@vpmedia/phaser 1.103.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/index.js +997 -403
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -11
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +20 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +68 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts +23 -0
  14. package/dist/phaser/core/device.d.ts.map +1 -1
  15. package/dist/phaser/core/device_util.d.ts +10 -10
  16. package/dist/phaser/core/device_util.d.ts.map +1 -1
  17. package/dist/phaser/core/dom.d.ts +6 -5
  18. package/dist/phaser/core/dom.d.ts.map +1 -1
  19. package/dist/phaser/core/event_manager.d.ts +49 -158
  20. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  21. package/dist/phaser/core/factory.d.ts +8 -7
  22. package/dist/phaser/core/factory.d.ts.map +1 -1
  23. package/dist/phaser/core/frame.d.ts +27 -48
  24. package/dist/phaser/core/frame.d.ts.map +1 -1
  25. package/dist/phaser/core/frame_data.d.ts +11 -58
  26. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  27. package/dist/phaser/core/frame_util.d.ts +4 -14
  28. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  29. package/dist/phaser/core/game.d.ts +50 -3
  30. package/dist/phaser/core/game.d.ts.map +1 -1
  31. package/dist/phaser/core/input.d.ts +66 -13
  32. package/dist/phaser/core/input.d.ts.map +1 -1
  33. package/dist/phaser/core/input_handler.d.ts +64 -20
  34. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  35. package/dist/phaser/core/input_mouse.d.ts +26 -1
  36. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  37. package/dist/phaser/core/input_mspointer.d.ts +18 -2
  38. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  39. package/dist/phaser/core/input_pointer.d.ts +53 -9
  40. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  41. package/dist/phaser/core/input_touch.d.ts +19 -1
  42. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  43. package/dist/phaser/core/loader.d.ts +56 -28
  44. package/dist/phaser/core/loader.d.ts.map +1 -1
  45. package/dist/phaser/core/loader_parser.d.ts +4 -4
  46. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  47. package/dist/phaser/core/raf.d.ts +2 -2
  48. package/dist/phaser/core/raf.d.ts.map +1 -1
  49. package/dist/phaser/core/scale_manager.d.ts +77 -17
  50. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  51. package/dist/phaser/core/scene.d.ts +3 -1
  52. package/dist/phaser/core/scene.d.ts.map +1 -1
  53. package/dist/phaser/core/scene_manager.d.ts +25 -9
  54. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  55. package/dist/phaser/core/signal.d.ts +9 -8
  56. package/dist/phaser/core/signal.d.ts.map +1 -1
  57. package/dist/phaser/core/signal_binding.d.ts +2 -2
  58. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  59. package/dist/phaser/core/sound.d.ts +58 -10
  60. package/dist/phaser/core/sound.d.ts.map +1 -1
  61. package/dist/phaser/core/sound_manager.d.ts +28 -9
  62. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  63. package/dist/phaser/core/sound_sprite.d.ts +10 -4
  64. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  65. package/dist/phaser/core/stage.d.ts +7 -3
  66. package/dist/phaser/core/stage.d.ts.map +1 -1
  67. package/dist/phaser/core/time.d.ts +32 -5
  68. package/dist/phaser/core/time.d.ts.map +1 -1
  69. package/dist/phaser/core/timer.d.ts +30 -10
  70. package/dist/phaser/core/timer.d.ts.map +1 -1
  71. package/dist/phaser/core/timer_event.d.ts +11 -12
  72. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  73. package/dist/phaser/core/tween.d.ts +38 -14
  74. package/dist/phaser/core/tween.d.ts.map +1 -1
  75. package/dist/phaser/core/tween_data.d.ts +30 -5
  76. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  77. package/dist/phaser/core/tween_easing.d.ts +31 -31
  78. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  79. package/dist/phaser/core/tween_manager.d.ts +8 -4
  80. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  81. package/dist/phaser/core/world.d.ts +1 -1
  82. package/dist/phaser/core/world.d.ts.map +1 -1
  83. package/dist/phaser/display/bitmap_text.d.ts +35 -20
  84. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  85. package/dist/phaser/display/button.d.ts +24 -8
  86. package/dist/phaser/display/button.d.ts.map +1 -1
  87. package/dist/phaser/display/canvas/buffer.d.ts +6 -2
  88. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  89. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  90. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  93. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  94. package/dist/phaser/display/canvas/renderer.d.ts +18 -5
  95. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  96. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  97. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  98. package/dist/phaser/display/canvas/util.d.ts +9 -9
  99. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  100. package/dist/phaser/display/display_object.d.ts +82 -23
  101. package/dist/phaser/display/display_object.d.ts.map +1 -1
  102. package/dist/phaser/display/graphics.d.ts +42 -16
  103. package/dist/phaser/display/graphics.d.ts.map +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts +11 -1
  105. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  108. package/dist/phaser/display/group.d.ts +24 -9
  109. package/dist/phaser/display/group.d.ts.map +1 -1
  110. package/dist/phaser/display/image.d.ts +36 -13
  111. package/dist/phaser/display/image.d.ts.map +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  114. package/dist/phaser/display/sprite_util.d.ts +5 -5
  115. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  116. package/dist/phaser/display/text.d.ts +86 -66
  117. package/dist/phaser/display/text.d.ts.map +1 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts +8 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  120. package/dist/phaser/display/webgl/base_texture.d.ts +14 -2
  121. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  122. package/dist/phaser/display/webgl/blend_manager.d.ts +5 -2
  123. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  124. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  125. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +17 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts +5 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  132. package/dist/phaser/display/webgl/filter_texture.d.ts +7 -2
  133. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  134. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  135. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts +11 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts +12 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/renderer.d.ts +25 -6
  142. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts +7 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts +8 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  147. package/dist/phaser/display/webgl/shader/normal.d.ts +11 -0
  148. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts +7 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts +7 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  153. package/dist/phaser/display/webgl/shader_manager.d.ts +14 -2
  154. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts +19 -2
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts +8 -4
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  159. package/dist/phaser/display/webgl/texture.d.ts +35 -2
