@woosh/meep-engine 3.0.2 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +188 -188
- package/README.md +152 -145
- package/editor/Editor.js +598 -598
- package/editor/EditorCameraNavigation.js +205 -205
- package/editor/EditorKeyMap.js +182 -182
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
- package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
- package/editor/camera/camera_framing.js +104 -104
- package/editor/clipboard.js +184 -184
- package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
- package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
- package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
- package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
- package/editor/ecs/component/prototypeObjectEditor.js +265 -265
- package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
- package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/lut_ops.js +148 -148
- package/editor/particles/particleEditEvents.js +12 -12
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/persistence/EditorLayoutStore.js +71 -71
- package/editor/persistence/SceneMetadata.js +52 -52
- package/editor/persistence/SceneSlotManager.js +144 -144
- package/editor/persistence/buildNewSceneDataset.js +67 -67
- package/editor/persistence/files.js +68 -68
- package/editor/persistence/scene_import.js +143 -143
- package/editor/persistence/scene_serialization.js +79 -79
- package/editor/persistence/string_buffer_codec.js +41 -41
- package/editor/process/GridDisplayProcess.js +125 -125
- package/editor/process/SymbolicDisplayProcess.js +106 -108
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
- package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
- package/editor/process/symbolic/SymbolicDisplay.js +62 -62
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
- package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/style/controls.scss +168 -168
- package/editor/style/inspector.scss +223 -223
- package/editor/templates/entity_templates.js +167 -167
- package/editor/tools/GridPaintTool.js +273 -273
- package/editor/tools/SelectionTool.js +307 -307
- package/editor/tools/TransformToolV2.js +378 -378
- package/editor/tools/engine/ToolEngine.js +188 -188
- package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +971 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
- package/editor/tools/v2/handle/gizmo_draw.js +399 -399
- package/editor/tools/v2/handle/gizmo_handles.js +364 -364
- package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
- package/editor/view/ecs/components/DatGuiController.js +2 -2
- package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
- package/editor/view/ecs/components/common/TextController.js +59 -59
- package/editor/view/library/MeshLibraryView.js +175 -175
- package/editor/view/library/mesh_library_drag.js +63 -63
- package/editor/view/library/model_thumbnail_source.js +86 -86
- package/editor/view/makeEntityDecorators.js +125 -125
- package/editor/view/node-graph/NodeGraphSelection.js +89 -89
- package/editor/view/node-graph/NodeView.js +211 -211
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
- package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
- package/editor/view/node-graph/connection_wire_geometry.js +107 -107
- package/editor/view/particles/ColorLutGradientView.js +291 -291
- package/editor/view/particles/ScalarLutCurveView.js +279 -279
- package/editor/view/prepareMeshLibrary.js +188 -188
- package/editor/view/shell/SceneTreePanelView.js +119 -119
- package/editor/view/v2/SplitView.js +2 -2
- package/package.json +94 -94
- package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
- package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
- package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
- package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
- package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
- package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
- package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
- package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
- package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
- package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
- package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
- package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
- package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
- package/src/REVIEW_2026_08_06/adv-core.md +511 -511
- package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
- package/src/REVIEW_2026_08_06/adv-view.md +446 -446
- package/src/REVIEW_2026_08_06/api-core.md +296 -296
- package/src/REVIEW_2026_08_06/api-engine.md +195 -195
- package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
- package/src/REVIEW_2026_08_06/core-binary.md +348 -348
- package/src/REVIEW_2026_08_06/core-collection.md +376 -376
- package/src/REVIEW_2026_08_06/core-math.md +221 -221
- package/src/REVIEW_2026_08_06/core-process.md +266 -266
- package/src/REVIEW_2026_08_06/core-science.md +223 -223
- package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
- package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
- package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
- package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
- package/src/REVIEW_2026_08_06/engine-input.md +197 -197
- package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
- package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
- package/src/REVIEW_2026_08_06/generation.md +176 -176
- package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
- package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
- package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
- package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
- package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
- package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
- package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
- package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
- package/src/REVIEW_2026_08_06/view.md +667 -667
- package/src/REVIEW_2026_08_06.md +610 -610
- package/src/avif/codec/dec/avif_dec.cpp +233 -233
- package/src/avif/codec/dec/avif_dec.js +16 -16
- package/src/core/binary/BitImage2.js +246 -246
- package/src/core/binary/align_32.js +21 -21
- package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
- package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
- package/src/core/binary/hash/XXH128Hash.js +55 -55
- package/src/core/binary/hash/XXH3_SECRET.js +25 -25
- package/src/core/binary/hash/xxh3_128.js +341 -341
- package/src/core/binary/hash/xxh3_64.js +241 -241
- package/src/core/binary/hash/xxh3_common.js +476 -476
- package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
- package/src/core/binary/lz4/lz4_compress_block.js +385 -385
- package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
- package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
- package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
- package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
- package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
- package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
- package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
- package/src/core/binary/meshopt/meshopt_decode.js +73 -73
- package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
- package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
- package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
- package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
- package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
- package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
- package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
- package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
- package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
- package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
- package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
- package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
- package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
- package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
- package/src/core/bvh2/visual/BVHGeometry.js +131 -131
- package/src/core/bvh8/BVH8.js +436 -436
- package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
- package/src/core/bvh8/build/BVH8Converter.js +588 -588
- package/src/core/bvh8/build/TriangleCluster.js +122 -122
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
- package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
- package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
- package/src/core/bvh8/build/byte.js +9 -9
- package/src/core/bvh8/build/encode_bounds_e.js +11 -11
- package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
- package/src/core/bvh8/bvh8_count_primitives.js +98 -98
- package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
- package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
- package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
- package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
- package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
- package/src/core/bvh8/bvh8_quality.js +72 -72
- package/src/core/bvh8/bvh8_validate_structure.js +87 -87
- package/src/core/clipboard/obtainClipBoard.js +29 -29
- package/src/core/clipboard/safeClipboardReadText.js +55 -55
- package/src/core/clipboard/safeClipboardWriteText.js +23 -23
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
- package/src/core/collection/union-find/union_find.js +79 -79
- package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
- package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
- package/src/core/color/colormap/MAGMA_LUT.js +26 -26
- package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
- package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
- package/src/core/color/lab/lab_distance_hyab.js +23 -23
- package/src/core/color/lab/xyz_to_lab.js +62 -62
- package/src/core/color/operations/color_darken.js +24 -24
- package/src/core/color/operations/color_desaturate.js +24 -24
- package/src/core/color/operations/color_lighten.js +24 -24
- package/src/core/color/operations/color_saturate.js +24 -24
- package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
- package/src/core/color/tonemap/tonemap_aces.js +41 -41
- package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
- package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
- package/src/core/dom/isImageBitmap.js +12 -12
- package/src/core/function/frameThrottle.js +23 -23
- package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
- package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
- package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
- package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
- package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
- package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
- package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
- package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
- package/src/core/geom/2d/convex-hull/orientation3_array.js +7 -7
- package/src/core/geom/2d/intersect_ray_2d.js +7 -7
- package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +7 -7
- package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -25
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -46
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -52
- package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
- package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
- package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
- package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
- package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
- package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
- package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
- package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
- package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
- package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
- package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
- package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
- package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
- package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
- package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
- package/src/core/geom/2d/v2_morton_encode.js +23 -23
- package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
- package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
- package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_from_triangle_group.js +46 -46
- package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js +95 -95
- package/src/core/geom/3d/aabb/aabb3_raycast.js +7 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -93
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +82 -82
- package/src/core/geom/3d/aabb/compute_aabb_from_points.js +7 -7
- package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +7 -7
- package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +486 -486
- package/src/core/geom/3d/atlas/BFF_PLAN.md +174 -174
- package/src/core/geom/3d/atlas/Chart.js +77 -77
- package/src/core/geom/3d/atlas/REVIEW_02.md +392 -392
- package/src/core/geom/3d/atlas/atlas_bench_lib.js +315 -315
- package/src/core/geom/3d/atlas/atlas_chart_type.js +16 -16
- package/src/core/geom/3d/atlas/atlas_compute_charts.js +188 -188
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- package/src/shade/renderer/material/standard_material_to_struct.js +23 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -450
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +52 -52
- package/src/shade/renderer/pool/TransientResourcePool.js +392 -392
- package/src/shade/renderer/postprocess/bloom/bloom_chain_resolution.js +29 -29
- package/src/shade/renderer/postprocess/bloom/graph_bloom_downsample.js +109 -109
- package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +155 -155
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +114 -114
