@vpmedia/phaser 1.104.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/dist/index.js +151 -574
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -57
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +11 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +60 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts +10 -10
  15. package/dist/phaser/core/device_util.d.ts.map +1 -1
  16. package/dist/phaser/core/dom.d.ts +6 -5
  17. package/dist/phaser/core/dom.d.ts.map +1 -1
  18. package/dist/phaser/core/event_manager.d.ts +49 -174
  19. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  20. package/dist/phaser/core/factory.d.ts +7 -7
  21. package/dist/phaser/core/factory.d.ts.map +1 -1
  22. package/dist/phaser/core/frame.d.ts +27 -48
  23. package/dist/phaser/core/frame.d.ts.map +1 -1
  24. package/dist/phaser/core/frame_data.d.ts +11 -60
  25. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  26. package/dist/phaser/core/frame_util.d.ts +4 -14
  27. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  28. package/dist/phaser/core/game.d.ts +49 -58
  29. package/dist/phaser/core/game.d.ts.map +1 -1
  30. package/dist/phaser/core/input.d.ts +15 -13
  31. package/dist/phaser/core/input.d.ts.map +1 -1
  32. package/dist/phaser/core/input_handler.d.ts +23 -20
  33. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  34. package/dist/phaser/core/input_mouse.d.ts +26 -1
  35. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  36. package/dist/phaser/core/input_mspointer.d.ts +2 -2
  37. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  38. package/dist/phaser/core/input_pointer.d.ts +9 -9
  39. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  40. package/dist/phaser/core/input_touch.d.ts +2 -1
  41. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  42. package/dist/phaser/core/loader.d.ts +28 -28
  43. package/dist/phaser/core/loader.d.ts.map +1 -1
  44. package/dist/phaser/core/loader_parser.d.ts +4 -4
  45. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  46. package/dist/phaser/core/raf.d.ts +2 -2
  47. package/dist/phaser/core/raf.d.ts.map +1 -1
  48. package/dist/phaser/core/scale_manager.d.ts +22 -17
  49. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  50. package/dist/phaser/core/scene.d.ts +1 -1
  51. package/dist/phaser/core/scene.d.ts.map +1 -1
  52. package/dist/phaser/core/scene_manager.d.ts +10 -9
  53. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  54. package/dist/phaser/core/signal.d.ts +9 -8
  55. package/dist/phaser/core/signal.d.ts.map +1 -1
  56. package/dist/phaser/core/signal_binding.d.ts +2 -2
  57. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  58. package/dist/phaser/core/sound.d.ts +56 -101
  59. package/dist/phaser/core/sound.d.ts.map +1 -1
  60. package/dist/phaser/core/sound_manager.d.ts +11 -9
  61. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  62. package/dist/phaser/core/sound_sprite.d.ts +4 -4
  63. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  64. package/dist/phaser/core/stage.d.ts +3 -3
  65. package/dist/phaser/core/stage.d.ts.map +1 -1
  66. package/dist/phaser/core/time.d.ts +5 -5
  67. package/dist/phaser/core/time.d.ts.map +1 -1
  68. package/dist/phaser/core/timer.d.ts +10 -10
  69. package/dist/phaser/core/timer.d.ts.map +1 -1
  70. package/dist/phaser/core/timer_event.d.ts +11 -21
  71. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  72. package/dist/phaser/core/tween.d.ts +37 -59
  73. package/dist/phaser/core/tween.d.ts.map +1 -1
  74. package/dist/phaser/core/tween_data.d.ts +6 -5
  75. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  76. package/dist/phaser/core/tween_easing.d.ts +31 -31
  77. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  78. package/dist/phaser/core/tween_manager.d.ts +4 -4
  79. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  80. package/dist/phaser/core/world.d.ts +1 -1
  81. package/dist/phaser/core/world.d.ts.map +1 -1
  82. package/dist/phaser/display/bitmap_text.d.ts +22 -20
  83. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  84. package/dist/phaser/display/button.d.ts +23 -35
  85. package/dist/phaser/display/button.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/buffer.d.ts +2 -2
  87. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  89. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  90. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  92. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  93. package/dist/phaser/display/canvas/renderer.d.ts +5 -5
  94. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  95. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  96. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  97. package/dist/phaser/display/canvas/util.d.ts +9 -9
  98. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  99. package/dist/phaser/display/display_object.d.ts +45 -42
  100. package/dist/phaser/display/display_object.d.ts.map +1 -1
  101. package/dist/phaser/display/graphics.d.ts +24 -16
  102. package/dist/phaser/display/graphics.d.ts.map +1 -1
  103. package/dist/phaser/display/graphics_data.d.ts +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  105. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  107. package/dist/phaser/display/group.d.ts +24 -37
  108. package/dist/phaser/display/group.d.ts.map +1 -1
  109. package/dist/phaser/display/image.d.ts +34 -49
  110. package/dist/phaser/display/image.d.ts.map +1 -1
