@woosh/meep-engine 3.0.2 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +188 -188
- package/README.md +152 -145
- package/editor/Editor.js +598 -598
- package/editor/EditorCameraNavigation.js +205 -205
- package/editor/EditorKeyMap.js +182 -182
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
- package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
- package/editor/camera/camera_framing.js +104 -104
- package/editor/clipboard.js +184 -184
- package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
- package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
- package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
- package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
- package/editor/ecs/component/prototypeObjectEditor.js +265 -265
- package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
- package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/lut_ops.js +148 -148
- package/editor/particles/particleEditEvents.js +12 -12
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/persistence/EditorLayoutStore.js +71 -71
- package/editor/persistence/SceneMetadata.js +52 -52
- package/editor/persistence/SceneSlotManager.js +144 -144
- package/editor/persistence/buildNewSceneDataset.js +67 -67
- package/editor/persistence/files.js +68 -68
- package/editor/persistence/scene_import.js +143 -143
- package/editor/persistence/scene_serialization.js +79 -79
- package/editor/persistence/string_buffer_codec.js +41 -41
- package/editor/process/GridDisplayProcess.js +125 -125
- package/editor/process/SymbolicDisplayProcess.js +106 -108
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
- package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
- package/editor/process/symbolic/SymbolicDisplay.js +62 -62
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
- package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/style/controls.scss +168 -168
- package/editor/style/inspector.scss +223 -223
- package/editor/templates/entity_templates.js +167 -167
- package/editor/tools/GridPaintTool.js +273 -273
- package/editor/tools/SelectionTool.js +307 -307
- package/editor/tools/TransformToolV2.js +378 -378
- package/editor/tools/engine/ToolEngine.js +188 -188
- package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +971 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
- package/editor/tools/v2/handle/gizmo_draw.js +399 -399
- package/editor/tools/v2/handle/gizmo_handles.js +364 -364
- package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
- package/editor/view/ecs/components/DatGuiController.js +2 -2
- package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
- package/editor/view/ecs/components/common/TextController.js +59 -59
- package/editor/view/library/MeshLibraryView.js +175 -175
- package/editor/view/library/mesh_library_drag.js +63 -63
- package/editor/view/library/model_thumbnail_source.js +86 -86
- package/editor/view/makeEntityDecorators.js +125 -125
- package/editor/view/node-graph/NodeGraphSelection.js +89 -89
- package/editor/view/node-graph/NodeView.js +211 -211
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
- package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
- package/editor/view/node-graph/connection_wire_geometry.js +107 -107
- package/editor/view/particles/ColorLutGradientView.js +291 -291
- package/editor/view/particles/ScalarLutCurveView.js +279 -279
- package/editor/view/prepareMeshLibrary.js +188 -188
- package/editor/view/shell/SceneTreePanelView.js +119 -119
- package/editor/view/v2/SplitView.js +2 -2
- package/package.json +94 -94
- package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
- package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
- package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
- package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
- package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
- package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
- package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
- package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
- package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
- package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
- package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
- package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
- package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
- package/src/REVIEW_2026_08_06/adv-core.md +511 -511
- package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
- package/src/REVIEW_2026_08_06/adv-view.md +446 -446
- package/src/REVIEW_2026_08_06/api-core.md +296 -296
- package/src/REVIEW_2026_08_06/api-engine.md +195 -195
- package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
- package/src/REVIEW_2026_08_06/core-binary.md +348 -348
- package/src/REVIEW_2026_08_06/core-collection.md +376 -376
- package/src/REVIEW_2026_08_06/core-math.md +221 -221
- package/src/REVIEW_2026_08_06/core-process.md +266 -266
- package/src/REVIEW_2026_08_06/core-science.md +223 -223
- package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
- package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
- package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
- package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
- package/src/REVIEW_2026_08_06/engine-input.md +197 -197
- package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
- package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
- package/src/REVIEW_2026_08_06/generation.md +176 -176
- package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
- package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
- package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
- package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
- package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
- package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
- package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
- package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
- package/src/REVIEW_2026_08_06/view.md +667 -667
- package/src/REVIEW_2026_08_06.md +610 -610
- package/src/avif/codec/dec/avif_dec.cpp +233 -233
- package/src/avif/codec/dec/avif_dec.js +16 -16
- package/src/core/binary/BitImage2.js +246 -246
- package/src/core/binary/align_32.js +21 -21
- package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
- package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
- package/src/core/binary/hash/XXH128Hash.js +55 -55
- package/src/core/binary/hash/XXH3_SECRET.js +25 -25
- package/src/core/binary/hash/xxh3_128.js +341 -341
- package/src/core/binary/hash/xxh3_64.js +241 -241
- package/src/core/binary/hash/xxh3_common.js +476 -476
- package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
- package/src/core/binary/lz4/lz4_compress_block.js +385 -385
- package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
- package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
- package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
- package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
- package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
- package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
- package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
- package/src/core/binary/meshopt/meshopt_decode.js +73 -73
- package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
- package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
- package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
- package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
- package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
- package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
- package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
- package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
- package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
- package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
- package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
- package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
- package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
- package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
- package/src/core/bvh2/visual/BVHGeometry.js +131 -131
- package/src/core/bvh8/BVH8.js +436 -436
- package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
- package/src/core/bvh8/build/BVH8Converter.js +588 -588
- package/src/core/bvh8/build/TriangleCluster.js +122 -122
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
- package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
- package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
- package/src/core/bvh8/build/byte.js +9 -9
- package/src/core/bvh8/build/encode_bounds_e.js +11 -11
- package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
- package/src/core/bvh8/bvh8_count_primitives.js +98 -98
- package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
- package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
- package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
- package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
- package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
- package/src/core/bvh8/bvh8_quality.js +72 -72
- package/src/core/bvh8/bvh8_validate_structure.js +87 -87
- package/src/core/clipboard/obtainClipBoard.js +29 -29
- package/src/core/clipboard/safeClipboardReadText.js +55 -55
- package/src/core/clipboard/safeClipboardWriteText.js +23 -23
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
- package/src/core/collection/union-find/union_find.js +79 -79
- package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
- package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
- package/src/core/color/colormap/MAGMA_LUT.js +26 -26
- package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
- package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
- package/src/core/color/lab/lab_distance_hyab.js +23 -23
- package/src/core/color/lab/xyz_to_lab.js +62 -62
- package/src/core/color/operations/color_darken.js +24 -24
- package/src/core/color/operations/color_desaturate.js +24 -24
- package/src/core/color/operations/color_lighten.js +24 -24
- package/src/core/color/operations/color_saturate.js +24 -24
- package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
- package/src/core/color/tonemap/tonemap_aces.js +41 -41
- package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
- package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
- package/src/core/dom/isImageBitmap.js +12 -12
- package/src/core/function/frameThrottle.js +23 -23
- package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
- package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
- package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
- package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
- package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
- package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
- package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
- package/src/core/geom/2d/convex-hull/orientation3_array.js +7 -7
- package/src/core/geom/2d/intersect_ray_2d.js +7 -7
- package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -25
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -46
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -52
- package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
- package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
- package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
- package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
- package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
- package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
- package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
- package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
- package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
- package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
- package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
- package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
- package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
- package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
- package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
- package/src/core/geom/2d/v2_morton_encode.js +23 -23
- package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
- package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
- package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_from_triangle_group.js +46 -46
- package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js +95 -95
- package/src/core/geom/3d/aabb/aabb3_raycast.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -93
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +82 -82
- package/src/core/geom/3d/aabb/compute_aabb_from_points.js +7 -7
- package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +7 -7
- package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +486 -486
- package/src/core/geom/3d/atlas/BFF_PLAN.md +174 -174
- package/src/core/geom/3d/atlas/Chart.js +77 -77
- package/src/core/geom/3d/atlas/REVIEW_02.md +392 -392
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +315 -315
- package/src/core/geom/3d/atlas/atlas_chart_type.js +16 -16
- package/src/core/geom/3d/atlas/atlas_compute_charts.js +188 -188
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- package/src/shade/renderer/material/standard_material_to_struct.js +23 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -450
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +52 -52
- package/src/shade/renderer/pool/TransientResourcePool.js +392 -392
- package/src/shade/renderer/postprocess/bloom/bloom_chain_resolution.js +29 -29
- package/src/shade/renderer/postprocess/bloom/graph_bloom_downsample.js +109 -109
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +155 -155
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +114 -114
- package/src/shade/renderer/postprocess/dof/DOF_AUTOFOCUS_PARAMS_STRUCT.js +25 -25
- package/src/shade/renderer/postprocess/dof/DOF_FOCUS_STATE_STRUCT.js +23 -23
- package/src/shade/renderer/postprocess/dof/DOF_PRESETS.js +27 -27
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_diameter.js +41 -41
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_radius.js +32 -32
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_coefficient.js +26 -26
- package/src/shade/renderer/postprocess/dof/compute_dof_autofocus_params.js +64 -64
- package/src/shade/renderer/postprocess/dof/compute_dof_uniform.js +54 -54
- package/src/shade/renderer/postprocess/dof/gather/DOF2_CONFIG.js +91 -91
- package/src/shade/renderer/postprocess/dof/gather/DOF2_PRESETS.js +9 -9
- package/src/shade/renderer/postprocess/dof/gather/DOF2_SETTINGS_STRUCT.js +66 -66
- package/src/shade/renderer/postprocess/dof/gather/DOF2_TEXTURE_FORMAT.js +22 -22
- package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +292 -292
- package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_coc_to_near_far.js +25 -25
- package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_gather_weight.js +30 -30
- package/src/shade/renderer/postprocess/dof/gather/compute_dof2_uniform.js +54 -54
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +194 -194
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_fill.js +68 -68
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +140 -140
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +142 -142
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +99 -99
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +102 -102
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_dilate.js +75 -75
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_max.js +73 -73
- package/src/shade/renderer/postprocess/dof/raymarch/DOF_SETTINGS_STRUCT.js +49 -49
- package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +298 -298
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +244 -244
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +91 -91
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_firefly_cleanup.js +61 -61
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +90 -90
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +267 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +271 -271
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_dilate.js +70 -70
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_max.js +72 -72
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +99 -99
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -51
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +56 -56
- package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +78 -78
- package/src/shade/renderer/postprocess/upscale-dither/UpscaleDither.js +95 -95
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +204 -204
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +58 -58
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +230 -230
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +278 -278
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.js +26 -26
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +235 -235
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +208 -208
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +206 -206
- package/src/shade/renderer/scene/DynamicMesh.js +70 -70
- package/src/shade/renderer/scene/DynamicMeshBatch.js +90 -90
- package/src/shade/renderer/scene/GPUSceneContext.js +901 -901
- package/src/shade/renderer/scene/SceneNodeBinding.js +56 -56
- package/src/shade/renderer/scene/SkinnedMesh.js +55 -55
- package/src/shade/renderer/scene/TransformAuthority.js +33 -33
- package/src/shade/renderer/scene/optimization/deduplicate_geometries.js +38 -38
- package/src/shade/renderer/scene/optimization/deduplicate_images.js +93 -93
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +127 -127
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +492 -492
- package/src/shade/renderer/scene/optimization/optimize_texture_set.js +81 -81
- package/src/shade/renderer/scene/optimization/source_to_sampler2d.js +21 -21
- package/src/shade/renderer/scene/serialization/STANDARD_MATERIAL_SERIALIZED_BYTE_SIZE.js +12 -12
- package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_transform_point.js +26 -26
- package/src/shade/renderer/shader/chunk/noise/chunk_interleaved_gradient_noise.js +20 -20
- package/src/shade/renderer/shader/chunk/spherical_harmonics/dering/chunk_sh2_dering_optimize_positive.js +61 -61
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -225
- package/src/shade/renderer/shader/chunk/texture/dither/chunk_dither_color_8bit_gradient_noise.js +25 -25
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +384 -384
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
- package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
- package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
- package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
- package/src/shade/renderer/texture/virtual/README.md +276 -276
- package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
- package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
- package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
- package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
- package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
- package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
- package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
- package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
- package/src/shade/vitest.setup.mjs +89 -89
- package/src/shade/wgsl/validate_wgsl_source.js +316 -316
- package/src/view/controller/controls/NumericIntervalControl.js +90 -90
- package/src/view/controller/controls/Vector2Control.js +83 -83
- package/src/view/controller/controls/Vector3Control.js +90 -90
- package/src/view/elements/Group.js +56 -56
- package/src/view/elements/drawCheckers.js +33 -33
- package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
- package/src/view/graphics/WebGLContextFailureView.js +76 -76
- package/src/view/layout/DockPanel.js +51 -51
- package/src/view/layout/SplitView.js +365 -365
- package/src/view/layout/show_popup_menu.js +81 -81
- package/src/view/minimap/MinimapCanvasView.js +411 -411
- package/src/view/minimap/MinimapImageCache.js +88 -88
- package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +180 -180
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/view/minimap/minimap_focus_area.js +97 -97
- package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
- package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
- package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
- package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
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- package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
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- package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
- package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
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- package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
- package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
- package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
- package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
- package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
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- package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
- package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
- package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
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|
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|
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}
|
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|
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.gpt-layer-head {
|
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|
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display: flex;
|
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144
|
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align-items: baseline;
|
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145
|
-
gap: 10px;
|
|
146
|
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padding: 8px 12px;
|
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147
|
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border-bottom: 1px solid #262d38;
|
|
148
|
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background: #1a1f28;
|
|
149
|
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border-radius: 6px 6px 0 0;
|
|
150
|
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}
|
|
151
|
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.gpt-layer-badge {
|
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|
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padding: 1px 7px;
|
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|
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border-radius: 10px;
|
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154
|
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background: #2b3442;
|
|
155
|
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color: #9fb0c6;
|
|
156
|
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font-size: 11px;
|
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157
|
-
}
|
|
158
|
-
.gpt-layer-body {
|
|
159
|
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padding: 12px;
|
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160
|
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display: flex;
|
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161
|
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flex-wrap: wrap;
|
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|
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gap: 12px;
|
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163
|
-
}
|
|
164
|
-
.gpt-panel {
|
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165
|
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border: 1px solid #232a35;
|
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166
|
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border-radius: 5px;
|
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167
|
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padding: 9px 10px;
|
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168
|
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background: #12161c;
|
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169
|
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}
|
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|
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.gpt-panel-title {
|
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|
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color: #8fa0b6;
|
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172
|
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font-size: 11px;
|
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173
|
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text-transform: uppercase;
|
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174
|
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letter-spacing: 0.7px;
|
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175
|
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margin-bottom: 7px;
|
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176
|
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}
|
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177
|
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.gpt-kv {
|
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|
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display: grid;
|
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179
|
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grid-template-columns: auto 1fr;
|
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180
|
-
gap: 1px 10px;
|
|
181
|
-
}
|
|
182
|
-
.gpt-kv > .gpt-k {
|
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183
|
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color: #7d8899;
|
|
184
|
-
}
|
|
185
|
-
.gpt-kv > .gpt-v {
|
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186
|
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color: #d7dee8;
|
|
187
|
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word-break: break-all;
|
|
188
|
-
}
|
|
189
|
-
.gpt-buttons {
|
|
190
|
-
display: grid;
|
|
191
|
-
grid-template-columns: repeat(auto-fill, minmax(112px, 1fr));
|
|
192
|
-
gap: 5px;
|
|
193
|
-
width: 480px;
|
|
194
|
-
}
|
|
195
|
-
.gpt-button {
|
|
196
|
-
border: 1px solid #232a35;
|
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197
|
-
border-radius: 4px;
|
|
198
|
-
padding: 4px 6px;
|
|
199
|
-
background: #12161c;
|
|
200
|
-
}
|
|
201
|
-
.gpt-button.gpt-down {
|
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202
|
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border-color: #4ade80;
|
|
203
|
-
background: #16241c;
|
|
204
|
-
}
|
|
205
|
-
.gpt-button-head {
|
|
206
|
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display: flex;
|
|
207
|
-
align-items: center;
|
|
208
|
-
gap: 5px;
|
|
209
|
-
}
|
|
210
|
-
.gpt-pip {
|
|
211
|
-
width: 8px;
|
|
212
|
-
height: 8px;
|
|
213
|
-
border-radius: 50%;
|
|
214
|
-
background: #2b3442;
|
|
215
|
-
flex: none;
|
|
216
|
-
}
|
|
217
|
-
.gpt-down .gpt-pip {
|
|
218
|
-
background: #4ade80;
|
|
219
|
-
box-shadow: 0 0 6px #4ade80;
|
|
220
|
-
}
|
|
221
|
-
.gpt-button-name {
|
|
222
|
-
flex: 1;
|
|
223
|
-
overflow: hidden;
|
|
224
|
-
text-overflow: ellipsis;
|
|
225
|
-
white-space: nowrap;
|
|
226
|
-
}
|
|
227
|
-
.gpt-button-index, .gpt-button-count {
|
|
228
|
-
color: #7d8899;
|
|
229
|
-
font-size: 10px;
|
|
230
|
-
}
|
|
231
|
-
.gpt-bar {
|
|
232
|
-
position: relative;
|
|
233
|
-
height: 5px;
|
|
234
|
-
margin-top: 4px;
|
|
235
|
-
border-radius: 3px;
|
|
236
|
-
background: #1e242e;
|
|
237
|
-
overflow: hidden;
|
|
238
|
-
}
|
|
239
|
-
.gpt-bar-fill {
|
|
240
|
-
position: absolute;
|
|
241
|
-
top: 0;
|
|
242
|
-
height: 100%;
|
|
243
|
-
background: #4ade80;
|
|
244
|
-
}
|
|
245
|
-
.gpt-bar-fill.gpt-signed {
|
|
246
|
-
background: #22d3ee;
|
|
247
|
-
}
|
|
248
|
-
.gpt-axis {
|
|
249
|
-
display: grid;
|
|
250
|
-
grid-template-columns: 92px 1fr 64px;
|
|
251
|
-
align-items: center;
|
|
252
|
-
gap: 8px;
|
|
253
|
-
margin-bottom: 3px;
|
|
254
|
-
}
|
|
255
|
-
.gpt-axis .gpt-bar {
|
|
256
|
-
margin-top: 0;
|
|
257
|
-
height: 8px;
|
|
258
|
-
}
|
|
259
|
-
.gpt-axis-value {
|
|
260
|
-
text-align: right;
|
|
261
|
-
color: #b9c4d3;
|
|
262
|
-
}
|
|
263
|
-
.gpt-sticks {
|
|
264
|
-
display: flex;
|
|
265
|
-
gap: 12px;
|
|
266
|
-
}
|
|
267
|
-
.gpt-stick canvas {
|
|
268
|
-
display: block;
|
|
269
|
-
border: 1px solid #232a35;
|
|
270
|
-
border-radius: 4px;
|
|
271
|
-
background: #0d1014;
|
|
272
|
-
}
|
|
273
|
-
.gpt-legend {
|
|
274
|
-
display: flex;
|
|
275
|
-
flex-wrap: wrap;
|
|
276
|
-
gap: 8px;
|
|
277
|
-
margin-top: 5px;
|
|
278
|
-
font-size: 11px;
|
|
279
|
-
}
|
|
280
|
-
.gpt-legend span:before {
|
|
281
|
-
content: "";
|
|
282
|
-
display: inline-block;
|
|
283
|
-
width: 7px;
|
|
284
|
-
height: 7px;
|
|
285
|
-
border-radius: 50%;
|
|
286
|
-
margin-right: 4px;
|
|
287
|
-
background: currentColor;
|
|
288
|
-
}
|
|
289
|
-
.gpt-controls {
|
|
290
|
-
display: flex;
|
|
291
|
-
flex-direction: column;
|
|
292
|
-
gap: 6px;
|
|
293
|
-
}
|
|
294
|
-
.gpt-control {
|
|
295
|
-
display: grid;
|
|
296
|
-
grid-template-columns: 96px 1fr 44px;
|
|
297
|
-
align-items: center;
|
|
298
|
-
gap: 8px;
|
|
299
|
-
}
|
|
300
|
-
.gpt-root input[type="range"] {
|
|
301
|
-
width: 100%;
|
|
302
|
-
}
|
|
303
|
-
.gpt-root button {
|
|
304
|
-
font: inherit;
|
|
305
|
-
color: #d7dee8;
|
|
306
|
-
background: #232a35;
|
|
307
|
-
border: 1px solid #303a48;
|
|
308
|
-
border-radius: 4px;
|
|
309
|
-
padding: 3px 9px;
|
|
310
|
-
cursor: pointer;
|
|
311
|
-
}
|
|
312
|
-
.gpt-root button:hover {
|
|
313
|
-
background: #2c3543;
|
|
314
|
-
}
|
|
315
|
-
.gpt-log {
|
|
316
|
-
height: 150px;
|
|
317
|
-
overflow: auto;
|
|
318
|
-
background: #0d1014;
|
|
319
|
-
border: 1px solid #232a35;
|
|
320
|
-
border-radius: 4px;
|
|
321
|
-
padding: 6px 8px;
|
|
322
|
-
width: 100%;
|
|
323
|
-
box-sizing: border-box;
|
|
324
|
-
}
|
|
325
|
-
.gpt-log-entry {
|
|
326
|
-
white-space: pre;
|
|
327
|
-
}
|
|
328
|
-
.gpt-sync {
|
|
329
|
-
display: flex;
|
|
330
|
-
align-items: center;
|
|
331
|
-
gap: 10px;
|
|
332
|
-
padding: 7px 12px;
|
|
333
|
-
margin-bottom: 12px;
|
|
334
|
-
border: 1px solid #262d38;
|
|
335
|
-
border-radius: 6px;
|
|
336
|
-
background: #161a21;
|
|
337
|
-
}
|
|
338
|
-
.gpt-status {
|
|
339
|
-
padding: 1px 8px;
|
|
340
|
-
border-radius: 10px;
|
|
341
|
-
font-size: 11px;
|
|
342
|
-
background: #2b3442;
|
|
343
|
-
color: #9fb0c6;
|
|
344
|
-
}
|
|
345
|
-
.gpt-status.gpt-ok {
|
|
346
|
-
background: #16351f;
|
|
347
|
-
color: #4ade80;
|
|
348
|
-
}
|
|
349
|
-
.gpt-status.gpt-bad {
|
|
350
|
-
background: #3a1b1b;
|
|
351
|
-
color: #f87171;
|
|
352
|
-
}
|
|
353
|
-
.gpt-native-pads {
|
|
354
|
-
display: flex;
|
|
355
|
-
flex-wrap: wrap;
|
|
356
|
-
gap: 12px;
|
|
357
|
-
width: 100%;
|
|
358
|
-
}
|
|
359
|
-
.gpt-native-buttons {
|
|
360
|
-
display: grid;
|
|
361
|
-
grid-template-columns: repeat(auto-fill, minmax(84px, 1fr));
|
|
362
|
-
gap: 3px;
|
|
363
|
-
}
|
|
364
|
-
.gpt-native-button {
|
|
365
|
-
display: flex;
|
|
366
|
-
align-items: center;
|
|
367
|
-
gap: 4px;
|
|
368
|
-
padding: 2px 4px;
|
|
369
|
-
border-radius: 3px;
|
|
370
|
-
background: #12161c;
|
|
371
|
-
border: 1px solid #232a35;
|
|
372
|
-
font-size: 11px;
|
|
373
|
-
}
|
|
374
|
-
.gpt-native-button.gpt-down {
|
|
375
|
-
border-color: #4ade80;
|
|
376
|
-
color: #4ade80;
|
|
377
|
-
}
|
|
378
|
-
.gpt-native-button.gpt-touched {
|
|
379
|
-
border-color: #fbbf24;
|
|
380
|
-
}
|
|
381
|
-
.gpt-pads-summary {
|
|
382
|
-
width: 100%;
|
|
383
|
-
}
|
|
384
|
-
.gpt-pad-row {
|
|
385
|
-
display: grid;
|
|
386
|
-
grid-template-columns: 46px 90px 1fr;
|
|
387
|
-
gap: 10px;
|
|
388
|
-
padding: 2px 0;
|
|
389
|
-
border-top: 1px solid #1c222b;
|
|
390
|
-
}
|
|
391
|
-
`;
|
|
392
|
-
|
|
393
|
-
/**
|
|
394
|
-
*
|
|
395
|
-
* @param {string} tag
|
|
396
|
-
* @param {string} className
|
|
397
|
-
* @param {HTMLElement} [parent]
|
|
398
|
-
* @returns {HTMLElement}
|
|
399
|
-
*/
|
|
400
|
-
function make_element(tag, className, parent) {
|
|
401
|
-
const el = document.createElement(tag);
|
|
402
|
-
|
|
403
|
-
if (className !== "") {
|
|
404
|
-
el.className = className;
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
if (parent !== undefined) {
|
|
408
|
-
parent.appendChild(el);
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
return el;
|
|
412
|
-
}
|
|
413
|
-
|
|
414
|
-
/**
|
|
415
|
-
*
|
|
416
|
-
* @param {HTMLElement} el
|
|
417
|
-
* @param {string} text
|
|
418
|
-
* @returns {void}
|
|
419
|
-
*/
|
|
420
|
-
function write_text(el, text) {
|
|
421
|
-
if (el.textContent !== text) {
|
|
422
|
-
el.textContent = text;
|
|
423
|
-
}
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
/**
|
|
427
|
-
* Key/value grid where values are addressed by key, saving every panel from holding a field per row.
