactly what defuses the failure modes PLAN.md
392
- documents (restitution × warm-start, Baumgarte K× amplification):
393
-
394
- - Restitution is part of `rhs`, applied once during the bias phase. The
395
- no-bias stabilisation pass operates on `rhs_wo_bias` so the
396
- restitution impulse cannot be subtracted away by a later iteration
397
- seeing "separating velocity".
398
- - Position correction is part of `rhs`, applied during the bias phase, and
399
- the no-bias pass cleans up the post-bias velocity contamination.
400
- - Forces are integrated once per substep into `solver_vels_increment`
401
- outside the iteration loop, so the accumulator-timing issue doesn't
402
- arise (each substep gets the right share of the force).
403
-
404
- Our `solver/solve_contacts.js:531` does:
405
-
406
- ```js
407
- const lambda_n = -m_eff_n * (vn + bias_n);
408
- const sum_n = j_n_accum + lambda_n;
409
- const new_j_n = sum_n > 0 ? sum_n : 0; // CLAMP
410
- ```
411
-
412
- with `bias_n` blending Baumgarte position correction and restitution
413
- (`solve_contacts.js:442-457`). On the very next iteration the same
414
- contact sees a different `vn`, recomputes the full `(vn + bias_n)` target,
415
- and can subtract whatever the previous iteration added. Restitution is
416
- particularly fragile because it's a one-shot impulse that should be
417
- applied during the contact's *first* solver pass and never adjusted
418
- again, but our scheme keeps re-targeting it.
419
-
420
- **This is the architectural lock that prevents TGS**, as `PLAN.md` documents.
421
- The minimum fix is to **split `rhs` into `rhs_pos` and `rhs_restitution` +
422
- `rhs_velocity_only`**, apply the position+restitution bias only on a
423
- single dedicated iteration (or set of iterations), and then run the rest
424
- of the solver on the velocity-only target. Even without TGS substepping,
425
- this would defuse the warm-start × restitution interaction documented in
426
- `solve_contacts.js:452-456`.
427
-
428
- ### 2.7 CCD
429
-
430
- Rapier has full CCD (`ccd/ccd_solver.rs`):
431
-
432
- ```rust
433
- pub struct CCDSolver; // stateless
434
- ```
435
-
436
- with three phases:
437
- 1. `update_ccd_active_flags()` based on velocity threshold.
438
- 2. `predict_impacts_at_next_positions()` — sweeps a body's collider
439
- against the broadphase, finds first TOI.
440
- 3. `clamp_motions()` — clamps motion to stop just before impact.
441
-
442
- We have speculative-margin-via-fat-AABB only. PLAN.md flags this as a
443
- backlog item; the falling-tower bench is the concrete failure case (180
444
- of 1000 bodies tunnel through a 1 cm floor on a 1 km drop).
445
-
446
- The shape-cast machinery already in `queries/shape_cast.js` provides the
447
- TOI primitive. The missing piece is the per-body opt-in CCD path that
448
- runs after broadphase but before solver: identify high-speed bodies
449
- (`|v| · dt > min_extent`), sweep their colliders, clamp dt accordingly.
450
- This is conceptually parallel to `__wake_pairs` — a stage between
451
- broadphase and narrowphase.
452
-
453
- ### 2.8 Concave / triangle mesh
454
-
455
- Both engines decompose a non-convex shape into triangles overlapping the
456
- convex's AABB, then run a per-triangle algorithm:
457
-
458
- - **meep** (`narrowphase_step.js:368-577`): generic per-triangle GJK+EPA
459
- with a one-sided face-normal rejection. The `Triangle3D` support
460
- function is degenerate along the face-normal axis (all 3 verts project
461
- to the same value), so EPA can't tighten near vertical contacts — the
462
- exact failure documented in PLAN.md's known limitations.
463
-
464
- - **Parry** (`contact_manifolds_trimesh_shape.rs`): dispatches the
465
- per-triangle contact to the appropriate **closed-form** generator
466
- (`contact_manifolds_cuboid_triangle.rs`, `contact_manifolds_convex_ball.rs`,
467
- etc.). Triangle is treated as a polygonal feature with explicit face,
468
- 3 edges, 3 vertices and **stable feature IDs** per sub-feature.
469
-
470
- The actionable port is Parry's `contact_manifolds_cuboid_triangle.rs` —
471
- SAT + face clipping — adapted to our `Triangle3D` flyweight and
472
- emitting into our `(world_a, world_b, normal, depth)` stride. A
473
- ball-vs-triangle closed form (Voronoi-region-based) is even simpler:
474
- clamp the sphere centre to the triangle and dispatch on which feature
475
- (face / edge / vertex) the clamp landed on.
476
-
477
- ### 2.9 Queries (raycast, shape-cast, overlap)
478
-
479
- Parry's `QueryPipeline` mirrors what we have in `queries/`:
480
-
481
- | meep | Parry equivalent | Notes |
482
- |---|---|---|
483
- | `raycast.js` | `query/ray/...` | meep is broadphase AABB-hit only; PLAN.md flags the narrowphase refinement as TODO |
484
- | `shape_cast.js` | `shape_cast_support_map_support_map.rs` | meep uses **bisection on GJK overlap**; Parry uses **GJK directional_distance / minkowski_ray_cast** — conservative advancement |
485
- | `overlap_shape.js` | `query/intersection_test/...` | both use broadphase + GJK |
486
-
487
- **The shape_cast approach is genuinely different.** Our bisection is
488
- robust and works, but is O(`log₂(tMax / tol)`) GJK calls per candidate.
489
- Parry's GJK directional_distance is **continuous refinement** — it
490
- advances the ray origin in the Minkowski difference each iteration and
491
- tightens both bounds simultaneously. Typically converges in 5-15
492
- iterations vs. our 32-step coarse linear search + up to 32 bisection
493
- steps. This is a clean port target since we already have all the
494
- support-function machinery.
495
-
496
- ### 2.10 Determinism
497
-
498
- - **Rapier** advertises cross-platform determinism with f32 by avoiding
499
- transcendentals and relying on IEEE-754 round-to-nearest behaviour on
500
- the supported platforms. Their integration uses `mul_add`-free math
501
- where possible.
502
- - **meep** is **same-runtime bit-exact** because `Math.sin/cos/exp/log` are
503
- ULP-correct but not bit-exact across V8 / SpiderMonkey / JSC. PLAN.md
504
- is explicit about this. The codebase's typed-array discipline (direct
505
- index writes, no `Vector3.set` on hot paths, min-heap free list, sorted
506
- awake-list iteration, canonical pair ordering) is the right
507
- infrastructure.
508
-
509
- The action item to close the cross-runtime gap is documented in PLAN.md
510
- (soft-float library for transcendentals). Not a gap in scope of this
511
- review.
512
-
513
- ---
514
-
515
- ## 3. In-depth correctness comparison on six key touchpoints
516
-
517
- ### 3.1 Warm-start impulse correctness across reordered contacts
518
-
519
- **meep** `solver/solve_contacts.js:467-476`:
520
-
521
- ```js
522
- const j_n = data[off + 10];
523
- const j_t1 = data[off + 11];
524
- const j_t2 = data[off + 12];
525
- const Px = nx * j_n + t1x * j_t1 + t2x * j_t2;
526
- // ... apply ...
527
- ```
528
-
529
- The warm-start impulses live at fixed slot offsets `(slot, k)` in the
530
- manifold cache. The new frame's narrowphase calls `manifolds.clear_contacts(slot)`
531
- (at `narrowphase_step.js:687`), which **zeroes the data array including
532
- `j_n`, `j_t1`, `j_t2`** (see `ManifoldStore.js:233-239`):
533
-
534
- ```js
535
- clear_contacts(slot) {
536
- const meta_off = slot * SLOT_META_STRIDE;
537
- this.__meta[meta_off + 2] = this.__meta[meta_off + 2] & ~COUNT_MASK;
538
- const data_off = slot * SLOT_DATA_STRIDE;
539
- this.__data.fill(0, data_off, data_off + SLOT_DATA_STRIDE);
540
- }
541
- ```
542
-
543
- **Bug:** the docstring at `ManifoldStore.js:230` claims "narrowphase
544
- determines the pair is separated this frame" but `narrowphase_step.js:687`
545
- calls it **unconditionally** at the start of every narrowphase pass for
546
- every pair, before the new contacts are computed. So warm-start
547
- impulses are actively **destroyed on every frame**, every contact, every
548
- pair. That's exactly the opposite of what warm-starting requires.
549
-
550
- Walk-through:
551
- - Frame N: pair has contact[0] with `j_n = 5.2`. End of frame: solver has
552
- applied impulses, data[10] = 5.2.
553
- - Frame N+1: `acquire()` is a no-op (slot exists, just sets touched).
554
- - Frame N+1 narrowphase: `clear_contacts(slot)` runs — **5.2 is wiped to 0**.
555
- - Frame N+1 contacts written via `set_contact`, which **does not touch
556
- data[10..12]** (per its own docstring at `ManifoldStore.js:270` "warm-start
557
- impulses are preserved") — but they were already zeroed by `clear_contacts`.
558
- - Solver pre-step at `solve_contacts.js:468-470` reads `j_n=0, j_t1=0, j_t2=0` →
559
- no warm-start impulse applied.
560
-
561
- **The warm-start cache is effectively cold every frame.** This is a real
562
- bug — the comment at `ManifoldStore.js:269` "warm-start impulses are
563
- preserved across calls" describes intended behaviour that the
564
- `clear_contacts → set_contact` sequence in narrowphase actively breaks.
565
-
566
- Even if `clear_contacts` were fixed to preserve `j_n/j_t1/j_t2`, the
567
- **ordering instability** from §2.5 is the deeper issue: contacts[0]
568
- this frame is not contact[0] last frame for any non-trivial pair. Need
569
- feature-ID or position matching.
570
-
571
- **Improvement opportunity:**
572
- 1. Make `clear_contacts` either skip the j_n/j_t1/j_t2 stride elements, or
573
- accept a flag for "narrowphase contact replacement" vs. "pair separated".
574
- 2. Implement feature-id or position matching at the contact-write site
575
- (`narrowphase_step.js:691-700`) — when writing the new contact, find
576
- the most-similar previous contact in this slot and **inherit its
577
- warm-start impulses**.
578
-
579
- ### 3.2 Box-box manifold reduction non-determinism vs. Parry's clipping
580
-
581
- **meep** `box_box_manifold.js:486-531`: reduce candidates to 4 by
582
- "deepest, then max-distance-to-kept-set" — a perimeter-maximisation
583
- heuristic. The ordering depends on numerical tiebreaks in
584
- `d2 < min_d2` comparisons. For symmetric inputs (two axis-aligned
585
- unit cubes at integer positions), this can produce different orderings
586
- in two otherwise-identical PhysicsSystem instances if floating-point
587
- arithmetic happens to differ by 1 ULP somewhere upstream.
588
-
589
- **Parry** `contact_manifolds_cuboid_cuboid.rs`: clipping produces
590
- **at most 4** candidates by construction (face × face Sutherland-Hodgman
591
- on a rectangle gives ≤ 8 corners; the four "deepest" are kept by a
592
- **feature-ID-based selection**, not a metric). Stable orderings.
