@woosh/meep-engine 2.169.1 → 2.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (680) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
  108. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  109. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  110. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  114. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  115. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  116. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  117. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  118. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  119. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  120. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  121. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  122. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  123. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  124. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  125. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  126. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  127. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  128. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  129. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  130. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  132. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  133. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  134. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  135. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  136. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  137. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  139. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  140. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  142. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  143. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  144. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  145. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  146. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  147. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  149. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  150. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  151. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  152. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  153. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  163. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  164. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  177. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  178. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  179. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  180. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  181. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  183. package/src/core/geom/Vector2.d.ts.map +1 -1
  184. package/src/core/geom/Vector2.js +2 -1
  185. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  186. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  187. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  188. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  189. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  190. package/src/core/geom/vec2/v2_rotate.js +21 -0
  191. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  192. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  194. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  195. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  196. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  197. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  198. package/src/core/graph/layout/CircleLayout.js +6 -29
  199. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  200. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  201. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  202. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  203. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  204. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  205. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  206. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  207. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  208. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  209. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  210. package/src/core/math/hash/hash_mix2.js +22 -0
  211. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  212. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix3.js +19 -0
  214. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  215. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  216. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  217. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  218. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  219. package/src/core/math/noise/curl_noise_3d.js +18 -27
  220. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  221. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  222. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  223. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  224. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  225. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  226. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  227. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  228. package/src/engine/animation/TransitionFunctions.js +44 -0
  229. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  230. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
  231. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -0
  232. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts +16 -0
  233. package/src/engine/animation/curve/draw/canvas_point_to_curve.d.ts.map +1 -0
  234. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -0
  235. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts +27 -0
  236. package/src/engine/animation/curve/draw/curve_point_to_canvas.d.ts.map +1 -0
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@@ -0,0 +1,38 @@
1
+ /**
2
+ * GLSL source for sampling the octahedral probe-depth atlas.
3
+ *
4
+ * WHY THIS EXISTS
5
+ *
6
+ * The production GI sampler (`sh3/gi/material/common.js`) and the probe-depth
7
+ * debug visualiser (`sh3/lpv/depth/octahedral/v2/`) each carried their own
8
+ * transcription of this library — `sign_not_zero`, `quadBlendWieghts`,
9
+ * `VecToSphereOct`, `SampleBlended`, `lpv_bilinear_lerp`, `lpv_sample_bilinear`,
10
+ * `wrapOctahedralTexelCoordinates`, `lpv_probe_getDepthBilinear`,
11
+ * `lpv_probe_getDepthTriangular` and `lpv_probe_getPosition`. The
12
+ * misspelling `quadBlendWieghts` was faithfully reproduced in both, which is
13
+ * how we know one was pasted from the other.
14
+ *
15
+ * The whole point of the visualiser is to show what the production sampler
16
+ * sees. A forked copy can silently show something else, so the visualiser stops
17
+ * being evidence. One definition, two consumers.
18
+ *
19
+ * HOST REQUIREMENTS
20
+ *
21
+ * This chunk declares the three probe uniforms it reads
22
+ * (`lpv_t_probe_positions`, `lpv_t_probe_depth`,
23
+ * `lpv_u_probe_depth_resolution`) so a host only has to interpolate it and bind
24
+ * them. It must be interpolated ABOVE any code that calls into it — GLSL
25
+ * requires declaration before use.
26
+ *
27
+ * NOT INCLUDED — `sh3/lpv/depth/octahedral/shader/visualize.frag.glsl`
28
+ *
29
+ * That older visualiser declares a `VecToSphereOct` that folds on
30
+ * `direction.z < 0.0` and returns `.xy`, where this one folds on `v.y < 0.0`
31
+ * and returns `.xz`. Those are different octahedral mappings, not two spellings
32
+ * of one — switching it to this chunk would change what that visualiser draws.
33
+ * It is deliberately left alone; see the note at the top of that file.
