@woosh/meep-engine 2.169.1 → 2.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
  108. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  109. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  110. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  114. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  115. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  116. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  117. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  118. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  119. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  120. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  121. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  122. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  123. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  125. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  126. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  127. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  128. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  129. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  130. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  132. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  133. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  134. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  135. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  136. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  137. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  139. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  140. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  142. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  143. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  144. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  145. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  146. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  147. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  149. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  150. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  151. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  152. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  153. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  163. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  164. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  177. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  178. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  179. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  180. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  181. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  183. package/src/core/geom/Vector2.d.ts.map +1 -1
  184. package/src/core/geom/Vector2.js +2 -1
  185. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  186. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  187. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  188. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  189. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  190. package/src/core/geom/vec2/v2_rotate.js +21 -0
  191. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  192. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  194. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  195. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  196. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  197. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  198. package/src/core/graph/layout/CircleLayout.js +6 -29
  199. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  200. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  201. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  202. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  203. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  204. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  205. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  206. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  207. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  208. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  209. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  210. package/src/core/math/hash/hash_mix2.js +22 -0
  211. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  212. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix3.js +19 -0
  214. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  215. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  216. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  217. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  218. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  219. package/src/core/math/noise/curl_noise_3d.js +18 -27
  220. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  221. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  222. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  223. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  224. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  225. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  226. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  227. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  228. package/src/engine/animation/TransitionFunctions.js +44 -0
  229. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  230. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
  231. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
  232. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
  233. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
  234. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
  235. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
  236. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"ik_probe_terrain_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/ik_probe_terrain_contact.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wLAJW,MAAM,GAEJ,MAAM,CA8ElB"}
@@ -0,0 +1,119 @@
1
+ import { v3_displace_in_direction } from "../../../core/geom/vec3/v3_displace_in_direction.js";
2
+ import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
3
+ import { v3_length } from "../../../core/geom/vec3/v3_length.js";
4
+ import { clamp01 } from "../../../core/math/clamp01.js";
5
+ import { inverseLerp } from "../../../core/math/inverseLerp.js";
6
+
7
+ /**
8
+ * Find where an IK chain meets the terrain and how strongly the solver should pull towards it.
9
+ *
10
