@vpmedia/phaser 1.104.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/dist/index.js +151 -574
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -57
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +11 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +60 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts +10 -10
  15. package/dist/phaser/core/device_util.d.ts.map +1 -1
  16. package/dist/phaser/core/dom.d.ts +6 -5
  17. package/dist/phaser/core/dom.d.ts.map +1 -1
  18. package/dist/phaser/core/event_manager.d.ts +49 -174
  19. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  20. package/dist/phaser/core/factory.d.ts +7 -7
  21. package/dist/phaser/core/factory.d.ts.map +1 -1
  22. package/dist/phaser/core/frame.d.ts +27 -48
  23. package/dist/phaser/core/frame.d.ts.map +1 -1
  24. package/dist/phaser/core/frame_data.d.ts +11 -60
  25. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  26. package/dist/phaser/core/frame_util.d.ts +4 -14
  27. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  28. package/dist/phaser/core/game.d.ts +49 -58
  29. package/dist/phaser/core/game.d.ts.map +1 -1
  30. package/dist/phaser/core/input.d.ts +15 -13
  31. package/dist/phaser/core/input.d.ts.map +1 -1
  32. package/dist/phaser/core/input_handler.d.ts +23 -20
  33. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  34. package/dist/phaser/core/input_mouse.d.ts +26 -1
  35. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  36. package/dist/phaser/core/input_mspointer.d.ts +2 -2
  37. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  38. package/dist/phaser/core/input_pointer.d.ts +9 -9
  39. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  40. package/dist/phaser/core/input_touch.d.ts +2 -1
  41. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  42. package/dist/phaser/core/loader.d.ts +28 -28
  43. package/dist/phaser/core/loader.d.ts.map +1 -1
  44. package/dist/phaser/core/loader_parser.d.ts +4 -4
  45. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  46. package/dist/phaser/core/raf.d.ts +2 -2
  47. package/dist/phaser/core/raf.d.ts.map +1 -1
  48. package/dist/phaser/core/scale_manager.d.ts +22 -17
  49. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  50. package/dist/phaser/core/scene.d.ts +1 -1
  51. package/dist/phaser/core/scene.d.ts.map +1 -1
  52. package/dist/phaser/core/scene_manager.d.ts +10 -9
  53. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  54. package/dist/phaser/core/signal.d.ts +9 -8
  55. package/dist/phaser/core/signal.d.ts.map +1 -1
  56. package/dist/phaser/core/signal_binding.d.ts +2 -2
  57. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  58. package/dist/phaser/core/sound.d.ts +56 -101
  59. package/dist/phaser/core/sound.d.ts.map +1 -1
  60. package/dist/phaser/core/sound_manager.d.ts +11 -9
  61. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  62. package/dist/phaser/core/sound_sprite.d.ts +4 -4
  63. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  64. package/dist/phaser/core/stage.d.ts +3 -3
  65. package/dist/phaser/core/stage.d.ts.map +1 -1
  66. package/dist/phaser/core/time.d.ts +5 -5
  67. package/dist/phaser/core/time.d.ts.map +1 -1
  68. package/dist/phaser/core/timer.d.ts +10 -10
  69. package/dist/phaser/core/timer.d.ts.map +1 -1
  70. package/dist/phaser/core/timer_event.d.ts +11 -21
  71. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  72. package/dist/phaser/core/tween.d.ts +37 -59
  73. package/dist/phaser/core/tween.d.ts.map +1 -1
  74. package/dist/phaser/core/tween_data.d.ts +6 -5
  75. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  76. package/dist/phaser/core/tween_easing.d.ts +31 -31
  77. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  78. package/dist/phaser/core/tween_manager.d.ts +4 -4
  79. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  80. package/dist/phaser/core/world.d.ts +1 -1
  81. package/dist/phaser/core/world.d.ts.map +1 -1
  82. package/dist/phaser/display/bitmap_text.d.ts +22 -20
  83. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  84. package/dist/phaser/display/button.d.ts +23 -35
  85. package/dist/phaser/display/button.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/buffer.d.ts +2 -2
  87. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  89. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  90. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  92. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  93. package/dist/phaser/display/canvas/renderer.d.ts +5 -5
  94. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  95. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  96. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  97. package/dist/phaser/display/canvas/util.d.ts +9 -9
  98. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  99. package/dist/phaser/display/display_object.d.ts +45 -42
