@vpmedia/phaser 1.103.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/index.js +997 -403
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -11
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +20 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +68 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts +23 -0
  14. package/dist/phaser/core/device.d.ts.map +1 -1
  15. package/dist/phaser/core/device_util.d.ts +10 -10
  16. package/dist/phaser/core/device_util.d.ts.map +1 -1
  17. package/dist/phaser/core/dom.d.ts +6 -5
  18. package/dist/phaser/core/dom.d.ts.map +1 -1
  19. package/dist/phaser/core/event_manager.d.ts +49 -158
  20. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  21. package/dist/phaser/core/factory.d.ts +8 -7
  22. package/dist/phaser/core/factory.d.ts.map +1 -1
  23. package/dist/phaser/core/frame.d.ts +27 -48
  24. package/dist/phaser/core/frame.d.ts.map +1 -1
  25. package/dist/phaser/core/frame_data.d.ts +11 -58
  26. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  27. package/dist/phaser/core/frame_util.d.ts +4 -14
  28. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  29. package/dist/phaser/core/game.d.ts +50 -3
  30. package/dist/phaser/core/game.d.ts.map +1 -1
  31. package/dist/phaser/core/input.d.ts +66 -13
  32. package/dist/phaser/core/input.d.ts.map +1 -1
  33. package/dist/phaser/core/input_handler.d.ts +64 -20
  34. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  35. package/dist/phaser/core/input_mouse.d.ts +26 -1
  36. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  37. package/dist/phaser/core/input_mspointer.d.ts +18 -2
  38. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  39. package/dist/phaser/core/input_pointer.d.ts +53 -9
  40. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  41. package/dist/phaser/core/input_touch.d.ts +19 -1
  42. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  43. package/dist/phaser/core/loader.d.ts +56 -28
  44. package/dist/phaser/core/loader.d.ts.map +1 -1
  45. package/dist/phaser/core/loader_parser.d.ts +4 -4
  46. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  47. package/dist/phaser/core/raf.d.ts +2 -2
  48. package/dist/phaser/core/raf.d.ts.map +1 -1
  49. package/dist/phaser/core/scale_manager.d.ts +77 -17
  50. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  51. package/dist/phaser/core/scene.d.ts +3 -1
  52. package/dist/phaser/core/scene.d.ts.map +1 -1
  53. package/dist/phaser/core/scene_manager.d.ts +25 -9
  54. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  55. package/dist/phaser/core/signal.d.ts +9 -8
  56. package/dist/phaser/core/signal.d.ts.map +1 -1
  57. package/dist/phaser/core/signal_binding.d.ts +2 -2
  58. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  59. package/dist/phaser/core/sound.d.ts +58 -10
  60. package/dist/phaser/core/sound.d.ts.map +1 -1
  61. package/dist/phaser/core/sound_manager.d.ts +28 -9
  62. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  63. package/dist/phaser/core/sound_sprite.d.ts +10 -4
  64. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  65. package/dist/phaser/core/stage.d.ts +7 -3
  66. package/dist/phaser/core/stage.d.ts.map +1 -1
  67. package/dist/phaser/core/time.d.ts +32 -5
  68. package/dist/phaser/core/time.d.ts.map +1 -1
  69. package/dist/phaser/core/timer.d.ts +30 -10
  70. package/dist/phaser/core/timer.d.ts.map +1 -1
  71. package/dist/phaser/core/timer_event.d.ts +11 -12
  72. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  73. package/dist/phaser/core/tween.d.ts +38 -14
  74. package/dist/phaser/core/tween.d.ts.map +1 -1
  75. package/dist/phaser/core/tween_data.d.ts +30 -5
  76. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  77. package/dist/phaser/core/tween_easing.d.ts +31 -31
  78. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  79. package/dist/phaser/core/tween_manager.d.ts +8 -4
  80. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  81. package/dist/phaser/core/world.d.ts +1 -1
  82. package/dist/phaser/core/world.d.ts.map +1 -1
  83. package/dist/phaser/display/bitmap_text.d.ts +35 -20
  84. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  85. package/dist/phaser/display/button.d.ts +24 -8
  86. package/dist/phaser/display/button.d.ts.map +1 -1
  87. package/dist/phaser/display/canvas/buffer.d.ts +6 -2
  88. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  89. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  90. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  93. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  94. package/dist/phaser/display/canvas/renderer.d.ts +18 -5
  95. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  96. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  97. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  98. package/dist/phaser/display/canvas/util.d.ts +9 -9
  99. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  100. package/dist/phaser/display/display_object.d.ts +82 -23
