@vpmedia/phaser 1.103.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/index.js +997 -403
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -11
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +20 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +68 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts +23 -0
  14. package/dist/phaser/core/device.d.ts.map +1 -1
  15. package/dist/phaser/core/device_util.d.ts +10 -10
  16. package/dist/phaser/core/device_util.d.ts.map +1 -1
  17. package/dist/phaser/core/dom.d.ts +6 -5
  18. package/dist/phaser/core/dom.d.ts.map +1 -1
  19. package/dist/phaser/core/event_manager.d.ts +49 -158
  20. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  21. package/dist/phaser/core/factory.d.ts +8 -7
  22. package/dist/phaser/core/factory.d.ts.map +1 -1
  23. package/dist/phaser/core/frame.d.ts +27 -48
  24. package/dist/phaser/core/frame.d.ts.map +1 -1
  25. package/dist/phaser/core/frame_data.d.ts +11 -58
  26. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  27. package/dist/phaser/core/frame_util.d.ts +4 -14
  28. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  29. package/dist/phaser/core/game.d.ts +50 -3
  30. package/dist/phaser/core/game.d.ts.map +1 -1
  31. package/dist/phaser/core/input.d.ts +66 -13
  32. package/dist/phaser/core/input.d.ts.map +1 -1
  33. package/dist/phaser/core/input_handler.d.ts +64 -20
  34. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  35. package/dist/phaser/core/input_mouse.d.ts +26 -1
  36. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  37. package/dist/phaser/core/input_mspointer.d.ts +18 -2
  38. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  39. package/dist/phaser/core/input_pointer.d.ts +53 -9
  40. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  41. package/dist/phaser/core/input_touch.d.ts +19 -1
  42. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  43. package/dist/phaser/core/loader.d.ts +56 -28
  44. package/dist/phaser/core/loader.d.ts.map +1 -1
  45. package/dist/phaser/core/loader_parser.d.ts +4 -4
  46. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  47. package/dist/phaser/core/raf.d.ts +2 -2
  48. package/dist/phaser/core/raf.d.ts.map +1 -1
  49. package/dist/phaser/core/scale_manager.d.ts +77 -17
  50. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  51. package/dist/phaser/core/scene.d.ts +3 -1
  52. package/dist/phaser/core/scene.d.ts.map +1 -1
  53. package/dist/phaser/core/scene_manager.d.ts +25 -9
  54. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  55. package/dist/phaser/core/signal.d.ts +9 -8
  56. package/dist/phaser/core/signal.d.ts.map +1 -1
  57. package/dist/phaser/core/signal_binding.d.ts +2 -2
  58. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  59. package/dist/phaser/core/sound.d.ts +58 -10
  60. package/dist/phaser/core/sound.d.ts.map +1 -1
  61. package/dist/phaser/core/sound_manager.d.ts +28 -9
  62. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  63. package/dist/phaser/core/sound_sprite.d.ts +10 -4
  64. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  65. package/dist/phaser/core/stage.d.ts +7 -3
  66. package/dist/phaser/core/stage.d.ts.map +1 -1
  67. package/dist/phaser/core/time.d.ts +32 -5
  68. package/dist/phaser/core/time.d.ts.map +1 -1
  69. package/dist/phaser/core/timer.d.ts +30 -10
  70. package/dist/phaser/core/timer.d.ts.map +1 -1
  71. package/dist/phaser/core/timer_event.d.ts +11 -12
  72. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  73. package/dist/phaser/core/tween.d.ts +38 -14
  74. package/dist/phaser/core/tween.d.ts.map +1 -1
  75. package/dist/phaser/core/tween_data.d.ts +30 -5
  76. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  77. package/dist/phaser/core/tween_easing.d.ts +31 -31
  78. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  79. package/dist/phaser/core/tween_manager.d.ts +8 -4
  80. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  81. package/dist/phaser/core/world.d.ts +1 -1
  82. package/dist/phaser/core/world.d.ts.map +1 -1
  83. package/dist/phaser/display/bitmap_text.d.ts +35 -20
  84. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  85. package/dist/phaser/display/button.d.ts +24 -8
  86. package/dist/phaser/display/button.d.ts.map +1 -1
  87. package/dist/phaser/display/canvas/buffer.d.ts +6 -2
  88. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  89. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  90. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  93. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  94. package/dist/phaser/display/canvas/renderer.d.ts +18 -5
  95. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  96. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  97. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  98. package/dist/phaser/display/canvas/util.d.ts +9 -9
  99. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  100. package/dist/phaser/display/display_object.d.ts +82 -23
  101. package/dist/phaser/display/display_object.d.ts.map +1 -1
  102. package/dist/phaser/display/graphics.d.ts +42 -16
  103. package/dist/phaser/display/graphics.d.ts.map +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts +11 -1
  105. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  108. package/dist/phaser/display/group.d.ts +24 -9
  109. package/dist/phaser/display/group.d.ts.map +1 -1
  110. package/dist/phaser/display/image.d.ts +36 -13
  111. package/dist/phaser/display/image.d.ts.map +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  114. package/dist/phaser/display/sprite_util.d.ts +5 -5
  115. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  116. package/dist/phaser/display/text.d.ts +86 -66
  117. package/dist/phaser/display/text.d.ts.map +1 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts +8 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  120. package/dist/phaser/display/webgl/base_texture.d.ts +14 -2
  121. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  122. package/dist/phaser/display/webgl/blend_manager.d.ts +5 -2
  123. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  124. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  125. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +17 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts +5 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  132. package/dist/phaser/display/webgl/filter_texture.d.ts +7 -2
  133. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  134. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  135. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts +11 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts +12 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/renderer.d.ts +25 -6
  142. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts +7 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts +8 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  147. package/dist/phaser/display/webgl/shader/normal.d.ts +11 -0
  148. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts +7 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts +7 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  153. package/dist/phaser/display/webgl/shader_manager.d.ts +14 -2
  154. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts +19 -2
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts +8 -4
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  159. package/dist/phaser/display/webgl/texture.d.ts +35 -2
  160. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  161. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  162. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  163. package/dist/phaser/display/webgl/util.d.ts +6 -6
  164. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  165. package/dist/phaser/geom/circle.d.ts +11 -10
  166. package/dist/phaser/geom/circle.d.ts.map +1 -1
  167. package/dist/phaser/geom/ellipse.d.ts +6 -5
  168. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  169. package/dist/phaser/geom/line.d.ts +14 -14
  170. package/dist/phaser/geom/line.d.ts.map +1 -1
  171. package/dist/phaser/geom/matrix.d.ts +13 -12
  172. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  173. package/dist/phaser/geom/point.d.ts +19 -19
  174. package/dist/phaser/geom/point.d.ts.map +1 -1
  175. package/dist/phaser/geom/polygon.d.ts +6 -6
  176. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  177. package/dist/phaser/geom/rectangle.d.ts +20 -20
  178. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  179. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  180. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  181. package/dist/phaser/geom/util/circle.d.ts +9 -7
  182. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  185. package/dist/phaser/geom/util/line.d.ts +5 -3
