@vpmedia/phaser 1.103.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/index.js +997 -403
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -11
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +20 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +68 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts +23 -0
  14. package/dist/phaser/core/device.d.ts.map +1 -1
  15. package/dist/phaser/core/device_util.d.ts +10 -10
  16. package/dist/phaser/core/device_util.d.ts.map +1 -1
  17. package/dist/phaser/core/dom.d.ts +6 -5
  18. package/dist/phaser/core/dom.d.ts.map +1 -1
  19. package/dist/phaser/core/event_manager.d.ts +49 -158
  20. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  21. package/dist/phaser/core/factory.d.ts +8 -7
  22. package/dist/phaser/core/factory.d.ts.map +1 -1
  23. package/dist/phaser/core/frame.d.ts +27 -48
  24. package/dist/phaser/core/frame.d.ts.map +1 -1
  25. package/dist/phaser/core/frame_data.d.ts +11 -58
  26. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  27. package/dist/phaser/core/frame_util.d.ts +4 -14
  28. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  29. package/dist/phaser/core/game.d.ts +50 -3
  30. package/dist/phaser/core/game.d.ts.map +1 -1
  31. package/dist/phaser/core/input.d.ts +66 -13
  32. package/dist/phaser/core/input.d.ts.map +1 -1
  33. package/dist/phaser/core/input_handler.d.ts +64 -20
  34. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  35. package/dist/phaser/core/input_mouse.d.ts +26 -1
  36. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  37. package/dist/phaser/core/input_mspointer.d.ts +18 -2
  38. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  39. package/dist/phaser/core/input_pointer.d.ts +53 -9
  40. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  41. package/dist/phaser/core/input_touch.d.ts +19 -1
  42. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  43. package/dist/phaser/core/loader.d.ts +56 -28
  44. package/dist/phaser/core/loader.d.ts.map +1 -1
  45. package/dist/phaser/core/loader_parser.d.ts +4 -4
  46. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  47. package/dist/phaser/core/raf.d.ts +2 -2
  48. package/dist/phaser/core/raf.d.ts.map +1 -1
  49. package/dist/phaser/core/scale_manager.d.ts +77 -17
  50. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  51. package/dist/phaser/core/scene.d.ts +3 -1
  52. package/dist/phaser/core/scene.d.ts.map +1 -1
  53. package/dist/phaser/core/scene_manager.d.ts +25 -9
  54. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  55. package/dist/phaser/core/signal.d.ts +9 -8
  56. package/dist/phaser/core/signal.d.ts.map +1 -1
  57. package/dist/phaser/core/signal_binding.d.ts +2 -2
  58. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  59. package/dist/phaser/core/sound.d.ts +58 -10
  60. package/dist/phaser/core/sound.d.ts.map +1 -1
  61. package/dist/phaser/core/sound_manager.d.ts +28 -9
  62. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  63. package/dist/phaser/core/sound_sprite.d.ts +10 -4
  64. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  65. package/dist/phaser/core/stage.d.ts +7 -3
  66. package/dist/phaser/core/stage.d.ts.map +1 -1
  67. package/dist/phaser/core/time.d.ts +32 -5
  68. package/dist/phaser/core/time.d.ts.map +1 -1
  69. package/dist/phaser/core/timer.d.ts +30 -10
  70. package/dist/phaser/core/timer.d.ts.map +1 -1
  71. package/dist/phaser/core/timer_event.d.ts +11 -12
  72. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  73. package/dist/phaser/core/tween.d.ts +38 -14
  74. package/dist/phaser/core/tween.d.ts.map +1 -1
  75. package/dist/phaser/core/tween_data.d.ts +30 -5
  76. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  77. package/dist/phaser/core/tween_easing.d.ts +31 -31
  78. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  79. package/dist/phaser/core/tween_manager.d.ts +8 -4
  80. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  81. package/dist/phaser/core/world.d.ts +1 -1
  82. package/dist/phaser/core/world.d.ts.map +1 -1
  83. package/dist/phaser/display/bitmap_text.d.ts +35 -20
  84. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  85. package/dist/phaser/display/button.d.ts +24 -8
  86. package/dist/phaser/display/button.d.ts.map +1 -1
  87. package/dist/phaser/display/canvas/buffer.d.ts +6 -2
  88. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  89. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  90. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  93. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  94. package/dist/phaser/display/canvas/renderer.d.ts +18 -5
  95. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  96. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  97. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  98. package/dist/phaser/display/canvas/util.d.ts +9 -9
  99. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  100. package/dist/phaser/display/display_object.d.ts +82 -23
  101. package/dist/phaser/display/display_object.d.ts.map +1 -1
  102. package/dist/phaser/display/graphics.d.ts +42 -16
  103. package/dist/phaser/display/graphics.d.ts.map +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts +11 -1
  105. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  108. package/dist/phaser/display/group.d.ts +24 -9
  109. package/dist/phaser/display/group.d.ts.map +1 -1
  110. package/dist/phaser/display/image.d.ts +36 -13
  111. package/dist/phaser/display/image.d.ts.map +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  114. package/dist/phaser/display/sprite_util.d.ts +5 -5
  115. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  116. package/dist/phaser/display/text.d.ts +86 -66
  117. package/dist/phaser/display/text.d.ts.map +1 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts +8 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  120. package/dist/phaser/display/webgl/base_texture.d.ts +14 -2
  121. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  122. package/dist/phaser/display/webgl/blend_manager.d.ts +5 -2
  123. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  124. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  125. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +17 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts +5 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  132. package/dist/phaser/display/webgl/filter_texture.d.ts +7 -2
  133. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  134. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  135. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts +11 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts +12 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/renderer.d.ts +25 -6
  142. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts +7 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts +8 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  147. package/dist/phaser/display/webgl/shader/normal.d.ts +11 -0
  148. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts +7 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts +7 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  153. package/dist/phaser/display/webgl/shader_manager.d.ts +14 -2
  154. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts +19 -2
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts +8 -4
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  159. package/dist/phaser/display/webgl/texture.d.ts +35 -2
