@woosh/meep-engine 2.169.1 → 2.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
  108. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  109. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  110. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  114. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  115. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  116. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  117. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  118. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  119. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  120. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  121. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  122. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  123. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  125. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  126. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  127. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  128. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  129. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  130. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  132. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  133. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  134. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  135. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  136. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  137. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  139. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  140. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  142. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  143. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  144. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  145. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  146. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  147. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  149. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  150. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  151. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  152. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  153. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  163. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  164. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  177. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  178. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  179. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  180. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  181. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  183. package/src/core/geom/Vector2.d.ts.map +1 -1
  184. package/src/core/geom/Vector2.js +2 -1
  185. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  186. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  187. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  188. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  189. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  190. package/src/core/geom/vec2/v2_rotate.js +21 -0
  191. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  192. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  194. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  195. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  196. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  197. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  198. package/src/core/graph/layout/CircleLayout.js +6 -29
  199. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  200. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  201. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  202. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  203. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  204. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  205. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  206. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  207. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  208. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  209. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  210. package/src/core/math/hash/hash_mix2.js +22 -0
  211. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  212. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix3.js +19 -0
  214. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  215. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  216. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  217. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  218. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  219. package/src/core/math/noise/curl_noise_3d.js +18 -27
  220. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  221. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  222. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  223. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  224. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  225. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  226. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  227. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  228. package/src/engine/animation/TransitionFunctions.js +44 -0
  229. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  230. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
  231. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
  232. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
  233. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
  234. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
  235. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
  236. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
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@@ -1,5 +1,6 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import { ParticleDataTypes } from "../nodes/ParticleDataTypes.js";
3
+ import { particle_data_type_component_count } from "../nodes/particle_data_type_component_count.js";
3
4
 
4
5
  export class ParticleAttributeSpecification {
5
6
 
@@ -21,19 +22,7 @@ export class ParticleAttributeSpecification {
21
22
  * @return {number}
22
23
  */
23
24
  computeComponentCount() {
24
- switch (this.type) {
25
- case ParticleDataTypes.Float:
26
- return 1;
27
- case ParticleDataTypes.Vector2:
28
- return 2;
29
- case ParticleDataTypes.Vector3:
30
- return 3;
31
- case ParticleDataTypes.Vector4:
32
- return 4;
33
-
34
- default:
35
- throw new Error(`Unsupported data type '${this.type}'`);
36
- }
25
+ return particle_data_type_component_count(this.type);
37
26
  }
38
27
 
39
28
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"distributeParticlesOnObject3D.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js"],"names":[],"mappings":"AA6HA;;;;;GAKG;AACH,uDAJW,eAAe,QACf,MAAM,0BAyGhB;gCAvO+B,+BAA+B"}
1
+ {"version":3,"file":"distributeParticlesOnObject3D.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js"],"names":[],"mappings":"AA8HA;;;;;GAKG;AACH,uDAJW,eAAe,QACf,MAAM,0BA0ChB;gCA3K+B,+BAA+B"}
@@ -1,9 +1,10 @@
1
- import { seededRandom } from "../../../../../../core/math/random/seededRandom.js";
2
- import { computeMeshSurfaceArea } from "../../../../geometry/computeMeshSurfaceArea.js";
3
1
  import { ParticleEmitter } from "../emitter/ParticleEmitter.js";
4
2
  import { ParticleEmitterFlag } from "../emitter/ParticleEmitterFlag.js";
5
3
  import { computeSkinnedMeshVertices } from "../../../../geometry/skining/computeSkinnedMeshVertices.js";
6
- import { roundFair } from "../../../../../../core/math/random/roundFair.js";
4
+ import {
5
+ distribute_points_on_indexed_triangles,
6
+ IDENTITY_TRANSFORM_ELEMENTS
7
+ } from "./distribute_points_on_indexed_triangles.js";
7
8
 
