@vpmedia/phaser 1.104.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/dist/index.js +151 -574
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -57
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +11 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +60 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts +10 -10
  15. package/dist/phaser/core/device_util.d.ts.map +1 -1
  16. package/dist/phaser/core/dom.d.ts +6 -5
  17. package/dist/phaser/core/dom.d.ts.map +1 -1
  18. package/dist/phaser/core/event_manager.d.ts +49 -174
  19. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  20. package/dist/phaser/core/factory.d.ts +7 -7
  21. package/dist/phaser/core/factory.d.ts.map +1 -1
  22. package/dist/phaser/core/frame.d.ts +27 -48
  23. package/dist/phaser/core/frame.d.ts.map +1 -1
  24. package/dist/phaser/core/frame_data.d.ts +11 -60
  25. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  26. package/dist/phaser/core/frame_util.d.ts +4 -14
  27. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  28. package/dist/phaser/core/game.d.ts +49 -58
  29. package/dist/phaser/core/game.d.ts.map +1 -1
  30. package/dist/phaser/core/input.d.ts +15 -13
  31. package/dist/phaser/core/input.d.ts.map +1 -1
  32. package/dist/phaser/core/input_handler.d.ts +23 -20
  33. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  34. package/dist/phaser/core/input_mouse.d.ts +26 -1
  35. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  36. package/dist/phaser/core/input_mspointer.d.ts +2 -2
  37. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  38. package/dist/phaser/core/input_pointer.d.ts +9 -9
  39. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  40. package/dist/phaser/core/input_touch.d.ts +2 -1
  41. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  42. package/dist/phaser/core/loader.d.ts +28 -28
  43. package/dist/phaser/core/loader.d.ts.map +1 -1
  44. package/dist/phaser/core/loader_parser.d.ts +4 -4
  45. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  46. package/dist/phaser/core/raf.d.ts +2 -2
  47. package/dist/phaser/core/raf.d.ts.map +1 -1
  48. package/dist/phaser/core/scale_manager.d.ts +22 -17
  49. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  50. package/dist/phaser/core/scene.d.ts +1 -1
  51. package/dist/phaser/core/scene.d.ts.map +1 -1
  52. package/dist/phaser/core/scene_manager.d.ts +10 -9
  53. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  54. package/dist/phaser/core/signal.d.ts +9 -8
  55. package/dist/phaser/core/signal.d.ts.map +1 -1
  56. package/dist/phaser/core/signal_binding.d.ts +2 -2
  57. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  58. package/dist/phaser/core/sound.d.ts +56 -101
  59. package/dist/phaser/core/sound.d.ts.map +1 -1
  60. package/dist/phaser/core/sound_manager.d.ts +11 -9
  61. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  62. package/dist/phaser/core/sound_sprite.d.ts +4 -4
  63. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  64. package/dist/phaser/core/stage.d.ts +3 -3
  65. package/dist/phaser/core/stage.d.ts.map +1 -1
  66. package/dist/phaser/core/time.d.ts +5 -5
  67. package/dist/phaser/core/time.d.ts.map +1 -1
  68. package/dist/phaser/core/timer.d.ts +10 -10
  69. package/dist/phaser/core/timer.d.ts.map +1 -1
  70. package/dist/phaser/core/timer_event.d.ts +11 -21
  71. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  72. package/dist/phaser/core/tween.d.ts +37 -59
  73. package/dist/phaser/core/tween.d.ts.map +1 -1
  74. package/dist/phaser/core/tween_data.d.ts +6 -5
  75. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  76. package/dist/phaser/core/tween_easing.d.ts +31 -31
  77. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  78. package/dist/phaser/core/tween_manager.d.ts +4 -4
  79. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  80. package/dist/phaser/core/world.d.ts +1 -1
  81. package/dist/phaser/core/world.d.ts.map +1 -1
  82. package/dist/phaser/display/bitmap_text.d.ts +22 -20
  83. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  84. package/dist/phaser/display/button.d.ts +23 -35
  85. package/dist/phaser/display/button.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/buffer.d.ts +2 -2
  87. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  89. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  90. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  92. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  93. package/dist/phaser/display/canvas/renderer.d.ts +5 -5
  94. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  95. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  96. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  97. package/dist/phaser/display/canvas/util.d.ts +9 -9
  98. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  99. package/dist/phaser/display/display_object.d.ts +45 -42
  100. package/dist/phaser/display/display_object.d.ts.map +1 -1
  101. package/dist/phaser/display/graphics.d.ts +24 -16
  102. package/dist/phaser/display/graphics.d.ts.map +1 -1
  103. package/dist/phaser/display/graphics_data.d.ts +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  105. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  107. package/dist/phaser/display/group.d.ts +24 -37
  108. package/dist/phaser/display/group.d.ts.map +1 -1
  109. package/dist/phaser/display/image.d.ts +34 -49
  110. package/dist/phaser/display/image.d.ts.map +1 -1
  111. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  113. package/dist/phaser/display/sprite_util.d.ts +5 -5
  114. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  115. package/dist/phaser/display/text.d.ts +86 -66
  116. package/dist/phaser/display/text.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/abstract_filter.d.ts +2 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/base_texture.d.ts +2 -2
  120. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/blend_manager.d.ts +3 -2
  122. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  124. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +2 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/filter_texture.d.ts +3 -2
  132. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  134. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/render_texture.d.ts +2 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  140. package/dist/phaser/display/webgl/renderer.d.ts +8 -6
  141. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  142. package/dist/phaser/display/webgl/shader/complex.d.ts +2 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  144. package/dist/phaser/display/webgl/shader/fast.d.ts +2 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/shader/normal.d.ts +1 -0
  147. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  148. package/dist/phaser/display/webgl/shader/primitive.d.ts +2 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  150. package/dist/phaser/display/webgl/shader/strip.d.ts +2 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  152. package/dist/phaser/display/webgl/shader_manager.d.ts +4 -2
  153. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  154. package/dist/phaser/display/webgl/sprite_batch.d.ts +3 -2
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  156. package/dist/phaser/display/webgl/stencil_manager.d.ts +5 -4
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  158. package/dist/phaser/display/webgl/texture.d.ts +15 -2
  159. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  160. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  161. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  162. package/dist/phaser/display/webgl/util.d.ts +6 -6
  163. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  164. package/dist/phaser/geom/circle.d.ts +11 -10
  165. package/dist/phaser/geom/circle.d.ts.map +1 -1
  166. package/dist/phaser/geom/ellipse.d.ts +6 -5
  167. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  168. package/dist/phaser/geom/line.d.ts +14 -14
  169. package/dist/phaser/geom/line.d.ts.map +1 -1
  170. package/dist/phaser/geom/matrix.d.ts +13 -12
  171. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  172. package/dist/phaser/geom/point.d.ts +19 -19
  173. package/dist/phaser/geom/point.d.ts.map +1 -1
  174. package/dist/phaser/geom/polygon.d.ts +6 -6
  175. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  176. package/dist/phaser/geom/rectangle.d.ts +20 -20
  177. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  178. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  179. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  180. package/dist/phaser/geom/util/circle.d.ts +9 -7
  181. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  182. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  184. package/dist/phaser/geom/util/line.d.ts +5 -3
  185. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  186. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  187. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  188. package/dist/phaser/geom/util/point.d.ts +19 -19
