@vpmedia/phaser 1.103.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/index.js +997 -403
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -11
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +20 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +68 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts +23 -0
  14. package/dist/phaser/core/device.d.ts.map +1 -1
  15. package/dist/phaser/core/device_util.d.ts +10 -10
  16. package/dist/phaser/core/device_util.d.ts.map +1 -1
  17. package/dist/phaser/core/dom.d.ts +6 -5
  18. package/dist/phaser/core/dom.d.ts.map +1 -1
  19. package/dist/phaser/core/event_manager.d.ts +49 -158
  20. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  21. package/dist/phaser/core/factory.d.ts +8 -7
  22. package/dist/phaser/core/factory.d.ts.map +1 -1
  23. package/dist/phaser/core/frame.d.ts +27 -48
  24. package/dist/phaser/core/frame.d.ts.map +1 -1
  25. package/dist/phaser/core/frame_data.d.ts +11 -58
  26. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  27. package/dist/phaser/core/frame_util.d.ts +4 -14
  28. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  29. package/dist/phaser/core/game.d.ts +50 -3
  30. package/dist/phaser/core/game.d.ts.map +1 -1
  31. package/dist/phaser/core/input.d.ts +66 -13
  32. package/dist/phaser/core/input.d.ts.map +1 -1
  33. package/dist/phaser/core/input_handler.d.ts +64 -20
  34. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  35. package/dist/phaser/core/input_mouse.d.ts +26 -1
  36. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  37. package/dist/phaser/core/input_mspointer.d.ts +18 -2
  38. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  39. package/dist/phaser/core/input_pointer.d.ts +53 -9
  40. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  41. package/dist/phaser/core/input_touch.d.ts +19 -1
  42. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  43. package/dist/phaser/core/loader.d.ts +56 -28
  44. package/dist/phaser/core/loader.d.ts.map +1 -1
  45. package/dist/phaser/core/loader_parser.d.ts +4 -4
  46. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  47. package/dist/phaser/core/raf.d.ts +2 -2
  48. package/dist/phaser/core/raf.d.ts.map +1 -1
  49. package/dist/phaser/core/scale_manager.d.ts +77 -17
  50. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  51. package/dist/phaser/core/scene.d.ts +3 -1
  52. package/dist/phaser/core/scene.d.ts.map +1 -1
  53. package/dist/phaser/core/scene_manager.d.ts +25 -9
  54. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  55. package/dist/phaser/core/signal.d.ts +9 -8
  56. package/dist/phaser/core/signal.d.ts.map +1 -1
  57. package/dist/phaser/core/signal_binding.d.ts +2 -2
  58. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  59. package/dist/phaser/core/sound.d.ts +58 -10
  60. package/dist/phaser/core/sound.d.ts.map +1 -1
  61. package/dist/phaser/core/sound_manager.d.ts +28 -9
  62. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  63. package/dist/phaser/core/sound_sprite.d.ts +10 -4
  64. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  65. package/dist/phaser/core/stage.d.ts +7 -3
  66. package/dist/phaser/core/stage.d.ts.map +1 -1
  67. package/dist/phaser/core/time.d.ts +32 -5
  68. package/dist/phaser/core/time.d.ts.map +1 -1
  69. package/dist/phaser/core/timer.d.ts +30 -10
  70. package/dist/phaser/core/timer.d.ts.map +1 -1
  71. package/dist/phaser/core/timer_event.d.ts +11 -12
  72. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  73. package/dist/phaser/core/tween.d.ts +38 -14
  74. package/dist/phaser/core/tween.d.ts.map +1 -1
  75. package/dist/phaser/core/tween_data.d.ts +30 -5
  76. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  77. package/dist/phaser/core/tween_easing.d.ts +31 -31
  78. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  79. package/dist/phaser/core/tween_manager.d.ts +8 -4
  80. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  81. package/dist/phaser/core/world.d.ts +1 -1
  82. package/dist/phaser/core/world.d.ts.map +1 -1
  83. package/dist/phaser/display/bitmap_text.d.ts +35 -20
  84. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  85. package/dist/phaser/display/button.d.ts +24 -8
  86. package/dist/phaser/display/button.d.ts.map +1 -1
  87. package/dist/phaser/display/canvas/buffer.d.ts +6 -2
  88. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  89. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  90. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  93. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  94. package/dist/phaser/display/canvas/renderer.d.ts +18 -5
  95. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  96. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  97. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  98. package/dist/phaser/display/canvas/util.d.ts +9 -9
  99. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  100. package/dist/phaser/display/display_object.d.ts +82 -23
  101. package/dist/phaser/display/display_object.d.ts.map +1 -1
  102. package/dist/phaser/display/graphics.d.ts +42 -16
  103. package/dist/phaser/display/graphics.d.ts.map +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts +11 -1
  105. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  108. package/dist/phaser/display/group.d.ts +24 -9
