@woosh/meep-engine 2.169.1 → 2.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
  108. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  109. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  110. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  114. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  115. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  116. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  117. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  118. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  119. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  120. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  121. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  122. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  123. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  125. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  126. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  127. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  128. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  129. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  130. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  132. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  133. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  134. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  135. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  136. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  137. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  139. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  140. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  142. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  143. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  144. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  145. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  146. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  147. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  149. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  150. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  151. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  152. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  153. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  163. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  164. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  177. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  178. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  179. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  180. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  181. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  183. package/src/core/geom/Vector2.d.ts.map +1 -1
  184. package/src/core/geom/Vector2.js +2 -1
  185. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  186. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  187. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  188. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  189. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  190. package/src/core/geom/vec2/v2_rotate.js +21 -0
  191. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  192. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  194. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  195. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  196. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  197. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  198. package/src/core/graph/layout/CircleLayout.js +6 -29
  199. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  200. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  201. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  202. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  203. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  204. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  205. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  206. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  207. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  208. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  209. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  210. package/src/core/math/hash/hash_mix2.js +22 -0
  211. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  212. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix3.js +19 -0
  214. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  215. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  216. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  217. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  218. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  219. package/src/core/math/noise/curl_noise_3d.js +18 -27
  220. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  221. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  222. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  223. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  224. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  225. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  226. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  227. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  228. package/src/engine/animation/TransitionFunctions.js +44 -0
  229. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  230. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
  231. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
  232. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
  233. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
  234. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
  235. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
  236. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
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@@ -0,0 +1,47 @@
1
+ /**
2
+ * Non-robust `orient3d`: the signed volume (x6) of the tetrahedron `(a, b, c, e)`, where `a`/`b`/`c` are
3
+ * INDICES into a flat `(x, y, z)`-per-point buffer and `e` is given as loose coordinates.
4
+ *
5
+ * Sign convention matches {@link orient3d_fast}: positive when `e` is below the plane of `a`, `b`, `c`
6
+ * with respect to their winding.
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+ *
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+ * This is the shared core of {@link orient3d_fast} — that one simply reads its fourth point out of the
9
+ * same buffer first. Use this flavour when the query point is not stored in the buffer, which is the
10
+ * common case for point-in-solid tests.
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+ *
12
+ * NON-ROBUST: this is the floating-point determinant, not the adaptive-precision predicate. Use
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+ * `orient3d_robust` when the sign must be exact for nearly-degenerate configurations.
14
+ *
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+ * @param {number[]|Float32Array|Float64Array} points flat `(x, y, z)` per point
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+ * @param {number} a index of the first plane point
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+ * @param {number} b index of the second plane point
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+ * @param {number} c index of the third plane point
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+ * @param {number} ex query point x
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+ * @param {number} ey query point y
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+ * @param {number} ez query point z
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+ * @returns {number}
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+ *
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+ * @author Alex Goldring
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+ * @copyright Company Named Limited (c) 2026
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+ */
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+ export function orient3d_fast_point(points, a, b, c, ex, ey, ez) {
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+ const a3 = a * 3;
29
+ const b3 = b * 3;
30
+ const c3 = c * 3;
31
+
32
+ const adx = points[a3] - ex;
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+ const ady = points[a3 + 1] - ey;
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+ const adz = points[a3 + 2] - ez;
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+
36
+ const bdx = points[b3] - ex;
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+ const bdy = points[b3 + 1] - ey;
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+ const bdz = points[b3 + 2] - ez;
39
+
40
+ const cdx = points[c3] - ex;
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+ const cdy = points[c3 + 1] - ey;
42
+ const cdz = points[c3 + 2] - ez;
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+
44
+ return adx * (bdy * cdz - bdz * cdy)
45
+ + bdx * (cdy * adz - cdz * ady)
46
+ + cdx * (ady * bdz - adz * bdy);
47
+ }
@@ -0,0 +1,48 @@
1
+ /**
2
+ * Shortest-path normalized linear interpolation between two unit quaternions:
3
+ * `out = normalize(a + (b' - a) * t)`, where `b'` is `b` negated when the two
4
+ * point into opposite hemispheres.
5
+ *
6
+ * The hemisphere flip is what makes this "shortest path". `q` and `-q` name the
7
+ * same rotation, so a raw componentwise lerp between two quaternions whose dot
8
+ * product is negative travels the long way round — a visible backwards spin at
9
+ * playback. Testing `a · b < 0` and negating `b` costs four multiplies and
10
+ * removes the failure mode entirely.
11
+ *
12
+ * nlerp, not slerp: the path is the same, only the angular *rate* differs, and
13
+ * the error is bounded by a few degrees for the per-tick steps this is built
14
+ * for (network interpolation between adjacent snapshots, render smoothing).
15
+ * Slerp's `acos`/`sin` pair costs far more than the visual difference is worth
16
+ * at those step sizes. Reach for {@link Quaternion#slerpQuaternions} instead
17
+ * when blending across wide angles, e.g. animation keyframes seconds apart.
18
+ *
19
+ * Exists because this was hand-inlined at three separate interpolation sites
20
+ * with no primitive to call — the `quat3_*` family had `multiply`, `integrate`
21
+ * and the uint32 codecs but no blend.
22
+ *
23
+ * Sign convention: `(x, y, z, w)` — `w` last, matching {@link Quaternion} and
24
+ * the rest of the `core/geom/3d/quaternion/` family.
25
+ *
26
+ * All eight components are read from the argument list before anything is
27
+ * written, so `out` may safely be the same backing array the inputs were read
28
+ * from, at any offset.
29
+ *
30
+ * **Precondition: `a` and `b` are non-zero.** The blend cannot otherwise
31
+ * cancel to the zero quaternion — the hemisphere flip guarantees the endpoints
32
+ * are never antipodal by the time they are mixed, so the only way to reach a
33
+ * zero-length result is to hand in a zero-length input.
34
+ *
35
+ * @param {number[]|Float32Array|Float64Array} out
36
+ * @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
37
+ * @param {number} ax
38
+ * @param {number} ay
39
+ * @param {number} az
40
+ * @param {number} aw
41
+ * @param {number} bx
42
+ * @param {number} by
43
+ * @param {number} bz
44
+ * @param {number} bw
45
+ * @param {number} t blend factor; 0 yields `a`, 1 yields `b` (or `-b`)
46
+ */
47
+ export function quat3_nlerp(out: number[] | Float32Array | Float64Array, out_offset: number, ax: number, ay: number, az: number, aw: number, bx: number, by: number, bz: number, bw: number, t: number): void;
48
+ //# sourceMappingURL=quat3_nlerp.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quat3_nlerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/quaternion/quat3_nlerp.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH,iCAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,KACN,MAAM,QAyBhB"}
@@ -0,0 +1,72 @@
1
+ import { assert } from "../../../assert.js";
2
+
3
+ /**
4
+ * Shortest-path normalized linear interpolation between two unit quaternions:
5
+ * `out = normalize(a + (b' - a) * t)`, where `b'` is `b` negated when the two
6
+ * point into opposite hemispheres.
7
+ *
8
+ * The hemisphere flip is what makes this "shortest path". `q` and `-q` name the
9
+ * same rotation, so a raw componentwise lerp between two quaternions whose dot
10
+ * product is negative travels the long way round — a visible backwards spin at
11
+ * playback. Testing `a · b < 0` and negating `b` costs four multiplies and
12
+ * removes the failure mode entirely.
13
+ *
14
+ * nlerp, not slerp: the path is the same, only the angular *rate* differs, and
15
+ * the error is bounded by a few degrees for the per-tick steps this is built
16
+ * for (network interpolation between adjacent snapshots, render smoothing).
17
+ * Slerp's `acos`/`sin` pair costs far more than the visual difference is worth
18
+ * at those step sizes. Reach for {@link Quaternion#slerpQuaternions} instead
19
+ * when blending across wide angles, e.g. animation keyframes seconds apart.
20
+ *
21
+ * Exists because this was hand-inlined at three separate interpolation sites
22
+ * with no primitive to call — the `quat3_*` family had `multiply`, `integrate`
23
+ * and the uint32 codecs but no blend.
24
+ *
25
+ * Sign convention: `(x, y, z, w)` — `w` last, matching {@link Quaternion} and
26
+ * the rest of the `core/geom/3d/quaternion/` family.
27
+ *
28
+ * All eight components are read from the argument list before anything is
29
+ * written, so `out` may safely be the same backing array the inputs were read
30
+ * from, at any offset.
31
+ *
32
+ * **Precondition: `a` and `b` are non-zero.** The blend cannot otherwise
33
+ * cancel to the zero quaternion — the hemisphere flip guarantees the endpoints
34
+ * are never antipodal by the time they are mixed, so the only way to reach a
35
+ * zero-length result is to hand in a zero-length input.
36
+ *
37
+ * @param {number[]|Float32Array|Float64Array} out
38
+ * @param {number} out_offset offset into `out`; receives 4 floats (x, y, z, w)
39
+ * @param {number} ax
40
+ * @param {number} ay
41
+ * @param {number} az
42
+ * @param {number} aw
43
+ * @param {number} bx
44
+ * @param {number} by
45
+ * @param {number} bz
46
+ * @param {number} bw
47
+ * @param {number} t blend factor; 0 yields `a`, 1 yields `b` (or `-b`)
48
+ */
49
+ export function quat3_nlerp(out, out_offset, ax, ay, az, aw, bx, by, bz, bw, t) {
50
+ if (ax * bx + ay * by + az * bz + aw * bw < 0) {
51
+ bx = -bx;
52
+ by = -by;
53
+ bz = -bz;
54
+ bw = -bw;
55
+ }
56
+
57
+ const qx = ax + (bx - ax) * t;
58
+ const qy = ay + (by - ay) * t;
59
+ const qz = az + (bz - az) * t;
60
+ const qw = aw + (bw - aw) * t;
61
+
62
+ const len2 = qx * qx + qy * qy + qz * qz + qw * qw;
63
+
64
+ assert.ok(len2 > 0, 'quat3_nlerp: blend cancelled to the zero quaternion; a or b was not a rotation');
65
+
66
+ const inv_len = 1 / Math.sqrt(len2);
67
+
68
+ out[out_offset] = qx * inv_len;
69
+ out[out_offset + 1] = qy * inv_len;
70
+ out[out_offset + 2] = qz * inv_len;
71
+ out[out_offset + 3] = qw * inv_len;
72
+ }
@@ -20,6 +20,15 @@ export class AbstractShape3D {
20
20
  */
21
21
  nearest_point_on_surface(result: number[], reference: number[]): void;
22
22
  /**
23
+ * Uniformly sample a point inside the shape's volume.
24
+ *
25
+ * Generic implementation: rejection-sample the bounding box until a probe lands inside. Requires only
26
+ * {@link compute_bounding_box} and {@link contains_point}, so every shape gets it for free; shapes with
27
+ * a closed-form sampler (sphere, box) override it.
28
+ *
29
+ * After {@link SAMPLE_VOLUME_MAX_ATTEMPTS} misses it falls back to the bounding-box centre. That bound
30
+ * matters for shapes whose volume is a small fraction of their bounds (a thin diagonal capsule, a torus
31
+ * with a large hole) where rejection sampling can otherwise run unbounded.
23
32
  *
24
33
  * @param {number[]} result
25
34
  * @param {number} result_offset
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/AbstractShape3D.js"],"names":[],"mappings":"AAAA;IACI;;;;OAIG;IACH,gCAHW,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAJW,MAAM,EAAE,SACR,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,iCAJW,MAAM,EAAE,aACR,MAAM,EAAE,GACN,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,sCALW,MAAM,EAAE,iBACR,MAAM,qBAEJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,EAAE,GACN,OAAO,CAInB;IAED;;;OAGG;IACH,qBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,6BAHW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GAAC,YAAY,GAClD,IAAI,CAIhB;IAED;;;;;;;;;OASG;IACH,gBAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;;;;;;;OAWG;IACH,aAJW,YAAY,GAAC,MAAM,EAAE,cAEnB,OAAO,CAInB;IAED;;;;OAIG;IACH,6CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAGL;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,oBAFU,OAAO,CAEkB;CAvBlC"}
1
+ {"version":3,"file":"AbstractShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/AbstractShape3D.js"],"names":[],"mappings":"AASA;IACI;;;;OAIG;IACH,gCAHW,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAJW,MAAM,EAAE,SACR,MAAM,EAAE,GACN,MAAM,CAIlB;IAED;;;;;OAKG;IACH,iCAJW,MAAM,EAAE,aACR,MAAM,EAAE,GACN,IAAI,CAIhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCALW,MAAM,EAAE,iBACR,MAAM,qBAEJ,IAAI,CA6BhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,EAAE,GACN,OAAO,CAInB;IAED;;;OAGG;IACH,qBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,6BAHW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GAAC,YAAY,GAClD,IAAI,CAIhB;IAED;;;;;;;;;OASG;IACH,gBAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;;;;;;;OAWG;IACH,aAJW,YAAY,GAAC,MAAM,EAAE,cAEnB,OAAO,CAInB;IAED;;;;OAIG;IACH,6CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAGL;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,oBAFU,OAAO,CAEkB;CAvBlC"}
@@ -1,3 +1,12 @@
1
+ /**
2
+ * Rejection-sampling budget for the generic {@link AbstractShape3D#sample_random_point_in_volume}.
3
+ * @type {number}
4
+ */
5
+ const SAMPLE_VOLUME_MAX_ATTEMPTS = 256;
6
+
7
+ const scratch_sample_bounds = new Float64Array(6);
8
+ const scratch_sample_probe = new Float64Array(3);
9
+
1
10
  export class AbstractShape3D {
2
11
  /**
3
12
  * Signed distance to boundary of the shape from the given point
@@ -29,6 +38,15 @@ export class AbstractShape3D {
29
38
  }
30
39
 