+ * Two casts are made. The first travels from `origin` towards `effector` and establishes which
11
+ * surface the limb is over at all. The second starts just outside that surface, directly above the
12
+ * effector along the surface normal, and comes back down — that is what actually locates the point
13
+ * under the effector rather than the point under the limb's root, and it is what `out_contact` and
14
+ * `out_target` describe on return.
15
+ *
16
+ * The returned influence answers "how much of this correction should apply":
17
+ * - the effector is BELOW the surface (penetrating) → `1`, correct it fully;
18
+ * - the effector HOVERS above the surface → falls off from `1` to `0` across
19
+ * `constraint.distance`, measured as a fraction of `length_scale`, so the same constraint reads
20
+ * the same way for a long limb and a short one;
21
+ * - no surface was found at all → `0`.
22
+ *
23
+ * This exists because {@link TwoBoneInverseKinematicsSolver} and
24
+ * {@link OneBoneSurfaceAlignmentSolver} carried the identical ~70-line probe, comments and variable
25
+ * names included, differing only in which lengths they scaled by. The solvers now hold nothing but
26
+ * their rotation math.
27
+ *
28
+ * @param {Vector3} out_target receives the world position the effector should be moved to; only
29
+ * written when a non-zero influence is returned
30
+ * @param {SurfacePoint3} out_contact receives the surface contact from the SECOND cast; only
31
+ * written when a non-zero influence is returned. Solvers that need the contact normal (surface
32
+ * alignment) read it from here
33
+ * @param {Terrain} terrain
34
+ * @param {Vector3} origin start of the limb, the root bone's world position
35
+ * @param {Vector3} effector world position of the bone being placed. The probe direction is
36
+ * `effector - origin`, so these must not coincide
37
+ * @param {IKConstraint} constraint supplies `offset` (how far off the surface the effector rests)
38
+ * and `distance` (the hover band over which influence falls off)
39
+ * @param {number} length_scale limb length in world units; `constraint.offset` and the hover
40
+ * distance are both expressed relative to it. Must be greater than 0
41
+ * @returns {number} influence in `[0,1]`; `0` means "do nothing"
42
+ */
43
+ export function ik_probe_terrain_contact(
44
+ out_target,
45
+ out_contact,
46
+ terrain,
47
+ origin,
48
+ effector,
49
+ constraint,
50
+ length_scale
51
+ ) {
52
+
53
+ //check if the there is a penetration with the terrain between the two bones
54
+ const directionX = effector.x - origin.x;
55
+ const directionY = effector.y - origin.y;
56
+ const directionZ = effector.z - origin.z;
57
+
58
+ let contactExists = terrain.raycastFirstSync(
59
+ out_contact,
60
+ origin.x,
61
+ origin.y,
62
+ origin.z,
63
+ directionX,
64
+ directionY,
65
+ directionZ
66
+ );
67
+
68
+ if (!contactExists) {
69
+ //no contact
70
+ return 0;
71
+ }
72
+
73
+ const contactPosition = out_contact.position;
74
+ const contactNormal = out_contact.normal;
75
+
76
+ //perform secondary cast from the bone, back along the surface normal
77
+ contactExists = terrain.raycastFirstSync(
78
+ out_contact,
79
+ effector.x + contactNormal.x,
80
+ effector.y + contactNormal.y,
81
+ effector.z + contactNormal.z,
82
+ -contactNormal.x,
83
+ -contactNormal.y,
84
+ -contactNormal.z
85
+ );
86
+
87
+ if (!contactExists) {
88
+ //no contact
89
+ return 0;
90
+ }
91
+
92
+ const targetOffsetDistance = constraint.offset * length_scale;
93
+
94
+ v3_displace_in_direction(
95
+ out_target,
96
+ targetOffsetDistance,
97
+ contactPosition.x, contactPosition.y, contactPosition.z,
98
+ contactNormal.x, contactNormal.y, contactNormal.z
99
+ );
100
+
101
+ const delta_contact_c_x = out_target.x - effector.x;
102
+ const delta_contact_c_y = out_target.y - effector.y;
103
+ const delta_contact_c_z = out_target.z - effector.z;
104
+
105
+ //check if current effector position is above the contact point
106
+ const dot_contact_side = v3_dot(directionX, directionY, directionZ, delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
107
+
108
+ if (dot_contact_side < 0) {
109
+ //penetration detected
110
+ return 1;
111
+ }
112
+
113
+ //no penetration, hovering case, use hover distance for influence
114
+ const delta_contact_c_length = v3_length(delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
115
+
116
+ const normalized_effector_distance = inverseLerp(0, length_scale, delta_contact_c_length);
117
+
118
+ return 1 - clamp01(constraint.distance.normalizeValue(normalized_effector_distance));
119
+ }
@@ -16,6 +16,5 @@ export function paintTerrainOverlayViaLookupTable({ overlay, sampler, lut, range
16
16
  channel?: number;
17
17
  }): void;
18
18
  import { Sampler2D } from "../../../graphics/texture/sampler/Sampler2D.js";
19
- import { ParameterLookupTable } from "../../../graphics/particles/particular/engine/parameter/ParameterLookupTable.js";
20
19
  import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
21
20
  //# sourceMappingURL=paintTerrainOverlayViaLookupTable.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"paintTerrainOverlayViaLookupTable.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js"],"names":[],"mappings":"AA2BA;;;;;;;;GAQG;AACH;IAPkC,OAAO;IACZ,OAAO,EAAzB,SAAS;IACqB,GAAG,GAAjC,oBAAoB;IACK,KAAK,GAA9B,eAAe;IACkB,mBAAmB,UAA3C,MAAM,KAAE,MAAM;IACP,OAAO,GAAvB,MAAM;SAiEhB;0BA7FyB,gDAAgD;qCAFrC,iFAAiF;gCADtF,mDAAmD"}
1
+ {"version":3,"file":"paintTerrainOverlayViaLookupTable.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js"],"names":[],"mappings":"AAeA;;;;;;;;GAQG;AACH;IAPkC,OAAO;IACZ,OAAO,EAAzB,SAAS;IACqB,GAAG;IACR,KAAK,GAA9B,eAAe;IACkB,mBAAmB,UAA3C,MAAM,KAAE,MAAM;IACP,OAAO,GAAvB,MAAM;SAiEhB;0BAjFyB,gDAAgD;gCAH1C,mDAAmD"}
@@ -2,23 +2,11 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { passThrough } from "../../../../core/function/passThrough.js";
3
3
  import { clamp01 } from "../../../../core/math/clamp01.js";
4
4
  import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
5
- import { ParameterLookupTable } from "../../../graphics/particles/particular/engine/parameter/ParameterLookupTable.js";
5
+ import { LUT_HEATMAP } from "../../../../core/math/lookup/LUT_HEATMAP.js";
6
6
  import { sampler2d_scale } from "../../../graphics/texture/sampler/resize/sampler2d_scale.js";
7
7
  import { Sampler2D } from "../../../graphics/texture/sampler/Sampler2D.js";
8
8
  import { logger } from "../../../logging/GlobalLogger.js";
9
9
 