593
-
594
- Our reduction also doesn't guarantee that the **deepest 4** are kept —
595
- it keeps deepest #1, then maximises spread. A cluster of three deep
596
- contacts plus one shallow but spread-out contact will lose one of the
597
- deep ones. For a flat box-on-floor with one corner slightly higher,
598
- that's the right behaviour. For a tilted box where the corner contacts
599
- matter, it can drop important contacts.
600
-
601
- **Improvement opportunity:** mirror Parry's feature-ID-based 4-of-8 pick
602
- (each corner of the clipped polygon carries the source edge and incident
603
- corner id; pick the four corners that span the largest convex hull).
604
-
605
- ### 3.3 EPA on smooth supports — confirmed degeneration
606
-
607
- **meep** `expanding_polytope_algorithm.js:255-263`:
608
-
609
- ```js
610
- if (num_loose_edges >= EPA_MAX_NUM_LOOSE_EDGES) {
611
- // Polytope degenerated ...
612
- // Bail out and return the closest-face result accumulated so far ...
613
- break;
614
- }
615
- ```
616
-
617
- The fallback path returns the **last closest face's normal × `dot_p_search_dir`**
618
- as the depth — but `dot_p_search_dir` was computed from a new support point
619
- that the polytope-update loop just **discarded** (because it can't fit it
620
- into the polytope without exceeding the cap). That's a mismatch: the depth
621
- is the projection of a vertex that isn't on the polytope, while the
622
- direction is the polytope's closest-face normal. The two should be consistent.
623
-
624
- **Parry** `epa3.rs`: scale-adaptive tolerance + 100-iteration cap; when
625
- it bails, it returns the closest face's barycentric-projected point, which
626
- is by construction a Minkowski-difference point. Output is a true MTV.
627
-
628
- **Improvement opportunity:**
629
- 1. On the EPA bail path, return `closest_face_normal * min_dist` (the
630
- stored `min_dist` for the chosen closest face), not
631
- `normal * dot_p_search_dir`. `min_dist` is the actual signed distance
632
- from origin to the closest face plane, which is the right MTV magnitude.
633
- 2. Scale `EPA_TOLERANCE` by `max(scale_of_coordinates, 1.0)` — same fix
634
- Parry applied for issue #415. The coordinate scale is the max of the
635
- incoming simplex's coordinate magnitudes.
636
- 3. Remove the leftover `debugger;` at `expanding_polytope_algorithm.js:136`.
637
-
638
- ### 3.4 Concave dispatch: face-normal rejection + concave-vs-concave
639
-
640
- **meep** `narrowphase_step.js:519`:
641
-
642
- ```js
643
- if (ex * fnx_w + ey * fny_w + ez * fnz_w <= 0) continue;
644
- ```
645
-
646
- This is the "convex on outward side of triangle" test. **Correctness
647
- concern:** for a sphere centred slightly above a flat heightmap, the
648
- sphere-vs-triangle GJK+EPA may report an MTV that's near-perpendicular to
649
- the face (good — `fnx_w · ex > 0`), but for cases where the sphere is
650
- overlapping two adjacent triangles (one slanted, one horizontal), the
651
- sphere-vs-slanted-triangle's EPA can return an MTV that points *into*
652
- the slanted face. The rejection then skips that triangle, leaving only
653
- the horizontal-face contact — which is correct here. But:
654
-
655
- The face-normal rejection runs **after** sign-canonicalisation against the
656
- triangle centroid → convex centre vector. For a thin shape (capsule
657
- oriented along the slope), the centroid-to-centre vector might be near-
658
- parallel to the face, and the sign canonicalisation flips inconsistently
659
- between adjacent triangles, producing alternating contact directions
660
- across the heightmap. The `compute_penetration.js` half-space pre-test
661
- sidesteps this; the narrowphase doesn't.
662
-
663
- **Improvement opportunity:** for primitive-vs-triangle, use the
664
- half-space approach (project sphere centre / box corner / capsule
665
- endpoints onto the triangle plane) like `compute_penetration.js` does.
666
- This is roughly half the work of a closed-form ball-vs-triangle and
667
- already validated in our codebase. The full closed-form (§2.8) is
668
- strictly better — see backlog.
669
-
670
- ### 3.5 GJK iteration tolerance and convergence detection
671
-
672
- **meep** `gjk.js:96-128`: 64-iter cap, **no progress check between
673
- iterations**. The only termination is "origin enclosed in tetrahedron"
674
- (return true) or "new support doesn't pass the origin" (return false).
675
- Non-progressing inputs (degenerate Minkowski difference at exactly
676
- touching, smooth-on-smooth tangent contact) run to 64 iterations and
677
- return false.
678
-
679
- **Parry** `gjk.rs`: progress check — if the new support's signed distance
680
- to the previous closest-feature plane improves by less than `eps`, declare
681
- convergence. Faster termination on near-touching pairs (sphere tangent to
682
- sphere); same false return on actual non-overlap but with fewer
683
- iterations.
684
-
685
- **Improvement opportunity:** add a progress check on the new support
686
- point's projection along the search direction. If `dot(new_support, dir)`
687
- is within tolerance of the previous iteration's value, declare convergence.
688
- On the practical level this affects performance (smooth-on-smooth) more
689
- than correctness (we already return false on the iteration cap), but
690
- falling out earlier on tangent contact is a real perf+stability win for
691
- the broadphase-edge case.
692
-
693
- ### 3.6 Shape-cast bisection vs. GJK conservative advancement
694
-
695
- **meep** `queries/shape_cast.js:267-297`: AABB slab interval narrowing +
696
- 32-step coarse linear search + up to 32 bisection steps + MPR normal
697
- recovery.
698
-
699
- **Parry** `shape_cast_support_map_support_map.rs` → `gjk::directional_distance`:
700
- **continuous refinement** in Minkowski space, simultaneously tightening
701
- both bounds. Converges in ~5-15 iterations on typical inputs because each
702
- iteration uses geometric structure (the support hyperplane at the current
703
- ray position) rather than blind bisection.
704
-
705
- Trade-offs:
706
- - Bisection is **simpler and dead-reliable** — no degenerate cases.
707
- - Conservative advancement is **substantially fewer GJK calls** —
708
- Parry's typical TOI query is in the 10s of microseconds; ours is
709
- 64-step bisection per candidate.
710
-
711
- For our workload (kinematic character controllers — a few queries per
712
- frame), the perf delta is small. **Not a high-priority change** but
713
- worth knowing about. The normal recovery via MPR probe-step is fine
714
- (`shape_cast.js:350-381`); Parry's TOI returns the contact normal as
715
- part of the same conservative-advancement loop, so there's no separate
716
- probe needed.
717
-
718
- ### 3.7 Friction: tangent disk vs. Coulomb pyramid
719
-
720
- **meep** `solver/friction_cone.js` (called from `solve_contacts.js:569`):
721
- two-tangent disk clamp — limits `sqrt(t1² + t2²) ≤ μ·j_n`. Coulomb cone
722
- in the velocity-impulse plane.
723
-
724
- **Parry**: looks similar in the `ContactConstraintTangentPart::solve` —
725
- Vector2 impulse clamped against `limit = mu * normal_part.impulse`.
726
- Functionally the same.
727
-
728
- No actionable difference; mark as parity.
729
-
730
- ### 3.8 Body-centre application point fallback in GJK+EPA path
731
-
732
- **meep** `narrowphase_step.js:640-644`:
733
-
734
- ```js
735
- return append_contact(count,
736
- trA.position.x, trA.position.y, trA.position.z,
737
- trB.position.x, trB.position.y, trB.position.z,
738
- nx, ny, nz,
739
- depth);
740
- ```
741
-
742
- The fallback contact application points are **body centres**, with the
743
- detailed explanation in the inline comment (`narrowphase_step.js:623-639`)
744
- about flat-face support being multi-valued. This is correct in spirit but
745
- not in detail: for a tilted box on a flat floor with the GJK+EPA path
746
- (e.g. a non-cube convex hull on a heightmap triangle), the contact
747
- "point" sitting at the floor's centre rather than under the box produces
748
- the wrong torque arm. Specifically `r × n` is large and in the wrong
749
- direction. The Baumgarte position correction gets dampened by the large
750
- effective mass denominator and the box separates slowly.
751
-
752
- **Parry** computes contact points as **support-function witnesses**: for
753
- each shape, the support point in the contact normal direction is the
754
- contact application point. For flat-face shapes the witness is one of
755
- the (possibly-multi-valued) corners, and Parry deals with the
756
- multi-valued case by **picking a face when the support is multi-valued
757
- in the support direction**. Their `support_face` returns a
758
- `PolygonalFeature` rather than a point.
759
-
760
- **Improvement opportunity:** in the GJK+EPA fallback path, compute the
761
- contact point as `(posed_a.support(epa_dir) + posed_b.support(-epa_dir)) / 2`
762
- **modulo a check for flat-face support**: if `|support_a - centre_a|` or
763
- `|support_b - centre_b|` is suspiciously large relative to the shape's
764
- characteristic length, fall back to body centres. This narrows the body-
765
- centre fallback to its actually-correct domain (flat-faced shapes where
766
- the support is multi-valued) instead of using it for everything.
767
-
768
- ---
769
-
770
- ## 4. Simplicity and uniformity
771
-
772
- ### 4.1 What's clean
773
-
774
- - **`BodyStorage`** (`body/BodyStorage.js`): SoA, generation packing,
775
- deterministic free-list. Every primitive operation is one block of
776
- index arithmetic. Hard to make simpler without losing functionality.
777
- - **`PairUint32Map`**: Robin Hood hashing in a single typed-array. No
778
- allocation in steady state.
779
- - **`union_find.js`**: path halving in 8 lines. Minimal code.
780
- - **`integrate_velocity.js`**: 80 lines, no surprises, well-commented on
781
- the implicit-decay damping recipe.
782
- - **`compute_fat_world_aabb.js`**: 60 lines, single-purpose, all constants
783
- named.
784
-
785
- ### 4.2 What's specialised in ways that earn their keep
786
-
787
- - **The two-BVH split** (`PhysicsSystem.staticBvh` + `dynamicBvh`): cheap
788
- cognitively, real perf win for the "mostly-static world" target. Static
789
- tree is built once and never touched.
790
- - **Atomic-island sleep with circular doubly-linked sleep groups**: the
791
- alternative ("rebuild from scratch") would be much simpler but loses
792
- the property that a hit at the base of a 100-stack wakes the whole
793
- stack in one frame.
794
- - **Per-island CSR layout from `IslandBuilder`**: enables solver,
795
- sleep-test, and event-dispatch to all iterate the same data structure.
796
- Genuine reuse.
797
- - **`Triangle3D` flyweight + `triangle_buffer` reuse in the concave
798
- dispatch**: zero allocation per triangle. The alternative (allocating
799
- triangle instances) would be a hotspot.
