@vpmedia/phaser 1.104.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/dist/index.js +151 -574
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -57
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +11 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +60 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts +10 -10
  15. package/dist/phaser/core/device_util.d.ts.map +1 -1
  16. package/dist/phaser/core/dom.d.ts +6 -5
  17. package/dist/phaser/core/dom.d.ts.map +1 -1
  18. package/dist/phaser/core/event_manager.d.ts +49 -174
  19. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  20. package/dist/phaser/core/factory.d.ts +7 -7
  21. package/dist/phaser/core/factory.d.ts.map +1 -1
  22. package/dist/phaser/core/frame.d.ts +27 -48
  23. package/dist/phaser/core/frame.d.ts.map +1 -1
  24. package/dist/phaser/core/frame_data.d.ts +11 -60
  25. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  26. package/dist/phaser/core/frame_util.d.ts +4 -14
  27. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  28. package/dist/phaser/core/game.d.ts +49 -58
  29. package/dist/phaser/core/game.d.ts.map +1 -1
  30. package/dist/phaser/core/input.d.ts +15 -13
  31. package/dist/phaser/core/input.d.ts.map +1 -1
  32. package/dist/phaser/core/input_handler.d.ts +23 -20
  33. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  34. package/dist/phaser/core/input_mouse.d.ts +26 -1
  35. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  36. package/dist/phaser/core/input_mspointer.d.ts +2 -2
  37. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  38. package/dist/phaser/core/input_pointer.d.ts +9 -9
  39. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  40. package/dist/phaser/core/input_touch.d.ts +2 -1
  41. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  42. package/dist/phaser/core/loader.d.ts +28 -28
  43. package/dist/phaser/core/loader.d.ts.map +1 -1
  44. package/dist/phaser/core/loader_parser.d.ts +4 -4
  45. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  46. package/dist/phaser/core/raf.d.ts +2 -2
  47. package/dist/phaser/core/raf.d.ts.map +1 -1
  48. package/dist/phaser/core/scale_manager.d.ts +22 -17
  49. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  50. package/dist/phaser/core/scene.d.ts +1 -1
  51. package/dist/phaser/core/scene.d.ts.map +1 -1
  52. package/dist/phaser/core/scene_manager.d.ts +10 -9
  53. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  54. package/dist/phaser/core/signal.d.ts +9 -8
  55. package/dist/phaser/core/signal.d.ts.map +1 -1
  56. package/dist/phaser/core/signal_binding.d.ts +2 -2
  57. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  58. package/dist/phaser/core/sound.d.ts +56 -101
  59. package/dist/phaser/core/sound.d.ts.map +1 -1
  60. package/dist/phaser/core/sound_manager.d.ts +11 -9
  61. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  62. package/dist/phaser/core/sound_sprite.d.ts +4 -4
  63. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  64. package/dist/phaser/core/stage.d.ts +3 -3
  65. package/dist/phaser/core/stage.d.ts.map +1 -1
  66. package/dist/phaser/core/time.d.ts +5 -5
  67. package/dist/phaser/core/time.d.ts.map +1 -1
  68. package/dist/phaser/core/timer.d.ts +10 -10
  69. package/dist/phaser/core/timer.d.ts.map +1 -1
  70. package/dist/phaser/core/timer_event.d.ts +11 -21
  71. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  72. package/dist/phaser/core/tween.d.ts +37 -59
  73. package/dist/phaser/core/tween.d.ts.map +1 -1
  74. package/dist/phaser/core/tween_data.d.ts +6 -5
  75. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  76. package/dist/phaser/core/tween_easing.d.ts +31 -31
  77. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  78. package/dist/phaser/core/tween_manager.d.ts +4 -4
  79. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  80. package/dist/phaser/core/world.d.ts +1 -1
  81. package/dist/phaser/core/world.d.ts.map +1 -1
  82. package/dist/phaser/display/bitmap_text.d.ts +22 -20
  83. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  84. package/dist/phaser/display/button.d.ts +23 -35
  85. package/dist/phaser/display/button.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/buffer.d.ts +2 -2
  87. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  89. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  90. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  92. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  93. package/dist/phaser/display/canvas/renderer.d.ts +5 -5
  94. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  95. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  96. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  97. package/dist/phaser/display/canvas/util.d.ts +9 -9
  98. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  99. package/dist/phaser/display/display_object.d.ts +45 -42
  100. package/dist/phaser/display/display_object.d.ts.map +1 -1
  101. package/dist/phaser/display/graphics.d.ts +24 -16
  102. package/dist/phaser/display/graphics.d.ts.map +1 -1