- package/src/shade/renderer/postprocess/dof/DOF_AUTOFOCUS_PARAMS_STRUCT.js +25 -25
- package/src/shade/renderer/postprocess/dof/DOF_FOCUS_STATE_STRUCT.js +23 -23
- package/src/shade/renderer/postprocess/dof/DOF_PRESETS.js +27 -27
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_diameter.js +41 -41
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_radius.js +32 -32
- package/src/shade/renderer/postprocess/dof/chunk_dof_coc_coefficient.js +26 -26
- package/src/shade/renderer/postprocess/dof/compute_dof_autofocus_params.js +64 -64
- package/src/shade/renderer/postprocess/dof/compute_dof_uniform.js +54 -54
- package/src/shade/renderer/postprocess/dof/gather/DOF2_CONFIG.js +91 -91
- package/src/shade/renderer/postprocess/dof/gather/DOF2_PRESETS.js +9 -9
- package/src/shade/renderer/postprocess/dof/gather/DOF2_SETTINGS_STRUCT.js +66 -66
- package/src/shade/renderer/postprocess/dof/gather/DOF2_TEXTURE_FORMAT.js +22 -22
- package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +292 -292
- package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_coc_to_near_far.js +25 -25
- package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_gather_weight.js +30 -30
- package/src/shade/renderer/postprocess/dof/gather/compute_dof2_uniform.js +54 -54
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +194 -194
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_fill.js +68 -68
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +140 -140
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +142 -142
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +99 -99
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +102 -102
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_dilate.js +75 -75
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_max.js +73 -73
- package/src/shade/renderer/postprocess/dof/raymarch/DOF_SETTINGS_STRUCT.js +49 -49
- package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +298 -298
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +244 -244
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +91 -91
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_firefly_cleanup.js +61 -61
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +90 -90
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +267 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +271 -271
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_dilate.js +70 -70
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_max.js +72 -72
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +99 -99
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -51
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +56 -56
- package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +78 -78
- package/src/shade/renderer/postprocess/upscale-dither/UpscaleDither.js +95 -95
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +204 -204
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +58 -58
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +230 -230
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +278 -278
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.js +26 -26
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +235 -235
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +208 -208
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +206 -206
- package/src/shade/renderer/scene/DynamicMesh.js +70 -70
- package/src/shade/renderer/scene/DynamicMeshBatch.js +90 -90
- package/src/shade/renderer/scene/GPUSceneContext.js +901 -901
- package/src/shade/renderer/scene/SceneNodeBinding.js +56 -56
- package/src/shade/renderer/scene/SkinnedMesh.js +55 -55
- package/src/shade/renderer/scene/TransformAuthority.js +33 -33
- package/src/shade/renderer/scene/optimization/deduplicate_geometries.js +38 -38
- package/src/shade/renderer/scene/optimization/deduplicate_images.js +93 -93
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +127 -127
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +492 -492
- package/src/shade/renderer/scene/optimization/optimize_texture_set.js +81 -81
- package/src/shade/renderer/scene/optimization/source_to_sampler2d.js +21 -21
- package/src/shade/renderer/scene/serialization/STANDARD_MATERIAL_SERIALIZED_BYTE_SIZE.js +12 -12
- package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_transform_point.js +26 -26
- package/src/shade/renderer/shader/chunk/noise/chunk_interleaved_gradient_noise.js +20 -20
- package/src/shade/renderer/shader/chunk/spherical_harmonics/dering/chunk_sh2_dering_optimize_positive.js +61 -61
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -225
- package/src/shade/renderer/shader/chunk/texture/dither/chunk_dither_color_8bit_gradient_noise.js +25 -25
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +384 -384
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
- package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
- package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
- package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
- package/src/shade/renderer/texture/virtual/README.md +276 -276
- package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
- package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
- package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
- package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
- package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
- package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
- package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
- package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
- package/src/shade/vitest.setup.mjs +89 -89
- package/src/shade/wgsl/validate_wgsl_source.js +316 -316
- package/src/view/controller/controls/NumericIntervalControl.js +90 -90
- package/src/view/controller/controls/Vector2Control.js +83 -83
- package/src/view/controller/controls/Vector3Control.js +90 -90
- package/src/view/elements/Group.js +56 -56
- package/src/view/elements/drawCheckers.js +33 -33
- package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
- package/src/view/graphics/WebGLContextFailureView.js +76 -76
- package/src/view/layout/DockPanel.js +51 -51
- package/src/view/layout/SplitView.js +365 -365
- package/src/view/layout/show_popup_menu.js +81 -81
- package/src/view/minimap/MinimapCanvasView.js +411 -411
- package/src/view/minimap/MinimapImageCache.js +88 -88
- package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +180 -180
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/view/minimap/minimap_focus_area.js +97 -97
- package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
- package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
- package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
- package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
- package/src/engine/ecs/attachment/Attachment.js +0 -57
- package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
- package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
- package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
- package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
- package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
- package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
- package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
- package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
- package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
- package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
- package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
- package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
- package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
- package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
- package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
- package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
- package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
- package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
- package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
- package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
- package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
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# Correctness review — `engine/input/` + `engine/control/`
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Scope: every non-spec source file under
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`H:/git/moh/app/src/mir-engine/meep/src/engine/input/` and
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`H:/git/moh/app/src/mir-engine/meep/src/engine/control/`.
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Excluded per brief: `editor/`, `prototype*.js`, `*.spec.js` (read as evidence only), `.d.ts`.
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Already-fixed / already-captured / known-good items are not re-reported.
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Two findings (INPUT-3, INPUT-4) were **empirically confirmed** with a throw-away
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full-pipeline harness (physics + sensors + controller + WallRun/WallJump, modelled on
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`WallRunScenarios.spec.js`); the harness was deleted afterwards. Observed output is
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### INPUT-1 `TopDownCameraControllerHelper` throws on every call — geometry classes never imported
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- **Severity**: CRITICAL
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- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/ecs/util/TopDownCameraControllerHelper.js:45`
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- **Defect**: The module imports only `Group`, `Matrix4`, `Mesh`, `MeshLambertMaterial` from `three`, but the factory body constructs `new CylinderGeometry(...)` (line 45) and `new SphereGeometry(...)` (line 46). Both are unresolved free identifiers in an ES-module scope.
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- **Failure scenario**: `TopDownCameraControllerHelper(topDownController, targetTransform, 1)` → first statement of the function body → `ReferenceError: CylinderGeometry is not defined`. There is no code path through the function that avoids it; the helper is 100% dead on arrival for any library consumer.
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- **Fix**: add `CylinderGeometry`, `SphereGeometry` to the `three` import list (aliased in the local style, e.g. `CylinderGeometry as ThreeCylinderGeometry`) and use the aliases at lines 45–46.
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### INPUT-2 Pointer "down" state can never be cleared — no `pointercancel`, no blur recovery, `stop()` leaves the drag live
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- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/PointerDevice.js:483` (`start`), `:499` (`stop`)
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- **Defect**: `start()` subscribes only to `pointermove` / `pointerup` / `pointerdown` / `wheel` / `contextmenu`. `PointerEvents.Cancel` is defined in `events/PointerEvents.js:13` but never subscribed, and there is no `window` `blur` handler (the sibling `KeyboardDevice` has one and documents exactly this hazard). Additionally `stop()` removes the listeners but leaves `buttons[i].is_down === true` and leaves `observeDrag`'s `handleDrag` / `handleDragEnd` registered on `on.move` / `#globalUp`. The only thing that ever calls `InputDeviceSwitch.release()` for the pointer is `#eventHandlerGlobalPointerUp`, and the only thing that ends a drag is `#globalUp` firing.
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- **Failure scenario** (touch, needs no API call): finger down on the canvas → `pointerdown` → `buttons[0].press()`, `observeDrag.handleDown` arms `noDrag` + `handleDragStart`. Finger moves → `pointermove` → `handleDragStart` fires `on.dragStart` and registers `handleDrag` on `on.move` and `handleDragEnd` on `#globalUp`. The browser now claims the gesture (pull-to-refresh / two-finger pan / palm rejection) and dispatches **`pointercancel`**; per spec no `pointerup` follows. Result: `pointer.mouseButtonLeft.is_down` stays `true` forever, `on.dragEnd` is never sent, and `handleDrag` stays subscribed — so the *next* pointer that merely hovers/moves over the element (second finger, stylus, mouse) makes `on.drag` fire with the stale `origin`, swinging the camera with no button held.
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Second reachable path with no touch at all: `pointerDevice.domElement = otherEl` (public setter, `:431`) internally does `stop()` then `start()`; performed while the left button is held it produces the same stuck `is_down` + live drag.
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- **Fix**: subscribe `#eventHandlerGlobalPointerUp` to `PointerEvents.Cancel` on `window` as well (release the button and dispatch `#globalUp` so `handleDragEnd` runs), add a `window` `blur` handler that does the same for every pressed button, and have `stop()` release all `buttons[i]` and dispatch `#globalUp` once so any in-flight drag is torn down before the listeners go away.
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### INPUT-3 `InputControllerSystem` proxy mutates its binding array mid-dispatch — crashes or skips listeners
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- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/ecs/systems/InputControllerSystem.js:62` (`Proxy.handler`), `:98` (`registerBinding`), `:132` (`remove`)
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- **Defect**: `handler()` caches `const l = bindings.length` and then indexes `bindings[i]` for `i < l`, while `add()` (→ `registerBinding`, which `push`es **and re-`sort`s**) and `remove()` (which `splice`s) both mutate that same array synchronously. The `running` flag and the `deferred` queue that were clearly meant to guard this are dead code — `running` is never set to `true`, so `add()` always takes the immediate path and `__processDeferred()` always drains an empty list.
