@woosh/meep-engine 2.169.1 → 2.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
  108. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  109. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  110. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  114. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  115. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  116. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  117. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  118. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  119. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  120. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  121. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  122. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  123. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  125. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  126. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  127. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  128. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  129. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  130. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  132. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  133. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  134. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  135. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  136. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  137. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  139. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  140. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  142. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  143. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  144. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  145. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  146. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  147. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  149. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  150. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  151. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  152. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  153. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  163. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  164. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  177. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  178. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  179. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  180. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  181. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  183. package/src/core/geom/Vector2.d.ts.map +1 -1
  184. package/src/core/geom/Vector2.js +2 -1
  185. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  186. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  187. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  188. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  189. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  190. package/src/core/geom/vec2/v2_rotate.js +21 -0
  191. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  192. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  194. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  195. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  196. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  197. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  198. package/src/core/graph/layout/CircleLayout.js +6 -29
  199. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  200. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  201. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  202. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  203. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  204. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  205. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  206. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  207. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  208. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  209. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  210. package/src/core/math/hash/hash_mix2.js +22 -0
  211. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  212. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix3.js +19 -0
  214. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  215. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  216. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  217. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  218. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  219. package/src/core/math/noise/curl_noise_3d.js +18 -27
  220. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  221. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  222. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  223. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  224. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  225. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  226. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  227. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  228. package/src/engine/animation/TransitionFunctions.js +44 -0
  229. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  230. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
  231. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
  232. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
  233. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
  234. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
  235. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
  236. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
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@@ -0,0 +1,14 @@
1
+ /**
2
+ * Maps a channel count onto the leading component letters of a WebGL2 sized internal format
3
+ * (`R`, `RG`, `RGB`, `RGBA`) - the part that comes before the bit-depth/type suffix.
4
+ *
5
+ * The suffix legitimately differs between the integer/float spelling
6
+ * ({@link computeThreeTextureInternalFormatFromDataType}) and the normalized spelling
7
+ * ({@link normalized_internal_format}); this prefix does not, and used to be an 18-line switch
8
+ * duplicated byte-for-byte in both, error message included.
9
+ *
10
+ * @param {number} channel_count
11
+ * @returns {string}
12
+ */
13
+ export function channel_count_to_format_prefix(channel_count: number): string;
14
+ //# sourceMappingURL=channel_count_to_format_prefix.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"channel_count_to_format_prefix.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/channel_count_to_format_prefix.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AACH,8DAHW,MAAM,GACJ,MAAM,CAelB"}
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Maps a channel count onto the leading component letters of a WebGL2 sized internal format
3
+ * (`R`, `RG`, `RGB`, `RGBA`) - the part that comes before the bit-depth/type suffix.
4
+ *
5
+ * The suffix legitimately differs between the integer/float spelling
6
+ * ({@link computeThreeTextureInternalFormatFromDataType}) and the normalized spelling
7
+ * ({@link normalized_internal_format}); this prefix does not, and used to be an 18-line switch
8
+ * duplicated byte-for-byte in both, error message included.