  160. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  161. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  162. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  163. package/dist/phaser/display/webgl/util.d.ts +6 -6
  164. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  165. package/dist/phaser/geom/circle.d.ts +11 -10
  166. package/dist/phaser/geom/circle.d.ts.map +1 -1
  167. package/dist/phaser/geom/ellipse.d.ts +6 -5
  168. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  169. package/dist/phaser/geom/line.d.ts +14 -14
  170. package/dist/phaser/geom/line.d.ts.map +1 -1
  171. package/dist/phaser/geom/matrix.d.ts +13 -12
  172. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  173. package/dist/phaser/geom/point.d.ts +19 -19
  174. package/dist/phaser/geom/point.d.ts.map +1 -1
  175. package/dist/phaser/geom/polygon.d.ts +6 -6
  176. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  177. package/dist/phaser/geom/rectangle.d.ts +20 -20
  178. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  179. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  180. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  181. package/dist/phaser/geom/util/circle.d.ts +9 -7
  182. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  185. package/dist/phaser/geom/util/line.d.ts +5 -3
  186. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  187. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  188. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  189. package/dist/phaser/geom/util/point.d.ts +19 -19
  190. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  191. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  192. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  193. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  194. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  197. package/dist/phaser/util/math.d.ts +51 -142
  198. package/dist/phaser/util/math.d.ts.map +1 -1
  199. package/package.json +2 -2
  200. package/src/phaser/core/animation.ts +41 -18
  201. package/src/phaser/core/animation_manager.ts +21 -12
  202. package/src/phaser/core/animation_parser.ts +11 -3
  203. package/src/phaser/core/array_set.ts +8 -8
  204. package/src/phaser/core/cache.ts +75 -60
  205. package/src/phaser/core/device.ts +23 -1
  206. package/src/phaser/core/device_util.ts +10 -10
  207. package/src/phaser/core/dom.ts +5 -5
  208. package/src/phaser/core/event_manager.ts +52 -177
  209. package/src/phaser/core/factory.ts +25 -17
  210. package/src/phaser/core/frame.ts +37 -51
  211. package/src/phaser/core/frame_data.ts +29 -74
  212. package/src/phaser/core/frame_util.ts +3 -16
  213. package/src/phaser/core/game.ts +40 -11
  214. package/src/phaser/core/input.ts +68 -17
  215. package/src/phaser/core/input_handler.ts +81 -45
  216. package/src/phaser/core/input_mouse.ts +42 -13
  217. package/src/phaser/core/input_mspointer.ts +24 -9
  218. package/src/phaser/core/input_pointer.ts +55 -12
  219. package/src/phaser/core/input_touch.ts +26 -9
  220. package/src/phaser/core/loader.ts +97 -42
  221. package/src/phaser/core/loader_parser.ts +6 -7
  222. package/src/phaser/core/raf.ts +2 -2
  223. package/src/phaser/core/scale_manager.ts +85 -27
  224. package/src/phaser/core/scene.ts +3 -2
  225. package/src/phaser/core/scene_manager.ts +26 -11
  226. package/src/phaser/core/signal.ts +10 -10
  227. package/src/phaser/core/signal_binding.ts +2 -2
  228. package/src/phaser/core/sound.ts +72 -26
  229. package/src/phaser/core/sound_manager.ts +31 -13
  230. package/src/phaser/core/sound_sprite.ts +10 -5
  231. package/src/phaser/core/stage.ts +8 -4
  232. package/src/phaser/core/time.ts +33 -7
  233. package/src/phaser/core/timer.ts +40 -14
  234. package/src/phaser/core/timer_event.ts +23 -14
  235. package/src/phaser/core/tween.ts +43 -23
  236. package/src/phaser/core/tween_data.ts +31 -7
  237. package/src/phaser/core/tween_easing.ts +31 -31
  238. package/src/phaser/core/tween_manager.ts +10 -7
  239. package/src/phaser/core/world.ts +1 -2
  240. package/src/phaser/display/bitmap_text.ts +41 -18
  241. package/src/phaser/display/button.ts +24 -23
  242. package/src/phaser/display/canvas/buffer.ts +6 -3
  243. package/src/phaser/display/canvas/graphics.ts +3 -4
  244. package/src/phaser/display/canvas/masker.ts +2 -3
  245. package/src/phaser/display/canvas/pool.ts +3 -4
  246. package/src/phaser/display/canvas/renderer.ts +19 -7
  247. package/src/phaser/display/canvas/tinter.ts +4 -5
  248. package/src/phaser/display/canvas/util.ts +9 -9
  249. package/src/phaser/display/display_object.ts +120 -61
  250. package/src/phaser/display/graphics.ts +56 -25
  251. package/src/phaser/display/graphics_data.ts +11 -2
  252. package/src/phaser/display/graphics_data_util.ts +1 -2
  253. package/src/phaser/display/group.ts +32 -14
  254. package/src/phaser/display/image.ts +37 -19
  255. package/src/phaser/display/sprite_batch.ts +1 -2
  256. package/src/phaser/display/sprite_util.ts +5 -6
  257. package/src/phaser/display/text.ts +82 -56
  258. package/src/phaser/display/webgl/abstract_filter.ts +8 -2
  259. package/src/phaser/display/webgl/base_texture.ts +14 -3
  260. package/src/phaser/display/webgl/blend_manager.ts +5 -3
  261. package/src/phaser/display/webgl/earcut.ts +27 -27
  262. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  263. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -4
  264. package/src/phaser/display/webgl/filter_manager.ts +5 -2
  265. package/src/phaser/display/webgl/filter_texture.ts +7 -3
  266. package/src/phaser/display/webgl/graphics.ts +10 -11
  267. package/src/phaser/display/webgl/graphics_data.ts +11 -2
  268. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  269. package/src/phaser/display/webgl/render_texture.ts +12 -2
  270. package/src/phaser/display/webgl/renderer.ts +24 -7
  271. package/src/phaser/display/webgl/shader/complex.ts +7 -2
  272. package/src/phaser/display/webgl/shader/fast.ts +8 -2
  273. package/src/phaser/display/webgl/shader/normal.ts +12 -2
  274. package/src/phaser/display/webgl/shader/primitive.ts +7 -2
  275. package/src/phaser/display/webgl/shader/strip.ts +7 -2
  276. package/src/phaser/display/webgl/shader_manager.ts +13 -3
  277. package/src/phaser/display/webgl/sprite_batch.ts +20 -4
  278. package/src/phaser/display/webgl/stencil_manager.ts +8 -5
  279. package/src/phaser/display/webgl/texture.ts +35 -4
  280. package/src/phaser/display/webgl/texture_util.ts +2 -3
  281. package/src/phaser/display/webgl/util.ts +6 -6
  282. package/src/phaser/geom/circle.ts +10 -10
  283. package/src/phaser/geom/ellipse.ts +6 -6
  284. package/src/phaser/geom/line.ts +14 -14
  285. package/src/phaser/geom/matrix.ts +12 -12
  286. package/src/phaser/geom/point.ts +19 -19
  287. package/src/phaser/geom/polygon.ts +5 -5
  288. package/src/phaser/geom/rectangle.ts +21 -21
  289. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  290. package/src/phaser/geom/util/circle.ts +7 -7
  291. package/src/phaser/geom/util/ellipse.ts +1 -1
  292. package/src/phaser/geom/util/line.ts +5 -5
  293. package/src/phaser/geom/util/matrix.ts +1 -1
  294. package/src/phaser/geom/util/point.ts +20 -20
  295. package/src/phaser/geom/util/polygon.ts +1 -1
  296. package/src/phaser/geom/util/rectangle.ts +15 -15
  297. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  298. package/src/phaser/util/math.ts +65 -151
@@ -1,14 +1,57 @@
1
- // @ts-nocheck
2
1
  import { Point } from '../geom/point.js';
3
2
  import { distance } from '../util/math.js';
4
3
  import { GROUP } from './const.js';
5
4
 