  109. package/dist/phaser/display/group.d.ts.map +1 -1
  110. package/dist/phaser/display/image.d.ts +36 -13
  111. package/dist/phaser/display/image.d.ts.map +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  114. package/dist/phaser/display/sprite_util.d.ts +5 -5
  115. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  116. package/dist/phaser/display/text.d.ts +86 -66
  117. package/dist/phaser/display/text.d.ts.map +1 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts +8 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  120. package/dist/phaser/display/webgl/base_texture.d.ts +14 -2
  121. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  122. package/dist/phaser/display/webgl/blend_manager.d.ts +5 -2
  123. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  124. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  125. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +17 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts +5 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  132. package/dist/phaser/display/webgl/filter_texture.d.ts +7 -2
  133. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  134. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  135. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts +11 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts +12 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/renderer.d.ts +25 -6
  142. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts +7 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts +8 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  147. package/dist/phaser/display/webgl/shader/normal.d.ts +11 -0
  148. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts +7 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts +7 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  153. package/dist/phaser/display/webgl/shader_manager.d.ts +14 -2
  154. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts +19 -2
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts +8 -4
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  159. package/dist/phaser/display/webgl/texture.d.ts +35 -2
  160. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  161. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  162. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  163. package/dist/phaser/display/webgl/util.d.ts +6 -6
  164. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  165. package/dist/phaser/geom/circle.d.ts +11 -10
  166. package/dist/phaser/geom/circle.d.ts.map +1 -1
  167. package/dist/phaser/geom/ellipse.d.ts +6 -5
  168. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  169. package/dist/phaser/geom/line.d.ts +14 -14
  170. package/dist/phaser/geom/line.d.ts.map +1 -1
  171. package/dist/phaser/geom/matrix.d.ts +13 -12
  172. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  173. package/dist/phaser/geom/point.d.ts +19 -19
  174. package/dist/phaser/geom/point.d.ts.map +1 -1
  175. package/dist/phaser/geom/polygon.d.ts +6 -6
  176. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  177. package/dist/phaser/geom/rectangle.d.ts +20 -20
  178. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  179. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  180. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  181. package/dist/phaser/geom/util/circle.d.ts +9 -7
  182. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  185. package/dist/phaser/geom/util/line.d.ts +5 -3
  186. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  187. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  188. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  189. package/dist/phaser/geom/util/point.d.ts +19 -19
  190. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  191. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  192. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  193. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  194. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  197. package/dist/phaser/util/math.d.ts +51 -142
  198. package/dist/phaser/util/math.d.ts.map +1 -1
  199. package/package.json +2 -2
  200. package/src/phaser/core/animation.ts +41 -18
  201. package/src/phaser/core/animation_manager.ts +21 -12
  202. package/src/phaser/core/animation_parser.ts +11 -3
  203. package/src/phaser/core/array_set.ts +8 -8
  204. package/src/phaser/core/cache.ts +75 -60
  205. package/src/phaser/core/device.ts +23 -1
  206. package/src/phaser/core/device_util.ts +10 -10
  207. package/src/phaser/core/dom.ts +5 -5
  208. package/src/phaser/core/event_manager.ts +52 -177
  209. package/src/phaser/core/factory.ts +25 -17
  210. package/src/phaser/core/frame.ts +37 -51
  211. package/src/phaser/core/frame_data.ts +29 -74
  212. package/src/phaser/core/frame_util.ts +3 -16
  213. package/src/phaser/core/game.ts +40 -11
  214. package/src/phaser/core/input.ts +68 -17
  215. package/src/phaser/core/input_handler.ts +81 -45
  216. package/src/phaser/core/input_mouse.ts +42 -13
  217. package/src/phaser/core/input_mspointer.ts +24 -9
  218. package/src/phaser/core/input_pointer.ts +55 -12
  219. package/src/phaser/core/input_touch.ts +26 -9
  220. package/src/phaser/core/loader.ts +97 -42
  221. package/src/phaser/core/loader_parser.ts +6 -7
  222. package/src/phaser/core/raf.ts +2 -2