|
|
428
|
-
*/
|
|
429
|
-
class PropertyTableView {
|
|
430
|
-
|
|
431
|
-
/**
|
|
432
|
-
* @readonly
|
|
433
|
-
* @type {HTMLElement}
|
|
434
|
-
*/
|
|
435
|
-
el;
|
|
436
|
-
|
|
437
|
-
/**
|
|
438
|
-
* @type {Map<string,HTMLElement>}
|
|
439
|
-
*/
|
|
440
|
-
#values = new Map();
|
|
441
|
-
|
|
442
|
-
/**
|
|
443
|
-
*
|
|
444
|
-
* @param {string[]} keys
|
|
445
|
-
*/
|
|
446
|
-
constructor(keys) {
|
|
447
|
-
this.el = make_element("div", "gpt-kv");
|
|
448
|
-
|
|
449
|
-
const n = keys.length;
|
|
450
|
-
|
|
451
|
-
for (let i = 0; i < n; i++) {
|
|
452
|
-
const key = keys[i];
|
|
453
|
-
|
|
454
|
-
const k = make_element("div", "gpt-k", this.el);
|
|
455
|
-
k.textContent = key;
|
|
456
|
-
|
|
457
|
-
const v = make_element("div", "gpt-v", this.el);
|
|
458
|
-
v.textContent = "-";
|
|
459
|
-
|
|
460
|
-
this.#values.set(key, v);
|
|
461
|
-
}
|
|
462
|
-
}
|
|
463
|
-
|
|
464
|
-
/**
|
|
465
|
-
*
|
|
466
|
-
* @param {string} key one of the keys this table was built with
|
|
467
|
-
* @param {string} value
|
|
468
|
-
* @returns {void}
|
|
469
|
-
*/
|
|
470
|
-
write(key, value) {
|
|
471
|
-
write_text(this.#values.get(key), value);
|
|
472
|
-
}
|
|
473
|
-
}
|
|
474
|
-
|
|
475
|
-
/**
|
|
476
|
-
* One button of {@link GamepadHandle}: state, analog travel, and how many times it has been pressed.
|
|
477
|
-
*
|
|
478
|
-
* The press count comes from the switch's own signal rather than from comparing frames, so a button that
|
|
479
|
-
* chatters - firing two presses for one physical push - shows up as a count climbing faster than the presses,
|
|
480
|
-
* which polling this view every frame could not tell you.
|
|
481
|
-
*/
|
|
482
|
-
class ButtonView {
|
|
483
|
-
|
|
484
|
-
/**
|
|
485
|
-
* @readonly
|
|
486
|
-
* @type {HTMLElement}
|
|
487
|
-
*/
|
|
488
|
-
el;
|
|
489
|
-
|
|
490
|
-
/**
|
|
491
|
-
* @type {HTMLElement}
|
|
492
|
-
*/
|
|
493
|
-
#fill;
|
|
494
|
-
|
|
495
|
-
/**
|
|
496
|
-
* @type {HTMLElement}
|
|
497
|
-
*/
|
|
498
|
-
#value;
|
|
499
|
-
|
|
500
|
-
/**
|
|
501
|
-
* @type {HTMLElement}
|
|
502
|
-
*/
|
|
503
|
-
#count;
|
|
504
|
-
|
|
505
|
-
/**
|
|
506
|
-
* @type {number}
|
|
507
|
-
*/
|
|
508
|
-
#pressCount = 0;
|
|
509
|
-
|
|
510
|
-
/**
|
|
511
|
-
* @type {InputDeviceSwitch}
|
|
512
|
-
*/
|
|
513
|
-
#source;
|
|
514
|
-
|
|
515
|
-
/**
|
|
516
|
-
*
|
|
517
|
-
* @param {number} index
|
|
518
|
-
* @param {InputDeviceSwitch} button
|
|
519
|
-
*/
|
|
520
|
-
constructor(index, button) {
|
|
521
|
-
this.#source = button;
|
|
522
|
-
|
|
523
|
-
this.el = make_element("div", "gpt-button");
|
|
524
|
-
|
|
525
|
-
const head = make_element("div", "gpt-button-head", this.el);
|
|
526
|
-
|
|
527
|
-
make_element("div", "gpt-pip", head);
|
|
528
|
-
|
|
529
|
-
const name = make_element("div", "gpt-button-name", head);
|
|
530
|
-
name.textContent = BUTTON_NAMES[index] !== undefined ? BUTTON_NAMES[index] : "extra";
|
|
531
|
-
|
|
532
|
-
const indexLabel = make_element("div", "gpt-button-index", head);
|
|
533
|
-
indexLabel.textContent = String(index);
|
|
534
|
-
|
|
535
|
-
const bar = make_element("div", "gpt-bar", this.el);
|
|
536
|
-
this.#fill = make_element("div", "gpt-bar-fill", bar);
|
|
537
|
-
|
|
538
|
-
const foot = make_element("div", "gpt-button-head", this.el);
|
|
539
|
-
|
|
540
|
-
this.#value = make_element("div", "gpt-button-name gpt-muted", foot);
|
|
541
|
-
this.#count = make_element("div", "gpt-button-count", foot);
|
|
542
|
-
|
|
543
|
-
button.down.add(this.#handleDown);
|
|
544
|
-
}
|
|
545
|
-
|
|
546
|
-
#handleDown = () => {
|
|
547
|
-
this.#pressCount++;
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
/**
|
|
551
|
-
* Stop counting presses. Used when the grid is rebuilt for a handle with a different button count.
|
|
552
|
-
* @returns {void}
|
|
553
|
-
*/
|
|
554
|
-
dispose() {
|
|
555
|
-
this.#source.down.remove(this.#handleDown);
|
|
556
|
-
}
|
|
557
|
-
|
|
558
|
-
/**
|
|
559
|
-
*
|
|
560
|
-
* @param {number} value analog travel in [0,1]
|
|
561
|
-
* @returns {void}
|
|
562
|
-
*/
|
|
563
|
-
update(value) {
|
|
564
|
-
const is_down = this.#source.is_down;
|
|
565
|
-
|
|
566
|
-
this.el.classList.toggle("gpt-down", is_down);
|
|
567
|
-
|
|
568
|
-
const width = `${(value * 100).toFixed(1)}%`;
|
|
569
|
-
|
|
570
|
-
if (this.#fill.style.width !== width) {
|
|
571
|
-
this.#fill.style.width = width;
|
|
572
|
-
}
|
|
573
|
-
|
|
574
|
-
write_text(this.#value, value.toFixed(3));
|
|
575
|
-
write_text(this.#count, `x${this.#pressCount}`);
|
|
576
|
-
}
|
|
577
|
-
}
|
|
578
|
-
|
|
579
|
-
/**
|
|
580
|
-
* A signed [-1,1] bar with a numeric readout, drawn from the middle out.
|
|
581
|
-
*/
|
|
582
|
-
class AxisView {
|
|
583
|
-
|
|
584
|
-
/**
|
|
585
|
-
* @readonly
|
|
586
|
-
* @type {HTMLElement}
|
|
587
|
-
*/
|
|
588
|
-
el;
|
|
589
|
-
|
|
590
|
-
/**
|
|
591
|
-
* @type {HTMLElement}
|
|
592
|
-
*/
|
|
593
|
-
#fill;
|
|
594
|
-
|
|
595
|
-
/**
|
|
596
|
-
* @type {HTMLElement}
|
|
597
|
-
*/
|
|
598
|
-
#value;
|
|
599
|
-
|
|
600
|
-
/**
|
|
601
|
-
*
|
|
602
|
-
* @param {string} label
|
|
603
|
-
*/
|
|
604
|
-
constructor(label) {
|
|
605
|
-
this.el = make_element("div", "gpt-axis");
|
|
606
|
-
|
|
607
|
-
const name = make_element("div", "", this.el);
|
|
608
|
-
name.textContent = label;
|
|
609
|
-
|
|
610
|
-
const bar = make_element("div", "gpt-bar", this.el);
|
|
611
|
-
this.#fill = make_element("div", "gpt-bar-fill gpt-signed", bar);
|
|
612
|
-
|
|
613
|
-
this.#value = make_element("div", "gpt-axis-value", this.el);
|
|
614
|
-
}
|
|
615
|
-
|
|
616
|
-
/**
|
|
617
|
-
*
|
|
618
|
-
* @param {number} value
|
|
619
|
-
* @returns {void}
|
|
620
|
-
*/
|
|
621
|
-
update(value) {
|
|
622
|
-
const half = Math.min(Math.abs(value), 1) * 50;
|
|
623
|
-
|
|
624
|
-
const left = value < 0 ? `${50 - half}%` : "50%";
|
|
625
|
-
const width = `${half}%`;
|
|
626
|
-
|
|
627
|
-
if (this.#fill.style.left !== left) {
|
|
628
|
-
this.#fill.style.left = left;
|
|
629
|
-
}
|
|
630
|
-
|
|
631
|
-
if (this.#fill.style.width !== width) {
|
|
632
|
-
this.#fill.style.width = width;
|
|
633
|
-
}
|
|
634
|
-
|
|
635
|
-
write_text(this.#value, value.toFixed(4));
|
|
636
|
-
}
|
|
637
|
-
}
|
|
638
|
-
|
|
639
|
-
/**
|
|
640
|
-
* 2D scope for one {@link GamepadStick}.
|
|
641
|
-
*
|
|
642
|
-
* Drawn in the hardware frame, so +y is down and the canvas needs no flip. Four things are plotted on top of
|
|
643
|
-
* each other, and the point of the view is that they are usually not in the same place:
|
|
644
|
-
*
|
|
645
|
-
* - the raw hardware value, with a trail of where it has just been;
|
|
646
|
-
* - the learned rest position and noise radius, which is the correction the device applies;
|
|
647
|
-
* - the calibrated value the engine hands to gameplay;
|
|
648
|
-
* - the same value after a gameplay dead zone, which is what a game would actually move on.
|
|
649
|
-
*/
|
|
650
|
-
class StickScopeView {
|
|
651
|
-
|
|
652
|
-
/**
|
|
653
|
-
* @readonly
|
|
654
|
-
* @type {HTMLElement}
|
|
655
|
-
*/
|
|
656
|
-
el;
|
|
657
|
-
|
|
658
|
-
/**
|
|
659
|
-
* @type {CanvasRenderingContext2D}
|
|
660
|
-
*/
|
|
661
|
-
#ctx;
|
|
662
|
-
|
|
663
|
-
/**
|
|
664
|
-
* @type {PropertyTableView}
|
|
665
|
-
*/
|
|
666
|
-
#properties;
|
|
667
|
-
|
|
668
|
-
/**
|
|
669
|
-
* Interleaved x,y of past raw samples, used as a ring buffer
|
|
670
|
-
* @type {Float32Array}
|
|
671
|
-
*/
|
|
672
|
-
#trail = new Float32Array(TRAIL_SAMPLE_COUNT * 2);
|
|
673
|
-
|
|
674
|
-
/**
|
|
675
|
-
* @type {number}
|
|
676
|
-
*/
|
|
677
|
-
#trailCursor = 0;
|
|
678
|
-
|
|
679
|
-
/**
|
|
680
|
-
* @type {number}
|
|
681
|
-
*/
|
|
682
|
-
#trailCount = 0;
|
|
683
|
-
|
|
684
|
-
/**
|
|
685
|
-
* @type {Vector2}
|
|
686
|
-
*/
|
|
687
|
-
#shaped = new Vector2();
|
|
688
|
-
|
|
689
|
-
/**
|
|
690
|
-
*
|
|
691
|
-
* @param {string} label
|
|
692
|
-
*/
|
|
693
|
-
constructor(label) {
|
|
694
|
-
this.el = make_element("div", "gpt-panel gpt-stick");
|
|
695
|
-
|
|
696
|
-
const title = make_element("div", "gpt-panel-title", this.el);
|
|
697
|
-
title.textContent = label;
|
|
698
|
-
|
|
699
|
-
const canvas = make_element("canvas", "", this.el);
|
|
700
|
-
|
|
701
|
-
const dpr = window.devicePixelRatio;
|
|
702
|
-
|
|
703
|
-
canvas.width = SCOPE_SIZE * dpr;
|
|
704
|
-
canvas.height = SCOPE_SIZE * dpr;
|
|
705
|
-
canvas.style.width = `${SCOPE_SIZE}px`;
|
|
706
|
-
canvas.style.height = `${SCOPE_SIZE}px`;
|
|
707
|
-
|
|
708
|
-
this.#ctx = canvas.getContext("2d");
|
|
709
|
-
this.#ctx.scale(dpr, dpr);
|
|
710
|
-
|
|
711
|
-
const legend = make_element("div", "gpt-legend", this.el);
|
|
712
|
-
|
|
713
|
-
const raw = make_element("span", "", legend);
|
|
714
|
-
raw.textContent = "raw";
|
|
715
|
-
raw.style.color = "#7d8899";
|
|
716
|
-
|
|
717
|
-
const value = make_element("span", "", legend);
|
|
718
|
-
value.textContent = "calibrated";
|
|
719
|
-
value.style.color = "#4ade80";
|
|
720
|
-
|
|
721
|
-
const shaped = make_element("span", "", legend);
|
|
722
|
-
shaped.textContent = "dead zoned";
|
|
723
|
-
shaped.style.color = "#fbbf24";
|
|
724
|
-
|
|
725
|
-
this.#properties = new PropertyTableView([
|
|
726
|
-
"raw",
|
|
727
|
-
"value",
|
|
728
|
-
"magnitude",
|
|
729
|
-
"dead zoned",
|
|
730
|
-
"center",
|
|
731
|
-
"noise radius",
|
|
732
|
-
"locked"
|
|
733
|
-
]);
|
|
734
|
-
|
|
735
|
-
this.el.appendChild(this.#properties.el);
|
|
736
|
-
}
|
|
737
|
-
|
|
738
|
-
/**
|
|
739
|
-
*
|
|
740
|
-
* @param {GamepadStick} stick
|
|
741
|
-
* @param {number} inner gameplay dead zone, inner bound
|
|
742
|
-
* @param {number} outer gameplay dead zone, outer bound
|
|
743
|
-
* @returns {void}
|
|
744
|
-
*/
|
|
745
|
-
update(stick, inner, outer) {
|
|
746
|
-
const raw = stick.raw;
|
|
747
|
-
const value = stick.value;
|
|
748
|
-
const calibration = stick.calibration;
|
|
749
|
-
|
|
750
|
-
apply_radial_dead_zone(this.#shaped, value.x, value.y, inner, outer);
|
|
751
|
-
|
|
752
|
-
const trail = this.#trail;
|
|
753
|
-
|
|
754
|
-
trail[this.#trailCursor * 2] = raw.x;
|
|
755
|
-
trail[this.#trailCursor * 2 + 1] = raw.y;
|
|
756
|
-
|
|
757
|
-
this.#trailCursor = (this.#trailCursor + 1) % TRAIL_SAMPLE_COUNT;
|
|
758
|
-
this.#trailCount = Math.min(this.#trailCount + 1, TRAIL_SAMPLE_COUNT);
|
|
759
|
-
|
|
760
|
-
this.#draw(stick);
|
|
761
|
-
|
|
762
|
-
this.#properties.write("raw", `${raw.x.toFixed(4)}, ${raw.y.toFixed(4)}`);
|
|
763
|
-
this.#properties.write("value", `${value.x.toFixed(4)}, ${value.y.toFixed(4)}`);
|
|
764
|
-
this.#properties.write("magnitude", value.length().toFixed(4));
|
|
765
|
-
this.#properties.write("dead zoned", `${this.#shaped.x.toFixed(4)}, ${this.#shaped.y.toFixed(4)}`);
|
|
766
|
-
this.#properties.write("center", `${calibration.center.x.toFixed(4)}, ${calibration.center.y.toFixed(4)}`);
|
|
767
|
-
this.#properties.write("noise radius", calibration.noiseRadius.toFixed(4));
|
|
768
|
-
this.#properties.write("locked", String(calibration.locked));
|
|
769
|
-
}
|
|
770
|
-
|
|
771
|
-
/**
|
|
772
|
-
*
|
|
773
|
-
* @param {number} v stick coordinate in [-1,1]
|
|
774
|
-
* @returns {number} canvas coordinate
|
|
775
|
-
*/
|
|
776
|
-
#project(v) {
|
|
777
|
-
return (v + 1) * 0.5 * SCOPE_SIZE;
|
|
778
|
-
}
|
|
779
|
-
|
|
780
|
-
/**
|
|
781
|
-
*
|
|
782
|
-
* @param {GamepadStick} stick
|
|
783
|
-
*/
|
|
784
|
-
#draw(stick) {
|
|
785
|
-
const ctx = this.#ctx;
|
|
786
|
-
|
|
787
|
-
const half = SCOPE_SIZE / 2;
|
|
788
|
-
|
|
789
|
-
ctx.clearRect(0, 0, SCOPE_SIZE, SCOPE_SIZE);
|
|
790
|
-
|
|
791
|
-
// gate
|
|
792
|
-
ctx.strokeStyle = "#232a35";
|
|
793
|
-
ctx.lineWidth = 1;
|
|
794
|
-
|
|
795
|
-
ctx.beginPath();
|
|
796
|
-
ctx.moveTo(0, half);
|
|
797
|
-
ctx.lineTo(SCOPE_SIZE, half);
|
|
798
|
-
ctx.moveTo(half, 0);
|
|
799
|
-
ctx.lineTo(half, SCOPE_SIZE);
|
|
800
|
-
ctx.stroke();
|
|
801
|
-
|
|
802
|
-
ctx.beginPath();
|
|
803
|
-
ctx.arc(half, half, half - 1, 0, Math.PI * 2);
|
|
804
|
-
ctx.stroke();
|
|
805
|
-
|
|
806
|
-
// learned rest position and noise radius
|
|
807
|
-
const calibration = stick.calibration;
|
|
808
|
-
|
|
809
|
-
const cx = this.#project(calibration.center.x);
|
|
810
|
-
const cy = this.#project(calibration.center.y);
|
|
811
|
-
|
|
812
|
-
ctx.strokeStyle = "#556070";
|
|
813
|
-
ctx.setLineDash([3, 3]);
|
|
814
|
-
|
|
815
|
-
ctx.beginPath();
|
|
816
|
-
ctx.arc(cx, cy, Math.max(calibration.noiseRadius * half, 1.5), 0, Math.PI * 2);
|
|
817
|
-
ctx.stroke();
|
|
818
|
-
|
|
819
|
-
ctx.setLineDash([]);
|
|
820
|
-
|
|
821
|
-
// trail of raw samples, oldest first
|
|
822
|
-
const trail = this.#trail;
|
|
823
|
-
const count = this.#trailCount;
|
|
824
|
-
|
|
825
|
-
ctx.lineWidth = 1;
|
|
826
|
-
|
|
827
|
-
for (let i = 1; i < count; i++) {
|
|
828
|
-
const previous = (this.#trailCursor - count + i - 1 + TRAIL_SAMPLE_COUNT * 2) % TRAIL_SAMPLE_COUNT;
|
|
829
|
-
const current = (this.#trailCursor - count + i + TRAIL_SAMPLE_COUNT * 2) % TRAIL_SAMPLE_COUNT;
|
|
830
|
-
|
|
831
|
-
ctx.strokeStyle = `rgba(125, 136, 153, ${(i / count) * 0.8})`;
|
|
832
|
-
|
|
833
|
-
ctx.beginPath();
|
|
834
|
-
ctx.moveTo(this.#project(trail[previous * 2]), this.#project(trail[previous * 2 + 1]));
|
|
835
|
-
ctx.lineTo(this.#project(trail[current * 2]), this.#project(trail[current * 2 + 1]));
|
|
836
|
-
ctx.stroke();
|
|
837
|
-
}
|
|
838
|
-
|
|
839
|
-
this.#dot(this.#project(stick.raw.x), this.#project(stick.raw.y), 4, "#9fb0c6");
|
|
840
|
-
this.#dot(this.#project(this.#shaped.x), this.#project(this.#shaped.y), 3, "#fbbf24");
|
|
841
|
-
this.#dot(this.#project(stick.value.x), this.#project(stick.value.y), 3, "#4ade80");
|
|
842
|
-
}
|
|
843
|
-
|
|
844
|
-
/**
|
|
845
|
-
*
|
|
846
|
-
* @param {number} x
|
|
847
|
-
* @param {number} y
|
|
848
|
-
* @param {number} radius
|
|
849
|
-
* @param {string} color
|
|
850
|
-
*/
|
|
851
|
-
#dot(x, y, radius, color) {
|
|
852
|
-
const ctx = this.#ctx;
|
|
853
|
-
|
|
854
|
-
ctx.fillStyle = color;
|
|
855
|
-
|
|
856
|
-
ctx.beginPath();
|
|
857
|
-
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
|
858
|
-
ctx.fill();
|
|
859
|
-
}
|
|
860
|
-
}
|
|
861
|
-
|
|
862
|
-
/**
|
|
863
|
-
* Scrolling plot of the analog channels over the last few seconds.
|
|
864
|
-
*
|
|
865
|
-
* A scope shows where a stick is, this shows how it got there: snap-back overshoot, trigger travel, and the
|
|
866
|
-
* flat line of a calibrated stick at rest are all shapes in time rather than positions.
|
|
867
|
-
*/
|
|
868
|
-
class AxisTimelineView {
|
|
869
|
-
|
|
870
|
-
/**
|
|
871
|
-
* @readonly
|
|
872
|
-
* @type {HTMLElement}
|
|
873
|
-
*/
|
|
874
|
-
el;
|
|
875
|
-
|
|
876
|
-
/**
|
|
877
|
-
* @type {CanvasRenderingContext2D}
|
|
878
|
-
*/
|
|
879
|
-
#ctx;
|
|
880
|
-
|
|
881
|
-
/**
|
|
882
|
-
* One row per channel of {@link TIMELINE_CHANNELS}, each a ring buffer sharing {@link #cursor}
|
|
883
|
-
* @type {Float32Array[]}
|
|
884
|
-
*/
|
|
885
|
-
#channels = [];
|
|
886
|
-
|
|
887
|
-
/**
|
|
888
|
-
* @type {number}
|
|
889
|
-
*/
|
|
890
|
-
#cursor = 0;
|
|
891
|
-
|
|
892
|
-
/**
|
|
893
|
-
* @type {number}
|
|
894
|
-
*/
|
|
895
|
-
#count = 0;
|
|
896
|
-
|
|
897
|
-
constructor() {
|
|
898
|
-
this.el = make_element("div", "gpt-panel");
|
|
899
|
-
|
|
900
|
-
const title = make_element("div", "gpt-panel-title", this.el);
|
|
901
|
-
title.textContent = "analog channels over time";
|
|
902
|
-
|
|
903
|
-
const canvas = make_element("canvas", "", this.el);
|
|
904
|
-
|
|
905
|
-
const dpr = window.devicePixelRatio;
|
|
906
|
-
|
|
907
|
-
canvas.width = TIMELINE_WIDTH * dpr;
|
|
908
|
-
canvas.height = TIMELINE_HEIGHT * dpr;
|
|
909
|
-
canvas.style.width = `${TIMELINE_WIDTH}px`;
|
|
910
|
-
canvas.style.height = `${TIMELINE_HEIGHT}px`;
|
|
911
|
-
canvas.style.display = "block";
|
|
912
|
-
canvas.style.background = "#0d1014";
|
|
913
|
-
canvas.style.borderRadius = "4px";
|
|
914
|
-
|
|
915
|
-
this.#ctx = canvas.getContext("2d");
|
|
916
|
-
this.#ctx.scale(dpr, dpr);
|
|
917
|
-
|
|
918
|
-
const legend = make_element("div", "gpt-legend", this.el);
|
|
919
|
-
|
|
920
|
-
const n = TIMELINE_CHANNELS.length;
|
|
921
|
-
|
|
922
|
-
for (let i = 0; i < n; i++) {
|
|
923
|
-
const channel = TIMELINE_CHANNELS[i];
|
|
924
|
-
|
|
925
|
-
this.#channels[i] = new Float32Array(TIMELINE_SAMPLE_COUNT);
|
|
926
|
-
|
|
927
|
-
const entry = make_element("span", "", legend);
|
|
928
|
-
entry.textContent = channel.label;
|
|
929
|
-
entry.style.color = channel.color;
|
|
930
|
-
}
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
/**
|
|
934
|
-
*
|
|
935
|
-
* @param {GamepadHandle} pad
|
|
936
|
-
* @returns {void}
|
|
937
|
-
*/
|
|
938
|
-
update(pad) {
|
|
939
|
-
const axes = pad.axes;
|
|
940
|
-
const buttonValues = pad.buttonValues;
|
|
941
|
-
|
|
942
|
-
const cursor = this.#cursor;
|
|
943
|
-
|
|
944
|
-
this.#channels[0][cursor] = axes[GamepadAxes.left_stick_x];
|
|
945
|
-
this.#channels[1][cursor] = axes[GamepadAxes.left_stick_y];
|
|
946
|
-
this.#channels[2][cursor] = axes[GamepadAxes.right_stick_x];
|
|
947
|
-
this.#channels[3][cursor] = axes[GamepadAxes.right_stick_y];
|
|
948
|
-
this.#channels[4][cursor] = buttonValues[GamepadButtons.left_trigger];
|
|
949
|
-
this.#channels[5][cursor] = buttonValues[GamepadButtons.right_trigger];
|
|
950
|
-
|
|
951
|
-
this.#cursor = (cursor + 1) % TIMELINE_SAMPLE_COUNT;
|
|
952
|
-
this.#count = Math.min(this.#count + 1, TIMELINE_SAMPLE_COUNT);
|
|
953
|
-
|
|
954
|
-
this.#draw();
|
|
955
|
-
}
|
|
956
|
-
|
|
957
|
-
#draw() {
|
|
958
|
-
const ctx = this.#ctx;
|
|
959
|
-
|
|
960
|
-
ctx.clearRect(0, 0, TIMELINE_WIDTH, TIMELINE_HEIGHT);
|
|
961
|
-
|
|
962
|
-
// zero line and unit bounds
|
|
963
|
-
ctx.strokeStyle = "#232a35";
|
|
964
|
-
ctx.lineWidth = 1;
|
|
965
|
-
|
|
966
|
-
ctx.beginPath();
|
|
967
|
-
ctx.moveTo(0, TIMELINE_HEIGHT * 0.5);
|
|
968
|
-
ctx.lineTo(TIMELINE_WIDTH, TIMELINE_HEIGHT * 0.5);
|
|
969
|
-
ctx.stroke();
|
|
970
|
-
|
|
971
|
-
const count = this.#count;
|
|
972
|
-
|
|
973
|
-
if (count < 2) {
|
|
974
|
-
return;
|
|
975
|
-
}
|
|
976
|
-
|
|
977
|
-
const step = TIMELINE_WIDTH / (TIMELINE_SAMPLE_COUNT - 1);
|
|
978
|
-
|
|
979
|
-
const n = this.#channels.length;
|
|
980
|
-
|
|
981
|
-
for (let i = 0; i < n; i++) {
|
|
982
|
-
const samples = this.#channels[i];
|
|
983
|
-
|
|
984
|
-
ctx.strokeStyle = TIMELINE_CHANNELS[i].color;
|
|
985
|
-
ctx.beginPath();
|
|
986
|
-
|
|
987
|
-
for (let j = 0; j < count; j++) {
|
|
988
|
-
const index = (this.#cursor - count + j + TIMELINE_SAMPLE_COUNT * 2) % TIMELINE_SAMPLE_COUNT;
|
|
989
|
-
|
|
990
|
-
const x = j * step;
|
|
991
|
-
const y = (1 - samples[index]) * 0.5 * TIMELINE_HEIGHT;
|
|
992
|
-
|
|
993
|
-
if (j === 0) {
|
|
994
|
-
ctx.moveTo(x, y);
|
|
995
|
-
} else {
|
|
996
|
-
ctx.lineTo(x, y);
|
|
997
|
-
}
|
|
998
|
-
}
|
|
999
|
-
|
|
1000
|
-
ctx.stroke();
|
|
1001
|
-
}
|
|
1002
|
-
}
|
|
1003
|
-
}
|
|
1004
|
-
|
|
1005
|
-
/**
|
|
1006
|
-
* Newest-first log of the device's signals.