31
40
  /**
41
+ * Uniformly sample a point inside the shape's volume.
42
+ *
43
+ * Generic implementation: rejection-sample the bounding box until a probe lands inside. Requires only
44
+ * {@link compute_bounding_box} and {@link contains_point}, so every shape gets it for free; shapes with
45
+ * a closed-form sampler (sphere, box) override it.
46
+ *
47
+ * After {@link SAMPLE_VOLUME_MAX_ATTEMPTS} misses it falls back to the bounding-box centre. That bound
48
+ * matters for shapes whose volume is a small fraction of their bounds (a thin diagonal capsule, a torus
49
+ * with a large hole) where rejection sampling can otherwise run unbounded.
32
50
  *
33
51
  * @param {number[]} result
34
52
  * @param {number} result_offset
@@ -36,7 +54,32 @@ export class AbstractShape3D {
36
54
  * @returns {void}
37
55
  */
38
56
  sample_random_point_in_volume(result, result_offset, random) {
39
- throw new Error('Not Implemented');
57
+ const bounds = scratch_sample_bounds;
58
+
59
+ this.compute_bounding_box(bounds);
60
+
61
+ const lx = bounds[0], ly = bounds[1], lz = bounds[2];
62
+ const sx = bounds[3] - lx, sy = bounds[4] - ly, sz = bounds[5] - lz;
63
+
64
+ const probe = scratch_sample_probe;
65
+
66
+ for (let attempt = 0; attempt < SAMPLE_VOLUME_MAX_ATTEMPTS; attempt++) {
67
+ probe[0] = lx + random() * sx;
68
+ probe[1] = ly + random() * sy;
69
+ probe[2] = lz + random() * sz;
70
+
71
+ if (this.contains_point(probe)) {
72
+ result[result_offset] = probe[0];
73
+ result[result_offset + 1] = probe[1];
74
+ result[result_offset + 2] = probe[2];
75
+
76
+ return;
77
+ }
78
+ }
79
+
80
+ result[result_offset] = lx + sx * 0.5;
81
+ result[result_offset + 1] = ly + sy * 0.5;
82
+ result[result_offset + 2] = lz + sz * 0.5;
40
83
  }
41
84
 
