@woosh/meep-engine 3.0.2 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1823) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -145
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
  233. package/src/core/geom/2d/convex-hull/orientation3_array.js +7 -7
  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
  237. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +7 -7
  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
  241. package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +7 -7
  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
  243. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -25
  244. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -46
  245. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -52
  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
  276. package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +7 -7
  277. package/src/core/geom/3d/aabb/aabb3_from_triangle_group.js +46 -46
  278. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +7 -7
  279. package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +7 -7
  280. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +7 -7
  281. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +7 -7
  282. package/src/core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js +95 -95
  283. package/src/core/geom/3d/aabb/aabb3_raycast.js +7 -7
  284. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -93
  285. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +82 -82
  286. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +7 -7
  287. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +7 -7
  288. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +486 -486
  289. package/src/core/geom/3d/atlas/BFF_PLAN.md +174 -174
  290. package/src/core/geom/3d/atlas/Chart.js +77 -77
  291. package/src/core/geom/3d/atlas/REVIEW_02.md +392 -392
  292. package/src/core/geom/3d/atlas/atlas_bench_lib.js +315 -315
  293. package/src/core/geom/3d/atlas/atlas_chart_type.js +16 -16
  294. package/src/core/geom/3d/atlas/atlas_compute_charts.js +188 -188
  295. package/src/core/geom/3d/atlas/atlas_extract_chart.js +107 -107
  296. package/src/core/geom/3d/atlas/atlas_generate.js +50 -50
  297. package/src/core/geom/3d/atlas/atlas_test_fixtures.js +266 -266
  298. package/src/core/geom/3d/atlas/atlas_write_chart_uvs.js +36 -36
  299. package/src/core/geom/3d/atlas/data/atlas_build_edge_dihedrals.js +62 -62
  300. package/src/core/geom/3d/atlas/data/atlas_build_edge_lengths.js +33 -33
  301. package/src/core/geom/3d/atlas/data/atlas_build_face_areas.js +50 -50
  302. package/src/core/geom/3d/atlas/io/atlas_mesh_weld_colocals.js +39 -39
  303. package/src/core/geom/3d/atlas/io/bt_loop_uv.js +35 -35
  304. package/src/core/geom/3d/atlas/pack/ChartPlacement.js +46 -46
  305. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +269 -269
  306. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +209 -209
  307. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_ortho.js +38 -38
  308. package/src/core/geom/3d/atlas/param/atlas_chart_stretch_metric.js +86 -86
  309. package/src/core/geom/3d/atlas/param/atlas_piecewise_resegment.js +183 -183
  310. package/src/core/geom/3d/atlas/param/fit_plane_basis.js +66 -66
  311. package/src/core/geom/3d/atlas/segment/RegionGraph.js +40 -40
  312. package/src/core/geom/3d/atlas/segment/atlas_build_region_graph.js +136 -136
  313. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -30
  314. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.js +77 -77
  315. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +116 -116
  316. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +271 -271
  317. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +191 -191
  318. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -35
  319. package/src/core/geom/3d/capsule/capsule_intersects_aabb3_closed.js +67 -67
  320. package/src/core/geom/3d/capsule/capsule_intersects_aabb3_iterative.js +137 -137
  321. package/src/core/geom/3d/compute_circle_bounding_box.js +7 -7
  322. package/src/core/geom/3d/cone/computeConeBoundingBox.js +7 -7
  323. package/src/core/geom/3d/cone/computeConePlaneSide.js +7 -7
  324. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +7 -7
  325. package/src/core/geom/3d/cylinder/cylinder3_raycast.d.ts +38 -0
  326. package/src/core/geom/3d/cylinder/cylinder3_raycast.d.ts.map +1 -0
  327. package/src/core/geom/3d/cylinder/cylinder3_raycast.js +105 -0
  328. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +18 -18
  329. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +24 -24
  330. package/src/core/geom/3d/frustum/clipping_volume_matrix4_project.js +7 -7
  331. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +7 -7
  332. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -117
  333. package/src/core/geom/3d/frustum/frustum_matrix4_project.js +7 -7
  334. package/src/core/geom/3d/frustum/hexahedron_from_aabb.js +7 -7
  335. package/src/core/geom/3d/frustum/read_frustum_corner.js +17 -17
  336. package/src/core/geom/3d/frustum/read_three_planes_to_array.js +7 -7
  337. package/src/core/geom/3d/frustum/slice_frustum_linear_to_points.js +7 -7
  338. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +146 -146
  339. package/src/core/geom/3d/gjk/gjk.js +430 -430
  340. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +520 -520
  341. package/src/core/geom/3d/gjk/minkowski_support.js +71 -71
  342. package/src/core/geom/3d/gjk/mpr.js +368 -368
  343. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +7 -7
  344. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.js +7 -7
  345. package/src/core/geom/3d/line/line3_compute_point_segment_point_distance_unfolded.js +64 -64
  346. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +153 -153
  347. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_aabb3_t.js +7 -7
  348. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_point_t.js +7 -7
  349. package/src/core/geom/3d/line/line3_compute_segment_segment_closest_points.js +88 -88
  350. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -71
  351. package/src/core/geom/3d/line/segment3_point_distance_to_segments.js +25 -25
  352. package/src/core/geom/3d/mat4/allocate_m4.js +7 -7
  353. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.js +7 -7
  354. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.js +7 -7
  355. package/src/core/geom/3d/mat4/compose_matrix4_array.js +7 -7
  356. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +7 -7
  357. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +7 -7
  358. package/src/core/geom/3d/mat4/m4_compose.js +22 -22
  359. package/src/core/geom/3d/mat4/m4_compute_normal_matrix3.js +7 -7
  360. package/src/core/geom/3d/mat4/m4_decompose.js +64 -64
  361. package/src/core/geom/3d/mat4/m4_decompose_array.js +157 -157
  362. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +32 -32
  363. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -67
  364. package/src/core/geom/3d/mat4/m4_linear_matrix3.js +29 -29
  365. package/src/core/geom/3d/mat4/m4_look_at.js +96 -96
  366. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -47
  367. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -47
  368. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -47
  369. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +39 -39
  370. package/src/core/geom/3d/mat4/m4_perspective.js +66 -66
  371. package/src/core/geom/3d/mat4/m4_transpose.js +48 -48
  372. package/src/core/geom/3d/morton/mortonEncode_LUT.js +7 -7
  373. package/src/core/geom/3d/morton/mortonEncode_magicbits.js +7 -7
  374. package/src/core/geom/3d/normal/hemioct/encode_unit3_hemioct.js +5 -5
  375. package/src/core/geom/3d/normal/hemioct/encode_unit_to_hemioct.js +28 -28
  376. package/src/core/geom/3d/normal/lambert_azimuth/decode_azimuth_to_unit.js +30 -30
  377. package/src/core/geom/3d/normal/lambert_azimuth/encode_unit_to_azimuth.js +19 -19
  378. package/src/core/geom/3d/normal/spherical/decode_spheremap_to_unit.js +38 -38
  379. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +30 -30
  380. package/src/core/geom/3d/plane/is_point_within_planes.js +7 -7
  381. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -47
  382. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.js +7 -7
  383. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +7 -7
  384. package/src/core/geom/3d/plane/plane3_intersect_plane.js +7 -7
  385. package/src/core/geom/3d/plane/plane3_three_compute_convex_3_plane_intersection.js +7 -7
  386. package/src/core/geom/3d/point/point3_raycast.d.ts +33 -0
  387. package/src/core/geom/3d/point/point3_raycast.d.ts.map +1 -0
  388. package/src/core/geom/3d/point/point3_raycast.js +47 -0
  389. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +60 -60
  390. package/src/core/geom/3d/polygon/polygon3_triangulate.js +94 -94
  391. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.d.ts +40 -0
  392. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.d.ts.map +1 -0
  393. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.js +94 -0
  394. package/src/core/geom/3d/quadric/QUADRIC3_SIZE.js +14 -14
  395. package/src/core/geom/3d/quadric/Quadric3.js +282 -282
  396. package/src/core/geom/3d/quadric/quadric3_add.js +33 -33
  397. package/src/core/geom/3d/quadric/quadric3_clear.js +25 -25
  398. package/src/core/geom/3d/quadric/quadric3_copy.js +27 -27
  399. package/src/core/geom/3d/quadric/quadric3_distance.js +36 -36
  400. package/src/core/geom/3d/quadric/quadric3_evaluate.js +25 -25
  401. package/src/core/geom/3d/quadric/quadric3_optimize.js +45 -45
  402. package/src/core/geom/3d/quadric/quadric3_scale.js +32 -32
  403. package/src/core/geom/3d/quadric/quadric3_set_from_plane_through_point.js +30 -30
  404. package/src/core/geom/3d/quadric/quadric3_set_from_vector4.js +35 -35
  405. package/src/core/geom/3d/quadric/quadric3_sub.js +36 -36
  406. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3.js +28 -28
  407. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +56 -56
  408. package/src/core/geom/3d/quadric/quadric3_to_vector3.js +19 -19
  409. package/src/core/geom/3d/quaternion/quat3_createFromAxisAngle.js +7 -7
  410. package/src/core/geom/3d/quaternion/quat3_integrate.js +62 -62
  411. package/src/core/geom/3d/quaternion/quat3_multiply.js +31 -31
  412. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -72
  413. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -69
  414. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.js +7 -7
  415. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +7 -7
  416. package/src/core/geom/3d/ray/ray3_array_compose.js +7 -7
  417. package/src/core/geom/3d/ray/ray3_compute_nearest_point_to_point.js +7 -7
  418. package/src/core/geom/3d/ray/ray3_distance_to_point.js +7 -7
  419. package/src/core/geom/3d/ray/ray3_shift_origin_along_direction.js +7 -7
  420. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +17 -0
  421. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  422. package/src/core/geom/3d/shape/ConvexHullShape3D.js +43 -0
  423. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +1 -0
  424. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  425. package/src/core/geom/3d/shape/CylinderShape3D.js +21 -0
  426. package/src/core/geom/3d/shape/PointShape3D.d.ts +7 -0
  427. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  428. package/src/core/geom/3d/shape/PointShape3D.js +88 -63
  429. package/src/core/geom/3d/shape/PosedShape3D.d.ts +6 -0
  430. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  431. package/src/core/geom/3d/shape/PosedShape3D.js +27 -0
  432. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +10 -0
  433. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  434. package/src/core/geom/3d/shape/TransformedShape3D.js +13 -0
  435. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -0
  436. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  437. package/src/core/geom/3d/shape/Triangle3D.js +26 -0
  438. package/src/core/geom/3d/shape/UnionShape3D.d.ts +6 -0
  439. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  440. package/src/core/geom/3d/shape/UnionShape3D.js +7 -0
  441. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -45
  442. package/src/core/geom/3d/shape/UnitSphereShape3D.js +44 -44
  443. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +64 -64
  444. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +7 -7
  445. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +51 -51
  446. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +7 -7
  447. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.js +7 -7
  448. package/src/core/geom/3d/sphere/harmonics/sh3_convolve_with_zh.js +53 -53
  449. package/src/core/geom/3d/sphere/harmonics/sh3_ggx_zh.js +30 -30
  450. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.js +7 -7
  451. package/src/core/geom/3d/sphere/harmonics/sh_compute_K.js +7 -7
  452. package/src/core/geom/3d/sphere/sphere_array_intersects_point.js +7 -7
  453. package/src/core/geom/3d/sphere/sphere_array_intersects_ray.js +7 -7
  454. package/src/core/geom/3d/sphere/sphere_intersects_point.js +7 -7
  455. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +5 -5
  456. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +7 -7
  457. package/src/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.js +7 -7
  458. package/src/core/geom/3d/sphere/spherical_from_cartesian.js +7 -7
  459. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +174 -174
  460. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +7 -7
  461. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_volume.js +7 -7
  462. package/src/core/geom/3d/tetrahedra/delaunay/fill_in_a_cavity.js +7 -7
  463. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -39
  464. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -48
  465. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +173 -173
  466. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +22 -22
  467. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -146
  468. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -232
  469. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -255
  470. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +387 -387
  471. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +140 -140
  472. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +7 -7
  473. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +97 -97
  474. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -66
  475. package/src/core/geom/3d/tetrahedra/triangle/triangle_decode_depth.js +59 -59
  476. package/src/core/geom/3d/tetrahedra/triangle/triangle_rasterized_depth_sample_index.js +54 -54
  477. package/src/core/geom/3d/tetrahedra/validate_neighbour.js +70 -70
  478. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +314 -314
  479. package/src/core/geom/3d/topology/struct/binary/BinaryDataLayer.js +364 -364
  480. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +567 -567
  481. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +1085 -1085
  482. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -73
  483. package/src/core/geom/3d/topology/struct/binary/io/bt_loop_kill.js +35 -35
  484. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_append.js +119 -119
  485. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +84 -84
  486. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +172 -172
  487. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +56 -56
  488. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.js +7 -7
  489. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +227 -227
  490. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +161 -161
  491. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.js +490 -490
  492. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +120 -120
  493. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +120 -120
  494. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_collapse.js +52 -52
  495. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +115 -115
  496. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_flip.js +142 -142
  497. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -21
  498. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +92 -92
  499. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_split.js +179 -179
  500. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_swap_vertex_slots.js +28 -28
  501. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_kill_only_edge.js +8 -8
  502. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +83 -83
  503. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +89 -89
  504. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_kill.js +25 -25
  505. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +127 -127
  506. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_triangulate.js +268 -268
  507. package/src/core/geom/3d/topology/struct/binary/io/face/bt_kill_only_face.js +8 -8
  508. package/src/core/geom/3d/topology/struct/binary/io/face/bt_mesh_kill_degenerate_faces.js +72 -72
  509. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_kill_only_vert.js +7 -7
  510. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_merge_verts_by_distance.js +7 -7
  511. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_relative_merge_distance.js +48 -48
  512. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +256 -256
  513. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_vertex_merge_distance.js +77 -77
  514. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_fuse_duplicate_edges.js +7 -7
  515. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_kill.js +7 -7
  516. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +148 -148
  517. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_kill_only.js +7 -7
  518. package/src/core/geom/3d/topology/struct/binary/query/bt_collect_boundary_segments.js +29 -29
  519. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_breaks_link_condition.js +107 -107
  520. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_flip_is_legal.js +41 -41
  521. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_flip_would_fold.js +120 -120
  522. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -42
  523. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_is_boundary.js +20 -20
  524. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_read_diamond.js +96 -96
  525. package/src/core/geom/3d/topology/struct/binary/query/bt_face_compute_newell_normal.js +72 -72
  526. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_attached_faces.js +7 -7
  527. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces.js +39 -39
  528. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +93 -93
  529. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_neighbour_faces.js +7 -7
  530. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_shared_loop.js +48 -48
  531. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +45 -45
  532. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -66
  533. package/src/core/geom/3d/topology/struct/binary/query/bt_faces_shared_loop.js +7 -7
  534. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_assert_valid.js +44 -44
  535. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_euclidean_distance_field.js +32 -32
  536. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_compute_face_islands.js +53 -53
  537. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -703
  538. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +181 -181
  539. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +133 -133
  540. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -82
  541. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_validate.js +599 -599
  542. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -108
  543. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +7 -7
  544. package/src/core/geom/3d/triangle/computeTriangleClosestPointToPointBarycentric.js +7 -7
  545. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.js +7 -7
  546. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.js +7 -7
  547. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.js +7 -7
  548. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricGeometry.js +7 -7
  549. package/src/core/geom/3d/triangle/compute_triangle_area_3d.js +7 -7
  550. package/src/core/geom/3d/triangle/compute_triangle_normal.js +7 -7
  551. package/src/core/geom/3d/triangle/rayTriangleIntersection.js +7 -7
  552. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -65
  553. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -171
  554. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -79
  555. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +160 -160
  556. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +96 -96
  557. package/src/core/geom/3d/triangle/tri3_raycast.d.ts +42 -0
  558. package/src/core/geom/3d/triangle/tri3_raycast.d.ts.map +1 -0
  559. package/src/core/geom/3d/triangle/tri3_raycast.js +94 -0
  560. package/src/core/geom/3d/triangle/triangle3_incenter.js +7 -7
  561. package/src/core/geom/3d/triangle/triangle_compute_plane_side.js +7 -7
  562. package/src/core/geom/3d/triangle/triangle_compute_signed_volume.js +7 -7
  563. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.js +7 -7
  564. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +7 -7
  565. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +7 -7
  566. package/src/core/geom/3d/util/make_justified_point_grid.js +7 -7
  567. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +381 -381
  568. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +684 -684
  569. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +554 -554
  570. package/src/core/geom/mat3/m3_cm_from_translation.js +7 -7
  571. package/src/core/geom/mat3/m3_cm_invert.js +7 -7
  572. package/src/core/geom/mat3/m3_make_rotation.js +5 -5
  573. package/src/core/geom/mat3/m3_make_rotation_TBN.js +31 -31
  574. package/src/core/geom/mat3/m3_multiply_vec3.js +7 -7
  575. package/src/core/geom/packing/computeBoundingSphereOfSpheres.js +7 -7
  576. package/src/core/geom/packing/max-rect/cost/costByBestShortSide.js +7 -7
  577. package/src/core/geom/packing/max-rect/cost/costByRemainingArea.js +7 -7
  578. package/src/core/geom/packing/max-rect/cutArea.js +7 -7
  579. package/src/core/geom/packing/max-rect/findBestContainer.js +7 -7
  580. package/src/core/geom/packing/max-rect/packMaxRectangles.js +7 -7
  581. package/src/core/geom/packing/max-rect/packOneBox.js +7 -7
  582. package/src/core/geom/packing/max-rect/removeRedundantBoxes.js +7 -7
  583. package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.js +7 -7
  584. package/src/core/geom/random/randomPointInBox.js +7 -7
  585. package/src/core/geom/random/randomPointInCircle.js +7 -7
  586. package/src/core/geom/random/randomPointInPoint.js +7 -7
  587. package/src/core/geom/random/randomPointInSphere.js +7 -7
  588. package/src/core/geom/random/randomPointOnBox.js +7 -7
  589. package/src/core/geom/random/randomPointOnSphere.js +7 -7
  590. package/src/core/geom/random/random_orthonormal_basis.js +31 -31
  591. package/src/core/geom/vec/vector_axpy.js +15 -15
  592. package/src/core/geom/vec/vector_axpy_offset.js +20 -20
  593. package/src/core/geom/vec/vector_copy.js +7 -7
  594. package/src/core/geom/vec/vector_dot_offset.js +25 -25
  595. package/src/core/geom/vec/vector_scale_array.js +7 -7
  596. package/src/core/geom/vec2/v2_rotate.js +21 -21
  597. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -21
  598. package/src/core/geom/vec3/v3_angle_atan2_between.js +7 -7
  599. package/src/core/geom/vec3/v3_angle_between.js +7 -7
  600. package/src/core/geom/vec3/v3_angle_cos_between.js +7 -7
  601. package/src/core/geom/vec3/v3_array_add_in_place.js +7 -7
  602. package/src/core/geom/vec3/v3_array_centroid.js +7 -7
  603. package/src/core/geom/vec3/v3_array_copy.js +7 -7
  604. package/src/core/geom/vec3/v3_array_displace_in_direction.js +7 -7
  605. package/src/core/geom/vec3/v3_array_equals.js +7 -7
  606. package/src/core/geom/vec3/v3_array_immediate_add.js +7 -7
  607. package/src/core/geom/vec3/v3_array_matrix4_rotate.js +7 -7
  608. package/src/core/geom/vec3/v3_array_normalize.js +7 -7
  609. package/src/core/geom/vec3/v3_array_scale.js +7 -7
  610. package/src/core/geom/vec3/v3_compute_interior_angle.js +7 -7
  611. package/src/core/geom/vec3/v3_cotangent.js +33 -33
  612. package/src/core/geom/vec3/v3_dot_array_array.js +7 -7
  613. package/src/core/geom/vec3/v3_matrix3_multiply.js +30 -30
  614. package/src/core/geom/vec3/v3_matrix3_rotate.js +49 -49
  615. package/src/core/geom/vec3/v3_matrix4_rotate.js +7 -7
  616. package/src/core/geom/vec3/v3_multiply.js +23 -23
  617. package/src/core/geom/vec3/v3_multiply_scalar.js +7 -7
  618. package/src/core/geom/vec3/v3_orthonormal_matrix_from_normal.js +49 -49
  619. package/src/core/geom/vec3/v3_quat3_apply.js +7 -7
  620. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +7 -7
  621. package/src/core/geom/vec3/v3_quaternion_apply.js +39 -39
  622. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +41 -41
  623. package/src/core/geom/vec3/v3_reflect.js +24 -24
  624. package/src/core/geom/vec3/v3_scale_array.js +18 -18
  625. package/src/core/geom/vec3/v3_triple_cross.js +45 -45
  626. package/src/core/geom/vec3/v3_triple_cross_product.js +7 -7
