@woosh/meep-engine 2.169.1 → 2.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
  108. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  109. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  110. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  114. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  115. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  116. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  117. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  118. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  119. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  120. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  121. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  122. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  123. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  125. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  126. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  127. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  128. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  129. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  130. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  132. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  133. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  134. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  135. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  136. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  137. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  139. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  140. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  142. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  143. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  144. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  145. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  146. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  147. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  149. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  150. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  151. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  152. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  153. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  163. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  164. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  177. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  178. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  179. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  180. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  181. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  183. package/src/core/geom/Vector2.d.ts.map +1 -1
  184. package/src/core/geom/Vector2.js +2 -1
  185. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  186. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  187. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  188. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  189. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  190. package/src/core/geom/vec2/v2_rotate.js +21 -0
  191. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  192. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  194. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  195. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  196. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  197. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  198. package/src/core/graph/layout/CircleLayout.js +6 -29
  199. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  200. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  201. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  202. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  203. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  204. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  205. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  206. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  207. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  208. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  209. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  210. package/src/core/math/hash/hash_mix2.js +22 -0
  211. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  212. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix3.js +19 -0
  214. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  215. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  216. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  217. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  218. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  219. package/src/core/math/noise/curl_noise_3d.js +18 -27
  220. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  221. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  222. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  223. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  224. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  225. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  226. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  227. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  228. package/src/engine/animation/TransitionFunctions.js +44 -0
  229. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  230. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
  231. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
  232. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
  233. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
  234. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
  235. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
  236. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
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@@ -0,0 +1,35 @@
1
+ /**
2
+ * Accumulate the world-space depth range of every visible BVH-backed render
3
+ * layer's content that falls inside `frustum_planes`, measured along a camera's
4
+ * view direction.
5
+ *
6
+ * WHY THIS EXISTS
7
+ *
8
+ * `auto_set_camera_clipping_planes` and `extend_shadow_camera_near_for_casters`
9
+ * each restated two things verbatim:
10
+ *
11
+ * - the three.js matrix-layout invariant that a camera's view direction is the
12
+ * negated third column of `matrixWorld` (`-m[8], -m[9], -m[10]`) and its