9
+ *
10
+ * @param {number} channel_count
11
+ * @returns {string}
12
+ */
13
+ export function channel_count_to_format_prefix(channel_count) {
14
+ switch (channel_count) {
15
+ case 1:
16
+ return 'R';
17
+ case 2:
18
+ return 'RG';
19
+ case 3:
20
+ return 'RGB';
21
+ case 4:
22
+ return 'RGBA';
23
+ default:
24
+ throw new Error(`Unsupported channel count '${channel_count}'`);
25
+ }
26
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"computeThreeTextureInternalFormatFromDataType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,kEAJW,cAAc,iBACd,MAAM,GACJ,MAAM,GAAC,MAAM,cAAc,CAwDvC;+BA9D8B,6CAA6C"}
1
+ {"version":3,"file":"computeThreeTextureInternalFormatFromDataType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kEAJW,cAAc,iBACd,MAAM,GACJ,MAAM,GAAC,MAAM,cAAc,CAqCvC;+BA5C8B,6CAA6C"}
@@ -1,4 +1,5 @@
1
1
  import { BinaryDataType } from "../../../core/binary/type/BinaryDataType.js";
2
+ import { channel_count_to_format_prefix } from "./channel_count_to_format_prefix.js";
2
3
 
3
4
  /**
4
5
  *
@@ -40,24 +41,5 @@ export function computeThreeTextureInternalFormatFromDataType(dt, channel_count)
40
41
  throw new Error(`Unsupported data type '${dt}'`);
41
42
  }
42
43
 
43
- let prefix = '';
44
-
45
- switch (channel_count) {
46
- case 1:
47
- prefix = 'R';
48
- break;
49
- case 2:
50
- prefix = 'RG';
51
- break;
52
- case 3:
53
- prefix = 'RGB';
54
- break;
55
- case 4:
56
- prefix = 'RGBA';
57
- break;
58
- default:
59
- throw new Error(`Unsupported channel count '${channel_count}'`);
60
- }
61
-
62
- return prefix + suffix;
44
+ return channel_count_to_format_prefix(channel_count) + suffix;
63
45
  }
@@ -1 +1 @@
1
- {"version":3,"file":"normalized_internal_format.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/normalized_internal_format.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,+CAHW,cAAc,iBACd,MAAM,GAFJ,MAAM,CA0ClB;+BA/C8B,6CAA6C"}
1
+ {"version":3,"file":"normalized_internal_format.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/normalized_internal_format.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,+CAHW,cAAc,iBACd,MAAM,GAFJ,MAAM,CAuBlB;+BA7B8B,6CAA6C"}
@@ -1,5 +1,6 @@
1
1
  import { BinaryDataType } from "../../../core/binary/type/BinaryDataType.js";
2
2
  import { assert } from "../../../core/assert.js";
3
+ import { channel_count_to_format_prefix } from "./channel_count_to_format_prefix.js";
3
4
 
4
5
  /**
5
6
  *
@@ -25,24 +26,5 @@ export function normalized_internal_format(dt, channel_count) {
25
26
  throw new Error(`Unsupported data type '${dt}'`);
26
27
  }
27
28
 
28
- let prefix = '';
29
-
30
- switch (channel_count) {
31
- case 1:
32
- prefix = 'R';
33
- break;
34
- case 2:
35
- prefix = 'RG';
36
- break;
37
- case 3:
38
- prefix = 'RGB';
39
- break;
40
- case 4:
41
- prefix = 'RGBA';
42
- break;
43
- default:
44
- throw new Error(`Unsupported channel count '${channel_count}'`);
45
- }
46
-
47
- return prefix + suffix;
29
+ return channel_count_to_format_prefix(channel_count) + suffix;
48
30
  }
@@ -1 +1 @@
1
- {"version":3,"file":"convertTexture2Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/convertTexture2Sampler2D.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mEALW,MAAM,WACN,MAAM,UACN,OAAO,GACN,SAAS,CAyFpB;0BA9JyB,gBAAgB"}
1
+ {"version":3,"file":"convertTexture2Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/convertTexture2Sampler2D.js"],"names":[],"mappings":"AA8EA;;;;;;;GAOG;AACH,mEALW,MAAM,WACN,MAAM,UACN,OAAO,GACN,SAAS,CAyFpB;0BApKyB,gBAAgB"}
@@ -1,8 +1,8 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import ImageFilter from "../../filter/ImageFilter.js";
3
3
  import { sampler2d_flipY_in_place } from "../../filter/sampler2d_flipY_in_place.js";
4
- import CopyShader from "../../postprocess/threejs/shaders/CopyShader.js";
5
4
  import { WebGLRendererPool } from "../../render/RendererPool.js";
5
+ import CopyShader from "../../shaders/CopyShader.js";
6
6
 
7
7
  import { canvasDataToSampler } from "../canvasDataToSampler.js";
8
8
  import { formatToChannelCount } from "../formatToChannelCount.js";
@@ -14,6 +14,12 @@ import { sampler2d_ensure_uint8_RGBA } from "./sampler2d_ensure_uint8_RGBA.js";
14
14
  const DEFAULT_TEXTURE_WIDTH = 512;
15
15
  const DEFAULT_TEXTURE_HEIGHT = 512;
16
16
 
17
+ /**
18
+ * Source of the full-screen copy pass used to read a GPU texture back into a sampler
19
+ * @type {{uniforms:Object, vertexShader:string, fragmentShader:string}}
20
+ */
21
+ const COPY_SHADER = CopyShader();
22
+
17
23
  /**
18
24
  *
19
25
  * @param {THREE.DataTexture} texture
@@ -144,8 +150,8 @@ export function convertTexture2Sampler2D(
144
150
  ctx.getExtension("WEBGL_compressed_texture_s3tc");
145
151
 
146
152
  return ImageFilter(renderer, _width, _height, {
147
- vertexShader: CopyShader.vertexShader,
148
- fragmentShader: CopyShader.fragmentShader,
153
+ vertexShader: COPY_SHADER.vertexShader,
154
+ fragmentShader: COPY_SHADER.fragmentShader,
149
155
  uniforms: {
150
156
  tDiffuse: {
151
157
  value: texture,
@@ -0,0 +1,54 @@
1
+ /**
2
+ * A layout for one piece of hardware the browser did not recognise.
