@woosh/meep-engine 2.169.1 → 2.169.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
- package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
- package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
- package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
- package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
- package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
- package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
- package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
- package/editor/tools/paint/TerrainPaintTool.js +85 -13
- package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
- package/editor/view/ecs/components/TerrainController.js +1 -4
- package/package.json +1 -1
- package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
- package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
- package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
- package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
- package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
- package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
- package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
- package/src/core/cache/Cache.d.ts +13 -0
- package/src/core/cache/Cache.d.ts.map +1 -1
- package/src/core/cache/Cache.js +13 -0
- package/src/core/color/operations/color_darken.d.ts +5 -2
- package/src/core/color/operations/color_darken.d.ts.map +1 -1
- package/src/core/color/operations/color_darken.js +24 -33
- package/src/core/color/operations/color_desaturate.d.ts +5 -2
- package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
- package/src/core/color/operations/color_desaturate.js +24 -33
- package/src/core/color/operations/color_lighten.d.ts +5 -2
- package/src/core/color/operations/color_lighten.d.ts.map +1 -1
- package/src/core/color/operations/color_lighten.js +24 -33
- package/src/core/color/operations/color_saturate.d.ts +5 -2
- package/src/core/color/operations/color_saturate.d.ts.map +1 -1
- package/src/core/color/operations/color_saturate.js +24 -33
- package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
- package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
- package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
- package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
- package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
- package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
- package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
- package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
- package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
- package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
- package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
- package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
- package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
- package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_compose.js +22 -53
- package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
- package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
- package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
- package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
- package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
- package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
- package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +10 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
- package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
- package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
- package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
- package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
- package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
- package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
- package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
- package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
- package/src/core/geom/Vector2.d.ts.map +1 -1
- package/src/core/geom/Vector2.js +2 -1
- package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
- package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
- package/src/core/geom/random/random_orthonormal_basis.js +31 -0
- package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
- package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
- package/src/core/geom/vec2/v2_rotate.js +21 -0
- package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
- package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
- package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
- package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
- package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
- package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
- package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
- package/src/core/graph/layout/CircleLayout.js +6 -29
- package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
- package/src/core/graph/layout/box/BoxLayouter.js +2 -26
- package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
- package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
- package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
- package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
- package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
- package/src/core/math/hash/hash_mix2.d.ts +21 -0
- package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
- package/src/core/math/hash/hash_mix2.js +22 -0
- package/src/core/math/hash/hash_mix3.d.ts +16 -0
- package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
- package/src/core/math/hash/hash_mix3.js +19 -0
- package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
- package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
- package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
- package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
- package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3d.js +18 -27
- package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
- package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
- package/src/core/math/statistics/hammersley_sequence.js +53 -34
- package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
- package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
- package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
- package/src/engine/animation/TransitionFunctions.d.ts +31 -0
- package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
- package/src/engine/animation/TransitionFunctions.js +44 -0
- package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
- package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
- package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
- package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
- package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
- package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
- package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
- package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
- package/src/engine/animation/curve/draw/curve_point_to_canvas.js +38 -0
- package/src/engine/animation/curve/draw/position_canvas_to_curve.d.ts +2 -0
- package/src/engine/animation/curve/draw/position_canvas_to_curve.d.ts.map +1 -1
- package/src/engine/animation/curve/draw/position_canvas_to_curve.js +22 -24
- package/src/engine/animation/curve/draw/position_curve_to_canvas.d.ts +2 -0
- package/src/engine/animation/curve/draw/position_curve_to_canvas.d.ts.map +1 -1
- package/src/engine/animation/curve/draw/position_curve_to_canvas.js +22 -25
- package/src/engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.d.ts.map +1 -1
- package/src/engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.js +3 -2
- package/src/engine/animation/curve/editor/canvas2dPlotCurvePoints.d.ts.map +1 -1
- package/src/engine/animation/curve/editor/canvas2dPlotCurvePoints.js +14 -14
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts.map +1 -1
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +5 -0
- package/src/engine/asset/loaders/GLTFAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/GLTFAssetLoader.js +25 -51
- package/src/engine/asset/loaders/material/StaticMaterialCache.d.ts +3 -2
- package/src/engine/asset/loaders/material/StaticMaterialCache.d.ts.map +1 -1
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- package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -0
- package/src/engine/physics/solver/apply_impulse_to_body.js +86 -0
- package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
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- package/src/engine/sound/simulation/core/AcousticOccluderIndex.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/AcousticOccluderIndex.js +4 -6
- package/src/engine/sound/simulation/core/OcclusionSolver.d.ts.map +1 -1
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- package/src/engine/sound/simulation/probe/ProbeVisibilityRecheck.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/ProbeVisibilityRecheck.js +9 -14
- package/src/engine/sound/simulation/probe/bakeReverbBands.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeReverbBands.js +2 -6
- package/src/engine/sound/simulation/probe/bakeVisibility.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeVisibility.js +4 -34
- package/src/engine/sound/simulation/probe/probe_densify_portals.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_densify_portals.js +3 -6
- package/src/engine/sound/simulation/probe/probe_edge_key.d.ts +31 -0
- package/src/engine/sound/simulation/probe/probe_edge_key.d.ts.map +1 -0
- package/src/engine/sound/simulation/probe/probe_edge_key.js +38 -0
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +10 -3
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +10 -22
- package/src/engine/sound/simulation/probe/probe_visibility_augment.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_visibility_augment.js +12 -48
- package/src/engine/sound/simulation/probe/probe_visibility_bridge_components.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_visibility_bridge_components.js +4 -3
- package/src/engine/sound/simulation/render/foaReverbImpulseResponse.d.ts +5 -4
- package/src/engine/sound/simulation/render/foaReverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/foaReverbImpulseResponse.js +23 -31
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +1 -8
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +21 -31
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +55 -0
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts.map +1 -0
- package/src/engine/sound/simulation/render/reverb_band_tails.js +93 -0
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- package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +6 -22
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- package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClip.js +7 -3
- package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClipSerializationAdapter.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClipSerializationAdapter.js +7 -22
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+
margin: 0 0 2px 0;
|
|
120
|
+
font-size: 17px;
|
|
121
|
+
font-weight: 600;
|
|
122
|
+
letter-spacing: 0.4px;
|
|
123
|
+
}
|
|
124
|
+
.gpt-root h2 {
|
|
125
|
+
margin: 0;
|
|
126
|
+
font-size: 13px;
|
|
127
|
+
font-weight: 600;
|
|
128
|
+
letter-spacing: 0.4px;
|
|
129
|
+
}
|
|
130
|
+
.gpt-muted {
|
|
131
|
+
color: #7d8899;
|
|
132
|
+
}
|
|
133
|
+
.gpt-header {
|
|
134
|
+
margin-bottom: 14px;
|
|
135
|
+
}
|
|
136
|
+
.gpt-layer {
|
|
137
|
+
border: 1px solid #262d38;
|
|
138
|
+
border-radius: 6px;
|
|
139
|
+
background: #161a21;
|
|
140
|
+
margin-bottom: 12px;
|
|
141
|
+
}
|
|
142
|
+
.gpt-layer-head {
|
|
143
|
+
display: flex;
|
|
144
|
+
align-items: baseline;
|
|
145
|
+
gap: 10px;
|
|
146
|
+
padding: 8px 12px;
|
|
147
|
+
border-bottom: 1px solid #262d38;
|
|
148
|
+
background: #1a1f28;
|
|
149
|
+
border-radius: 6px 6px 0 0;
|
|
150
|
+
}
|
|
151
|
+
.gpt-layer-badge {
|
|
152
|
+
padding: 1px 7px;
|
|
153
|
+
border-radius: 10px;
|
|
154
|
+
background: #2b3442;
|
|
155
|
+
color: #9fb0c6;
|
|
156
|
+
font-size: 11px;
|
|
157
|
+
}
|
|
158
|
+
.gpt-layer-body {
|
|
159
|
+
padding: 12px;