  186. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  187. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  188. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  189. package/dist/phaser/geom/util/point.d.ts +19 -19
  190. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  191. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  192. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  193. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  194. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  197. package/dist/phaser/util/math.d.ts +51 -142
  198. package/dist/phaser/util/math.d.ts.map +1 -1
  199. package/package.json +2 -2
  200. package/src/phaser/core/animation.ts +41 -18
  201. package/src/phaser/core/animation_manager.ts +21 -12
  202. package/src/phaser/core/animation_parser.ts +11 -3
  203. package/src/phaser/core/array_set.ts +8 -8
  204. package/src/phaser/core/cache.ts +75 -60
  205. package/src/phaser/core/device.ts +23 -1
  206. package/src/phaser/core/device_util.ts +10 -10
  207. package/src/phaser/core/dom.ts +5 -5
  208. package/src/phaser/core/event_manager.ts +52 -177
  209. package/src/phaser/core/factory.ts +25 -17
  210. package/src/phaser/core/frame.ts +37 -51
  211. package/src/phaser/core/frame_data.ts +29 -74
  212. package/src/phaser/core/frame_util.ts +3 -16
  213. package/src/phaser/core/game.ts +40 -11
  214. package/src/phaser/core/input.ts +68 -17
  215. package/src/phaser/core/input_handler.ts +81 -45
  216. package/src/phaser/core/input_mouse.ts +42 -13
  217. package/src/phaser/core/input_mspointer.ts +24 -9
  218. package/src/phaser/core/input_pointer.ts +55 -12
  219. package/src/phaser/core/input_touch.ts +26 -9
  220. package/src/phaser/core/loader.ts +97 -42
  221. package/src/phaser/core/loader_parser.ts +6 -7
  222. package/src/phaser/core/raf.ts +2 -2
  223. package/src/phaser/core/scale_manager.ts +85 -27
  224. package/src/phaser/core/scene.ts +3 -2
  225. package/src/phaser/core/scene_manager.ts +26 -11
  226. package/src/phaser/core/signal.ts +10 -10
  227. package/src/phaser/core/signal_binding.ts +2 -2
  228. package/src/phaser/core/sound.ts +72 -26
  229. package/src/phaser/core/sound_manager.ts +31 -13
  230. package/src/phaser/core/sound_sprite.ts +10 -5
  231. package/src/phaser/core/stage.ts +8 -4
  232. package/src/phaser/core/time.ts +33 -7
  233. package/src/phaser/core/timer.ts +40 -14
  234. package/src/phaser/core/timer_event.ts +23 -14
  235. package/src/phaser/core/tween.ts +43 -23
  236. package/src/phaser/core/tween_data.ts +31 -7
  237. package/src/phaser/core/tween_easing.ts +31 -31
  238. package/src/phaser/core/tween_manager.ts +10 -7
  239. package/src/phaser/core/world.ts +1 -2
  240. package/src/phaser/display/bitmap_text.ts +41 -18
  241. package/src/phaser/display/button.ts +24 -23
  242. package/src/phaser/display/canvas/buffer.ts +6 -3
  243. package/src/phaser/display/canvas/graphics.ts +3 -4
  244. package/src/phaser/display/canvas/masker.ts +2 -3
  245. package/src/phaser/display/canvas/pool.ts +3 -4
  246. package/src/phaser/display/canvas/renderer.ts +19 -7
  247. package/src/phaser/display/canvas/tinter.ts +4 -5
  248. package/src/phaser/display/canvas/util.ts +9 -9
  249. package/src/phaser/display/display_object.ts +120 -61
  250. package/src/phaser/display/graphics.ts +56 -25
  251. package/src/phaser/display/graphics_data.ts +11 -2
  252. package/src/phaser/display/graphics_data_util.ts +1 -2
  253. package/src/phaser/display/group.ts +32 -14
  254. package/src/phaser/display/image.ts +37 -19
  255. package/src/phaser/display/sprite_batch.ts +1 -2
  256. package/src/phaser/display/sprite_util.ts +5 -6
  257. package/src/phaser/display/text.ts +82 -56
  258. package/src/phaser/display/webgl/abstract_filter.ts +8 -2
  259. package/src/phaser/display/webgl/base_texture.ts +14 -3
  260. package/src/phaser/display/webgl/blend_manager.ts +5 -3
  261. package/src/phaser/display/webgl/earcut.ts +27 -27
  262. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  263. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -4
  264. package/src/phaser/display/webgl/filter_manager.ts +5 -2
  265. package/src/phaser/display/webgl/filter_texture.ts +7 -3
  266. package/src/phaser/display/webgl/graphics.ts +10 -11
  267. package/src/phaser/display/webgl/graphics_data.ts +11 -2
  268. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  269. package/src/phaser/display/webgl/render_texture.ts +12 -2
  270. package/src/phaser/display/webgl/renderer.ts +24 -7
  271. package/src/phaser/display/webgl/shader/complex.ts +7 -2
  272. package/src/phaser/display/webgl/shader/fast.ts +8 -2
  273. package/src/phaser/display/webgl/shader/normal.ts +12 -2
  274. package/src/phaser/display/webgl/shader/primitive.ts +7 -2
  275. package/src/phaser/display/webgl/shader/strip.ts +7 -2
  276. package/src/phaser/display/webgl/shader_manager.ts +13 -3
  277. package/src/phaser/display/webgl/sprite_batch.ts +20 -4
  278. package/src/phaser/display/webgl/stencil_manager.ts +8 -5
  279. package/src/phaser/display/webgl/texture.ts +35 -4
  280. package/src/phaser/display/webgl/texture_util.ts +2 -3
  281. package/src/phaser/display/webgl/util.ts +6 -6
  282. package/src/phaser/geom/circle.ts +10 -10
  283. package/src/phaser/geom/ellipse.ts +6 -6
  284. package/src/phaser/geom/line.ts +14 -14
  285. package/src/phaser/geom/matrix.ts +12 -12
  286. package/src/phaser/geom/point.ts +19 -19
  287. package/src/phaser/geom/polygon.ts +5 -5
  288. package/src/phaser/geom/rectangle.ts +21 -21
  289. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  290. package/src/phaser/geom/util/circle.ts +7 -7
  291. package/src/phaser/geom/util/ellipse.ts +1 -1
  292. package/src/phaser/geom/util/line.ts +5 -5
  293. package/src/phaser/geom/util/matrix.ts +1 -1
  294. package/src/phaser/geom/util/point.ts +20 -20
  295. package/src/phaser/geom/util/polygon.ts +1 -1
  296. package/src/phaser/geom/util/rectangle.ts +15 -15
  297. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  298. package/src/phaser/util/math.ts +65 -151
@@ -3,7 +3,7 @@
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  * @param {number} k - TBD.
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  * @returns {number} TBD.
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  */
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- export const LinearNone = (k) => {
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+ export const LinearNone = (k: number) => {
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  return k;
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  };
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@@ -12,7 +12,7 @@ export const LinearNone = (k) => {
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  * @param {number} k - TBD.
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  * @returns {number} TBD.
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  */
15
- export const QuadraticIn = (k) => {
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+ export const QuadraticIn = (k: number) => {
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  return k * k;
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  };
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@@ -21,7 +21,7 @@ export const QuadraticIn = (k) => {
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  * @param {number} k - TBD.
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  * @returns {number} TBD.
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  */
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- export const QuadraticOut = (k) => {
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+ export const QuadraticOut = (k: number) => {
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  return k * (2 - k);
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  };
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@@ -30,7 +30,7 @@ export const QuadraticOut = (k) => {
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  * @param {number} k - TBD.
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  * @returns {number} TBD.
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  */
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- export const QuadraticInOut = (k) => {
33
+ export const QuadraticInOut = (k: number) => {
34
34
  if ((k *= 2) < 1) return 0.5 * k * k;
35
35
  return -0.5 * (--k * (k - 2) - 1);
36
36
  };
@@ -40,7 +40,7 @@ export const QuadraticInOut = (k) => {
40
40
  * @param {number} k - TBD.
41
41
  * @returns {number} TBD.
42
42
  */
43
- export const CubicIn = (k) => {
43
+ export const CubicIn = (k: number) => {
44
44
  return k * k * k;
45
45
  };
46
46
 
