@vpmedia/phaser 1.103.0 → 1.105.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/index.js +997 -403
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +35 -11
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +20 -10
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +2 -2
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts +3 -3
  10. package/dist/phaser/core/array_set.d.ts.map +1 -1
  11. package/dist/phaser/core/cache.d.ts +68 -60
  12. package/dist/phaser/core/cache.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts +23 -0
  14. package/dist/phaser/core/device.d.ts.map +1 -1
  15. package/dist/phaser/core/device_util.d.ts +10 -10
  16. package/dist/phaser/core/device_util.d.ts.map +1 -1
  17. package/dist/phaser/core/dom.d.ts +6 -5
  18. package/dist/phaser/core/dom.d.ts.map +1 -1
  19. package/dist/phaser/core/event_manager.d.ts +49 -158
  20. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  21. package/dist/phaser/core/factory.d.ts +8 -7
  22. package/dist/phaser/core/factory.d.ts.map +1 -1
  23. package/dist/phaser/core/frame.d.ts +27 -48
  24. package/dist/phaser/core/frame.d.ts.map +1 -1
  25. package/dist/phaser/core/frame_data.d.ts +11 -58
  26. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  27. package/dist/phaser/core/frame_util.d.ts +4 -14
  28. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  29. package/dist/phaser/core/game.d.ts +50 -3
  30. package/dist/phaser/core/game.d.ts.map +1 -1
  31. package/dist/phaser/core/input.d.ts +66 -13
  32. package/dist/phaser/core/input.d.ts.map +1 -1
  33. package/dist/phaser/core/input_handler.d.ts +64 -20
  34. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  35. package/dist/phaser/core/input_mouse.d.ts +26 -1
  36. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  37. package/dist/phaser/core/input_mspointer.d.ts +18 -2
  38. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  39. package/dist/phaser/core/input_pointer.d.ts +53 -9
  40. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  41. package/dist/phaser/core/input_touch.d.ts +19 -1
  42. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  43. package/dist/phaser/core/loader.d.ts +56 -28
  44. package/dist/phaser/core/loader.d.ts.map +1 -1
  45. package/dist/phaser/core/loader_parser.d.ts +4 -4
  46. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  47. package/dist/phaser/core/raf.d.ts +2 -2
  48. package/dist/phaser/core/raf.d.ts.map +1 -1
  49. package/dist/phaser/core/scale_manager.d.ts +77 -17
  50. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  51. package/dist/phaser/core/scene.d.ts +3 -1
  52. package/dist/phaser/core/scene.d.ts.map +1 -1
  53. package/dist/phaser/core/scene_manager.d.ts +25 -9
  54. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  55. package/dist/phaser/core/signal.d.ts +9 -8
  56. package/dist/phaser/core/signal.d.ts.map +1 -1
  57. package/dist/phaser/core/signal_binding.d.ts +2 -2
  58. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  59. package/dist/phaser/core/sound.d.ts +58 -10
  60. package/dist/phaser/core/sound.d.ts.map +1 -1
  61. package/dist/phaser/core/sound_manager.d.ts +28 -9
  62. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  63. package/dist/phaser/core/sound_sprite.d.ts +10 -4
  64. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  65. package/dist/phaser/core/stage.d.ts +7 -3
  66. package/dist/phaser/core/stage.d.ts.map +1 -1
  67. package/dist/phaser/core/time.d.ts +32 -5
  68. package/dist/phaser/core/time.d.ts.map +1 -1
  69. package/dist/phaser/core/timer.d.ts +30 -10
  70. package/dist/phaser/core/timer.d.ts.map +1 -1
  71. package/dist/phaser/core/timer_event.d.ts +11 -12
  72. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  73. package/dist/phaser/core/tween.d.ts +38 -14
  74. package/dist/phaser/core/tween.d.ts.map +1 -1
  75. package/dist/phaser/core/tween_data.d.ts +30 -5
  76. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  77. package/dist/phaser/core/tween_easing.d.ts +31 -31
  78. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  79. package/dist/phaser/core/tween_manager.d.ts +8 -4
  80. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  81. package/dist/phaser/core/world.d.ts +1 -1
  82. package/dist/phaser/core/world.d.ts.map +1 -1
  83. package/dist/phaser/display/bitmap_text.d.ts +35 -20
  84. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  85. package/dist/phaser/display/button.d.ts +24 -8
  86. package/dist/phaser/display/button.d.ts.map +1 -1
  87. package/dist/phaser/display/canvas/buffer.d.ts +6 -2
  88. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  89. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  90. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  91. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  93. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  94. package/dist/phaser/display/canvas/renderer.d.ts +18 -5
  95. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  96. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  97. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  98. package/dist/phaser/display/canvas/util.d.ts +9 -9
  99. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  100. package/dist/phaser/display/display_object.d.ts +82 -23
  101. package/dist/phaser/display/display_object.d.ts.map +1 -1
  102. package/dist/phaser/display/graphics.d.ts +42 -16
  103. package/dist/phaser/display/graphics.d.ts.map +1 -1
  104. package/dist/phaser/display/graphics_data.d.ts +11 -1
  105. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  106. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  108. package/dist/phaser/display/group.d.ts +24 -9
  109. package/dist/phaser/display/group.d.ts.map +1 -1
  110. package/dist/phaser/display/image.d.ts +36 -13
  111. package/dist/phaser/display/image.d.ts.map +1 -1
  112. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  114. package/dist/phaser/display/sprite_util.d.ts +5 -5
  115. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  116. package/dist/phaser/display/text.d.ts +86 -66
  117. package/dist/phaser/display/text.d.ts.map +1 -1
  118. package/dist/phaser/display/webgl/abstract_filter.d.ts +8 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  120. package/dist/phaser/display/webgl/base_texture.d.ts +14 -2
  121. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  122. package/dist/phaser/display/webgl/blend_manager.d.ts +5 -2
  123. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  124. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  125. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  126. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  128. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +17 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  130. package/dist/phaser/display/webgl/filter_manager.d.ts +5 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  132. package/dist/phaser/display/webgl/filter_texture.d.ts +7 -2
  133. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  134. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  135. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  136. package/dist/phaser/display/webgl/graphics_data.d.ts +11 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  138. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/render_texture.d.ts +12 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/renderer.d.ts +25 -6
  142. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/shader/complex.d.ts +7 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/shader/fast.d.ts +8 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  147. package/dist/phaser/display/webgl/shader/normal.d.ts +11 -0
  148. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  149. package/dist/phaser/display/webgl/shader/primitive.d.ts +7 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  151. package/dist/phaser/display/webgl/shader/strip.d.ts +7 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  153. package/dist/phaser/display/webgl/shader_manager.d.ts +14 -2
  154. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  155. package/dist/phaser/display/webgl/sprite_batch.d.ts +19 -2
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  157. package/dist/phaser/display/webgl/stencil_manager.d.ts +8 -4
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  159. package/dist/phaser/display/webgl/texture.d.ts +35 -2
  160. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  161. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  162. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  163. package/dist/phaser/display/webgl/util.d.ts +6 -6
  164. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  165. package/dist/phaser/geom/circle.d.ts +11 -10
  166. package/dist/phaser/geom/circle.d.ts.map +1 -1
  167. package/dist/phaser/geom/ellipse.d.ts +6 -5
  168. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  169. package/dist/phaser/geom/line.d.ts +14 -14
  170. package/dist/phaser/geom/line.d.ts.map +1 -1
  171. package/dist/phaser/geom/matrix.d.ts +13 -12
  172. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  173. package/dist/phaser/geom/point.d.ts +19 -19
  174. package/dist/phaser/geom/point.d.ts.map +1 -1
  175. package/dist/phaser/geom/polygon.d.ts +6 -6
  176. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  177. package/dist/phaser/geom/rectangle.d.ts +20 -20
  178. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  179. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  180. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  181. package/dist/phaser/geom/util/circle.d.ts +9 -7
  182. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  183. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  185. package/dist/phaser/geom/util/line.d.ts +5 -3
  186. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  187. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  188. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  189. package/dist/phaser/geom/util/point.d.ts +19 -19
  190. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  191. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  192. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  193. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  194. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  195. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  197. package/dist/phaser/util/math.d.ts +51 -142
  198. package/dist/phaser/util/math.d.ts.map +1 -1
  199. package/package.json +2 -2
  200. package/src/phaser/core/animation.ts +41 -18
  201. package/src/phaser/core/animation_manager.ts +21 -12
  202. package/src/phaser/core/animation_parser.ts +11 -3
  203. package/src/phaser/core/array_set.ts +8 -8
  204. package/src/phaser/core/cache.ts +75 -60
  205. package/src/phaser/core/device.ts +23 -1
  206. package/src/phaser/core/device_util.ts +10 -10
  207. package/src/phaser/core/dom.ts +5 -5
  208. package/src/phaser/core/event_manager.ts +52 -177
  209. package/src/phaser/core/factory.ts +25 -17
  210. package/src/phaser/core/frame.ts +37 -51
  211. package/src/phaser/core/frame_data.ts +29 -74
  212. package/src/phaser/core/frame_util.ts +3 -16
  213. package/src/phaser/core/game.ts +40 -11
  214. package/src/phaser/core/input.ts +68 -17
  215. package/src/phaser/core/input_handler.ts +81 -45
  216. package/src/phaser/core/input_mouse.ts +42 -13
  217. package/src/phaser/core/input_mspointer.ts +24 -9
  218. package/src/phaser/core/input_pointer.ts +55 -12
  219. package/src/phaser/core/input_touch.ts +26 -9
  220. package/src/phaser/core/loader.ts +97 -42
  221. package/src/phaser/core/loader_parser.ts +6 -7
  222. package/src/phaser/core/raf.ts +2 -2
  223. package/src/phaser/core/scale_manager.ts +85 -27
  224. package/src/phaser/core/scene.ts +3 -2
  225. package/src/phaser/core/scene_manager.ts +26 -11
  226. package/src/phaser/core/signal.ts +10 -10
  227. package/src/phaser/core/signal_binding.ts +2 -2
  228. package/src/phaser/core/sound.ts +72 -26
  229. package/src/phaser/core/sound_manager.ts +31 -13
  230. package/src/phaser/core/sound_sprite.ts +10 -5
  231. package/src/phaser/core/stage.ts +8 -4
  232. package/src/phaser/core/time.ts +33 -7
  233. package/src/phaser/core/timer.ts +40 -14
  234. package/src/phaser/core/timer_event.ts +23 -14
  235. package/src/phaser/core/tween.ts +43 -23
  236. package/src/phaser/core/tween_data.ts +31 -7
  237. package/src/phaser/core/tween_easing.ts +31 -31
  238. package/src/phaser/core/tween_manager.ts +10 -7
  239. package/src/phaser/core/world.ts +1 -2
  240. package/src/phaser/display/bitmap_text.ts +41 -18
  241. package/src/phaser/display/button.ts +24 -23
  242. package/src/phaser/display/canvas/buffer.ts +6 -3
  243. package/src/phaser/display/canvas/graphics.ts +3 -4
  244. package/src/phaser/display/canvas/masker.ts +2 -3
  245. package/src/phaser/display/canvas/pool.ts +3 -4
  246. package/src/phaser/display/canvas/renderer.ts +19 -7
  247. package/src/phaser/display/canvas/tinter.ts +4 -5
  248. package/src/phaser/display/canvas/util.ts +9 -9
  249. package/src/phaser/display/display_object.ts +120 -61
  250. package/src/phaser/display/graphics.ts +56 -25
  251. package/src/phaser/display/graphics_data.ts +11 -2
  252. package/src/phaser/display/graphics_data_util.ts +1 -2
  253. package/src/phaser/display/group.ts +32 -14
  254. package/src/phaser/display/image.ts +37 -19
  255. package/src/phaser/display/sprite_batch.ts +1 -2
  256. package/src/phaser/display/sprite_util.ts +5 -6
  257. package/src/phaser/display/text.ts +82 -56
  258. package/src/phaser/display/webgl/abstract_filter.ts +8 -2
  259. package/src/phaser/display/webgl/base_texture.ts +14 -3
  260. package/src/phaser/display/webgl/blend_manager.ts +5 -3
  261. package/src/phaser/display/webgl/earcut.ts +27 -27
  262. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  263. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -4
  264. package/src/phaser/display/webgl/filter_manager.ts +5 -2
  265. package/src/phaser/display/webgl/filter_texture.ts +7 -3
  266. package/src/phaser/display/webgl/graphics.ts +10 -11
  267. package/src/phaser/display/webgl/graphics_data.ts +11 -2
  268. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  269. package/src/phaser/display/webgl/render_texture.ts +12 -2
  270. package/src/phaser/display/webgl/renderer.ts +24 -7
  271. package/src/phaser/display/webgl/shader/complex.ts +7 -2
  272. package/src/phaser/display/webgl/shader/fast.ts +8 -2
  273. package/src/phaser/display/webgl/shader/normal.ts +12 -2
  274. package/src/phaser/display/webgl/shader/primitive.ts +7 -2
  275. package/src/phaser/display/webgl/shader/strip.ts +7 -2
  276. package/src/phaser/display/webgl/shader_manager.ts +13 -3
  277. package/src/phaser/display/webgl/sprite_batch.ts +20 -4
  278. package/src/phaser/display/webgl/stencil_manager.ts +8 -5
  279. package/src/phaser/display/webgl/texture.ts +35 -4
  280. package/src/phaser/display/webgl/texture_util.ts +2 -3
  281. package/src/phaser/display/webgl/util.ts +6 -6
  282. package/src/phaser/geom/circle.ts +10 -10
  283. package/src/phaser/geom/ellipse.ts +6 -6
  284. package/src/phaser/geom/line.ts +14 -14
  285. package/src/phaser/geom/matrix.ts +12 -12
  286. package/src/phaser/geom/point.ts +19 -19
  287. package/src/phaser/geom/polygon.ts +5 -5
  288. package/src/phaser/geom/rectangle.ts +21 -21
  289. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  290. package/src/phaser/geom/util/circle.ts +7 -7
  291. package/src/phaser/geom/util/ellipse.ts +1 -1
  292. package/src/phaser/geom/util/line.ts +5 -5
  293. package/src/phaser/geom/util/matrix.ts +1 -1
  294. package/src/phaser/geom/util/point.ts +20 -20
  295. package/src/phaser/geom/util/polygon.ts +1 -1
  296. package/src/phaser/geom/util/rectangle.ts +15 -15
  297. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  298. package/src/phaser/util/math.ts +65 -151
package/dist/index.js CHANGED
@@ -1317,11 +1317,7 @@ var math_exports = /* @__PURE__ */ __exportAll({
1317
1317
  const DEG_TO_RAD = Math.PI / 180;
1318
1318
  const RAD_TO_DEG = 180 / Math.PI;
1319
1319
  const PI_2 = Math.PI * 2;
1320
- /**
1321
- * Converts a hexadecimal color value to RGB components.