|
|
1007
|
-
*
|
|
1008
|
-
* Everything here arrives by subscription rather than by sampling, so it records what a consumer bound to these
|
|
1009
|
-
* signals would have received - including presses too short to survive being sampled once a frame.
|
|
1010
|
-
*/
|
|
1011
|
-
class EventLogView {
|
|
1012
|
-
|
|
1013
|
-
/**
|
|
1014
|
-
* @readonly
|
|
1015
|
-
* @type {HTMLElement}
|
|
1016
|
-
*/
|
|
1017
|
-
el;
|
|
1018
|
-
|
|
1019
|
-
/**
|
|
1020
|
-
* @type {HTMLElement}
|
|
1021
|
-
*/
|
|
1022
|
-
#entries;
|
|
1023
|
-
|
|
1024
|
-
/**
|
|
1025
|
-
* @type {number}
|
|
1026
|
-
*/
|
|
1027
|
-
#startTime = performance.now();
|
|
1028
|
-
|
|
1029
|
-
/**
|
|
1030
|
-
* Axis signals fire at hardware sample rate on a drifting pad, so they are counted rather than logged
|
|
1031
|
-
* @type {number}
|
|
1032
|
-
*/
|
|
1033
|
-
#axisEventCount = 0;
|
|
1034
|
-
|
|
1035
|
-
/**
|
|
1036
|
-
* @type {PropertyTableView}
|
|
1037
|
-
*/
|
|
1038
|
-
#counters;
|
|
1039
|
-
|
|
1040
|
-
/**
|
|
1041
|
-
* @type {number}
|
|
1042
|
-
*/
|
|
1043
|
-
#downCount = 0;
|
|
1044
|
-
|
|
1045
|
-
/**
|
|
1046
|
-
* @type {number}
|
|
1047
|
-
*/
|
|
1048
|
-
#upCount = 0;
|
|
1049
|
-
|
|
1050
|
-
/**
|
|
1051
|
-
*
|
|
1052
|
-
* @param {GamepadDevice} device
|
|
1053
|
-
*/
|
|
1054
|
-
constructor(device) {
|
|
1055
|
-
this.el = make_element("div", "gpt-panel gpt-pads-summary");
|
|
1056
|
-
|
|
1057
|
-
const title = make_element("div", "gpt-panel-title", this.el);
|
|
1058
|
-
title.textContent = "device signals";
|
|
1059
|
-
|
|
1060
|
-
this.#counters = new PropertyTableView(["down", "up", "axis"]);
|
|
1061
|
-
this.el.appendChild(this.#counters.el);
|
|
1062
|
-
|
|
1063
|
-
this.#entries = make_element("div", "gpt-log", this.el);
|
|
1064
|
-
|
|
1065
|
-
device.on.connected.add(pad => {
|
|
1066
|
-
this.#write(`connected pad ${pad.index} "${pad.id}" mapping="${pad.mapping}"`);
|
|
1067
|
-
});
|
|
1068
|
-
|
|
1069
|
-
device.on.disconnected.add(pad => {
|
|
1070
|
-
this.#write(`disconnected pad ${pad.index} "${pad.id}"`);
|
|
1071
|
-
});
|
|
1072
|
-
|
|
1073
|
-
device.on.down.add((buttonIndex, pad) => {
|
|
1074
|
-
this.#downCount++;
|
|
1075
|
-
this.#write(`down pad ${pad.index} button ${buttonIndex} ${this.#buttonName(buttonIndex)}`);
|
|
1076
|
-
});
|
|
1077
|
-
|
|
1078
|
-
device.on.up.add((buttonIndex, pad) => {
|
|
1079
|
-
this.#upCount++;
|
|
1080
|
-
this.#write(`up pad ${pad.index} button ${buttonIndex} ${this.#buttonName(buttonIndex)}`);
|
|
1081
|
-
});
|
|
1082
|
-
|
|
1083
|
-
device.on.axis.add(() => {
|
|
1084
|
-
this.#axisEventCount++;
|
|
1085
|
-
});
|
|
1086
|
-
}
|
|
1087
|
-
|
|
1088
|
-
/**
|
|
1089
|
-
*
|
|
1090
|
-
* @param {number} index
|
|
1091
|
-
* @returns {string}
|
|
1092
|
-
*/
|
|
1093
|
-
#buttonName(index) {
|
|
1094
|
-
return BUTTON_NAMES[index] !== undefined ? BUTTON_NAMES[index] : "";
|
|
1095
|
-
}
|
|
1096
|
-
|
|
1097
|
-
/**
|
|
1098
|
-
*
|
|
1099
|
-
* @param {string} text
|
|
1100
|
-
*/
|
|
1101
|
-
#write(text) {
|
|
1102
|
-
const seconds = (performance.now() - this.#startTime) / 1000;
|
|
1103
|
-
|
|
1104
|
-
const entry = make_element("div", "gpt-log-entry");
|
|
1105
|
-
entry.textContent = `${seconds.toFixed(3).padStart(9)} ${text}`;
|
|
1106
|
-
|
|
1107
|
-
this.#entries.insertBefore(entry, this.#entries.firstChild);
|
|
1108
|
-
|
|
1109
|
-
while (this.#entries.childElementCount > MAX_LOG_ENTRIES) {
|
|
1110
|
-
this.#entries.removeChild(this.#entries.lastChild);
|
|
1111
|
-
}
|
|
1112
|
-
}
|
|
1113
|
-
|
|
1114
|
-
/**
|
|
1115
|
-
*
|
|
1116
|
-
* @returns {void}
|
|
1117
|
-
*/
|
|
1118
|
-
update() {
|
|
1119
|
-
this.#counters.write("down", String(this.#downCount));
|
|
1120
|
-
this.#counters.write("up", String(this.#upCount));
|
|
1121
|
-
this.#counters.write("axis", String(this.#axisEventCount));
|
|
1122
|
-
}
|
|
1123
|
-
}
|
|
1124
|
-
|
|
1125
|
-
/**
|
|
1126
|
-
* Which device input each standard input is being read from.
|
|
1127
|
-
*
|
|
1128
|
-
* The thing you want when a pad misbehaves: a browser that has not recognised a device reports its inputs in
|
|
1129
|
-
* the device's own order, and this is the translation being applied to get back to the standard mapping.
|
|
1130
|
-
* Read it against layer 2's raw indices to check an entry, or to write a new one.
|
|
1131
|
-
*/
|
|
1132
|
-
class LayoutView {
|
|
1133
|
-
|
|
1134
|
-
/**
|
|
1135
|
-
* @readonly
|
|
1136
|
-
* @type {HTMLElement}
|
|
1137
|
-
*/
|
|
1138
|
-
el;
|
|
1139
|
-
|
|
1140
|
-
/**
|
|
1141
|
-
* @type {HTMLElement}
|
|
1142
|
-
*/
|
|
1143
|
-
#body;
|
|
1144
|
-
|
|
1145
|
-
/**
|
|
1146
|
-
* Layout the body was built for, so it is rebuilt only when the pad starts being read differently
|
|
1147
|
-
* @type {GamepadLayout|undefined}
|
|
1148
|
-
*/
|
|
1149
|
-
#rendered = undefined;
|
|
1150
|
-
|
|
1151
|
-
constructor() {
|
|
1152
|
-
this.el = make_element("div", "gpt-panel");
|
|
1153
|
-
|
|
1154
|
-
const title = make_element("div", "gpt-panel-title", this.el);
|
|
1155
|
-
title.textContent = "resolved layout";
|
|
1156
|
-
|
|
1157
|
-
this.#body = make_element("div", "gpt-kv", this.el);
|
|
1158
|
-
}
|
|
1159
|
-
|
|
1160
|
-
/**
|
|
1161
|
-
*
|
|
1162
|
-
* @param {GamepadHandle} pad
|
|
1163
|
-
* @returns {void}
|
|
1164
|
-
*/
|
|
1165
|
-
update(pad) {
|
|
1166
|
-
const layout = pad.layout;
|
|
1167
|
-
|
|
1168
|
-
if (this.#rendered === layout) {
|
|
1169
|
-
return;
|
|
1170
|
-
}
|
|
1171
|
-
|
|
1172
|
-
this.#rendered = layout;
|
|
1173
|
-
|
|
1174
|
-
this.#body.textContent = "";
|
|
1175
|
-
|
|
1176
|
-
this.#write("layout", layout.name);
|
|
1177
|
-
|
|
1178
|
-
if (layout === GAMEPAD_STANDARD_LAYOUT) {
|
|
1179
|
-
this.#write("", "the browser mapped this pad, every index is passed through unchanged");
|
|
1180
|
-
|
|
1181
|
-
return;
|
|
1182
|
-
}
|
|
1183
|
-
|
|
1184
|
-
for (let i = 0; i < GAMEPAD_STANDARD_AXIS_COUNT; i++) {
|
|
1185
|
-
const source = layout.axisSource(i);
|
|
1186
|
-
|
|
1187
|
-
this.#write(AXIS_NAMES[i], source === GAMEPAD_LAYOUT_ABSENT ? "-" : `axis ${source}`);
|
|
1188
|
-
}
|
|
1189
|
-
|
|
1190
|
-
for (let i = 0; i < GAMEPAD_STANDARD_BUTTON_COUNT; i++) {
|
|
1191
|
-
this.#write(BUTTON_NAMES[i], this.#describeButtonSource(layout, i));
|
|
1192
|
-
}
|
|
1193
|
-
}
|
|
1194
|
-
|
|
1195
|
-
/**
|
|
1196
|
-
*
|
|
1197
|
-
* @param {GamepadLayout} layout
|
|
1198
|
-
* @param {number} index standard button index
|
|
1199
|
-
* @returns {string}
|
|
1200
|
-
*/
|
|
1201
|
-
#describeButtonSource(layout, index) {
|
|
1202
|
-
const button = layout.buttonSource(index);
|
|
1203
|
-
|
|
1204
|
-
if (button !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1205
|
-
return `button ${button}`;
|
|
1206
|
-
}
|
|
1207
|
-
|
|
1208
|
-
const axis = layout.buttonAxisSource(index);
|
|
1209
|
-
|
|
1210
|
-
if (axis !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1211
|
-
return `axis ${axis}`;
|
|
1212
|
-
}
|
|
1213
|
-
|
|
1214
|
-
if (DPAD_BUTTONS.indexOf(index) !== -1 && layout.hatAxis !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1215
|
-
return `hat on axis ${layout.hatAxis}`;
|
|
1216
|
-
}
|
|
1217
|
-
|
|
1218
|
-
return "-";
|
|
1219
|
-
}
|
|
1220
|
-
|
|
1221
|
-
/**
|
|
1222
|
-
*
|
|
1223
|
-
* @param {string} key
|
|
1224
|
-
* @param {string} value
|
|
1225
|
-
*/
|
|
1226
|
-
#write(key, value) {
|
|
1227
|
-
const k = make_element("div", "gpt-k", this.#body);
|
|
1228
|
-
k.textContent = key;
|
|
1229
|
-
|
|
1230
|
-
const v = make_element("div", "gpt-v", this.#body);
|
|
1231
|
-
v.textContent = value;
|
|
1232
|
-
}
|
|
1233
|
-
}
|
|
1234
|
-
|
|
1235
|
-
/**
|
|
1236
|
-
* Layer 1 - everything read through {@link GamepadDevice}.
|
|
1237
|
-
*/
|
|
1238
|
-
class EngineLayerView {
|
|
1239
|
-
|
|
1240
|
-
/**
|
|
1241
|
-
* @readonly
|
|
1242
|
-
* @type {HTMLElement}
|
|
1243
|
-
*/
|
|
1244
|
-
el;
|
|
1245
|
-
|
|
1246
|
-
/**
|
|
1247
|
-
* @type {GamepadDevice}
|
|
1248
|
-
*/
|
|
1249
|
-
#device;
|
|
1250
|
-
|
|
1251
|
-
/**
|
|
1252
|
-
* @type {PropertyTableView}
|
|
1253
|
-
*/
|
|
1254
|
-
#summary;
|
|
1255
|
-
|
|
1256
|
-
/**
|
|
1257
|
-
* @type {HTMLElement}
|
|
1258
|
-
*/
|
|
1259
|
-
#buttonGrid;
|
|
1260
|
-
|
|
1261
|
-
/**
|
|
1262
|
-
* @type {ButtonView[]}
|
|
1263
|
-
*/
|
|
1264
|
-
#buttons = [];
|
|
1265
|
-
|
|
1266
|
-
/**
|
|
1267
|
-
* @type {HTMLElement}
|
|
1268
|
-
*/
|
|
1269
|
-
#axisList;
|
|
1270
|
-
|
|
1271
|
-
/**
|
|
1272
|
-
* @type {AxisView[]}
|
|
1273
|
-
*/
|
|
1274
|
-
#axes = [];
|
|
1275
|
-
|
|
1276
|
-
/**
|
|
1277
|
-
* @type {StickScopeView}
|
|
1278
|
-
*/
|
|
1279
|
-
#stickLeft = new StickScopeView("left stick");
|
|
1280
|
-
|
|
1281
|
-
/**
|
|
1282
|
-
* @type {StickScopeView}
|
|
1283
|
-
*/
|
|
1284
|
-
#stickRight = new StickScopeView("right stick");
|
|
1285
|
-
|
|
1286
|
-
/**
|
|
1287
|
-
* @type {AxisTimelineView}
|
|
1288
|
-
*/
|
|
1289
|
-
#timeline = new AxisTimelineView();
|
|
1290
|
-
|
|
1291
|
-
/**
|
|
1292
|
-
* @type {EventLogView}
|
|
1293
|
-
*/
|
|
1294
|
-
#log;
|
|
1295
|
-
|
|
1296
|
-
/**
|
|
1297
|
-
* @type {LayoutView}
|
|
1298
|
-
*/
|
|
1299
|
-
#layout = new LayoutView();
|
|
1300
|
-
|
|
1301
|
-
/**
|
|
1302
|
-
* @type {PropertyTableView}
|
|
1303
|
-
*/
|
|
1304
|
-
#composition;
|
|
1305
|
-
|
|
1306
|
-
/**
|
|
1307
|
-
* @type {HTMLElement}
|
|
1308
|
-
*/
|
|
1309
|
-
#padRows;
|
|
1310
|
-
|
|
1311
|
-
/**
|
|
1312
|
-
* @type {HTMLElement}
|
|
1313
|
-
*/
|
|
1314
|
-
#pressedList;
|
|
1315
|
-
|
|
1316
|
-
/**
|
|
1317
|
-
* @type {HTMLInputElement}
|
|
1318
|
-
*/
|
|
1319
|
-
#innerInput;
|
|
1320
|
-
|
|
1321
|
-
/**
|
|
1322
|
-
* @type {HTMLInputElement}
|
|
1323
|
-
*/
|
|
1324
|
-
#outerInput;
|
|
1325
|
-
|
|
1326
|
-
/**
|
|
1327
|
-
* @type {HTMLElement}
|
|
1328
|
-
*/
|
|
1329
|
-
#innerValue;
|
|
1330
|
-
|
|
1331
|
-
/**
|
|
1332
|
-
* @type {HTMLElement}
|
|
1333
|
-
*/
|
|
1334
|
-
#outerValue;
|
|
1335
|
-
|
|
1336
|
-
/**
|
|
1337
|
-
* @type {Vector2}
|
|
1338
|
-
*/
|
|
1339
|
-
#dpad = new Vector2();
|
|
1340
|
-
|
|
1341
|
-
/**
|
|
1342
|
-
* @type {Vector2}
|
|
1343
|
-
*/
|
|
1344
|
-
#stick = new Vector2();
|
|
1345
|
-
|
|
1346
|
-
/**
|
|
1347
|
-
* @type {Vector2}
|
|
1348
|
-
*/
|
|
1349
|
-
#move = new Vector2();
|
|
1350
|
-
|
|
1351
|
-
/**
|
|
1352
|
-
*
|
|
1353
|
-
* @param {GamepadDevice} device
|
|
1354
|
-
*/
|
|
1355
|
-
constructor(device) {
|
|
1356
|
-
this.#device = device;
|
|
1357
|
-
|
|
1358
|
-
this.el = make_element("div", "gpt-layer");
|
|
1359
|
-
|
|
1360
|
-
const head = make_element("div", "gpt-layer-head", this.el);
|
|
1361
|
-
|
|
1362
|
-
const badge = make_element("div", "gpt-layer-badge", head);
|
|
1363
|
-
badge.textContent = "layer 1";
|
|
1364
|
-
|
|
1365
|
-
const title = make_element("h2", "", head);
|
|
1366
|
-
title.textContent = "engine.devices.gamepad";
|
|
1367
|
-
|
|
1368
|
-
const subtitle = make_element("div", "gpt-muted", head);
|
|
1369
|
-
subtitle.textContent = "GamepadDevice.main - calibrated, edge-detected, stable across pad swaps";
|
|
1370
|
-
|
|
1371
|
-
const body = make_element("div", "gpt-layer-body", this.el);
|
|
1372
|
-
|
|
1373
|
-
// main handle
|
|
1374
|
-
const summaryPanel = make_element("div", "gpt-panel", body);
|
|
1375
|
-
|
|
1376
|
-
const summaryTitle = make_element("div", "gpt-panel-title", summaryPanel);
|
|
1377
|
-
summaryTitle.textContent = "main handle";
|
|
1378
|
-
|
|
1379
|
-
/*
|
|
1380
|
-
No connection index here on purpose - main is not a member of pads and is never stamped with one, so
|
|
1381
|
-
the field would read -1 for the whole session. The pad it mirrors carries the real value, and the known
|
|
1382
|
-
pads panel below shows it.