42
85
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"BoxShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/BoxShape3D.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;GAYG;AACH;IAYI;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAMtB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,UACN,MAAM,SACN,MAAM,GACJ,UAAU,CAItB;IA/BG;;;;OAIG;IACH,uBAFU,OAAO,CAE6B;IAsClD,wCAIC;IAED,4DAQC;IAED,qGAKC;IAED,qCAaC;IAED,mEAEC;IAED,6CAaC;IAED,oCAQC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,UAAU,GACR,OAAO,CAInB;IAWL;;;;;;OAMG;IACH,uBAFU,OAAO,CAEgB;CAThC;gCA1J+B,sBAAsB;oBAVlC,kBAAkB"}
1
+ {"version":3,"file":"BoxShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/BoxShape3D.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;GAYG;AACH;IAYI;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAMtB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,UACN,MAAM,SACN,MAAM,GACJ,UAAU,CAItB;IA/BG;;;;OAIG;IACH,uBAFU,OAAO,CAE6B;IAsClD,wCAIC;IAED,4DAQC;IAED,qGAKC;IAED,qCAaC;IAED,mEAEC;IAED,6CAaC;IAED,oCAQC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,UAAU,GACR,OAAO,CAInB;IAWL;;;;;;OAMG;IACH,uBAFU,OAAO,CAEgB;CAThC;gCA1J+B,sBAAsB;oBAVlC,kBAAkB"}
@@ -1,3 +1,4 @@
1
+ import { hash_mix3 } from "../../../math/hash/hash_mix3.js";
1
2
  import Vector3 from "../../Vector3.js";
2
3
  import { max2 } from "../../../math/max2.js";
3
4
  import { max3 } from "../../../math/max3.js";
@@ -160,7 +161,7 @@ export class BoxShape3D extends AbstractShape3D {
160
161
  const a = computeHashFloat(h.x);
161
162
  const b = computeHashFloat(h.y);
162
163
  const c = computeHashFloat(h.z);
163
- return ((a * 31 + b) * 31 + c) | 0;
164
+ return hash_mix3(a, b, c);
164
165
  }
165
166
  }
166
167
 