1322
- * @param {number} hex - The hexadecimal color value.
1323
- * @returns {number[]} An array containing the RGB components [r, g, b].
1324
- */
1320
+ /** Converts a hexadecimal color value to RGB components. */
1325
1321
  const hex2rgb = (hex) => {
1326
1322
  return [
1327
1323
  (hex >> 16 & 255) / 255,
@@ -1329,79 +1325,41 @@ const hex2rgb = (hex) => {
1329
1325
  (hex & 255) / 255
1330
1326
  ];
1331
1327
  };
1332
- /**
1333
- * Converts RGB components to a hexadecimal color value.
1334
- * @param {number} rgb - The RGB components array [r, g, b].
1335
- * @returns {number} The hexadecimal color value.
1336
- */
1328
+ /** Converts RGB components to a hexadecimal color value. */
1337
1329
  const rgb2hex = (rgb) => {
1338
1330
  return (rgb[0] * 255 << 16) + (rgb[1] * 255 << 8) + rgb[2] * 255;
1339
1331
  };
1340
- /**
1341
- * Gets the next power of two greater than or equal to a value.
1342
- * @param {number} value - The input value.
1343
- * @returns {number} The next power of two.
1344
- */
1332
+ /** Gets the next power of two greater than or equal to a value. */
1345
1333
  const getNextPowerOfTwo = (value) => {
1346
1334
  if (value > 0 && (value & value - 1) === 0) return value;
1347
1335
  let result = 1;
1348
1336
  while (result < value) result <<= 1;
1349
1337
  return result;
1350
1338
  };
1351
- /**
1352
- * Checks if both width and height are powers of two.
1353
- * @param {number} width - The width to check.
1354
- * @param {number} height - The height to check.
1355
- * @returns {boolean} True if both width and height are powers of two, false otherwise.
1356
- */
1339
+ /** Checks if both width and height are powers of two. */
1357
1340
  const isPowerOfTwo = (width, height) => {
1358
1341
  return width > 0 && (width & width - 1) === 0 && height > 0 && (height & height - 1) === 0;
1359
1342
  };
1360
- /**
1361
- * Converts degrees to radians.
1362
- * @param {number} degrees - The angle in degrees.
1363
- * @returns {number} The angle in radians.
1364
- */
1343
+ /** Converts degrees to radians. */
1365
1344
  const degToRad = (degrees) => {
1366
1345
  return degrees * DEG_TO_RAD;
1367
1346
  };
1368
- /**
1369
- * Converts radians to degrees.
1370
- * @param {number} radians - The angle in radians.
1371
- * @returns {number} The angle in degrees.
1372
- */
1347
+ /** Converts radians to degrees. */
1373
1348
  const radToDeg = (radians) => {
1374
1349
  return radians * RAD_TO_DEG;
1375
1350
  };
1376
- /**
1377
- * Gets a random integer between min and max (inclusive).
1378
- * @param {number} min - The minimum value.
1379
- * @param {number} max - The maximum value.
1380
- * @returns {number} A random integer between min and max.
1381
- */
1351
+ /** Gets a random integer between min and max (inclusive). */
1382
1352
  const between = (min, max) => {
1383
1353
  return Math.floor(Math.random() * (max - min + 1) + min);
1384
1354
  };
1385
- /**
1386
- * Snaps a value to the nearest multiple of gap, starting from start.
1387
- * @param {number} input - The value to snap.
1388
- * @param {number} gap - The gap size to snap to.
1389
- * @param {number} start - The starting offset for snapping.
1390
- * @returns {number} The snapped value.
1391
- */
1355
+ /** Snaps a value to the nearest multiple of gap, starting from start. */
1392
1356
  const snapToCeil = (input, gap = 0, start = 0) => {
1393
1357
  if (gap === 0) return input;
1394
1358
  input -= start;
1395
1359
  input = gap * Math.ceil(input / gap);
1396
1360
  return start + input;
1397
1361
  };
1398
- /**
1399
- * Wraps a value within a range.
1400
- * @param {number} value - The value to wrap.
1401
- * @param {number} min - The minimum value of the range.
1402
- * @param {number} max - The maximum value of the range.
1403
- * @returns {number} The wrapped value.
1404
- */
1362
+ /** Wraps a value within a range. */
1405
1363
  const wrap = (value, min, max) => {
1406
1364
  const range = max - min;
1407
1365
  if (range <= 0) return 0;
@@ -1409,31 +1367,15 @@ const wrap = (value, min, max) => {
1409
1367
  if (result < 0) result += range;
1410
1368
  return result + min;
1411
1369
  };
1412
- /**
1413
- * Performs linear interpolation between two values.
1414
- * @param {number} p0 - The first point.
1415
- * @param {number} p1 - The second point.
1416
- * @param {number} t - The interpolation factor (0 to 1).
1417
- * @returns {number} The interpolated value.
1418
- */
1370
+ /** Performs linear interpolation between two values. */
1419
1371
  const linear = (p0, p1, t) => {
1420
1372
  return (p1 - p0) * t + p0;
1421
1373
  };
1422
- /**
1423
- * Calculates the absolute difference between two numbers.
1424
- * @param {number} a - The first number.
1425
- * @param {number} b - The second number.
1426
- * @returns {number} The absolute difference between a and b.
1427
- */
1374
+ /** Calculates the absolute difference between two numbers. */
1428
1375
  const difference = (a, b) => {
1429
1376
  return Math.abs(a - b);
1430
1377
  };
1431
- /**
1432
- * Performs linear interpolation on an array of values.
1433
- * @param {number[]} v - The array of values.
1434
- * @param {number} k - The interpolation factor (0 to 1).
1435
- * @returns {number} The interpolated value.
1436
- */
1378
+ /** Performs linear interpolation on an array of values. */
1437
1379
  const linearInterpolation = (v, k) => {
1438
1380
  const m = v.length - 1;
1439
1381
  const f = m * k;
@@ -1442,57 +1384,27 @@ const linearInterpolation = (v, k) => {
1442
1384
  if (k > 1) return linear(v[m], v[m - 1], m - f);
1443
1385
  return linear(v[i], v[i + 1 > m ? m : i + 1], f - i);
1444
1386
  };
1445
- /**
1446
- * Calculates the distance between two points.
1447
- * @param {number} x1 - The x-coordinate of the first point.
1448
- * @param {number} y1 - The y-coordinate of the first point.
1449
- * @param {number} x2 - The x-coordinate of the second point.
1450
- * @param {number} y2 - The y-coordinate of the second point.
1451
- * @returns {number} The distance between the two points.
1452
- */
1387
+ /** Calculates the distance between two points. */
1453
1388
  const distance = (x1, y1, x2, y2) => {
1454
1389
  const dx = x1 - x2;
1455
1390
  const dy = y1 - y2;
1456
1391
  return Math.sqrt(dx * dx + dy * dy);
1457
1392
  };
1458
- /**
1459
- * Checks if two numbers are within a tolerance of each other.
1460
- * @param {number} a - The first number.
1461
- * @param {number} b - The second number.
1462
- * @param {number} tolerance - The tolerance value.
1463
- * @returns {boolean} True if the numbers are within tolerance, false otherwise.
1464
- */
1393
+ /** Checks if two numbers are within a tolerance of each other. */
1465
1394
  const within = (a, b, tolerance) => {
1466
1395
  return Math.abs(a - b) <= tolerance;
1467
1396
  };
1468
- /**
1469
- * Creates a 32-bit color value from alpha, red, green, and blue components.
1470
- * @param {number} a - The alpha component (0-255).
1471
- * @param {number} r - The red component (0-255).
1472
- * @param {number} g - The green component (0-255).
1473
- * @param {number} b - The blue component (0-255).
1474
- * @returns {number} The 32-bit color value.
1475
- */
1397
+ /** Creates a 32-bit color value from alpha, red, green, and blue components. */
1476
1398
  const getColor32 = (a, r, g, b) => {
1477
1399
  return a << 24 | r << 16 | g << 8 | b;
1478
1400
  };
1479
- /**
1480
- * Creates a 24-bit color value from red, green, and blue components.
1481
- * @param {number} r - The red component (0-255).
1482
- * @param {number} g - The green component (0-255).
1483
- * @param {number} b - The blue component (0-255).
1484
- * @returns {number} The 24-bit color value.
1485
- */
1401
+ /** Creates a 24-bit color value from red, green, and blue components. */
1486
1402
  const getColor = (r, g, b) => {
1487
1403
  return r << 16 | g << 8 | b;
1488
1404
  };
1489
- /**
1490
- * Converts a hex color string to RGB components.
1491
- * @param {string} value - The hex color string (e.g. "#FF0000").
1492
- * @param {{r?: number, g?: number, b?: number}} out - The object to store the result in.
1493
- */
1405
+ /** Converts a hex color string to RGB components. */
1494
1406
  const hexToColor = (value, out) => {
1495
- value = value.replace(/^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i, (m, r, g, b) => r + r + g + g + b + b);
1407
+ value = value.replace(/^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i, (_m, r, g, b) => r + r + g + g + b + b);
1496
1408
  const result = /^(?:#|0x)?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(value);
1497
1409
  if (result) {
1498
1410
  out.r = Number.parseInt(result[1], 16);
@@ -1500,11 +1412,7 @@ const hexToColor = (value, out) => {
1500
1412
  out.b = Number.parseInt(result[3], 16);
1501
1413
  }
1502
1414
  };
1503
- /**
1504
- * Converts a web color string (e.g. "rgb(255, 0, 0)") to RGB components with alpha.
1505
- * @param {string} value - The web color string (e.g. "rgba(255, 0, 0, 0.5)").
1506
- * @param {{r?: number, g?: number, b?: number, a?: number}} out - The object to store the result in.
1507
- */
1415
+ /** Converts a web color string (e.g. "rgb(255, 0, 0)") to RGB components with alpha. */
1508
1416
  const webToColor = (value, out) => {
1509
1417
  const result = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?))?\s*\)$/.exec(value);
1510
1418
  if (result) {
@@ -1514,11 +1422,7 @@ const webToColor = (value, out) => {
1514
1422
  out.a = result[4] !== void 0 ? Number.parseFloat(result[4]) : 1;
1515
1423
  }
1516
1424
  };
1517
- /**
1518
- * Extracts RGB components from a 32-bit color value.
1519
- * @param {number} color - The 32-bit color value.
1520
- * @returns {{ alpha: number, red: number, green: number, blue: number, a: number, r: number, g: number, b: number}} An object containing the color components.
1521
- */
1425
+ /** Extracts RGB components from a 32-bit color value. */
1522
1426
  const getRGB = (color) => {
1523
1427
  if (color > 16777215) return {
1524
1428
  alpha: color >>> 24,
@@ -1541,12 +1445,7 @@ const getRGB = (color) => {
1541
1445
  b: color & 255
1542
1446
  };
1543
1447
  };
1544
- /**
1545
- * Converts a color value (string or number) to an object with various color formats.
1546
- * @param {string|number} value - The color value (e.g. "#FF0000" or 0xFF0000).
1547
- * @param {{a?: number, r?: number, g?: number, b?: number, rgba?: string, color?: number, color32?: number}} out - The object to store the result in.
1548
- * @returns {{a?: number, r?: number, g?: number, b?: number, rgba?: string, color?: number, color32?: number}} The updated out object.
