@vpmedia/phaser 1.104.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/dist/index.js +151 -574
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -57
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +11 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +60 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts +10 -10
  15. package/dist/phaser/core/device_util.d.ts.map +1 -1
  16. package/dist/phaser/core/dom.d.ts +6 -5
  17. package/dist/phaser/core/dom.d.ts.map +1 -1
  18. package/dist/phaser/core/event_manager.d.ts +49 -174
  19. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  20. package/dist/phaser/core/factory.d.ts +7 -7
  21. package/dist/phaser/core/factory.d.ts.map +1 -1
  22. package/dist/phaser/core/frame.d.ts +27 -48
  23. package/dist/phaser/core/frame.d.ts.map +1 -1
  24. package/dist/phaser/core/frame_data.d.ts +11 -60
  25. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  26. package/dist/phaser/core/frame_util.d.ts +4 -14
  27. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  28. package/dist/phaser/core/game.d.ts +49 -58
  29. package/dist/phaser/core/game.d.ts.map +1 -1
  30. package/dist/phaser/core/input.d.ts +15 -13
  31. package/dist/phaser/core/input.d.ts.map +1 -1
  32. package/dist/phaser/core/input_handler.d.ts +23 -20
  33. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  34. package/dist/phaser/core/input_mouse.d.ts +26 -1
  35. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  36. package/dist/phaser/core/input_mspointer.d.ts +2 -2
  37. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  38. package/dist/phaser/core/input_pointer.d.ts +9 -9
  39. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  40. package/dist/phaser/core/input_touch.d.ts +2 -1
  41. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  42. package/dist/phaser/core/loader.d.ts +28 -28
  43. package/dist/phaser/core/loader.d.ts.map +1 -1
  44. package/dist/phaser/core/loader_parser.d.ts +4 -4
  45. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  46. package/dist/phaser/core/raf.d.ts +2 -2
  47. package/dist/phaser/core/raf.d.ts.map +1 -1
  48. package/dist/phaser/core/scale_manager.d.ts +22 -17
  49. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  50. package/dist/phaser/core/scene.d.ts +1 -1
  51. package/dist/phaser/core/scene.d.ts.map +1 -1
  52. package/dist/phaser/core/scene_manager.d.ts +10 -9
  53. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  54. package/dist/phaser/core/signal.d.ts +9 -8
  55. package/dist/phaser/core/signal.d.ts.map +1 -1
  56. package/dist/phaser/core/signal_binding.d.ts +2 -2
  57. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  58. package/dist/phaser/core/sound.d.ts +56 -101
  59. package/dist/phaser/core/sound.d.ts.map +1 -1
  60. package/dist/phaser/core/sound_manager.d.ts +11 -9
  61. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  62. package/dist/phaser/core/sound_sprite.d.ts +4 -4
  63. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  64. package/dist/phaser/core/stage.d.ts +3 -3
  65. package/dist/phaser/core/stage.d.ts.map +1 -1
  66. package/dist/phaser/core/time.d.ts +5 -5
  67. package/dist/phaser/core/time.d.ts.map +1 -1
  68. package/dist/phaser/core/timer.d.ts +10 -10
  69. package/dist/phaser/core/timer.d.ts.map +1 -1
  70. package/dist/phaser/core/timer_event.d.ts +11 -21
  71. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  72. package/dist/phaser/core/tween.d.ts +37 -59
  73. package/dist/phaser/core/tween.d.ts.map +1 -1
  74. package/dist/phaser/core/tween_data.d.ts +6 -5
  75. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  76. package/dist/phaser/core/tween_easing.d.ts +31 -31
  77. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  78. package/dist/phaser/core/tween_manager.d.ts +4 -4
  79. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  80. package/dist/phaser/core/world.d.ts +1 -1
  81. package/dist/phaser/core/world.d.ts.map +1 -1
  82. package/dist/phaser/display/bitmap_text.d.ts +22 -20
  83. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  84. package/dist/phaser/display/button.d.ts +23 -35
  85. package/dist/phaser/display/button.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/buffer.d.ts +2 -2
  87. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  89. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  90. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  92. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  93. package/dist/phaser/display/canvas/renderer.d.ts +5 -5
  94. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  95. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  96. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  97. package/dist/phaser/display/canvas/util.d.ts +9 -9
  98. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  99. package/dist/phaser/display/display_object.d.ts +45 -42
  100. package/dist/phaser/display/display_object.d.ts.map +1 -1
  101. package/dist/phaser/display/graphics.d.ts +24 -16
  102. package/dist/phaser/display/graphics.d.ts.map +1 -1
  103. package/dist/phaser/display/graphics_data.d.ts +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  105. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  107. package/dist/phaser/display/group.d.ts +24 -37
  108. package/dist/phaser/display/group.d.ts.map +1 -1
  109. package/dist/phaser/display/image.d.ts +34 -49
  110. package/dist/phaser/display/image.d.ts.map +1 -1
  111. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  113. package/dist/phaser/display/sprite_util.d.ts +5 -5
  114. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  115. package/dist/phaser/display/text.d.ts +86 -66
  116. package/dist/phaser/display/text.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/abstract_filter.d.ts +2 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/base_texture.d.ts +2 -2
  120. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/blend_manager.d.ts +3 -2
  122. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  124. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +2 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/filter_texture.d.ts +3 -2
  132. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  134. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/render_texture.d.ts +2 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  140. package/dist/phaser/display/webgl/renderer.d.ts +8 -6
  141. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  142. package/dist/phaser/display/webgl/shader/complex.d.ts +2 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  144. package/dist/phaser/display/webgl/shader/fast.d.ts +2 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/shader/normal.d.ts +1 -0
  147. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  148. package/dist/phaser/display/webgl/shader/primitive.d.ts +2 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  150. package/dist/phaser/display/webgl/shader/strip.d.ts +2 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  152. package/dist/phaser/display/webgl/shader_manager.d.ts +4 -2
  153. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  154. package/dist/phaser/display/webgl/sprite_batch.d.ts +3 -2
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  156. package/dist/phaser/display/webgl/stencil_manager.d.ts +5 -4
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  158. package/dist/phaser/display/webgl/texture.d.ts +15 -2
  159. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  160. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  161. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  162. package/dist/phaser/display/webgl/util.d.ts +6 -6