@@ -49,7 +49,7 @@ export const CubicIn = (k) => {
49
49
  * @param {number} k - TBD.
50
50
  * @returns {number} TBD.
51
51
  */
52
- export const CubicOut = (k) => {
52
+ export const CubicOut = (k: number) => {
53
53
  return --k * k * k + 1;
54
54
  };
55
55
 
@@ -58,7 +58,7 @@ export const CubicOut = (k) => {
58
58
  * @param {number} k - TBD.
59
59
  * @returns {number} TBD.
60
60
  */
61
- export const CubicInOut = (k) => {
61
+ export const CubicInOut = (k: number) => {
62
62
  if ((k *= 2) < 1) return 0.5 * k * k * k;
63
63
  return 0.5 * ((k -= 2) * k * k + 2);
64
64
  };
@@ -68,7 +68,7 @@ export const CubicInOut = (k) => {
68
68
  * @param {number} k - TBD.
69
69
  * @returns {number} TBD.
70
70
  */
71
- export const QuarticIn = (k) => {
71
+ export const QuarticIn = (k: number) => {
72
72
  return k * k * k * k;
73
73
  };
74
74
 
@@ -77,7 +77,7 @@ export const QuarticIn = (k) => {
77
77
  * @param {number} k - TBD.
78
78
  * @returns {number} TBD.
79
79
  */
80
- export const QuarticOut = (k) => {
80
+ export const QuarticOut = (k: number) => {
81
81
  return 1 - --k * k * k * k;
82
82
  };
83
83
 
