@woosh/meep-engine 3.0.2 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1823) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -145
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
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  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
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  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
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  1786. package/src/view/minimap/MinimapMarkerCollection.js +180 -180
  1787. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  1788. package/src/view/minimap/minimap_focus_area.js +97 -97
  1789. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1790. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1791. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
  1792. package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
  1793. package/src/engine/ecs/attachment/Attachment.js +0 -57
  1794. package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
  1795. package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
  1796. package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
  1797. package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
  1798. package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
  1799. package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
  1800. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
  1801. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
  1802. package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
  1803. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
  1804. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
  1805. package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
  1806. package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
  1807. package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
  1808. package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
  1809. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
  1810. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
  1811. package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
  1812. package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
  1813. package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
  1814. package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
  1815. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
  1816. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
  1817. package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
  1818. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
  1819. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
  1820. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
  1821. package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
  1822. package/src/shade/renderer/animation/_dump_resolve.d.mts.map +0 -1
  1823. package/src/shade/renderer/animation/_dump_resolve.mjs +0 -5
@@ -1,976 +1,976 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { BitSet } from "../../../../core/binary/BitSet.js";
3
- import { System } from "../../../ecs/System.js";
4
- import { InputActionEvent } from "./InputActionEvent.js";
5
- import { InputMap } from "./map/InputMap.js";
6
- import { CompiledCoordinate, CompiledTrigger, InputMapProgram } from "./InputMapProgram.js";
7
- import { InputOcclusion } from "./InputOcclusion.js";
8
- import { InputSourceTable } from "./InputSourceTable.js";
9
-
10
- /**
11
- * Sentinel for an evaluation point that no switch caused - a tick, or a hold maturing.
12
- * @readonly
13
- * @type {number}
14
- */
15
- const NO_SOURCE = -1;
16
-
17
- /**
18
- * Subscription record for one interned switch. One per switch rather than a closure per event, so the edge
19
- * path allocates nothing.
20
- */
21
- class SwitchSubscription {
22
- /**
23
- * @param {InputMapSystem} system
24
- * @param {number} index
25
- * @param {InputDeviceSwitch} deviceSwitch
26
- */
27
- constructor(system, index, deviceSwitch) {
28
- this.system = system;
29
- this.index = index;
30
- this.deviceSwitch = deviceSwitch;
31
- }
32
-
33
- down() {
34
- this.system.handleEdge(this.index, true);
35
- }
36
-
37
- up() {
38
- this.system.handleEdge(this.index, false);
39
- }
40
- }
41
-
42
- /**
43
- * Drives {@link InputMap} components.
44
- *
45
- * EAGER: an edge is evaluated and dispatched inside the device signal that produced it. There is no input
46
- * buffer and no added frame of latency, which also means consumer code runs inside a DOM event handler - see
47
- * the deferral rules on {@link link} and {@link handleEdge}.
48
- *
49
- * {@link update} dispatches no edge-driven action. It services only what changes without an edge: hold
50
- * maturity, sequence windows, delta-coordinate reset, and suppression recomputation. Time is advanced there
51
- * and nowhere else, so it is SIMULATION time - windows do not run while the game is paused, and they stretch
52
- * under slow motion. That is also what makes every timing behaviour testable without a clock.
53
- *
54
- * @example
55
- * new InputMapSystem([
56
- * new KeyboardInputDeviceAdapter(engine.devices.keyboard),
57
- * new PointerInputDeviceAdapter(engine.devices.pointer),
58
- * new GamepadInputDeviceAdapter(engine.devices.gamepad)
59
- * ])
60
- *
61
- * @author Alex Goldring
62
- * @copyright Company Named Limited (c) 2026
63
- */
64
- export class InputMapSystem extends System {
65
-
66
- dependencies = [InputMap];
67
-
68
- /**
69
- * @type {Map<string, InputDeviceAdapter>}
70
- */
71
- #adapters = new Map();
72
-
73
- /**
74
- * @type {InputSourceTable}
75
- */
76
- #table = new InputSourceTable();
77
-
78
- /**
79
- * Interned indices of switches currently down. Updated before dispatch, so it is exact at the moment a
80
- * handler runs.
81
- * @type {BitSet}
82
- */
83
- #held = new BitSet();
84
-
85
- /**
86
- * @type {SwitchSubscription[]}
87
- */
88
- #subscriptions = [];
89
-
90
- /**
91
- * How many linked programs reference each interned switch. A switch drops to zero when the last map
92
- * using it unlinks, and its subscription goes with it - which matters beyond tidiness, because
93
- * {@link KeyboardDevice} suppresses a browser default for any key whose down signal has handlers. A leaked
94
- * subscription means a key stays swallowed long after the map that bound it is gone.
95
- * @type {number[]}
96
- */
97
- #references = [];
98
-
99
- /**
100
- * @type {Map<number, InputMapProgram>}
101
- */
102
- #programs = new Map();
103
-
104
- /**
105
- * Programs by descending {@link InputMap#order}, ties oldest-linked first.
106
- * @type {InputMapProgram[]}
107
- */
108
- #ordered = [];
109
-
110
- /**
111
- * @type {BitSet}
112
- */
113
- #consumed = new BitSet();
114
-
115
- /**
116
- * Indices set in {@link #consumed}, so it can be cleared without scanning.
117
- * @type {number[]}
118
- */
119
- #consumedList = [];
120
-
121
- /**
122
- * @type {number}
123
- */
124
- #time = 0;
125
-
126
- /**
127
- * @type {boolean}
128
- */
129
- #dispatching = false;
130
-
131
- /**
132
- * Work requested while a walk was in progress. Applied once the walk finishes, so a handler that removes
133
- * its own entity, rebinds its own map, or provokes a nested edge cannot corrupt the walk.
134
- * @type {function[]}
135
- */
136
- #deferred = [];
137
-
138
- /**
139
- * @type {InputActionEvent}
140
- */
141
- #event = new InputActionEvent();
142
-
143
- /**
144
- * @param {InputDeviceAdapter[]} adapters
145
- */
146
- constructor(adapters = []) {
147
- super();
148
-
149
- for (let i = 0; i < adapters.length; i++) {
150
- this.registerDevice(adapters[i]);
151
- }
152
- }
153
-
154
- /**
155
- * May be called after maps are linked; every linked map is recompiled, so bindings on a device that was
156
- * missing become live.
157
- *
158
- * @param {InputDeviceAdapter} adapter
159
- */
160
- registerDevice(adapter) {
161
- assert.defined(adapter, 'adapter');
162
- assert.isString(adapter.id, 'adapter.id');
163
-
164
- if (this.#dispatching) {
165
- // recompiling mid-walk would swap the programs out from under it
166
- this.#deferred.push(() => this.registerDevice(adapter));
167
-
168
- return;
169
- }
170
-
171
- const replaced = this.#adapters.get(adapter.id);
172
-
173
- if (replaced !== undefined) {
174
- replaced.shutdown();
175
- }
176
-
177
- this.#adapters.set(adapter.id, adapter);
178
-
179
- adapter.startup();
180
-
181
- if (this.#programs.size > 0) {
182
- this.#recompileAll();
183
- }
184
- }
185
-
186
- /**
187
- * @param {EntityManager} entityManager
188
- */
189
- async startup(entityManager) {
190
- this.entityManager = entityManager;
191
- }
192
-
193
- async shutdown() {
194
- for (let i = 0; i < this.#subscriptions.length; i++) {
195
- const subscription = this.#subscriptions[i];
196
-
197
- if (subscription !== undefined) {
198
- subscription.deviceSwitch.down.remove(subscription.down, subscription);
199
- subscription.deviceSwitch.up.remove(subscription.up, subscription);
200
- }
201
- }
202
-
203
- this.#subscriptions = [];
204
-
205
- for (const adapter of this.#adapters.values()) {
206
- adapter.shutdown();
207
- }
208
- }
209
-
210
- /**
211
- * @param {InputMap} map
212
- * @param {number} entity
213
- */
214
- link(map, entity) {
215
- if (this.#dispatching) {
216
- this.#deferred.push(() => this.link(map, entity));
217
-
218
- return;
219
- }
220
-
221
- /*
222
- One InputMap instance backs one entity. The component holds a single compiled program, so a second
223
- entity sharing the instance would hijack it and unlinking either would leave the other reading as
224
- inactive while it still dispatched. Build a second map rather than sharing one.