@@ -1 +1 @@
1
- {"version":3,"file":"CapsuleShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CapsuleShape3D.js"],"names":[],"mappings":"AAaA;;;;GAIG;AACH;IAiBI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,cAAc,CAa1B;IA7BG;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,QAFU,MAAM,CAED;IAqCnB,wCAUC;IAED,qCAgBC;IAED,6CAaC;IAED,mEAEC;IAED,oCAcC;IAED,4DA+BC;IAED,qGAUC;IAED,kFA+BC;IAED;;;OAGG;IACH,cAHW,cAAc,GACZ,OAAO,CAMnB;IAUL;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEwB;CAZxC;gCA5N+B,sBAAsB"}
1
+ {"version":3,"file":"CapsuleShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CapsuleShape3D.js"],"names":[],"mappings":"AAcA;;;;GAIG;AACH;IAiBI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,cAAc,CAa1B;IA7BG;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,QAFU,MAAM,CAED;IAqCnB,wCAUC;IAED,qCAgBC;IAED,6CAaC;IAED,mEAEC;IAED,oCAcC;IAED,4DA+BC;IAED,qGAUC;IAED,kFA+BC;IAED;;;OAGG;IACH,cAHW,cAAc,GACZ,OAAO,CAMnB;IAUL;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEwB;CAZxC;gCA5N+B,sBAAsB"}
@@ -1,3 +1,4 @@
1
+ import { hash_mix2 } from "../../../math/hash/hash_mix2.js";
1
2
  import { assert } from "../../../assert.js";
2
3
  import { clamp } from "../../../math/clamp.js";
3
4
  import { sign_not_zero } from "../../../math/sign_not_zero.js";
@@ -224,7 +225,7 @@ export class CapsuleShape3D extends AbstractShape3D {
224
225
  const a = computeHashFloat(this.radius);
225
226
  const b = computeHashFloat(this.height);
226
227
 
227
- return ((a << 5) - a + b) | 0;
228
+ return hash_mix2(a, b);
228
229
  }
229
230
  }
230
231
 