3
+ *
4
+ * Starts with every standard input unsourced and is filled in with what is known about the device, so a layout
5
+ * only ever claims what someone actually established. Unsourced inputs read as neutral and never fire, which
6
+ * is what the standard mapping already does for hardware that lacks a button - see {@link GamepadHandle#buttons}.
7
+ *
8
+ * A standard input has at most one source: the builders clear the alternatives, so a button cannot be driven
9
+ * by a device button and a device axis at the same time and there is no precedence rule to get wrong.
10
+ *
11
+ * @author Alex Goldring
12
+ * @copyright Company Named Limited (c) 2026
13
+ */
14
+ export class GamepadDeviceLayout extends GamepadLayout {
15
+ /**
16
+ *
17
+ * @param {string} name
18
+ */
19
+ constructor(name: string);
20
+ name: string;
21
+ /**
22
+ *
23
+ * @param {number} standardAxis see {@link GamepadAxes}
24
+ * @param {number} deviceAxis index into the device's axis list
25
+ * @returns {GamepadDeviceLayout} this, for chaining
26
+ */
27
+ readsAxisFrom(standardAxis: number, deviceAxis: number): GamepadDeviceLayout;
28
+ /**
29
+ *
30
+ * @param {number} standardButton see {@link GamepadButtons}
31
+ * @param {number} deviceButton index into the device's button list
32
+ * @returns {GamepadDeviceLayout} this, for chaining
33
+ */
34
+ readsButtonFrom(standardButton: number, deviceButton: number): GamepadDeviceLayout;
35
+ /**
36
+ * Drive a standard button from a device axis. This is how a non-standard pad reports its triggers.
37
+ *
38
+ * @param {number} standardButton see {@link GamepadButtons}
39
+ * @param {number} deviceAxis index into the device's axis list, resting at -1 and reaching +1 at full press
40
+ * @returns {GamepadDeviceLayout} this, for chaining
41
+ */
42
+ readsButtonFromAxis(standardButton: number, deviceAxis: number): GamepadDeviceLayout;
43
+ /**
44
+ * Drive the four D-pad buttons from a device axis carrying a HID hat switch, see
45
+ * {@link gamepad_read_hat_axis}.