225
- */
226
- assert.notOk(this.#isLinked(map), 'InputMap instance is already linked to another entity');
227
-
228
- const program = this.#compile(map, entity);
229
-
230
- this.#programs.set(entity, program);
231
-
232
- map.attachProgram(program);
233
-
234
- this.#reorder();
235
- }
236
-
237
- /**
238
- * @param {InputMap} map
239
- * @returns {boolean}
240
- */
241
- #isLinked(map) {
242
- for (const program of this.#programs.values()) {
243
- if (program.map === map) {
244
- return true;
245
- }
246
- }
247
-
248
- return false;
249
- }
250
-
251
- /**
252
- * @param {InputMap} map
253
- * @param {number} entity
254
- */
255
- unlink(map, entity) {
256
- if (this.#dispatching) {
257
- this.#deferred.push(() => this.unlink(map, entity));
258
-
259
- return;
260
- }
261
-
262
- const program = this.#programs.get(entity);
263
-
264
- this.#programs.delete(entity);
265
-
266
- map.attachProgram(null);
267
-
268
- if (program !== undefined) {
269
- this.#release(program);
270
- }
271
-
272
- this.#reorder();
273
- }
274
-
275
- /**
276
- * Give back a program's claim on the switches it referenced, unsubscribing any that no live program
277
- * still uses. Interned indices are never recycled - only the subscription goes - so a later relink of
278
- * the same binding lands on the same index and any recording stays readable.
279
- *
280
- * @param {InputMapProgram} program
281
- */
282
- #release(program) {
283
- const indices = program.referencedIndices;
284
-
285
- for (let i = 0; i < indices.length; i++) {
286
- const index = indices[i];
287
-
288
- const remaining = (this.#references[index] || 0) - 1;
289
-
290
- this.#references[index] = remaining;
291
-
292
- if (remaining > 0) {
293
- continue;
294
- }
295
-
296
- const subscription = this.#subscriptions[index];
297
-
298
- if (subscription === undefined) {
299
- continue;
300
- }
301
-
302
- subscription.deviceSwitch.down.remove(subscription.down, subscription);
303
- subscription.deviceSwitch.up.remove(subscription.up, subscription);
304
-
305
- this.#subscriptions[index] = undefined;
306
-
307
- /*
308
- Forget the state along with the subscription. A key released while nothing was observing it would
309
- otherwise stay set, and the next map to bind it would read it as held with nothing pressed - and
310
- would swallow the first real press, having no rising edge to see.
311
- */
312
- this.#held.set(index, false);
313
- }
314
- }
315
-
316
- /**
317
- * Advance time and service everything that changes without a device edge.
318
- *
319
- * @param {number} timeDelta seconds
320
- */
321
- update(timeDelta) {
322
- this.#time += timeDelta;
323
-
324
- this.#recompileChanged();
325
-
326
- /*
327
- Latch first. Relative channels accumulate between frames, so this publishes what arrived since the
328
- previous frame and starts a fresh window - clearing them instead, or latching afterwards, would report
329
- an empty frame to everything that reads during it.
330
- */
331
- for (const adapter of this.#adapters.values()) {
332
- adapter.latchDeltas();
333
- }
334
-
335
- this.#evaluate(NO_SOURCE, timeDelta);
336
- }
337
-
338
- /**
339
- * Invoked by a switch subscription. Public because the subscription objects call it; not part of the
340
- * consumer-facing surface.
341
- *
342
- * @param {number} index interned switch index
343
- * @param {boolean} isDown
344
- */
345
- handleEdge(index, isDown) {
346
- if (this.#dispatching) {
347
- /*
348
- A nested edge - a handler that polled a gamepad, scripted an input, or dispatched a DOM event
349
- synchronously. Evaluating inline would clobber the shared event object under the outer handler,
350
- so both the state change AND its evaluation are queued.
351
-
352
- The state change has to travel with it. Applying `#held` now and evaluating later loses the
353
- transition entirely when a handler issues a press and a release together - the deferred walk
354
- re-reads live state and sees nothing changed, so a scripted tap fires nothing at all.
355
- */
356
- this.#deferred.push(() => {
357
- this.#held.set(index, isDown);
358
-
359
- this.#evaluate(index, 0);
360
- });
361
-
362
- return;
363
- }
364
-
365
- this.#held.set(index, isDown);
366
-
367
- this.#evaluate(index, 0);
368
- }
369
-
370
- /**
371
- * @param {number} sourceIndex the switch that changed, or NO_SOURCE
372
- * @param {number} timeDelta
373
- */
374
- #evaluate(sourceIndex, timeDelta) {
375
- this.#dispatching = true;
376
-
377
- try {
378
- this.#clearConsumed();
379
-
380
- const held = this.#held;
381
- const time = this.#time;
382
- const ordered = this.#ordered;
383
-
384
- for (let p = 0; p < ordered.length; p++) {
385
- const program = ordered[p];
386
-
387
- if (program.suppressed) {
388
- continue;
389
- }
390
-
391
- const stateful = program.stateful;
392
-
393
- for (let i = 0; i < stateful.length; i++) {
394
- stateful[i].evaluate(held, time, timeDelta);
395
- }
396
-
397
- const candidates = sourceIndex === NO_SOURCE
398
- ? program.timedCandidates
399
- : program.candidatesByIndex[sourceIndex];
400
-
401
- if (candidates === undefined) {
402
- continue;
403
- }
404
-
405
- this.#walk(program, candidates, held, time, sourceIndex);
406
- }
407
- } finally {
408
- this.#dispatching = false;
409
-
410
- /*
411
- In the `finally`, not after it, because a handler that throws must not strand the work it queued.
412
- The exception propagates out of the walk and is swallowed further up by `Signal`, so a drain
413
- placed after this block simply never runs - and a map linked from a throwing handler would stay
414
- dead, with no subsequent edge to notice, because it is the deferred link that would have
415
- subscribed to its switches in the first place.
416
-
417
- The recompile is here for a narrower reason: a handler may have rebound its own map, which is the
418
- rebinding-capture flow, and design 2.3 promises that lands at the end of the current edge rather
419
- than at the next tick.
420
- */
421
- this.#drainDeferred();
422
-
423
- this.#recompileChanged();
424
- }
425
- }
426
-
427
- /**
428
- * @param {InputMapProgram} program
429
- * @param {CompiledTrigger[]} candidates
430
- * @param {BitSet} held
431
- * @param {number} time
432
- */
433
- #walk(program, candidates, held, time, sourceIndex) {
434
- /*
435
- Specificity arbitration is a property of the map, not of its occlusion: Ctrl+Z must beat a bare Z in
436
- a `Pass` map too. So a fired trigger always consumes, and occlusion decides only whether that
437
- consumption is still standing when the next program down is walked.
438
- */
439
- const mark = this.#consumedList.length;
440
-
441
- for (let i = 0; i < candidates.length; i++) {
442
- const entry = candidates[i];
443
-
444
- const trigger = entry.trigger;
445
-
446
- const now = trigger.test(held);
447
- const was = trigger.satisfied;
448
-
449
- /*
450
- `satisfied` is updated even when the trigger is consumed. Consumption gates DISPATCH, not
451
- evaluation: skipping the update leaves a stale edge behind, and the next time the trigger really
452
- does rise it looks like it never fell. Concretely, a map binding both a key and that key's
453
- release loses the release, because the press was consumed by the key binding and the release
454
- trigger never saw its own value change.