@@ -95,7 +95,6 @@ export class ConvexHullShape3D extends AbstractShape3D {
95
95
  signed_distance_at_point(point: any): number;
96
96
  signed_distance_gradient_at_point(result: any, point: any): number;
97
97
  nearest_point_on_surface(result: any, reference: any): void;
98
- sample_random_point_in_volume(result: any, result_offset: any, random: any): void;
99
98
  /**
100
99
  * @param {ConvexHullShape3D} other
101
100
  * @returns {boolean}
@@ -1 +1 @@
1
- {"version":3,"file":"ConvexHullShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/ConvexHullShape3D.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IA+CI;;;;;;;OAOG;IACH,sBAJW,YAAY,WACZ,WAAW,GACT,iBAAiB,CAQ7B;IAxDG;;;;OAIG;IACH,UAFU,YAAY,CAEa;IAEnC;;;;OAIG;IACH,SAFU,WAAW,CAEY;IAEjC;;;;;;OAMG;IACH,cAFU,WAAW,CAEiB;IACtC,0BAA0B;IAC1B,YADW,WAAW,CACc;IAEpC;;;;;;OAMG;IACH,iBAAmC;IAEnC,oCAAoC;IACpC,eAAiC;IACjC,8BAA8B;IAC9B,iBAAiB;IACjB,8BAA8B;IAC9B,uBAAuB;IAmB3B;;;OAGG;IACH,kBAiFC;IAKD,wCAIC;IAED;;;;;OAKG;IACH,qGAgBC;IAED;;;OAGG;IACH,oCAgBC;IAED;;;OAGG;IACH,6CAwBC;IAED,mEAEC;IAED,4DAwBC;IAED,kFAmBC;IAED;;;OAGG;IACH,cAHW,iBAAiB,GACf,OAAO,CAanB;IAcL;;;;OAIG;IACH,8BAFU,OAAO,CAE8B;CAP9C;gCAtV+B,sBAAsB"}
1
+ {"version":3,"file":"ConvexHullShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/ConvexHullShape3D.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IA+CI;;;;;;;OAOG;IACH,sBAJW,YAAY,WACZ,WAAW,GACT,iBAAiB,CAQ7B;IAxDG;;;;OAIG;IACH,UAFU,YAAY,CAEa;IAEnC;;;;OAIG;IACH,SAFU,WAAW,CAEY;IAEjC;;;;;;OAMG;IACH,cAFU,WAAW,CAEiB;IACtC,0BAA0B;IAC1B,YADW,WAAW,CACc;IAEpC;;;;;;OAMG;IACH,iBAAmC;IAEnC,oCAAoC;IACpC,eAAiC;IACjC,8BAA8B;IAC9B,iBAAiB;IACjB,8BAA8B;IAC9B,uBAAuB;IAmB3B;;;OAGG;IACH,kBA8EC;IAKD,wCAIC;IAED;;;;;OAKG;IACH,qGAgBC;IAED;;;OAGG;IACH,oCAgBC;IAED;;;OAGG;IACH,6CAiBC;IAED,mEAEC;IAED,4DAoBC;IAGD;;;OAGG;IACH,cAHW,iBAAiB,GACf,OAAO,CAanB;IAcL;;;;OAIG;IACH,8BAFU,OAAO,CAE8B;CAP9C;gCArT+B,sBAAsB"}
@@ -1,7 +1,9 @@
1
+ import { hash_mix2 } from "../../../math/hash/hash_mix2.js";
1
2
  import { computeHashFloat } from "../../../primitives/numbers/computeHashFloat.js";
2
- import { tri3_closest_point_barycentric } from "../triangle/tri3_closest_point_barycentric.js";
3
+ import { tri3_closest_point } from "../triangle/tri3_closest_point.js";
3
4
  import { AbstractShape3D } from "./AbstractShape3D.js";
4
5
  import { compute_signed_distance_gradient_by_sampling } from "./util/compute_signed_distance_gradient_by_sampling.js";
6
+ import { aabb3_from_v3_array } from "../aabb/aabb3_from_v3_array.js";
5
7
 
6
8
  /**
7
9
  * Convex polyhedron collider.
@@ -100,18 +102,15 @@ export class ConvexHullShape3D extends AbstractShape3D {
100
102
  const v = this.vertices;
101
103
  const idx = this.indices;
102
104
 
103
- let mnx = Infinity, mny = Infinity, mnz = Infinity;
104
- let mxx = -Infinity, mxy = -Infinity, mxz = -Infinity;
105
105
  const vc = v.length / 3;
106
- for (let i = 0; i < vc; i++) {
107
- const x = v[i * 3], y = v[i * 3 + 1], z = v[i * 3 + 2];
108
- if (x < mnx) mnx = x; if (x > mxx) mxx = x;
109
- if (y < mny) mny = y; if (y > mxy) mxy = y;
110
- if (z < mnz) mnz = z; if (z > mxz) mxz = z;
111
- }
112
- if (vc === 0) { mnx = mny = mnz = mxx = mxy = mxz = 0; }
113
106
  const b = this.__bbox;
114
- b[0] = mnx; b[1] = mny; b[2] = mnz; b[3] = mxx; b[4] = mxy; b[5] = mxz;
107
+
108
+ aabb3_from_v3_array(b, v, v.length);
109
+
110
+ if (vc === 0) {
111
+ // empty hull collapses to a degenerate box at the origin; the reduction leaves ±Infinity
112
+ b[0] = b[1] = b[2] = b[3] = b[4] = b[5] = 0;
113
+ }
115
114
 
116
115
  // Volume is accumulated about the hull's own bbox centre, not the
117
116
  // origin. Σ a·(b×c) is translation invariant over a closed surface --
@@ -133,9 +132,9 @@ export class ConvexHullShape3D extends AbstractShape3D {
133
132
  // read a plausible 1.0 at the origin and something else entirely once
134
133
  // translated. This number is at least a property of the surface rather
135
134
  // than of where it sits.
136
- const ox = (mnx + mxx) * 0.5;
137
- const oy = (mny + mxy) * 0.5;
138
- const oz = (mnz + mxz) * 0.5;
135
+ const ox = (b[0] + b[3]) * 0.5;
136
+ const oy = (b[1] + b[4]) * 0.5;
137
+ const oz = (b[2] + b[5]) * 0.5;
139
138
 
140
139
  const tri = idx.length / 3;
141
140
  const planes = new Float64Array(tri * 4);
@@ -245,19 +244,12 @@ export class ConvexHullShape3D extends AbstractShape3D {
245
244
  const px = point[0], py = point[1], pz = point[2];
246
245
 