46
+ *
47
+ * @param {number} deviceAxis index into the device's axis list
48
+ * @returns {GamepadDeviceLayout} this, for chaining
49
+ */
50
+ readsDpadFromHatAxis(deviceAxis: number): GamepadDeviceLayout;
51
+ #private;
52
+ }
53
+ import { GamepadLayout } from "./GamepadLayout.js";
54
+ //# sourceMappingURL=GamepadDeviceLayout.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GamepadDeviceLayout.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadDeviceLayout.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;GAYG;AACH;IAyBI;;;OAGG;IACH,kBAFW,MAAM,EAMhB;IADG,aAAgB;IAGpB;;;;;OAKG;IACH,4BAJW,MAAM,cACN,MAAM,GACJ,mBAAmB,CAM/B;IAED;;;;;OAKG;IACH,gCAJW,MAAM,gBACN,MAAM,GACJ,mBAAmB,CAO/B;IAED;;;;;;OAMG;IACH,oCAJW,MAAM,cACN,MAAM,GACJ,mBAAmB,CAO/B;IAED;;;;;;OAMG;IACH,iCAHW,MAAM,GACJ,mBAAmB,CAW/B;;CAiLJ;8BAjUoD,oBAAoB"}
@@ -0,0 +1,323 @@
1
+ import { GamepadButtons } from "./GamepadButtons.js";
2
+ import { GAMEPAD_LAYOUT_ABSENT, GamepadLayout } from "./GamepadLayout.js";
3
+ import { gamepad_read_hat_axis, GamepadHatDirection } from "./gamepad_read_hat_axis.js";
4
+ import { GAMEPAD_STANDARD_AXIS_COUNT, GAMEPAD_STANDARD_BUTTON_COUNT } from "./GamepadStandardMapping.js";
5
+
6
+ /**
7
+ * Travel at which a button driven by an axis counts as pressed.
8
+ *
9
+ * The browsers use a half-press for the same conversion when they map a trigger axis onto a standard button,
10
+ * so matching it is what makes a pad behave the same whether it arrived over a connection the browser
11
+ * recognised or one it did not. Analog consumers read {@link GamepadHandle#buttonValues} and never see this.
12
+ *
13
+ * @type {number}
14
+ */
15
+ const AXIS_BUTTON_PRESSED_THRESHOLD = 0.5;
16
+
17
+ /**
18
+ * Standard button index -> hat direction that presses it, {@link GamepadHatDirection.none} for every button
19
+ * that is not part of the D-pad
20
+ * @readonly
21
+ * @type {number[]}
22
+ */
23
+ const DPAD_DIRECTION_BY_BUTTON = new Array(GAMEPAD_STANDARD_BUTTON_COUNT).fill(GamepadHatDirection.none);
24
+
25
+ DPAD_DIRECTION_BY_BUTTON[GamepadButtons.dpad_up] = GamepadHatDirection.up;
26
+ DPAD_DIRECTION_BY_BUTTON[GamepadButtons.dpad_right] = GamepadHatDirection.right;
27
+ DPAD_DIRECTION_BY_BUTTON[GamepadButtons.dpad_down] = GamepadHatDirection.down;
28
+ DPAD_DIRECTION_BY_BUTTON[GamepadButtons.dpad_left] = GamepadHatDirection.left;
29
+
30
+ /**
31
+ * Analog travel of a button the device reports as an axis.
32
+ *
33
+ * Such an axis rests at -1 and reaches +1 at full press, which is the same convention the browsers convert
34
+ * from when they recognise the pad themselves.
35
+ *
36
+ * @param {number} value raw axis value in [-1,1]
37
+ * @returns {number} travel in [0,1]
38
+ */
39
+ function axis_to_button_value(value) {
40
+ return (value + 1) / 2;
41
+ }
42
+
43
+ /**
44
+ * A layout for one piece of hardware the browser did not recognise.
45
+ *
46
+ * Starts with every standard input unsourced and is filled in with what is known about the device, so a layout
47
+ * only ever claims what someone actually established. Unsourced inputs read as neutral and never fire, which
48
+ * is what the standard mapping already does for hardware that lacks a button - see {@link GamepadHandle#buttons}.
49
+ *
50
+ * A standard input has at most one source: the builders clear the alternatives, so a button cannot be driven
51
+ * by a device button and a device axis at the same time and there is no precedence rule to get wrong.