  103. package/dist/phaser/display/graphics_data.d.ts +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  105. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  107. package/dist/phaser/display/group.d.ts +24 -37
  108. package/dist/phaser/display/group.d.ts.map +1 -1
  109. package/dist/phaser/display/image.d.ts +34 -49
  110. package/dist/phaser/display/image.d.ts.map +1 -1
  111. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  113. package/dist/phaser/display/sprite_util.d.ts +5 -5
  114. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  115. package/dist/phaser/display/text.d.ts +86 -66
  116. package/dist/phaser/display/text.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/abstract_filter.d.ts +2 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/base_texture.d.ts +2 -2
  120. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/blend_manager.d.ts +3 -2
  122. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  124. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +2 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/filter_texture.d.ts +3 -2
  132. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  134. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/render_texture.d.ts +2 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  140. package/dist/phaser/display/webgl/renderer.d.ts +8 -6
  141. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  142. package/dist/phaser/display/webgl/shader/complex.d.ts +2 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  144. package/dist/phaser/display/webgl/shader/fast.d.ts +2 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/shader/normal.d.ts +1 -0
  147. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  148. package/dist/phaser/display/webgl/shader/primitive.d.ts +2 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  150. package/dist/phaser/display/webgl/shader/strip.d.ts +2 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  152. package/dist/phaser/display/webgl/shader_manager.d.ts +4 -2
  153. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  154. package/dist/phaser/display/webgl/sprite_batch.d.ts +3 -2
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  156. package/dist/phaser/display/webgl/stencil_manager.d.ts +5 -4
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  158. package/dist/phaser/display/webgl/texture.d.ts +15 -2
  159. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  160. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  161. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  162. package/dist/phaser/display/webgl/util.d.ts +6 -6
  163. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  164. package/dist/phaser/geom/circle.d.ts +11 -10
  165. package/dist/phaser/geom/circle.d.ts.map +1 -1
  166. package/dist/phaser/geom/ellipse.d.ts +6 -5
  167. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  168. package/dist/phaser/geom/line.d.ts +14 -14
  169. package/dist/phaser/geom/line.d.ts.map +1 -1
  170. package/dist/phaser/geom/matrix.d.ts +13 -12
  171. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  172. package/dist/phaser/geom/point.d.ts +19 -19
  173. package/dist/phaser/geom/point.d.ts.map +1 -1
  174. package/dist/phaser/geom/polygon.d.ts +6 -6
  175. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  176. package/dist/phaser/geom/rectangle.d.ts +20 -20
  177. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  178. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  179. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  180. package/dist/phaser/geom/util/circle.d.ts +9 -7
  181. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  182. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  184. package/dist/phaser/geom/util/line.d.ts +5 -3
  185. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  186. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  187. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  188. package/dist/phaser/geom/util/point.d.ts +19 -19
  189. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  190. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  191. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  192. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  193. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  194. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  196. package/dist/phaser/util/math.d.ts +51 -142
  197. package/dist/phaser/util/math.d.ts.map +1 -1
  198. package/package.json +1 -1
  199. package/src/phaser/core/animation.ts +38 -61
  200. package/src/phaser/core/animation_manager.ts +21 -21
  201. package/src/phaser/core/animation_parser.ts +11 -3
  202. package/src/phaser/core/array_set.ts +8 -8
  203. package/src/phaser/core/cache.ts +75 -68
  204. package/src/phaser/core/device.ts +23 -24
  205. package/src/phaser/core/device_util.ts +10 -10
  206. package/src/phaser/core/dom.ts +5 -5
  207. package/src/phaser/core/event_manager.ts +52 -193
  208. package/src/phaser/core/factory.ts +25 -18