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- **Failure scenario**: entities A and B both have an `InputController` bound to `pointer/on/down`, so the proxy holds `bindings = [A, B]`. A's listener destroys B's entity (a perfectly ordinary "click closes the panel" handler) → `ecd.removeEntity(B)` → `InputControllerSystem.unlink(B)` → `removeBindings` → `proxy.remove(bindingB)` → `bindings.splice(1,1)` → `bindings = [A]`. Control returns to `handler()`, which continues with `l === 2`: `i = 1` → `bindings[1] === undefined` → `const listener = binding.listener` → **`TypeError: Cannot read properties of undefined (reading 'listener')`**. (Signal's `try/catch` swallows it into `console.error`, so the remaining bindings on that path are silently dropped for that event.)
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Non-crashing variant, same root cause: A's listener builds a new entity whose `InputController` binds the same path with a higher priority; `registerBinding` re-sorts the live array under the running loop, so an as-yet-unvisited sibling binding is skipped for that event and the freshly-created binding is invoked for the very event that created it.
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- **Fix**: iterate a snapshot (`const list = bindings.slice()`), or re-read `bindings.length` each iteration and iterate over a stable copy; alternatively finish the intended design — set `this.running = true` around the dispatch loop, route `add()`/`remove()` through `deferred` while running, and drain in `__processDeferred()`.
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### INPUT-4 `runtime.prevJumpHeld` is frozen while an ability owns motion — wall-jump silently dies mid wall-run
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- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/abilities/WallRun.js:114` (`tick`), `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js:1115`
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- **Defect**: `runtime.prevJumpHeld = intent.jump` is written only in `_advanceJumpFsm`, which runs exclusively inside `_runBaseLocomotion` — i.e. only on ticks where **no** ability owns motion. `Slide.tick` (`Slide.js:126`) and `ScrambleUp.tick` (`ScrambleUp.js:158`) explicitly maintain it themselves; `WallRun.tick` does not. `WallJump.canActivate` (`WallJump.js:50`) rejects when `runtime.prevJumpHeld` is true, so a stale `true` makes the ability permanently unreachable.
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- **Failure scenario**: sprint at a wall and jump into it **keeping the jump button held** (the natural input). Base locomotion latches `prevJumpHeld = true`; wall-run engages while it is still held, so base stops running and `prevJumpHeld` is frozen at `true`. The player then releases jump and presses it again to kick off the wall — `WallJump.canActivate` sees `prevJumpHeld === true`, returns `false`, and no wall-jump ever fires for the remainder of the wall-run. The canonical wall-run → wall-jump chain is lost; the player just rides the wall until the 2 s timer.
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Harness output (full physics + sensors pipeline, jump held across wall-run entry at tick 24, released at 34, re-pressed at 37):
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```
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{ "wallRunStart": 24, "releasedAt": 34, "repressedAt": 37, "kicked": false,
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"window": [ {"i":34,"act":"WallRun","prevJumpHeld":true,"jump":false,"vx":0},
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...
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{"i":37,"act":"WallRun","prevJumpHeld":true,"jump":true,"vx":0},
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{"i":40,"act":"WallRun","prevJumpHeld":true,"jump":true,"vx":0} ] }
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```
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`vx` never leaves 0 — the body is never kicked off the wall. `WallRunScenarios.spec.js:193` passes only because its driver releases jump at tick 18, *before* wall-run engages at ~24.
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- **Fix**: make the jump-edge bookkeeping unconditional — move `runtime.prevJumpHeld = intent.jump` out of `_advanceJumpFsm` and into `_tickEntity` (after the ability layer, alongside `_resolveCrouchHeld`, which already does exactly this for crouch), and drop the per-ability copies in `Slide`/`ScrambleUp`/`WallJump`/`LedgeGrab` that exist only to work around the gap.
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-
- **Confidence**: Confirmed
|
|
65
|
-
|
|
66
|
-
---
|
|
67
|
-
|
|
68
|
-
### INPUT-5 Ability activation costs a whole fixed step of motion — nothing integrates on the activation tick
|
|
69
|
-
- **Severity**: MAJOR
|
|
70
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/abilities/AbilitySet.js:123` (step 3), `:146` (return)
|
|
71
|
-
- **Defect**: `AbilitySet.tick` returns `this.active === null`. On the tick where step 3 (or step 2) *activates* an ability it returns `false`, so `_tickEntity` skips `_runBaseLocomotion` (`FirstPersonPlayerControllerSystem.js:737`) — but the newly activated ability's own `tick()` is not called until the next fixed step (only `onActivate` ran). No layer moves the body: no gravity, no `_resolveMotion`, no ground categorisation, no `airborneTime`/`timeSinceGrounded` advance. The class docstring for step 1 explicitly claims "no wasted frame"; activation is exactly that wasted frame.
|
|
72
|
-
- **Failure scenario**: sprint into a wall-run at ~7 m/s. Harness output for the activation tick (deltas of `transform.position` and `velocityY` across one `fixedUpdate`):
|
|
73
|
-
```
|
|
74
|
-
{"i":22,"act":null, "dx":-0.04276,"dy":0.08163,"dz":0.11748,"dvy":-0.97959}
|
|
75
|
-
{"i":23,"act":null, "dx":-0.04276,"dy":0.06531,"dz":0.11748,"dvy":-0.97959}
|
|
76
|
-
{"i":24,"act":"WallRun","dx":0, "dy":0, "dz":0, "dvy":0 } <-- activation tick
|
|
77
|
-
{"i":25,"act":"WallRun","dx":0, "dy":0.06327,"dz":0.11748,"dvy":-0.12245}
|
|
78
|
-
```
|
|
79
|
-
The body is frozen for a full 16.7 ms — ~12 cm of lost travel and one skipped gravity step — on every slide entry, wall-run entry, scramble, ledge-grab and mantle. Visible as a one-frame hitch at each ability transition.
|
|
80
|
-
- **Fix**: after activating in step 2/step 3, tick the newly activated ability in the same call (mirroring step 1's fall-through), and use its return value to decide the final `this.active`/`return` — i.e. hoist step 1's "tick then maybe release" into a small loop so a freshly activated ability owns motion on the tick it takes control.
|
|
81
|
-
- **Confidence**: Confirmed
|
|
82
|
-
|
|
83
|
-
---
|
|
84
|
-
|
|
85
|
-
### INPUT-6 `KeyboardDevice.stop()` leaves held keys latched down
|
|
86
|
-
- **Severity**: MAJOR
|
|
87
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/KeyboardDevice.js:214`
|
|
88
|
-
- **Defect**: `stop()` unsubscribes all four listeners (element keydown/keyup, window keyup, window blur) but never releases the switches. The class docstring commits to the invariant for window blur ("any 'pressed' keys are forcibly released with the appropriate signal") — `#handleWindowBlurEvent` implements it, `stop()` does not, even though stopping guarantees the release can never be observed.
|
|
89
|
-
- **Failure scenario**: hold `W`; the host calls `keyboard.stop()` (pausing input for a cutscene / modal / settings screen); release `W`; call `keyboard.start()`. `keys.w.is_down` is still `true` and no `keys.w.up` was ever dispatched. Every polling consumer (`keyboard.keys.w.is_down`) reads "held", and every edge consumer stays latched — e.g. `KeyboardCameraController` (`ecs/controllers/KeyboardCameraController.js:57`) sets `controls.panUp = false` only on `keys/w/up`, so the camera pans forward indefinitely after input resumes. It only clears when the player happens to press and release `W` again.
|
|
90
|
-
- **Fix**: in `stop()`, run the same loop `#handleWindowBlurEvent` uses — `for (let keyName in KeyCodes) this.keys[keyName].release();` — so the switches and their `up` signals are consistent with "we can no longer observe releases".
|
|
91
|
-
- **Confidence**: Confirmed
|
|
92
|
-
|
|
93
|
-
---
|
|
94
|
-
|
|
95
|
-
### INPUT-7 `FirstPersonPlayerControllerConfig` drops `scrambleUp` on clone / copy / serialize, and `equals()` ignores it
|
|
96
|
-
- **Severity**: MAJOR
|
|
97
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js:589` (`toJSON`), `:618` (`fromJSON`)
|
|
98
|
-
- **Defect**: `scrambleUp` is declared as a config block (`:187`) and read by `ScrambleUp` (`abilities/ScrambleUp.js:67,86,126`), but it is absent from both `toJSON()`'s output object and `fromJSON()`'s assignment chain. `copy(other)` is implemented as `this.fromJSON(other.toJSON())` (`:658`), and `FirstPersonPlayerController.equals` (`FirstPersonPlayerController.js:201`) compares `JSON.stringify(config.toJSON())`.
|
|
99
|
-
- **Failure scenario**: a designer tunes `controller.config.scrambleUp.maxJumpForce = 3000` (a deliberately weak climb). The controller component is cloned or round-tripped — `FirstPersonPlayerController.clone()` → `copy()` → `fromJSON(toJSON())` — as happens on prefab instantiation or a save/load. The clone silently reverts to the default `7200 N`, so the same character now scrambles roughly `√(7200/3000) ≈ 1.55×` faster off the wall and climbs ~2.4× higher. Separately, two controllers differing *only* in `scrambleUp` compare `equals() === true`, so change detection / dedup treats the retuned config as unchanged.
|
|
100
|
-
- **Fix**: add `scrambleUp: { ...this.scrambleUp }` to `toJSON()` and `if (json.scrambleUp) Object.assign(this.scrambleUp, json.scrambleUp);` to `fromJSON()`.