455
- */
456
- trigger.satisfied = now;
457
-
458
- if (!now || was) {
459
- continue;
460
- }
461
-
462
- if (this.#anyConsumed(entry.indices)) {
463
- continue;
464
- }
465
-
466
- this.#dispatch(program, entry, time, sourceIndex);
467
-
468
- this.#consume(entry.indices);
469
- }
470
-
471
- if (program.occlusion === InputOcclusion.Pass) {
472
- this.#releaseConsumed(mark);
473
- }
474
- }
475
-
476
- /**
477
- * @param {InputMapProgram} program
478
- * @param {CompiledTrigger} entry
479
- * @param {number} time
480
- */
481
- #dispatch(program, entry, time, sourceIndex) {
482
- const event = this.#event;
483
-
484
- event.action = entry.action;
485
- event.time = time;
486
- event.value.set(0, 0, 0);
487
-
488
- /*
489
- The switch whose edge completed the trigger, which is the question a consumer asks ("which mouse
490
- button was it"). Falls back to the trigger's first source for an evaluation point no switch caused -
491
- a hold maturing, or a window expiring on the tick.
492
- */
493
- const index = sourceIndex !== NO_SOURCE ? sourceIndex : entry.indices[0];
494
-
495
- if (index !== undefined) {
496
- const source = this.#table.get(index);
497
-
498
- event.source.device = source.device;
499
- event.source.code = source.code;
500
- }
501
-
502
- this.entityManager.dataset.sendEvent(program.entity, entry.action, event);
503
- }
504
-
505
- /**
506
- * @param {number[]} indices
507
- * @returns {boolean}
508
- */
509
- #anyConsumed(indices) {
510
- for (let i = 0; i < indices.length; i++) {
511
- if (this.#consumed.get(indices[i])) {
512
- return true;
513
- }
514
- }
515
-
516
- return false;
517
- }
518
-
519
- /**
520
- * @param {number[]} indices
521
- */
522
- #consume(indices) {
523
- for (let i = 0; i < indices.length; i++) {
524
- const index = indices[i];
525
-
526
- if (!this.#consumed.get(index)) {
527
- this.#consumed.set(index, true);
528
-
529
- this.#consumedList.push(index);
530
- }
531
- }
532
- }
533
-
534
- /**
535
- * Undo every consumption recorded after `mark`, used to make a `Pass` map's arbitration local to itself.
536
- * @param {number} mark
537
- */
538
- #releaseConsumed(mark) {
539
- const list = this.#consumedList;
540
-
541
- while (list.length > mark) {
542
- this.#consumed.set(list.pop(), false);
543
- }
544
- }
545
-
546
- #clearConsumed() {
547
- const list = this.#consumedList;
548
-
549
- for (let i = 0; i < list.length; i++) {
550
- this.#consumed.set(list[i], false);
551
- }
552
-
553
- list.length = 0;
554
- }
555
-
556
- /**
557
- * Run queued work, taking each item off the queue BEFORE running it.
558
- *
559
- * Taking one at a time rather than swapping the whole array out is what keeps a throwing item from
560
- * discarding the rest: the exception propagates, so the failure stays visible, and whatever had not run
561
- * yet is still queued for the next evaluation point.
562
- */
563
- #drainDeferred() {
564
- const deferred = this.#deferred;
565
-
566
- while (deferred.length > 0) {
567
- const pending = deferred.shift();
568
-
569
- pending();
570
- }
571
- }
572
-
573
- /**
574
- * Turn an authored {@link InputMap} into its executable form: cascade resolved, triggers cloned so no two
575
- * bindings share evaluation state, sources interned, candidate lists sorted by specificity.
576
- *
577
- * @param {InputMap} map
578
- * @param {number} entity
579
- * @returns {InputMapProgram}
580
- */
581
- #compile(map, entity) {
582
- const program = new InputMapProgram();
583
-
584
- program.entity = entity;
585
- program.map = map;
586
- program.revision = map.revision;
587
- program.order = map.order;
588
- program.occlusion = map.occlusion;
589
- program.held = this.#held;
590
-
591
- const triggerActions = new Map();
592
- const coordinateActions = new Map();
593
-
594
- /*
595
- Cascade: the HIGHEST layer that mentions an action supplies all of it. Walking top down and keeping
596
- the first mention is what lets a user keymap layer replace a default rather than add to it.
597
- */
598
- const layers = map.layers;
599
-
600
- for (let i = layers.length - 1; i >= 0; i--) {
601
- const layer = layers[i];
602
-
603
- for (let b = 0; b < layer.bindings.length; b++) {
604
- const binding = layer.bindings[b];
605
-
606
- if (!triggerActions.has(binding.action) && !coordinateActions.has(binding.action)) {
607
- triggerActions.set(binding.action, binding.triggers);
608
- }
609
- }
610
-
611
- for (let c = 0; c < layer.coordinates.length; c++) {
612
- const binding = layer.coordinates[c];
613
-
614
- if (!triggerActions.has(binding.action) && !coordinateActions.has(binding.action)) {
615
- coordinateActions.set(binding.action, binding.channels);
616
- }
617
- }
618
- }
619
-
620
- for (const [action, triggers] of triggerActions) {
621
- for (let i = 0; i < triggers.length; i++) {
622
- const entry = new CompiledTrigger();
623
-
624
- entry.action = action;
625
- entry.trigger = triggers[i].clone();
626
- entry.trigger.resolve(this.#table);
627
- entry.indices = this.#indicesOf(entry.trigger);
628
-
629
- entry.trigger.collectStateful(program.stateful);
630
-
631
- program.triggers.push(entry);
632
- }
633
- }
634
-
635
- for (const [action, channels] of coordinateActions) {
636
- const entry = new CompiledCoordinate();
637
-
638
- entry.action = action;
639
- entry.channels = channels.map(c => {
640
- const clone = c.clone();
641
-
642
- clone.resolve(this.#table, this.#adapters);
643
- clone.collectStateful(program.stateful);
644
-
645
- return clone;
646
- });
647
- entry.dimensions = channels[0].dimensions;
648
-
649
- program.coordinates.push(entry);
650
- }
651
-
652
- this.#buildCandidates(program);
653
-
654
- const referenced = [];
655
-
656
- /**
657
- * @param {number[]} indices
658
- */
659
- function claim(indices) {
660
- for (let k = 0; k < indices.length; k++) {
661
- if (referenced.indexOf(indices[k]) === -1) {
662
- referenced.push(indices[k]);
663
- }
664
- }
665
- }
666
-
667
- for (let i = 0; i < program.triggers.length; i++) {
668
- claim(program.triggers[i].indices);
669
- }
670
-
671
- /*
672
- Coordinate channels reference switches as much as triggers do - a WASD pan channel is four of them -
673
- and leaving them out of the count is wrong in both directions. A coordinate-only map would release
674
- nothing and leak its subscriptions, and a trigger map unlinking would drop a switch to zero and
675
- unsubscribe it while a coordinate map was still reading it, freezing that map's axis mid-hold.
676
- */
677
- for (let i = 0; i < program.coordinates.length; i++) {
678
- const channels = program.coordinates[i].channels;
679
-
680
- for (let c = 0; c < channels.length; c++) {
681
- claim(this.#indicesOf(channels[c]));
682
- }
683
- }
684
-
685
- program.referencedIndices = referenced;
686
-
687
- for (let i = 0; i < referenced.length; i++) {
688
- const index = referenced[i];
689
-
690
- this.#references[index] = (this.#references[index] || 0) + 1;
691
- }
692
-
693
- this.#subscribeAll();
694
-
695
- for (let i = 0; i < program.triggers.length; i++) {
696
- program.triggers[i].trigger.reset(this.#held, this.#time);
697
- }
698
-
699
- return program;
700
- }
701
-
702
- /**
703
- * Intern everything a trigger or channel references, and hand back the deduplicated indices.