  101. package/dist/phaser/display/display_object.d.ts.map +1 -1
  102. package/dist/phaser/display/graphics.d.ts +42 -16
  103. package/dist/phaser/display/graphics.d.ts.map +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts +11 -1
  105. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  108. package/dist/phaser/display/group.d.ts +24 -9
  109. package/dist/phaser/display/group.d.ts.map +1 -1
  110. package/dist/phaser/display/image.d.ts +36 -13
  111. package/dist/phaser/display/image.d.ts.map +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  114. package/dist/phaser/display/sprite_util.d.ts +5 -5
  115. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  116. package/dist/phaser/display/text.d.ts +86 -66
  117. package/dist/phaser/display/text.d.ts.map +1 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts +8 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  120. package/dist/phaser/display/webgl/base_texture.d.ts +14 -2
  121. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  122. package/dist/phaser/display/webgl/blend_manager.d.ts +5 -2
  123. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  124. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  125. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +17 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts +5 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  132. package/dist/phaser/display/webgl/filter_texture.d.ts +7 -2
  133. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  134. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  135. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts +11 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts +12 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/renderer.d.ts +25 -6
  142. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts +7 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts +8 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  147. package/dist/phaser/display/webgl/shader/normal.d.ts +11 -0
  148. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts +7 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts +7 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  153. package/dist/phaser/display/webgl/shader_manager.d.ts +14 -2
  154. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts +19 -2
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts +8 -4
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  159. package/dist/phaser/display/webgl/texture.d.ts +35 -2
  160. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  161. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  162. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  163. package/dist/phaser/display/webgl/util.d.ts +6 -6
  164. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  165. package/dist/phaser/geom/circle.d.ts +11 -10
  166. package/dist/phaser/geom/circle.d.ts.map +1 -1
  167. package/dist/phaser/geom/ellipse.d.ts +6 -5
  168. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  169. package/dist/phaser/geom/line.d.ts +14 -14
  170. package/dist/phaser/geom/line.d.ts.map +1 -1
  171. package/dist/phaser/geom/matrix.d.ts +13 -12
  172. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  173. package/dist/phaser/geom/point.d.ts +19 -19
  174. package/dist/phaser/geom/point.d.ts.map +1 -1
  175. package/dist/phaser/geom/polygon.d.ts +6 -6
  176. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  177. package/dist/phaser/geom/rectangle.d.ts +20 -20
  178. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  179. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  180. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  181. package/dist/phaser/geom/util/circle.d.ts +9 -7
  182. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  185. package/dist/phaser/geom/util/line.d.ts +5 -3
  186. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  187. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  188. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  189. package/dist/phaser/geom/util/point.d.ts +19 -19
  190. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  191. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  192. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  193. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  194. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  197. package/dist/phaser/util/math.d.ts +51 -142
  198. package/dist/phaser/util/math.d.ts.map +1 -1
  199. package/package.json +2 -2
  200. package/src/phaser/core/animation.ts +41 -18
  201. package/src/phaser/core/animation_manager.ts +21 -12
  202. package/src/phaser/core/animation_parser.ts +11 -3
  203. package/src/phaser/core/array_set.ts +8 -8
  204. package/src/phaser/core/cache.ts +75 -60
  205. package/src/phaser/core/device.ts +23 -1
  206. package/src/phaser/core/device_util.ts +10 -10
  207. package/src/phaser/core/dom.ts +5 -5
  208. package/src/phaser/core/event_manager.ts +52 -177
  209. package/src/phaser/core/factory.ts +25 -17
  210. package/src/phaser/core/frame.ts +37 -51