  111. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  113. package/dist/phaser/display/sprite_util.d.ts +5 -5
  114. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  115. package/dist/phaser/display/text.d.ts +86 -66
  116. package/dist/phaser/display/text.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/abstract_filter.d.ts +2 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/base_texture.d.ts +2 -2
  120. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/blend_manager.d.ts +3 -2
  122. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  124. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +2 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/filter_texture.d.ts +3 -2
  132. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  134. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/render_texture.d.ts +2 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  140. package/dist/phaser/display/webgl/renderer.d.ts +8 -6
  141. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  142. package/dist/phaser/display/webgl/shader/complex.d.ts +2 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  144. package/dist/phaser/display/webgl/shader/fast.d.ts +2 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/shader/normal.d.ts +1 -0
  147. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  148. package/dist/phaser/display/webgl/shader/primitive.d.ts +2 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  150. package/dist/phaser/display/webgl/shader/strip.d.ts +2 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  152. package/dist/phaser/display/webgl/shader_manager.d.ts +4 -2
  153. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  154. package/dist/phaser/display/webgl/sprite_batch.d.ts +3 -2
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  156. package/dist/phaser/display/webgl/stencil_manager.d.ts +5 -4
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  158. package/dist/phaser/display/webgl/texture.d.ts +15 -2
  159. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  160. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  161. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  162. package/dist/phaser/display/webgl/util.d.ts +6 -6
  163. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  164. package/dist/phaser/geom/circle.d.ts +11 -10
  165. package/dist/phaser/geom/circle.d.ts.map +1 -1
  166. package/dist/phaser/geom/ellipse.d.ts +6 -5
  167. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  168. package/dist/phaser/geom/line.d.ts +14 -14
  169. package/dist/phaser/geom/line.d.ts.map +1 -1
  170. package/dist/phaser/geom/matrix.d.ts +13 -12
  171. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  172. package/dist/phaser/geom/point.d.ts +19 -19
  173. package/dist/phaser/geom/point.d.ts.map +1 -1
  174. package/dist/phaser/geom/polygon.d.ts +6 -6
  175. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  176. package/dist/phaser/geom/rectangle.d.ts +20 -20
  177. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  178. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  179. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  180. package/dist/phaser/geom/util/circle.d.ts +9 -7
  181. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  182. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  184. package/dist/phaser/geom/util/line.d.ts +5 -3
  185. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  186. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  187. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  188. package/dist/phaser/geom/util/point.d.ts +19 -19
  189. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  190. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  191. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  192. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  193. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  194. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  196. package/dist/phaser/util/math.d.ts +51 -142
  197. package/dist/phaser/util/math.d.ts.map +1 -1
  198. package/package.json +1 -1
  199. package/src/phaser/core/animation.ts +38 -61
  200. package/src/phaser/core/animation_manager.ts +21 -21
  201. package/src/phaser/core/animation_parser.ts +11 -3
  202. package/src/phaser/core/array_set.ts +8 -8
  203. package/src/phaser/core/cache.ts +75 -68
  204. package/src/phaser/core/device.ts +23 -24
  205. package/src/phaser/core/device_util.ts +10 -10
  206. package/src/phaser/core/dom.ts +5 -5
  207. package/src/phaser/core/event_manager.ts +52 -193
  208. package/src/phaser/core/factory.ts +25 -18
  209. package/src/phaser/core/frame.ts +37 -51
  210. package/src/phaser/core/frame_data.ts +29 -76
  211. package/src/phaser/core/frame_util.ts +3 -16
  212. package/src/phaser/core/game.ts +36 -63
  213. package/src/phaser/core/input.ts +68 -68
  214. package/src/phaser/core/input_handler.ts +81 -86
  215. package/src/phaser/core/input_mouse.ts +42 -36
  216. package/src/phaser/core/input_mspointer.ts +24 -25
  217. package/src/phaser/core/input_pointer.ts +55 -56
  218. package/src/phaser/core/input_touch.ts +26 -26
  219. package/src/phaser/core/loader.ts +97 -70
  220. package/src/phaser/core/loader_parser.ts +6 -7
  221. package/src/phaser/core/raf.ts +2 -2
  222. package/src/phaser/core/scale_manager.ts +85 -82
  223. package/src/phaser/core/scene.ts +3 -4