8
9
  let buffer_points = new Float32Array();
9
10
  let buffer_indices = new Uint32Array();
@@ -149,86 +150,23 @@ export function distributeParticlesOnObject3D(emitter, seed, object) {
149
150
 
150
151
  const polygonCount = cursor_indices / 3;
151
152
 
152
- const areas = new Float32Array(polygonCount);
153
-
154
- const meshSurfaceArea = computeMeshSurfaceArea(areas, buffer_points, buffer_indices, polygonCount);
155
-
156
153
  const pool = emitter.particles;
157
154
 
158
155
  const particleCount = pool.size();
159
156
 
160
- const surfaceSpacing = meshSurfaceArea / particleCount;
161
- const invSurfaceSpacing = 1 / surfaceSpacing;
162
-
163
- let placedPoints = 0;
164
-
165
157
  const PARTICLE_ATTRIBUTE_POSITION = ParticleEmitter.Attributes.PARTICLE_ATTRIBUTE_POSITION;
166
158
 
167
- const random = seededRandom(seed);
168
-
169
- poly: for (let i = 0; i < polygonCount; i++) {
170
- const area = areas[i];
171
-
172
- const placementCount = area * invSurfaceSpacing;
173
-
174
- const roundedPlacementCount = roundFair(placementCount, random);
175
-
176
- for (let j = 0; j < roundedPlacementCount; j++) {
177
-
178
- //pick a point
179
- const index3 = i * 3;
180
-
181
- const a = buffer_indices[index3];
182
- const b = buffer_indices[index3 + 1];
183
- const c = buffer_indices[index3 + 2];
184
-
185
- //read triangle points
186
- const a3 = a * 3;
187
-
188
- const ax = buffer_points[a3];
189
- const ay = buffer_points[a3 + 1];
190
- const az = buffer_points[a3 + 2];
191
-
192
- const b3 = b * 3;
193
-
194
- const bx = buffer_points[b3];
195
- const by = buffer_points[b3 + 1];
196
- const bz = buffer_points[b3 + 2];
197
-
198
- const c3 = c * 3;
199
-
200
- const cx = buffer_points[c3];
201
- const cy = buffer_points[c3 + 1];
202
- const cz = buffer_points[c3 + 2];
203
-
204
- //pick random point on the triangle
205
- // method from here: https://math.stackexchange.com/questions/538458/triangle-point-picking-in-3d
206
- const cax = cx - ax;
207
- const cay = cy - ay;
208
- const caz = cz - az;
209
-
210
- const bax = bx - ax;
211
- const bay = by - ay;
212
- const baz = bz - az;
213
-
214
- //pick two random numbers
215
- const r0 = random();
216
- const r1 = random() * (1 - r0);
217
-
218
-
219
- //compute random point
220
- const x = ax + r0 * bax + r1 * cax;
221
- const y = ay + r0 * bay + r1 * cay;
222
- const z = az + r0 * baz + r1 * caz;
223
-
224
- //place the point
225
- pool.writeAttributeVector3(placedPoints, PARTICLE_ATTRIBUTE_POSITION, x, y, z);
226
-
227
- placedPoints++;
228
-
229
- if (placedPoints >= particleCount) {
230
- break poly;
231
- }
159
+ distribute_points_on_indexed_triangles(
160
+ particleCount,
161
+ buffer_points,
162
+ buffer_indices,
163
+ polygonCount,
164
+ // visitObject already baked each mesh's matrixWorld into buffer_points,
165
+ // so the sampled points need no further transform.
166
+ IDENTITY_TRANSFORM_ELEMENTS,
167
+ seed,
168
+ (x, y, z, index) => {
169
+ pool.writeAttributeVector3(index, PARTICLE_ATTRIBUTE_POSITION, x, y, z);
232
170
  }
233
- }
171
+ );
234
172
  }
@@ -0,0 +1,45 @@
1
+ /**
2
+ * Scatter `count` points over an indexed triangle soup, distributed by area, and
3
+ * hand each one to `callback`.
4
+ *
5
+ * WHY THIS EXISTS
6
+ *
7
+ * `distributePointsOnMesh` and `distributeParticlesOnObject3D` each carried