800
-
801
- ### 4.3 What's specialised in ways that don't earn their keep
802
-
803
- - **The narrowphase dispatcher** in `narrowphase_step.js:192-353` is a big
804
- if-else chain on `isUnitSphereShape3D`, `isBoxShape3D`, etc., with
805
- per-pair flipping of A/B identity (`isSphereA ? trA : trB` etc.). It's
806
- legible but doesn't scale gracefully — adding cylinder support is
807
- another ~50 lines of switch arms. Parry's approach is a **shape-type
808
- pair → dispatch function** lookup, which is one indirection but
809
- trivially extensible. A small registry table indexed by
810
- `(shape_a_type << 8) | shape_b_type` would replace the entire chain
811
- with one indirection. (NB: the type-tag identification via
812
- `isUnitSphereShape3D === true` works in our JS world but the registry
813
- generalises trivially.)
814
- - **Quaternion conjugate-rotate-conjugate boilerplate** in 5+ files
815
- (`sphere_box_contact.js:48-57`, `capsule_contacts.js:39-71`,
816
- `narrowphase_step.js:467-475`, `PosedShape3D.js:67-93`). Each
817
- reimplements the same `v_world = q · v_local · q*` arithmetic inline.
818
- Extracting a single `quaternion_apply` and trusting V8 to inline it
819
- would clean the code at no cost. Parry has `Isometry` for exactly this.
820
- - **EPA's `loose_edges` array** (`expanding_polytope_algorithm.js:41`):
821
- the `copyWithin` based edge removal scales poorly past ~32 edges and
822
- the wrapping logic is fragile. Parry's adjacency-graph EPA is harder
823
- to write but more robust. Worth keeping the current implementation
824
- until it bites.
825
-
826
- ### 4.4 Adding a new shape pair / constraint / query
827
-
828
- - **New shape pair (e.g. cylinder-box):** add a closed-form handler in
829
- `narrowphase/cylinder_box_contact.js`, add an `isCylinderShape3D` type
830
- tag, add a branch in `narrowphase_step.js` dispatch. ~3 files,
831
- ~100-200 lines, mechanical. Parry's equivalent is also mechanical but
832
- more strongly typed.
833
- - **New constraint (e.g. distance joint):** would need to thread `joints`
834
- through the island builder + solver. PLAN.md notes "the solver loop is
835
- already set up to iterate contacts ∪ joints; only constraint pre-step +
836
- warm-start hook is missing." This is structurally easier than Parry
837
- because we already iterate per-island.
838
- - **New query (e.g. sphere-cast):** `queries/sphere_cast.js` next to
839
- `shape_cast.js` — but `shape_cast` is already generic, so this would
840
- be a thin wrapper. Parry has both `cast_ray` and `cast_shape` for the
841
- same reason.
842
-
843
- ### 4.5 Recommended structural simplifications
844
-
845
- 1. **Extract a `quaternion_apply(out, off, vx, vy, vz, qx, qy, qz, qw)`
846
- helper** in `core/geom/3d/quaternion/`. Replace every inline copy in
847
- the narrowphase.
848
- 2. **Replace the narrowphase dispatcher's if-else chain with a small
849
- typed dispatch table.** Adding shapes becomes a one-line entry.
850
- 3. **Move warm-start impulse persistence out of the
851
- `clear_contacts` path** (§3.1) — narrowphase calls a different method
852
- `replace_contacts(slot, new_count)` that leaves j_n/j_t1/j_t2 alone,
853
- and `clear_contacts` continues to be the "this pair has separated"
854
- reset.
855
- 4. **Centralise contact application-point selection** (§3.8) — a single
856
- `contact_point_for_pair(shapeA, shapeB, epa_dir)` that knows when to
857
- use witnesses vs. body centres, rather than scattering the heuristic
858
- across narrowphase paths.
859
-
860
- ---
861
-
862
- ## 5. Headline findings, ranked
863
-
864
- 1. **Warm-start cache is effectively cold every frame** (§3.1) due to
865
- `clear_contacts(slot)` running unconditionally at the start of every
866
- narrowphase pass. Real bug. Cheap fix.
867
- 2. **Contact persistence lacks feature-id matching** (§2.5). When the
868
- narrowphase emits manifold contacts in a different order this frame
869
- vs. last, warm-start impulses apply to wrong contact points. Parry's
870
- `TrackedContact { fid1, fid2, data }` is the model.
871
- 3. **Solver is structurally locked out of TGS by combined Baumgarte+
872
- restitution bias in `rhs`** (§2.6). The Rapier `rhs` vs `rhs_wo_bias`
873
- split + impulse_accumulator architecture defuses the three failure
874
- modes documented in PLAN.md. Significant work but unblocks the
875
- biggest performance roadmap item.
876
- 4. **Closed-form primitive-vs-triangle missing** (§2.8). PLAN.md flags as
877
- the single biggest accuracy gap. Parry's `contact_manifolds_cuboid_triangle.rs`
878
- + a Voronoi-region ball-vs-triangle are the port targets.
879
- 5. **EPA scale-adaptive tolerance and consistent fallback** (§3.3). The
880
- `EPA_TOLERANCE = 0.0001` is an absolute constant; should scale by
881
- coordinate magnitude (Parry issue #415's fix). On the EPA bail path,
882
- return `min_dist * face_normal`, not the inconsistent
883
- `dot_p_search_dir * face_normal`. Also drop the leftover `debugger;`.
884
- 6. **Concave-side per-triangle GJK+EPA cannot converge on degenerate
885
- `Triangle3D` support** (§3.4). Already documented in PLAN.md. The
886
- sphere-vs-triangle closed-form is the smallest first step (Voronoi
887
- region clamp) and removes a class of skipped tests.
888
- 7. **MPR is not wired into the narrowphase as an EPA fallback**.
889
- PLAN.md correctly identifies this — the swap is in `narrowphase_step.js:580-644`
890
- (replace the EPA call with `if (mpr(...)) ... else if (epa(...))` or
891
- prefer MPR on smooth-shape pairs). The code already exists.
892
- 8. **Box-box reduction can drop deep contacts in favour of spread**
893
- (§3.2). Mirror Parry's feature-ID-based 4-of-8 corner pick on the
894
- clipped polygon.
895
- 9. **GJK lacks progress-based convergence detection** (§3.5). Adds a
896
- single dot-product check per iteration; speeds up tangent contacts
897
- and provides earlier-out on degenerate Minkowski differences.
898
- 10. **CCD is speculative-margin-only**. Already in backlog. Rapier's
899
- `predict_impacts_at_next_positions → clamp_motions` two-phase TOI
900
- sweep is the architecture; our `shape_cast.js` already has the TOI
901
- primitive.
902
-
903
- ---
904
-
905
- ## Appendix A: file-by-file Rapier/Parry references
906
-
907
- | meep file | Rapier/Parry counterpart |
908
- |---|---|
909
- | `ecs/PhysicsSystem.js` | `rapier/src/pipeline/physics_pipeline.rs` |
910
- | `body/BodyStorage.js` | `rapier/src/dynamics/rigid_body_set.rs` |
911
- | `broadphase/generate_pairs.js` | `rapier/src/geometry/broad_phase_bvh.rs` |
912
- | `broadphase/compute_fat_world_aabb.js` | (inline in `broad_phase_bvh.rs` refit logic) |
913
- | `contact/ManifoldStore.js` | `parry/src/query/contact_manifolds/contact_manifold.rs` |
914
- | `events/diff_manifolds.js` | `rapier/src/pipeline/event_handler.rs` |
915
- | `island/IslandBuilder.js` | `rapier/src/dynamics/island_manager/manager.rs` |
916
- | `core/collection/union-find/union_find.js` | (Rapier uses DFS, not union-find) |
917
- | `gjk/gjk.js` | `parry/src/query/gjk/gjk.rs` (`VoronoiSimplex` based) |
918
- | `gjk/expanding_polytope_algorithm.js` | `parry/src/query/epa/epa3.rs` |
919
- | `gjk/mpr.js` | `parry/src/query/mpr/...` |
920
- | `narrowphase/sphere_sphere_contact.js` | `parry/src/query/contact/contact_ball_ball.rs` |
921
- | `narrowphase/sphere_box_contact.js` | `parry/src/query/contact_manifolds/contact_manifolds_convex_ball.rs` |
922
- | `narrowphase/capsule_contacts.js` | `parry/src/query/contact_manifolds/contact_manifolds_capsule_capsule.rs`, `..._cuboid_capsule.rs` |
923
- | `narrowphase/box_box_manifold.js` | `parry/src/query/contact_manifolds/contact_manifolds_cuboid_cuboid.rs` |
924
- | `narrowphase/narrowphase_step.js` (concave path) | `parry/src/query/contact_manifolds/contact_manifolds_trimesh_shape.rs` |
925
- | `narrowphase/decomposition/heightmap_enumerate_triangles.js` | `parry/src/query/contact_manifolds/contact_manifolds_heightfield_shape.rs` |
926
- | `narrowphase/compute_penetration.js` | `parry/src/query/contact/contact_shape_shape.rs` |
927
- | `solver/solve_contacts.js` | `rapier/src/dynamics/solver/velocity_solver.rs` + `rapier/src/dynamics/solver/contact_constraint/contact_constraint_element.rs` |
928
- | `solver/friction_cone.js` | (inline in `ContactConstraintTangentPart::solve`) |
929
- | `integration/integrate_velocity.js` | `rapier/src/dynamics/solver/velocity_solver.rs` (between-substep integration) |
930
- | `integration/integrate_position.js` | `rapier/src/dynamics/solver/velocity_solver.rs` `integrate_positions` |
931
- | `inertia/world_inverse_inertia.js` | `rapier/src/dynamics/solver/...` (inline in constraint setup) |
932
- | `queries/raycast.js` | `parry/src/query/ray/...` |
933
- | `queries/shape_cast.js` | `parry/src/query/shape_cast/shape_cast_support_map_support_map.rs` (uses GJK conservative advancement) |
934
- | `queries/overlap_shape.js` | `parry/src/query/intersection_test/...` |
1
+ # Deep Technical Review: meep physics vs. Rapier / Parry
2
+
3
+ A focused, side-by-side comparison of the in-house deterministic JS rigid-body
4
+ engine in `engine/physics/` against [Rapier](https://github.com/dimforge/rapier)
5
+ (Rust dynamics) and its narrowphase library
6
+ [Parry](https://github.com/dimforge/parry). The aim is to surface correctness
7
+ gaps, numerical issues, and structural divergences worth investing in — not to
8
+ recommend a rewrite. Pure-JS, single-threaded and no-SAB are deliberate
9
+ constraints (see `PLAN.md`) and are not listed as gaps.
10
+
11
+ Repo paths in this document are relative to
12
+ `engine/physics/` for the meep side, and relative to the upstream repo
13
+ (`rapier/src/...`, `parry/src/...`) for the Rapier side.