13
+ * position is the fourth (`m[12..14]`). That is vendor layout knowledge and
14
+ * belongs in one place, not restated at every site that needs a depth plane.
15
+ * - the layer sweep itself, including the `+Infinity / -Infinity` sentinel
16
+ * initialisation and the two guards (`layer.state.visible`,
17
+ * `layer.compute_depth_range === null`).
18
+ *
19
+ * Callers keep their own clamping policy — the auto-clip applies hysteresis and
20
+ * user outer bounds, the shadow fit only ever pulls `near` closer — which is
21
+ * the part that genuinely differs between them.
22
+ *
23
+ * Runs once per camera per frame. The cost is dominated by the BVH walks inside
24
+ * each layer's `compute_depth_range`, not by this wrapper.
25
+ *
26
+ * @param {{near: number, far: number}} out_range written with the accumulated range; `near` stays `+Infinity` and `far` stays `-Infinity` when no layer contributes
27
+ * @param {RenderLayerManager} layers
28
+ * @param {Float32Array} frustum_planes 6 planes in flat form (24 floats), in world space
29
+ * @param {number[]|Float32Array} matrix_world_elements the camera's `matrixWorld.elements`
30
+ */
31
+ export function render_layers_compute_depth_range(out_range: {
32
+ near: number;
33
+ far: number;
34
+ }, layers: RenderLayerManager, frustum_planes: Float32Array, matrix_world_elements: number[] | Float32Array): void;
35
+ //# sourceMappingURL=render_layers_compute_depth_range.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"render_layers_compute_depth_range.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/ecs/render_layers_compute_depth_range.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,6DALW;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAC,8CAE3B,YAAY,yBACZ,MAAM,EAAE,GAAC,YAAY,QAmC/B"}
@@ -0,0 +1,64 @@
1
+ /**
2
+ * Accumulate the world-space depth range of every visible BVH-backed render
3
+ * layer's content that falls inside `frustum_planes`, measured along a camera's
4
+ * view direction.
5
+ *
6
+ * WHY THIS EXISTS
7
+ *
8
+ * `auto_set_camera_clipping_planes` and `extend_shadow_camera_near_for_casters`
9
+ * each restated two things verbatim:
10
+ *
11
+ * - the three.js matrix-layout invariant that a camera's view direction is the
12
+ * negated third column of `matrixWorld` (`-m[8], -m[9], -m[10]`) and its
13
+ * position is the fourth (`m[12..14]`). That is vendor layout knowledge and
14
+ * belongs in one place, not restated at every site that needs a depth plane.
15
+ * - the layer sweep itself, including the `+Infinity / -Infinity` sentinel
16
+ * initialisation and the two guards (`layer.state.visible`,
17
+ * `layer.compute_depth_range === null`).
18
+ *
19
+ * Callers keep their own clamping policy — the auto-clip applies hysteresis and
20
+ * user outer bounds, the shadow fit only ever pulls `near` closer — which is
21
+ * the part that genuinely differs between them.
22
+ *
23
+ * Runs once per camera per frame. The cost is dominated by the BVH walks inside
24
+ * each layer's `compute_depth_range`, not by this wrapper.
25
+ *
26
+ * @param {{near: number, far: number}} out_range written with the accumulated range; `near` stays `+Infinity` and `far` stays `-Infinity` when no layer contributes
27
+ * @param {RenderLayerManager} layers
28
+ * @param {Float32Array} frustum_planes 6 planes in flat form (24 floats), in world space
29
+ * @param {number[]|Float32Array} matrix_world_elements the camera's `matrixWorld.elements`
30
+ */
31
+ export function render_layers_compute_depth_range(
32
+ out_range,
33
+ layers,
34
+ frustum_planes,
35
+ matrix_world_elements
36
+ ) {
37
+ // Depth plane: passes through the camera position, normal pointing along the
38
+ // view direction (-Z in camera local). A world-space point's distance to
39
+ // this plane equals its signed depth in front of the camera.
40
+ const m = matrix_world_elements;
41
+
42
+ const nx = -m[8];
43
+ const ny = -m[9];
44
+ const nz = -m[10];
45
+
46
+ const plane_constant = -(nx * m[12] + ny * m[13] + nz * m[14]);
47
+
48
+ out_range.near = Number.POSITIVE_INFINITY;
49
+ out_range.far = Number.NEGATIVE_INFINITY;
50
+
51
+ layers.traverse((layer) => {
52
+ if (!layer.state.visible) {
53
+ return;
54
+ }
55
+
56
+ const compute = layer.compute_depth_range;
57
+
58
+ if (compute === null) {
59
+ return;
60
+ }
61
+
62
+ compute(out_range, frustum_planes, nx, ny, nz, plane_constant);
63
+ });
64
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"Trail2DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail2d/Trail2DSystem.js"],"names":[],"mappings":";AA0BA;IAmCI;;;OAGG;IACH,4BA4BC;IAlED,oDAAoC;IAEpC,iHAGE;IAEF;;;OAGG;IACH,WAFU,4BAA4B,CAES;IAE/C;;;;OAIG;IACH,wBAAiC;IAGjC;;;;OAIG;IACH,oBAAgB;IAEhB;;;OAGG;IACH,YAAgB;IAcZ;;;;OAIG;IACH,iBAAsB;IAEtB;;;OAGG;IACH,UAFU,cAAc,CAEO;IAE/B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAK3B,2CAmBC;IAED,4CAIC;IAED;;;;;OAKG;IACH,sBAsDC;IAED;;;;;OAKG;IACH,YAHW,OAAO,aADP,SAAS,YAET,MAAM,QAahB;IAED;;;;;OAKG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAShB;IAED;;;;OAIG;IACH,yBAHW,OAAO,aACP,SAAS,QAoCnB;IAED,6BAWC;CACJ;uBAvQsB,wBAAwB;0BACrB,qCAAqC;oBAY3C,cAAc;4CAdU,uDAAuD;6CAYtD,yDAAyD;+BARvE,yBAAyB"}
1
+ {"version":3,"file":"Trail2DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail2d/Trail2DSystem.js"],"names":[],"mappings":";AA0BA;IAmCI;;;OAGG;IACH,4BA4BC;IAlED,oDAAoC;IAEpC,iHAGE;IAEF;;;OAGG;IACH,WAFU,4BAA4B,CAES;IAE/C;;;;OAIG;IACH,wBAAiC;IAGjC;;;;OAIG;IACH,oBAAgB;IAEhB;;;OAGG;IACH,YAAgB;IAcZ;;;;OAIG;IACH,iBAAsB;IAEtB;;;OAGG;IACH,UAFU,cAAc,CAEO;IAE/B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAK3B,2CAgBC;IAED,4CAIC;IAED;;;;;OAKG;IACH,sBAsDC;IAED;;;;;OAKG;IACH,YAHW,OAAO,aADP,SAAS,YAET,MAAM,QAahB;IAED;;;;;OAKG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAShB;IAED;;;;OAIG;IACH,yBAHW,OAAO,aACP,SAAS,QAoCnB;IAED,6BAWC;CACJ;uBApQsB,wBAAwB;0BACrB,qCAAqC;oBAY3C,cAAc;4CAdU,uDAAuD;6CAYtD,yDAAyD;+BARvE,yBAAyB"}
@@ -1,6 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
3
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
3
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
4
4
  import Vector3 from '../../../../core/geom/Vector3.js';
5
5
  import { clamp } from "../../../../core/math/clamp.js";
6
6
  import { max2 } from "../../../../core/math/max2.js";
@@ -106,10 +106,7 @@ class Trail2DSystem extends System {
106
106
  }
107
107
  );
108
108
 