|
|
1383
|
-
*/
|
|
1384
|
-
this.#summary = new PropertyTableView([
|
|
1385
|
-
"connected",
|
|
1386
|
-
"index",
|
|
1387
|
-
"id",
|
|
1388
|
-
"mapping",
|
|
1389
|
-
"read as",
|
|
1390
|
-
"buttons",
|
|
1391
|
-
"axes",
|
|
1392
|
-
"known pads"
|
|
1393
|
-
]);
|
|
1394
|
-
|
|
1395
|
-
summaryPanel.appendChild(this.#summary.el);
|
|
1396
|
-
|
|
1397
|
-
this.#pressedList = make_element("div", "gpt-muted", summaryPanel);
|
|
1398
|
-
this.#pressedList.style.marginTop = "7px";
|
|
1399
|
-
|
|
1400
|
-
// buttons
|
|
1401
|
-
const buttonPanel = make_element("div", "gpt-panel", body);
|
|
1402
|
-
|
|
1403
|
-
const buttonTitle = make_element("div", "gpt-panel-title", buttonPanel);
|
|
1404
|
-
buttonTitle.textContent = "buttons - x is the press count from the switch signal";
|
|
1405
|
-
|
|
1406
|
-
this.#buttonGrid = make_element("div", "gpt-buttons", buttonPanel);
|
|
1407
|
-
|
|
1408
|
-
body.appendChild(this.#layout.el);
|
|
1409
|
-
|
|
1410
|
-
// axes
|
|
1411
|
-
const axisPanel = make_element("div", "gpt-panel", body);
|
|
1412
|
-
|
|
1413
|
-
const axisTitle = make_element("div", "gpt-panel-title", axisPanel);
|
|
1414
|
-
axisTitle.textContent = "axes - standard slots, values as reported";
|
|
1415
|
-
|
|
1416
|
-
this.#axisList = make_element("div", "", axisPanel);
|
|
1417
|
-
|
|
1418
|
-
// sticks
|
|
1419
|
-
const sticks = make_element("div", "gpt-sticks", body);
|
|
1420
|
-
sticks.appendChild(this.#stickLeft.el);
|
|
1421
|
-
sticks.appendChild(this.#stickRight.el);
|
|
1422
|
-
|
|
1423
|
-
// composition
|
|
1424
|
-
const compositionPanel = make_element("div", "gpt-panel", body);
|
|
1425
|
-
|
|
1426
|
-
const compositionTitle = make_element("div", "gpt-panel-title", compositionPanel);
|
|
1427
|
-
compositionTitle.textContent = "documented composition";
|
|
1428
|
-
|
|
1429
|
-
this.#composition = new PropertyTableView([
|
|
1430
|
-
"dpad vector",
|
|
1431
|
-
"shaped stick",
|
|
1432
|
-
"fused move (y up)"
|
|
1433
|
-
]);
|
|
1434
|
-
|
|
1435
|
-
compositionPanel.appendChild(this.#composition.el);
|
|
1436
|
-
|
|
1437
|
-
const controls = make_element("div", "gpt-controls", compositionPanel);
|
|
1438
|
-
controls.style.marginTop = "8px";
|
|
1439
|
-
|
|
1440
|
-
const inner = this.#makeSlider(controls, "dead zone inner", 0.15);
|
|
1441
|
-
const outer = this.#makeSlider(controls, "dead zone outer", 0.95);
|
|
1442
|
-
|
|
1443
|
-
this.#innerInput = inner.input;
|
|
1444
|
-
this.#innerValue = inner.value;
|
|
1445
|
-
this.#outerInput = outer.input;
|
|
1446
|
-
this.#outerValue = outer.value;
|
|
1447
|
-
|
|
1448
|
-
const forget = make_element("button", "", controls);
|
|
1449
|
-
forget.textContent = "forget calibration";
|
|
1450
|
-
forget.addEventListener("click", () => {
|
|
1451
|
-
device.main.forgetCalibration();
|
|
1452
|
-
});
|
|
1453
|
-
|
|
1454
|
-
body.appendChild(this.#timeline.el);
|
|
1455
|
-
|
|
1456
|
-
// other pads
|
|
1457
|
-
const padPanel = make_element("div", "gpt-panel gpt-pads-summary", body);
|
|
1458
|
-
|
|
1459
|
-
const padTitle = make_element("div", "gpt-panel-title", padPanel);
|
|
1460
|
-
padTitle.textContent = "known pads - GamepadDevice.pads, indexed by hardware slot";
|
|
1461
|
-
|
|
1462
|
-
this.#padRows = make_element("div", "", padPanel);
|
|
1463
|
-
|
|
1464
|
-
this.#log = new EventLogView(device);
|
|
1465
|
-
body.appendChild(this.#log.el);
|
|
1466
|
-
}
|
|
1467
|
-
|
|
1468
|
-
/**
|
|
1469
|
-
*
|
|
1470
|
-
* @param {HTMLElement} parent
|
|
1471
|
-
* @param {string} label
|
|
1472
|
-
* @param {number} initial
|
|
1473
|
-
* @returns {{input:HTMLInputElement, value:HTMLElement}}
|
|
1474
|
-
*/
|
|
1475
|
-
#makeSlider(parent, label, initial) {
|
|
1476
|
-
const row = make_element("div", "gpt-control", parent);
|
|
1477
|
-
|
|
1478
|
-
const name = make_element("div", "gpt-muted", row);
|
|
1479
|
-
name.textContent = label;
|
|
1480
|
-
|
|
1481
|
-
const input = make_element("input", "", row);
|
|
1482
|
-
input.type = "range";
|
|
1483
|
-
input.min = "0";
|
|
1484
|
-
input.max = "1";
|
|
1485
|
-
input.step = "0.01";
|
|
1486
|
-
input.value = String(initial);
|
|
1487
|
-
|
|
1488
|
-
const value = make_element("div", "gpt-axis-value", row);
|
|
1489
|
-
value.textContent = initial.toFixed(2);
|
|
1490
|
-
|
|
1491
|
-
return { input, value };
|
|
1492
|
-
}
|
|
1493
|
-
|
|
1494
|
-
/**
|
|
1495
|
-
* Rebuild the per-button views when the handle grows past the standard mapping
|
|
1496
|
-
*
|
|
1497
|
-
* @param {GamepadHandle} pad
|
|
1498
|
-
*/
|
|
1499
|
-
#syncButtonViews(pad) {
|
|
1500
|
-
const count = pad.buttons.length;
|
|
1501
|
-
|
|
1502
|
-
if (this.#buttons.length === count) {
|
|
1503
|
-
return;
|
|
1504
|
-
}
|
|
1505
|
-
|
|
1506
|
-
const previous = this.#buttons;
|
|
1507
|
-
const n = previous.length;
|
|
1508
|
-
|
|
1509
|
-
for (let i = 0; i < n; i++) {
|
|
1510
|
-
previous[i].dispose();
|
|
1511
|
-
}
|
|
1512
|
-
|
|
1513
|
-
this.#buttons = [];
|
|
1514
|
-
this.#buttonGrid.textContent = "";
|
|
1515
|
-
|
|
1516
|
-
for (let i = 0; i < count; i++) {
|
|
1517
|
-
const view = new ButtonView(i, pad.buttons[i]);
|
|
1518
|
-
|
|
1519
|
-
this.#buttons[i] = view;
|
|
1520
|
-
this.#buttonGrid.appendChild(view.el);
|
|
1521
|
-
}
|
|
1522
|
-
}
|
|
1523
|
-
|
|
1524
|
-
/**
|
|
1525
|
-
*
|
|
1526
|
-
* @param {GamepadHandle} pad
|
|
1527
|
-
*/
|
|
1528
|
-
#syncAxisViews(pad) {
|
|
1529
|
-
const count = pad.axes.length;
|
|
1530
|
-
|
|
1531
|
-
if (this.#axes.length === count) {
|
|
1532
|
-
return;
|
|
1533
|
-
}
|
|
1534
|
-
|
|
1535
|
-
this.#axes = [];
|
|
1536
|
-
this.#axisList.textContent = "";
|
|
1537
|
-
|
|
1538
|
-
for (let i = 0; i < count; i++) {
|
|
1539
|
-
const name = AXIS_NAMES[i] !== undefined ? AXIS_NAMES[i] : `axis ${i}`;
|
|
1540
|
-
|
|
1541
|
-
const view = new AxisView(`${i} ${name}`);
|
|
1542
|
-
|
|
1543
|
-
this.#axes[i] = view;
|
|
1544
|
-
this.#axisList.appendChild(view.el);
|
|
1545
|
-
}
|
|
1546
|
-
}
|
|
1547
|
-
|
|
1548
|
-
/**
|
|
1549
|
-
*
|
|
1550
|
-
* @returns {number}
|
|
1551
|
-
*/
|
|
1552
|
-
get deadZoneInner() {
|
|
1553
|
-
return Number.parseFloat(this.#innerInput.value);
|
|
1554
|
-
}
|
|
1555
|
-
|
|
1556
|
-
/**
|
|
1557
|
-
*
|
|
1558
|
-
* @returns {number}
|
|
1559
|
-
*/
|
|
1560
|
-
get deadZoneOuter() {
|
|
1561
|
-
return Number.parseFloat(this.#outerInput.value);
|
|
1562
|
-
}
|
|
1563
|
-
|
|
1564
|
-
/**
|
|
1565
|
-
*
|
|
1566
|
-
* @returns {void}
|
|
1567
|
-
*/
|
|
1568
|
-
update() {
|
|
1569
|
-
const device = this.#device;
|
|
1570
|
-
const pad = device.main;
|
|
1571
|
-
|
|
1572
|
-
this.#syncButtonViews(pad);
|
|
1573
|
-
this.#syncAxisViews(pad);
|
|
1574
|
-
|
|
1575
|
-
this.#layout.update(pad);
|
|
1576
|
-
|
|
1577
|
-
this.#summary.write("connected", String(pad.connected));
|
|
1578
|
-
this.#summary.write("index", String(pad.index));
|
|
1579
|
-
this.#summary.write("id", pad.id !== "" ? pad.id : "-");
|
|
1580
|
-
this.#summary.write("mapping", pad.mapping !== "" ? pad.mapping : "- (browser did not map this pad)");
|
|
1581
|
-
this.#summary.write("read as", pad.layout.name);
|
|
1582
|
-
this.#summary.write("buttons", `${pad.buttons.length} (standard ${GAMEPAD_STANDARD_BUTTON_COUNT})`);
|
|
1583
|
-
this.#summary.write("axes", `${pad.axes.length} (standard ${GAMEPAD_STANDARD_AXIS_COUNT})`);
|
|
1584
|
-
this.#summary.write("known pads", String(device.pads.filter(p => p !== undefined).length));
|
|
1585
|
-
|
|
1586
|
-
const pressed = [];
|
|
1587
|
-
|
|
1588
|
-
const buttonCount = this.#buttons.length;
|
|
1589
|
-
|
|
1590
|
-
for (let i = 0; i < buttonCount; i++) {
|
|
1591
|
-
this.#buttons[i].update(pad.buttonValues[i]);
|
|
1592
|
-
|
|
1593
|
-
if (pad.buttons[i].is_down) {
|
|
1594
|
-
pressed.push(BUTTON_NAMES[i] !== undefined ? BUTTON_NAMES[i] : String(i));
|
|
1595
|
-
}
|
|
1596
|
-
}
|
|
1597
|
-
|
|
1598
|
-
write_text(this.#pressedList, pressed.length > 0 ? `pressed: ${pressed.join(", ")}` : "pressed: nothing");
|
|
1599
|
-
|
|
1600
|
-
const axisCount = this.#axes.length;
|
|
1601
|
-
|
|
1602
|
-
for (let i = 0; i < axisCount; i++) {
|
|
1603
|
-
this.#axes[i].update(pad.axes[i]);
|
|
1604
|
-
}
|
|
1605
|
-
|
|
1606
|
-
const inner = this.deadZoneInner;
|
|
1607
|
-
const outer = this.deadZoneOuter;
|
|
1608
|
-
|
|
1609
|
-
write_text(this.#innerValue, inner.toFixed(2));
|
|
1610
|
-
write_text(this.#outerValue, outer.toFixed(2));
|
|
1611
|
-
|
|
1612
|
-
this.#stickLeft.update(pad.stickLeft, inner, outer);
|
|
1613
|
-
this.#stickRight.update(pad.stickRight, inner, outer);
|
|
1614
|
-
|
|
1615
|
-
this.#timeline.update(pad);
|
|
1616
|
-
|
|
1617
|
-
this.#updateComposition(pad, inner, outer);
|
|
1618
|
-
this.#updatePadRows();
|
|
1619
|
-
|
|
1620
|
-
this.#log.update();
|
|
1621
|
-
}
|
|
1622
|
-
|
|
1623
|
-
/**
|
|
1624
|
-
* The locomotion example from the {@link GamepadDevice} class doc, evaluated live
|
|
1625
|
-
*
|
|
1626
|
-
* @param {GamepadHandle} pad
|
|
1627
|
-
* @param {number} inner
|
|
1628
|
-
* @param {number} outer
|
|
1629
|
-
*/
|
|
1630
|
-
#updateComposition(pad, inner, outer) {
|
|
1631
|
-
const left = pad.stickLeft.value;
|
|
1632
|
-
|
|
1633
|
-
gamepad_write_dpad_vector(this.#dpad, pad);
|
|
1634
|
-
apply_radial_dead_zone(this.#stick, left.x, left.y, inner, outer);
|
|
1635
|
-
|
|
1636
|
-
const stick = this.#stick;
|
|
1637
|
-
const dpad = this.#dpad;
|
|
1638
|
-
|
|
1639
|
-
const x = stick.x !== 0 || stick.y !== 0 ? stick.x : dpad.x;
|
|
1640
|
-
const y = stick.x !== 0 || stick.y !== 0 ? stick.y : dpad.y;
|
|
1641
|
-
|
|
1642
|
-
this.#move.set(x, -y);
|
|
1643
|
-
|
|
1644
|
-
this.#composition.write("dpad vector", `${dpad.x.toFixed(0)}, ${dpad.y.toFixed(0)}`);
|
|
1645
|
-
this.#composition.write("shaped stick", `${stick.x.toFixed(4)}, ${stick.y.toFixed(4)}`);
|
|
1646
|
-
this.#composition.write("fused move (y up)", `${this.#move.x.toFixed(4)}, ${this.#move.y.toFixed(4)}`);
|
|
1647
|
-
}
|
|
1648
|
-
|
|
1649
|
-
#updatePadRows() {
|
|
1650
|
-
const pads = this.#device.pads;
|
|
1651
|
-
|
|
1652
|
-
const rows = this.#padRows;
|
|
1653
|
-
|
|
1654
|
-
const n = pads.length;
|
|
1655
|
-
|
|
1656
|
-
let index = 0;
|
|
1657
|
-
|
|
1658
|
-
for (let i = 0; i < n; i++) {
|
|
1659
|
-
const pad = pads[i];
|
|
1660
|
-
|
|
1661
|
-
if (pad === undefined) {
|
|
1662
|
-
continue;
|
|
1663
|
-
}
|
|
1664
|
-
|
|
1665
|
-
let row = rows.children[index];
|
|
1666
|
-
|
|
1667
|
-
if (row === undefined) {
|
|
1668
|
-
row = make_element("div", "gpt-pad-row", rows);
|
|
1669
|
-
|
|
1670
|
-
make_element("div", "", row);
|
|
1671
|
-
make_element("div", "", row);
|
|
1672
|
-
make_element("div", "", row);
|
|
1673
|
-
}
|
|
1674
|
-
|
|
1675
|
-
const held = [];
|
|
1676
|
-
|
|
1677
|
-
const buttonCount = pad.buttons.length;
|
|
1678
|
-
|
|
1679
|
-
for (let j = 0; j < buttonCount; j++) {
|
|
1680
|
-
if (pad.buttons[j].is_down) {
|
|
1681
|
-
held.push(BUTTON_NAMES[j] !== undefined ? BUTTON_NAMES[j] : String(j));
|
|
1682
|
-
}
|
|
1683
|
-
}
|
|
1684
|
-
|
|
1685
|
-
write_text(row.children[0], `slot ${pad.index}`);
|
|
1686
|
-
write_text(row.children[1], pad.connected ? `connected #${pad.connectionIndex}` : "disconnected");
|
|
1687
|
-
write_text(row.children[2], `${pad.id} ${held.length > 0 ? `[${held.join(" ")}]` : ""}`);
|
|
1688
|
-
|
|
1689
|
-
index++;
|
|
1690
|
-
}
|
|
1691
|
-
|
|
1692
|
-
while (rows.childElementCount > index) {
|
|
1693
|
-
rows.removeChild(rows.lastChild);
|
|
1694
|
-
}
|
|
1695
|
-
}
|
|
1696
|
-
}
|
|
1697
|
-
|
|
1698
|
-
/**
|
|
1699
|
-
* One native {@link Gamepad}, straight from `navigator.getGamepads()`.
|
|
1700
|
-
*/
|
|
1701
|
-
class NativeGamepadCard {
|
|
1702
|
-
|
|
1703
|
-
/**
|
|
1704
|
-
* @readonly
|
|
1705
|
-
* @type {HTMLElement}
|
|
1706
|
-
*/
|
|
1707
|
-
el;
|
|
1708
|
-
|
|
1709
|
-
/**
|
|
1710
|
-
* @type {PropertyTableView}
|
|
1711
|
-
*/
|
|
1712
|
-
#summary;
|
|
1713
|
-
|
|
1714
|
-
/**
|
|
1715
|
-
* @type {HTMLElement}
|
|
1716
|
-
*/
|
|
1717
|
-
#buttonGrid;
|
|
1718
|
-
|
|
1719
|
-
/**
|
|
1720
|
-
* @type {HTMLElement[]}
|
|
1721
|
-
*/
|
|
1722
|
-
#buttonCells = [];
|
|
1723
|
-
|
|
1724
|
-
/**
|
|
1725
|
-
* @type {HTMLElement}
|
|
1726
|
-
*/
|
|
1727
|
-
#axisList;
|
|
1728
|
-
|
|
1729
|
-
/**
|
|
1730
|
-
* @type {AxisView[]}
|
|
1731
|
-
*/
|
|
1732
|
-
#axes = [];
|
|
1733
|
-
|
|
1734
|
-
/**
|
|
1735
|
-
* @type {HTMLElement}
|
|
1736
|
-
*/
|
|
1737
|
-
#rumble;
|
|
1738
|
-
|
|
1739
|
-
constructor() {
|
|
1740
|
-
this.el = make_element("div", "gpt-panel");
|
|
1741
|
-
|
|
1742
|
-
this.#summary = new PropertyTableView([
|
|
1743
|
-
"index",
|
|
1744
|
-
"id",
|
|
1745
|
-
"mapping",
|
|
1746
|
-
"connected",
|
|
1747
|
-
"timestamp",
|
|
1748
|
-
"buttons",
|
|
1749
|
-
"axes",
|
|
1750
|
-
"vibration"
|
|
1751
|
-
]);
|
|
1752
|
-
|
|
1753
|
-
this.el.appendChild(this.#summary.el);
|
|
1754
|
-
|
|
1755
|
-
this.#buttonGrid = make_element("div", "gpt-native-buttons", this.el);
|
|
1756
|
-
this.#buttonGrid.style.marginTop = "8px";
|
|
1757
|
-
|
|
1758
|
-
this.#axisList = make_element("div", "", this.el);
|
|
1759
|
-
this.#axisList.style.marginTop = "8px";
|
|
1760
|
-
|
|
1761
|
-
this.#rumble = make_element("button", "", this.el);
|
|
1762
|
-
this.#rumble.textContent = "rumble";
|
|
1763
|
-
this.#rumble.style.marginTop = "8px";
|
|
1764
|
-
}
|
|
1765
|
-
|
|
1766
|
-
/**
|
|
1767
|
-
*
|
|
1768
|
-
* @param {Gamepad} gamepad
|
|
1769
|
-
* @returns {void}
|
|
1770
|
-
*/
|
|
1771
|
-
update(gamepad) {
|
|
1772
|
-
const buttons = gamepad.buttons;
|
|
1773
|
-
const axes = gamepad.axes;
|
|
1774
|
-
|
|
1775
|
-
const actuator = gamepad.vibrationActuator;
|
|
1776
|
-
|
|
1777
|
-
this.#summary.write("index", String(gamepad.index));
|
|
1778
|
-
this.#summary.write("id", gamepad.id);
|
|
1779
|
-
this.#summary.write("mapping", gamepad.mapping);
|
|
1780
|
-
this.#summary.write("connected", String(gamepad.connected));
|
|
1781
|
-
this.#summary.write("timestamp", gamepad.timestamp.toFixed(1));
|
|
1782
|
-
this.#summary.write("buttons", String(buttons.length));
|
|
1783
|
-
this.#summary.write("axes", String(axes.length));
|
|
1784
|
-
this.#summary.write("vibration", actuator !== undefined && actuator !== null ? actuator.type : "none");
|
|
1785
|
-
|
|
1786
|
-
this.#syncButtonCells(buttons.length);
|
|
1787
|
-
|
|
1788
|
-
for (let i = 0; i < buttons.length; i++) {
|
|
1789
|
-
const button = buttons[i];
|
|
1790
|
-
const cell = this.#buttonCells[i];
|
|
1791
|
-
|
|
1792
|
-
cell.classList.toggle("gpt-down", button.pressed);
|
|
1793
|
-
cell.classList.toggle("gpt-touched", !button.pressed && button.touched);
|
|
1794
|
-
|
|
1795
|
-
write_text(cell, `${i} ${button.value.toFixed(2)}`);
|
|
1796
|
-
}
|
|
1797
|
-
|
|
1798
|
-
this.#syncAxisViews(axes.length);
|
|
1799
|
-
|
|
1800
|
-
for (let i = 0; i < axes.length; i++) {
|
|
1801
|
-
this.#axes[i].update(axes[i]);
|
|
1802
|
-
}
|
|
1803
|
-
|
|
1804
|
-
const canRumble = actuator !== undefined && actuator !== null && typeof actuator.playEffect === "function";
|
|
1805
|
-
|
|
1806
|
-
this.#rumble.disabled = !canRumble;
|
|
1807
|
-
|
|
1808
|
-
if (canRumble) {
|
|
1809
|
-
this.#rumble.onclick = () => {
|
|
1810
|
-
actuator.playEffect("dual-rumble", {
|
|
1811
|
-
duration: 400,
|
|
1812
|
-
strongMagnitude: 1,
|
|
1813
|
-
weakMagnitude: 1
|
|
1814
|
-
});
|
|
1815
|
-
};
|
|
1816
|
-
}
|
|
1817
|
-
}
|
|
1818
|
-
|
|
1819
|
-
/**
|
|
1820
|
-
*
|
|
1821
|
-
* @param {number} count
|
|
1822
|
-
*/
|
|
1823
|
-
#syncButtonCells(count) {
|
|
1824
|
-
if (this.#buttonCells.length === count) {
|
|
1825
|
-
return;
|
|
1826
|
-
}
|
|
1827
|
-
|
|
1828
|
-
this.#buttonCells = [];
|
|
1829
|
-
this.#buttonGrid.textContent = "";
|
|
1830
|
-
|
|
1831
|
-
for (let i = 0; i < count; i++) {
|
|
1832
|
-
this.#buttonCells[i] = make_element("div", "gpt-native-button", this.#buttonGrid);
|
|
1833
|
-
}
|
|
1834
|
-
}
|
|
1835
|
-
|
|
1836
|
-
/**
|
|
1837
|
-
*
|
|
1838
|
-
* @param {number} count
|
|
1839
|
-
*/
|
|
1840
|
-
#syncAxisViews(count) {
|
|
1841
|
-
if (this.#axes.length === count) {
|
|
1842
|
-
return;
|
|
1843
|
-
}
|
|
1844
|
-
|
|
1845
|
-
this.#axes = [];
|
|
1846
|
-
this.#axisList.textContent = "";
|
|
1847
|
-
|
|
1848
|
-
for (let i = 0; i < count; i++) {
|
|
1849
|
-
const view = new AxisView(`axis ${i}`);
|
|
1850
|
-
|
|
1851
|
-
this.#axes[i] = view;
|
|
1852
|
-
this.#axisList.appendChild(view.el);
|
|
1853
|
-
}
|
|
1854
|
-
}
|
|
1855
|
-
}
|
|
1856
|
-
|
|
1857
|
-
/**
|
|
1858
|
-
* Layer 2 - `navigator.getGamepads()` with nothing in front of it.
|
|
1859
|
-
*
|
|
1860
|
-
* Polled from the same animation frame as layer 1 and holding no state of its own, so a difference between the
|
|
1861
|
-
* two panels is a difference the device layer introduced, not a difference in when they looked.
|
|
1862
|
-
*/
|
|
1863
|
-
class NativeLayerView {
|
|
1864
|
-
|
|
1865
|
-
/**
|
|
1866
|
-
* @readonly
|
|
1867
|
-
* @type {HTMLElement}
|
|
1868
|
-
*/
|
|
1869
|
-
el;
|
|
1870
|
-
|
|
1871
|
-
/**
|
|
1872
|
-
* @type {HTMLElement}
|
|
1873
|
-
*/
|
|
1874
|
-
#pads;
|
|
1875
|
-
|
|
1876
|
-
/**
|
|
1877
|
-
* @type {Map<number,NativeGamepadCard>}
|
|
1878
|
-
*/
|
|
1879
|
-
#cards = new Map();
|
|
1880
|
-
|
|
1881
|
-
/**
|
|
1882
|
-
* @type {HTMLElement}
|
|
1883
|
-
*/
|
|
1884
|
-
#status;
|
|
1885
|
-
|
|
1886
|
-
constructor() {
|
|
1887
|
-
this.el = make_element("div", "gpt-layer");
|
|
1888
|
-
|
|
1889
|
-
const head = make_element("div", "gpt-layer-head", this.el);
|
|
1890
|
-
|
|
1891
|
-
const badge = make_element("div", "gpt-layer-badge", head);
|
|
1892
|
-
badge.textContent = "layer 2";
|
|
1893
|
-
|
|
1894
|
-
const title = make_element("h2", "", head);
|
|
1895
|
-
title.textContent = "navigator.getGamepads()";
|
|
1896
|
-
|
|
1897
|
-
const subtitle = make_element("div", "gpt-muted", head);
|
|
1898
|
-
subtitle.textContent = "browser Gamepad API, read directly - no engine in the path";
|
|
1899
|
-
|
|
1900
|
-
this.#status = make_element("div", "gpt-status", head);
|
|
1901
|
-
|
|
1902
|
-
const body = make_element("div", "gpt-layer-body", this.el);
|
|
1903
|
-
|
|
1904
|
-
this.#pads = make_element("div", "gpt-native-pads", body);
|
|
1905
|
-
}
|
|
1906
|
-
|
|
1907
|
-
/**
|
|
1908
|
-
*
|
|
1909
|
-
* @param {(Gamepad|null)[]} gamepads
|
|
1910
|
-
* @returns {void}
|
|
1911
|
-
*/
|
|
1912
|
-
update(gamepads) {
|
|
1913
|
-
let live = 0;
|
|
1914
|
-
|
|
1915
|
-
const seen = new Set();
|
|
1916
|
-
|
|
1917
|
-
const n = gamepads.length;
|
|
1918
|
-
|
|
1919
|
-
for (let i = 0; i < n; i++) {
|
|
1920
|
-
const gamepad = gamepads[i];
|
|
1921
|
-
|
|
1922
|
-
if (gamepad === null || gamepad === undefined) {
|
|
1923
|
-
continue;
|
|
1924
|
-
}
|
|
1925
|
-
|
|
1926
|
-
live++;
|
|
1927
|
-
seen.add(gamepad.index);
|
|
1928
|
-
|
|
1929
|
-
let card = this.#cards.get(gamepad.index);
|
|
1930
|
-
|
|
1931
|
-
if (card === undefined) {
|
|
1932
|
-
card = new NativeGamepadCard();
|
|
1933
|
-
|
|
1934
|
-
this.#cards.set(gamepad.index, card);
|
|
1935
|
-
this.#pads.appendChild(card.el);
|
|
1936
|
-
}
|
|
1937
|
-
|
|
1938
|
-
card.update(gamepad);
|
|
1939
|
-
}
|
|
1940
|
-
|
|
1941
|
-
for (const [index, card] of this.#cards) {
|
|
1942
|
-
if (!seen.has(index)) {
|
|
1943
|
-
this.#pads.removeChild(card.el);
|
|
1944
|
-
this.#cards.delete(index);
|
|
1945
|
-
}
|
|
1946
|
-
}
|
|
1947
|
-
|
|
1948
|
-
write_text(this.#status, `${live} of ${n} slots occupied`);
|
|
1949
|
-
}
|
|
1950
|
-
}
|
|
1951
|
-
|
|
1952
|
-
/**
|
|
1953
|
-
* Diff of the two layers.
|
|
1954
|
-
*
|
|
1955
|
-
* {@link GamepadHandle} promises it presents the hardware's own values in the standard mapping's slots, with
|
|
1956
|
-
* the only correction applied further along in {@link GamepadStick#value}. This asserts that promise against
|
|
1957
|
-
* the hardware every frame, which is the one thing neither layer can show on its own.
|
|
1958
|
-
*
|
|
1959
|
-
* The comparison goes through {@link GamepadHandle#layout}, because on a pad the browser did not map, slot
|
|
1960
|
-
* `i` deliberately does not come from device index `i` - that translation is the whole point of the layout.
|
|
1961
|
-
* What is being checked is that nothing else changed the values on the way through.