52
+ *
53
+ * @author Alex Goldring
54
+ * @copyright Company Named Limited (c) 2026
55
+ */
56
+ export class GamepadDeviceLayout extends GamepadLayout {
57
+
58
+ /**
59
+ * Standard axis index -> device axis index
60
+ * @type {number[]}
61
+ */
62
+ #axes = new Array(GAMEPAD_STANDARD_AXIS_COUNT).fill(GAMEPAD_LAYOUT_ABSENT);
63
+
64
+ /**
65
+ * Standard button index -> device button index
66
+ * @type {number[]}
67
+ */
68
+ #buttons = new Array(GAMEPAD_STANDARD_BUTTON_COUNT).fill(GAMEPAD_LAYOUT_ABSENT);
69
+
70
+ /**
71
+ * Standard button index -> device axis index carrying that button's travel
72
+ * @type {number[]}
73
+ */
74
+ #buttonAxes = new Array(GAMEPAD_STANDARD_BUTTON_COUNT).fill(GAMEPAD_LAYOUT_ABSENT);
75
+
76
+ /**
77
+ * @type {number}
78
+ */
79
+ #hatAxis = GAMEPAD_LAYOUT_ABSENT;
80
+
81
+ /**
82
+ *
83
+ * @param {string} name
84
+ */
85
+ constructor(name) {
86
+ super();
87
+
88
+ this.name = name;
89
+ }
90
+
91
+ /**
92
+ *
93
+ * @param {number} standardAxis see {@link GamepadAxes}
94
+ * @param {number} deviceAxis index into the device's axis list
95
+ * @returns {GamepadDeviceLayout} this, for chaining
96
+ */
97
+ readsAxisFrom(standardAxis, deviceAxis) {
98
+ this.#axes[standardAxis] = deviceAxis;
99
+
100
+ return this;
101
+ }
102
+
103
+ /**
104
+ *
105
+ * @param {number} standardButton see {@link GamepadButtons}
106
+ * @param {number} deviceButton index into the device's button list
107
+ * @returns {GamepadDeviceLayout} this, for chaining
108
+ */
109
+ readsButtonFrom(standardButton, deviceButton) {
110
+ this.#buttons[standardButton] = deviceButton;
111
+ this.#buttonAxes[standardButton] = GAMEPAD_LAYOUT_ABSENT;
112
+
113
+ return this;
114
+ }
115
+
116
+ /**
117
+ * Drive a standard button from a device axis. This is how a non-standard pad reports its triggers.
118
+ *
119
+ * @param {number} standardButton see {@link GamepadButtons}
120
+ * @param {number} deviceAxis index into the device's axis list, resting at -1 and reaching +1 at full press
121
+ * @returns {GamepadDeviceLayout} this, for chaining
122
+ */
123
+ readsButtonFromAxis(standardButton, deviceAxis) {
124
+ this.#buttonAxes[standardButton] = deviceAxis;
125
+ this.#buttons[standardButton] = GAMEPAD_LAYOUT_ABSENT;
126
+
127
+ return this;
128
+ }
129
+
130
+ /**
131
+ * Drive the four D-pad buttons from a device axis carrying a HID hat switch, see
132
+ * {@link gamepad_read_hat_axis}.
133
+ *
134
+ * @param {number} deviceAxis index into the device's axis list
135
+ * @returns {GamepadDeviceLayout} this, for chaining
136
+ */
137
+ readsDpadFromHatAxis(deviceAxis) {
138
+ this.#hatAxis = deviceAxis;
139
+
140
+ this.#clearButtonSource(GamepadButtons.dpad_up);
141
+ this.#clearButtonSource(GamepadButtons.dpad_right);
142
+ this.#clearButtonSource(GamepadButtons.dpad_down);
143
+ this.#clearButtonSource(GamepadButtons.dpad_left);
144
+
145
+ return this;
146
+ }
147
+
148
+ /**
149
+ *
150
+ * @param {number} standardButton
151
+ */
152
+ #clearButtonSource(standardButton) {
153
+ this.#buttons[standardButton] = GAMEPAD_LAYOUT_ABSENT;
154
+ this.#buttonAxes[standardButton] = GAMEPAD_LAYOUT_ABSENT;
155
+ }
156
+
157
+ /**
158
+ *
159
+ * @param {number} index standard button index
160
+ * @param {Gamepad} source
161
+ * @returns {boolean} whether the hat presses this button
162
+ */
163
+ #isPressedByHat(index, source) {
164
+ if (this.#hatAxis === GAMEPAD_LAYOUT_ABSENT) {
165
+ return false;
166
+ }
167
+
168
+ const direction = DPAD_DIRECTION_BY_BUTTON[index];
169
+
170
+ if (direction === GamepadHatDirection.none) {
171
+ return false;
172
+ }
173
+
174