109
- const bvh = this.bvh;
110
- this.renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
111
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
112
- };
109
+ this.renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.bvh);
113
110
 
114
111
  this.__ribbon_plugin = await this.__engine.plugins.acquire(RibbonXPlugin);
115
112
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/Trail3DSystem.js"],"names":[],"mappings":";AAmDA;IAkCI;;;OAGG;IACH,4BAkBC;IAvDD,oDAAoC;IAEpC,iHAGE;IAEF;;OAEG;IACH,WAFU,0BAA0B,CAES;IAiB7C;;;OAGG;IACH,YAAgB;IAeZ;;OAEG;IACH,UAFU,cAAc,CAEO;IAE/B;;OAEG;IACH,aAFU,cAAY,IAAI,CAEH;IAG3B,2CAmBC;IAED,4CAIC;IA4DD;;;;OAIG;IACH,YAJW,OAAO,aACP,SAAS,YACT,MAAM,QAgBhB;IAED;;;;OAIG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,OAAO,aACP,SAAS,QAiCnB;IAED,6BAWC;;CACJ;uBA7QsB,wBAAwB;0BACrB,qCAAqC;oBAQ3C,cAAc;4CAVU,uDAAuD;2CAMxD,0DAA0D;+BAFtE,yBAAyB"}
1
+ {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/Trail3DSystem.js"],"names":[],"mappings":";AAmDA;IAkCI;;;OAGG;IACH,4BAkBC;IAvDD,oDAAoC;IAEpC,iHAGE;IAEF;;OAEG;IACH,WAFU,0BAA0B,CAES;IAiB7C;;;OAGG;IACH,YAAgB;IAeZ;;OAEG;IACH,UAFU,cAAc,CAEO;IAE/B;;OAEG;IACH,aAFU,cAAY,IAAI,CAEH;IAG3B,2CAgBC;IAED,4CAIC;IA4DD;;;;OAIG;IACH,YAJW,OAAO,aACP,SAAS,YACT,MAAM,QAgBhB;IAED;;;;OAIG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,OAAO,aACP,SAAS,QAiCnB;IAED,6BAWC;;CACJ;uBA1QsB,wBAAwB;0BACrB,qCAAqC;oBAQ3C,cAAc;4CAVU,uDAAuD;2CAMxD,0DAA0D;+BAFtE,yBAAyB"}
@@ -1,6 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
3
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
3
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
4
4
  import Vector3 from '../../../../core/geom/Vector3.js';
5
5
  import { clamp } from "../../../../core/math/clamp.js";
6
6
  import { max2 } from "../../../../core/math/max2.js";
@@ -120,10 +120,7 @@ class Trail3DSystem extends System {
120
120
  }
121
121
  );
122
122
 