10
-
11
- const heatmap_lut = new ParameterLookupTable(4);
12
- heatmap_lut.write([
13
- 0, 0, 0, 255,
14
- 0, 0, 255, 255,
15
- 0, 179, 179, 255,
16
- 0, 255, 0, 255,
17
- 255, 255, 0, 255,
18
- 255, 5, 5, 255
19
- ]);
20
- heatmap_lut.computeUniformPositions();
21
-
22
10
  /**
23
11
  * Color to use when sampled value is NaN
24
12
  * @type {number[]}
@@ -37,7 +25,7 @@ const NAN_COLOR = [0, 0, 0, 0];
37
25
  export function paintTerrainOverlayViaLookupTable({
38
26
  overlay,
39
27
  sampler,
40
- lut = heatmap_lut,
28
+ lut = LUT_HEATMAP,
41
29
  range = new NumericInterval(0, 1),
42
30
  lookupScaleFunction = passThrough,
43
31
  channel = 0
@@ -1,2 +1,13 @@
1
- export const FULL_SCREEN_QUAD_VERTEX_SHADER: " \n varying vec2 vUv;\n\n void main() {\n\n vUv = uv;\n \n gl_Position = vec4( (uv - 0.5)*2.0, 0.0, 1.0 );\n \n }";
1
+ /**
2
+ * Vertex shader for a full-screen quad, NDC form: the quad's own model matrix is ignored and the
3
+ * position is derived from `uv` directly.
4
+ *
5
+ * This used to be a second, hand-typed copy of {@link ScreenSpaceQuadShader.vertexShader} - the
6
+ * same five lines of GLSL living under two different names, which made the pair impossible to spot
7
+ * from an import list. `ScreenSpaceQuadShader` is the home (it has more consumers and is co-located
8
+ * with `glsl_gen_swizzled_read`); this name is kept because it is public surface.
9
+ *
10
+ * @type {string}
11
+ */
12
+ export const FULL_SCREEN_QUAD_VERTEX_SHADER: string;
2
13
  //# sourceMappingURL=FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js"],"names":[],"mappings":"AAAA,6OASW"}
1
+ {"version":3,"file":"FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,6CAFU,MAAM,CAEmE"}
@@ -1,10 +1,14 @@
1
- export const FULL_SCREEN_QUAD_VERTEX_SHADER = `
2
- varying vec2 vUv;
3
-
4
- void main() {
5
-
6
- vUv = uv;
7
-
8
- gl_Position = vec4( (uv - 0.5)*2.0, 0.0, 1.0 );
9
-
10
- }`;
1
+ import { ScreenSpaceQuadShader } from "./shaders/ScreenSpaceQuadShader.js";
2
+
3
+ /**
4
+ * Vertex shader for a full-screen quad, NDC form: the quad's own model matrix is ignored and the
5
+ * position is derived from `uv` directly.
6
+ *
7
+ * This used to be a second, hand-typed copy of {@link ScreenSpaceQuadShader.vertexShader} - the
8
+ * same five lines of GLSL living under two different names, which made the pair impossible to spot
9
+ * from an import list. `ScreenSpaceQuadShader` is the home (it has more consumers and is co-located
10
+ * with `glsl_gen_swizzled_read`); this name is kept because it is public surface.
11
+ *
12
+ * @type {string}
13
+ */
14
+ export const FULL_SCREEN_QUAD_VERTEX_SHADER = ScreenSpaceQuadShader.vertexShader();
@@ -1 +1 @@
1
- {"version":3,"file":"auto_set_camera_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js"],"names":[],"mappings":"AAyBA;;;;;;;GAOG;AACH,6FA2FC"}
1
+ {"version":3,"file":"auto_set_camera_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js"],"names":[],"mappings":"AA0BA;;;;;;;GAOG;AACH,6FAqEC"}
@@ -1,5 +1,6 @@
1
1
  import { Frustum as ThreeFrustum } from "three";
2
2
  import { frustum3_planes_to_flat_from_three } from "../../../../core/geom/3d/frustum/frustum3_planes_to_flat_from_three.js";
3
+ import { render_layers_compute_depth_range } from "../render_layers_compute_depth_range.js";
3
4
  import { frustum_from_camera } from "./frustum_from_camera.js";
4
5
 