@@ -86,7 +86,7 @@ export const QuarticOut = (k) => {
86
86
  * @param {number} k - TBD.
87
87
  * @returns {number} TBD.
88
88
  */
89
- export const QuarticInOut = (k) => {
89
+ export const QuarticInOut = (k: number) => {
90
90
  if ((k *= 2) < 1) return 0.5 * k * k * k * k;
91
91
  return -0.5 * ((k -= 2) * k * k * k - 2);
92
92
  };
@@ -96,7 +96,7 @@ export const QuarticInOut = (k) => {
96
96
  * @param {number} k - TBD.
97
97
  * @returns {number} TBD.
98
98
  */
99
- export const QuinticIn = (k) => {
99
+ export const QuinticIn = (k: number) => {
100
100
  return k * k * k * k * k;
101
101
  };
102
102
 
@@ -105,7 +105,7 @@ export const QuinticIn = (k) => {
105
105
  * @param {number} k - TBD.
106
106
  * @returns {number} TBD.
107
107
  */
108
- export const QuinticOut = (k) => {
108
+ export const QuinticOut = (k: number) => {
109
109
  return --k * k * k * k * k + 1;
110
110
  };
111
111
 
@@ -114,7 +114,7 @@ export const QuinticOut = (k) => {
114
114
  * @param {number} k - TBD.
115
115
  * @returns {number} TBD.
116
116
  */
117
- export const QuinticInOut = (k) => {
117
+ export const QuinticInOut = (k: number) => {
118
118
  if ((k *= 2) < 1) return 0.5 * k * k * k * k * k;
119
119
  return 0.5 * ((k -= 2) * k * k * k * k + 2);
120
120
  };
@@ -124,7 +124,7 @@ export const QuinticInOut = (k) => {
124
124
  * @param {number} k - TBD.
125
125
  * @returns {number} TBD.
126
126
  */
127
- export const SinusoidalIn = (k) => {
127
+ export const SinusoidalIn = (k: number) => {
128
128
  if (k === 0) return 0;
129
129
  if (k === 1) return 1;
130
130
  return 1 - Math.cos((k * Math.PI) / 2);
@@ -135,7 +135,7 @@ export const SinusoidalIn = (k) => {
135
135
  * @param {number} k - TBD.
136
136
  * @returns {number} TBD.
137
137
  */
138
- export const SinusoidalOut = (k) => {
138
+ export const SinusoidalOut = (k: number) => {
139
139
  if (k === 0) return 0;
140
140
  if (k === 1) return 1;
141
141
  return Math.sin((k * Math.PI) / 2);
@@ -146,7 +146,7 @@ export const SinusoidalOut = (k) => {
146
146
  * @param {number} k - TBD.
147
147
  * @returns {number} TBD.
148
148
  */
149
- export const SinusoidalInOut = (k) => {
149
+ export const SinusoidalInOut = (k: number) => {
150
150
  if (k === 0) return 0;
151
151
  if (k === 1) return 1;
152
152
  return 0.5 * (1 - Math.cos(Math.PI * k));
@@ -157,7 +157,7 @@ export const SinusoidalInOut = (k) => {
157
157
  * @param {number} k - TBD.
158
158
  * @returns {number} TBD.
159
159
  */
160
- export const ExponentialIn = (k) => {
160
+ export const ExponentialIn = (k: number) => {
161
161
  return k === 0 ? 0 : Math.pow(1024, k - 1);
162
162
  };
163
163
 
@@ -166,7 +166,7 @@ export const ExponentialIn = (k) => {
166
166
  * @param {number} k - TBD.
167
167
  * @returns {number} TBD.
168
168
  */
169
- export const ExponentialOut = (k) => {
169
+ export const ExponentialOut = (k: number) => {
170
170
  return k === 1 ? 1 : 1 - Math.pow(2, -10 * k);
171
171
  };
172
172
 
@@ -175,7 +175,7 @@ export const ExponentialOut = (k) => {
175
175
  * @param {number} k - TBD.
176
176
  * @returns {number} TBD.
177
177
  */
178
- export const ExponentialInOut = (k) => {
178
+ export const ExponentialInOut = (k: number) => {
179
179
  if (k === 0) return 0;
180
180
  if (k === 1) return 1;
181
181
  if ((k *= 2) < 1) return 0.5 * Math.pow(1024, k - 1);
@@ -187,7 +187,7 @@ export const ExponentialInOut = (k) => {
187
187
  * @param {number} k - TBD.
188
188
  * @returns {number} TBD.
189
189
  */
190
- export const CircularIn = (k) => {
190
+ export const CircularIn = (k: number) => {
191
191
  return 1 - Math.sqrt(1 - k * k);
192
192
  };
193
193
 
@@ -196,7 +196,7 @@ export const CircularIn = (k) => {
196
196
  * @param {number} k - TBD.
197
197
  * @returns {number} TBD.
198
198
  */
199
- export const CircularOut = (k) => {
199
+ export const CircularOut = (k: number) => {
200
200
  return Math.sqrt(1 - --k * k);
201
201
  };
202
202
 