  224. package/src/phaser/core/scene_manager.ts +26 -26
  225. package/src/phaser/core/signal.ts +10 -10
  226. package/src/phaser/core/signal_binding.ts +2 -2
  227. package/src/phaser/core/sound.ts +65 -112
  228. package/src/phaser/core/sound_manager.ts +31 -30
  229. package/src/phaser/core/sound_sprite.ts +10 -11
  230. package/src/phaser/core/stage.ts +8 -8
  231. package/src/phaser/core/time.ts +33 -34
  232. package/src/phaser/core/timer.ts +40 -34
  233. package/src/phaser/core/timer_event.ts +23 -23
  234. package/src/phaser/core/tween.ts +42 -68
  235. package/src/phaser/core/tween_data.ts +31 -31
  236. package/src/phaser/core/tween_easing.ts +31 -31
  237. package/src/phaser/core/tween_manager.ts +10 -11
  238. package/src/phaser/core/world.ts +1 -2
  239. package/src/phaser/display/bitmap_text.ts +41 -31
  240. package/src/phaser/display/button.ts +24 -51
  241. package/src/phaser/display/canvas/buffer.ts +6 -7
  242. package/src/phaser/display/canvas/graphics.ts +3 -4
  243. package/src/phaser/display/canvas/masker.ts +2 -3
  244. package/src/phaser/display/canvas/pool.ts +3 -4
  245. package/src/phaser/display/canvas/renderer.ts +19 -20
  246. package/src/phaser/display/canvas/tinter.ts +4 -5
  247. package/src/phaser/display/canvas/util.ts +9 -9
  248. package/src/phaser/display/display_object.ts +49 -50
  249. package/src/phaser/display/graphics.ts +56 -43
  250. package/src/phaser/display/graphics_data.ts +11 -12
  251. package/src/phaser/display/graphics_data_util.ts +1 -2
  252. package/src/phaser/display/group.ts +32 -42
  253. package/src/phaser/display/image.ts +32 -52
  254. package/src/phaser/display/sprite_batch.ts +1 -2
  255. package/src/phaser/display/sprite_util.ts +5 -6
  256. package/src/phaser/display/text.ts +82 -56
  257. package/src/phaser/display/webgl/abstract_filter.ts +8 -8
  258. package/src/phaser/display/webgl/base_texture.ts +14 -15
  259. package/src/phaser/display/webgl/blend_manager.ts +5 -5
  260. package/src/phaser/display/webgl/earcut.ts +27 -27
  261. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  262. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -19
  263. package/src/phaser/display/webgl/filter_manager.ts +5 -5
  264. package/src/phaser/display/webgl/filter_texture.ts +7 -7
  265. package/src/phaser/display/webgl/graphics.ts +10 -11
  266. package/src/phaser/display/webgl/graphics_data.ts +11 -11
  267. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  268. package/src/phaser/display/webgl/render_texture.ts +12 -12
  269. package/src/phaser/display/webgl/renderer.ts +24 -24
  270. package/src/phaser/display/webgl/shader/complex.ts +7 -7
  271. package/src/phaser/display/webgl/shader/fast.ts +8 -8
  272. package/src/phaser/display/webgl/shader/normal.ts +12 -12
  273. package/src/phaser/display/webgl/shader/primitive.ts +7 -7
  274. package/src/phaser/display/webgl/shader/strip.ts +7 -7
  275. package/src/phaser/display/webgl/shader_manager.ts +13 -13
  276. package/src/phaser/display/webgl/sprite_batch.ts +20 -20
  277. package/src/phaser/display/webgl/stencil_manager.ts +8 -8
  278. package/src/phaser/display/webgl/texture.ts +35 -24
  279. package/src/phaser/display/webgl/texture_util.ts +2 -3
  280. package/src/phaser/display/webgl/util.ts +6 -6
  281. package/src/phaser/geom/circle.ts +10 -10
  282. package/src/phaser/geom/ellipse.ts +6 -6
  283. package/src/phaser/geom/line.ts +14 -14
  284. package/src/phaser/geom/matrix.ts +12 -12
  285. package/src/phaser/geom/point.ts +19 -19
  286. package/src/phaser/geom/polygon.ts +5 -5
  287. package/src/phaser/geom/rectangle.ts +21 -21
  288. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  289. package/src/phaser/geom/util/circle.ts +7 -7
  290. package/src/phaser/geom/util/ellipse.ts +1 -1
  291. package/src/phaser/geom/util/line.ts +5 -5
  292. package/src/phaser/geom/util/matrix.ts +1 -1
  293. package/src/phaser/geom/util/point.ts +20 -20
  294. package/src/phaser/geom/util/polygon.ts +1 -1
  295. package/src/phaser/geom/util/rectangle.ts +15 -15
  296. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  297. package/src/phaser/util/math.ts +65 -151
@@ -1,100 +1,53 @@
1
- // @ts-nocheck
2
1
  import { Signal } from './signal.js';
3
2
 
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  export class Sound {
5
- _paused;
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- /** @type {import('./game.js').Game} */
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- game;
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- /** @type {string} */
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- name;
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- /** @type {string} */
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- key;
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- /** @type {boolean} */
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- loop;
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- /** @type {object} */
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- markers;
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- /** @type {AudioContext} */
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- context;
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- /** @type {boolean} */
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- autoplay;
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- /** @type {number} */
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- totalDuration;