14
+
15
+ ---
16
+
17
+ ## 1. Overall architecture
18
+
19
+ ### 1.1 Pipeline shape
20
+
21
+ Both engines run the same canonical fixed-step pipeline. The difference is
22
+ mostly granularity and where the boundaries fall:
23
+
24
+ | Stage | meep `PhysicsSystem.fixedUpdate` | Rapier (per substep inside `VelocitySolver::solve_constraints`) |
25
+ |---|---|---|
26
+ | Integrate velocities (forces + gravity) | semi-implicit Euler, `integrate_velocity.js` | per-substep velocity increment (`solver_vels_increment`) |
27
+ | Refit broadphase (fat AABB) | `compute_fat_world_aabb.js` per awake-body leaf | `BroadPhaseBvh::update`, change-tracked subtree refit |
28
+ | Broadphase pair generation | per-leaf query against static + dynamic BVH, dedup via touched flag | single-tree `BroadPhaseBvh` with pair hashmap |
29
+ | Wake propagation | `__wake_pairs` walks pair list, wakes sleepers | island-manager sleep root traversal |
30
+ | Narrowphase | type-switch dispatcher in `narrowphase_step.js` | dispatch into specialised `contact_manifolds_*` per pair type |
31
+ | Island build | union-find, deterministic CSR layout, separates static/dynamic | DFS active-list propagation, per-island sleep |
32
+ | Solver | per-island PGS+Baumgarte, 10 velocity iters | per-island PGS-S (TGS substepping) + bias/no-bias passes; warm-start |
33
+ | Integrate position | semi-implicit, post-solve | between substeps |
34
+ | Sleep test | per-island atomic, threshold on `\|v\|² + \|ω\|²` | per-island energy threshold, sleep-root traversal |
35
+ | Event diff | `diff_manifolds.js` → Begin/Stay/End | identical model via `ContactEventBuffer` |
36
+
37
+ The high-level shape is essentially identical. Where meep is closest to
38
+ Rapier is **broadphase refit + pair generation + island building +
39
+ sleep + event dispatch**. Where meep is structurally distinct is **solver
40
+ architecture** (no TGS / split-impulse), **CCD** (speculative margin only),
41
+ and **closed-form narrowphase coverage** (a fraction of Parry's pair
42
+ generators).
43
+
44
+ ### 1.2 Data layout
45
+
46
+ Both engines use SoA arena storage with generation-tagged stable IDs:
47
+
48
+ - meep: `BodyStorage.js` — `Int32Array __entities`, `Uint8Array __generations`,
49
+ packed `(index << 8) | gen`, min-heap free-list (deterministic reuse), dense
50
+ awake list + reverse map.
51
+ - Rapier: `RigidBodySet` is an `Arena<RigidBody>` (the `Arena` is generic and
52
+ carries `(index, generation)` handles); `ColliderSet` likewise. The arena's
53
+ free-slot picking is also LIFO/heap-style for deterministic replay.
54
+
55
+ **These are structurally the same design.** The differences are:
56
+
57
+ - meep packs `(index, gen)` into a single u32 with an 8-bit generation; Rapier
58
+ uses a 64-bit `(u32, u32)` pair. Our wrap-mod-256 generation is fine for
59
+ games (256 alloc/free cycles before ABA risk on a slot) but is much tighter
60
+ than Rapier's.
61
+ - meep maintains a **separate dense awake list with reverse map** so the hot
62
+ loop iterates the active subset directly. Rapier achieves the same via the
63
+ `IslandManager`'s `awake_islands` list of island ids — different layer of
64
+ abstraction, same end result.
65
+ - meep stores per-body component pointers in a sparse `__bodies` array
66
+ (`PhysicsSystem.js:201`) by body index. Rapier returns `RigidBody` refs
67
+ directly out of the arena. Equivalent.
68
+
69
+ ### 1.3 Broadphase
70
+
71
+ meep currently runs **two BVHs (static + dynamic)** with fat-AABB refit,
72
+ mirroring Jolt's separation. Rapier was previously `BroadPhaseMultiSap` but
73
+ is now (current master) `BroadPhaseBvh` — a **single unified BVH** with
74
+ change-tracked subtree refits:
75
+
76
+ ```rust
77
+ pub struct BroadPhaseBvh {
78
+ pub(crate) tree: Bvh,
79
+ workspace: BvhWorkspace,
80
+ pairs: HashMap<(ColliderHandle, ColliderHandle), u32>,
81
+ frame_index: u32,
82
+ optimization_strategy: BvhOptimizationStrategy,
83
+ }
84
+ ```
85
+
86
+ The directional shift is interesting: **our two-tree split is what Rapier
87
+ moved away from** when it converged on BVH. Rapier's single-tree approach
88
+ relies on `collider.needs_broad_phase_update()` to skip static leaves at
89
+ refit time, which is roughly equivalent to our static-tree never being
90
+ refitted at all. The two trees, however, give us tighter static-side
91
+ queries (the dynamic tree is small even on huge scenes, so the
92
+ dynamic↔static query side of `generate_pairs.js:82-99` walks a balanced
93
+ shallow tree). The trade-off vs. Rapier:
94
+
95
+ - **Memory:** marginally higher for us — two BVH roots, two free-lists.
96
+ - **Refit cost:** lower for us — we never touch static leaves.
97
+ - **Query cost:** ~same; we pay one extra root-test per query, Rapier pays
98
+ for static leaf early-outs.
99
+ - **Hot-collider streaming (LOD-load / world streaming):** they're equivalent
100
+ — both must insert/remove leaves on the active tree.
101
+
102
+ Our pair de-dup goes through `ManifoldStore.is_touched(slot)` in
103
+ `generate_pairs.js:76,94`. Rapier uses the `HashMap<(handle, handle), u32>`
104
+ directly. Functionally equivalent; ours is allocation-free in steady state
105
+ (open-addressed `PairUint32Map`).
106
+
107
+ ### 1.4 Island structure
108
+
109
+ Two genuinely different designs:
110
+
111
+ - **meep** (`IslandBuilder.js`) does **union-find with path halving + union
112
+ by min-index**, then writes a CSR-laid-out `(body_offsets, body_data,
113
+ contact_offsets, contact_data)` per frame. Deterministic and re-buildable
114
+ from scratch each step.
115
+ - **Rapier** (`island_manager/manager.rs`) uses **incremental DFS with
116
+ sleep-root traversal**. Islands persist across frames; only sleep-state
117
+ transitions trigger re-traversal, with a `MAX_PER_FRAME_COST` budget to
118
+ avoid frame spikes.
119
+
120
+ The Rapier approach is fundamentally laziness-driven: it pays cost only
121
+ when a body changes sleep state. The meep approach pays a small union-find
122
+ cost every frame.
123
+
124
+ For our workload (many mostly-sleeping bodies + a small active set), our
125
+ rebuild-from-scratch approach is fine because we only iterate awake
126
+ bodies + touched contacts. The union-find pass is `O((|awake_bodies| +
127
+ |touched_contacts|) · α(n))`, dominated by the awake count which is small
128
+ by design. **The deterministic CSR output is a meep-side win** — Rapier
129
+ sacrifices output ordering predictability for incrementality, which makes
130
+ it harder to do bit-exact replays of solver behaviour across two
131
+ instances.
132
+
133
+ ### 1.5 Solver architecture
134
+
135
+ This is the largest structural divergence.
136
+
137
+ - **meep**: PGS in `solver/solve_contacts.js`, single velocity-iteration loop,
138
+ warm-start, Baumgarte position-correction folded into the velocity solve
139
+ via `bias_n` (`solve_contacts.js:444-449`), Coulomb friction with disk
140
+ clamp.
141
+ - **Rapier**: PGS-S (TGS substepping) in `velocity_solver.rs`. Two-phase
142
+ per substep:
143
+ 1. `num_internal_pgs_iterations` of `contact_constraints.solve(...)` —
144
+ **with bias** (`rhs` includes restitution + position-correction).
145
+ 2. `num_internal_stabilization_iterations` of
146
+ `contact_constraints.solve_wo_bias(...)` — pure non-penetration,
147
+ stabilising the bias-pumped velocity.
148
+ Between substeps Rapier calls `integrate_positions(...)`. The constraint
149
+ element (`contact_constraint_element.rs`) carries **two impulse fields:
150
+ `impulse` (current substep) and `impulse_accumulator` (sum across substeps)**
151
+ and **two RHS fields: `rhs` and `rhs_wo_bias`**. That's the split-impulse
152
+ + TGS architecture that PLAN.md notes we tried and rolled back.
153
+
154
+ The relevant Rapier snippet (paraphrased from `contact_constraint_element.rs`):
155
+
156
+ ```rust
157
+ // solve() at iteration k:
158
+ let dvel = dir1·v1 + ... + self.rhs;
159
+ let new_impulse = cfm * (self.impulse - r * dvel).max(0);
160
+ self.impulse = new_impulse;
161
+ // apply lambda = new_impulse - prev_impulse
162
+ ```
163
+
164
+ ```rust
165
+ // solve_wo_bias() — same arithmetic but with self.rhs replaced by self.rhs_wo_bias.
166
+ // Position-bias contribution is excluded so the iterates only enforce vn ≥ 0.
167
+ ```
168
+
169
+ The crucial property is that **restitution is encoded once into `rhs` at
170
+ constraint build time and `rhs_wo_bias` does not include it**, so the
171
+ post-bias stabilisation pass cannot subtract a previously-applied
172
+ restitution impulse. That's the fix for PLAN.md's "restitution × warm-start
173
+ clamp" failure mode.
174
+
175
+ ### 1.6 Sleep system
176
+
177
+ Both have **atomic per-island sleep**. The mechanics differ:
178
+
179
+ - **meep** (`PhysicsSystem.__sleep_test` at `PhysicsSystem.js:942`): walks
180
+ islands once per step; if max `|v|² + |ω|²` is below threshold for the
181
+ whole island and the lowest-stabilising member's sleep_timer crosses the
182
+ time threshold, threads members into a circular doubly-linked list
183
+ (`sleep_group_next/prev`), zeroes velocities, and removes from the awake
184
+ set. Atomic wake walks the chain.
185
+ - **Rapier**: per-body kinetic energy (`activation.update_energy()`) drives
186
+ a sleep_root candidate flag; the IslandManager extracts sleeping islands
187
+ by graph traversal from those roots, time-sliced via `MAX_PER_FRAME_COST`.
188
+ Joint and contact connections re-awaken bodies.
189
+
190
+ Functionally similar — both wake all members in one frame when any member
191
+ is disturbed. The meep approach is simpler and runs every frame; Rapier's
192
+ is lazier and budget-aware.
193
+
194
+ ### 1.7 Threading
195
+
196
+ Rapier offers per-island parallel solve via Rayon when the `parallel`
197
+ feature is enabled. meep is deliberately single-threaded (no SAB, no
198
+ workers). The island CSR layout in meep would support a worker-based
199
+ solver but isn't wired up. **Not a gap** — explicit out-of-scope decision.