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  export class InputHandler {
6
+ sprite!: any;
7
+ game!: any;
8
+ enabled!: any;
9
+ checked!: any;
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+ priorityID!: any;
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+ useHandCursor!: any;
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+ _setHandCursor!: any;
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+ isDragged!: any;
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+ allowHorizontalDrag!: any;
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+ allowVerticalDrag!: any;
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+ bringToTop!: any;
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+ snapOffset!: any;
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+ snapOnDrag!: any;
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+ snapOnRelease!: any;
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+ snapX!: any;
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+ snapY!: any;
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+ snapOffsetX!: any;
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+ snapOffsetY!: any;
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+ pixelPerfectOver!: any;
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+ pixelPerfectClick!: any;
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+ pixelPerfectAlpha!: any;
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+ draggable!: any;
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+ boundsRect!: any;
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+ boundsSprite!: any;
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+ scaleLayer!: any;
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+ dragOffset!: any;
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+ dragFromCenter!: any;
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+ dragStopBlocksInputUp!: any;
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+ dragStartPoint!: any;
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+ dragDistanceThreshold!: any;
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+ dragTimeThreshold!: any;
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+ downPoint!: any;
38
+ snapPoint!: any;
39
+ _dragPoint!: any;
40
+ _dragPhase!: any;
41
+ _pendingDrag!: any;
42
+ _dragTimePass!: any;
43
+ _dragDistancePass!: any;
44
+ _wasEnabled!: any;
45
+ _tempPoint!: any;
46
+ _pointerData!: any;
47
+ _dx!: any;
48
+ _dy!: any;
49
+ _draggedPointerID!: any;
7
50
  /**
8
51
  * TBD.
9
52
  * @param {import('../display/image.js').Image} sprite - TBD.
10
53
  */
11
- constructor(sprite) {
54
+ constructor(sprite: import('../display/image.js').Image) {
12
55
  this.sprite = sprite;
13
56
  this.game = sprite.game;
14
57
  this.enabled = false;
@@ -75,7 +118,7 @@ export class InputHandler {
75
118
  * @param {boolean} useHandCursor - TBD.
76
119
  * @returns {import('../display/display_object.js').DisplayObject} TBD.
77
120
  */
78
- start(priority = 0, useHandCursor = false) {
121
+ start(priority: number = 0, useHandCursor: boolean = false) {
79
122
  // Turning on
80
123
  if (this.enabled === false) {
81
124
  // Register, etc
@@ -194,7 +237,7 @@ export class InputHandler {
194
237
  * @param {boolean} includePixelPerfect - TBD.
195
238
  * @returns {boolean} TBD.
196
239
  */
197
- validForInput(highestID, highestRenderID, includePixelPerfect = true) {
240
+ validForInput(highestID: number, highestRenderID: number, includePixelPerfect: boolean = true) {
198
241
  if (
199
242
  !this.enabled ||
200
243
  this.sprite.scale.x === 0 ||
@@ -227,7 +270,7 @@ export class InputHandler {
227
270
  * @param {number} pointerId - TBD.
228
271
  * @returns {number} TBD.
229
272
  */
230
- pointerX(pointerId = 0) {
273
+ pointerX(pointerId: number = 0) {
231
274
  return this._pointerData[pointerId].x;
232
275
  }
233
276
 