  627. package/src/core/geom/vec3/v3_uniform_sample_cone.js +21 -21
  628. package/src/core/geom/vec4/v4_multiply_mat4.js +7 -7
  629. package/src/core/graph/csr/csr_graph_build_distance_field.js +112 -112
  630. package/src/core/graph/csr/csr_graph_find_edge.js +25 -25
  631. package/src/core/graph/csr/csr_graph_find_shortest_path.js +105 -105
  632. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -94
  633. package/src/core/graph/graph_k_means_cluster.js +250 -250
  634. package/src/core/graph/layout/CircleLayout.js +1 -1
  635. package/src/core/graph/layout/box/BoxLayouter.js +1 -1
  636. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -45
  637. package/src/core/graph/metis/BinaryTopologyFaceGraph.js +49 -49
  638. package/src/core/graph/metis/bt_mesh_build_face_graph.js +111 -111
  639. package/src/core/graph/metis/cluster_mesh_metis.js +137 -137
  640. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -100
  641. package/src/core/graph/metis/native/bisection/compute_2way_params.js +86 -86
  642. package/src/core/graph/metis/native/bisection/fm_2way.js +297 -297
  643. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -137
  644. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -119
  645. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -94
  646. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -158
  647. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -175
  648. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -122
  649. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -170
  650. package/src/core/graph/metis/native/metis_partition_kway.js +126 -126
  651. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -53
  652. package/src/core/graph/metis/native/refine/fm_kway.js +487 -487
  653. package/src/core/graph/metis/native/refine/project_kway.js +43 -43
  654. package/src/core/graph/metis/native/refine/refine_kway.js +43 -43
  655. package/src/core/lang/reactive/pegjs/parser.js +3458 -3458
  656. package/src/core/math/complex/complex_horner_eval.js +31 -31
  657. package/src/core/math/computeWholeDivisorLow.js +33 -33
  658. package/src/core/math/f32_next_down.js +24 -24
  659. package/src/core/math/f32_next_up.js +27 -27
  660. package/src/core/math/hash/hash_mix2.js +22 -22
  661. package/src/core/math/hash/hash_mix3.js +19 -19
  662. package/src/core/math/linalg/cg/cg_solve.js +106 -106
  663. package/src/core/math/linalg/cg/cg_solve_normal_equations.js +59 -59
  664. package/src/core/math/linalg/cubic_residual_times_derivative_accumulate.js +43 -43
  665. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +122 -122
  666. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +190 -190
  667. package/src/core/math/linalg/eigen/matrix_symmetric_3x3_eigen.js +117 -117
  668. package/src/core/math/linalg/givens/givens_apply_rows.js +28 -28
  669. package/src/core/math/linalg/givens/givens_apply_rows_offset.js +30 -30
  670. package/src/core/math/linalg/givens/givens_rotation_coefficients.js +39 -39
  671. package/src/core/math/linalg/lu_factor_linear_system.js +108 -108
  672. package/src/core/math/linalg/lu_solve_linear_system.js +53 -53
  673. package/src/core/math/linalg/polynomial_add_into.js +29 -29
  674. package/src/core/math/linalg/polynomial_complex_roots_aberth_ehrlich.js +159 -159
  675. package/src/core/math/linalg/polynomial_cubic_derivative_eval.js +16 -16
  676. package/src/core/math/linalg/polynomial_cubic_horner_eval.js +19 -19
  677. package/src/core/math/linalg/polynomial_cubic_second_derivative_eval.js +14 -14
  678. package/src/core/math/linalg/polynomial_multiply.js +41 -41
  679. package/src/core/math/linalg/polynomial_real_roots_in_interval.js +211 -211
  680. package/src/core/math/linalg/polynomial_root_bound_cauchy.js +30 -30
  681. package/src/core/math/linalg/polynomial_scale_into.js +17 -17
  682. package/src/core/math/linalg/polynomial_sub_into.js +29 -29
  683. package/src/core/math/linalg/solve_linear_system_GEPP_2x2.js +96 -96
  684. package/src/core/math/linalg/sor_optimal_omega.js +42 -42
  685. package/src/core/math/linalg/sparse/SparseMatrixCSR.js +88 -88
  686. package/src/core/math/linalg/sparse/spm_matvec.js +22 -22
  687. package/src/core/math/linalg/sparse/spm_matvec_transpose.js +29 -29
  688. package/src/core/math/lookup/LUT_HEATMAP.js +30 -30
  689. package/src/core/math/lookup/ParameterLookupTable.js +495 -495
  690. package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -6
  691. package/src/core/math/noise/curl_noise_3d.js +18 -18
  692. package/src/core/math/physics/brdf/cone_cosine_from_roughness.js +28 -28
  693. package/src/core/math/physics/brdf/reflection_sample_weight.js +48 -48
  694. package/src/core/math/physics/kinematics/computeInterceptPoint.js +79 -79
  695. package/src/core/math/random/randomSeed.js +16 -16
  696. package/src/core/math/random/random_pick_weighted_index.js +26 -26
  697. package/src/core/math/round_half_away_from_zero.js +13 -13
  698. package/src/core/math/spline/spline3_hermite_apply_transform.js +107 -107
  699. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_1d.js +125 -125
  700. package/src/core/math/spline/spline3_hermite_intersects_spline3_hermite.js +50 -50
  701. package/src/core/math/spline/spline3_hermite_reverse.js +49 -49
  702. package/src/core/math/spline/spline3_hermite_to_monomial.js +37 -37
  703. package/src/core/math/statistics/hammersley_sequence.js +53 -53
  704. package/src/core/model/reactive/model/util/createRandomReactiveExpression.js +185 -185
  705. package/src/core/path/convertPathToURL.js +107 -107
  706. package/src/core/process/delay.js +16 -16
  707. package/src/core/science/units/MEASUREMENT_UNITS_SCIENTIFIC.js +87 -87
  708. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +17 -17
  709. package/src/core/science/units/NamedUnit.js +48 -48
  710. package/src/core/science/units/UNIT_DIMENSION_MAPPING.js +29 -29
  711. package/src/core/science/units/UnitDimension.js +28 -28
  712. package/src/core/science/units/format_quantity.js +74 -74
  713. package/src/core/science/units/magnitude_prefix.js +127 -127
  714. package/src/core/science/units/si/AMPERE.js +13 -13
  715. package/src/core/science/units/si/CANDELA.js +13 -13
  716. package/src/core/science/units/si/DIMENSIONLESS.js +14 -14
  717. package/src/core/science/units/si/KELVIN.js +13 -13
  718. package/src/core/science/units/si/KILOGRAM.js +13 -13
  719. package/src/core/science/units/si/METER.js +13 -13
  720. package/src/core/science/units/si/MOLE.js +13 -13
  721. package/src/core/science/units/si/SECOND.js +13 -13
  722. package/src/core/science/units/si/derived/BECQUEREL.js +16 -16
  723. package/src/core/science/units/si/derived/COULOMB.js +13 -13
  724. package/src/core/science/units/si/derived/FARAD.js +13 -13
  725. package/src/core/science/units/si/derived/GRAY.js +16 -16
  726. package/src/core/science/units/si/derived/HENRY.js +13 -13
  727. package/src/core/science/units/si/derived/HERTZ.js +16 -16
  728. package/src/core/science/units/si/derived/JOULE.js +13 -13
  729. package/src/core/science/units/si/derived/KATAL.js +13 -13
  730. package/src/core/science/units/si/derived/LUMEN.js +14 -14
  731. package/src/core/science/units/si/derived/LUX.js +13 -13
  732. package/src/core/science/units/si/derived/NEWTON.js +13 -13
  733. package/src/core/science/units/si/derived/OHM.js +13 -13
  734. package/src/core/science/units/si/derived/PASCAL.js +13 -13
  735. package/src/core/science/units/si/derived/SIEMENS.js +13 -13
  736. package/src/core/science/units/si/derived/SIEVERT.js +16 -16
  737. package/src/core/science/units/si/derived/TESLA.js +13 -13
  738. package/src/core/science/units/si/derived/VOLT.js +13 -13
  739. package/src/core/science/units/si/derived/WATT.js +13 -13
  740. package/src/core/science/units/si/derived/WEBER.js +13 -13
  741. package/src/core/science/units/unit_matrix_to_string.js +403 -403
  742. package/src/engine/Engine.js +726 -726
  743. package/src/engine/EngineHarness.js +590 -590
  744. package/src/engine/REVIEW_2026_07_03.md +211 -211
  745. package/src/engine/animation/AnimatedActions.js +81 -81
  746. package/src/engine/animation/AnimationUtils.js +252 -252
  747. package/src/engine/animation/async/TimeSeries.js +300 -300
  748. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -60
  749. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -22
  750. package/src/engine/animation/curve/draw/curve_point_to_canvas.js +38 -38
  751. package/src/engine/animation/curve/draw/position_canvas_to_curve.js +22 -22
  752. package/src/engine/animation/curve/draw/position_curve_to_canvas.js +22 -22
  753. package/src/engine/asset/GameAssetType.d.ts +0 -1
  754. package/src/engine/asset/GameAssetType.js +0 -1
  755. package/src/engine/asset/load_model_scene_bundle.js +27 -27
  756. package/src/engine/asset/loaders/font/FontAsset.js +21 -21
  757. package/src/engine/asset/loaders/font/FontAssetLoader.js +20 -20
  758. package/src/engine/asset/loaders/gltf_test_fixtures.js +358 -358
  759. package/src/engine/asset/loaders/image/ImageBitmapAssetLoader.js +52 -52
  760. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +94 -94
  761. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterAverage.js +59 -59
  762. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterNone.js +55 -55
  763. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterPaeth.js +74 -74
  764. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterSub.js +34 -34
  765. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterUp.js +46 -46
  766. package/src/engine/control/first-person/DESIGN.md +640 -640
  767. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -563
  768. package/src/engine/control/first-person/FirstPersonMotionPhase.js +134 -134
  769. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2045
  770. package/src/engine/control/first-person/mastery/DecisionPoint.js +30 -30
  771. package/src/engine/control/first-person/math/Spring.js +71 -71
  772. package/src/engine/control/first-person/math/computeJumpFromApex.js +23 -23
  773. package/src/engine/control/first-person/math/computeLRCBreathRate.js +41 -41
  774. package/src/engine/control/first-person/math/computeMassRatios.js +44 -44
  775. package/src/engine/control/first-person/math/criticallyDampedSpring.js +34 -34
  776. package/src/engine/control/first-person/math/dampedSpringStep.js +72 -72
  777. package/src/engine/control/first-person/math/jumpDynamics.js +108 -108
  778. package/src/engine/control/first-person/math/stepTowards.js +20 -20
  779. package/src/engine/control/first-person/pose/FirstPersonPose.js +137 -137
  780. package/src/engine/control/first-person/pose/FirstPersonPosture.js +27 -27
  781. package/src/engine/control/first-person/test/buildTestPlayer.js +36 -36
  782. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +531 -531
  783. package/src/engine/ecs/EntityManager.d.ts +7 -3
  784. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  785. package/src/engine/ecs/EntityManager.js +10 -5
  786. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  787. package/src/engine/ecs/async/SystemWorkerHost.js +329 -329
  788. package/src/engine/ecs/async/SystemWorkerLoopback.js +143 -143
  789. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +246 -246
  790. package/src/engine/ecs/async/WorkerSystem.js +702 -702
  791. package/src/engine/ecs/async/WorkerSystemProtocol.js +150 -150
  792. package/src/engine/ecs/fow/FogOfWar.js +707 -707
  793. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  794. package/src/engine/ecs/fow/fog_of_war_mask_world_bounds.js +24 -24
  795. package/src/engine/ecs/fow/fog_of_war_uv_transform.js +30 -30
  796. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +132 -134
  797. package/src/engine/ecs/hierarchy/EntityChildIndex.js +140 -140
  798. package/src/engine/ecs/ik/IKProblem.js +42 -42
  799. package/src/engine/ecs/ik/InverseKinematicsSystem.js +193 -193
  800. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +134 -134
  801. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +97 -97
  802. package/src/engine/ecs/ik/ik_bone_chain.js +85 -85
  803. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +119 -119
  804. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  805. package/src/engine/ecs/parent/EntityNode.js +2 -2
  806. package/src/engine/ecs/parent/ParentEntitySystem.js +255 -255
  807. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  808. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  809. package/src/engine/ecs/speaker/VoiceSystem.js +13 -7
  810. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +269 -269
  811. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +315 -315
  812. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectSerializer.js +331 -331
  813. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +199 -199
  814. package/src/engine/ecs/storage/binary/object-v2/ObjectBinaryFormat.js +57 -57
  815. package/src/engine/ecs/storage/binary/object-v2/ObjectSerializationAdapter.js +56 -56
  816. package/src/engine/ecs/storage/binary/object-v2/README.md +110 -110
  817. package/src/engine/ecs/storage/binary/object-v2/objectStringCodec.js +48 -48
  818. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +44 -44
  819. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -265
  820. package/src/engine/ecs/terrain/TerrainClouds.js +97 -97
  821. package/src/engine/ecs/terrain/ecs/StubTerrainBuildWorker.js +65 -65
  822. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +4 -0
  823. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  824. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  825. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +209 -209
  826. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +316 -316
  827. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +416 -416
  828. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +525 -525
  829. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +302 -302
  830. package/src/engine/ecs/terrain/tiles/TerrainTile.js +561 -561
  831. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +896 -896
  832. package/src/engine/ecs/terrain/tiles/tile_geometry_to_meshlets.js +36 -36
  833. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  834. package/src/engine/ecs/transform/Transform64.js +814 -814
  835. package/src/engine/ecs/transform/t64_copy_from_transform.js +35 -35
  836. package/src/engine/ecs/transform/t64_equals_transform.js +55 -55
  837. package/src/engine/ecs/transform/t64_look_rotation.js +36 -36
  838. package/src/engine/ecs/transform/t64_transform_direction.js +25 -25
  839. package/src/engine/ecs/transform/transform_copy_from_t64.js +28 -28
  840. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +345 -345
  841. package/src/engine/ecs/transform-attachment/transform_attachment_find_descendant_by_name.js +65 -65
  842. package/src/engine/ecs/transform-attachment/transform_attachment_parent_of.js +24 -24
  843. package/src/engine/ecs/util/hideEntityGracefully.js +208 -208
  844. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +446 -446
  845. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js +14 -14
  846. package/src/engine/graphics/FrameThrottle.js +2 -2
  847. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  848. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  849. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -22
  850. package/src/engine/graphics/ecs/camera/Camera.js +165 -165
  851. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -25
  852. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  853. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -18
  854. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  855. package/src/engine/graphics/ecs/camera/serialization/CameraSerializationAdapter.js +68 -68
  856. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -296
  857. package/src/engine/graphics/ecs/decal/v2/Decal.js +220 -220
  858. package/src/engine/graphics/ecs/decal/v2/DecalSerializationAdapter.js +56 -56
  859. package/src/engine/graphics/ecs/decal/v2/DecalSerializationUpgrader_0_1.js +38 -38
  860. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.js +62 -62
  861. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js +77 -77
  862. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.js +33 -33
  863. package/src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.js +88 -88
  864. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  865. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js +303 -303
  866. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.d.ts +1 -1
  867. package/src/engine/graphics/ecs/mesh-v2/aggregate/serialization/SGMeshSerializationAdapter.js +39 -39
  868. package/src/engine/graphics/ecs/mesh-v2/sg_hierarchy_compute_bounding_box_via_parent_entity.js +36 -36
  869. package/src/engine/graphics/ecs/path/tube/build/GeometryStream.js +94 -94
  870. package/src/engine/graphics/ecs/path/tube/build/build_stream_catmullrom.js +310 -310
  871. package/src/engine/graphics/ecs/path/tube/build/build_stream_linear.js +73 -73
  872. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.js +199 -199
  873. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +217 -217
  874. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +340 -340
  875. package/src/engine/graphics/ecs/path/tube/build/make_ring_faces.js +40 -40
  876. package/src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js +153 -153
  877. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +64 -64
  878. package/src/engine/graphics/ecs/trail3d/Trail3D.js +483 -483
  879. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +26 -26
  880. package/src/engine/graphics/ecs/trail3d/advance_trail.js +42 -42
  881. package/src/engine/graphics/ecs/trail3d/make_gradient_stroke.js +58 -58
  882. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +90 -90
  883. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +75 -75
  884. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +19 -19
  885. package/src/engine/graphics/ecs/water/Water.js +104 -104
  886. package/src/engine/graphics/geometry/AttributeData.js +84 -84
  887. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -49
  888. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  889. package/src/engine/graphics/geometry/buffered/query/nearest_point_on_triangle_record.js +87 -87
  890. package/src/engine/graphics/geometry/buffered/read_triangle_vertices.js +102 -102
  891. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -52
  892. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -20
  893. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -19
  894. package/src/engine/graphics/geometry/optimization/geometry_optimize_uv_tension.js +135 -135
  895. package/src/engine/graphics/impostors/voxel/README.md +149 -149
  896. package/src/engine/graphics/impostors/voxel/VoxelImpostorDescription.js +141 -141
  897. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js +20 -20
  898. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts +2 -0
  899. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts.map +1 -1
  900. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts +2 -0
  901. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts.map +1 -1
  902. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts +2 -0
  903. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts.map +1 -1
  904. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts +1 -2
  905. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts.map +1 -1
  906. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts +2 -0
  907. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts.map +1 -1
  908. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts +2 -0
  909. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts.map +1 -1
  910. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts +2 -0
  911. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts.map +1 -1
  912. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts +2 -0
  913. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts.map +1 -1
  914. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts +2 -0
  915. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts.map +1 -1
  916. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts +2 -0
  917. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts.map +1 -1
  918. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts +2 -0
  919. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts.map +1 -1
  920. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts +2 -0
  921. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts.map +1 -1
  922. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts +2 -0
  923. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts.map +1 -1
  924. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts +2 -0
  925. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts.map +1 -1
  926. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts +2 -0
  927. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts.map +1 -1
  928. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts +2 -0
  929. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts.map +1 -1
  930. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js +45 -45
  931. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -229
  932. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +2 -10
  933. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  934. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1149
  935. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -472
  936. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -2
  937. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.js +2 -2
  938. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
  939. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +3 -5
  940. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -135
  941. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.js +168 -168
  942. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js +18 -18
  943. package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +2 -2
  944. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +219 -219
  945. package/src/engine/graphics/render/frame_graph/FrameGraph.js +900 -900
  946. package/src/engine/graphics/render/frame_graph/FrameGraphScope.js +72 -72
  947. package/src/engine/graphics/render/frame_graph/FrameGraphState.js +39 -39
  948. package/src/engine/graphics/render/frame_graph/ResourceEntry.js +96 -96
  949. package/src/engine/graphics/render/gizmo/GizmoShapeBuffer.js +105 -105
  950. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.js +162 -162
  951. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  952. package/src/engine/graphics/sh3/build_injected_shader.js +56 -56
  953. package/src/engine/graphics/sh3/grid_dilate_average.js +175 -175
  954. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +506 -506
  955. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  956. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +205 -205
  957. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +698 -698
  958. package/src/engine/graphics/sh3/path_tracer/REVIEW_001_ACTION_PLAN.md +490 -490
  959. package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +2 -2
  960. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +45 -45
  961. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -73
  962. package/src/engine/graphics/sh3/path_tracer/ray_hit_apply_transform.js +32 -32
  963. package/src/engine/graphics/sh3/path_tracer/texture/apply_texture_clamping_to_coordinate.js +28 -28
  964. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +142 -142
  965. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +70 -70
  966. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +388 -388
  967. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.js +277 -277
  968. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.js +57 -57
  969. package/src/engine/graphics/shadows/vsm.glsl.js +43 -43
  970. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +81 -81
  971. package/src/engine/graphics/texture/EnvironmentTextureProjection.js +15 -15
  972. package/src/engine/graphics/texture/channel_count_to_format_prefix.js +26 -26
  973. package/src/engine/graphics/texture/isImageBitmap.js +2 -2
  974. package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.js +189 -189
  975. package/src/engine/graphics/texture/reflection/equirectangular_reflection_roughness.js +51 -51
  976. package/src/engine/graphics/texture/sampler/HarmonicDiffusionGrid.js +145 -145
  977. package/src/engine/graphics/texture/sampler/Sampler2DArray.js +172 -172
  978. package/src/engine/graphics/texture/sampler/compare/FLIP_IMPLEMENTATION_PLAN.md +466 -466
  979. package/src/engine/graphics/texture/sampler/compare/flip/FlipParameters.js +18 -18
  980. package/src/engine/graphics/texture/sampler/compare/flip/FlipPooling.js +33 -33
  981. package/src/engine/graphics/texture/sampler/compare/flip/flip_build_feature_kernel.js +147 -147
  982. package/src/engine/graphics/texture/sampler/compare/flip/flip_build_spatial_kernel.js +177 -177
  983. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_color_difference.js +104 -104
  984. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_feature_difference.js +76 -76