1549
- */
1448
+ /** Converts a color value (string or number) to an object with various color formats. */
1550
1449
  const valueToColor = (value, out) => {
1551
1450
  if (typeof value === "string") if (value.indexOf("rgb") === 0) webToColor(value, out);
1552
1451
  else {
@@ -1984,6 +1883,62 @@ const renderCanvas = (target, renderSession, matrix = null) => {
1984
1883
  //#endregion
1985
1884
  //#region src/phaser/display/display_object.ts
1986
1885
  var DisplayObject = class {
1886
+ /** @type {boolean} */
1887
+ exists = true;
1888
+ /** @type {boolean} */
1889
+ renderable = false;
1890
+ /** @type {boolean} */
1891
+ visible = true;
1892
+ position;
1893
+ scale;
1894
+ pivot;
1895
+ anchor;
1896
+ /** @type {number} */
1897
+ rotation = 0;
1898
+ /** @type {number} */
1899
+ alpha = 1;
1900
+ /** @type {Rectangle} */
1901
+ hitArea = null;
1902
+ /** @type {DisplayObject} */
1903
+ parent = null;
1904
+ /** @type {number} */
1905
+ worldAlpha = 1;
1906
+ worldTransform;
1907
+ worldScale;
1908
+ /** @type {Rectangle} */
1909
+ filterArea = null;
1910
+ /** @type {number} */
1911
+ _sr = 0;
1912
+ /** @type {number} */
1913
+ _cr = 1;
1914
+ cachedBounds;
1915
+ /** @type {Rectangle} */
1916
+ currentBounds = null;
1917
+ /** @type {import('./graphics.js').Graphics} */
1918
+ _mask = null;
1919
+ /** @type {object[]} */
1920
+ _filters = null;
1921
+ /** @type {object} */
1922
+ _filterBlock = null;
1923
+ children;
1924
+ /** @type {boolean} */
1925
+ ignoreChildInput = false;
1926
+ /** @type {string | null} */
1927
+ name = null;
1928
+ /** @type {object | null} */
1929
+ data = null;
1930
+ game;
1931
+ type;
1932
+ _cachedSprite;
1933
+ rotationCache;
1934
+ worldRotation;
1935
+ transformCallback;
1936
+ transformCallbackContext;
1937
+ _width;
1938
+ _height;
1939
+ z;
1940
+ events;
1941
+ renderOrderID;
1987
1942
  /**
1988
1943
  * Creates a new DisplayObject instance.
1989
1944
  * @param {import('../core/game.js').Game} game - The game instance this display object belongs to.
@@ -2288,13 +2243,13 @@ var DisplayObject = class {
2288
2243
  const w1 = bounds.width + bounds.x;
2289
2244
  const h0 = bounds.y;
2290
2245
  const h1 = bounds.height + bounds.y;
2291
- const worldTransform = this.worldTransform;
2292
- const a = worldTransform.a;
2293
- const b = worldTransform.b;
2294
- const c = worldTransform.c;
2295
- const d = worldTransform.d;
2296
- const tx = worldTransform.tx;
2297
- const ty = worldTransform.ty;
2246
+ const { worldTransform } = this;
2247
+ const { a } = worldTransform;
2248
+ const { b } = worldTransform;
2249
+ const { c } = worldTransform;
2250
+ const { d } = worldTransform;
2251
+ const { tx } = worldTransform;
2252
+ const { ty } = worldTransform;
2298
2253
  const x1 = a * w1 + c * h1 + tx;
2299
2254
  const y1 = d * h1 + b * w1 + ty;
2300
2255
  const x2 = a * w0 + c * h1 + tx;
@@ -2459,7 +2414,7 @@ var DisplayObject = class {
2459
2414
  * @param {number} value - The new width in pixels.
2460
2415
  */
2461
2416
  set width(value) {
2462
- const width = this.getLocalBounds().width;
2417
+ const { width } = this.getLocalBounds();
2463
2418
  if (width !== 0) this.scale.x = value / width;
2464
2419
  else this.scale.x = 1;
2465
2420
  this._width = value;
@@ -2476,7 +2431,7 @@ var DisplayObject = class {
2476
2431
  * @param {number} value - The new height in pixels.
2477
2432
  */
2478
2433
  set height(value) {
2479
- const height = this.getLocalBounds().height;
2434
+ const { height } = this.getLocalBounds();
2480
2435
  if (height !== 0) this.scale.y = value / height;
2481
2436
  else this.scale.y = 1;
2482
2437
  this._height = value;
@@ -2963,6 +2918,29 @@ var Signal = class {
2963
2918
  //#endregion
2964
2919
  //#region src/phaser/core/animation.ts
2965
2920
  var Animation = class {
2921
+ game;
2922
+ _parent;
2923
+ _frameData;
2924
+ name;
2925
+ _frames;
2926
+ delay;
2927
+ loop;
2928
+ loopCount;
2929
+ isFinished;
2930
+ isPlaying;
2931
+ isPaused;
2932
+ _pauseStartTime;
2933
+ _frameIndex;
2934
+ _frameDiff;
2935
+ _frameSkip;
2936
+ currentFrame;
2937
+ onStart;
2938
+ onUpdate;
2939
+ onComplete;
2940
+ onLoop;
2941
+ isReversed;
2942
+ _timeLastFrame;
2943
+ _timeNextFrame;
2966
2944
  /**
2967
2945
  * Creates a new Animation instance.
2968
2946
  * @param {import('./game.js').Game} game - The game instance this animation belongs to.
@@ -3071,7 +3049,8 @@ var Animation = class {
3071
3049
  */
3072
3050
  reverseOnce() {
3073
3051
  this.onComplete.addOnce(this.reverse, this);
3074
- return this.reverse();
3052
+ this.reverse();
3053
+ return this;
3075
3054
  }
3076
3055
  /**
3077
3056
  * Sets the current frame of this animation.
@@ -3150,7 +3129,7 @@ var Animation = class {
3150
3129
  this.onLoop.dispatch(this._parent, this);
3151
3130
  if (this.onUpdate) {
3152
3131
  this.onUpdate.dispatch(this, this.currentFrame);
3153
- return !!this._frameData;
3132
+ return Boolean(this._frameData);
3154
3133
  }
3155
3134
  return true;
3156
3135
  }
@@ -3174,7 +3153,7 @@ var Animation = class {
3174
3153
  if (this.currentFrame && (fromPlay || !fromPlay && idx !== this.currentFrame.index)) this._parent.setFrame(this.currentFrame);
3175
3154
  if (this.onUpdate && signalUpdate) {
3176
3155
  this.onUpdate.dispatch(this, this.currentFrame);
3177
- return !!this._frameData;
3156
+ return Boolean(this._frameData);
3178
3157
  }
3179
3158
  return true;
3180
3159
  }
@@ -3335,6 +3314,16 @@ var Animation = class {
3335
3314
  //#endregion
3336
3315
  //#region src/phaser/core/animation_manager.ts
3337
3316
  var AnimationManager = class {
3317
+ sprite;
3318
+ game;
3319
+ currentFrame;
3320
+ currentAnim;
3321
+ updateIfVisible;
3322
+ isLoaded;
3323
+ _frameData;
3324
+ _anims;
3325
+ _outputFrames;
3326
+ _frameIndex;
3338
3327
  /**
3339
3328
  * Creates a new AnimationManager instance.
3340
3329
  * @param {import('../display/image.js').Image} sprite - Reference to the parent Sprite.
@@ -3599,10 +3588,22 @@ var AnimationManager = class {
3599
3588
  //#endregion
3600
3589
  //#region src/phaser/core/event_manager.ts
3601
3590
  var EventManager = class {
3602
- /**
3603
- * Creates a new EventManager instance.
3604
- * @param {import('../display/display_object.js').DisplayObject} sprite - Reference to the parent DisplayObject.
3605
- */
3591
+ parent;
3592
+ _onAddedToGroup;
3593
+ _onRemovedFromGroup;
3594
+ _onDestroy;
3595
+ _onOutOfBounds;
3596
+ _onEnterBounds;
3597
+ _onInputOver;
3598
+ _onInputOut;
3599
+ _onInputDown;
3600
+ _onInputUp;
3601
+ _onDragStart;
3602
+ _onDragUpdate;
3603
+ _onDragStop;
3604
+ _onAnimationStart;
3605
+ _onAnimationComplete;
3606
+ _onAnimationLoop;
3606
3607
  constructor(sprite) {
3607
3608
  this.parent = sprite;
3608
3609
  this._onAddedToGroup = null;
@@ -3621,11 +3622,8 @@ var EventManager = class {
3621
3622
  this._onAnimationComplete = null;
3622
3623
  this._onAnimationLoop = null;
3623
3624
  }
3624
- /**
3625
- * Destroys the EventManager and cleans up resources.
3626
- */
3627
3625
  destroy() {
3628
- this._parent = null;
3626
+ this.parent = null;
3629
3627
  if (this._onDestroy) this._onDestroy.dispose();
3630
3628
  if (this._onAddedToGroup) this._onAddedToGroup.dispose();
3631
3629
  if (this._onRemovedFromGroup) this._onRemovedFromGroup.dispose();
@@ -3642,228 +3640,108 @@ var EventManager = class {
3642
3640
  if (this._onAnimationComplete) this._onAnimationComplete.dispose();
3643
3641
  if (this._onAnimationLoop) this._onAnimationLoop.dispose();
3644
3642
  }
3645
- /**
3646
- * Gets the onAddedToGroup signal.
3647
- * @returns {Signal} The Signal object for the onAddedToGroup event.
3648
- */
3649
3643
  get onAddedToGroup() {
3650
3644
  if (!this._onAddedToGroup) this._onAddedToGroup = new Signal();
3651
3645
  return this._onAddedToGroup;
3652
3646
  }
3653
- /**
3654
- * Dispatches the onAddedToGroup event.
3655
- * @param {...any} args - Arguments to pass to the signal.
3656
- */
3657
3647
  onAddedToGroup$dispatch(...args) {
3658
3648
  if (this._onAddedToGroup) this._onAddedToGroup.dispatch(...args);
3659
3649
  }
3660
- /**
3661
- * Gets the onRemovedFromGroup signal.
3662
- * @returns {Signal} The Signal object for the onRemovedFromGroup event.
3663
- */
3664
3650
  get onRemovedFromGroup() {
3665
3651
  if (!this._onRemovedFromGroup) this._onRemovedFromGroup = new Signal();
3666
3652
  return this._onRemovedFromGroup;
3667
3653
  }
3668
- /**
3669
- * Dispatches the onRemovedFromGroup event.
3670
- * @param {...any} args - Arguments to pass to the signal.
3671
- */
3672
3654
  onRemovedFromGroup$dispatch(...args) {
3673
3655
  if (this._onRemovedFromGroup) this._onRemovedFromGroup.dispatch(...args);
3674
3656
  }
3675
- /**
3676
- * Gets the onDestroy signal.
3677
- * @returns {Signal} The Signal object for the onDestroy event.
3678
- */
3679
3657
  get onDestroy() {
3680
3658
  if (!this._onDestroy) this._onDestroy = new Signal();
3681
3659
  return this._onDestroy;
3682
3660
  }
3683
- /**
3684
- * Dispatches the onDestroy event.
3685
- * @param {...any} args - Arguments to pass to the signal.
3686
- */
3687
3661
  onDestroy$dispatch(...args) {
3688
3662
  if (this._onDestroy) this._onDestroy.dispatch(...args);
3689
3663
  }
3690
- /**
3691
- * Gets the onOutOfBounds signal.
3692
- * @returns {Signal} The Signal object for the onOutOfBounds event.
3693
- */
3694
3664
  get onOutOfBounds() {
3695
3665
  if (!this._onOutOfBounds) this._onOutOfBounds = new Signal();
3696
3666
  return this._onOutOfBounds;
3697
3667
  }
3698
- /**
3699
- * Dispatches the onOutOfBounds event.
3700
- * @param {...any} args - Arguments to pass to the signal.
3701
- */
3702
3668
  onOutOfBounds$dispatch(...args) {
3703
3669
  if (this._onOutOfBounds) this._onOutOfBounds.dispatch(...args);
3704
3670
  }
3705
- /**
3706
- * Gets the onEnterBounds signal.
3707
- * @returns {Signal} The Signal object for the onEnterBounds event.
3708
- */
3709
3671
  get onEnterBounds() {
3710
3672
  if (!this._onEnterBounds) this._onEnterBounds = new Signal();
3711
3673
  return this._onEnterBounds;
3712
3674
  }
3713
- /**
3714
- * Dispatches the onEnterBounds event.
3715
- * @param {...any} args - Arguments to pass to the signal.
3716
- */
3717
3675
  onEnterBounds$dispatch(...args) {
3718
3676
  if (this._onEnterBounds) this._onEnterBounds.dispatch(...args);
3719
3677
  }
3720
- /**
3721
- * Gets the onInputOver signal.
3722
- * @returns {Signal} The Signal object for the onInputOver event.
3723
- */
3724
3678
  get onInputOver() {
3725
3679
  if (!this._onInputOver) this._onInputOver = new Signal();
3726
3680
  return this._onInputOver;
3727
3681
  }
3728
- /**
3729
- * Dispatches the onInputOver event.