  100. package/dist/phaser/display/display_object.d.ts.map +1 -1
  101. package/dist/phaser/display/graphics.d.ts +24 -16
  102. package/dist/phaser/display/graphics.d.ts.map +1 -1
  103. package/dist/phaser/display/graphics_data.d.ts +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  105. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  107. package/dist/phaser/display/group.d.ts +24 -37
  108. package/dist/phaser/display/group.d.ts.map +1 -1
  109. package/dist/phaser/display/image.d.ts +34 -49
  110. package/dist/phaser/display/image.d.ts.map +1 -1
  111. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  113. package/dist/phaser/display/sprite_util.d.ts +5 -5
  114. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  115. package/dist/phaser/display/text.d.ts +86 -66
  116. package/dist/phaser/display/text.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/abstract_filter.d.ts +2 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/base_texture.d.ts +2 -2
  120. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/blend_manager.d.ts +3 -2
  122. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  124. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +2 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/filter_texture.d.ts +3 -2
  132. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  134. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/render_texture.d.ts +2 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  140. package/dist/phaser/display/webgl/renderer.d.ts +8 -6
  141. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  142. package/dist/phaser/display/webgl/shader/complex.d.ts +2 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  144. package/dist/phaser/display/webgl/shader/fast.d.ts +2 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/shader/normal.d.ts +1 -0
  147. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  148. package/dist/phaser/display/webgl/shader/primitive.d.ts +2 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  150. package/dist/phaser/display/webgl/shader/strip.d.ts +2 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  152. package/dist/phaser/display/webgl/shader_manager.d.ts +4 -2
  153. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  154. package/dist/phaser/display/webgl/sprite_batch.d.ts +3 -2
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  156. package/dist/phaser/display/webgl/stencil_manager.d.ts +5 -4
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  158. package/dist/phaser/display/webgl/texture.d.ts +15 -2
  159. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  160. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  161. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  162. package/dist/phaser/display/webgl/util.d.ts +6 -6
  163. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  164. package/dist/phaser/geom/circle.d.ts +11 -10
  165. package/dist/phaser/geom/circle.d.ts.map +1 -1
  166. package/dist/phaser/geom/ellipse.d.ts +6 -5
  167. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  168. package/dist/phaser/geom/line.d.ts +14 -14
  169. package/dist/phaser/geom/line.d.ts.map +1 -1
  170. package/dist/phaser/geom/matrix.d.ts +13 -12
  171. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  172. package/dist/phaser/geom/point.d.ts +19 -19
  173. package/dist/phaser/geom/point.d.ts.map +1 -1
  174. package/dist/phaser/geom/polygon.d.ts +6 -6
  175. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  176. package/dist/phaser/geom/rectangle.d.ts +20 -20
  177. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  178. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  179. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  180. package/dist/phaser/geom/util/circle.d.ts +9 -7
  181. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  182. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  184. package/dist/phaser/geom/util/line.d.ts +5 -3
  185. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  186. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  187. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  188. package/dist/phaser/geom/util/point.d.ts +19 -19
  189. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  190. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  191. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  192. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  193. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  194. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  196. package/dist/phaser/util/math.d.ts +51 -142
  197. package/dist/phaser/util/math.d.ts.map +1 -1
  198. package/package.json +1 -1
  199. package/src/phaser/core/animation.ts +38 -61
  200. package/src/phaser/core/animation_manager.ts +21 -21
  201. package/src/phaser/core/animation_parser.ts +11 -3
  202. package/src/phaser/core/array_set.ts +8 -8