  985. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_pixels_per_degree.js +34 -34
  986. package/src/engine/graphics/texture/sampler/compare/flip/flip_constants.js +77 -77
  987. package/src/engine/graphics/texture/sampler/compare/flip/flip_filter_feature.js +48 -48
  988. package/src/engine/graphics/texture/sampler/compare/flip/flip_filter_spatial.js +86 -86
  989. package/src/engine/graphics/texture/sampler/compare/flip/flip_pool.js +71 -71
  990. package/src/engine/graphics/texture/sampler/compare/flip/flip_srgb_to_ycxcz.js +55 -55
  991. package/src/engine/graphics/texture/sampler/compare/flip/sampler2d_flip_ldr.js +80 -80
  992. package/src/engine/graphics/texture/sampler/filter/SeparableKernel.js +82 -82
  993. package/src/engine/graphics/texture/sampler/filter/sampler2d_convolve_separable.js +122 -122
  994. package/src/engine/graphics/texture/sampler/resize/sampler2d_scale_down_lanczos.js +148 -148
  995. package/src/engine/graphics/texture/sampler/sampler2d_channel_apply_lut.js +82 -82
  996. package/src/engine/graphics/texture/sampler/sampler2d_combine.js +67 -67
  997. package/src/engine/graphics/texture/sampler/sampler2d_linear_f16_to_srgb_u8.js +54 -54
  998. package/src/engine/graphics/texture/sampler/sampler2d_sample_equirectangular_direction.js +63 -63
  999. package/src/engine/graphics/texture/sampler/sampler2d_srgb_to_linear.js +33 -33
  1000. package/src/engine/graphics/texture/sampler/sampler2d_srgb_u8_to_linear_f16.js +68 -68
  1001. package/src/engine/graphics/texture/shade_image_preview.js +103 -103
  1002. package/src/engine/graphics/trail/TrailSpawnMode.js +20 -20
  1003. package/src/engine/graphics/trail/tube/TubeX.js +573 -573
  1004. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +58 -58
  1005. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +34 -34
  1006. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +69 -69
  1007. package/src/engine/graphics/trail/tube/tube_frame.js +83 -83
  1008. package/src/engine/graphics3/AnimationGraphSystem3.js +329 -329
  1009. package/src/engine/graphics3/AnimationSystem3.js +352 -352
  1010. package/src/engine/graphics3/CameraSystem3.js +170 -170
  1011. package/src/engine/graphics3/DecalSystem3.js +441 -441
  1012. package/src/engine/graphics3/FogOfWarSystem3.js +265 -265
  1013. package/src/engine/graphics3/GraphicsEngine3.js +776 -776
  1014. package/src/engine/graphics3/HighlightSystem3.js +241 -241
  1015. package/src/engine/graphics3/LightSystem3.js +211 -211
  1016. package/src/engine/graphics3/MeshSystem3.js +646 -646
  1017. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -289
  1018. package/src/engine/graphics3/PathDisplaySystem3.js +309 -309
  1019. package/src/engine/graphics3/PickingQuery.js +48 -48
  1020. package/src/engine/graphics3/PickingResult.js +47 -47
  1021. package/src/engine/graphics3/PickingSystem3.js +273 -273
  1022. package/src/engine/graphics3/ShadeCameraAdapter.js +55 -55
  1023. package/src/engine/graphics3/ShadedGeometrySystem3.js +169 -169
  1024. package/src/engine/graphics3/TerrainSystem3.js +566 -566
  1025. package/src/engine/graphics3/TooltipComponentSystem3.js +328 -328
  1026. package/src/engine/graphics3/Trail3DSystem3.js +221 -221
  1027. package/src/engine/graphics3/WaterSystem3.js +293 -293
  1028. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  1029. package/src/engine/graphics3/animation/wrap_clip_time.js +23 -23
  1030. package/src/engine/graphics3/animation/write_graph_playback.js +48 -48
  1031. package/src/engine/graphics3/camera_sync_from_transform.js +29 -29
  1032. package/src/engine/graphics3/debug/gizmo_view_from_camera.js +48 -48
  1033. package/src/engine/graphics3/decal/DECAL_CLUSTER.js +61 -61
  1034. package/src/engine/graphics3/decal/DECAL_GPU_RECORD.js +117 -117
  1035. package/src/engine/graphics3/decal/DecalAtlas.js +194 -194
  1036. package/src/engine/graphics3/decal/DecalAtlasFill.js +32 -32
  1037. package/src/engine/graphics3/decal/GPUDecalRenderer.js +360 -360
  1038. package/src/engine/graphics3/decal/chunk_decal_intersects_frustum.js +59 -59
  1039. package/src/engine/graphics3/decal/chunk_decal_sampling_info.js +57 -57
  1040. package/src/engine/graphics3/decal/chunk_decal_surface_frame.js +54 -54
  1041. package/src/engine/graphics3/decal/decal_atlas_border.js +69 -69
  1042. package/src/engine/graphics3/decal/decal_gpu_records.js +120 -120
  1043. package/src/engine/graphics3/decal/decal_material_samplers.js +109 -109
  1044. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +212 -212
  1045. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +207 -207
  1046. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +108 -108
  1047. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +151 -151
  1048. package/src/engine/graphics3/highlight/HIGHLIGHT_OUTLINE.js +23 -23
  1049. package/src/engine/graphics3/highlight/chunk_highlight_lookup.js +53 -53
  1050. package/src/engine/graphics3/highlight/pack_highlight_color.js +44 -44
  1051. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  1052. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  1053. package/src/engine/graphics3/load_cube_environment.js +68 -68
  1054. package/src/engine/graphics3/make_default_environment.js +107 -107
  1055. package/src/engine/graphics3/particles/particle_gpu_records.js +221 -221
  1056. package/src/engine/graphics3/path/build_tube_path_streams.js +98 -98
  1057. package/src/engine/graphics3/path/tube_stream_write_geometry.js +90 -90
  1058. package/src/engine/graphics3/preview/ModelPreviewFraming.js +35 -35
  1059. package/src/engine/graphics3/preview/make_model_preview_scene.js +154 -154
  1060. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  1061. package/src/engine/graphics3/preview/model_preview_framing.js +70 -70
  1062. package/src/engine/graphics3/shade_bundle_bounds.js +55 -55
  1063. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  1064. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  1065. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +481 -481
  1066. package/src/engine/graphics3/terrain/chunk_terrain_grid_overlay.js +61 -61
  1067. package/src/engine/graphics3/terrain/chunk_terrain_splat_mix.js +66 -66
  1068. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +53 -53
  1069. package/src/engine/graphics3/terrain/shader_terrain_splat.js +215 -215
  1070. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +158 -158
  1071. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  1072. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  1073. package/src/engine/input/GAMEPAD_API_PROPOSAL.md +717 -717
  1074. package/src/engine/input/analog/apply_radial_dead_zone.js +38 -38
  1075. package/src/engine/input/devices/GamepadDevice.js +466 -466
  1076. package/src/engine/input/devices/ManualInputDevice.js +152 -152
  1077. package/src/engine/input/devices/PointerCoordinates.js +26 -26
  1078. package/src/engine/input/devices/events/GamepadEvents.js +10 -10
  1079. package/src/engine/input/devices/gamepad/GamepadAxes.js +19 -19
  1080. package/src/engine/input/devices/gamepad/GamepadButtons.js +29 -29
  1081. package/src/engine/input/devices/gamepad/GamepadCoordinates.js +17 -17
  1082. package/src/engine/input/devices/gamepad/GamepadDeviceLayout.js +323 -323
  1083. package/src/engine/input/devices/gamepad/GamepadHandle.js +286 -286
  1084. package/src/engine/input/devices/gamepad/GamepadLayout.js +160 -160
  1085. package/src/engine/input/devices/gamepad/GamepadStandardMapping.js +31 -31
  1086. package/src/engine/input/devices/gamepad/GamepadStick.js +169 -169
  1087. package/src/engine/input/devices/gamepad/GamepadStickCalibration.js +119 -119
  1088. package/src/engine/input/devices/gamepad/GamepadStickCalibrator.js +250 -250
  1089. package/src/engine/input/devices/gamepad/gamepad_layout_database.js +144 -144
  1090. package/src/engine/input/devices/gamepad/gamepad_read_hat_axis.js +61 -61
  1091. package/src/engine/input/devices/gamepad/gamepad_write_dpad_vector.js +30 -30
  1092. package/src/engine/input/devices/gamepad/prototypeGamepadTester.js +2124 -2124
  1093. package/src/engine/input/devices/mouse/MouseButtons.js +22 -22
  1094. package/src/engine/input/ecs/components/Input.js +118 -118
  1095. package/src/engine/input/ecs/components/InputController.js +78 -78
  1096. package/src/engine/input/ecs/ism/ISM_DESIGN.md +1523 -1523
  1097. package/src/engine/input/ecs/ism/ISM_IMPLEMENTATION_PLAN.md +627 -627
  1098. package/src/engine/input/ecs/ism/InputActionEvent.js +40 -40
  1099. package/src/engine/input/ecs/ism/InputBinding.js +71 -71
  1100. package/src/engine/input/ecs/ism/InputCoordinateKind.js +25 -25
  1101. package/src/engine/input/ecs/ism/InputCoordinateSource.js +86 -86
  1102. package/src/engine/input/ecs/ism/InputDirection.js +33 -33
  1103. package/src/engine/input/ecs/ism/InputMapProgram.js +236 -236
  1104. package/src/engine/input/ecs/ism/InputMapSystem.js +976 -976
  1105. package/src/engine/input/ecs/ism/InputOcclusion.js +31 -31
  1106. package/src/engine/input/ecs/ism/InputSource.js +67 -67
  1107. package/src/engine/input/ecs/ism/InputSourceTable.js +107 -107
  1108. package/src/engine/input/ecs/ism/coordinate/InputCoordinateChannel.js +93 -93
  1109. package/src/engine/input/ecs/ism/coordinate/InputCoordinateChannelType.js +11 -11
  1110. package/src/engine/input/ecs/ism/coordinate/InputCoordinateDevice.js +153 -153
  1111. package/src/engine/input/ecs/ism/coordinate/InputCoordinateSwitches.js +160 -160
  1112. package/src/engine/input/ecs/ism/device/GAMEPAD_INPUT_DEVICE_ID.js +9 -9
  1113. package/src/engine/input/ecs/ism/device/GamepadInputDeviceAdapter.js +88 -88
  1114. package/src/engine/input/ecs/ism/device/InputDeviceAdapter.js +72 -72
  1115. package/src/engine/input/ecs/ism/device/KEYBOARD_INPUT_DEVICE_ID.js +9 -9
  1116. package/src/engine/input/ecs/ism/device/KeyboardInputDeviceAdapter.js +63 -63
  1117. package/src/engine/input/ecs/ism/device/ManualInputDeviceAdapter.js +55 -55
  1118. package/src/engine/input/ecs/ism/device/POINTER_INPUT_DEVICE_ID.js +9 -9
  1119. package/src/engine/input/ecs/ism/device/PointerInputDeviceAdapter.js +160 -160
  1120. package/src/engine/input/ecs/ism/map/InputBinding.js +88 -88
  1121. package/src/engine/input/ecs/ism/map/InputCoordinateBinding.js +102 -102
  1122. package/src/engine/input/ecs/ism/map/InputLayer.js +220 -220
  1123. package/src/engine/input/ecs/ism/map/InputMap.js +331 -331
  1124. package/src/engine/input/ecs/ism/prototypeInputMap.js +309 -309
  1125. package/src/engine/input/ecs/ism/trigger/InputTrigger.js +148 -148
  1126. package/src/engine/input/ecs/ism/trigger/InputTriggerChord.js +173 -173
  1127. package/src/engine/input/ecs/ism/trigger/InputTriggerGamepadButton.js +37 -37
  1128. package/src/engine/input/ecs/ism/trigger/InputTriggerHold.js +176 -176
  1129. package/src/engine/input/ecs/ism/trigger/InputTriggerKey.js +39 -39
  1130. package/src/engine/input/ecs/ism/trigger/InputTriggerMouseButton.js +38 -38
  1131. package/src/engine/input/ecs/ism/trigger/InputTriggerRelease.js +120 -120
  1132. package/src/engine/input/ecs/ism/trigger/InputTriggerSequence.js +315 -315
  1133. package/src/engine/input/ecs/ism/trigger/InputTriggerSwitch.js +105 -105
  1134. package/src/engine/input/ecs/ism/trigger/InputTriggerType.js +17 -17
  1135. package/src/engine/input/ecs/systems/InputControllerSystem.js +253 -253
  1136. package/src/engine/input/ecs/systems/InputSystem.js +162 -162
  1137. package/src/engine/intelligence/behavior/primitive/FailingBehaviorSerializationAdapter.js +25 -25
  1138. package/src/engine/intelligence/behavior/primitive/SucceedingBehaviorSerializationAdapter.js +26 -26
  1139. package/src/engine/intelligence/behavior/util/AsynchronousDelayAction.js +55 -55
  1140. package/src/engine/interpolation/BinaryInterpolationAdapter.js +56 -56
  1141. package/src/engine/interpolation/Interpoland.js +49 -49
  1142. package/src/engine/interpolation/Interpolated.js +149 -149
  1143. package/src/engine/interpolation/PoseInterpolationAdapter.js +61 -61
  1144. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +57 -57
  1145. package/src/engine/interpolation/pose_interpoland.js +27 -27
  1146. package/src/engine/navigation/ecs/path_following/PathFollower.js +222 -222
  1147. package/src/engine/navigation/mesh/NavigationMesh.js +145 -145
  1148. package/src/engine/navigation/mesh/OVERLAPPING_SURFACES_2026_08_25.md +661 -0
  1149. package/src/engine/navigation/mesh/PATHFINDING_PLAN.md +229 -229
  1150. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.d.ts.map +1 -1
  1151. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -520
  1152. package/src/engine/network/CONGESTION_CONTROL.md +87 -87
  1153. package/src/engine/network/README.md +52 -52
  1154. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +43 -43
  1155. package/src/engine/network/adapters/TransformInterpolationAdapter.js +84 -84
  1156. package/src/engine/network/adapters/TransformReplicationAdapter.js +87 -87
  1157. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +46 -46
  1158. package/src/engine/network/convertPathToURL.js +2 -2
  1159. package/src/engine/network/core/MalformedPacketError.js +26 -26
  1160. package/src/engine/network/core/quantize/quantize_float.js +73 -73
  1161. package/src/engine/network/core/quantize/quantize_position.js +65 -65
  1162. package/src/engine/network/core/sequence/ack_bitfield.js +77 -77
  1163. package/src/engine/network/core/sequence/seq16.js +69 -69
  1164. package/src/engine/network/core/sequence/seq32.js +73 -73
  1165. package/src/engine/network/ecs/NetworkSystem.js +84 -84
  1166. package/src/engine/network/ecs/components/NetworkIdentity.js +73 -73
  1167. package/src/engine/network/ecs/owner_authorization.js +55 -55
  1168. package/src/engine/network/ecs/serialization/NetworkIdentitySerializationAdapter.js +64 -64
  1169. package/src/engine/network/replication/ScopeFilter.js +71 -71
  1170. package/src/engine/network/sim/ActionLog.js +152 -152
  1171. package/src/engine/network/sim/SimAction.js +273 -273
  1172. package/src/engine/network/sim/Snapshotter.js +222 -222
  1173. package/src/engine/network/state/FrameBufferRing.js +168 -168
  1174. package/src/engine/network/state/InputRing.js +134 -134
  1175. package/src/engine/network/state/PriorityAccumulator.js +180 -180
  1176. package/src/engine/network/time/TimeDilation.js +62 -62
  1177. package/src/engine/network/transport/Channel.js +336 -336
  1178. package/src/engine/network/transport/Transport.js +203 -203
  1179. package/src/engine/network/transport/adapters/NodeUDPTransport.js +186 -186
  1180. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +105 -105
  1181. package/src/engine/network/transport/fragments/fragment_send.js +147 -147
  1182. package/src/engine/network/transport/fragments/packet_size.js +101 -101
  1183. package/src/engine/network/xhr.js +23 -23
  1184. package/src/engine/physics/BULLET_REVIEW.md +945 -945
  1185. package/src/engine/physics/CANNON_REVIEW.md +1300 -1300
  1186. package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +208 -208
  1187. package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +364 -364
  1188. package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +287 -287
  1189. package/src/engine/physics/JOLT_REVIEW.md +913 -913
  1190. package/src/engine/physics/PLAN.md +1120 -1094
  1191. package/src/engine/physics/RAPIER_REVIEW.md +934 -934
  1192. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +642 -642
  1193. package/src/engine/physics/REVIEW_002.md +151 -151
  1194. package/src/engine/physics/REVIEW_003.md +166 -166
  1195. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +97 -97
  1196. package/src/engine/physics/constraint/DofMode.js +35 -35
  1197. package/src/engine/physics/constraint/solve_constraints.js +1 -1
  1198. package/src/engine/physics/contact/combine_material.js +35 -35
  1199. package/src/engine/physics/ecs/BodyKind.js +29 -29
  1200. package/src/engine/physics/ecs/Collider.js +177 -177
  1201. package/src/engine/physics/ecs/ColliderFlags.js +15 -15
  1202. package/src/engine/physics/ecs/ColliderSerializationAdapter.js +37 -37
  1203. package/src/engine/physics/ecs/Joint.js +475 -475
  1204. package/src/engine/physics/ecs/JointSerializationAdapter.js +72 -72
  1205. package/src/engine/physics/ecs/PhysicsSystem.d.ts +3 -0
  1206. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  1207. package/src/engine/physics/ecs/PhysicsSystem.js +7 -2
  1208. package/src/engine/physics/ecs/RigidBodySerializationUpgrader_0_1.js +37 -37
  1209. package/src/engine/physics/ecs/SleepState.js +12 -12
  1210. package/src/engine/physics/ecs/find_non_finite_physics_state.js +76 -76
  1211. package/src/engine/physics/fluid/FluidField.js +867 -867
  1212. package/src/engine/physics/fluid/FluidSimulator.js +832 -832
  1213. package/src/engine/physics/fluid/REVIEW_02_PLAN.md +243 -243
  1214. package/src/engine/physics/fluid/SliceVisualiser.js +190 -190
  1215. package/src/engine/physics/fluid/ecs/FluidComponent.js +239 -239
  1216. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +89 -89
  1217. package/src/engine/physics/fluid/ecs/FluidObstacle.js +97 -97
  1218. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +348 -348
  1219. package/src/engine/physics/fluid/ecs/FluidSystem.js +142 -142
  1220. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +123 -123
  1221. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +395 -395
  1222. package/src/engine/physics/fluid/ecs/fluid.worker.js +12 -12
  1223. package/src/engine/physics/fluid/ecs/fluid_build_world_to_grid.js +32 -32
  1224. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +47 -47
  1225. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +85 -85
  1226. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +16 -16
  1227. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +111 -111
  1228. package/src/engine/physics/fluid/ecs/makeFluidWorker.js +18 -18
  1229. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +81 -81
  1230. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +202 -202
  1231. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +257 -257
  1232. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +405 -405
  1233. package/src/engine/physics/fluid/prototype.js +126 -126
  1234. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_scalar.js +143 -143
  1235. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +162 -162
  1236. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +107 -107
  1237. package/src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js +131 -131
  1238. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.js +90 -90
  1239. package/src/engine/physics/fluid/solver/v3_grid_limit8_at_indices.js +38 -38
  1240. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_constant.js +77 -77
  1241. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.js +113 -113
  1242. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +92 -92
  1243. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.js +107 -107
  1244. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.js +135 -135
  1245. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.js +511 -511
  1246. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +108 -108
  1247. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +317 -317
  1248. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +236 -236
  1249. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +217 -217
  1250. package/src/engine/physics/fluid/solver/v3_mac_apply_vorticity_confinement.js +174 -174
  1251. package/src/engine/physics/fluid/solver/v3_mac_clip_trace.js +95 -95
  1252. package/src/engine/physics/fluid/solver/v3_mac_compute_divergence.js +77 -77
  1253. package/src/engine/physics/fluid/solver/v3_mac_compute_face_solid.js +131 -131
  1254. package/src/engine/physics/fluid/solver/v3_mac_subtract_pressure_gradient.js +104 -104
  1255. package/src/engine/physics/inertia/world_inverse_inertia.js +160 -160
  1256. package/src/engine/physics/integration/integrate_position.js +97 -97
  1257. package/src/engine/physics/narrowphase/box_box_manifold.js +681 -681
  1258. package/src/engine/physics/narrowphase/box_triangle_contact.js +906 -906
  1259. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +395 -395
  1260. package/src/engine/physics/narrowphase/compute_penetration.js +369 -369
  1261. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +55 -55
  1262. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +37 -37
  1263. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +117 -117
  1264. package/src/engine/physics/narrowphase/narrowphase_step.js +1738 -1738
  1265. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +74 -74
  1266. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +12 -11
  1267. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  1268. package/src/engine/physics/narrowphase/refine_ray_hit.js +228 -36
  1269. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +52 -52
  1270. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +138 -138
  1271. package/src/engine/physics/persistence/solver_caches.js +309 -309
  1272. package/src/engine/physics/queries/overlap_shape.js +187 -187
  1273. package/src/engine/physics/queries/raycast.d.ts +7 -4
  1274. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  1275. package/src/engine/physics/queries/raycast.js +11 -5
  1276. package/src/engine/physics/queries/shape_cast.js +417 -417
  1277. package/src/engine/physics/solver/apply_impulse_to_body.js +86 -86
  1278. package/src/engine/physics/solver/friction_cone.js +37 -37
  1279. package/src/engine/physics/solver/solve_contacts.js +1 -1
  1280. package/src/engine/platform/WebEnginePlatform.d.ts.map +1 -1
  1281. package/src/engine/platform/WebEnginePlatform.js +1 -2
  1282. package/src/engine/scene/SerializedScene.d.ts +2 -2
  1283. package/src/engine/scene/SerializedScene.d.ts.map +1 -1
  1284. package/src/engine/scene/transitionToScene.js +121 -121
  1285. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  1286. package/src/engine/simulation/Ticker.js +33 -0
  1287. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +345 -345
  1288. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +140 -140
  1289. package/src/engine/sound/simulation/AcousticSimulator.js +646 -646
  1290. package/src/engine/sound/simulation/IMPLEMENTATION_PLAN.md +432 -432
  1291. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +250 -250
  1292. package/src/engine/sound/simulation/PROBE_TRANSFER_RESEARCH.md +322 -322
  1293. package/src/engine/sound/simulation/README.md +277 -277
  1294. package/src/engine/sound/simulation/REFLECTION_IR_PLAN.md +261 -261
  1295. package/src/engine/sound/simulation/VISIBILITY_GRAPH_PLAN.md +121 -121
  1296. package/src/engine/sound/simulation/configureAcousticSimulation.js +48 -48
  1297. package/src/engine/sound/simulation/core/AcousticMedium.js +113 -113
  1298. package/src/engine/sound/simulation/core/AcousticMediumSerializationAdapter.js +27 -27
  1299. package/src/engine/sound/simulation/core/AcousticOccluderIndex.js +312 -312
  1300. package/src/engine/sound/simulation/core/AcousticRegionIndex.js +159 -159
  1301. package/src/engine/sound/simulation/core/AcousticSolution.js +90 -90
  1302. package/src/engine/sound/simulation/core/AcousticSourceState.js +109 -109
  1303. package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +73 -73
  1304. package/src/engine/sound/simulation/core/OcclusionSolver.js +112 -112
  1305. package/src/engine/sound/simulation/core/RayHit.js +50 -50
  1306. package/src/engine/sound/simulation/core/VolumeField.js +149 -149
  1307. package/src/engine/sound/simulation/definition/AcousticDirectivity.js +114 -114
  1308. package/src/engine/sound/simulation/definition/AcousticDirectivitySerializationAdapter.js +30 -30
  1309. package/src/engine/sound/simulation/definition/AcousticMaterial.js +122 -122
  1310. package/src/engine/sound/simulation/definition/AcousticMaterialSerializationAdapter.js +32 -32
  1311. package/src/engine/sound/simulation/ecs/AcousticBody.js +48 -48
  1312. package/src/engine/sound/simulation/ecs/AcousticBodySerializationAdapter.js +34 -34
  1313. package/src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.js +64 -64
  1314. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +75 -75
  1315. package/src/engine/sound/simulation/ecs/AcousticVolume.js +74 -74
  1316. package/src/engine/sound/simulation/ecs/AcousticVolumeSerializationAdapter.js +37 -37
  1317. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +66 -66
  1318. package/src/engine/sound/simulation/probe/AcousticProbeField.js +578 -578
  1319. package/src/engine/sound/simulation/probe/AcousticProbeFieldSerializationAdapter.js +60 -60
  1320. package/src/engine/sound/simulation/probe/ProbeFieldPathingSolution.js +64 -64
  1321. package/src/engine/sound/simulation/probe/ProbeVisibilityRecheck.js +132 -132
  1322. package/src/engine/sound/simulation/probe/acoustic_probe_transfer.js +103 -103
  1323. package/src/engine/sound/simulation/probe/acoustic_trace_energy.js +136 -136
  1324. package/src/engine/sound/simulation/probe/bakeProbeField.js +169 -169
  1325. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +110 -110
  1326. package/src/engine/sound/simulation/probe/bakeReverbBands.js +110 -110