|
|
160
|
+
display: flex;
|
|
161
|
+
flex-wrap: wrap;
|
|
162
|
+
gap: 12px;
|
|
163
|
+
}
|
|
164
|
+
.gpt-panel {
|
|
165
|
+
border: 1px solid #232a35;
|
|
166
|
+
border-radius: 5px;
|
|
167
|
+
padding: 9px 10px;
|
|
168
|
+
background: #12161c;
|
|
169
|
+
}
|
|
170
|
+
.gpt-panel-title {
|
|
171
|
+
color: #8fa0b6;
|
|
172
|
+
font-size: 11px;
|
|
173
|
+
text-transform: uppercase;
|
|
174
|
+
letter-spacing: 0.7px;
|
|
175
|
+
margin-bottom: 7px;
|
|
176
|
+
}
|
|
177
|
+
.gpt-kv {
|
|
178
|
+
display: grid;
|
|
179
|
+
grid-template-columns: auto 1fr;
|
|
180
|
+
gap: 1px 10px;
|
|
181
|
+
}
|
|
182
|
+
.gpt-kv > .gpt-k {
|
|
183
|
+
color: #7d8899;
|
|
184
|
+
}
|
|
185
|
+
.gpt-kv > .gpt-v {
|
|
186
|
+
color: #d7dee8;
|
|
187
|
+
word-break: break-all;
|
|
188
|
+
}
|
|
189
|
+
.gpt-buttons {
|
|
190
|
+
display: grid;
|
|
191
|
+
grid-template-columns: repeat(auto-fill, minmax(112px, 1fr));
|
|
192
|
+
gap: 5px;
|
|
193
|
+
width: 480px;
|
|
194
|
+
}
|
|
195
|
+
.gpt-button {
|
|
196
|
+
border: 1px solid #232a35;
|
|
197
|
+
border-radius: 4px;
|
|
198
|
+
padding: 4px 6px;
|
|
199
|
+
background: #12161c;
|
|
200
|
+
}
|
|
201
|
+
.gpt-button.gpt-down {
|
|
202
|
+
border-color: #4ade80;
|
|
203
|
+
background: #16241c;
|
|
204
|
+
}
|
|
205
|
+
.gpt-button-head {
|
|
206
|
+
display: flex;
|
|
207
|
+
align-items: center;
|
|
208
|
+
gap: 5px;
|
|
209
|
+
}
|
|
210
|
+
.gpt-pip {
|
|
211
|
+
width: 8px;
|
|
212
|
+
height: 8px;
|
|
213
|
+
border-radius: 50%;
|
|
214
|
+
background: #2b3442;
|
|
215
|
+
flex: none;
|
|
216
|
+
}
|
|
217
|
+
.gpt-down .gpt-pip {
|
|
218
|
+
background: #4ade80;
|
|
219
|
+
box-shadow: 0 0 6px #4ade80;
|
|
220
|
+
}
|
|
221
|
+
.gpt-button-name {
|
|
222
|
+
flex: 1;
|
|
223
|
+
overflow: hidden;
|
|
224
|
+
text-overflow: ellipsis;
|
|
225
|
+
white-space: nowrap;
|
|
226
|
+
}
|
|
227
|
+
.gpt-button-index, .gpt-button-count {
|
|
228
|
+
color: #7d8899;
|
|
229
|
+
font-size: 10px;
|
|
230
|
+
}
|
|
231
|
+
.gpt-bar {
|
|
232
|
+
position: relative;
|
|
233
|
+
height: 5px;
|
|
234
|
+
margin-top: 4px;
|
|
235
|
+
border-radius: 3px;
|
|
236
|
+
background: #1e242e;
|
|
237
|
+
overflow: hidden;
|
|
238
|
+
}
|
|
239
|
+
.gpt-bar-fill {
|
|
240
|
+
position: absolute;
|
|
241
|
+
top: 0;
|
|
242
|
+
height: 100%;
|
|
243
|
+
background: #4ade80;
|
|
244
|
+
}
|
|
245
|
+
.gpt-bar-fill.gpt-signed {
|
|
246
|
+
background: #22d3ee;
|
|
247
|
+
}
|
|
248
|
+
.gpt-axis {
|
|
249
|
+
display: grid;
|
|
250
|
+
grid-template-columns: 92px 1fr 64px;
|
|
251
|
+
align-items: center;
|
|
252
|
+
gap: 8px;
|
|
253
|
+
margin-bottom: 3px;
|
|
254
|
+
}
|
|
255
|
+
.gpt-axis .gpt-bar {
|
|
256
|
+
margin-top: 0;
|
|
257
|
+
height: 8px;
|
|
258
|
+
}
|
|
259
|
+
.gpt-axis-value {
|
|
260
|
+
text-align: right;
|
|
261
|
+
color: #b9c4d3;
|
|
262
|
+
}
|
|
263
|
+
.gpt-sticks {
|
|
264
|
+
display: flex;
|
|
265
|
+
gap: 12px;
|
|
266
|
+
}
|
|
267
|
+
.gpt-stick canvas {
|
|
268
|
+
display: block;
|
|
269
|
+
border: 1px solid #232a35;
|
|
270
|
+
border-radius: 4px;
|
|
271
|
+
background: #0d1014;
|
|
272
|
+
}
|
|
273
|
+
.gpt-legend {
|
|
274
|
+
display: flex;
|
|
275
|
+
flex-wrap: wrap;
|
|
276
|
+
gap: 8px;
|
|
277
|
+
margin-top: 5px;
|
|
278
|
+
font-size: 11px;
|
|
279
|
+
}
|
|
280
|
+
.gpt-legend span:before {
|
|
281
|
+
content: "";
|
|
282
|
+
display: inline-block;
|
|
283
|
+
width: 7px;
|
|
284
|
+
height: 7px;
|
|
285
|
+
border-radius: 50%;
|
|
286
|
+
margin-right: 4px;
|
|
287
|
+
background: currentColor;
|
|
288
|
+
}
|
|
289
|
+
.gpt-controls {
|
|
290
|
+
display: flex;
|
|
291
|
+
flex-direction: column;
|
|
292
|
+
gap: 6px;
|
|
293
|
+
}
|
|
294
|
+
.gpt-control {
|
|
295
|
+
display: grid;
|
|
296
|
+
grid-template-columns: 96px 1fr 44px;
|
|
297
|
+
align-items: center;
|
|
298
|
+
gap: 8px;
|
|
299
|
+
}
|
|
300
|
+
.gpt-root input[type="range"] {
|
|
301
|
+
width: 100%;
|
|
302
|
+
}
|
|
303
|
+
.gpt-root button {
|
|
304
|
+
font: inherit;
|
|
305
|
+
color: #d7dee8;
|
|
306
|
+
background: #232a35;
|
|
307
|
+
border: 1px solid #303a48;
|
|
308
|
+
border-radius: 4px;
|
|
309
|
+
padding: 3px 9px;
|
|
310
|
+
cursor: pointer;
|
|
311
|
+
}
|
|
312
|
+
.gpt-root button:hover {
|
|
313
|
+
background: #2c3543;
|
|
314
|
+
}
|
|
315
|
+
.gpt-log {
|
|
316
|
+
height: 150px;
|
|
317
|
+
overflow: auto;
|
|
318
|
+
background: #0d1014;
|
|
319
|
+
border: 1px solid #232a35;
|
|
320
|
+
border-radius: 4px;
|
|
321
|
+
padding: 6px 8px;
|
|
322
|
+
width: 100%;
|
|
323
|
+
box-sizing: border-box;
|
|
324
|
+
}
|
|
325
|
+
.gpt-log-entry {
|
|
326
|
+
white-space: pre;
|
|
327
|
+
}
|
|
328
|
+
.gpt-sync {
|
|
329
|
+
display: flex;
|
|
330
|
+
align-items: center;
|
|
331
|
+
gap: 10px;
|
|
332
|
+
padding: 7px 12px;
|
|
333
|
+
margin-bottom: 12px;
|
|
334
|
+
border: 1px solid #262d38;
|
|
335
|
+
border-radius: 6px;
|
|
336
|
+
background: #161a21;
|
|
337
|
+
}
|
|
338
|
+
.gpt-status {
|
|
339
|
+
padding: 1px 8px;
|
|
340
|
+
border-radius: 10px;
|
|
341
|
+
font-size: 11px;
|
|
342
|
+
background: #2b3442;
|
|
343
|
+
color: #9fb0c6;
|
|
344
|
+
}
|
|
345
|
+
.gpt-status.gpt-ok {
|
|
346
|
+
background: #16351f;
|
|
347
|
+
color: #4ade80;
|
|
348
|
+
}
|
|
349
|
+
.gpt-status.gpt-bad {
|
|
350
|
+
background: #3a1b1b;
|
|
351
|
+
color: #f87171;
|
|
352
|
+
}
|
|
353
|
+
.gpt-native-pads {
|
|
354
|
+
display: flex;
|
|
355
|
+
flex-wrap: wrap;
|
|
356
|
+
gap: 12px;
|
|
357
|
+
width: 100%;
|
|
358
|
+
}
|
|
359
|
+
.gpt-native-buttons {
|
|
360
|
+
display: grid;
|
|
361
|
+
grid-template-columns: repeat(auto-fill, minmax(84px, 1fr));
|
|
362
|
+
gap: 3px;
|
|
363
|
+
}
|
|
364
|
+
.gpt-native-button {
|
|
365
|
+
display: flex;
|
|
366
|
+
align-items: center;
|
|
367
|
+
gap: 4px;
|
|
368
|
+
padding: 2px 4px;
|
|
369
|
+
border-radius: 3px;
|
|
370
|
+
background: #12161c;
|
|
371
|
+
border: 1px solid #232a35;
|
|
372
|
+
font-size: 11px;
|
|
373
|
+
}
|
|
374
|
+
.gpt-native-button.gpt-down {
|
|
375
|
+
border-color: #4ade80;
|
|
376
|
+
color: #4ade80;
|
|
377
|
+
}
|
|
378
|
+
.gpt-native-button.gpt-touched {
|
|
379
|
+
border-color: #fbbf24;
|
|
380
|
+
}
|
|
381
|
+
.gpt-pads-summary {
|
|
382
|
+
width: 100%;
|
|
383
|
+
}
|
|
384
|
+
.gpt-pad-row {
|
|
385
|
+
display: grid;
|
|
386
|
+
grid-template-columns: 46px 90px 1fr;
|
|
387
|
+
gap: 10px;
|
|
388
|
+
padding: 2px 0;
|
|
389
|
+
border-top: 1px solid #1c222b;
|
|
390
|
+
}
|
|
391
|
+
`;
|
|
392
|
+
|
|
393
|
+
/**
|
|
394
|
+
*
|
|
395
|
+
* @param {string} tag
|
|
396
|
+
* @param {string} className
|
|
397
|
+
* @param {HTMLElement} [parent]
|
|
398
|
+
* @returns {HTMLElement}
|
|
399
|
+
*/
|
|
400
|
+
function make_element(tag, className, parent) {
|
|
401
|
+
const el = document.createElement(tag);
|
|
402
|
+
|
|
403
|
+
if (className !== "") {
|
|
404
|
+
el.className = className;
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
if (parent !== undefined) {
|
|
408
|
+
parent.appendChild(el);
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
return el;
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
/**
|
|
415
|
+
*
|
|
416
|
+
* @param {HTMLElement} el
|
|
417
|
+
* @param {string} text
|
|
418
|
+
* @returns {void}
|
|
419
|
+
*/
|
|
420
|
+
function write_text(el, text) {
|
|
421
|
+
if (el.textContent !== text) {
|
|
422
|
+
el.textContent = text;
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/**
|
|
427
|
+
* Key/value grid where values are addressed by key, saving every panel from holding a field per row.
|
|
428
|
+
*/
|
|
429
|
+
class PropertyTableView {
|
|
430
|
+
|
|
431
|
+
/**
|
|
432
|
+
* @readonly
|
|
433
|
+
* @type {HTMLElement}
|
|
434
|
+
*/
|
|
435
|
+
el;
|
|
436
|
+
|
|
437
|
+
/**
|
|
438
|
+
* @type {Map<string,HTMLElement>}
|
|
439
|
+
*/
|
|
440
|
+
#values = new Map();
|
|
441
|
+
|
|
442
|
+
/**
|
|
443
|
+
*
|
|
444
|
+
* @param {string[]} keys
|
|
445
|
+
*/
|
|
446
|
+
constructor(keys) {
|
|
447
|
+
this.el = make_element("div", "gpt-kv");
|
|
448
|
+
|
|
449
|
+
const n = keys.length;
|
|
450
|
+
|
|
451
|
+
for (let i = 0; i < n; i++) {
|
|
452
|
+
const key = keys[i];
|
|
453
|
+
|
|
454
|
+
const k = make_element("div", "gpt-k", this.el);
|
|
455
|
+
k.textContent = key;
|
|
456
|
+
|
|
457
|
+
const v = make_element("div", "gpt-v", this.el);
|
|
458
|
+
v.textContent = "-";
|
|
459
|
+
|
|
460
|
+
this.#values.set(key, v);
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
/**
|
|
465
|
+
*
|
|
466
|
+
* @param {string} key one of the keys this table was built with
|
|
467
|
+
* @param {string} value
|
|
468
|
+
* @returns {void}
|
|
469
|
+
*/
|
|
470
|
+
write(key, value) {
|
|
471
|
+
write_text(this.#values.get(key), value);
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
/**
|
|
476
|
+
* One button of {@link GamepadHandle}: state, analog travel, and how many times it has been pressed.
|
|
477
|
+
*
|
|
478
|
+
* The press count comes from the switch's own signal rather than from comparing frames, so a button that
|
|
479
|
+
* chatters - firing two presses for one physical push - shows up as a count climbing faster than the presses,
|
|
480
|
+
* which polling this view every frame could not tell you.
|
|
481
|
+
*/
|
|
482
|
+
class ButtonView {
|
|
483
|
+
|
|
484
|
+
/**
|
|
485
|
+
* @readonly
|
|
486
|
+
* @type {HTMLElement}
|
|
487
|
+
*/
|
|
488
|
+
el;
|
|
489
|
+
|
|
490
|
+
/**
|
|
491
|
+
* @type {HTMLElement}
|
|
492
|
+
*/
|
|
493
|
+
#fill;
|
|
494
|
+
|
|
495
|
+
/**
|
|
496
|
+
* @type {HTMLElement}
|
|
497
|
+
*/
|
|
498
|
+
#value;
|
|
499
|
+
|
|
500
|
+
/**
|
|
501
|
+
* @type {HTMLElement}
|
|
502
|
+
*/
|
|
503
|
+
#count;
|
|
504
|
+
|
|
505
|
+
/**
|
|
506
|
+
* @type {number}
|
|
507
|
+
*/
|
|
508
|
+
#pressCount = 0;
|
|
509
|
+
|
|
510
|
+
/**
|
|
511
|
+
* @type {InputDeviceSwitch}
|
|
512
|
+
*/
|
|
513
|
+
#source;
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
*
|
|
517
|
+
* @param {number} index
|
|
518
|
+
* @param {InputDeviceSwitch} button
|
|
519
|
+
*/
|
|
520
|
+
constructor(index, button) {
|
|
521
|
+
this.#source = button;
|
|
522
|
+
|
|
523
|
+
this.el = make_element("div", "gpt-button");
|
|
524
|
+
|
|
525
|
+
const head = make_element("div", "gpt-button-head", this.el);
|
|
526
|
+
|
|
527
|
+
make_element("div", "gpt-pip", head);
|
|
528
|
+
|
|
529
|
+
const name = make_element("div", "gpt-button-name", head);
|
|
530
|
+
name.textContent = BUTTON_NAMES[index] !== undefined ? BUTTON_NAMES[index] : "extra";
|
|
531
|
+
|
|
532
|
+
const indexLabel = make_element("div", "gpt-button-index", head);
|
|
533
|
+
indexLabel.textContent = String(index);
|
|
534
|
+
|
|
535
|
+
const bar = make_element("div", "gpt-bar", this.el);
|
|
536
|
+
this.#fill = make_element("div", "gpt-bar-fill", bar);
|
|
537
|
+
|
|
538
|
+
const foot = make_element("div", "gpt-button-head", this.el);
|
|
539
|
+
|
|
540
|
+
this.#value = make_element("div", "gpt-button-name gpt-muted", foot);
|
|
541
|
+
this.#count = make_element("div", "gpt-button-count", foot);
|
|
542
|
+
|
|
543
|
+
button.down.add(this.#handleDown);
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
#handleDown = () => {
|
|
547
|
+
this.#pressCount++;
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
/**
|
|
551
|
+
* Stop counting presses. Used when the grid is rebuilt for a handle with a different button count.
|
|
552
|
+
* @returns {void}
|
|
553
|
+
*/
|
|
554
|
+
dispose() {
|
|
555
|
+
this.#source.down.remove(this.#handleDown);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
/**
|
|
559
|
+
*
|
|
560
|
+
* @param {number} value analog travel in [0,1]
|
|
561
|
+
* @returns {void}
|
|
562
|
+
*/
|
|
563
|
+
update(value) {
|
|
564
|
+
const is_down = this.#source.is_down;
|
|
565
|
+
|
|
566
|
+
this.el.classList.toggle("gpt-down", is_down);
|
|
567
|
+
|
|
568
|
+
const width = `${(value * 100).toFixed(1)}%`;
|
|
569
|
+
|
|
570
|
+
if (this.#fill.style.width !== width) {
|
|
571
|
+
this.#fill.style.width = width;
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
write_text(this.#value, value.toFixed(3));
|
|
575
|
+
write_text(this.#count, `x${this.#pressCount}`);
|
|
576
|
+
}
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
/**
|
|
580
|
+
* A signed [-1,1] bar with a numeric readout, drawn from the middle out.