123
- const bvh = this.bvh;
124
- this.renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
125
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
126
- };
123
+ this.renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.bvh);
127
124
 
128
125
  this.#tube_plugin = await this.#engine.plugins.acquire(TubeXPlugin);
129
126
  }
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSystem.js"],"names":[],"mappings":";AAaA;IAyBI;;;;OAIG;IACH,sCAmBC;IAhDD,+BAAuB;IAEvB;;;OAGG;IACH,cAFU,GAAG,CAEG;IAGhB,cAAY;IAEZ;;;OAGG;IACH,aAFU,KAAK,EAAE,CAEA;IAEjB;;;;OAIG;IACH,qBAAiB;IAWb,+BAA8B;IAE9B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAEvB;;;;OAIG;IACH,wBAA2B;IAK/B,4CASC;IAED,2CAwEC;IAED;;;;OAIG;IACH,gBAHW,KAAK,UACL,MAAM,QAsDhB;IAED;;;;OAIG;IACH,kBAHW,KAAK,UACL,MAAM,QAgBhB;IAED,2BAgCC;IAED;;;;;OAKG;IACH,0BAUC;IAED,6BAcC;CACJ;;;;uBArSsB,wBAAwB;kBAM7B,YAAY;oBARV,mCAAmC"}
1
+ {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSystem.js"],"names":[],"mappings":";AAaA;IAyBI;;;;OAIG;IACH,sCAmBC;IAhDD,+BAAuB;IAEvB;;;OAGG;IACH,cAFU,GAAG,CAEG;IAGhB,cAAY;IAEZ;;;OAGG;IACH,aAFU,KAAK,EAAE,CAEA;IAEjB;;;;OAIG;IACH,qBAAiB;IAWb,+BAA8B;IAE9B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAEvB;;;;OAIG;IACH,wBAA2B;IAK/B,4CASC;IAED,2CAqEC;IAED;;;;OAIG;IACH,gBAHW,KAAK,UACL,MAAM,QAsDhB;IAED;;;;OAIG;IACH,kBAHW,KAAK,UACL,MAAM,QAgBhB;IAED,2BAgCC;IAED;;;;;OAKG;IACH,0BAUC;IAED,6BAcC;CACJ;;;;uBAlSsB,wBAAwB;kBAM7B,YAAY;oBARV,mCAAmC"}
@@ -1,7 +1,7 @@
1
1
  import { BackSide, PlaneBufferGeometry } from 'three';
2
2
  import { assert } from "../../../../core/assert.js";
3
3
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
4
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
4
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
5
5
  import { System } from '../../../ecs/System.js';
6
6
  import { obtainTerrain } from "../../../ecs/terrain/util/obtainTerrain.js";
7
7
  import { make_bvh_visibility_builder } from "../../render/make_bvh_visibility_builder.js";
@@ -106,10 +106,7 @@ class WaterSystem extends System {
106
106
  }
107
107
  )
108
108
 
109
- const bvh = this.bvh;
110
- this.renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
111
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
112
- };
109
+ this.renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.bvh);
113
110
 
114
111
 
115
112
  const self = this;
@@ -1 +1 @@
1
- {"version":3,"file":"bvh32_geometry_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;GAeG;AACH,8FAXW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,KACpC,MAAM,KACN,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,OAAO,CAoNnB"}
1
+ {"version":3,"file":"bvh32_geometry_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AACH,8FAXW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,KACpC,MAAM,KACN,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,OAAO,CAiJnB"}
@@ -1,22 +1,17 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import {
3
- typed_array_value_denormalize
4
- } from "../../../../../core/collection/array/typed/typed_array_value_denormalize.js";
5
1
  import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
6
2
  import {
7
3
  aabb3_unsigned_distance_sqr_to_point
8
4
  } from "../../../../../core/geom/3d/aabb/aabb3_unsigned_distance_sqr_to_point.js";
9
- import { tri3_closest_point_barycentric } from "../../../../../core/geom/3d/triangle/tri3_closest_point_barycentric.js";
10
- import { tri3_compute_normal } from "../../../../../core/geom/3d/triangle/tri3_compute_normal.js";
11
- import { v3_distance_sqr } from "../../../../../core/geom/vec3/v3_distance_sqr.js";
5
+ import { read_triangle_vertices } from "../read_triangle_vertices.js";
6
+ import { nearest_point_on_triangle_record } from "./nearest_point_on_triangle_record.js";
12
7
 