  223. package/src/phaser/core/scale_manager.ts +85 -27
  224. package/src/phaser/core/scene.ts +3 -2
  225. package/src/phaser/core/scene_manager.ts +26 -11
  226. package/src/phaser/core/signal.ts +10 -10
  227. package/src/phaser/core/signal_binding.ts +2 -2
  228. package/src/phaser/core/sound.ts +72 -26
  229. package/src/phaser/core/sound_manager.ts +31 -13
  230. package/src/phaser/core/sound_sprite.ts +10 -5
  231. package/src/phaser/core/stage.ts +8 -4
  232. package/src/phaser/core/time.ts +33 -7
  233. package/src/phaser/core/timer.ts +40 -14
  234. package/src/phaser/core/timer_event.ts +23 -14
  235. package/src/phaser/core/tween.ts +43 -23
  236. package/src/phaser/core/tween_data.ts +31 -7
  237. package/src/phaser/core/tween_easing.ts +31 -31
  238. package/src/phaser/core/tween_manager.ts +10 -7
  239. package/src/phaser/core/world.ts +1 -2
  240. package/src/phaser/display/bitmap_text.ts +41 -18
  241. package/src/phaser/display/button.ts +24 -23
  242. package/src/phaser/display/canvas/buffer.ts +6 -3
  243. package/src/phaser/display/canvas/graphics.ts +3 -4
  244. package/src/phaser/display/canvas/masker.ts +2 -3
  245. package/src/phaser/display/canvas/pool.ts +3 -4
  246. package/src/phaser/display/canvas/renderer.ts +19 -7
  247. package/src/phaser/display/canvas/tinter.ts +4 -5
  248. package/src/phaser/display/canvas/util.ts +9 -9
  249. package/src/phaser/display/display_object.ts +120 -61
  250. package/src/phaser/display/graphics.ts +56 -25
  251. package/src/phaser/display/graphics_data.ts +11 -2
  252. package/src/phaser/display/graphics_data_util.ts +1 -2
  253. package/src/phaser/display/group.ts +32 -14
  254. package/src/phaser/display/image.ts +37 -19
  255. package/src/phaser/display/sprite_batch.ts +1 -2
  256. package/src/phaser/display/sprite_util.ts +5 -6
  257. package/src/phaser/display/text.ts +82 -56
  258. package/src/phaser/display/webgl/abstract_filter.ts +8 -2
  259. package/src/phaser/display/webgl/base_texture.ts +14 -3
  260. package/src/phaser/display/webgl/blend_manager.ts +5 -3
  261. package/src/phaser/display/webgl/earcut.ts +27 -27
  262. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  263. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -4
  264. package/src/phaser/display/webgl/filter_manager.ts +5 -2
  265. package/src/phaser/display/webgl/filter_texture.ts +7 -3
  266. package/src/phaser/display/webgl/graphics.ts +10 -11
  267. package/src/phaser/display/webgl/graphics_data.ts +11 -2
  268. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  269. package/src/phaser/display/webgl/render_texture.ts +12 -2
  270. package/src/phaser/display/webgl/renderer.ts +24 -7
  271. package/src/phaser/display/webgl/shader/complex.ts +7 -2
  272. package/src/phaser/display/webgl/shader/fast.ts +8 -2
  273. package/src/phaser/display/webgl/shader/normal.ts +12 -2
  274. package/src/phaser/display/webgl/shader/primitive.ts +7 -2
  275. package/src/phaser/display/webgl/shader/strip.ts +7 -2
  276. package/src/phaser/display/webgl/shader_manager.ts +13 -3
  277. package/src/phaser/display/webgl/sprite_batch.ts +20 -4
  278. package/src/phaser/display/webgl/stencil_manager.ts +8 -5
  279. package/src/phaser/display/webgl/texture.ts +35 -4
  280. package/src/phaser/display/webgl/texture_util.ts +2 -3
  281. package/src/phaser/display/webgl/util.ts +6 -6
  282. package/src/phaser/geom/circle.ts +10 -10
  283. package/src/phaser/geom/ellipse.ts +6 -6
  284. package/src/phaser/geom/line.ts +14 -14
  285. package/src/phaser/geom/matrix.ts +12 -12
  286. package/src/phaser/geom/point.ts +19 -19
  287. package/src/phaser/geom/polygon.ts +5 -5
  288. package/src/phaser/geom/rectangle.ts +21 -21
  289. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  290. package/src/phaser/geom/util/circle.ts +7 -7
  291. package/src/phaser/geom/util/ellipse.ts +1 -1
  292. package/src/phaser/geom/util/line.ts +5 -5
  293. package/src/phaser/geom/util/matrix.ts +1 -1
  294. package/src/phaser/geom/util/point.ts +20 -20
  295. package/src/phaser/geom/util/polygon.ts +1 -1
  296. package/src/phaser/geom/util/rectangle.ts +15 -15
  297. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  298. package/src/phaser/util/math.ts +65 -151
@@ -1,7 +1,53 @@
1
- // @ts-nocheck
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1
  import { Signal } from './signal.js';
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2
 
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  export class Sound {
4
+ _paused!: any;
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+ game!: import('./game.js').Game;
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+ name!: string;
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+ key!: string;
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+ loop!: boolean;
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+ markers!: any;
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+ context!: AudioContext;
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+ autoplay!: boolean;
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+ totalDuration!: number;
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+ startTime!: number;
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+ currentTime!: number;
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+ duration!: number;