  203. package/src/phaser/core/cache.ts +75 -68
  204. package/src/phaser/core/device.ts +23 -24
  205. package/src/phaser/core/device_util.ts +10 -10
  206. package/src/phaser/core/dom.ts +5 -5
  207. package/src/phaser/core/event_manager.ts +52 -193
  208. package/src/phaser/core/factory.ts +25 -18
  209. package/src/phaser/core/frame.ts +37 -51
  210. package/src/phaser/core/frame_data.ts +29 -76
  211. package/src/phaser/core/frame_util.ts +3 -16
  212. package/src/phaser/core/game.ts +36 -63
  213. package/src/phaser/core/input.ts +68 -68
  214. package/src/phaser/core/input_handler.ts +81 -86
  215. package/src/phaser/core/input_mouse.ts +42 -36
  216. package/src/phaser/core/input_mspointer.ts +24 -25
  217. package/src/phaser/core/input_pointer.ts +55 -56
  218. package/src/phaser/core/input_touch.ts +26 -26
  219. package/src/phaser/core/loader.ts +97 -70
  220. package/src/phaser/core/loader_parser.ts +6 -7
  221. package/src/phaser/core/raf.ts +2 -2
  222. package/src/phaser/core/scale_manager.ts +85 -82
  223. package/src/phaser/core/scene.ts +3 -4
  224. package/src/phaser/core/scene_manager.ts +26 -26
  225. package/src/phaser/core/signal.ts +10 -10
  226. package/src/phaser/core/signal_binding.ts +2 -2
  227. package/src/phaser/core/sound.ts +65 -112
  228. package/src/phaser/core/sound_manager.ts +31 -30
  229. package/src/phaser/core/sound_sprite.ts +10 -11
  230. package/src/phaser/core/stage.ts +8 -8
  231. package/src/phaser/core/time.ts +33 -34
  232. package/src/phaser/core/timer.ts +40 -34
  233. package/src/phaser/core/timer_event.ts +23 -23
  234. package/src/phaser/core/tween.ts +42 -68
  235. package/src/phaser/core/tween_data.ts +31 -31
  236. package/src/phaser/core/tween_easing.ts +31 -31
  237. package/src/phaser/core/tween_manager.ts +10 -11
  238. package/src/phaser/core/world.ts +1 -2
  239. package/src/phaser/display/bitmap_text.ts +41 -31
  240. package/src/phaser/display/button.ts +24 -51
  241. package/src/phaser/display/canvas/buffer.ts +6 -7
  242. package/src/phaser/display/canvas/graphics.ts +3 -4
  243. package/src/phaser/display/canvas/masker.ts +2 -3
  244. package/src/phaser/display/canvas/pool.ts +3 -4
  245. package/src/phaser/display/canvas/renderer.ts +19 -20
  246. package/src/phaser/display/canvas/tinter.ts +4 -5
  247. package/src/phaser/display/canvas/util.ts +9 -9
  248. package/src/phaser/display/display_object.ts +49 -50
  249. package/src/phaser/display/graphics.ts +56 -43
  250. package/src/phaser/display/graphics_data.ts +11 -12
  251. package/src/phaser/display/graphics_data_util.ts +1 -2
  252. package/src/phaser/display/group.ts +32 -42
  253. package/src/phaser/display/image.ts +32 -52
  254. package/src/phaser/display/sprite_batch.ts +1 -2
  255. package/src/phaser/display/sprite_util.ts +5 -6
  256. package/src/phaser/display/text.ts +82 -56
  257. package/src/phaser/display/webgl/abstract_filter.ts +8 -8
  258. package/src/phaser/display/webgl/base_texture.ts +14 -15
  259. package/src/phaser/display/webgl/blend_manager.ts +5 -5
  260. package/src/phaser/display/webgl/earcut.ts +27 -27
  261. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  262. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -19
  263. package/src/phaser/display/webgl/filter_manager.ts +5 -5
  264. package/src/phaser/display/webgl/filter_texture.ts +7 -7
  265. package/src/phaser/display/webgl/graphics.ts +10 -11
  266. package/src/phaser/display/webgl/graphics_data.ts +11 -11
  267. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  268. package/src/phaser/display/webgl/render_texture.ts +12 -12
  269. package/src/phaser/display/webgl/renderer.ts +24 -24
  270. package/src/phaser/display/webgl/shader/complex.ts +7 -7
  271. package/src/phaser/display/webgl/shader/fast.ts +8 -8
  272. package/src/phaser/display/webgl/shader/normal.ts +12 -12
  273. package/src/phaser/display/webgl/shader/primitive.ts +7 -7
  274. package/src/phaser/display/webgl/shader/strip.ts +7 -7
  275. package/src/phaser/display/webgl/shader_manager.ts +13 -13
  276. package/src/phaser/display/webgl/sprite_batch.ts +20 -20
  277. package/src/phaser/display/webgl/stencil_manager.ts +8 -8
  278. package/src/phaser/display/webgl/texture.ts +35 -24
  279. package/src/phaser/display/webgl/texture_util.ts +2 -3
  280. package/src/phaser/display/webgl/util.ts +6 -6
  281. package/src/phaser/geom/circle.ts +10 -10
  282. package/src/phaser/geom/ellipse.ts +6 -6
  283. package/src/phaser/geom/line.ts +14 -14
  284. package/src/phaser/geom/matrix.ts +12 -12
  285. package/src/phaser/geom/point.ts +19 -19
  286. package/src/phaser/geom/polygon.ts +5 -5
  287. package/src/phaser/geom/rectangle.ts +21 -21
  288. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  289. package/src/phaser/geom/util/circle.ts +7 -7
  290. package/src/phaser/geom/util/ellipse.ts +1 -1
  291. package/src/phaser/geom/util/line.ts +5 -5