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- /** @type {number} */
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- startTime;
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- /** @type {number} */
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- currentTime;
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- /** @type {number} */
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- duration;
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- /** @type {number} */
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- durationMS;
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- /** @type {number} */
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- position;
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- /** @type {number} */
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- stopTime;
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- /** @type {boolean} */
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- paused;
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- /** @type {number} */
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- pausedPosition;
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- /** @type {number} */
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- pausedTime;
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- /** @type {boolean} */
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- isPlaying;
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- /** @type {string} */
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- currentMarker;
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- /** @type {import('./tween.js').Tween | null} */
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- fadeTween;
46
- /** @type {boolean} */
47
- pendingPlayback;
48
- /** @type {boolean} */
49
- override;
50
- /** @type {boolean} */
51
- allowMultiple;
52
- /** @type {AudioNode | null} */
53
- externalNode;
54
- /** @type {GainNode | null} */
55
- masterGainNode;
56
- /** @type {GainNode | null} */
57
- gainNode;
58
- /** @type {AudioBufferSourceNode | null} */
59
- _sound;
60
- /** @type {boolean} */
61
- _markedToDelete;
62
- /** @type {boolean} */
63
- _removeFromSoundManager;
64
- /** @type {Signal} */
65
- onPlay;
66
- /** @type {Signal} */
67
- onPause;
68
- /** @type {Signal} */
69
- onResume;
70
- /** @type {Signal} */
71
- onLoop;
72
- /** @type {Signal} */
73
- onStop;
74
- /** @type {Signal} */
75
- onMute;
76
- /** @type {Signal} */
77
- onMarkerComplete;
78
- /** @type {Signal} */
79
- onFadeComplete;
80
- /** @type {number} */
81
- _volume;
82
- /** @type {AudioBuffer | null} */
83
- _buffer;
84
- /** @type {boolean} */
85
- _muted;
86
- /** @type {string} */
87
- _tempMarker;
88
- /** @type {number} */
89
- _tempPosition;
90
- /** @type {number} */
91
- _tempVolume;
92
- /** @type {number} */
93
- _tempPause;
94
- /** @type {number} */
95
- _muteVolume;
96
- /** @type {boolean} */
97
- _tempLoop;
4
+ _paused!: any;
5
+ game!: import('./game.js').Game;
6
+ name!: string;
7
+ key!: string;
8
+ loop!: boolean;
9
+ markers!: any;
10
+ context!: AudioContext;
11
+ autoplay!: boolean;
12
+ totalDuration!: number;
13
+ startTime!: number;
14
+ currentTime!: number;
15
+ duration!: number;
16
+ durationMS!: number;
17
+ position!: number;
18
+ stopTime!: number;
19
+ paused!: boolean;
20
+ pausedPosition!: number;
21
+ pausedTime!: number;
22
+ isPlaying!: boolean;
23
+ currentMarker!: string;
24
+ fadeTween!: import('./tween.js').Tween | null;
25
+ pendingPlayback!: boolean;
26
+ override!: boolean;
27
+ allowMultiple!: boolean;
28
+ externalNode!: AudioNode | null;
29
+ masterGainNode!: GainNode | null;
30
+ gainNode!: GainNode | null;
31
+ _sound!: AudioBufferSourceNode | null;
32
+ _markedToDelete!: boolean;
33
+ _removeFromSoundManager!: boolean;
34
+ onPlay!: Signal;
35
+ onPause!: Signal;
36
+ onResume!: Signal;
37
+ onLoop!: Signal;
38
+ onStop!: Signal;
39
+ onMute!: Signal;
40
+ onMarkerComplete!: Signal;
41
+ onFadeComplete!: Signal;
42
+ _volume!: number;
43
+ _buffer!: AudioBuffer | null;
44
+ _muted!: boolean;
45
+ _tempMarker!: string;
46
+ _tempPosition!: number;
47
+ _tempVolume!: number;
48
+ _tempPause!: number;
49
+ _muteVolume!: number;
50
+ _tempLoop!: boolean;
98
51
  /**
99
52
  * Creates a new Sound instance.
100
53
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -103,7 +56,7 @@ _paused;
103
56
  * @param {boolean} loop - Whether the sound should loop.
104
57
  * @param {boolean} connect - Whether to connect to the master gain node.
105
58
  */
106
- constructor(game, key, volume = 1, loop = false, connect = null) {
59
+ constructor(game: import('./game.js').Game, key: string, volume: number = 1, loop: boolean = false, connect: boolean = null) {
107
60
  // TODO
108
61
  // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
109
62
  if (!connect) {
@@ -145,7 +98,7 @@ _paused;
145
98
  this.context = this.game.sound.context;
146
99
  this.masterGainNode = this.game.sound.masterGain;
147
100
  if (this.context.createGain === undefined) {
148
- this.gainNode = this.context.createGainNode();
101
+ this.gainNode = (this.context as any).createGainNode();
149
102
  } else {
150
103
  this.gainNode = this.context.createGain();
151
104
  }
@@ -178,10 +131,10 @@ _paused;
178
131
  * Callback when a sound has been unlocked.
179
132
  * @param {string} key - The key of the sound that was unlocked.