  189. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  190. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  191. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  192. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  193. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  194. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  196. package/dist/phaser/util/math.d.ts +51 -142
  197. package/dist/phaser/util/math.d.ts.map +1 -1
  198. package/package.json +1 -1
  199. package/src/phaser/core/animation.ts +38 -61
  200. package/src/phaser/core/animation_manager.ts +21 -21
  201. package/src/phaser/core/animation_parser.ts +11 -3
  202. package/src/phaser/core/array_set.ts +8 -8
  203. package/src/phaser/core/cache.ts +75 -68
  204. package/src/phaser/core/device.ts +23 -24
  205. package/src/phaser/core/device_util.ts +10 -10
  206. package/src/phaser/core/dom.ts +5 -5
  207. package/src/phaser/core/event_manager.ts +52 -193
  208. package/src/phaser/core/factory.ts +25 -18
  209. package/src/phaser/core/frame.ts +37 -51
  210. package/src/phaser/core/frame_data.ts +29 -76
  211. package/src/phaser/core/frame_util.ts +3 -16
  212. package/src/phaser/core/game.ts +36 -63
  213. package/src/phaser/core/input.ts +68 -68
  214. package/src/phaser/core/input_handler.ts +81 -86
  215. package/src/phaser/core/input_mouse.ts +42 -36
  216. package/src/phaser/core/input_mspointer.ts +24 -25
  217. package/src/phaser/core/input_pointer.ts +55 -56
  218. package/src/phaser/core/input_touch.ts +26 -26
  219. package/src/phaser/core/loader.ts +97 -70
  220. package/src/phaser/core/loader_parser.ts +6 -7
  221. package/src/phaser/core/raf.ts +2 -2
  222. package/src/phaser/core/scale_manager.ts +85 -82
  223. package/src/phaser/core/scene.ts +3 -4
  224. package/src/phaser/core/scene_manager.ts +26 -26
  225. package/src/phaser/core/signal.ts +10 -10
  226. package/src/phaser/core/signal_binding.ts +2 -2
  227. package/src/phaser/core/sound.ts +65 -112
  228. package/src/phaser/core/sound_manager.ts +31 -30
  229. package/src/phaser/core/sound_sprite.ts +10 -11
  230. package/src/phaser/core/stage.ts +8 -8
  231. package/src/phaser/core/time.ts +33 -34
  232. package/src/phaser/core/timer.ts +40 -34
  233. package/src/phaser/core/timer_event.ts +23 -23
  234. package/src/phaser/core/tween.ts +42 -68
  235. package/src/phaser/core/tween_data.ts +31 -31
  236. package/src/phaser/core/tween_easing.ts +31 -31
  237. package/src/phaser/core/tween_manager.ts +10 -11
  238. package/src/phaser/core/world.ts +1 -2
  239. package/src/phaser/display/bitmap_text.ts +41 -31
  240. package/src/phaser/display/button.ts +24 -51
  241. package/src/phaser/display/canvas/buffer.ts +6 -7
  242. package/src/phaser/display/canvas/graphics.ts +3 -4
  243. package/src/phaser/display/canvas/masker.ts +2 -3
  244. package/src/phaser/display/canvas/pool.ts +3 -4
  245. package/src/phaser/display/canvas/renderer.ts +19 -20
  246. package/src/phaser/display/canvas/tinter.ts +4 -5
  247. package/src/phaser/display/canvas/util.ts +9 -9
  248. package/src/phaser/display/display_object.ts +49 -50
  249. package/src/phaser/display/graphics.ts +56 -43
  250. package/src/phaser/display/graphics_data.ts +11 -12
  251. package/src/phaser/display/graphics_data_util.ts +1 -2
  252. package/src/phaser/display/group.ts +32 -42
  253. package/src/phaser/display/image.ts +32 -52
  254. package/src/phaser/display/sprite_batch.ts +1 -2
  255. package/src/phaser/display/sprite_util.ts +5 -6
  256. package/src/phaser/display/text.ts +82 -56
  257. package/src/phaser/display/webgl/abstract_filter.ts +8 -8
  258. package/src/phaser/display/webgl/base_texture.ts +14 -15
  259. package/src/phaser/display/webgl/blend_manager.ts +5 -5
  260. package/src/phaser/display/webgl/earcut.ts +27 -27
  261. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  262. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -19
  263. package/src/phaser/display/webgl/filter_manager.ts +5 -5
  264. package/src/phaser/display/webgl/filter_texture.ts +7 -7
  265. package/src/phaser/display/webgl/graphics.ts +10 -11
  266. package/src/phaser/display/webgl/graphics_data.ts +11 -11
  267. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  268. package/src/phaser/display/webgl/render_texture.ts +12 -12
  269. package/src/phaser/display/webgl/renderer.ts +24 -24
  270. package/src/phaser/display/webgl/shader/complex.ts +7 -7
  271. package/src/phaser/display/webgl/shader/fast.ts +8 -8
  272. package/src/phaser/display/webgl/shader/normal.ts +12 -12
  273. package/src/phaser/display/webgl/shader/primitive.ts +7 -7
  274. package/src/phaser/display/webgl/shader/strip.ts +7 -7
  275. package/src/phaser/display/webgl/shader_manager.ts +13 -13
  276. package/src/phaser/display/webgl/sprite_batch.ts +20 -20
  277. package/src/phaser/display/webgl/stencil_manager.ts +8 -8
  278. package/src/phaser/display/webgl/texture.ts +35 -24
  279. package/src/phaser/display/webgl/texture_util.ts +2 -3
  280. package/src/phaser/display/webgl/util.ts +6 -6
  281. package/src/phaser/geom/circle.ts +10 -10
  282. package/src/phaser/geom/ellipse.ts +6 -6
  283. package/src/phaser/geom/line.ts +14 -14
  284. package/src/phaser/geom/matrix.ts +12 -12
  285. package/src/phaser/geom/point.ts +19 -19
  286. package/src/phaser/geom/polygon.ts +5 -5
  287. package/src/phaser/geom/rectangle.ts +21 -21
  288. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  289. package/src/phaser/geom/util/circle.ts +7 -7
  290. package/src/phaser/geom/util/ellipse.ts +1 -1
  291. package/src/phaser/geom/util/line.ts +5 -5
  292. package/src/phaser/geom/util/matrix.ts +1 -1
  293. package/src/phaser/geom/util/point.ts +20 -20
  294. package/src/phaser/geom/util/polygon.ts +1 -1
  295. package/src/phaser/geom/util/rectangle.ts +15 -15
  296. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  297. package/src/phaser/util/math.ts +65 -151
@@ -191,7 +191,7 @@ export class DOM {
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  * TBD.
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  * @param {import('./device.js').Device} device - TBD.
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  */
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- constructor(device) {
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+ constructor(device: import('./device.js').Device) {
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  this.treatAsDesktop =
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  device.desktop &&
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  document.documentElement.clientWidth <= window.innerWidth &&
@@ -211,7 +211,7 @@ export class DOM {
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  * @param {Point} point - Optional Point object to store the result.
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  * @returns {Point} The offset position of the element.
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  */
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- getOffset(element, point = null) {
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+ getOffset(element: HTMLCanvasElement, point: Point = null) {
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  point = point || new Point();
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  const box = element.getBoundingClientRect();
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  const scrollTop = this.scrollY;
@@ -229,7 +229,7 @@ export class DOM {
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  * @param {number} cushion - Optional padding to add around the element.
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  * @returns {boolean} True if bounds were successfully retrieved, false otherwise.
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  */
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- getBounds(element, cushion = 0) {
232
+ getBounds(element: HTMLCanvasElement, cushion: number = 0) {
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  element = element && !element.nodeType ? element[0] : element;
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  if (!element || element.nodeType !== 1) {
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  return false;
@@ -243,7 +243,7 @@ export class DOM {
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  * @param {number} cushion - Optional padding to add around the rectangle.
244
244
  * @returns {{width: number, height: number, left: number, right: number, top: number, bottom: number}} The calibrated rectangle.
245
245
  */
246
- calibrate(coords, cushion = 0) {
246
+ calibrate(coords: DOMRect, cushion: number = 0) {
247
247
  const output = {
248
248
  width: 0,
249
249
  height: 0,
@@ -262,7 +262,7 @@ export class DOM {
262
262
  * @param {string} primaryFallback - The fallback method to use if screen orientation API is not available.
263
263
  * @returns {string} The screen orientation ('portrait-primary', 'landscape-primary', etc.).
264
264
  */
265
- getScreenOrientation(primaryFallback) {
265
+ getScreenOrientation(primaryFallback: string) {
266
266
  const screen = window.screen;
267
267
  // @ts-ignore
268
268
  const orientation = screen.orientation || screen.mozOrientation || screen.msOrientation;
@@ -1,28 +1,25 @@
1
- // @ts-nocheck
1
+ import type { DisplayObject } from '../display/display_object.js';
2
2
  import { Signal } from './signal.js';
3
3
 