@@ -205,7 +205,7 @@ export const CircularOut = (k) => {
205
205
  * @param {number} k - TBD.
206
206
  * @returns {number} TBD.
207
207
  */
208
- export const CircularInOut = (k) => {
208
+ export const CircularInOut = (k: number) => {
209
209
  if ((k *= 2) < 1) return -0.5 * (Math.sqrt(1 - k * k) - 1);
210
210
  return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
211
211
  };
@@ -215,7 +215,7 @@ export const CircularInOut = (k) => {
215
215
  * @param {number} k - TBD.
216
216
  * @returns {number} TBD.
217
217
  */
218
- export const ElasticIn = (k) => {
218
+ export const ElasticIn = (k: number) => {
219
219
  let s;
220
220
  let a = 0.1;
221
221
  const p = 0.4;
@@ -235,7 +235,7 @@ export const ElasticIn = (k) => {
235
235
  * @param {number} k - TBD.
236
236
  * @returns {number} TBD.
237
237
  */
238
- export const ElasticOut = (k) => {
238
+ export const ElasticOut = (k: number) => {
239
239
  let s;
240
240
  let a = 0.1;
241
241
  const p = 0.4;
@@ -255,7 +255,7 @@ export const ElasticOut = (k) => {
255
255
  * @param {number} k - TBD.
256
256
  * @returns {number} TBD.
257
257
  */
258
- export const ElasticInOut = (k) => {
258
+ export const ElasticInOut = (k: number) => {
259
259
  let s;
260
260
  let a = 0.1;
261
261
  const p = 0.4;
@@ -276,7 +276,7 @@ export const ElasticInOut = (k) => {
276
276
  * @param {number} k - TBD.
277
277
  * @returns {number} TBD.
278
278
  */
279
- export const BackIn = (k) => {
279
+ export const BackIn = (k: number) => {
280
280
  const s = 1.70158;
281
281
  return k * k * ((s + 1) * k - s);
282
282
  };
@@ -286,7 +286,7 @@ export const BackIn = (k) => {
286
286
  * @param {number} k - TBD.
287
287
  * @returns {number} TBD.
288
288
  */
289
- export const BackOut = (k) => {
289
+ export const BackOut = (k: number) => {
290
290
  const s = 1.70158;
291
291
  return --k * k * ((s + 1) * k + s) + 1;
292
292
  };
@@ -296,7 +296,7 @@ export const BackOut = (k) => {
296
296
  * @param {number} k - TBD.
297
297
  * @returns {number} TBD.
298
298
  */
299
- export const BackInOut = (k) => {
299
+ export const BackInOut = (k: number) => {
300
300
  const s = 1.70158 * 1.525;
301
301
  if ((k *= 2) < 1) return 0.5 * (k * k * ((s + 1) * k - s));
302
302
  return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
@@ -307,7 +307,7 @@ export const BackInOut = (k) => {
307
307
  * @param {number} k - TBD.
308
308
  * @returns {number} TBD.
309
309
  */
310
- export const BounceOut = (k) => {
310
+ export const BounceOut = (k: number) => {
311
311
  if (k < 1 / 2.75) {
312
312
  return 7.5625 * k * k;
313
313
  } else if (k < 2 / 2.75) {
@@ -323,7 +323,7 @@ export const BounceOut = (k) => {
323
323
  * @param {number} k - TBD.
324
324
  * @returns {number} TBD.
325
325
  */
326
- export const BounceIn = (k) => {
326
+ export const BounceIn = (k: number) => {
327
327
  return 1 - BounceOut(1 - k);
328
328
  };
329
329
 
@@ -332,7 +332,7 @@ export const BounceIn = (k) => {
332
332
  * @param {number} k - TBD.
333
333
  * @returns {number} TBD.
334
334
  */
335
- export const BounceInOut = (k) => {
335
+ export const BounceInOut = (k: number) => {
336
336
  if (k < 0.5) return BounceIn(k * 2) * 0.5;
337
337
  return BounceOut(k * 2 - 1) * 0.5 + 0.5;
338
338
  };
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { GROUP } from './const.js';
3
2
  import { Tween } from './tween.js';
4
3
  import {
@@ -36,11 +35,15 @@ import {
36
35
  } from './tween_easing.js';
37
36
 
38
37
  export class TweenManager {
38
+ game!: any;
39
+ _tweens!: any;
40
+ _add!: any;
41
+ easeMap!: any;
39
42
  /**
40
43
  * Creates a new TweenManager instance.
41
44
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
42
45
  */
43
- constructor(game) {
46
+ constructor(game: import('./game.js').Game) {
44
47
  this.game = game;
45
48
  /** @type {Tween[]} */
46
49
  this._tweens = [];
@@ -119,7 +122,7 @@ export class TweenManager {
119
122
  * @param {object} obj - The object to remove tweens from.
120
123
  * @param {object[]} children - Optional array of child objects to remove tweens from.
121
124
  */
122
- removeFrom(obj, children = null) {
125
+ removeFrom(obj: any, children: any[] = null) {
123
126
  let i;
124
127
  let len;
125
128
  if (Array.isArray(obj)) {
@@ -148,7 +151,7 @@ export class TweenManager {
148
151
  * Add a tween to the manager.
149
152
  * @param {Tween} tween - The tween to add.
150
153
  */
151
- add(tween) {
154
+ add(tween: Tween) {
152
155
  tween.manager = this;
153
156
  this._add.push(tween);
154
157
  }
@@ -158,7 +161,7 @@ export class TweenManager {
158
161
  * @param {object} object - The object to create a tween for.
159
162
  * @returns {Tween} The created Tween object.
160
163
  */
161
- create(object) {
164
+ create(object: any) {
162
165
  return new Tween(object, this.game, this);
163
166
  }
164
167
 
@@ -166,7 +169,7 @@ export class TweenManager {
166
169
  * Remove a tween from the manager.
167
170
  * @param {Tween | null | undefined} tween - The tween to remove.
168
171
  */
169
- remove(tween) {
172
+ remove(tween: Tween | null | undefined) {
170
173
  let i = this._tweens.indexOf(tween);
171
174
  if (i !== -1) {
172
175
  this._tweens[i].pendingDelete = true;
@@ -210,7 +213,7 @@ export class TweenManager {
210
213
  * @param {object} object - The object to check.
211
214
  * @returns {boolean} True if the object is being tweened, false otherwise.
212
215
  */
213
- isTweening(object) {
216
+ isTweening(object: any) {
214
217
  return this._tweens.some((tween) => tween.target === object);
215
218
  }
216
219
 