8
+ * their own transcription of this loop — the same area-weighted `roundFair`
9
+ * budget, the same index/vertex fetch, and the same barycentric point pick down
10
+ * to the `r1 = random() * (1 - r0)` line and the source-URL comment. It is the
11
+ * only area-weighted triangle sampler in the codebase, so there is no reason
12
+ * for two of it. The two front-ends differ only in where the geometry comes
13
+ * from (one mesh, or a flattened hierarchy) and what they do with each point.
14
+ *
15
+ * DETERMINISM
16
+ *
17
+ * The PRNG is drawn in a fixed order — one `roundFair` per triangle, then `r0`
18
+ * and `r1` per placement — so the same `seed` and the same geometry always
19
+ * produce the same points. Do not add or reorder `random()` draws.
20
+ *
21
+ * This is a setup-time operation: emitters are seeded once when an effect
22
+ * spawns, not per frame.
23
+ *
24
+ * @param {number} count how many points to place; the sweep stops as soon as this many have been emitted
25
+ * @param {Float32Array|number[]} points xyz triples
26
+ * @param {Uint8Array|Uint16Array|Uint32Array|number[]} indices triangle vertex indices
27
+ * @param {number} polygon_count number of triangles to consider in `indices` (may be fewer than it holds)
28
+ * @param {number[]|Float32Array} transform_elements column-major 4x4 applied to each sampled point; see {@link IDENTITY_TRANSFORM_ELEMENTS}
29
+ * @param {number} seed
30
+ * @param {(x: number, y: number, z: number, index: number, polygon_index: number, r0: number, r1: number, a: number, b: number, c: number) => void} callback
31
+ * @param {*} [callback_context]
32
+ */
33
+ export function distribute_points_on_indexed_triangles(count: number, points: Float32Array | number[], indices: Uint8Array | Uint16Array | Uint32Array | number[], polygon_count: number, transform_elements: number[] | Float32Array, seed: number, callback: (x: number, y: number, z: number, index: number, polygon_index: number, r0: number, r1: number, a: number, b: number, c: number) => void, callback_context?: any): void;
34
+ /**
35
+ * Column-major 4x4 identity, in the element layout three.js `Matrix4.elements`
36
+ * uses.
37
+ *
38
+ * Callers whose points are already in the destination space pass this rather
39
+ * than the sampler taking a "no transform" mode: one code path, one meaning for
40
+ * the parameter.
41
+ *
42
+ * @type {number[]}
43
+ */
44
+ export const IDENTITY_TRANSFORM_ELEMENTS: number[];
45
+ //# sourceMappingURL=distribute_points_on_indexed_triangles.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"distribute_points_on_indexed_triangles.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,8DATW,MAAM,UACN,YAAY,GAAC,MAAM,EAAE,WACrB,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,MAAM,EAAE,iBAC3C,MAAM,sBACN,MAAM,EAAE,GAAC,YAAY,QACrB,MAAM,gBACF,MAAM,KAAK,MAAM,KAAK,MAAM,SAAS,MAAM,iBAAiB,MAAM,MAAM,MAAM,MAAM,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,IAAI,gCAqHlJ;AAnKD;;;;;;;;;GASG;AACH,0CAFU,MAAM,EAAE,CAOhB"}
@@ -0,0 +1,168 @@
1
+ import { roundFair } from "../../../../../../core/math/random/roundFair.js";
2
+ import { seededRandom } from "../../../../../../core/math/random/seededRandom.js";
3
+ import { computeMeshSurfaceArea } from "../../../../geometry/computeMeshSurfaceArea.js";
4
+
5
+ /**