|
|
1962
|
-
*/
|
|
1963
|
-
class LayerParityView {
|
|
1964
|
-
|
|
1965
|
-
/**
|
|
1966
|
-
* @readonly
|
|
1967
|
-
* @type {HTMLElement}
|
|
1968
|
-
*/
|
|
1969
|
-
el;
|
|
1970
|
-
|
|
1971
|
-
/**
|
|
1972
|
-
* @type {HTMLElement}
|
|
1973
|
-
*/
|
|
1974
|
-
#status;
|
|
1975
|
-
|
|
1976
|
-
/**
|
|
1977
|
-
* @type {HTMLElement}
|
|
1978
|
-
*/
|
|
1979
|
-
#detail;
|
|
1980
|
-
|
|
1981
|
-
constructor() {
|
|
1982
|
-
this.el = make_element("div", "gpt-sync");
|
|
1983
|
-
|
|
1984
|
-
const title = make_element("div", "", this.el);
|
|
1985
|
-
title.textContent = "layer 1 vs layer 2";
|
|
1986
|
-
|
|
1987
|
-
this.#status = make_element("div", "gpt-status", this.el);
|
|
1988
|
-
this.#detail = make_element("div", "gpt-muted", this.el);
|
|
1989
|
-
}
|
|
1990
|
-
|
|
1991
|
-
/**
|
|
1992
|
-
*
|
|
1993
|
-
* @param {GamepadHandle} main
|
|
1994
|
-
* @param {(Gamepad|null)[]} gamepads
|
|
1995
|
-
* @returns {void}
|
|
1996
|
-
*/
|
|
1997
|
-
update(main, gamepads) {
|
|
1998
|
-
if (!main.connected) {
|
|
1999
|
-
this.#write("", "idle", "main is not bound to any pad");
|
|
2000
|
-
|
|
2001
|
-
return;
|
|
2002
|
-
}
|
|
2003
|
-
|
|
2004
|
-
const source = gamepads[main.index];
|
|
2005
|
-
|
|
2006
|
-
if (source === null || source === undefined) {
|
|
2007
|
-
this.#write("gpt-bad", "no source", `main is bound to slot ${main.index}, which the browser reports as empty`);
|
|
2008
|
-
|
|
2009
|
-
return;
|
|
2010
|
-
}
|
|
2011
|
-
|
|
2012
|
-
const layout = main.layout;
|
|
2013
|
-
|
|
2014
|
-
const mismatches = [];
|
|
2015
|
-
|
|
2016
|
-
const buttonCount = layout.presentedButtonCount(source);
|
|
2017
|
-
|
|
2018
|
-
for (let i = 0; i < buttonCount; i++) {
|
|
2019
|
-
const pressed = layout.isButtonPressed(i, source);
|
|
2020
|
-
|
|
2021
|
-
if (main.buttons[i].is_down !== pressed) {
|
|
2022
|
-
mismatches.push(`button ${i} pressed ${main.buttons[i].is_down} vs ${pressed}`);
|
|
2023
|
-
}
|
|
2024
|
-
|
|
2025
|
-
const value = layout.readButtonValue(i, source);
|
|
2026
|
-
|
|
2027
|
-
if (main.buttonValues[i] !== value) {
|
|
2028
|
-
mismatches.push(`button ${i} value ${main.buttonValues[i]} vs ${value}`);
|
|
2029
|
-
}
|
|
2030
|
-
}
|
|
2031
|
-
|
|
2032
|
-
const axisCount = layout.presentedAxisCount(source);
|
|
2033
|
-
|
|
2034
|
-
for (let i = 0; i < axisCount; i++) {
|
|
2035
|
-
const value = layout.readAxis(i, source);
|
|
2036
|
-
|
|
2037
|
-
if (main.axes[i] !== value) {
|
|
2038
|
-
mismatches.push(`axis ${i} ${main.axes[i]} vs ${value}`);
|
|
2039
|
-
}
|
|
2040
|
-
}
|
|
2041
|
-
|
|
2042
|
-
const through = layout === GAMEPAD_STANDARD_LAYOUT ? "passed through" : `via ${layout.name}`;
|
|
2043
|
-
|
|
2044
|
-
if (mismatches.length === 0) {
|
|
2045
|
-
this.#write("gpt-ok", "mirrored", `slot ${main.index} ${through}: ${buttonCount} buttons and ${axisCount} axes identical`);
|
|
2046
|
-
} else {
|
|
2047
|
-
this.#write("gpt-bad", `${mismatches.length} differ`, mismatches.slice(0, 3).join(" "));
|
|
2048
|
-
}
|
|
2049
|
-
}
|
|
2050
|
-
|
|
2051
|
-
/**
|
|
2052
|
-
*
|
|
2053
|
-
* @param {string} modifier
|
|
2054
|
-
* @param {string} status
|
|
2055
|
-
* @param {string} detail
|
|
2056
|
-
*/
|
|
2057
|
-
#write(modifier, status, detail) {
|
|
2058
|
-
this.#status.className = `gpt-status ${modifier}`;
|
|
2059
|
-
|
|
2060
|
-
write_text(this.#status, status);
|
|
2061
|
-
write_text(this.#detail, detail);
|
|
2062
|
-
}
|
|
2063
|
-
}
|
|
2064
|
-
|
|
2065
|
-
/**
|
|
2066
|
-
* @param {Engine} engine
|
|
2067
|
-
*/
|
|
2068
|
-
function main(engine) {
|
|
2069
|
-
const style = make_element("style", "", document.head);
|
|
2070
|
-
style.textContent = STYLE;
|
|
2071
|
-
|
|
2072
|
-
const root = make_element("div", "gpt-root", document.body);
|
|
2073
|
-
|
|
2074
|
-
const header = make_element("div", "gpt-header", root);
|
|
2075
|
-
|
|
2076
|
-
const title = make_element("h1", "", header);
|
|
2077
|
-
title.textContent = "gamepad tester";
|
|
2078
|
-
|
|
2079
|
-
const subtitle = make_element("div", "gpt-muted", header);
|
|
2080
|
-
subtitle.textContent = "press buttons and move sticks. hardware frame throughout: +x is right, +y is down.";
|
|
2081
|
-
|
|
2082
|
-
const supported = typeof navigator.getGamepads === "function";
|
|
2083
|
-
|
|
2084
|
-
if (!supported) {
|
|
2085
|
-
const warning = make_element("div", "gpt-status gpt-bad", header);
|
|
2086
|
-
warning.textContent = "navigator.getGamepads is not available in this browser";
|
|
2087
|
-
}
|
|
2088
|
-
|
|
2089
|
-
const device = engine.devices.gamepad;
|
|
2090
|
-
|
|
2091
|
-
const engineLayer = new EngineLayerView(device);
|
|
2092
|
-
const parity = new LayerParityView();
|
|
2093
|
-
const nativeLayer = new NativeLayerView();
|
|
2094
|
-
|
|
2095
|
-
root.appendChild(engineLayer.el);
|
|
2096
|
-
root.appendChild(parity.el);
|
|
2097
|
-
root.appendChild(nativeLayer.el);
|
|
2098
|
-
|
|
2099
|
-
/*
|
|
2100
|
-
The device registers its own poll when the engine is constructed, so it has already refreshed by the time
|
|
2101
|
-
this callback runs in the same frame - both layers describe one instant
|
|
2102
|
-
*/
|
|
2103
|
-
function update() {
|
|
2104
|
-
const gamepads = supported ? navigator.getGamepads() : [];
|
|
2105
|
-
|
|
2106
|
-
engineLayer.update();
|
|
2107
|
-
parity.update(device.main, gamepads);
|
|
2108
|
-
nativeLayer.update(gamepads);
|
|
2109
|
-
|
|
2110
|
-
requestAnimationFrame(update);
|
|
2111
|
-
}
|
|
2112
|
-
|
|
2113
|
-
requestAnimationFrame(update);
|
|
2114
|
-
|
|
2115
|
-
window.__gamepad_tester = {
|
|
2116
|
-
engine,
|
|
2117
|
-
device,
|
|
2118
|
-
engineLayer,
|
|
2119
|
-
nativeLayer,
|
|
2120
|
-
parity
|
|
2121
|
-
};
|
|
2122
|
-
}
|
|
2123
|
-
|
|
2124
|
-
EngineHarness.bootstrap().then(main);
|
|
1
|
+
import Vector2 from "../../../../core/geom/Vector2.js";
|
|
2
|
+
import { EngineHarness } from "../../../EngineHarness.js";
|
|
3
|
+
import { apply_radial_dead_zone } from "../../analog/apply_radial_dead_zone.js";
|
|
4
|
+
import { GamepadAxes } from "./GamepadAxes.js";
|
|
5
|
+
import { GamepadButtons } from "./GamepadButtons.js";
|
|
6
|
+
import { GAMEPAD_LAYOUT_ABSENT, GAMEPAD_STANDARD_LAYOUT } from "./GamepadLayout.js";
|
|
7
|
+
import { gamepad_write_dpad_vector } from "./gamepad_write_dpad_vector.js";
|
|
8
|
+
import { GAMEPAD_STANDARD_AXIS_COUNT, GAMEPAD_STANDARD_BUTTON_COUNT } from "./GamepadStandardMapping.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Gamepad tester.
|
|
12
|
+
*
|
|
13
|
+
* Two layers over the same hardware, drawn one above the other so they can be read against each other:
|
|
14
|
+
*
|
|
15
|
+
* - Layer 1 is {@link GamepadDevice}, reached through `engine.devices.gamepad`. It shows what a consumer of the
|
|
16
|
+
* engine sees: the persistent {@link GamepadDevice#main} handle, switches and their press counts, raw axes,
|
|
17
|
+
* per-stick calibration, and the composition the device documents (dead zone + D-pad vector + fusion).
|
|
18
|
+
* - Layer 2 is `navigator.getGamepads()` read directly, with no engine in the path. It shows what the browser
|
|
19
|
+
* reports, unfiltered.
|
|
20
|
+
*
|
|
21
|
+
* Between them sits a parity strip that diffs the two, because the device layer's contract is that `axes` and
|
|
22
|
+
* button values are a byte-exact mirror of the hardware snapshot. Anything that layer changes shows up there.
|
|
23
|
+
*
|
|
24
|
+
* Both layers are read from one animation frame, and the device's own poll runs earlier in that same frame
|
|
25
|
+
* (it registers its callback when the engine is constructed), so the two views describe the same instant.
|
|
26
|
+
*
|
|
27
|
+
* @author Alex Goldring
|
|
28
|
+
* @copyright Company Named Limited (c) 2026
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Button index -> name of the standard mapping, derived so the two never drift apart
|
|
33
|
+
* @readonly
|
|
34
|
+
* @type {string[]}
|
|
35
|
+
*/
|
|
36
|
+
const BUTTON_NAMES = [];
|
|
37
|
+
|
|
38
|
+
for (const name in GamepadButtons) {
|
|
39
|
+
BUTTON_NAMES[GamepadButtons[name]] = name;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* Axis index -> name of the standard mapping
|
|
44
|
+
* @readonly
|
|
45
|
+
* @type {string[]}
|
|
46
|
+
*/
|
|
47
|
+
const AXIS_NAMES = [];
|
|
48
|
+
|
|
49
|
+
for (const name in GamepadAxes) {
|
|
50
|
+
AXIS_NAMES[GamepadAxes[name]] = name;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* Edge length of a stick scope, in CSS pixels
|
|
55
|
+
* @type {number}
|
|
56
|
+
*/
|
|
57
|
+
const SCOPE_SIZE = 176;
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* How many past raw samples a scope draws as a trail. At 60Hz this is about 1.5 seconds, enough to see a
|
|
61
|
+
* snap-back overshoot or a slow drift walk.
|
|
62
|
+
* @type {number}
|
|
63
|
+
*/
|
|
64
|
+
const TRAIL_SAMPLE_COUNT = 90;
|
|
65
|
+
|
|
66
|
+
const TIMELINE_WIDTH = 680;
|
|
67
|
+
const TIMELINE_HEIGHT = 150;
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* About 8 seconds at 60Hz
|
|
71
|
+
* @type {number}
|
|
72
|
+
*/
|
|
73
|
+
const TIMELINE_SAMPLE_COUNT = 480;
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Channels plotted by {@link AxisTimelineView}. Triggers are included because they are the analog inputs that
|
|
77
|
+
* are not axes, and their travel is exactly what a tester is here to look at.
|
|
78
|
+
* @readonly
|
|
79
|
+
*/
|
|
80
|
+
const TIMELINE_CHANNELS = [
|
|
81
|
+
{ label: "left stick x", color: "#4ade80" },
|
|
82
|
+
{ label: "left stick y", color: "#22d3ee" },
|
|
83
|
+
{ label: "right stick x", color: "#f472b6" },
|
|
84
|
+
{ label: "right stick y", color: "#fbbf24" },
|
|
85
|
+
{ label: "left trigger", color: "#a78bfa" },
|
|
86
|
+
{ label: "right trigger", color: "#fb923c" }
|
|
87
|
+
];
|
|
88
|
+
|
|
89
|
+
const MAX_LOG_ENTRIES = 200;
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Standard button indices that form the D-pad, which a non-standard pad may drive from a hat axis instead
|
|
93
|
+
* @readonly
|
|
94
|
+
* @type {number[]}
|
|
95
|
+
*/
|
|
96
|
+
const DPAD_BUTTONS = [
|
|
97
|
+
GamepadButtons.dpad_up,
|
|
98
|
+
GamepadButtons.dpad_right,
|
|
99
|
+
GamepadButtons.dpad_down,
|
|
100
|
+
GamepadButtons.dpad_left
|
|
101
|
+
];
|
|
102
|
+
|
|
103
|
+
const STYLE = `
|
|
104
|
+
.gpt-root {
|
|
105
|
+
position: fixed;
|
|
106
|
+
left: 0;
|
|
107
|
+
top: 0;
|
|
108
|
+
width: 100%;
|
|
109
|
+
height: 100%;
|
|
110
|
+
overflow: auto;
|
|
111
|
+
box-sizing: border-box;
|
|
112
|
+
padding: 16px;
|
|
113
|
+
background: #0f1216;
|
|
114
|
+
color: #d7dee8;
|
|
115
|
+
font: 12px/1.45 "Consolas", "Menlo", monospace;
|
|
116
|
+
z-index: 100;
|
|
117
|
+
}
|
|
118
|
+
.gpt-root h1 {
|
|
119
|
+
margin: 0 0 2px 0;
|
|
120
|
+
font-size: 17px;
|
|
121
|
+
font-weight: 600;
|
|
122
|
+
letter-spacing: 0.4px;
|
|
123
|
+
}
|
|
124
|
+
.gpt-root h2 {
|
|
125
|
+
margin: 0;
|
|
126
|
+
font-size: 13px;
|
|
127
|
+
font-weight: 600;
|
|
128
|
+
letter-spacing: 0.4px;
|
|
129
|
+
}
|
|
130
|
+
.gpt-muted {
|
|
131
|
+
color: #7d8899;
|
|
132
|
+
}
|
|
133
|
+
.gpt-header {
|
|
134
|
+
margin-bottom: 14px;
|
|
135
|
+
}
|
|
136
|
+
.gpt-layer {
|
|
137
|
+
border: 1px solid #262d38;
|
|
138
|
+
border-radius: 6px;
|
|
139
|
+
background: #161a21;
|
|
140
|
+
margin-bottom: 12px;
|
|
141
|
+
}
|
|
142
|
+
.gpt-layer-head {
|
|
143
|
+
display: flex;
|
|
144
|
+
align-items: baseline;
|
|
145
|
+
gap: 10px;
|
|
146
|
+
padding: 8px 12px;
|
|
147
|
+
border-bottom: 1px solid #262d38;
|
|
148
|
+
background: #1a1f28;
|
|
149
|
+
border-radius: 6px 6px 0 0;
|
|
150
|
+
}
|
|
151
|
+
.gpt-layer-badge {
|
|
152
|
+
padding: 1px 7px;
|
|
153
|
+
border-radius: 10px;
|
|
154
|
+
background: #2b3442;
|
|
155
|
+
color: #9fb0c6;
|
|
156
|
+
font-size: 11px;
|
|
157
|
+
}
|
|
158
|
+
.gpt-layer-body {
|
|
159
|
+
padding: 12px;
|
|
160
|
+
display: flex;
|
|
161
|
+
flex-wrap: wrap;
|
|
162
|
+
gap: 12px;
|
|
163
|
+
}
|
|
164
|
+
.gpt-panel {
|
|
165
|
+
border: 1px solid #232a35;
|
|
166
|
+
border-radius: 5px;
|
|
167
|
+
padding: 9px 10px;
|
|
168
|
+
background: #12161c;
|
|
169
|
+
}
|
|
170
|
+
.gpt-panel-title {
|
|
171
|
+
color: #8fa0b6;
|
|
172
|
+
font-size: 11px;
|
|
173
|
+
text-transform: uppercase;
|
|
174
|
+
letter-spacing: 0.7px;
|
|
175
|
+
margin-bottom: 7px;
|
|
176
|
+
}
|
|
177
|
+
.gpt-kv {
|
|
178
|
+
display: grid;
|
|
179
|
+
grid-template-columns: auto 1fr;
|
|
180
|
+
gap: 1px 10px;
|
|
181
|
+
}
|
|
182
|
+
.gpt-kv > .gpt-k {
|
|
183
|
+
color: #7d8899;
|
|
184
|
+
}
|
|
185
|
+
.gpt-kv > .gpt-v {
|
|
186
|
+
color: #d7dee8;
|
|
187
|
+
word-break: break-all;
|
|
188
|
+
}
|
|
189
|
+
.gpt-buttons {
|
|
190
|
+
display: grid;
|
|
191
|
+
grid-template-columns: repeat(auto-fill, minmax(112px, 1fr));
|
|
192
|
+
gap: 5px;
|
|
193
|
+
width: 480px;
|
|
194
|
+
}
|
|
195
|
+
.gpt-button {
|
|
196
|
+
border: 1px solid #232a35;
|
|
197
|
+
border-radius: 4px;
|
|
198
|
+
padding: 4px 6px;
|
|
199
|
+
background: #12161c;
|
|
200
|
+
}
|
|
201
|
+
.gpt-button.gpt-down {
|
|
202
|
+
border-color: #4ade80;
|
|
203
|
+
background: #16241c;
|
|
204
|
+
}
|
|
205
|
+
.gpt-button-head {
|
|
206
|
+
display: flex;
|
|
207
|
+
align-items: center;
|
|
208
|
+
gap: 5px;
|
|
209
|
+
}
|
|
210
|
+
.gpt-pip {
|
|
211
|
+
width: 8px;
|
|
212
|
+
height: 8px;
|
|
213
|
+
border-radius: 50%;
|
|
214
|
+
background: #2b3442;
|
|
215
|
+
flex: none;
|
|
216
|
+
}
|
|
217
|
+
.gpt-down .gpt-pip {
|
|
218
|
+
background: #4ade80;
|
|
219
|
+
box-shadow: 0 0 6px #4ade80;
|
|
220
|
+
}
|
|
221
|
+
.gpt-button-name {
|
|
222
|
+
flex: 1;
|
|
223
|
+
overflow: hidden;
|
|
224
|
+
text-overflow: ellipsis;
|
|
225
|
+
white-space: nowrap;
|
|
226
|
+
}
|
|
227
|
+
.gpt-button-index, .gpt-button-count {
|
|
228
|
+
color: #7d8899;
|
|
229
|
+
font-size: 10px;
|
|
230
|
+
}
|
|
231
|
+
.gpt-bar {
|
|
232
|
+
position: relative;
|
|
233
|
+
height: 5px;
|
|
234
|
+
margin-top: 4px;
|
|
235
|
+
border-radius: 3px;
|
|
236
|
+
background: #1e242e;
|
|
237
|
+
overflow: hidden;
|
|
238
|
+
}
|
|
239
|
+
.gpt-bar-fill {
|
|
240
|
+
position: absolute;
|
|
241
|
+
top: 0;
|
|
242
|
+
height: 100%;
|
|
243
|
+
background: #4ade80;
|
|
244
|
+
}
|
|
245
|
+
.gpt-bar-fill.gpt-signed {
|
|
246
|
+
background: #22d3ee;
|
|
247
|
+
}
|
|
248
|
+
.gpt-axis {
|
|
249
|
+
display: grid;
|
|
250
|
+
grid-template-columns: 92px 1fr 64px;
|
|
251
|
+
align-items: center;
|
|
252
|
+
gap: 8px;
|
|
253
|
+
margin-bottom: 3px;
|
|
254
|
+
}
|
|
255
|
+
.gpt-axis .gpt-bar {
|
|
256
|
+
margin-top: 0;
|
|
257
|
+
height: 8px;
|
|
258
|
+
}
|
|
259
|
+
.gpt-axis-value {
|
|
260
|
+
text-align: right;
|
|
261
|
+
color: #b9c4d3;
|
|
262
|
+
}
|
|
263
|
+
.gpt-sticks {
|
|
264
|
+
display: flex;
|
|
265
|
+
gap: 12px;
|
|
266
|
+
}
|
|
267
|
+
.gpt-stick canvas {
|
|
268
|
+
display: block;
|
|
269
|
+
border: 1px solid #232a35;
|
|
270
|
+
border-radius: 4px;
|
|
271
|
+
background: #0d1014;
|
|
272
|
+
}
|
|
273
|
+
.gpt-legend {
|
|
274
|
+
display: flex;
|
|
275
|
+
flex-wrap: wrap;
|
|
276
|
+
gap: 8px;
|
|
277
|
+
margin-top: 5px;
|
|
278
|
+
font-size: 11px;
|
|
279
|
+
}
|
|
280
|
+
.gpt-legend span:before {
|
|
281
|
+
content: "";
|
|
282
|
+
display: inline-block;
|
|
283
|
+
width: 7px;
|
|
284
|
+
height: 7px;
|
|
285
|
+
border-radius: 50%;
|
|
286
|
+
margin-right: 4px;
|
|
287
|
+
background: currentColor;
|
|
288
|
+
}
|
|
289
|
+
.gpt-controls {
|
|
290
|
+
display: flex;
|
|
291
|
+
flex-direction: column;
|
|
292
|
+
gap: 6px;
|
|
293
|
+
}
|
|
294
|
+
.gpt-control {
|
|
295
|
+
display: grid;
|
|
296
|
+
grid-template-columns: 96px 1fr 44px;
|
|
297
|
+
align-items: center;
|
|
298
|
+
gap: 8px;
|
|
299
|
+
}
|
|
300
|
+
.gpt-root input[type="range"] {
|
|
301
|
+
width: 100%;
|
|
302
|
+
}
|
|
303
|
+
.gpt-root button {
|
|
304
|
+
font: inherit;
|
|
305
|
+
color: #d7dee8;
|
|
306
|
+
background: #232a35;
|
|
307
|
+
border: 1px solid #303a48;
|
|
308
|
+
border-radius: 4px;
|
|
309
|
+
padding: 3px 9px;
|
|
310
|
+
cursor: pointer;
|
|
311
|
+
}
|
|
312
|
+
.gpt-root button:hover {
|
|
313
|
+
background: #2c3543;
|
|
314
|
+
}
|
|
315
|
+
.gpt-log {
|
|
316
|
+
height: 150px;
|
|
317
|
+
overflow: auto;
|
|
318
|
+
background: #0d1014;
|
|
319
|
+
border: 1px solid #232a35;
|
|
320
|
+
border-radius: 4px;
|
|
321
|
+
padding: 6px 8px;
|
|
322
|
+
width: 100%;
|
|
323
|
+
box-sizing: border-box;
|
|
324
|
+
}
|
|
325
|
+
.gpt-log-entry {
|
|
326
|
+
white-space: pre;
|
|
327
|
+
}
|
|
328
|
+
.gpt-sync {
|
|
329
|
+
display: flex;
|
|
330
|
+
align-items: center;
|
|
331
|
+
gap: 10px;
|
|
332
|
+
padding: 7px 12px;
|
|
333
|
+
margin-bottom: 12px;
|
|
334
|
+
border: 1px solid #262d38;
|
|
335
|
+
border-radius: 6px;
|
|
336
|
+
background: #161a21;
|
|
337
|
+
}
|
|
338
|
+
.gpt-status {
|
|
339
|
+
padding: 1px 8px;
|
|
340
|
+
border-radius: 10px;
|
|
341
|
+
font-size: 11px;
|
|
342
|
+
background: #2b3442;
|
|
343
|
+
color: #9fb0c6;
|
|
344
|
+
}
|
|
345
|
+
.gpt-status.gpt-ok {
|
|
346
|
+
background: #16351f;
|
|
347
|
+
color: #4ade80;
|
|
348
|
+
}
|
|
349
|
+
.gpt-status.gpt-bad {
|
|
350
|
+
background: #3a1b1b;
|
|
351
|
+
color: #f87171;
|
|
352
|
+
}
|
|
353
|
+
.gpt-native-pads {
|
|
354
|
+
display: flex;
|
|
355
|
+
flex-wrap: wrap;
|
|
356
|
+
gap: 12px;
|
|
357
|
+
width: 100%;
|
|
358
|
+
}
|
|
359
|
+
.gpt-native-buttons {
|
|
360
|
+
display: grid;
|
|
361
|
+
grid-template-columns: repeat(auto-fill, minmax(84px, 1fr));
|
|
362
|
+
gap: 3px;
|
|
363
|
+
}
|
|
364
|
+
.gpt-native-button {
|
|
365
|
+
display: flex;
|
|
366
|
+
align-items: center;
|
|
367
|
+
gap: 4px;
|
|
368
|
+
padding: 2px 4px;
|
|
369
|
+
border-radius: 3px;
|
|
370
|
+
background: #12161c;
|
|
371
|
+
border: 1px solid #232a35;
|
|
372
|
+
font-size: 11px;
|
|
373
|
+
}
|
|
374
|
+
.gpt-native-button.gpt-down {
|
|
375
|
+
border-color: #4ade80;
|
|
376
|
+
color: #4ade80;
|
|
377
|
+
}
|
|
378
|
+
.gpt-native-button.gpt-touched {
|
|
379
|
+
border-color: #fbbf24;
|
|
380
|
+
}
|
|
381
|
+
.gpt-pads-summary {
|
|
382
|
+
width: 100%;
|
|
383
|
+
}
|
|
384
|
+
.gpt-pad-row {
|
|
385
|
+
display: grid;
|
|
386
|
+
grid-template-columns: 46px 90px 1fr;
|
|
387
|
+
gap: 10px;
|
|
388
|
+
padding: 2px 0;
|
|
389
|
+
border-top: 1px solid #1c222b;
|
|
390
|
+
}
|
|
391
|
+
`;
|
|
392
|
+
|
|
393
|
+
/**
|
|
394
|
+
*
|
|
395
|
+
* @param {string} tag
|
|
396
|
+
* @param {string} className
|
|
397
|
+
* @param {HTMLElement} [parent]
|
|
398
|
+
* @returns {HTMLElement}
|
|
399
|
+
*/
|
|
400
|
+
function make_element(tag, className, parent) {
|
|
401
|
+
const el = document.createElement(tag);
|
|
402
|
+
|
|
403
|
+
if (className !== "") {
|
|
404
|
+
el.className = className;
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
if (parent !== undefined) {
|
|
408
|
+
parent.appendChild(el);
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
return el;
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
/**
|
|
415
|
+
*
|
|
416
|
+
* @param {HTMLElement} el
|
|
417
|
+
* @param {string} text
|
|
418
|
+
* @returns {void}
|
|
419
|
+
*/
|
|
420
|
+
function write_text(el, text) {
|
|
421
|
+
if (el.textContent !== text) {
|
|
422
|
+
el.textContent = text;
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/**
|
|
427
|
+
* Key/value grid where values are addressed by key, saving every panel from holding a field per row.
|
|
428
|
+
*/
|
|
429
|
+
class PropertyTableView {
|
|
430
|
+
|
|
431
|
+
/**
|
|
432
|
+
* @readonly
|
|
433
|
+
* @type {HTMLElement}
|
|
434
|
+
*/
|
|
435
|
+
el;
|
|
436
|
+
|
|
437
|
+
/**
|
|
438
|
+
* @type {Map<string,HTMLElement>}
|
|
439
|
+
*/
|
|
440
|
+
#values = new Map();
|
|
441
|
+
|
|
442
|
+
/**
|
|
443
|
+
*
|
|
444
|
+
* @param {string[]} keys
|
|
445
|
+
*/
|
|
446
|
+
constructor(keys) {
|
|
447
|
+
this.el = make_element("div", "gpt-kv");
|
|
448
|
+
|
|
449
|
+
const n = keys.length;
|
|
450
|
+
|
|
451
|
+
for (let i = 0; i < n; i++) {
|
|
452
|
+
const key = keys[i];
|
|
453
|
+
|
|
454
|
+
const k = make_element("div", "gpt-k", this.el);
|
|
455
|
+
k.textContent = key;
|
|
456
|
+
|
|
457
|
+
const v = make_element("div", "gpt-v", this.el);
|
|
458
|
+
v.textContent = "-";
|
|
459
|
+
|
|
460
|
+
this.#values.set(key, v);
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
/**
|
|
465
|
+
*
|
|
466
|
+
* @param {string} key one of the keys this table was built with
|
|
467
|
+
* @param {string} value
|
|
468
|
+
* @returns {void}
|
|
469
|
+
*/
|
|
470
|
+
write(key, value) {
|
|
471
|
+
write_text(this.#values.get(key), value);
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
/**
|
|
476
|
+
* One button of {@link GamepadHandle}: state, analog travel, and how many times it has been pressed.
|
|
477
|
+
*
|
|
478
|
+
* The press count comes from the switch's own signal rather than from comparing frames, so a button that
|
|
479
|
+
* chatters - firing two presses for one physical push - shows up as a count climbing faster than the presses,
|
|
480
|
+
* which polling this view every frame could not tell you.