5
6
  const CLIPPING_EPSILON = 0.001;
@@ -54,34 +55,12 @@ export function auto_set_camera_clipping_planes(c, layers) {
54
55
  frustum_from_camera(camera, scratch_three_frustum, true);
55
56
  frustum3_planes_to_flat_from_three(scratch_three_frustum.planes, scratch_frustum_planes);
56
57
 
57
- // Depth plane: passes through camera position, normal pointing along the
58
- // view direction (-Z in camera local). A world-space point's distance to
59
- // this plane equals its signed depth in front of the camera.
60
- const m = camera.matrixWorld.elements;
61
- const nx = -m[8];
62
- const ny = -m[9];
63
- const nz = -m[10];
64
- const cam_x = m[12];
65
- const cam_y = m[13];
66
- const cam_z = m[14];
67
- const plane_constant = -(nx * cam_x + ny * cam_y + nz * cam_z);
68
-
69
- scratch_range.near = Number.POSITIVE_INFINITY;
70
- scratch_range.far = Number.NEGATIVE_INFINITY;
71
-
72
- layers.traverse((layer) => {
73
- if (!layer.state.visible) {
74
- return;
75
- }
76
-
77
- const compute = layer.compute_depth_range;
78
-
79
- if (compute === null) {
80
- return;
81
- }
82
-
83
- compute(scratch_range, scratch_frustum_planes, nx, ny, nz, plane_constant);
84
- });
58
+ render_layers_compute_depth_range(
59
+ scratch_range,
60
+ layers,
61
+ scratch_frustum_planes,
62
+ camera.matrixWorld.elements
63
+ );
85
64
 
86
65
  let new_near = scratch_range.near - CLIPPING_EPSILON;
87
66
  let new_far = scratch_range.far + CLIPPING_EPSILON;
@@ -1,3 +1,2 @@
1
- export function makeHighlightDecodeShader(): ShaderMaterial;
2
- import { ShaderMaterial } from "three";
1
+ export function makeHighlightDecodeShader(): import("three").ShaderMaterial;
3
2
  //# sourceMappingURL=HighlightDecodeShader.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"HighlightDecodeShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/HighlightDecodeShader.js"],"names":[],"mappings":"AAoCA,4DA8BC;+BAlEmD,OAAO"}
1
+ {"version":3,"file":"HighlightDecodeShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/HighlightDecodeShader.js"],"names":[],"mappings":"AAoCA,4EAsBC"}
@@ -1,5 +1,5 @@
1
- import { NoBlending, ShaderMaterial, Vector2 } from "three";
2
- import { ScreenSpaceQuadShader } from "../../../shaders/ScreenSpaceQuadShader.js";
1
+ import { Vector2 } from "three";
2
+ import { make_screen_space_quad_material } from "./make_screen_space_quad_material.js";
3
3
 
4
4
  const fragmentShader = `
5
5
 
@@ -50,17 +50,9 @@ export function makeHighlightDecodeShader() {
50
50
  }
51
51
  };
52
52
 