  209. package/src/phaser/core/frame.ts +37 -51
  210. package/src/phaser/core/frame_data.ts +29 -76
  211. package/src/phaser/core/frame_util.ts +3 -16
  212. package/src/phaser/core/game.ts +36 -63
  213. package/src/phaser/core/input.ts +68 -68
  214. package/src/phaser/core/input_handler.ts +81 -86
  215. package/src/phaser/core/input_mouse.ts +42 -36
  216. package/src/phaser/core/input_mspointer.ts +24 -25
  217. package/src/phaser/core/input_pointer.ts +55 -56
  218. package/src/phaser/core/input_touch.ts +26 -26
  219. package/src/phaser/core/loader.ts +97 -70
  220. package/src/phaser/core/loader_parser.ts +6 -7
  221. package/src/phaser/core/raf.ts +2 -2
  222. package/src/phaser/core/scale_manager.ts +85 -82
  223. package/src/phaser/core/scene.ts +3 -4
  224. package/src/phaser/core/scene_manager.ts +26 -26
  225. package/src/phaser/core/signal.ts +10 -10
  226. package/src/phaser/core/signal_binding.ts +2 -2
  227. package/src/phaser/core/sound.ts +65 -112
  228. package/src/phaser/core/sound_manager.ts +31 -30
  229. package/src/phaser/core/sound_sprite.ts +10 -11
  230. package/src/phaser/core/stage.ts +8 -8
  231. package/src/phaser/core/time.ts +33 -34
  232. package/src/phaser/core/timer.ts +40 -34
  233. package/src/phaser/core/timer_event.ts +23 -23
  234. package/src/phaser/core/tween.ts +42 -68
  235. package/src/phaser/core/tween_data.ts +31 -31
  236. package/src/phaser/core/tween_easing.ts +31 -31
  237. package/src/phaser/core/tween_manager.ts +10 -11
  238. package/src/phaser/core/world.ts +1 -2
  239. package/src/phaser/display/bitmap_text.ts +41 -31
  240. package/src/phaser/display/button.ts +24 -51
  241. package/src/phaser/display/canvas/buffer.ts +6 -7
  242. package/src/phaser/display/canvas/graphics.ts +3 -4
  243. package/src/phaser/display/canvas/masker.ts +2 -3
  244. package/src/phaser/display/canvas/pool.ts +3 -4
  245. package/src/phaser/display/canvas/renderer.ts +19 -20
  246. package/src/phaser/display/canvas/tinter.ts +4 -5
  247. package/src/phaser/display/canvas/util.ts +9 -9
  248. package/src/phaser/display/display_object.ts +49 -50
  249. package/src/phaser/display/graphics.ts +56 -43
  250. package/src/phaser/display/graphics_data.ts +11 -12
  251. package/src/phaser/display/graphics_data_util.ts +1 -2
  252. package/src/phaser/display/group.ts +32 -42
  253. package/src/phaser/display/image.ts +32 -52
  254. package/src/phaser/display/sprite_batch.ts +1 -2
  255. package/src/phaser/display/sprite_util.ts +5 -6
  256. package/src/phaser/display/text.ts +82 -56
  257. package/src/phaser/display/webgl/abstract_filter.ts +8 -8
  258. package/src/phaser/display/webgl/base_texture.ts +14 -15
  259. package/src/phaser/display/webgl/blend_manager.ts +5 -5
  260. package/src/phaser/display/webgl/earcut.ts +27 -27
  261. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  262. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -19
  263. package/src/phaser/display/webgl/filter_manager.ts +5 -5
  264. package/src/phaser/display/webgl/filter_texture.ts +7 -7
  265. package/src/phaser/display/webgl/graphics.ts +10 -11
  266. package/src/phaser/display/webgl/graphics_data.ts +11 -11
  267. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  268. package/src/phaser/display/webgl/render_texture.ts +12 -12
  269. package/src/phaser/display/webgl/renderer.ts +24 -24
  270. package/src/phaser/display/webgl/shader/complex.ts +7 -7
  271. package/src/phaser/display/webgl/shader/fast.ts +8 -8
  272. package/src/phaser/display/webgl/shader/normal.ts +12 -12
  273. package/src/phaser/display/webgl/shader/primitive.ts +7 -7
  274. package/src/phaser/display/webgl/shader/strip.ts +7 -7
  275. package/src/phaser/display/webgl/shader_manager.ts +13 -13
  276. package/src/phaser/display/webgl/sprite_batch.ts +20 -20
  277. package/src/phaser/display/webgl/stencil_manager.ts +8 -8
  278. package/src/phaser/display/webgl/texture.ts +35 -24
  279. package/src/phaser/display/webgl/texture_util.ts +2 -3
  280. package/src/phaser/display/webgl/util.ts +6 -6
  281. package/src/phaser/geom/circle.ts +10 -10
  282. package/src/phaser/geom/ellipse.ts +6 -6
  283. package/src/phaser/geom/line.ts +14 -14
  284. package/src/phaser/geom/matrix.ts +12 -12
  285. package/src/phaser/geom/point.ts +19 -19
  286. package/src/phaser/geom/polygon.ts +5 -5
  287. package/src/phaser/geom/rectangle.ts +21 -21
  288. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  289. package/src/phaser/geom/util/circle.ts +7 -7
  290. package/src/phaser/geom/util/ellipse.ts +1 -1
  291. package/src/phaser/geom/util/line.ts +5 -5
  292. package/src/phaser/geom/util/matrix.ts +1 -1
  293. package/src/phaser/geom/util/point.ts +20 -20
  294. package/src/phaser/geom/util/polygon.ts +1 -1
  295. package/src/phaser/geom/util/rectangle.ts +15 -15
  296. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  297. package/src/phaser/util/math.ts +65 -151
@@ -1,30 +1,16 @@
1
- // @ts-nocheck
1
+ import type { Frame } from './frame.js';
2
2
  import { cloneFrameData } from './frame_util.js';
3
3
 