  211. package/src/phaser/core/frame_data.ts +29 -74
  212. package/src/phaser/core/frame_util.ts +3 -16
  213. package/src/phaser/core/game.ts +40 -11
  214. package/src/phaser/core/input.ts +68 -17
  215. package/src/phaser/core/input_handler.ts +81 -45
  216. package/src/phaser/core/input_mouse.ts +42 -13
  217. package/src/phaser/core/input_mspointer.ts +24 -9
  218. package/src/phaser/core/input_pointer.ts +55 -12
  219. package/src/phaser/core/input_touch.ts +26 -9
  220. package/src/phaser/core/loader.ts +97 -42
  221. package/src/phaser/core/loader_parser.ts +6 -7
  222. package/src/phaser/core/raf.ts +2 -2
  223. package/src/phaser/core/scale_manager.ts +85 -27
  224. package/src/phaser/core/scene.ts +3 -2
  225. package/src/phaser/core/scene_manager.ts +26 -11
  226. package/src/phaser/core/signal.ts +10 -10
  227. package/src/phaser/core/signal_binding.ts +2 -2
  228. package/src/phaser/core/sound.ts +72 -26
  229. package/src/phaser/core/sound_manager.ts +31 -13
  230. package/src/phaser/core/sound_sprite.ts +10 -5
  231. package/src/phaser/core/stage.ts +8 -4
  232. package/src/phaser/core/time.ts +33 -7
  233. package/src/phaser/core/timer.ts +40 -14
  234. package/src/phaser/core/timer_event.ts +23 -14
  235. package/src/phaser/core/tween.ts +43 -23
  236. package/src/phaser/core/tween_data.ts +31 -7
  237. package/src/phaser/core/tween_easing.ts +31 -31
  238. package/src/phaser/core/tween_manager.ts +10 -7
  239. package/src/phaser/core/world.ts +1 -2
  240. package/src/phaser/display/bitmap_text.ts +41 -18
  241. package/src/phaser/display/button.ts +24 -23
  242. package/src/phaser/display/canvas/buffer.ts +6 -3
  243. package/src/phaser/display/canvas/graphics.ts +3 -4
  244. package/src/phaser/display/canvas/masker.ts +2 -3
  245. package/src/phaser/display/canvas/pool.ts +3 -4
  246. package/src/phaser/display/canvas/renderer.ts +19 -7
  247. package/src/phaser/display/canvas/tinter.ts +4 -5
  248. package/src/phaser/display/canvas/util.ts +9 -9
  249. package/src/phaser/display/display_object.ts +120 -61
  250. package/src/phaser/display/graphics.ts +56 -25
  251. package/src/phaser/display/graphics_data.ts +11 -2
  252. package/src/phaser/display/graphics_data_util.ts +1 -2
  253. package/src/phaser/display/group.ts +32 -14
  254. package/src/phaser/display/image.ts +37 -19
  255. package/src/phaser/display/sprite_batch.ts +1 -2
  256. package/src/phaser/display/sprite_util.ts +5 -6
  257. package/src/phaser/display/text.ts +82 -56
  258. package/src/phaser/display/webgl/abstract_filter.ts +8 -2
  259. package/src/phaser/display/webgl/base_texture.ts +14 -3
  260. package/src/phaser/display/webgl/blend_manager.ts +5 -3
  261. package/src/phaser/display/webgl/earcut.ts +27 -27
  262. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  263. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -4
  264. package/src/phaser/display/webgl/filter_manager.ts +5 -2
  265. package/src/phaser/display/webgl/filter_texture.ts +7 -3
  266. package/src/phaser/display/webgl/graphics.ts +10 -11
  267. package/src/phaser/display/webgl/graphics_data.ts +11 -2
  268. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  269. package/src/phaser/display/webgl/render_texture.ts +12 -2
  270. package/src/phaser/display/webgl/renderer.ts +24 -7
  271. package/src/phaser/display/webgl/shader/complex.ts +7 -2
  272. package/src/phaser/display/webgl/shader/fast.ts +8 -2
  273. package/src/phaser/display/webgl/shader/normal.ts +12 -2
  274. package/src/phaser/display/webgl/shader/primitive.ts +7 -2
  275. package/src/phaser/display/webgl/shader/strip.ts +7 -2
  276. package/src/phaser/display/webgl/shader_manager.ts +13 -3
  277. package/src/phaser/display/webgl/sprite_batch.ts +20 -4
  278. package/src/phaser/display/webgl/stencil_manager.ts +8 -5
  279. package/src/phaser/display/webgl/texture.ts +35 -4
  280. package/src/phaser/display/webgl/texture_util.ts +2 -3
  281. package/src/phaser/display/webgl/util.ts +6 -6
  282. package/src/phaser/geom/circle.ts +10 -10
  283. package/src/phaser/geom/ellipse.ts +6 -6
  284. package/src/phaser/geom/line.ts +14 -14
  285. package/src/phaser/geom/matrix.ts +12 -12
  286. package/src/phaser/geom/point.ts +19 -19
  287. package/src/phaser/geom/polygon.ts +5 -5
  288. package/src/phaser/geom/rectangle.ts +21 -21
  289. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  290. package/src/phaser/geom/util/circle.ts +7 -7
  291. package/src/phaser/geom/util/ellipse.ts +1 -1
  292. package/src/phaser/geom/util/line.ts +5 -5
  293. package/src/phaser/geom/util/matrix.ts +1 -1
  294. package/src/phaser/geom/util/point.ts +20 -20
  295. package/src/phaser/geom/util/polygon.ts +1 -1
  296. package/src/phaser/geom/util/rectangle.ts +15 -15
  297. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  298. package/src/phaser/util/math.ts +65 -151
@@ -1,28 +1,16 @@
1
- // @ts-nocheck
1
+ import type { Frame } from './frame.js';
2
2
  import { cloneFrameData } from './frame_util.js';
3
3
 