|
|
581
|
+
*/
|
|
582
|
+
class AxisView {
|
|
583
|
+
|
|
584
|
+
/**
|
|
585
|
+
* @readonly
|
|
586
|
+
* @type {HTMLElement}
|
|
587
|
+
*/
|
|
588
|
+
el;
|
|
589
|
+
|
|
590
|
+
/**
|
|
591
|
+
* @type {HTMLElement}
|
|
592
|
+
*/
|
|
593
|
+
#fill;
|
|
594
|
+
|
|
595
|
+
/**
|
|
596
|
+
* @type {HTMLElement}
|
|
597
|
+
*/
|
|
598
|
+
#value;
|
|
599
|
+
|
|
600
|
+
/**
|
|
601
|
+
*
|
|
602
|
+
* @param {string} label
|
|
603
|
+
*/
|
|
604
|
+
constructor(label) {
|
|
605
|
+
this.el = make_element("div", "gpt-axis");
|
|
606
|
+
|
|
607
|
+
const name = make_element("div", "", this.el);
|
|
608
|
+
name.textContent = label;
|
|
609
|
+
|
|
610
|
+
const bar = make_element("div", "gpt-bar", this.el);
|
|
611
|
+
this.#fill = make_element("div", "gpt-bar-fill gpt-signed", bar);
|
|
612
|
+
|
|
613
|
+
this.#value = make_element("div", "gpt-axis-value", this.el);
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
/**
|
|
617
|
+
*
|
|
618
|
+
* @param {number} value
|
|
619
|
+
* @returns {void}
|
|
620
|
+
*/
|
|
621
|
+
update(value) {
|
|
622
|
+
const half = Math.min(Math.abs(value), 1) * 50;
|
|
623
|
+
|
|
624
|
+
const left = value < 0 ? `${50 - half}%` : "50%";
|
|
625
|
+
const width = `${half}%`;
|
|
626
|
+
|
|
627
|
+
if (this.#fill.style.left !== left) {
|
|
628
|
+
this.#fill.style.left = left;
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
if (this.#fill.style.width !== width) {
|
|
632
|
+
this.#fill.style.width = width;
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
write_text(this.#value, value.toFixed(4));
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
/**
|
|
640
|
+
* 2D scope for one {@link GamepadStick}.
|
|
641
|
+
*
|
|
642
|
+
* Drawn in the hardware frame, so +y is down and the canvas needs no flip. Four things are plotted on top of
|
|
643
|
+
* each other, and the point of the view is that they are usually not in the same place:
|
|
644
|
+
*
|
|
645
|
+
* - the raw hardware value, with a trail of where it has just been;
|
|
646
|
+
* - the learned rest position and noise radius, which is the correction the device applies;
|
|
647
|
+
* - the calibrated value the engine hands to gameplay;
|
|
648
|
+
* - the same value after a gameplay dead zone, which is what a game would actually move on.
|
|
649
|
+
*/
|
|
650
|
+
class StickScopeView {
|
|
651
|
+
|
|
652
|
+
/**
|
|
653
|
+
* @readonly
|
|
654
|
+
* @type {HTMLElement}
|
|
655
|
+
*/
|
|
656
|
+
el;
|
|
657
|
+
|
|
658
|
+
/**
|
|
659
|
+
* @type {CanvasRenderingContext2D}
|
|
660
|
+
*/
|
|
661
|
+
#ctx;
|
|
662
|
+
|
|
663
|
+
/**
|
|
664
|
+
* @type {PropertyTableView}
|
|
665
|
+
*/
|
|
666
|
+
#properties;
|
|
667
|
+
|
|
668
|
+
/**
|
|
669
|
+
* Interleaved x,y of past raw samples, used as a ring buffer
|
|
670
|
+
* @type {Float32Array}
|
|
671
|
+
*/
|
|
672
|
+
#trail = new Float32Array(TRAIL_SAMPLE_COUNT * 2);
|
|
673
|
+
|
|
674
|
+
/**
|
|
675
|
+
* @type {number}
|
|
676
|
+
*/
|
|
677
|
+
#trailCursor = 0;
|
|
678
|
+
|
|
679
|
+
/**
|
|
680
|
+
* @type {number}
|
|
681
|
+
*/
|
|
682
|
+
#trailCount = 0;
|
|
683
|
+
|
|
684
|
+
/**
|
|
685
|
+
* @type {Vector2}
|
|
686
|
+
*/
|
|
687
|
+
#shaped = new Vector2();
|
|
688
|
+
|
|
689
|
+
/**
|
|
690
|
+
*
|
|
691
|
+
* @param {string} label
|
|
692
|
+
*/
|
|
693
|
+
constructor(label) {
|
|
694
|
+
this.el = make_element("div", "gpt-panel gpt-stick");
|
|
695
|
+
|
|
696
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
697
|
+
title.textContent = label;
|
|
698
|
+
|
|
699
|
+
const canvas = make_element("canvas", "", this.el);
|
|
700
|
+
|
|
701
|
+
const dpr = window.devicePixelRatio;
|
|
702
|
+
|
|
703
|
+
canvas.width = SCOPE_SIZE * dpr;
|
|
704
|
+
canvas.height = SCOPE_SIZE * dpr;
|
|
705
|
+
canvas.style.width = `${SCOPE_SIZE}px`;
|
|
706
|
+
canvas.style.height = `${SCOPE_SIZE}px`;
|
|
707
|
+
|
|
708
|
+
this.#ctx = canvas.getContext("2d");
|
|
709
|
+
this.#ctx.scale(dpr, dpr);
|
|
710
|
+
|
|
711
|
+
const legend = make_element("div", "gpt-legend", this.el);
|
|
712
|
+
|
|
713
|
+
const raw = make_element("span", "", legend);
|
|
714
|
+
raw.textContent = "raw";
|
|
715
|
+
raw.style.color = "#7d8899";
|
|
716
|
+
|
|
717
|
+
const value = make_element("span", "", legend);
|
|
718
|
+
value.textContent = "calibrated";
|
|
719
|
+
value.style.color = "#4ade80";
|
|
720
|
+
|
|
721
|
+
const shaped = make_element("span", "", legend);
|
|
722
|
+
shaped.textContent = "dead zoned";
|
|
723
|
+
shaped.style.color = "#fbbf24";
|
|
724
|
+
|
|
725
|
+
this.#properties = new PropertyTableView([
|
|
726
|
+
"raw",
|
|
727
|
+
"value",
|
|
728
|
+
"magnitude",
|
|
729
|
+
"dead zoned",
|
|
730
|
+
"center",
|
|
731
|
+
"noise radius",
|
|
732
|
+
"locked"
|
|
733
|
+
]);
|
|
734
|
+
|
|
735
|
+
this.el.appendChild(this.#properties.el);
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
/**
|
|
739
|
+
*
|
|
740
|
+
* @param {GamepadStick} stick
|
|
741
|
+
* @param {number} inner gameplay dead zone, inner bound
|
|
742
|
+
* @param {number} outer gameplay dead zone, outer bound
|
|
743
|
+
* @returns {void}
|
|
744
|
+
*/
|
|
745
|
+
update(stick, inner, outer) {
|
|
746
|
+
const raw = stick.raw;
|
|
747
|
+
const value = stick.value;
|
|
748
|
+
const calibration = stick.calibration;
|
|
749
|
+
|
|
750
|
+
apply_radial_dead_zone(this.#shaped, value.x, value.y, inner, outer);
|
|
751
|
+
|
|
752
|
+
const trail = this.#trail;
|
|
753
|
+
|
|
754
|
+
trail[this.#trailCursor * 2] = raw.x;
|
|
755
|
+
trail[this.#trailCursor * 2 + 1] = raw.y;
|
|
756
|
+
|
|
757
|
+
this.#trailCursor = (this.#trailCursor + 1) % TRAIL_SAMPLE_COUNT;
|
|
758
|
+
this.#trailCount = Math.min(this.#trailCount + 1, TRAIL_SAMPLE_COUNT);
|
|
759
|
+
|
|
760
|
+
this.#draw(stick);
|
|
761
|
+
|
|
762
|
+
this.#properties.write("raw", `${raw.x.toFixed(4)}, ${raw.y.toFixed(4)}`);
|
|
763
|
+
this.#properties.write("value", `${value.x.toFixed(4)}, ${value.y.toFixed(4)}`);
|
|
764
|
+
this.#properties.write("magnitude", value.length().toFixed(4));
|
|
765
|
+
this.#properties.write("dead zoned", `${this.#shaped.x.toFixed(4)}, ${this.#shaped.y.toFixed(4)}`);
|
|
766
|
+
this.#properties.write("center", `${calibration.center.x.toFixed(4)}, ${calibration.center.y.toFixed(4)}`);
|
|
767
|
+
this.#properties.write("noise radius", calibration.noiseRadius.toFixed(4));
|
|
768
|
+
this.#properties.write("locked", String(calibration.locked));
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
/**
|
|
772
|
+
*
|
|
773
|
+
* @param {number} v stick coordinate in [-1,1]
|
|
774
|
+
* @returns {number} canvas coordinate
|
|
775
|
+
*/
|
|
776
|
+
#project(v) {
|
|
777
|
+
return (v + 1) * 0.5 * SCOPE_SIZE;
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
/**
|
|
781
|
+
*
|
|
782
|
+
* @param {GamepadStick} stick
|
|
783
|
+
*/
|
|
784
|
+
#draw(stick) {
|
|
785
|
+
const ctx = this.#ctx;
|
|
786
|
+
|
|
787
|
+
const half = SCOPE_SIZE / 2;
|
|
788
|
+
|
|
789
|
+
ctx.clearRect(0, 0, SCOPE_SIZE, SCOPE_SIZE);
|
|
790
|
+
|
|
791
|
+
// gate
|
|
792
|
+
ctx.strokeStyle = "#232a35";
|
|
793
|
+
ctx.lineWidth = 1;
|
|
794
|
+
|
|
795
|
+
ctx.beginPath();
|
|
796
|
+
ctx.moveTo(0, half);
|
|
797
|
+
ctx.lineTo(SCOPE_SIZE, half);
|
|
798
|
+
ctx.moveTo(half, 0);
|
|
799
|
+
ctx.lineTo(half, SCOPE_SIZE);
|
|
800
|
+
ctx.stroke();
|
|
801
|
+
|
|
802
|
+
ctx.beginPath();
|
|
803
|
+
ctx.arc(half, half, half - 1, 0, Math.PI * 2);
|
|
804
|
+
ctx.stroke();
|
|
805
|
+
|
|
806
|
+
// learned rest position and noise radius
|
|
807
|
+
const calibration = stick.calibration;
|
|
808
|
+
|
|
809
|
+
const cx = this.#project(calibration.center.x);
|
|
810
|
+
const cy = this.#project(calibration.center.y);
|
|
811
|
+
|
|
812
|
+
ctx.strokeStyle = "#556070";
|
|
813
|
+
ctx.setLineDash([3, 3]);
|
|
814
|
+
|
|
815
|
+
ctx.beginPath();
|
|
816
|
+
ctx.arc(cx, cy, Math.max(calibration.noiseRadius * half, 1.5), 0, Math.PI * 2);
|
|
817
|
+
ctx.stroke();
|
|
818
|
+
|
|
819
|
+
ctx.setLineDash([]);
|
|
820
|
+
|
|
821
|
+
// trail of raw samples, oldest first
|
|
822
|
+
const trail = this.#trail;
|
|
823
|
+
const count = this.#trailCount;
|
|
824
|
+
|
|
825
|
+
ctx.lineWidth = 1;
|
|
826
|
+
|
|
827
|
+
for (let i = 1; i < count; i++) {
|
|
828
|
+
const previous = (this.#trailCursor - count + i - 1 + TRAIL_SAMPLE_COUNT * 2) % TRAIL_SAMPLE_COUNT;
|
|
829
|
+
const current = (this.#trailCursor - count + i + TRAIL_SAMPLE_COUNT * 2) % TRAIL_SAMPLE_COUNT;
|
|
830
|
+
|
|
831
|
+
ctx.strokeStyle = `rgba(125, 136, 153, ${(i / count) * 0.8})`;
|
|
832
|
+
|
|
833
|
+
ctx.beginPath();
|
|
834
|
+
ctx.moveTo(this.#project(trail[previous * 2]), this.#project(trail[previous * 2 + 1]));
|
|
835
|
+
ctx.lineTo(this.#project(trail[current * 2]), this.#project(trail[current * 2 + 1]));
|
|
836
|
+
ctx.stroke();
|
|
837
|
+
}
|
|
838
|
+
|
|
839
|
+
this.#dot(this.#project(stick.raw.x), this.#project(stick.raw.y), 4, "#9fb0c6");
|
|
840
|
+
this.#dot(this.#project(this.#shaped.x), this.#project(this.#shaped.y), 3, "#fbbf24");
|
|
841
|
+
this.#dot(this.#project(stick.value.x), this.#project(stick.value.y), 3, "#4ade80");
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
/**
|
|
845
|
+
*
|
|
846
|
+
* @param {number} x
|
|
847
|
+
* @param {number} y
|
|
848
|
+
* @param {number} radius
|
|
849
|
+
* @param {string} color
|
|
850
|
+
*/
|
|
851
|
+
#dot(x, y, radius, color) {
|
|
852
|
+
const ctx = this.#ctx;
|
|
853
|
+
|
|
854
|
+
ctx.fillStyle = color;
|
|
855
|
+
|
|
856
|
+
ctx.beginPath();
|
|
857
|
+
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
|
858
|
+
ctx.fill();
|
|
859
|
+
}
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
/**
|
|
863
|
+
* Scrolling plot of the analog channels over the last few seconds.