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+ durationMS!: number;
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+ position!: number;
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+ stopTime!: number;
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+ paused!: boolean;
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+ pausedPosition!: number;
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+ pausedTime!: number;
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+ isPlaying!: boolean;
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+ currentMarker!: string;
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+ fadeTween!: import('./tween.js').Tween | null;
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+ pendingPlayback!: boolean;
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+ override!: boolean;
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+ allowMultiple!: boolean;
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+ externalNode!: AudioNode | null;
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+ masterGainNode!: GainNode | null;
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+ gainNode!: GainNode | null;
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+ _sound!: AudioBufferSourceNode | null;
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+ _markedToDelete!: boolean;
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+ _removeFromSoundManager!: boolean;
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+ onPlay!: Signal;
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+ onPause!: Signal;
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+ onResume!: Signal;
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+ onLoop!: Signal;
38
+ onStop!: Signal;
39
+ onMute!: Signal;
40
+ onMarkerComplete!: Signal;
41
+ onFadeComplete!: Signal;
42
+ _volume!: number;
43
+ _buffer!: AudioBuffer | null;
44
+ _muted!: boolean;
45
+ _tempMarker!: string;
46
+ _tempPosition!: number;
47
+ _tempVolume!: number;
48
+ _tempPause!: number;
49
+ _muteVolume!: number;
50
+ _tempLoop!: boolean;
5
51
  /**
6
52
  * Creates a new Sound instance.
7
53
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -10,7 +56,7 @@ export class Sound {
10
56
  * @param {boolean} loop - Whether the sound should loop.
11
57
  * @param {boolean} connect - Whether to connect to the master gain node.
12
58
  */
13
- constructor(game, key, volume = 1, loop = false, connect = null) {
59
+ constructor(game: import('./game.js').Game, key: string, volume: number = 1, loop: boolean = false, connect: boolean = null) {
14
60
  // TODO
15
61
  // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
16
62
  if (!connect) {
@@ -52,7 +98,7 @@ export class Sound {
52
98
  this.context = this.game.sound.context;
53
99
  this.masterGainNode = this.game.sound.masterGain;
54
100
  if (this.context.createGain === undefined) {
55
- this.gainNode = this.context.createGainNode();
101
+ this.gainNode = (this.context as any).createGainNode();
56
102
  } else {
57
103
  this.gainNode = this.context.createGain();
58
104
  }
@@ -85,10 +131,10 @@ export class Sound {
85
131
  * Callback when a sound has been unlocked.
86
132
  * @param {string} key - The key of the sound that was unlocked.
87
133
  */
88
- soundHasUnlocked(key) {
134
+ soundHasUnlocked(key: string) {
89
135
  if (key === this.key) {
90
136
  this._sound = this.game.cache.getSoundData(this.key);
91
- this.totalDuration = this._sound.duration;
137
+ this.totalDuration = (this._sound as any).duration;
92
138
  }
93
139
  }
94
140
 
@@ -100,7 +146,7 @@ export class Sound {
100
146
  * @param {number} volume - The volume level (0.0 to 1.0) of the marker.
101
147
  * @param {boolean} loop - Whether the marker should loop.
102
148
  */
103
- addMarker(name, start, duration = 1, volume = 1, loop = false) {
149
+ addMarker(name: string, start: number, duration: number = 1, volume: number = 1, loop: boolean = false) {
104
150
  this.markers[name] = {
105
151
  name,
106
152
  start,
@@ -116,7 +162,7 @@ export class Sound {
116
162
  * Removes a marker from the sound.
117
163
  * @param {string} name - The name of the marker to remove.
118
164
  */
119
- removeMarker(name) {
165
+ removeMarker(name: string) {
120
166
  delete this.markers[name];
121
167
  }
122
168
 
@@ -172,14 +218,14 @@ export class Sound {
172
218
  this.currentTime = this.game.time.time - this.startTime;
173
219
  if (this.currentTime >= this.durationMS) {
174
220
  if (this.loop) {
175
- // won't work with markers, needs to reset the position
221
+ // Won't work with markers, needs to reset the position
176
222
  this.onLoop.dispatch(this);
177
223
  // Gets reset by the play function
178
224
  this.isPlaying = false;
179
225
  if (this.currentMarker === '') {
180
226
  this.currentTime = 0;
181
227
  this.startTime = this.game.time.time;
182
- this.isPlaying = true; // play not called again in this case
228
+ this.isPlaying = true; // Play not called again in this case
183
229
  } else {
184
230
  this.onMarkerComplete.dispatch(this.currentMarker, this);
185
231
  this.play(this.currentMarker, 0, this.volume, true, true);
@@ -196,7 +242,7 @@ export class Sound {
196
242
  * @param {number} volume - The volume level (0.0 to 1.0) to play at.