  1327. package/src/engine/sound/simulation/probe/bakeVisibility.js +148 -148
  1328. package/src/engine/sound/simulation/probe/echogram_band_rt60.js +83 -83
  1329. package/src/engine/sound/simulation/probe/probe_delaunay_edges.js +215 -215
  1330. package/src/engine/sound/simulation/probe/probe_densify_portals.js +140 -140
  1331. package/src/engine/sound/simulation/probe/probe_detect_portals.js +196 -196
  1332. package/src/engine/sound/simulation/probe/probe_edge_key.js +38 -38
  1333. package/src/engine/sound/simulation/probe/probe_edge_visible.js +41 -41
  1334. package/src/engine/sound/simulation/probe/probe_place_sdf_cover.js +82 -82
  1335. package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +181 -181
  1336. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +171 -171
  1337. package/src/engine/sound/simulation/probe/probe_visibility_augment.js +146 -146
  1338. package/src/engine/sound/simulation/probe/probe_visibility_bridge_components.js +167 -167
  1339. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +354 -354
  1340. package/src/engine/sound/simulation/render/ProbeReverbRenderer.js +231 -231
  1341. package/src/engine/sound/simulation/render/foaReverbImpulseResponse.js +105 -105
  1342. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +66 -66
  1343. package/src/engine/sound/simulation/render/reverb_band_tails.js +93 -93
  1344. package/src/engine/sound/simulation/serialization/populateAcousticSerializationRegistry.js +25 -25
  1345. package/src/engine/sound/sopra/README.md +643 -643
  1346. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  1347. package/src/engine/sound/sopra/asset/AssetManagerBufferProvider.js +71 -71
  1348. package/src/engine/sound/sopra/asset/BufferProvider.js +29 -29
  1349. package/src/engine/sound/sopra/asset/StubBufferProvider.js +58 -58
  1350. package/src/engine/sound/sopra/definition/BusDefinition.js +142 -142
  1351. package/src/engine/sound/sopra/definition/BusDefinitionSerializationAdapter.js +54 -54
  1352. package/src/engine/sound/sopra/definition/DuckingRule.js +106 -106
  1353. package/src/engine/sound/sopra/definition/DuckingRuleSerializationAdapter.js +31 -31
  1354. package/src/engine/sound/sopra/definition/EventDescription.js +262 -262
  1355. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +55 -55
  1356. package/src/engine/sound/sopra/definition/MixerSnapshot.js +83 -83
  1357. package/src/engine/sound/sopra/definition/MixerSnapshotSerializationAdapter.js +39 -39
  1358. package/src/engine/sound/sopra/definition/ParameterDefinition.js +117 -117
  1359. package/src/engine/sound/sopra/definition/ParameterDefinitionSerializationAdapter.js +31 -31
  1360. package/src/engine/sound/sopra/definition/VoiceStealMode.js +18 -18
  1361. package/src/engine/sound/sopra/definition/clip/AbstractAudioClip.js +109 -109
  1362. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClip.js +185 -185
  1363. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClipSerializationAdapter.js +59 -59
  1364. package/src/engine/sound/sopra/definition/clip/ContainerAudioClip.js +128 -128
  1365. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +226 -226
  1366. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClipSerializationAdapter.js +54 -54
  1367. package/src/engine/sound/sopra/definition/clip/SampleAudioClip.js +191 -191
  1368. package/src/engine/sound/sopra/definition/clip/SampleAudioClipSerializationAdapter.js +39 -39
  1369. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClip.js +79 -79
  1370. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClipSerializationAdapter.js +42 -42
  1371. package/src/engine/sound/sopra/definition/clip/SilenceAudioClip.js +77 -77
  1372. package/src/engine/sound/sopra/definition/clip/SilenceAudioClipSerializationAdapter.js +27 -27
  1373. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts +5 -0
  1374. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts.map +1 -1
  1375. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.js +125 -125
  1376. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClipSerializationAdapter.js +41 -41
  1377. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +24 -24
  1378. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +120 -120
  1379. package/src/engine/sound/sopra/definition/effect/CompressorEffectSerializationAdapter.js +31 -31
  1380. package/src/engine/sound/sopra/definition/effect/EqEffect.js +128 -128
  1381. package/src/engine/sound/sopra/definition/effect/EqEffectSerializationAdapter.js +29 -29
  1382. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +113 -113
  1383. package/src/engine/sound/sopra/definition/effect/ReverbEffectSerializationAdapter.js +25 -25
  1384. package/src/engine/sound/sopra/runtime/BusGraph.js +231 -231
  1385. package/src/engine/sound/sopra/runtime/ParameterStore.js +98 -98
  1386. package/src/engine/sound/sopra/runtime/SopraPlaybackContext.js +68 -68
  1387. package/src/engine/sound/sopra/runtime/Voice.js +145 -145
  1388. package/src/engine/sound/sopra/runtime/VoiceManager.js +136 -136
  1389. package/src/engine/sound/sopra/runtime/VoicePool.js +17 -17
  1390. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +42 -42
  1391. package/src/engine/sound/sopra/serialization/sopraJSON.js +99 -99
  1392. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +49 -49
  1393. package/src/engine/sound/sopra/util/MockAudioContext.js +224 -224
  1394. package/src/engine/sound/sopra/util/fadeOutAndStop.js +60 -60
  1395. package/src/engine/ui/DraggableAspect.js +115 -115
  1396. package/src/engine/ui/apply_pointer_tilt_3d.js +50 -50
  1397. package/src/generation/COORDINATES.md +54 -54
  1398. package/src/generation/GridGenerationResource.js +24 -24
  1399. package/src/generation/GridTaskGroup.js +214 -214
  1400. package/src/generation/REVIEW_01_ACTION_PLAN.md +628 -628
  1401. package/src/generation/automata/CaveGeneratorCellularAutomata.js +79 -79
  1402. package/src/generation/automata/CellularAutomata.js +22 -22
  1403. package/src/generation/compute_writes_union.js +25 -25
  1404. package/src/generation/filtering/CellFilter.js +117 -117
  1405. package/src/generation/filtering/core/CellFilterBinaryOperation.js +37 -37
  1406. package/src/generation/filtering/core/CellFilterOperationTertiary.js +43 -43
  1407. package/src/generation/filtering/core/CellFilterUnaryOperation.js +29 -29
  1408. package/src/generation/filtering/numeric/process/computeCellFilterSobel.js +36 -36
  1409. package/src/generation/filtering/numeric/process/computeFilterSurfaceNormal.js +42 -42
  1410. package/src/generation/filtering/numeric/util/populateSampler2DFromCellFilter.js +18 -18
  1411. package/src/generation/filtering/numeric/util/write_cell_filter_to_sampler2d.js +47 -47
  1412. package/src/generation/filtering/util/cell_filter_weights_pick.js +54 -54
  1413. package/src/generation/grid/GridData.js +233 -233
  1414. package/src/generation/grid/coords/grid_to_texel.js +10 -10
  1415. package/src/generation/grid/coords/texel_to_grid.js +10 -10
  1416. package/src/generation/grid/generation/GridTaskApplyActionToCells.js +90 -90
  1417. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +388 -388
  1418. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.js +127 -127
  1419. package/src/generation/grid/generation/GridTaskSequence.js +58 -58
  1420. package/src/generation/grid/generation/NoopGridTaskGenerator.js +12 -12
  1421. package/src/generation/grid/generation/discrete/GridTaskActionRuleSet.js +48 -48
  1422. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.js +146 -146
  1423. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.js +540 -540
  1424. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +222 -222
  1425. package/src/generation/grid/generation/grid/GridTaskAddNodesFixed.js +44 -44
  1426. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +614 -614
  1427. package/src/generation/markers/GridCellActionPlaceMarker.js +244 -244
  1428. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +86 -86
  1429. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +266 -266
  1430. package/src/generation/markers/emitter/MarkerNodeEmitterGridCellAction.js +49 -49
  1431. package/src/generation/placement/GridCellActionTransformNearbyMarkers.js +120 -120
  1432. package/src/generation/placement/action/GridCellAction.js +45 -45
  1433. package/src/generation/placement/action/GridCellActionPlaceTags.js +140 -140
  1434. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +89 -89
  1435. package/src/generation/placement/action/random/CellActionSelectRandom.js +69 -69
  1436. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +91 -91
  1437. package/src/generation/placement/action/util/GridCellActionSequence.js +61 -61
  1438. package/src/generation/placement/action/util/GridCellDisplacedAction.js +61 -61
  1439. package/src/generation/rules/cell/CellMatcherRemovalPreservesConnectivity.js +183 -183
  1440. package/src/generation/theme/ThemeEngine.js +666 -666
  1441. package/src/shade/RENDERER_CONTRACT.md +568 -0
  1442. package/src/shade/descriptor/texture/format/gpu_texture_format_info.js +267 -267
  1443. package/src/shade/device/ShadeDeviceFailure.js +104 -104
  1444. package/src/shade/device/ShadeDeviceFailureReason.js +41 -41
  1445. package/src/shade/device/mock/IMPLEMENTATION_PLAN.md +255 -255
  1446. package/src/shade/device/mock/REVIEW_2026_08_22.md +527 -527
  1447. package/src/shade/device/mock/SoftwareGPUBindGroup.js +23 -23
  1448. package/src/shade/device/mock/SoftwareGPUBindGroupLayout.js +22 -22
  1449. package/src/shade/device/mock/SoftwareGPUError.js +63 -63
  1450. package/src/shade/device/mock/SoftwareGPUPipeline.js +75 -75
  1451. package/src/shade/device/mock/SoftwareGPUQuerySet.js +113 -113
  1452. package/src/shade/device/mock/SoftwareGPUSampler.js +30 -30
  1453. package/src/shade/device/mock/SoftwareGPUShaderModule.js +32 -32
  1454. package/src/shade/device/mock/SoftwareGPUTextureView.js +22 -22
  1455. package/src/shade/device/mock/SoftwareGPUUncapturedErrorEvent.js +23 -23
  1456. package/src/shade/device/mock/normalize_dynamic_offsets.js +26 -26
  1457. package/src/shade/device/mock/texture_copy.js +287 -287
  1458. package/src/shade/device/timing/GPUTimer.js +285 -285
  1459. package/src/shade/device/timing/GPUTimerArray.js +205 -205
  1460. package/src/shade/playground/add_random_lights.js +49 -49
  1461. package/src/shade/playground/add_random_meshes.js +83 -83
  1462. package/src/shade/playground/animation_prototype.js +508 -508
  1463. package/src/shade/playground/animation_prototype_skinning.js +647 -647
  1464. package/src/shade/playground/animation_prototype_stress.js +765 -765
  1465. package/src/shade/playground/enable_picker.js +59 -59
  1466. package/src/shade/playground/gltf_skinned_prototype.js +560 -560
  1467. package/src/shade/playground/gltf_skinned_stress_prototype.js +387 -387
  1468. package/src/shade/playground/gltf_viewer.js +282 -282
  1469. package/src/shade/playground/load_default_environment.js +19 -19
  1470. package/src/shade/playground/main.js +2727 -2727
  1471. package/src/shade/playground/make_animated_instances.js +117 -117
  1472. package/src/shade/playground/prototype_virtual_texture.js +274 -274
  1473. package/src/shade/playground/prototype_volumetrics_01.js +206 -206
  1474. package/src/shade/playground/sample.js +234 -234
  1475. package/src/shade/playground/sample_load_gltf.js +102 -102
  1476. package/src/shade/playground/spread_node3d_grid.js +19 -19
  1477. package/src/shade/renderer/Renderer.js +2436 -2436
  1478. package/src/shade/renderer/ShadeIndirectLightingMode.js +14 -14
  1479. package/src/shade/renderer/animation/ShadeAnimationChannel.js +414 -414
  1480. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +531 -531
  1481. package/src/shade/renderer/animation/pose/PosePlayback.js +55 -55
  1482. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +179 -179
  1483. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +76 -76
  1484. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +1024 -1024
  1485. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +79 -79
  1486. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +56 -56
  1487. package/src/shade/renderer/binding/BindGroupManager.js +282 -282
  1488. package/src/shade/renderer/binding/adapt_cache_capacity.js +25 -25
  1489. package/src/shade/renderer/buffer/GPUBufferAllocator.js +116 -116
  1490. package/src/shade/renderer/buffer/buffer_pool_ops.js +123 -123
  1491. package/src/shade/renderer/buffer/table/GPU_DATABASE_PAGE_SIZE.js +9 -9
  1492. package/src/shade/renderer/buffer/table/GPU_DATABASE_UPLOAD_BUFFER_LIMIT.js +8 -8
  1493. package/src/shade/renderer/buffer/table/PageBufferPool.js +71 -71
  1494. package/src/shade/renderer/buffer/table/PageSlotAllocator.js +95 -95
  1495. package/src/shade/renderer/camera/Camera.js +281 -281
  1496. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  1497. package/src/shade/renderer/camera/orbital/README.md +84 -84
  1498. package/src/shade/renderer/deferred/shader_composite_volumetrics.js +75 -75
  1499. package/src/shade/renderer/dynamic/DYNAMIC_MESH_VERTEX.js +25 -25
  1500. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.js +342 -342
  1501. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  1502. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +170 -170
  1503. package/src/shade/renderer/extension/FrameContext.js +263 -263
  1504. package/src/shade/renderer/extension/FramePhase.js +104 -104
  1505. package/src/shade/renderer/extension/FrameRecord.js +126 -126
  1506. package/src/shade/renderer/extension/GBufferTextures.js +83 -83
  1507. package/src/shade/renderer/extension/PresentTarget.js +34 -34
  1508. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  1509. package/src/shade/renderer/extension/RenderExtension.js +69 -69
  1510. package/src/shade/renderer/extension/RenderExtensionRegistry.js +319 -319
  1511. package/src/shade/renderer/extension/SceneColor.js +40 -40
  1512. package/src/shade/renderer/extension/ViewTextures.js +78 -78
  1513. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +182 -182
  1514. package/src/shade/renderer/geometry/Geometry.js +608 -608
  1515. package/src/shade/renderer/geometry/geometry_build_from_meshlet_geometry.js +342 -342
  1516. package/src/shade/renderer/geometry/meshlet_geometry_transfer.js +41 -41
  1517. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +153 -153
  1518. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -240
  1519. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +145 -145
  1520. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -327
  1521. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -107
  1522. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -165
  1523. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +607 -607
  1524. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +66 -66
  1525. package/src/shade/renderer/geometry/virtual/build/VGeoBuildResult.js +32 -32
  1526. package/src/shade/renderer/geometry/virtual/build/VGeoFaceGraph.js +103 -103
  1527. package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.js +25 -25
  1528. package/src/shade/renderer/geometry/virtual/build/VGeoLevel.js +33 -33
  1529. package/src/shade/renderer/geometry/virtual/build/VGeoLevelOptions.js +62 -62
  1530. package/src/shade/renderer/geometry/virtual/build/VGeoLevelSummary.js +49 -49
  1531. package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.js +20 -20
  1532. package/src/shade/renderer/geometry/virtual/build/VirtualGeometryMesh.js +214 -214
  1533. package/src/shade/renderer/geometry/virtual/build/gltf/GltfByteSource.js +122 -122
  1534. package/src/shade/renderer/geometry/virtual/build/gltf/GltfCollectReport.js +29 -29
  1535. package/src/shade/renderer/geometry/virtual/build/gltf/GltfDocument.js +210 -210
  1536. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometry.js +48 -48
  1537. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometryInstance.js +25 -25
  1538. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometrySelection.js +28 -28
  1539. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js +296 -296
  1540. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +166 -166
  1541. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_read_geometry.js +199 -199
  1542. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +173 -173
  1543. package/src/shade/renderer/geometry/virtual/build/vgeo_bounding_sphere.js +28 -28
  1544. package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +200 -200
  1545. package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.js +1786 -1786
  1546. package/src/shade/renderer/geometry/virtual/build/vgeo_build_page_nodes.js +157 -157
  1547. package/src/shade/renderer/geometry/virtual/build/vgeo_build_root_group.js +26 -26
  1548. package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.js +75 -75
  1549. package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.js +143 -143
  1550. package/src/shade/renderer/geometry/virtual/build/vgeo_containing_sphere.js +44 -44
  1551. package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.js +41 -41
  1552. package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.js +71 -71
  1553. package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.js +123 -123
  1554. package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.js +26 -26
  1555. package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.js +112 -112
  1556. package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.js +56 -56
  1557. package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.js +70 -70
  1558. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.js +187 -187
  1559. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.js +207 -207
  1560. package/src/shade/renderer/geometry/virtual/format/VGEO_DEFECT.js +18 -18
  1561. package/src/shade/renderer/geometry/virtual/format/VGeoDefect.js +38 -38
  1562. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +64 -64
  1563. package/src/shade/renderer/geometry/virtual/format/attribute/VGEO_ATTRIBUTE.js +13 -13
  1564. package/src/shade/renderer/geometry/virtual/format/attribute/VGEO_ATTRIBUTES.js +50 -50
  1565. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attribute_allocate.js +28 -28
  1566. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attribute_mask.js +23 -23
  1567. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +31 -31
  1568. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.js +32 -32
  1569. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_declare.js +46 -46
  1570. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_like.js +19 -19
  1571. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +27 -27
  1572. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_asset_id_preimage.js +62 -62
  1573. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_asset_id.js +13 -13
  1574. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_directory_block_checksum.js +41 -41
  1575. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_frame_checksum.js +41 -41
  1576. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_header_checksum.js +25 -25
  1577. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_CLUSTER_OFFSET.js +20 -20
  1578. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_CLUSTER_RECORD_SIZE.js +5 -5
  1579. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CHILD_REF.js +5 -5
  1580. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js +5 -5
  1581. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js +5 -5
  1582. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_NO_CHILD.js +5 -5
  1583. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_NO_GROUP.js +5 -5
  1584. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_SAME_PAGE.js +6 -6
  1585. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.js +81 -81
  1586. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryGroup.js +37 -37
  1587. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryPageNode.js +55 -55
  1588. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_BLOCK_RECORDS.js +5 -5
  1589. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_FLAG_ROOT_PAGE.js +5 -5
  1590. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_RECORD_SIZE.js +5 -5
  1591. package/src/shade/renderer/geometry/virtual/format/directory/vgeo_directory_block_count.js +12 -12
  1592. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CHILD_OFFSET.js +11 -11
  1593. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CHILD_TABLE_ENTRY_SIZE.js +5 -5
  1594. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CODEC_LZ4.js +11 -11
  1595. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CODEC_RAW.js +5 -5
  1596. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_ALIGNMENT.js +5 -5
  1597. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_HEADER_SIZE.js +5 -5
  1598. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_OFFSET.js +13 -13
  1599. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_PAGE_MAGIC.js +5 -5
  1600. package/src/shade/renderer/geometry/virtual/format/frame/VGeoFrameBlob.js +21 -21
  1601. package/src/shade/renderer/geometry/virtual/format/frame/VGeoFrameExtent.js +59 -59
  1602. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_codec_name.js +27 -27
  1603. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_decode_frame_blob.js +84 -84
  1604. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.js +56 -56
  1605. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_frame_decode_bound.js +35 -35
  1606. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_scan_frames.js +74 -74
  1607. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.js +6 -6
  1608. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HASH_ALGO_XXH3.js +5 -5
  1609. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HEADER_OFFSET.js +31 -31
  1610. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HEADER_SIZE.js +5 -5
  1611. package/src/shade/renderer/geometry/virtual/format/header/VGEO_LEVEL_OFFSET.js +20 -20
  1612. package/src/shade/renderer/geometry/virtual/format/header/VGEO_LEVEL_RECORD_SIZE.js +9 -9
  1613. package/src/shade/renderer/geometry/virtual/format/header/VGEO_MAGIC.js +5 -5
  1614. package/src/shade/renderer/geometry/virtual/format/header/VGEO_MIN_READER_VERSION.js +5 -5
  1615. package/src/shade/renderer/geometry/virtual/format/header/VGEO_PAYLOAD_ENCODING_SHADE_MESHLET_V1.js +5 -5
  1616. package/src/shade/renderer/geometry/virtual/format/header/VGeoLevelRecord.js +41 -41
  1617. package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_RECORD_SIZE.js +5 -5
  1618. package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_GROUP_CLUSTER_COUNT.js +6 -6
  1619. package/src/shade/renderer/geometry/virtual/format/page/VGEO_METRIC_OFFSET.js +21 -21
  1620. package/src/shade/renderer/geometry/virtual/format/page/VGEO_METRIC_SIZE.js +5 -5
  1621. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_FANOUT.js +9 -9
  1622. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_FLAG_LEAF.js +5 -5
  1623. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_OFFSET.js +10 -10
  1624. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_RECORD_SIZE.js +5 -5
  1625. package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_HEADER_SIZE.js +5 -5
  1626. package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.js +16 -16
  1627. package/src/shade/renderer/geometry/virtual/format/payload/VGEO_ENCODING_FLAGS_MASK.js +6 -6
  1628. package/src/shade/renderer/geometry/virtual/format/payload/VGeoEncodedPayload.js +18 -18
  1629. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +200 -200
  1630. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_payload_attribute_offset.js +39 -39
  1631. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_payload_size.js +20 -20
  1632. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +2063 -2063
  1633. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +1622 -1622
  1634. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +485 -485
  1635. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +115 -115
  1636. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +110 -110
  1637. package/src/shade/renderer/light/environment/octahedral_resample_kernel.js +50 -50
  1638. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +30 -30
  1639. package/src/shade/renderer/light/environment/resample_cube_to_octahedral.js +157 -157
  1640. package/src/shade/renderer/light/make_sunlight.js +35 -35
  1641. package/src/shade/renderer/light/model/io/light_record_point.js +39 -39
  1642. package/src/shade/renderer/loader/gltf/GLTF_PRIMITIVE_MODE.js +23 -23
  1643. package/src/shade/renderer/loader/gltf/MESHOPT_COMPRESSION_PLAN.md +793 -793
  1644. package/src/shade/renderer/loader/gltf/ext/GltfBufferViewExtension.js +54 -54
  1645. package/src/shade/renderer/loader/gltf/ext/GltfBufferViewExtensionSet.js +109 -109
  1646. package/src/shade/renderer/loader/gltf/ext/gltf_apply_buffer_view_extensions.js +69 -69
  1647. package/src/shade/renderer/loader/gltf/ext/gltf_buffer_view_extensions.js +22 -22
  1648. package/src/shade/renderer/loader/gltf/ext/gltf_geometry_extensions.js +39 -39
  1649. package/src/shade/renderer/loader/gltf/ext/meshopt/MeshoptBufferViewExtension.js +301 -301