  160. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  161. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  162. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  163. package/dist/phaser/display/webgl/util.d.ts +6 -6
  164. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  165. package/dist/phaser/geom/circle.d.ts +11 -10
  166. package/dist/phaser/geom/circle.d.ts.map +1 -1
  167. package/dist/phaser/geom/ellipse.d.ts +6 -5
  168. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  169. package/dist/phaser/geom/line.d.ts +14 -14
  170. package/dist/phaser/geom/line.d.ts.map +1 -1
  171. package/dist/phaser/geom/matrix.d.ts +13 -12
  172. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  173. package/dist/phaser/geom/point.d.ts +19 -19
  174. package/dist/phaser/geom/point.d.ts.map +1 -1
  175. package/dist/phaser/geom/polygon.d.ts +6 -6
  176. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  177. package/dist/phaser/geom/rectangle.d.ts +20 -20
  178. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  179. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  180. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  181. package/dist/phaser/geom/util/circle.d.ts +9 -7
  182. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  185. package/dist/phaser/geom/util/line.d.ts +5 -3
  186. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  187. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  188. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  189. package/dist/phaser/geom/util/point.d.ts +19 -19
  190. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  191. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  192. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  193. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  194. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  197. package/dist/phaser/util/math.d.ts +51 -142
  198. package/dist/phaser/util/math.d.ts.map +1 -1
  199. package/package.json +2 -2
  200. package/src/phaser/core/animation.ts +41 -18
  201. package/src/phaser/core/animation_manager.ts +21 -12
  202. package/src/phaser/core/animation_parser.ts +11 -3
  203. package/src/phaser/core/array_set.ts +8 -8
  204. package/src/phaser/core/cache.ts +75 -60
  205. package/src/phaser/core/device.ts +23 -1
  206. package/src/phaser/core/device_util.ts +10 -10
  207. package/src/phaser/core/dom.ts +5 -5
  208. package/src/phaser/core/event_manager.ts +52 -177
  209. package/src/phaser/core/factory.ts +25 -17
  210. package/src/phaser/core/frame.ts +37 -51
  211. package/src/phaser/core/frame_data.ts +29 -74
  212. package/src/phaser/core/frame_util.ts +3 -16
  213. package/src/phaser/core/game.ts +40 -11
  214. package/src/phaser/core/input.ts +68 -17
  215. package/src/phaser/core/input_handler.ts +81 -45
  216. package/src/phaser/core/input_mouse.ts +42 -13
  217. package/src/phaser/core/input_mspointer.ts +24 -9
  218. package/src/phaser/core/input_pointer.ts +55 -12
  219. package/src/phaser/core/input_touch.ts +26 -9
  220. package/src/phaser/core/loader.ts +97 -42
  221. package/src/phaser/core/loader_parser.ts +6 -7
  222. package/src/phaser/core/raf.ts +2 -2
  223. package/src/phaser/core/scale_manager.ts +85 -27
  224. package/src/phaser/core/scene.ts +3 -2
  225. package/src/phaser/core/scene_manager.ts +26 -11
  226. package/src/phaser/core/signal.ts +10 -10
  227. package/src/phaser/core/signal_binding.ts +2 -2
  228. package/src/phaser/core/sound.ts +72 -26
  229. package/src/phaser/core/sound_manager.ts +31 -13
  230. package/src/phaser/core/sound_sprite.ts +10 -5
  231. package/src/phaser/core/stage.ts +8 -4
  232. package/src/phaser/core/time.ts +33 -7
  233. package/src/phaser/core/timer.ts +40 -14
  234. package/src/phaser/core/timer_event.ts +23 -14
  235. package/src/phaser/core/tween.ts +43 -23
  236. package/src/phaser/core/tween_data.ts +31 -7
  237. package/src/phaser/core/tween_easing.ts +31 -31
  238. package/src/phaser/core/tween_manager.ts +10 -7
  239. package/src/phaser/core/world.ts +1 -2
  240. package/src/phaser/display/bitmap_text.ts +41 -18
  241. package/src/phaser/display/button.ts +24 -23
  242. package/src/phaser/display/canvas/buffer.ts +6 -3
  243. package/src/phaser/display/canvas/graphics.ts +3 -4
  244. package/src/phaser/display/canvas/masker.ts +2 -3
  245. package/src/phaser/display/canvas/pool.ts +3 -4
  246. package/src/phaser/display/canvas/renderer.ts +19 -7
  247. package/src/phaser/display/canvas/tinter.ts +4 -5
  248. package/src/phaser/display/canvas/util.ts +9 -9
  249. package/src/phaser/display/display_object.ts +120 -61
  250. package/src/phaser/display/graphics.ts +56 -25
  251. package/src/phaser/display/graphics_data.ts +11 -2
  252. package/src/phaser/display/graphics_data_util.ts +1 -2
  253. package/src/phaser/display/group.ts +32 -14
  254. package/src/phaser/display/image.ts +37 -19
  255. package/src/phaser/display/sprite_batch.ts +1 -2
  256. package/src/phaser/display/sprite_util.ts +5 -6
  257. package/src/phaser/display/text.ts +82 -56
  258. package/src/phaser/display/webgl/abstract_filter.ts +8 -2
  259. package/src/phaser/display/webgl/base_texture.ts +14 -3
  260. package/src/phaser/display/webgl/blend_manager.ts +5 -3
  261. package/src/phaser/display/webgl/earcut.ts +27 -27
  262. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  263. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -4
  264. package/src/phaser/display/webgl/filter_manager.ts +5 -2
  265. package/src/phaser/display/webgl/filter_texture.ts +7 -3
  266. package/src/phaser/display/webgl/graphics.ts +10 -11
  267. package/src/phaser/display/webgl/graphics_data.ts +11 -2
  268. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  269. package/src/phaser/display/webgl/render_texture.ts +12 -2
  270. package/src/phaser/display/webgl/renderer.ts +24 -7
  271. package/src/phaser/display/webgl/shader/complex.ts +7 -2
  272. package/src/phaser/display/webgl/shader/fast.ts +8 -2
  273. package/src/phaser/display/webgl/shader/normal.ts +12 -2
  274. package/src/phaser/display/webgl/shader/primitive.ts +7 -2
  275. package/src/phaser/display/webgl/shader/strip.ts +7 -2
  276. package/src/phaser/display/webgl/shader_manager.ts +13 -3
  277. package/src/phaser/display/webgl/sprite_batch.ts +20 -4
  278. package/src/phaser/display/webgl/stencil_manager.ts +8 -5
  279. package/src/phaser/display/webgl/texture.ts +35 -4
  280. package/src/phaser/display/webgl/texture_util.ts +2 -3
  281. package/src/phaser/display/webgl/util.ts +6 -6
  282. package/src/phaser/geom/circle.ts +10 -10
  283. package/src/phaser/geom/ellipse.ts +6 -6
  284. package/src/phaser/geom/line.ts +14 -14
  285. package/src/phaser/geom/matrix.ts +12 -12
  286. package/src/phaser/geom/point.ts +19 -19
  287. package/src/phaser/geom/polygon.ts +5 -5
  288. package/src/phaser/geom/rectangle.ts +21 -21
  289. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  290. package/src/phaser/geom/util/circle.ts +7 -7
  291. package/src/phaser/geom/util/ellipse.ts +1 -1
  292. package/src/phaser/geom/util/line.ts +5 -5
  293. package/src/phaser/geom/util/matrix.ts +1 -1
  294. package/src/phaser/geom/util/point.ts +20 -20
  295. package/src/phaser/geom/util/polygon.ts +1 -1
  296. package/src/phaser/geom/util/rectangle.ts +15 -15
  297. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  298. package/src/phaser/util/math.ts +65 -151
@@ -1,12 +1,25 @@
1
- // @ts-nocheck
1
+ import type { DisplayObject } from '../display/display_object.js';
2
2
  import { Signal } from './signal.js';
3
3
 