6
+ * Column-major 4x4 identity, in the element layout three.js `Matrix4.elements`
7
+ * uses.
8
+ *
9
+ * Callers whose points are already in the destination space pass this rather
10
+ * than the sampler taking a "no transform" mode: one code path, one meaning for
11
+ * the parameter.
12
+ *
13
+ * @type {number[]}
14
+ */
15
+ export const IDENTITY_TRANSFORM_ELEMENTS = [
16
+ 1, 0, 0, 0,
17
+ 0, 1, 0, 0,
18
+ 0, 0, 1, 0,
19
+ 0, 0, 0, 1
20
+ ];
21
+
22
+ /**
23
+ * Scatter `count` points over an indexed triangle soup, distributed by area, and
24
+ * hand each one to `callback`.
25
+ *
26
+ * WHY THIS EXISTS
27
+ *
28
+ * `distributePointsOnMesh` and `distributeParticlesOnObject3D` each carried
29
+ * their own transcription of this loop — the same area-weighted `roundFair`
30
+ * budget, the same index/vertex fetch, and the same barycentric point pick down
31
+ * to the `r1 = random() * (1 - r0)` line and the source-URL comment. It is the
32
+ * only area-weighted triangle sampler in the codebase, so there is no reason
33
+ * for two of it. The two front-ends differ only in where the geometry comes
34
+ * from (one mesh, or a flattened hierarchy) and what they do with each point.
35
+ *
36
+ * DETERMINISM
37
+ *
38
+ * The PRNG is drawn in a fixed order — one `roundFair` per triangle, then `r0`
39
+ * and `r1` per placement — so the same `seed` and the same geometry always
40
+ * produce the same points. Do not add or reorder `random()` draws.
41
+ *
42
+ * This is a setup-time operation: emitters are seeded once when an effect
43
+ * spawns, not per frame.
44
+ *
45
+ * @param {number} count how many points to place; the sweep stops as soon as this many have been emitted
46
+ * @param {Float32Array|number[]} points xyz triples
47
+ * @param {Uint8Array|Uint16Array|Uint32Array|number[]} indices triangle vertex indices
48
+ * @param {number} polygon_count number of triangles to consider in `indices` (may be fewer than it holds)
49
+ * @param {number[]|Float32Array} transform_elements column-major 4x4 applied to each sampled point; see {@link IDENTITY_TRANSFORM_ELEMENTS}
50
+ * @param {number} seed
51
+ * @param {(x: number, y: number, z: number, index: number, polygon_index: number, r0: number, r1: number, a: number, b: number, c: number) => void} callback
52
+ * @param {*} [callback_context]
53
+ */
54
+ export function distribute_points_on_indexed_triangles(
55
+ count,
56
+ points,
57
+ indices,
58
+ polygon_count,
59
+ transform_elements,
60
+ seed,
61
+ callback,
62
+ callback_context
63
+ ) {
64
+
65
+ const random = seededRandom(seed);
66
+
67
+ //read out relevant transform matrix elements for faster access
68
+ const tx0 = transform_elements[0];
69
+ const tx1 = transform_elements[1];
70
+ const tx2 = transform_elements[2];
71
+
72
+ const tx4 = transform_elements[4];
73
+ const tx5 = transform_elements[5];
74
+ const tx6 = transform_elements[6];
75
+
76
+ const tx8 = transform_elements[8];
77
+ const tx9 = transform_elements[9];
78
+ const tx10 = transform_elements[10];
79
+
80
+ const tx12 = transform_elements[12];
81
+ const tx13 = transform_elements[13];
82
+ const tx14 = transform_elements[14];
83
+
84
+ const areas = new Float32Array(polygon_count);
85
+
86
+ const surface_area = computeMeshSurfaceArea(areas, points, indices, polygon_count);