4
4
  export class FrameData {
5
- _frames;
6
- _frameNames;
7
- /**
8
- * Creates a new FrameData instance.
9
- * This class holds data about frames in a texture atlas or sprite sheet.
10
- */
5
+ _frames: Frame[];
6
+ _frameNames: Record<string, number>;
7
+
11
8
  constructor() {
12
- /**
13
- * @type {import('./frame.js').Frame[]}
14
- */
15
9
  this._frames = [];
16
- /**
17
- * @type {string[]}
18
- */
19
- this._frameNames = [];
10
+ this._frameNames = {};
20
11
  }
21
12
 
22
- /**
23
- * Add a frame to the frame data collection.
24
- * @param {import('./frame.js').Frame} frame - The frame to add.
25
- * @returns {import('./frame.js').Frame} The added frame.
26
- */
27
- addFrame(frame) {
13
+ addFrame(frame: Frame): Frame {
28
14
  frame.index = this._frames.length;
29
15
  this._frames.push(frame);
30
16
  if (frame.name !== '') {
@@ -33,58 +19,32 @@ _frameNames;
33
19
  return frame;
34
20
  }
35
21
 
36
- /**
37
- * Get a frame by its index.
38
- * @param {number} index - The index of the frame to get.
39
- * @returns {import('./frame.js').Frame} The frame at the specified index, or the first frame if index is out of bounds.
40
- */
41
- getFrame(index = 0) {
22
+ getFrame(index: number = 0): Frame {
42
23
  if (index >= this._frames.length) {
43
24
  index = 0;
44
25
  }
45
26
  return this._frames[index];
46
27
  }
47
28
 
48
- /**
49
- * Get a frame by its name.
50
- * @param {string} name - The name of the frame to get.
51
- * @returns {import('./frame.js').Frame} The frame with the specified name, or null if not found.
52
- */
53
- getFrameByName(name) {
29
+ getFrameByName(name: string): Frame | null {
54
30
  if (typeof this._frameNames[name] === 'number') {
55
31
  return this._frames[this._frameNames[name]];
56
32
  }
57
33
  return null;
58
34
  }
59
35
 
60
- /**
61
- * Check if a frame with the given name exists.
62
- * @param {string} name - The name of the frame to check.
63
- * @returns {boolean} True if a frame with this name exists, false otherwise.
64
- */
65
- checkFrameName(name) {
36
+ checkFrameName(name: string): boolean {
66
37
  if (this._frameNames[name] == null) {
67
38
  return false;
68
39
  }
69
40
  return true;
70
41
  }
71
42
 
72
- /**
73
- * Create a clone of this FrameData instance.
74
- * @returns {FrameData} A new FrameData instance with cloned frames.
75
- */
76
- clone() {
43
+ clone(): FrameData {
77
44
  return cloneFrameData(this);
78
45
  }
79
46
 
80
- /**
81
- * Get a range of frames by index.
82
- * @param {number} start - The starting index of the frame range.
83
- * @param {number} end - The ending index of the frame range.
84
- * @param {import('./frame.js').Frame[]} output - Optional array to populate with frames.
85
- * @returns {import('./frame.js').Frame[]} An array of frames in the specified range.
86
- */
87
- getFrameRange(start, end, output = null) {
47
+ getFrameRange(start: number, end: number, output: Frame[] | null = null): Frame[] {
88
48
  const result = output || [];
89
49
  for (let i = start; i <= end; i += 1) {
90
50
  result.push(this._frames[i]);
@@ -92,21 +52,22 @@ _frameNames;
92
52
  return result;
93
53
  }
94
54
 
95
- /**
96
- * Get frame indexes from an array of frame names or indices.
97
- * @param {number[]|string[]} frames - An array of frame names or indices.
98
- * @param {boolean} useNumericIndex - Whether to treat numeric values as frame indices.
99
- * @param {number[]} output - Optional array to populate with frame indexes.
100
- * @returns {number[]} An array of frame indexes.
101
- */
102
- getFrameIndexes(frames, useNumericIndex = true, output = null) {
55
+ getFrameIndexes(
56
+ frames: (number | string)[],
57
+ useNumericIndex: boolean = true,
58
+ output: number[] | null = null
59
+ ): number[] {
103
60
  const result = output || [];
104
61
  if (frames && frames.length > 0) {
105
62
  for (let i = 0; i < frames.length; i += 1) {
106
- if (useNumericIndex && this._frames[frames[i]]) {
107
- result.push(this._frames[frames[i]].index);
108
- } else if (this.getFrameByName(frames[i])) {
109
- result.push(this.getFrameByName(frames[i]).index);
63
+ const f = frames[i];
64
+ if (useNumericIndex && this._frames[f as number]) {
65
+ result.push(this._frames[f as number].index);
66
+ } else {
67
+ const found = this.getFrameByName(f as string);
68
+ if (found) {
69
+ result.push(found.index);
70
+ }
110
71
  }
111
72
  }
112
73
  } else {
@@ -117,20 +78,12 @@ _frameNames;
117
78
  return result;
118
79
  }
119
80
 