4
4
  export class EventManager {
5
- /**
6
- * Creates a new EventManager instance.
7
- * @param {import('../display/display_object.js').DisplayObject} sprite - Reference to the parent DisplayObject.
8
- */
9
- constructor(sprite) {
5
+ parent: DisplayObject | null;
6
+ _onAddedToGroup: Signal | null;
7
+ _onRemovedFromGroup: Signal | null;
8
+ _onDestroy: Signal | null;
9
+ _onOutOfBounds: Signal | null;
10
+ _onEnterBounds: Signal | null;
11
+ _onInputOver: Signal | null;
12
+ _onInputOut: Signal | null;
13
+ _onInputDown: Signal | null;
14
+ _onInputUp: Signal | null;
15
+ _onDragStart: Signal | null;
16
+ _onDragUpdate: Signal | null;
17
+ _onDragStop: Signal | null;
18
+ _onAnimationStart: Signal | null;
19
+ _onAnimationComplete: Signal | null;
20
+ _onAnimationLoop: Signal | null;
21
+
22
+ constructor(sprite: DisplayObject) {
10
23
  this.parent = sprite;
11
24
  this._onAddedToGroup = null;
12
25
  this._onRemovedFromGroup = null;
@@ -25,11 +38,8 @@ export class EventManager {
25
38
  this._onAnimationLoop = null;
26
39
  }
27
40
 