  163. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  164. package/dist/phaser/geom/circle.d.ts +11 -10
  165. package/dist/phaser/geom/circle.d.ts.map +1 -1
  166. package/dist/phaser/geom/ellipse.d.ts +6 -5
  167. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  168. package/dist/phaser/geom/line.d.ts +14 -14
  169. package/dist/phaser/geom/line.d.ts.map +1 -1
  170. package/dist/phaser/geom/matrix.d.ts +13 -12
  171. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  172. package/dist/phaser/geom/point.d.ts +19 -19
  173. package/dist/phaser/geom/point.d.ts.map +1 -1
  174. package/dist/phaser/geom/polygon.d.ts +6 -6
  175. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  176. package/dist/phaser/geom/rectangle.d.ts +20 -20
  177. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  178. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  179. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  180. package/dist/phaser/geom/util/circle.d.ts +9 -7
  181. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  182. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  184. package/dist/phaser/geom/util/line.d.ts +5 -3
  185. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  186. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  187. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  188. package/dist/phaser/geom/util/point.d.ts +19 -19
  189. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  190. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  191. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  192. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  193. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  194. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  196. package/dist/phaser/util/math.d.ts +51 -142
  197. package/dist/phaser/util/math.d.ts.map +1 -1
  198. package/package.json +1 -1
  199. package/src/phaser/core/animation.ts +38 -61
  200. package/src/phaser/core/animation_manager.ts +21 -21
  201. package/src/phaser/core/animation_parser.ts +11 -3
  202. package/src/phaser/core/array_set.ts +8 -8
  203. package/src/phaser/core/cache.ts +75 -68
  204. package/src/phaser/core/device.ts +23 -24
  205. package/src/phaser/core/device_util.ts +10 -10
  206. package/src/phaser/core/dom.ts +5 -5
  207. package/src/phaser/core/event_manager.ts +52 -193
  208. package/src/phaser/core/factory.ts +25 -18
  209. package/src/phaser/core/frame.ts +37 -51
  210. package/src/phaser/core/frame_data.ts +29 -76
  211. package/src/phaser/core/frame_util.ts +3 -16
  212. package/src/phaser/core/game.ts +36 -63
  213. package/src/phaser/core/input.ts +68 -68
  214. package/src/phaser/core/input_handler.ts +81 -86
  215. package/src/phaser/core/input_mouse.ts +42 -36
  216. package/src/phaser/core/input_mspointer.ts +24 -25
  217. package/src/phaser/core/input_pointer.ts +55 -56
  218. package/src/phaser/core/input_touch.ts +26 -26
  219. package/src/phaser/core/loader.ts +97 -70
  220. package/src/phaser/core/loader_parser.ts +6 -7
  221. package/src/phaser/core/raf.ts +2 -2
  222. package/src/phaser/core/scale_manager.ts +85 -82
  223. package/src/phaser/core/scene.ts +3 -4
  224. package/src/phaser/core/scene_manager.ts +26 -26
  225. package/src/phaser/core/signal.ts +10 -10
  226. package/src/phaser/core/signal_binding.ts +2 -2
  227. package/src/phaser/core/sound.ts +65 -112
  228. package/src/phaser/core/sound_manager.ts +31 -30
  229. package/src/phaser/core/sound_sprite.ts +10 -11
  230. package/src/phaser/core/stage.ts +8 -8
  231. package/src/phaser/core/time.ts +33 -34
  232. package/src/phaser/core/timer.ts +40 -34
  233. package/src/phaser/core/timer_event.ts +23 -23
  234. package/src/phaser/core/tween.ts +42 -68
  235. package/src/phaser/core/tween_data.ts +31 -31
  236. package/src/phaser/core/tween_easing.ts +31 -31
  237. package/src/phaser/core/tween_manager.ts +10 -11
  238. package/src/phaser/core/world.ts +1 -2
  239. package/src/phaser/display/bitmap_text.ts +41 -31
  240. package/src/phaser/display/button.ts +24 -51
  241. package/src/phaser/display/canvas/buffer.ts +6 -7
  242. package/src/phaser/display/canvas/graphics.ts +3 -4
  243. package/src/phaser/display/canvas/masker.ts +2 -3
  244. package/src/phaser/display/canvas/pool.ts +3 -4
  245. package/src/phaser/display/canvas/renderer.ts +19 -20
  246. package/src/phaser/display/canvas/tinter.ts +4 -5
  247. package/src/phaser/display/canvas/util.ts +9 -9
  248. package/src/phaser/display/display_object.ts +49 -50
  249. package/src/phaser/display/graphics.ts +56 -43
  250. package/src/phaser/display/graphics_data.ts +11 -12
  251. package/src/phaser/display/graphics_data_util.ts +1 -2
  252. package/src/phaser/display/group.ts +32 -42
  253. package/src/phaser/display/image.ts +32 -52
  254. package/src/phaser/display/sprite_batch.ts +1 -2
  255. package/src/phaser/display/sprite_util.ts +5 -6
  256. package/src/phaser/display/text.ts +82 -56
  257. package/src/phaser/display/webgl/abstract_filter.ts +8 -8
  258. package/src/phaser/display/webgl/base_texture.ts +14 -15
  259. package/src/phaser/display/webgl/blend_manager.ts +5 -5
  260. package/src/phaser/display/webgl/earcut.ts +27 -27
  261. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  262. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -19
  263. package/src/phaser/display/webgl/filter_manager.ts +5 -5
  264. package/src/phaser/display/webgl/filter_texture.ts +7 -7
  265. package/src/phaser/display/webgl/graphics.ts +10 -11
  266. package/src/phaser/display/webgl/graphics_data.ts +11 -11
  267. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  268. package/src/phaser/display/webgl/render_texture.ts +12 -12
  269. package/src/phaser/display/webgl/renderer.ts +24 -24
  270. package/src/phaser/display/webgl/shader/complex.ts +7 -7
  271. package/src/phaser/display/webgl/shader/fast.ts +8 -8
  272. package/src/phaser/display/webgl/shader/normal.ts +12 -12
  273. package/src/phaser/display/webgl/shader/primitive.ts +7 -7
  274. package/src/phaser/display/webgl/shader/strip.ts +7 -7
  275. package/src/phaser/display/webgl/shader_manager.ts +13 -13
  276. package/src/phaser/display/webgl/sprite_batch.ts +20 -20
  277. package/src/phaser/display/webgl/stencil_manager.ts +8 -8
  278. package/src/phaser/display/webgl/texture.ts +35 -24
  279. package/src/phaser/display/webgl/texture_util.ts +2 -3
  280. package/src/phaser/display/webgl/util.ts +6 -6
  281. package/src/phaser/geom/circle.ts +10 -10
  282. package/src/phaser/geom/ellipse.ts +6 -6
  283. package/src/phaser/geom/line.ts +14 -14
  284. package/src/phaser/geom/matrix.ts +12 -12
  285. package/src/phaser/geom/point.ts +19 -19
  286. package/src/phaser/geom/polygon.ts +5 -5
  287. package/src/phaser/geom/rectangle.ts +21 -21
  288. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  289. package/src/phaser/geom/util/circle.ts +7 -7
  290. package/src/phaser/geom/util/ellipse.ts +1 -1
  291. package/src/phaser/geom/util/line.ts +5 -5
  292. package/src/phaser/geom/util/matrix.ts +1 -1
  293. package/src/phaser/geom/util/point.ts +20 -20
  294. package/src/phaser/geom/util/polygon.ts +1 -1
  295. package/src/phaser/geom/util/rectangle.ts +15 -15
  296. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  297. package/src/phaser/util/math.ts +65 -151
@@ -1,55 +1,57 @@
1
- // @ts-nocheck
2
1
  import { Point } from '../geom/point.js';
3
2
  import { distance } from '../util/math.js';
4
3
  import { GROUP } from './const.js';
5
4
 