@@ -236,7 +279,7 @@ export class InputHandler {
236
279
  * @param {number} pointerId - TBD.
237
280
  * @returns {number} TBD.
238
281
  */
239
- pointerY(pointerId = 0) {
282
+ pointerY(pointerId: number = 0) {
240
283
  return this._pointerData[pointerId].y;
241
284
  }
242
285
 
@@ -245,7 +288,7 @@ export class InputHandler {
245
288
  * @param {number} pointerId - TBD.
246
289
  * @returns {boolean} TBD.
247
290
  */
248
- pointerDown(pointerId = 0) {
291
+ pointerDown(pointerId: number = 0) {
249
292
  return this._pointerData[pointerId].isDown;
250
293
  }
251
294
 
@@ -254,7 +297,7 @@ export class InputHandler {
254
297
  * @param {number} pointerId - TBD.
255
298
  * @returns {boolean} TBD.
256
299
  */
257
- pointerUp(pointerId = 0) {
300
+ pointerUp(pointerId: number = 0) {
258
301
  return this._pointerData[pointerId].isUp;
259
302
  }
260
303
 
@@ -263,7 +306,7 @@ export class InputHandler {
263
306
  * @param {number} pointerId - TBD.
264
307
  * @returns {number} TBD.
265
308
  */
266
- pointerTimeDown(pointerId = 0) {
309
+ pointerTimeDown(pointerId: number = 0) {
267
310
  return this._pointerData[pointerId].timeDown;
268
311
  }
269
312
 
@@ -272,7 +315,7 @@ export class InputHandler {
272
315
  * @param {number} pointerId - TBD.
273
316
  * @returns {number} TBD.
274
317
  */
275
- pointerTimeUp(pointerId = 0) {
318
+ pointerTimeUp(pointerId: number = 0) {
276
319
  return this._pointerData[pointerId].timeUp;
277
320
  }
278
321
 
@@ -281,7 +324,7 @@ export class InputHandler {
281
324
  * @param {number} pointerId - TBD.
282
325
  * @returns {boolean} TBD.
283
326
  */
284
- pointerOver(pointerId = null) {
327
+ pointerOver(pointerId: number = null) {
285
328
  if (!this.enabled) {
286
329
  return false;
287
330
  }
@@ -301,7 +344,7 @@ export class InputHandler {
301
344
  * @param {number} pointerId - TBD.
302
345
  * @returns {boolean} TBD.
303
346
  */
304
- pointerOut(pointerId = null) {
347
+ pointerOut(pointerId: number = null) {
305
348
  if (!this.enabled) {
306
349
  return false;
307
350
  }
@@ -320,7 +363,7 @@ export class InputHandler {
320
363
  * @param {number} pointerId - TBD.
321
364
  * @returns {number} TBD.
322
365
  */
323
- pointerTimeOver(pointerId = 0) {
366
+ pointerTimeOver(pointerId: number = 0) {
324
367
  return this._pointerData[pointerId].timeOver;
325
368
  }
326
369
 
@@ -329,7 +372,7 @@ export class InputHandler {
329
372
  * @param {number} pointerId - TBD.
330
373
  * @returns {number} TBD.
331
374
  */
332
- pointerTimeOut(pointerId = 0) {
375
+ pointerTimeOut(pointerId: number = 0) {
333
376
  return this._pointerData[pointerId].timeOut;
334
377
  }
335
378
 