704
- *
705
- * @param {InputTrigger|InputCoordinateChannel} owner
706
- * @returns {number[]}
707
- */
708
- #indicesOf(owner) {
709
- const sources = [];
710
-
711
- owner.collectSources(sources);
712
-
713
- const result = [];
714
-
715
- for (let i = 0; i < sources.length; i++) {
716
- const index = this.#table.intern(sources[i]);
717
-
718
- if (result.indexOf(index) === -1) {
719
- result.push(index);
720
- }
721
- }
722
-
723
- return result;
724
- }
725
-
726
- /**
727
- * @param {InputMapProgram} program
728
- */
729
- #buildCandidates(program) {
730
- const timed = [];
731
-
732
- for (let i = 0; i < program.triggers.length; i++) {
733
- const entry = program.triggers[i];
734
-
735
- if (this.#isTimed(entry.trigger)) {
736
- timed.push(entry);
737
- }
738
- }
739
-
740
- sortBySpecificity(timed);
741
-
742
- program.timedCandidates = timed;
743
-
744
- const byIndex = [];
745
-
746
- for (let i = 0; i < program.triggers.length; i++) {
747
- const entry = program.triggers[i];
748
-
749
- for (let k = 0; k < entry.indices.length; k++) {
750
- const index = entry.indices[k];
751
-
752
- let list = byIndex[index];
753
-
754
- if (list === undefined) {
755
- list = [];
756
-
757
- byIndex[index] = list;
758
- }
759
-
760
- if (list.indexOf(entry) === -1) {
761
- list.push(entry);
762
- }
763
- }
764
- }
765
-
766
- /*
767
- A timed trigger must be reconsidered at every evaluation point, including edges on switches it does
768
- not reference - otherwise a sequence that completed would keep reading as satisfied and never rise
769
- again.
770
- */
771
- for (let index = 0; index < byIndex.length; index++) {
772
- const list = byIndex[index];
773
-
774
- if (list === undefined) {
775
- continue;
776
- }
777
-
778
- for (let i = 0; i < timed.length; i++) {
779
- if (list.indexOf(timed[i]) === -1) {
780
- list.push(timed[i]);
781
- }
782
- }
783
-
784
- sortBySpecificity(list);
785
- }
786
-
787
- program.candidatesByIndex = byIndex;
788
- }
789
-
790
- /**
791
- * @param {InputTrigger} trigger
792
- * @returns {boolean}
793
- */
794
- #isTimed(trigger) {
795
- const stateful = [];
796
-
797
- trigger.collectStateful(stateful);
798
-
799
- return stateful.length > 0;
800
- }
801
-
802
- /**
803
- * Subscribe to every interned switch not already subscribed. Idempotent, so it is safe after any compile.
804
- */
805
- #subscribeAll() {
806
- const table = this.#table;
807
-
808
- for (let index = 0; index < table.size; index++) {
809
- if (this.#subscriptions[index] !== undefined) {
810
- continue;
811
- }
812
-
813
- const source = table.get(index);
814
-
815
- const adapter = this.#adapters.get(source.device);
816
-
817
- if (adapter === undefined) {
818
- // device not registered: inert until registerDevice brings it to life
819
- continue;
820
- }
821
-
822
- const deviceSwitch = adapter.getSwitch(source.code);
823
-
824
- const subscription = new SwitchSubscription(this, index, deviceSwitch);
825
-
826
- deviceSwitch.down.add(subscription.down, subscription);
827
- deviceSwitch.up.add(subscription.up, subscription);
828
-
829
- this.#subscriptions[index] = subscription;
830
-
831
- if (deviceSwitch.is_down) {
832
- this.#held.set(index, true);
833
- }
834
- }
835
- }
836
-
837
- /**
838
- * Pick up structural edits made to a linked map since it was compiled. An edit made from inside a
839
- * handler is already deferred (see {@link link}); this covers edits made from anywhere else.
840
- */
841
- #recompileChanged() {
842
- const stale = [];
843
-
844
- let arbitration = false;
845
-
846
- for (const program of this.#programs.values()) {
847
- const map = program.map;
848
-
849
- if (map.revision !== program.revision) {
850
- stale.push(program);
851
- }
852
-
853
- if (map.order !== program.order || map.occlusion !== program.occlusion) {
854
- /*
855
- Cheaper than a recompile and much more common: someone raised a dialog's order, or switched a
856
- map to BlockAll. Only the arbitration snapshot is stale, so re-sort rather than rebuild.
857
- */
858
- program.order = map.order;
859
- program.occlusion = map.occlusion;
860
-
861
- arbitration = true;
862
- }
863
- }
864
-
865
- if (stale.length > 0) {
866
- this.#recompile(stale);
867
- } else if (arbitration) {
868
- this.#reorder();
869
- }
870
- }
871
-
872
- #recompileAll() {
873
- const previous = [];
874
-
875
- for (const program of this.#programs.values()) {
876
- previous.push(program);
877
- }
878
-
879
- this.#recompile(previous);
880
- }
881
-
882
- /**
883
- * Rebuild exactly the listed programs.
884
- *
885
- * Scoped rather than global on purpose: a compile discards the matcher state of everything it rebuilds,
886
- * so recompiling every map because one of them was edited would reset every other map's half-matched
887
- * sequences and half-matured holds. With several contexts live at once - which is the normal case - that
888
- * is a player losing an input they were part way through for a reason nowhere near them.
889
- *
890
- * @param {InputMapProgram[]} programs
891
- */
892
- #recompile(programs) {
893
- for (let i = 0; i < programs.length; i++) {
894
- this.#release(programs[i]);
895
- }
896
-
897
- for (let i = 0; i < programs.length; i++) {
898
- const program = this.#compile(programs[i].map, programs[i].entity);
899
-
900
- this.#programs.set(program.entity, program);
901
-
902
- program.map.attachProgram(program);
903
- }
904
-
905
- this.#reorder();
906
- }
907
-
908
- /**
909
- * Sort programs by descending order and recompute suppression. Ties keep link order, so arbitration is
910
- * deterministic even when two maps pick the same number.
911
- */
912
- #reorder() {
913
- const ordered = [];
914
-
915
- for (const program of this.#programs.values()) {
916
- ordered.push(program);
917
- }
918
-
919
- ordered.sort((a, b) => b.order - a.order);
920
-
921
- this.#ordered = ordered;
922
-
923
- let blocked = false;
924
-
925
- for (let i = 0; i < ordered.length; i++) {
926
- const program = ordered[i];
927
-
928
- const was = program.suppressed;
929
-
930
- program.suppressed = blocked;
931
-
932
- if (was && !blocked) {
933
- /*
934
- Coming back from under a modal. Everything resumes against current reality rather than
935
- against whatever was true when the modal opened, so a half-matched sequence does not get to
936
- complete on one further step.
937
- */
938
- for (let t = 0; t < program.triggers.length; t++) {
939
- program.triggers[t].trigger.reset(this.#held, this.#time);
940
- }
941
- }
942
-
943
- if (program.occlusion === InputOcclusion.BlockAll) {
944
- blocked = true;
945
- }
946
- }
947
- }
948
- }
949
-
950
- /**
951
- * Specificity order: more sequence steps first, then wider chords, then declaration order. Total, so a
952
- * result never depends on which binding happened to be written first.
953
- *
954
- * @param {CompiledTrigger[]} entries
955
- */
956
- function sortBySpecificity(entries) {
957
- for (let i = 0; i < entries.length; i++) {
958
- entries[i].declarationOrder = i;
959
- }
960
-
961
- entries.sort((a, b) => {
962
- const steps = b.trigger.stepCount - a.trigger.stepCount;
963
-
964
- if (steps !== 0) {
965
- return steps;
966
- }
967
-
968
- const width = b.trigger.width - a.trigger.width;
969
-
970
- if (width !== 0) {
971
- return width;
972
- }
973
-
974
- return a.declarationOrder - b.declarationOrder;
975
- });
976
- }
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { BitSet } from "../../../../core/binary/BitSet.js";
3
+ import { System } from "../../../ecs/System.js";
4
+ import { InputActionEvent } from "./InputActionEvent.js";
5
+ import { InputMap } from "./map/InputMap.js";
6
+ import { CompiledCoordinate, CompiledTrigger, InputMapProgram } from "./InputMapProgram.js";
7
+ import { InputOcclusion } from "./InputOcclusion.js";
8
+ import { InputSourceTable } from "./InputSourceTable.js";
9
+
10
+ /**
11
+ * Sentinel for an evaluation point that no switch caused - a tick, or a hold maturing.