13
8
  const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
14
9
 
15
10
  /**
16
- *
17
- * @type {number[]}
11
+ * `ax, ay, az, bx, by, bz, cx, cy, cz` of the triangle currently being visited
12
+ * @type {Float64Array}
18
13
  */
19
- const v3_scratch_0 = [];
14
+ const triangle_scratch = new Float64Array(9);
20
15
 
21
16
  /**
22
17
  * Get the nearest point on the geometry, relative to query point
@@ -149,97 +144,30 @@ export function bvh32_geometry_nearest(
149
144
  // leaf node
150
145
  // read triangle data
151
146
  const triangle_index = uint32[node_address + 6];
152
- const index3 = triangle_index * 3;
153
-
154
- let a, b, c;
155
- if (indices !== undefined) {
156
- assert.lessThan(index3 + 2, indices.length, 'triangle index overflow, possibly geometry changed but tree was not rebuilt?');
157
-
158
- a = indices[index3];
159
- b = indices[index3 + 1];
160
- c = indices[index3 + 2];
161
- } else {
162
- // implicit indices
163
- a = index3;
164
- b = index3 + 1;
165
- c = index3 + 2;
166
- }
167
-
168
- const a_address = a * vertex_stride + vertex_offset;
169
- const b_address = b * vertex_stride + vertex_offset;
170
- const c_address = c * vertex_stride + vertex_offset;
171
-
172
- assert.lessThan(a_address + 2, vertices.length, 'a-vertex overflow');
173
- assert.lessThan(b_address + 2, vertices.length, 'b-vertex overflow');
174
- assert.lessThan(c_address + 2, vertices.length, 'c-vertex overflow');
175
-
176
- let ax = vertices[a_address];
177
- let ay = vertices[a_address + 1];
178
- let az = vertices[a_address + 2];
179
147
 
180
- let bx = vertices[b_address];
181
- let by = vertices[b_address + 1];
182
- let bz = vertices[b_address + 2];
183
-
184
- let cx = vertices[c_address];
185
- let cy = vertices[c_address + 1];
186
- let cz = vertices[c_address + 2];
187
-
188
- // denormalize if necessary
189
- if (vertex_data_normalized) {
190
- ax = typed_array_value_denormalize(ax, vertices);
191
- ay = typed_array_value_denormalize(ay, vertices);
192
- az = typed_array_value_denormalize(az, vertices);
193
-
194
- bx = typed_array_value_denormalize(bx, vertices);
195
- by = typed_array_value_denormalize(by, vertices);
196
- bz = typed_array_value_denormalize(bz, vertices);
197
-
198
- cx = typed_array_value_denormalize(cx, vertices);
199
- cy = typed_array_value_denormalize(cy, vertices);
200
- cz = typed_array_value_denormalize(cz, vertices);
201
- }
148
+ read_triangle_vertices(
149
+ triangle_scratch, 0,
150
+ vertices, vertex_offset, vertex_stride,
151
+ vertex_data_normalized,
152
+ indices,
153
+ triangle_index
154
+ );
202
155
 
203
- tri3_closest_point_barycentric(
204
- v3_scratch_0, 0,
156
+ const distance_to_triangle_sqr = nearest_point_on_triangle_record(
157
+ result,
158
+ triangle_index,
159
+ nearest_distance_sqr,
205
160
  x, y, z,
206
- ax, ay, az,
207
- bx, by, bz,
208
- cx, cy, cz
161
+ triangle_scratch[0], triangle_scratch[1], triangle_scratch[2],
162
+ triangle_scratch[3], triangle_scratch[4], triangle_scratch[5],
163
+ triangle_scratch[6], triangle_scratch[7], triangle_scratch[8]
209
164
  );
210
165
 