|
|
481
|
+
*/
|
|
482
|
+
class ButtonView {
|
|
483
|
+
|
|
484
|
+
/**
|
|
485
|
+
* @readonly
|
|
486
|
+
* @type {HTMLElement}
|
|
487
|
+
*/
|
|
488
|
+
el;
|
|
489
|
+
|
|
490
|
+
/**
|
|
491
|
+
* @type {HTMLElement}
|
|
492
|
+
*/
|
|
493
|
+
#fill;
|
|
494
|
+
|
|
495
|
+
/**
|
|
496
|
+
* @type {HTMLElement}
|
|
497
|
+
*/
|
|
498
|
+
#value;
|
|
499
|
+
|
|
500
|
+
/**
|
|
501
|
+
* @type {HTMLElement}
|
|
502
|
+
*/
|
|
503
|
+
#count;
|
|
504
|
+
|
|
505
|
+
/**
|
|
506
|
+
* @type {number}
|
|
507
|
+
*/
|
|
508
|
+
#pressCount = 0;
|
|
509
|
+
|
|
510
|
+
/**
|
|
511
|
+
* @type {InputDeviceSwitch}
|
|
512
|
+
*/
|
|
513
|
+
#source;
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
*
|
|
517
|
+
* @param {number} index
|
|
518
|
+
* @param {InputDeviceSwitch} button
|
|
519
|
+
*/
|
|
520
|
+
constructor(index, button) {
|
|
521
|
+
this.#source = button;
|
|
522
|
+
|
|
523
|
+
this.el = make_element("div", "gpt-button");
|
|
524
|
+
|
|
525
|
+
const head = make_element("div", "gpt-button-head", this.el);
|
|
526
|
+
|
|
527
|
+
make_element("div", "gpt-pip", head);
|
|
528
|
+
|
|
529
|
+
const name = make_element("div", "gpt-button-name", head);
|
|
530
|
+
name.textContent = BUTTON_NAMES[index] !== undefined ? BUTTON_NAMES[index] : "extra";
|
|
531
|
+
|
|
532
|
+
const indexLabel = make_element("div", "gpt-button-index", head);
|
|
533
|
+
indexLabel.textContent = String(index);
|
|
534
|
+
|
|
535
|
+
const bar = make_element("div", "gpt-bar", this.el);
|
|
536
|
+
this.#fill = make_element("div", "gpt-bar-fill", bar);
|
|
537
|
+
|
|
538
|
+
const foot = make_element("div", "gpt-button-head", this.el);
|
|
539
|
+
|
|
540
|
+
this.#value = make_element("div", "gpt-button-name gpt-muted", foot);
|
|
541
|
+
this.#count = make_element("div", "gpt-button-count", foot);
|
|
542
|
+
|
|
543
|
+
button.down.add(this.#handleDown);
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
#handleDown = () => {
|
|
547
|
+
this.#pressCount++;
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
/**
|
|
551
|
+
* Stop counting presses. Used when the grid is rebuilt for a handle with a different button count.
|
|
552
|
+
* @returns {void}
|
|
553
|
+
*/
|
|
554
|
+
dispose() {
|
|
555
|
+
this.#source.down.remove(this.#handleDown);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
/**
|
|
559
|
+
*
|
|
560
|
+
* @param {number} value analog travel in [0,1]
|
|
561
|
+
* @returns {void}
|
|
562
|
+
*/
|
|
563
|
+
update(value) {
|
|
564
|
+
const is_down = this.#source.is_down;
|
|
565
|
+
|
|
566
|
+
this.el.classList.toggle("gpt-down", is_down);
|
|
567
|
+
|
|
568
|
+
const width = `${(value * 100).toFixed(1)}%`;
|
|
569
|
+
|
|
570
|
+
if (this.#fill.style.width !== width) {
|
|
571
|
+
this.#fill.style.width = width;
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
write_text(this.#value, value.toFixed(3));
|
|
575
|
+
write_text(this.#count, `x${this.#pressCount}`);
|
|
576
|
+
}
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
/**
|
|
580
|
+
* A signed [-1,1] bar with a numeric readout, drawn from the middle out.
|
|
581
|
+
*/
|
|
582
|
+
class AxisView {
|
|
583
|
+
|
|
584
|
+
/**
|
|
585
|
+
* @readonly
|
|
586
|
+
* @type {HTMLElement}
|
|
587
|
+
*/
|
|
588
|
+
el;
|
|
589
|
+
|
|
590
|
+
/**
|
|
591
|
+
* @type {HTMLElement}
|
|
592
|
+
*/
|
|
593
|
+
#fill;
|
|
594
|
+
|
|
595
|
+
/**
|
|
596
|
+
* @type {HTMLElement}
|
|
597
|
+
*/
|
|
598
|
+
#value;
|
|
599
|
+
|
|
600
|
+
/**
|
|
601
|
+
*
|
|
602
|
+
* @param {string} label
|
|
603
|
+
*/
|
|
604
|
+
constructor(label) {
|
|
605
|
+
this.el = make_element("div", "gpt-axis");
|
|
606
|
+
|
|
607
|
+
const name = make_element("div", "", this.el);
|
|
608
|
+
name.textContent = label;
|
|
609
|
+
|
|
610
|
+
const bar = make_element("div", "gpt-bar", this.el);
|
|
611
|
+
this.#fill = make_element("div", "gpt-bar-fill gpt-signed", bar);
|
|
612
|
+
|
|
613
|
+
this.#value = make_element("div", "gpt-axis-value", this.el);
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
/**
|
|
617
|
+
*
|
|
618
|
+
* @param {number} value
|
|
619
|
+
* @returns {void}
|
|
620
|
+
*/
|
|
621
|
+
update(value) {
|
|
622
|
+
const half = Math.min(Math.abs(value), 1) * 50;
|
|
623
|
+
|
|
624
|
+
const left = value < 0 ? `${50 - half}%` : "50%";
|
|
625
|
+
const width = `${half}%`;
|
|
626
|
+
|
|
627
|
+
if (this.#fill.style.left !== left) {
|
|
628
|
+
this.#fill.style.left = left;
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
if (this.#fill.style.width !== width) {
|
|
632
|
+
this.#fill.style.width = width;
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
write_text(this.#value, value.toFixed(4));
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
/**
|
|
640
|
+
* 2D scope for one {@link GamepadStick}.
|
|
641
|
+
*
|
|
642
|
+
* Drawn in the hardware frame, so +y is down and the canvas needs no flip. Four things are plotted on top of
|
|
643
|
+
* each other, and the point of the view is that they are usually not in the same place:
|
|
644
|
+
*
|
|
645
|
+
* - the raw hardware value, with a trail of where it has just been;
|
|
646
|
+
* - the learned rest position and noise radius, which is the correction the device applies;
|
|
647
|
+
* - the calibrated value the engine hands to gameplay;
|
|
648
|
+
* - the same value after a gameplay dead zone, which is what a game would actually move on.
|
|
649
|
+
*/
|
|
650
|
+
class StickScopeView {
|
|
651
|
+
|
|
652
|
+
/**
|
|
653
|
+
* @readonly
|
|
654
|
+
* @type {HTMLElement}
|
|
655
|
+
*/
|
|
656
|
+
el;
|
|
657
|
+
|
|
658
|
+
/**
|
|
659
|
+
* @type {CanvasRenderingContext2D}
|
|
660
|
+
*/
|
|
661
|
+
#ctx;
|
|
662
|
+
|
|
663
|
+
/**
|
|
664
|
+
* @type {PropertyTableView}
|
|
665
|
+
*/
|
|
666
|
+
#properties;
|
|
667
|
+
|
|
668
|
+
/**
|
|
669
|
+
* Interleaved x,y of past raw samples, used as a ring buffer
|
|
670
|
+
* @type {Float32Array}
|
|
671
|
+
*/
|
|
672
|
+
#trail = new Float32Array(TRAIL_SAMPLE_COUNT * 2);
|
|
673
|
+
|
|
674
|
+
/**
|
|
675
|
+
* @type {number}
|
|
676
|
+
*/
|
|
677
|
+
#trailCursor = 0;
|
|
678
|
+
|
|
679
|
+
/**
|
|
680
|
+
* @type {number}
|
|
681
|
+
*/
|
|
682
|
+
#trailCount = 0;
|
|
683
|
+
|
|
684
|
+
/**
|
|
685
|
+
* @type {Vector2}
|
|
686
|
+
*/
|
|
687
|
+
#shaped = new Vector2();
|
|
688
|
+
|
|
689
|
+
/**
|
|
690
|
+
*
|
|
691
|
+
* @param {string} label
|
|
692
|
+
*/
|
|
693
|
+
constructor(label) {
|
|
694
|
+
this.el = make_element("div", "gpt-panel gpt-stick");
|
|
695
|
+
|
|
696
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
697
|
+
title.textContent = label;
|
|
698
|
+
|
|
699
|
+
const canvas = make_element("canvas", "", this.el);
|
|
700
|
+
|
|
701
|
+
const dpr = window.devicePixelRatio;
|
|
702
|
+
|
|
703
|
+
canvas.width = SCOPE_SIZE * dpr;
|
|
704
|
+
canvas.height = SCOPE_SIZE * dpr;
|
|
705
|
+
canvas.style.width = `${SCOPE_SIZE}px`;
|
|
706
|
+
canvas.style.height = `${SCOPE_SIZE}px`;
|
|
707
|
+
|
|
708
|
+
this.#ctx = canvas.getContext("2d");
|
|
709
|
+
this.#ctx.scale(dpr, dpr);
|
|
710
|
+
|
|
711
|
+
const legend = make_element("div", "gpt-legend", this.el);
|
|
712
|
+
|
|
713
|
+
const raw = make_element("span", "", legend);
|
|
714
|
+
raw.textContent = "raw";
|
|
715
|
+
raw.style.color = "#7d8899";
|
|
716
|
+
|
|
717
|
+
const value = make_element("span", "", legend);
|
|
718
|
+
value.textContent = "calibrated";
|
|
719
|
+
value.style.color = "#4ade80";
|
|
720
|
+
|
|
721
|
+
const shaped = make_element("span", "", legend);
|
|
722
|
+
shaped.textContent = "dead zoned";
|
|
723
|
+
shaped.style.color = "#fbbf24";
|
|
724
|
+
|
|
725
|
+
this.#properties = new PropertyTableView([
|
|
726
|
+
"raw",
|
|
727
|
+
"value",
|
|
728
|
+
"magnitude",
|
|
729
|
+
"dead zoned",
|
|
730
|
+
"center",
|
|
731
|
+
"noise radius",
|
|
732
|
+
"locked"
|
|
733
|
+
]);
|
|
734
|
+
|
|
735
|
+
this.el.appendChild(this.#properties.el);
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
/**
|
|
739
|
+
*
|
|
740
|
+
* @param {GamepadStick} stick
|
|
741
|
+
* @param {number} inner gameplay dead zone, inner bound
|
|
742
|
+
* @param {number} outer gameplay dead zone, outer bound
|
|
743
|
+
* @returns {void}
|
|
744
|
+
*/
|
|
745
|
+
update(stick, inner, outer) {
|
|
746
|
+
const raw = stick.raw;
|
|
747
|
+
const value = stick.value;
|
|
748
|
+
const calibration = stick.calibration;
|
|
749
|
+
|
|
750
|
+
apply_radial_dead_zone(this.#shaped, value.x, value.y, inner, outer);
|
|
751
|
+
|
|
752
|
+
const trail = this.#trail;
|
|
753
|
+
|
|
754
|
+
trail[this.#trailCursor * 2] = raw.x;
|
|
755
|
+
trail[this.#trailCursor * 2 + 1] = raw.y;
|
|
756
|
+
|
|
757
|
+
this.#trailCursor = (this.#trailCursor + 1) % TRAIL_SAMPLE_COUNT;
|
|
758
|
+
this.#trailCount = Math.min(this.#trailCount + 1, TRAIL_SAMPLE_COUNT);
|
|
759
|
+
|
|
760
|
+
this.#draw(stick);
|
|
761
|
+
|
|
762
|
+
this.#properties.write("raw", `${raw.x.toFixed(4)}, ${raw.y.toFixed(4)}`);
|
|
763
|
+
this.#properties.write("value", `${value.x.toFixed(4)}, ${value.y.toFixed(4)}`);
|
|
764
|
+
this.#properties.write("magnitude", value.length().toFixed(4));
|
|
765
|
+
this.#properties.write("dead zoned", `${this.#shaped.x.toFixed(4)}, ${this.#shaped.y.toFixed(4)}`);
|
|
766
|
+
this.#properties.write("center", `${calibration.center.x.toFixed(4)}, ${calibration.center.y.toFixed(4)}`);
|
|
767
|
+
this.#properties.write("noise radius", calibration.noiseRadius.toFixed(4));
|
|
768
|
+
this.#properties.write("locked", String(calibration.locked));
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
/**
|
|
772
|
+
*
|
|
773
|
+
* @param {number} v stick coordinate in [-1,1]
|
|
774
|
+
* @returns {number} canvas coordinate
|
|
775
|
+
*/
|
|
776
|
+
#project(v) {
|
|
777
|
+
return (v + 1) * 0.5 * SCOPE_SIZE;
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
/**
|
|
781
|
+
*
|
|
782
|
+
* @param {GamepadStick} stick
|
|
783
|
+
*/
|
|
784
|
+
#draw(stick) {
|
|
785
|
+
const ctx = this.#ctx;
|
|
786
|
+
|
|
787
|
+
const half = SCOPE_SIZE / 2;
|
|
788
|
+
|
|
789
|
+
ctx.clearRect(0, 0, SCOPE_SIZE, SCOPE_SIZE);
|
|
790
|
+
|
|
791
|
+
// gate
|
|
792
|
+
ctx.strokeStyle = "#232a35";
|
|
793
|
+
ctx.lineWidth = 1;
|
|
794
|
+
|
|
795
|
+
ctx.beginPath();
|
|
796
|
+
ctx.moveTo(0, half);
|
|
797
|
+
ctx.lineTo(SCOPE_SIZE, half);
|
|
798
|
+
ctx.moveTo(half, 0);
|
|
799
|
+
ctx.lineTo(half, SCOPE_SIZE);
|
|
800
|
+
ctx.stroke();
|
|
801
|
+
|
|
802
|
+
ctx.beginPath();
|
|
803
|
+
ctx.arc(half, half, half - 1, 0, Math.PI * 2);
|
|
804
|
+
ctx.stroke();
|
|
805
|
+
|
|
806
|
+
// learned rest position and noise radius
|
|
807
|
+
const calibration = stick.calibration;
|
|
808
|
+
|
|
809
|
+
const cx = this.#project(calibration.center.x);
|
|
810
|
+
const cy = this.#project(calibration.center.y);
|
|
811
|
+
|
|
812
|
+
ctx.strokeStyle = "#556070";
|
|
813
|
+
ctx.setLineDash([3, 3]);
|
|
814
|
+
|
|
815
|
+
ctx.beginPath();
|
|
816
|
+
ctx.arc(cx, cy, Math.max(calibration.noiseRadius * half, 1.5), 0, Math.PI * 2);
|
|
817
|
+
ctx.stroke();
|
|
818
|
+
|
|
819
|
+
ctx.setLineDash([]);
|
|
820
|
+
|
|
821
|
+
// trail of raw samples, oldest first
|
|
822
|
+
const trail = this.#trail;
|
|
823
|
+
const count = this.#trailCount;
|
|
824
|
+
|
|
825
|
+
ctx.lineWidth = 1;
|
|
826
|
+
|
|
827
|
+
for (let i = 1; i < count; i++) {
|
|
828
|
+
const previous = (this.#trailCursor - count + i - 1 + TRAIL_SAMPLE_COUNT * 2) % TRAIL_SAMPLE_COUNT;
|
|
829
|
+
const current = (this.#trailCursor - count + i + TRAIL_SAMPLE_COUNT * 2) % TRAIL_SAMPLE_COUNT;
|
|
830
|
+
|
|
831
|
+
ctx.strokeStyle = `rgba(125, 136, 153, ${(i / count) * 0.8})`;
|
|
832
|
+
|
|
833
|
+
ctx.beginPath();
|
|
834
|
+
ctx.moveTo(this.#project(trail[previous * 2]), this.#project(trail[previous * 2 + 1]));
|
|
835
|
+
ctx.lineTo(this.#project(trail[current * 2]), this.#project(trail[current * 2 + 1]));
|
|
836
|
+
ctx.stroke();
|
|
837
|
+
}
|
|
838
|
+
|
|
839
|
+
this.#dot(this.#project(stick.raw.x), this.#project(stick.raw.y), 4, "#9fb0c6");
|
|
840
|
+
this.#dot(this.#project(this.#shaped.x), this.#project(this.#shaped.y), 3, "#fbbf24");
|
|
841
|
+
this.#dot(this.#project(stick.value.x), this.#project(stick.value.y), 3, "#4ade80");
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
/**
|
|
845
|
+
*
|
|
846
|
+
* @param {number} x
|
|
847
|
+
* @param {number} y
|
|
848
|
+
* @param {number} radius
|
|
849
|
+
* @param {string} color
|
|
850
|
+
*/
|
|
851
|
+
#dot(x, y, radius, color) {
|
|
852
|
+
const ctx = this.#ctx;
|
|
853
|
+
|
|
854
|
+
ctx.fillStyle = color;
|
|
855
|
+
|
|
856
|
+
ctx.beginPath();
|
|
857
|
+
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
|
858
|
+
ctx.fill();
|
|
859
|
+
}
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
/**
|
|
863
|
+
* Scrolling plot of the analog channels over the last few seconds.
|
|
864
|
+
*
|
|
865
|
+
* A scope shows where a stick is, this shows how it got there: snap-back overshoot, trigger travel, and the
|
|
866
|
+
* flat line of a calibrated stick at rest are all shapes in time rather than positions.
|
|
867
|
+
*/
|
|
868
|
+
class AxisTimelineView {
|
|
869
|
+
|
|
870
|
+
/**
|
|
871
|
+
* @readonly
|
|
872
|
+
* @type {HTMLElement}
|
|
873
|
+
*/
|
|
874
|
+
el;
|
|
875
|
+
|
|
876
|
+
/**
|
|
877
|
+
* @type {CanvasRenderingContext2D}
|
|
878
|
+
*/
|
|
879
|
+
#ctx;
|
|
880
|
+
|
|
881
|
+
/**
|
|
882
|
+
* One row per channel of {@link TIMELINE_CHANNELS}, each a ring buffer sharing {@link #cursor}
|
|
883
|
+
* @type {Float32Array[]}
|
|
884
|
+
*/
|
|
885
|
+
#channels = [];
|
|
886
|
+
|
|
887
|
+
/**
|
|
888
|
+
* @type {number}
|
|
889
|
+
*/
|
|
890
|
+
#cursor = 0;
|
|
891
|
+
|
|
892
|
+
/**
|
|
893
|
+
* @type {number}
|
|
894
|
+
*/
|
|
895
|
+
#count = 0;
|
|
896
|
+
|
|
897
|
+
constructor() {
|
|
898
|
+
this.el = make_element("div", "gpt-panel");
|
|
899
|
+
|
|
900
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
901
|
+
title.textContent = "analog channels over time";
|
|
902
|
+
|
|
903
|
+
const canvas = make_element("canvas", "", this.el);
|
|
904
|
+
|
|
905
|
+
const dpr = window.devicePixelRatio;
|
|
906
|
+
|
|
907
|
+
canvas.width = TIMELINE_WIDTH * dpr;
|
|
908
|
+
canvas.height = TIMELINE_HEIGHT * dpr;
|
|
909
|
+
canvas.style.width = `${TIMELINE_WIDTH}px`;
|
|
910
|
+
canvas.style.height = `${TIMELINE_HEIGHT}px`;
|
|
911
|
+
canvas.style.display = "block";
|
|
912
|
+
canvas.style.background = "#0d1014";
|
|
913
|
+
canvas.style.borderRadius = "4px";
|
|
914
|
+
|
|
915
|
+
this.#ctx = canvas.getContext("2d");
|
|
916
|
+
this.#ctx.scale(dpr, dpr);
|
|
917
|
+
|
|
918
|
+
const legend = make_element("div", "gpt-legend", this.el);
|
|
919
|
+
|
|
920
|
+
const n = TIMELINE_CHANNELS.length;
|
|
921
|
+
|
|
922
|
+
for (let i = 0; i < n; i++) {
|
|
923
|
+
const channel = TIMELINE_CHANNELS[i];
|
|
924
|
+
|
|
925
|
+
this.#channels[i] = new Float32Array(TIMELINE_SAMPLE_COUNT);
|
|
926
|
+
|
|
927
|
+
const entry = make_element("span", "", legend);
|
|
928
|
+
entry.textContent = channel.label;
|
|
929
|
+
entry.style.color = channel.color;
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
/**
|
|
934
|
+
*
|
|
935
|
+
* @param {GamepadHandle} pad
|
|
936
|
+
* @returns {void}
|
|
937
|
+
*/
|
|
938
|
+
update(pad) {
|
|
939
|
+
const axes = pad.axes;
|
|
940
|
+
const buttonValues = pad.buttonValues;
|
|
941
|
+
|
|
942
|
+
const cursor = this.#cursor;
|
|
943
|
+
|
|
944
|
+
this.#channels[0][cursor] = axes[GamepadAxes.left_stick_x];
|
|
945
|
+
this.#channels[1][cursor] = axes[GamepadAxes.left_stick_y];
|
|
946
|
+
this.#channels[2][cursor] = axes[GamepadAxes.right_stick_x];
|
|
947
|
+
this.#channels[3][cursor] = axes[GamepadAxes.right_stick_y];
|
|
948
|
+
this.#channels[4][cursor] = buttonValues[GamepadButtons.left_trigger];
|
|
949
|
+
this.#channels[5][cursor] = buttonValues[GamepadButtons.right_trigger];
|
|
950
|
+
|
|
951
|
+
this.#cursor = (cursor + 1) % TIMELINE_SAMPLE_COUNT;
|
|
952
|
+
this.#count = Math.min(this.#count + 1, TIMELINE_SAMPLE_COUNT);
|
|
953
|
+
|
|
954
|
+
this.#draw();
|
|
955
|
+
}
|
|
956
|
+
|
|
957
|
+
#draw() {
|
|
958
|
+
const ctx = this.#ctx;
|
|
959
|
+
|
|
960
|
+
ctx.clearRect(0, 0, TIMELINE_WIDTH, TIMELINE_HEIGHT);
|
|
961
|
+
|
|
962
|
+
// zero line and unit bounds
|
|
963
|
+
ctx.strokeStyle = "#232a35";
|
|
964
|
+
ctx.lineWidth = 1;
|
|
965
|
+
|
|
966
|
+
ctx.beginPath();
|
|
967
|
+
ctx.moveTo(0, TIMELINE_HEIGHT * 0.5);
|
|
968
|
+
ctx.lineTo(TIMELINE_WIDTH, TIMELINE_HEIGHT * 0.5);
|
|
969
|
+
ctx.stroke();
|
|
970
|
+
|
|
971
|
+
const count = this.#count;
|
|
972
|
+
|
|
973
|
+
if (count < 2) {
|
|
974
|
+
return;
|
|
975
|
+
}
|
|
976
|
+
|
|
977
|
+
const step = TIMELINE_WIDTH / (TIMELINE_SAMPLE_COUNT - 1);
|
|
978
|
+
|
|
979
|
+
const n = this.#channels.length;
|
|
980
|
+
|
|
981
|
+
for (let i = 0; i < n; i++) {
|
|
982
|
+
const samples = this.#channels[i];
|
|
983
|
+
|
|
984
|
+
ctx.strokeStyle = TIMELINE_CHANNELS[i].color;
|
|
985
|
+
ctx.beginPath();
|
|
986
|
+
|
|
987
|
+
for (let j = 0; j < count; j++) {
|
|
988
|
+
const index = (this.#cursor - count + j + TIMELINE_SAMPLE_COUNT * 2) % TIMELINE_SAMPLE_COUNT;
|
|
989
|
+
|
|
990
|
+
const x = j * step;
|
|
991
|
+
const y = (1 - samples[index]) * 0.5 * TIMELINE_HEIGHT;
|
|
992
|
+
|
|
993
|
+
if (j === 0) {
|
|
994
|
+
ctx.moveTo(x, y);
|
|
995
|
+
} else {
|
|
996
|
+
ctx.lineTo(x, y);
|
|
997
|
+
}
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
ctx.stroke();
|
|
1001
|
+
}
|
|
1002
|
+
}
|
|
1003
|
+
}
|
|
1004
|
+
|
|
1005
|
+
/**
|
|
1006
|
+
* Newest-first log of the device's signals.
|
|
1007
|
+
*
|
|
1008
|
+
* Everything here arrives by subscription rather than by sampling, so it records what a consumer bound to these
|
|
1009
|
+
* signals would have received - including presses too short to survive being sampled once a frame.