87
+
88
+ const surface_spacing = surface_area / count;
89
+ const inverse_surface_spacing = 1 / surface_spacing;
90
+
91
+ let placed_points = 0;
92
+
93
+ poly: for (let i = 0; i < polygon_count; i++) {
94
+ const area = areas[i];
95
+
96
+ const placement_count = area * inverse_surface_spacing;
97
+
98
+ const rounded_placement_count = roundFair(placement_count, random);
99
+
100
+ for (let j = 0; j < rounded_placement_count; j++) {
101
+
102
+ //pick a point
103
+ const index3 = i * 3;
104
+
105
+ const a = indices[index3];
106
+ const b = indices[index3 + 1];
107
+ const c = indices[index3 + 2];
108
+
109
+ //read triangle points
110
+ const a3 = a * 3;
111
+
112
+ const ax = points[a3];
113
+ const ay = points[a3 + 1];
114
+ const az = points[a3 + 2];
115
+
116
+ const b3 = b * 3;
117
+
118
+ const bx = points[b3];
119
+ const by = points[b3 + 1];
120
+ const bz = points[b3 + 2];
121
+
122
+ const c3 = c * 3;
123
+
124
+ const cx = points[c3];
125
+ const cy = points[c3 + 1];
126
+ const cz = points[c3 + 2];
127
+
128
+ // pick random point on the triangle using barycentric coordinates
129
+ // method from here: https://math.stackexchange.com/questions/538458/triangle-point-picking-in-3d
130
+ const cax = cx - ax;
131
+ const cay = cy - ay;
132
+ const caz = cz - az;
133
+
134
+ const bax = bx - ax;
135
+ const bay = by - ay;
136
+ const baz = bz - az;
137
+
138
+ //pick two random numbers
139
+ const r0 = random();
140
+ const r1 = random() * (1 - r0);
141
+
142
+ //compute random point
143
+ const x = ax + r0 * bax + r1 * cax;
144
+ const y = ay + r0 * bay + r1 * cay;
145
+ const z = az + r0 * baz + r1 * caz;
146
+
147
+ //apply transform
148
+ const _x = tx0 * x + tx4 * y + tx8 * z + tx12;
149
+ const _y = tx1 * x + tx5 * y + tx9 * z + tx13;
150
+ const _z = tx2 * x + tx6 * y + tx10 * z + tx14;
151
+
152
+ //place the point
153
+ callback.call(callback_context,
154
+ _x, _y, _z,
155
+ placed_points,
156
+ i,
157
+ r0, r1,
158
+ a, b, c
159
+ );
160
+
161
+ placed_points++;
162
+
163
+ if (placed_points >= count) {
164
+ break poly;
165
+ }
166
+ }
167
+ }
168
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"distrubuteParticlesOnMesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,mDALW,eAAe,QACf,kBAAgB,kCAEhB,MAAM,QA0BhB;AAGD;;;;;;;;GAQG;AACH,8CAPW,MAAM,8CAGN,MAAM,gBACF,MAAM,KAAK,MAAM,KAAK,MAAM,SAAS,MAAM,KAAK,IAAI,gCA4IlE;gCAvL+B,+BAA+B"}
1
+ {"version":3,"file":"distrubuteParticlesOnMesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,mDALW,eAAe,QACf,kBAAgB,kCAEhB,MAAM,QA0BhB;AAGD;;;;;;;;GAQG;AACH,8CAPW,MAAM,8CAGN,MAAM,gBACF,MAAM,KAAK,MAAM,KAAK,MAAM,SAAS,MAAM,KAAK,IAAI,gCAsClE;gCAjF+B,+BAA+B"}
@@ -1,7 +1,5 @@
1
- import { roundFair } from "../../../../../../core/math/random/roundFair.js";
2
- import { seededRandom } from "../../../../../../core/math/random/seededRandom.js";
3
- import { computeMeshSurfaceArea } from "../../../../geometry/computeMeshSurfaceArea.js";
4
1
  import { computeSkinnedMeshVertices } from "../../../../geometry/skining/computeSkinnedMeshVertices.js";
2
+ import { distribute_points_on_indexed_triangles } from "./distribute_points_on_indexed_triangles.js";
5
3
  import { ParticleEmitter } from "../emitter/ParticleEmitter.js";
6
4
  import { ParticleEmitterFlag } from "../emitter/ParticleEmitterFlag.js";
7
5
 