  1650. package/src/shade/renderer/loader/gltf/gltf_component_type.js +223 -223
  1651. package/src/shade/renderer/loader/gltf/gltf_node_world_matrices.js +137 -137
  1652. package/src/shade/renderer/loader/gltf/gltf_parse_container.js +241 -241
  1653. package/src/shade/renderer/loader/gltf/gltf_read_accessor.js +294 -294
  1654. package/src/shade/renderer/loader/gltf/gltf_used_image_indices.js +49 -49
  1655. package/src/shade/renderer/loader/gltf/load_gltf.js +1253 -1253
  1656. package/src/shade/renderer/loader/gltf/tiny-gltf.js +646 -646
  1657. package/src/shade/renderer/loader/usd/UsdError.js +33 -33
  1658. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +69 -69
  1659. package/src/shade/renderer/loader/usd/load_usd.js +226 -226
  1660. package/src/shade/renderer/loader/usd/parse_usda.js +931 -931
  1661. package/src/shade/renderer/loader/usd/unpack_usdz.js +106 -106
  1662. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -658
  1663. package/src/shade/renderer/loader/usd/usd_compose_transform.js +258 -258
  1664. package/src/shade/renderer/loader/usd/usd_decode_image.js +384 -384
  1665. package/src/shade/renderer/loader/usd/usd_lz4.js +182 -182
  1666. package/src/shade/renderer/loader/usd/usd_triangulate.js +159 -159
  1667. package/src/shade/renderer/material/ShadeMaterial.d.ts +2 -2
  1668. package/src/shade/renderer/material/ShadeMaterial.js +2 -2
  1669. package/src/shade/renderer/material/standard/fragment_gbuffer.js +334 -334
  1670. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  1671. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +45 -45
  1672. package/src/shade/renderer/material/standard_material_to_struct.js +23 -23
  1673. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -450
  1674. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +52 -52
  1675. package/src/shade/renderer/pool/TransientResourcePool.js +392 -392
  1676. package/src/shade/renderer/postprocess/bloom/bloom_chain_resolution.js +29 -29
  1677. package/src/shade/renderer/postprocess/bloom/graph_bloom_downsample.js +109 -109
  1678. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +155 -155
  1679. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +114 -114
  1680. package/src/shade/renderer/postprocess/dof/DOF_AUTOFOCUS_PARAMS_STRUCT.js +25 -25
  1681. package/src/shade/renderer/postprocess/dof/DOF_FOCUS_STATE_STRUCT.js +23 -23
  1682. package/src/shade/renderer/postprocess/dof/DOF_PRESETS.js +27 -27
  1683. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_diameter.js +41 -41
  1684. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_radius.js +32 -32
  1685. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_coefficient.js +26 -26
  1686. package/src/shade/renderer/postprocess/dof/compute_dof_autofocus_params.js +64 -64
  1687. package/src/shade/renderer/postprocess/dof/compute_dof_uniform.js +54 -54
  1688. package/src/shade/renderer/postprocess/dof/gather/DOF2_CONFIG.js +91 -91
  1689. package/src/shade/renderer/postprocess/dof/gather/DOF2_PRESETS.js +9 -9
  1690. package/src/shade/renderer/postprocess/dof/gather/DOF2_SETTINGS_STRUCT.js +66 -66
  1691. package/src/shade/renderer/postprocess/dof/gather/DOF2_TEXTURE_FORMAT.js +22 -22
  1692. package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +292 -292
  1693. package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_coc_to_near_far.js +25 -25
  1694. package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_gather_weight.js +30 -30
  1695. package/src/shade/renderer/postprocess/dof/gather/compute_dof2_uniform.js +54 -54
  1696. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +194 -194
  1697. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_fill.js +68 -68
  1698. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +140 -140
  1699. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +142 -142
  1700. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +99 -99
  1701. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +102 -102
  1702. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_dilate.js +75 -75
  1703. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_max.js +73 -73
  1704. package/src/shade/renderer/postprocess/dof/raymarch/DOF_SETTINGS_STRUCT.js +49 -49
  1705. package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +298 -298
  1706. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +244 -244
  1707. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +91 -91
  1708. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_firefly_cleanup.js +61 -61
  1709. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +90 -90
  1710. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +267 -267
  1711. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +271 -271
  1712. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_dilate.js +70 -70
  1713. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_max.js +72 -72
  1714. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +99 -99
  1715. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -51
  1716. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +56 -56
  1717. package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +78 -78
  1718. package/src/shade/renderer/postprocess/upscale-dither/UpscaleDither.js +95 -95
  1719. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +204 -204
  1720. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +58 -58
  1721. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +230 -230
  1722. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +278 -278
  1723. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.js +26 -26
  1724. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  1725. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +235 -235
  1726. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +208 -208
  1727. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +206 -206
  1728. package/src/shade/renderer/scene/DynamicMesh.js +70 -70
  1729. package/src/shade/renderer/scene/DynamicMeshBatch.js +90 -90
  1730. package/src/shade/renderer/scene/GPUSceneContext.js +901 -901
  1731. package/src/shade/renderer/scene/SceneNodeBinding.js +56 -56
  1732. package/src/shade/renderer/scene/SkinnedMesh.js +55 -55
  1733. package/src/shade/renderer/scene/TransformAuthority.js +33 -33
  1734. package/src/shade/renderer/scene/optimization/deduplicate_geometries.js +38 -38
  1735. package/src/shade/renderer/scene/optimization/deduplicate_images.js +93 -93
  1736. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +127 -127
  1737. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +492 -492
  1738. package/src/shade/renderer/scene/optimization/optimize_texture_set.js +81 -81
  1739. package/src/shade/renderer/scene/optimization/source_to_sampler2d.js +21 -21
  1740. package/src/shade/renderer/scene/serialization/STANDARD_MATERIAL_SERIALIZED_BYTE_SIZE.js +12 -12
  1741. package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_transform_point.js +26 -26
  1742. package/src/shade/renderer/shader/chunk/noise/chunk_interleaved_gradient_noise.js +20 -20
  1743. package/src/shade/renderer/shader/chunk/spherical_harmonics/dering/chunk_sh2_dering_optimize_positive.js +61 -61
  1744. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -225
  1745. package/src/shade/renderer/shader/chunk/texture/dither/chunk_dither_color_8bit_gradient_noise.js +25 -25
  1746. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +384 -384
  1747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
  1748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
  1749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
  1750. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
  1751. package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
  1752. package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
  1753. package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
  1754. package/src/shade/renderer/texture/virtual/README.md +276 -276
  1755. package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
  1756. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
  1757. package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
  1758. package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
  1759. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
  1760. package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
  1761. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
  1762. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
  1763. package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
  1764. package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
  1765. package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
  1766. package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
  1767. package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
  1768. package/src/shade/renderer/water/shader_water.js +246 -246
  1769. package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
  1770. package/src/shade/vitest.setup.mjs +89 -89
  1771. package/src/shade/wgsl/validate_wgsl_source.js +316 -316
  1772. package/src/view/controller/controls/NumericIntervalControl.js +90 -90
  1773. package/src/view/controller/controls/Vector2Control.js +83 -83
  1774. package/src/view/controller/controls/Vector3Control.js +90 -90
  1775. package/src/view/elements/Group.js +56 -56
  1776. package/src/view/elements/drawCheckers.js +33 -33
  1777. package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
  1778. package/src/view/graphics/WebGLContextFailureView.js +76 -76
  1779. package/src/view/layout/DockPanel.js +51 -51
  1780. package/src/view/layout/SplitView.js +365 -365
  1781. package/src/view/layout/show_popup_menu.js +81 -81
  1782. package/src/view/minimap/MinimapCanvasView.js +411 -411
  1783. package/src/view/minimap/MinimapImageCache.js +88 -88
  1784. package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
  1785. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1786. package/src/view/minimap/MinimapMarkerCollection.js +180 -180
  1787. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  1788. package/src/view/minimap/minimap_focus_area.js +97 -97
  1789. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1790. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1791. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
  1792. package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
  1793. package/src/engine/ecs/attachment/Attachment.js +0 -57
  1794. package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
  1795. package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
  1796. package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
  1797. package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
  1798. package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
  1799. package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
  1800. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
  1801. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
  1802. package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
  1803. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
  1804. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
  1805. package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
  1806. package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
  1807. package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
  1808. package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
  1809. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
  1810. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
  1811. package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
  1812. package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
  1813. package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
  1814. package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
  1815. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
  1816. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
  1817. package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
  1818. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
  1819. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
  1820. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
  1821. package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
  1822. package/src/shade/renderer/animation/_dump_resolve.d.mts.map +0 -1
  1823. package/src/shade/renderer/animation/_dump_resolve.mjs +0 -5
@@ -1,531 +1,531 @@
1
- # Asynchronous Systems — Design Proposal
2
-
3
- **Status:** proposal, 2026-08-14
4
- **Scope:** ECS `System`s whose work executes outside the main-thread tick — Web Workers and WebGPU — while keeping the authoring interface as small as possible.
5
-
6
- > **What was actually built.** The design space was narrowed after this document
7
- > to *shared memory* (`SharedArrayBuffer` + `Atomics`) rather than `postMessage`,
8
- > and that variant is implemented and shipping — see
9
- > [`async/WORKER_SYSTEM_PLAN.md`](async/WORKER_SYSTEM_PLAN.md), `async/WorkerSystem.js`,
10
- > and its first consumer `physics/fluid/ecs/WorkerFluidSystem.js`.
11
- >
12
- > Three things changed versus the sketch below, all for the better:
13
- >
14
- > - **`AsyncPump` collapsed into four shared integers.** With shared memory the
15
- > pump's whole bookkeeping — in-flight, capacity, completion — is the control
16
- > header, so there is no separate object to own it.
17
- > - **The gate became real, and load-bearing.** §7 deferred the fixed-latency
18
- > contract as future work. Shared memory makes "is step T done?" a synchronous
19
- > question, so `EntityManager` gained a fixed-step gate and the deterministic
20
- > mode is the *only* mode rather than an upgrade path.
21
- > - **Capacity is fixed at one, not configurable.** Under in-place mutation the
22
- > main thread has nowhere to build a second step's input, so a deeper pipeline
23
- > is a different design rather than a knob.
24
- >
25
- > The invariant that motivated the whole document is unchanged and is what the
26
- > implementation enforces: **async transports, synchronous integration.**
27
- >
28
- > Everything below remains the reference for the parts not yet built — the
29
- > `postMessage` transport (`WorkerChannel`/`WorkerHost`) and the WebGPU tier.
30
-
31
- ---
32
-
33
- ## 1. Summary
34
-
35
- meep's `System` contract is already asynchronous where it needs to be for *lifecycle*: `startup`/`shutdown` return Promises, the `EntityManager` gates `RUNNING` on them, and entity linking only begins after startup resolves. What is missing is a story for *per-tick* asynchrony — systems whose computation is a round trip (postMessage → worker → response; submit → GPU → `mapAsync`) and therefore cannot complete inside the synchronous `simulate()` pass.
36
-
37
- The proposal is deliberately **not** to make the tick asynchronous. `EntityManager.simulate` stays exactly as it is. Instead:
38
-
39
- 1. **One invariant**: async continuations never touch the `EntityComponentDataset`. They only enqueue results. All dataset reads and writes happen inside the system's normal synchronous slot in the tick, in system order.
40
- 2. **One primitive**: `AsyncPump` — bookkeeping for in-flight round trips. Each tick it *drains* completed results (applying them), then *launches* new work if capacity allows. It owns tick-stamping, dataset-epoch invalidation, entity-generation staleness, backpressure, and shutdown settling.
41
- 3. **One convenience base**: `AsyncSystem extends System` — wires a pump to `update()` and exposes a three-method contract: `collect()` → `process(request)` (async, off-tick) → `apply(result, request)` (sync, on-tick). Systems that already extend another base (`AbstractContextSystem` etc.) use the pump directly; the base class is ten lines of sugar.
42
- 4. **Two transports**, both just "things `process()` can await":
43
- - `WorkerChannel`/`WorkerHost` — a modernized worker RPC (module workers, transferables in both directions, ready handshake, injectable port for tests), superseding the codegen `WorkerBuilder` path for new code.
44
- - WebGPU — a `WebGPUDeviceSystem` that owns adapter/device, plus a `GpuReadbackRing` for the only genuinely async part (readback). GPU-resident compute that feeds rendering needs **no new machinery at all** — async `startup` for pipeline creation plus synchronous `queue.submit` in `update` already works today.
45
-
46
- **Zero changes to `System`, `EntityManager`, or `EntityComponentDataset` are required.** Everything is additive library code under `engine/ecs/async/` (plus `core/process/worker/` for the channel). The execution-order scheduler keeps working unchanged, because an async system's dataset writes still happen inside its own `update` slot — `components_used` declarations remain truthful.
47
-
48
- ---
49
-
50
- ## 2. What exists today
51
-
52
- Survey of the current codebase (paths relative to `meep/src/`).
53
-
54
- ### 2.1 The System contract is already async where it matters
55
-
56
- `engine/ecs/System.js` — `async startup(entityManager)` / `async shutdown(entityManager)`. `engine/ecs/EntityManager.js` (`startSystem`, ~line 682) asserts the returned thenable, arms a 5 s deadlock watchdog, and only sets `RUNNING` / attaches the `EntityObserver` / calls `handleDatasetAttached` after the promise resolves. The callback form was already deprecated in meep 2.128.0 in favor of `async`.
57
-
58
- This means **spawning a worker, handshaking, requesting a GPU device, and compiling pipelines already have a correct home**: `startup`. Nothing new is needed for lifecycle.
59
-
60
- ### 2.2 The tick is synchronous — and must stay so
61
-
62
- `EntityManager.simulate` (~line 423): a lock-step fixed-update loop over all systems on a single shared accumulator (with `fixedStepTick`, the monotonic simulation tick id, incremented inside the loop), followed by the variable-rate `update` pass. Per-system try/catch, wall-clock runaway guard. Simulation and rendering run on **separate loops** (`engine/simulation/Ticker.js` drives `simulate`; `Engine.#animation_frame` drives `render`).
63
-
64
- Two consequences worth stating explicitly, because the design leans on them:
65
-
66
- - Because `simulate()` is one synchronous call, **promise continuations can never run between two systems within a pass**, nor between fixed steps. The JS microtask queue only drains when the stack empties.
67
- - Continuations **can** run between `simulate` and `render`, and between frames. Today, any code that applies worker results inside a `.then(...)` mutates components at an uncontrolled point relative to both loops.
68
-
69
- ### 2.3 Worker infrastructure exists, one generation old
70
-
71
- `core/process/worker/`:
72
-
73
- - `WorkerProxy` — RPC client over `{methodName, id, parameters}` / `{methodName, id, result|error}`. Queues requests while stopped, rejects everything on worker error (`FAILED` is terminal). `cancelRequest` throws "not implemented". **Transferables are only used on the response path** — requests always structured-clone.
74
- - `WorkerBuilder` — builds the worker by **string-concatenating code** into a Blob URL (`codeToURL`), with an inlined duplicate of `extractTransferables`. Generated workers use `importScripts` (classic worker semantics) to load rollup bundles that are emitted as `format: 'esm'` — this works only because the entry scripts happen to export nothing.
75
- - `OnDemandWorkerManager` — idle-termination wrapper (start on demand, stop after a grace period).
76
-
77
- Consumers: PNG decode (`ThreadedImageDecoder`), terrain tile builds (`makeTerrainWorkerProxy`, one worker **per `Terrain` component**), and the deprecated `Metis` binding. A fourth worker entry (`sh3/lpv/worker/lpv_build_worker.js`) is dead/unfinished.
78
-
79
- `SharedArrayBuffer` has a seam (`core/binary/makeArrayBuffer.js`, gated on `crossOriginIsolated`) but is never actually used with a worker. No `Atomics`, no `OffscreenCanvas`.
80
-
81
- ### 2.4 The scheduler and its Promise bridge
82
-
83
- `core/process/executor/ConcurrentExecutor.js` + `core/process/task/Task.js` — cooperative, single-threaded, time-sliced (`setTimeout`-driven, not frame-synced; `Engine.executor = new ConcurrentExecutor(1, 10)`). This is meep's answer to *main-thread* long-running work, and it is the dominant pattern: the lightmap baker, LPG builder, `ThemeEngine`, and `ShadedGeometrySystem`'s standing optimization/maintenance tasks all run as `Task`/`TaskGroup` cycles.
84
-
85
- `promiseTask` (`core/process/task/util/promiseTask.js`) is the existing Promise→Task bridge — it polls with `TaskSignal.Yield` and discards the resolved value. It bridges *completion*, not *results*.
86
-
87
- ### 2.5 Result-delivery precedents — the design in embryo
88
-
89
- Two places already solve pieces of this problem, differently:
90
-
91
- - **`AssetManager`** (`engine/asset/AssetManager.js`): async results are never delivered from whatever stack settled them. They go into `#response_queue`, drained by a `#response_processor` Task on the executor, with a microtask-deferred wake. This is precisely the "continuations only enqueue" invariant — applied to asset loads.
92
- - **`TerrainTileManager.build`** (~line 748): the worker round trip resolves into a `.then` that hand-rolls three staleness guards — tile identity (`this.tiles[tile_index] !== tile`), a monotonic `tile.version`, and an `isBuildInProgress` flag — then mutates main-thread objects **directly in the promise callback**. It works, but every guard is bespoke, and delivery timing is uncontrolled (§2.2).
93
-
94
- The proposal is essentially: take what `AssetManager` and `TerrainTileManager` each got right, and make it the standard, so the next bridged system doesn't reinvent either half.
95
-
96
- ### 2.6 WebGPU: greenfield
97
-
98
- There is **no WebGPU code** in `meep/src/` — no `navigator.gpu`, no WGSL, nothing. (The build already has a `.wgsl` raw-loader rule in the app webpack config, so shader imports are ready.) All existing GPU→CPU readback is synchronous WebGL (`readPixels`, `getBufferSubData`) inside utilities, not systems. WebGPU support is a clean-slate design, constrained only by three.js interop at the rendering seam.
99
-
100
- ---
101
-
102
- ## 3. Problem statement
103
-
104
- Bridging a System to a Worker or a WebGPU queue means every tick-relevant computation becomes a **round trip with ≥ 1 frame of latency**. Concretely, an author today has to solve, per system, with no engine help:
105
-
106
- 1. **When do results land?** Ad hoc `.then(apply)` mutates the dataset between `simulate` and `render`, or mid-frame relative to other systems' expectations. Nothing guarantees writes happen at the system's slot in execution order, so `components_used`-based ordering silently stops describing reality.
107
- 2. **Is the result still valid?** Entities die, datasets get detached/attached (dataset switching is a supported scenario), systems get removed. The dataset has an entity **generation table** (`EntityComponentDataset.getEntityGeneration`) — ideal for this — but nothing uses it for async staleness; terrain invented three parallel guards instead.
108
- 3. **Backpressure.** Nothing stops a system from launching a new request every tick while the previous one is still in flight. A slow worker turns into an unbounded queue (the network review found this exact failure mode in the pending-action log).
109
- 4. **Cancellation/shutdown.** `WorkerProxy.cancelRequest` is unimplemented; nothing drains in-flight work at system shutdown; `Engine.stop()` has a standing `// TODO shutdown executor`.
110
- 5. **Transport boilerplate.** Codegen workers, transferables on one path only, per-component worker instances, no ready handshake, no typed wrapper convention.
111
-
112
- And for WebGPU specifically: no device ownership story, no readback pattern, no device-loss handling.
113
-
114
- ---
115
-
116
- ## 4. Design principles
117
-
118
- 1. **The tick stays synchronous.** Determinism, ordering, and the mental model of `simulate` are load-bearing (physics determinism gate, network lockstep design). Async work is *pipelined around* the tick, never awaited inside it.
119
- 2. **Continuations never touch the dataset.** The single rule that eliminates the whole "results land at random times" bug class. Continuations enqueue; ticks apply.
120
- 3. **Composition first.** Systems already extend intermediate bases (`AbstractContextSystem`, `HighlightSystem`). The primitive must be an object a system *owns*, with the base class as optional sugar.
121
- 4. **Zero core changes.** `System`/`EntityManager`/`EntityComponentDataset` are untouched in v1. Everything is additive library code. (This also keeps the door open for a job-graph scheduler later — §11.)
122
- 5. **Uniform control flow.** One delivery order (launch order), one staleness mechanism (epoch + generation), one failure path (reject → discard + loud log). No auto-retry, no auto-restart, no "null means auto" modes.
123
- 6. **Transports are just Promises.** The pump doesn't know about workers or GPUs. `process()` returns a Promise; where the work happens is the subclass's business. This is what makes Worker and WebGPU the *same* feature.
124
- 7. **Fail loudly.** Rejections and dead workers surface with system names via `console.error`, matching `simulate`'s per-system error style. No silent catch.