4
4
  export class FrameData {
5
- /**
6
- * Creates a new FrameData instance.
7
- * This class holds data about frames in a texture atlas or sprite sheet.
8
- */
5
+ _frames: Frame[];
6
+ _frameNames: Record<string, number>;
7
+
9
8
  constructor() {
10
- /**
11
- * @type {import('./frame.js').Frame[]}
12
- */
13
9
  this._frames = [];
14
- /**
15
- * @type {string[]}
16
- */
17
- this._frameNames = [];
10
+ this._frameNames = {};
18
11
  }
19
12
 
20
- /**
21
- * Add a frame to the frame data collection.
22
- * @param {import('./frame.js').Frame} frame - The frame to add.
23
- * @returns {import('./frame.js').Frame} The added frame.
24
- */
25
- addFrame(frame) {
13
+ addFrame(frame: Frame): Frame {
26
14
  frame.index = this._frames.length;
27
15
  this._frames.push(frame);
28
16
  if (frame.name !== '') {
@@ -31,58 +19,32 @@ export class FrameData {
31
19
  return frame;
32
20
  }
33
21
 
34
- /**
35
- * Get a frame by its index.
36
- * @param {number} index - The index of the frame to get.
37
- * @returns {import('./frame.js').Frame} The frame at the specified index, or the first frame if index is out of bounds.
38
- */
39
- getFrame(index = 0) {
22
+ getFrame(index: number = 0): Frame {
40
23
  if (index >= this._frames.length) {
41
24
  index = 0;
42
25
  }
43
26
  return this._frames[index];
44
27
  }
45
28
 
46
- /**
47
- * Get a frame by its name.
48
- * @param {string} name - The name of the frame to get.
49
- * @returns {import('./frame.js').Frame} The frame with the specified name, or null if not found.
50
- */
51
- getFrameByName(name) {
29
+ getFrameByName(name: string): Frame | null {
52
30
  if (typeof this._frameNames[name] === 'number') {
53
31
  return this._frames[this._frameNames[name]];
54
32
  }
55
33
  return null;
56
34
  }
57
35
 
58
- /**
59
- * Check if a frame with the given name exists.
60
- * @param {string} name - The name of the frame to check.
61
- * @returns {boolean} True if a frame with this name exists, false otherwise.
62
- */
63
- checkFrameName(name) {
36
+ checkFrameName(name: string): boolean {
64
37
  if (this._frameNames[name] == null) {
65
38
  return false;
66
39
  }
67
40
  return true;
68
41
  }
69
42
 
70
- /**
71
- * Create a clone of this FrameData instance.
72
- * @returns {FrameData} A new FrameData instance with cloned frames.
73
- */
74
- clone() {
43
+ clone(): FrameData {
75
44
  return cloneFrameData(this);
76
45
  }
77
46
 
78
- /**
79
- * Get a range of frames by index.
80
- * @param {number} start - The starting index of the frame range.
81
- * @param {number} end - The ending index of the frame range.
82
- * @param {import('./frame.js').Frame[]} output - Optional array to populate with frames.
83
- * @returns {import('./frame.js').Frame[]} An array of frames in the specified range.
84
- */
85
- getFrameRange(start, end, output = null) {
47
+ getFrameRange(start: number, end: number, output: Frame[] | null = null): Frame[] {
86
48
  const result = output || [];
87
49
  for (let i = start; i <= end; i += 1) {
88
50
  result.push(this._frames[i]);
@@ -90,21 +52,22 @@ export class FrameData {
90
52
  return result;
91
53
  }
92
54
 