200
+
201
+ ---
202
+
203
+ ## 2. Specific algorithms and trade-offs
204
+
205
+ ### 2.1 Broadphase
206
+
207
+ | Aspect | meep | Rapier |
208
+ |---|---|---|
209
+ | Structure | Two BVHs (static + dynamic), Jolt-style | One BVH (`BroadPhaseBvh`), change-tracked |
210
+ | Refit | Per awake-body fat AABB (`compute_fat_world_aabb.js:34`) | `collider.needs_broad_phase_update()` then subtree refit |
211
+ | Pair output | `PairList` canonical `(min,max)` | `HashMap<(handle,handle), u32>` |
212
+ | Dedup | `ManifoldStore.is_touched` (one slot per pair) | hashmap key uniqueness + per-frame frame_index |
213
+ | Velocity-pad | `FAT_LINEAR + FAT_VELOCITY_MULTIPLIER * speed * dt` (2 s look-ahead) | configurable; default similar (multiple of step) |
214
+
215
+ Rapier's optimisation strategy (`SubtreeOptimizer`) does incremental subtree
216
+ re-balancing each frame to amortise the cost of trees becoming
217
+ unbalanced as bodies move. We don't have an equivalent — our BVH's quality
218
+ degrades slowly under sustained motion patterns. Worth investigating for
219
+ the awake set, less so for the static tree which we never touch.
220
+
221
+ ### 2.2 Narrowphase dispatch and contact generators
222
+
223
+ Parry's narrowphase is a **shape-type-pair dispatch table** with about
224
+ **18 contact-manifold generators**, each a closed-form algorithm for a
225
+ specific shape pair. meep's dispatcher in `narrowphase_step.js:192-353`
226
+ covers **five closed-form pairs** plus GJK+EPA fallback for everything else.
227
+
228
+ Side-by-side coverage:
229
+
230
+ | Pair | meep | Parry equivalent |
231
+ |---|---|---|
232
+ | sphere-sphere | ✅ `sphere_sphere_contact.js` | `contact_manifolds_ball_ball.rs` |
233
+ | sphere-box (cuboid) | ✅ `sphere_box_contact.js` | `contact_manifolds_convex_ball.rs` (general) |
234
+ | capsule-sphere | ✅ in `capsule_contacts.js` | `contact_manifolds_convex_ball.rs` |
235
+ | capsule-capsule | ✅ in `capsule_contacts.js` | `contact_manifolds_capsule_capsule.rs` |
236
+ | capsule-box | ✅ multi-contact in `capsule_contacts.js` | `contact_manifolds_cuboid_capsule.rs` |
237
+ | box-box | ✅ SAT + clipping `box_box_manifold.js` | `contact_manifolds_cuboid_cuboid.rs` |
238
+ | sphere-triangle (heightmap/mesh) | ❌ GJK+EPA per triangle | `contact_manifolds_trimesh_shape.rs` dispatches to closed-form |
239
+ | box-triangle | ❌ GJK+EPA per triangle | ✅ `contact_manifolds_cuboid_triangle.rs` |
240
+ | capsule-triangle | ❌ GJK+EPA per triangle | dispatched via convex-vs-trimesh; closed-form exists |
241
+ | half-space (plane) vs convex | ❌ (no plane shape) | ✅ `contact_manifolds_halfspace_pfm.rs` |
242
+ | heightfield | per-triangle GJK+EPA via `heightmap_enumerate_triangles` | `contact_manifolds_heightfield_shape.rs` |
243
+ | convex-convex generic | GJK+EPA | `contact_manifolds_pfm_pfm.rs` (polyhedral-feature-mapping) |
244
+
245
+ **The big gap is closed-form primitive-vs-triangle.** `PLAN.md` is correct
246
+ that this is the biggest accuracy gap, and Parry's `contact_manifolds_cuboid_triangle.rs`
247
+ is the direct port target. Its algorithm is:
248
+
249
+ 1. SAT over cuboid faces (3 axes), triangle plane (1 axis), and cuboid×edge
250
+ edge crosses (9 axes in 3D).
251
+ 2. Build `PolygonalFeature` from the cuboid's support face and the triangle.
252
+ 3. Clip features via `PolygonalFeature::contacts(...)` to produce up to 4
253
+ contacts.
254
+
255
+ Crucially Parry's algorithm assigns **feature IDs to each clip output** so
256
+ contact persistence across frames is robust. Our per-triangle GJK+EPA has
257
+ no feature-id story at all (see §2.5).
258
+
259
+ ### 2.3 GJK and EPA
260
+
261
+ **meep GJK** (`gjk/gjk.js`): Kevin Moran reference implementation, no
262
+ Voronoi simplex — direct case-analysis of triangle / tetrahedron
263
+ sub-regions; 64-iter cap; **no frame-coherent simplex caching**. The
264
+ recently-fixed simplex-shift bugs around `gjk.js:214-264` (clear comments
265
+ in source) suggest this code was carrying subtle correctness issues until
266
+ recently.
267
+
268
+ **Parry GJK** (`parry/src/query/gjk/gjk.rs`): **Voronoi simplex**
269
+ (`VoronoiSimplex`) — explicit projected-origin-and-reduce step. Frame
270
+ coherence via simplex passed in by caller (so callers can persist it
271
+ between frames; Parry persists in `ContactManifoldsWorkspace`).
272
+
273
+ The Voronoi simplex is the technically-correct GJK formulation — every
274
+ simplex update projects the origin onto the simplex once and reduces
275
+ based on Voronoi regions, rather than testing each potential reduction
276
+ edge/face manually. The trade-off in our case is small for static-shape
277
+ pairs (boxes don't have many support directions), but meaningful for
278
+ mesh / smooth shapes where the reduction path matters.
279
+
280
+ **meep EPA** (`gjk/expanding_polytope_algorithm.js`): up to 64 faces, 32
281
+ loose edges, 64 iterations; degeneration is silently swallowed and the
282
+ best-so-far face is returned. The `debugger;` statement at line 136 is a
283
+ leftover that should be removed.
284
+
285
+ **Parry EPA** (`parry/src/query/epa/epa3.rs`): adaptive `eps_tol` scaled
286
+ by `max(scale_of_coordinates, 1.0)` to prevent spurious failures on
287
+ large-coordinate geometry (fixes parry issue #415). Hard 100-iter cap.
288
+ Both stagnation- and progress-based termination criteria.
289
+
290
+ The **scale-adaptive tolerance** is a concrete, copyable improvement. Our
291
+ `EPA_TOLERANCE = 0.0001` (line 10) is an absolute threshold — on a
292
+ character-scale shape it's fine but on a kilometre-scale heightmap
293
+ collision it's well below the practical noise floor and may cause early
294
+ "convergence" on a degenerate face.
295
+
296
+ ### 2.4 MPR
297
+
298
+ Both engines have MPR (`gjk/mpr.js` vs `parry/src/query/contact/`/various).
299
+ Parry uses MPR primarily for **support-map vs support-map proximity tests**
300
+ where GJK is overkill. Our `mpr.js` is used only by `shape_cast.js:364` for
301
+ the normal-recovery probe — it's **not wired into `narrowphase_step.js`** as
302
+ a fallback for non-convergent EPA on smooth shapes (PLAN.md notes this as
303
+ its intended role). That's a low-risk swap: per-pair config to prefer MPR
304
+ for shapes whose support function is smooth (sphere, capsule, possibly
305
+ the unwired cylinder), or as a fallback when EPA returns a non-positive
306
+ depth.
307
+
308
+ ### 2.5 Manifold caching and contact persistence
309
+
310
+ This is where meep and Parry diverge most subtly.
311
+
312
+ - **meep** (`contact/ManifoldStore.js`):
313
+ - Slot keyed by `(idA, idB)` via `PairUint32Map`.
314
+ - Per-slot meta: count, touched bit, prev_touched bit, grace counter.
315
+ - Each step `acquire(idA, idB)` flips touched=1. `advance_frame` rolls
316
+ touched → prev_touched.
317
+ - Contacts overwritten each frame (`clear_contacts(slot)` at
318
+ `narrowphase_step.js:687`); only `j_n`, `j_t1`, `j_t2` (warm-start
319
+ impulses) survive into the next frame.
320
+ - **There is no per-contact feature-id matching.** Warm-start impulses
321
+ are written by index `(slot, k)` — if the narrowphase emits contacts
322
+ in a different order this frame vs. last frame (which can absolutely
323
+ happen for a rotating box-on-box), the warm-start impulses are applied
324
+ to the **wrong contact points**.
325
+
326
+ - **Parry** (`contact_manifold.rs`):
327
+ ```rust
328
+ pub struct TrackedContact<Data> {
329
+ pub local_p1: Vector,
330
+ pub local_p2: Vector,
331
+ pub dist: Real,
332
+ pub fid1: PackedFeatureId, // feature id on shape 1
333
+ pub fid2: PackedFeatureId, // feature id on shape 2
334
+ pub data: Data, // user data (warm-start impulses)
335
+ }
336
+ ```
337
+ Each per-pair contact generator (cuboid-cuboid, cuboid-triangle, etc.)
338
+ produces contacts with **stable feature IDs**: e.g. `face(2) × face(5)`,
339
+ `edge(0,1) × vertex(3)`, etc. `match_contacts()` then transfers the
340
+ user data (impulses) onto the corresponding contact in the new
341
+ manifold by feature-ID equality.
342
+
343
+ **This is a real correctness bug in our solver.** The warm-start cache
344
+ arithmetic is fine in isolation, but in the rotating-box-on-box case the
345
+ reduction pass in `box_box_manifold.js:498-530` and the candidate
346
+ reduction in `narrowphase_step.js:149-178` produce contact orderings that
347
+ can re-shuffle between frames. The solver then warm-starts contact[0]
348
+ with impulse from a different physical contact, smearing across the
349
+ manifold and producing the kind of low-amplitude jitter that's commonly
350
+ attributed to "PGS being lossy" but is actually warm-start mis-aim.
351
+
352
+ There are two ways to fix:
353
+
354
+ 1. **Add feature-id columns to the manifold stride**, populate from
355
+ `box_box_manifold` (the reference + incident face indices + Sutherland-
356
+ Hodgman edge index already define a feature ID), and match by
357
+ feature ID when assigning impulses. Parry's `match_contacts` is the
358
+ reference. Stride goes from 13 → 15 floats. Needs cooperation from
359
+ each closed-form pair generator.
360
+ 2. **Fallback: match by spatial proximity** like Parry's
361
+ `match_contacts_using_positions`. Cheaper to implement (just a 4×4
362
+ distance matrix at solver pre-step) but loses precision when contacts
363
+ are within the matching threshold of each other.
364
+
365
+ This is the single most impactful **correctness** fix in this review.
366
+
367
+ ### 2.6 Solver: PGS vs PGS-S, Baumgarte vs split-impulse
368
+
369
+ Rapier carries **two impulses and two RHS values** per constraint element:
370
+
371
+ ```rust
372
+ pub struct ContactConstraintNormalPart<N> {
373
+ torque_dir1, torque_dir2, ii_torque_dir1, ii_torque_dir2,
374
+ rhs, // restitution + position bias
375
+ rhs_wo_bias, // pure non-penetration
376
+ impulse, // this substep's accumulator
377
+ impulse_accumulator, // cumulative across substeps
378
+ r, r_mat_elts,
379
+ }
380
+ ```
381
+
382
+ Inside a substep:
383
+
384
+ ```
385
+ for _ in 0..num_internal_pgs_iterations:
386
+ contact_constraints.solve(...) // uses rhs
387
+ for _ in 0..num_internal_stabilization_iterations:
388
+ contact_constraints.solve_wo_bias(...) // uses rhs_wo_bias
389
+ ```
390
+
391
+ The two-phase scheme is exactly what defuses the failure modes PLAN.md
392
+ documents (restitution × warm-start, Baumgarte K× amplification):
393
+
394
+ - Restitution is part of `rhs`, applied once during the bias phase. The
395
+ no-bias stabilisation pass operates on `rhs_wo_bias` so the
396
+ restitution impulse cannot be subtracted away by a later iteration
397
+ seeing "separating velocity".