53
- const material = new ShaderMaterial({
53
+ const material = make_screen_space_quad_material({
54
54
  uniforms,
55
- vertexShader: ScreenSpaceQuadShader.vertexShader(),
56
- fragmentShader: fragmentShader,
57
- blending: NoBlending,
58
- lights: false,
59
- fog: false,
60
- depthTest: false,
61
- depthWrite: false,
62
- transparent: true,
63
- vertexColors: false
55
+ fragmentShader
64
56
  });
65
57
 
66
58
  return material;
@@ -1 +1 @@
1
- {"version":3,"file":"OutlineRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/OutlineRenderer.js"],"names":[],"mappings":"AA+JA;IAQQ;;;OAGG;IACH,wBAAoB;IAEpB;;;OAGG;IACH,eAAkB;IAElB;;;OAGG;IACH,OAFU,KAAK,CAEE;IAEjB;;;;OAIG;IACH,gCAGE;IAEF,gCAA6D;IAC7D,kBAA6B;IAE7B,kCAAoD;IACpD,kCAA6C;IAC7C,gCAAuC;IAEvC,qDAAsF;IAGtF,kBAA6B;IAK7B;;;OAGG;IACH,eAFU,OAAO,CAEQ;IAEzB,sCAMC;IASD,6CAOE;IAEF,6CAOE;IAEF,6CAOE;IAEF,uCAOE;IAEF,uCAOE;IASF;;;;OAIG;IACH,yBAAyB;IAEzB;;;;OAIG;IACH,2BAA2B;IAG3B;;;;OAIG;IACH,4BAA+B;IAGnC,2BAEC;IAED;;;OAGG;IACH,gDAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QA2BhB;IAED;;;OAGG;IACH,kBAFW,oBAAkB,kBAAkB,QAI9C;IAED;;;;OAIG;IACH,sCAyBC;IAED;;;;OAIG;IACH,6BAmBC;IAED;;;OAGG;IACH,mDAiDC;IAhDG,sCAA4B;IAkDhC;;;OAGG;IACH,2BAFW,MAAM,QA0ChB;IAED;;;;;OAKG;IACH,8BAyBC;IAED,wBAEC;IAED;;OAEG;IACH,uBAIC;IAED;;;;;OAKG;IACH,0CAgBC;IAED,wBAEC;IAGD;;;OAGG;IACH,0CAqBC;IAED,0BAeC;IAED;;;;OAIG;IACH,gBAcC;CACJ;sBA7nBM,OAAO;mCAAP,OAAO;+BAAP,OAAO;oCAAP,OAAO;qBAAP,OAAO;4BAAP,OAAO;kCAAP,OAAO"}
1
+ {"version":3,"file":"OutlineRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/OutlineRenderer.js"],"names":[],"mappings":"AAsJA;IAQQ;;;OAGG;IACH,wBAAoB;IAEpB;;;OAGG;IACH,eAAkB;IAElB;;;OAGG;IACH,OAFU,KAAK,CAEE;IAEjB;;;;OAIG;IACH,gCAGE;IAEF,gCAA6D;IAC7D,kBAA6B;IAE7B,kCAAoD;IACpD,kCAA6C;IAC7C,gCAAuC;IAEvC,qDAAsF;IAGtF,kBAA6B;IAK7B;;;OAGG;IACH,eAFU,OAAO,CAEQ;IAEzB,sCAMC;IASD,6CAOE;IAEF,6CAOE;IAEF,6CAOE;IAEF,uCAOE;IAEF,uCAOE;IASF;;;;OAIG;IACH,yBAAyB;IAEzB;;;;OAIG;IACH,2BAA2B;IAG3B;;;;OAIG;IACH,4BAA+B;IAGnC,2BAEC;IAED;;;OAGG;IACH,gDAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QA2BhB;IAED;;;OAGG;IACH,kBAFW,oBAAkB,kBAAkB,QAI9C;IAED;;;;OAIG;IACH,sCAyBC;IAED;;;;OAIG;IACH,6BAmBC;IAED;;;OAGG;IACH,mDAiDC;IAhDG,sCAA4B;IAkDhC;;;OAGG;IACH,2BAFW,MAAM,QA0ChB;IAED;;;;;OAKG;IACH,8BAyBC;IAED,wBAEC;IAED;;OAEG;IACH,uBAIC;IAED;;;;;OAKG;IACH,0CAgBC;IAED,wBAEC;IAGD;;;OAGG;IACH,0CAqBC;IAED,0BAeC;IAED;;;;OAIG;IACH,gBAcC;CACJ;sBArnBM,OAAO;mCAAP,OAAO;+BAAP,OAAO;oCAAP,OAAO;qBAAP,OAAO;4BAAP,OAAO;kCAAP,OAAO"}
@@ -5,7 +5,6 @@ import {
5
5
  LinearFilter,
6
6
  Mesh,
7
7
  NearestFilter,
8
- NoBlending,
9
8
  Object3D,
10
9
  OrthographicCamera,
11
10
  PlaneBufferGeometry,
@@ -22,11 +21,11 @@ import { assert } from "../../../../../core/assert.js";
22
21
  import { HashMap } from "../../../../../core/collection/map/HashMap.js";
23
22
  import { invokeObjectEquals } from "../../../../../core/model/object/invokeObjectEquals.js";
24
23
  import { invokeObjectHash } from "../../../../../core/model/object/invokeObjectHash.js";
25
- import { ScreenSpaceQuadShader } from "../../../shaders/ScreenSpaceQuadShader.js";
26
24
  import { three_setSceneAutoUpdate } from "../../../three/three_setSceneAutoUpdate.js";
27
25
  import { makeHighlightDecodeShader } from "./HighlightDecodeShader.js";
28
26
  import { makeDilationShader } from "./makeDilationShader.js";
29
27
  import { makeGaussianBlurShader } from "./makeGaussianBlurShader.js";
28
+ import { make_screen_space_quad_material } from "./make_screen_space_quad_material.js";
30
29
  import { traverseThreeObject } from "./traverseThreeObject.js";
31
30
 