211
- const u = v3_scratch_0[0];
212
- const v = v3_scratch_0[1];
213
- const w = 1 - u - v;
214
-
215
- // construct edge
216
-
217
- const contact_x = ax * u + bx * v + cx * w;
218
- const contact_y = ay * u + by * v + cy * w;
219
- const contact_z = az * u + bz * v + cz * w;
166
+ if (distance_to_triangle_sqr < nearest_distance_sqr) {
167
+ nearest_distance_sqr = distance_to_triangle_sqr;
220
168
 
221
- const distance_to_triangle_sqr = v3_distance_sqr(
222
- contact_x, contact_y, contact_z,
223
- x, y, z
224
- );
225
-
226
- if (distance_to_triangle_sqr >= nearest_distance_sqr) {
227
- continue;
169
+ got_a_hit = true;
228
170
  }
229
-
230
- nearest_distance_sqr = distance_to_triangle_sqr;
231
-
232
- result.position.set(contact_x, contact_y, contact_z);
233
-
234
- tri3_compute_normal(result.normal, 0,
235
- ax, ay, az,
236
- bx, by, bz,
237
- cx, cy, cz
238
- );
239
-
240
- result.index = triangle_index;
241
-
242
- got_a_hit = true;
243
171
  }
244
172
  } while (stack.pointer > stack_top);
245
173
 
@@ -1 +1 @@
1
- {"version":3,"file":"bvh32_geometry_overlap_clipping_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_overlap_clipping_volume.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH,uFAVW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,UACpC,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,GACJ,OAAO,CAuFnB"}
1
+ {"version":3,"file":"bvh32_geometry_overlap_clipping_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_overlap_clipping_volume.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;GAYG;AACH,uFAVW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,UACpC,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,GACJ,OAAO,CA2CnB"}
@@ -2,13 +2,17 @@ import { assert } from "../../../../../core/assert.js";
2
2
  import {
3
3
  bvh32_query_user_data_overlaps_clipping_volume
4
4
  } from "../../../../../core/bvh2/binary/2/bvh32_query_user_data_overlaps_clipping_volume.js";
5
- import {
6
- typed_array_value_denormalize
7
- } from "../../../../../core/collection/array/typed/typed_array_value_denormalize.js";
8
5
  import { tri3_intersects_clipping_volume } from "../../../../../core/geom/3d/triangle/tri3_intersects_clipping_volume.js";
6
+ import { read_triangle_vertices } from "../read_triangle_vertices.js";
9
7
 
10
8
  const scratch_array = []
11
9
 
10
+ /**
11
+ * `ax, ay, az, bx, by, bz, cx, cy, cz` of the triangle currently being tested
12
+ * @type {Float64Array}
13
+ */
14
+ const triangle_scratch = new Float64Array(9);
15
+
12
16
  /**
13
17
  *
14
18
  * @param {BinaryUint32BVH} bvh
@@ -40,66 +44,22 @@ export function bvh32_geometry_overlap_clipping_volume(
40
44
  planes, planes_offset, plane_count
41
45
  );
42
46
 
43
- let a, b, c;
44
-
45
47
  for (let i = 0; i < hit_count; i++) {
46
48
  const triangle_index = scratch_array[i];
47
49
 
48
- const index3 = triangle_index * 3;
49
-
50
- if (indices !== undefined) {
51
- assert.lessThan(index3 + 2, indices.length, 'triangle index overflow, possibly geometry changed but tree was not rebuilt?');
52
-
53
- a = indices[index3];
54
- b = indices[index3 + 1];
55
- c = indices[index3 + 2];
56
- } else {
57
- // implicit indices
58
- a = index3;
59
- b = index3 + 1;
60
- c = index3 + 2;
61
- }
62
-
63
- const a_address = a * vertex_stride + vertex_offset;
64
- const b_address = b * vertex_stride + vertex_offset;
65
- const c_address = c * vertex_stride + vertex_offset;
66
-
67
- assert.lessThan(a_address + 2, vertices.length, 'a-vertex overflow');
68
- assert.lessThan(b_address + 2, vertices.length, 'b-vertex overflow');
69
- assert.lessThan(c_address + 2, vertices.length, 'c-vertex overflow');
70
-
71
- let ax = vertices[a_address];
72
- let ay = vertices[a_address + 1];
73
- let az = vertices[a_address + 2];
74
-
75
- let bx = vertices[b_address];
76
- let by = vertices[b_address + 1];
77
- let bz = vertices[b_address + 2];
78
-
79
- let cx = vertices[c_address];
80
- let cy = vertices[c_address + 1];
81
- let cz = vertices[c_address + 2];
82
-
83
- // denormalize if necessary
84
- if (vertex_data_normalized) {
85
- ax = typed_array_value_denormalize(ax, vertices);
86
- ay = typed_array_value_denormalize(ay, vertices);
87
- az = typed_array_value_denormalize(az, vertices);
88
-
89
- bx = typed_array_value_denormalize(bx, vertices);
90
- by = typed_array_value_denormalize(by, vertices);
91
- bz = typed_array_value_denormalize(bz, vertices);
92
-
93
- cx = typed_array_value_denormalize(cx, vertices);
94
- cy = typed_array_value_denormalize(cy, vertices);
95
- cz = typed_array_value_denormalize(cz, vertices);
96
- }
50
+ read_triangle_vertices(
51
+ triangle_scratch, 0,
52
+ vertices, vertex_offset, vertex_stride,
53
+ vertex_data_normalized,
54
+ indices,
55
+ triangle_index
56
+ );
97
57
 