|
|
101
|
-
- **Confidence**: Confirmed
|
|
102
|
-
|
|
103
|
-
---
|
|
104
|
-
|
|
105
|
-
### INPUT-8 Jump buffer is decremented before it is tested — effective buffer is `bufferTime − dt`, and `bufferTime ≤ dt` disables jumping entirely
|
|
106
|
-
- **Severity**: MAJOR
|
|
107
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js:1117`
|
|
108
|
-
- **Defect**:
|
|
109
|
-
```js
|
|
110
|
-
if (jumpPressedEdge) { state.jumpBufferRemaining = cfg.jump.bufferTime; }
|
|
111
|
-
state.jumpBufferRemaining = Math.max(0, state.jumpBufferRemaining - dt); // decays on the press tick too
|
|
112
|
-
const canJumpNow = (...) && state.jumpBufferRemaining > 0 && ...;
|
|
113
|
-
```
|
|
114
|
-
The freshly-armed buffer is aged by one full `dt` before it is ever tested, so the buffer is always one step shorter than configured and a buffer of one step or less is consumed before the gate reads it.
|
|
115
|
-
- **Failure scenario**: a designer sets `cfg.jump.bufferTime = 0` to turn jump buffering off (the natural way to express "no buffering — jump only on the exact press"). Player stands on flat ground and presses jump: `jumpBufferRemaining = 0` → `max(0, 0 − 0.0167) = 0` → `canJumpNow` is `false` on the press tick, and there is no later tick with a rising edge, so **the player can never jump**. Same total failure at a 30 Hz fixed step (`dt = 0.0333`) with any `bufferTime ≤ 0.0333`.
|
|
116
|
-
- **Fix**: age the buffer *before* re-arming it, i.e. `state.jumpBufferRemaining = Math.max(0, state.jumpBufferRemaining - dt); if (jumpPressedEdge) state.jumpBufferRemaining = cfg.jump.bufferTime;` — the press tick then always sees the full window.
|
|
117
|
-
- **Confidence**: Confirmed
|
|
118
|
-
|
|
119
|
-
---
|
|
120
|
-
|
|
121
|
-
### INPUT-9 Stride-timing mastery curves are missing the closing keyframe — the last quarter of the gait cycle returns the peak bonus
|
|
122
|
-
- **Severity**: MAJOR
|
|
123
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js:19`, `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js:22`
|
|
124
|
-
- **Defect**: Both curves are keyed at `0.00, 0.25, 0.50, 0.75` only, and are evaluated with a cyclic input (`controller.state.stridePhase ∈ [0,1)`). `AnimationCurve.evaluate` clamps past the last key (`engine/animation/curve/AnimationCurve.js:280-283`: `if (i >= key_count - 1) return keys[key_count - 1].value;`), so the whole interval `[0.75, 1.0)` returns the *peak* value instead of ramping back down toward the footfall trough at phase 1.0 ≡ 0.0. `BreathRhythmEvaluator` (`mastery/BreathRhythmEvaluator.js:30`) shows the intended pattern — it closes the loop with `Keyframe.from(1.00, 1.0)`.
|
|
125
|
-
- **Failure scenario**: player is sprinting with `state.stridePhase = 0.95` (a fifth of a stride before the R-foot footfall, which the file's own comment marks as the `0.96` penalty region) and presses jump. `StrideTimingJumpEvaluator.evaluate` → `curve.evaluate(0.95)` → clamps to `keys[3].value = 1.12` → the jump impulse gets the full **+12 % midstance bonus** instead of the ≈ −4 % footfall penalty — a 17 % swing in the wrong direction, over 25 % of every gait cycle. Identical error for slide entry velocity (`1.06` instead of `≈0.97`).
|
|
126
|
-
- **Fix**: append `Keyframe.from(1.00, 0.96)` to `makeDefaultStrideTimingJumpCurve()` and `Keyframe.from(1.00, 0.97)` to `makeDefaultSlideInitiationTimingCurve()`, matching the phase-0 value so the curve is continuous across the wrap.
|
|
127
|
-
- **Confidence**: Confirmed
|
|
128
|
-
|
|
129
|
-
---
|
|
130
|
-
|
|
131
|
-
### INPUT-10 `observePinch` mixes client-space and element-space coordinates; `TouchDevice` cannot satisfy its device contract
|
|
132
|
-
- **Severity**: MAJOR
|
|
133
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/touch/observePinch.js:52`
|
|
134
|
-
- **Defect**: `computeTouchRadius` derives `center` from `getTouchCenter` (`touch/getTouchCenter.js:20` — raw `clientX`/`clientY`, no bounding-rect subtraction) but derives each per-touch position via `device.readPointerPositionFromEvent` (`PointerDevice.js:464` → `readPositionFromMouseEvent`, which **does** subtract `getBoundingClientRect().top/left`). Line 63 then computes `v2.sub(center)` across the two different frames. Separately, `TouchDevice` passes itself as `device` (`touch/TouchDevice.js:45`) but implements no `readPointerPositionFromEvent`, so the call is a `TypeError`.
|
|
135
|
-
- **Failure scenario** (the JSDoc-sanctioned use, `@param {PointerDevice} device`): canvas whose bounding rect starts at `(100, 50)`. Two fingers 100 px apart horizontally, centred at `clientX = 300`. `center` = `(300, y)` in client space; each touch's `v2` = `(250 − 100, …) = (150, …)` and `(350 − 100, …) = (250, …)` in element space. `v2.sub(center).abs()` yields `150` and `50`, averaging to a pinch radius of **100 px** where the true half-extent is **50 px** — off by the element's left offset, and it changes with where the canvas sits on the page. Every `pinch`/`pinchStart` payload is therefore wrong, and pinch-zoom scales by a page-layout-dependent factor.
|
|
136
|
-
With `device` being a `TouchDevice` (the only in-repo wiring), `handlePinchStart` throws `TypeError: device.readPointerPositionFromEvent is not a function`; Signal's `try/catch` logs it, leaves `pinchActive === true`, and `pinchStart`/`pinch` never fire while `pinchEnd` still fires on lift.
|
|
137
|
-
- **Fix**: compute the centre in the same frame as the samples — replace `getTouchCenter(touchList, center)` with an average of `device.readPointerPositionFromEvent(...)` over the touch list (or subtract the bounds once from the `getTouchCenter` result). Give `TouchDevice` a `readPointerPositionFromEvent(result, touch)` that delegates to `readPositionFromMouseEvent` with its own element.
|
|
138
|
-
- **Confidence**: Confirmed
|
|
139
|
-
|
|
140
|
-
---
|
|
141
|
-
|
|
142
|
-
### INPUT-11 Key-up `preventDefault` is gated on the wrong signal
|
|
143
|
-
- **Severity**: MINOR
|
|
144
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/KeyboardDevice.js:142`
|
|
145
|
-
- **Defect**: `#handlerKeyUp` decides whether to suppress the browser default with `if (button.down.hasHandlers())` — the *press* signal — instead of `button.up.hasHandlers()`. Copy-paste from `#handlerKeyDown:112`.
|
|
146
|
-
- **Failure scenario**: the bound element carries `tabindex` (required by the constructor) and the game subscribes only to `keys.space.up` (a "release to throw" binding) with no `keys.space.down` handler. Pressing and releasing Space: `keydown` is not prevented (no `down` handler — correct), and `keyup` is *also* not prevented because the check reads `down.hasHandlers() === false` — so the browser's default Space-on-keyup activation (page scroll / activation of the focused control) fires alongside the game action. The mirror case also misfires: a binding with only a `down` handler needlessly suppresses the `keyup` default.
|
|
147
|
-
- **Fix**: `if (button.up.hasHandlers()) { should_prevent_default = true; }`.
|
|
148
|
-
- **Confidence**: Confirmed
|
|
149
|
-
|
|
150
|
-
---
|
|
151
|
-
|
|
152
|
-
### INPUT-12 Window blur releases keys without dispatching the aggregate `on.up` signal
|
|
153
|
-
- **Severity**: MINOR
|
|
154
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/KeyboardDevice.js:187`
|
|
155
|
-
- **Defect**: `#handleWindowBlurEvent` calls `this.keys[keyName].release()` for every key but never calls `this.on.up.send1(...)`. `#handlerWindowKeyUp:178` does dispatch `on.up` alongside the same `release()`, so the two recovery paths disagree. `on.up` is a documented public signal and a legal binding path (`"keyboard/on/up"` resolves through `resolvePath` in both `InputSystem` and `InputControllerSystem`).
|
|
156
|
-
- **Failure scenario**: a binding is registered on the path `keyboard/on/up` (e.g. a generic "any key released" handler that stops a charged action). The player holds the key and Alt-Tabs away. The per-key switch releases (so `keys.x.is_down` is correct) but `on.up` never fires, so the aggregate-bound listener never sees the release and the charged action stays engaged after the player returns.
|
|
157
|
-
- **Fix**: dispatch a release notification from the blur handler for each key that was actually down — either synthesise the `on.up` send per released key, or restructure so both recovery paths funnel through one "force release key" helper that owns both the switch and `on.up`.