3730
- * @param {...any} args - Arguments to pass to the signal.
3731
- */
3732
3682
  onInputOver$dispatch(...args) {
3733
3683
  if (this._onInputOver) this._onInputOver.dispatch(...args);
3734
3684
  }
3735
- /**
3736
- * Gets the onInputOut signal.
3737
- * @returns {Signal} The Signal object for the onInputOut event.
3738
- */
3739
3685
  get onInputOut() {
3740
3686
  if (!this._onInputOut) this._onInputOut = new Signal();
3741
3687
  return this._onInputOut;
3742
3688
  }
3743
- /**
3744
- * Dispatches the onInputOut event.
3745
- * @param {...any} args - Arguments to pass to the signal.
3746
- */
3747
3689
  onInputOut$dispatch(...args) {
3748
3690
  if (this._onInputOut) this._onInputOut.dispatch(...args);
3749
3691
  }
3750
- /**
3751
- * Gets the onInputDown signal.
3752
- * @returns {Signal} The Signal object for the onInputDown event.
3753
- */
3754
3692
  get onInputDown() {
3755
3693
  if (!this._onInputDown) this._onInputDown = new Signal();
3756
3694
  return this._onInputDown;
3757
3695
  }
3758
- /**
3759
- * Dispatches the onInputDown event.
3760
- * @param {...any} args - Arguments to pass to the signal.
3761
- */
3762
3696
  onInputDown$dispatch(...args) {
3763
3697
  if (this._onInputDown) this._onInputDown.dispatch(...args);
3764
3698
  }
3765
- /**
3766
- * Gets the onInputUp signal.
3767
- * @returns {Signal} The Signal object for the onInputUp event.
3768
- */
3769
3699
  get onInputUp() {
3770
3700
  if (!this._onInputUp) this._onInputUp = new Signal();
3771
3701
  return this._onInputUp;
3772
3702
  }
3773
- /**
3774
- * Dispatches the onInputUp event.
3775
- * @param {...any} args - Arguments to pass to the signal.
3776
- */
3777
3703
  onInputUp$dispatch(...args) {
3778
3704
  if (this._onInputUp) this._onInputUp.dispatch(...args);
3779
3705
  }
3780
- /**
3781
- * Gets the onDragStart signal.
3782
- * @returns {Signal} The Signal object for the onDragStart event.
3783
- */
3784
3706
  get onDragStart() {
3785
3707
  if (!this._onDragStart) this._onDragStart = new Signal();
3786
3708
  return this._onDragStart;
3787
3709
  }
3788
- /**
3789
- * Dispatches the onDragStart event.
3790
- * @param {...any} args - Arguments to pass to the signal.
3791
- */
3792
3710
  onDragStart$dispatch(...args) {
3793
3711
  if (this._onDragStart) this._onDragStart.dispatch(...args);
3794
3712
  }
3795
- /**
3796
- * Gets the onDragUpdate signal.
3797
- * @returns {Signal} The Signal object for the onDragUpdate event.
3798
- */
3799
3713
  get onDragUpdate() {
3800
3714
  if (!this._onDragUpdate) this._onDragUpdate = new Signal();
3801
3715
  return this._onDragUpdate;
3802
3716
  }
3803
- /**
3804
- * Dispatches the onDragUpdate event.
3805
- * @param {...any} args - Arguments to pass to the signal.
3806
- */
3807
3717
  onDragUpdate$dispatch(...args) {
3808
3718
  if (this._onDragUpdate) this._onDragUpdate.dispatch(...args);
3809
3719
  }
3810
- /**
3811
- * Gets the onDragStop signal.
3812
- * @returns {Signal} The Signal object for the onDragStop event.
3813
- */
3814
3720
  get onDragStop() {
3815
3721
  if (!this._onDragStop) this._onDragStop = new Signal();
3816
3722
  return this._onDragStop;
3817
3723
  }
3818
- /**
3819
- * Dispatches the onDragStop event.
3820
- * @param {...any} args - Arguments to pass to the signal.
3821
- */
3822
3724
  onDragStop$dispatch(...args) {
3823
3725
  if (this._onDragStop) this._onDragStop.dispatch(...args);
3824
3726
  }
3825
- /**
3826
- * Gets the onAnimationStart signal.
3827
- * @returns {Signal} The Signal object for the onAnimationStart event.
3828
- */
3829
3727
  get onAnimationStart() {
3830
3728
  if (!this._onAnimationStart) this._onAnimationStart = new Signal();
3831
3729
  return this._onAnimationStart;
3832
3730
  }
3833
- /**
3834
- * Dispatches the onAnimationStart event.
3835
- * @param {...any} args - Arguments to pass to the signal.
3836
- */
3837
3731
  onAnimationStart$dispatch(...args) {
3838
3732
  if (this._onAnimationStart) this._onAnimationStart.dispatch(...args);
3839
3733
  }
3840
- /**
3841
- * Gets the onAnimationComplete signal.
3842
- * @returns {Signal} The Signal object for the onAnimationComplete event.
3843
- */
3844
3734
  get onAnimationComplete() {
3845
3735
  if (!this._onAnimationComplete) this._onAnimationComplete = new Signal();
3846
3736
  return this._onAnimationComplete;
3847
3737
  }
3848
- /**
3849
- * Dispatches the onAnimationComplete event.
3850
- * @param {...any} args - Arguments to pass to the signal.
3851
- */
3852
3738
  onAnimationComplete$dispatch(...args) {
3853
3739
  if (this._onAnimationComplete) this._onAnimationComplete.dispatch(...args);
3854
3740
  }
3855
- /**
3856
- * Gets the onAnimationLoop signal.
3857
- * @returns {Signal} The Signal object for the onAnimationLoop event.
3858
- */
3859
3741
  get onAnimationLoop() {
3860
3742
  if (!this._onAnimationLoop) this._onAnimationLoop = new Signal();
3861
3743
  return this._onAnimationLoop;
3862
3744
  }
3863
- /**
3864
- * Dispatches the onAnimationLoop event.
3865
- * @param {...any} args - Arguments to pass to the signal.
3866
- */
3867
3745
  onAnimationLoop$dispatch(...args) {
3868
3746
  if (this._onAnimationLoop) this._onAnimationLoop.dispatch(...args);
3869
3747
  }
@@ -3871,6 +3749,26 @@ var EventManager = class {
3871
3749
  //#endregion
3872
3750
  //#region src/phaser/display/webgl/texture.ts
3873
3751
  var TextureUvs = class {
3752
+ noFrame;
3753
+ baseTexture;
3754
+ frame;
3755
+ trim;
3756
+ valid;
3757
+ isTiling;
3758
+ requiresUpdate;
3759
+ requiresReTint;
3760
+ _uvs;
3761
+ width;
3762
+ height;
3763
+ crop;
3764
+ x0;
3765
+ y0;
3766
+ x1;
3767
+ y1;
3768
+ x2;
3769
+ y2;
3770
+ x3;
3771
+ y3;
3874
3772
  /**
3875
3773
  * Creates a new Texture instance.
3876
3774
  */
@@ -3886,6 +3784,18 @@ var TextureUvs = class {
3886
3784
  }
3887
3785
  };
3888
3786
  var Texture = class Texture {
3787
+ noFrame;
3788
+ baseTexture;
3789
+ frame;
3790
+ trim;
3791
+ valid;
3792
+ isTiling;
3793
+ requiresUpdate;
3794
+ requiresReTint;
3795
+ _uvs;
3796
+ width;
3797
+ height;
3798
+ crop;
3889
3799
  /**
3890
3800
  * Creates a new Texture instance.
3891
3801
  * @param {import('./base_texture.js').BaseTexture} baseTexture - The base texture to use.
@@ -3989,6 +3899,21 @@ var Texture = class Texture {
3989
3899
  //#endregion
3990
3900
  //#region src/phaser/display/image.ts
3991
3901
  var Image$1 = class extends DisplayObject {
3902
+ key;
3903
+ texture;
3904
+ tint;
3905
+ cachedTint;
3906
+ tilingTexture;
3907
+ tintedTexture;
3908
+ blendMode;
3909
+ shader;
3910
+ _frame;
3911
+ pendingDestroy;
3912
+ animations;
3913
+ customRender;
3914
+ cropRect;
3915
+ _crop;
3916
+ refreshTexture;
3992
3917
  /**
3993
3918
  * Creates a new Image instance.
3994
3919
  * @param {import('../core/game.js').Game} game - The game instance this image belongs to.
@@ -4085,7 +4010,7 @@ var Image$1 = class extends DisplayObject {
4085
4010
  if (stopAnimation) this.animations.stop();
4086
4011
  this.key = key;
4087
4012
  this.customRender = false;
4088
- const cache = this.game.cache;
4013
+ const { cache } = this.game;
4089
4014
  const smoothed = !this.texture.baseTexture.scaleMode;
4090
4015
  let setFrame = true;
4091
4016
  if (key instanceof Texture) this.setTexture(key);
@@ -4306,6 +4231,19 @@ var Image$1 = class extends DisplayObject {
4306
4231
  //#endregion
4307
4232
  //#region src/phaser/display/bitmap_text.ts
4308
4233
  var BitmapText = class extends DisplayObject {
4234
+ pendingDestroy;
4235
+ textWidth;
4236
+ textHeight;
4237
+ _prevAnchor;
4238
+ _glyphs;
4239
+ _maxWidth;
4240
+ _text;
4241
+ _data;
4242
+ _font;
4243
+ _fontSize;
4244
+ _align;
4245
+ _tint;
4246
+ dirty;
4309
4247
  /**
4310
4248
  * Creates a new BitmapText instance.
4311
4249
  * @param {import('../core/game.js').Game} game - The game instance this bitmap text belongs to.
@@ -4533,6 +4471,7 @@ var BitmapText = class extends DisplayObject {
4533
4471
  this._prevAnchor.copyFrom(this.anchor);
4534
4472
  }
4535
4473
  super.updateTransform();
4474
+ return this;
4536
4475
  }
4537
4476
  /**
4538
4477
  * Adds a color to a specific position in the text.
@@ -4692,6 +4631,50 @@ var BitmapText = class extends DisplayObject {
4692
4631
  //#endregion
4693
4632
  //#region src/phaser/core/input_handler.ts
4694
4633
  var InputHandler = class {
4634
+ sprite;
4635
+ game;
4636
+ enabled;
4637
+ checked;
4638
+ priorityID;
4639
+ useHandCursor;
4640
+ _setHandCursor;
4641
+ isDragged;
4642
+ allowHorizontalDrag;
4643
+ allowVerticalDrag;
4644
+ bringToTop;
4645
+ snapOffset;
4646
+ snapOnDrag;
4647
+ snapOnRelease;
4648
+ snapX;
4649
+ snapY;
4650
+ snapOffsetX;
4651
+ snapOffsetY;
4652
+ pixelPerfectOver;
4653
+ pixelPerfectClick;
4654
+ pixelPerfectAlpha;
4655
+ draggable;
4656
+ boundsRect;
4657
+ boundsSprite;
4658
+ scaleLayer;
4659
+ dragOffset;
4660
+ dragFromCenter;
4661
+ dragStopBlocksInputUp;
4662
+ dragStartPoint;
4663
+ dragDistanceThreshold;
4664
+ dragTimeThreshold;
4665
+ downPoint;
4666
+ snapPoint;
4667
+ _dragPoint;
4668
+ _dragPhase;
4669
+ _pendingDrag;
4670
+ _dragTimePass;
4671
+ _dragDistancePass;
4672
+ _wasEnabled;
4673
+ _tempPoint;
4674
+ _pointerData;
4675
+ _dx;
4676
+ _dy;
4677
+ _draggedPointerID;
4695
4678
  /**
4696
4679
  * TBD.
4697
4680
  * @param {import('../display/image.js').Image} sprite - TBD.
@@ -5412,6 +5395,20 @@ const STATE_DOWN = "Down";
5412
5395
  const STATE_UP = "Up";
5413
5396
  const STATE_DISABLED = "Disabled";
5414
5397
  var Button = class extends Image$1 {
5398
+ _onOverFrame;
5399
+ _onOutFrame;
5400
+ _onDownFrame;
5401
+ _onUpFrame;
5402
+ _onDisabledFrame;
5403
+ onInputOver;
5404
+ onInputOut;
5405
+ onInputDown;
5406
+ onInputUp;
5407
+ onOverMouseOnly;
5408
+ justReleasedPreventsOver;
5409
+ freezeFrames;
5410
+ forceOut;
5411
+ input;
5415
5412
  /**
5416
5413
  * Creates a new Button instance.
5417
5414
  * @param {import('../core/game.js').Game} game - The game instance this button belongs to.
@@ -6259,6 +6256,10 @@ var RoundedRectangle = class {
6259
6256
  //#endregion
6260
6257
  //#region src/phaser/display/canvas/buffer.ts
6261
6258
  var CanvasBuffer = class {
6259
+ width;
6260
+ height;
6261
+ canvas;
6262
+ context;
6262
6263
  /**
6263
6264
  * Creates a new CanvasBuffer instance.