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { Group } from '../display/group.js';
3
2
 
4
3
  export class World extends Group {
@@ -6,7 +5,7 @@ export class World extends Group {
6
5
  * Creates a new World instance.
7
6
  * @param {import('./game.js').Game} game - The game instance this world belongs to.
8
7
  */
9
- constructor(game) {
8
+ constructor(game: import('./game.js').Game) {
10
9
  super(game, null, '__world', false);
11
10
  }
12
11
 
@@ -1,10 +1,24 @@
1
- // @ts-nocheck
2
1
  import { BITMAP_TEXT, SCALE_LINEAR, SCALE_NEAREST } from '../core/const.js';
3
2
  import { Point } from '../geom/point.js';
4
3
  import { DisplayObject } from './display_object.js';
5
4
  import { Image } from './image.js';
6
5
 
7
6
  export class BitmapText extends DisplayObject {
7
+ declare type: any;
8
+ pendingDestroy!: any;
9
+ declare renderOrderID: any;
10
+ textWidth!: any;
11
+ textHeight!: any;
12
+ _prevAnchor!: any;
13
+ _glyphs!: any;
14
+ _maxWidth!: any;
15
+ _text!: any;
16
+ _data!: any;
17
+ _font!: any;
18
+ _fontSize!: any;
19
+ _align!: any;
20
+ _tint!: any;
21
+ dirty!: any;
8
22
  /**
9
23
  * Creates a new BitmapText instance.
10
24
  * @param {import('../core/game.js').Game} game - The game instance this bitmap text belongs to.
@@ -15,7 +29,15 @@ export class BitmapText extends DisplayObject {
15
29
  * @param {number} size - The font size.
16
30
  * @param {string} align - The text alignment (left, center, right).
17
31
  */
18
- constructor(game, x = 0, y = 0, font = '', text = '', size = 32, align = 'left') {
32
+ constructor(
33
+ game: import('../core/game.js').Game,
34
+ x: number = 0,
35
+ y: number = 0,
36
+ font: string = '',
37
+ text: string = '',
38
+ size: number = 32,
39
+ align: string = 'left'
40
+ ) {
19
41
  super(game);
20
42
  /** @type {number} */
21
43
  this.type = BITMAP_TEXT;
@@ -82,7 +104,7 @@ export class BitmapText extends DisplayObject {
82
104
  * Sets the text to display.
83
105
  * @param {string} text - The new text to display.
84
106
  */
85
- setText(text) {
107
+ setText(text: string) {
86
108
  this.text = text;
87
109
  }
88
110
 
@@ -93,7 +115,7 @@ export class BitmapText extends DisplayObject {
93
115
  * @param {string} text - The text to scan.
94
116
  * @returns {{width: number, text: string, end: boolean, chars: number[]}} An object containing the width, processed text, end status, and character positions.
95
117
  */
96
- scanLine(data, scale, text) {
118
+ scanLine(data: any, scale: number, text: string) {
97
119
  let x = 0;
98
120
  let w = 0;
99
121
  let lastSpace = -1;
@@ -160,7 +182,7 @@ export class BitmapText extends DisplayObject {
160
182
  * @param {string} replace - The character to use for replacement of invalid characters (default: '').
161
183
  * @returns {string} The cleaned text.
162
184
  */
163
- cleanText(text, replace = '') {
185
+ cleanText(text: string, replace: string = '') {
164
186
  const data = this._data.font;
165
187
  if (!data) {
166
188
  return '';
@@ -190,12 +212,12 @@ export class BitmapText extends DisplayObject {
190
212
  if (!data) {
191
213
  return;
192
214
  }
193
- let text = this.text;
215
+ let text: any = this.text;
194
216
  const scale = this._fontSize / data.size;
195
217
  const lines = [];
196
218
  let y = 0;
197
219
  this.textWidth = 0;
198
- let line = { end: text.length === 0 };
220
+ let line: any = { end: text.length === 0 };
199
221
  do {
200
222
  line = this.scanLine(data, scale, text);
201
223
  line.y = y;
@@ -277,13 +299,14 @@ export class BitmapText extends DisplayObject {
277
299
  /**
278
300
  * Updates the transform of this bitmap text, updating its text if needed.
279
301
  */
280
- updateTransform() {
302
+ updateTransform(): this {
281
303
  if (this.dirty || !this.anchor.equals(this._prevAnchor)) {
282
304
  this.updateText();
283
305
  this.dirty = false;
284
306
  this._prevAnchor.copyFrom(this.anchor);
285
307
  }
286
308
  super.updateTransform();
309
+ return this;
287
310
  }
288
311
 
289
312
  /**
@@ -292,7 +315,7 @@ export class BitmapText extends DisplayObject {
292
315
  * @param {number} position - The character position to apply the color to.
293
316
  * @returns {BitmapText} This bitmap text instance for chaining.
294
317
  */
295
- addColor(value, position) {
318
+ addColor(value: string, position: number) {
296
319
  const color = typeof value === 'string' ? Number.parseInt(value.replace('#', ''), 16) : value;
297
320
  if (color !== this._tint) {
298
321
  this._tint = color;
@@ -313,7 +336,7 @@ export class BitmapText extends DisplayObject {
313
336
  * Sets the text alignment property.
314
337
  * @param {string} value - The new text alignment (left, center, right).
315
338
  */
316
- set align(value) {
339
+ set align(value: string) {
317
340
  if (value !== this._align && (value === 'left' || value === 'center' || value === 'right')) {
318
341
  this._align = value;
319
342
  this.updateText();
@@ -332,7 +355,7 @@ export class BitmapText extends DisplayObject {
332
355
  * Sets the tint color of this bitmap text.
333
356
  * @param {number} value - The new tint color in RGB format.
334
357
  */
335
- set tint(value) {
358
+ set tint(value: number) {
336
359
  if (value !== this._tint) {
337
360
  this._tint = value;
338
361
  this.updateText();
@@ -358,7 +381,7 @@ export class BitmapText extends DisplayObject {
358
381
  * Sets the fill color of this bitmap text.
359
382
  * @param {string} value - The new fill color in hex format or CSS color name.
360
383
  */
361
- set fill(value) {
384
+ set fill(value: string) {
362
385
  this.tint = typeof value === 'string' ? Number.parseInt(value.replace('#', ''), 16) : value;
363
386
  }
364
387
 