6
5
  export class InputHandler {
7
- sprite;
8
- game;
9
- enabled;
10
- checked;
11
- priorityID;
12
- useHandCursor;
13
- _setHandCursor;
14
- isDragged;
15
- allowHorizontalDrag;
16
- allowVerticalDrag;
17
- bringToTop;
18
- snapOffset;
19
- snapOnDrag;
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- snapOnRelease;
21
- snapX;
22
- snapY;
23
- snapOffsetX;
24
- snapOffsetY;
25
- pixelPerfectOver;
26
- pixelPerfectClick;
27
- pixelPerfectAlpha;
28
- draggable;
29
- boundsRect;
30
- boundsSprite;
31
- scaleLayer;
32
- dragOffset;
33
- dragFromCenter;
34
- dragStopBlocksInputUp;
35
- dragStartPoint;
36
- dragDistanceThreshold;
37
- dragTimeThreshold;
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- downPoint;
39
- snapPoint;
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- _dragPoint;
41
- _dragPhase;
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- _pendingDrag;
43
- _dragTimePass;
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- _dragDistancePass;
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- _wasEnabled;
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- _tempPoint;
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- _pointerData;
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+ sprite!: any;
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+ game!: any;
8
+ enabled!: any;
9
+ checked!: any;
10
+ priorityID!: any;
11
+ useHandCursor!: any;
12
+ _setHandCursor!: any;
13
+ isDragged!: any;
14
+ allowHorizontalDrag!: any;
15
+ allowVerticalDrag!: any;
16
+ bringToTop!: any;
17
+ snapOffset!: any;
18
+ snapOnDrag!: any;
19
+ snapOnRelease!: any;
20
+ snapX!: any;
21
+ snapY!: any;
22
+ snapOffsetX!: any;
23
+ snapOffsetY!: any;
24
+ pixelPerfectOver!: any;
25
+ pixelPerfectClick!: any;
26
+ pixelPerfectAlpha!: any;
27
+ draggable!: any;
28
+ boundsRect!: any;
29
+ boundsSprite!: any;
30
+ scaleLayer!: any;
31
+ dragOffset!: any;
32
+ dragFromCenter!: any;
33
+ dragStopBlocksInputUp!: any;
34
+ dragStartPoint!: any;
35
+ dragDistanceThreshold!: any;
36
+ dragTimeThreshold!: any;
37
+ downPoint!: any;
38
+ snapPoint!: any;
39
+ _dragPoint!: any;
40
+ _dragPhase!: any;
41
+ _pendingDrag!: any;
42
+ _dragTimePass!: any;
43
+ _dragDistancePass!: any;
44
+ _wasEnabled!: any;
45
+ _tempPoint!: any;
46
+ _pointerData!: any;
47
+ _dx!: any;
48
+ _dy!: any;
49
+ _draggedPointerID!: any;
48
50
  /**
49
51
  * TBD.
50
52
  * @param {import('../display/image.js').Image} sprite - TBD.
51
53
  */
52
- constructor(sprite) {
54
+ constructor(sprite: import('../display/image.js').Image) {
53
55
  this.sprite = sprite;
54
56
  this.game = sprite.game;
55
57
  this.enabled = false;
@@ -116,7 +118,7 @@ _pointerData;
116
118
  * @param {boolean} useHandCursor - TBD.
117
119
  * @returns {import('../display/display_object.js').DisplayObject} TBD.
118
120
  */
119
- start(priority = 0, useHandCursor = false) {
121
+ start(priority: number = 0, useHandCursor: boolean = false) {
120
122
  // Turning on
121
123
  if (this.enabled === false) {
122
124
  // Register, etc
@@ -235,7 +237,7 @@ _pointerData;
235
237
  * @param {boolean} includePixelPerfect - TBD.
236
238
  * @returns {boolean} TBD.
237
239
  */
238
- validForInput(highestID, highestRenderID, includePixelPerfect = true) {
240
+ validForInput(highestID: number, highestRenderID: number, includePixelPerfect: boolean = true) {
239
241
  if (
240
242
  !this.enabled ||
241
243
  this.sprite.scale.x === 0 ||
@@ -268,7 +270,7 @@ _pointerData;
268
270
  * @param {number} pointerId - TBD.
269
271
  * @returns {number} TBD.
270
272
  */
271
- pointerX(pointerId = 0) {
273
+ pointerX(pointerId: number = 0) {
272
274
  return this._pointerData[pointerId].x;
273
275
  }
274
276
 