34
+ *
35
+ * @type {string}
36
+ */
37
+ export const GLSL_LPV_PROBE_DEPTH_SAMPLING: string;
38
+ //# sourceMappingURL=chunk_probe_depth_sampling.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_probe_depth_sampling.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/lpv/depth/chunk_probe_depth_sampling.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,4CAFU,MAAM,CAsOd"}
@@ -0,0 +1,265 @@
1
+ /**
2
+ * GLSL source for sampling the octahedral probe-depth atlas.
3
+ *
4
+ * WHY THIS EXISTS
5
+ *
6
+ * The production GI sampler (`sh3/gi/material/common.js`) and the probe-depth
7
+ * debug visualiser (`sh3/lpv/depth/octahedral/v2/`) each carried their own
8
+ * transcription of this library — `sign_not_zero`, `quadBlendWieghts`,
9
+ * `VecToSphereOct`, `SampleBlended`, `lpv_bilinear_lerp`, `lpv_sample_bilinear`,
10
+ * `wrapOctahedralTexelCoordinates`, `lpv_probe_getDepthBilinear`,
11
+ * `lpv_probe_getDepthTriangular` and `lpv_probe_getPosition`. The
12
+ * misspelling `quadBlendWieghts` was faithfully reproduced in both, which is
13
+ * how we know one was pasted from the other.
14
+ *
15
+ * The whole point of the visualiser is to show what the production sampler
16
+ * sees. A forked copy can silently show something else, so the visualiser stops
17
+ * being evidence. One definition, two consumers.
18
+ *
19
+ * HOST REQUIREMENTS
20
+ *
21
+ * This chunk declares the three probe uniforms it reads
22
+ * (`lpv_t_probe_positions`, `lpv_t_probe_depth`,
23
+ * `lpv_u_probe_depth_resolution`) so a host only has to interpolate it and bind
24
+ * them. It must be interpolated ABOVE any code that calls into it — GLSL
25
+ * requires declaration before use.
26
+ *
27
+ * NOT INCLUDED — `sh3/lpv/depth/octahedral/shader/visualize.frag.glsl`
28
+ *
29
+ * That older visualiser declares a `VecToSphereOct` that folds on
30
+ * `direction.z < 0.0` and returns `.xy`, where this one folds on `v.y < 0.0`
31
+ * and returns `.xz`. Those are different octahedral mappings, not two spellings
32
+ * of one — switching it to this chunk would change what that visualiser draws.
33
+ * It is deliberately left alone; see the note at the top of that file.
34
+ *
35
+ * @type {string}
36
+ */
37
+ export const GLSL_LPV_PROBE_DEPTH_SAMPLING = `
38
+ #ifndef LPV_SHADER_CHUNK_PROBE_DEPTH_SAMPLING
39
+ #define LPV_SHADER_CHUNK_PROBE_DEPTH_SAMPLING
40
+
41
+ uniform sampler2D lpv_t_probe_positions;
42
+
43
+ uniform sampler2D lpv_t_probe_depth;
44
+ uniform uint lpv_u_probe_depth_resolution;
45
+
46
+ ivec2 lpv_index_to_256_coordinate(uint index) {
47
+
48
+ uint pixel_x = index % 256u;
49
+ uint pixel_y = index / 256u;
50
+
51
+ return ivec2(int(pixel_x), int(pixel_y));
52
+ }
53
+
54
+ float sign_not_zero(float x) {
55
+ return x >= 0.0 ? 1.0 : -1.0;
56
+ }
57
+
58
+ vec2 sign_not_zero(vec2 x) {
59
+ return vec2(
60
+ sign_not_zero(x.x),
61
+ sign_not_zero(x.y)
62
+ );
63
+ }
64
+
65
+ vec3 sign_not_zero(vec3 x) {
66
+ return vec3(
67
+ sign_not_zero(x.x),
68
+ sign_not_zero(x.y),
69
+ sign_not_zero(x.z)
70
+ );
71
+ }
72
+
73
+ vec4 quadBlendWieghts(vec2 coords)
74
+ {
75
+ vec4 res;
76