4
4
  export class EventManager {
5
- parent;
6
- _onAddedToGroup;
7
- _onRemovedFromGroup;
8
- _onDestroy;
9
- _onOutOfBounds;
10
- _onEnterBounds;
11
- _onInputOver;
12
- _onInputOut;
13
- _onInputDown;
14
- _onInputUp;
15
- _onDragStart;
16
- _onDragUpdate;
17
- _onDragStop;
18
- _onAnimationStart;
19
- _onAnimationComplete;
20
- _onAnimationLoop;
21
- /**
22
- * Creates a new EventManager instance.
23
- * @param {import('../display/display_object.js').DisplayObject} sprite - Reference to the parent DisplayObject.
24
- */
25
- constructor(sprite) {
5
+ parent: DisplayObject | null;
6
+ _onAddedToGroup: Signal | null;
7
+ _onRemovedFromGroup: Signal | null;
8
+ _onDestroy: Signal | null;
9
+ _onOutOfBounds: Signal | null;
10
+ _onEnterBounds: Signal | null;
11
+ _onInputOver: Signal | null;
12
+ _onInputOut: Signal | null;
13
+ _onInputDown: Signal | null;
14
+ _onInputUp: Signal | null;
15
+ _onDragStart: Signal | null;
16
+ _onDragUpdate: Signal | null;
17
+ _onDragStop: Signal | null;
18
+ _onAnimationStart: Signal | null;
19
+ _onAnimationComplete: Signal | null;
20
+ _onAnimationLoop: Signal | null;
21
+
22
+ constructor(sprite: DisplayObject) {
26
23
  this.parent = sprite;
27
24
  this._onAddedToGroup = null;
28
25
  this._onRemovedFromGroup = null;
@@ -41,11 +38,8 @@ _onAnimationLoop;
41
38
  this._onAnimationLoop = null;
42
39
  }
43
40
 