247
246
  let best_d2 = Infinity;
248
- const baryc = scratch_barycentric;
249
247
  for (let i = 0; i < tri; i++) {
250
248
  const ia = idx[i * 3] * 3, ib = idx[i * 3 + 1] * 3, ic = idx[i * 3 + 2] * 3;
251
249
  const ax = v[ia], ay = v[ia + 1], az = v[ia + 2];
252
250
  const bx = v[ib], by = v[ib + 1], bz = v[ib + 2];
253
251
  const cx = v[ic], cy = v[ic + 1], cz = v[ic + 2];
254
- tri3_closest_point_barycentric(baryc, 0, px, py, pz, ax, ay, az, bx, by, bz, cx, cy, cz);
255
- const u = baryc[0], w = baryc[1], t = 1 - u - w;
256
- const qx = u * ax + w * bx + t * cx;
257
- const qy = u * ay + w * by + t * cy;
258
- const qz = u * az + w * bz + t * cz;
259
- const dx = qx - px, dy = qy - py, dz = qz - pz;
260
- const d2 = dx * dx + dy * dy + dz * dz;
252
+ const d2 = tri3_closest_point(scratch_closest, 0, px, py, pz, ax, ay, az, bx, by, bz, cx, cy, cz);
261
253
  if (d2 < best_d2) best_d2 = d2;
262
254
  }
263
255
  const dist = Math.sqrt(best_d2);
@@ -276,44 +268,20 @@ export class ConvexHullShape3D extends AbstractShape3D {
276
268
 
277
269
  let best_d2 = Infinity;
278
270
  let bx_ = 0, by_ = 0, bz_ = 0;
279
- const baryc = scratch_barycentric;
280
271
  for (let i = 0; i < tri; i++) {
281
272
  const ia = idx[i * 3] * 3, ib = idx[i * 3 + 1] * 3, ic = idx[i * 3 + 2] * 3;
282
273
  const ax = v[ia], ay = v[ia + 1], az = v[ia + 2];
283
274
  const bx = v[ib], by = v[ib + 1], bz = v[ib + 2];
284
275
  const cx = v[ic], cy = v[ic + 1], cz = v[ic + 2];
285
- tri3_closest_point_barycentric(baryc, 0, px, py, pz, ax, ay, az, bx, by, bz, cx, cy, cz);
286
- const u = baryc[0], w = baryc[1], t = 1 - u - w;
287
- const qx = u * ax + w * bx + t * cx;
288
- const qy = u * ay + w * by + t * cy;
289
- const qz = u * az + w * bz + t * cz;
290
- const dx = qx - px, dy = qy - py, dz = qz - pz;
291
- const d2 = dx * dx + dy * dy + dz * dz;
292
- if (d2 < best_d2) { best_d2 = d2; bx_ = qx; by_ = qy; bz_ = qz; }
276
+ const d2 = tri3_closest_point(scratch_closest, 0, px, py, pz, ax, ay, az, bx, by, bz, cx, cy, cz);
277
+ if (d2 < best_d2) {
278
+ best_d2 = d2;
279
+ bx_ = scratch_closest[0]; by_ = scratch_closest[1]; bz_ = scratch_closest[2];
280
+ }
293
281
  }
294
282
  result[0] = bx_; result[1] = by_; result[2] = bz_;
295
283
  }
296
284
 
297
- sample_random_point_in_volume(result, result_offset, random) {
298
- const b = this.__bbox;
299
- const lx = b[0], ly = b[1], lz = b[2];
300
- const sx = b[3] - b[0], sy = b[4] - b[1], sz = b[5] - b[2];
301
- const probe = scratch_point;
302
- for (let attempt = 0; attempt < 256; attempt++) {
303
- probe[0] = lx + random() * sx;
304
- probe[1] = ly + random() * sy;
305
- probe[2] = lz + random() * sz;
306
- if (this.contains_point(probe)) {
307
- result[result_offset] = probe[0];
308
- result[result_offset + 1] = probe[1];
309
- result[result_offset + 2] = probe[2];
310
- return;
311
- }
312
- }
313
- result[result_offset] = lx + sx * 0.5;
314
- result[result_offset + 1] = ly + sy * 0.5;
315
- result[result_offset + 2] = lz + sz * 0.5;
316
- }
317
285
 
318
286
  /**
319
287
  * @param {ConvexHullShape3D} other
@@ -335,12 +303,12 @@ export class ConvexHullShape3D extends AbstractShape3D {
335
303
  hash() {
336
304
  const v_count = this.vertices.length / 3 | 0;
337
305
  const t_count = this.indices.length / 3 | 0;
338
- let h = (v_count * 31 + t_count) | 0;
306
+ let h = hash_mix2(v_count, t_count);
339
307
  if (this.vertices.length >= 3) {
340
- h = (h * 31 + (computeHashFloat(this.vertices[0]))) | 0;
341
- h = (h * 31 + (computeHashFloat(this.vertices[this.vertices.length - 1]))) | 0;
308
+ h = hash_mix2(h, computeHashFloat(this.vertices[0]));
309
+ h = hash_mix2(h, computeHashFloat(this.vertices[this.vertices.length - 1]));
342
310
  }
343
- return h | 0;
311
+ return h;
344
312
  }
345
313
  }
346
314
 