@@ -50,39 +48,12 @@ export function distributeParticlesOnMesh(emitter, mesh, transform, randomSeed)
50
48
  */
51
49
  export function distributePointsOnMesh(count, mesh, transform, randomSeed, callback, callback_context) {
52
50
 
53
- const random = seededRandom(randomSeed);
54
-
55
- /**
56
- *
57
- * @type {number[]}
58
- */
59
- const m4_tx = transform.elements;
60
-
61
- //read out relevant transform matrix elements for faster access
62
- const tx0 = m4_tx[0];
63
- const tx1 = m4_tx[1];
64
- const tx2 = m4_tx[2];
65
-
66
- const tx4 = m4_tx[4];
67
- const tx5 = m4_tx[5];
68
- const tx6 = m4_tx[6];
69
-
70
- const tx8 = m4_tx[8];
71
- const tx9 = m4_tx[9];
72
- const tx10 = m4_tx[10];
73
-
74
- const tx12 = m4_tx[12];
75
- const tx13 = m4_tx[13];
76
- const tx14 = m4_tx[14];
77
-
78
-
79
51
  /**
80
52
  *
81
53
  * @type {BufferGeometry}
82
54
  */
83
55
  const geometry = mesh.geometry;
84
56
 
85
- //compute total surface area of the mesh
86
57
  const attributes = geometry.attributes;
87
58
 
88
59
  const aPosition = attributes.position;
@@ -100,89 +71,14 @@ export function distributePointsOnMesh(count, mesh, transform, randomSeed, callb
100
71
  points = aPosition.array;
101
72
  }
102
73
 