44
- /**
45
- * Destroys the EventManager and cleans up resources.
46
- */
47
- destroy() {
48
- this._parent = null;
41
+ destroy(): void {
42
+ this.parent = null;
49
43
  if (this._onDestroy) {
50
44
  this._onDestroy.dispose();
51
45
  }
@@ -93,318 +87,183 @@ _onAnimationLoop;
93
87
  }
94
88
  }
95
89
 
96
- /**
97
- * Gets the onAddedToGroup signal.
98
- * @returns {Signal} The Signal object for the onAddedToGroup event.
99
- */
100
- get onAddedToGroup() {
90
+ get onAddedToGroup(): Signal {
101
91
  if (!this._onAddedToGroup) {
102
92
  this._onAddedToGroup = new Signal();
103
93
  }
104
94
  return this._onAddedToGroup;
105
95
  }
106
-
107
- /**
108
- * Dispatches the onAddedToGroup event.
109
- * @param {...any} args - Arguments to pass to the signal.
110
- */
111
- onAddedToGroup$dispatch(...args) {
96
+ onAddedToGroup$dispatch(...args: unknown[]): void {
112
97
  if (this._onAddedToGroup) {
113
98
  this._onAddedToGroup.dispatch(...args);
114
99
  }
115
100
  }
116
101
 
117
- /**
118
- * Gets the onRemovedFromGroup signal.
119
- * @returns {Signal} The Signal object for the onRemovedFromGroup event.
120
- */
121
- get onRemovedFromGroup() {
102
+ get onRemovedFromGroup(): Signal {
122
103
  if (!this._onRemovedFromGroup) {
123
104
  this._onRemovedFromGroup = new Signal();
124
105
  }
125
106
  return this._onRemovedFromGroup;
126
107
  }
127
-
128
- /**
129
- * Dispatches the onRemovedFromGroup event.
130
- * @param {...any} args - Arguments to pass to the signal.
131
- */
132
- onRemovedFromGroup$dispatch(...args) {
108
+ onRemovedFromGroup$dispatch(...args: unknown[]): void {
133
109
  if (this._onRemovedFromGroup) {
134
110
  this._onRemovedFromGroup.dispatch(...args);
135
111
  }
136
112
  }
137
113
 