|
|
158
|
-
- **Confidence**: Confirmed
|
|
159
|
-
|
|
160
|
-
---
|
|
161
|
-
|
|
162
|
-
### INPUT-13 `eventToSourceIdentifier` throws where `TouchEvent` is not a global
|
|
163
|
-
- **Severity**: MINOR
|
|
164
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/events/eventToSourceIdentifier.js:17`
|
|
165
|
-
- **Defect**: `event instanceof TouchEvent` references the bare global. `TouchEvent` is undefined on desktop Safari and on Firefox builds with `dom.w3c_touch_events.enabled = 0`. The sibling `devices/isHTMLElementFocusable.js:7` guards precisely this case (`if (typeof klass !== "function") return false;`), so the codebase already knows the hazard.
|
|
166
|
-
- **Failure scenario**: on desktop Safari, calling `eventToSourceIdentifier(keyboardEvent)` (or any event that is not a `MouseEvent`/`PointerEvent`/`WheelEvent`) skips the first branch and evaluates `instanceof TouchEvent` → `ReferenceError: Can't find variable: TouchEvent`. Mouse-family events are unaffected because they short-circuit on the first branch, which is why this survives testing on Chrome.
|
|
167
|
-
- **Fix**: guard with `typeof TouchEvent === "function" && event instanceof TouchEvent`, or reuse the `isInstanceOf` helper pattern from `isHTMLElementFocusable.js`.
|
|
168
|
-
- **Confidence**: Confirmed
|
|
169
|
-
|
|
170
|
-
---
|
|
171
|
-
|
|
172
|
-
### INPUT-14 `pose.postureAmount` saturates to 1 during a crouch→stand transition, then snaps to 0
|
|
173
|
-
- **Severity**: MINOR
|
|
174
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js:1697`
|
|
175
|
-
- **Defect**: `postureSpan = Math.max(cfg.body.height - postureTargetH, 1e-3)`. For `Stand` (and `Hang`) `postureTargetH === cfg.body.height`, so the span collapses to the `1e-3` floor and `postureAmount = clamp((height - eyeHeight) / 1e-3, 0, 1)` is a step function on a 1 mm threshold rather than a blend weight.
|
|
176
|
-
- **Failure scenario**: the player releases crouch. `state.posture` becomes `Stand` on that tick, but `eyeHeightSpring` needs `crouch.transitionTime = 0.18 s` to climb from `0.8` to `1.8`. Throughout that ~11-tick window `(1.8 − eyeHeight)` is ≫ 1e-3, so `pose.postureAmount` publishes a hard **1.0** (documented as "fully in the posture's target shape") while `pose.posture` says `Stand`; the instant the spring lands within 1 mm it drops to **0.0**. A rig blending its Stand track by `postureAmount` gets full weight for the entire stand-up and a single-frame pop at the end.
|
|
177
|
-
- **Fix**: when the posture's target height equals the standing height (Stand, Hang), publish `postureAmount` from that posture's own semantics rather than dividing by a degenerate span — e.g. `postureAmount = 0` for `Stand`, and for `Hang` a dedicated channel (or reuse `crouchAmount`'s span) instead of the `1e-3` floor.
|
|
178
|
-
- **Confidence**: Confirmed
|
|
179
|
-
|
|
180
|
-
---
|
|
181
|
-
|
|
182
|
-
### INPUT-15 `TouchDevice` never refreshes its move anchor on touch end — first move after lifting a finger reports a bogus delta
|
|
183
|
-
- **Severity**: MINOR
|
|
184
|
-
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/touch/TouchDevice.js:62`
|
|
185
|
-
- **Defect**: `#eventHandlerTouchStart` seeds `#anchor_touch_last` and `#eventHandlerTouchMove` advances it, but `#eventHandlerTouchEnd` recomputes `this.position` from the *remaining* `event.touches` without updating `#anchor_touch_last`. The next `touchmove` therefore differences the new (single-finger) centroid against the stale (multi-finger) centroid.
|
|
186
|
-
- **Failure scenario**: two-finger pan with fingers at `clientX = 100` and `clientX = 500` — centroid `300`, anchor `300`. Lift the right finger: `touchend` sets `position` to `100` but leaves the anchor at `300`. The very next `touchmove` emits `delta = (100 + ε) − 300 ≈ −200 px` in a single frame, so a pan/camera consumer jumps 200 px sideways when the user merely lifts one finger.
|
|
187
|
-
(Note: `TouchDevice`'s handlers are never attached to a DOM target — the separately-captured `TouchDevice.js:53` finding — so this is currently only reachable through the class as public library surface. It is a distinct defect that will survive fixing the attachment.)
|
|
188
|
-
- **Fix**: `this.#anchor_touch_last.copy(this.position);` at the end of `#eventHandlerTouchEnd` (and in a `touchcancel` handler), matching what `#eventHandlerTouchStart` already does.
|
|
189
|
-
- **Confidence**: Confirmed
|
|
190
|
-
|
|
191
|
-
---
|
|
192
|
-
|
|
193
|
-
## Notes requested by the brief
|
|
194
|
-
|
|
195
|
-
**`phaseCrossed` exactly-on-boundary landing** (`FirstPersonPlayerControllerSystem.js:2019`) — the no-wrap branch's `prev < boundary` still excludes a phase that is already sitting exactly on the boundary, so the condition is unchanged; in practice it is benign, because the only way the phase reaches a boundary is the crossing that already fired, and a phase landing exactly *on* a boundary from below is caught by `next >= boundary`. The one genuine miss (`next === prev` after an exact full-cycle advance in one step) needs `strideFreq·0.5·dt === 1.0` exactly and is unreachable at sane frequencies.
|
|
196
|
-
|
|
197
|
-
**`WallRunScenarios.spec.js`** — the suite is green and no longer documents any unimplemented behaviour: all eight tests assert real, currently-implemented outcomes (four "happy" paths including the wall-kick chain, four "unhappy" refusals). It does, however, only exercise the wall-kick with the jump button *released before* wall-run engages, which is exactly why INPUT-4 is invisible to it.
|
|
1
|
+
# Correctness review — `engine/input/` + `engine/control/`
|
|
2
|
+
|
|
3
|
+
Scope: every non-spec source file under
|
|
4
|
+
`H:/git/moh/app/src/mir-engine/meep/src/engine/input/` and
|
|
5
|
+
`H:/git/moh/app/src/mir-engine/meep/src/engine/control/`.
|
|
6
|
+
|
|
7
|
+
Excluded per brief: `editor/`, `prototype*.js`, `*.spec.js` (read as evidence only), `.d.ts`.
|
|
8
|
+
Already-fixed / already-captured / known-good items are not re-reported.
|
|
9
|
+
|
|
10
|
+
Two findings (INPUT-3, INPUT-4) were **empirically confirmed** with a throw-away
|
|
11
|
+
full-pipeline harness (physics + sensors + controller + WallRun/WallJump, modelled on
|
|
12
|
+
`WallRunScenarios.spec.js`); the harness was deleted afterwards. Observed output is
|
|
13
|
+
quoted inline.
|
|
14
|
+
|
|
15
|
+
---
|
|
16
|
+
|
|
17
|
+
### INPUT-1 `TopDownCameraControllerHelper` throws on every call — geometry classes never imported
|
|
18
|
+
- **Severity**: CRITICAL
|
|
19
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/ecs/util/TopDownCameraControllerHelper.js:45`
|
|
20
|
+
- **Defect**: The module imports only `Group`, `Matrix4`, `Mesh`, `MeshLambertMaterial` from `three`, but the factory body constructs `new CylinderGeometry(...)` (line 45) and `new SphereGeometry(...)` (line 46). Both are unresolved free identifiers in an ES-module scope.
|
|
21
|
+
- **Failure scenario**: `TopDownCameraControllerHelper(topDownController, targetTransform, 1)` → first statement of the function body → `ReferenceError: CylinderGeometry is not defined`. There is no code path through the function that avoids it; the helper is 100% dead on arrival for any library consumer.
|
|
22
|
+
- **Fix**: add `CylinderGeometry`, `SphereGeometry` to the `three` import list (aliased in the local style, e.g. `CylinderGeometry as ThreeCylinderGeometry`) and use the aliases at lines 45–46.
|
|
23
|
+
- **Confidence**: Confirmed
|
|
24
|
+
|
|
25
|
+
---
|
|
26
|
+
|
|
27
|
+
### INPUT-2 Pointer "down" state can never be cleared — no `pointercancel`, no blur recovery, `stop()` leaves the drag live
|
|
28
|
+
- **Severity**: CRITICAL
|
|
29
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/PointerDevice.js:483` (`start`), `:499` (`stop`)
|
|
30
|
+
- **Defect**: `start()` subscribes only to `pointermove` / `pointerup` / `pointerdown` / `wheel` / `contextmenu`. `PointerEvents.Cancel` is defined in `events/PointerEvents.js:13` but never subscribed, and there is no `window` `blur` handler (the sibling `KeyboardDevice` has one and documents exactly this hazard). Additionally `stop()` removes the listeners but leaves `buttons[i].is_down === true` and leaves `observeDrag`'s `handleDrag` / `handleDragEnd` registered on `on.move` / `#globalUp`. The only thing that ever calls `InputDeviceSwitch.release()` for the pointer is `#eventHandlerGlobalPointerUp`, and the only thing that ends a drag is `#globalUp` firing.