@@ -338,7 +381,7 @@ export class InputHandler {
338
381
  * @param {number} pointerId - TBD.
339
382
  * @returns {boolean} TBD.
340
383
  */
341
- pointerDragged(pointerId = 0) {
384
+ pointerDragged(pointerId: number = 0) {
342
385
  return this._pointerData[pointerId].isDragged;
343
386
  }
344
387
 
@@ -348,7 +391,7 @@ export class InputHandler {
348
391
  * @param {boolean} fastTest - TBD.
349
392
  * @returns {boolean} TBD.
350
393
  */
351
- checkPointerDown(pointer, fastTest = false) {
394
+ checkPointerDown(pointer: import('./input_pointer.js').Pointer, fastTest: boolean = false) {
352
395
  if (
353
396
  !pointer.isDown ||
354
397
  !this.enabled ||
@@ -377,7 +420,7 @@ export class InputHandler {
377
420
  * @param {boolean} fastTest - TBD.
378
421
  * @returns {boolean} TBD.
379
422
  */
380
- checkPointerOver(pointer, fastTest = false) {
423
+ checkPointerOver(pointer: import('./input_pointer.js').Pointer, fastTest: boolean = false) {
381
424
  if (
382
425
  !this.enabled ||
383
426
  !this.sprite ||
@@ -406,7 +449,7 @@ export class InputHandler {
406
449
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
407
450
  * @returns {boolean} TBD.
408
451
  */
409
- checkPixel(x, y, pointer) {
452
+ checkPixel(x: number, y: number, pointer?: any) {
410
453
  // Grab a pixel from our image into the hitCanvas and then test it
411
454
  if (this.sprite.texture.baseTexture.source) {
412
455
  if (x === null && y === null) {
@@ -455,7 +498,7 @@ export class InputHandler {
455
498
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
456
499
  * @returns {boolean} TBD.
457
500
  */
458
- update(pointer) {
501
+ update(pointer: import('./input_pointer.js').Pointer) {
459
502
  if (this.sprite === null || this.sprite.parent === undefined) {
460
503
  // Abort. We've been destroyed.
461
504
  return false;
@@ -492,7 +535,7 @@ export class InputHandler {
492
535
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
493
536
  * @param {boolean} silent - TBD.
494
537
  */
495
- _pointerOverHandler(pointer, silent) {
538
+ _pointerOverHandler(pointer: import('./input_pointer.js').Pointer, silent: boolean) {
496
539
  if (this.sprite === null) {
497
540
  // Abort. We've been destroyed.
498
541
  return;
@@ -523,7 +566,7 @@ export class InputHandler {
523
566
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
524
567
  * @param {boolean} silent - TBD.
525
568
  */
526
- _pointerOutHandler(pointer, silent = false) {
569
+ _pointerOutHandler(pointer: import('./input_pointer.js').Pointer, silent: boolean = false) {
527
570
  if (this.sprite === null) {
528
571
  // Abort. We've been destroyed.
529
572
  return;
@@ -548,7 +591,7 @@ export class InputHandler {
548
591
  * TBD.
549
592
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
550
593
  */
551
- _touchedHandler(pointer) {
594
+ _touchedHandler(pointer: import('./input_pointer.js').Pointer) {
552
595
  if (this.sprite === null) {
553
596
  // Abort. We've been destroyed.
554
597
  return;
@@ -600,7 +643,7 @@ export class InputHandler {
600
643
  * TBD.
601
644
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
602
645
  */
603
- dragTimeElapsed(pointer) {
646
+ dragTimeElapsed(pointer: import('./input_pointer.js').Pointer) {
604
647
  this._dragTimePass = true;
605
648
  if (this._pendingDrag && this.sprite) {
606
649
  if (this._dragDistancePass) {
@@ -613,7 +656,7 @@ export class InputHandler {
613
656
  * TBD.
614
657
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
615
658
  */
616
- _releasedHandler(pointer) {
659
+ _releasedHandler(pointer: import('./input_pointer.js').Pointer) {
617
660
  if (this.sprite === null) {
618
661
  // Abort. We've been destroyed.
619
662
  return;
@@ -663,7 +706,7 @@ export class InputHandler {
663
706
  * @param {boolean} fromStart - TBD.
664
707
  * @returns {boolean} TBD.
665
708
  */
666
- updateDrag(pointer, fromStart = false) {
709
+ updateDrag(pointer: import('./input_pointer.js').Pointer, fromStart: boolean = false) {
667
710
  if (pointer.isUp) {
668
711
  this.stopDrag(pointer);
669
712
  return false;
@@ -703,7 +746,7 @@ export class InputHandler {
703
746
  * @param {number} delay - TBD.
704
747
  * @returns {boolean} TBD.
705
748
  */
706
- justOver(pointerId = 0, delay = 500) {
749
+ justOver(pointerId: number = 0, delay: number = 500) {
707
750
  return this._pointerData[pointerId].isOver && this.overDuration(pointerId) < delay;
708
751
  }
709
752
 
@@ -713,7 +756,7 @@ export class InputHandler {
713
756
  * @param {number} delay - TBD.
714
757
  * @returns {boolean} TBD.
715
758
  */
716
- justOut(pointerId = 0, delay = 500) {
759
+ justOut(pointerId: number = 0, delay: number = 500) {
717
760
  return this._pointerData[pointerId].isOut && this.game.time.time - this._pointerData[pointerId].timeOut < delay;
718
761
  }
719
762
 