120
- /**
121
- * Destroy this FrameData instance and clean up resources.
122
- * This method clears internal arrays and releases references to frames.
123
- */
124
- destroy() {
125
- this._frames = null;
126
- this._frameNames = null;
81
+ destroy(): void {
82
+ this._frames = null as unknown as Frame[];
83
+ this._frameNames = null as unknown as Record<string, number>;
127
84
  }
128
85
 
129
- /**
130
- * Get the total number of frames in this FrameData instance.
131
- * @returns {number} The total number of frames.
132
- */
133
- get total() {
86
+ get total(): number {
134
87
  return this._frames.length;
135
88
  }
136
- }
89
+ }
@@ -1,29 +1,16 @@
1
- // @ts-nocheck
2
1
  import { Frame } from './frame.js';
3
2
  import { FrameData } from './frame_data.js';
4
3
 
5
- /**
6
- * Clone a Frame object.
7
- * @param {Frame} frame - The frame to clone.
8
- * @param {Frame} output - Optional output frame to populate.
9
- * @returns {Frame} The cloned frame or the provided output frame.
10
- */
11
- export const cloneFrame = (frame, output = null) => {
4
+ export const cloneFrame = (frame: Frame, output: Frame | null = null): Frame => {
12
5
  const result = output || new Frame(frame.index, frame.x, frame.y, frame.width, frame.height);
13
6
  result.initialize(frame.index, frame.x, frame.y, frame.width, frame.height);
14
7
  return result;
15
8
  };
16
9
 
17
- /**
18
- * Clone a FrameData object.
19
- * @param {FrameData} frameData - The frame data to clone.
20
- * @param {FrameData} output - Optional output frame data to populate.
21
- * @returns {FrameData} The cloned frame data or the provided output frame data.
22
- */
23
- export const cloneFrameData = (frameData, output = null) => {
10
+ export const cloneFrameData = (frameData: FrameData, output: FrameData | null = null): FrameData => {
24
11
  const result = output || new FrameData();
25
12
  for (let i = 0; i < frameData.total; i += 1) {
26
13
  result.addFrame(frameData.getFrame(i).clone());
27
14
  }
28
15
  return result;
29
- };
16
+ };
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { Logger } from '@vpmedia/simplify';
3
2
  import { CanvasRenderer } from '../display/canvas/renderer.js';
4
3
  import { addToDOM, create, removeFromDOM, setTouchAction } from '../display/canvas/util.js';
@@ -21,62 +20,36 @@ import { TweenManager } from './tween_manager.js';
21
20
  import { World } from './world.js';
22
21
 