@@ -374,7 +397,7 @@ export class BitmapText extends DisplayObject {
374
397
  * Sets the font key used by this bitmap text.
375
398
  * @param {string} value - The new font key to use.
376
399
  */
377
- set font(value) {
400
+ set font(value: string) {
378
401
  const trimmedValue = value.trim();
379
402
  if (trimmedValue !== this._font) {
380
403
  this._font = trimmedValue;
@@ -387,7 +410,7 @@ export class BitmapText extends DisplayObject {
387
410
  * Gets the font size of this bitmap text.
388
411
  * @returns {number} The current font size.
389
412
  */
390
- get fontSize() {
413
+ get fontSize(): number {
391
414
  return this._fontSize;
392
415
  }
393
416
 
@@ -395,7 +418,7 @@ export class BitmapText extends DisplayObject {
395
418
  * Sets the font size of this bitmap text.
396
419
  * @param {number} value - The new font size to use.
397
420
  */
398
- set fontSize(value) {
421
+ set fontSize(value: any) {
399
422
  value = Number.parseInt(value, 10);
400
423
  if (value !== this._fontSize && value > 0) {
401
424
  this._fontSize = value;
@@ -415,7 +438,7 @@ export class BitmapText extends DisplayObject {
415
438
  * Sets the text content of this bitmap text.
416
439
  * @param {string | number | boolean | Date} value - The new text content to set.
417
440
  */
418
- set text(value) {
441
+ set text(value: string | number | boolean | Date) {
419
442
  const typedValue = value.toString();
420
443
  if (typedValue !== this._text) {
421
444
  this._text = typedValue || '';
@@ -435,7 +458,7 @@ export class BitmapText extends DisplayObject {
435
458
  * Sets the maximum width of this bitmap text.
436
459
  * @param {number} value - The new maximum width to set.
437
460
  */
438
- set maxWidth(value) {
461
+ set maxWidth(value: number) {
439
462
  if (value !== this._maxWidth) {
440
463
  this._maxWidth = value;
441
464
  this.updateText();
@@ -454,7 +477,7 @@ export class BitmapText extends DisplayObject {
454
477
  * Sets whether smoothing is enabled for this bitmap text's font.
455
478
  * @param {boolean} value - Whether to enable smoothing (true) or not (false).
456
479
  */
457
- set smoothed(value) {
480
+ set smoothed(value: boolean) {
458
481
  if (value) {
459
482
  this._data.base.scaleMode = SCALE_LINEAR;
460
483
  } else {
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { BUTTON, POINTER_CONTACT } from '../core/const.js';
3
2
  import { InputHandler } from '../core/input_handler.js';
4
3
  import { Signal } from '../core/signal.js';
@@ -11,6 +10,20 @@ const STATE_UP = 'Up';
11
10
  const STATE_DISABLED = 'Disabled';
12
11
 