@@ -351,5 +319,6 @@ export class ConvexHullShape3D extends AbstractShape3D {
351
319
  */
352
320
  ConvexHullShape3D.prototype.isConvexHullShape3D = true;
353
321
 
354
- const scratch_barycentric = new Float64Array(2);
322
+ // closest-point-on-triangle output for the surface-scan query helpers
323
+ const scratch_closest = new Float64Array(3);
355
324
  const scratch_point = new Float64Array(3);
@@ -1 +1 @@
1
- {"version":3,"file":"CylinderShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CylinderShape3D.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;GAaG;AACH;IAkBI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,eAAe,CAa3B;IA9BG;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,QAFU,MAAM,CAED;IAgCnB,wCAUC;IAED,qGAqBC;IAED,6CAoBC;IAED,mEAEC;IAED,oCASC;IAED,4DA0CC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,eAAe,GACb,OAAO,CAMnB;IAUL;;;;;;;OAOG;IACH,4BAFU,OAAO,CAE0B;CAV1C;gCA/M+B,sBAAsB"}
1
+ {"version":3,"file":"CylinderShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/CylinderShape3D.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;GAaG;AACH;IAkBI;;;;OAIG;IACH,oBAJW,MAAM,UACN,MAAM,GACJ,eAAe,CAa3B;IA9BG;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,QAFU,MAAM,CAED;IAgCnB,wCAUC;IAED,qGAqBC;IAED,6CAoBC;IAED,mEAEC;IAED,oCASC;IAED,4DA0CC;IAED,kFAOC;IAED;;;OAGG;IACH,cAHW,eAAe,GACb,OAAO,CAMnB;IAUL;;;;;;;OAOG;IACH,4BAFU,OAAO,CAE0B;CAV1C;gCA/M+B,sBAAsB"}
@@ -1,3 +1,4 @@
1
+ import { hash_mix2 } from "../../../math/hash/hash_mix2.js";
1
2
  import { assert } from "../../../assert.js";
2
3
  import { clamp } from "../../../math/clamp.js";
3
4
  import { sign_not_zero } from "../../../math/sign_not_zero.js";
@@ -208,7 +209,7 @@ export class CylinderShape3D extends AbstractShape3D {
208
209
  const a = computeHashFloat(this.radius);
209
210
  const b = computeHashFloat(this.height);
210
211
 
211
- return ((a << 5) - a + b) | 0;
212
+ return hash_mix2(a, b);
212
213
  }
213
214
  }
214
215
 
@@ -1 +1 @@
1
- {"version":3,"file":"HeightMapShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/HeightMapShape3D.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IA+DI;;;;;;;;;;;OAWG;IACH,wCATW,MAAM,UACN,MAAM,UACN,MAAM,gBACN,OAAO,iBACP,MAAM,GAGJ,gBAAgB,CAqB5B;IA1FG;;;;;OAKG;IACH,sBAFU,OAAO,CAEsB;IAEvC;;;;;;;OAOG;IACH,eAFU,OAAO,CAEe;IAEhC;;;;;OAKG;IACH,SAFU,YAAY,IAAI,CAEP;IAEnB;;;;;;;;;;;;;;;;OAgBG;IACH,cAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,eAAiC;IAGjC,6BAA+B;IAC/B,6BAA+B;IAC/B,6BAA+B;IAoCnC;;;;;;;;;OASG;IACH,sBA+CC;IAED;;;;;;OAMG;IACH,yBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,8BALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAelB;IAED,wCA8BC;IAED,oCA2BC;IAED;;;;;;;;OAQG;IACH,6CAmBC;IAED;;;;OAIG;IACH,4DA2BC;IAED;;;;;;;;;OASG;IACH,qGAEC;IAED,kFAiBC;IA6CD;;;OAGG;IACH,cAHW,gBAAgB,GACd,OAAO,CAiBnB;IAeL;;;;;;OAMG;IACH,6BAFU,OAAO,CAE4B;CAT5C;gCA9c+B,sBAAsB;wBAD9B,kBAAkB"}
1
+ {"version":3,"file":"HeightMapShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/HeightMapShape3D.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IA+DI;;;;;;;;;;;OAWG;IACH,wCATW,MAAM,UACN,MAAM,UACN,MAAM,gBACN,OAAO,iBACP,MAAM,GAGJ,gBAAgB,CAqB5B;IA1FG;;;;;OAKG;IACH,sBAFU,OAAO,CAEsB;IAEvC;;;;;;;OAOG;IACH,eAFU,OAAO,CAEe;IAEhC;;;;;OAKG;IACH,SAFU,YAAY,IAAI,CAEP;IAEnB;;;;;;;;;;;;;;;;OAgBG;IACH,cAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,eAAiC;IAGjC,6BAA+B;IAC/B,6BAA+B;IAC/B,6BAA+B;IAoCnC;;;;;;;;;OASG;IACH,sBA+CC;IAED;;;;;;OAMG;IACH,yBAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,8BALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAelB;IAED,wCA8BC;IAED,oCA2BC;IAED;;;;;;;;OAQG;IACH,6CAmBC;IAED;;;;OAIG;IACH,4DA2BC;IAED;;;;;;;;;OASG;IACH,qGAEC;IAED,kFAiBC;IA6CD;;;OAGG;IACH,cAHW,gBAAgB,GACd,OAAO,CAiBnB;IAWL;;;;;;OAMG;IACH,6BAFU,OAAO,CAE4B;CAT5C;gCA1c+B,sBAAsB;wBAD9B,kBAAkB"}
@@ -1,3 +1,5 @@
1
+ import { hash_mix3 } from "../../../math/hash/hash_mix3.js";
2
+ import { hash_mix2 } from "../../../math/hash/hash_mix2.js";
1
3
  import { assert } from "../../../assert.js";
2
4
  import { clamp } from "../../../math/clamp.js";
3
5
  import { v3_length } from "../../vec3/v3_length.js";
@@ -458,11 +460,7 @@ export class HeightMapShape3D extends AbstractShape3D {
458
460
  const b = this.size.hash();
459
461
  const c = this.sampler !== null ? this.sampler.hash() : 0;
460
462
 