28
- /**
29
- * Destroys the EventManager and cleans up resources.
30
- */
31
- destroy() {
32
- this._parent = null;
41
+ destroy(): void {
42
+ this.parent = null;
33
43
  if (this._onDestroy) {
34
44
  this._onDestroy.dispose();
35
45
  }
@@ -77,318 +87,183 @@ export class EventManager {
77
87
  }
78
88
  }
79
89
 
80
- /**
81
- * Gets the onAddedToGroup signal.
82
- * @returns {Signal} The Signal object for the onAddedToGroup event.
83
- */
84
- get onAddedToGroup() {
90
+ get onAddedToGroup(): Signal {
85
91
  if (!this._onAddedToGroup) {
86
92
  this._onAddedToGroup = new Signal();
87
93
  }
88
94
  return this._onAddedToGroup;
89
95
  }
90
-
91
- /**
92
- * Dispatches the onAddedToGroup event.
93
- * @param {...any} args - Arguments to pass to the signal.
94
- */
95
- onAddedToGroup$dispatch(...args) {
96
+ onAddedToGroup$dispatch(...args: unknown[]): void {
96
97
  if (this._onAddedToGroup) {
97
98
  this._onAddedToGroup.dispatch(...args);
98
99
  }
99
100
  }
100
101
 
101
- /**
102
- * Gets the onRemovedFromGroup signal.
103
- * @returns {Signal} The Signal object for the onRemovedFromGroup event.
104
- */
105
- get onRemovedFromGroup() {
102
+ get onRemovedFromGroup(): Signal {
106
103
  if (!this._onRemovedFromGroup) {
107
104
  this._onRemovedFromGroup = new Signal();
108
105
  }
109
106
  return this._onRemovedFromGroup;
110
107
  }
111
-
112
- /**
113
- * Dispatches the onRemovedFromGroup event.
114
- * @param {...any} args - Arguments to pass to the signal.
115
- */
116
- onRemovedFromGroup$dispatch(...args) {
108
+ onRemovedFromGroup$dispatch(...args: unknown[]): void {
117
109
  if (this._onRemovedFromGroup) {
118
110
  this._onRemovedFromGroup.dispatch(...args);
119
111
  }
120
112
  }
121
113
 
122
- /**
123
- * Gets the onDestroy signal.
124
- * @returns {Signal} The Signal object for the onDestroy event.
125
- */
126
- get onDestroy() {
114
+ get onDestroy(): Signal {
127
115
  if (!this._onDestroy) {
128
116
  this._onDestroy = new Signal();
129
117
  }
130
118
  return this._onDestroy;
131
119
  }
132
-
133
- /**
134
- * Dispatches the onDestroy event.
135
- * @param {...any} args - Arguments to pass to the signal.
136
- */
137
- onDestroy$dispatch(...args) {
120
+ onDestroy$dispatch(...args: unknown[]): void {
138
121
  if (this._onDestroy) {
139
122
  this._onDestroy.dispatch(...args);
140
123
  }
141
124
  }
142
125
 