398
+ - Position correction is part of `rhs`, applied during the bias phase, and
399
+ the no-bias pass cleans up the post-bias velocity contamination.
400
+ - Forces are integrated once per substep into `solver_vels_increment`
401
+ outside the iteration loop, so the accumulator-timing issue doesn't
402
+ arise (each substep gets the right share of the force).
403
+
404
+ Our `solver/solve_contacts.js:531` does:
405
+
406
+ ```js
407
+ const lambda_n = -m_eff_n * (vn + bias_n);
408
+ const sum_n = j_n_accum + lambda_n;
409
+ const new_j_n = sum_n > 0 ? sum_n : 0; // CLAMP
410
+ ```
411
+
412
+ with `bias_n` blending Baumgarte position correction and restitution
413
+ (`solve_contacts.js:442-457`). On the very next iteration the same
414
+ contact sees a different `vn`, recomputes the full `(vn + bias_n)` target,
415
+ and can subtract whatever the previous iteration added. Restitution is
416
+ particularly fragile because it's a one-shot impulse that should be
417
+ applied during the contact's *first* solver pass and never adjusted
418
+ again, but our scheme keeps re-targeting it.
419
+
420
+ **This is the architectural lock that prevents TGS**, as `PLAN.md` documents.
421
+ The minimum fix is to **split `rhs` into `rhs_pos` and `rhs_restitution` +
422
+ `rhs_velocity_only`**, apply the position+restitution bias only on a
423
+ single dedicated iteration (or set of iterations), and then run the rest
424
+ of the solver on the velocity-only target. Even without TGS substepping,
425
+ this would defuse the warm-start × restitution interaction documented in
426
+ `solve_contacts.js:452-456`.
427
+
428
+ ### 2.7 CCD
429
+
430
+ Rapier has full CCD (`ccd/ccd_solver.rs`):
431
+
432
+ ```rust
433
+ pub struct CCDSolver; // stateless
434
+ ```
435
+
436
+ with three phases:
437
+ 1. `update_ccd_active_flags()` based on velocity threshold.
438
+ 2. `predict_impacts_at_next_positions()` — sweeps a body's collider
439
+ against the broadphase, finds first TOI.
440
+ 3. `clamp_motions()` — clamps motion to stop just before impact.
441
+
442
+ We have speculative-margin-via-fat-AABB only. PLAN.md flags this as a
443
+ backlog item; the falling-tower bench is the concrete failure case (180
444
+ of 1000 bodies tunnel through a 1 cm floor on a 1 km drop).
445
+
446
+ The shape-cast machinery already in `queries/shape_cast.js` provides the
447
+ TOI primitive. The missing piece is the per-body opt-in CCD path that
448
+ runs after broadphase but before solver: identify high-speed bodies
449
+ (`|v| · dt > min_extent`), sweep their colliders, clamp dt accordingly.
450
+ This is conceptually parallel to `__wake_pairs` — a stage between
451
+ broadphase and narrowphase.
452
+
453
+ ### 2.8 Concave / triangle mesh
454
+
455
+ Both engines decompose a non-convex shape into triangles overlapping the
456
+ convex's AABB, then run a per-triangle algorithm:
457
+
458
+ - **meep** (`narrowphase_step.js:368-577`): generic per-triangle GJK+EPA
459
+ with a one-sided face-normal rejection. The `Triangle3D` support
460
+ function is degenerate along the face-normal axis (all 3 verts project
461
+ to the same value), so EPA can't tighten near vertical contacts — the
462
+ exact failure documented in PLAN.md's known limitations.
463
+
464
+ - **Parry** (`contact_manifolds_trimesh_shape.rs`): dispatches the
465
+ per-triangle contact to the appropriate **closed-form** generator
466
+ (`contact_manifolds_cuboid_triangle.rs`, `contact_manifolds_convex_ball.rs`,
467
+ etc.). Triangle is treated as a polygonal feature with explicit face,
468
+ 3 edges, 3 vertices and **stable feature IDs** per sub-feature.
469
+
470
+ The actionable port is Parry's `contact_manifolds_cuboid_triangle.rs` —
471
+ SAT + face clipping — adapted to our `Triangle3D` flyweight and
472
+ emitting into our `(world_a, world_b, normal, depth)` stride. A
473
+ ball-vs-triangle closed form (Voronoi-region-based) is even simpler:
474
+ clamp the sphere centre to the triangle and dispatch on which feature
475
+ (face / edge / vertex) the clamp landed on.
476
+
477
+ ### 2.9 Queries (raycast, shape-cast, overlap)
478
+
479
+ Parry's `QueryPipeline` mirrors what we have in `queries/`:
480
+
481
+ | meep | Parry equivalent | Notes |
482
+ |---|---|---|
483
+ | `raycast.js` | `query/ray/...` | meep is broadphase AABB-hit only; PLAN.md flags the narrowphase refinement as TODO |
484
+ | `shape_cast.js` | `shape_cast_support_map_support_map.rs` | meep uses **bisection on GJK overlap**; Parry uses **GJK directional_distance / minkowski_ray_cast** — conservative advancement |
485
+ | `overlap_shape.js` | `query/intersection_test/...` | both use broadphase + GJK |
486
+
487
+ **The shape_cast approach is genuinely different.** Our bisection is
488
+ robust and works, but is O(`log₂(tMax / tol)`) GJK calls per candidate.
489
+ Parry's GJK directional_distance is **continuous refinement** — it
490
+ advances the ray origin in the Minkowski difference each iteration and
491
+ tightens both bounds simultaneously. Typically converges in 5-15
492
+ iterations vs. our 32-step coarse linear search + up to 32 bisection
493
+ steps. This is a clean port target since we already have all the
494
+ support-function machinery.
495
+
496
+ ### 2.10 Determinism
497
+
498
+ - **Rapier** advertises cross-platform determinism with f32 by avoiding
499
+ transcendentals and relying on IEEE-754 round-to-nearest behaviour on
500
+ the supported platforms. Their integration uses `mul_add`-free math
501
+ where possible.
502
+ - **meep** is **same-runtime bit-exact** because `Math.sin/cos/exp/log` are
503
+ ULP-correct but not bit-exact across V8 / SpiderMonkey / JSC. PLAN.md
504
+ is explicit about this. The codebase's typed-array discipline (direct
505
+ index writes, no `Vector3.set` on hot paths, min-heap free list, sorted
506
+ awake-list iteration, canonical pair ordering) is the right
507
+ infrastructure.
508
+
509
+ The action item to close the cross-runtime gap is documented in PLAN.md
510
+ (soft-float library for transcendentals). Not a gap in scope of this
511
+ review.
512
+
513
+ ---
514
+
515
+ ## 3. In-depth correctness comparison on six key touchpoints
516
+
517
+ ### 3.1 Warm-start impulse correctness across reordered contacts
518
+
519
+ **meep** `solver/solve_contacts.js:467-476`:
520
+
521
+ ```js
522
+ const j_n = data[off + 10];
523
+ const j_t1 = data[off + 11];
524
+ const j_t2 = data[off + 12];
525
+ const Px = nx * j_n + t1x * j_t1 + t2x * j_t2;
526
+ // ... apply ...
527
+ ```
528
+
529
+ The warm-start impulses live at fixed slot offsets `(slot, k)` in the
530
+ manifold cache. The new frame's narrowphase calls `manifolds.clear_contacts(slot)`
531
+ (at `narrowphase_step.js:687`), which **zeroes the data array including
532
+ `j_n`, `j_t1`, `j_t2`** (see `ManifoldStore.js:233-239`):
533
+
534
+ ```js
535
+ clear_contacts(slot) {
536
+ const meta_off = slot * SLOT_META_STRIDE;
537
+ this.__meta[meta_off + 2] = this.__meta[meta_off + 2] & ~COUNT_MASK;
538
+ const data_off = slot * SLOT_DATA_STRIDE;
539
+ this.__data.fill(0, data_off, data_off + SLOT_DATA_STRIDE);
540
+ }
541
+ ```
542
+
543
+ **Bug:** the docstring at `ManifoldStore.js:230` claims "narrowphase
544
+ determines the pair is separated this frame" but `narrowphase_step.js:687`
545
+ calls it **unconditionally** at the start of every narrowphase pass for
546
+ every pair, before the new contacts are computed. So warm-start
547
+ impulses are actively **destroyed on every frame**, every contact, every
548
+ pair. That's exactly the opposite of what warm-starting requires.
549
+
550
+ Walk-through:
551
+ - Frame N: pair has contact[0] with `j_n = 5.2`. End of frame: solver has
552
+ applied impulses, data[10] = 5.2.
553
+ - Frame N+1: `acquire()` is a no-op (slot exists, just sets touched).
554
+ - Frame N+1 narrowphase: `clear_contacts(slot)` runs — **5.2 is wiped to 0**.
555
+ - Frame N+1 contacts written via `set_contact`, which **does not touch
556
+ data[10..12]** (per its own docstring at `ManifoldStore.js:270` "warm-start
557
+ impulses are preserved") — but they were already zeroed by `clear_contacts`.
558
+ - Solver pre-step at `solve_contacts.js:468-470` reads `j_n=0, j_t1=0, j_t2=0` →
559
+ no warm-start impulse applied.
560
+
561
+ **The warm-start cache is effectively cold every frame.** This is a real
562
+ bug — the comment at `ManifoldStore.js:269` "warm-start impulses are
563
+ preserved across calls" describes intended behaviour that the
564
+ `clear_contacts → set_contact` sequence in narrowphase actively breaks.
565
+
566
+ Even if `clear_contacts` were fixed to preserve `j_n/j_t1/j_t2`, the
567
+ **ordering instability** from §2.5 is the deeper issue: contacts[0]
568
+ this frame is not contact[0] last frame for any non-trivial pair. Need
569
+ feature-ID or position matching.
570
+
571
+ **Improvement opportunity:**
572
+ 1. Make `clear_contacts` either skip the j_n/j_t1/j_t2 stride elements, or
573
+ accept a flag for "narrowphase contact replacement" vs. "pair separated".
574
+ 2. Implement feature-id or position matching at the contact-write site
575
+ (`narrowphase_step.js:691-700`) — when writing the new contact, find
576
+ the most-similar previous contact in this slot and **inherit its
577
+ warm-start impulses**.
578
+
579
+ ### 3.2 Box-box manifold reduction non-determinism vs. Parry's clipping
580
+
581
+ **meep** `box_box_manifold.js:486-531`: reduce candidates to 4 by
582
+ "deepest, then max-distance-to-kept-set" — a perimeter-maximisation
583
+ heuristic. The ordering depends on numerical tiebreaks in
584
+ `d2 < min_d2` comparisons. For symmetric inputs (two axis-aligned
585
+ unit cubes at integer positions), this can produce different orderings
586
+ in two otherwise-identical PhysicsSystem instances if floating-point
587
+ arithmetic happens to differ by 1 ULP somewhere upstream.