@@ -723,7 +766,7 @@ export class InputHandler {
723
766
  * @param {number} delay - TBD.
724
767
  * @returns {boolean} TBD.
725
768
  */
726
- justPressed(pointerId = 0, delay = 500) {
769
+ justPressed(pointerId: number = 0, delay: number = 500) {
727
770
  return this._pointerData[pointerId].isDown && this.downDuration(pointerId) < delay;
728
771
  }
729
772
 
@@ -733,7 +776,7 @@ export class InputHandler {
733
776
  * @param {number} delay - TBD.
734
777
  * @returns {boolean} TBD.
735
778
  */
736
- justReleased(pointerId = 0, delay = 500) {
779
+ justReleased(pointerId: number = 0, delay: number = 500) {
737
780
  return this._pointerData[pointerId].isUp && this.game.time.time - this._pointerData[pointerId].timeUp < delay;
738
781
  }
739
782
 
@@ -742,7 +785,7 @@ export class InputHandler {
742
785
  * @param {number} pointerId - TBD.
743
786
  * @returns {number} TBD.
744
787
  */
745
- overDuration(pointerId = 0) {
788
+ overDuration(pointerId: number = 0) {
746
789
  if (this._pointerData[pointerId].isOver) {
747
790
  return this.game.time.time - this._pointerData[pointerId].timeOver;
748
791
  }
@@ -754,7 +797,7 @@ export class InputHandler {
754
797
  * @param {number} pointerId - TBD.
755
798
  * @returns {number} TBD.
756
799
  */
757
- downDuration(pointerId = 0) {
800
+ downDuration(pointerId: number = 0) {
758
801
  if (this._pointerData[pointerId].isDown) {
759
802
  return this.game.time.time - this._pointerData[pointerId].timeDown;
760
803
  }
@@ -770,14 +813,7 @@ export class InputHandler {
770
813
  * @param {import('../geom/rectangle.js').Rectangle | null | undefined} boundsRect - TBD.
771
814
  * @param {import('../display/display_object.js').DisplayObject | null | undefined} boundsSprite - TBD.
772
815
  */
773
- enableDrag(
774
- lockCenter = false,
775
- bringToTop = false,
776
- pixelPerfect = false,
777
- alphaThreshold = 255,
778
- boundsRect = null,
779
- boundsSprite = null
780
- ) {
816
+ enableDrag(lockCenter: boolean = false, bringToTop: boolean = false, pixelPerfect: boolean = false, alphaThreshold: number = 255, boundsRect: import('../geom/rectangle.js').Rectangle | null | undefined = null, boundsSprite: import('../display/display_object.js').DisplayObject | null | undefined = null) {
781
817
  this._dragPoint = new Point();
782
818
  this.draggable = true;
783
819
  this.bringToTop = bringToTop;
@@ -812,7 +848,7 @@ export class InputHandler {
812
848
  * TBD.
813
849
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
814
850
  */
815
- startDrag(pointer) {
851
+ startDrag(pointer: import('./input_pointer.js').Pointer) {
816
852
  const x = this.sprite.x;
817
853
  const y = this.sprite.y;
818
854
  this.isDragged = true;
@@ -844,7 +880,7 @@ export class InputHandler {
844
880
  * @param {number} x - TBD.
845
881
  * @returns {number} TBD.
846
882
  */
847
- globalToLocalX(x) {
883
+ globalToLocalX(x: number) {
848
884
  if (this.scaleLayer) {
849
885
  x -= this.game.scale.grid.boundsFluid.x;
850
886
  x *= this.game.scale.grid.scaleFluidInversed.x;
@@ -857,7 +893,7 @@ export class InputHandler {
857
893
  * @param {number} y - TBD.
858
894
  * @returns {number} TBD.
859
895
  */
860
- globalToLocalY(y) {
896
+ globalToLocalY(y: number) {
861
897
  if (this.scaleLayer) {
862
898
  y -= this.game.scale.grid.boundsFluid.y;
863
899
  y *= this.game.scale.grid.scaleFluidInversed.y;
@@ -869,7 +905,7 @@ export class InputHandler {
869
905
  * TBD.
870
906
  * @param {import('./input_pointer.js').Pointer} pointer - TBD.
871
907
  */
872
- stopDrag(pointer) {
908
+ stopDrag(pointer: import('./input_pointer.js').Pointer) {
873
909
  this.isDragged = false;
874
910
  this._draggedPointerID = -1;
875
911
  this._pointerData[pointer.id].isDragged = false;
@@ -894,7 +930,7 @@ export class InputHandler {
894
930
  * @param {boolean} allowHorizontal - TBD.
895
931
  * @param {boolean} allowVertical - TBD.
896
932
  */
897
- setDragLock(allowHorizontal = true, allowVertical = true) {
933
+ setDragLock(allowHorizontal: boolean = true, allowVertical: boolean = true) {
898
934
  this.allowHorizontalDrag = allowHorizontal;
899
935
  this.allowVerticalDrag = allowVertical;
900
936
  }
@@ -908,7 +944,7 @@ export class InputHandler {
908
944
  * @param {number} snapOffsetX - TBD.
909
945
  * @param {number} snapOffsetY - TBD.
910
946
  */
911
- enableSnap(snapX, snapY, onDrag = true, onRelease = false, snapOffsetX = 0, snapOffsetY = 0) {
947
+ enableSnap(snapX: number, snapY: number, onDrag: boolean = true, onRelease: boolean = false, snapOffsetX: number = 0, snapOffsetY: number = 0) {
912
948
  this.snapX = snapX;
913
949
  this.snapY = snapY;
914
950
  this.snapOffsetX = snapOffsetX;
@@ -1,4 +1,3 @@
1
- // @ts-nocheck
2
1
  /* const NO_BUTTON = -1;
3
2
  const LEFT_BUTTON = 0;
4
3
  const MIDDLE_BUTTON = 1;
@@ -9,12 +8,17 @@ const WHEEL_UP = 1;
9
8
  const WHEEL_DOWN = -1; */
10
9
 