125
-
126
- ---
127
-
128
- ## 5. Proposal
129
-
130
- New package: `engine/ecs/async/`. Transport: `core/process/worker/v2/` (or sibling files; naming below is provisional).
131
-
132
- ### 5.1 `AsyncPump` — the tick-integration primitive
133
-
134
- Owns the in-flight set and the settled-but-unapplied queue. All bookkeeping, no policy about *what* the work is.
135
-
136
- ```js
137
- export class AsyncPump {
138
-
139
- /** max round trips in flight; default 1 = coalescing pipeline */
140
- capacity = 1;
141
-
142
- #inflight = []; // [{request, context, epoch, settled, result, error}] in launch order
143
- #epoch = 0;
144
-
145
- /**
146
- * Launch a round trip. `promise` must not touch the dataset in its
147
- * continuations — the pump only records settlement.
148
- * @param {Promise} promise
149
- * @param {*} context opaque; returned to apply/discard (tick stamp, entity handles, ...)
150
- */
151
- launch(promise, context) { /* record; .then only sets settled/result flags */ }
152
-
153
- /** @returns {boolean} capacity available for another launch */
154
- get is_ready() { }
155
-
156
- /**
157
- * Deliver settled results IN LAUNCH ORDER to `apply(result, context)`.
158
- * A settled head unblocks delivery; an unsettled head holds younger settled
159
- * entries back (single-worker FIFO and mapAsync both settle in launch order
160
- * anyway, so head-of-line blocking is theoretical for one transport).
161
- * Entries from an older epoch, and rejected entries, go to
162
- * `discard(context, error)` instead. Called from the system's update slot.
163
- */
164
- drain(apply, discard) { }
165
-
166
- /** Invalidate everything currently in flight (dataset detached, reset). */
167
- invalidate() { this.#epoch++; }
168
-
169
- /**
170
- * Stop accepting launches and resolve when all in-flight work settles
171
- * (results are discarded — the dataset is already detached by the time
172
- * shutdown runs, see §5.7). For use in System.shutdown.
173
- * @returns {Promise<void>}
174
- */
175
- settle() { }
176
- }
177
- ```
178
-
179
- Notes:
180
-
181
- - **Launch-order delivery** is a deliberate choice over completion-order: it makes multi-request pipelines reason like FIFO queues, and it costs nothing for the two real transports (a single worker responds in request order; `mapAsync` resolves in submit order). One rule, no configuration.
182
- - `capacity = 1` is the default and the most important policy: while a request is in flight, no new one launches; when it completes, the *next* launch snapshots *fresh* state. That is natural coalescing — the pattern `TerrainTileManager` approximates with `isBuildInProgress`, and the right default for "recompute X from current world state" workloads (path fields, GI, LODs).
183
- - The pump is deliberately dumb: no request queue (pending work is regenerated from world state by the next `collect`), no retry, no timers.
184
-
185
- ### 5.2 `AsyncSystem` — the convenience base
186
-
187
- ```js
188
- export class AsyncSystem extends System {
189
-
190
- /** @readonly */
191
- pump = new AsyncPump();
192
-
193
- /**
194
- * Build a request from current world state. Called only when the pump has
195
- * capacity. Return undefined to launch nothing this tick.
196
- * Runs on-tick: full dataset access.
197
- * @returns {*} request
198
- */
199
- collect() { }
200
-
201
- /**
202
- * Perform the round trip. Runs OFF-tick: must not touch the dataset or
203
- * entityManager. Typically: channel.request(...) or submit+mapAsync.
204
- * @param {*} request
205
- * @returns {Promise<*>} result
206
- */
207
- async process(request) { }
208
-
209
- /**
210
- * Integrate a completed result. Runs on-tick, inside this system's update
211
- * slot, in execution order. Full dataset access. Validate entity handles
212
- * here (§5.3).
213
- * @param {*} result
214
- * @param {*} request
215
- */
216
- apply(result, request) { }
217
-
218
- /**
219
- * A request whose result will never be applied: rejected, or invalidated
220
- * by dataset detach. Default: log rejections, drop invalidations.
221
- * @param {*} request
222
- * @param {Error} [error]
223
- */
224
- discard(request, error) { }
225
-
226
- update(dt) {
227
- this.pump.drain(
228
- (result, req) => this.apply(result, req),
229
- (req, err) => this.discard(req, err),
230
- );
231
-
232
- if (this.pump.is_ready) {
233
- const request = this.collect();
234
- if (request !== undefined) {
235
- this.pump.launch(this.process(request), request);
236
- }
237
- }
238
- }
239
-
240
- handleDatasetDetached(dataset) {
241
- this.pump.invalidate();
242
- }
243
- }
244
- ```
245
-
246
- The authoring surface for a bridged system is **three methods** (`collect`/`process`/`apply`), all of which are independently testable — `process` doesn't need an ECS at all.
247
-
248
- Systems that can't extend `AsyncSystem` (e.g. `AbstractContextSystem` descendants) own an `AsyncPump` directly and put the same six lines in their `update`. Systems with several independent streams own several pumps. Systems that want fixed-cadence launching call the drain/launch pair from `fixedUpdate` instead — the pump doesn't care.
249
-
250
- Drain-then-launch order matters: results integrate first, so the subsequent `collect` sees post-apply state, and downstream systems in this tick's pass see the newly written components.
251
-
252
- ### 5.3 Staleness: epochs and entity handles
253
-
254
- Two mechanisms, two failure modes:
255
-
256
- - **Dataset epoch** (pump-level, automatic): `handleDatasetDetached` bumps the epoch; anything launched under an older epoch drains to `discard`. Covers dataset switching, `clear()`-style resets (systems can call `invalidate()` manually), and shutdown.
257
- - **Entity generation** (request-level, author's job, one helper): requests that reference entities stamp `(entity_id, generation)` pairs at `collect` time using the dataset's existing generation table. `apply` revalidates:
258
-
259
- ```js
260
- // engine/ecs/async/entity_handle_is_live.js
261
- export function entity_handle_is_live(ecd, entity, generation) {
262
- return ecd.entityExists(entity) && ecd.getEntityGeneration(entity) === generation;
263
- }
264
- ```
265
-
266
- This replaces terrain's three bespoke guards with the mechanism the dataset already maintains. Per-request domain versions (like `tile.version`) remain domain logic when finer granularity is needed — the pump's `context` carries them.
267
-
268
- Tick stamping: the pump records `entityManager.fixedStepTick` at launch time into the context (the base class does this), so `apply` always knows the age of what it is integrating — needed for interpolation-aware consumers and for the deterministic mode later (§7).
269
-
270
- ### 5.4 `WorkerChannel` / `WorkerHost` — transport v2
271
-
272
- A small, modern replacement for the `WorkerBuilder` codegen path. Real worker *files* instead of string concatenation — bundlers understand `new Worker(new URL(...), { type: 'module' })` statically (webpack 5 in the app today; the library's prebuilt-bundle path keeps working because the channel takes a factory).
273
-
274
- ```js
275
- // ---- main thread ----
276
- const channel = await WorkerChannel.start(
277
- () => new Worker(new URL('./path_field.worker.js', import.meta.url), { type: 'module' })
278
- );
279
-
280
- const reply = await channel.request('find_path', payload, [payload.buffer]); // transfers OUT
281
- channel.notify('set_costs', costs, [costs.buffer]); // one-way
282
- channel.on('progress', p => this.progress.set(p)); // worker-initiated
283
- await channel.stop(); // settle in-flight, then terminate
284
-
285
- // ---- path_field.worker.js ----
286
- import { WorkerHost } from '.../worker/v2/WorkerHost.js';
287
- import { find_path } from '../nav/find_path.js'; // plain engine imports — it's a module worker
288
-
289
- WorkerHost.serve({
290
- async find_path(payload) {
291
- const data = find_path(payload);
292
- return WorkerHost.result(data, [data.path.buffer]); // transfers BACK
293
- },
294
- set_costs(costs) { /* update local state */ },
295
- });
296
- ```
297
-
298
- Contract:
299
-
300
- - **Wire format** stays `{ id, name, payload }` / `{ id, result | error: {message, stack} }` — same spirit as `WorkerProxy`, plus `{ type: 'ready' }` handshake so `start()` resolves only when the worker booted (and boot errors reject startup instead of hanging until the 5 s watchdog).
301
- - **Transferables both directions, always explicit.** Fixes the current request-path gap. `extractTransferables` remains available as an opt-in convenience for callers who want the recursive walk, but the default is explicit lists — moving a buffer the caller still needs is too easy to do by accident.
302
- - **Transport-injectable**: the channel core operates on anything with `postMessage`/`message` events. `WorkerChannel.start(factory)` wraps a real `Worker`; tests construct it over a `MessageChannel` port pair (a real platform object, available in Node/Jest) with `WorkerHost.serve` on the other port — no mocks.
303
- - **Failure**: worker `error`/`messageerror` rejects all in-flight and all future requests and fires `channel.on_dead`. No auto-restart — the owning system decides (usually: log loudly; recovery is `removeSystem`/`addSystem`, which the `EntityManager` already supports at runtime).
304
- - **Typed wrappers over string calls**: systems wrap `channel.request('find_path', ...)` in real methods (as `makeTerrainWorkerProxy` already does), keeping string names confined to the transport seam.
305
-
306
- The old `WorkerProxy`/`WorkerBuilder`/`OnDemandWorkerManager` stack stays — meep is a library, its consumers keep working. New code targets the channel; migrating image-decode/terrain is optional follow-up (§10). `OnDemandWorkerManager` remains the right tool for *shared utility* workers (decode pools); an `AsyncSystem`'s channel is instead owned 1:1 by the system, started in `startup`, stopped in `shutdown` — one worker per system, not per component (terrain's per-`Terrain` worker is a consolidation candidate when it migrates).
307
-
308
- ### 5.5 Payloads: three tiers
309
-
310
- The pump/channel don't care what a payload is; pick per system:
311
-
312
- - **Tier 0 — structured clone.** POJOs / `toJSON` output. Right for prototyping and small requests (a path query). This is what everything uses today.
313
- - **Tier 1 — binary + transfer.** Serialize into an `ArrayBuffer` (`core/binary/BinaryBuffer`), transfer it (zero-copy move), deserialize on the other side. For component-shaped data, the object-v2 serializer (`engine/ecs/storage/binary/object-v2/`) and the network package's per-component adapters (`engine/network/adapters/`) already define exactly this discipline — a worker mirror is "replication to a peer that happens to share your address space". Transferred buffers make a natural **ping-pong**: the worker sends the buffer back with the response, so steady-state runs allocation-free.
314
- - **Tier 2 — SharedArrayBuffer.** For high-frequency bulk state (a physics mirror's transform block). `makeArrayBuffer(size, true)` already gates on `crossOriginIsolated`; the dev server and any host must send COOP/COEP headers. Explicitly **optional and last** — Tier 1 with ping-pong buffers covers most workloads without the deployment constraint, and no current code ships SAB.
315
-
316
- ### 5.6 WebGPU
317
-
318
- Three distinct shapes, only one of which needs the pump:
319
-
320
- **a) Device ownership — `WebGPUDeviceSystem`.** One system owns the adapter/device:
321
-
322
- ```js
323
- class WebGPUDeviceSystem extends System {
324
- /** @type {GPUDevice} */ device = null;
325
-
326
- async startup(em) {
327
- const adapter = await navigator.gpu.requestAdapter({ powerPreference: 'high-performance' });
328
- this.device = await adapter.requestDevice({ /* limits/features */ });
329
- this.device.lost.then(info => this.on_device_lost.send1(info)); // enqueue-only, like everything else
330
- }
331
- async shutdown(em) { this.device.destroy(); }
332
- }
333
- ```
334
-
335
- Consumers resolve it in their own startup via the **existing** facility — no new dependency mechanism:
336
-
337
- ```js
338
- async startup(em) {
339
- const gpu = await em.promiseSystemInState(WebGPUDeviceSystem, SystemState.RUNNING);
340
- this.#pipeline = gpu.device.createComputePipeline({ ... });
341
- }
342
- ```
343
-
344
- Device loss v1 = surface the signal and log; full restart-all-GPU-systems recovery mirrors the WebGL context-loss monitor work and is follow-up, not blocking.
345
-
346
- **b) GPU-resident compute — needs nothing new.** A particle/skinning/fluid step whose results are consumed by rendering: `startup` (async) builds pipelines; `update`/`fixedUpdate` encode and `queue.submit()` — which is synchronous fire-and-forget. No readback, no pump, no core changes. This works **today** and the proposal's only contribution is writing the pattern down. (Interop caveat: sharing buffers with a three.js/WebGL renderer isn't possible — GPU-resident systems make sense once rendering itself has a WebGPU path, or when the system renders via its own WebGPU pass. Until then, GPU compute for the WebGL renderer must round-trip through the readback shape below.)
347
-
348
- **c) Readback — the pump again.** Culling/picking/GPGPU queries where the CPU needs the numbers. The only async part of WebGPU is `mapAsync`; wrap the staging discipline once:
349
-
350
- ```js
351
- export class GpuReadbackRing {
352
- constructor(device, { byte_size, depth = 3 }) { /* depth staging buffers */ }
353
- get is_ready() { } // a free staging buffer exists
354
- /** copy src into a free staging buffer inside the caller's encoder pass,
355
- * returns a Promise<ArrayBuffer copy> that settles after mapAsync+copy+unmap */
356
- read(encoder, src_buffer, byte_offset, byte_length) { }
357
- }
358
- ```
359
-
360
- An occlusion-query system is then a plain `AsyncSystem`: `collect` gathers query AABBs, `process` encodes the compute pass + `ring.read(...)` + `queue.submit()` and awaits the mapped copy, `apply` writes visibility components. `capacity` = ring depth. `mapAsync` resolves in submit order, matching the pump's launch-order delivery exactly.
361
-
362
- Worker + WebGPU compose for free: WebGPU is available inside workers, so a worker-side `process` may itself own a device (with `OffscreenCanvas` if it presents). Nothing in the design distinguishes the cases.
363
-
364
- ### 5.7 Failure and shutdown semantics
365
-
366
- - **Rejected round trip** → drains to `discard(request, error)`; default implementation `console.error`s with the system name (same voice as `simulate`'s per-system catch). No retry machinery: if the work is still wanted, the next tick's `collect` regenerates it from current state. Uniform flow, no hidden loops.
367
- - **Dead worker** → all in-flight reject (flows through the same discard path), `on_dead` fires, system stays `RUNNING` but launches will reject immediately. Escalation is the owner's choice; the engine offers `removeSystem`/`addSystem` for a clean restart.
368
- - **Shutdown ordering is already safe.** Both teardown paths (`EntityManager.shutdown` and `removeSystem`) detach the dataset / call `handleDatasetDetached` **before** invoking `System.shutdown` — so by the time an `AsyncSystem.shutdown` runs, the epoch is already bumped and nothing can be applied. Shutdown is therefore just:
369
-
370
- ```js
371
- async shutdown(em) {
372
- await this.pump.settle(); // in-flight work resolves into discard
373
- await this.#channel.stop(); // then tear down the transport
374
- }
375
- ```
376
-
377
- A settle timeout (reusing the 5 s startup-watchdog convention, warn-not-kill) covers a hung worker.
378
-
379
- ---
380
-
381
- ## 6. Worked examples
382
-
383
- ### 6.1 Path planning in a worker (capacity-1 coalescing)
384
-
385
- ```js
386
- class PathPlannerSystem extends AsyncSystem {
387
- dependencies = [PathRequest, Transform];
388
- components_used = [ResourceAccessSpecification.from(PathPlan, ResourceAccessKind.Create)];
389
-
390
- #channel = null;
391
- #dirty = []; // entities with un-serviced requests, maintained by link/unlink
392
-
393
- async startup(em) {
394
- this.#channel = await WorkerChannel.start(
395
- () => new Worker(new URL('./path_planner.worker.js', import.meta.url), { type: 'module' })
396
- );
397
- }
398
-
399
- async shutdown(em) {
400
- await this.pump.settle();
401
- await this.#channel.stop();
402
- }
403
-
404
- link(request, transform, entity) { this.#dirty.push(entity); }
405
- unlink(request, transform, entity) { /* drop from #dirty */ }
406
-
407
- collect() {
408
- if (this.#dirty.length === 0) return undefined;
409
-
410
- const ecd = this.entityManager.dataset;
411
- const queries = this.#dirty.map(entity => ({
412
- entity,
413
- generation: ecd.getEntityGeneration(entity),
414
- from: ecd.getComponent(entity, Transform).position.toJSON(),
415
- to: ecd.getComponent(entity, PathRequest).target.toJSON(),
416
- }));
417
- this.#dirty.length = 0;
418
- return { queries };
419
- }
420
-
421
- process(request) {
422
- return this.#channel.request('plan', request);
423
- }
424
-
425
- apply(result, request) {
426
- const ecd = this.entityManager.dataset;
427
- for (const path of result.paths) {
428
- if (!entity_handle_is_live(ecd, path.entity, path.generation)) continue; // died mid-flight
429
- ecd.addComponentToEntity(path.entity, PathPlan.fromFlatArray(path.points));
430
- }
431
- }
432
- }
433
- ```
434
-
435
- Behavior that falls out for free: while the worker chews on a batch, new requests pile into `#dirty`; the moment the pump frees up, the *next* batch snapshots all of them (coalescing); a slow worker means bigger batches, never a deeper queue; entities that died mid-flight are skipped by the generation check; shutdown drains cleanly.
436
-
437
- ### 6.2 Terrain tiles, rebuilt on the primitives
438
-
439
- Not a commitment to migrate — a demonstration that the bespoke guards collapse. `tile.version`/identity/`isBuildInProgress` become: epoch (dataset detach), `(entity, generation)` (terrain entity death), and `capacity` (in-flight limit). One system-owned channel replaces one worker per `Terrain` component. The result-application moves from a bare `.then` into `apply`, which lands at the system's slot instead of between `simulate` and `render`. Delivery of built geometry stays a transferred `ArrayBuffer` (Tier 1) exactly as today.
440
-
441
- ### 6.3 GPU-resident compute needs nothing new
442
-
443
- ```js
444
- class GpuParticleSystem extends System {
445
- async startup(em) {
446
- const gpu = await em.promiseSystemInState(WebGPUDeviceSystem, SystemState.RUNNING);
447
- this.#device = gpu.device;
448
- this.#pipeline = this.#device.createComputePipeline({ /* WGSL via .wgsl import */ });
449
- }
450
-
451
- update(dt) {
452
- const encoder = this.#device.createCommandEncoder();
453
- // ... dispatchWorkgroups ...
454
- this.#device.queue.submit([encoder.finish()]); // synchronous; done
455
- }
456
- }
457
- ```
458
-
459
- Included to make the point explicit: for the fire-and-forget half of WebGPU, the current `System` contract is already sufficient.
460
-
461
- ### 6.4 Heavy domain mirror (physics-in-worker) — the pattern, not a commitment
462
-
463
- For domains too big to snapshot per tick, the worker holds a **persistent mirror** and the protocol becomes *commands in, state out* — the same bet the network package already made (action-log replication, not snapshot diffs), with the same serialization discipline (`Replicator`-style per-component binary adapters, object-v2 for schema-ful payloads):
464
-
465
- - `link`/`unlink` and component events accumulate a command list (spawn body, remove body, set gravity…).
466
- - `collect` = drain the command list + the current `fixedStepTick` horizon; `process` = `channel.request('step', commands, transfers)`; the worker steps its world and returns packed transforms (Tier 1 ping-pong buffer, or Tier 2 SAB).
467
- - `apply` = bulk-write `Transform`s for live entities.
468
-
469
- **Flagged constraint:** the physics determinism gate (`determinism.spec.js`) and the network lockstep design mean a worker-side physics step may not ship on the default latency-tolerant pump — it needs the fixed-latency contract from §7. That is why this is an illustration of scale, not a v1 target.
470
-
471
- ---
472
-
473
- ## 7. Determinism
474
-
475
- The default `AsyncSystem` is **latency-tolerant**: results apply at whatever tick they drain on, which depends on frame timing. That is correct for the large class of cosmetic/asset/derived-data workloads — terrain tiles, GI/probe updates, impostor and LOD bakes, occlusion results, path *suggestions*, audio probe refreshes — and wrong for anything inside the deterministic simulation envelope (lockstep-replicated state).
476
-
477
- For sim-affecting async work, the contract has to be **fixed latency**: a request launched at fixed tick `T` applies at exactly tick `T + K`, and if the result hasn't arrived when the fixed loop reaches `T + K`, the simulation *waits* (the same shape as the network layer waiting on remote inputs; GGPO-style frame delay). That requires a small `EntityManager` hook (the fixed loop asking "may I advance past tick X?") and is deliberately **out of scope for v1** — but v1 is forward-compatible with it: requests already carry launch-tick stamps, and delivery is already launch-ordered. It becomes a `capacity`/`deadline` policy on the pump, not a redesign.
478
-
479
- ---
480
-
481
- ## 8. What does not change
482
-
483
- - `System`, `EntityManager`, `EntityComponentDataset`: untouched. `simulate` stays synchronous; the noop-gate, try/catch, and runaway guard are unaffected.
484
- - **Execution-order scheduling stays truthful.** Because an async system's writes happen inside its own `update` slot, its `components_used` declarations (e.g. `PathPlan: Create`) describe exactly when downstream systems see the data — the scheduler's scoring keeps working without knowing async exists.
485
- - The `ConcurrentExecutor`/`Task` world is unaffected and remains the right tool for *main-thread* chunked work (lightmap bakes). `promiseTask` remains the bridge for awaiting a pump-less one-shot inside a task graph.
486
- - Existing worker consumers keep running on `WorkerProxy` until individually migrated.
487
-
488
- ---
489
-
490
- ## 9. Testing plan
491
-
492
- All black-box, no mocks beyond genuine platform boundaries:
493
-
494
- - **`AsyncPump.spec.js`** — real Promises: launch-order delivery with out-of-order settlement, capacity gating, epoch invalidation routing to discard, rejection routing, `settle()` semantics, re-launch after settle refused.