12
+ * @readonly
13
+ * @type {number}
14
+ */
15
+ const NO_SOURCE = -1;
16
+
17
+ /**
18
+ * Subscription record for one interned switch. One per switch rather than a closure per event, so the edge
19
+ * path allocates nothing.
20
+ */
21
+ class SwitchSubscription {
22
+ /**
23
+ * @param {InputMapSystem} system
24
+ * @param {number} index
25
+ * @param {InputDeviceSwitch} deviceSwitch
26
+ */
27
+ constructor(system, index, deviceSwitch) {
28
+ this.system = system;
29
+ this.index = index;
30
+ this.deviceSwitch = deviceSwitch;
31
+ }
32
+
33
+ down() {
34
+ this.system.handleEdge(this.index, true);
35
+ }
36
+
37
+ up() {
38
+ this.system.handleEdge(this.index, false);
39
+ }
40
+ }
41
+
42
+ /**
43
+ * Drives {@link InputMap} components.
44
+ *
45
+ * EAGER: an edge is evaluated and dispatched inside the device signal that produced it. There is no input
46
+ * buffer and no added frame of latency, which also means consumer code runs inside a DOM event handler - see
47
+ * the deferral rules on {@link link} and {@link handleEdge}.
48
+ *
49
+ * {@link update} dispatches no edge-driven action. It services only what changes without an edge: hold
50
+ * maturity, sequence windows, delta-coordinate reset, and suppression recomputation. Time is advanced there
51
+ * and nowhere else, so it is SIMULATION time - windows do not run while the game is paused, and they stretch
52
+ * under slow motion. That is also what makes every timing behaviour testable without a clock.
53
+ *
54
+ * @example
55
+ * new InputMapSystem([
56
+ * new KeyboardInputDeviceAdapter(engine.devices.keyboard),
57
+ * new PointerInputDeviceAdapter(engine.devices.pointer),
58
+ * new GamepadInputDeviceAdapter(engine.devices.gamepad)
59
+ * ])
60
+ *
61
+ * @author Alex Goldring
62
+ * @copyright Company Named Limited (c) 2026
63
+ */
64
+ export class InputMapSystem extends System {
65
+
66
+ dependencies = [InputMap];
67
+
68
+ /**
69
+ * @type {Map<string, InputDeviceAdapter>}
70
+ */
71
+ #adapters = new Map();
72
+
73
+ /**
74
+ * @type {InputSourceTable}
75
+ */
76
+ #table = new InputSourceTable();
77
+
78
+ /**
79
+ * Interned indices of switches currently down. Updated before dispatch, so it is exact at the moment a
80
+ * handler runs.
81
+ * @type {BitSet}
82
+ */
83
+ #held = new BitSet();
84
+
85
+ /**
86
+ * @type {SwitchSubscription[]}
87
+ */
88
+ #subscriptions = [];
89
+
90
+ /**
91
+ * How many linked programs reference each interned switch. A switch drops to zero when the last map
92
+ * using it unlinks, and its subscription goes with it - which matters beyond tidiness, because
93
+ * {@link KeyboardDevice} suppresses a browser default for any key whose down signal has handlers. A leaked
94
+ * subscription means a key stays swallowed long after the map that bound it is gone.
95
+ * @type {number[]}
96
+ */
97
+ #references = [];
98
+
99
+ /**
100
+ * @type {Map<number, InputMapProgram>}
101
+ */
102
+ #programs = new Map();
103
+
104
+ /**
105
+ * Programs by descending {@link InputMap#order}, ties oldest-linked first.
106
+ * @type {InputMapProgram[]}
107
+ */
108
+ #ordered = [];
109
+
110
+ /**
111
+ * @type {BitSet}
112
+ */
113
+ #consumed = new BitSet();
114
+
115
+ /**
116
+ * Indices set in {@link #consumed}, so it can be cleared without scanning.
117
+ * @type {number[]}
118
+ */
119
+ #consumedList = [];
120
+
121
+ /**
122
+ * @type {number}
123
+ */
124
+ #time = 0;
125
+
126
+ /**
127
+ * @type {boolean}
128
+ */
129
+ #dispatching = false;
130
+
131
+ /**
132
+ * Work requested while a walk was in progress. Applied once the walk finishes, so a handler that removes
133
+ * its own entity, rebinds its own map, or provokes a nested edge cannot corrupt the walk.
134
+ * @type {function[]}
135
+ */
136
+ #deferred = [];
137
+
138
+ /**
139
+ * @type {InputActionEvent}
140
+ */
141
+ #event = new InputActionEvent();
142
+
143
+ /**
144
+ * @param {InputDeviceAdapter[]} adapters
145
+ */
146
+ constructor(adapters = []) {
147
+ super();
148
+
149
+ for (let i = 0; i < adapters.length; i++) {
150
+ this.registerDevice(adapters[i]);
151
+ }
152
+ }
153
+
154
+ /**
155
+ * May be called after maps are linked; every linked map is recompiled, so bindings on a device that was
156
+ * missing become live.
157
+ *
158
+ * @param {InputDeviceAdapter} adapter
159
+ */
160
+ registerDevice(adapter) {
161
+ assert.defined(adapter, 'adapter');
162
+ assert.isString(adapter.id, 'adapter.id');
163
+
164
+ if (this.#dispatching) {
165
+ // recompiling mid-walk would swap the programs out from under it
166
+ this.#deferred.push(() => this.registerDevice(adapter));
167
+
168
+ return;
169
+ }
170
+
171
+ const replaced = this.#adapters.get(adapter.id);
172
+
173
+ if (replaced !== undefined) {
174
+ replaced.shutdown();
175
+ }
176
+
177
+ this.#adapters.set(adapter.id, adapter);
178
+
179
+ adapter.startup();
180
+
181
+ if (this.#programs.size > 0) {
182
+ this.#recompileAll();
183
+ }
184
+ }
185
+
186
+ /**
187
+ * @param {EntityManager} entityManager
188
+ */
189
+ async startup(entityManager) {
190
+ this.entityManager = entityManager;
191
+ }
192
+
193
+ async shutdown() {
194
+ for (let i = 0; i < this.#subscriptions.length; i++) {
195
+ const subscription = this.#subscriptions[i];
196
+
197
+ if (subscription !== undefined) {
198
+ subscription.deviceSwitch.down.remove(subscription.down, subscription);
199
+ subscription.deviceSwitch.up.remove(subscription.up, subscription);
200
+ }
201
+ }
202
+
203
+ this.#subscriptions = [];
204
+
205
+ for (const adapter of this.#adapters.values()) {
206
+ adapter.shutdown();
207
+ }
208
+ }
209
+
210
+ /**
211
+ * @param {InputMap} map
212
+ * @param {number} entity
213
+ */
214
+ link(map, entity) {
215
+ if (this.#dispatching) {
216
+ this.#deferred.push(() => this.link(map, entity));
217
+
218
+ return;
219
+ }
220
+
221
+ /*
222
+ One InputMap instance backs one entity. The component holds a single compiled program, so a second
223
+ entity sharing the instance would hijack it and unlinking either would leave the other reading as
224
+ inactive while it still dispatched. Build a second map rather than sharing one.