  292. package/src/phaser/geom/util/matrix.ts +1 -1
  293. package/src/phaser/geom/util/point.ts +20 -20
  294. package/src/phaser/geom/util/polygon.ts +1 -1
  295. package/src/phaser/geom/util/rectangle.ts +15 -15
  296. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  297. package/src/phaser/util/math.ts +65 -151
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { Point } from '../geom/point.js';
3
2
  import { Rectangle } from '../geom/rectangle.js';
4
3
  import { RENDER_CANVAS, SCALE_EXACT_FIT, SCALE_OFF, SCALE_RESIZE, SCALE_SHOW_ALL, SCALE_USER } from './const.js';
@@ -6,68 +5,72 @@ import { DOM } from './dom.js';
6
5
  import { Signal } from './signal.js';
7
6
 
8
7
  export class ScaleManager {
9
- game;
10
- dom;
11
- width;
12
- height;
13
- minWidth;
14
- maxWidth;
15
- minHeight;
16
- maxHeight;
17
- offset;
18
- forceLandscape;
19
- forcePortrait;
20
- incorrectOrientation;
21
- _pageAlignHorizontally;
22
- _pageAlignVertically;
23
- onOrientationChange;
24
- enterIncorrectOrientation;
25
- leaveIncorrectOrientation;
26
- hasPhaserSetFullScreen;
27
- fullScreenTarget;
28
- _createdFullScreenTarget;
29
- onFullScreenInit;
30
- onFullScreenChange;
31
- onFullScreenError;
32
- screenOrientation;
33
- scaleFactor;
34
- scaleFactorInversed;
35
- margin;
36
- bounds;
37
- aspectRatio;
38
- sourceAspectRatio;
39
- event;
40
- windowConstraints;
41
- compatibility;
42
- _scaleMode;
43
- _fullScreenScaleMode;
44
- parentIsWindow;
45
- parentNode;
46
- parentScaleFactor;
47
- trackParentInterval;
48
- onSizeChange;
49
- onResize;
50
- onResizeContext;
51
- _pendingScaleMode;
52
- _fullScreenRestore;
53
- _gameSize;
54
- _userScaleFactor;
55
- _userScaleTrim;
56
- _lastUpdate;
57
- _updateThrottle;
58
- _updateThrottleReset;
59
- _parentBounds;
60
- _tempBounds;
61
- _lastReportedCanvasSize;
62
- _lastReportedGameSize;
63
- _booted;
8
+ game!: any;
9
+ dom!: any;
10
+ width!: any;
11
+ height!: any;
12
+ minWidth!: any;
13
+ maxWidth!: any;
14
+ minHeight!: any;
15
+ maxHeight!: any;
16
+ offset!: any;
17
+ forceLandscape!: any;
18
+ forcePortrait!: any;
19
+ incorrectOrientation!: any;
20
+ _pageAlignHorizontally!: any;
21
+ _pageAlignVertically!: any;
22
+ onOrientationChange!: any;
23
+ enterIncorrectOrientation!: any;
24
+ leaveIncorrectOrientation!: any;
25
+ hasPhaserSetFullScreen!: any;
26
+ fullScreenTarget!: any;
27
+ _createdFullScreenTarget!: any;
28
+ onFullScreenInit!: any;
29
+ onFullScreenChange!: any;
30
+ onFullScreenError!: any;
31
+ screenOrientation!: any;
32
+ scaleFactor!: any;
33
+ scaleFactorInversed!: any;
34
+ margin!: any;
35
+ bounds!: any;
36
+ aspectRatio!: any;
37
+ sourceAspectRatio!: any;
38
+ event!: any;
39
+ windowConstraints!: any;
40
+ compatibility!: any;
41
+ _scaleMode!: any;
42
+ _fullScreenScaleMode!: any;
43
+ parentIsWindow!: any;
44
+ parentNode!: any;
45
+ parentScaleFactor!: any;
46
+ trackParentInterval!: any;
47
+ onSizeChange!: any;
48
+ onResize!: any;
49
+ onResizeContext!: any;
50
+ _pendingScaleMode!: any;
51
+ _fullScreenRestore!: any;
52
+ _gameSize!: any;
53
+ _userScaleFactor!: any;
54
+ _userScaleTrim!: any;
55
+ _lastUpdate!: any;
56
+ _updateThrottle!: any;
57
+ _updateThrottleReset!: any;
58
+ _parentBounds!: any;
59
+ _tempBounds!: any;
60
+ _lastReportedCanvasSize!: any;
61
+ _lastReportedGameSize!: any;
62
+ _booted!: any;
63
+ _orientationChange!: any;
64
+ _windowResize!: any;
65
+ _fullScreenChange!: any;
66
+ _fullScreenError!: any;
64
67
  /**
65
68
  * TBD.
66
69
  * @param {import('./game.js').Game} game - TBD.
67
70
  * @param {number} width - TBD.
68
71
  * @param {number} height - TBD.
69
72
  */
70
- constructor(game, width, height) {
73
+ constructor(game: import('./game.js').Game, width: number, height: number) {
71
74
  this.game = game;
72
75
  this.dom = new DOM(game.device);
73
76
  this.width = 0;
@@ -197,7 +200,7 @@ _booted;
197
200
  * TBD.
198
201
  * @param {object} config - TBD.
199
202
  */
200
- parseConfig(config) {
203
+ parseConfig(config: any) {
201
204
  if (config.scaleMode !== undefined) {
202
205
  if (this._booted) {
203
206
  this.scaleMode = config.scaleMode;
@@ -220,7 +223,7 @@ _booted;
220
223
  * @param {number} width - TBD.
221
224
  * @param {number} height - TBD.
222
225
  */
223
- setupScale(width, height) {
226
+ setupScale(width: number, height: number) {
224
227
  let target;
225
228
  const rect = new Rectangle();
226
229
  if (this.game.parent !== '') {
@@ -282,7 +285,7 @@ _booted;
282
285
  * @param {number} width - TBD.
283
286
  * @param {number} height - TBD.
284
287
  */
285
- setGameSize(width, height) {
288
+ setGameSize(width: number, height: number) {
286
289
  this._gameSize.setTo(0, 0, width, height);
287
290
  if (this.currentScaleMode !== SCALE_RESIZE) {
288
291
  this.updateDimensions(width, height, true);
@@ -297,7 +300,7 @@ _booted;
297
300
  * @param {number} hTrim - TBD.