+ /* 0 0 0
77
+ 0 0 0
78
+ 1 0 0 */
79
+ res.x = min(1.0f - coords.x, 1.0f - coords.y);
80
+ /* 1 0 0
81
+ 0 0 0
82
+ 0 0 1 */
83
+ res.y = abs(coords.x - coords.y);
84
+ /* 0 0 1
85
+ 0 0 0
86
+ 0 0 0 */
87
+ res.z = min(coords.x, coords.y);
88
+ /* 0 0 0
89
+ 0 0 1
90
+ 0 1 1 */
91
+ res.w = ceil(coords.x - coords.y);
92
+ //res.xyz /= (res.x + res.y + res.z);
93
+ return res;
94
+ }
95
+
96
+ vec2 VecToSphereOct(vec3 v)
97
+ {
98
+ float l1norm = abs(v.x) + abs(v.y) + abs(v.z);
99
+
100
+ vec2 result = v.xz / l1norm;
101
+
102
+ if (v.y < 0.0) {
103
+ result = (1.0 - abs(result.yx)) * sign_not_zero(result.xy);
104
+ }
105
+
106
+ return result;
107
+ }
108
+
109
+ float SampleBlended(sampler2D tex, vec2 uv0, vec2 uv1, vec2 uv2, vec4 weights) {
110
+
111
+ float samp0 = textureLod(tex, uv0, 0.0).r;
112
+ float samp1 = textureLod(tex, uv1, 0.0).r;
113
+ float samp2 = textureLod(tex, uv2, 0.0).r;
114
+
115
+ return samp0 * weights.x + samp1 * weights.y + samp2 * weights.z;
116
+ }
117
+
118
+ vec2 lpv_probe_getDepthTriangular(uint probe_index, vec3 direction) {
119
+ // get offset
120
+ uint depth_tile_resolution = lpv_u_probe_depth_resolution;
121
+ uvec2 atlas_size = uvec2(4096u);
122
+
123
+ uint tiles_per_row = atlas_size.x / depth_tile_resolution;
124
+
125
+ uint tile_x = probe_index % tiles_per_row;
126
+ uint tile_y = probe_index / tiles_per_row;
127
+
128
+ vec2 tile_offset = vec2(
129
+ tile_x * depth_tile_resolution,
130
+ tile_y * depth_tile_resolution
131
+ );
132
+
133
+ // convert direction to UV
134
+ vec2 octahedral_uv = clamp(VecToSphereOct(direction) * 0.5 + 0.5, 0.0, 1.0);
135
+ vec2 grid = octahedral_uv * vec2(depth_tile_resolution - 1u);
136
+
137
+ vec2 gridFrac = fract(grid);
138
+ vec2 gridFloor = floor(grid);
139
+
140
+ vec4 weights = quadBlendWieghts(gridFrac);
141
+
142
+ //3 nearest frames
143
+ vec2 frame0 = gridFloor;
144
+ vec2 frame1 = gridFloor + mix(vec2(0, 1), vec2(1, 0), weights.w);
145
+ vec2 frame2 = gridFloor + vec2(1.0, 1.0);
146
+
147
+ // move frames to atlas space
148
+ frame0 += tile_offset;
149
+ frame1 += tile_offset;
150
+ frame2 += tile_offset;
151
+
152
+ vec2 samp0 = texelFetch(lpv_t_probe_depth, ivec2(frame0), 0).rg;
153
+ vec2 samp1 = texelFetch(lpv_t_probe_depth, ivec2(frame1), 0).rg;
154
+ vec2 samp2 = texelFetch(lpv_t_probe_depth, ivec2(frame2), 0).rg;
155
+
156
+ vec2 d0 = samp0 * weights.x;
157
+ vec2 d1 = samp1 * weights.y;
158
+ vec2 d2 = samp2 * weights.z;
159
+
160
+ return (d0 + d1 + d2);
161
+ }
162
+
163
+ float lpv_bilinear_lerp(float v00, float v01, float v10, float v11, vec2 fraction) {
164
+
165
+ float x0 = mix(v00, v01, fraction.x);
166
+ float x1 = mix(v10, v11, fraction.x);
167
+
168
+ return mix(x0, x1, fraction.y);
169
+ }
170
+
171
+ vec2 lpv_bilinear_lerp(vec2 v00, vec2 v01, vec2 v10, vec2 v11, vec2 fraction) {
172
+
173
+ vec2 x0 = mix(v00, v01, fraction.x);
174
+ vec2 x1 = mix(v10, v11, fraction.x);
175
+
176
+ return mix(x0, x1, fraction.y);
177
+ }
178
+
179
+ vec2 lpv_sample_bilinear(sampler2D tex, ivec2 texel_position, vec2 fraction) {
180
+
181
+ float texel_00 = texelFetch(tex, texel_position, 0).r;