@@ -277,7 +279,7 @@ _pointerData;
277
279
  * @param {number} pointerId - TBD.
278
280
  * @returns {number} TBD.
279
281
  */
280
- pointerY(pointerId = 0) {
282
+ pointerY(pointerId: number = 0) {
281
283
  return this._pointerData[pointerId].y;
282
284
  }
283
285
 
@@ -286,7 +288,7 @@ _pointerData;
286
288
  * @param {number} pointerId - TBD.
287
289
  * @returns {boolean} TBD.
288
290
  */
289
- pointerDown(pointerId = 0) {
291
+ pointerDown(pointerId: number = 0) {
290
292
  return this._pointerData[pointerId].isDown;
291
293
  }
292
294
 
@@ -295,7 +297,7 @@ _pointerData;
295
297
  * @param {number} pointerId - TBD.
296
298
  * @returns {boolean} TBD.
297
299
  */
298
- pointerUp(pointerId = 0) {
300
+ pointerUp(pointerId: number = 0) {
299
301
  return this._pointerData[pointerId].isUp;
300
302
  }
301
303
 
@@ -304,7 +306,7 @@ _pointerData;
304
306
  * @param {number} pointerId - TBD.
305
307
  * @returns {number} TBD.
306
308
  */
307
- pointerTimeDown(pointerId = 0) {
309
+ pointerTimeDown(pointerId: number = 0) {
308
310
  return this._pointerData[pointerId].timeDown;
309
311
  }
310
312
 
@@ -313,7 +315,7 @@ _pointerData;
313
315
  * @param {number} pointerId - TBD.
314
316
  * @returns {number} TBD.
315
317
  */
316
- pointerTimeUp(pointerId = 0) {
318
+ pointerTimeUp(pointerId: number = 0) {
317
319
  return this._pointerData[pointerId].timeUp;
318
320
  }
319
321
 
@@ -322,7 +324,7 @@ _pointerData;
322
324
  * @param {number} pointerId - TBD.
323
325
  * @returns {boolean} TBD.
324
326
  */
325
- pointerOver(pointerId = null) {
327
+ pointerOver(pointerId: number = null) {
326
328
  if (!this.enabled) {
327
329
  return false;
328
330
  }
@@ -342,7 +344,7 @@ _pointerData;
342
344
  * @param {number} pointerId - TBD.
343
345
  * @returns {boolean} TBD.
344
346
  */
345
- pointerOut(pointerId = null) {
347
+ pointerOut(pointerId: number = null) {
346
348
  if (!this.enabled) {
347
349
  return false;
348
350
  }
@@ -361,7 +363,7 @@ _pointerData;
361
363
  * @param {number} pointerId - TBD.
362
364
  * @returns {number} TBD.
363
365
  */
364
- pointerTimeOver(pointerId = 0) {
366
+ pointerTimeOver(pointerId: number = 0) {
365
367
  return this._pointerData[pointerId].timeOver;
366
368
  }
367
369
 
@@ -370,7 +372,7 @@ _pointerData;
370
372
  * @param {number} pointerId - TBD.
371
373
  * @returns {number} TBD.
372
374
  */
373
- pointerTimeOut(pointerId = 0) {
375
+ pointerTimeOut(pointerId: number = 0) {
374
376
  return this._pointerData[pointerId].timeOut;
375
377
  }
376
378
 