11
10
  class WheelEventProxy {
11
+ _scaleFactor!: any;
12
+ _deltaMode!: any;
13
+ originalEvent!: any;
14
+ type!: any;
15
+ deltaZ!: any;
12
16
  /**
13
17
  * TBD.
14
18
  * @param {number} scaleFactor - TBD.
15
19
  * @param {number} deltaMode - TBD.
16
20
  */
17
- constructor(scaleFactor, deltaMode) {
21
+ constructor(scaleFactor: number, deltaMode: number) {
18
22
  this._scaleFactor = scaleFactor;
19
23
  this._deltaMode = deltaMode;
20
24
  this.originalEvent = null;
@@ -27,7 +31,7 @@ class WheelEventProxy {
27
31
  * @param {WheelEvent} event - TBD.
28
32
  * @returns {WheelEventProxy} TBD.
29
33
  */
30
- bindEvent(event) {
34
+ bindEvent(event: any) {
31
35
  // TODO
32
36
  console.warn('input_mouse.bindEvent() is not implemented');
33
37
  /*
@@ -71,11 +75,36 @@ class WheelEventProxy {
71
75
  }
72
76
 
73
77
  export class Mouse {
78
+ game!: any;
79
+ input!: any;
80
+ callbackContext!: any;
81
+ mouseDownCallback!: any;
82
+ mouseUpCallback!: any;
83
+ mouseOutCallback!: any;
84
+ mouseOverCallback!: any;
85
+ mouseWheelCallback!: any;
86
+ mouseMoveCallback!: any;
87
+ capture!: any;
88
+ button!: any;
89
+ wheelDelta!: any;
90
+ enabled!: any;
91
+ locked!: any;
92
+ stopOnGameOut!: any;
93
+ event!: any;
94
+ _onMouseDown!: any;
95
+ _onMouseMove!: any;
96
+ _onMouseUp!: any;
97
+ _onMouseOut!: any;
98
+ _onMouseOver!: any;
99
+ _onMouseWheel!: any;
100
+ _onMouseUpGlobal!: any;
101
+ _onMouseOutGlobal!: any;
102
+ _wheelEvent!: any;
74
103
  /**
75
104
  * TBD.
76
105
  * @param {import('./game.js').Game} game - TBD.
77
106
  */
78
- constructor(game) {
107
+ constructor(game: import('./game.js').Game) {
79
108
  this.game = game;
80
109
  this.input = game.input;
81
110
  this.callbackContext = this.game;
@@ -158,7 +187,7 @@ export class Mouse {
158
187
  * TBD.
159
188
  * @param {MouseEvent} event - TBD.
160
189
  */
161
- onMouseDown(event) {
190
+ onMouseDown(event: any) {
162
191
  this.event = event;
163
192
  this.eventPreventDefault(event);
164
193
  if (this.mouseDownCallback) {
@@ -175,7 +204,7 @@ export class Mouse {
175
204
  * TBD.
176
205
  * @param {MouseEvent} event - TBD.
177
206
  */
178
- onMouseMove(event) {
207
+ onMouseMove(event: any) {
179
208
  this.event = event;
180
209
  this.eventPreventDefault(event);
181
210
  if (this.mouseMoveCallback) {
@@ -192,7 +221,7 @@ export class Mouse {
192
221
  * TBD.
193
222
  * @param {MouseEvent} event - TBD.
194
223
  */
195
- onMouseUp(event) {
224
+ onMouseUp(event: any) {
196
225
  this.event = event;
197
226
  this.eventPreventDefault(event);
198
227
  if (this.mouseUpCallback) {
@@ -209,7 +238,7 @@ export class Mouse {
209
238
  * TBD.
210
239
  * @param {MouseEvent} event - TBD.
211
240
  */
212
- onMouseUpGlobal(event) {
241
+ onMouseUpGlobal(event: any) {
213
242
  if (!this.input.mousePointer.withinGame) {
214
243
  if (this.mouseUpCallback) {
215
244
  this.mouseUpCallback.call(this.callbackContext, event);
@@ -223,7 +252,7 @@ export class Mouse {
223
252
  * TBD.
224
253
  * @param {MouseEvent} event - TBD.
225
254
  */
226
- onMouseOutGlobal(event) {
255
+ onMouseOutGlobal(event: any) {
227
256
  this.event = event;
228
257
  this.eventPreventDefault(event);
229
258
  this.input.mousePointer.withinGame = false;
@@ -242,7 +271,7 @@ export class Mouse {
242
271
  * TBD.
243
272
  * @param {MouseEvent} event - TBD.
244
273
  */
245
- onMouseOut(event) {
274
+ onMouseOut(event: any) {
246
275
  this.event = event;
247
276
  this.eventPreventDefault(event);
248
277
  this.input.mousePointer.withinGame = false;
@@ -262,7 +291,7 @@ export class Mouse {
262
291
  * TBD.
263
292
  * @param {MouseEvent} event - TBD.