182
+ float texel_01 = texelFetch(tex, texel_position + ivec2(1, 0), 0).r;
183
+ float texel_10 = texelFetch(tex, texel_position + ivec2(0, 1), 0).r;
184
+ float texel_11 = texelFetch(tex, texel_position + ivec2(1, 1), 0).r;
185
+
186
+ return vec2(
187
+ lpv_bilinear_lerp(
188
+ texel_00, texel_01,
189
+ texel_10, texel_11,
190
+ fraction
191
+ ),
192
+ lpv_bilinear_lerp(
193
+ texel_00 * texel_00, texel_01 * texel_01,
194
+ texel_10 * texel_10, texel_11 * texel_11,
195
+ fraction
196
+ )
197
+ );
198
+ }
199
+
200
+ ivec2 wrapOctahedralTexelCoordinates(const in ivec2 texel, const in int texture_size) {
201
+ ivec2 wrapped = ((texel % texture_size) + texture_size) % texture_size;
202
+
203
+ int fx = (abs(texel.x / texture_size) + int(texel.x < 0));
204
+ int fy = (abs(texel.y / texture_size) + int(texel.y < 0));
205
+
206
+ if (((fx ^ fy) & 1) != 0) {
207
+ return (texture_size - (wrapped + ivec2(1)));
208
+ return wrapped;
209
+ } else {
210
+ return wrapped;
211
+ }
212
+ }
213
+
214
+ vec2 lpv_probe_getDepthBilinear(uint probe_index, vec3 direction) {
215
+ // get offset
216
+ int depth_tile_resolution = int(lpv_u_probe_depth_resolution);
217
+ ivec2 tile_resolution = ivec2(depth_tile_resolution);
218
+ const ivec2 atlas_size = ivec2(4096);
219
+
220
+ int tiles_per_row = atlas_size.x / depth_tile_resolution;
221
+
222
+ int tile_x = int(probe_index) % tiles_per_row;
223
+ int tile_y = int(probe_index) / tiles_per_row;
224
+
225
+ ivec2 tile_offset = ivec2(
226
+ tile_x * depth_tile_resolution,
227
+ tile_y * depth_tile_resolution
228
+ );
229
+
230
+ // convert direction to UV
231
+ vec2 octahedral_uv = clamp(VecToSphereOct(direction) * 0.5 + 0.5, 0.0, 1.0);
232
+ vec2 grid = octahedral_uv * vec2(depth_tile_resolution) - 0.5;
233
+
234
+ vec2 gridFrac = fract(grid);
235
+
236
+ ivec2 texel_position = ivec2(floor(grid));
237
+
238
+ ivec2 tile_p_00;
239
+ ivec2 tile_p_01;
240
+ ivec2 tile_p_10;
241
+ ivec2 tile_p_11;
242
+
243
+ tile_p_00 = wrapOctahedralTexelCoordinates(texel_position, depth_tile_resolution);
244
+ tile_p_01 = wrapOctahedralTexelCoordinates(texel_position + ivec2(1, 0), depth_tile_resolution);
245
+ tile_p_10 = wrapOctahedralTexelCoordinates(texel_position + ivec2(0, 1), depth_tile_resolution);
246
+ tile_p_11 = wrapOctahedralTexelCoordinates(texel_position + ivec2(1, 1), depth_tile_resolution);
247
+
248
+ vec2 texel_00 = texelFetch(lpv_t_probe_depth, tile_offset + tile_p_00, 0).rg;
249
+ vec2 texel_01 = texelFetch(lpv_t_probe_depth, tile_offset + tile_p_01, 0).rg;
250
+ vec2 texel_10 = texelFetch(lpv_t_probe_depth, tile_offset + tile_p_10, 0).rg;
251
+ vec2 texel_11 = texelFetch(lpv_t_probe_depth, tile_offset + tile_p_11, 0).rg;
252
+
253
+ return lpv_bilinear_lerp(
254
+ texel_00, texel_01,
255
+ texel_10, texel_11,
256
+ gridFrac
257
+ );
258
+ }
259
+
260
+ vec3 lpv_probe_getPosition(uint probe_index) {
261
+ return texelFetch(lpv_t_probe_positions, lpv_index_to_256_coordinate(probe_index), 0).rgb;
262
+ }
263
+
264
+ #endif
265
+ `;
@@ -1,3 +1,14 @@
1
+ // DIVERGENCE WARNING — this shader does NOT use the shared probe-depth chunk.