@@ -379,7 +381,7 @@ _pointerData;
379
381
  * @param {number} pointerId - TBD.
380
382
  * @returns {boolean} TBD.
381
383
  */
382
- pointerDragged(pointerId = 0) {
384
+ pointerDragged(pointerId: number = 0) {
383
385
  return this._pointerData[pointerId].isDragged;
384
386
  }
385
387
 
@@ -389,7 +391,7 @@ _pointerData;
389
391
  * @param {boolean} fastTest - TBD.
390
392
  * @returns {boolean} TBD.
391
393
  */
392
- checkPointerDown(pointer, fastTest = false) {
394
+ checkPointerDown(pointer: import('./input_pointer.js').Pointer, fastTest: boolean = false) {
393
395
  if (
394
396
  !pointer.isDown ||
395
397
  !this.enabled ||
@@ -418,7 +420,7 @@ _pointerData;
418
420
  * @param {boolean} fastTest - TBD.
419
421
  * @returns {boolean} TBD.
420
422
  */
421
- checkPointerOver(pointer, fastTest = false) {
423
+ checkPointerOver(pointer: import('./input_pointer.js').Pointer, fastTest: boolean = false) {
422
424
  if (
423
425
  !this.enabled ||
424
426
  !this.sprite ||
@@ -447,7 +449,7 @@ _pointerData;
447
449
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
448
450
  * @returns {boolean} TBD.
449
451
  */
450
- checkPixel(x, y, pointer) {
452
+ checkPixel(x: number, y: number, pointer?: any) {
451
453
  // Grab a pixel from our image into the hitCanvas and then test it
452
454
  if (this.sprite.texture.baseTexture.source) {
453
455
  if (x === null && y === null) {
@@ -496,7 +498,7 @@ _pointerData;
496
498
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
497
499
  * @returns {boolean} TBD.
498
500
  */
499
- update(pointer) {
501
+ update(pointer: import('./input_pointer.js').Pointer) {
500
502
  if (this.sprite === null || this.sprite.parent === undefined) {
501
503
  // Abort. We've been destroyed.
502
504
  return false;
@@ -533,7 +535,7 @@ _pointerData;
533
535
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
534
536
  * @param {boolean} silent - TBD.
535
537
  */
536
- _pointerOverHandler(pointer, silent) {
538
+ _pointerOverHandler(pointer: import('./input_pointer.js').Pointer, silent: boolean) {
537
539
  if (this.sprite === null) {
538
540
  // Abort. We've been destroyed.
539
541
  return;
@@ -564,7 +566,7 @@ _pointerData;
564
566
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
565
567
  * @param {boolean} silent - TBD.
566
568
  */
567
- _pointerOutHandler(pointer, silent = false) {
569
+ _pointerOutHandler(pointer: import('./input_pointer.js').Pointer, silent: boolean = false) {
568
570
  if (this.sprite === null) {
569
571
  // Abort. We've been destroyed.
570
572
  return;
@@ -589,7 +591,7 @@ _pointerData;
589
591
  * TBD.
590
592
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
591
593
  */
592
- _touchedHandler(pointer) {
594
+ _touchedHandler(pointer: import('./input_pointer.js').Pointer) {
593
595
  if (this.sprite === null) {
594
596
  // Abort. We've been destroyed.
595
597
  return;
@@ -641,7 +643,7 @@ _pointerData;
641
643
  * TBD.
642
644
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
643
645
  */
644
- dragTimeElapsed(pointer) {
646
+ dragTimeElapsed(pointer: import('./input_pointer.js').Pointer) {
645
647
  this._dragTimePass = true;
646
648
  if (this._pendingDrag && this.sprite) {
647
649
  if (this._dragDistancePass) {
@@ -654,7 +656,7 @@ _pointerData;
654
656
  * TBD.
655
657
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
656
658
  */
657
- _releasedHandler(pointer) {
659
+ _releasedHandler(pointer: import('./input_pointer.js').Pointer) {
658
660
  if (this.sprite === null) {
659
661
  // Abort. We've been destroyed.
660
662
  return;
@@ -704,7 +706,7 @@ _pointerData;
704
706
  * @param {boolean} fromStart - TBD.
705
707
  * @returns {boolean} TBD.
706
708
  */
707
- updateDrag(pointer, fromStart = false) {
709
+ updateDrag(pointer: import('./input_pointer.js').Pointer, fromStart: boolean = false) {
708
710
  if (pointer.isUp) {
709
711
  this.stopDrag(pointer);
710
712
  return false;
@@ -744,7 +746,7 @@ _pointerData;
744
746
  * @param {number} delay - TBD.
745
747
  * @returns {boolean} TBD.
746
748
  */
747
- justOver(pointerId = 0, delay = 500) {
749
+ justOver(pointerId: number = 0, delay: number = 500) {
748
750
  return this._pointerData[pointerId].isOver && this.overDuration(pointerId) < delay;
749
751
  }
750
752
 
@@ -754,7 +756,7 @@ _pointerData;
754
756
  * @param {number} delay - TBD.
755
757
  * @returns {boolean} TBD.
756
758
  */
757
- justOut(pointerId = 0, delay = 500) {
759
+ justOut(pointerId: number = 0, delay: number = 500) {
758
760
  return this._pointerData[pointerId].isOut && this.game.time.time - this._pointerData[pointerId].timeOut < delay;
759
761
  }
760
762
 