298
301
  * @param {number} vTrim - TBD.
299
302
  */
300
- setUserScale(hScale, vScale, hTrim, vTrim) {
303
+ setUserScale(hScale: number, vScale: number, hTrim: number, vTrim: number) {
301
304
  this._userScaleFactor.setTo(hScale, vScale);
302
305
  this._userScaleTrim.setTo(hTrim | 0, vTrim | 0);
303
306
  this.queueUpdate(true);
@@ -308,7 +311,7 @@ _booted;
308
311
  * @param {Function} callback - TBD.
309
312
  * @param {object} context - TBD.
310
313
  */
311
- setResizeCallback(callback, context) {
314
+ setResizeCallback(callback: Function, context: any) {
312
315
  this.onResize = callback;
313
316
  this.onResizeContext = context;
314
317
  }
@@ -343,7 +346,7 @@ _booted;
343
346
  * @param {number} maxWidth - TBD.
344
347
  * @param {number} maxHeight - TBD.
345
348
  */
346
- setMinMax(minWidth, minHeight, maxWidth, maxHeight) {
349
+ setMinMax(minWidth: number, minHeight: number, maxWidth: number, maxHeight: number) {
347
350
  this.minWidth = minWidth;
348
351
  this.minHeight = minHeight;
349
352
  if (typeof maxWidth !== 'undefined') {
@@ -402,7 +405,7 @@ _booted;
402
405
  * @param {number} height - TBD.
403
406
  * @param {boolean} resize - TBD.
404
407
  */
405
- updateDimensions(width, height, resize) {
408
+ updateDimensions(width: number, height: number, resize: boolean) {
406
409
  this.width = width * this.parentScaleFactor.x;
407
410
  this.height = height * this.parentScaleFactor.y;
408
411
  this.game.width = this.width;
@@ -440,7 +443,7 @@ _booted;
440
443
  * @param {boolean} forceLandscape - TBD.
441
444
  * @param {boolean} forcePortrait - TBD.
442
445
  */
443
- forceOrientation(forceLandscape = false, forcePortrait = false) {
446
+ forceOrientation(forceLandscape: boolean = false, forcePortrait: boolean = false) {
444
447
  this.forceLandscape = forceLandscape;
445
448
  this.forcePortrait = forcePortrait;
446
449
  this.queueUpdate(true);
@@ -451,7 +454,7 @@ _booted;
451
454
  * @param {string} orientation - TBD.
452
455
  * @returns {string} TBD.
453
456
  */
454
- classifyOrientation(orientation) {
457
+ classifyOrientation(orientation: string) {
455
458
  if (orientation === 'portrait-primary' || orientation === 'portrait-secondary') {
456
459
  return 'portrait';
457
460
  } else if (orientation === 'landscape-primary' || orientation === 'landscape-secondary') {
@@ -488,7 +491,7 @@ _booted;
488
491
  * TBD.
489
492
  * @param {Event} event - TBD.
490
493
  */
491
- orientationChange(event) {
494
+ orientationChange(event: Event) {
492
495
  this.event = event;
493
496
  this.queueUpdate(true);
494
497
  }
@@ -497,7 +500,7 @@ _booted;
497
500
  * TBD.
498
501
  * @param {Event} event - TBD.
499
502
  */
500
- windowResize(event) {
503
+ windowResize(event: Event) {
501
504
  this.event = event;
502
505
  this.queueUpdate(true);
503
506
  }
@@ -556,7 +559,7 @@ _booted;
556
559
  * @param {Rectangle} target - TBD.
557
560
  * @returns {Rectangle} TBD.
558
561
  */
559
- getParentBounds(target) {
562
+ getParentBounds(target: Rectangle) {
560
563
  const bounds = target || new Rectangle();
561
564
  const parentNode = this.boundingParent;
562
565
  const visualBounds = this.dom.visualBounds;
@@ -594,7 +597,7 @@ _booted;
594
597
  * @param {boolean} horizontal - TBD.
595
598
  * @param {boolean} vertical - TBD.
596
599
  */
597
- alignCanvas(horizontal, vertical) {
600
+ alignCanvas(horizontal: boolean, vertical: boolean) {
598
601
  const parentBounds = this.getParentBounds(this._tempBounds);
599
602
  const canvas = this.game.canvas;
600
603
  const margin = this.margin;
@@ -670,7 +673,7 @@ _booted;
670
673
  * @param {string} cssWidth - TBD.
671
674
  * @param {string} cssHeight - TBD.
672
675
  */
673
- resetCanvas(cssWidth = `${this.width}px`, cssHeight = `${this.height}px`) {
676
+ resetCanvas(cssWidth: string = `${this.width}px`, cssHeight: string = `${this.height}px`) {
674
677
  const canvas = this.game.canvas;
675
678
  if (!this.compatibility.noMargins) {
676
679
  canvas.style.marginLeft = '';
@@ -686,7 +689,7 @@ _booted;
686
689
  * TBD.