6264
6265
  * @param {number} width - The width of the canvas buffer.
@@ -6514,6 +6515,16 @@ const clone$1 = (source) => {
6514
6515
  //#endregion
6515
6516
  //#region src/phaser/display/graphics_data.ts
6516
6517
  var GraphicsData$1 = class {
6518
+ lineWidth;
6519
+ lineColor;
6520
+ lineAlpha;
6521
+ _lineTint;
6522
+ fillColor;
6523
+ fillAlpha;
6524
+ _fillTint;
6525
+ fill;
6526
+ shape;
6527
+ type;
6517
6528
  /**
6518
6529
  * Creates a new GraphicsData object.
6519
6530
  * @param {number} lineWidth - The line width.
@@ -7154,6 +7165,15 @@ function triangulate(data, holeIndices, dim) {
7154
7165
  //#endregion
7155
7166
  //#region src/phaser/display/webgl/graphics_data.ts
7156
7167
  var GraphicsData = class {
7168
+ gl;
7169
+ color;
7170
+ points;
7171
+ indices;
7172
+ buffer;
7173
+ indexBuffer;
7174
+ mode;
7175
+ alpha;
7176
+ dirty;
7157
7177
  /**
7158
7178
  * Creates a new GraphicsData instance.
7159
7179
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -7724,6 +7744,18 @@ const renderGraphics = (graphics, renderSession) => {
7724
7744
  //#endregion
7725
7745
  //#region src/phaser/display/webgl/base_texture.ts
7726
7746
  var BaseTexture = class {
7747
+ resolution;
7748
+ width;
7749
+ height;
7750
+ scaleMode;
7751
+ hasLoaded;
7752
+ source;
7753
+ premultipliedAlpha;
7754
+ _glTextures;
7755
+ mipmap;
7756
+ skipRender;
7757
+ _powerOf2;
7758
+ _dirty;
7727
7759
  /**
7728
7760
  * Updates the base texture with a new source.
7729
7761
  * @param {HTMLCanvasElement} source - The new canvas element to use as the texture source.
@@ -7820,6 +7852,26 @@ const textureFromCanvas = (canvas, scaleMode) => {
7820
7852
  //#endregion
7821
7853
  //#region src/phaser/display/graphics.ts
7822
7854
  var Graphics = class extends DisplayObject {
7855
+ fillAlpha;
7856
+ lineWidth;
7857
+ lineColor;
7858
+ lineAlpha;
7859
+ graphicsData;
7860
+ blendMode;
7861
+ currentPath;
7862
+ _webGL;
7863
+ isMask;
7864
+ boundsPadding;
7865
+ _localBounds;
7866
+ dirty;
7867
+ clearDirty;
7868
+ _boundsDirty;
7869
+ _cacheAsBitmap;
7870
+ webGLDirty;
7871
+ cachedSpriteDirty;
7872
+ filling;
7873
+ fillColor;
7874
+ _prevTint;
7823
7875
  /**
7824
7876
  * Creates a new Graphics object.
7825
7877
  * @param {import('../core/game.js').Game} game - The game instance.
@@ -8559,6 +8611,19 @@ var Graphics = class extends DisplayObject {
8559
8611
  //#endregion
8560
8612
  //#region src/phaser/display/group.ts
8561
8613
  var Group = class extends DisplayObject {
8614
+ ignoreDestroy;
8615
+ pendingDestroy;
8616
+ classType;
8617
+ cursor;
8618
+ inputEnableChildren;
8619
+ onChildInputDown;
8620
+ onChildInputUp;
8621
+ onChildInputOver;
8622
+ onChildInputOut;
8623
+ onDestroy;
8624
+ cursorIndex;
8625
+ _sortProperty;
8626
+ filters;
8562
8627
  /**
8563
8628
  * Creates a new Group object.
8564
8629
  * @param {import('../core/game.js').Game} game - The game instance this group belongs to.
@@ -8811,6 +8876,23 @@ var Group = class extends DisplayObject {
8811
8876
  //#endregion
8812
8877
  //#region src/phaser/display/text.ts
8813
8878
  var Text = class extends Image$1 {
8879
+ canvas;
8880
+ context;
8881
+ padding;
8882
+ textBounds;
8883
+ style;
8884
+ colors;
8885
+ strokeColors;
8886
+ fontStyles;
8887
+ fontWeights;
8888
+ autoRound;
8889
+ useAdvancedWrap;
8890
+ _res;
8891
+ _text;
8892
+ _fontComponents;
8893
+ _lineSpacing;
8894
+ _charCount;
8895
+ dirty;
8814
8896
  /**
8815
8897
  * Creates a new Text object.
8816
8898
  * @param {import('../core/game.js').Game} game - The game instance this text belongs to.
@@ -9640,7 +9722,7 @@ var Text = class extends Image$1 {
9640
9722
  */
9641
9723
  set fontSize(value) {
9642
9724
  let mutatedValue = value || "0";
9643
- if (typeof mutatedValue === "number") mutatedValue += "px";
9725
+ if (typeof mutatedValue === "number") mutatedValue = `${mutatedValue}px`;
9644
9726
  this._fontComponents.fontSize = mutatedValue;
9645
9727
  this.updateFont(this._fontComponents);
9646
9728
  }
@@ -10021,6 +10103,7 @@ var Text = class extends Image$1 {
10021
10103
  //#endregion
10022
10104
  //#region src/phaser/core/factory.ts
10023
10105
  var GameObjectFactory = class {
10106
+ game;
10024
10107
  /**
10025
10108
  * Creates a new GameObjectFactory instance.
10026
10109
  * @param {import('./game.js').Game} game - The game instance this factory belongs to.
@@ -10232,6 +10315,19 @@ const getSmoothingPrefix = (context) => {
10232
10315
  //#endregion
10233
10316
  //#region src/phaser/display/canvas/renderer.ts
10234
10317
  var CanvasRenderer = class {
10318
+ type;
10319
+ resolution;
10320
+ clearBeforeRender;
10321
+ transparent;
10322
+ autoResize;
10323
+ contextLost;
10324
+ width;
10325
+ height;
10326
+ view;
10327
+ context;
10328
+ refresh;
10329
+ count;
10330
+ renderSession;
10235
10331
  /**
10236
10332
  * Creates a new CanvasRenderer instance.
10237
10333
  * @param {import('../../core/game.js').Game} game - The game instance.
@@ -10359,6 +10455,8 @@ var CanvasRenderer = class {
10359
10455
  //#endregion
10360
10456
  //#region src/phaser/display/webgl/blend_manager.ts
10361
10457
  var WebGLBlendModeManager = class {
10458
+ gl;
10459
+ currentBlendMode;
10362
10460
  /**
10363
10461
  * Creates a new BlendModeManager instance.
10364
10462
  */
@@ -10395,6 +10493,9 @@ var WebGLBlendModeManager = class {
10395
10493
  //#endregion
10396
10494
  //#region src/phaser/display/webgl/filter_manager.ts
10397
10495
  var WebGLFilterManager = class {
10496
+ filterStack;
10497
+ offsetX;
10498
+ offsetY;
10398
10499
  /**
10399
10500
  * Creates a new FilterManager instance.
10400
10501
  */
@@ -10555,6 +10656,11 @@ const compileProgram = (gl, vertexSrc, fragmentSrc) => {
10555
10656
  //#endregion
10556
10657
  //#region src/phaser/display/webgl/shader/complex.ts
10557
10658
  var ComplexPrimitiveShader = class {
10659
+ gl;
10660
+ _UID;
10661
+ program;
10662
+ fragmentSrc;
10663
+ vertexSrc;
10558
10664
  /**
10559
10665
  * Creates a new ComplexShader instance.
10560
10666
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -10621,6 +10727,12 @@ var ComplexPrimitiveShader = class {
10621
10727
  //#endregion
10622
10728
  //#region src/phaser/display/webgl/shader/fast.ts
10623
10729
  var FastShader = class {
10730
+ gl;
10731
+ _UID;
10732
+ program;
10733
+ textureCount;
10734
+ fragmentSrc;
10735
+ vertexSrc;
10624
10736
  /**
10625
10737
  * Creates a new FastShader instance.
10626
10738
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -10723,6 +10835,16 @@ const defaultVertexSrc = [
10723
10835
  "}"
10724
10836
  ];
10725
10837
  var NormalShader = class {
10838
+ gl;
10839
+ _UID;
10840
+ program;
10841
+ fragmentSrc;
10842
+ vertexSrc;
10843
+ textureCount;
10844
+ firstRun;
10845
+ dirty;
10846
+ uniforms;
10847
+ attributes;
10726
10848
  /**
10727
10849
  * Creates a new NormalShader instance.
10728
10850
  * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
@@ -10879,6 +11001,11 @@ var NormalShader = class {
10879
11001
  //#endregion
10880
11002
  //#region src/phaser/display/webgl/shader/primitive.ts
10881
11003
  var PrimitiveShader = class {
11004
+ gl;
11005
+ _UID;
11006
+ program;
11007
+ fragmentSrc;
11008
+ vertexSrc;
10882
11009
  /**
10883
11010
  * Creates a new PrimitiveShader instance.
10884
11011
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -10945,6 +11072,11 @@ var PrimitiveShader = class {
10945
11072
  //#endregion
10946
11073
  //#region src/phaser/display/webgl/shader/strip.ts
10947
11074
  var StripShader = class {
11075
+ gl;
11076
+ _UID;
11077
+ program;
11078
+ fragmentSrc;
11079
+ vertexSrc;
10948
11080
  /**
10949
11081
  * Creates a new StripShader instance.
10950
11082
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -11010,6 +11142,16 @@ var StripShader = class {
11010
11142
  //#endregion
11011
11143
  //#region src/phaser/display/webgl/shader_manager.ts
11012
11144
  var WebGLShaderManager = class {
11145
+ gl;
11146
+ primitiveShader;
11147
+ complexPrimitiveShader;
11148
+ defaultShader;
11149
+ fastShader;
11150
+ stripShader;
11151
+ maxAttibs;
11152
+ attribState;
11153
+ tempAttribState;
11154
+ stack;
11013
11155
  /**
11014
11156
  * Initializes the shader manager with a WebGL context.
11015
11157
  */
@@ -11089,6 +11231,12 @@ var WebGLShaderManager = class {
11089
11231
  //#endregion
11090
11232
  //#region src/phaser/display/webgl/abstract_filter.ts
11091
11233
  var AbstractFilter = class {
11234
+ passes;
11235
+ shaders;
11236
+ dirty;
11237
+ padding;
11238
+ uniforms;
11239
+ fragmentSrc;
11092
11240
  /**
11093
11241
  * Creates a new AbstractFilter instance.
11094
11242
  * @param {string[]} fragmentSrc - The fragment shader source.
@@ -11112,6 +11260,22 @@ var AbstractFilter = class {
11112
11260
  //#endregion
11113
11261
  //#region src/phaser/display/webgl/sprite_batch.ts
11114
11262
  var WebGLSpriteBatch = class {
11263
+ vertSize;
11264
+ size;
11265
+ vertices;
11266
+ positions;
11267
+ colors;
11268
+ indices;
11269
+ lastIndexCount;
11270
+ drawing;
11271
+ currentBatchSize;
11272
+ currentBaseTexture;
11273
+ dirty;
11274
+ textures;
11275
+ blendModes;
11276
+ shaders;
11277
+ sprites;
11278
+ defaultShader;
11115
11279
  /**
11116
11280
  * Creates a new SpriteBatch instance.
11117
11281
  */
@@ -11388,6 +11552,9 @@ var WebGLSpriteBatch = class {
11388
11552
  //#endregion
11389
11553
  //#region src/phaser/display/webgl/stencil_manager.ts
11390
11554
  var WebGLStencilManager = class {
11555
+ stencilStack;
11556
+ reverse;
11557
+ count;
11391
11558
  /**
11392
11559
  * Initializes the stencil manager.
11393
11560
  */
@@ -11548,6 +11715,23 @@ var WebGLStencilManager = class {
11548
11715
  //#endregion
11549
11716
  //#region src/phaser/display/webgl/renderer.ts
11550
11717
  var WebGLRenderer = class {
11718
+ type;
11719
+ resolution;
11720
+ autoResize;
11721
+ contextLost;
11722
+ clearBeforeRender;
11723
+ width;
11724
+ height;
11725
+ view;
11726
+ _contextOptions;
11727
+ projection;
11728
+ offset;
11729
+ shaderManager;
11730
+ spriteBatch;
11731
+ filterManager;
11732
+ stencilManager;
11733
+ blendModeManager;
11734
+ renderSession;
11551
11735
  /**
11552
11736
  * Creates a new WebGLRenderer instance.
11553
11737
  * @param {import('../../core/game.js').Game} game - The game instance.
@@ -11771,127 +11955,66 @@ var WebGLRenderer = class {
11771
11955
  //#endregion
11772
11956
  //#region src/phaser/core/frame_data.ts
11773
11957
  var FrameData = class {
11774
- /**
11775
- * Creates a new FrameData instance.
11776
- * This class holds data about frames in a texture atlas or sprite sheet.