197
243
  * @returns {Sound} This Sound instance for chaining.
198
244
  */
199
- loopFull(volume) {
245
+ loopFull(volume: number) {
200
246
  return this.play(null, 0, volume, true);
201
247
  }
202
248
 
@@ -209,7 +255,7 @@ export class Sound {
209
255
  * @param {boolean} forceRestart - Whether to force restarting the sound even if it's already playing.
210
256
  * @returns {Sound} This Sound instance for chaining.
211
257
  */
212
- play(marker, position, volume, loop, forceRestart = true) {
258
+ play(marker: any = '', position: any = 0, volume: any = 1, loop: any = false, forceRestart: boolean = true) {
213
259
  if (marker === undefined || marker === false || marker === null) {
214
260
  marker = '';
215
261
  }
@@ -223,7 +269,7 @@ export class Sound {
223
269
  }
224
270
  if (this._sound && this.isPlaying && !this.allowMultiple && (this.override || forceRestart)) {
225
271
  if (this._sound.stop === undefined) {
226
- this._sound.noteOff(0);
272
+ (this._sound as any).noteOff(0);
227
273
  } else {
228
274
  this._sound.stop(0);
229
275
  }
@@ -236,7 +282,7 @@ export class Sound {
236
282
  }
237
283
  if (marker === '' && Object.keys(this.markers).length > 0) {
238
284
  // If they didn't specify a marker but this is an audio sprite,
239
- // we should never play the entire thing
285
+ // We should never play the entire thing
240
286
  return this;
241
287
  }
242
288
  if (marker !== '') {
@@ -248,10 +294,10 @@ export class Sound {
248
294
  this.loop = this.markers[marker].loop;
249
295
  this.duration = this.markers[marker].duration;
250
296
  this.durationMS = this.markers[marker].durationMS;
251
- if (typeof volume !== 'undefined') {
297
+ if (volume !== undefined) {
252
298
  this.volume = volume;
253
299
  }
254
- if (typeof loop !== 'undefined') {
300
+ if (loop !== undefined) {
255
301
  this.loop = loop;
256
302
  }
257
303
  this._tempMarker = marker;
@@ -268,7 +314,7 @@ export class Sound {
268
314
  volume = this._volume;
269
315
  }
270
316
  if (loop === undefined) {
271
- loop = this.loop;
317
+ ({ loop } = this);
272
318
  }
273
319
  this.position = Math.max(0, position);
274
320
  this.volume = volume;
@@ -303,7 +349,7 @@ export class Sound {
303
349
  }
304
350
  // Useful to cache this somewhere perhaps?
305
351
  if (this._sound.start === undefined) {
306
- this._sound.noteGrainOn(0, this.position, this.duration);
352
+ (this._sound as any).noteGrainOn(0, this.position, this.duration);
307
353
  } else if (this.loop && marker === '') {
308
354
  this._sound.start(0, 0);
309
355
  } else {
@@ -330,7 +376,7 @@ export class Sound {
330
376
  * @param {number} volume - The volume level (0.0 to 1.0) to play at.
331
377
  * @param {boolean} loop - Whether the sound should loop.
332
378
  */
333
- restart(marker = '', position = 0, volume = 1, loop = false) {
379
+ restart(marker: string = '', position: number = 0, volume: number = 1, loop: boolean = false) {
334
380
  this.play(marker, position, volume, loop, true);
335
381
  }
336
382
 
@@ -342,7 +388,7 @@ export class Sound {
342
388
  this.paused = true;
343
389
  this.pausedPosition = this.currentTime;
344
390
  this.pausedTime = this.game.time.time;
345
- this._tempPause = this._sound.currentTime;
391
+ this._tempPause = (this._sound as any).currentTime;
346
392
  this.onPause.dispatch(this);
347
393
  this.stop();
348
394
  }
@@ -369,7 +415,7 @@ export class Sound {
369
415
  }
370
416
  const duration = this.duration - this.pausedPosition / 1000;
371
417
  if (this._sound.start === undefined) {
372
- this._sound.noteGrainOn(0, p, duration);
418
+ (this._sound as any).noteGrainOn(0, p, duration);
373
419
  } else {
374
420
  this._sound.start(0, p, duration);
375
421
  }
@@ -386,7 +432,7 @@ export class Sound {
386
432
  stop() {
387
433
  if (this.isPlaying && this._sound) {
388
434
  if (this._sound.stop === undefined) {
389
- this._sound.noteOff(0);
435
+ (this._sound as any).noteOff(0);
390
436
  } else {
391
437
  this._sound.stop(0);
392
438
  }
@@ -417,7 +463,7 @@ export class Sound {
417
463
  * @param {boolean} loop - Whether the sound should loop.