13
12
  export class Button extends Image {
13
+ _onOverFrame!: string | null;
14
+ _onOutFrame!: string | null;
15
+ _onDownFrame!: string | null;
16
+ _onUpFrame!: string | null;
17
+ _onDisabledFrame!: string | null;
18
+ onInputOver!: Signal;
19
+ onInputOut!: Signal;
20
+ onInputDown!: Signal;
21
+ onInputUp!: Signal;
22
+ onOverMouseOnly!: boolean;
23
+ justReleasedPreventsOver!: number;
24
+ freezeFrames!: boolean;
25
+ forceOut!: any;
26
+ input!: InputHandler;
14
27
  /**
15
28
  * Creates a new Button instance.
16
29
  * @param {import('../core/game.js').Game} game - The game instance this button belongs to.
@@ -25,19 +38,7 @@ export class Button extends Image {
25
38
  * @param {string} upFrame - The frame identifier to use when the button is released.
26
39
  * @param {string} disabledFrame - The frame identifier to use when the button is disabled.
27
40
  */
28
- constructor(
29
- game,
30
- x = 0,
31
- y = 0,
32
- key = null,
33
- callback = null,
34
- callbackContext = null,
35
- overFrame = null,
36
- outFrame = null,
37
- downFrame = null,
38
- upFrame = null,
39
- disabledFrame = null
40
- ) {
41
+ constructor(game: import('../core/game.js').Game, x: number = 0, y: number = 0, key: string = null, callback: Function = null, callbackContext: any = null, overFrame: string = null, outFrame: string = null, downFrame: string = null, upFrame: string = null, disabledFrame: string = null) {
41
42
  super(game, x, y, key, outFrame);
42
43
  this.type = BUTTON;
43
44
  this._onOverFrame = null;
@@ -98,7 +99,7 @@ export class Button extends Image {
98
99
  * @param {boolean} isEnabled - Whether the button should be enabled (true) or disabled (false).
99
100
  * @param {boolean} isImmediate - Whether to change the state immediately or with a delay (default: false).
100
101
  */
101
- setEnabled(isEnabled, isImmediate = false) {
102
+ setEnabled(isEnabled: boolean, isImmediate: boolean = false) {
102
103
  this.input.enabled = isEnabled;
103
104
  if (isImmediate) {
104
105
  this.changeStateFrame(isEnabled ? STATE_UP : STATE_DISABLED);
@@ -129,7 +130,7 @@ export class Button extends Image {
129
130
  * @param {string} frame - The frame identifier to set for this state.
130
131
  * @param {boolean} switchImmediately - Whether to switch to the new frame immediately (default: false).
131
132
  */
132
- setStateFrame(state, frame, switchImmediately = false) {
133
+ setStateFrame(state: string, frame: string, switchImmediately: boolean = false) {
133
134
  const frameKey = `_on${state}Frame`;
134
135
  if (frame) {
135
136
  this[frameKey] = frame;
@@ -146,7 +147,7 @@ export class Button extends Image {
146
147
  * @param {string} newState - The new state to change to (Over, Out, Down, Up, Disabled).
147
148
  * @returns {boolean} True if the frame was changed, false otherwise.
148
149
  */
149
- changeStateFrame(newState) {
150
+ changeStateFrame(newState: string) {
150
151
  if (this.freezeFrames) {
151
152
  return false;
152
153
  }
@@ -171,7 +172,7 @@ export class Button extends Image {
171
172
  * @param {string} upFrame - The frame identifier to use when the button is released.
172
173
  * @param {string} disabledFrame - The frame identifier to use when the button is disabled.
173
174
  */
174
- setFrames(overFrame, outFrame, downFrame, upFrame, disabledFrame = null) {
175
+ setFrames(overFrame: string, outFrame: string, downFrame: string, upFrame: string, disabledFrame: string = null) {
175
176
  this.setStateFrame(STATE_OVER, overFrame, this.input.pointerOver());
176
177
  this.setStateFrame(STATE_OUT, outFrame, !this.input.pointerOver());
177
178
  this.setStateFrame(STATE_DOWN, downFrame, this.input.pointerDown());
@@ -186,7 +187,7 @@ export class Button extends Image {
186
187
  * @param {object} sprite - The sprite that triggered the event.
187
188
  * @param {object} pointer - The pointer that triggered the event.
188
189
  */
189
- onInputOverHandler(sprite, pointer) {
190
+ onInputOverHandler(sprite: any, pointer: any) {
190
191
  if (pointer.justReleased() && (this.justReleasedPreventsOver & pointer.pointerMode) === pointer.pointerMode) {
191
192
  // If the Pointer was only just released then we don't fire an over event
192
193
  return;
@@ -205,7 +206,7 @@ export class Button extends Image {
205
206
  * @param {object} sprite - The sprite that triggered the event.
206
207
  * @param {object} pointer - The pointer that triggered the event.
207
208
  */
208
- onInputOutHandler(sprite, pointer) {
209
+ onInputOutHandler(sprite: any, pointer: any) {
209
210
  this.changeStateFrame(STATE_OUT);
210
211
  if (this.onInputOut) {
211
212
  this.onInputOut.dispatch(this, pointer);
@@ -217,7 +218,7 @@ export class Button extends Image {
217
218
  * @param {object} sprite - The sprite that triggered the event.
218
219
  * @param {object} pointer - The pointer that triggered the event.
219
220
  */
220
- onInputDownHandler(sprite, pointer) {
221
+ onInputDownHandler(sprite: any, pointer: any) {
221
222
  this.changeStateFrame(STATE_DOWN);
222
223
  if (this.onInputDown) {
223
224
  this.onInputDown.dispatch(this, pointer);
@@ -230,7 +231,7 @@ export class Button extends Image {
230
231
  * @param {object} pointer - The pointer that triggered the event.
231
232
  * @param {boolean} isOver - Whether the pointer is currently over the button (default: true).
232
233
  */
233
- onInputUpHandler(sprite, pointer, isOver) {
234
+ onInputUpHandler(sprite: any, pointer: any, isOver: boolean) {
234
235
  if (this.onInputUp) {
235
236
  this.onInputUp.dispatch(this, pointer, isOver);
236
237
  }
@@ -264,7 +265,7 @@ export class Button extends Image {
264
265
  * Sets whether input is currently enabled for this button.
265
266
  * @param {boolean} value - Whether to enable (true) or disable (false) input.
266
267
  */
267
- set inputEnabled(value) {
268
+ set inputEnabled(value: boolean) {
268
269
  if (value) {
269
270
  if (this.input === null) {
270
271
  this.input = new InputHandler(this);
@@ -1,13 +1,16 @@
1
- // @ts-nocheck
2
1
  import { create, removeByCanvas } from './pool.js';
3
2
 
4
3
  export class CanvasBuffer {
4
+ width!: any;
5
+ height!: any;
6
+ canvas!: any;
7
+ context!: any;
5
8
  /**
6
9
  * Creates a new CanvasBuffer instance.
7
10
  * @param {number} width - The width of the canvas buffer.
8
11
  * @param {number} height - The height of the canvas buffer.
9
12
  */
10
- constructor(width, height) {
13
+ constructor(width: number, height: number) {
11
14
  this.width = width;
12
15
  this.height = height;
13
16
  this.canvas = create(this, this.width, this.height);
@@ -29,7 +32,7 @@ export class CanvasBuffer {
29
32
  * @param {number} width - The new width of the canvas buffer.
30
33
  * @param {number} height - The new height of the canvas buffer.
31
34
  */
32
- resize(width, height) {
35
+ resize(width: number, height: number) {
33
36
  this.width = width;
34
37
  this.height = height;
35
38
  this.canvas.width = width;