461
- let h = (a * 31 + b) | 0;
462
- h = (h * 31 + c) | 0;
463
- h = (h * 31 + this.tessellation) | 0;
464
-
465
- return h;
463
+ return hash_mix2(hash_mix3(a, b, c), this.tessellation);
466
464
  }
467
465
  }
468
466
 
@@ -205,17 +205,6 @@ export class MeshShape3D extends AbstractShape3D {
205
205
  * @returns {number}
206
206
  */
207
207
  signed_distance_at_point(point: number[] | Float32Array): number;
208
- /**
209
- * Reject-sample inside the bounding box until a point lands in the
210
- * mesh volume. For convex or near-convex shapes this terminates in
211
- * 1–3 attempts; for thin or pinched shapes the worst-case cost can
212
- * be high. Falls back to the bbox centre after 256 misses.
213
- *
214
- * @param {number[]|Float32Array} result
215
- * @param {number} result_offset
216
- * @param {function():number} random
217
- */
218
- sample_random_point_in_volume(result: number[] | Float32Array, result_offset: number, random: () => number): void;
219
208
  /**
220
209
  * Numerical-gradient SDF gradient.
221
210
  *
@@ -1 +1 @@
1
- {"version":3,"file":"MeshShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/MeshShape3D.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IAKQ;;;;;OAKG;IACH,WAFU,YAAY,CAEc;IAEpC;;;;OAIG;IACH,SAFU,WAAW,CAEY;IAEjC;;;;;;;OAOG;IACH,UAFU,eAAe,CAEY;IAErC;;;;;;;;OAQG;IACH,eAFU,YAAY,CAEkB;IAExC;;;;;;OAMG;IACH,SAFU,GAAG,CAEW;IAExB;;;;;OAKG;IACH,eAAkD;IAElD;;;;;OAKG;IACH,iBAAiB;IAEjB;;;;OAIG;IACH,uBAAuB;IAEvB;;;;;;OAMG;IACH,uBAA0B;IAW9B,wCAIC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,aAJW,YAAY,cAEV,OAAO,CA+DnB;IAED;;;;;;;OAOG;IACH,yBAyDC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,gBANW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,QA0BhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,OAAO,CAyCnB;IAED;;;;;;;;;OASG;IACH,iCAHW,MAAM,EAAE,GAAC,YAAY,aACrB,MAAM,EAAE,GAAC,YAAY,QA4C/B;IAED;;;;;;;;OAQG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CAsClB;IAED;;;;;;;;;OASG;IACH,sCAJW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,gBACK,MAAM,QAuB3B;IAED;;;;;;OAMG;IACH,0CAJW,MAAM,EAAE,GAAC,YAAY,SACrB,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CAiBlB;IAED;;;;;;OAMG;IACH,cAHW,WAAW,GACT,OAAO,CAanB;IAkBL;;;;OAIG;IACH,wBAFU,OAAO,CAEkB;CAPlC;gCAnlB+B,sBAAsB;gCADtB,kCAAkC;oBAN9C,2BAA2B"}
1
+ {"version":3,"file":"MeshShape3D.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/MeshShape3D.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IAKQ;;;;;OAKG;IACH,WAFU,YAAY,CAEc;IAEpC;;;;OAIG;IACH,SAFU,WAAW,CAEY;IAEjC;;;;;;;OAOG;IACH,UAFU,eAAe,CAEY;IAErC;;;;;;;;OAQG;IACH,eAFU,YAAY,CAEkB;IAExC;;;;;;OAMG;IACH,SAFU,GAAG,CAEW;IAExB;;;;;OAKG;IACH,eAAkD;IAElD;;;;;OAKG;IACH,iBAAiB;IAEjB;;;;OAIG;IACH,uBAAuB;IAEvB;;;;;;OAMG;IACH,uBAA0B;IAW9B,wCAIC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,aAJW,YAAY,cAEV,OAAO,CA+DnB;IAED;;;;;;;OAOG;IACH,yBAiDC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,gBANW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,QA0BhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,OAAO,CAyCnB;IAED;;;;;;;;;OASG;IACH,iCAHW,MAAM,EAAE,GAAC,YAAY,aACrB,MAAM,EAAE,GAAC,YAAY,QAmC/B;IAED;;;;;;;;OAQG;IACH,gCAHW,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CA8BlB;IAGD;;;;;;OAMG;IACH,0CAJW,MAAM,EAAE,GAAC,YAAY,SACrB,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,cAHW,WAAW,GACT,OAAO,CAanB;IAkBL;;;;OAIG;IACH,wBAFU,OAAO,CAEkB;CAPlC;gCA/gB+B,sBAAsB;gCADtB,kCAAkC;oBAN9C,2BAA2B"}