@@ -764,7 +766,7 @@ _pointerData;
764
766
  * @param {number} delay - TBD.
765
767
  * @returns {boolean} TBD.
766
768
  */
767
- justPressed(pointerId = 0, delay = 500) {
769
+ justPressed(pointerId: number = 0, delay: number = 500) {
768
770
  return this._pointerData[pointerId].isDown && this.downDuration(pointerId) < delay;
769
771
  }
770
772
 
@@ -774,7 +776,7 @@ _pointerData;
774
776
  * @param {number} delay - TBD.
775
777
  * @returns {boolean} TBD.
776
778
  */
777
- justReleased(pointerId = 0, delay = 500) {
779
+ justReleased(pointerId: number = 0, delay: number = 500) {
778
780
  return this._pointerData[pointerId].isUp && this.game.time.time - this._pointerData[pointerId].timeUp < delay;
779
781
  }
780
782
 
@@ -783,7 +785,7 @@ _pointerData;
783
785
  * @param {number} pointerId - TBD.
784
786
  * @returns {number} TBD.
785
787
  */
786
- overDuration(pointerId = 0) {
788
+ overDuration(pointerId: number = 0) {
787
789
  if (this._pointerData[pointerId].isOver) {
788
790
  return this.game.time.time - this._pointerData[pointerId].timeOver;
789
791
  }
@@ -795,7 +797,7 @@ _pointerData;
795
797
  * @param {number} pointerId - TBD.
796
798
  * @returns {number} TBD.
797
799
  */
798
- downDuration(pointerId = 0) {
800
+ downDuration(pointerId: number = 0) {
799
801
  if (this._pointerData[pointerId].isDown) {
800
802
  return this.game.time.time - this._pointerData[pointerId].timeDown;
801
803
  }
@@ -811,14 +813,7 @@ _pointerData;
811
813
  * @param {import('../geom/rectangle.js').Rectangle | null | undefined} boundsRect - TBD.
812
814
  * @param {import('../display/display_object.js').DisplayObject | null | undefined} boundsSprite - TBD.
813
815
  */
814
- enableDrag(
815
- lockCenter = false,
816
- bringToTop = false,
817
- pixelPerfect = false,
818
- alphaThreshold = 255,
819
- boundsRect = null,
820
- boundsSprite = null
821
- ) {
816
+ enableDrag(lockCenter: boolean = false, bringToTop: boolean = false, pixelPerfect: boolean = false, alphaThreshold: number = 255, boundsRect: import('../geom/rectangle.js').Rectangle | null | undefined = null, boundsSprite: import('../display/display_object.js').DisplayObject | null | undefined = null) {
822
817
  this._dragPoint = new Point();
823
818
  this.draggable = true;
824
819
  this.bringToTop = bringToTop;
@@ -853,7 +848,7 @@ _pointerData;
853
848
  * TBD.
854
849
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
855
850
  */
856
- startDrag(pointer) {
851
+ startDrag(pointer: import('./input_pointer.js').Pointer) {
857
852
  const x = this.sprite.x;
858
853
  const y = this.sprite.y;
859
854
  this.isDragged = true;
@@ -885,7 +880,7 @@ _pointerData;
885
880
  * @param {number} x - TBD.
886
881
  * @returns {number} TBD.
887
882
  */
888
- globalToLocalX(x) {
883
+ globalToLocalX(x: number) {
889
884
  if (this.scaleLayer) {
890
885
  x -= this.game.scale.grid.boundsFluid.x;
891
886
  x *= this.game.scale.grid.scaleFluidInversed.x;
@@ -898,7 +893,7 @@ _pointerData;
898
893
  * @param {number} y - TBD.
899
894
  * @returns {number} TBD.
900
895
  */
901
- globalToLocalY(y) {
896
+ globalToLocalY(y: number) {
902
897
  if (this.scaleLayer) {
903
898
  y -= this.game.scale.grid.boundsFluid.y;
904
899
  y *= this.game.scale.grid.scaleFluidInversed.y;
@@ -910,7 +905,7 @@ _pointerData;
910
905
  * TBD.
911
906
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
912
907
  */
913
- stopDrag(pointer) {
908
+ stopDrag(pointer: import('./input_pointer.js').Pointer) {
914
909
  this.isDragged = false;
915
910
  this._draggedPointerID = -1;
916
911
  this._pointerData[pointer.id].isDragged = false;
@@ -935,7 +930,7 @@ _pointerData;
935
930
  * @param {boolean} allowHorizontal - TBD.
936
931
  * @param {boolean} allowVertical - TBD.
937
932
  */
938
- setDragLock(allowHorizontal = true, allowVertical = true) {
933
+ setDragLock(allowHorizontal: boolean = true, allowVertical: boolean = true) {
939
934
  this.allowHorizontalDrag = allowHorizontal;
940
935
  this.allowVerticalDrag = allowVertical;
941
936
  }
@@ -949,7 +944,7 @@ _pointerData;
949
944
  * @param {number} snapOffsetX - TBD.
950
945
  * @param {number} snapOffsetY - TBD.
951
946
  */
952
- enableSnap(snapX, snapY, onDrag = true, onRelease = false, snapOffsetX = 0, snapOffsetY = 0) {
947
+ enableSnap(snapX: number, snapY: number, onDrag: boolean = true, onRelease: boolean = false, snapOffsetX: number = 0, snapOffsetY: number = 0) {
953
948
  this.snapX = snapX;
954
949
  this.snapY = snapY;
955
950
  this.snapOffsetX = snapOffsetX;
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  /* const NO_BUTTON = -1;
3
2
  const LEFT_BUTTON = 0;
4
3
  const MIDDLE_BUTTON = 1;
@@ -9,35 +8,17 @@ const WHEEL_UP = 1;
9
8
  const WHEEL_DOWN = -1; */
10
9
 