93
- /**
94
- * Get frame indexes from an array of frame names or indices.
95
- * @param {number[]|string[]} frames - An array of frame names or indices.
96
- * @param {boolean} useNumericIndex - Whether to treat numeric values as frame indices.
97
- * @param {number[]} output - Optional array to populate with frame indexes.
98
- * @returns {number[]} An array of frame indexes.
99
- */
100
- getFrameIndexes(frames, useNumericIndex = true, output = null) {
55
+ getFrameIndexes(
56
+ frames: (number | string)[],
57
+ useNumericIndex: boolean = true,
58
+ output: number[] | null = null
59
+ ): number[] {
101
60
  const result = output || [];
102
61
  if (frames && frames.length > 0) {
103
62
  for (let i = 0; i < frames.length; i += 1) {
104
- if (useNumericIndex && this._frames[frames[i]]) {
105
- result.push(this._frames[frames[i]].index);
106
- } else if (this.getFrameByName(frames[i])) {
107
- result.push(this.getFrameByName(frames[i]).index);
63
+ const f = frames[i];
64
+ if (useNumericIndex && this._frames[f as number]) {
65
+ result.push(this._frames[f as number].index);
66
+ } else {
67
+ const found = this.getFrameByName(f as string);
68
+ if (found) {
69
+ result.push(found.index);
70
+ }
108
71
  }
109
72
  }
110
73
  } else {
@@ -115,20 +78,12 @@ export class FrameData {
115
78
  return result;
116
79
  }
117
80
 
118
- /**
119
- * Destroy this FrameData instance and clean up resources.
120
- * This method clears internal arrays and releases references to frames.
121
- */
122
- destroy() {
123
- this._frames = null;
124
- this._frameNames = null;
81
+ destroy(): void {
82
+ this._frames = null as unknown as Frame[];
83
+ this._frameNames = null as unknown as Record<string, number>;
125
84
  }
126
85
 
127
- /**
128
- * Get the total number of frames in this FrameData instance.
129
- * @returns {number} The total number of frames.
130
- */
131
- get total() {
86
+ get total(): number {
132
87
  return this._frames.length;
133
88
  }
134
- }
89
+ }
@@ -1,29 +1,16 @@
1
- // @ts-nocheck
2
1
  import { Frame } from './frame.js';
3
2
  import { FrameData } from './frame_data.js';
4
3
 
5
- /**
6
- * Clone a Frame object.
7
- * @param {Frame} frame - The frame to clone.
8
- * @param {Frame} output - Optional output frame to populate.
9
- * @returns {Frame} The cloned frame or the provided output frame.
10
- */
11
- export const cloneFrame = (frame, output = null) => {
4
+ export const cloneFrame = (frame: Frame, output: Frame | null = null): Frame => {
12
5
  const result = output || new Frame(frame.index, frame.x, frame.y, frame.width, frame.height);
13
6
  result.initialize(frame.index, frame.x, frame.y, frame.width, frame.height);
14
7
  return result;
15
8
  };
16
9
 
17
- /**
18
- * Clone a FrameData object.
19
- * @param {FrameData} frameData - The frame data to clone.
20
- * @param {FrameData} output - Optional output frame data to populate.
21
- * @returns {FrameData} The cloned frame data or the provided output frame data.
22
- */
23
- export const cloneFrameData = (frameData, output = null) => {
10
+ export const cloneFrameData = (frameData: FrameData, output: FrameData | null = null): FrameData => {
24
11
  const result = output || new FrameData();
25
12
  for (let i = 0; i < frameData.total; i += 1) {
26
13
  result.addFrame(frameData.getFrame(i).clone());
27
14
  }
28
15
  return result;
29
- };
16
+ };
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { Logger } from '@vpmedia/simplify';
3
2
  import { CanvasRenderer } from '../display/canvas/renderer.js';
4
3
  import { addToDOM, create, removeFromDOM, setTouchAction } from '../display/canvas/util.js';
@@ -21,6 +20,36 @@ import { TweenManager } from './tween_manager.js';
21
20
  import { World } from './world.js';
22
21
 