138
- /**
139
- * Gets the onDestroy signal.
140
- * @returns {Signal} The Signal object for the onDestroy event.
141
- */
142
- get onDestroy() {
114
+ get onDestroy(): Signal {
143
115
  if (!this._onDestroy) {
144
116
  this._onDestroy = new Signal();
145
117
  }
146
118
  return this._onDestroy;
147
119
  }
148
-
149
- /**
150
- * Dispatches the onDestroy event.
151
- * @param {...any} args - Arguments to pass to the signal.
152
- */
153
- onDestroy$dispatch(...args) {
120
+ onDestroy$dispatch(...args: unknown[]): void {
154
121
  if (this._onDestroy) {
155
122
  this._onDestroy.dispatch(...args);
156
123
  }
157
124
  }
158
125
 
159
- /**
160
- * Gets the onOutOfBounds signal.
161
- * @returns {Signal} The Signal object for the onOutOfBounds event.
162
- */
163
- get onOutOfBounds() {
126
+ get onOutOfBounds(): Signal {
164
127
  if (!this._onOutOfBounds) {
165
128
  this._onOutOfBounds = new Signal();
166
129
  }
167
130
  return this._onOutOfBounds;
168
131
  }
169
-
170
- /**
171
- * Dispatches the onOutOfBounds event.
172
- * @param {...any} args - Arguments to pass to the signal.
173
- */
174
- onOutOfBounds$dispatch(...args) {
132
+ onOutOfBounds$dispatch(...args: unknown[]): void {
175
133
  if (this._onOutOfBounds) {
176
134
  this._onOutOfBounds.dispatch(...args);
177
135
  }
178
136
  }
179
137
 
180
- /**
181
- * Gets the onEnterBounds signal.
182
- * @returns {Signal} The Signal object for the onEnterBounds event.
183
- */
184
- get onEnterBounds() {
138
+ get onEnterBounds(): Signal {
185
139
  if (!this._onEnterBounds) {
186
140
  this._onEnterBounds = new Signal();
187
141
  }
188
142
  return this._onEnterBounds;
189
143
  }
190
-
191
- /**
192
- * Dispatches the onEnterBounds event.
193
- * @param {...any} args - Arguments to pass to the signal.
194
- */
195
- onEnterBounds$dispatch(...args) {
144
+ onEnterBounds$dispatch(...args: unknown[]): void {
196
145
  if (this._onEnterBounds) {
197
146
  this._onEnterBounds.dispatch(...args);
198
147
  }
199
148
  }
200
149
 
201
- /**
202
- * Gets the onInputOver signal.
203
- * @returns {Signal} The Signal object for the onInputOver event.
204
- */
205
- get onInputOver() {
150
+ get onInputOver(): Signal {
206
151
  if (!this._onInputOver) {
207
152
  this._onInputOver = new Signal();
208
153
  }
209
154
  return this._onInputOver;
210
155
  }
211
-
212
- /**
213
- * Dispatches the onInputOver event.
214
- * @param {...any} args - Arguments to pass to the signal.
215
- */
216
- onInputOver$dispatch(...args) {
156
+ onInputOver$dispatch(...args: unknown[]): void {
217
157
  if (this._onInputOver) {
218
158
  this._onInputOver.dispatch(...args);
219
159
  }
220
160
  }
221
161
 
222
- /**
223
- * Gets the onInputOut signal.
224
- * @returns {Signal} The Signal object for the onInputOut event.
225
- */
226
- get onInputOut() {
162
+ get onInputOut(): Signal {
227
163
  if (!this._onInputOut) {
228
164
  this._onInputOut = new Signal();
229
165
  }
230
166
  return this._onInputOut;
231
167
  }
232
-
233
- /**
234
- * Dispatches the onInputOut event.
235
- * @param {...any} args - Arguments to pass to the signal.
236
- */
237
- onInputOut$dispatch(...args) {
168
+ onInputOut$dispatch(...args: unknown[]): void {
238
169
  if (this._onInputOut) {
239
170
  this._onInputOut.dispatch(...args);
240
171
  }
241
172
  }
242
173
 
243
- /**
244
- * Gets the onInputDown signal.
245
- * @returns {Signal} The Signal object for the onInputDown event.
246
- */
247
- get onInputDown() {
174
+ get onInputDown(): Signal {
248
175
  if (!this._onInputDown) {
249
176
  this._onInputDown = new Signal();
250
177
  }
251
178
  return this._onInputDown;
252
179
  }
253
-
254
- /**
255
- * Dispatches the onInputDown event.
256
- * @param {...any} args - Arguments to pass to the signal.
257
- */
258
- onInputDown$dispatch(...args) {
180
+ onInputDown$dispatch(...args: unknown[]): void {
259
181
  if (this._onInputDown) {
260
182
  this._onInputDown.dispatch(...args);
261
183
  }
262
184
  }
263
185
 