23
22
  export class Game {
24
- /** @type {object} */
25
- config;
26
- /** @type {number} */
27
- id;
28
- /** @type {string|HTMLElement} */
29
- parent;
30
- /** @type {number} */
31
- width;
32
- /** @type {number} */
33
- height;
34
- /** @type {CanvasRenderer | WebGLRenderer} */
35
- renderer;
36
- /** @type {SceneManager} */
37
- state;
38
- /** @type {boolean} */
39
- isBooted;
40
- /** @type {boolean} */
41
- paused;
42
- /** @type {RequestAnimationFrame} */
43
- raf;
44
- /** @type {GameObjectFactory} */
45
- add;
46
- /** @type {Cache} */
47
- cache;
48
- /** @type {Input} */
49
- input;
50
- /** @type {Loader} */
51
- load;
52
- /** @type {ScaleManager} */
53
- scale;
54
- /** @type {SoundManager} */
55
- sound;
56
- /** @type {Stage} */
57
- stage;
58
- /** @type {Time} */
59
- time;
60
- /** @type {TweenManager} */
61
- tweens;
62
- /** @type {World} */
63
- world;
64
- /** @type {Device} */
65
- device;
66
- /** @type {Logger} */
67
- logger;
68
- /** @type {HTMLCanvasElement} */
69
- canvas;
70
- /** @type {CanvasRenderingContext2D | ImageBitmapRenderingContext | WebGLRenderingContext | WebGL2RenderingContext} */
71
- context;
72
- /** @type {Signal} */
73
- onPause;
74
- /** @type {Signal} */
75
- onResume;
76
- /** @type {Signal} */
77
- onBoot;
78
- /** @type {boolean} */
79
- isPaused;
23
+ config!: any;
24
+ id!: number;
25
+ parent!: string | HTMLElement;
26
+ width!: number;
27
+ height!: number;
28
+ renderer!: CanvasRenderer | WebGLRenderer;
29
+ state!: SceneManager;
30
+ isBooted!: boolean;
31
+ paused!: boolean;
32
+ raf!: RequestAnimationFrame;
33
+ add!: GameObjectFactory;
34
+ cache!: Cache;
35
+ input!: Input;
36
+ load!: Loader;
37
+ scale!: ScaleManager;
38
+ sound!: SoundManager;
39
+ stage!: Stage;
40
+ time!: Time;
41
+ tweens!: TweenManager;
42
+ world!: World;
43
+ device!: Device;
44
+ logger!: Logger;
45
+ canvas!: HTMLCanvasElement;
46
+ context!: CanvasRenderingContext2D | ImageBitmapRenderingContext | WebGLRenderingContext | WebGL2RenderingContext;
47
+ onPause!: Signal;
48
+ onResume!: Signal;
49
+ onBoot!: Signal;
50
+ isPaused!: boolean;
51
+ contextLostBinded!: any;
52
+ contextRestoredBinded!: any;
80
53
  /**
81
54
  * Creates a new Game instance.
82
55
  * @param {object} gameConfig - The configuration object for the game.
@@ -97,7 +70,7 @@ export class Game {
97
70
  * @param {string|HTMLElement} gameConfig.parent - The parent element to append the canvas to.
98
71
  * @param {object} gameConfig.state - The initial state object or class.
99
72
  */
100
- constructor(gameConfig = {}) {
73
+ constructor(gameConfig: any = {}) {
101
74
  if (!window.PhaserRegistry) {
102
75
  window.PhaserRegistry = {};
103
76
  }
@@ -262,7 +235,7 @@ export class Game {
262
235
  * @param {string} key - The configuration key to parse.
263
236
  * @param {*} defaultValue - The default value if the key is not found in config.
264
237
  */
265
- parseConfigElement(config, key, defaultValue) {
238
+ parseConfigElement(config: any, key: string, defaultValue?: any) {
266
239
  if (config[key] !== undefined) {
267
240
  this.config[key] = config[key];
268
241
  } else {
@@ -274,7 +247,7 @@ export class Game {
274
247
  * Parses the configuration object and sets up game properties.
275
248
  * @param {object} config - The configuration object to parse.
276
249
  */
277
- parseConfig(config) {
250
+ parseConfig(config: any) {
278
251
  this.logger = config.logger ?? new Logger('phaser');
279
252
  this.logger.info('parseConfig');
280
253
  this.parseConfigElement(config, 'width', 800);
@@ -305,7 +278,7 @@ export class Game {
305
278
  * Called when the WebGL context is lost.
306
279
  * @param {WebGLContextEvent | Event} event - The WebGL context loss event.
307
280
  */
308
- contextLost(event) {
281
+ contextLost(event: any) {
309
282
  this.logger.info('contextLost', event);
310
283
  event.preventDefault();
311
284
  if (this.renderer) {
@@ -317,7 +290,7 @@ export class Game {
317
290
  * Called when the WebGL context is restored.
318
291
  * @param {WebGLContextEvent | Event} event - The WebGL context restore event.
319
292
  */
320
- contextRestored(event) {
293
+ contextRestored(event: any) {
321
294
  this.logger.info('contextRestored', event);
322
295
  if (this.renderer) {
323
296
  this.renderer.initContext(this);
@@ -330,7 +303,7 @@ export class Game {
330
303
  * Updates the game state.
331
304
  * @param {number} time - The current timestamp.
332
305
  */
333
- update(time) {
306
+ update(time: number) {
334
307
  this.time.update(time);
335
308
  if (!this.isPaused) {
336
309
  this.scale.preUpdate();
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { create, remove } from '../display/canvas/pool.js';
3
2
  import { Graphics } from '../display/graphics.js';
4
3
  import { Image } from '../display/image.js';
@@ -15,62 +14,63 @@ import { Signal } from './signal.js';
15
14
  const MAX_POINTERS = 10;
16
15
 