103
- const areas = new Float32Array(polygonCount);
104
-
105
- const meshSurfaceArea = computeMeshSurfaceArea(areas, points, indices);
106
-
107
- const surfaceSpacing = meshSurfaceArea / count;
108
- const invSurfaceSpacing = 1 / surfaceSpacing;
109
-
110
- let placedPoints = 0;
111
-
112
- poly: for (let i = 0; i < polygonCount; i++) {
113
- const area = areas[i];
114
-
115
- const placementCount = area * invSurfaceSpacing;
116
-
117
- const roundedPlacementCount = roundFair(placementCount, random);
118
-
119
- for (let j = 0; j < roundedPlacementCount; j++) {
120
-
121
- //pick a point
122
- const index3 = i * 3;
123
-
124
- const a = indices[index3];
125
- const b = indices[index3 + 1];
126
- const c = indices[index3 + 2];
127
-
128
- //read triangle points
129
- const a3 = a * 3;
130
-
131
- const ax = points[a3];
132
- const ay = points[a3 + 1];
133
- const az = points[a3 + 2];
134
-
135
- const b3 = b * 3;
136
-
137
- const bx = points[b3];
138
- const by = points[b3 + 1];
139
- const bz = points[b3 + 2];
140
-
141
- const c3 = c * 3;
142
-
143
- const cx = points[c3];
144
- const cy = points[c3 + 1];
145
- const cz = points[c3 + 2];
146
-
147
- // pick random point on the triangle using barycentric coordinates
148
- // method from here: https://math.stackexchange.com/questions/538458/triangle-point-picking-in-3d
149
- const cax = cx - ax;
150
- const cay = cy - ay;
151
- const caz = cz - az;
152
-
153
- const bax = bx - ax;
154
- const bay = by - ay;
155
- const baz = bz - az;
156
-
157
- //pick two random numbers
158
- const r0 = random();
159
- const r1 = random() * (1 - r0);
160
-
161
-
162
- //compute random point
163
- const x = ax + r0 * bax + r1 * cax;
164
- const y = ay + r0 * bay + r1 * cay;
165
- const z = az + r0 * baz + r1 * caz;
166
-
167
- //apply transform
168
- const _x = tx0 * x + tx4 * y + tx8 * z + tx12;
169
- const _y = tx1 * x + tx5 * y + tx9 * z + tx13;
170
- const _z = tx2 * x + tx6 * y + tx10 * z + tx14;
171
-
172
- //place the point
173
- callback.call(callback_context,
174
- _x, _y, _z,
175
- placedPoints,
176
- i,
177
- r0, r1,
178
- a, b, c
179
- );
180
-
181
- placedPoints++;
182
-
183
- if (placedPoints >= count) {
184
- break poly;
185
- }
186
- }
187
- }
74
+ distribute_points_on_indexed_triangles(
75
+ count,
76
+ points,
77
+ indices,
78
+ polygonCount,
79
+ transform.elements,
80
+ randomSeed,
81
+ callback,
82
+ callback_context
83
+ );
188
84
  }
@@ -1,18 +1,26 @@
1
1
  export default CopyShader;
2
- declare namespace CopyShader {
3
- namespace uniforms {
4
- namespace tDiffuse {
5
- let type: string;
6
- let value: any;
7
- }
8
- namespace opacity {
9
- let type_1: string;
10
- export { type_1 as type };
11
- let value_1: number;
12
- export { value_1 as value };
13
- }
14
- }
15
- let vertexShader: string;
16
- let fragmentShader: string;
17
- }
2
+ /**
3
+ * Full-screen textured quad shader.
4
+ *
5
+ * @author alteredq / http://alteredqualia.com/
6
+ *
7
+ * @deprecated this module used to be a byte-identical copy of `engine/graphics/shaders/CopyShader.js`
8
+ * - same uniforms, same vertex and fragment source, differing only in shape (frozen object here,
9
+ * zero-arg factory there). It is kept as a shared instance of the factory's output so existing
10
+ * importers keep working; use `engine/graphics/shaders/CopyShader.js` directly instead.
11
+ */
12
+ declare const CopyShader: {
13
+ uniforms: {
14
+ tDiffuse: {
15
+ type: string;
16
+ value: any;
17
+ };
18
+ opacity: {
19
+ type: string;
20
+ value: number;
21
+ };
22
+ };
23
+ vertexShader: string;
24
+ fragmentShader: string;
25
+ };
18
26