+ return (gamepad_read_hat_axis(source.axes[this.#hatAxis]) & direction) !== 0;
175
+ }
176
+
177
+ /**
178
+ *
179
+ * @param {Gamepad} source
180
+ * @returns {number}
181
+ */
182
+ presentedButtonCount(source) {
183
+ return GAMEPAD_STANDARD_BUTTON_COUNT;
184
+ }
185
+
186
+ /**
187
+ *
188
+ * @param {Gamepad} source
189
+ * @returns {number}
190
+ */
191
+ presentedAxisCount(source) {
192
+ return GAMEPAD_STANDARD_AXIS_COUNT;
193
+ }
194
+
195
+ /**
196
+ *
197
+ * @param {number} index standard button index
198
+ * @param {Gamepad} source
199
+ * @returns {number}
200
+ */
201
+ readButtonValue(index, source) {
202
+ const button = this.#buttons[index];
203
+
204
+ if (button !== GAMEPAD_LAYOUT_ABSENT) {
205
+ return source.buttons[button].value;
206
+ }
207
+
208
+ const axis = this.#buttonAxes[index];
209
+
210
+ if (axis !== GAMEPAD_LAYOUT_ABSENT) {
211
+ return axis_to_button_value(source.axes[axis]);
212
+ }
213
+
214
+ return this.#isPressedByHat(index, source) ? 1 : 0;
215
+ }
216
+
217
+ /**
218
+ *
219
+ * @param {number} index standard button index
220
+ * @param {Gamepad} source
221
+ * @returns {boolean}
222
+ */
223
+ isButtonPressed(index, source) {
224
+ const button = this.#buttons[index];
225
+
226
+ if (button !== GAMEPAD_LAYOUT_ABSENT) {
227
+ return source.buttons[button].pressed;
228
+ }
229
+
230
+ const axis = this.#buttonAxes[index];
231
+
232
+ if (axis !== GAMEPAD_LAYOUT_ABSENT) {
233
+ return axis_to_button_value(source.axes[axis]) > AXIS_BUTTON_PRESSED_THRESHOLD;
234
+ }
235
+
236
+ return this.#isPressedByHat(index, source);
237
+ }
238
+
239
+ /**
240
+ *
241
+ * @param {number} index standard axis index
242
+ * @param {Gamepad} source
243
+ * @returns {number}
244
+ */
245
+ readAxis(index, source) {
246
+ const axis = this.#axes[index];
247
+
248
+ if (axis === GAMEPAD_LAYOUT_ABSENT) {
249
+ return 0;
250
+ }
251
+
252
+ return source.axes[axis];
253
+ }
254
+
255
+ /**
256
+ *
257
+ * @param {number} index standard axis index
258
+ * @returns {number}
259
+ */
260
+ axisSource(index) {
261
+ return this.#axes[index];
262
+ }
263
+
264
+ /**
265
+ *
266
+ * @param {number} index standard button index
267
+ * @returns {number}
268
+ */
269
+ buttonSource(index) {
270
+ return this.#buttons[index];
271
+ }
272
+
273
+ /**
274
+ *
275
+ * @param {number} index standard button index
276
+ * @returns {number}
277
+ */
278
+ buttonAxisSource(index) {
279
+ return this.#buttonAxes[index];
280
+ }
281
+
282
+ /**
283
+ *
284
+ * @returns {number}
285
+ */
286
+ get hatAxis() {
287
+ return this.#hatAxis;
288
+ }
289
+
290
+ /**
291
+ *
292
+ * @param {Gamepad} source
293
+ * @returns {boolean}
294
+ */
295
+ describes(source) {
296
+ const axisCount = source.axes.length;
297
+ const buttonCount = source.buttons.length;
298
+
299
+ // an unsourced input is GAMEPAD_LAYOUT_ABSENT, which is below every count and so never trips these
300
+
301
+ if (this.#hatAxis >= axisCount) {
302
+ return false;
303
+ }
304
+
305
+ for (let i = 0; i < GAMEPAD_STANDARD_AXIS_COUNT; i++) {
306
+ if (this.#axes[i] >= axisCount) {
307
+ return false;
308
+ }
309
+ }
310
+
311
+ for (let i = 0; i < GAMEPAD_STANDARD_BUTTON_COUNT; i++) {
312
+ if (this.#buttons[i] >= buttonCount) {
313
+ return false;
314
+ }
315
+
316
+ if (this.#buttonAxes[i] >= axisCount) {
317
+ return false;
318
+ }
319
+ }
320
+
321
+ return true;
322
+ }
323
+ }
@@ -3,6 +3,10 @@
3
3
  * Native {@link Gamepad} objects are immutable snapshots in most browsers, this class provides a stable, observable
4
4
  * representation that is refreshed from those snapshots via {@link GamepadHandle#update}.