|
|
864
|
+
*
|
|
865
|
+
* A scope shows where a stick is, this shows how it got there: snap-back overshoot, trigger travel, and the
|
|
866
|
+
* flat line of a calibrated stick at rest are all shapes in time rather than positions.
|
|
867
|
+
*/
|
|
868
|
+
class AxisTimelineView {
|
|
869
|
+
|
|
870
|
+
/**
|
|
871
|
+
* @readonly
|
|
872
|
+
* @type {HTMLElement}
|
|
873
|
+
*/
|
|
874
|
+
el;
|
|
875
|
+
|
|
876
|
+
/**
|
|
877
|
+
* @type {CanvasRenderingContext2D}
|
|
878
|
+
*/
|
|
879
|
+
#ctx;
|
|
880
|
+
|
|
881
|
+
/**
|
|
882
|
+
* One row per channel of {@link TIMELINE_CHANNELS}, each a ring buffer sharing {@link #cursor}
|
|
883
|
+
* @type {Float32Array[]}
|
|
884
|
+
*/
|
|
885
|
+
#channels = [];
|
|
886
|
+
|
|
887
|
+
/**
|
|
888
|
+
* @type {number}
|
|
889
|
+
*/
|
|
890
|
+
#cursor = 0;
|
|
891
|
+
|
|
892
|
+
/**
|
|
893
|
+
* @type {number}
|
|
894
|
+
*/
|
|
895
|
+
#count = 0;
|
|
896
|
+
|
|
897
|
+
constructor() {
|
|
898
|
+
this.el = make_element("div", "gpt-panel");
|
|
899
|
+
|
|
900
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
901
|
+
title.textContent = "analog channels over time";
|
|
902
|
+
|
|
903
|
+
const canvas = make_element("canvas", "", this.el);
|
|
904
|
+
|
|
905
|
+
const dpr = window.devicePixelRatio;
|
|
906
|
+
|
|
907
|
+
canvas.width = TIMELINE_WIDTH * dpr;
|
|
908
|
+
canvas.height = TIMELINE_HEIGHT * dpr;
|
|
909
|
+
canvas.style.width = `${TIMELINE_WIDTH}px`;
|
|
910
|
+
canvas.style.height = `${TIMELINE_HEIGHT}px`;
|
|
911
|
+
canvas.style.display = "block";
|
|
912
|
+
canvas.style.background = "#0d1014";
|
|
913
|
+
canvas.style.borderRadius = "4px";
|
|
914
|
+
|
|
915
|
+
this.#ctx = canvas.getContext("2d");
|
|
916
|
+
this.#ctx.scale(dpr, dpr);
|
|
917
|
+
|
|
918
|
+
const legend = make_element("div", "gpt-legend", this.el);
|
|
919
|
+
|
|
920
|
+
const n = TIMELINE_CHANNELS.length;
|
|
921
|
+
|
|
922
|
+
for (let i = 0; i < n; i++) {
|
|
923
|
+
const channel = TIMELINE_CHANNELS[i];
|
|
924
|
+
|
|
925
|
+
this.#channels[i] = new Float32Array(TIMELINE_SAMPLE_COUNT);
|
|
926
|
+
|
|
927
|
+
const entry = make_element("span", "", legend);
|
|
928
|
+
entry.textContent = channel.label;
|
|
929
|
+
entry.style.color = channel.color;
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
/**
|
|
934
|
+
*
|
|
935
|
+
* @param {GamepadHandle} pad
|
|
936
|
+
* @returns {void}
|
|
937
|
+
*/
|
|
938
|
+
update(pad) {
|
|
939
|
+
const axes = pad.axes;
|
|
940
|
+
const buttonValues = pad.buttonValues;
|
|
941
|
+
|
|
942
|
+
const cursor = this.#cursor;
|
|
943
|
+
|
|
944
|
+
this.#channels[0][cursor] = axes[GamepadAxes.left_stick_x];
|
|
945
|
+
this.#channels[1][cursor] = axes[GamepadAxes.left_stick_y];
|
|
946
|
+
this.#channels[2][cursor] = axes[GamepadAxes.right_stick_x];
|
|
947
|
+
this.#channels[3][cursor] = axes[GamepadAxes.right_stick_y];
|
|
948
|
+
this.#channels[4][cursor] = buttonValues[GamepadButtons.left_trigger];
|
|
949
|
+
this.#channels[5][cursor] = buttonValues[GamepadButtons.right_trigger];
|
|
950
|
+
|
|
951
|
+
this.#cursor = (cursor + 1) % TIMELINE_SAMPLE_COUNT;
|
|
952
|
+
this.#count = Math.min(this.#count + 1, TIMELINE_SAMPLE_COUNT);
|
|
953
|
+
|
|
954
|
+
this.#draw();
|
|
955
|
+
}
|
|
956
|
+
|
|
957
|
+
#draw() {
|
|
958
|
+
const ctx = this.#ctx;
|
|
959
|
+
|
|
960
|
+
ctx.clearRect(0, 0, TIMELINE_WIDTH, TIMELINE_HEIGHT);
|
|
961
|
+
|
|
962
|
+
// zero line and unit bounds
|
|
963
|
+
ctx.strokeStyle = "#232a35";
|
|
964
|
+
ctx.lineWidth = 1;
|
|
965
|
+
|
|
966
|
+
ctx.beginPath();
|
|
967
|
+
ctx.moveTo(0, TIMELINE_HEIGHT * 0.5);
|
|
968
|
+
ctx.lineTo(TIMELINE_WIDTH, TIMELINE_HEIGHT * 0.5);
|
|
969
|
+
ctx.stroke();
|
|
970
|
+
|
|
971
|
+
const count = this.#count;
|
|
972
|
+
|
|
973
|
+
if (count < 2) {
|
|
974
|
+
return;
|
|
975
|
+
}
|
|
976
|
+
|
|
977
|
+
const step = TIMELINE_WIDTH / (TIMELINE_SAMPLE_COUNT - 1);
|
|
978
|
+
|
|
979
|
+
const n = this.#channels.length;
|
|
980
|
+
|
|
981
|
+
for (let i = 0; i < n; i++) {
|
|
982
|
+
const samples = this.#channels[i];
|
|
983
|
+
|
|
984
|
+
ctx.strokeStyle = TIMELINE_CHANNELS[i].color;
|
|
985
|
+
ctx.beginPath();
|
|
986
|
+
|
|
987
|
+
for (let j = 0; j < count; j++) {
|
|
988
|
+
const index = (this.#cursor - count + j + TIMELINE_SAMPLE_COUNT * 2) % TIMELINE_SAMPLE_COUNT;
|
|
989
|
+
|
|
990
|
+
const x = j * step;
|
|
991
|
+
const y = (1 - samples[index]) * 0.5 * TIMELINE_HEIGHT;
|
|
992
|
+
|
|
993
|
+
if (j === 0) {
|
|
994
|
+
ctx.moveTo(x, y);
|
|
995
|
+
} else {
|
|
996
|
+
ctx.lineTo(x, y);
|
|
997
|
+
}
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
ctx.stroke();
|
|
1001
|
+
}
|
|
1002
|
+
}
|
|
1003
|
+
}
|
|
1004
|
+
|
|
1005
|
+
/**
|
|
1006
|
+
* Newest-first log of the device's signals.
|
|
1007
|
+
*
|
|
1008
|
+
* Everything here arrives by subscription rather than by sampling, so it records what a consumer bound to these
|
|
1009
|
+
* signals would have received - including presses too short to survive being sampled once a frame.
|
|
1010
|
+
*/
|
|
1011
|
+
class EventLogView {
|
|
1012
|
+
|
|
1013
|
+
/**
|
|
1014
|
+
* @readonly
|
|
1015
|
+
* @type {HTMLElement}
|
|
1016
|
+
*/
|
|
1017
|
+
el;
|
|
1018
|
+
|
|
1019
|
+
/**
|
|
1020
|
+
* @type {HTMLElement}
|
|
1021
|
+
*/
|
|
1022
|
+
#entries;
|
|
1023
|
+
|
|
1024
|
+
/**
|
|
1025
|
+
* @type {number}
|
|
1026
|
+
*/
|
|
1027
|
+
#startTime = performance.now();
|
|
1028
|
+
|
|
1029
|
+
/**
|
|
1030
|
+
* Axis signals fire at hardware sample rate on a drifting pad, so they are counted rather than logged
|
|
1031
|
+
* @type {number}
|
|
1032
|
+
*/
|
|
1033
|
+
#axisEventCount = 0;
|
|
1034
|
+
|
|
1035
|
+
/**
|
|
1036
|
+
* @type {PropertyTableView}
|
|
1037
|
+
*/
|
|
1038
|
+
#counters;
|
|
1039
|
+
|
|
1040
|
+
/**
|
|
1041
|
+
* @type {number}
|
|
1042
|
+
*/
|
|
1043
|
+
#downCount = 0;
|
|
1044
|
+
|
|
1045
|
+
/**
|
|
1046
|
+
* @type {number}
|
|
1047
|
+
*/
|
|
1048
|
+
#upCount = 0;
|
|
1049
|
+
|
|
1050
|
+
/**
|
|
1051
|
+
*
|
|
1052
|
+
* @param {GamepadDevice} device
|
|
1053
|
+
*/
|
|
1054
|
+
constructor(device) {
|
|
1055
|
+
this.el = make_element("div", "gpt-panel gpt-pads-summary");
|
|
1056
|
+
|
|
1057
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
1058
|
+
title.textContent = "device signals";
|
|
1059
|
+
|
|
1060
|
+
this.#counters = new PropertyTableView(["down", "up", "axis"]);
|
|
1061
|
+
this.el.appendChild(this.#counters.el);
|
|
1062
|
+
|
|
1063
|
+
this.#entries = make_element("div", "gpt-log", this.el);
|
|
1064
|
+
|
|
1065
|
+
device.on.connected.add(pad => {
|
|
1066
|
+
this.#write(`connected pad ${pad.index} "${pad.id}" mapping="${pad.mapping}"`);
|
|
1067
|
+
});
|
|
1068
|
+
|
|
1069
|
+
device.on.disconnected.add(pad => {
|
|
1070
|
+
this.#write(`disconnected pad ${pad.index} "${pad.id}"`);
|
|
1071
|
+
});
|
|
1072
|
+
|
|
1073
|
+
device.on.down.add((buttonIndex, pad) => {
|
|
1074
|
+
this.#downCount++;
|
|
1075
|
+
this.#write(`down pad ${pad.index} button ${buttonIndex} ${this.#buttonName(buttonIndex)}`);
|
|
1076
|
+
});
|
|
1077
|
+
|
|
1078
|
+
device.on.up.add((buttonIndex, pad) => {
|
|
1079
|
+
this.#upCount++;
|
|
1080
|
+
this.#write(`up pad ${pad.index} button ${buttonIndex} ${this.#buttonName(buttonIndex)}`);
|
|
1081
|
+
});
|
|
1082
|
+
|
|
1083
|
+
device.on.axis.add(() => {
|
|
1084
|
+
this.#axisEventCount++;
|
|
1085
|
+
});
|
|
1086
|
+
}
|
|
1087
|
+
|
|
1088
|
+
/**
|
|
1089
|
+
*
|
|
1090
|
+
* @param {number} index
|
|
1091
|
+
* @returns {string}
|
|
1092
|
+
*/
|
|
1093
|
+
#buttonName(index) {
|
|
1094
|
+
return BUTTON_NAMES[index] !== undefined ? BUTTON_NAMES[index] : "";
|
|
1095
|
+
}
|
|
1096
|
+
|
|
1097
|
+
/**
|
|
1098
|
+
*
|
|
1099
|
+
* @param {string} text
|
|
1100
|
+
*/
|
|
1101
|
+
#write(text) {
|
|
1102
|
+
const seconds = (performance.now() - this.#startTime) / 1000;
|
|
1103
|
+
|
|
1104
|
+
const entry = make_element("div", "gpt-log-entry");
|
|
1105
|
+
entry.textContent = `${seconds.toFixed(3).padStart(9)} ${text}`;
|
|
1106
|
+
|
|
1107
|
+
this.#entries.insertBefore(entry, this.#entries.firstChild);
|
|
1108
|
+
|
|
1109
|
+
while (this.#entries.childElementCount > MAX_LOG_ENTRIES) {
|
|
1110
|
+
this.#entries.removeChild(this.#entries.lastChild);
|
|
1111
|
+
}
|
|
1112
|
+
}
|
|
1113
|
+
|
|
1114
|
+
/**
|
|
1115
|
+
*
|
|
1116
|
+
* @returns {void}
|
|
1117
|
+
*/
|
|
1118
|
+
update() {
|
|
1119
|
+
this.#counters.write("down", String(this.#downCount));
|
|
1120
|
+
this.#counters.write("up", String(this.#upCount));
|
|
1121
|
+
this.#counters.write("axis", String(this.#axisEventCount));
|
|
1122
|
+
}
|
|
1123
|
+
}
|
|
1124
|
+
|
|
1125
|
+
/**
|
|
1126
|
+
* Which device input each standard input is being read from.