11
10
  class WheelEventProxy {
12
- game;
13
- input;
14
- callbackContext;
15
- mouseDownCallback;
16
- mouseUpCallback;
17
- mouseOutCallback;
18
- mouseOverCallback;
19
- mouseWheelCallback;
20
- mouseMoveCallback;
21
- capture;
22
- button;
23
- wheelDelta;
24
- enabled;
25
- locked;
26
- stopOnGameOut;
27
- event;
28
- _onMouseDown;
29
- _onMouseMove;
30
- _onMouseUp;
31
- _onMouseOut;
32
- _onMouseOver;
33
- _onMouseWheel;
34
- _wheelEvent;
11
+ _scaleFactor!: any;
12
+ _deltaMode!: any;
13
+ originalEvent!: any;
14
+ type!: any;
15
+ deltaZ!: any;
35
16
  /**
36
17
  * TBD.
37
18
  * @param {number} scaleFactor - TBD.
38
19
  * @param {number} deltaMode - TBD.
39
20
  */
40
- constructor(scaleFactor, deltaMode) {
21
+ constructor(scaleFactor: number, deltaMode: number) {
41
22
  this._scaleFactor = scaleFactor;
42
23
  this._deltaMode = deltaMode;
43
24
  this.originalEvent = null;
@@ -50,7 +31,7 @@ _wheelEvent;
50
31
  * @param {WheelEvent} event - TBD.
51
32
  * @returns {WheelEventProxy} TBD.
52
33
  */
53
- bindEvent(event) {
34
+ bindEvent(event: any) {
54
35
  // TODO
55
36
  console.warn('input_mouse.bindEvent() is not implemented');
56
37
  /*
@@ -94,11 +75,36 @@ _wheelEvent;
94
75
  }
95
76
 