225
+ */
226
+ assert.notOk(this.#isLinked(map), 'InputMap instance is already linked to another entity');
227
+
228
+ const program = this.#compile(map, entity);
229
+
230
+ this.#programs.set(entity, program);
231
+
232
+ map.attachProgram(program);
233
+
234
+ this.#reorder();
235
+ }
236
+
237
+ /**
238
+ * @param {InputMap} map
239
+ * @returns {boolean}
240
+ */
241
+ #isLinked(map) {
242
+ for (const program of this.#programs.values()) {
243
+ if (program.map === map) {
244
+ return true;
245
+ }
246
+ }
247
+
248
+ return false;
249
+ }
250
+
251
+ /**
252
+ * @param {InputMap} map
253
+ * @param {number} entity
254
+ */
255
+ unlink(map, entity) {
256
+ if (this.#dispatching) {
257
+ this.#deferred.push(() => this.unlink(map, entity));
258
+
259
+ return;
260
+ }
261
+
262
+ const program = this.#programs.get(entity);
263
+
264
+ this.#programs.delete(entity);
265
+
266
+ map.attachProgram(null);
267
+
268
+ if (program !== undefined) {
269
+ this.#release(program);
270
+ }
271
+
272
+ this.#reorder();
273
+ }
274
+
275
+ /**
276
+ * Give back a program's claim on the switches it referenced, unsubscribing any that no live program
277
+ * still uses. Interned indices are never recycled - only the subscription goes - so a later relink of
278
+ * the same binding lands on the same index and any recording stays readable.
279
+ *
280
+ * @param {InputMapProgram} program
281
+ */
282
+ #release(program) {
283
+ const indices = program.referencedIndices;
284
+
285
+ for (let i = 0; i < indices.length; i++) {
286
+ const index = indices[i];
287
+
288
+ const remaining = (this.#references[index] || 0) - 1;
289
+
290
+ this.#references[index] = remaining;
291
+
292
+ if (remaining > 0) {
293
+ continue;
294
+ }
295
+
296
+ const subscription = this.#subscriptions[index];
297
+
298
+ if (subscription === undefined) {
299
+ continue;
300
+ }
301
+
302
+ subscription.deviceSwitch.down.remove(subscription.down, subscription);
303
+ subscription.deviceSwitch.up.remove(subscription.up, subscription);
304
+
305
+ this.#subscriptions[index] = undefined;
306
+
307
+ /*
308
+ Forget the state along with the subscription. A key released while nothing was observing it would
309
+ otherwise stay set, and the next map to bind it would read it as held with nothing pressed - and
310
+ would swallow the first real press, having no rising edge to see.
311
+ */
312
+ this.#held.set(index, false);
313
+ }
314
+ }
315
+
316
+ /**
317
+ * Advance time and service everything that changes without a device edge.
318
+ *
319
+ * @param {number} timeDelta seconds
320
+ */
321
+ update(timeDelta) {
322
+ this.#time += timeDelta;
323
+
324
+ this.#recompileChanged();
325
+
326
+ /*
327
+ Latch first. Relative channels accumulate between frames, so this publishes what arrived since the
328
+ previous frame and starts a fresh window - clearing them instead, or latching afterwards, would report
329
+ an empty frame to everything that reads during it.
330
+ */
331
+ for (const adapter of this.#adapters.values()) {
332
+ adapter.latchDeltas();
333
+ }
334
+
335
+ this.#evaluate(NO_SOURCE, timeDelta);
336
+ }
337
+
338
+ /**
339
+ * Invoked by a switch subscription. Public because the subscription objects call it; not part of the
340
+ * consumer-facing surface.
341
+ *
342
+ * @param {number} index interned switch index
343
+ * @param {boolean} isDown
344
+ */
345
+ handleEdge(index, isDown) {
346
+ if (this.#dispatching) {
347
+ /*
348
+ A nested edge - a handler that polled a gamepad, scripted an input, or dispatched a DOM event
349
+ synchronously. Evaluating inline would clobber the shared event object under the outer handler,
350
+ so both the state change AND its evaluation are queued.
351
+
352
+ The state change has to travel with it. Applying `#held` now and evaluating later loses the
353
+ transition entirely when a handler issues a press and a release together - the deferred walk
354
+ re-reads live state and sees nothing changed, so a scripted tap fires nothing at all.
355
+ */
356
+ this.#deferred.push(() => {
357
+ this.#held.set(index, isDown);
358
+
359
+ this.#evaluate(index, 0);
360
+ });
361
+
362
+ return;
363
+ }
364
+
365
+ this.#held.set(index, isDown);
366
+
367
+ this.#evaluate(index, 0);
368
+ }
369
+
370
+ /**
371
+ * @param {number} sourceIndex the switch that changed, or NO_SOURCE
372
+ * @param {number} timeDelta
373
+ */
374
+ #evaluate(sourceIndex, timeDelta) {
375
+ this.#dispatching = true;
376
+
377
+ try {
378
+ this.#clearConsumed();
379
+
380
+ const held = this.#held;
381
+ const time = this.#time;
382
+ const ordered = this.#ordered;
383
+
384
+ for (let p = 0; p < ordered.length; p++) {
385
+ const program = ordered[p];
386
+
387
+ if (program.suppressed) {
388
+ continue;
389
+ }
390
+
391
+ const stateful = program.stateful;
392
+
393
+ for (let i = 0; i < stateful.length; i++) {
394
+ stateful[i].evaluate(held, time, timeDelta);
395
+ }
396
+
397
+ const candidates = sourceIndex === NO_SOURCE
398
+ ? program.timedCandidates
399
+ : program.candidatesByIndex[sourceIndex];
400
+
401
+ if (candidates === undefined) {
402
+ continue;
403
+ }
404
+
405
+ this.#walk(program, candidates, held, time, sourceIndex);
406
+ }
407
+ } finally {
408
+ this.#dispatching = false;
409
+
410
+ /*
411
+ In the `finally`, not after it, because a handler that throws must not strand the work it queued.
412
+ The exception propagates out of the walk and is swallowed further up by `Signal`, so a drain
413
+ placed after this block simply never runs - and a map linked from a throwing handler would stay
414
+ dead, with no subsequent edge to notice, because it is the deferred link that would have
415
+ subscribed to its switches in the first place.
416
+
417
+ The recompile is here for a narrower reason: a handler may have rebound its own map, which is the
418
+ rebinding-capture flow, and design 2.3 promises that lands at the end of the current edge rather
419
+ than at the next tick.
420
+ */
421
+ this.#drainDeferred();
422
+
423
+ this.#recompileChanged();
424
+ }
425
+ }
426
+
427
+ /**
428
+ * @param {InputMapProgram} program
429
+ * @param {CompiledTrigger[]} candidates
430
+ * @param {BitSet} held
431
+ * @param {number} time
432
+ */
433
+ #walk(program, candidates, held, time, sourceIndex) {
434
+ /*
435
+ Specificity arbitration is a property of the map, not of its occlusion: Ctrl+Z must beat a bare Z in
436
+ a `Pass` map too. So a fired trigger always consumes, and occlusion decides only whether that
437
+ consumption is still standing when the next program down is walked.
438
+ */
439
+ const mark = this.#consumedList.length;
440
+
441
+ for (let i = 0; i < candidates.length; i++) {
442
+ const entry = candidates[i];
443
+
444
+ const trigger = entry.trigger;
445
+
446
+ const now = trigger.test(held);
447
+ const was = trigger.satisfied;
448
+
449
+ /*
450
+ `satisfied` is updated even when the trigger is consumed. Consumption gates DISPATCH, not
451
+ evaluation: skipping the update leaves a stale edge behind, and the next time the trigger really
452
+ does rise it looks like it never fell. Concretely, a map binding both a key and that key's
453
+ release loses the release, because the press was consumed by the key binding and the release
454
+ trigger never saw its own value change.
455
+ */
456
+ trigger.satisfied = now;
457
+
458
+ if (!now || was) {
459
+ continue;
460
+ }
461
+
462
+ if (this.#anyConsumed(entry.indices)) {
463
+ continue;
464
+ }
465
+
466
+ this.#dispatch(program, entry, time, sourceIndex);
467
+
468
+ this.#consume(entry.indices);
469
+ }
470
+
471
+ if (program.occlusion === InputOcclusion.Pass) {
472
+ this.#releaseConsumed(mark);
473
+ }
474
+ }
475
+
476
+ /**
477
+ * @param {InputMapProgram} program
478
+ * @param {CompiledTrigger} entry
479
+ * @param {number} time
480
+ */
481
+ #dispatch(program, entry, time, sourceIndex) {
482
+ const event = this.#event;
483
+
484
+ event.action = entry.action;
485
+ event.time = time;
486
+ event.value.set(0, 0, 0);
487
+
488
+ /*
489
+ The switch whose edge completed the trigger, which is the question a consumer asks ("which mouse
490
+ button was it"). Falls back to the trigger's first source for an evaluation point no switch caused -
491
+ a hold maturing, or a window expiring on the tick.