|
|
31
|
+
- **Failure scenario** (touch, needs no API call): finger down on the canvas → `pointerdown` → `buttons[0].press()`, `observeDrag.handleDown` arms `noDrag` + `handleDragStart`. Finger moves → `pointermove` → `handleDragStart` fires `on.dragStart` and registers `handleDrag` on `on.move` and `handleDragEnd` on `#globalUp`. The browser now claims the gesture (pull-to-refresh / two-finger pan / palm rejection) and dispatches **`pointercancel`**; per spec no `pointerup` follows. Result: `pointer.mouseButtonLeft.is_down` stays `true` forever, `on.dragEnd` is never sent, and `handleDrag` stays subscribed — so the *next* pointer that merely hovers/moves over the element (second finger, stylus, mouse) makes `on.drag` fire with the stale `origin`, swinging the camera with no button held.
|
|
32
|
+
Second reachable path with no touch at all: `pointerDevice.domElement = otherEl` (public setter, `:431`) internally does `stop()` then `start()`; performed while the left button is held it produces the same stuck `is_down` + live drag.
|
|
33
|
+
- **Fix**: subscribe `#eventHandlerGlobalPointerUp` to `PointerEvents.Cancel` on `window` as well (release the button and dispatch `#globalUp` so `handleDragEnd` runs), add a `window` `blur` handler that does the same for every pressed button, and have `stop()` release all `buttons[i]` and dispatch `#globalUp` once so any in-flight drag is torn down before the listeners go away.
|
|
34
|
+
- **Confidence**: Confirmed
|
|
35
|
+
|
|
36
|
+
---
|
|
37
|
+
|
|
38
|
+
### INPUT-3 `InputControllerSystem` proxy mutates its binding array mid-dispatch — crashes or skips listeners
|
|
39
|
+
- **Severity**: CRITICAL
|
|
40
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/ecs/systems/InputControllerSystem.js:62` (`Proxy.handler`), `:98` (`registerBinding`), `:132` (`remove`)
|
|
41
|
+
- **Defect**: `handler()` caches `const l = bindings.length` and then indexes `bindings[i]` for `i < l`, while `add()` (→ `registerBinding`, which `push`es **and re-`sort`s**) and `remove()` (which `splice`s) both mutate that same array synchronously. The `running` flag and the `deferred` queue that were clearly meant to guard this are dead code — `running` is never set to `true`, so `add()` always takes the immediate path and `__processDeferred()` always drains an empty list.
|
|
42
|
+
- **Failure scenario**: entities A and B both have an `InputController` bound to `pointer/on/down`, so the proxy holds `bindings = [A, B]`. A's listener destroys B's entity (a perfectly ordinary "click closes the panel" handler) → `ecd.removeEntity(B)` → `InputControllerSystem.unlink(B)` → `removeBindings` → `proxy.remove(bindingB)` → `bindings.splice(1,1)` → `bindings = [A]`. Control returns to `handler()`, which continues with `l === 2`: `i = 1` → `bindings[1] === undefined` → `const listener = binding.listener` → **`TypeError: Cannot read properties of undefined (reading 'listener')`**. (Signal's `try/catch` swallows it into `console.error`, so the remaining bindings on that path are silently dropped for that event.)
|
|
43
|
+
Non-crashing variant, same root cause: A's listener builds a new entity whose `InputController` binds the same path with a higher priority; `registerBinding` re-sorts the live array under the running loop, so an as-yet-unvisited sibling binding is skipped for that event and the freshly-created binding is invoked for the very event that created it.
|
|
44
|
+
- **Fix**: iterate a snapshot (`const list = bindings.slice()`), or re-read `bindings.length` each iteration and iterate over a stable copy; alternatively finish the intended design — set `this.running = true` around the dispatch loop, route `add()`/`remove()` through `deferred` while running, and drain in `__processDeferred()`.
|
|
45
|
+
- **Confidence**: Confirmed
|
|
46
|
+
|
|
47
|
+
---
|
|
48
|
+
|
|
49
|
+
### INPUT-4 `runtime.prevJumpHeld` is frozen while an ability owns motion — wall-jump silently dies mid wall-run
|
|
50
|
+
- **Severity**: MAJOR
|
|
51
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/abilities/WallRun.js:114` (`tick`), `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js:1115`
|
|
52
|
+
- **Defect**: `runtime.prevJumpHeld = intent.jump` is written only in `_advanceJumpFsm`, which runs exclusively inside `_runBaseLocomotion` — i.e. only on ticks where **no** ability owns motion. `Slide.tick` (`Slide.js:126`) and `ScrambleUp.tick` (`ScrambleUp.js:158`) explicitly maintain it themselves; `WallRun.tick` does not. `WallJump.canActivate` (`WallJump.js:50`) rejects when `runtime.prevJumpHeld` is true, so a stale `true` makes the ability permanently unreachable.
|
|
53
|
+
- **Failure scenario**: sprint at a wall and jump into it **keeping the jump button held** (the natural input). Base locomotion latches `prevJumpHeld = true`; wall-run engages while it is still held, so base stops running and `prevJumpHeld` is frozen at `true`. The player then releases jump and presses it again to kick off the wall — `WallJump.canActivate` sees `prevJumpHeld === true`, returns `false`, and no wall-jump ever fires for the remainder of the wall-run. The canonical wall-run → wall-jump chain is lost; the player just rides the wall until the 2 s timer.
|
|
54
|
+
Harness output (full physics + sensors pipeline, jump held across wall-run entry at tick 24, released at 34, re-pressed at 37):
|
|
55
|
+
```
|
|
56
|
+
{ "wallRunStart": 24, "releasedAt": 34, "repressedAt": 37, "kicked": false,
|
|
57
|
+
"window": [ {"i":34,"act":"WallRun","prevJumpHeld":true,"jump":false,"vx":0},
|
|
58
|
+
...
|
|
59
|
+
{"i":37,"act":"WallRun","prevJumpHeld":true,"jump":true,"vx":0},
|
|
60
|
+
{"i":40,"act":"WallRun","prevJumpHeld":true,"jump":true,"vx":0} ] }
|
|
61
|
+
```
|
|
62
|
+
`vx` never leaves 0 — the body is never kicked off the wall. `WallRunScenarios.spec.js:193` passes only because its driver releases jump at tick 18, *before* wall-run engages at ~24.
|
|
63
|
+
- **Fix**: make the jump-edge bookkeeping unconditional — move `runtime.prevJumpHeld = intent.jump` out of `_advanceJumpFsm` and into `_tickEntity` (after the ability layer, alongside `_resolveCrouchHeld`, which already does exactly this for crouch), and drop the per-ability copies in `Slide`/`ScrambleUp`/`WallJump`/`LedgeGrab` that exist only to work around the gap.
|
|
64
|
+
- **Confidence**: Confirmed
|
|
65
|
+
|
|
66
|
+
---
|
|
67
|
+
|
|
68
|
+
### INPUT-5 Ability activation costs a whole fixed step of motion — nothing integrates on the activation tick
|
|
69
|
+
- **Severity**: MAJOR
|
|
70
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/abilities/AbilitySet.js:123` (step 3), `:146` (return)
|
|
71
|
+
- **Defect**: `AbilitySet.tick` returns `this.active === null`. On the tick where step 3 (or step 2) *activates* an ability it returns `false`, so `_tickEntity` skips `_runBaseLocomotion` (`FirstPersonPlayerControllerSystem.js:737`) — but the newly activated ability's own `tick()` is not called until the next fixed step (only `onActivate` ran). No layer moves the body: no gravity, no `_resolveMotion`, no ground categorisation, no `airborneTime`/`timeSinceGrounded` advance. The class docstring for step 1 explicitly claims "no wasted frame"; activation is exactly that wasted frame.
|
|
72
|
+
- **Failure scenario**: sprint into a wall-run at ~7 m/s. Harness output for the activation tick (deltas of `transform.position` and `velocityY` across one `fixedUpdate`):
|
|
73
|
+
```
|
|
74
|
+
{"i":22,"act":null, "dx":-0.04276,"dy":0.08163,"dz":0.11748,"dvy":-0.97959}
|
|
75
|
+
{"i":23,"act":null, "dx":-0.04276,"dy":0.06531,"dz":0.11748,"dvy":-0.97959}
|
|
76
|
+
{"i":24,"act":"WallRun","dx":0, "dy":0, "dz":0, "dvy":0 } <-- activation tick
|
|
77
|
+
{"i":25,"act":"WallRun","dx":0, "dy":0.06327,"dz":0.11748,"dvy":-0.12245}
|
|
78
|
+
```
|
|
79
|
+
The body is frozen for a full 16.7 ms — ~12 cm of lost travel and one skipped gravity step — on every slide entry, wall-run entry, scramble, ledge-grab and mantle. Visible as a one-frame hitch at each ability transition.
|
|
80
|
+
- **Fix**: after activating in step 2/step 3, tick the newly activated ability in the same call (mirroring step 1's fall-through), and use its return value to decide the final `this.active`/`return` — i.e. hoist step 1's "tick then maybe release" into a small loop so a freshly activated ability owns motion on the tick it takes control.