|
|
1010
|
+
*/
|
|
1011
|
+
class EventLogView {
|
|
1012
|
+
|
|
1013
|
+
/**
|
|
1014
|
+
* @readonly
|
|
1015
|
+
* @type {HTMLElement}
|
|
1016
|
+
*/
|
|
1017
|
+
el;
|
|
1018
|
+
|
|
1019
|
+
/**
|
|
1020
|
+
* @type {HTMLElement}
|
|
1021
|
+
*/
|
|
1022
|
+
#entries;
|
|
1023
|
+
|
|
1024
|
+
/**
|
|
1025
|
+
* @type {number}
|
|
1026
|
+
*/
|
|
1027
|
+
#startTime = performance.now();
|
|
1028
|
+
|
|
1029
|
+
/**
|
|
1030
|
+
* Axis signals fire at hardware sample rate on a drifting pad, so they are counted rather than logged
|
|
1031
|
+
* @type {number}
|
|
1032
|
+
*/
|
|
1033
|
+
#axisEventCount = 0;
|
|
1034
|
+
|
|
1035
|
+
/**
|
|
1036
|
+
* @type {PropertyTableView}
|
|
1037
|
+
*/
|
|
1038
|
+
#counters;
|
|
1039
|
+
|
|
1040
|
+
/**
|
|
1041
|
+
* @type {number}
|
|
1042
|
+
*/
|
|
1043
|
+
#downCount = 0;
|
|
1044
|
+
|
|
1045
|
+
/**
|
|
1046
|
+
* @type {number}
|
|
1047
|
+
*/
|
|
1048
|
+
#upCount = 0;
|
|
1049
|
+
|
|
1050
|
+
/**
|
|
1051
|
+
*
|
|
1052
|
+
* @param {GamepadDevice} device
|
|
1053
|
+
*/
|
|
1054
|
+
constructor(device) {
|
|
1055
|
+
this.el = make_element("div", "gpt-panel gpt-pads-summary");
|
|
1056
|
+
|
|
1057
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
1058
|
+
title.textContent = "device signals";
|
|
1059
|
+
|
|
1060
|
+
this.#counters = new PropertyTableView(["down", "up", "axis"]);
|
|
1061
|
+
this.el.appendChild(this.#counters.el);
|
|
1062
|
+
|
|
1063
|
+
this.#entries = make_element("div", "gpt-log", this.el);
|
|
1064
|
+
|
|
1065
|
+
device.on.connected.add(pad => {
|
|
1066
|
+
this.#write(`connected pad ${pad.index} "${pad.id}" mapping="${pad.mapping}"`);
|
|
1067
|
+
});
|
|
1068
|
+
|
|
1069
|
+
device.on.disconnected.add(pad => {
|
|
1070
|
+
this.#write(`disconnected pad ${pad.index} "${pad.id}"`);
|
|
1071
|
+
});
|
|
1072
|
+
|
|
1073
|
+
device.on.down.add((buttonIndex, pad) => {
|
|
1074
|
+
this.#downCount++;
|
|
1075
|
+
this.#write(`down pad ${pad.index} button ${buttonIndex} ${this.#buttonName(buttonIndex)}`);
|
|
1076
|
+
});
|
|
1077
|
+
|
|
1078
|
+
device.on.up.add((buttonIndex, pad) => {
|
|
1079
|
+
this.#upCount++;
|
|
1080
|
+
this.#write(`up pad ${pad.index} button ${buttonIndex} ${this.#buttonName(buttonIndex)}`);
|
|
1081
|
+
});
|
|
1082
|
+
|
|
1083
|
+
device.on.axis.add(() => {
|
|
1084
|
+
this.#axisEventCount++;
|
|
1085
|
+
});
|
|
1086
|
+
}
|
|
1087
|
+
|
|
1088
|
+
/**
|
|
1089
|
+
*
|
|
1090
|
+
* @param {number} index
|
|
1091
|
+
* @returns {string}
|
|
1092
|
+
*/
|
|
1093
|
+
#buttonName(index) {
|
|
1094
|
+
return BUTTON_NAMES[index] !== undefined ? BUTTON_NAMES[index] : "";
|
|
1095
|
+
}
|
|
1096
|
+
|
|
1097
|
+
/**
|
|
1098
|
+
*
|
|
1099
|
+
* @param {string} text
|
|
1100
|
+
*/
|
|
1101
|
+
#write(text) {
|
|
1102
|
+
const seconds = (performance.now() - this.#startTime) / 1000;
|
|
1103
|
+
|
|
1104
|
+
const entry = make_element("div", "gpt-log-entry");
|
|
1105
|
+
entry.textContent = `${seconds.toFixed(3).padStart(9)} ${text}`;
|
|
1106
|
+
|
|
1107
|
+
this.#entries.insertBefore(entry, this.#entries.firstChild);
|
|
1108
|
+
|
|
1109
|
+
while (this.#entries.childElementCount > MAX_LOG_ENTRIES) {
|
|
1110
|
+
this.#entries.removeChild(this.#entries.lastChild);
|
|
1111
|
+
}
|
|
1112
|
+
}
|
|
1113
|
+
|
|
1114
|
+
/**
|
|
1115
|
+
*
|
|
1116
|
+
* @returns {void}
|
|
1117
|
+
*/
|
|
1118
|
+
update() {
|
|
1119
|
+
this.#counters.write("down", String(this.#downCount));
|
|
1120
|
+
this.#counters.write("up", String(this.#upCount));
|
|
1121
|
+
this.#counters.write("axis", String(this.#axisEventCount));
|
|
1122
|
+
}
|
|
1123
|
+
}
|
|
1124
|
+
|
|
1125
|
+
/**
|
|
1126
|
+
* Which device input each standard input is being read from.
|
|
1127
|
+
*
|
|
1128
|
+
* The thing you want when a pad misbehaves: a browser that has not recognised a device reports its inputs in
|
|
1129
|
+
* the device's own order, and this is the translation being applied to get back to the standard mapping.
|
|
1130
|
+
* Read it against layer 2's raw indices to check an entry, or to write a new one.
|
|
1131
|
+
*/
|
|
1132
|
+
class LayoutView {
|
|
1133
|
+
|
|
1134
|
+
/**
|
|
1135
|
+
* @readonly
|
|
1136
|
+
* @type {HTMLElement}
|
|
1137
|
+
*/
|
|
1138
|
+
el;
|
|
1139
|
+
|
|
1140
|
+
/**
|
|
1141
|
+
* @type {HTMLElement}
|
|
1142
|
+
*/
|
|
1143
|
+
#body;
|
|
1144
|
+
|
|
1145
|
+
/**
|
|
1146
|
+
* Layout the body was built for, so it is rebuilt only when the pad starts being read differently
|
|
1147
|
+
* @type {GamepadLayout|undefined}
|
|
1148
|
+
*/
|
|
1149
|
+
#rendered = undefined;
|
|
1150
|
+
|
|
1151
|
+
constructor() {
|
|
1152
|
+
this.el = make_element("div", "gpt-panel");
|
|
1153
|
+
|
|
1154
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
1155
|
+
title.textContent = "resolved layout";
|
|
1156
|
+
|
|
1157
|
+
this.#body = make_element("div", "gpt-kv", this.el);
|
|
1158
|
+
}
|
|
1159
|
+
|
|
1160
|
+
/**
|
|
1161
|
+
*
|
|
1162
|
+
* @param {GamepadHandle} pad
|
|
1163
|
+
* @returns {void}
|
|
1164
|
+
*/
|
|
1165
|
+
update(pad) {
|
|
1166
|
+
const layout = pad.layout;
|
|
1167
|
+
|
|
1168
|
+
if (this.#rendered === layout) {
|
|
1169
|
+
return;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
this.#rendered = layout;
|
|
1173
|
+
|
|
1174
|
+
this.#body.textContent = "";
|
|
1175
|
+
|
|
1176
|
+
this.#write("layout", layout.name);
|
|
1177
|
+
|
|
1178
|
+
if (layout === GAMEPAD_STANDARD_LAYOUT) {
|
|
1179
|
+
this.#write("", "the browser mapped this pad, every index is passed through unchanged");
|
|
1180
|
+
|
|
1181
|
+
return;
|
|
1182
|
+
}
|
|
1183
|
+
|
|
1184
|
+
for (let i = 0; i < GAMEPAD_STANDARD_AXIS_COUNT; i++) {
|
|
1185
|
+
const source = layout.axisSource(i);
|
|
1186
|
+
|
|
1187
|
+
this.#write(AXIS_NAMES[i], source === GAMEPAD_LAYOUT_ABSENT ? "-" : `axis ${source}`);
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
for (let i = 0; i < GAMEPAD_STANDARD_BUTTON_COUNT; i++) {
|
|
1191
|
+
this.#write(BUTTON_NAMES[i], this.#describeButtonSource(layout, i));
|
|
1192
|
+
}
|
|
1193
|
+
}
|
|
1194
|
+
|
|
1195
|
+
/**
|
|
1196
|
+
*
|
|
1197
|
+
* @param {GamepadLayout} layout
|
|
1198
|
+
* @param {number} index standard button index
|
|
1199
|
+
* @returns {string}
|
|
1200
|
+
*/
|
|
1201
|
+
#describeButtonSource(layout, index) {
|
|
1202
|
+
const button = layout.buttonSource(index);
|
|
1203
|
+
|
|
1204
|
+
if (button !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1205
|
+
return `button ${button}`;
|
|
1206
|
+
}
|
|
1207
|
+
|
|
1208
|
+
const axis = layout.buttonAxisSource(index);
|
|
1209
|
+
|
|
1210
|
+
if (axis !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1211
|
+
return `axis ${axis}`;
|
|
1212
|
+
}
|
|
1213
|
+
|
|
1214
|
+
if (DPAD_BUTTONS.indexOf(index) !== -1 && layout.hatAxis !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1215
|
+
return `hat on axis ${layout.hatAxis}`;
|
|
1216
|
+
}
|
|
1217
|
+
|
|
1218
|
+
return "-";
|
|
1219
|
+
}
|
|
1220
|
+
|
|
1221
|
+
/**
|
|
1222
|
+
*
|
|
1223
|
+
* @param {string} key
|
|
1224
|
+
* @param {string} value
|
|
1225
|
+
*/
|
|
1226
|
+
#write(key, value) {
|
|
1227
|
+
const k = make_element("div", "gpt-k", this.#body);
|
|
1228
|
+
k.textContent = key;
|
|
1229
|
+
|
|
1230
|
+
const v = make_element("div", "gpt-v", this.#body);
|
|
1231
|
+
v.textContent = value;
|
|
1232
|
+
}
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
/**
|
|
1236
|
+
* Layer 1 - everything read through {@link GamepadDevice}.
|
|
1237
|
+
*/
|
|
1238
|
+
class EngineLayerView {
|
|
1239
|
+
|
|
1240
|
+
/**
|
|
1241
|
+
* @readonly
|
|
1242
|
+
* @type {HTMLElement}
|
|
1243
|
+
*/
|
|
1244
|
+
el;
|
|
1245
|
+
|
|
1246
|
+
/**
|
|
1247
|
+
* @type {GamepadDevice}
|
|
1248
|
+
*/
|
|
1249
|
+
#device;
|
|
1250
|
+
|
|
1251
|
+
/**
|
|
1252
|
+
* @type {PropertyTableView}
|
|
1253
|
+
*/
|
|
1254
|
+
#summary;
|
|
1255
|
+
|
|
1256
|
+
/**
|
|
1257
|
+
* @type {HTMLElement}
|
|
1258
|
+
*/
|
|
1259
|
+
#buttonGrid;
|
|
1260
|
+
|
|
1261
|
+
/**
|
|
1262
|
+
* @type {ButtonView[]}
|
|
1263
|
+
*/
|
|
1264
|
+
#buttons = [];
|
|
1265
|
+
|
|
1266
|
+
/**
|
|
1267
|
+
* @type {HTMLElement}
|
|
1268
|
+
*/
|
|
1269
|
+
#axisList;
|
|
1270
|
+
|
|
1271
|
+
/**
|
|
1272
|
+
* @type {AxisView[]}
|
|
1273
|
+
*/
|
|
1274
|
+
#axes = [];
|
|
1275
|
+
|
|
1276
|
+
/**
|
|
1277
|
+
* @type {StickScopeView}
|
|
1278
|
+
*/
|
|
1279
|
+
#stickLeft = new StickScopeView("left stick");
|
|
1280
|
+
|
|
1281
|
+
/**
|
|
1282
|
+
* @type {StickScopeView}
|
|
1283
|
+
*/
|
|
1284
|
+
#stickRight = new StickScopeView("right stick");
|
|
1285
|
+
|
|
1286
|
+
/**
|
|
1287
|
+
* @type {AxisTimelineView}
|
|
1288
|
+
*/
|
|
1289
|
+
#timeline = new AxisTimelineView();
|
|
1290
|
+
|
|
1291
|
+
/**
|
|
1292
|
+
* @type {EventLogView}
|
|
1293
|
+
*/
|
|
1294
|
+
#log;
|
|
1295
|
+
|
|
1296
|
+
/**
|
|
1297
|
+
* @type {LayoutView}
|
|
1298
|
+
*/
|
|
1299
|
+
#layout = new LayoutView();
|
|
1300
|
+
|
|
1301
|
+
/**
|
|
1302
|
+
* @type {PropertyTableView}
|
|
1303
|
+
*/
|
|
1304
|
+
#composition;
|
|
1305
|
+
|
|
1306
|
+
/**
|
|
1307
|
+
* @type {HTMLElement}
|
|
1308
|
+
*/
|
|
1309
|
+
#padRows;
|
|
1310
|
+
|
|
1311
|
+
/**
|
|
1312
|
+
* @type {HTMLElement}
|
|
1313
|
+
*/
|
|
1314
|
+
#pressedList;
|
|
1315
|
+
|
|
1316
|
+
/**
|
|
1317
|
+
* @type {HTMLInputElement}
|
|
1318
|
+
*/
|
|
1319
|
+
#innerInput;
|
|
1320
|
+
|
|
1321
|
+
/**
|
|
1322
|
+
* @type {HTMLInputElement}
|
|
1323
|
+
*/
|
|
1324
|
+
#outerInput;
|
|
1325
|
+
|
|
1326
|
+
/**
|
|
1327
|
+
* @type {HTMLElement}
|
|
1328
|
+
*/
|
|
1329
|
+
#innerValue;
|
|
1330
|
+
|
|
1331
|
+
/**
|
|
1332
|
+
* @type {HTMLElement}
|
|
1333
|
+
*/
|
|
1334
|
+
#outerValue;
|
|
1335
|
+
|
|
1336
|
+
/**
|
|
1337
|
+
* @type {Vector2}
|
|
1338
|
+
*/
|
|
1339
|
+
#dpad = new Vector2();
|
|
1340
|
+
|
|
1341
|
+
/**
|
|
1342
|
+
* @type {Vector2}
|
|
1343
|
+
*/
|
|
1344
|
+
#stick = new Vector2();
|
|
1345
|
+
|
|
1346
|
+
/**
|
|
1347
|
+
* @type {Vector2}
|
|
1348
|
+
*/
|
|
1349
|
+
#move = new Vector2();
|
|
1350
|
+
|
|
1351
|
+
/**
|
|
1352
|
+
*
|
|
1353
|
+
* @param {GamepadDevice} device
|
|
1354
|
+
*/
|
|
1355
|
+
constructor(device) {
|
|
1356
|
+
this.#device = device;
|
|
1357
|
+
|
|
1358
|
+
this.el = make_element("div", "gpt-layer");
|
|
1359
|
+
|
|
1360
|
+
const head = make_element("div", "gpt-layer-head", this.el);
|
|
1361
|
+
|
|
1362
|
+
const badge = make_element("div", "gpt-layer-badge", head);
|
|
1363
|
+
badge.textContent = "layer 1";
|
|
1364
|
+
|
|
1365
|
+
const title = make_element("h2", "", head);
|
|
1366
|
+
title.textContent = "engine.devices.gamepad";
|
|
1367
|
+
|
|
1368
|
+
const subtitle = make_element("div", "gpt-muted", head);
|
|
1369
|
+
subtitle.textContent = "GamepadDevice.main - calibrated, edge-detected, stable across pad swaps";
|
|
1370
|
+
|
|
1371
|
+
const body = make_element("div", "gpt-layer-body", this.el);
|
|
1372
|
+
|
|
1373
|
+
// main handle
|
|
1374
|
+
const summaryPanel = make_element("div", "gpt-panel", body);
|
|
1375
|
+
|
|
1376
|
+
const summaryTitle = make_element("div", "gpt-panel-title", summaryPanel);
|
|
1377
|
+
summaryTitle.textContent = "main handle";
|
|
1378
|
+
|
|
1379
|
+
/*
|
|
1380
|
+
No connection index here on purpose - main is not a member of pads and is never stamped with one, so
|
|
1381
|
+
the field would read -1 for the whole session. The pad it mirrors carries the real value, and the known
|
|
1382
|
+
pads panel below shows it.
|
|
1383
|
+
*/
|
|
1384
|
+
this.#summary = new PropertyTableView([
|
|
1385
|
+
"connected",
|
|
1386
|
+
"index",
|
|
1387
|
+
"id",
|
|
1388
|
+
"mapping",
|
|
1389
|
+
"read as",
|
|
1390
|
+
"buttons",
|
|
1391
|
+
"axes",
|
|
1392
|
+
"known pads"
|
|
1393
|
+
]);
|
|
1394
|
+
|
|
1395
|
+
summaryPanel.appendChild(this.#summary.el);
|
|
1396
|
+
|
|
1397
|
+
this.#pressedList = make_element("div", "gpt-muted", summaryPanel);
|
|
1398
|
+
this.#pressedList.style.marginTop = "7px";
|
|
1399
|
+
|
|
1400
|
+
// buttons
|
|
1401
|
+
const buttonPanel = make_element("div", "gpt-panel", body);
|
|
1402
|
+
|
|
1403
|
+
const buttonTitle = make_element("div", "gpt-panel-title", buttonPanel);
|
|
1404
|
+
buttonTitle.textContent = "buttons - x is the press count from the switch signal";
|
|
1405
|
+
|
|
1406
|
+
this.#buttonGrid = make_element("div", "gpt-buttons", buttonPanel);
|
|
1407
|
+
|
|
1408
|
+
body.appendChild(this.#layout.el);
|
|
1409
|
+
|
|
1410
|
+
// axes
|
|
1411
|
+
const axisPanel = make_element("div", "gpt-panel", body);
|
|
1412
|
+
|
|
1413
|
+
const axisTitle = make_element("div", "gpt-panel-title", axisPanel);
|
|
1414
|
+
axisTitle.textContent = "axes - standard slots, values as reported";
|
|
1415
|
+
|
|
1416
|
+
this.#axisList = make_element("div", "", axisPanel);
|
|
1417
|
+
|
|
1418
|
+
// sticks
|
|
1419
|
+
const sticks = make_element("div", "gpt-sticks", body);
|
|
1420
|
+
sticks.appendChild(this.#stickLeft.el);
|
|
1421
|
+
sticks.appendChild(this.#stickRight.el);
|
|
1422
|
+
|
|
1423
|
+
// composition
|
|
1424
|
+
const compositionPanel = make_element("div", "gpt-panel", body);
|
|
1425
|
+
|
|
1426
|
+
const compositionTitle = make_element("div", "gpt-panel-title", compositionPanel);
|
|
1427
|
+
compositionTitle.textContent = "documented composition";
|
|
1428
|
+
|
|
1429
|
+
this.#composition = new PropertyTableView([
|
|
1430
|
+
"dpad vector",
|
|
1431
|
+
"shaped stick",
|
|
1432
|
+
"fused move (y up)"
|
|
1433
|
+
]);
|
|
1434
|
+
|
|
1435
|
+
compositionPanel.appendChild(this.#composition.el);
|
|
1436
|
+
|
|
1437
|
+
const controls = make_element("div", "gpt-controls", compositionPanel);
|
|
1438
|
+
controls.style.marginTop = "8px";
|
|
1439
|
+
|
|
1440
|
+
const inner = this.#makeSlider(controls, "dead zone inner", 0.15);
|
|
1441
|
+
const outer = this.#makeSlider(controls, "dead zone outer", 0.95);
|
|
1442
|
+
|
|
1443
|
+
this.#innerInput = inner.input;
|
|
1444
|
+
this.#innerValue = inner.value;
|
|
1445
|
+
this.#outerInput = outer.input;
|
|
1446
|
+
this.#outerValue = outer.value;
|
|
1447
|
+
|
|
1448
|
+
const forget = make_element("button", "", controls);
|
|
1449
|
+
forget.textContent = "forget calibration";
|
|
1450
|
+
forget.addEventListener("click", () => {
|
|
1451
|
+
device.main.forgetCalibration();
|
|
1452
|
+
});
|
|
1453
|
+
|
|
1454
|
+
body.appendChild(this.#timeline.el);
|
|
1455
|
+
|
|
1456
|
+
// other pads
|
|
1457
|
+
const padPanel = make_element("div", "gpt-panel gpt-pads-summary", body);
|
|
1458
|
+
|
|
1459
|
+
const padTitle = make_element("div", "gpt-panel-title", padPanel);
|
|
1460
|
+
padTitle.textContent = "known pads - GamepadDevice.pads, indexed by hardware slot";
|
|
1461
|
+
|
|
1462
|
+
this.#padRows = make_element("div", "", padPanel);
|
|
1463
|
+
|
|
1464
|
+
this.#log = new EventLogView(device);
|
|
1465
|
+
body.appendChild(this.#log.el);
|
|
1466
|
+
}
|
|
1467
|
+
|
|
1468
|
+
/**
|
|
1469
|
+
*
|
|
1470
|
+
* @param {HTMLElement} parent
|
|
1471
|
+
* @param {string} label
|
|
1472
|
+
* @param {number} initial
|
|
1473
|
+
* @returns {{input:HTMLInputElement, value:HTMLElement}}
|
|
1474
|
+
*/
|
|
1475
|
+
#makeSlider(parent, label, initial) {
|
|
1476
|
+
const row = make_element("div", "gpt-control", parent);
|
|
1477
|
+
|
|
1478
|
+
const name = make_element("div", "gpt-muted", row);
|
|
1479
|
+
name.textContent = label;
|
|
1480
|
+
|
|
1481
|
+
const input = make_element("input", "", row);
|
|
1482
|
+
input.type = "range";
|
|
1483
|
+
input.min = "0";
|
|
1484
|
+
input.max = "1";
|
|
1485
|
+
input.step = "0.01";
|
|
1486
|
+
input.value = String(initial);
|
|
1487
|
+
|
|
1488
|
+
const value = make_element("div", "gpt-axis-value", row);
|
|
1489
|
+
value.textContent = initial.toFixed(2);
|
|
1490
|
+
|
|
1491
|
+
return { input, value };
|
|
1492
|
+
}
|
|
1493
|
+
|
|
1494
|
+
/**
|
|
1495
|
+
* Rebuild the per-button views when the handle grows past the standard mapping
|
|
1496
|
+
*
|
|
1497
|
+
* @param {GamepadHandle} pad
|
|
1498
|
+
*/
|
|
1499
|
+
#syncButtonViews(pad) {
|
|
1500
|
+
const count = pad.buttons.length;
|
|
1501
|
+
|
|
1502
|
+
if (this.#buttons.length === count) {
|
|
1503
|
+
return;
|
|
1504
|
+
}
|
|
1505
|
+
|
|
1506
|
+
const previous = this.#buttons;
|
|
1507
|
+
const n = previous.length;
|
|
1508
|
+
|
|
1509
|
+
for (let i = 0; i < n; i++) {
|
|
1510
|
+
previous[i].dispose();
|
|
1511
|
+
}
|
|
1512
|
+
|
|
1513
|
+
this.#buttons = [];
|
|
1514
|
+
this.#buttonGrid.textContent = "";
|
|
1515
|
+
|
|
1516
|
+
for (let i = 0; i < count; i++) {
|
|
1517
|
+
const view = new ButtonView(i, pad.buttons[i]);
|
|
1518
|
+
|
|
1519
|
+
this.#buttons[i] = view;
|
|
1520
|
+
this.#buttonGrid.appendChild(view.el);
|
|
1521
|
+
}
|
|
1522
|
+
}
|
|
1523
|
+
|
|
1524
|
+
/**
|
|
1525
|
+
*
|
|
1526
|
+
* @param {GamepadHandle} pad
|
|
1527
|
+
*/
|
|
1528
|
+
#syncAxisViews(pad) {
|
|
1529
|
+
const count = pad.axes.length;
|
|
1530
|
+
|
|
1531
|
+
if (this.#axes.length === count) {
|
|
1532
|
+
return;
|
|
1533
|
+
}
|
|
1534
|
+
|
|
1535
|
+
this.#axes = [];
|
|
1536
|
+
this.#axisList.textContent = "";
|
|
1537
|
+
|
|
1538
|
+
for (let i = 0; i < count; i++) {
|
|
1539
|
+
const name = AXIS_NAMES[i] !== undefined ? AXIS_NAMES[i] : `axis ${i}`;
|
|
1540
|
+
|
|
1541
|
+
const view = new AxisView(`${i} ${name}`);
|
|
1542
|
+
|
|
1543
|
+
this.#axes[i] = view;
|
|
1544
|
+
this.#axisList.appendChild(view.el);
|
|
1545
|
+
}
|
|
1546
|
+
}
|
|
1547
|
+
|
|
1548
|
+
/**
|
|
1549
|
+
*
|
|
1550
|
+
* @returns {number}
|
|
1551
|
+
*/
|
|
1552
|
+
get deadZoneInner() {
|
|
1553
|
+
return Number.parseFloat(this.#innerInput.value);
|
|
1554
|
+
}
|
|
1555
|
+
|
|
1556
|
+
/**
|
|
1557
|
+
*
|
|
1558
|
+
* @returns {number}
|
|
1559
|
+
*/
|
|
1560
|
+
get deadZoneOuter() {
|
|
1561
|
+
return Number.parseFloat(this.#outerInput.value);
|
|
1562
|
+
}
|
|
1563
|
+
|
|
1564
|
+
/**
|
|
1565
|
+
*
|
|
1566
|
+
* @returns {void}
|
|
1567
|
+
*/
|
|
1568
|
+
update() {
|
|
1569
|
+
const device = this.#device;
|
|
1570
|
+
const pad = device.main;
|
|
1571
|
+
|
|
1572
|
+
this.#syncButtonViews(pad);
|
|
1573
|
+
this.#syncAxisViews(pad);
|
|
1574
|
+
|
|
1575
|
+
this.#layout.update(pad);
|
|
1576
|
+
|
|
1577
|
+
this.#summary.write("connected", String(pad.connected));
|
|
1578
|
+
this.#summary.write("index", String(pad.index));
|
|
1579
|
+
this.#summary.write("id", pad.id !== "" ? pad.id : "-");
|
|
1580
|
+
this.#summary.write("mapping", pad.mapping !== "" ? pad.mapping : "- (browser did not map this pad)");
|
|
1581
|
+
this.#summary.write("read as", pad.layout.name);
|
|
1582
|
+
this.#summary.write("buttons", `${pad.buttons.length} (standard ${GAMEPAD_STANDARD_BUTTON_COUNT})`);
|
|
1583
|
+
this.#summary.write("axes", `${pad.axes.length} (standard ${GAMEPAD_STANDARD_AXIS_COUNT})`);
|
|
1584
|
+
this.#summary.write("known pads", String(device.pads.filter(p => p !== undefined).length));
|
|
1585
|
+
|
|
1586
|
+
const pressed = [];
|
|
1587
|
+
|
|
1588
|
+
const buttonCount = this.#buttons.length;
|
|
1589
|
+
|
|
1590
|
+
for (let i = 0; i < buttonCount; i++) {
|
|
1591
|
+
this.#buttons[i].update(pad.buttonValues[i]);
|
|
1592
|
+
|
|
1593
|
+
if (pad.buttons[i].is_down) {
|
|
1594
|
+
pressed.push(BUTTON_NAMES[i] !== undefined ? BUTTON_NAMES[i] : String(i));
|
|
1595
|
+
}
|
|
1596
|
+
}
|
|
1597
|
+
|
|
1598
|
+
write_text(this.#pressedList, pressed.length > 0 ? `pressed: ${pressed.join(", ")}` : "pressed: nothing");
|
|
1599
|
+
|
|
1600
|
+
const axisCount = this.#axes.length;
|
|
1601
|
+
|
|
1602
|
+
for (let i = 0; i < axisCount; i++) {
|
|
1603
|
+
this.#axes[i].update(pad.axes[i]);
|
|
1604
|
+
}
|
|
1605
|
+
|
|
1606
|
+
const inner = this.deadZoneInner;
|
|
1607
|
+
const outer = this.deadZoneOuter;
|
|
1608
|
+
|
|
1609
|
+
write_text(this.#innerValue, inner.toFixed(2));
|
|
1610
|
+
write_text(this.#outerValue, outer.toFixed(2));
|
|
1611
|
+
|
|
1612
|
+
this.#stickLeft.update(pad.stickLeft, inner, outer);
|
|
1613
|
+
this.#stickRight.update(pad.stickRight, inner, outer);
|
|
1614
|
+
|
|
1615
|
+
this.#timeline.update(pad);
|
|
1616
|
+
|
|
1617
|
+
this.#updateComposition(pad, inner, outer);
|
|
1618
|
+
this.#updatePadRows();
|
|
1619
|
+
|
|
1620
|
+
this.#log.update();
|
|
1621
|
+
}
|
|
1622
|
+
|
|
1623
|
+
/**
|
|
1624
|
+
* The locomotion example from the {@link GamepadDevice} class doc, evaluated live
|
|
1625
|
+
*
|
|
1626
|
+
* @param {GamepadHandle} pad
|
|
1627
|
+
* @param {number} inner
|
|
1628
|
+
* @param {number} outer
|
|
1629
|
+
*/
|
|
1630
|
+
#updateComposition(pad, inner, outer) {
|
|
1631
|
+
const left = pad.stickLeft.value;
|
|
1632
|
+
|
|
1633
|
+
gamepad_write_dpad_vector(this.#dpad, pad);
|
|
1634
|
+
apply_radial_dead_zone(this.#stick, left.x, left.y, inner, outer);
|
|
1635
|
+
|
|
1636
|
+
const stick = this.#stick;
|
|
1637
|
+
const dpad = this.#dpad;
|
|
1638
|
+
|
|
1639
|
+
const x = stick.x !== 0 || stick.y !== 0 ? stick.x : dpad.x;
|
|
1640
|
+
const y = stick.x !== 0 || stick.y !== 0 ? stick.y : dpad.y;
|
|
1641
|
+
|
|
1642
|
+
this.#move.set(x, -y);
|
|
1643
|
+
|
|
1644
|
+
this.#composition.write("dpad vector", `${dpad.x.toFixed(0)}, ${dpad.y.toFixed(0)}`);
|
|
1645
|
+
this.#composition.write("shaped stick", `${stick.x.toFixed(4)}, ${stick.y.toFixed(4)}`);
|
|
1646
|
+
this.#composition.write("fused move (y up)", `${this.#move.x.toFixed(4)}, ${this.#move.y.toFixed(4)}`);
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
#updatePadRows() {
|
|
1650
|
+
const pads = this.#device.pads;
|
|
1651
|
+
|
|
1652
|
+
const rows = this.#padRows;
|
|
1653
|
+
|
|
1654
|
+
const n = pads.length;
|
|
1655
|
+
|
|
1656
|
+
let index = 0;
|
|
1657
|
+
|
|
1658
|
+
for (let i = 0; i < n; i++) {
|
|
1659
|
+
const pad = pads[i];
|
|
1660
|
+
|
|
1661
|
+
if (pad === undefined) {
|
|
1662
|
+
continue;
|
|
1663
|
+
}
|
|
1664
|
+
|
|
1665
|
+
let row = rows.children[index];
|
|
1666
|
+
|
|
1667
|
+
if (row === undefined) {
|
|
1668
|
+
row = make_element("div", "gpt-pad-row", rows);
|
|
1669
|
+
|
|
1670
|
+
make_element("div", "", row);
|
|
1671
|
+
make_element("div", "", row);
|
|
1672
|
+
make_element("div", "", row);
|
|
1673
|
+
}
|
|
1674
|
+
|
|
1675
|
+
const held = [];
|
|
1676
|
+
|
|
1677
|
+
const buttonCount = pad.buttons.length;
|
|
1678
|
+
|
|
1679
|
+
for (let j = 0; j < buttonCount; j++) {
|
|
1680
|
+
if (pad.buttons[j].is_down) {
|
|
1681
|
+
held.push(BUTTON_NAMES[j] !== undefined ? BUTTON_NAMES[j] : String(j));
|
|
1682
|
+
}
|
|
1683
|
+
}
|
|
1684
|
+
|
|
1685
|
+
write_text(row.children[0], `slot ${pad.index}`);
|
|
1686
|
+
write_text(row.children[1], pad.connected ? `connected #${pad.connectionIndex}` : "disconnected");
|
|
1687
|
+
write_text(row.children[2], `${pad.id} ${held.length > 0 ? `[${held.join(" ")}]` : ""}`);
|
|
1688
|
+
|
|
1689
|
+
index++;
|
|
1690
|
+
}
|
|
1691
|
+
|
|
1692
|
+
while (rows.childElementCount > index) {
|
|
1693
|
+
rows.removeChild(rows.lastChild);
|
|
1694
|
+
}
|
|
1695
|
+
}
|
|
1696
|
+
}
|
|
1697
|
+
|
|
1698
|
+
/**
|
|
1699
|
+
* One native {@link Gamepad}, straight from `navigator.getGamepads()`.