418
464
  * @param {string} marker - The name of the marker to fade in, or empty string to use current marker.
419
465
  */
420
- fadeIn(duration, loop = false, marker = this.currentMarker) {
466
+ fadeIn(duration: number, loop: boolean = false, marker: string = this.currentMarker) {
421
467
  if (this.paused) {
422
468
  return;
423
469
  }
@@ -429,7 +475,7 @@ export class Sound {
429
475
  * Fades out the sound to silence.
430
476
  * @param {number} duration - The fade-out duration (in milliseconds).
431
477
  */
432
- fadeOut(duration) {
478
+ fadeOut(duration: number) {
433
479
  this.fadeTo(duration, 0);
434
480
  }
435
481
 
@@ -438,7 +484,7 @@ export class Sound {
438
484
  * @param {number} duration - The fade duration (in milliseconds).
439
485
  * @param {number} volume - The target volume level (0.0 to 1.0).
440
486
  */
441
- fadeTo(duration = 100, volume = 0) {
487
+ fadeTo(duration: number = 100, volume: number = 0) {
442
488
  if (!this.isPlaying || this.paused || volume === this.volume) {
443
489
  return;
444
490
  }
@@ -460,7 +506,7 @@ export class Sound {
460
506
  * Destroys the sound and cleans up resources.
461
507
  * @param {boolean} remove - Whether to remove the sound from the SoundManager.
462
508
  */
463
- destroy(remove = true) {
509
+ destroy(remove: boolean = true) {
464
510
  this._markedToDelete = true;
465
511
  this._removeFromSoundManager = remove;
466
512
  this.stop();
@@ -529,4 +575,4 @@ export class Sound {
529
575
  this._volume = value;
530
576
  this.gainNode.gain.value = value;
531
577
  }
532
- }
578
+ }
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import {
3
2
  addPageLifecycleCallback,
4
3
  getPageLifecycleEventEmitter,
@@ -13,11 +12,30 @@ import { Sound } from './sound.js';
13
12
  import { SoundSprite } from './sound_sprite.js';
14
13
 
15
14
  export class SoundManager {
15
+ game!: any;
16
+ onChange!: any;
17
+ context!: any;
18
+ baseLatency!: any;
19
+ noAudio!: any;
20
+ type!: any;
21
+ connectToMaster!: any;
22
+ isLocked!: any;
23
+ _codeMuted!: any;
24
+ _muted!: any;
25
+ _unlockSource!: any;
26
+ _volume!: any;
27
+ _sounds!: any;
28
+ _watchList!: any;
29
+ _watching!: any;
30
+ _watchCallback!: any;
31
+ _watchContext!: any;
32
+ masterGain!: any;
33
+ _muteVolume!: any;
16
34
  /**
17
35
  * Creates a new SoundManager instance.
18
36
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
19
37
  */
20
- constructor(game) {
38
+ constructor(game: import('./game.js').Game) {
21
39
  this.game = game;
22
40
  this.onChange = new Signal();
23
41
  /** @type {AudioContext} */
@@ -64,10 +82,10 @@ export class SoundManager {
64
82
  const typedError = error instanceof Error ? error : new Error(String(error));
65
83
  this.game.logger.exception('SoundManager', typedError);
66
84
  }
67
- } else if (window.webkitAudioContext) {
85
+ } else if ((window as any).webkitAudioContext) {
68
86
  try {
69
87
  this.game.logger.info('initWebkitAudioContext');
70
- this.context = new window.webkitAudioContext();
88
+ this.context = new (window as any).webkitAudioContext();
71
89
  this.type = AUDIO_WEBKIT;
72
90
  } catch (error) {
73
91
  this.context = null;
@@ -165,7 +183,7 @@ export class SoundManager {
165
183
  * Handles unlock events to resume audio context.
166
184
  * @param {Event} event - The DOM event that triggered the unlock.
167
185
  */
168
- onUnlockEvent = (event) => {
186
+ onUnlockEvent = (event: Event) => {
169
187
  const initialState = this.context.state;
170
188
  if (initialState !== 'suspended' && initialState !== 'interrupted') {
171
189
  this.game.logger.info('onUnlockResumeDenied', {
@@ -251,7 +269,7 @@ export class SoundManager {
251
269
  * Decodes an audio file for playback.
252
270
  * @param {string} key - The key of the sound to decode.
253
271
  */
254
- decode(key) {
272
+ decode(key: string) {
255
273
  const soundData = this.game.cache.getSoundData(key);
256
274
  if (!soundData) {
257
275
  return;
@@ -284,7 +302,7 @@ export class SoundManager {
284
302
  * @param {Function} callback - The callback function to call when all files are decoded.