180
133
  */
181
- soundHasUnlocked(key) {
134
+ soundHasUnlocked(key: string) {
182
135
  if (key === this.key) {
183
136
  this._sound = this.game.cache.getSoundData(this.key);
184
- this.totalDuration = this._sound.duration;
137
+ this.totalDuration = (this._sound as any).duration;
185
138
  }
186
139
  }
187
140
 
@@ -193,7 +146,7 @@ _paused;
193
146
  * @param {number} volume - The volume level (0.0 to 1.0) of the marker.
194
147
  * @param {boolean} loop - Whether the marker should loop.
195
148
  */
196
- addMarker(name, start, duration = 1, volume = 1, loop = false) {
149
+ addMarker(name: string, start: number, duration: number = 1, volume: number = 1, loop: boolean = false) {
197
150
  this.markers[name] = {
198
151
  name,
199
152
  start,
@@ -209,7 +162,7 @@ _paused;
209
162
  * Removes a marker from the sound.
210
163
  * @param {string} name - The name of the marker to remove.
211
164
  */
212
- removeMarker(name) {
165
+ removeMarker(name: string) {
213
166
  delete this.markers[name];
214
167
  }
215
168
 
@@ -289,7 +242,7 @@ _paused;
289
242
  * @param {number} volume - The volume level (0.0 to 1.0) to play at.
290
243
  * @returns {Sound} This Sound instance for chaining.
291
244
  */
292
- loopFull(volume) {
245
+ loopFull(volume: number) {
293
246
  return this.play(null, 0, volume, true);
294
247
  }
295
248
 
@@ -302,7 +255,7 @@ _paused;
302
255
  * @param {boolean} forceRestart - Whether to force restarting the sound even if it's already playing.
303
256
  * @returns {Sound} This Sound instance for chaining.
304
257
  */
305
- play(marker, position, volume, loop, forceRestart = true) {
258
+ play(marker: any = '', position: any = 0, volume: any = 1, loop: any = false, forceRestart: boolean = true) {
306
259
  if (marker === undefined || marker === false || marker === null) {
307
260
  marker = '';
308
261
  }
@@ -316,7 +269,7 @@ _paused;
316
269
  }
317
270
  if (this._sound && this.isPlaying && !this.allowMultiple && (this.override || forceRestart)) {
318
271
  if (this._sound.stop === undefined) {
319
- this._sound.noteOff(0);
272
+ (this._sound as any).noteOff(0);
320
273
  } else {
321
274
  this._sound.stop(0);
322
275
  }
@@ -396,7 +349,7 @@ _paused;
396
349
  }
397
350
  // Useful to cache this somewhere perhaps?
398
351
  if (this._sound.start === undefined) {
399
- this._sound.noteGrainOn(0, this.position, this.duration);
352
+ (this._sound as any).noteGrainOn(0, this.position, this.duration);
400
353
  } else if (this.loop && marker === '') {
401
354
  this._sound.start(0, 0);
402
355
  } else {
@@ -423,7 +376,7 @@ _paused;
423
376
  * @param {number} volume - The volume level (0.0 to 1.0) to play at.
424
377
  * @param {boolean} loop - Whether the sound should loop.
425
378
  */
426
- restart(marker = '', position = 0, volume = 1, loop = false) {
379
+ restart(marker: string = '', position: number = 0, volume: number = 1, loop: boolean = false) {
427
380
  this.play(marker, position, volume, loop, true);
428
381
  }
429
382
 
@@ -435,7 +388,7 @@ _paused;
435
388
  this.paused = true;
436
389
  this.pausedPosition = this.currentTime;
437
390
  this.pausedTime = this.game.time.time;
438
- this._tempPause = this._sound.currentTime;
391
+ this._tempPause = (this._sound as any).currentTime;
439
392
  this.onPause.dispatch(this);
440
393
  this.stop();
441
394
  }
@@ -462,7 +415,7 @@ _paused;
462
415
  }
463
416
  const duration = this.duration - this.pausedPosition / 1000;
464
417
  if (this._sound.start === undefined) {
465
- this._sound.noteGrainOn(0, p, duration);
418
+ (this._sound as any).noteGrainOn(0, p, duration);
466
419
  } else {
467
420
  this._sound.start(0, p, duration);
468
421
  }
@@ -479,7 +432,7 @@ _paused;
479
432
  stop() {
480
433
  if (this.isPlaying && this._sound) {
481
434
  if (this._sound.stop === undefined) {
482
- this._sound.noteOff(0);
435
+ (this._sound as any).noteOff(0);
483
436
  } else {
484
437
  this._sound.stop(0);
485
438
  }
@@ -510,7 +463,7 @@ _paused;
510
463
  * @param {boolean} loop - Whether the sound should loop.
511
464
  * @param {string} marker - The name of the marker to fade in, or empty string to use current marker.