11777
- */
11958
+ _frames;
11959
+ _frameNames;
11778
11960
  constructor() {
11779
- /**
11780
- * @type {import('./frame.js').Frame[]}
11781
- */
11782
11961
  this._frames = [];
11783
- /**
11784
- * @type {string[]}
11785
- */
11786
- this._frameNames = [];
11962
+ this._frameNames = {};
11787
11963
  }
11788
- /**
11789
- * Add a frame to the frame data collection.
11790
- * @param {import('./frame.js').Frame} frame - The frame to add.
11791
- * @returns {import('./frame.js').Frame} The added frame.
11792
- */
11793
11964
  addFrame(frame) {
11794
11965
  frame.index = this._frames.length;
11795
11966
  this._frames.push(frame);
11796
11967
  if (frame.name !== "") this._frameNames[frame.name] = frame.index;
11797
11968
  return frame;
11798
11969
  }
11799
- /**
11800
- * Get a frame by its index.
11801
- * @param {number} index - The index of the frame to get.
11802
- * @returns {import('./frame.js').Frame} The frame at the specified index, or the first frame if index is out of bounds.
11803
- */
11804
11970
  getFrame(index = 0) {
11805
11971
  if (index >= this._frames.length) index = 0;
11806
11972
  return this._frames[index];
11807
11973
  }
11808
- /**
11809
- * Get a frame by its name.
11810
- * @param {string} name - The name of the frame to get.
11811
- * @returns {import('./frame.js').Frame} The frame with the specified name, or null if not found.
11812
- */
11813
11974
  getFrameByName(name) {
11814
11975
  if (typeof this._frameNames[name] === "number") return this._frames[this._frameNames[name]];
11815
11976
  return null;
11816
11977
  }
11817
- /**
11818
- * Check if a frame with the given name exists.
11819
- * @param {string} name - The name of the frame to check.
11820
- * @returns {boolean} True if a frame with this name exists, false otherwise.
11821
- */
11822
11978
  checkFrameName(name) {
11823
11979
  if (this._frameNames[name] == null) return false;
11824
11980
  return true;
11825
11981
  }
11826
- /**
11827
- * Create a clone of this FrameData instance.
11828
- * @returns {FrameData} A new FrameData instance with cloned frames.
11829
- */
11830
11982
  clone() {
11831
11983
  return cloneFrameData(this);
11832
11984
  }
11833
- /**
11834
- * Get a range of frames by index.
11835
- * @param {number} start - The starting index of the frame range.
11836
- * @param {number} end - The ending index of the frame range.
11837
- * @param {import('./frame.js').Frame[]} output - Optional array to populate with frames.
11838
- * @returns {import('./frame.js').Frame[]} An array of frames in the specified range.
11839
- */
11840
11985
  getFrameRange(start, end, output = null) {
11841
11986
  const result = output || [];
11842
11987
  for (let i = start; i <= end; i += 1) result.push(this._frames[i]);
11843
11988
  return result;
11844
11989
  }
11845
- /**
11846
- * Get frame indexes from an array of frame names or indices.
11847
- * @param {number[]|string[]} frames - An array of frame names or indices.
11848
- * @param {boolean} useNumericIndex - Whether to treat numeric values as frame indices.
11849
- * @param {number[]} output - Optional array to populate with frame indexes.
11850
- * @returns {number[]} An array of frame indexes.
11851
- */
11852
11990
  getFrameIndexes(frames, useNumericIndex = true, output = null) {
11853
11991
  const result = output || [];
11854
- if (frames && frames.length > 0) {
11855
- for (let i = 0; i < frames.length; i += 1) if (useNumericIndex && this._frames[frames[i]]) result.push(this._frames[frames[i]].index);
11856
- else if (this.getFrameByName(frames[i])) result.push(this.getFrameByName(frames[i]).index);
11857
- } else for (let i = 0; i < this._frames.length; i += 1) result.push(this._frames[i].index);
11992
+ if (frames && frames.length > 0) for (let i = 0; i < frames.length; i += 1) {
11993
+ const f = frames[i];
11994
+ if (useNumericIndex && this._frames[f]) result.push(this._frames[f].index);
11995
+ else {
11996
+ const found = this.getFrameByName(f);
11997
+ if (found) result.push(found.index);
11998
+ }
11999
+ }
12000
+ else for (let i = 0; i < this._frames.length; i += 1) result.push(this._frames[i].index);
11858
12001
  return result;
11859
12002
  }
11860
- /**
11861
- * Destroy this FrameData instance and clean up resources.
11862
- * This method clears internal arrays and releases references to frames.
11863
- */
11864
12003
  destroy() {
11865
12004
  this._frames = null;
11866
12005
  this._frameNames = null;
11867
12006
  }
11868
- /**
11869
- * Get the total number of frames in this FrameData instance.
11870
- * @returns {number} The total number of frames.
11871
- */
11872
12007
  get total() {
11873
12008
  return this._frames.length;
11874
12009
  }
11875
12010
  };
11876
12011
  //#endregion
11877
12012
  //#region src/phaser/core/frame_util.ts
11878
- /**
11879
- * Clone a Frame object.
11880
- * @param {Frame} frame - The frame to clone.
11881
- * @param {Frame} output - Optional output frame to populate.
11882
- * @returns {Frame} The cloned frame or the provided output frame.
11883
- */
11884
12013
  const cloneFrame = (frame, output = null) => {
11885
12014
  const result = output || new Frame(frame.index, frame.x, frame.y, frame.width, frame.height);
11886
12015
  result.initialize(frame.index, frame.x, frame.y, frame.width, frame.height);
11887
12016
  return result;
11888
12017
  };
11889
- /**
11890
- * Clone a FrameData object.
11891
- * @param {FrameData} frameData - The frame data to clone.
11892
- * @param {FrameData} output - Optional output frame data to populate.
11893
- * @returns {FrameData} The cloned frame data or the provided output frame data.
11894
- */
11895
12018
  const cloneFrameData = (frameData, output = null) => {
11896
12019
  const result = output || new FrameData();
11897
12020
  for (let i = 0; i < frameData.total; i += 1) result.addFrame(frameData.getFrame(i).clone());
@@ -11900,27 +12023,29 @@ const cloneFrameData = (frameData, output = null) => {
11900
12023
  //#endregion
11901
12024
  //#region src/phaser/core/frame.ts
11902
12025
  var Frame = class {
11903
- /**
11904
- * Creates a new Frame instance.
11905
- * @param {number} index - The index of this frame in the animation.
11906
- * @param {number} x - The x coordinate of this frame's position in the texture.
11907
- * @param {number} y - The y coordinate of this frame's position in the texture.
11908
- * @param {number} width - The width of this frame in pixels.
11909
- * @param {number} height - The height of this frame in pixels.
11910
- * @param {string} name - The name of this frame.
11911
- */
12026
+ index;
12027
+ x;
12028
+ y;
12029
+ width;
12030
+ height;
12031
+ name;
12032
+ centerX;
12033
+ centerY;
12034
+ distance;
12035
+ rotated;
12036
+ rotationDirection;
12037
+ trimmed;
12038
+ sourceSizeW;
12039
+ sourceSizeH;
12040
+ spriteSourceSizeX;
12041
+ spriteSourceSizeY;
12042
+ spriteSourceSizeW;
12043
+ spriteSourceSizeH;
12044
+ right;
12045
+ bottom;
11912
12046
  constructor(index, x, y, width, height, name) {
11913
12047
  this.initialize(index, x, y, width, height, name);
11914
12048
  }
11915
- /**
11916
- * Initializes this frame with the specified properties.
11917
- * @param {number} index - The index of this frame in the animation.
11918
- * @param {number} x - The x coordinate of this frame's position in the texture.
11919
- * @param {number} y - The y coordinate of this frame's position in the texture.
11920
- * @param {number} width - The width of this frame in pixels.
11921
- * @param {number} height - The height of this frame in pixels.
11922
- * @param {string} name - The name of this frame.
11923
- */
11924
12049
  initialize(index, x, y, width, height, name) {
11925
12050
  this.index = index;
11926
12051
  this.x = x;
@@ -11943,11 +12068,6 @@ var Frame = class {
11943
12068
  this.right = this.x + this.width;
11944
12069
  this.bottom = this.y + this.height;
11945
12070
  }
11946
- /**
11947
- * Resizes this frame to the specified dimensions.
11948
- * @param {number} width - The new width of this frame in pixels.
11949
- * @param {number} height - The new height of this frame in pixels.
11950
- */
11951
12071
  resize(width, height) {
11952
12072
  this.width = width;
11953
12073
  this.height = height;
@@ -11959,16 +12079,6 @@ var Frame = class {
11959
12079
  this.right = this.x + width;
11960
12080
  this.bottom = this.y + height;
11961
12081
  }
11962
- /**
11963
- * Sets the trim properties for this frame.
11964
- * @param {boolean} trimmed - Whether this frame is trimmed.
11965
- * @param {number} actualWidth - The actual width of the trimmed frame.
11966
- * @param {number} actualHeight - The actual height of the trimmed frame.
11967
- * @param {number} destX - The destination x coordinate for the trimmed frame.
11968
- * @param {number} destY - The destination y coordinate for the trimmed frame.
11969
- * @param {number} destWidth - The destination width of the trimmed frame.
11970
- * @param {number} destHeight - The destination height of the trimmed frame.
11971
- */
11972
12082
  setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) {
11973
12083
  this.trimmed = trimmed;
11974
12084
  if (trimmed) {
@@ -11982,18 +12092,9 @@ var Frame = class {
11982
12092
  this.spriteSourceSizeH = destHeight;
11983
12093
  }
11984
12094
  }
11985
- /**
11986
- * Creates a clone of this frame.
11987
- * @returns {Frame} A new Frame instance with the same properties.
11988
- */
11989
12095
  clone() {
11990
12096
  return cloneFrame(this);
11991
12097
  }
11992
- /**
11993
- * Gets the rectangle bounds of this frame.
11994
- * @param {Rectangle} output - The rectangle to use for the result (optional).
11995
- * @returns {Rectangle} A Rectangle object representing this frame's bounds.
11996
- */
11997
12098
  getRect(output = null) {
11998
12099
  const result = output || new Rectangle();
11999
12100
  result.setTo(this.x, this.y, this.width, this.height);
@@ -12008,7 +12109,7 @@ var Frame = class {
12008
12109
  * @param {object} json - TBD.
12009
12110
  * @returns {FrameData} TBD.
12010
12111
  */
12011
- const JSONDataHash = (game, json) => {
12112
+ const JSONDataHash = (game, json, _key) => {
12012
12113
  if (!json.frames) {
12013
12114
  game.logger.warn("JSONDataHash: Invalid Texture Atlas JSON given, missing frames object", json);
12014
12115
  return null;
@@ -12114,6 +12215,14 @@ const jsonBitmapFont = (json, baseTexture, xSpacing, ySpacing) => {
12114
12215
  return finalizeBitmapFont(baseTexture, data);
12115
12216
  };
12116
12217
  var Cache = class {
12218
+ game;
12219
+ autoResolveURL;
12220
+ _cache;
12221
+ _urlMap;
12222
+ _urlResolver;
12223
+ _urlTemp;
12224
+ onSoundUnlock;
12225
+ _cacheMap;
12117
12226
  /**
12118
12227
  * Creates a new Cache instance.
12119
12228
  * @param {import('./game.js').Game} game - The game instance.
@@ -12730,7 +12839,7 @@ var Cache = class {
12730
12839
  * @param {object} data - The data to associate with the resolved URL.
12731
12840
  * @returns {string} The resolved URL or null if not enabled.
12732
12841
  */
12733
- _resolveURL(url, data) {
12842
+ _resolveURL(url, data = null) {
12734
12843
  if (!this.autoResolveURL) return null;
12735
12844
  this._urlResolver.src = this.game.load.baseURL + url;
12736
12845
  this._urlTemp = this._urlResolver.src;
@@ -12761,6 +12870,29 @@ var Cache = class {
12761
12870
  //#endregion
12762
12871
  //#region src/phaser/core/device.ts
12763
12872
  var Device = class {
12873
+ desktop;
12874
+ iOS;
12875
+ android;
12876
+ chromeOS;
12877
+ linux;
12878
+ macOS;
12879
+ windows;
12880
+ windowsPhone;
12881
+ canvas;
12882
+ touch;
12883
+ mspointer;
12884
+ wheelEvent;
12885
+ chrome;
12886
+ firefox;
12887
+ edge;
12888
+ safari;
12889
+ fullscreen;
12890
+ requestFullscreen;
12891
+ cancelFullscreen;
12892
+ fullscreenKeyboard;
12893
+ noAudioFormat;
12894
+ supportedAudioFormats;
12895
+ supportedImageFormats;
12764
12896
  /**
12765
12897
  * Creates a new Device instance.
12766
12898
  * This class provides information about the current device and browser capabilities.