143
- /**
144
- * Gets the onOutOfBounds signal.
145
- * @returns {Signal} The Signal object for the onOutOfBounds event.
146
- */
147
- get onOutOfBounds() {
126
+ get onOutOfBounds(): Signal {
148
127
  if (!this._onOutOfBounds) {
149
128
  this._onOutOfBounds = new Signal();
150
129
  }
151
130
  return this._onOutOfBounds;
152
131
  }
153
-
154
- /**
155
- * Dispatches the onOutOfBounds event.
156
- * @param {...any} args - Arguments to pass to the signal.
157
- */
158
- onOutOfBounds$dispatch(...args) {
132
+ onOutOfBounds$dispatch(...args: unknown[]): void {
159
133
  if (this._onOutOfBounds) {
160
134
  this._onOutOfBounds.dispatch(...args);
161
135
  }
162
136
  }
163
137
 
164
- /**
165
- * Gets the onEnterBounds signal.
166
- * @returns {Signal} The Signal object for the onEnterBounds event.
167
- */
168
- get onEnterBounds() {
138
+ get onEnterBounds(): Signal {
169
139
  if (!this._onEnterBounds) {
170
140
  this._onEnterBounds = new Signal();
171
141
  }
172
142
  return this._onEnterBounds;
173
143
  }
174
-
175
- /**
176
- * Dispatches the onEnterBounds event.
177
- * @param {...any} args - Arguments to pass to the signal.
178
- */
179
- onEnterBounds$dispatch(...args) {
144
+ onEnterBounds$dispatch(...args: unknown[]): void {
180
145
  if (this._onEnterBounds) {
181
146
  this._onEnterBounds.dispatch(...args);
182
147
  }
183
148
  }
184
149
 
185
- /**
186
- * Gets the onInputOver signal.
187
- * @returns {Signal} The Signal object for the onInputOver event.
188
- */
189
- get onInputOver() {
150
+ get onInputOver(): Signal {
190
151
  if (!this._onInputOver) {
191
152
  this._onInputOver = new Signal();
192
153
  }
193
154
  return this._onInputOver;
194
155
  }
195
-
196
- /**
197
- * Dispatches the onInputOver event.
198
- * @param {...any} args - Arguments to pass to the signal.
199
- */
200
- onInputOver$dispatch(...args) {
156
+ onInputOver$dispatch(...args: unknown[]): void {
201
157
  if (this._onInputOver) {
202
158
  this._onInputOver.dispatch(...args);
203
159
  }
204
160
  }
205
161
 
206
- /**
207
- * Gets the onInputOut signal.
208
- * @returns {Signal} The Signal object for the onInputOut event.
209
- */
210
- get onInputOut() {
162
+ get onInputOut(): Signal {
211
163
  if (!this._onInputOut) {
212
164
  this._onInputOut = new Signal();
213
165
  }
214
166
  return this._onInputOut;
215
167
  }
216
-
217
- /**
218
- * Dispatches the onInputOut event.
219
- * @param {...any} args - Arguments to pass to the signal.
220
- */
221
- onInputOut$dispatch(...args) {
168
+ onInputOut$dispatch(...args: unknown[]): void {
222
169
  if (this._onInputOut) {
223
170
  this._onInputOut.dispatch(...args);
224
171
  }
225
172
  }
226
173
 
227
- /**
228
- * Gets the onInputDown signal.
229
- * @returns {Signal} The Signal object for the onInputDown event.
230
- */
231
- get onInputDown() {
174
+ get onInputDown(): Signal {
232
175
  if (!this._onInputDown) {
233
176
  this._onInputDown = new Signal();
234
177
  }
235
178
  return this._onInputDown;
236
179
  }
237
-
238
- /**
239
- * Dispatches the onInputDown event.
240
- * @param {...any} args - Arguments to pass to the signal.
241
- */
242
- onInputDown$dispatch(...args) {
180
+ onInputDown$dispatch(...args: unknown[]): void {
243
181
  if (this._onInputDown) {
244
182
  this._onInputDown.dispatch(...args);
245
183
  }
246
184
  }
247
185
 
248
- /**
249
- * Gets the onInputUp signal.
250
- * @returns {Signal} The Signal object for the onInputUp event.
251
- */
252
- get onInputUp() {
186
+ get onInputUp(): Signal {
253
187
  if (!this._onInputUp) {
254
188
  this._onInputUp = new Signal();
255
189
  }
256
190
  return this._onInputUp;
257
191
  }
258
-
259
- /**
260
- * Dispatches the onInputUp event.
261
- * @param {...any} args - Arguments to pass to the signal.
262
- */
263
- onInputUp$dispatch(...args) {
192
+ onInputUp$dispatch(...args: unknown[]): void {
264
193
  if (this._onInputUp) {
265
194
  this._onInputUp.dispatch(...args);
266
195
  }
267
196
  }
268
197
 