264
- /**
265
- * Gets the onInputUp signal.
266
- * @returns {Signal} The Signal object for the onInputUp event.
267
- */
268
- get onInputUp() {
186
+ get onInputUp(): Signal {
269
187
  if (!this._onInputUp) {
270
188
  this._onInputUp = new Signal();
271
189
  }
272
190
  return this._onInputUp;
273
191
  }
274
-
275
- /**
276
- * Dispatches the onInputUp event.
277
- * @param {...any} args - Arguments to pass to the signal.
278
- */
279
- onInputUp$dispatch(...args) {
192
+ onInputUp$dispatch(...args: unknown[]): void {
280
193
  if (this._onInputUp) {
281
194
  this._onInputUp.dispatch(...args);
282
195
  }
283
196
  }
284
197
 
285
- /**
286
- * Gets the onDragStart signal.
287
- * @returns {Signal} The Signal object for the onDragStart event.
288
- */
289
- get onDragStart() {
198
+ get onDragStart(): Signal {
290
199
  if (!this._onDragStart) {
291
200
  this._onDragStart = new Signal();
292
201
  }
293
202
  return this._onDragStart;
294
203
  }
295
-
296
- /**
297
- * Dispatches the onDragStart event.
298
- * @param {...any} args - Arguments to pass to the signal.
299
- */
300
- onDragStart$dispatch(...args) {
204
+ onDragStart$dispatch(...args: unknown[]): void {
301
205
  if (this._onDragStart) {
302
206
  this._onDragStart.dispatch(...args);
303
207
  }
304
208
  }
305
209
 
306
- /**
307
- * Gets the onDragUpdate signal.
308
- * @returns {Signal} The Signal object for the onDragUpdate event.
309
- */
310
- get onDragUpdate() {
210
+ get onDragUpdate(): Signal {
311
211
  if (!this._onDragUpdate) {
312
212
  this._onDragUpdate = new Signal();
313
213
  }
314
214
  return this._onDragUpdate;
315
215
  }
316
-
317
- /**
318
- * Dispatches the onDragUpdate event.
319
- * @param {...any} args - Arguments to pass to the signal.
320
- */
321
- onDragUpdate$dispatch(...args) {
216
+ onDragUpdate$dispatch(...args: unknown[]): void {
322
217
  if (this._onDragUpdate) {
323
218
  this._onDragUpdate.dispatch(...args);
324
219
  }
325
220
  }
326
221
 
327
- /**
328
- * Gets the onDragStop signal.
329
- * @returns {Signal} The Signal object for the onDragStop event.
330
- */
331
- get onDragStop() {
222
+ get onDragStop(): Signal {
332
223
  if (!this._onDragStop) {
333
224
  this._onDragStop = new Signal();
334
225
  }
335
226
  return this._onDragStop;
336
227
  }
337
-
338
- /**
339
- * Dispatches the onDragStop event.
340
- * @param {...any} args - Arguments to pass to the signal.
341
- */
342
- onDragStop$dispatch(...args) {
228
+ onDragStop$dispatch(...args: unknown[]): void {
343
229
  if (this._onDragStop) {
344
230
  this._onDragStop.dispatch(...args);
345
231
  }
346
232
  }
347
233
 
348
- /**
349
- * Gets the onAnimationStart signal.
350
- * @returns {Signal} The Signal object for the onAnimationStart event.
351
- */
352
- get onAnimationStart() {
234
+ get onAnimationStart(): Signal {
353
235
  if (!this._onAnimationStart) {
354
236
  this._onAnimationStart = new Signal();
355
237
  }
356
238
  return this._onAnimationStart;
357
239
  }
358
-
359
- /**
360
- * Dispatches the onAnimationStart event.
361
- * @param {...any} args - Arguments to pass to the signal.
362
- */
363
- onAnimationStart$dispatch(...args) {
240
+ onAnimationStart$dispatch(...args: unknown[]): void {
364
241
  if (this._onAnimationStart) {
365
242
  this._onAnimationStart.dispatch(...args);
366
243
  }
367
244
  }
368
245
 
369
- /**
370
- * Gets the onAnimationComplete signal.
371
- * @returns {Signal} The Signal object for the onAnimationComplete event.
372
- */
373
- get onAnimationComplete() {
246
+ get onAnimationComplete(): Signal {
374
247
  if (!this._onAnimationComplete) {
375
248
  this._onAnimationComplete = new Signal();
376
249
  }
377
250
  return this._onAnimationComplete;
378
251
  }
379
-
380
- /**
381
- * Dispatches the onAnimationComplete event.
382
- * @param {...any} args - Arguments to pass to the signal.
383
- */
384
- onAnimationComplete$dispatch(...args) {
252
+ onAnimationComplete$dispatch(...args: unknown[]): void {
385
253
  if (this._onAnimationComplete) {
386
254
  this._onAnimationComplete.dispatch(...args);
387
255
  }
388
256
  }
389
257
 