32
31
  const material_id_fragment_shader = `
@@ -137,20 +136,12 @@ function makeBlurShader() {
137
136
  const blurShader = makeGaussianBlurShader({ samples: 5, distance: 5 });
138
137
 
139
138
 
140
- return new ShaderMaterial({
139
+ return make_screen_space_quad_material({
141
140
  uniforms: {
142
141
  "tDiffuse": { type: "t", value: null },
143
142
  "tMask": { type: "t", value: null },
144
143
  "resolution": { type: "v2", value: new Vector2(800, 600) },
145
144
  },
146
- blending: NoBlending,
147
- lights: false,
148
- fog: false,
149
- depthTest: false,
150
- depthWrite: false,
151
- transparent: true,
152
- vertexColors: false,
153
- vertexShader: ScreenSpaceQuadShader.vertexShader(),
154
145
  fragmentShader: blurShader
155
146
  });
156
147
  }
@@ -1,3 +1,2 @@
1
- export function makeBlurShader_9(): ShaderMaterial;
2
- import { ShaderMaterial } from "three";
1
+ export function makeBlurShader_9(): import("three").ShaderMaterial;
3
2
  //# sourceMappingURL=makeBlurShader_9.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"makeBlurShader_9.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/makeBlurShader_9.js"],"names":[],"mappings":"AAGA,mDA6CC;+BAhDmD,OAAO"}
1
+ {"version":3,"file":"makeBlurShader_9.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/makeBlurShader_9.js"],"names":[],"mappings":"AAGA,mEAqCC"}
@@ -1,9 +1,9 @@
1
- import { NoBlending, ShaderMaterial, Vector2 } from "three";
2
- import { ScreenSpaceQuadShader } from "../../../shaders/ScreenSpaceQuadShader.js";
1
+ import { Vector2 } from "three";
2
+ import { make_screen_space_quad_material } from "./make_screen_space_quad_material.js";
3
3
 
4
4
  export function makeBlurShader_9(){
5
5
 
6
- return new ShaderMaterial({
6
+ return make_screen_space_quad_material({
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  type: 't',
@@ -14,14 +14,6 @@ export function makeBlurShader_9(){
14
14
  value: new Vector2(1, 1)
15
15
  }
16
16
  },
17
- blending: NoBlending,
18
- light: false,
19
- fog: false,
20
- depthTest: false,
21
- depthWrite: false,
22
- transparent: true,
23
- vertexColors: false,
24
- vertexShader: ScreenSpaceQuadShader.vertexShader(),
25
17
  fragmentShader: `
26
18
 