492
+ */
493
+ const index = sourceIndex !== NO_SOURCE ? sourceIndex : entry.indices[0];
494
+
495
+ if (index !== undefined) {
496
+ const source = this.#table.get(index);
497
+
498
+ event.source.device = source.device;
499
+ event.source.code = source.code;
500
+ }
501
+
502
+ this.entityManager.dataset.sendEvent(program.entity, entry.action, event);
503
+ }
504
+
505
+ /**
506
+ * @param {number[]} indices
507
+ * @returns {boolean}
508
+ */
509
+ #anyConsumed(indices) {
510
+ for (let i = 0; i < indices.length; i++) {
511
+ if (this.#consumed.get(indices[i])) {
512
+ return true;
513
+ }
514
+ }
515
+
516
+ return false;
517
+ }
518
+
519
+ /**
520
+ * @param {number[]} indices
521
+ */
522
+ #consume(indices) {
523
+ for (let i = 0; i < indices.length; i++) {
524
+ const index = indices[i];
525
+
526
+ if (!this.#consumed.get(index)) {
527
+ this.#consumed.set(index, true);
528
+
529
+ this.#consumedList.push(index);
530
+ }
531
+ }
532
+ }
533
+
534
+ /**
535
+ * Undo every consumption recorded after `mark`, used to make a `Pass` map's arbitration local to itself.
536
+ * @param {number} mark
537
+ */
538
+ #releaseConsumed(mark) {
539
+ const list = this.#consumedList;
540
+
541
+ while (list.length > mark) {
542
+ this.#consumed.set(list.pop(), false);
543
+ }
544
+ }
545
+
546
+ #clearConsumed() {
547
+ const list = this.#consumedList;
548
+
549
+ for (let i = 0; i < list.length; i++) {
550
+ this.#consumed.set(list[i], false);
551
+ }
552
+
553
+ list.length = 0;
554
+ }
555
+
556
+ /**
557
+ * Run queued work, taking each item off the queue BEFORE running it.
558
+ *
559
+ * Taking one at a time rather than swapping the whole array out is what keeps a throwing item from
560
+ * discarding the rest: the exception propagates, so the failure stays visible, and whatever had not run
561
+ * yet is still queued for the next evaluation point.
562
+ */
563
+ #drainDeferred() {
564
+ const deferred = this.#deferred;
565
+
566
+ while (deferred.length > 0) {
567
+ const pending = deferred.shift();
568
+
569
+ pending();
570
+ }
571
+ }
572
+
573
+ /**
574
+ * Turn an authored {@link InputMap} into its executable form: cascade resolved, triggers cloned so no two
575
+ * bindings share evaluation state, sources interned, candidate lists sorted by specificity.
576
+ *
577
+ * @param {InputMap} map
578
+ * @param {number} entity
579
+ * @returns {InputMapProgram}
580
+ */
581
+ #compile(map, entity) {
582
+ const program = new InputMapProgram();
583
+
584
+ program.entity = entity;
585
+ program.map = map;
586
+ program.revision = map.revision;
587
+ program.order = map.order;
588
+ program.occlusion = map.occlusion;
589
+ program.held = this.#held;
590
+
591
+ const triggerActions = new Map();
592
+ const coordinateActions = new Map();
593
+
594
+ /*
595
+ Cascade: the HIGHEST layer that mentions an action supplies all of it. Walking top down and keeping
596
+ the first mention is what lets a user keymap layer replace a default rather than add to it.
597
+ */
598
+ const layers = map.layers;
599
+
600
+ for (let i = layers.length - 1; i >= 0; i--) {
601
+ const layer = layers[i];
602
+
603
+ for (let b = 0; b < layer.bindings.length; b++) {
604
+ const binding = layer.bindings[b];
605
+
606
+ if (!triggerActions.has(binding.action) && !coordinateActions.has(binding.action)) {
607
+ triggerActions.set(binding.action, binding.triggers);
608
+ }
609
+ }
610
+
611
+ for (let c = 0; c < layer.coordinates.length; c++) {
612
+ const binding = layer.coordinates[c];
613
+
614
+ if (!triggerActions.has(binding.action) && !coordinateActions.has(binding.action)) {
615
+ coordinateActions.set(binding.action, binding.channels);
616
+ }
617
+ }
618
+ }
619
+
620
+ for (const [action, triggers] of triggerActions) {
621
+ for (let i = 0; i < triggers.length; i++) {
622
+ const entry = new CompiledTrigger();
623
+
624
+ entry.action = action;
625
+ entry.trigger = triggers[i].clone();
626
+ entry.trigger.resolve(this.#table);
627
+ entry.indices = this.#indicesOf(entry.trigger);
628
+
629
+ entry.trigger.collectStateful(program.stateful);
630
+
631
+ program.triggers.push(entry);
632
+ }
633
+ }
634
+
635
+ for (const [action, channels] of coordinateActions) {
636
+ const entry = new CompiledCoordinate();
637
+
638
+ entry.action = action;
639
+ entry.channels = channels.map(c => {
640
+ const clone = c.clone();
641
+
642
+ clone.resolve(this.#table, this.#adapters);
643
+ clone.collectStateful(program.stateful);
644
+
645
+ return clone;
646
+ });
647
+ entry.dimensions = channels[0].dimensions;
648
+
649
+ program.coordinates.push(entry);
650
+ }
651
+
652
+ this.#buildCandidates(program);
653
+
654
+ const referenced = [];
655
+
656
+ /**
657
+ * @param {number[]} indices
658
+ */
659
+ function claim(indices) {
660
+ for (let k = 0; k < indices.length; k++) {
661
+ if (referenced.indexOf(indices[k]) === -1) {
662
+ referenced.push(indices[k]);
663
+ }
664
+ }
665
+ }
666
+
667
+ for (let i = 0; i < program.triggers.length; i++) {
668
+ claim(program.triggers[i].indices);
669
+ }
670
+
671
+ /*
672
+ Coordinate channels reference switches as much as triggers do - a WASD pan channel is four of them -
673
+ and leaving them out of the count is wrong in both directions. A coordinate-only map would release
674
+ nothing and leak its subscriptions, and a trigger map unlinking would drop a switch to zero and
675
+ unsubscribe it while a coordinate map was still reading it, freezing that map's axis mid-hold.
676
+ */
677
+ for (let i = 0; i < program.coordinates.length; i++) {
678
+ const channels = program.coordinates[i].channels;
679
+
680
+ for (let c = 0; c < channels.length; c++) {
681
+ claim(this.#indicesOf(channels[c]));
682
+ }
683
+ }
684
+
685
+ program.referencedIndices = referenced;
686
+
687
+ for (let i = 0; i < referenced.length; i++) {
688
+ const index = referenced[i];
689
+
690
+ this.#references[index] = (this.#references[index] || 0) + 1;
691
+ }
692
+
693
+ this.#subscribeAll();
694
+
695
+ for (let i = 0; i < program.triggers.length; i++) {
696
+ program.triggers[i].trigger.reset(this.#held, this.#time);
697
+ }
698
+
699
+ return program;
700
+ }
701
+
702
+ /**
703
+ * Intern everything a trigger or channel references, and hand back the deduplicated indices.