|
|
1127
|
+
*
|
|
1128
|
+
* The thing you want when a pad misbehaves: a browser that has not recognised a device reports its inputs in
|
|
1129
|
+
* the device's own order, and this is the translation being applied to get back to the standard mapping.
|
|
1130
|
+
* Read it against layer 2's raw indices to check an entry, or to write a new one.
|
|
1131
|
+
*/
|
|
1132
|
+
class LayoutView {
|
|
1133
|
+
|
|
1134
|
+
/**
|
|
1135
|
+
* @readonly
|
|
1136
|
+
* @type {HTMLElement}
|
|
1137
|
+
*/
|
|
1138
|
+
el;
|
|
1139
|
+
|
|
1140
|
+
/**
|
|
1141
|
+
* @type {HTMLElement}
|
|
1142
|
+
*/
|
|
1143
|
+
#body;
|
|
1144
|
+
|
|
1145
|
+
/**
|
|
1146
|
+
* Layout the body was built for, so it is rebuilt only when the pad starts being read differently
|
|
1147
|
+
* @type {GamepadLayout|undefined}
|
|
1148
|
+
*/
|
|
1149
|
+
#rendered = undefined;
|
|
1150
|
+
|
|
1151
|
+
constructor() {
|
|
1152
|
+
this.el = make_element("div", "gpt-panel");
|
|
1153
|
+
|
|
1154
|
+
const title = make_element("div", "gpt-panel-title", this.el);
|
|
1155
|
+
title.textContent = "resolved layout";
|
|
1156
|
+
|
|
1157
|
+
this.#body = make_element("div", "gpt-kv", this.el);
|
|
1158
|
+
}
|
|
1159
|
+
|
|
1160
|
+
/**
|
|
1161
|
+
*
|
|
1162
|
+
* @param {GamepadHandle} pad
|
|
1163
|
+
* @returns {void}
|
|
1164
|
+
*/
|
|
1165
|
+
update(pad) {
|
|
1166
|
+
const layout = pad.layout;
|
|
1167
|
+
|
|
1168
|
+
if (this.#rendered === layout) {
|
|
1169
|
+
return;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
this.#rendered = layout;
|
|
1173
|
+
|
|
1174
|
+
this.#body.textContent = "";
|
|
1175
|
+
|
|
1176
|
+
this.#write("layout", layout.name);
|
|
1177
|
+
|
|
1178
|
+
if (layout === GAMEPAD_STANDARD_LAYOUT) {
|
|
1179
|
+
this.#write("", "the browser mapped this pad, every index is passed through unchanged");
|
|
1180
|
+
|
|
1181
|
+
return;
|
|
1182
|
+
}
|
|
1183
|
+
|
|
1184
|
+
for (let i = 0; i < GAMEPAD_STANDARD_AXIS_COUNT; i++) {
|
|
1185
|
+
const source = layout.axisSource(i);
|
|
1186
|
+
|
|
1187
|
+
this.#write(AXIS_NAMES[i], source === GAMEPAD_LAYOUT_ABSENT ? "-" : `axis ${source}`);
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
for (let i = 0; i < GAMEPAD_STANDARD_BUTTON_COUNT; i++) {
|
|
1191
|
+
this.#write(BUTTON_NAMES[i], this.#describeButtonSource(layout, i));
|
|
1192
|
+
}
|
|
1193
|
+
}
|
|
1194
|
+
|
|
1195
|
+
/**
|
|
1196
|
+
*
|
|
1197
|
+
* @param {GamepadLayout} layout
|
|
1198
|
+
* @param {number} index standard button index
|
|
1199
|
+
* @returns {string}
|
|
1200
|
+
*/
|
|
1201
|
+
#describeButtonSource(layout, index) {
|
|
1202
|
+
const button = layout.buttonSource(index);
|
|
1203
|
+
|
|
1204
|
+
if (button !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1205
|
+
return `button ${button}`;
|
|
1206
|
+
}
|
|
1207
|
+
|
|
1208
|
+
const axis = layout.buttonAxisSource(index);
|
|
1209
|
+
|
|
1210
|
+
if (axis !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1211
|
+
return `axis ${axis}`;
|
|
1212
|
+
}
|
|
1213
|
+
|
|
1214
|
+
if (DPAD_BUTTONS.indexOf(index) !== -1 && layout.hatAxis !== GAMEPAD_LAYOUT_ABSENT) {
|
|
1215
|
+
return `hat on axis ${layout.hatAxis}`;
|
|
1216
|
+
}
|
|
1217
|
+
|
|
1218
|
+
return "-";
|
|
1219
|
+
}
|
|
1220
|
+
|
|
1221
|
+
/**
|
|
1222
|
+
*
|
|
1223
|
+
* @param {string} key
|
|
1224
|
+
* @param {string} value
|
|
1225
|
+
*/
|
|
1226
|
+
#write(key, value) {
|
|
1227
|
+
const k = make_element("div", "gpt-k", this.#body);
|
|
1228
|
+
k.textContent = key;
|
|
1229
|
+
|
|
1230
|
+
const v = make_element("div", "gpt-v", this.#body);
|
|
1231
|
+
v.textContent = value;
|
|
1232
|
+
}
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
/**
|
|
1236
|
+
* Layer 1 - everything read through {@link GamepadDevice}.
|
|
1237
|
+
*/
|
|
1238
|
+
class EngineLayerView {
|
|
1239
|
+
|
|
1240
|
+
/**
|
|
1241
|
+
* @readonly
|
|
1242
|
+
* @type {HTMLElement}
|
|
1243
|
+
*/
|
|
1244
|
+
el;
|
|
1245
|
+
|
|
1246
|
+
/**
|
|
1247
|
+
* @type {GamepadDevice}
|
|
1248
|
+
*/
|
|
1249
|
+
#device;
|
|
1250
|
+
|
|
1251
|
+
/**
|
|
1252
|
+
* @type {PropertyTableView}
|
|
1253
|
+
*/
|
|
1254
|
+
#summary;
|
|
1255
|
+
|
|
1256
|
+
/**
|
|
1257
|
+
* @type {HTMLElement}
|
|
1258
|
+
*/
|
|
1259
|
+
#buttonGrid;
|
|
1260
|
+
|
|
1261
|
+
/**
|
|
1262
|
+
* @type {ButtonView[]}
|
|
1263
|
+
*/
|
|
1264
|
+
#buttons = [];
|
|
1265
|
+
|
|
1266
|
+
/**
|
|
1267
|
+
* @type {HTMLElement}
|
|
1268
|
+
*/
|
|
1269
|
+
#axisList;
|
|
1270
|
+
|
|
1271
|
+
/**
|
|
1272
|
+
* @type {AxisView[]}
|
|
1273
|
+
*/
|
|
1274
|
+
#axes = [];
|
|
1275
|
+
|
|
1276
|
+
/**
|
|
1277
|
+
* @type {StickScopeView}
|
|
1278
|
+
*/
|
|
1279
|
+
#stickLeft = new StickScopeView("left stick");
|
|
1280
|
+
|
|
1281
|
+
/**
|
|
1282
|
+
* @type {StickScopeView}
|
|
1283
|
+
*/
|
|
1284
|
+
#stickRight = new StickScopeView("right stick");
|
|
1285
|
+
|
|
1286
|
+
/**
|
|
1287
|
+
* @type {AxisTimelineView}
|
|
1288
|
+
*/
|
|
1289
|
+
#timeline = new AxisTimelineView();
|
|
1290
|
+
|
|
1291
|
+
/**
|
|
1292
|
+
* @type {EventLogView}
|
|
1293
|
+
*/
|
|
1294
|
+
#log;
|
|
1295
|
+
|
|
1296
|
+
/**
|
|
1297
|
+
* @type {LayoutView}
|
|
1298
|
+
*/
|
|
1299
|
+
#layout = new LayoutView();
|
|
1300
|
+
|
|
1301
|
+
/**
|
|
1302
|
+
* @type {PropertyTableView}
|
|
1303
|
+
*/
|
|
1304
|
+
#composition;
|
|
1305
|
+
|
|
1306
|
+
/**
|
|
1307
|
+
* @type {HTMLElement}
|
|
1308
|
+
*/
|
|
1309
|
+
#padRows;
|
|
1310
|
+
|
|
1311
|
+
/**
|
|
1312
|
+
* @type {HTMLElement}
|
|
1313
|
+
*/
|
|
1314
|
+
#pressedList;
|
|
1315
|
+
|
|
1316
|
+
/**
|
|
1317
|
+
* @type {HTMLInputElement}
|
|
1318
|
+
*/
|
|
1319
|
+
#innerInput;
|
|
1320
|
+
|
|
1321
|
+
/**
|
|
1322
|
+
* @type {HTMLInputElement}
|
|
1323
|
+
*/
|
|
1324
|
+
#outerInput;
|
|
1325
|
+
|
|
1326
|
+
/**
|
|
1327
|
+
* @type {HTMLElement}
|
|
1328
|
+
*/
|
|
1329
|
+
#innerValue;
|
|
1330
|
+
|
|
1331
|
+
/**
|
|
1332
|
+
* @type {HTMLElement}
|
|
1333
|
+
*/
|
|
1334
|
+
#outerValue;
|
|
1335
|
+
|
|
1336
|
+
/**
|
|
1337
|
+
* @type {Vector2}
|
|
1338
|
+
*/
|
|
1339
|
+
#dpad = new Vector2();
|
|
1340
|
+
|
|
1341
|
+
/**
|
|
1342
|
+
* @type {Vector2}
|
|
1343
|
+
*/
|
|
1344
|
+
#stick = new Vector2();
|
|
1345
|
+
|
|
1346
|
+
/**
|
|
1347
|
+
* @type {Vector2}
|
|
1348
|
+
*/
|
|
1349
|
+
#move = new Vector2();
|
|
1350
|
+
|
|
1351
|
+
/**
|
|
1352
|
+
*
|
|
1353
|
+
* @param {GamepadDevice} device
|
|
1354
|
+
*/
|
|
1355
|
+
constructor(device) {
|
|
1356
|
+
this.#device = device;
|
|
1357
|
+
|
|
1358
|
+
this.el = make_element("div", "gpt-layer");
|
|
1359
|
+
|
|
1360
|
+
const head = make_element("div", "gpt-layer-head", this.el);
|
|
1361
|
+
|
|
1362
|
+
const badge = make_element("div", "gpt-layer-badge", head);
|
|
1363
|
+
badge.textContent = "layer 1";
|
|
1364
|
+
|
|
1365
|
+
const title = make_element("h2", "", head);
|
|
1366
|
+
title.textContent = "engine.devices.gamepad";
|
|
1367
|
+
|
|
1368
|
+
const subtitle = make_element("div", "gpt-muted", head);
|
|
1369
|
+
subtitle.textContent = "GamepadDevice.main - calibrated, edge-detected, stable across pad swaps";
|
|
1370
|
+
|
|
1371
|
+
const body = make_element("div", "gpt-layer-body", this.el);
|
|
1372
|
+
|
|
1373
|
+
// main handle
|
|
1374
|
+
const summaryPanel = make_element("div", "gpt-panel", body);
|
|
1375
|
+
|
|
1376
|
+
const summaryTitle = make_element("div", "gpt-panel-title", summaryPanel);
|
|
1377
|
+
summaryTitle.textContent = "main handle";
|
|
1378
|
+
|
|
1379
|
+
/*
|
|
1380
|
+
No connection index here on purpose - main is not a member of pads and is never stamped with one, so
|
|
1381
|
+
the field would read -1 for the whole session. The pad it mirrors carries the real value, and the known
|
|
1382
|
+
pads panel below shows it.