17
16
  export class Input {
18
- game;
19
- hitCanvas;
20
- hitContext;
21
- moveCallbacks;
22
- lockCallbacks;
23
- customCandidateHandler;
24
- customCandidateHandlerContext;
25
- pollRate;
26
- enabled;
27
- multiInputOverride;
28
- position;
29
- speed;
30
- circle;
31
- scale;
32
- maxPointers;
33
- tapRate;
34
- doubleTapRate;
35
- holdRate;
36
- justPressedRate;
37
- justReleasedRate;
38
- recordPointerHistory;
39
- recordRate;
40
- recordLimit;
41
- pointer1;
42
- pointer2;
43
- pointer3;
44
- pointer4;
45
- pointer5;
46
- pointer6;
47
- pointer7;
48
- pointer8;
49
- pointer9;
50
- pointer10;
51
- pointers;
52
- activePointer;
53
- mousePointer;
54
- mouse;
55
- touch;
56
- mspointer;
57
- resetLocked;
58
- onDown;
59
- onUp;
60
- onTap;
61
- onHold;
62
- minPriorityID;
63
- interactiveItems;
64
- _localPoint;
65
- _pollCounter;
66
- _oldPosition;
67
- _x;
68
- _y;
17
+ game!: any;
18
+ hitCanvas!: any;
19
+ hitContext!: any;
20
+ moveCallbacks!: any;
21
+ lockCallbacks!: any;
22
+ customCandidateHandler!: any;
23
+ customCandidateHandlerContext!: any;
24
+ pollRate!: any;
25
+ enabled!: any;
26
+ multiInputOverride!: any;
27
+ position!: any;
28
+ speed!: any;
29
+ circle!: any;
30
+ scale!: any;
31
+ maxPointers!: any;
32
+ tapRate!: any;
33
+ doubleTapRate!: any;
34
+ holdRate!: any;
35
+ justPressedRate!: any;
36
+ justReleasedRate!: any;
37
+ recordPointerHistory!: any;
38
+ recordRate!: any;
39
+ recordLimit!: any;
40
+ pointer1!: any;
41
+ pointer2!: any;
42
+ pointer3!: any;
43
+ pointer4!: any;
44
+ pointer5!: any;
45
+ pointer6!: any;
46
+ pointer7!: any;
47
+ pointer8!: any;
48
+ pointer9!: any;
49
+ pointer10!: any;
50
+ pointers!: any;
51
+ activePointer!: any;
52
+ mousePointer!: any;
53
+ mouse!: any;
54
+ touch!: any;
55
+ mspointer!: any;
56
+ resetLocked!: any;
57
+ onDown!: any;
58
+ onUp!: any;
59
+ onTap!: any;
60
+ onHold!: any;
61
+ minPriorityID!: any;
62
+ interactiveItems!: any;
63
+ _localPoint!: any;
64
+ _pollCounter!: any;
65
+ _oldPosition!: any;
66
+ _onClickTrampoline!: any;
67
+ _x!: any;
68
+ _y!: any;
69
69
  /**
70
70
  * TBD.
71
71
  * @param {import('./game.js').Game} game - TBD.
72
72
  */
73
- constructor(game) {
73
+ constructor(game: import('./game.js').Game) {
74
74
  this.game = game;
75
75
  this.hitCanvas = null;
76
76
  this.hitContext = null;
@@ -154,7 +154,7 @@ _y;
154
154
  }
155
155
  this.mousePointer.active = true;
156
156
  const scope = this;
157
- this._onClickTrampoline = (event) => scope.onClickTrampoline(event);
157
+ this._onClickTrampoline = (event: any) => (scope as any).onClickTrampoline(event);
158
158
  this.game.canvas.addEventListener('click', this._onClickTrampoline, false);
159
159
  }
160
160
 
@@ -178,7 +178,7 @@ _y;
178
178
  * @param {Function} callback - TBD.
179
179
  * @param {object} context - TBD.
180
180
  */
181
- setInteractiveCandidateHandler(callback, context) {
181
+ setInteractiveCandidateHandler(callback: Function, context: any) {
182
182
  this.customCandidateHandler = callback;
183
183
  this.customCandidateHandlerContext = context;
184
184
  }
@@ -188,7 +188,7 @@ _y;
188
188
  * @param {Function} callback - TBD.
189
189
  * @param {object} context - TBD.
190
190
  */
191
- addMoveCallback(callback, context) {
191
+ addMoveCallback(callback: Function, context: any) {
192
192
  this.moveCallbacks.push({ callback, context });
193
193
  }
194
194
 