@@ -13191,6 +13323,31 @@ var ArraySet = class {
13191
13323
  //#endregion
13192
13324
  //#region src/phaser/core/input_mouse.ts
13193
13325
  var Mouse = class {
13326
+ game;
13327
+ input;
13328
+ callbackContext;
13329
+ mouseDownCallback;
13330
+ mouseUpCallback;
13331
+ mouseOutCallback;
13332
+ mouseOverCallback;
13333
+ mouseWheelCallback;
13334
+ mouseMoveCallback;
13335
+ capture;
13336
+ button;
13337
+ wheelDelta;
13338
+ enabled;
13339
+ locked;
13340
+ stopOnGameOut;
13341
+ event;
13342
+ _onMouseDown;
13343
+ _onMouseMove;
13344
+ _onMouseUp;
13345
+ _onMouseOut;
13346
+ _onMouseOver;
13347
+ _onMouseWheel;
13348
+ _onMouseUpGlobal;
13349
+ _onMouseOutGlobal;
13350
+ _wheelEvent;
13194
13351
  /**
13195
13352
  * TBD.
13196
13353
  * @param {import('./game.js').Game} game - TBD.
@@ -13368,6 +13525,22 @@ var Mouse = class {
13368
13525
  //#endregion
13369
13526
  //#region src/phaser/core/input_mspointer.ts
13370
13527
  var MSPointer = class {
13528
+ game;
13529
+ input;
13530
+ callbackContext;
13531
+ pointerDownCallback;
13532
+ pointerMoveCallback;
13533
+ pointerUpCallback;
13534
+ capture;
13535
+ button;
13536
+ event;
13537
+ enabled;
13538
+ _onMSPointerDown;
13539
+ _onMSPointerMove;
13540
+ _onMSPointerUp;
13541
+ _onMSPointerUpGlobal;
13542
+ _onMSPointerOut;
13543
+ _onMSPointerOver;
13371
13544
  /**
13372
13545
  * TBD.
13373
13546
  * @param {import('./game.js').Game} game - TBD.
@@ -13535,6 +13708,50 @@ var MSPointer = class {
13535
13708
  //#endregion
13536
13709
  //#region src/phaser/core/input_pointer.ts
13537
13710
  var Pointer = class {
13711
+ game;
13712
+ id;
13713
+ type;
13714
+ exists;
13715
+ identifier;
13716
+ pointerId;
13717
+ pointerMode;
13718
+ target;
13719
+ button;
13720
+ _holdSent;
13721
+ _history;
13722
+ _nextDrop;
13723
+ _stateReset;
13724
+ withinGame;
13725
+ clientX;
13726
+ clientY;
13727
+ pageX;
13728
+ pageY;
13729
+ screenX;
13730
+ screenY;
13731
+ rawMovementX;
13732
+ rawMovementY;
13733
+ movementX;
13734
+ movementY;
13735
+ x;
13736
+ y;
13737
+ isMouse;
13738
+ isDown;
13739
+ isUp;
13740
+ timeDown;
13741
+ timeUp;
13742
+ previousTapTime;
13743
+ totalTouches;
13744
+ msSinceLastClick;
13745
+ targetObject;
13746
+ interactiveCandidates;
13747
+ active;
13748
+ dirty;
13749
+ position;
13750
+ positionDown;
13751
+ positionUp;
13752
+ circle;
13753
+ _clickTrampolines;
13754
+ _trampolineTargetObject;
13538
13755
  /**
13539
13756
  * TBD.
13540
13757
  * @param {import('./game.js').Game} game - TBD.
@@ -13943,6 +14160,24 @@ var Pointer = class {
13943
14160
  //#endregion
13944
14161
  //#region src/phaser/core/input_touch.ts
13945
14162
  var Touch = class {
14163
+ game;
14164
+ enabled;
14165
+ callbackContext;
14166
+ touchStartCallback;
14167
+ touchMoveCallback;
14168
+ touchEndCallback;
14169
+ touchEnterCallback;
14170
+ touchLeaveCallback;
14171
+ touchCancelCallback;
14172
+ preventDefault;
14173
+ event;
14174
+ _onTouchStart;
14175
+ _onTouchMove;
14176
+ _onTouchEnd;
14177
+ _onTouchEnter;
14178
+ _onTouchLeave;
14179
+ _onTouchCancel;
14180
+ _documentTouchMove;
13946
14181
  /**
13947
14182
  * TBD.
13948
14183
  * @param {import('./game.js').Game} game - TBD.
@@ -14082,6 +14317,58 @@ var Touch = class {
14082
14317
  //#region src/phaser/core/input.ts
14083
14318
  const MAX_POINTERS = 10;
14084
14319
  var Input = class {
14320
+ game;
14321
+ hitCanvas;
14322
+ hitContext;
14323
+ moveCallbacks;
14324
+ lockCallbacks;
14325
+ customCandidateHandler;
14326
+ customCandidateHandlerContext;
14327
+ pollRate;
14328
+ enabled;
14329
+ multiInputOverride;
14330
+ position;
14331
+ speed;
14332
+ circle;
14333
+ scale;
14334
+ maxPointers;
14335
+ tapRate;
14336
+ doubleTapRate;
14337
+ holdRate;
14338
+ justPressedRate;
14339
+ justReleasedRate;
14340
+ recordPointerHistory;
14341
+ recordRate;
14342
+ recordLimit;
14343
+ pointer1;
14344
+ pointer2;
14345
+ pointer3;
14346
+ pointer4;
14347
+ pointer5;
14348
+ pointer6;
14349
+ pointer7;
14350
+ pointer8;
14351
+ pointer9;
14352
+ pointer10;
14353
+ pointers;
14354
+ activePointer;
14355
+ mousePointer;
14356
+ mouse;
14357
+ touch;
14358
+ mspointer;
14359
+ resetLocked;
14360
+ onDown;
14361
+ onUp;
14362
+ onTap;
14363
+ onHold;
14364
+ minPriorityID;
14365
+ interactiveItems;
14366
+ _localPoint;
14367
+ _pollCounter;
14368
+ _oldPosition;
14369
+ _onClickTrampoline;
14370
+ _x;
14371
+ _y;
14085
14372
  /**
14086
14373
  * TBD.
14087
14374
  * @param {import('./game.js').Game} game - TBD.
@@ -14477,6 +14764,34 @@ var Input = class {
14477
14764
  //#region src/phaser/core/loader.ts
14478
14765
  const TEXTURE_ATLAS_JSON_HASH = 1;
14479
14766
  var Loader = class {
14767
+ game;
14768
+ cache;
14769
+ isLoading;
14770
+ isUseLog;
14771
+ isUseRetry;
14772
+ maxRetry;
14773
+ hasLoaded;
14774
+ preloadSprite;
14775
+ crossOrigin;
14776
+ baseURL;
14777
+ path;
14778
+ headers;
14779
+ onLoadStart;
14780
+ onLoadComplete;
14781
+ onPackComplete;
14782
+ onFileStart;
14783
+ onFileComplete;
14784
+ onFileError;
14785
+ maxParallelDownloads;
14786
+ _withSyncPointDepth;
14787
+ _fileList;
14788
+ _flightQueue;
14789
+ _processingHead;
14790
+ _fileLoadStarted;
14791
+ _totalPackCount;
14792
+ _totalFileCount;
14793
+ _loadedPackCount;
14794
+ _loadedFileCount;
14480
14795
  /**
14481
14796
  * Creates a new Loader instance.
14482
14797
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -14903,7 +15218,7 @@ var Loader = class {
14903
15218
  removeFile(type, key) {
14904
15219
  const asset = this.getAsset(type, key);
14905
15220
  if (asset) {
14906
- if (!asset.loaded && !asset.loading) this._fileList.splice(asset.index, 1);
15221
+ if (!asset.file.loaded && !asset.file.loading) this._fileList.splice(asset.index, 1);
14907
15222
  }
14908
15223
  }
14909
15224
  /**
@@ -15172,7 +15487,7 @@ var Loader = class {
15172
15487
  return onload.call(scope, file, xhr);
15173
15488
  } catch (error) {
15174
15489
  const typedError = error instanceof Error ? error : new Error(String(error));
15175
- if (!scope.hasLoaded) scope.asyncComplete(file, error.message || "Exception");
15490
+ if (!scope.hasLoaded) scope.asyncComplete(file, typedError.message || "Exception");
15176
15491
  else scope.game.logger.exception("Loader", typedError);
15177
15492
  }
15178
15493
  return null;
@@ -15186,7 +15501,7 @@ var Loader = class {
15186
15501
  return onerror.call(scope, file, xhr);
15187
15502
  } catch (error) {
15188
15503
  const typedError = error instanceof Error ? error : new Error(String(error));
15189
- if (!scope.hasLoaded) scope.asyncComplete(file, error.message || "Exception");
15504
+ if (!scope.hasLoaded) scope.asyncComplete(file, typedError.message || "Exception");
15190
15505
  else scope.game.logger.exception("Loader", typedError);
15191
15506
  }
15192
15507
  return null;
@@ -15730,6 +16045,65 @@ var DOM = class {
15730
16045
  //#endregion
15731
16046
  //#region src/phaser/core/scale_manager.ts
15732
16047
  var ScaleManager = class {
16048
+ game;
16049
+ dom;
16050
+ width;
16051
+ height;
16052
+ minWidth;
16053
+ maxWidth;
16054
+ minHeight;
16055
+ maxHeight;
16056
+ offset;
16057
+ forceLandscape;
16058
+ forcePortrait;
16059
+ incorrectOrientation;
16060
+ _pageAlignHorizontally;
16061
+ _pageAlignVertically;
16062
+ onOrientationChange;
16063
+ enterIncorrectOrientation;
16064
+ leaveIncorrectOrientation;
16065
+ hasPhaserSetFullScreen;
16066
+ fullScreenTarget;
16067
+ _createdFullScreenTarget;
16068
+ onFullScreenInit;
16069
+ onFullScreenChange;
16070
+ onFullScreenError;
16071
+ screenOrientation;
16072
+ scaleFactor;
16073
+ scaleFactorInversed;
16074
+ margin;
16075
+ bounds;
16076
+ aspectRatio;
16077
+ sourceAspectRatio;
16078
+ event;
16079
+ windowConstraints;
16080
+ compatibility;
16081
+ _scaleMode;
16082
+ _fullScreenScaleMode;
16083
+ parentIsWindow;
16084
+ parentNode;
16085
+ parentScaleFactor;
16086
+ trackParentInterval;
16087
+ onSizeChange;
16088
+ onResize;
16089
+ onResizeContext;
16090
+ _pendingScaleMode;
16091
+ _fullScreenRestore;
16092
+ _gameSize;
16093
+ _userScaleFactor;
16094
+ _userScaleTrim;
16095
+ _lastUpdate;
16096
+ _updateThrottle;
16097
+ _updateThrottleReset;
16098
+ _parentBounds;
16099
+ _tempBounds;
16100
+ _lastReportedCanvasSize;
16101
+ _lastReportedGameSize;
16102
+ _booted;
16103
+ _orientationChange;
16104
+ _windowResize;
16105
+ _fullScreenChange;
16106
+ _fullScreenError;
15733
16107
  /**
15734
16108
  * TBD.
15735
16109
  * @param {import('./game.js').Game} game - TBD.
@@ -16301,7 +16675,7 @@ var ScaleManager = class {
16301
16675
  if (!this.compatibility.supportsFullScreen) {
16302
16676
  const scope = this;
16303
16677
  setTimeout(() => {
16304
- scope.fullScreenError();
16678
+ scope.fullScreenError({});
16305
16679
  }, 10);
16306
16680
  return false;
16307
16681
  }
@@ -16530,6 +16904,8 @@ var ScaleManager = class {
16530
16904
  //#endregion
16531
16905
  //#region src/phaser/core/scene.ts
16532
16906
  var Scene = class {
16907
+ game;
16908
+ key;
16533
16909
  /**
16534
16910
  * Creates a new Scene instance.
16535
16911
  */
@@ -16577,6 +16953,22 @@ var Scene = class {
16577
16953
  //#endregion
16578
16954
  //#region src/phaser/core/scene_manager.ts
16579
16955
  var SceneManager = class {
16956
+ game;
16957
+ states;
16958
+ _pendingState;
16959
+ _clearWorld;
16960
+ _clearCache;
16961
+ _created;
16962
+ _args;
16963
+ current;
16964
+ onInitCallback;
16965
+ onPreloadCallback;
16966
+ onCreateCallback;
16967
+ onUpdateCallback;
16968
+ onResizeCallback;
16969
+ onPauseUpdateCallback;
16970
+ onShutDownCallback;
16971
+ callbackContext;
16580
16972
  /**
16581
16973
  * Creates a new SceneManager instance.