687
690
  * @param {boolean} force - TBD.
688
691
  */
689
- queueUpdate(force) {
692
+ queueUpdate(force: boolean) {
690
693
  if (force) {
691
694
  this._parentBounds.width = 0;
692
695
  this._parentBounds.height = 0;
@@ -713,7 +716,7 @@ _booted;
713
716
  * TBD.
714
717
  * @param {boolean} expanding - TBD.
715
718
  */
716
- setShowAll(expanding = false) {
719
+ setShowAll(expanding: boolean = false) {
717
720
  const bounds = this.getParentBounds(this._tempBounds);
718
721
  const width = bounds.width;
719
722
  const height = bounds.height;
@@ -764,7 +767,7 @@ _booted;
764
767
  * @param {boolean} allowTrampoline - TBD.
765
768
  * @returns {boolean} TBD.
766
769
  */
767
- startFullScreen(antialias, allowTrampoline) {
770
+ startFullScreen(antialias: boolean, allowTrampoline: boolean) {
768
771
  if (this.isFullScreen) {
769
772
  return false;
770
773
  }
@@ -772,7 +775,7 @@ _booted;
772
775
  // Error is called in timeout to emulate the real fullscreenerror event better
773
776
  const scope = this;
774
777
  setTimeout(() => {
775
- scope.fullScreenError();
778
+ scope.fullScreenError({} as any);
776
779
  }, 10);
777
780
  return false;
778
781
  }
@@ -807,7 +810,7 @@ _booted;
807
810
  fsTarget.appendChild(canvas);
808
811
  }
809
812
  if (this.game.device.fullscreenKeyboard) {
810
- fsTarget[this.game.device.requestFullscreen](Element.ALLOW_KEYBOARD_INPUT);
813
+ fsTarget[this.game.device.requestFullscreen]((Element as any).ALLOW_KEYBOARD_INPUT);
811
814
  } else {
812
815
  fsTarget[this.game.device.requestFullscreen]();
813
816
  }
@@ -846,7 +849,7 @@ _booted;
846
849
  * TBD.
847
850
  * @param {boolean} enteringFullscreen - TBD.
848
851
  */
849
- prepScreenMode(enteringFullscreen) {
852
+ prepScreenMode(enteringFullscreen: boolean) {
850
853
  const fsTarget = this._createdFullScreenTarget || this.fullScreenTarget;
851
854
  if (!fsTarget) {
852
855
  return;
@@ -880,7 +883,7 @@ _booted;
880
883
  * TBD.
881
884
  * @param {Event} event - TBD.
882
885
  */
883
- fullScreenChange(event) {
886
+ fullScreenChange(event: Event) {
884
887
  this.event = event;
885
888
  if (this.isFullScreen) {
886
889
  this.prepScreenMode(true);
@@ -899,7 +902,7 @@ _booted;
899
902
  * TBD.
900
903
  * @param {Event} [event] - TBD.
901
904
  */
902
- fullScreenError(event) {
905
+ fullScreenError(event: Event) {
903
906
  this.event = event;
904
907
  this.cleanupCreatedTarget();
905
908
  this.onFullScreenError.dispatch(this);
@@ -1016,9 +1019,9 @@ _booted;
1016
1019
  get isFullScreen() {
1017
1020
  return !!(
1018
1021
  document.fullscreenElement ||
1019
- document.webkitFullscreenElement ||
1020
- document.mozFullScreenElement ||
1021
- document.msFullscreenElement
1022
+ (document as any).webkitFullscreenElement ||
1023
+ (document as any).mozFullScreenElement ||
1024
+ (document as any).msFullscreenElement
1022
1025
  );
1023
1026
  }
1024
1027
 
@@ -1,7 +1,6 @@
1
- // @ts-nocheck
2
1
  export class Scene {
3
- game;
4
- key;
2
+ game!: any;
3
+ key!: any;
5
4
  /**
6
5
  * Creates a new Scene instance.
7
6
  */
@@ -47,7 +46,7 @@ key;
47
46
  * @param {number} width - The new width of the scene.
48
47
  * @param {number} height - The new height of the scene.
49
48
  */
50
- resize(width, height) {
49
+ resize(width: number, height: number) {
51
50
  // inherit
52
51
  }
53
52
 
@@ -1,28 +1,28 @@
1
- // @ts-nocheck
2
1
  import { Scene } from './scene.js';
3
2
 
4
3
  export class SceneManager {
5
- game;
6
- states;
7
- _pendingState;
8
- _clearWorld;
9
- _clearCache;
10
- _created;
11
- _args;
12
- current;
13
- onInitCallback;
14
- onPreloadCallback;
15
- onCreateCallback;
16
- onUpdateCallback;
17
- onResizeCallback;
18
- onPauseUpdateCallback;
19
- onShutDownCallback;
4
+ game!: any;
5
+ states!: any;
6
+ _pendingState!: any;
7
+ _clearWorld!: any;
8
+ _clearCache!: any;
9
+ _created!: any;
10
+ _args!: any;
11
+ current!: any;
12
+ onInitCallback!: any;
13
+ onPreloadCallback!: any;
14
+ onCreateCallback!: any;
15
+ onUpdateCallback!: any;
16
+ onResizeCallback!: any;
17
+ onPauseUpdateCallback!: any;
18
+ onShutDownCallback!: any;
19
+ callbackContext!: any;
20
20
  /**
21
21
  * Creates a new SceneManager instance.