|
|
1700
|
+
*/
|
|
1701
|
+
class NativeGamepadCard {
|
|
1702
|
+
|
|
1703
|
+
/**
|
|
1704
|
+
* @readonly
|
|
1705
|
+
* @type {HTMLElement}
|
|
1706
|
+
*/
|
|
1707
|
+
el;
|
|
1708
|
+
|
|
1709
|
+
/**
|
|
1710
|
+
* @type {PropertyTableView}
|
|
1711
|
+
*/
|
|
1712
|
+
#summary;
|
|
1713
|
+
|
|
1714
|
+
/**
|
|
1715
|
+
* @type {HTMLElement}
|
|
1716
|
+
*/
|
|
1717
|
+
#buttonGrid;
|
|
1718
|
+
|
|
1719
|
+
/**
|
|
1720
|
+
* @type {HTMLElement[]}
|
|
1721
|
+
*/
|
|
1722
|
+
#buttonCells = [];
|
|
1723
|
+
|
|
1724
|
+
/**
|
|
1725
|
+
* @type {HTMLElement}
|
|
1726
|
+
*/
|
|
1727
|
+
#axisList;
|
|
1728
|
+
|
|
1729
|
+
/**
|
|
1730
|
+
* @type {AxisView[]}
|
|
1731
|
+
*/
|
|
1732
|
+
#axes = [];
|
|
1733
|
+
|
|
1734
|
+
/**
|
|
1735
|
+
* @type {HTMLElement}
|
|
1736
|
+
*/
|
|
1737
|
+
#rumble;
|
|
1738
|
+
|
|
1739
|
+
constructor() {
|
|
1740
|
+
this.el = make_element("div", "gpt-panel");
|
|
1741
|
+
|
|
1742
|
+
this.#summary = new PropertyTableView([
|
|
1743
|
+
"index",
|
|
1744
|
+
"id",
|
|
1745
|
+
"mapping",
|
|
1746
|
+
"connected",
|
|
1747
|
+
"timestamp",
|
|
1748
|
+
"buttons",
|
|
1749
|
+
"axes",
|
|
1750
|
+
"vibration"
|
|
1751
|
+
]);
|
|
1752
|
+
|
|
1753
|
+
this.el.appendChild(this.#summary.el);
|
|
1754
|
+
|
|
1755
|
+
this.#buttonGrid = make_element("div", "gpt-native-buttons", this.el);
|
|
1756
|
+
this.#buttonGrid.style.marginTop = "8px";
|
|
1757
|
+
|
|
1758
|
+
this.#axisList = make_element("div", "", this.el);
|
|
1759
|
+
this.#axisList.style.marginTop = "8px";
|
|
1760
|
+
|
|
1761
|
+
this.#rumble = make_element("button", "", this.el);
|
|
1762
|
+
this.#rumble.textContent = "rumble";
|
|
1763
|
+
this.#rumble.style.marginTop = "8px";
|
|
1764
|
+
}
|
|
1765
|
+
|
|
1766
|
+
/**
|
|
1767
|
+
*
|
|
1768
|
+
* @param {Gamepad} gamepad
|
|
1769
|
+
* @returns {void}
|
|
1770
|
+
*/
|
|
1771
|
+
update(gamepad) {
|
|
1772
|
+
const buttons = gamepad.buttons;
|
|
1773
|
+
const axes = gamepad.axes;
|
|
1774
|
+
|
|
1775
|
+
const actuator = gamepad.vibrationActuator;
|
|
1776
|
+
|
|
1777
|
+
this.#summary.write("index", String(gamepad.index));
|
|
1778
|
+
this.#summary.write("id", gamepad.id);
|
|
1779
|
+
this.#summary.write("mapping", gamepad.mapping);
|
|
1780
|
+
this.#summary.write("connected", String(gamepad.connected));
|
|
1781
|
+
this.#summary.write("timestamp", gamepad.timestamp.toFixed(1));
|
|
1782
|
+
this.#summary.write("buttons", String(buttons.length));
|
|
1783
|
+
this.#summary.write("axes", String(axes.length));
|
|
1784
|
+
this.#summary.write("vibration", actuator !== undefined && actuator !== null ? actuator.type : "none");
|
|
1785
|
+
|
|
1786
|
+
this.#syncButtonCells(buttons.length);
|
|
1787
|
+
|
|
1788
|
+
for (let i = 0; i < buttons.length; i++) {
|
|
1789
|
+
const button = buttons[i];
|
|
1790
|
+
const cell = this.#buttonCells[i];
|
|
1791
|
+
|
|
1792
|
+
cell.classList.toggle("gpt-down", button.pressed);
|
|
1793
|
+
cell.classList.toggle("gpt-touched", !button.pressed && button.touched);
|
|
1794
|
+
|
|
1795
|
+
write_text(cell, `${i} ${button.value.toFixed(2)}`);
|
|
1796
|
+
}
|
|
1797
|
+
|
|
1798
|
+
this.#syncAxisViews(axes.length);
|
|
1799
|
+
|
|
1800
|
+
for (let i = 0; i < axes.length; i++) {
|
|
1801
|
+
this.#axes[i].update(axes[i]);
|
|
1802
|
+
}
|
|
1803
|
+
|
|
1804
|
+
const canRumble = actuator !== undefined && actuator !== null && typeof actuator.playEffect === "function";
|
|
1805
|
+
|
|
1806
|
+
this.#rumble.disabled = !canRumble;
|
|
1807
|
+
|
|
1808
|
+
if (canRumble) {
|
|
1809
|
+
this.#rumble.onclick = () => {
|
|
1810
|
+
actuator.playEffect("dual-rumble", {
|
|
1811
|
+
duration: 400,
|
|
1812
|
+
strongMagnitude: 1,
|
|
1813
|
+
weakMagnitude: 1
|
|
1814
|
+
});
|
|
1815
|
+
};
|
|
1816
|
+
}
|
|
1817
|
+
}
|
|
1818
|
+
|
|
1819
|
+
/**
|
|
1820
|
+
*
|
|
1821
|
+
* @param {number} count
|
|
1822
|
+
*/
|
|
1823
|
+
#syncButtonCells(count) {
|
|
1824
|
+
if (this.#buttonCells.length === count) {
|
|
1825
|
+
return;
|
|
1826
|
+
}
|
|
1827
|
+
|
|
1828
|
+
this.#buttonCells = [];
|
|
1829
|
+
this.#buttonGrid.textContent = "";
|
|
1830
|
+
|
|
1831
|
+
for (let i = 0; i < count; i++) {
|
|
1832
|
+
this.#buttonCells[i] = make_element("div", "gpt-native-button", this.#buttonGrid);
|
|
1833
|
+
}
|
|
1834
|
+
}
|
|
1835
|
+
|
|
1836
|
+
/**
|
|
1837
|
+
*
|
|
1838
|
+
* @param {number} count
|
|
1839
|
+
*/
|
|
1840
|
+
#syncAxisViews(count) {
|
|
1841
|
+
if (this.#axes.length === count) {
|
|
1842
|
+
return;
|
|
1843
|
+
}
|
|
1844
|
+
|
|
1845
|
+
this.#axes = [];
|
|
1846
|
+
this.#axisList.textContent = "";
|
|
1847
|
+
|
|
1848
|
+
for (let i = 0; i < count; i++) {
|
|
1849
|
+
const view = new AxisView(`axis ${i}`);
|
|
1850
|
+
|
|
1851
|
+
this.#axes[i] = view;
|
|
1852
|
+
this.#axisList.appendChild(view.el);
|
|
1853
|
+
}
|
|
1854
|
+
}
|
|
1855
|
+
}
|
|
1856
|
+
|
|
1857
|
+
/**
|
|
1858
|
+
* Layer 2 - `navigator.getGamepads()` with nothing in front of it.
|
|
1859
|
+
*
|
|
1860
|
+
* Polled from the same animation frame as layer 1 and holding no state of its own, so a difference between the
|
|
1861
|
+
* two panels is a difference the device layer introduced, not a difference in when they looked.
|
|
1862
|
+
*/
|
|
1863
|
+
class NativeLayerView {
|
|
1864
|
+
|
|
1865
|
+
/**
|
|
1866
|
+
* @readonly
|
|
1867
|
+
* @type {HTMLElement}
|
|
1868
|
+
*/
|
|
1869
|
+
el;
|
|
1870
|
+
|
|
1871
|
+
/**
|
|
1872
|
+
* @type {HTMLElement}
|
|
1873
|
+
*/
|
|
1874
|
+
#pads;
|
|
1875
|
+
|
|
1876
|
+
/**
|
|
1877
|
+
* @type {Map<number,NativeGamepadCard>}
|
|
1878
|
+
*/
|
|
1879
|
+
#cards = new Map();
|
|
1880
|
+
|
|
1881
|
+
/**
|
|
1882
|
+
* @type {HTMLElement}
|
|
1883
|
+
*/
|
|
1884
|
+
#status;
|
|
1885
|
+
|
|
1886
|
+
constructor() {
|
|
1887
|
+
this.el = make_element("div", "gpt-layer");
|
|
1888
|
+
|
|
1889
|
+
const head = make_element("div", "gpt-layer-head", this.el);
|
|
1890
|
+
|
|
1891
|
+
const badge = make_element("div", "gpt-layer-badge", head);
|
|
1892
|
+
badge.textContent = "layer 2";
|
|
1893
|
+
|
|
1894
|
+
const title = make_element("h2", "", head);
|
|
1895
|
+
title.textContent = "navigator.getGamepads()";
|
|
1896
|
+
|
|
1897
|
+
const subtitle = make_element("div", "gpt-muted", head);
|
|
1898
|
+
subtitle.textContent = "browser Gamepad API, read directly - no engine in the path";
|
|
1899
|
+
|
|
1900
|
+
this.#status = make_element("div", "gpt-status", head);
|
|
1901
|
+
|
|
1902
|
+
const body = make_element("div", "gpt-layer-body", this.el);
|
|
1903
|
+
|
|
1904
|
+
this.#pads = make_element("div", "gpt-native-pads", body);
|
|
1905
|
+
}
|
|
1906
|
+
|
|
1907
|
+
/**
|
|
1908
|
+
*
|
|
1909
|
+
* @param {(Gamepad|null)[]} gamepads
|
|
1910
|
+
* @returns {void}
|
|
1911
|
+
*/
|
|
1912
|
+
update(gamepads) {
|
|
1913
|
+
let live = 0;
|
|
1914
|
+
|
|
1915
|
+
const seen = new Set();
|
|
1916
|
+
|
|
1917
|
+
const n = gamepads.length;
|
|
1918
|
+
|
|
1919
|
+
for (let i = 0; i < n; i++) {
|
|
1920
|
+
const gamepad = gamepads[i];
|
|
1921
|
+
|
|
1922
|
+
if (gamepad === null || gamepad === undefined) {
|
|
1923
|
+
continue;
|
|
1924
|
+
}
|
|
1925
|
+
|
|
1926
|
+
live++;
|
|
1927
|
+
seen.add(gamepad.index);
|
|
1928
|
+
|
|
1929
|
+
let card = this.#cards.get(gamepad.index);
|
|
1930
|
+
|
|
1931
|
+
if (card === undefined) {
|
|
1932
|
+
card = new NativeGamepadCard();
|
|
1933
|
+
|
|
1934
|
+
this.#cards.set(gamepad.index, card);
|
|
1935
|
+
this.#pads.appendChild(card.el);
|
|
1936
|
+
}
|
|
1937
|
+
|
|
1938
|
+
card.update(gamepad);
|
|
1939
|
+
}
|
|
1940
|
+
|
|
1941
|
+
for (const [index, card] of this.#cards) {
|
|
1942
|
+
if (!seen.has(index)) {
|
|
1943
|
+
this.#pads.removeChild(card.el);
|
|
1944
|
+
this.#cards.delete(index);
|
|
1945
|
+
}
|
|
1946
|
+
}
|
|
1947
|
+
|
|
1948
|
+
write_text(this.#status, `${live} of ${n} slots occupied`);
|
|
1949
|
+
}
|
|
1950
|
+
}
|
|
1951
|
+
|
|
1952
|
+
/**
|
|
1953
|
+
* Diff of the two layers.
|
|
1954
|
+
*
|
|
1955
|
+
* {@link GamepadHandle} promises it presents the hardware's own values in the standard mapping's slots, with
|
|
1956
|
+
* the only correction applied further along in {@link GamepadStick#value}. This asserts that promise against
|
|
1957
|
+
* the hardware every frame, which is the one thing neither layer can show on its own.
|
|
1958
|
+
*
|
|
1959
|
+
* The comparison goes through {@link GamepadHandle#layout}, because on a pad the browser did not map, slot
|
|
1960
|
+
* `i` deliberately does not come from device index `i` - that translation is the whole point of the layout.
|
|
1961
|
+
* What is being checked is that nothing else changed the values on the way through.
|
|
1962
|
+
*/
|
|
1963
|
+
class LayerParityView {
|
|
1964
|
+
|
|
1965
|
+
/**
|
|
1966
|
+
* @readonly
|
|
1967
|
+
* @type {HTMLElement}
|
|
1968
|
+
*/
|
|
1969
|
+
el;
|
|
1970
|
+
|
|
1971
|
+
/**
|
|
1972
|
+
* @type {HTMLElement}
|
|
1973
|
+
*/
|
|
1974
|
+
#status;
|
|
1975
|
+
|
|
1976
|
+
/**
|
|
1977
|
+
* @type {HTMLElement}
|
|
1978
|
+
*/
|
|
1979
|
+
#detail;
|
|
1980
|
+
|
|
1981
|
+
constructor() {
|
|
1982
|
+
this.el = make_element("div", "gpt-sync");
|
|
1983
|
+
|
|
1984
|
+
const title = make_element("div", "", this.el);
|
|
1985
|
+
title.textContent = "layer 1 vs layer 2";
|
|
1986
|
+
|
|
1987
|
+
this.#status = make_element("div", "gpt-status", this.el);
|
|
1988
|
+
this.#detail = make_element("div", "gpt-muted", this.el);
|
|
1989
|
+
}
|
|
1990
|
+
|
|
1991
|
+
/**
|
|
1992
|
+
*
|
|
1993
|
+
* @param {GamepadHandle} main
|
|
1994
|
+
* @param {(Gamepad|null)[]} gamepads
|
|
1995
|
+
* @returns {void}
|
|
1996
|
+
*/
|
|
1997
|
+
update(main, gamepads) {
|
|
1998
|
+
if (!main.connected) {
|
|
1999
|
+
this.#write("", "idle", "main is not bound to any pad");
|
|
2000
|
+
|
|
2001
|
+
return;
|
|
2002
|
+
}
|
|
2003
|
+
|
|
2004
|
+
const source = gamepads[main.index];
|
|
2005
|
+
|
|
2006
|
+
if (source === null || source === undefined) {
|
|
2007
|
+
this.#write("gpt-bad", "no source", `main is bound to slot ${main.index}, which the browser reports as empty`);
|
|
2008
|
+
|
|
2009
|
+
return;
|
|
2010
|
+
}
|
|
2011
|
+
|
|
2012
|
+
const layout = main.layout;
|
|
2013
|
+
|
|
2014
|
+
const mismatches = [];
|
|
2015
|
+
|
|
2016
|
+
const buttonCount = layout.presentedButtonCount(source);
|
|
2017
|
+
|
|
2018
|
+
for (let i = 0; i < buttonCount; i++) {
|
|
2019
|
+
const pressed = layout.isButtonPressed(i, source);
|
|
2020
|
+
|
|
2021
|
+
if (main.buttons[i].is_down !== pressed) {
|
|
2022
|
+
mismatches.push(`button ${i} pressed ${main.buttons[i].is_down} vs ${pressed}`);
|
|
2023
|
+
}
|
|
2024
|
+
|
|
2025
|
+
const value = layout.readButtonValue(i, source);
|
|
2026
|
+
|
|
2027
|
+
if (main.buttonValues[i] !== value) {
|
|
2028
|
+
mismatches.push(`button ${i} value ${main.buttonValues[i]} vs ${value}`);
|
|
2029
|
+
}
|
|
2030
|
+
}
|
|
2031
|
+
|
|
2032
|
+
const axisCount = layout.presentedAxisCount(source);
|
|
2033
|
+
|
|
2034
|
+
for (let i = 0; i < axisCount; i++) {
|
|
2035
|
+
const value = layout.readAxis(i, source);
|
|
2036
|
+
|
|
2037
|
+
if (main.axes[i] !== value) {
|
|
2038
|
+
mismatches.push(`axis ${i} ${main.axes[i]} vs ${value}`);
|
|
2039
|
+
}
|
|
2040
|
+
}
|
|
2041
|
+
|
|
2042
|
+
const through = layout === GAMEPAD_STANDARD_LAYOUT ? "passed through" : `via ${layout.name}`;
|
|
2043
|
+
|
|
2044
|
+
if (mismatches.length === 0) {
|
|
2045
|
+
this.#write("gpt-ok", "mirrored", `slot ${main.index} ${through}: ${buttonCount} buttons and ${axisCount} axes identical`);
|
|
2046
|
+
} else {
|
|
2047
|
+
this.#write("gpt-bad", `${mismatches.length} differ`, mismatches.slice(0, 3).join(" "));
|
|
2048
|
+
}
|
|
2049
|
+
}
|
|
2050
|
+
|
|
2051
|
+
/**
|
|
2052
|
+
*
|
|
2053
|
+
* @param {string} modifier
|
|
2054
|
+
* @param {string} status
|
|
2055
|
+
* @param {string} detail
|
|
2056
|
+
*/
|
|
2057
|
+
#write(modifier, status, detail) {
|
|
2058
|
+
this.#status.className = `gpt-status ${modifier}`;
|
|
2059
|
+
|
|
2060
|
+
write_text(this.#status, status);
|
|
2061
|
+
write_text(this.#detail, detail);
|
|
2062
|
+
}
|
|
2063
|
+
}
|
|
2064
|
+
|
|
2065
|
+
/**
|
|
2066
|
+
* @param {Engine} engine
|
|
2067
|
+
*/
|
|
2068
|
+
function main(engine) {
|
|
2069
|
+
const style = make_element("style", "", document.head);
|
|
2070
|
+
style.textContent = STYLE;
|
|
2071
|
+
|
|
2072
|
+
const root = make_element("div", "gpt-root", document.body);
|
|
2073
|
+
|
|
2074
|
+
const header = make_element("div", "gpt-header", root);
|
|
2075
|
+
|
|
2076
|
+
const title = make_element("h1", "", header);
|
|
2077
|
+
title.textContent = "gamepad tester";
|
|
2078
|
+
|
|
2079
|
+
const subtitle = make_element("div", "gpt-muted", header);
|
|
2080
|
+
subtitle.textContent = "press buttons and move sticks. hardware frame throughout: +x is right, +y is down.";
|
|
2081
|
+
|
|
2082
|
+
const supported = typeof navigator.getGamepads === "function";
|
|
2083
|
+
|
|
2084
|
+
if (!supported) {
|
|
2085
|
+
const warning = make_element("div", "gpt-status gpt-bad", header);
|
|
2086
|
+
warning.textContent = "navigator.getGamepads is not available in this browser";
|
|
2087
|
+
}
|
|
2088
|
+
|
|
2089
|
+
const device = engine.devices.gamepad;
|
|
2090
|
+
|
|
2091
|
+
const engineLayer = new EngineLayerView(device);
|
|
2092
|
+
const parity = new LayerParityView();
|
|
2093
|
+
const nativeLayer = new NativeLayerView();
|
|
2094
|
+
|
|
2095
|
+
root.appendChild(engineLayer.el);
|
|
2096
|
+
root.appendChild(parity.el);
|
|
2097
|
+
root.appendChild(nativeLayer.el);
|
|
2098
|
+
|
|
2099
|
+
/*
|
|
2100
|
+
The device registers its own poll when the engine is constructed, so it has already refreshed by the time
|
|
2101
|
+
this callback runs in the same frame - both layers describe one instant
|
|
2102
|
+
*/
|
|
2103
|
+
function update() {
|
|
2104
|
+
const gamepads = supported ? navigator.getGamepads() : [];
|
|
2105
|
+
|
|
2106
|
+
engineLayer.update();
|
|
2107
|
+
parity.update(device.main, gamepads);
|
|
2108
|
+
nativeLayer.update(gamepads);
|
|
2109
|
+
|
|
2110
|
+
requestAnimationFrame(update);
|
|
2111
|
+
}
|
|
2112
|
+
|
|
2113
|
+
requestAnimationFrame(update);
|
|
2114
|
+
|
|
2115
|
+
window.__gamepad_tester = {
|
|
2116
|
+
engine,
|
|
2117
|
+
device,
|
|
2118
|
+
engineLayer,
|
|
2119
|
+
nativeLayer,
|
|
2120
|
+
parity
|
|
2121
|
+
};
|
|
2122
|
+
}
|
|
2123
|
+
|
|
2124
|
+
EngineHarness.bootstrap().then(main);
|