98
58
  if (tri3_intersects_clipping_volume(
99
59
  planes, planes_offset, plane_count,
100
- ax, ay, az,
101
- bx, by, bz,
102
- cx, cy, cz
60
+ triangle_scratch[0], triangle_scratch[1], triangle_scratch[2],
61
+ triangle_scratch[3], triangle_scratch[4], triangle_scratch[5],
62
+ triangle_scratch[6], triangle_scratch[7], triangle_scratch[8]
103
63
  )) {
104
64
  return true;
105
65
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bvh32_geometry_raycast.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;GAiBG;AACH,+CAhBW,aAAa,kCAEb,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,YACpC,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,gBACN,MAAM,GACJ,OAAO,CA2GnB;8BAjI6B,8CAA8C"}
1
+ {"version":3,"file":"bvh32_geometry_raycast.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;GAiBG;AACH,+CAhBW,aAAa,kCAEb,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,YACpC,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,gBACN,MAAM,GACJ,OAAO,CA+DnB;8BA5F6B,8CAA8C"}
@@ -1,14 +1,18 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import { bvh32_query_user_data_ray } from "../../../../../core/bvh2/binary/2/bvh32_query_user_data_ray.js";
3
- import {
4
- typed_array_value_denormalize
5
- } from "../../../../../core/collection/array/typed/typed_array_value_denormalize.js";
6
3
  import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
7
4
  import { tri3_ray_intersection } from "../../../../../core/geom/3d/triangle/tri3_ray_intersection.js";
5
+ import { read_triangle_vertices } from "../read_triangle_vertices.js";
8
6
 
9
7
  const scratch_array = []
10
8
  const scratch_hit = new SurfacePoint3()
11
9
 
10
+ /**
11
+ * `ax, ay, az, bx, by, bz, cx, cy, cz` of the triangle currently being tested
12
+ * @type {Float64Array}
13
+ */
14
+ const triangle_scratch = new Float64Array(9);
15
+
12
16
  /**
13
17
  *
14
18
  * @param {SurfacePoint3} result
@@ -53,68 +57,24 @@ export function bvh32_geometry_raycast(
53
57
 
54
58
  let best_distance_sqr = max_distance * max_distance;
55
59
 
56
- let a, b, c;
57
-
58
60
  for (let i = 0; i < hit_count; i++) {
59
61
  const triangle_index = scratch_array[i];
60
62
 