23
22
  export class Game {
23
+ config!: any;
24
+ id!: number;
25
+ parent!: string | HTMLElement;
26
+ width!: number;
27
+ height!: number;
28
+ renderer!: CanvasRenderer | WebGLRenderer;
29
+ state!: SceneManager;
30
+ isBooted!: boolean;
31
+ paused!: boolean;
32
+ raf!: RequestAnimationFrame;
33
+ add!: GameObjectFactory;
34
+ cache!: Cache;
35
+ input!: Input;
36
+ load!: Loader;
37
+ scale!: ScaleManager;
38
+ sound!: SoundManager;
39
+ stage!: Stage;
40
+ time!: Time;
41
+ tweens!: TweenManager;
42
+ world!: World;
43
+ device!: Device;
44
+ logger!: Logger;
45
+ canvas!: HTMLCanvasElement;
46
+ context!: CanvasRenderingContext2D | ImageBitmapRenderingContext | WebGLRenderingContext | WebGL2RenderingContext;
47
+ onPause!: Signal;
48
+ onResume!: Signal;
49
+ onBoot!: Signal;
50
+ isPaused!: boolean;
51
+ contextLostBinded!: any;
52
+ contextRestoredBinded!: any;
24
53
  /**
25
54
  * Creates a new Game instance.
26
55
  * @param {object} gameConfig - The configuration object for the game.
@@ -41,7 +70,7 @@ export class Game {
41
70
  * @param {string|HTMLElement} gameConfig.parent - The parent element to append the canvas to.
42
71
  * @param {object} gameConfig.state - The initial state object or class.
43
72
  */
44
- constructor(gameConfig = {}) {
73
+ constructor(gameConfig: any = {}) {
45
74
  if (!window.PhaserRegistry) {
46
75
  window.PhaserRegistry = {};
47
76
  }
@@ -206,7 +235,7 @@ export class Game {
206
235
  * @param {string} key - The configuration key to parse.
207
236
  * @param {*} defaultValue - The default value if the key is not found in config.
208
237
  */
209
- parseConfigElement(config, key, defaultValue) {
238
+ parseConfigElement(config: any, key: string, defaultValue?: any) {
210
239
  if (config[key] !== undefined) {
211
240
  this.config[key] = config[key];
212
241
  } else {
@@ -218,14 +247,14 @@ export class Game {
218
247
  * Parses the configuration object and sets up game properties.
219
248
  * @param {object} config - The configuration object to parse.
220
249
  */
221
- parseConfig(config) {
250
+ parseConfig(config: any) {
222
251
  this.logger = config.logger ?? new Logger('phaser');
223
252
  this.logger.info('parseConfig');
224
253
  this.parseConfigElement(config, 'width', 800);
225
254
  this.parseConfigElement(config, 'height', 600);
226
- this.parseConfigElement(config, 'backgroundColor', 0x000000);
255
+ this.parseConfigElement(config, 'backgroundColor', 0x00_00_00);
227
256
  this.parseConfigElement(config, 'canvasID', '');
228
- this.parseConfigElement(config, 'canvasStyle', undefined);
257
+ this.parseConfigElement(config, 'canvasStyle');
229
258
  this.parseConfigElement(config, 'resolution', 1);
230
259
  this.parseConfigElement(config, 'transparent', false);
231
260
  this.parseConfigElement(config, 'antialias', false);
@@ -240,7 +269,7 @@ export class Game {
240
269
  }
241
270
  let state = null;
242
271
  if (config.state) {
243
- state = config.state;
272
+ ({ state } = config);
244
273
  }
245
274
  this.state = new SceneManager(this, state);
246
275
  }
@@ -249,7 +278,7 @@ export class Game {
249
278
  * Called when the WebGL context is lost.
250
279
  * @param {WebGLContextEvent | Event} event - The WebGL context loss event.
251
280
  */
252
- contextLost(event) {
281
+ contextLost(event: any) {
253
282
  this.logger.info('contextLost', event);
254
283
  event.preventDefault();
255
284
  if (this.renderer) {
@@ -261,11 +290,11 @@ export class Game {
261
290
  * Called when the WebGL context is restored.
262
291
  * @param {WebGLContextEvent | Event} event - The WebGL context restore event.
263
292
  */
264
- contextRestored(event) {
293
+ contextRestored(event: any) {
265
294
  this.logger.info('contextRestored', event);
266
295
  if (this.renderer) {
267
296
  this.renderer.initContext(this);
268
- // this.cache.clearGLTextures();
297
+ // This.cache.clearGLTextures();
269
298
  this.renderer.contextLost = false;
270
299
  }
271
300
  }
@@ -274,7 +303,7 @@ export class Game {
274
303
  * Updates the game state.
275
304
  * @param {number} time - The current timestamp.
276
305
  */
277
- update(time) {
306
+ update(time: number) {
278
307
  this.time.update(time);
279
308
  if (!this.isPaused) {
280
309
  this.scale.preUpdate();
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  import { create, remove } from '../display/canvas/pool.js';
3
2
  import { Graphics } from '../display/graphics.js';
4
3
  import { Image } from '../display/image.js';
@@ -15,11 +14,63 @@ import { Signal } from './signal.js';
15
14
  const MAX_POINTERS = 10;
16
15
 