|
|
81
|
+
- **Confidence**: Confirmed
|
|
82
|
+
|
|
83
|
+
---
|
|
84
|
+
|
|
85
|
+
### INPUT-6 `KeyboardDevice.stop()` leaves held keys latched down
|
|
86
|
+
- **Severity**: MAJOR
|
|
87
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/KeyboardDevice.js:214`
|
|
88
|
+
- **Defect**: `stop()` unsubscribes all four listeners (element keydown/keyup, window keyup, window blur) but never releases the switches. The class docstring commits to the invariant for window blur ("any 'pressed' keys are forcibly released with the appropriate signal") — `#handleWindowBlurEvent` implements it, `stop()` does not, even though stopping guarantees the release can never be observed.
|
|
89
|
+
- **Failure scenario**: hold `W`; the host calls `keyboard.stop()` (pausing input for a cutscene / modal / settings screen); release `W`; call `keyboard.start()`. `keys.w.is_down` is still `true` and no `keys.w.up` was ever dispatched. Every polling consumer (`keyboard.keys.w.is_down`) reads "held", and every edge consumer stays latched — e.g. `KeyboardCameraController` (`ecs/controllers/KeyboardCameraController.js:57`) sets `controls.panUp = false` only on `keys/w/up`, so the camera pans forward indefinitely after input resumes. It only clears when the player happens to press and release `W` again.
|
|
90
|
+
- **Fix**: in `stop()`, run the same loop `#handleWindowBlurEvent` uses — `for (let keyName in KeyCodes) this.keys[keyName].release();` — so the switches and their `up` signals are consistent with "we can no longer observe releases".
|
|
91
|
+
- **Confidence**: Confirmed
|
|
92
|
+
|
|
93
|
+
---
|
|
94
|
+
|
|
95
|
+
### INPUT-7 `FirstPersonPlayerControllerConfig` drops `scrambleUp` on clone / copy / serialize, and `equals()` ignores it
|
|
96
|
+
- **Severity**: MAJOR
|
|
97
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js:589` (`toJSON`), `:618` (`fromJSON`)
|
|
98
|
+
- **Defect**: `scrambleUp` is declared as a config block (`:187`) and read by `ScrambleUp` (`abilities/ScrambleUp.js:67,86,126`), but it is absent from both `toJSON()`'s output object and `fromJSON()`'s assignment chain. `copy(other)` is implemented as `this.fromJSON(other.toJSON())` (`:658`), and `FirstPersonPlayerController.equals` (`FirstPersonPlayerController.js:201`) compares `JSON.stringify(config.toJSON())`.
|
|
99
|
+
- **Failure scenario**: a designer tunes `controller.config.scrambleUp.maxJumpForce = 3000` (a deliberately weak climb). The controller component is cloned or round-tripped — `FirstPersonPlayerController.clone()` → `copy()` → `fromJSON(toJSON())` — as happens on prefab instantiation or a save/load. The clone silently reverts to the default `7200 N`, so the same character now scrambles roughly `√(7200/3000) ≈ 1.55×` faster off the wall and climbs ~2.4× higher. Separately, two controllers differing *only* in `scrambleUp` compare `equals() === true`, so change detection / dedup treats the retuned config as unchanged.
|
|
100
|
+
- **Fix**: add `scrambleUp: { ...this.scrambleUp }` to `toJSON()` and `if (json.scrambleUp) Object.assign(this.scrambleUp, json.scrambleUp);` to `fromJSON()`.
|
|
101
|
+
- **Confidence**: Confirmed
|
|
102
|
+
|
|
103
|
+
---
|
|
104
|
+
|
|
105
|
+
### INPUT-8 Jump buffer is decremented before it is tested — effective buffer is `bufferTime − dt`, and `bufferTime ≤ dt` disables jumping entirely
|
|
106
|
+
- **Severity**: MAJOR
|
|
107
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js:1117`
|
|
108
|
+
- **Defect**:
|
|
109
|
+
```js
|
|
110
|
+
if (jumpPressedEdge) { state.jumpBufferRemaining = cfg.jump.bufferTime; }
|
|
111
|
+
state.jumpBufferRemaining = Math.max(0, state.jumpBufferRemaining - dt); // decays on the press tick too
|
|
112
|
+
const canJumpNow = (...) && state.jumpBufferRemaining > 0 && ...;
|
|
113
|
+
```
|
|
114
|
+
The freshly-armed buffer is aged by one full `dt` before it is ever tested, so the buffer is always one step shorter than configured and a buffer of one step or less is consumed before the gate reads it.
|
|
115
|
+
- **Failure scenario**: a designer sets `cfg.jump.bufferTime = 0` to turn jump buffering off (the natural way to express "no buffering — jump only on the exact press"). Player stands on flat ground and presses jump: `jumpBufferRemaining = 0` → `max(0, 0 − 0.0167) = 0` → `canJumpNow` is `false` on the press tick, and there is no later tick with a rising edge, so **the player can never jump**. Same total failure at a 30 Hz fixed step (`dt = 0.0333`) with any `bufferTime ≤ 0.0333`.
|
|
116
|
+
- **Fix**: age the buffer *before* re-arming it, i.e. `state.jumpBufferRemaining = Math.max(0, state.jumpBufferRemaining - dt); if (jumpPressedEdge) state.jumpBufferRemaining = cfg.jump.bufferTime;` — the press tick then always sees the full window.
|
|
117
|
+
- **Confidence**: Confirmed
|
|
118
|
+
|
|
119
|
+
---
|
|
120
|
+
|
|
121
|
+
### INPUT-9 Stride-timing mastery curves are missing the closing keyframe — the last quarter of the gait cycle returns the peak bonus
|
|
122
|
+
- **Severity**: MAJOR
|
|
123
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js:19`, `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js:22`
|
|
124
|
+
- **Defect**: Both curves are keyed at `0.00, 0.25, 0.50, 0.75` only, and are evaluated with a cyclic input (`controller.state.stridePhase ∈ [0,1)`). `AnimationCurve.evaluate` clamps past the last key (`engine/animation/curve/AnimationCurve.js:280-283`: `if (i >= key_count - 1) return keys[key_count - 1].value;`), so the whole interval `[0.75, 1.0)` returns the *peak* value instead of ramping back down toward the footfall trough at phase 1.0 ≡ 0.0. `BreathRhythmEvaluator` (`mastery/BreathRhythmEvaluator.js:30`) shows the intended pattern — it closes the loop with `Keyframe.from(1.00, 1.0)`.
|
|
125
|
+
- **Failure scenario**: player is sprinting with `state.stridePhase = 0.95` (a fifth of a stride before the R-foot footfall, which the file's own comment marks as the `0.96` penalty region) and presses jump. `StrideTimingJumpEvaluator.evaluate` → `curve.evaluate(0.95)` → clamps to `keys[3].value = 1.12` → the jump impulse gets the full **+12 % midstance bonus** instead of the ≈ −4 % footfall penalty — a 17 % swing in the wrong direction, over 25 % of every gait cycle. Identical error for slide entry velocity (`1.06` instead of `≈0.97`).
|
|
126
|
+
- **Fix**: append `Keyframe.from(1.00, 0.96)` to `makeDefaultStrideTimingJumpCurve()` and `Keyframe.from(1.00, 0.97)` to `makeDefaultSlideInitiationTimingCurve()`, matching the phase-0 value so the curve is continuous across the wrap.
|
|
127
|
+
- **Confidence**: Confirmed
|
|
128
|
+
|
|
129
|
+
---
|
|
130
|
+
|
|
131
|
+
### INPUT-10 `observePinch` mixes client-space and element-space coordinates; `TouchDevice` cannot satisfy its device contract
|
|
132
|
+
- **Severity**: MAJOR
|
|
133
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/touch/observePinch.js:52`
|
|
134
|
+
- **Defect**: `computeTouchRadius` derives `center` from `getTouchCenter` (`touch/getTouchCenter.js:20` — raw `clientX`/`clientY`, no bounding-rect subtraction) but derives each per-touch position via `device.readPointerPositionFromEvent` (`PointerDevice.js:464` → `readPositionFromMouseEvent`, which **does** subtract `getBoundingClientRect().top/left`). Line 63 then computes `v2.sub(center)` across the two different frames. Separately, `TouchDevice` passes itself as `device` (`touch/TouchDevice.js:45`) but implements no `readPointerPositionFromEvent`, so the call is a `TypeError`.
|
|
135
|
+
- **Failure scenario** (the JSDoc-sanctioned use, `@param {PointerDevice} device`): canvas whose bounding rect starts at `(100, 50)`. Two fingers 100 px apart horizontally, centred at `clientX = 300`. `center` = `(300, y)` in client space; each touch's `v2` = `(250 − 100, …) = (150, …)` and `(350 − 100, …) = (250, …)` in element space. `v2.sub(center).abs()` yields `150` and `50`, averaging to a pinch radius of **100 px** where the true half-extent is **50 px** — off by the element's left offset, and it changes with where the canvas sits on the page. Every `pinch`/`pinchStart` payload is therefore wrong, and pinch-zoom scales by a page-layout-dependent factor.