512
465
  */
513
- fadeIn(duration, loop = false, marker = this.currentMarker) {
466
+ fadeIn(duration: number, loop: boolean = false, marker: string = this.currentMarker) {
514
467
  if (this.paused) {
515
468
  return;
516
469
  }
@@ -522,7 +475,7 @@ _paused;
522
475
  * Fades out the sound to silence.
523
476
  * @param {number} duration - The fade-out duration (in milliseconds).
524
477
  */
525
- fadeOut(duration) {
478
+ fadeOut(duration: number) {
526
479
  this.fadeTo(duration, 0);
527
480
  }
528
481
 
@@ -531,7 +484,7 @@ _paused;
531
484
  * @param {number} duration - The fade duration (in milliseconds).
532
485
  * @param {number} volume - The target volume level (0.0 to 1.0).
533
486
  */
534
- fadeTo(duration = 100, volume = 0) {
487
+ fadeTo(duration: number = 100, volume: number = 0) {
535
488
  if (!this.isPlaying || this.paused || volume === this.volume) {
536
489
  return;
537
490
  }
@@ -553,7 +506,7 @@ _paused;
553
506
  * Destroys the sound and cleans up resources.
554
507
  * @param {boolean} remove - Whether to remove the sound from the SoundManager.
555
508
  */
556
- destroy(remove = true) {
509
+ destroy(remove: boolean = true) {
557
510
  this._markedToDelete = true;
558
511
  this._removeFromSoundManager = remove;
559
512
  this.stop();
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import {
3
2
  addPageLifecycleCallback,
4
3
  getPageLifecycleEventEmitter,
@@ -13,28 +12,30 @@ import { Sound } from './sound.js';
13
12
  import { SoundSprite } from './sound_sprite.js';
14
13
 
15
14
  export class SoundManager {
16
- game;
17
- onChange;
18
- context;
19
- baseLatency;
20
- noAudio;
21
- type;
22
- connectToMaster;
23
- isLocked;
24
- _codeMuted;
25
- _muted;
26
- _unlockSource;
27
- _volume;
28
- _sounds;
29
- _watchList;
30
- _watching;
31
- _watchCallback;
32
- _watchContext;
15
+ game!: any;
16
+ onChange!: any;
17
+ context!: any;
18
+ baseLatency!: any;
19
+ noAudio!: any;
20
+ type!: any;
21
+ connectToMaster!: any;
22
+ isLocked!: any;
23
+ _codeMuted!: any;
24
+ _muted!: any;
25
+ _unlockSource!: any;
26
+ _volume!: any;
27
+ _sounds!: any;
28
+ _watchList!: any;
29
+ _watching!: any;
30
+ _watchCallback!: any;
31
+ _watchContext!: any;
32
+ masterGain!: any;
33
+ _muteVolume!: any;
33
34
  /**
34
35
  * Creates a new SoundManager instance.
35
36
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
36
37
  */
37
- constructor(game) {
38
+ constructor(game: import('./game.js').Game) {
38
39
  this.game = game;
39
40
  this.onChange = new Signal();
40
41
  /** @type {AudioContext} */
@@ -81,10 +82,10 @@ _watchContext;
81
82
  const typedError = error instanceof Error ? error : new Error(String(error));
82
83
  this.game.logger.exception('SoundManager', typedError);
83
84
  }
84
- } else if (window.webkitAudioContext) {
85
+ } else if ((window as any).webkitAudioContext) {
85
86
  try {
86
87
  this.game.logger.info('initWebkitAudioContext');
87
- this.context = new window.webkitAudioContext();
88
+ this.context = new (window as any).webkitAudioContext();
88
89
  this.type = AUDIO_WEBKIT;
89
90
  } catch (error) {
90
91
  this.context = null;
@@ -182,7 +183,7 @@ _watchContext;
182
183
  * Handles unlock events to resume audio context.
183
184
  * @param {Event} event - The DOM event that triggered the unlock.
184
185
  */
185
- onUnlockEvent = (event) => {
186
+ onUnlockEvent = (event: Event) => {
186
187
  const initialState = this.context.state;
187
188
  if (initialState !== 'suspended' && initialState !== 'interrupted') {
188
189
  this.game.logger.info('onUnlockResumeDenied', {
@@ -268,7 +269,7 @@ _watchContext;
268
269
  * Decodes an audio file for playback.
269
270
  * @param {string} key - The key of the sound to decode.
270
271
  */
271
- decode(key) {
272
+ decode(key: string) {
272
273
  const soundData = this.game.cache.getSoundData(key);
273
274
  if (!soundData) {
274
275
  return;
@@ -301,7 +302,7 @@ _watchContext;
301
302
  * @param {Function} callback - The callback function to call when all files are decoded.
302
303
  * @param {object} callbackContext - The context in which to call the callback.
303
304
  */
304
- setDecodedCallback(files, callback, callbackContext) {
305
+ setDecodedCallback(files: any, callback: Function, callbackContext: any) {
305
306
  if (typeof files === 'string') {
306
307
  files = [files];
307
308
  }
@@ -360,7 +361,7 @@ _watchContext;
360
361
  * @param {boolean} connect - Whether to connect to the master gain node.