495
- - **`WorkerChannel.spec.js`** — channel over a real `MessageChannel` port pair (global in Node ≥ 15, available under Jest's node environment), `WorkerHost.serve` on the far port: request/response, transferable round trip (`ArrayBuffer.byteLength === 0` after transfer proves the move), error serialization, `on_dead` rejection sweep, ready handshake. Spawning a *real* `Worker` is covered by a browser harness prototype (`prototypeAsyncSystem.js` webpack entry), not Jest.
496
- - **`AsyncSystem.spec.js`** — integration with a **real** `EntityManager` + `EntityComponentDataset`: results only ever apply during `simulate` (assert dataset untouched between simulate calls while promises settle), generation-check drops on entity removal, epoch drop on `detachDataset`, drain-then-launch ordering visible to a downstream system in the same pass, clean `settle` on `removeSystem`.
497
- - **`GpuReadbackRing`** — behavioral spec over a stub device (WebGPU is a genuine platform boundary, like `MockAudioContext`); real-GPU verification via the browser harness.
498
-
499
- ---
500
-
501
- ## 10. Phasing
502
-
503
- | Phase | Contents | Size (rough) |
504
- |---|---|---|
505
- | **P0** | `AsyncPump`, `AsyncSystem`, `entity_handle_is_live`, specs | ~300 LOC + specs |
506
- | **P1** | `WorkerChannel`/`WorkerHost` (+ transferables both ways, handshake, injectable port), specs, browser harness with a real worker `AsyncSystem` | ~400 LOC + specs |
507
- | **P2** | `WebGPUDeviceSystem`, `GpuReadbackRing`, `.wgsl` sample system in the harness | ~300 LOC |
508
- | **P3** (opt) | Migrate `ThreadedImageDecoder`, then terrain, off `WorkerBuilder`; consolidate per-component terrain workers | migration |
509
- | **P4** (opt) | Deterministic fixed-latency mode (fixed-loop gate in `EntityManager`); SAB tier for a physics mirror | design + core hook |
510
-
511
- P0 is useful alone (any promise-shaped work source, including `fetch`-based systems). P1 and P2 are independent of each other.
512
-
513
- ---
514
-
515
- ## 11. Alternatives considered
516
-
517
- - **`async update()` awaited by the manager.** Rejected. `simulate` would stall on the slowest system or require overlapping passes; per-system try/catch, the runaway guard, lock-step fixed ticks, and execution-order semantics all break; frame pacing becomes hostage to worker latency. The entire value of a worker is *not* waiting for it.
518
- - **Fire-and-forget promises with `.then(apply)` (status quo).** This is what §2.5/§3 documents: uncontrolled delivery timing, bespoke staleness guards per site, no backpressure, no shutdown story. The proposal is this pattern with the sharp edges standardized away.
519
- - **Full job-graph scheduler (Unity-DOTS-style)** — systems return handles, the manager tracks per-component access and inserts sync points. Attractive long-term (and `components_used` + `ResourceAccessKind` are exactly the metadata it needs), but it is a rewrite of `simulate`'s contract, far beyond "keep the interface simple". The pump neither blocks nor anticipates it wrongly: if a job graph ever lands, pumps become leaf nodes that publish at declared slots.
520
- - **Running systems themselves inside workers (ECS-in-worker).** Moving the *dataset* across threads makes every component access a marshalling question and breaks the library's synchronous component API. The mirror pattern (§6.4) achieves the win — heavy domain off-thread — while the ECS stays single-threaded and simple.
521
- - **SharedArrayBuffer-first transport.** Requires cross-origin isolation everywhere the game ships; ping-ponged transferables get most of the win with zero deployment constraints. SAB stays an opt-in tier.
522
-
523
- ---
524
-
525
- ## 12. Open questions
526
-
527
- 1. **Naming.** `AsyncPump`/`AsyncSystem`/`WorkerChannel`/`WorkerHost` are provisional; `AsyncPipe`, `RoundTrip`, `BridgeSystem` were the runners-up.
528
- 2. **Where worker entries get bundled for library consumers** — keep the meep rollup worker-entry convention (channel takes a URL/factory, so prebuilt bundles keep working), or document webpack-native `new URL` as the only supported path for apps?
529
- 3. **Migration appetite** — is P3 (image decoder + terrain onto the channel) wanted soon, or do the old consumers ride `WorkerProxy` indefinitely?
530
- 4. **Deterministic mode priority** — does the network lockstep roadmap need the §7 fixed-latency contract early enough to pull the `EntityManager` gate hook into P0–P2?
531
- 5. **Device-loss policy for WebGPU** — signal-and-log (proposed v1) vs. automatic restart of GPU systems, mirroring the WebGL context-loss recovery work.
1
+ # Asynchronous Systems — Design Proposal
2
+
3
+ **Status:** proposal, 2026-08-14
4
+ **Scope:** ECS `System`s whose work executes outside the main-thread tick — Web Workers and WebGPU — while keeping the authoring interface as small as possible.
5
+
6
+ > **What was actually built.** The design space was narrowed after this document
7
+ > to *shared memory* (`SharedArrayBuffer` + `Atomics`) rather than `postMessage`,
8
+ > and that variant is implemented and shipping — see
9
+ > [`async/WORKER_SYSTEM_PLAN.md`](async/WORKER_SYSTEM_PLAN.md), `async/WorkerSystem.js`,
10
+ > and its first consumer `physics/fluid/ecs/WorkerFluidSystem.js`.
11
+ >
12
+ > Three things changed versus the sketch below, all for the better:
13
+ >
14
+ > - **`AsyncPump` collapsed into four shared integers.** With shared memory the
15
+ > pump's whole bookkeeping — in-flight, capacity, completion — is the control
16
+ > header, so there is no separate object to own it.
17
+ > - **The gate became real, and load-bearing.** §7 deferred the fixed-latency
18
+ > contract as future work. Shared memory makes "is step T done?" a synchronous
19
+ > question, so `EntityManager` gained a fixed-step gate and the deterministic
20
+ > mode is the *only* mode rather than an upgrade path.
21
+ > - **Capacity is fixed at one, not configurable.** Under in-place mutation the
22
+ > main thread has nowhere to build a second step's input, so a deeper pipeline
23
+ > is a different design rather than a knob.
24
+ >
25
+ > The invariant that motivated the whole document is unchanged and is what the
26
+ > implementation enforces: **async transports, synchronous integration.**
27
+ >
28
+ > Everything below remains the reference for the parts not yet built — the
29
+ > `postMessage` transport (`WorkerChannel`/`WorkerHost`) and the WebGPU tier.
30
+
31
+ ---
32
+
33
+ ## 1. Summary
34
+
35
+ meep's `System` contract is already asynchronous where it needs to be for *lifecycle*: `startup`/`shutdown` return Promises, the `EntityManager` gates `RUNNING` on them, and entity linking only begins after startup resolves. What is missing is a story for *per-tick* asynchrony — systems whose computation is a round trip (postMessage → worker → response; submit → GPU → `mapAsync`) and therefore cannot complete inside the synchronous `simulate()` pass.
36
+
37
+ The proposal is deliberately **not** to make the tick asynchronous. `EntityManager.simulate` stays exactly as it is. Instead:
38
+
39
+ 1. **One invariant**: async continuations never touch the `EntityComponentDataset`. They only enqueue results. All dataset reads and writes happen inside the system's normal synchronous slot in the tick, in system order.
40
+ 2. **One primitive**: `AsyncPump` — bookkeeping for in-flight round trips. Each tick it *drains* completed results (applying them), then *launches* new work if capacity allows. It owns tick-stamping, dataset-epoch invalidation, entity-generation staleness, backpressure, and shutdown settling.
41
+ 3. **One convenience base**: `AsyncSystem extends System` — wires a pump to `update()` and exposes a three-method contract: `collect()` → `process(request)` (async, off-tick) → `apply(result, request)` (sync, on-tick). Systems that already extend another base (`AbstractContextSystem` etc.) use the pump directly; the base class is ten lines of sugar.
42
+ 4. **Two transports**, both just "things `process()` can await":
43
+ - `WorkerChannel`/`WorkerHost` — a modernized worker RPC (module workers, transferables in both directions, ready handshake, injectable port for tests), superseding the codegen `WorkerBuilder` path for new code.
44
+ - WebGPU — a `WebGPUDeviceSystem` that owns adapter/device, plus a `GpuReadbackRing` for the only genuinely async part (readback). GPU-resident compute that feeds rendering needs **no new machinery at all** — async `startup` for pipeline creation plus synchronous `queue.submit` in `update` already works today.
45
+
46
+ **Zero changes to `System`, `EntityManager`, or `EntityComponentDataset` are required.** Everything is additive library code under `engine/ecs/async/` (plus `core/process/worker/` for the channel). The execution-order scheduler keeps working unchanged, because an async system's dataset writes still happen inside its own `update` slot — `components_used` declarations remain truthful.
47
+
48
+ ---
49
+
50
+ ## 2. What exists today
51
+
52
+ Survey of the current codebase (paths relative to `meep/src/`).
53
+
54
+ ### 2.1 The System contract is already async where it matters
55
+
56
+ `engine/ecs/System.js` — `async startup(entityManager)` / `async shutdown(entityManager)`. `engine/ecs/EntityManager.js` (`startSystem`, ~line 682) asserts the returned thenable, arms a 5 s deadlock watchdog, and only sets `RUNNING` / attaches the `EntityObserver` / calls `handleDatasetAttached` after the promise resolves. The callback form was already deprecated in meep 2.128.0 in favor of `async`.
57
+
58
+ This means **spawning a worker, handshaking, requesting a GPU device, and compiling pipelines already have a correct home**: `startup`. Nothing new is needed for lifecycle.
59
+
60
+ ### 2.2 The tick is synchronous — and must stay so
61
+
62
+ `EntityManager.simulate` (~line 423): a lock-step fixed-update loop over all systems on a single shared accumulator (with `fixedStepTick`, the monotonic simulation tick id, incremented inside the loop), followed by the variable-rate `update` pass. Per-system try/catch, wall-clock runaway guard. Simulation and rendering run on **separate loops** (`engine/simulation/Ticker.js` drives `simulate`; `Engine.#animation_frame` drives `render`).
63
+
64
+ Two consequences worth stating explicitly, because the design leans on them:
65
+
66
+ - Because `simulate()` is one synchronous call, **promise continuations can never run between two systems within a pass**, nor between fixed steps. The JS microtask queue only drains when the stack empties.
67
+ - Continuations **can** run between `simulate` and `render`, and between frames. Today, any code that applies worker results inside a `.then(...)` mutates components at an uncontrolled point relative to both loops.
68
+
69
+ ### 2.3 Worker infrastructure exists, one generation old
70
+
71
+ `core/process/worker/`:
72
+
73
+ - `WorkerProxy` — RPC client over `{methodName, id, parameters}` / `{methodName, id, result|error}`. Queues requests while stopped, rejects everything on worker error (`FAILED` is terminal). `cancelRequest` throws "not implemented". **Transferables are only used on the response path** — requests always structured-clone.
74
+ - `WorkerBuilder` — builds the worker by **string-concatenating code** into a Blob URL (`codeToURL`), with an inlined duplicate of `extractTransferables`. Generated workers use `importScripts` (classic worker semantics) to load rollup bundles that are emitted as `format: 'esm'` — this works only because the entry scripts happen to export nothing.
75
+ - `OnDemandWorkerManager` — idle-termination wrapper (start on demand, stop after a grace period).
76
+
77
+ Consumers: PNG decode (`ThreadedImageDecoder`), terrain tile builds (`makeTerrainWorkerProxy`, one worker **per `Terrain` component**), and the deprecated `Metis` binding. A fourth worker entry (`sh3/lpv/worker/lpv_build_worker.js`) is dead/unfinished.
78
+
79
+ `SharedArrayBuffer` has a seam (`core/binary/makeArrayBuffer.js`, gated on `crossOriginIsolated`) but is never actually used with a worker. No `Atomics`, no `OffscreenCanvas`.
80
+
81
+ ### 2.4 The scheduler and its Promise bridge
82
+
83
+ `core/process/executor/ConcurrentExecutor.js` + `core/process/task/Task.js` — cooperative, single-threaded, time-sliced (`setTimeout`-driven, not frame-synced; `Engine.executor = new ConcurrentExecutor(1, 10)`). This is meep's answer to *main-thread* long-running work, and it is the dominant pattern: the lightmap baker, LPG builder, `ThemeEngine`, and `ShadedGeometrySystem`'s standing optimization/maintenance tasks all run as `Task`/`TaskGroup` cycles.
84
+
85
+ `promiseTask` (`core/process/task/util/promiseTask.js`) is the existing Promise→Task bridge — it polls with `TaskSignal.Yield` and discards the resolved value. It bridges *completion*, not *results*.
86
+
87
+ ### 2.5 Result-delivery precedents — the design in embryo
88
+
89
+ Two places already solve pieces of this problem, differently:
90
+
91
+ - **`AssetManager`** (`engine/asset/AssetManager.js`): async results are never delivered from whatever stack settled them. They go into `#response_queue`, drained by a `#response_processor` Task on the executor, with a microtask-deferred wake. This is precisely the "continuations only enqueue" invariant — applied to asset loads.
92
+ - **`TerrainTileManager.build`** (~line 748): the worker round trip resolves into a `.then` that hand-rolls three staleness guards — tile identity (`this.tiles[tile_index] !== tile`), a monotonic `tile.version`, and an `isBuildInProgress` flag — then mutates main-thread objects **directly in the promise callback**. It works, but every guard is bespoke, and delivery timing is uncontrolled (§2.2).
93
+
94
+ The proposal is essentially: take what `AssetManager` and `TerrainTileManager` each got right, and make it the standard, so the next bridged system doesn't reinvent either half.
95
+
96
+ ### 2.6 WebGPU: greenfield
97
+
98
+ There is **no WebGPU code** in `meep/src/` — no `navigator.gpu`, no WGSL, nothing. (The build already has a `.wgsl` raw-loader rule in the app webpack config, so shader imports are ready.) All existing GPU→CPU readback is synchronous WebGL (`readPixels`, `getBufferSubData`) inside utilities, not systems. WebGPU support is a clean-slate design, constrained only by three.js interop at the rendering seam.
99
+
100
+ ---
101
+
102
+ ## 3. Problem statement
103
+
104
+ Bridging a System to a Worker or a WebGPU queue means every tick-relevant computation becomes a **round trip with ≥ 1 frame of latency**. Concretely, an author today has to solve, per system, with no engine help:
105
+
106
+ 1. **When do results land?** Ad hoc `.then(apply)` mutates the dataset between `simulate` and `render`, or mid-frame relative to other systems' expectations. Nothing guarantees writes happen at the system's slot in execution order, so `components_used`-based ordering silently stops describing reality.
107
+ 2. **Is the result still valid?** Entities die, datasets get detached/attached (dataset switching is a supported scenario), systems get removed. The dataset has an entity **generation table** (`EntityComponentDataset.getEntityGeneration`) — ideal for this — but nothing uses it for async staleness; terrain invented three parallel guards instead.
108
+ 3. **Backpressure.** Nothing stops a system from launching a new request every tick while the previous one is still in flight. A slow worker turns into an unbounded queue (the network review found this exact failure mode in the pending-action log).
109
+ 4. **Cancellation/shutdown.** `WorkerProxy.cancelRequest` is unimplemented; nothing drains in-flight work at system shutdown; `Engine.stop()` has a standing `// TODO shutdown executor`.
110
+ 5. **Transport boilerplate.** Codegen workers, transferables on one path only, per-component worker instances, no ready handshake, no typed wrapper convention.
111
+
112
+ And for WebGPU specifically: no device ownership story, no readback pattern, no device-loss handling.
113
+
114
+ ---
115
+
116
+ ## 4. Design principles
117
+
118
+ 1. **The tick stays synchronous.** Determinism, ordering, and the mental model of `simulate` are load-bearing (physics determinism gate, network lockstep design). Async work is *pipelined around* the tick, never awaited inside it.
119
+ 2. **Continuations never touch the dataset.** The single rule that eliminates the whole "results land at random times" bug class. Continuations enqueue; ticks apply.
120
+ 3. **Composition first.** Systems already extend intermediate bases (`AbstractContextSystem`, `HighlightSystem`). The primitive must be an object a system *owns*, with the base class as optional sugar.
121
+ 4. **Zero core changes.** `System`/`EntityManager`/`EntityComponentDataset` are untouched in v1. Everything is additive library code. (This also keeps the door open for a job-graph scheduler later — §11.)
122
+ 5. **Uniform control flow.** One delivery order (launch order), one staleness mechanism (epoch + generation), one failure path (reject → discard + loud log). No auto-retry, no auto-restart, no "null means auto" modes.
123
+ 6. **Transports are just Promises.** The pump doesn't know about workers or GPUs. `process()` returns a Promise; where the work happens is the subclass's business. This is what makes Worker and WebGPU the *same* feature.
124
+ 7. **Fail loudly.** Rejections and dead workers surface with system names via `console.error`, matching `simulate`'s per-system error style. No silent catch.
125
+
126
+ ---
127
+
128
+ ## 5. Proposal
129
+
130
+ New package: `engine/ecs/async/`. Transport: `core/process/worker/v2/` (or sibling files; naming below is provisional).
131
+
132
+ ### 5.1 `AsyncPump` — the tick-integration primitive
133
+
134
+ Owns the in-flight set and the settled-but-unapplied queue. All bookkeeping, no policy about *what* the work is.
135
+
136
+ ```js
137
+ export class AsyncPump {
138
+
139
+ /** max round trips in flight; default 1 = coalescing pipeline */
140
+ capacity = 1;
141
+
142
+ #inflight = []; // [{request, context, epoch, settled, result, error}] in launch order
143
+ #epoch = 0;
144
+
145
+ /**
146
+ * Launch a round trip. `promise` must not touch the dataset in its
147
+ * continuations — the pump only records settlement.
148
+ * @param {Promise} promise
149
+ * @param {*} context opaque; returned to apply/discard (tick stamp, entity handles, ...)
150
+ */
151
+ launch(promise, context) { /* record; .then only sets settled/result flags */ }
152
+
153
+ /** @returns {boolean} capacity available for another launch */
154
+ get is_ready() { }
155
+
156
+ /**
157
+ * Deliver settled results IN LAUNCH ORDER to `apply(result, context)`.
158
+ * A settled head unblocks delivery; an unsettled head holds younger settled
159
+ * entries back (single-worker FIFO and mapAsync both settle in launch order
160
+ * anyway, so head-of-line blocking is theoretical for one transport).
161
+ * Entries from an older epoch, and rejected entries, go to
162
+ * `discard(context, error)` instead. Called from the system's update slot.
163
+ */
164
+ drain(apply, discard) { }
165
+
166
+ /** Invalidate everything currently in flight (dataset detached, reset). */
167
+ invalidate() { this.#epoch++; }
168
+
169
+ /**
170
+ * Stop accepting launches and resolve when all in-flight work settles
171
+ * (results are discarded — the dataset is already detached by the time
172
+ * shutdown runs, see §5.7). For use in System.shutdown.
173
+ * @returns {Promise<void>}
174
+ */
175
+ settle() { }
176
+ }
177
+ ```
178
+
179
+ Notes:
180
+
181
+ - **Launch-order delivery** is a deliberate choice over completion-order: it makes multi-request pipelines reason like FIFO queues, and it costs nothing for the two real transports (a single worker responds in request order; `mapAsync` resolves in submit order). One rule, no configuration.
182
+ - `capacity = 1` is the default and the most important policy: while a request is in flight, no new one launches; when it completes, the *next* launch snapshots *fresh* state. That is natural coalescing — the pattern `TerrainTileManager` approximates with `isBuildInProgress`, and the right default for "recompute X from current world state" workloads (path fields, GI, LODs).
183
+ - The pump is deliberately dumb: no request queue (pending work is regenerated from world state by the next `collect`), no retry, no timers.
184
+
185
+ ### 5.2 `AsyncSystem` — the convenience base
186
+
187
+ ```js
188
+ export class AsyncSystem extends System {
189
+
190
+ /** @readonly */
191
+ pump = new AsyncPump();
192
+
193
+ /**
194
+ * Build a request from current world state. Called only when the pump has
195
+ * capacity. Return undefined to launch nothing this tick.
196
+ * Runs on-tick: full dataset access.
197
+ * @returns {*} request
198
+ */
199
+ collect() { }
200
+
201
+ /**
202
+ * Perform the round trip. Runs OFF-tick: must not touch the dataset or
203
+ * entityManager. Typically: channel.request(...) or submit+mapAsync.
204
+ * @param {*} request
205
+ * @returns {Promise<*>} result
206
+ */
207
+ async process(request) { }
208
+
209
+ /**
210
+ * Integrate a completed result. Runs on-tick, inside this system's update
211
+ * slot, in execution order. Full dataset access. Validate entity handles
212
+ * here (§5.3).
213
+ * @param {*} result
214
+ * @param {*} request
215
+ */
216
+ apply(result, request) { }
217
+
218
+ /**
219
+ * A request whose result will never be applied: rejected, or invalidated
220
+ * by dataset detach. Default: log rejections, drop invalidations.
221
+ * @param {*} request
222
+ * @param {Error} [error]
223
+ */
224
+ discard(request, error) { }
225
+
226
+ update(dt) {
227
+ this.pump.drain(
228
+ (result, req) => this.apply(result, req),
229
+ (req, err) => this.discard(req, err),
230
+ );
231
+
232
+ if (this.pump.is_ready) {
233
+ const request = this.collect();
234
+ if (request !== undefined) {
235
+ this.pump.launch(this.process(request), request);
236
+ }
237
+ }
238
+ }
239
+
240
+ handleDatasetDetached(dataset) {
241
+ this.pump.invalidate();
242
+ }
243
+ }
244
+ ```
245
+
246
+ The authoring surface for a bridged system is **three methods** (`collect`/`process`/`apply`), all of which are independently testable — `process` doesn't need an ECS at all.
247
+
248
+ Systems that can't extend `AsyncSystem` (e.g. `AbstractContextSystem` descendants) own an `AsyncPump` directly and put the same six lines in their `update`. Systems with several independent streams own several pumps. Systems that want fixed-cadence launching call the drain/launch pair from `fixedUpdate` instead — the pump doesn't care.