390
- /**
391
- * Gets the onAnimationLoop signal.
392
- * @returns {Signal} The Signal object for the onAnimationLoop event.
393
- */
394
- get onAnimationLoop() {
258
+ get onAnimationLoop(): Signal {
395
259
  if (!this._onAnimationLoop) {
396
260
  this._onAnimationLoop = new Signal();
397
261
  }
398
262
  return this._onAnimationLoop;
399
263
  }
400
-
401
- /**
402
- * Dispatches the onAnimationLoop event.
403
- * @param {...any} args - Arguments to pass to the signal.
404
- */
405
- onAnimationLoop$dispatch(...args) {
264
+ onAnimationLoop$dispatch(...args: unknown[]): void {
406
265
  if (this._onAnimationLoop) {
407
266
  this._onAnimationLoop.dispatch(...args);
408
267
  }
409
268
  }
410
- }
269
+ }
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { BitmapText } from '../display/bitmap_text.js';
3
2
  import { Button } from '../display/button.js';
4
3
  import { Graphics } from '../display/graphics.js';
@@ -7,12 +6,12 @@ import { Image } from '../display/image.js';
7
6
  import { Text } from '../display/text.js';
8
7
 
9
8
  export class GameObjectFactory {
10
- game;
9
+ game!: any;
11
10
  /**
12
11
  * Creates a new GameObjectFactory instance.
13
12
  * @param {import('./game.js').Game} game - The game instance this factory belongs to.
14
13
  */
15
- constructor(game) {
14
+ constructor(game: import('./game.js').Game) {
16
15
  this.game = game;
17
16
  }
18
17
 
@@ -25,7 +24,7 @@ game;
25
24
  * @param {Group} group - The parent group for the image.
26
25
  * @returns {Image} The created Image object.
27
26
  */
28
- image(x, y, key, frame, group = null) {
27
+ image(x: number, y: number, key: string, frame: any, group: Group = null) {
29
28
  if (!group) {
30
29
  group = this.game.world;
31
30
  }
@@ -39,7 +38,7 @@ game;
39
38
  * @param {boolean} addToStage - Whether to add the group to the stage.
40
39
  * @returns {Group} The created Group object.
41
40
  */
42
- group(parent = null, name = null, addToStage = false) {
41
+ group(parent: Group | null = null, name: string | null = null, addToStage: boolean = false) {
43
42
  return new Group(this.game, parent, name, addToStage);
44
43
  }
45
44
 
@@ -52,7 +51,7 @@ game;
52
51
  * @param {Group | null} group - The parent group for the text.
53
52
  * @returns {Text} The created Text object.
54
53
  */
55
- text(x, y, text, style, group = null) {
54
+ text(x: number, y: number, text: any, style: any, group: Group | null = null) {
56
55
  const parent = group || this.game.world;
57
56
  return parent.add(new Text(this.game, x, y, text, style));
58
57
  }
@@ -72,16 +71,16 @@ game;
72
71
  * @returns {Button} The created Button object.
73
72
  */
74
73
  button(
75
- x,
76
- y,
77
- key,
78
- callback = null,
79
- callbackContext = null,
80
- overFrame = null,
81
- outFrame = null,
82
- downFrame = null,
83
- upFrame = null,
84
- group = null
74
+ x: number,
75
+ y: number,
76
+ key: string,
77
+ callback: Function | null = null,
78
+ callbackContext: any | null = null,
79
+ overFrame: string | null = null,
80
+ outFrame: string | null = null,
81
+ downFrame: string | null = null,
82
+ upFrame: string | null = null,
83
+ group: Group | null = null
85
84
  ) {
86
85
  const parent = group || this.game.world;
87
86
  return parent.add(
@@ -96,7 +95,7 @@ game;
96
95
  * @param {Group | null} group - The parent group for the graphics object.
97
96
  * @returns {Graphics} The created Graphics object.
98
97
  */
99
- graphics(x = 0, y = 0, group = null) {
98
+ graphics(x: number = 0, y: number = 0, group: Group | null = null) {
100
99
  const parent = group || this.game.world;
101
100
  return parent.add(new Graphics(this.game, x, y));
102
101
  }
@@ -112,7 +111,15 @@ game;
112
111
  * @param {string} align - The alignment of the text.
113
112
  * @returns {BitmapText} The created BitmapText object.
114
113
  */
115
- bitmapText(x, y, font, text, size, group = null, align = 'left') {
114
+ bitmapText(
115
+ x: number,
116
+ y: number,
117
+ font: string,
118
+ text: string,
119
+ size: number,
120
+ group: Group | null = null,
121
+ align: string = 'left'
122
+ ) {
116
123
  const parent = group || this.game.world;
117
124
  return parent.add(new BitmapText(this.game, x, y, font, text, size, align));
118
125
  }
@@ -1,38 +1,40 @@
1
- // @ts-nocheck
2
1
  import { Rectangle } from '../geom/rectangle.js';
3
2
  import { distance } from '../util/math.js';
4
3
  import { cloneFrame } from './frame_util.js';
5
4
 