22
22
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
23
23
  * @param {string} pendingState - The state to load when the game boots.
24
24
  */
25
- constructor(game, pendingState) {
25
+ constructor(game: import('./game.js').Game, pendingState: string) {
26
26
  this.game = game;
27
27
  this.states = {};
28
28
  this._pendingState = null;
@@ -60,7 +60,7 @@ onShutDownCallback;
60
60
  * @param {boolean} autoStart - Whether to start this state immediately.
61
61
  * @returns {Scene|object} The created scene or state object.
62
62
  */
63
- add(key, state, autoStart = false) {
63
+ add(key: string, state: any, autoStart: boolean = false) {
64
64
  let newState = null;
65
65
  if (state instanceof Scene) {
66
66
  newState = state;
@@ -85,7 +85,7 @@ onShutDownCallback;
85
85
  * Remove a scene state from the manager.
86
86
  * @param {string} key - The unique key for the state to remove.
87
87
  */
88
- remove(key) {
88
+ remove(key: string) {
89
89
  if (this.current === key) {
90
90
  this.callbackContext = null;
91
91
  this.onInitCallback = null;
@@ -106,7 +106,7 @@ onShutDownCallback;
106
106
  * @param {boolean} clearCache - Whether to clear the cache before starting.
107
107
  * @param {...any} args - Additional arguments to pass to the state.
108
108
  */
109
- start(key, clearWorld = true, clearCache = false, ...args) {
109
+ start(key: string, clearWorld: boolean = true, clearCache: boolean = false, ...args: any[]) {
110
110
  if (this.checkState(key)) {
111
111
  // Place the state in the queue. It will be started the next time the game loop begins.
112
112
  this._pendingState = key;
@@ -124,7 +124,7 @@ onShutDownCallback;
124
124
  * @param {boolean} clearCache - Whether to clear the cache before restarting.
125
125
  * @param {...any} args - Additional arguments to pass to the state.
126
126
  */
127
- restart(clearWorld = true, clearCache = false, ...args) {
127
+ restart(clearWorld: boolean = true, clearCache: boolean = false, ...args: any[]) {
128
128
  this._pendingState = this.current;
129
129
  this._clearWorld = clearWorld;
130
130
  this._clearCache = clearCache;
@@ -195,7 +195,7 @@ onShutDownCallback;
195
195
  * @param {string} key - The unique key for the state to check.
196
196
  * @returns {boolean} True if the scene exists, false otherwise.
197
197
  */
198
- checkState(key) {
198
+ checkState(key: string) {
199
199
  if (this.states[key]) {
200
200
  if (this.states[key].preload || this.states[key].create || this.states[key].update || this.states[key].render) {
201
201
  return true;
@@ -209,7 +209,7 @@ onShutDownCallback;
209
209
  * Link a scene state to the manager.
210
210
  * @param {string} key - The unique key for the state to link.
211
211
  */
212
- link(key) {
212
+ link(key: string) {
213
213
  this.states[key].game = this.game;
214
214
  this.states[key].key = key;
215
215
  }
@@ -218,7 +218,7 @@ onShutDownCallback;
218
218
  * Unlink a scene state from the manager.
219
219
  * @param {string} key - The unique key for the state to unlink.
220
220
  */
221
- unlink(key) {
221
+ unlink(key: string) {
222
222
  if (this.states[key]) {
223
223
  this.states[key].game = null;
224
224
  }
@@ -228,7 +228,7 @@ onShutDownCallback;
228
228
  * Set the current scene state.
229
229
  * @param {string} key - The unique key for the state to set as current.
230
230
  */
231
- setCurrentState(key) {
231
+ setCurrentState(key: string) {
232
232
  this.callbackContext = this.states[key];
233
233
  this.link(key);
234
234
  // Used when the state is set as being the current active state
@@ -294,7 +294,7 @@ onShutDownCallback;
294
294
  * @param {number} width - The new width of the scene.
295
295
  * @param {number} height - The new height of the scene.
296
296
  */
297
- resize(width, height) {
297
+ resize(width: number, height: number) {
298
298
  if (this.onResizeCallback) {
299
299
  this.onResizeCallback.call(this.callbackContext, width, height);
300
300
  }
@@ -27,7 +27,7 @@ export class Signal {
27
27
  * @param {string} fnName - The name of the function this validation is for.
28
28
  * @throws {Error} If the listener is not a function.
29
29
  */
30
- validateListener(listener, fnName) {
30
+ validateListener(listener: Function, fnName: string) {
31
31
  if (typeof listener !== 'function') {
32
32
  throw new TypeError(
33
33
  'Signal: listener is a required param of {fn}() and should be a Function.'.replace('{fn}', fnName)
@@ -45,7 +45,7 @@ export class Signal {
45
45
  * @returns {SignalBinding} The binding for this listener.