  //# sourceMappingURL=CopyShader.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"CopyShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/shaders/CopyShader.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"CopyShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/shaders/CopyShader.js"],"names":[],"mappings":";AAEA;;;;;;;;;GASG;AACH;;;;;;;;;;;;;EAAuC"}
@@ -1,47 +1,15 @@
1
- /**
2
- * @author alteredq / http://alteredqualia.com/
3
- *
4
- * Full-screen textured quad shader
5
- */
6
- const CopyShader = {
7
-
8
- uniforms: {
9
-
10
- "tDiffuse": { type: "t", value: null },
11
- "opacity": { type: "f", value: 1.0 }
12
-
13
- },
14
-
15
- vertexShader: [
16
-
17
- "varying vec2 vUv;",
18
-
19
- "void main() {",
20
-
21
- "vUv = uv;",
22
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
23
-
24
- "}"
25
-
26
- ].join("\n"),
27
-
28
- fragmentShader: [
29
-
30
- "uniform float opacity;",
31
-
32
- "uniform sampler2D tDiffuse;",
33
-
34
- "varying vec2 vUv;",
35
-
36
- "void main() {",
37
-
38
- "vec4 texel = texture2D( tDiffuse, vUv );",
39
- "gl_FragColor = opacity * texel;",
40
-
41
- "}"
42
-
43
- ].join("\n")
44
-
45
- };
46
-
47
- export default CopyShader;
1
+ import CopyShaderFactory from "../../../shaders/CopyShader.js";
2
+
3
+ /**
4
+ * Full-screen textured quad shader.
5
+ *
6
+ * @author alteredq / http://alteredqualia.com/
7
+ *
8
+ * @deprecated this module used to be a byte-identical copy of `engine/graphics/shaders/CopyShader.js`
9
+ * - same uniforms, same vertex and fragment source, differing only in shape (frozen object here,
10
+ * zero-arg factory there). It is kept as a shared instance of the factory's output so existing
11
+ * importers keep working; use `engine/graphics/shaders/CopyShader.js` directly instead.
12
+ */
13
+ const CopyShader = CopyShaderFactory();
14
+
15
+ export default CopyShader;
@@ -1,3 +1,7 @@
1
+ /**
2
+ * @example
3
+ * await engine.plugins.acquire(AmbientOcclusionPostProcessEffect)
4
+ */
1
5
  export class AmbientOcclusionPostProcessEffect extends EnginePlugin {
2
6
  __material: ShaderMaterial;
3
7
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"AmbientOcclusionPostProcessEffect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js"],"names":[],"mappings":"AAoBA;IAQQ,2BAQE;IAyBF;;;;OAIG;IACH,sBAA0B;IAE1B;;;;OAIG;IACH,2BAA6B;IAG7B;;;;OAIG;IACH,yBAA4B;IAE5B;;;;OAIG;IACH,wBAA2B;IAE3B,8CAUE;IAEF;;;;OAIG;IACH,uBAAwB;IAExB;;;;;OAKG;IACH,2BASE;IAKF;;;;OAIG;IACH,0BAAwD;IAK5D;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,oBAeC;IAMD;;;;OAIG;IACH,2BA2CC;IAED,uBASC;IAED;;;OAGG;IACH,iBAwBC;IAED;;;OAGG;IACH,4BAFW,OAAO,QAiCjB;IAED;;;;OAIG;IACH,gCASC;IAED;;;;OAIG;IACH,mCAUC;IAED;;;;;OAKG;IACH,qCAQC;IAGD,oCAiBC;CAuEJ;6BArb4B,uCAAuC;+BAD7D,OAAO;6CAAP,OAAO"}
1
+ {"version":3,"file":"AmbientOcclusionPostProcessEffect.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js"],"names":[],"mappings":"AAoBA;;;GAGG;AACH;IAQQ,2BAQE;IAyBF;;;;OAIG;IACH,sBAA0B;IAE1B;;;;OAIG;IACH,2BAA6B;IAG7B;;;;OAIG;IACH,yBAA4B;IAE5B;;;;OAIG;IACH,wBAA2B;IAE3B,8CAUE;IAEF;;;;OAIG;IACH,uBAAwB;IAExB;;;;;OAKG;IACH,2BASE;IAKF;;;;OAIG;IACH,0BAAwD;IAK5D;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;OAIG;IACH,oBAeC;IAMD;;;;OAIG;IACH,2BA2CC;IAED,uBASC;IAED;;;OAGG;IACH,iBAwBC;IAED;;;OAGG;IACH,4BAFW,OAAO,QAiCjB;IAED;;;;OAIG;IACH,gCASC;IAED;;;;OAIG;IACH,mCAUC;IAED;;;;;OAKG;IACH,qCAQC;IAGD,oCAiBC;CAuEJ;6BAzb4B,uCAAuC;+BAD7D,OAAO;6CAAP,OAAO"}
@@ -18,6 +18,10 @@ import { generateHilbertNoiseTexture } from "./generateHilbertNoiseTexture.js";
18
18
  import { SAOShader } from "./SAOShader.js";
19
19
  import { SAOUpscaleShader } from "./SAOUpscaleShader.js";
20
20
 
21
+ /**
22
+ * @example
23
+ * await engine.plugins.acquire(AmbientOcclusionPostProcessEffect)
24
+ */
21
25
  export class AmbientOcclusionPostProcessEffect extends EnginePlugin {
22
26
  constructor() {
23
27
  super();