5
5
  *
6
+ * State is always presented in the standard mapping, so {@link GamepadButtons} and {@link GamepadAxes} are
7
+ * valid indices whatever the hardware is. A pad the browser declined to map reports its inputs in its own
8
+ * order, and {@link layout} is the translation back to the standard one - see {@link GamepadLayout}.
9
+ *
6
10
  * @author Alex Goldring
7
11
  * @copyright Company Named Limited (c) 2026
8
12
  */
@@ -23,6 +27,18 @@ export class GamepadHandle {
23
27
  * @type {string}
24
28
  */
25
29
  mapping: string;
30
+ /**
31
+ * How this handle reaches the device's inputs.
32
+ *
33
+ * Resolved from the hardware whenever {@link id} changes, and only ever anything other than a passthrough
34
+ * for a device the browser declined to map that is also known to {@link gamepad_layout_for_device}. Read
35
+ * it to find out how a pad is being interpreted, for a settings screen or when a pad misbehaves.
36
+ *
37
+ * Do not modify directly
38
+ *
39
+ * @type {GamepadLayout}
40
+ */
41
+ layout: GamepadLayout;
26
42
  /**
27
43
  * Whether the gamepad is currently connected
28
44
  * Do not modify directly
@@ -79,8 +95,11 @@ export class GamepadHandle {
79
95
  */
80
96
  readonly buttonValues: number[];
81
97
  /**
82
- * Axis values in the range [-1,1], exactly as reported by the hardware.
83
- * For the standard mapping, see {@link GamepadAxes} for valid indices.
98
+ * Axis values in the range [-1,1], indexed as {@link GamepadAxes}.
99
+ *
100
+ * Values are exactly as the hardware reported them, placed in the slot the standard mapping puts them in.
101
+ * On a pad the browser mapped itself those are the same thing; on one it did not, {@link layout} says
102
+ * which device axis each slot came from, and slots the device has no axis for read 0.
84
103
  *
85
104
  * Uncorrected: a resting stick rarely reads 0 here. Read {@link stickLeft}/{@link stickRight} for values
86
105
  * with the learned rest position removed.
@@ -1 +1 @@
1
- {"version":3,"file":"GamepadHandle.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadHandle.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH;IAEI;;;OAGG;IACH,OAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,IAFU,MAAM,CAER;IAER;;;;OAIG;IACH,SAFU,MAAM,CAEH;IAEb;;;;OAIG;IACH,WAFU,OAAO,CAEC;IAElB;;;;;OAKG;IACH,iBAFU,MAAM,CAEK;IAErB;;OAEG;IACH;QACI;;;WAGG;;QAEH;;;WAGG;;QAEH;;;WAGG;;MAEL;IAEF;;;;;;;;;;;;;OAaG;IACH,kBALU,iBAAiB,EAAE,CAKhB;IAEb;;;;;OAKG;IACH,uBAFU,MAAM,EAAE,CAEA;IAElB;;;;;;;;;OASG;IACH,eAFU,MAAM,EAAE,CAER;IAEV;;;;OAIG;IACH,oBAFU,YAAY,CAE2D;IAEjF;;;;OAIG;IACH,qBAFU,YAAY,CAE8D;IAapF;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,iBAAiB,CAa7B;IAED;;;;OAIG;IACH,eAFW,OAAO,QAqDjB;IAED;;;OAGG;IACH,cA+BC;IAED;;;;;;OAMG;IACH,qBAFa,IAAI,CAKhB;CACJ;kCAhQiC,yBAAyB;6BAE9B,mBAAmB"}
1
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