|
|
1383
|
+
*/
|
|
1384
|
+
this.#summary = new PropertyTableView([
|
|
1385
|
+
"connected",
|
|
1386
|
+
"index",
|
|
1387
|
+
"id",
|
|
1388
|
+
"mapping",
|
|
1389
|
+
"read as",
|
|
1390
|
+
"buttons",
|
|
1391
|
+
"axes",
|
|
1392
|
+
"known pads"
|
|
1393
|
+
]);
|
|
1394
|
+
|
|
1395
|
+
summaryPanel.appendChild(this.#summary.el);
|
|
1396
|
+
|
|
1397
|
+
this.#pressedList = make_element("div", "gpt-muted", summaryPanel);
|
|
1398
|
+
this.#pressedList.style.marginTop = "7px";
|
|
1399
|
+
|
|
1400
|
+
// buttons
|
|
1401
|
+
const buttonPanel = make_element("div", "gpt-panel", body);
|
|
1402
|
+
|
|
1403
|
+
const buttonTitle = make_element("div", "gpt-panel-title", buttonPanel);
|
|
1404
|
+
buttonTitle.textContent = "buttons - x is the press count from the switch signal";
|
|
1405
|
+
|
|
1406
|
+
this.#buttonGrid = make_element("div", "gpt-buttons", buttonPanel);
|
|
1407
|
+
|
|
1408
|
+
body.appendChild(this.#layout.el);
|
|
1409
|
+
|
|
1410
|
+
// axes
|
|
1411
|
+
const axisPanel = make_element("div", "gpt-panel", body);
|
|
1412
|
+
|
|
1413
|
+
const axisTitle = make_element("div", "gpt-panel-title", axisPanel);
|
|
1414
|
+
axisTitle.textContent = "axes - standard slots, values as reported";
|
|
1415
|
+
|
|
1416
|
+
this.#axisList = make_element("div", "", axisPanel);
|
|
1417
|
+
|
|
1418
|
+
// sticks
|
|
1419
|
+
const sticks = make_element("div", "gpt-sticks", body);
|
|
1420
|
+
sticks.appendChild(this.#stickLeft.el);
|
|
1421
|
+
sticks.appendChild(this.#stickRight.el);
|
|
1422
|
+
|
|
1423
|
+
// composition
|
|
1424
|
+
const compositionPanel = make_element("div", "gpt-panel", body);
|
|
1425
|
+
|
|
1426
|
+
const compositionTitle = make_element("div", "gpt-panel-title", compositionPanel);
|
|
1427
|
+
compositionTitle.textContent = "documented composition";
|
|
1428
|
+
|
|
1429
|
+
this.#composition = new PropertyTableView([
|
|
1430
|
+
"dpad vector",
|
|
1431
|
+
"shaped stick",
|
|
1432
|
+
"fused move (y up)"
|
|
1433
|
+
]);
|
|
1434
|
+
|
|
1435
|
+
compositionPanel.appendChild(this.#composition.el);
|
|
1436
|
+
|
|
1437
|
+
const controls = make_element("div", "gpt-controls", compositionPanel);
|
|
1438
|
+
controls.style.marginTop = "8px";
|
|
1439
|
+
|
|
1440
|
+
const inner = this.#makeSlider(controls, "dead zone inner", 0.15);
|
|
1441
|
+
const outer = this.#makeSlider(controls, "dead zone outer", 0.95);
|
|
1442
|
+
|
|
1443
|
+
this.#innerInput = inner.input;
|
|
1444
|
+
this.#innerValue = inner.value;
|
|
1445
|
+
this.#outerInput = outer.input;
|
|
1446
|
+
this.#outerValue = outer.value;
|
|
1447
|
+
|
|
1448
|
+
const forget = make_element("button", "", controls);
|
|
1449
|
+
forget.textContent = "forget calibration";
|
|
1450
|
+
forget.addEventListener("click", () => {
|
|
1451
|
+
device.main.forgetCalibration();
|
|
1452
|
+
});
|
|
1453
|
+
|
|
1454
|
+
body.appendChild(this.#timeline.el);
|
|
1455
|
+
|
|
1456
|
+
// other pads
|
|
1457
|
+
const padPanel = make_element("div", "gpt-panel gpt-pads-summary", body);
|
|
1458
|
+
|
|
1459
|
+
const padTitle = make_element("div", "gpt-panel-title", padPanel);
|
|
1460
|
+
padTitle.textContent = "known pads - GamepadDevice.pads, indexed by hardware slot";
|
|
1461
|
+
|
|
1462
|
+
this.#padRows = make_element("div", "", padPanel);
|
|
1463
|
+
|
|
1464
|
+
this.#log = new EventLogView(device);
|
|
1465
|
+
body.appendChild(this.#log.el);
|
|
1466
|
+
}
|
|
1467
|
+
|
|
1468
|
+
/**
|
|
1469
|
+
*
|
|
1470
|
+
* @param {HTMLElement} parent
|
|
1471
|
+
* @param {string} label
|
|
1472
|
+
* @param {number} initial
|
|
1473
|
+
* @returns {{input:HTMLInputElement, value:HTMLElement}}
|
|
1474
|
+
*/
|
|
1475
|
+
#makeSlider(parent, label, initial) {
|
|
1476
|
+
const row = make_element("div", "gpt-control", parent);
|
|
1477
|
+
|
|
1478
|
+
const name = make_element("div", "gpt-muted", row);
|
|
1479
|
+
name.textContent = label;
|
|
1480
|
+
|
|
1481
|
+
const input = make_element("input", "", row);
|
|
1482
|
+
input.type = "range";
|
|
1483
|
+
input.min = "0";
|
|
1484
|
+
input.max = "1";
|
|
1485
|
+
input.step = "0.01";
|
|
1486
|
+
input.value = String(initial);
|
|
1487
|
+
|
|
1488
|
+
const value = make_element("div", "gpt-axis-value", row);
|
|
1489
|
+
value.textContent = initial.toFixed(2);
|
|
1490
|
+
|
|
1491
|
+
return { input, value };
|
|
1492
|
+
}
|
|
1493
|
+
|
|
1494
|
+
/**
|
|
1495
|
+
* Rebuild the per-button views when the handle grows past the standard mapping
|
|
1496
|
+
*
|
|
1497
|
+
* @param {GamepadHandle} pad
|
|
1498
|
+
*/
|
|
1499
|
+
#syncButtonViews(pad) {
|
|
1500
|
+
const count = pad.buttons.length;
|
|
1501
|
+
|
|
1502
|
+
if (this.#buttons.length === count) {
|
|
1503
|
+
return;
|
|
1504
|
+
}
|
|
1505
|
+
|
|
1506
|
+
const previous = this.#buttons;
|
|
1507
|
+
const n = previous.length;
|
|
1508
|
+
|
|
1509
|
+
for (let i = 0; i < n; i++) {
|
|
1510
|
+
previous[i].dispose();
|
|
1511
|
+
}
|
|
1512
|
+
|
|
1513
|
+
this.#buttons = [];
|
|
1514
|
+
this.#buttonGrid.textContent = "";
|
|
1515
|
+
|
|
1516
|
+
for (let i = 0; i < count; i++) {
|
|
1517
|
+
const view = new ButtonView(i, pad.buttons[i]);
|
|
1518
|
+
|
|
1519
|
+
this.#buttons[i] = view;
|
|
1520
|
+
this.#buttonGrid.appendChild(view.el);
|
|
1521
|
+
}
|
|
1522
|
+
}
|
|
1523
|
+
|
|
1524
|
+
/**
|
|
1525
|
+
*
|
|
1526
|
+
* @param {GamepadHandle} pad
|
|
1527
|
+
*/
|
|
1528
|
+
#syncAxisViews(pad) {
|
|
1529
|
+
const count = pad.axes.length;
|
|
1530
|
+
|
|
1531
|
+
if (this.#axes.length === count) {
|
|
1532
|
+
return;
|
|
1533
|
+
}
|
|
1534
|
+
|
|
1535
|
+
this.#axes = [];
|
|
1536
|
+
this.#axisList.textContent = "";
|
|
1537
|
+
|
|
1538
|
+
for (let i = 0; i < count; i++) {
|
|
1539
|
+
const name = AXIS_NAMES[i] !== undefined ? AXIS_NAMES[i] : `axis ${i}`;
|
|
1540
|
+
|
|
1541
|
+
const view = new AxisView(`${i} ${name}`);
|
|
1542
|
+
|
|
1543
|
+
this.#axes[i] = view;
|
|
1544
|
+
this.#axisList.appendChild(view.el);
|
|
1545
|
+
}
|
|
1546
|
+
}
|
|
1547
|
+
|
|
1548
|
+
/**
|
|
1549
|
+
*
|
|
1550
|
+
* @returns {number}
|
|
1551
|
+
*/
|
|
1552
|
+
get deadZoneInner() {
|
|
1553
|
+
return Number.parseFloat(this.#innerInput.value);
|
|
1554
|
+
}
|
|
1555
|
+
|
|
1556
|
+
/**
|
|
1557
|
+
*
|
|
1558
|
+
* @returns {number}
|
|
1559
|
+
*/
|
|
1560
|
+
get deadZoneOuter() {
|
|
1561
|
+
return Number.parseFloat(this.#outerInput.value);
|
|
1562
|
+
}
|
|
1563
|
+
|
|
1564
|
+
/**
|
|
1565
|
+
*
|
|
1566
|
+
* @returns {void}
|
|
1567
|
+
*/
|
|
1568
|
+
update() {
|
|
1569
|
+
const device = this.#device;
|
|
1570
|
+
const pad = device.main;
|
|
1571
|
+
|
|
1572
|
+
this.#syncButtonViews(pad);
|
|
1573
|
+
this.#syncAxisViews(pad);
|
|
1574
|
+
|
|
1575
|
+
this.#layout.update(pad);
|
|
1576
|
+
|
|
1577
|
+
this.#summary.write("connected", String(pad.connected));
|
|
1578
|
+
this.#summary.write("index", String(pad.index));
|
|
1579
|
+
this.#summary.write("id", pad.id !== "" ? pad.id : "-");
|
|
1580
|
+
this.#summary.write("mapping", pad.mapping !== "" ? pad.mapping : "- (browser did not map this pad)");
|
|
1581
|
+
this.#summary.write("read as", pad.layout.name);
|
|
1582
|
+
this.#summary.write("buttons", `${pad.buttons.length} (standard ${GAMEPAD_STANDARD_BUTTON_COUNT})`);
|
|
1583
|
+
this.#summary.write("axes", `${pad.axes.length} (standard ${GAMEPAD_STANDARD_AXIS_COUNT})`);
|
|
1584
|
+
this.#summary.write("known pads", String(device.pads.filter(p => p !== undefined).length));
|
|
1585
|
+
|
|
1586
|
+
const pressed = [];
|
|
1587
|
+
|
|
1588
|
+
const buttonCount = this.#buttons.length;
|
|
1589
|
+
|
|
1590
|
+
for (let i = 0; i < buttonCount; i++) {
|
|
1591
|
+
this.#buttons[i].update(pad.buttonValues[i]);
|
|
1592
|
+
|
|
1593
|
+
if (pad.buttons[i].is_down) {
|
|
1594
|
+
pressed.push(BUTTON_NAMES[i] !== undefined ? BUTTON_NAMES[i] : String(i));
|
|
1595
|
+
}
|
|
1596
|
+
}
|
|
1597
|
+
|
|
1598
|
+
write_text(this.#pressedList, pressed.length > 0 ? `pressed: ${pressed.join(", ")}` : "pressed: nothing");
|
|
1599
|
+
|
|
1600
|
+
const axisCount = this.#axes.length;
|
|
1601
|
+
|
|
1602
|
+
for (let i = 0; i < axisCount; i++) {
|
|
1603
|
+
this.#axes[i].update(pad.axes[i]);
|
|
1604
|
+
}
|
|
1605
|
+
|
|
1606
|
+
const inner = this.deadZoneInner;
|
|
1607
|
+
const outer = this.deadZoneOuter;
|
|
1608
|
+
|
|
1609
|
+
write_text(this.#innerValue, inner.toFixed(2));
|
|
1610
|
+
write_text(this.#outerValue, outer.toFixed(2));
|
|
1611