269
- /**
270
- * Gets the onDragStart signal.
271
- * @returns {Signal} The Signal object for the onDragStart event.
272
- */
273
- get onDragStart() {
198
+ get onDragStart(): Signal {
274
199
  if (!this._onDragStart) {
275
200
  this._onDragStart = new Signal();
276
201
  }
277
202
  return this._onDragStart;
278
203
  }
279
-
280
- /**
281
- * Dispatches the onDragStart event.
282
- * @param {...any} args - Arguments to pass to the signal.
283
- */
284
- onDragStart$dispatch(...args) {
204
+ onDragStart$dispatch(...args: unknown[]): void {
285
205
  if (this._onDragStart) {
286
206
  this._onDragStart.dispatch(...args);
287
207
  }
288
208
  }
289
209
 
290
- /**
291
- * Gets the onDragUpdate signal.
292
- * @returns {Signal} The Signal object for the onDragUpdate event.
293
- */
294
- get onDragUpdate() {
210
+ get onDragUpdate(): Signal {
295
211
  if (!this._onDragUpdate) {
296
212
  this._onDragUpdate = new Signal();
297
213
  }
298
214
  return this._onDragUpdate;
299
215
  }
300
-
301
- /**
302
- * Dispatches the onDragUpdate event.
303
- * @param {...any} args - Arguments to pass to the signal.
304
- */
305
- onDragUpdate$dispatch(...args) {
216
+ onDragUpdate$dispatch(...args: unknown[]): void {
306
217
  if (this._onDragUpdate) {
307
218
  this._onDragUpdate.dispatch(...args);
308
219
  }
309
220
  }
310
221
 
311
- /**
312
- * Gets the onDragStop signal.
313
- * @returns {Signal} The Signal object for the onDragStop event.
314
- */
315
- get onDragStop() {
222
+ get onDragStop(): Signal {
316
223
  if (!this._onDragStop) {
317
224
  this._onDragStop = new Signal();
318
225
  }
319
226
  return this._onDragStop;
320
227
  }
321
-
322
- /**
323
- * Dispatches the onDragStop event.
324
- * @param {...any} args - Arguments to pass to the signal.
325
- */
326
- onDragStop$dispatch(...args) {
228
+ onDragStop$dispatch(...args: unknown[]): void {
327
229
  if (this._onDragStop) {
328
230
  this._onDragStop.dispatch(...args);
329
231
  }
330
232
  }
331
233
 
332
- /**
333
- * Gets the onAnimationStart signal.
334
- * @returns {Signal} The Signal object for the onAnimationStart event.
335
- */
336
- get onAnimationStart() {
234
+ get onAnimationStart(): Signal {
337
235
  if (!this._onAnimationStart) {
338
236
  this._onAnimationStart = new Signal();
339
237
  }
340
238
  return this._onAnimationStart;
341
239
  }
342
-
343
- /**
344
- * Dispatches the onAnimationStart event.
345
- * @param {...any} args - Arguments to pass to the signal.
346
- */
347
- onAnimationStart$dispatch(...args) {
240
+ onAnimationStart$dispatch(...args: unknown[]): void {
348
241
  if (this._onAnimationStart) {
349
242
  this._onAnimationStart.dispatch(...args);
350
243
  }
351
244
  }
352
245
 
353
- /**
354
- * Gets the onAnimationComplete signal.
355
- * @returns {Signal} The Signal object for the onAnimationComplete event.
356
- */
357
- get onAnimationComplete() {
246
+ get onAnimationComplete(): Signal {
358
247
  if (!this._onAnimationComplete) {
359
248
  this._onAnimationComplete = new Signal();
360
249
  }
361
250
  return this._onAnimationComplete;
362
251
  }
363
-
364
- /**
365
- * Dispatches the onAnimationComplete event.
366
- * @param {...any} args - Arguments to pass to the signal.
367
- */
368
- onAnimationComplete$dispatch(...args) {
252
+ onAnimationComplete$dispatch(...args: unknown[]): void {
369
253
  if (this._onAnimationComplete) {
370
254
  this._onAnimationComplete.dispatch(...args);
371
255
  }
372
256
  }
373
257
 
374
- /**
375
- * Gets the onAnimationLoop signal.
376
- * @returns {Signal} The Signal object for the onAnimationLoop event.
377
- */
378
- get onAnimationLoop() {
258
+ get onAnimationLoop(): Signal {
379
259
  if (!this._onAnimationLoop) {
380
260
  this._onAnimationLoop = new Signal();
381
261
  }
382
262
  return this._onAnimationLoop;
383
263
  }
384
-
385
- /**
386
- * Dispatches the onAnimationLoop event.
387
- * @param {...any} args - Arguments to pass to the signal.
388
- */
389
- onAnimationLoop$dispatch(...args) {
264
+ onAnimationLoop$dispatch(...args: unknown[]): void {
390
265
  if (this._onAnimationLoop) {
391
266
  this._onAnimationLoop.dispatch(...args);
392
267
  }
393
268
  }
394
- }
269
+ }
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { BitmapText } from '../display/bitmap_text.js';
3
2
  import { Button } from '../display/button.js';
4
3
  import { Graphics } from '../display/graphics.js';
@@ -7,11 +6,12 @@ import { Image } from '../display/image.js';
7
6
  import { Text } from '../display/text.js';
8
7
 