@@ -197,7 +197,7 @@ _y;
197
197
  * @param {Function} callback - TBD.
198
198
  * @param {object} context - TBD.
199
199
  */
200
- deleteMoveCallback(callback, context) {
200
+ deleteMoveCallback(callback: Function, context: any) {
201
201
  let i = this.moveCallbacks.length;
202
202
  while (i) {
203
203
  i -= 1;
@@ -246,7 +246,7 @@ _y;
246
246
  * TBD.
247
247
  * @param {boolean} hard - TBD.
248
248
  */
249
- reset(hard = false) {
249
+ reset(hard: boolean = false) {
250
250
  if (!this.game.isBooted || this.resetLocked) {
251
251
  return;
252
252
  }
@@ -276,7 +276,7 @@ _y;
276
276
  * @param {number} x - TBD.
277
277
  * @param {number} y - TBD.
278
278
  */
279
- resetSpeed(x, y) {
279
+ resetSpeed(x: number, y: number) {
280
280
  this._oldPosition.setTo(x, y);
281
281
  this.speed.setTo(0, 0);
282
282
  }
@@ -286,7 +286,7 @@ _y;
286
286
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
287
287
  * @returns {Pointer} TBD.
288
288
  */
289
- startPointer(event) {
289
+ startPointer(event: any|TouchEvent|PointerEvent) {
290
290
  if (this.maxPointers >= 0 && this.countActivePointers(this.maxPointers) >= this.maxPointers) {
291
291
  return null;
292
292
  }
@@ -310,7 +310,7 @@ _y;
310
310
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
311
311
  * @returns {Pointer} TBD.
312
312
  */
313
- updatePointer(event) {
313
+ updatePointer(event: any|TouchEvent|PointerEvent) {
314
314
  if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
315
315
  return this.pointer1.move(event);
316
316
  }
@@ -331,7 +331,7 @@ _y;
331
331
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
332
332
  * @returns {Pointer} TBD.
333
333
  */
334
- stopPointer(event) {
334
+ stopPointer(event: any|TouchEvent|PointerEvent) {
335
335
  if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
336
336
  return this.pointer1.stop(event);
337
337
  }
@@ -352,7 +352,7 @@ _y;
352
352
  * @param {number} limit - TBD.
353
353
  * @returns {number} TBD.
354
354
  */
355
- countActivePointers(limit = this.pointers.length) {
355
+ countActivePointers(limit: number = this.pointers.length) {
356
356
  let count = limit;
357
357
  for (let i = 0; i < this.pointers.length && count > 0; i += 1) {
358
358
  const pointer = this.pointers[i];
@@ -368,7 +368,7 @@ _y;
368
368
  * @param {boolean} isActive - TBD.
369
369
  * @returns {Pointer} TBD.
370
370
  */
371
- getPointer(isActive = false) {
371
+ getPointer(isActive: boolean = false) {
372
372
  for (let i = 0; i < this.pointers.length; i += 1) {
373
373
  const pointer = this.pointers[i];
374
374
  if (pointer.active === isActive) {
@@ -383,7 +383,7 @@ _y;
383
383
  * @param {number} identifier - TBD.
384
384
  * @returns {Pointer} TBD.
385
385
  */
386
- getPointerFromIdentifier(identifier) {
386
+ getPointerFromIdentifier(identifier: number) {
387
387
  for (let i = 0; i < this.pointers.length; i += 1) {
388
388
  const pointer = this.pointers[i];
389
389
  if (pointer.identifier === identifier) {
@@ -399,7 +399,7 @@ _y;
399
399
  * @param {number} pointerId - TBD.
400
400
  * @returns {Pointer} TBD.
401
401
  */
402
- getPointerFromId(pointerId) {
402
+ getPointerFromId(pointerId: number) {
403
403
  for (let i = 0; i < this.pointers.length; i += 1) {
404
404
  const pointer = this.pointers[i];
405
405
  if (pointer.pointerId === pointerId) {
@@ -417,7 +417,7 @@ _y;
417
417
  * @param {Point} output - TBD.
418
418
  * @returns {Point} TBD.
419
419
  */
420
- getLocalPosition(displayObject, pointer, output = null) {
420
+ getLocalPosition(displayObject: import('../display/display_object.js').DisplayObject, pointer: Pointer, output: Point = null) {
421
421
  const result = output || new Point();
422
422
  const wt = displayObject.worldTransform;
423
423
  const id = 1 / (wt.a * wt.d + wt.c * -wt.b);
@@ -434,7 +434,7 @@ _y;
434
434
  * @param {Point} localPoint - TBD.
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  * @returns {boolean} TBD.
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  */
437
- hitTest(displayObject, pointer, localPoint) {
437
+ hitTest(displayObject: import('../display/display_object.js').DisplayObject, pointer: Pointer, localPoint: Point) {
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  if (!displayObject.worldVisible) {
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  return false;
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  }