46
46
  * @throws {Error} If the listener is already registered with a different once setting.
47
47
  */
48
- _registerListener(listener, isOnce = false, listenerContext = null, priority = 0, args = null) {
48
+ _registerListener(listener: Function, isOnce: boolean = false, listenerContext: any = null, priority: number = 0, args: any = null) {
49
49
  const prevIndex = this._indexOfListener(listener, listenerContext);
50
50
  let binding;
51
51
  if (prevIndex !== -1) {
@@ -71,7 +71,7 @@ export class Signal {
71
71
  * Add a binding to the list of listeners.
72
72
  * @param {SignalBinding} binding - The binding to add.
73
73
  */
74
- _addBinding(binding) {
74
+ _addBinding(binding: SignalBinding) {
75
75
  if (!this._bindings) {
76
76
  this._bindings = [];
77
77
  }
@@ -89,7 +89,7 @@ export class Signal {
89
89
  * @param {object} context - The context of the listener.
90
90
  * @returns {number} The index of the listener in the bindings array, or -1 if not found.
91
91
  */
92
- _indexOfListener(listener, context = null) {
92
+ _indexOfListener(listener: Function, context: any = null) {
93
93
  if (!this._bindings) {
94
94
  return -1;
95
95
  }
@@ -111,7 +111,7 @@ export class Signal {
111
111
  * @param {object} context - The context of the listener.
112
112
  * @returns {boolean} True if the listener is registered, false otherwise.
113
113
  */
114
- has(listener, context = null) {
114
+ has(listener: Function, context: any = null) {
115
115
  return this._indexOfListener(listener, context) !== -1;
116
116
  }
117
117
 
@@ -123,7 +123,7 @@ export class Signal {
123
123
  * @param {...any} args - Additional arguments to pass to the listener.
124
124
  * @returns {SignalBinding} The binding for this listener.
125
125
  */
126
- add(listener, listenerContext = null, priority = 0, ...args) {
126
+ add(listener: Function, listenerContext: any = null, priority: number = 0, ...args: any[]) {
127
127
  this.validateListener(listener, 'add');
128
128
  return this._registerListener(listener, false, listenerContext, priority, args);
129
129
  }
@@ -136,7 +136,7 @@ export class Signal {
136
136
  * @param {...any} args - Additional arguments to pass to the listener.
137
137
  * @returns {SignalBinding} The binding for this listener.
138
138
  */
139
- addOnce(listener, listenerContext = null, priority = 0, ...args) {
139
+ addOnce(listener: Function, listenerContext: any = null, priority: number = 0, ...args: any[]) {
140
140
  this.validateListener(listener, 'addOnce');
141
141
  return this._registerListener(listener, true, listenerContext, priority, args);
142
142
  }
@@ -147,7 +147,7 @@ export class Signal {
147
147
  * @param {object} context - The context of the listener.
148
148
  * @returns {Function} The removed listener function.
149
149
  */
150
- remove(listener, context = null) {
150
+ remove(listener: Function, context: any = null) {
151
151
  this.validateListener(listener, 'remove');
152
152
  const i = this._indexOfListener(listener, context);
153
153
  if (i !== -1) {
@@ -162,7 +162,7 @@ export class Signal {
162
162
  * Remove all listeners from the signal, or only those in a specific context.
163
163
  * @param {object} context - The context to filter listeners by, or null to remove all.
164
164
  */
165
- removeAll(context = null) {
165
+ removeAll(context: any = null) {
166
166
  if (!this._bindings) {
167
167
  return;
168
168
  }
@@ -203,7 +203,7 @@ export class Signal {
203
203
  * Dispatch the signal to all registered listeners.
204
204
  * @param {...any} args - Arguments to pass to the listeners.
205
205
  */
206
- dispatch(...args) {
206
+ dispatch(...args: any[]) {
207
207
  if (!this.active || !this._bindings) {
208
208
  return;
209
209
  }
@@ -18,7 +18,7 @@ export class SignalBinding {
18
18
  * @param {number} priority - TBD.
19
19
  * @param {...any} args - TBD.
20
20
  */
21
- constructor(signal, listener, isOnce = false, listenerContext = null, priority = 0, args = null) {
21
+ constructor(signal: import('./signal.js').Signal, listener: Function, isOnce: boolean = false, listenerContext: any = null, priority: number = 0, args: any = null) {
22
22
  this._signal = signal;
23
23
  this._listener = listener;
24
24
  this._args = args;
@@ -35,7 +35,7 @@ export class SignalBinding {
35
35
  * @param {any[]} paramsArr - TBD.
36
36
  * @returns {Function} TBD.
37
37
  */
38
- execute(paramsArr) {
38
+ execute(paramsArr: any[]) {
39
39
  let handlerReturn;
40
40
  let params;
41
41
  if (this.active && !!this._listener) {