96
77
  export class Mouse {
78
+ game!: any;
79
+ input!: any;
80
+ callbackContext!: any;
81
+ mouseDownCallback!: any;
82
+ mouseUpCallback!: any;
83
+ mouseOutCallback!: any;
84
+ mouseOverCallback!: any;
85
+ mouseWheelCallback!: any;
86
+ mouseMoveCallback!: any;
87
+ capture!: any;
88
+ button!: any;
89
+ wheelDelta!: any;
90
+ enabled!: any;
91
+ locked!: any;
92
+ stopOnGameOut!: any;
93
+ event!: any;
94
+ _onMouseDown!: any;
95
+ _onMouseMove!: any;
96
+ _onMouseUp!: any;
97
+ _onMouseOut!: any;
98
+ _onMouseOver!: any;
99
+ _onMouseWheel!: any;
100
+ _onMouseUpGlobal!: any;
101
+ _onMouseOutGlobal!: any;
102
+ _wheelEvent!: any;
97
103
  /**
98
104
  * TBD.
99
105
  * @param {import('./game.js').Game} game - TBD.
100
106
  */
101
- constructor(game) {
107
+ constructor(game: import('./game.js').Game) {
102
108
  this.game = game;
103
109
  this.input = game.input;
104
110
  this.callbackContext = this.game;
@@ -181,7 +187,7 @@ export class Mouse {
181
187
  * TBD.
182
188
  * @param {MouseEvent} event - TBD.
183
189
  */
184
- onMouseDown(event) {
190
+ onMouseDown(event: any) {
185
191
  this.event = event;
186
192
  this.eventPreventDefault(event);
187
193
  if (this.mouseDownCallback) {
@@ -198,7 +204,7 @@ export class Mouse {
198
204
  * TBD.
199
205
  * @param {MouseEvent} event - TBD.
200
206
  */
201
- onMouseMove(event) {
207
+ onMouseMove(event: any) {
202
208
  this.event = event;
203
209
  this.eventPreventDefault(event);
204
210
  if (this.mouseMoveCallback) {
@@ -215,7 +221,7 @@ export class Mouse {
215
221
  * TBD.
216
222
  * @param {MouseEvent} event - TBD.
217
223
  */
218
- onMouseUp(event) {
224
+ onMouseUp(event: any) {
219
225
  this.event = event;
220
226
  this.eventPreventDefault(event);
221
227
  if (this.mouseUpCallback) {
@@ -232,7 +238,7 @@ export class Mouse {
232
238
  * TBD.
233
239
  * @param {MouseEvent} event - TBD.
234
240
  */
235
- onMouseUpGlobal(event) {
241
+ onMouseUpGlobal(event: any) {
236
242
  if (!this.input.mousePointer.withinGame) {
237
243
  if (this.mouseUpCallback) {
238
244
  this.mouseUpCallback.call(this.callbackContext, event);
@@ -246,7 +252,7 @@ export class Mouse {
246
252
  * TBD.
247
253
  * @param {MouseEvent} event - TBD.
248
254
  */
249
- onMouseOutGlobal(event) {
255
+ onMouseOutGlobal(event: any) {
250
256
  this.event = event;
251
257
  this.eventPreventDefault(event);
252
258
  this.input.mousePointer.withinGame = false;
@@ -265,7 +271,7 @@ export class Mouse {
265
271
  * TBD.
266
272
  * @param {MouseEvent} event - TBD.
267
273
  */
268
- onMouseOut(event) {
274
+ onMouseOut(event: any) {
269
275
  this.event = event;
270
276
  this.eventPreventDefault(event);
271
277
  this.input.mousePointer.withinGame = false;
@@ -285,7 +291,7 @@ export class Mouse {
285
291
  * TBD.
286
292
  * @param {MouseEvent} event - TBD.
287
293
  */
288
- onMouseOver(event) {
294
+ onMouseOver(event: any) {
289
295
  this.event = event;
290
296
  this.eventPreventDefault(event);
291
297
  this.input.mousePointer.withinGame = true;
@@ -298,7 +304,7 @@ export class Mouse {
298
304
  * TBD.
299
305
  * @param {WheelEvent} event - TBD.
300
306
  */
301
- onMouseWheel(event) {
307
+ onMouseWheel(event: any) {
302
308
  if (this._wheelEvent) {
303
309
  event = this._wheelEvent.bindEvent(event);
304
310
  }
@@ -315,7 +321,7 @@ export class Mouse {
315
321
  * TBD.
316
322
  * @param {MouseEvent} event - TBD.
317
323
  */
318
- eventPreventDefault(event) {
324
+ eventPreventDefault(event: any) {
319
325
  if (this.capture) {
320
326
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
321
327
  event.preventDefault();
@@ -1,26 +1,25 @@
1
- // @ts-nocheck
2
1
  export class MSPointer {
3
- game;
4
- input;
5
- callbackContext;
6
- pointerDownCallback;
7
- pointerMoveCallback;
8
- pointerUpCallback;
9
- capture;
10
- button;
11
- event;
12
- enabled;
13
- _onMSPointerDown;
14
- _onMSPointerMove;
15
- _onMSPointerUp;
16
- _onMSPointerUpGlobal;
17
- _onMSPointerOut;
18
- _onMSPointerOver;
2
+ game!: any;
3
+ input!: any;
4
+ callbackContext!: any;
5
+ pointerDownCallback!: any;
6
+ pointerMoveCallback!: any;
7
+ pointerUpCallback!: any;
8
+ capture!: any;
9
+ button!: any;
10
+ event!: any;
11
+ enabled!: any;
12
+ _onMSPointerDown!: any;
13
+ _onMSPointerMove!: any;
14
+ _onMSPointerUp!: any;
15
+ _onMSPointerUpGlobal!: any;
16
+ _onMSPointerOut!: any;
17
+ _onMSPointerOver!: any;
19
18
  /**
20
19
  * TBD.
21
20
  * @param {import('./game.js').Game} game - TBD.
22
21
  */
23
- constructor(game) {
22
+ constructor(game: import('./game.js').Game) {
24
23
  this.game = game;
25
24
  this.input = game.input;
26
25
  this.callbackContext = this.game;
@@ -100,7 +99,7 @@ _onMSPointerOver;
100
99
  * TBD.
101
100
  * @param {PointerEvent} event - TBD.
102
101
  */
103
- onPointerDown(event) {
102
+ onPointerDown(event: any) {
104
103
  this.event = event;
105
104
  this.eventPreventDefault(event);
106
105
  if (this.pointerDownCallback) {
@@ -121,7 +120,7 @@ _onMSPointerOver;
121
120
  * TBD.
122
121
  * @param {PointerEvent} event - TBD.
123
122
  */
124
- onPointerMove(event) {
123
+ onPointerMove(event: any) {
125
124
  this.event = event;
126
125
  this.eventPreventDefault(event);
127
126
  if (this.pointerMoveCallback) {
@@ -142,7 +141,7 @@ _onMSPointerOver;
142
141
  * TBD.
143
142
  * @param {PointerEvent} event - TBD.
144
143
  */
145
- onPointerUp(event) {
144
+ onPointerUp(event: any) {
146
145
  this.event = event;
147
146
  this.eventPreventDefault(event);
148
147
  if (this.pointerUpCallback) {
@@ -163,7 +162,7 @@ _onMSPointerOver;
163
162
  * TBD.
164
163
  * @param {PointerEvent} event - TBD.
165
164
  */
166
- onPointerUpGlobal(event) {
165
+ onPointerUpGlobal(event: any) {
167
166
  if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
168
167
  this.onPointerUp(event);
169
168
  } else {
@@ -178,7 +177,7 @@ _onMSPointerOver;
178
177
  * TBD.
179
178
  * @param {PointerEvent} event - TBD.
180
179
  */
181
- onPointerOut(event) {
180
+ onPointerOut(event: any) {
182
181
  this.event = event;
183
182
  this.eventPreventDefault(event);
184
183
  let pointer;
@@ -210,7 +209,7 @@ _onMSPointerOver;
210
209
  * TBD.
211
210
  * @param {PointerEvent} event - TBD.
212
211
  */
213
- onPointerOver(event) {
212
+ onPointerOver(event: any) {
214
213
  this.event = event;
215
214
  this.eventPreventDefault(event);
216
215
  if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
@@ -230,7 +229,7 @@ _onMSPointerOver;
230
229
  * TBD.
231
230
  * @param {Event} event - TBD.
232
231
  */
233
- eventPreventDefault(event) {
232
+ eventPreventDefault(event: Event) {
234
233
  if (this.capture) {
235
234
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
236
235
  event.preventDefault();