249
+
250
+ Drain-then-launch order matters: results integrate first, so the subsequent `collect` sees post-apply state, and downstream systems in this tick's pass see the newly written components.
251
+
252
+ ### 5.3 Staleness: epochs and entity handles
253
+
254
+ Two mechanisms, two failure modes:
255
+
256
+ - **Dataset epoch** (pump-level, automatic): `handleDatasetDetached` bumps the epoch; anything launched under an older epoch drains to `discard`. Covers dataset switching, `clear()`-style resets (systems can call `invalidate()` manually), and shutdown.
257
+ - **Entity generation** (request-level, author's job, one helper): requests that reference entities stamp `(entity_id, generation)` pairs at `collect` time using the dataset's existing generation table. `apply` revalidates:
258
+
259
+ ```js
260
+ // engine/ecs/async/entity_handle_is_live.js
261
+ export function entity_handle_is_live(ecd, entity, generation) {
262
+ return ecd.entityExists(entity) && ecd.getEntityGeneration(entity) === generation;
263
+ }
264
+ ```
265
+
266
+ This replaces terrain's three bespoke guards with the mechanism the dataset already maintains. Per-request domain versions (like `tile.version`) remain domain logic when finer granularity is needed — the pump's `context` carries them.
267
+
268
+ Tick stamping: the pump records `entityManager.fixedStepTick` at launch time into the context (the base class does this), so `apply` always knows the age of what it is integrating — needed for interpolation-aware consumers and for the deterministic mode later (§7).
269
+
270
+ ### 5.4 `WorkerChannel` / `WorkerHost` — transport v2
271
+
272
+ A small, modern replacement for the `WorkerBuilder` codegen path. Real worker *files* instead of string concatenation — bundlers understand `new Worker(new URL(...), { type: 'module' })` statically (webpack 5 in the app today; the library's prebuilt-bundle path keeps working because the channel takes a factory).
273
+
274
+ ```js
275
+ // ---- main thread ----
276
+ const channel = await WorkerChannel.start(
277
+ () => new Worker(new URL('./path_field.worker.js', import.meta.url), { type: 'module' })
278
+ );
279
+
280
+ const reply = await channel.request('find_path', payload, [payload.buffer]); // transfers OUT
281
+ channel.notify('set_costs', costs, [costs.buffer]); // one-way
282
+ channel.on('progress', p => this.progress.set(p)); // worker-initiated
283
+ await channel.stop(); // settle in-flight, then terminate
284
+
285
+ // ---- path_field.worker.js ----
286
+ import { WorkerHost } from '.../worker/v2/WorkerHost.js';
287
+ import { find_path } from '../nav/find_path.js'; // plain engine imports — it's a module worker
288
+
289
+ WorkerHost.serve({
290
+ async find_path(payload) {
291
+ const data = find_path(payload);
292
+ return WorkerHost.result(data, [data.path.buffer]); // transfers BACK
293
+ },
294
+ set_costs(costs) { /* update local state */ },
295
+ });
296
+ ```
297
+
298
+ Contract:
299
+
300
+ - **Wire format** stays `{ id, name, payload }` / `{ id, result | error: {message, stack} }` — same spirit as `WorkerProxy`, plus `{ type: 'ready' }` handshake so `start()` resolves only when the worker booted (and boot errors reject startup instead of hanging until the 5 s watchdog).
301
+ - **Transferables both directions, always explicit.** Fixes the current request-path gap. `extractTransferables` remains available as an opt-in convenience for callers who want the recursive walk, but the default is explicit lists — moving a buffer the caller still needs is too easy to do by accident.
302
+ - **Transport-injectable**: the channel core operates on anything with `postMessage`/`message` events. `WorkerChannel.start(factory)` wraps a real `Worker`; tests construct it over a `MessageChannel` port pair (a real platform object, available in Node/Jest) with `WorkerHost.serve` on the other port — no mocks.
303
+ - **Failure**: worker `error`/`messageerror` rejects all in-flight and all future requests and fires `channel.on_dead`. No auto-restart — the owning system decides (usually: log loudly; recovery is `removeSystem`/`addSystem`, which the `EntityManager` already supports at runtime).
304
+ - **Typed wrappers over string calls**: systems wrap `channel.request('find_path', ...)` in real methods (as `makeTerrainWorkerProxy` already does), keeping string names confined to the transport seam.
305
+
306
+ The old `WorkerProxy`/`WorkerBuilder`/`OnDemandWorkerManager` stack stays — meep is a library, its consumers keep working. New code targets the channel; migrating image-decode/terrain is optional follow-up (§10). `OnDemandWorkerManager` remains the right tool for *shared utility* workers (decode pools); an `AsyncSystem`'s channel is instead owned 1:1 by the system, started in `startup`, stopped in `shutdown` — one worker per system, not per component (terrain's per-`Terrain` worker is a consolidation candidate when it migrates).
307
+
308
+ ### 5.5 Payloads: three tiers
309
+
310
+ The pump/channel don't care what a payload is; pick per system:
311
+
312
+ - **Tier 0 — structured clone.** POJOs / `toJSON` output. Right for prototyping and small requests (a path query). This is what everything uses today.
313
+ - **Tier 1 — binary + transfer.** Serialize into an `ArrayBuffer` (`core/binary/BinaryBuffer`), transfer it (zero-copy move), deserialize on the other side. For component-shaped data, the object-v2 serializer (`engine/ecs/storage/binary/object-v2/`) and the network package's per-component adapters (`engine/network/adapters/`) already define exactly this discipline — a worker mirror is "replication to a peer that happens to share your address space". Transferred buffers make a natural **ping-pong**: the worker sends the buffer back with the response, so steady-state runs allocation-free.
314
+ - **Tier 2 — SharedArrayBuffer.** For high-frequency bulk state (a physics mirror's transform block). `makeArrayBuffer(size, true)` already gates on `crossOriginIsolated`; the dev server and any host must send COOP/COEP headers. Explicitly **optional and last** — Tier 1 with ping-pong buffers covers most workloads without the deployment constraint, and no current code ships SAB.
315
+
316
+ ### 5.6 WebGPU
317
+
318
+ Three distinct shapes, only one of which needs the pump:
319
+
320
+ **a) Device ownership — `WebGPUDeviceSystem`.** One system owns the adapter/device:
321
+
322
+ ```js
323
+ class WebGPUDeviceSystem extends System {
324
+ /** @type {GPUDevice} */ device = null;
325
+
326
+ async startup(em) {
327
+ const adapter = await navigator.gpu.requestAdapter({ powerPreference: 'high-performance' });
328
+ this.device = await adapter.requestDevice({ /* limits/features */ });
329
+ this.device.lost.then(info => this.on_device_lost.send1(info)); // enqueue-only, like everything else
330
+ }
331
+ async shutdown(em) { this.device.destroy(); }
332
+ }
333
+ ```
334
+
335
+ Consumers resolve it in their own startup via the **existing** facility — no new dependency mechanism:
336
+
337
+ ```js
338
+ async startup(em) {
339
+ const gpu = await em.promiseSystemInState(WebGPUDeviceSystem, SystemState.RUNNING);
340
+ this.#pipeline = gpu.device.createComputePipeline({ ... });
341
+ }
342
+ ```
343
+
344
+ Device loss v1 = surface the signal and log; full restart-all-GPU-systems recovery mirrors the WebGL context-loss monitor work and is follow-up, not blocking.
345
+
346
+ **b) GPU-resident compute — needs nothing new.** A particle/skinning/fluid step whose results are consumed by rendering: `startup` (async) builds pipelines; `update`/`fixedUpdate` encode and `queue.submit()` — which is synchronous fire-and-forget. No readback, no pump, no core changes. This works **today** and the proposal's only contribution is writing the pattern down. (Interop caveat: sharing buffers with a three.js/WebGL renderer isn't possible — GPU-resident systems make sense once rendering itself has a WebGPU path, or when the system renders via its own WebGPU pass. Until then, GPU compute for the WebGL renderer must round-trip through the readback shape below.)
347
+
348
+ **c) Readback — the pump again.** Culling/picking/GPGPU queries where the CPU needs the numbers. The only async part of WebGPU is `mapAsync`; wrap the staging discipline once:
349
+
350
+ ```js
351
+ export class GpuReadbackRing {
352
+ constructor(device, { byte_size, depth = 3 }) { /* depth staging buffers */ }
353
+ get is_ready() { } // a free staging buffer exists
354
+ /** copy src into a free staging buffer inside the caller's encoder pass,
355
+ * returns a Promise<ArrayBuffer copy> that settles after mapAsync+copy+unmap */
356
+ read(encoder, src_buffer, byte_offset, byte_length) { }
357
+ }
358
+ ```
359
+
360
+ An occlusion-query system is then a plain `AsyncSystem`: `collect` gathers query AABBs, `process` encodes the compute pass + `ring.read(...)` + `queue.submit()` and awaits the mapped copy, `apply` writes visibility components. `capacity` = ring depth. `mapAsync` resolves in submit order, matching the pump's launch-order delivery exactly.
361
+
362
+ Worker + WebGPU compose for free: WebGPU is available inside workers, so a worker-side `process` may itself own a device (with `OffscreenCanvas` if it presents). Nothing in the design distinguishes the cases.
363
+
364
+ ### 5.7 Failure and shutdown semantics
365
+
366
+ - **Rejected round trip** → drains to `discard(request, error)`; default implementation `console.error`s with the system name (same voice as `simulate`'s per-system catch). No retry machinery: if the work is still wanted, the next tick's `collect` regenerates it from current state. Uniform flow, no hidden loops.
367
+ - **Dead worker** → all in-flight reject (flows through the same discard path), `on_dead` fires, system stays `RUNNING` but launches will reject immediately. Escalation is the owner's choice; the engine offers `removeSystem`/`addSystem` for a clean restart.
368
+ - **Shutdown ordering is already safe.** Both teardown paths (`EntityManager.shutdown` and `removeSystem`) detach the dataset / call `handleDatasetDetached` **before** invoking `System.shutdown` — so by the time an `AsyncSystem.shutdown` runs, the epoch is already bumped and nothing can be applied. Shutdown is therefore just:
369
+
370
+ ```js
371
+ async shutdown(em) {
372
+ await this.pump.settle(); // in-flight work resolves into discard
373
+ await this.#channel.stop(); // then tear down the transport
374
+ }
375
+ ```
376
+
377
+ A settle timeout (reusing the 5 s startup-watchdog convention, warn-not-kill) covers a hung worker.
378
+
379
+ ---
380
+
381
+ ## 6. Worked examples
382
+
383
+ ### 6.1 Path planning in a worker (capacity-1 coalescing)
384
+
385
+ ```js
386
+ class PathPlannerSystem extends AsyncSystem {
387
+ dependencies = [PathRequest, Transform];
388
+ components_used = [ResourceAccessSpecification.from(PathPlan, ResourceAccessKind.Create)];
389
+
390
+ #channel = null;
391
+ #dirty = []; // entities with un-serviced requests, maintained by link/unlink
392
+
393
+ async startup(em) {
394
+ this.#channel = await WorkerChannel.start(
395
+ () => new Worker(new URL('./path_planner.worker.js', import.meta.url), { type: 'module' })
396
+ );
397
+ }
398
+
399
+ async shutdown(em) {
400
+ await this.pump.settle();
401
+ await this.#channel.stop();
402
+ }
403
+
404
+ link(request, transform, entity) { this.#dirty.push(entity); }
405
+ unlink(request, transform, entity) { /* drop from #dirty */ }
406
+
407
+ collect() {
408
+ if (this.#dirty.length === 0) return undefined;
409
+
410
+ const ecd = this.entityManager.dataset;
411
+ const queries = this.#dirty.map(entity => ({
412
+ entity,
413
+ generation: ecd.getEntityGeneration(entity),
414
+ from: ecd.getComponent(entity, Transform).position.toJSON(),
415
+ to: ecd.getComponent(entity, PathRequest).target.toJSON(),
416
+ }));
417
+ this.#dirty.length = 0;
418
+ return { queries };
419
+ }
420
+
421
+ process(request) {
422
+ return this.#channel.request('plan', request);
423
+ }
424
+
425
+ apply(result, request) {
426
+ const ecd = this.entityManager.dataset;
427
+ for (const path of result.paths) {
428
+ if (!entity_handle_is_live(ecd, path.entity, path.generation)) continue; // died mid-flight
429
+ ecd.addComponentToEntity(path.entity, PathPlan.fromFlatArray(path.points));
430
+ }
431
+ }
432
+ }
433
+ ```
434
+
435
+ Behavior that falls out for free: while the worker chews on a batch, new requests pile into `#dirty`; the moment the pump frees up, the *next* batch snapshots all of them (coalescing); a slow worker means bigger batches, never a deeper queue; entities that died mid-flight are skipped by the generation check; shutdown drains cleanly.
436
+
437
+ ### 6.2 Terrain tiles, rebuilt on the primitives
438
+
439
+ Not a commitment to migrate — a demonstration that the bespoke guards collapse. `tile.version`/identity/`isBuildInProgress` become: epoch (dataset detach), `(entity, generation)` (terrain entity death), and `capacity` (in-flight limit). One system-owned channel replaces one worker per `Terrain` component. The result-application moves from a bare `.then` into `apply`, which lands at the system's slot instead of between `simulate` and `render`. Delivery of built geometry stays a transferred `ArrayBuffer` (Tier 1) exactly as today.
440
+
441
+ ### 6.3 GPU-resident compute needs nothing new
442
+
443
+ ```js
444
+ class GpuParticleSystem extends System {
445
+ async startup(em) {
446
+ const gpu = await em.promiseSystemInState(WebGPUDeviceSystem, SystemState.RUNNING);
447
+ this.#device = gpu.device;
448
+ this.#pipeline = this.#device.createComputePipeline({ /* WGSL via .wgsl import */ });
449
+ }
450
+
451
+ update(dt) {
452
+ const encoder = this.#device.createCommandEncoder();
453
+ // ... dispatchWorkgroups ...
454
+ this.#device.queue.submit([encoder.finish()]); // synchronous; done
455
+ }
456
+ }
457
+ ```
458
+
459
+ Included to make the point explicit: for the fire-and-forget half of WebGPU, the current `System` contract is already sufficient.
460
+
461
+ ### 6.4 Heavy domain mirror (physics-in-worker) — the pattern, not a commitment
462
+
463
+ For domains too big to snapshot per tick, the worker holds a **persistent mirror** and the protocol becomes *commands in, state out* — the same bet the network package already made (action-log replication, not snapshot diffs), with the same serialization discipline (`Replicator`-style per-component binary adapters, object-v2 for schema-ful payloads):
464
+
465
+ - `link`/`unlink` and component events accumulate a command list (spawn body, remove body, set gravity…).
466
+ - `collect` = drain the command list + the current `fixedStepTick` horizon; `process` = `channel.request('step', commands, transfers)`; the worker steps its world and returns packed transforms (Tier 1 ping-pong buffer, or Tier 2 SAB).
467
+ - `apply` = bulk-write `Transform`s for live entities.
468
+
469
+ **Flagged constraint:** the physics determinism gate (`determinism.spec.js`) and the network lockstep design mean a worker-side physics step may not ship on the default latency-tolerant pump — it needs the fixed-latency contract from §7. That is why this is an illustration of scale, not a v1 target.
470
+
471
+ ---
472
+
473
+ ## 7. Determinism
474
+
475
+ The default `AsyncSystem` is **latency-tolerant**: results apply at whatever tick they drain on, which depends on frame timing. That is correct for the large class of cosmetic/asset/derived-data workloads — terrain tiles, GI/probe updates, impostor and LOD bakes, occlusion results, path *suggestions*, audio probe refreshes — and wrong for anything inside the deterministic simulation envelope (lockstep-replicated state).
476
+
477
+ For sim-affecting async work, the contract has to be **fixed latency**: a request launched at fixed tick `T` applies at exactly tick `T + K`, and if the result hasn't arrived when the fixed loop reaches `T + K`, the simulation *waits* (the same shape as the network layer waiting on remote inputs; GGPO-style frame delay). That requires a small `EntityManager` hook (the fixed loop asking "may I advance past tick X?") and is deliberately **out of scope for v1** — but v1 is forward-compatible with it: requests already carry launch-tick stamps, and delivery is already launch-ordered. It becomes a `capacity`/`deadline` policy on the pump, not a redesign.
478
+
479
+ ---
480
+
481
+ ## 8. What does not change
482
+
483
+ - `System`, `EntityManager`, `EntityComponentDataset`: untouched. `simulate` stays synchronous; the noop-gate, try/catch, and runaway guard are unaffected.
484
+ - **Execution-order scheduling stays truthful.** Because an async system's writes happen inside its own `update` slot, its `components_used` declarations (e.g. `PathPlan: Create`) describe exactly when downstream systems see the data — the scheduler's scoring keeps working without knowing async exists.
485
+ - The `ConcurrentExecutor`/`Task` world is unaffected and remains the right tool for *main-thread* chunked work (lightmap bakes). `promiseTask` remains the bridge for awaiting a pump-less one-shot inside a task graph.
486
+ - Existing worker consumers keep running on `WorkerProxy` until individually migrated.
487
+
488
+ ---
489
+
490
+ ## 9. Testing plan
491
+
492
+ All black-box, no mocks beyond genuine platform boundaries:
493
+
494
+ - **`AsyncPump.spec.js`** — real Promises: launch-order delivery with out-of-order settlement, capacity gating, epoch invalidation routing to discard, rejection routing, `settle()` semantics, re-launch after settle refused.
495
+ - **`WorkerChannel.spec.js`** — channel over a real `MessageChannel` port pair (global in Node ≥ 15, available under Jest's node environment), `WorkerHost.serve` on the far port: request/response, transferable round trip (`ArrayBuffer.byteLength === 0` after transfer proves the move), error serialization, `on_dead` rejection sweep, ready handshake. Spawning a *real* `Worker` is covered by a browser harness prototype (`prototypeAsyncSystem.js` webpack entry), not Jest.
496
+ - **`AsyncSystem.spec.js`** — integration with a **real** `EntityManager` + `EntityComponentDataset`: results only ever apply during `simulate` (assert dataset untouched between simulate calls while promises settle), generation-check drops on entity removal, epoch drop on `detachDataset`, drain-then-launch ordering visible to a downstream system in the same pass, clean `settle` on `removeSystem`.
497
+ - **`GpuReadbackRing`** — behavioral spec over a stub device (WebGPU is a genuine platform boundary, like `MockAudioContext`); real-GPU verification via the browser harness.
498
+
499
+ ---
500
+
501
+ ## 10. Phasing
502
+
503
+ | Phase | Contents | Size (rough) |
504
+ |---|---|---|
505
+ | **P0** | `AsyncPump`, `AsyncSystem`, `entity_handle_is_live`, specs | ~300 LOC + specs |
506
+ | **P1** | `WorkerChannel`/`WorkerHost` (+ transferables both ways, handshake, injectable port), specs, browser harness with a real worker `AsyncSystem` | ~400 LOC + specs |
507
+ | **P2** | `WebGPUDeviceSystem`, `GpuReadbackRing`, `.wgsl` sample system in the harness | ~300 LOC |
508
+ | **P3** (opt) | Migrate `ThreadedImageDecoder`, then terrain, off `WorkerBuilder`; consolidate per-component terrain workers | migration |
509
+ | **P4** (opt) | Deterministic fixed-latency mode (fixed-loop gate in `EntityManager`); SAB tier for a physics mirror | design + core hook |
510
+
511
+ P0 is useful alone (any promise-shaped work source, including `fetch`-based systems). P1 and P2 are independent of each other.
512
+
513
+ ---
514
+
515
+ ## 11. Alternatives considered
516
+
517
+ - **`async update()` awaited by the manager.** Rejected. `simulate` would stall on the slowest system or require overlapping passes; per-system try/catch, the runaway guard, lock-step fixed ticks, and execution-order semantics all break; frame pacing becomes hostage to worker latency. The entire value of a worker is *not* waiting for it.
518
+ - **Fire-and-forget promises with `.then(apply)` (status quo).** This is what §2.5/§3 documents: uncontrolled delivery timing, bespoke staleness guards per site, no backpressure, no shutdown story. The proposal is this pattern with the sharp edges standardized away.
519
+ - **Full job-graph scheduler (Unity-DOTS-style)** — systems return handles, the manager tracks per-component access and inserts sync points. Attractive long-term (and `components_used` + `ResourceAccessKind` are exactly the metadata it needs), but it is a rewrite of `simulate`'s contract, far beyond "keep the interface simple". The pump neither blocks nor anticipates it wrongly: if a job graph ever lands, pumps become leaf nodes that publish at declared slots.
520
+ - **Running systems themselves inside workers (ECS-in-worker).** Moving the *dataset* across threads makes every component access a marshalling question and breaks the library's synchronous component API. The mirror pattern (§6.4) achieves the win — heavy domain off-thread — while the ECS stays single-threaded and simple.
521
+ - **SharedArrayBuffer-first transport.** Requires cross-origin isolation everywhere the game ships; ping-ponged transferables get most of the win with zero deployment constraints. SAB stays an opt-in tier.
522
+
523
+ ---
524
+
525
+ ## 12. Open questions
526
+
527
+ 1. **Naming.** `AsyncPump`/`AsyncSystem`/`WorkerChannel`/`WorkerHost` are provisional; `AsyncPipe`, `RoundTrip`, `BridgeSystem` were the runners-up.
528
+ 2. **Where worker entries get bundled for library consumers** — keep the meep rollup worker-entry convention (channel takes a URL/factory, so prebuilt bundles keep working), or document webpack-native `new URL` as the only supported path for apps?
529
+ 3. **Migration appetite** — is P3 (image decoder + terrain onto the channel) wanted soon, or do the old consumers ride `WorkerProxy` indefinitely?
530
+ 4. **Deterministic mode priority** — does the network lockstep roadmap need the §7 fixed-latency contract early enough to pull the `EntityManager` gate hook into P0–P2?
531
+ 5. **Device-loss policy for WebGPU** — signal-and-log (proposed v1) vs. automatic restart of GPU systems, mirroring the WebGL context-loss recovery work.