27
19
  uniform sampler2D tDiffuse;
@@ -1,3 +1,2 @@
1
- export function makeDilationShader(): ShaderMaterial;
2
- import { ShaderMaterial } from "three";
1
+ export function makeDilationShader(): import("three").ShaderMaterial;
3
2
  //# sourceMappingURL=makeDilationShader.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"makeDilationShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/makeDilationShader.js"],"names":[],"mappings":"AAGA,qDAwFC;+BA3FmD,OAAO"}
1
+ {"version":3,"file":"makeDilationShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/makeDilationShader.js"],"names":[],"mappings":"AAGA,qEAgFC"}
@@ -1,8 +1,8 @@
1
- import { NoBlending, ShaderMaterial, Vector2 } from "three";
2
- import { ScreenSpaceQuadShader } from "../../../shaders/ScreenSpaceQuadShader.js";
1
+ import { Vector2 } from "three";
2
+ import { make_screen_space_quad_material } from "./make_screen_space_quad_material.js";
3
3
 
4
4
  export function makeDilationShader() {
5
- return new ShaderMaterial({
5
+ return make_screen_space_quad_material({
6
6
  uniforms: {
7
7
  tInput: {
8
8
  type: 't',
@@ -13,14 +13,6 @@ export function makeDilationShader() {
13
13
  value: new Vector2(1, 1)
14
14
  }
15
15
  },
16
- blending: NoBlending,
17
- lights: false,
18
- fog: false,
19
- depthTest: false,
20
- depthWrite: false,
21
- transparent: true,
22
- vertexColors: false,
23
- vertexShader: ScreenSpaceQuadShader.vertexShader(),
24
16
  fragmentShader: `
25
17
 