|
+
|
|
1612
|
+
this.#stickLeft.update(pad.stickLeft, inner, outer);
|
|
1613
|
+
this.#stickRight.update(pad.stickRight, inner, outer);
|
|
1614
|
+
|
|
1615
|
+
this.#timeline.update(pad);
|
|
1616
|
+
|
|
1617
|
+
this.#updateComposition(pad, inner, outer);
|
|
1618
|
+
this.#updatePadRows();
|
|
1619
|
+
|
|
1620
|
+
this.#log.update();
|
|
1621
|
+
}
|
|
1622
|
+
|
|
1623
|
+
/**
|
|
1624
|
+
* The locomotion example from the {@link GamepadDevice} class doc, evaluated live
|
|
1625
|
+
*
|
|
1626
|
+
* @param {GamepadHandle} pad
|
|
1627
|
+
* @param {number} inner
|
|
1628
|
+
* @param {number} outer
|
|
1629
|
+
*/
|
|
1630
|
+
#updateComposition(pad, inner, outer) {
|
|
1631
|
+
const left = pad.stickLeft.value;
|
|
1632
|
+
|
|
1633
|
+
gamepad_write_dpad_vector(this.#dpad, pad);
|
|
1634
|
+
apply_radial_dead_zone(this.#stick, left.x, left.y, inner, outer);
|
|
1635
|
+
|
|
1636
|
+
const stick = this.#stick;
|
|
1637
|
+
const dpad = this.#dpad;
|
|
1638
|
+
|
|
1639
|
+
const x = stick.x !== 0 || stick.y !== 0 ? stick.x : dpad.x;
|
|
1640
|
+
const y = stick.x !== 0 || stick.y !== 0 ? stick.y : dpad.y;
|
|
1641
|
+
|
|
1642
|
+
this.#move.set(x, -y);
|
|
1643
|
+
|
|
1644
|
+
this.#composition.write("dpad vector", `${dpad.x.toFixed(0)}, ${dpad.y.toFixed(0)}`);
|
|
1645
|
+
this.#composition.write("shaped stick", `${stick.x.toFixed(4)}, ${stick.y.toFixed(4)}`);
|
|
1646
|
+
this.#composition.write("fused move (y up)", `${this.#move.x.toFixed(4)}, ${this.#move.y.toFixed(4)}`);
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
#updatePadRows() {
|
|
1650
|
+
const pads = this.#device.pads;
|
|
1651
|
+
|
|
1652
|
+
const rows = this.#padRows;
|
|
1653
|
+
|
|
1654
|
+
const n = pads.length;
|
|
1655
|
+
|
|
1656
|
+
let index = 0;
|
|
1657
|
+
|
|
1658
|
+
for (let i = 0; i < n; i++) {
|
|
1659
|
+
const pad = pads[i];
|
|
1660
|
+
|
|
1661
|
+
if (pad === undefined) {
|
|
1662
|
+
continue;
|
|
1663
|
+
}
|
|
1664
|
+
|
|
1665
|
+
let row = rows.children[index];
|
|
1666
|
+
|
|
1667
|
+
if (row === undefined) {
|
|
1668
|
+
row = make_element("div", "gpt-pad-row", rows);
|
|
1669
|
+
|
|
1670
|
+
make_element("div", "", row);
|
|
1671
|
+
make_element("div", "", row);
|
|
1672
|
+
make_element("div", "", row);
|
|
1673
|
+
}
|
|
1674
|
+
|
|
1675
|
+
const held = [];
|
|
1676
|
+
|
|
1677
|
+
const buttonCount = pad.buttons.length;
|
|
1678
|
+
|
|
1679
|
+
for (let j = 0; j < buttonCount; j++) {
|
|
1680
|
+
if (pad.buttons[j].is_down) {
|
|
1681
|
+
held.push(BUTTON_NAMES[j] !== undefined ? BUTTON_NAMES[j] : String(j));
|
|
1682
|
+
}
|
|
1683
|
+
}
|
|
1684
|
+
|
|
1685
|
+
write_text(row.children[0], `slot ${pad.index}`);
|
|
1686
|
+
write_text(row.children[1], pad.connected ? `connected #${pad.connectionIndex}` : "disconnected");
|
|
1687
|
+
write_text(row.children[2], `${pad.id} ${held.length > 0 ? `[${held.join(" ")}]` : ""}`);
|
|
1688
|
+
|
|
1689
|
+
index++;
|
|
1690
|
+
}
|
|
1691
|
+
|
|
1692
|
+
while (rows.childElementCount > index) {
|
|
1693
|
+
rows.removeChild(rows.lastChild);
|
|
1694
|
+
}
|
|
1695
|
+
}
|
|
1696
|
+
}
|
|
1697
|
+
|
|
1698
|
+
/**
|
|
1699
|
+
* One native {@link Gamepad}, straight from `navigator.getGamepads()`.
|
|
1700
|
+
*/
|
|
1701
|
+
class NativeGamepadCard {
|
|
1702
|
+
|
|
1703
|
+
/**
|
|
1704
|
+
* @readonly
|
|
1705
|
+
* @type {HTMLElement}
|
|
1706
|
+
*/
|
|
1707
|
+
el;
|
|
1708
|
+
|
|
1709
|
+
/**
|
|
1710
|
+
* @type {PropertyTableView}
|
|
1711
|
+
*/
|
|
1712
|
+
#summary;
|
|
1713
|
+
|
|
1714
|
+
/**
|
|
1715
|
+
* @type {HTMLElement}
|
|
1716
|
+
*/
|
|
1717
|
+
#buttonGrid;
|
|
1718
|
+
|
|
1719
|
+
/**
|
|
1720
|
+
* @type {HTMLElement[]}
|
|
1721
|
+
*/
|
|
1722
|
+
#buttonCells = [];
|
|
1723
|
+
|
|
1724
|
+
/**
|
|
1725
|
+
* @type {HTMLElement}
|
|
1726
|
+
*/
|
|
1727
|
+
#axisList;
|
|
1728
|
+
|
|
1729
|
+
/**
|
|
1730
|
+
* @type {AxisView[]}
|
|
1731
|
+
*/
|
|
1732
|
+
#axes = [];
|
|
1733
|
+
|
|
1734
|
+
/**
|
|
1735
|
+
* @type {HTMLElement}
|
|
1736
|
+
*/
|
|
1737
|
+
#rumble;
|
|
1738
|
+
|
|
1739
|
+
constructor() {
|
|
1740
|
+
this.el = make_element("div", "gpt-panel");
|
|
1741
|
+
|
|
1742
|
+
this.#summary = new PropertyTableView([
|
|
1743
|
+
"index",
|
|
1744
|
+
"id",
|
|
1745
|
+
"mapping",
|
|
1746
|
+
"connected",
|
|
1747
|
+
"timestamp",
|
|
1748
|
+
"buttons",
|
|
1749
|
+
"axes",
|
|
1750
|
+
"vibration"
|
|
1751
|
+
]);
|
|
1752
|
+
|
|
1753
|
+
this.el.appendChild(this.#summary.el);
|
|
1754
|
+
|
|
1755
|
+
this.#buttonGrid = make_element("div", "gpt-native-buttons", this.el);
|
|
1756
|
+
this.#buttonGrid.style.marginTop = "8px";
|
|
1757
|
+
|
|
1758
|
+
this.#axisList = make_element("div", "", this.el);
|
|
1759
|
+
this.#axisList.style.marginTop = "8px";
|
|
1760
|
+
|
|
1761
|
+
this.#rumble = make_element("button", "", this.el);
|
|
1762
|
+
this.#rumble.textContent = "rumble";
|
|
1763
|
+
this.#rumble.style.marginTop = "8px";
|
|
1764
|
+
}
|
|
1765
|
+
|
|
1766
|
+
/**
|
|
1767
|
+
*
|
|
1768
|
+
* @param {Gamepad} gamepad
|
|
1769
|
+
* @returns {void}
|
|
1770
|
+
*/
|
|
1771
|
+
update(gamepad) {
|
|
1772
|
+
const buttons = gamepad.buttons;
|
|
1773
|
+
const axes = gamepad.axes;
|
|
1774
|
+
|
|
1775
|
+
const actuator = gamepad.vibrationActuator;
|
|
1776
|
+
|
|
1777
|
+
this.#summary.write("index", String(gamepad.index));
|
|
1778
|
+
this.#summary.write("id", gamepad.id);
|
|
1779
|
+
this.#summary.write("mapping", gamepad.mapping);
|
|
1780
|
+
this.#summary.write("connected", String(gamepad.connected));
|
|
1781
|
+
this.#summary.write("timestamp", gamepad.timestamp.toFixed(1));
|
|
1782
|
+
this.#summary.write("buttons", String(buttons.length));
|
|
1783
|
+
this.#summary.write("axes", String(axes.length));
|
|
1784
|
+
this.#summary.write("vibration", actuator !== undefined && actuator !== null ? actuator.type : "none");
|
|
1785
|
+
|
|
1786
|
+
this.#syncButtonCells(buttons.length);
|
|
1787
|
+
|
|
1788
|
+
for (let i = 0; i < buttons.length; i++) {
|
|
1789
|
+
const button = buttons[i];
|
|
1790
|
+
const cell = this.#buttonCells[i];
|
|
1791
|
+
|
|
1792
|
+
cell.classList.toggle("gpt-down", button.pressed);
|
|
1793
|
+
cell.classList.toggle("gpt-touched", !button.pressed && button.touched);
|
|
1794
|
+
|
|
1795
|
+
write_text(cell, `${i} ${button.value.toFixed(2)}`);
|
|
1796
|
+
}
|
|
1797
|
+
|
|
1798
|
+
this.#syncAxisViews(axes.length);
|
|
1799
|
+
|
|
1800
|
+
for (let i = 0; i < axes.length; i++) {
|
|
1801
|
+
this.#axes[i].update(axes[i]);
|
|
1802
|
+
}
|
|
1803
|
+
|
|
1804
|
+
const canRumble = actuator !== undefined && actuator !== null && typeof actuator.playEffect === "function";
|
|
1805
|
+
|
|
1806
|
+
this.#rumble.disabled = !canRumble;
|
|
1807
|
+
|
|
1808
|
+
if (canRumble) {
|
|
1809
|
+
this.#rumble.onclick = () => {
|
|
1810
|
+
actuator.playEffect("dual-rumble", {
|
|
1811
|
+
duration: 400,
|
|
1812
|
+
strongMagnitude: 1,
|
|
1813
|
+
weakMagnitude: 1
|
|
1814
|
+
});
|
|
1815
|
+
};
|
|
1816
|
+
}
|
|
1817
|
+
}
|
|
1818
|
+
|
|
1819
|
+
/**
|
|
1820
|
+
*
|
|
1821
|
+
* @param {number} count
|
|
1822
|
+
*/
|
|
1823
|
+
#syncButtonCells(count) {
|
|
1824
|
+
if (this.#buttonCells.length === count) {
|
|
1825
|
+
return;
|
|
1826
|
+
}
|
|
1827
|
+
|
|
1828
|
+
this.#buttonCells = [];
|
|
1829
|
+
this.#buttonGrid.textContent = "";
|
|
1830
|
+
|
|
1831
|
+
for (let i = 0; i < count; i++) {
|
|
1832
|
+
this.#buttonCells[i] = make_element("div", "gpt-native-button", this.#buttonGrid);
|
|
1833
|
+
}
|
|
1834
|
+
}
|
|
1835
|
+
|
|
1836
|
+
/**
|
|
1837
|
+
*
|
|
1838
|
+
* @param {number} count
|
|
1839
|
+
*/
|
|
1840
|
+
#syncAxisViews(count) {
|
|
1841
|
+
if (this.#axes.length === count) {
|
|
1842
|
+
return;
|
|
1843
|
+
}
|
|
1844
|
+
|
|
1845
|
+
this.#axes = [];
|
|
1846
|
+
this.#axisList.textContent = "";
|
|
1847
|
+
|
|
1848
|
+
for (let i = 0; i < count; i++) {
|
|
1849
|
+
const view = new AxisView(`axis ${i}`);
|
|
1850
|
+
|
|
1851
|
+
this.#axes[i] = view;
|
|
1852
|
+
this.#axisList.appendChild(view.el);
|
|
1853
|
+
}
|
|
1854
|
+
}
|
|
1855
|
+
}
|
|
1856
|
+
|
|
1857
|
+
/**
|
|
1858
|
+
* Layer 2 - `navigator.getGamepads()` with nothing in front of it.
|
|
1859
|
+
*
|
|
1860
|
+
* Polled from the same animation frame as layer 1 and holding no state of its own, so a difference between the
|
|
1861
|
+
* two panels is a difference the device layer introduced, not a difference in when they looked.