17
16
  export class Input {
17
+ game!: any;
18
+ hitCanvas!: any;
19
+ hitContext!: any;
20
+ moveCallbacks!: any;
21
+ lockCallbacks!: any;
22
+ customCandidateHandler!: any;
23
+ customCandidateHandlerContext!: any;
24
+ pollRate!: any;
25
+ enabled!: any;
26
+ multiInputOverride!: any;
27
+ position!: any;
28
+ speed!: any;
29
+ circle!: any;
30
+ scale!: any;
31
+ maxPointers!: any;
32
+ tapRate!: any;
33
+ doubleTapRate!: any;
34
+ holdRate!: any;
35
+ justPressedRate!: any;
36
+ justReleasedRate!: any;
37
+ recordPointerHistory!: any;
38
+ recordRate!: any;
39
+ recordLimit!: any;
40
+ pointer1!: any;
41
+ pointer2!: any;
42
+ pointer3!: any;
43
+ pointer4!: any;
44
+ pointer5!: any;
45
+ pointer6!: any;
46
+ pointer7!: any;
47
+ pointer8!: any;
48
+ pointer9!: any;
49
+ pointer10!: any;
50
+ pointers!: any;
51
+ activePointer!: any;
52
+ mousePointer!: any;
53
+ mouse!: any;
54
+ touch!: any;
55
+ mspointer!: any;
56
+ resetLocked!: any;
57
+ onDown!: any;
58
+ onUp!: any;
59
+ onTap!: any;
60
+ onHold!: any;
61
+ minPriorityID!: any;
62
+ interactiveItems!: any;
63
+ _localPoint!: any;
64
+ _pollCounter!: any;
65
+ _oldPosition!: any;
66
+ _onClickTrampoline!: any;
67
+ _x!: any;
68
+ _y!: any;
18
69
  /**
19
70
  * TBD.
20
71
  * @param {import('./game.js').Game} game - TBD.
21
72
  */
22
- constructor(game) {
73
+ constructor(game: import('./game.js').Game) {
23
74
  this.game = game;
24
75
  this.hitCanvas = null;
25
76
  this.hitContext = null;
@@ -103,7 +154,7 @@ export class Input {
103
154
  }
104
155
  this.mousePointer.active = true;
105
156
  const scope = this;
106
- this._onClickTrampoline = (event) => scope.onClickTrampoline(event);
157
+ this._onClickTrampoline = (event: any) => (scope as any).onClickTrampoline(event);
107
158
  this.game.canvas.addEventListener('click', this._onClickTrampoline, false);
108
159
  }
109
160
 
@@ -127,7 +178,7 @@ export class Input {
127
178
  * @param {Function} callback - TBD.
128
179
  * @param {object} context - TBD.
129
180
  */
130
- setInteractiveCandidateHandler(callback, context) {
181
+ setInteractiveCandidateHandler(callback: Function, context: any) {
131
182
  this.customCandidateHandler = callback;
132
183
  this.customCandidateHandlerContext = context;
133
184
  }
@@ -137,7 +188,7 @@ export class Input {
137
188
  * @param {Function} callback - TBD.
138
189
  * @param {object} context - TBD.
139
190
  */
140
- addMoveCallback(callback, context) {
191
+ addMoveCallback(callback: Function, context: any) {
141
192
  this.moveCallbacks.push({ callback, context });
142
193
  }
143
194
 