9
8
  export class GameObjectFactory {
9
+ game!: any;
10
10
  /**
11
11
  * Creates a new GameObjectFactory instance.
12
12
  * @param {import('./game.js').Game} game - The game instance this factory belongs to.
13
13
  */
14
- constructor(game) {
14
+ constructor(game: import('./game.js').Game) {
15
15
  this.game = game;
16
16
  }
17
17
 
@@ -24,7 +24,7 @@ export class GameObjectFactory {
24
24
  * @param {Group} group - The parent group for the image.
25
25
  * @returns {Image} The created Image object.
26
26
  */
27
- image(x, y, key, frame, group = null) {
27
+ image(x: number, y: number, key: string, frame: any, group: Group = null) {
28
28
  if (!group) {
29
29
  group = this.game.world;
30
30
  }
@@ -38,7 +38,7 @@ export class GameObjectFactory {
38
38
  * @param {boolean} addToStage - Whether to add the group to the stage.
39
39
  * @returns {Group} The created Group object.
40
40
  */
41
- group(parent = null, name = null, addToStage = false) {
41
+ group(parent: Group | null = null, name: string | null = null, addToStage: boolean = false) {
42
42
  return new Group(this.game, parent, name, addToStage);
43
43
  }
44
44
 
@@ -51,7 +51,7 @@ export class GameObjectFactory {
51
51
  * @param {Group | null} group - The parent group for the text.
52
52
  * @returns {Text} The created Text object.
53
53
  */
54
- text(x, y, text, style, group = null) {
54
+ text(x: number, y: number, text: any, style: any, group: Group | null = null) {
55
55
  const parent = group || this.game.world;
56
56
  return parent.add(new Text(this.game, x, y, text, style));
57
57
  }
@@ -71,16 +71,16 @@ export class GameObjectFactory {
71
71
  * @returns {Button} The created Button object.
72
72
  */
73
73
  button(
74
- x,
75
- y,
76
- key,
77
- callback = null,
78
- callbackContext = null,
79
- overFrame = null,
80
- outFrame = null,
81
- downFrame = null,
82
- upFrame = null,
83
- group = null
74
+ x: number,
75
+ y: number,
76
+ key: string,
77
+ callback: Function | null = null,
78
+ callbackContext: any | null = null,
79
+ overFrame: string | null = null,
80
+ outFrame: string | null = null,
81
+ downFrame: string | null = null,
82
+ upFrame: string | null = null,
83
+ group: Group | null = null
84
84
  ) {
85
85
  const parent = group || this.game.world;
86
86
  return parent.add(
@@ -95,7 +95,7 @@ export class GameObjectFactory {
95
95
  * @param {Group | null} group - The parent group for the graphics object.
96
96
  * @returns {Graphics} The created Graphics object.
97
97
  */
98
- graphics(x = 0, y = 0, group = null) {
98
+ graphics(x: number = 0, y: number = 0, group: Group | null = null) {
99
99
  const parent = group || this.game.world;
100
100
  return parent.add(new Graphics(this.game, x, y));
101
101
  }
@@ -111,7 +111,15 @@ export class GameObjectFactory {
111
111
  * @param {string} align - The alignment of the text.
112
112
  * @returns {BitmapText} The created BitmapText object.
113
113
  */
114
- bitmapText(x, y, font, text, size, group = null, align = 'left') {
114
+ bitmapText(
115
+ x: number,
116
+ y: number,
117
+ font: string,
118
+ text: string,
119
+ size: number,
120
+ group: Group | null = null,
121
+ align: string = 'left'
122
+ ) {
115
123
  const parent = group || this.game.world;
116
124
  return parent.add(new BitmapText(this.game, x, y, font, text, size, align));
117
125
  }
@@ -1,38 +1,40 @@
1
- // @ts-nocheck
2
1
  import { Rectangle } from '../geom/rectangle.js';
3
2
  import { distance } from '../util/math.js';
4
3
  import { cloneFrame } from './frame_util.js';
5
4
 