16582
16974
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
@@ -16829,6 +17221,53 @@ var SceneManager = class {
16829
17221
  //#endregion
16830
17222
  //#region src/phaser/core/sound.ts
16831
17223
  var Sound = class {
17224
+ _paused;
17225
+ game;
17226
+ name;
17227
+ key;
17228
+ loop;
17229
+ markers;
17230
+ context;
17231
+ autoplay;
17232
+ totalDuration;
17233
+ startTime;
17234
+ currentTime;
17235
+ duration;
17236
+ durationMS;
17237
+ position;
17238
+ stopTime;
17239
+ paused;
17240
+ pausedPosition;
17241
+ pausedTime;
17242
+ isPlaying;
17243
+ currentMarker;
17244
+ fadeTween;
17245
+ pendingPlayback;
17246
+ override;
17247
+ allowMultiple;
17248
+ externalNode;
17249
+ masterGainNode;
17250
+ gainNode;
17251
+ _sound;
17252
+ _markedToDelete;
17253
+ _removeFromSoundManager;
17254
+ onPlay;
17255
+ onPause;
17256
+ onResume;
17257
+ onLoop;
17258
+ onStop;
17259
+ onMute;
17260
+ onMarkerComplete;
17261
+ onFadeComplete;
17262
+ _volume;
17263
+ _buffer;
17264
+ _muted;
17265
+ _tempMarker;
17266
+ _tempPosition;
17267
+ _tempVolume;
17268
+ _tempPause;
17269
+ _muteVolume;
17270
+ _tempLoop;
16832
17271
  /**
16833
17272
  * Creates a new Sound instance.
16834
17273
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -17007,7 +17446,7 @@ var Sound = class {
17007
17446
  * @param {boolean} forceRestart - Whether to force restarting the sound even if it's already playing.
17008
17447
  * @returns {Sound} This Sound instance for chaining.
17009
17448
  */
17010
- play(marker, position, volume, loop, forceRestart = true) {
17449
+ play(marker = "", position = 0, volume = 1, loop = false, forceRestart = true) {
17011
17450
  if (marker === void 0 || marker === false || marker === null) marker = "";
17012
17451
  if (forceRestart === void 0) forceRestart = true;
17013
17452
  if (this.isPlaying && !this.allowMultiple && !forceRestart && !this.override) return this;
@@ -17026,8 +17465,8 @@ var Sound = class {
17026
17465
  this.loop = this.markers[marker].loop;
17027
17466
  this.duration = this.markers[marker].duration;
17028
17467
  this.durationMS = this.markers[marker].durationMS;
17029
- if (typeof volume !== "undefined") this.volume = volume;
17030
- if (typeof loop !== "undefined") this.loop = loop;
17468
+ if (volume !== void 0) this.volume = volume;
17469
+ if (loop !== void 0) this.loop = loop;
17031
17470
  this._tempMarker = marker;
17032
17471
  this._tempPosition = this.position;
17033
17472
  this._tempVolume = this.volume;
@@ -17039,7 +17478,7 @@ var Sound = class {
17039
17478
  else {
17040
17479
  position = position || 0;
17041
17480
  if (volume === void 0) volume = this._volume;
17042
- if (loop === void 0) loop = this.loop;
17481
+ if (loop === void 0) ({loop} = this);
17043
17482
  this.position = Math.max(0, position);
17044
17483
  this.volume = volume;
17045
17484
  this.loop = loop;
@@ -17246,6 +17685,12 @@ var Sound = class {
17246
17685
  //#endregion
17247
17686
  //#region src/phaser/core/sound_sprite.ts
17248
17687
  var SoundSprite = class {
17688
+ game;
17689
+ key;
17690
+ config;
17691
+ autoplayKey;
17692
+ autoplay;
17693
+ sounds;
17249
17694
  /**
17250
17695
  * TBD.
17251
17696
  * @param {import('./game.js').Game} game - TBD.
@@ -17300,6 +17745,25 @@ var SoundSprite = class {
17300
17745
  //#endregion
17301
17746
  //#region src/phaser/core/sound_manager.ts
17302
17747
  var SoundManager = class {
17748
+ game;
17749
+ onChange;
17750
+ context;
17751
+ baseLatency;
17752
+ noAudio;
17753
+ type;
17754
+ connectToMaster;
17755
+ isLocked;
17756
+ _codeMuted;
17757
+ _muted;
17758
+ _unlockSource;
17759
+ _volume;
17760
+ _sounds;
17761
+ _watchList;
17762
+ _watching;
17763
+ _watchCallback;
17764
+ _watchContext;
17765
+ masterGain;
17766
+ _muteVolume;
17303
17767
  /**
17304
17768
  * Creates a new SoundManager instance.
17305
17769
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -17694,6 +18158,8 @@ var SoundManager = class {
17694
18158
  //#endregion
17695
18159
  //#region src/phaser/core/stage.ts
17696
18160
  var Stage = class extends DisplayObject {
18161
+ currentRenderOrderID;
18162
+ _bgColor;
17697
18163
  /**
17698
18164
  * Creates a new Stage instance.
17699
18165
  * @param {import('./game.js').Game} game - The game instance.
@@ -17763,6 +18229,7 @@ var Stage = class extends DisplayObject {
17763
18229
  updateTransform() {
17764
18230
  this.worldAlpha = 1;
17765
18231
  for (let i = 0; i < this.children.length; i += 1) this.children[i].updateTransform();
18232
+ return this;
17766
18233
  }
17767
18234
  /**
17768
18235
  * Destroys the stage and cleans up resources.
@@ -17803,17 +18270,15 @@ var Stage = class extends DisplayObject {
17803
18270
  //#endregion
17804
18271
  //#region src/phaser/core/timer_event.ts
17805
18272
  var TimerEvent = class {
17806
- /**
17807
- * Creates a new TimerEvent instance.
17808
- * @param {import('./timer.js').Timer} timer - Reference to the parent Timer.
17809
- * @param {number} delay - The delay (in milliseconds) before the event should occur.
17810
- * @param {number} tick - The tick (in milliseconds) at which the event should occur.
17811
- * @param {number} repeatCount - The number of times the event should repeat.
17812
- * @param {boolean} loop - Whether the event should loop.
17813
- * @param {Function} callback - The function to call when the event occurs.
17814
- * @param {object} callbackContext - The context in which to call the callback function.
17815
- * @param {...any} args - Arguments to pass to the callback function.
17816
- */
18273
+ timer;
18274
+ delay;
18275
+ tick;
18276
+ repeatCount;
18277
+ loop;
18278
+ callback;
18279
+ callbackContext;
18280
+ args;
18281
+ pendingDelete;
17817
18282
  constructor(timer, delay, tick, repeatCount, loop, callback, callbackContext, args) {
17818
18283
  this.timer = timer;
17819
18284
  this.delay = delay;
@@ -17829,6 +18294,26 @@ var TimerEvent = class {
17829
18294
  //#endregion
17830
18295
  //#region src/phaser/core/timer.ts
17831
18296
  var Timer = class {
18297
+ game;
18298
+ running;
18299
+ autoDestroy;
18300
+ expired;
18301
+ elapsed;
18302
+ events;
18303
+ onComplete;
18304
+ nextTick;
18305
+ timeCap;
18306
+ paused;
18307
+ _codePaused;
18308
+ _started;
18309
+ _pauseStarted;
18310
+ _pauseTotal;
18311
+ _now;
18312
+ _len;
18313
+ _marked;
18314
+ _i;
18315
+ _diff;
18316
+ _newTick;
17832
18317
  /**
17833
18318
  * Creates a new Timer instance.
17834
18319
  * @param {import('./game.js').Game} game - The game instance.
@@ -17885,7 +18370,7 @@ var Timer = class {
17885
18370
  * @param {...any} args - Arguments to pass to the callback function.
17886
18371
  * @returns {TimerEvent} The created TimerEvent.
17887
18372
  */
17888
- create(delay, loop, repeatCount, callback, callbackContext = null, args) {
18373
+ create(delay, loop, repeatCount, callback, callbackContext = null, args = []) {
17889
18374
  const roundedDelay = Math.round(delay);
17890
18375
  let tick = roundedDelay;
17891
18376
  if (this._now === 0) tick += this.game.time.time;
@@ -18157,6 +18642,33 @@ var Timer = class {
18157
18642
  //#endregion
18158
18643
  //#region src/phaser/core/time.ts
18159
18644
  var Time = class {
18645
+ game;
18646
+ time;
18647
+ prevTime;
18648
+ now;
18649
+ elapsed;
18650
+ elapsedMS;
18651
+ desiredFpsMult;
18652
+ _desiredFps;
18653
+ suggestedFps;
18654
+ advancedTiming;
18655
+ frames;
18656
+ fps;
18657
+ fpsMin;
18658
+ fpsMax;
18659
+ msMin;
18660
+ msMax;
18661
+ pauseDuration;
18662
+ timeToCall;
18663
+ timeExpected;
18664
+ events;
18665
+ _frameCount;
18666
+ _elapsedAccumulator;
18667
+ _started;
18668
+ _timeLastSecond;
18669
+ _pauseStarted;
18670
+ _justResumed;
18671
+ _timers;
18160
18672
  /**
18161
18673
  * Creates a new Time instance.
18162
18674
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -18389,6 +18901,31 @@ var Time = class {
18389
18901
  //#endregion
18390
18902
  //#region src/phaser/core/tween_data.ts
18391
18903
  var TweenData = class {
18904
+ parent;
18905
+ game;
18906
+ vStart;
18907
+ vStartCache;
18908
+ vEnd;
18909
+ vEndCache;
18910
+ duration;
18911
+ percent;
18912
+ value;
18913
+ repeatCounter;
18914
+ repeatDelay;
18915
+ repeatTotal;
18916
+ interpolate;
18917
+ yoyo;
18918
+ yoyoDelay;
18919
+ inReverse;
18920
+ delay;
18921
+ dt;
18922
+ startTime;
18923
+ easingFunction;
18924
+ interpolationFunction;
18925
+ interpolationContext;
18926
+ isRunning;
18927
+ isFrom;
18928
+ yoyoCounter;
18392
18929
  /**
18393
18930
  * Creates a new TweenData instance.
18394
18931
  * @param {import('./tween.js').Tween} parent - The parent Tween instance.
@@ -18619,6 +19156,29 @@ var TweenData = class {
18619
19156
  //#endregion
18620
19157
  //#region src/phaser/core/tween.ts
18621
19158
  var Tween = class {
19159
+ game;
19160
+ target;
19161
+ manager;
19162
+ timeline;
19163
+ reverse;
19164
+ timeScale;
19165
+ repeatCounter;
19166
+ pendingDelete;
19167
+ onStart;
19168
+ onLoop;
19169
+ onRepeat;
19170
+ onChildComplete;
19171
+ onComplete;
19172
+ isRunning;
19173
+ current;
19174
+ properties;
19175
+ chainedTween;
19176
+ isPaused;
19177
+ _onUpdateCallback;
19178
+ _onUpdateCallbackContext;
19179
+ _pausedTime;
19180
+ _codePaused;
19181
+ _hasStarted;
18622
19182
  /**
18623
19183
  * Creates a new Tween instance.
18624
19184
  * @param {import('../display/display_object.js').DisplayObject} target - The object to tween.
@@ -19297,6 +19857,10 @@ const BounceInOut = (k) => {
19297
19857
  //#endregion
19298
19858
  //#region src/phaser/core/tween_manager.ts
19299
19859
  var TweenManager = class {
19860
+ game;
19861
+ _tweens;
19862
+ _add;
19863
+ easeMap;
19300
19864
  /**
19301
19865
  * Creates a new TweenManager instance.
19302
19866
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
@@ -19490,6 +20054,36 @@ var World = class extends Group {
19490
20054
  //#endregion
19491
20055
  //#region src/phaser/core/game.ts
19492
20056
  var Game = class {
20057
+ config;
20058
+ id;
20059
+ parent;
20060
+ width;
20061
+ height;
20062
+ renderer;
20063
+ state;
20064
+ isBooted;
20065
+ paused;
20066
+ raf;
20067
+ add;
20068
+ cache;
20069
+ input;
20070
+ load;
20071
+ scale;
20072
+ sound;
20073
+ stage;
20074
+ time;
20075
+ tweens;
20076
+ world;
20077
+ device;
20078
+ logger;
20079
+ canvas;
20080
+ context;
20081
+ onPause;
20082
+ onResume;
20083
+ onBoot;
20084
+ isPaused;
20085
+ contextLostBinded;
20086
+ contextRestoredBinded;
19493
20087
  /**
19494
20088
  * Creates a new Game instance.
19495
20089
  * @param {object} gameConfig - The configuration object for the game.
@@ -19653,7 +20247,7 @@ var Game = class {
19653
20247
  this.parseConfigElement(config, "height", 600);
19654
20248
  this.parseConfigElement(config, "backgroundColor", 0);
19655
20249
  this.parseConfigElement(config, "canvasID", "");
19656
- this.parseConfigElement(config, "canvasStyle", void 0);
20250
+ this.parseConfigElement(config, "canvasStyle");
19657
20251
  this.parseConfigElement(config, "resolution", 1);
19658
20252
  this.parseConfigElement(config, "transparent", false);
19659
20253
  this.parseConfigElement(config, "antialias", false);
@@ -19665,7 +20259,7 @@ var Game = class {
19665
20259
  this.parseConfigElement(config, "maxParallelDownloads", 16);
19666
20260
  if (config.parent) this.parent = config.parent;
19667
20261
  let state = null;
19668
- if (config.state) state = config.state;
20262
+ if (config.state) ({state} = config);
19669
20263
  this.state = new SceneManager(this, state);
19670
20264
  }
19671
20265
  /**