61
- const index3 = triangle_index * 3;
62
-
63
- if (indices !== undefined) {
64
- assert.lessThan(index3 + 2, indices.length, 'triangle index overflow, possibly geometry changed but tree was not rebuilt?');
65
-
66
- a = indices[index3];
67
- b = indices[index3 + 1];
68
- c = indices[index3 + 2];
69
- } else {
70
- // implicit indices
71
- a = index3;
72
- b = index3 + 1;
73
- c = index3 + 2;
74
- }
75
-
76
- const a_address = a * vertex_stride + vertex_offset;
77
- const b_address = b * vertex_stride + vertex_offset;
78
- const c_address = c * vertex_stride + vertex_offset;
79
-
80
- assert.lessThan(a_address + 2, vertices.length, 'a-vertex overflow');
81
- assert.lessThan(b_address + 2, vertices.length, 'b-vertex overflow');
82
- assert.lessThan(c_address + 2, vertices.length, 'c-vertex overflow');
83
-
84
- let ax = vertices[a_address];
85
- let ay = vertices[a_address + 1];
86
- let az = vertices[a_address + 2];
87
-
88
- let bx = vertices[b_address];
89
- let by = vertices[b_address + 1];
90
- let bz = vertices[b_address + 2];
91
-
92
- let cx = vertices[c_address];
93
- let cy = vertices[c_address + 1];
94
- let cz = vertices[c_address + 2];
95
-
96
- // denormalize if necessary
97
- if (vertex_data_normalized) {
98
- ax = typed_array_value_denormalize(ax, vertices);
99
- ay = typed_array_value_denormalize(ay, vertices);
100
- az = typed_array_value_denormalize(az, vertices);
101
-
102
- bx = typed_array_value_denormalize(bx, vertices);
103
- by = typed_array_value_denormalize(by, vertices);
104
- bz = typed_array_value_denormalize(bz, vertices);
105
-
106
- cx = typed_array_value_denormalize(cx, vertices);
107
- cy = typed_array_value_denormalize(cy, vertices);
108
- cz = typed_array_value_denormalize(cz, vertices);
109
- }
63
+ read_triangle_vertices(
64
+ triangle_scratch, 0,
65
+ vertices, vertex_offset, vertex_stride,
66
+ vertex_data_normalized,
67
+ indices,
68
+ triangle_index
69
+ );
110
70
 
111
71
  const triangle_hit_found = tri3_ray_intersection(
112
72
  scratch_hit,
113
73
  origin_x, origin_y, origin_z,
114
74
  direction_x, direction_y, direction_z,
115
- ax, ay, az,
116
- bx, by, bz,
117
- cx, cy, cz
75
+ triangle_scratch[0], triangle_scratch[1], triangle_scratch[2],
76
+ triangle_scratch[3], triangle_scratch[4], triangle_scratch[5],
77
+ triangle_scratch[6], triangle_scratch[7], triangle_scratch[8]
118
78
  )
119
79
 
120
80
  if (!triangle_hit_found) {
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Leaf step of a "nearest point on mesh" BVH query: find the closest point on one triangle to the
3
+ * reference point and, if it beats the incumbent, record it into {@link result}.
4
+ *
5
+ * This is the entire payload of the leaf case, shared by the two nearest-point traversals we have -
6
+ * {@link bvh32_geometry_nearest} (over the implicitly-indexed {@link BinaryUint32BVH}) and
7
+ * {@link query_bvh_geometry_nearest} (over the pointer-node {@link BVH}). The traversals genuinely
8
+ * differ because the tree layouts differ; the leaf work does not, and used to be a token-identical
9
+ * copy in both files.
10
+ *
11
+ * @param {SurfacePoint3} result written to only when this triangle is closer than {@link best_distance_sqr}
12
+ * @param {number} triangle_index recorded into `result.index` on improvement
13
+ * @param {number} best_distance_sqr squared distance of the incumbent nearest point
14
+ * @param {number} x reference point X
15
+ * @param {number} y reference point Y
16
+ * @param {number} z reference point Z
17
+ * @param {number} ax
18
+ * @param {number} ay
19
+ * @param {number} az
20
+ * @param {number} bx
21
+ * @param {number} by
22
+ * @param {number} bz
23
+ * @param {number} cx
24
+ * @param {number} cy
25
+ * @param {number} cz
26
+ * @returns {number} squared distance to the new nearest point, or {@link best_distance_sqr}
27
+ * unchanged when this triangle is not an improvement
28
+ */
29
+ export function nearest_point_on_triangle_record(result: SurfacePoint3, triangle_index: number, best_distance_sqr: number, x: number, y: number, z: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): number;
30
+ //# sourceMappingURL=nearest_point_on_triangle_record.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nearest_point_on_triangle_record.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/nearest_point_on_triangle_record.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wFAjBW,MAAM,qBACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAmDlB"}