588
+
589
+ **Parry** `contact_manifolds_cuboid_cuboid.rs`: clipping produces
590
+ **at most 4** candidates by construction (face × face Sutherland-Hodgman
591
+ on a rectangle gives ≤ 8 corners; the four "deepest" are kept by a
592
+ **feature-ID-based selection**, not a metric). Stable orderings.
593
+
594
+ Our reduction also doesn't guarantee that the **deepest 4** are kept —
595
+ it keeps deepest #1, then maximises spread. A cluster of three deep
596
+ contacts plus one shallow but spread-out contact will lose one of the
597
+ deep ones. For a flat box-on-floor with one corner slightly higher,
598
+ that's the right behaviour. For a tilted box where the corner contacts
599
+ matter, it can drop important contacts.
600
+
601
+ **Improvement opportunity:** mirror Parry's feature-ID-based 4-of-8 pick
602
+ (each corner of the clipped polygon carries the source edge and incident
603
+ corner id; pick the four corners that span the largest convex hull).
604
+
605
+ ### 3.3 EPA on smooth supports — confirmed degeneration
606
+
607
+ **meep** `expanding_polytope_algorithm.js:255-263`:
608
+
609
+ ```js
610
+ if (num_loose_edges >= EPA_MAX_NUM_LOOSE_EDGES) {
611
+ // Polytope degenerated ...
612
+ // Bail out and return the closest-face result accumulated so far ...
613
+ break;
614
+ }
615
+ ```
616
+
617
+ The fallback path returns the **last closest face's normal × `dot_p_search_dir`**
618
+ as the depth — but `dot_p_search_dir` was computed from a new support point
619
+ that the polytope-update loop just **discarded** (because it can't fit it
620
+ into the polytope without exceeding the cap). That's a mismatch: the depth
621
+ is the projection of a vertex that isn't on the polytope, while the
622
+ direction is the polytope's closest-face normal. The two should be consistent.
623
+
624
+ **Parry** `epa3.rs`: scale-adaptive tolerance + 100-iteration cap; when
625
+ it bails, it returns the closest face's barycentric-projected point, which
626
+ is by construction a Minkowski-difference point. Output is a true MTV.
627
+
628
+ **Improvement opportunity:**
629
+ 1. On the EPA bail path, return `closest_face_normal * min_dist` (the
630
+ stored `min_dist` for the chosen closest face), not
631
+ `normal * dot_p_search_dir`. `min_dist` is the actual signed distance
632
+ from origin to the closest face plane, which is the right MTV magnitude.
633
+ 2. Scale `EPA_TOLERANCE` by `max(scale_of_coordinates, 1.0)` — same fix
634
+ Parry applied for issue #415. The coordinate scale is the max of the
635
+ incoming simplex's coordinate magnitudes.
636
+ 3. Remove the leftover `debugger;` at `expanding_polytope_algorithm.js:136`.
637
+
638
+ ### 3.4 Concave dispatch: face-normal rejection + concave-vs-concave
639
+
640
+ **meep** `narrowphase_step.js:519`:
641
+
642
+ ```js
643
+ if (ex * fnx_w + ey * fny_w + ez * fnz_w <= 0) continue;
644
+ ```
645
+
646
+ This is the "convex on outward side of triangle" test. **Correctness
647
+ concern:** for a sphere centred slightly above a flat heightmap, the
648
+ sphere-vs-triangle GJK+EPA may report an MTV that's near-perpendicular to
649
+ the face (good — `fnx_w · ex > 0`), but for cases where the sphere is
650
+ overlapping two adjacent triangles (one slanted, one horizontal), the
651
+ sphere-vs-slanted-triangle's EPA can return an MTV that points *into*
652
+ the slanted face. The rejection then skips that triangle, leaving only
653
+ the horizontal-face contact — which is correct here. But:
654
+
655
+ The face-normal rejection runs **after** sign-canonicalisation against the
656
+ triangle centroid → convex centre vector. For a thin shape (capsule
657
+ oriented along the slope), the centroid-to-centre vector might be near-
658
+ parallel to the face, and the sign canonicalisation flips inconsistently
659
+ between adjacent triangles, producing alternating contact directions
660
+ across the heightmap. The `compute_penetration.js` half-space pre-test
661
+ sidesteps this; the narrowphase doesn't.
662
+
663
+ **Improvement opportunity:** for primitive-vs-triangle, use the
664
+ half-space approach (project sphere centre / box corner / capsule
665
+ endpoints onto the triangle plane) like `compute_penetration.js` does.
666
+ This is roughly half the work of a closed-form ball-vs-triangle and
667
+ already validated in our codebase. The full closed-form (§2.8) is
668
+ strictly better — see backlog.
669
+
670
+ ### 3.5 GJK iteration tolerance and convergence detection
671
+
672
+ **meep** `gjk.js:96-128`: 64-iter cap, **no progress check between
673
+ iterations**. The only termination is "origin enclosed in tetrahedron"
674
+ (return true) or "new support doesn't pass the origin" (return false).
675
+ Non-progressing inputs (degenerate Minkowski difference at exactly
676
+ touching, smooth-on-smooth tangent contact) run to 64 iterations and
677
+ return false.
678
+
679
+ **Parry** `gjk.rs`: progress check — if the new support's signed distance
680
+ to the previous closest-feature plane improves by less than `eps`, declare
681
+ convergence. Faster termination on near-touching pairs (sphere tangent to
682
+ sphere); same false return on actual non-overlap but with fewer
683
+ iterations.
684
+
685
+ **Improvement opportunity:** add a progress check on the new support
686
+ point's projection along the search direction. If `dot(new_support, dir)`
687
+ is within tolerance of the previous iteration's value, declare convergence.
688
+ On the practical level this affects performance (smooth-on-smooth) more
689
+ than correctness (we already return false on the iteration cap), but
690
+ falling out earlier on tangent contact is a real perf+stability win for
691
+ the broadphase-edge case.
692
+
693
+ ### 3.6 Shape-cast bisection vs. GJK conservative advancement
694
+
695
+ **meep** `queries/shape_cast.js:267-297`: AABB slab interval narrowing +
696
+ 32-step coarse linear search + up to 32 bisection steps + MPR normal
697
+ recovery.
698
+
699
+ **Parry** `shape_cast_support_map_support_map.rs` → `gjk::directional_distance`:
700
+ **continuous refinement** in Minkowski space, simultaneously tightening
701
+ both bounds. Converges in ~5-15 iterations on typical inputs because each
702
+ iteration uses geometric structure (the support hyperplane at the current
703
+ ray position) rather than blind bisection.
704
+
705
+ Trade-offs:
706
+ - Bisection is **simpler and dead-reliable** — no degenerate cases.
707
+ - Conservative advancement is **substantially fewer GJK calls** —
708
+ Parry's typical TOI query is in the 10s of microseconds; ours is
709
+ 64-step bisection per candidate.
710
+
711
+ For our workload (kinematic character controllers — a few queries per
712
+ frame), the perf delta is small. **Not a high-priority change** but
713
+ worth knowing about. The normal recovery via MPR probe-step is fine
714
+ (`shape_cast.js:350-381`); Parry's TOI returns the contact normal as
715
+ part of the same conservative-advancement loop, so there's no separate
716
+ probe needed.
717
+
718
+ ### 3.7 Friction: tangent disk vs. Coulomb pyramid
719
+
720
+ **meep** `solver/friction_cone.js` (called from `solve_contacts.js:569`):
721
+ two-tangent disk clamp — limits `sqrt(t1² + t2²) ≤ μ·j_n`. Coulomb cone
722
+ in the velocity-impulse plane.
723
+
724
+ **Parry**: looks similar in the `ContactConstraintTangentPart::solve` —
725
+ Vector2 impulse clamped against `limit = mu * normal_part.impulse`.
726
+ Functionally the same.
727
+
728
+ No actionable difference; mark as parity.
729
+
730
+ ### 3.8 Body-centre application point fallback in GJK+EPA path
731
+
732
+ **meep** `narrowphase_step.js:640-644`:
733
+
734
+ ```js
735
+ return append_contact(count,
736
+ trA.position.x, trA.position.y, trA.position.z,
737
+ trB.position.x, trB.position.y, trB.position.z,
738
+ nx, ny, nz,
739
+ depth);
740
+ ```
741
+
742
+ The fallback contact application points are **body centres**, with the
743
+ detailed explanation in the inline comment (`narrowphase_step.js:623-639`)
744
+ about flat-face support being multi-valued. This is correct in spirit but
745
+ not in detail: for a tilted box on a flat floor with the GJK+EPA path
746
+ (e.g. a non-cube convex hull on a heightmap triangle), the contact
747
+ "point" sitting at the floor's centre rather than under the box produces
748
+ the wrong torque arm. Specifically `r × n` is large and in the wrong
749
+ direction. The Baumgarte position correction gets dampened by the large
750
+ effective mass denominator and the box separates slowly.
751
+
752
+ **Parry** computes contact points as **support-function witnesses**: for
753
+ each shape, the support point in the contact normal direction is the
754
+ contact application point. For flat-face shapes the witness is one of
755
+ the (possibly-multi-valued) corners, and Parry deals with the
756
+ multi-valued case by **picking a face when the support is multi-valued
757
+ in the support direction**. Their `support_face` returns a
758
+ `PolygonalFeature` rather than a point.
759
+
760
+ **Improvement opportunity:** in the GJK+EPA fallback path, compute the
761
+ contact point as `(posed_a.support(epa_dir) + posed_b.support(-epa_dir)) / 2`
762
+ **modulo a check for flat-face support**: if `|support_a - centre_a|` or
763
+ `|support_b - centre_b|` is suspiciously large relative to the shape's
764
+ characteristic length, fall back to body centres. This narrows the body-
765
+ centre fallback to its actually-correct domain (flat-faced shapes where
766
+ the support is multi-valued) instead of using it for everything.
767
+
768
+ ---
769
+
770
+ ## 4. Simplicity and uniformity
771
+
772
+ ### 4.1 What's clean
773
+
774
+ - **`BodyStorage`** (`body/BodyStorage.js`): SoA, generation packing,
775
+ deterministic free-list. Every primitive operation is one block of
776
+ index arithmetic. Hard to make simpler without losing functionality.
777
+ - **`PairUint32Map`**: Robin Hood hashing in a single typed-array. No
778
+ allocation in steady state.
779
+ - **`union_find.js`**: path halving in 8 lines. Minimal code.
780
+ - **`integrate_velocity.js`**: 80 lines, no surprises, well-commented on
781
+ the implicit-decay damping recipe.
782
+ - **`compute_fat_world_aabb.js`**: 60 lines, single-purpose, all constants
783
+ named.
784
+
785
+ ### 4.2 What's specialised in ways that earn their keep
786
+
787
+ - **The two-BVH split** (`PhysicsSystem.staticBvh` + `dynamicBvh`): cheap
788
+ cognitively, real perf win for the "mostly-static world" target. Static
789
+ tree is built once and never touched.