2
+ //
3
+ // The `VecToSphereOct` below folds on `direction.z < 0.0` and returns `.xy`.
4
+ // The production sampler and `sh3/lpv/depth/chunk_probe_depth_sampling.js` fold
5
+ // on `v.y < 0.0` and return `.xz`. Those are two different octahedral mappings,
6
+ // so this visualiser does not necessarily show what the GI path reads — and
7
+ // switching it over to the shared chunk WOULD change what it draws. Whichever
8
+ // convention is correct, it has to be decided and A/B'd deliberately; it was
9
+ // left alone during the 2026-08-07 duplication pass rather than silently
10
+ // unified. `quadBlendWieghts` and `SampleBlended` below are byte-identical to
11
+ // the shared chunk and only stay here because the rest of the file cannot use it.
1
12
  vec3 inverseTransformDirection(in vec3 normal, in mat4 matrix) {
2
13
  // matrix is assumed to be orthogonal
3
14
  return normalize((vec4(normal, 0.0) * matrix).xyz);
@@ -1 +1 @@
1
- {"version":3,"file":"VLPDepthMapVisualisation.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/engine/graphics/sh3/lpv/depth/octahedral/v2/VLPDepthMapVisualisation.js"],"names":[],"mappings":"AA8EA;IAYI;;;;OAIG;IACH,oCAFa,wBAAwB,CAQpC;IAfD,qBAEC;IAeD,gBA4CC;;CAEJ;mBAzIkB,iCAAiC"}
1
+ {"version":3,"file":"VLPDepthMapVisualisation.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/engine/graphics/sh3/lpv/depth/octahedral/v2/VLPDepthMapVisualisation.js"],"names":[],"mappings":"AAkFA;IAYI;;;;OAIG;IACH,oCAFa,wBAAwB,CAQpC;IAfD,qBAEC;IAeD,gBA4CC;;CAEJ;mBA7IkB,iCAAiC"}
@@ -19,6 +19,7 @@ import { geometry_copy } from "../../../../../geometry/instancing/geometry_copy.
19
19
  import { AttributeDataTexture } from "../../../../../texture/AttributeDataTexture.js";
20
20
  import { makeOctahedralDepthAtlas } from "../../../../gi/material/makeOctahedralDepthAtlas.js";
21
21
  import { octahedral_depth_to_atlas, vector_buffer_to_attribute_texture } from "../../../probe_volume_to_textures.js";
22
+ import { GLSL_LPV_PROBE_DEPTH_SAMPLING } from "../../chunk_probe_depth_sampling.js";
22
23
  import fragment from './visualise.frag.glsl'
23
24
  import vertex from './visualise.vert.glsl'
24
25
 
@@ -41,7 +42,10 @@ function makeMaterial(lpv) {
41
42
  octahedral_depth_to_atlas(lpv, depth_atlas.image.data, depth_atlas.image.width);
42
43
 
43
44
  const material = new ShaderMaterial({
44
- fragmentShader: [fragment].join('\n'),
45
+ // The probe-depth sampling library has to be prepended, not pasted into
46
+ // the .glsl file: this visualiser exists to show what the production GI
47
+ // sampler sees, and it can only do that if both compile the same source.
48
+ fragmentShader: [GLSL_LPV_PROBE_DEPTH_SAMPLING, fragment].join('\n'),
45
49
  vertexShader: vertex,
46
50
  lights: false,
47
51
  uniforms: {