6
5
  export class Frame {
7
- /**
8
- * Creates a new Frame instance.
9
- * @param {number} index - The index of this frame in the animation.
10
- * @param {number} x - The x coordinate of this frame's position in the texture.
11
- * @param {number} y - The y coordinate of this frame's position in the texture.
12
- * @param {number} width - The width of this frame in pixels.
13
- * @param {number} height - The height of this frame in pixels.
14
- * @param {string} name - The name of this frame.
15
- */
16
- constructor(index, x, y, width, height, name) {
6
+ index!: number;
7
+ x!: number;
8
+ y!: number;
9
+ width!: number;
10
+ height!: number;
11
+ name!: string;
12
+ centerX!: number;
13
+ centerY!: number;
14
+ distance!: number;
15
+ rotated!: boolean;
16
+ rotationDirection!: 'cw' | 'ccw';
17
+ trimmed!: boolean;
18
+ sourceSizeW!: number;
19
+ sourceSizeH!: number;
20
+ spriteSourceSizeX!: number;
21
+ spriteSourceSizeY!: number;
22
+ spriteSourceSizeW!: number;
23
+ spriteSourceSizeH!: number;
24
+ right!: number;
25
+ bottom!: number;
26
+
27
+ constructor(index: number, x: number, y: number, width: number, height: number, name?: string) {
17
28
  this.initialize(index, x, y, width, height, name);
18
29
  }
19
30
 
20
- /**
21
- * Initializes this frame with the specified properties.
22
- * @param {number} index - The index of this frame in the animation.
23
- * @param {number} x - The x coordinate of this frame's position in the texture.
24
- * @param {number} y - The y coordinate of this frame's position in the texture.
25
- * @param {number} width - The width of this frame in pixels.
26
- * @param {number} height - The height of this frame in pixels.
27
- * @param {string} name - The name of this frame.
28
- */
29
- initialize(index, x, y, width, height, name) {
31
+ initialize(index: number, x: number, y: number, width: number, height: number, name?: string): void {
30
32
  this.index = index;
31
33
  this.x = x;
32
34
  this.y = y;
33
35
  this.width = width;
34
36
  this.height = height;
35
- this.name = name;
37
+ this.name = name as string;
36
38
  this.centerX = Math.floor(width / 2);
37
39
  this.centerY = Math.floor(height / 2);
38
40
  this.distance = distance(0, 0, width, height);
@@ -49,12 +51,7 @@ export class Frame {
49
51
  this.bottom = this.y + this.height;
50
52
  }
51
53
 
52
- /**
53
- * Resizes this frame to the specified dimensions.
54
- * @param {number} width - The new width of this frame in pixels.
55
- * @param {number} height - The new height of this frame in pixels.
56
- */
57
- resize(width, height) {
54
+ resize(width: number, height: number): void {
58
55
  this.width = width;
59
56
  this.height = height;
60
57
  this.centerX = Math.floor(width / 2);
@@ -66,17 +63,15 @@ export class Frame {
66
63
  this.bottom = this.y + height;
67
64
  }
68
65
 
69
- /**
70
- * Sets the trim properties for this frame.
71
- * @param {boolean} trimmed - Whether this frame is trimmed.
72
- * @param {number} actualWidth - The actual width of the trimmed frame.
73
- * @param {number} actualHeight - The actual height of the trimmed frame.
74
- * @param {number} destX - The destination x coordinate for the trimmed frame.
75
- * @param {number} destY - The destination y coordinate for the trimmed frame.
76
- * @param {number} destWidth - The destination width of the trimmed frame.
77
- * @param {number} destHeight - The destination height of the trimmed frame.
78
- */
79
- setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) {
66
+ setTrim(
67
+ trimmed: boolean,
68
+ actualWidth: number,
69
+ actualHeight: number,
70
+ destX: number,
71
+ destY: number,
72
+ destWidth: number,
73
+ destHeight: number
74
+ ): void {
80
75
  this.trimmed = trimmed;
81
76
  if (trimmed) {
82
77
  this.sourceSizeW = actualWidth;
@@ -90,22 +85,13 @@ export class Frame {
90
85
  }
91
86
  }
92
87
 
93
- /**
94
- * Creates a clone of this frame.
95
- * @returns {Frame} A new Frame instance with the same properties.
96
- */
97
- clone() {
88
+ clone(): Frame {
98
89
  return cloneFrame(this);
99
90
  }
100
91
 
101
- /**
102
- * Gets the rectangle bounds of this frame.
103
- * @param {Rectangle} output - The rectangle to use for the result (optional).
104
- * @returns {Rectangle} A Rectangle object representing this frame's bounds.
105
- */
106
- getRect(output = null) {
92
+ getRect(output: Rectangle | null = null): Rectangle {
107
93
  const result = output || new Rectangle();
108
94
  result.setTo(this.x, this.y, this.width, this.height);
109
95
  return result;
110
96
  }
111
- }
97
+ }