|
|
136
|
+
With `device` being a `TouchDevice` (the only in-repo wiring), `handlePinchStart` throws `TypeError: device.readPointerPositionFromEvent is not a function`; Signal's `try/catch` logs it, leaves `pinchActive === true`, and `pinchStart`/`pinch` never fire while `pinchEnd` still fires on lift.
|
|
137
|
+
- **Fix**: compute the centre in the same frame as the samples — replace `getTouchCenter(touchList, center)` with an average of `device.readPointerPositionFromEvent(...)` over the touch list (or subtract the bounds once from the `getTouchCenter` result). Give `TouchDevice` a `readPointerPositionFromEvent(result, touch)` that delegates to `readPositionFromMouseEvent` with its own element.
|
|
138
|
+
- **Confidence**: Confirmed
|
|
139
|
+
|
|
140
|
+
---
|
|
141
|
+
|
|
142
|
+
### INPUT-11 Key-up `preventDefault` is gated on the wrong signal
|
|
143
|
+
- **Severity**: MINOR
|
|
144
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/KeyboardDevice.js:142`
|
|
145
|
+
- **Defect**: `#handlerKeyUp` decides whether to suppress the browser default with `if (button.down.hasHandlers())` — the *press* signal — instead of `button.up.hasHandlers()`. Copy-paste from `#handlerKeyDown:112`.
|
|
146
|
+
- **Failure scenario**: the bound element carries `tabindex` (required by the constructor) and the game subscribes only to `keys.space.up` (a "release to throw" binding) with no `keys.space.down` handler. Pressing and releasing Space: `keydown` is not prevented (no `down` handler — correct), and `keyup` is *also* not prevented because the check reads `down.hasHandlers() === false` — so the browser's default Space-on-keyup activation (page scroll / activation of the focused control) fires alongside the game action. The mirror case also misfires: a binding with only a `down` handler needlessly suppresses the `keyup` default.
|
|
147
|
+
- **Fix**: `if (button.up.hasHandlers()) { should_prevent_default = true; }`.
|
|
148
|
+
- **Confidence**: Confirmed
|
|
149
|
+
|
|
150
|
+
---
|
|
151
|
+
|
|
152
|
+
### INPUT-12 Window blur releases keys without dispatching the aggregate `on.up` signal
|
|
153
|
+
- **Severity**: MINOR
|
|
154
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/KeyboardDevice.js:187`
|
|
155
|
+
- **Defect**: `#handleWindowBlurEvent` calls `this.keys[keyName].release()` for every key but never calls `this.on.up.send1(...)`. `#handlerWindowKeyUp:178` does dispatch `on.up` alongside the same `release()`, so the two recovery paths disagree. `on.up` is a documented public signal and a legal binding path (`"keyboard/on/up"` resolves through `resolvePath` in both `InputSystem` and `InputControllerSystem`).
|
|
156
|
+
- **Failure scenario**: a binding is registered on the path `keyboard/on/up` (e.g. a generic "any key released" handler that stops a charged action). The player holds the key and Alt-Tabs away. The per-key switch releases (so `keys.x.is_down` is correct) but `on.up` never fires, so the aggregate-bound listener never sees the release and the charged action stays engaged after the player returns.
|
|
157
|
+
- **Fix**: dispatch a release notification from the blur handler for each key that was actually down — either synthesise the `on.up` send per released key, or restructure so both recovery paths funnel through one "force release key" helper that owns both the switch and `on.up`.
|
|
158
|
+
- **Confidence**: Confirmed
|
|
159
|
+
|
|
160
|
+
---
|
|
161
|
+
|
|
162
|
+
### INPUT-13 `eventToSourceIdentifier` throws where `TouchEvent` is not a global
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163
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+
- **Severity**: MINOR
|
|
164
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/events/eventToSourceIdentifier.js:17`
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165
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+
- **Defect**: `event instanceof TouchEvent` references the bare global. `TouchEvent` is undefined on desktop Safari and on Firefox builds with `dom.w3c_touch_events.enabled = 0`. The sibling `devices/isHTMLElementFocusable.js:7` guards precisely this case (`if (typeof klass !== "function") return false;`), so the codebase already knows the hazard.
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166
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+
- **Failure scenario**: on desktop Safari, calling `eventToSourceIdentifier(keyboardEvent)` (or any event that is not a `MouseEvent`/`PointerEvent`/`WheelEvent`) skips the first branch and evaluates `instanceof TouchEvent` → `ReferenceError: Can't find variable: TouchEvent`. Mouse-family events are unaffected because they short-circuit on the first branch, which is why this survives testing on Chrome.
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167
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+
- **Fix**: guard with `typeof TouchEvent === "function" && event instanceof TouchEvent`, or reuse the `isInstanceOf` helper pattern from `isHTMLElementFocusable.js`.
|
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168
|
+
- **Confidence**: Confirmed
|
|
169
|
+
|
|
170
|
+
---
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171
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+
|
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172
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+
### INPUT-14 `pose.postureAmount` saturates to 1 during a crouch→stand transition, then snaps to 0
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173
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+
- **Severity**: MINOR
|
|
174
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js:1697`
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175
|
+
- **Defect**: `postureSpan = Math.max(cfg.body.height - postureTargetH, 1e-3)`. For `Stand` (and `Hang`) `postureTargetH === cfg.body.height`, so the span collapses to the `1e-3` floor and `postureAmount = clamp((height - eyeHeight) / 1e-3, 0, 1)` is a step function on a 1 mm threshold rather than a blend weight.
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176
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+
- **Failure scenario**: the player releases crouch. `state.posture` becomes `Stand` on that tick, but `eyeHeightSpring` needs `crouch.transitionTime = 0.18 s` to climb from `0.8` to `1.8`. Throughout that ~11-tick window `(1.8 − eyeHeight)` is ≫ 1e-3, so `pose.postureAmount` publishes a hard **1.0** (documented as "fully in the posture's target shape") while `pose.posture` says `Stand`; the instant the spring lands within 1 mm it drops to **0.0**. A rig blending its Stand track by `postureAmount` gets full weight for the entire stand-up and a single-frame pop at the end.
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177
|
+
- **Fix**: when the posture's target height equals the standing height (Stand, Hang), publish `postureAmount` from that posture's own semantics rather than dividing by a degenerate span — e.g. `postureAmount = 0` for `Stand`, and for `Hang` a dedicated channel (or reuse `crouchAmount`'s span) instead of the `1e-3` floor.
|
|
178
|
+
- **Confidence**: Confirmed
|
|
179
|
+
|
|
180
|
+
---
|
|
181
|
+
|
|
182
|
+
### INPUT-15 `TouchDevice` never refreshes its move anchor on touch end — first move after lifting a finger reports a bogus delta
|
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183
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+
- **Severity**: MINOR
|
|
184
|
+
- **File**: `H:/git/moh/app/src/mir-engine/meep/src/engine/input/devices/touch/TouchDevice.js:62`
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185
|
+
- **Defect**: `#eventHandlerTouchStart` seeds `#anchor_touch_last` and `#eventHandlerTouchMove` advances it, but `#eventHandlerTouchEnd` recomputes `this.position` from the *remaining* `event.touches` without updating `#anchor_touch_last`. The next `touchmove` therefore differences the new (single-finger) centroid against the stale (multi-finger) centroid.
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186
|
+
- **Failure scenario**: two-finger pan with fingers at `clientX = 100` and `clientX = 500` — centroid `300`, anchor `300`. Lift the right finger: `touchend` sets `position` to `100` but leaves the anchor at `300`. The very next `touchmove` emits `delta = (100 + ε) − 300 ≈ −200 px` in a single frame, so a pan/camera consumer jumps 200 px sideways when the user merely lifts one finger.
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187
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+
(Note: `TouchDevice`'s handlers are never attached to a DOM target — the separately-captured `TouchDevice.js:53` finding — so this is currently only reachable through the class as public library surface. It is a distinct defect that will survive fixing the attachment.)
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|
188
|
+
- **Fix**: `this.#anchor_touch_last.copy(this.position);` at the end of `#eventHandlerTouchEnd` (and in a `touchcancel` handler), matching what `#eventHandlerTouchStart` already does.
|
|
189
|
+
- **Confidence**: Confirmed
|
|
190
|
+
|
|
191
|
+
---
|
|
192
|
+
|
|
193
|
+
## Notes requested by the brief
|
|
194
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+
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|
195
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+
**`phaseCrossed` exactly-on-boundary landing** (`FirstPersonPlayerControllerSystem.js:2019`) — the no-wrap branch's `prev < boundary` still excludes a phase that is already sitting exactly on the boundary, so the condition is unchanged; in practice it is benign, because the only way the phase reaches a boundary is the crossing that already fired, and a phase landing exactly *on* a boundary from below is caught by `next >= boundary`. The one genuine miss (`next === prev` after an exact full-cycle advance in one step) needs `strideFreq·0.5·dt === 1.0` exactly and is unreachable at sane frequencies.
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196
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+
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|
197
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+
**`WallRunScenarios.spec.js`** — the suite is green and no longer documents any unimplemented behaviour: all eight tests assert real, currently-implemented outcomes (four "happy" paths including the wall-kick chain, four "unhappy" refusals). It does, however, only exercise the wall-kick with the jump button *released before* wall-run engages, which is exactly why INPUT-4 is invisible to it.
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