285
303
  * @param {object} callbackContext - The context in which to call the callback.
286
304
  */
287
- setDecodedCallback(files, callback, callbackContext) {
305
+ setDecodedCallback(files: any, callback: Function, callbackContext: any) {
288
306
  if (typeof files === 'string') {
289
307
  files = [files];
290
308
  }
@@ -343,7 +361,7 @@ export class SoundManager {
343
361
  * @param {boolean} connect - Whether to connect to the master gain node.
344
362
  * @returns {Sound} The created Sound object.
345
363
  */
346
- add(key, volume = 1, loop = false, connect = this.connectToMaster) {
364
+ add(key: string, volume: number = 1, loop: boolean = false, connect: boolean = this.connectToMaster) {
347
365
  const sound = new Sound(this.game, key, volume, loop, connect);
348
366
  this._sounds.push(sound);
349
367
  return sound;
@@ -354,7 +372,7 @@ export class SoundManager {
354
372
  * @param {string} key - The key of the sound sprite to add.
355
373
  * @returns {SoundSprite} The created SoundSprite object.
356
374
  */
357
- addSprite(key) {
375
+ addSprite(key: string) {
358
376
  return new SoundSprite(this.game, key);
359
377
  }
360
378
 
@@ -363,7 +381,7 @@ export class SoundManager {
363
381
  * @param {Sound | null | undefined} sound - The sound object to remove.
364
382
  * @returns {boolean} True if the sound was removed, false otherwise.
365
383
  */
366
- remove(sound) {
384
+ remove(sound: Sound | null | undefined) {
367
385
  let i = this._sounds.length;
368
386
  while (i) {
369
387
  i -= 1;
@@ -381,7 +399,7 @@ export class SoundManager {
381
399
  * @param {string} key - The key of sounds to remove.
382
400
  * @returns {number} The number of sounds removed.
383
401
  */
384
- removeByKey(key) {
402
+ removeByKey(key: string) {
385
403
  let i = this._sounds.length;
386
404
  let removed = 0;
387
405
  while (i) {
@@ -402,7 +420,7 @@ export class SoundManager {
402
420
  * @param {boolean} loop - Whether the sound should loop.
403
421
  * @returns {Sound} The created Sound object, or null if audio is disabled.
404
422
  */
405
- play(key, volume = 1, loop = false) {
423
+ play(key: string, volume: number = 1, loop: boolean = false) {
406
424
  if (this.noAudio) {
407
425
  return null;
408
426
  }
@@ -508,4 +526,4 @@ export class SoundManager {
508
526
  }
509
527
  }
510
528
  }
511
- }
529
+ }
@@ -1,11 +1,16 @@
1
- // @ts-nocheck
2
1
  export class SoundSprite {
2
+ game!: any;
3
+ key!: any;
4
+ config!: any;
5
+ autoplayKey!: any;
6
+ autoplay!: any;
7
+ sounds!: any;
3
8
  /**
4
9
  * TBD.
5
10
  * @param {import('./game.js').Game} game - TBD.
6
11
  * @param {string} key - TBD.
7
12
  */
8
- constructor(game, key) {
13
+ constructor(game: import('./game.js').Game, key: string) {
9
14
  this.game = game;
10
15
  this.key = key;
11
16
  this.config = this.game.cache.getJSON(`${key}-audioatlas`);
@@ -32,7 +37,7 @@ export class SoundSprite {
32
37
  * @param {number} volume - TBD.
33
38
  * @returns {import('./sound.js').Sound} TBD.
34
39
  */
35
- play(marker, volume = 1) {
40
+ play(marker: string, volume: number = 1) {
36
41
  return this.sounds[marker].play(marker, null, volume);
37
42
  }
38
43
 
@@ -40,7 +45,7 @@ export class SoundSprite {
40
45
  * TBD.
41
46
  * @param {string} marker - TBD.
42
47
  */
43
- stop(marker) {
48
+ stop(marker: string) {
44
49
  if (!marker) {
45
50
  for (let key in this.sounds) {
46
51
  this.sounds[key].stop();
@@ -55,7 +60,7 @@ export class SoundSprite {
55
60
  * @param {string} marker - TBD.
56
61
  * @returns {import('./sound.js').Sound} TBD.
57
62
  */
58
- get(marker) {
63
+ get(marker: string) {
59
64
  return this.sounds[marker];
60
65
  }
61
66
  }
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { setTouchAction, setUserSelect } from '../display/canvas/util.js';
3
2
  import { DisplayObject } from '../display/display_object.js';
4
3
  import { Matrix } from '../geom/matrix.js';
@@ -6,11 +5,15 @@ import { valueToColor } from '../util/math.js';
6
5
  import { SCALE_LINEAR, SCALE_NEAREST } from './const.js';
7
6
 
8
7
  export class Stage extends DisplayObject {
8
+ declare name: any;
9
+ declare worldTransform: any;
10
+ currentRenderOrderID!: any;
11
+ _bgColor!: any;
9
12
  /**
10
13
  * Creates a new Stage instance.