26
18
  uniform sampler2D tInput;
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Build a `ShaderMaterial` for a full-screen post-processing pass: no blending,
3
+ * no lighting, no fog, no depth interaction, and the standard screen-space quad
4
+ * vertex shader.
5
+ *
6
+ * WHY THIS EXISTS
7
+ *
8
+ * The outline renderer built four of these — `makeBlurShader_9`,
9
+ * `makeDilationShader`, `HighlightDecodeShader` and `OutlineRenderer`'s own
10
+ * blur — and each restated the same eight properties by hand. Copy-paste drift
11
+ * had already happened: `makeBlurShader_9` wrote `light: false`, which is not a
12
+ * three.js material property at all, so `Material.setValues` logged a warning
13
+ * on every construction and the intended flag was never among the values set.
14
+ * That is exactly the class of mistake a shared constructor removes.
15
+ *
16
+ * It also keeps the three.js imports (`ShaderMaterial`, `NoBlending`) at one
17
+ * boundary instead of four.
18
+ *
19
+ * NOTE ON HOME: every current caller lives in this directory, so it lives here.
20
+ * It belongs beside `ScreenSpaceQuadShader` in `engine/graphics/shaders/` once
21
+ * something outside the outline renderer needs it.
22
+ *
23
+ * @param {Object} spec
24
+ * @param {Object} spec.uniforms uniform declarations, passed through unchanged
25
+ * @param {string} spec.fragmentShader GLSL source for the pass
26
+ * @returns {ShaderMaterial}
27
+ */
28
+ export function make_screen_space_quad_material({ uniforms, fragmentShader }: {
29
+ uniforms: any;
30
+ fragmentShader: string;
31
+ }): ShaderMaterial;
32
+ import { ShaderMaterial } from "three";
33
+ //# sourceMappingURL=make_screen_space_quad_material.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make_screen_space_quad_material.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/highlight/renderer/make_screen_space_quad_material.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAJwB,QAAQ;IACR,cAAc,EAA3B,MAAM;IACJ,cAAc,CAe1B;+BA3C0C,OAAO"}
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+ import { NoBlending, ShaderMaterial } from "three";
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+ import { ScreenSpaceQuadShader } from "../../../shaders/ScreenSpaceQuadShader.js";
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+
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+ /**
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+ * Build a `ShaderMaterial` for a full-screen post-processing pass: no blending,
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+ * no lighting, no fog, no depth interaction, and the standard screen-space quad
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+ * vertex shader.
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+ *
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+ * WHY THIS EXISTS
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+ *
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+ * The outline renderer built four of these — `makeBlurShader_9`,
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+ * `makeDilationShader`, `HighlightDecodeShader` and `OutlineRenderer`'s own
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+ * blur — and each restated the same eight properties by hand. Copy-paste drift
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+ * had already happened: `makeBlurShader_9` wrote `light: false`, which is not a
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+ * three.js material property at all, so `Material.setValues` logged a warning
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+ * on every construction and the intended flag was never among the values set.
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+ * That is exactly the class of mistake a shared constructor removes.
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+ *
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+ * It also keeps the three.js imports (`ShaderMaterial`, `NoBlending`) at one
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+ * boundary instead of four.
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+ *
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+ * NOTE ON HOME: every current caller lives in this directory, so it lives here.
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+ * It belongs beside `ScreenSpaceQuadShader` in `engine/graphics/shaders/` once
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+ * something outside the outline renderer needs it.
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+ *
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+ * @param {Object} spec
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+ * @param {Object} spec.uniforms uniform declarations, passed through unchanged
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+ * @param {string} spec.fragmentShader GLSL source for the pass
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+ * @returns {ShaderMaterial}
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+ */
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+ export function make_screen_space_quad_material({ uniforms, fragmentShader }) {
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+ return new ShaderMaterial({
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+ uniforms,
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+ vertexShader: ScreenSpaceQuadShader.vertexShader(),
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+ fragmentShader,
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+ blending: NoBlending,
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+ lights: false,
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+ fog: false,
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true,
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+ vertexColors: false
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+ });
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+ }
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+ /**
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+ * Shared scaffold for the outline-highlight systems.
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+ *
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+ * WHY THIS EXISTS
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+ *
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+ * `MeshHighlightSystem`, `RenderableHighlightSystem` and
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+ * `ShadedGeometryHighlightSystem` were three copies of one system. The
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+ * `OutlineRenderPlugin` reference lifecycle in particular — acquire in
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+ * `startup`, `removeSource` + `release` + null out in `shutdown` — is a
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+ * resource protocol that is easy to get subtly wrong, and it was written out
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+ * three times. So were the element-source registration, the dataset-null guard
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+ * and the pool/group plumbing. Everything that genuinely differs between the
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+ * three is now exactly one method, {@link visit}.
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+ *
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+ * Plain typed inheritance: a subclass names its component class in the
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+ * constructor and implements `visit`. No registry, no string keys.
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+ *
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+ * @abstract
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+ */
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+ export class HighlightSystemBase extends System<any> {
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+ /**
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+ * @param {Engine} engine
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+ * @param {Function} component_class renderable component this system outlines, paired with {@link Highlight}
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+ */
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+ constructor(engine: Engine, component_class: Function);
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+ dependencies: Function[];
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+ /**
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+ * @type {HighlightElementSupplier}
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+ * @private
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+ */
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+ private __element_source;
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+ /**
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+ * Queue one outline element for the current frame. Only valid to call from
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+ * inside {@link visit}, which is the only point at which the pool and the
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+ * render group exist.
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+ *
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+ * @param {THREE.Object3D} object three.js object whose silhouette is outlined
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+ * @param {HighlightDefinition[]} definitions outline styles to draw for it
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+ */
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+ submit(object: THREE.Object3D, definitions: HighlightDefinition[]): void;
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+ /**
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+ * Decide whether this entity should be outlined this frame and, if so, call
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+ * {@link submit} with the three.js object to trace.
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+ *
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+ * @abstract
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+ * @param {Highlight} highlight
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+ * @param {*} component instance of the component class given to the constructor
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+ * @param {number} entity
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+ */
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+ visit(highlight: Highlight, component: any, entity: number): void;
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+ #private;
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+ }
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+ import { System } from "../../../../ecs/System.js";
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+ import Highlight from "../Highlight.js";
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+ //# sourceMappingURL=HighlightSystemBase.d.ts.map
@@ -0,0 +1 @@
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