361
362
  * @returns {Sound} The created Sound object.
362
363
  */
363
- add(key, volume = 1, loop = false, connect = this.connectToMaster) {
364
+ add(key: string, volume: number = 1, loop: boolean = false, connect: boolean = this.connectToMaster) {
364
365
  const sound = new Sound(this.game, key, volume, loop, connect);
365
366
  this._sounds.push(sound);
366
367
  return sound;
@@ -371,7 +372,7 @@ _watchContext;
371
372
  * @param {string} key - The key of the sound sprite to add.
372
373
  * @returns {SoundSprite} The created SoundSprite object.
373
374
  */
374
- addSprite(key) {
375
+ addSprite(key: string) {
375
376
  return new SoundSprite(this.game, key);
376
377
  }
377
378
 
@@ -380,7 +381,7 @@ _watchContext;
380
381
  * @param {Sound | null | undefined} sound - The sound object to remove.
381
382
  * @returns {boolean} True if the sound was removed, false otherwise.
382
383
  */
383
- remove(sound) {
384
+ remove(sound: Sound | null | undefined) {
384
385
  let i = this._sounds.length;
385
386
  while (i) {
386
387
  i -= 1;
@@ -398,7 +399,7 @@ _watchContext;
398
399
  * @param {string} key - The key of sounds to remove.
399
400
  * @returns {number} The number of sounds removed.
400
401
  */
401
- removeByKey(key) {
402
+ removeByKey(key: string) {
402
403
  let i = this._sounds.length;
403
404
  let removed = 0;
404
405
  while (i) {
@@ -419,7 +420,7 @@ _watchContext;
419
420
  * @param {boolean} loop - Whether the sound should loop.
420
421
  * @returns {Sound} The created Sound object, or null if audio is disabled.
421
422
  */
422
- play(key, volume = 1, loop = false) {
423
+ play(key: string, volume: number = 1, loop: boolean = false) {
423
424
  if (this.noAudio) {
424
425
  return null;
425
426
  }
@@ -525,4 +526,4 @@ _watchContext;
525
526
  }
526
527
  }
527
528
  }
528
- }
529
+ }
@@ -1,17 +1,16 @@
1
- // @ts-nocheck
2
1
  export class SoundSprite {
3
- game;
4
- key;
5
- config;
6
- autoplayKey;
7
- autoplay;
8
- sounds;
2
+ game!: any;
3
+ key!: any;
4
+ config!: any;
5
+ autoplayKey!: any;
6
+ autoplay!: any;
7
+ sounds!: any;
9
8
  /**
10
9
  * TBD.
11
10
  * @param {import('./game.js').Game} game - TBD.
12
11
  * @param {string} key - TBD.
13
12
  */
14
- constructor(game, key) {
13
+ constructor(game: import('./game.js').Game, key: string) {
15
14
  this.game = game;
16
15
  this.key = key;
17
16
  this.config = this.game.cache.getJSON(`${key}-audioatlas`);
@@ -38,7 +37,7 @@ sounds;
38
37
  * @param {number} volume - TBD.
39
38
  * @returns {import('./sound.js').Sound} TBD.
40
39
  */
41
- play(marker, volume = 1) {
40
+ play(marker: string, volume: number = 1) {
42
41
  return this.sounds[marker].play(marker, null, volume);
43
42
  }
44
43
 
@@ -46,7 +45,7 @@ sounds;
46
45
  * TBD.
47
46
  * @param {string} marker - TBD.
48
47
  */
49
- stop(marker) {
48
+ stop(marker: string) {
50
49
  if (!marker) {
51
50
  for (let key in this.sounds) {
52
51
  this.sounds[key].stop();
@@ -61,7 +60,7 @@ sounds;
61
60
  * @param {string} marker - TBD.
62
61
  * @returns {import('./sound.js').Sound} TBD.
63
62
  */
64
- get(marker) {
63
+ get(marker: string) {
65
64
  return this.sounds[marker];
66
65
  }
67
66
  }
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { setTouchAction, setUserSelect } from '../display/canvas/util.js';
3
2
  import { DisplayObject } from '../display/display_object.js';
4
3
  import { Matrix } from '../geom/matrix.js';
@@ -6,15 +5,15 @@ import { valueToColor } from '../util/math.js';
6
5
  import { SCALE_LINEAR, SCALE_NEAREST } from './const.js';
7
6
 
8
7
  export class Stage extends DisplayObject {
9
- name;
10
- worldTransform;
11
- currentRenderOrderID;
12
- _bgColor;
8
+ declare name: any;
9
+ declare worldTransform: any;
10
+ currentRenderOrderID!: any;
11
+ _bgColor!: any;
13
12
  /**
14
13
  * Creates a new Stage instance.
15
14
  * @param {import('./game.js').Game} game - The game instance.