11
14
  * @param {import('./game.js').Game} game - The game instance.
12
15
  */
13
- constructor(game) {
16
+ constructor(game: import('./game.js').Game) {
14
17
  super(game);
15
18
  this.name = '_stage_root';
16
19
  this.worldTransform = new Matrix();
@@ -36,7 +39,7 @@ export class Stage extends DisplayObject {
36
39
  * Sets the background color of the stage.
37
40
  * @param {number} color - The color to set as the background.
38
41
  */
39
- setBackgroundColor(color) {
42
+ setBackgroundColor(color: number) {
40
43
  if (this.game.config.transparent) {
41
44
  return;
42
45
  }
@@ -91,11 +94,12 @@ export class Stage extends DisplayObject {
91
94
  /**
92
95
  * Updates the stage's transformation matrix.
93
96
  */
94
- updateTransform() {
97
+ updateTransform(): this {
95
98
  this.worldAlpha = 1;
96
99
  for (let i = 0; i < this.children.length; i += 1) {
97
100
  this.children[i].updateTransform();
98
101
  }
102
+ return this;
99
103
  }
100
104
 
101
105
  /**
@@ -1,12 +1,38 @@
1
- // @ts-nocheck
2
1
  import { Timer } from './timer.js';
3
2
 
4
3
  export class Time {
4
+ game!: any;
5
+ time!: any;
6
+ prevTime!: any;
7
+ now!: any;
8
+ elapsed!: any;
9
+ elapsedMS!: any;
10
+ desiredFpsMult!: any;
11
+ _desiredFps!: any;
12
+ suggestedFps!: any;
13
+ advancedTiming!: any;
14
+ frames!: any;
15
+ fps!: any;
16
+ fpsMin!: any;
17
+ fpsMax!: any;
18
+ msMin!: any;
19
+ msMax!: any;
20
+ pauseDuration!: any;
21
+ timeToCall!: any;
22
+ timeExpected!: any;
23
+ events!: any;
24
+ _frameCount!: any;
25
+ _elapsedAccumulator!: any;
26
+ _started!: any;
27
+ _timeLastSecond!: any;
28
+ _pauseStarted!: any;
29
+ _justResumed!: any;
30
+ _timers!: any;
5
31
  /**
6
32
  * Creates a new Time instance.
7
33
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
8
34
  */
9
- constructor(game) {
35
+ constructor(game: import('./game.js').Game) {
10
36
  this.game = game;
11
37
  /** @type {number} */
12
38
  this.time = 0;
@@ -76,7 +102,7 @@ export class Time {
76
102
  * @param {Timer} timer - The Timer to add.
77
103
  * @returns {Timer} The added Timer object.
78
104
  */
79
- add(timer) {
105
+ add(timer: Timer) {
80
106
  this._timers.push(timer);
81
107
  return timer;
82
108
  }
@@ -86,7 +112,7 @@ export class Time {
86
112
  * @param {boolean} autoDestroy - Whether the timer should be automatically destroyed when it completes.
87
113
  * @returns {Timer} The created Timer object.
88
114
  */
89
- create(autoDestroy = true) {
115
+ create(autoDestroy: boolean = true) {
90
116
  const timer = new Timer(this.game, autoDestroy);
91
117
  this._timers.push(timer);
92
118
  return timer;
@@ -118,7 +144,7 @@ export class Time {
118
144
  * Updates the Time manager with a new timestamp.
119
145
  * @param {number} time - The new timestamp to use for updating.
120
146
  */
121
- update(time) {
147
+ update(time: number) {
122
148
  const previousDateNow = this.time;
123
149
  // this.time always holds a Date.now value
124
150
  this.time = Date.now();
@@ -227,7 +253,7 @@ export class Time {
227
253
  * @param {number} since - The timestamp to calculate elapsed time from.
228
254
  * @returns {number} The elapsed time in milliseconds.
229
255
  */
230
- elapsedSince(since) {
256
+ elapsedSince(since: number) {
231
257
  return this.time - since;
232
258
  }
233
259
 
@@ -236,7 +262,7 @@ export class Time {
236
262
  * @param {number} since - The timestamp to calculate elapsed time from.
237
263
  * @returns {number} The elapsed time in seconds.
238
264
  */
239
- elapsedSecondsSince(since) {
265
+ elapsedSecondsSince(since: number) {
240
266
  return (this.time - since) * 0.001;
241
267
  }
242
268