@@ -146,7 +197,7 @@ export class Input {
146
197
  * @param {Function} callback - TBD.
147
198
  * @param {object} context - TBD.
148
199
  */
149
- deleteMoveCallback(callback, context) {
200
+ deleteMoveCallback(callback: Function, context: any) {
150
201
  let i = this.moveCallbacks.length;
151
202
  while (i) {
152
203
  i -= 1;
@@ -195,7 +246,7 @@ export class Input {
195
246
  * TBD.
196
247
  * @param {boolean} hard - TBD.
197
248
  */
198
- reset(hard = false) {
249
+ reset(hard: boolean = false) {
199
250
  if (!this.game.isBooted || this.resetLocked) {
200
251
  return;
201
252
  }
@@ -225,7 +276,7 @@ export class Input {
225
276
  * @param {number} x - TBD.
226
277
  * @param {number} y - TBD.
227
278
  */
228
- resetSpeed(x, y) {
279
+ resetSpeed(x: number, y: number) {
229
280
  this._oldPosition.setTo(x, y);
230
281
  this.speed.setTo(0, 0);
231
282
  }
@@ -235,7 +286,7 @@ export class Input {
235
286
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
236
287
  * @returns {Pointer} TBD.
237
288
  */
238
- startPointer(event) {
289
+ startPointer(event: any|TouchEvent|PointerEvent) {
239
290
  if (this.maxPointers >= 0 && this.countActivePointers(this.maxPointers) >= this.maxPointers) {
240
291
  return null;
241
292
  }
@@ -259,7 +310,7 @@ export class Input {
259
310
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
260
311
  * @returns {Pointer} TBD.
261
312
  */
262
- updatePointer(event) {
313
+ updatePointer(event: any|TouchEvent|PointerEvent) {
263
314
  if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
264
315
  return this.pointer1.move(event);
265
316
  }
@@ -280,7 +331,7 @@ export class Input {
280
331
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
281
332
  * @returns {Pointer} TBD.
282
333
  */
283
- stopPointer(event) {
334
+ stopPointer(event: any|TouchEvent|PointerEvent) {
284
335
  if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
285
336
  return this.pointer1.stop(event);
286
337
  }
@@ -301,7 +352,7 @@ export class Input {
301
352
  * @param {number} limit - TBD.
302
353
  * @returns {number} TBD.
303
354
  */
304
- countActivePointers(limit = this.pointers.length) {
355
+ countActivePointers(limit: number = this.pointers.length) {
305
356
  let count = limit;
306
357
  for (let i = 0; i < this.pointers.length && count > 0; i += 1) {
307
358
  const pointer = this.pointers[i];
@@ -317,7 +368,7 @@ export class Input {
317
368
  * @param {boolean} isActive - TBD.
318
369
  * @returns {Pointer} TBD.
319
370
  */
320
- getPointer(isActive = false) {
371
+ getPointer(isActive: boolean = false) {
321
372
  for (let i = 0; i < this.pointers.length; i += 1) {
322
373
  const pointer = this.pointers[i];
323
374
  if (pointer.active === isActive) {
@@ -332,7 +383,7 @@ export class Input {
332
383
  * @param {number} identifier - TBD.
333
384
  * @returns {Pointer} TBD.
334
385
  */
335
- getPointerFromIdentifier(identifier) {
386
+ getPointerFromIdentifier(identifier: number) {
336
387
  for (let i = 0; i < this.pointers.length; i += 1) {
337
388
  const pointer = this.pointers[i];
338
389
  if (pointer.identifier === identifier) {
@@ -348,7 +399,7 @@ export class Input {
348
399
  * @param {number} pointerId - TBD.
349
400
  * @returns {Pointer} TBD.
350
401
  */
351
- getPointerFromId(pointerId) {
402
+ getPointerFromId(pointerId: number) {
352
403
  for (let i = 0; i < this.pointers.length; i += 1) {
353
404
  const pointer = this.pointers[i];
354
405
  if (pointer.pointerId === pointerId) {
@@ -366,7 +417,7 @@ export class Input {
366
417
  * @param {Point} output - TBD.
367
418
  * @returns {Point} TBD.
368
419
  */
369
- getLocalPosition(displayObject, pointer, output = null) {
420
+ getLocalPosition(displayObject: import('../display/display_object.js').DisplayObject, pointer: Pointer, output: Point = null) {
370
421
  const result = output || new Point();
371
422
  const wt = displayObject.worldTransform;
372
423
  const id = 1 / (wt.a * wt.d + wt.c * -wt.b);
@@ -383,7 +434,7 @@ export class Input {
383
434
  * @param {Point} localPoint - TBD.
384
435
  * @returns {boolean} TBD.
385
436
  */
386
- hitTest(displayObject, pointer, localPoint) {
437
+ hitTest(displayObject: import('../display/display_object.js').DisplayObject, pointer: Pointer, localPoint: Point) {
387
438
  if (!displayObject.worldVisible) {
388
439
  return false;
389
440
  }