16
15
  */
17
- constructor(game) {
16
+ constructor(game: import('./game.js').Game) {
18
17
  super(game);
19
18
  this.name = '_stage_root';
20
19
  this.worldTransform = new Matrix();
@@ -40,7 +39,7 @@ _bgColor;
40
39
  * Sets the background color of the stage.
41
40
  * @param {number} color - The color to set as the background.
42
41
  */
43
- setBackgroundColor(color) {
42
+ setBackgroundColor(color: number) {
44
43
  if (this.game.config.transparent) {
45
44
  return;
46
45
  }
@@ -95,11 +94,12 @@ _bgColor;
95
94
  /**
96
95
  * Updates the stage's transformation matrix.
97
96
  */
98
- updateTransform() {
97
+ updateTransform(): this {
99
98
  this.worldAlpha = 1;
100
99
  for (let i = 0; i < this.children.length; i += 1) {
101
100
  this.children[i].updateTransform();
102
101
  }
102
+ return this;
103
103
  }
104
104
 
105
105
  /**
@@ -1,39 +1,38 @@
1
- // @ts-nocheck
2
1
  import { Timer } from './timer.js';
3
2
 
4
3
  export class Time {
5
- game;
6
- time;
7
- prevTime;
8
- now;
9
- elapsed;
10
- elapsedMS;
11
- desiredFpsMult;
12
- _desiredFps;
13
- suggestedFps;
14
- advancedTiming;
15
- frames;
16
- fps;
17
- fpsMin;
18
- fpsMax;
19
- msMin;
20
- msMax;
21
- pauseDuration;
22
- timeToCall;
23
- timeExpected;
24
- events;
25
- _frameCount;
26
- _elapsedAccumulator;
27
- _started;
28
- _timeLastSecond;
29
- _pauseStarted;
30
- _justResumed;
31
- _timers;
4
+ game!: any;
5
+ time!: any;
6
+ prevTime!: any;
7
+ now!: any;
8
+ elapsed!: any;
9
+ elapsedMS!: any;
10
+ desiredFpsMult!: any;
11
+ _desiredFps!: any;
12
+ suggestedFps!: any;
13
+ advancedTiming!: any;
14
+ frames!: any;
15
+ fps!: any;
16
+ fpsMin!: any;
17
+ fpsMax!: any;
18
+ msMin!: any;
19
+ msMax!: any;
20
+ pauseDuration!: any;
21
+ timeToCall!: any;
22
+ timeExpected!: any;
23
+ events!: any;
24
+ _frameCount!: any;
25
+ _elapsedAccumulator!: any;
26
+ _started!: any;
27
+ _timeLastSecond!: any;
28
+ _pauseStarted!: any;
29
+ _justResumed!: any;
30
+ _timers!: any;
32
31
  /**
33
32
  * Creates a new Time instance.
34
33
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
35
34
  */
36
- constructor(game) {
35
+ constructor(game: import('./game.js').Game) {
37
36
  this.game = game;
38
37
  /** @type {number} */
39
38
  this.time = 0;
@@ -103,7 +102,7 @@ _timers;
103
102
  * @param {Timer} timer - The Timer to add.
104
103
  * @returns {Timer} The added Timer object.
105
104
  */
106
- add(timer) {
105
+ add(timer: Timer) {
107
106
  this._timers.push(timer);
108
107
  return timer;
109
108
  }
@@ -113,7 +112,7 @@ _timers;
113
112
  * @param {boolean} autoDestroy - Whether the timer should be automatically destroyed when it completes.
114
113
  * @returns {Timer} The created Timer object.
115
114
  */
116
- create(autoDestroy = true) {
115
+ create(autoDestroy: boolean = true) {
117
116
  const timer = new Timer(this.game, autoDestroy);
118
117
  this._timers.push(timer);
119
118
  return timer;
@@ -145,7 +144,7 @@ _timers;
145
144
  * Updates the Time manager with a new timestamp.
146
145
  * @param {number} time - The new timestamp to use for updating.
147
146
  */
148
- update(time) {
147
+ update(time: number) {
149
148
  const previousDateNow = this.time;
150
149
  // this.time always holds a Date.now value
151
150
  this.time = Date.now();
@@ -254,7 +253,7 @@ _timers;
254
253
  * @param {number} since - The timestamp to calculate elapsed time from.
255
254
  * @returns {number} The elapsed time in milliseconds.
256
255
  */
257
- elapsedSince(since) {
256
+ elapsedSince(since: number) {
258
257
  return this.time - since;
259
258
  }
260
259
 
@@ -263,7 +262,7 @@ _timers;
263
262
  * @param {number} since - The timestamp to calculate elapsed time from.
264
263
  * @returns {number} The elapsed time in seconds.
265
264
  */
266
- elapsedSecondsSince(since) {
265
+ elapsedSecondsSince(since: number) {
267
266
  return (this.time - since) * 0.001;
268
267
  }
269
268