|
|
1862
|
+
*/
|
|
1863
|
+
class NativeLayerView {
|
|
1864
|
+
|
|
1865
|
+
/**
|
|
1866
|
+
* @readonly
|
|
1867
|
+
* @type {HTMLElement}
|
|
1868
|
+
*/
|
|
1869
|
+
el;
|
|
1870
|
+
|
|
1871
|
+
/**
|
|
1872
|
+
* @type {HTMLElement}
|
|
1873
|
+
*/
|
|
1874
|
+
#pads;
|
|
1875
|
+
|
|
1876
|
+
/**
|
|
1877
|
+
* @type {Map<number,NativeGamepadCard>}
|
|
1878
|
+
*/
|
|
1879
|
+
#cards = new Map();
|
|
1880
|
+
|
|
1881
|
+
/**
|
|
1882
|
+
* @type {HTMLElement}
|
|
1883
|
+
*/
|
|
1884
|
+
#status;
|
|
1885
|
+
|
|
1886
|
+
constructor() {
|
|
1887
|
+
this.el = make_element("div", "gpt-layer");
|
|
1888
|
+
|
|
1889
|
+
const head = make_element("div", "gpt-layer-head", this.el);
|
|
1890
|
+
|
|
1891
|
+
const badge = make_element("div", "gpt-layer-badge", head);
|
|
1892
|
+
badge.textContent = "layer 2";
|
|
1893
|
+
|
|
1894
|
+
const title = make_element("h2", "", head);
|
|
1895
|
+
title.textContent = "navigator.getGamepads()";
|
|
1896
|
+
|
|
1897
|
+
const subtitle = make_element("div", "gpt-muted", head);
|
|
1898
|
+
subtitle.textContent = "browser Gamepad API, read directly - no engine in the path";
|
|
1899
|
+
|
|
1900
|
+
this.#status = make_element("div", "gpt-status", head);
|
|
1901
|
+
|
|
1902
|
+
const body = make_element("div", "gpt-layer-body", this.el);
|
|
1903
|
+
|
|
1904
|
+
this.#pads = make_element("div", "gpt-native-pads", body);
|
|
1905
|
+
}
|
|
1906
|
+
|
|
1907
|
+
/**
|
|
1908
|
+
*
|
|
1909
|
+
* @param {(Gamepad|null)[]} gamepads
|
|
1910
|
+
* @returns {void}
|
|
1911
|
+
*/
|
|
1912
|
+
update(gamepads) {
|
|
1913
|
+
let live = 0;
|
|
1914
|
+
|
|
1915
|
+
const seen = new Set();
|
|
1916
|
+
|
|
1917
|
+
const n = gamepads.length;
|
|
1918
|
+
|
|
1919
|
+
for (let i = 0; i < n; i++) {
|
|
1920
|
+
const gamepad = gamepads[i];
|
|
1921
|
+
|
|
1922
|
+
if (gamepad === null || gamepad === undefined) {
|
|
1923
|
+
continue;
|
|
1924
|
+
}
|
|
1925
|
+
|
|
1926
|
+
live++;
|
|
1927
|
+
seen.add(gamepad.index);
|
|
1928
|
+
|
|
1929
|
+
let card = this.#cards.get(gamepad.index);
|
|
1930
|
+
|
|
1931
|
+
if (card === undefined) {
|
|
1932
|
+
card = new NativeGamepadCard();
|
|
1933
|
+
|
|
1934
|
+
this.#cards.set(gamepad.index, card);
|
|
1935
|
+
this.#pads.appendChild(card.el);
|
|
1936
|
+
}
|
|
1937
|
+
|
|
1938
|
+
card.update(gamepad);
|
|
1939
|
+
}
|
|
1940
|
+
|
|
1941
|
+
for (const [index, card] of this.#cards) {
|
|
1942
|
+
if (!seen.has(index)) {
|
|
1943
|
+
this.#pads.removeChild(card.el);
|
|
1944
|
+
this.#cards.delete(index);
|
|
1945
|
+
}
|
|
1946
|
+
}
|
|
1947
|
+
|
|
1948
|
+
write_text(this.#status, `${live} of ${n} slots occupied`);
|
|
1949
|
+
}
|
|
1950
|
+
}
|
|
1951
|
+
|
|
1952
|
+
/**
|
|
1953
|
+
* Diff of the two layers.
|
|
1954
|
+
*
|
|
1955
|
+
* {@link GamepadHandle} promises it presents the hardware's own values in the standard mapping's slots, with
|
|
1956
|
+
* the only correction applied further along in {@link GamepadStick#value}. This asserts that promise against
|
|
1957
|
+
* the hardware every frame, which is the one thing neither layer can show on its own.
|
|
1958
|
+
*
|
|
1959
|
+
* The comparison goes through {@link GamepadHandle#layout}, because on a pad the browser did not map, slot
|
|
1960
|
+
* `i` deliberately does not come from device index `i` - that translation is the whole point of the layout.
|
|
1961
|
+
* What is being checked is that nothing else changed the values on the way through.
|
|
1962
|
+
*/
|
|
1963
|
+
class LayerParityView {
|
|
1964
|
+
|
|
1965
|
+
/**
|
|
1966
|
+
* @readonly
|
|
1967
|
+
* @type {HTMLElement}
|
|
1968
|
+
*/
|
|
1969
|
+
el;
|
|
1970
|
+
|
|
1971
|
+
/**
|
|
1972
|
+
* @type {HTMLElement}
|
|
1973
|
+
*/
|
|
1974
|
+
#status;
|
|
1975
|
+
|
|
1976
|
+
/**
|
|
1977
|
+
* @type {HTMLElement}
|
|
1978
|
+
*/
|
|
1979
|
+
#detail;
|
|
1980
|
+
|
|
1981
|
+
constructor() {
|
|
1982
|
+
this.el = make_element("div", "gpt-sync");
|
|
1983
|
+
|
|
1984
|
+
const title = make_element("div", "", this.el);
|
|
1985
|
+
title.textContent = "layer 1 vs layer 2";
|
|
1986
|
+
|
|
1987
|
+
this.#status = make_element("div", "gpt-status", this.el);
|
|
1988
|
+
this.#detail = make_element("div", "gpt-muted", this.el);
|
|
1989
|
+
}
|
|
1990
|
+
|
|
1991
|
+
/**
|
|
1992
|
+
*
|
|
1993
|
+
* @param {GamepadHandle} main
|
|
1994
|
+
* @param {(Gamepad|null)[]} gamepads
|
|
1995
|
+
* @returns {void}
|
|
1996
|
+
*/
|
|
1997
|
+
update(main, gamepads) {
|
|
1998
|
+
if (!main.connected) {
|
|
1999
|
+
this.#write("", "idle", "main is not bound to any pad");
|
|
2000
|
+
|
|
2001
|
+
return;
|
|
2002
|
+
}
|
|
2003
|
+
|
|
2004
|
+
const source = gamepads[main.index];
|
|
2005
|
+
|
|
2006
|
+
if (source === null || source === undefined) {
|
|
2007
|
+
this.#write("gpt-bad", "no source", `main is bound to slot ${main.index}, which the browser reports as empty`);
|
|
2008
|
+
|
|
2009
|
+
return;
|
|
2010
|
+
}
|
|
2011
|
+
|
|
2012
|
+
const layout = main.layout;
|
|
2013
|
+
|
|
2014
|
+
const mismatches = [];
|
|
2015
|
+
|
|
2016
|
+
const buttonCount = layout.presentedButtonCount(source);
|
|
2017
|
+
|
|
2018
|
+
for (let i = 0; i < buttonCount; i++) {
|
|
2019
|
+
const pressed = layout.isButtonPressed(i, source);
|
|
2020
|
+
|
|
2021
|
+
if (main.buttons[i].is_down !== pressed) {
|
|
2022
|
+
mismatches.push(`button ${i} pressed ${main.buttons[i].is_down} vs ${pressed}`);
|
|
2023
|
+
}
|
|
2024
|
+
|
|
2025
|
+
const value = layout.readButtonValue(i, source);
|
|
2026
|
+
|
|
2027
|
+
if (main.buttonValues[i] !== value) {
|
|
2028
|
+
mismatches.push(`button ${i} value ${main.buttonValues[i]} vs ${value}`);
|
|
2029
|
+
}
|
|
2030
|
+
}
|
|
2031
|
+
|
|
2032
|
+
const axisCount = layout.presentedAxisCount(source);
|
|
2033
|
+
|
|
2034
|
+
for (let i = 0; i < axisCount; i++) {
|
|
2035
|
+
const value = layout.readAxis(i, source);
|
|
2036
|
+
|
|
2037
|
+
if (main.axes[i] !== value) {
|
|
2038
|
+
mismatches.push(`axis ${i} ${main.axes[i]} vs ${value}`);
|
|
2039
|
+
}
|
|
2040
|
+
}
|
|
2041
|
+
|
|
2042
|
+
const through = layout === GAMEPAD_STANDARD_LAYOUT ? "passed through" : `via ${layout.name}`;
|
|
2043
|
+
|
|
2044
|
+
if (mismatches.length === 0) {
|
|
2045
|
+
this.#write("gpt-ok", "mirrored", `slot ${main.index} ${through}: ${buttonCount} buttons and ${axisCount} axes identical`);
|
|
2046
|
+
} else {
|
|
2047
|
+
this.#write("gpt-bad", `${mismatches.length} differ`, mismatches.slice(0, 3).join(" "));
|
|
2048
|
+
}
|
|
2049
|
+
}
|
|
2050
|
+
|
|
2051
|
+
/**
|
|
2052
|
+
*
|
|
2053
|
+
* @param {string} modifier
|
|
2054
|
+
* @param {string} status
|
|
2055
|
+
* @param {string} detail
|
|
2056
|
+
*/
|
|
2057
|
+
#write(modifier, status, detail) {
|
|
2058
|
+
this.#status.className = `gpt-status ${modifier}`;
|
|
2059
|
+
|
|
2060
|
+
write_text(this.#status, status);
|
|
2061
|
+
write_text(this.#detail, detail);
|
|
2062
|
+
}
|
|
2063
|
+
}
|
|
2064
|
+
|
|
2065
|
+
/**
|
|
2066
|
+
* @param {Engine} engine
|
|
2067
|
+
*/
|
|
2068
|
+
function main(engine) {
|
|
2069
|
+
const style = make_element("style", "", document.head);
|
|
2070
|
+
style.textContent = STYLE;
|
|
2071
|
+
|
|
2072
|
+
const root = make_element("div", "gpt-root", document.body);
|
|
2073
|
+
|
|
2074
|
+
const header = make_element("div", "gpt-header", root);
|
|
2075
|
+
|
|
2076
|
+
const title = make_element("h1", "", header);
|
|
2077
|
+
title.textContent = "gamepad tester";
|
|
2078
|
+
|
|
2079
|
+
const subtitle = make_element("div", "gpt-muted", header);
|
|
2080
|
+
subtitle.textContent = "press buttons and move sticks. hardware frame throughout: +x is right, +y is down.";
|
|
2081
|
+
|
|
2082
|
+
const supported = typeof navigator.getGamepads === "function";
|
|
2083
|
+
|
|
2084
|
+
if (!supported) {
|
|
2085
|
+
const warning = make_element("div", "gpt-status gpt-bad", header);
|
|
2086
|
+
warning.textContent = "navigator.getGamepads is not available in this browser";
|
|
2087
|
+
}
|
|
2088
|
+
|
|
2089
|
+
const device = engine.devices.gamepad;
|
|
2090
|
+
|
|
2091
|
+
const engineLayer = new EngineLayerView(device);
|
|
2092
|
+
const parity = new LayerParityView();
|
|
2093
|
+
const nativeLayer = new NativeLayerView();
|
|
2094
|
+
|
|
2095
|
+
root.appendChild(engineLayer.el);
|
|
2096
|
+
root.appendChild(parity.el);
|
|
2097
|
+
root.appendChild(nativeLayer.el);
|
|
2098
|
+
|
|
2099
|
+
/*
|
|
2100
|
+
The device registers its own poll when the engine is constructed, so it has already refreshed by the time
|
|
2101
|
+
this callback runs in the same frame - both layers describe one instant
|
|
2102
|
+
*/
|
|
2103
|
+
function update() {
|
|
2104
|
+
const gamepads = supported ? navigator.getGamepads() : [];
|
|
2105
|
+
|
|
2106
|
+
engineLayer.update();
|
|
2107
|
+
parity.update(device.main, gamepads);
|
|
2108
|
+
nativeLayer.update(gamepads);
|
|
2109
|
+
|
|
2110
|
+
requestAnimationFrame(update);
|
|
2111
|
+
}
|
|
2112
|
+
|
|
2113
|
+
requestAnimationFrame(update);
|
|
2114
|
+
|
|
2115
|
+
window.__gamepad_tester = {
|
|
2116
|
+
engine,
|
|
2117
|
+
device,
|
|
2118
|
+
engineLayer,
|
|
2119
|
+
nativeLayer,
|
|
2120
|
+
parity
|
|
2121
|
+
};
|
|
2122
|
+
}
|
|
2123
|
+
|
|
2124
|
+
EngineHarness.bootstrap().then(main);
|