264
293
  */
265
- onMouseOver(event) {
294
+ onMouseOver(event: any) {
266
295
  this.event = event;
267
296
  this.eventPreventDefault(event);
268
297
  this.input.mousePointer.withinGame = true;
@@ -275,7 +304,7 @@ export class Mouse {
275
304
  * TBD.
276
305
  * @param {WheelEvent} event - TBD.
277
306
  */
278
- onMouseWheel(event) {
307
+ onMouseWheel(event: any) {
279
308
  if (this._wheelEvent) {
280
309
  event = this._wheelEvent.bindEvent(event);
281
310
  }
@@ -292,7 +321,7 @@ export class Mouse {
292
321
  * TBD.
293
322
  * @param {MouseEvent} event - TBD.
294
323
  */
295
- eventPreventDefault(event) {
324
+ eventPreventDefault(event: any) {
296
325
  if (this.capture) {
297
326
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
298
327
  event.preventDefault();
@@ -1,10 +1,25 @@
1
- // @ts-nocheck
2
1
  export class MSPointer {
2
+ game!: any;
3
+ input!: any;
4
+ callbackContext!: any;
5
+ pointerDownCallback!: any;
6
+ pointerMoveCallback!: any;
7
+ pointerUpCallback!: any;
8
+ capture!: any;
9
+ button!: any;
10
+ event!: any;
11
+ enabled!: any;
12
+ _onMSPointerDown!: any;
13
+ _onMSPointerMove!: any;
14
+ _onMSPointerUp!: any;
15
+ _onMSPointerUpGlobal!: any;
16
+ _onMSPointerOut!: any;
17
+ _onMSPointerOver!: any;
3
18
  /**
4
19
  * TBD.
5
20
  * @param {import('./game.js').Game} game - TBD.
6
21
  */
7
- constructor(game) {
22
+ constructor(game: import('./game.js').Game) {
8
23
  this.game = game;
9
24
  this.input = game.input;
10
25
  this.callbackContext = this.game;
@@ -84,7 +99,7 @@ export class MSPointer {
84
99
  * TBD.
85
100
  * @param {PointerEvent} event - TBD.
86
101
  */
87
- onPointerDown(event) {
102
+ onPointerDown(event: any) {
88
103
  this.event = event;
89
104
  this.eventPreventDefault(event);
90
105
  if (this.pointerDownCallback) {
@@ -105,7 +120,7 @@ export class MSPointer {
105
120
  * TBD.
106
121
  * @param {PointerEvent} event - TBD.
107
122
  */
108
- onPointerMove(event) {
123
+ onPointerMove(event: any) {
109
124
  this.event = event;
110
125
  this.eventPreventDefault(event);
111
126
  if (this.pointerMoveCallback) {
@@ -126,7 +141,7 @@ export class MSPointer {
126
141
  * TBD.
127
142
  * @param {PointerEvent} event - TBD.
128
143
  */
129
- onPointerUp(event) {
144
+ onPointerUp(event: any) {
130
145
  this.event = event;
131
146
  this.eventPreventDefault(event);
132
147
  if (this.pointerUpCallback) {
@@ -147,7 +162,7 @@ export class MSPointer {
147
162
  * TBD.
148
163
  * @param {PointerEvent} event - TBD.
149
164
  */
150
- onPointerUpGlobal(event) {
165
+ onPointerUpGlobal(event: any) {
151
166
  if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
152
167
  this.onPointerUp(event);
153
168
  } else {
@@ -162,7 +177,7 @@ export class MSPointer {
162
177
  * TBD.
163
178
  * @param {PointerEvent} event - TBD.
164
179
  */
165
- onPointerOut(event) {
180
+ onPointerOut(event: any) {
166
181
  this.event = event;
167
182
  this.eventPreventDefault(event);
168
183
  let pointer;
@@ -194,7 +209,7 @@ export class MSPointer {
194
209
  * TBD.
195
210
  * @param {PointerEvent} event - TBD.
196
211
  */
197
- onPointerOver(event) {
212
+ onPointerOver(event: any) {
198
213
  this.event = event;
199
214
  this.eventPreventDefault(event);
200
215
  if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
@@ -214,7 +229,7 @@ export class MSPointer {
214
229
  * TBD.
215
230
  * @param {Event} event - TBD.
216
231
  */
217
- eventPreventDefault(event) {
232
+ eventPreventDefault(event: Event) {
218
233
  if (this.capture) {
219
234
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
220
235
  event.preventDefault();