704
+ *
705
+ * @param {InputTrigger|InputCoordinateChannel} owner
706
+ * @returns {number[]}
707
+ */
708
+ #indicesOf(owner) {
709
+ const sources = [];
710
+
711
+ owner.collectSources(sources);
712
+
713
+ const result = [];
714
+
715
+ for (let i = 0; i < sources.length; i++) {
716
+ const index = this.#table.intern(sources[i]);
717
+
718
+ if (result.indexOf(index) === -1) {
719
+ result.push(index);
720
+ }
721
+ }
722
+
723
+ return result;
724
+ }
725
+
726
+ /**
727
+ * @param {InputMapProgram} program
728
+ */
729
+ #buildCandidates(program) {
730
+ const timed = [];
731
+
732
+ for (let i = 0; i < program.triggers.length; i++) {
733
+ const entry = program.triggers[i];
734
+
735
+ if (this.#isTimed(entry.trigger)) {
736
+ timed.push(entry);
737
+ }
738
+ }
739
+
740
+ sortBySpecificity(timed);
741
+
742
+ program.timedCandidates = timed;
743
+
744
+ const byIndex = [];
745
+
746
+ for (let i = 0; i < program.triggers.length; i++) {
747
+ const entry = program.triggers[i];
748
+
749
+ for (let k = 0; k < entry.indices.length; k++) {
750
+ const index = entry.indices[k];
751
+
752
+ let list = byIndex[index];
753
+
754
+ if (list === undefined) {
755
+ list = [];
756
+
757
+ byIndex[index] = list;
758
+ }
759
+
760
+ if (list.indexOf(entry) === -1) {
761
+ list.push(entry);
762
+ }
763
+ }
764
+ }
765
+
766
+ /*
767
+ A timed trigger must be reconsidered at every evaluation point, including edges on switches it does
768
+ not reference - otherwise a sequence that completed would keep reading as satisfied and never rise
769
+ again.
770
+ */
771
+ for (let index = 0; index < byIndex.length; index++) {
772
+ const list = byIndex[index];
773
+
774
+ if (list === undefined) {
775
+ continue;
776
+ }
777
+
778
+ for (let i = 0; i < timed.length; i++) {
779
+ if (list.indexOf(timed[i]) === -1) {
780
+ list.push(timed[i]);
781
+ }
782
+ }
783
+
784
+ sortBySpecificity(list);
785
+ }
786
+
787
+ program.candidatesByIndex = byIndex;
788
+ }
789
+
790
+ /**
791
+ * @param {InputTrigger} trigger
792
+ * @returns {boolean}
793
+ */
794
+ #isTimed(trigger) {
795
+ const stateful = [];
796
+
797
+ trigger.collectStateful(stateful);
798
+
799
+ return stateful.length > 0;
800
+ }
801
+
802
+ /**
803
+ * Subscribe to every interned switch not already subscribed. Idempotent, so it is safe after any compile.
804
+ */
805
+ #subscribeAll() {
806
+ const table = this.#table;
807
+
808
+ for (let index = 0; index < table.size; index++) {
809
+ if (this.#subscriptions[index] !== undefined) {
810
+ continue;
811
+ }
812
+
813
+ const source = table.get(index);
814
+
815
+ const adapter = this.#adapters.get(source.device);
816
+
817
+ if (adapter === undefined) {
818
+ // device not registered: inert until registerDevice brings it to life
819
+ continue;
820
+ }
821
+
822
+ const deviceSwitch = adapter.getSwitch(source.code);
823
+
824
+ const subscription = new SwitchSubscription(this, index, deviceSwitch);
825
+
826
+ deviceSwitch.down.add(subscription.down, subscription);
827
+ deviceSwitch.up.add(subscription.up, subscription);
828
+
829
+ this.#subscriptions[index] = subscription;
830
+
831
+ if (deviceSwitch.is_down) {
832
+ this.#held.set(index, true);
833
+ }
834
+ }
835
+ }
836
+
837
+ /**
838
+ * Pick up structural edits made to a linked map since it was compiled. An edit made from inside a
839
+ * handler is already deferred (see {@link link}); this covers edits made from anywhere else.
840
+ */
841
+ #recompileChanged() {
842
+ const stale = [];
843
+
844
+ let arbitration = false;
845
+
846
+ for (const program of this.#programs.values()) {
847
+ const map = program.map;
848
+
849
+ if (map.revision !== program.revision) {
850
+ stale.push(program);
851
+ }
852
+
853
+ if (map.order !== program.order || map.occlusion !== program.occlusion) {
854
+ /*
855
+ Cheaper than a recompile and much more common: someone raised a dialog's order, or switched a
856
+ map to BlockAll. Only the arbitration snapshot is stale, so re-sort rather than rebuild.
857
+ */
858
+ program.order = map.order;
859
+ program.occlusion = map.occlusion;
860
+
861
+ arbitration = true;
862
+ }
863
+ }
864
+
865
+ if (stale.length > 0) {
866
+ this.#recompile(stale);
867
+ } else if (arbitration) {
868
+ this.#reorder();
869
+ }
870
+ }
871
+
872
+ #recompileAll() {
873
+ const previous = [];
874
+
875
+ for (const program of this.#programs.values()) {
876
+ previous.push(program);
877
+ }
878
+
879
+ this.#recompile(previous);
880
+ }
881
+
882
+ /**
883
+ * Rebuild exactly the listed programs.
884
+ *
885
+ * Scoped rather than global on purpose: a compile discards the matcher state of everything it rebuilds,
886
+ * so recompiling every map because one of them was edited would reset every other map's half-matched
887
+ * sequences and half-matured holds. With several contexts live at once - which is the normal case - that
888
+ * is a player losing an input they were part way through for a reason nowhere near them.
889
+ *
890
+ * @param {InputMapProgram[]} programs
891
+ */
892
+ #recompile(programs) {
893
+ for (let i = 0; i < programs.length; i++) {
894
+ this.#release(programs[i]);
895
+ }
896
+
897
+ for (let i = 0; i < programs.length; i++) {
898
+ const program = this.#compile(programs[i].map, programs[i].entity);
899
+
900
+ this.#programs.set(program.entity, program);
901
+
902
+ program.map.attachProgram(program);
903
+ }
904
+
905
+ this.#reorder();
906
+ }
907
+
908
+ /**
909
+ * Sort programs by descending order and recompute suppression. Ties keep link order, so arbitration is
910
+ * deterministic even when two maps pick the same number.
911
+ */
912
+ #reorder() {
913
+ const ordered = [];
914
+
915
+ for (const program of this.#programs.values()) {
916
+ ordered.push(program);
917
+ }
918
+
919
+ ordered.sort((a, b) => b.order - a.order);
920
+
921
+ this.#ordered = ordered;
922
+
923
+ let blocked = false;
924
+
925
+ for (let i = 0; i < ordered.length; i++) {
926
+ const program = ordered[i];
927
+
928
+ const was = program.suppressed;
929
+
930
+ program.suppressed = blocked;
931
+
932
+ if (was && !blocked) {
933
+ /*
934
+ Coming back from under a modal. Everything resumes against current reality rather than
935
+ against whatever was true when the modal opened, so a half-matched sequence does not get to
936
+ complete on one further step.
937
+ */
938
+ for (let t = 0; t < program.triggers.length; t++) {
939
+ program.triggers[t].trigger.reset(this.#held, this.#time);
940
+ }
941
+ }
942
+
943
+ if (program.occlusion === InputOcclusion.BlockAll) {
944
+ blocked = true;
945
+ }
946
+ }
947
+ }
948
+ }
949
+
950
+ /**
951
+ * Specificity order: more sequence steps first, then wider chords, then declaration order. Total, so a
952
+ * result never depends on which binding happened to be written first.
953
+ *
954
+ * @param {CompiledTrigger[]} entries
955
+ */
956
+ function sortBySpecificity(entries) {
957
+ for (let i = 0; i < entries.length; i++) {
958
+ entries[i].declarationOrder = i;
959
+ }
960
+
961
+ entries.sort((a, b) => {
962
+ const steps = b.trigger.stepCount - a.trigger.stepCount;
963
+
964
+ if (steps !== 0) {
965
+ return steps;
966
+ }
967
+
968
+ const width = b.trigger.width - a.trigger.width;
969
+
970
+ if (width !== 0) {
971
+ return width;
972
+ }
973
+
974
+ return a.declarationOrder - b.declarationOrder;
975
+ });
976
+ }