790
+ - **Atomic-island sleep with circular doubly-linked sleep groups**: the
791
+ alternative ("rebuild from scratch") would be much simpler but loses
792
+ the property that a hit at the base of a 100-stack wakes the whole
793
+ stack in one frame.
794
+ - **Per-island CSR layout from `IslandBuilder`**: enables solver,
795
+ sleep-test, and event-dispatch to all iterate the same data structure.
796
+ Genuine reuse.
797
+ - **`Triangle3D` flyweight + `triangle_buffer` reuse in the concave
798
+ dispatch**: zero allocation per triangle. The alternative (allocating
799
+ triangle instances) would be a hotspot.
800
+
801
+ ### 4.3 What's specialised in ways that don't earn their keep
802
+
803
+ - **The narrowphase dispatcher** in `narrowphase_step.js:192-353` is a big
804
+ if-else chain on `isUnitSphereShape3D`, `isBoxShape3D`, etc., with
805
+ per-pair flipping of A/B identity (`isSphereA ? trA : trB` etc.). It's
806
+ legible but doesn't scale gracefully — adding cylinder support is
807
+ another ~50 lines of switch arms. Parry's approach is a **shape-type
808
+ pair → dispatch function** lookup, which is one indirection but
809
+ trivially extensible. A small registry table indexed by
810
+ `(shape_a_type << 8) | shape_b_type` would replace the entire chain
811
+ with one indirection. (NB: the type-tag identification via
812
+ `isUnitSphereShape3D === true` works in our JS world but the registry
813
+ generalises trivially.)
814
+ - **Quaternion conjugate-rotate-conjugate boilerplate** in 5+ files
815
+ (`sphere_box_contact.js:48-57`, `capsule_contacts.js:39-71`,
816
+ `narrowphase_step.js:467-475`, `PosedShape3D.js:67-93`). Each
817
+ reimplements the same `v_world = q · v_local · q*` arithmetic inline.
818
+ Extracting a single `quaternion_apply` and trusting V8 to inline it
819
+ would clean the code at no cost. Parry has `Isometry` for exactly this.
820
+ - **EPA's `loose_edges` array** (`expanding_polytope_algorithm.js:41`):
821
+ the `copyWithin` based edge removal scales poorly past ~32 edges and
822
+ the wrapping logic is fragile. Parry's adjacency-graph EPA is harder
823
+ to write but more robust. Worth keeping the current implementation
824
+ until it bites.
825
+
826
+ ### 4.4 Adding a new shape pair / constraint / query
827
+
828
+ - **New shape pair (e.g. cylinder-box):** add a closed-form handler in
829
+ `narrowphase/cylinder_box_contact.js`, add an `isCylinderShape3D` type
830
+ tag, add a branch in `narrowphase_step.js` dispatch. ~3 files,
831
+ ~100-200 lines, mechanical. Parry's equivalent is also mechanical but
832
+ more strongly typed.
833
+ - **New constraint (e.g. distance joint):** would need to thread `joints`
834
+ through the island builder + solver. PLAN.md notes "the solver loop is
835
+ already set up to iterate contacts ∪ joints; only constraint pre-step +
836
+ warm-start hook is missing." This is structurally easier than Parry
837
+ because we already iterate per-island.
838
+ - **New query (e.g. sphere-cast):** `queries/sphere_cast.js` next to
839
+ `shape_cast.js` — but `shape_cast` is already generic, so this would
840
+ be a thin wrapper. Parry has both `cast_ray` and `cast_shape` for the
841
+ same reason.
842
+
843
+ ### 4.5 Recommended structural simplifications
844
+
845
+ 1. **Extract a `quaternion_apply(out, off, vx, vy, vz, qx, qy, qz, qw)`
846
+ helper** in `core/geom/3d/quaternion/`. Replace every inline copy in
847
+ the narrowphase.
848
+ 2. **Replace the narrowphase dispatcher's if-else chain with a small
849
+ typed dispatch table.** Adding shapes becomes a one-line entry.
850
+ 3. **Move warm-start impulse persistence out of the
851
+ `clear_contacts` path** (§3.1) — narrowphase calls a different method
852
+ `replace_contacts(slot, new_count)` that leaves j_n/j_t1/j_t2 alone,
853
+ and `clear_contacts` continues to be the "this pair has separated"
854
+ reset.
855
+ 4. **Centralise contact application-point selection** (§3.8) — a single
856
+ `contact_point_for_pair(shapeA, shapeB, epa_dir)` that knows when to
857
+ use witnesses vs. body centres, rather than scattering the heuristic
858
+ across narrowphase paths.
859
+
860
+ ---
861
+
862
+ ## 5. Headline findings, ranked
863
+
864
+ 1. **Warm-start cache is effectively cold every frame** (§3.1) due to
865
+ `clear_contacts(slot)` running unconditionally at the start of every
866
+ narrowphase pass. Real bug. Cheap fix.
867
+ 2. **Contact persistence lacks feature-id matching** (§2.5). When the
868
+ narrowphase emits manifold contacts in a different order this frame
869
+ vs. last, warm-start impulses apply to wrong contact points. Parry's
870
+ `TrackedContact { fid1, fid2, data }` is the model.
871
+ 3. **Solver is structurally locked out of TGS by combined Baumgarte+
872
+ restitution bias in `rhs`** (§2.6). The Rapier `rhs` vs `rhs_wo_bias`
873
+ split + impulse_accumulator architecture defuses the three failure
874
+ modes documented in PLAN.md. Significant work but unblocks the
875
+ biggest performance roadmap item.
876
+ 4. **Closed-form primitive-vs-triangle missing** (§2.8). PLAN.md flags as
877
+ the single biggest accuracy gap. Parry's `contact_manifolds_cuboid_triangle.rs`
878
+ + a Voronoi-region ball-vs-triangle are the port targets.
879
+ 5. **EPA scale-adaptive tolerance and consistent fallback** (§3.3). The
880
+ `EPA_TOLERANCE = 0.0001` is an absolute constant; should scale by
881
+ coordinate magnitude (Parry issue #415's fix). On the EPA bail path,
882
+ return `min_dist * face_normal`, not the inconsistent
883
+ `dot_p_search_dir * face_normal`. Also drop the leftover `debugger;`.
884
+ 6. **Concave-side per-triangle GJK+EPA cannot converge on degenerate
885
+ `Triangle3D` support** (§3.4). Already documented in PLAN.md. The
886
+ sphere-vs-triangle closed-form is the smallest first step (Voronoi
887
+ region clamp) and removes a class of skipped tests.
888
+ 7. **MPR is not wired into the narrowphase as an EPA fallback**.
889
+ PLAN.md correctly identifies this — the swap is in `narrowphase_step.js:580-644`
890
+ (replace the EPA call with `if (mpr(...)) ... else if (epa(...))` or
891
+ prefer MPR on smooth-shape pairs). The code already exists.
892
+ 8. **Box-box reduction can drop deep contacts in favour of spread**
893
+ (§3.2). Mirror Parry's feature-ID-based 4-of-8 corner pick on the
894
+ clipped polygon.
895
+ 9. **GJK lacks progress-based convergence detection** (§3.5). Adds a
896
+ single dot-product check per iteration; speeds up tangent contacts
897
+ and provides earlier-out on degenerate Minkowski differences.
898
+ 10. **CCD is speculative-margin-only**. Already in backlog. Rapier's
899
+ `predict_impacts_at_next_positions → clamp_motions` two-phase TOI
900
+ sweep is the architecture; our `shape_cast.js` already has the TOI
901
+ primitive.
902
+
903
+ ---
904
+
905
+ ## Appendix A: file-by-file Rapier/Parry references
906
+
907
+ | meep file | Rapier/Parry counterpart |
908
+ |---|---|
909
+ | `ecs/PhysicsSystem.js` | `rapier/src/pipeline/physics_pipeline.rs` |
910
+ | `body/BodyStorage.js` | `rapier/src/dynamics/rigid_body_set.rs` |
911
+ | `broadphase/generate_pairs.js` | `rapier/src/geometry/broad_phase_bvh.rs` |
912
+ | `broadphase/compute_fat_world_aabb.js` | (inline in `broad_phase_bvh.rs` refit logic) |
913
+ | `contact/ManifoldStore.js` | `parry/src/query/contact_manifolds/contact_manifold.rs` |
914
+ | `events/diff_manifolds.js` | `rapier/src/pipeline/event_handler.rs` |
915
+ | `island/IslandBuilder.js` | `rapier/src/dynamics/island_manager/manager.rs` |
916
+ | `core/collection/union-find/union_find.js` | (Rapier uses DFS, not union-find) |
917
+ | `gjk/gjk.js` | `parry/src/query/gjk/gjk.rs` (`VoronoiSimplex` based) |
918
+ | `gjk/expanding_polytope_algorithm.js` | `parry/src/query/epa/epa3.rs` |
919
+ | `gjk/mpr.js` | `parry/src/query/mpr/...` |
920
+ | `narrowphase/sphere_sphere_contact.js` | `parry/src/query/contact/contact_ball_ball.rs` |
921
+ | `narrowphase/sphere_box_contact.js` | `parry/src/query/contact_manifolds/contact_manifolds_convex_ball.rs` |
922
+ | `narrowphase/capsule_contacts.js` | `parry/src/query/contact_manifolds/contact_manifolds_capsule_capsule.rs`, `..._cuboid_capsule.rs` |
923
+ | `narrowphase/box_box_manifold.js` | `parry/src/query/contact_manifolds/contact_manifolds_cuboid_cuboid.rs` |
924
+ | `narrowphase/narrowphase_step.js` (concave path) | `parry/src/query/contact_manifolds/contact_manifolds_trimesh_shape.rs` |
925
+ | `narrowphase/decomposition/heightmap_enumerate_triangles.js` | `parry/src/query/contact_manifolds/contact_manifolds_heightfield_shape.rs` |
926
+ | `narrowphase/compute_penetration.js` | `parry/src/query/contact/contact_shape_shape.rs` |
927
+ | `solver/solve_contacts.js` | `rapier/src/dynamics/solver/velocity_solver.rs` + `rapier/src/dynamics/solver/contact_constraint/contact_constraint_element.rs` |
928
+ | `solver/friction_cone.js` | (inline in `ContactConstraintTangentPart::solve`) |
929
+ | `integration/integrate_velocity.js` | `rapier/src/dynamics/solver/velocity_solver.rs` (between-substep integration) |
930
+ | `integration/integrate_position.js` | `rapier/src/dynamics/solver/velocity_solver.rs` `integrate_positions` |
931
+ | `inertia/world_inverse_inertia.js` | `rapier/src/dynamics/solver/...` (inline in constraint setup) |
932
+ | `queries/raycast.js` | `parry/src/query/ray/...` |
933
+ | `queries/shape_cast.js` | `parry/src/query/shape_cast/shape_cast_support_map_support_map.rs` (uses GJK conservative advancement) |
934
+ | `queries/overlap_shape.js` | `parry/src/query/intersection_test/...` |