6
5
  export class Frame {
7
- /**
8
- * Creates a new Frame instance.
9
- * @param {number} index - The index of this frame in the animation.
10
- * @param {number} x - The x coordinate of this frame's position in the texture.
11
- * @param {number} y - The y coordinate of this frame's position in the texture.
12
- * @param {number} width - The width of this frame in pixels.
13
- * @param {number} height - The height of this frame in pixels.
14
- * @param {string} name - The name of this frame.
15
- */
16
- constructor(index, x, y, width, height, name) {
6
+ index!: number;
7
+ x!: number;
8
+ y!: number;
9
+ width!: number;
10
+ height!: number;
11
+ name!: string;
12
+ centerX!: number;
13
+ centerY!: number;
14
+ distance!: number;
15
+ rotated!: boolean;
16
+ rotationDirection!: 'cw' | 'ccw';
17
+ trimmed!: boolean;
18
+ sourceSizeW!: number;
19
+ sourceSizeH!: number;
20
+ spriteSourceSizeX!: number;
21
+ spriteSourceSizeY!: number;
22
+ spriteSourceSizeW!: number;
23
+ spriteSourceSizeH!: number;
24
+ right!: number;
25
+ bottom!: number;
26
+
27
+ constructor(index: number, x: number, y: number, width: number, height: number, name?: string) {
17
28
  this.initialize(index, x, y, width, height, name);
18
29
  }
19
30
 
20
- /**
21
- * Initializes this frame with the specified properties.
22
- * @param {number} index - The index of this frame in the animation.
23
- * @param {number} x - The x coordinate of this frame's position in the texture.
24
- * @param {number} y - The y coordinate of this frame's position in the texture.
25
- * @param {number} width - The width of this frame in pixels.
26
- * @param {number} height - The height of this frame in pixels.
27
- * @param {string} name - The name of this frame.
28
- */
29
- initialize(index, x, y, width, height, name) {
31
+ initialize(index: number, x: number, y: number, width: number, height: number, name?: string): void {
30
32
  this.index = index;
31
33
  this.x = x;
32
34
  this.y = y;
33
35
  this.width = width;
34
36
  this.height = height;
35
- this.name = name;
37
+ this.name = name as string;
36
38
  this.centerX = Math.floor(width / 2);
37
39
  this.centerY = Math.floor(height / 2);
38
40
  this.distance = distance(0, 0, width, height);
@@ -49,12 +51,7 @@ export class Frame {
49
51
  this.bottom = this.y + this.height;
50
52
  }
51
53
 
52
- /**
53
- * Resizes this frame to the specified dimensions.
54
- * @param {number} width - The new width of this frame in pixels.
55
- * @param {number} height - The new height of this frame in pixels.
56
- */
57
- resize(width, height) {
54
+ resize(width: number, height: number): void {
58
55
  this.width = width;
59
56
  this.height = height;
60
57
  this.centerX = Math.floor(width / 2);
@@ -66,17 +63,15 @@ export class Frame {
66
63
  this.bottom = this.y + height;
67
64
  }
68
65
 
69
- /**
70
- * Sets the trim properties for this frame.
71
- * @param {boolean} trimmed - Whether this frame is trimmed.
72
- * @param {number} actualWidth - The actual width of the trimmed frame.
73
- * @param {number} actualHeight - The actual height of the trimmed frame.
74
- * @param {number} destX - The destination x coordinate for the trimmed frame.
75
- * @param {number} destY - The destination y coordinate for the trimmed frame.
76
- * @param {number} destWidth - The destination width of the trimmed frame.
77
- * @param {number} destHeight - The destination height of the trimmed frame.
78
- */
79
- setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) {
66
+ setTrim(
67
+ trimmed: boolean,
68
+ actualWidth: number,
69
+ actualHeight: number,
70
+ destX: number,
71
+ destY: number,
72
+ destWidth: number,
73
+ destHeight: number
74
+ ): void {
80
75
  this.trimmed = trimmed;
81
76
  if (trimmed) {
82
77
  this.sourceSizeW = actualWidth;
@@ -90,22 +85,13 @@ export class Frame {
90
85
  }
91
86
  }
92
87
 
93
- /**
94
- * Creates a clone of this frame.
95
- * @returns {Frame} A new Frame instance with the same properties.
96
- */
97
- clone() {
88
+ clone(): Frame {
98
89
  return cloneFrame(this);
99
90
  }
100
91
 
101
- /**
102
- * Gets the rectangle bounds of this frame.
103
- * @param {Rectangle} output - The rectangle to use for the result (optional).
104
- * @returns {Rectangle} A Rectangle object representing this frame's bounds.
105
- */
106
- getRect(output = null) {
92
+ getRect(output: Rectangle | null = null): Rectangle {
107
93
  const result = output || new Rectangle();
108
94
  result.setTo(this.x, this.y, this.width, this.height);
109
95
  return result;
110
96
  }
111
- }
97
+ }