@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,235 @@
1
+ import type { CoreNode } from '../../CoreNode.js';
2
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
3
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
4
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
5
+ import {
6
+ RoundedWithBorderAndShadowTemplate,
7
+ type RoundedWithBorderAndShadowProps,
8
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
9
+
10
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
11
+ {
12
+ props: RoundedWithBorderAndShadowTemplate.props,
13
+ update(node: CoreNode) {
14
+ const props = this.props!;
15
+ this.uniformRGBA('u_borderColor', props['border-color']);
16
+ this.uniform4fa('u_borderWidth', props['border-w'] as Vec4);
17
+ this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
18
+ this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
19
+
20
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
21
+ this.uniform4fa('u_shadow', props['shadow-projection']);
22
+
23
+ this.uniform4fa(
24
+ 'u_radius',
25
+ calcFactoredRadiusArray(props.radius as Vec4, node.w, node.h),
26
+ );
27
+ },
28
+ vertex: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ attribute vec2 a_position;
36
+ attribute vec2 a_textureCoords;
37
+ attribute vec4 a_color;
38
+ attribute vec2 a_nodeCoords;
39
+
40
+ uniform vec2 u_resolution;
41
+ uniform float u_pixelRatio;
42
+ uniform float u_rtt;
43
+ uniform vec2 u_dimensions;
44
+
45
+ uniform vec4 u_shadow;
46
+ uniform vec4 u_radius;
47
+ uniform vec4 u_borderWidth;
48
+ uniform float u_borderGap;
49
+ uniform float u_borderAlign;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_outerSize;
57
+ varying vec2 v_outerBorderUv;
58
+ varying vec2 v_innerBorderUv;
59
+ varying vec4 v_innerBorderRadius;
60
+ varying vec4 v_outerBorderRadius;
61
+ varying vec2 v_halfDimensions;
62
+ varying float v_edgeWidth;
63
+ varying float v_borderZero;
64
+
65
+ void main() {
66
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
67
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
68
+
69
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
70
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
71
+
72
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
73
+
74
+ v_innerSize = vec2(0.0);
75
+ v_outerSize = vec2(0.0);
76
+
77
+ if(v_borderZero == 0.0) {
78
+ float borderTop = u_borderWidth.x;
79
+ float borderRight = u_borderWidth.y;
80
+ float borderBottom = u_borderWidth.z;
81
+ float borderLeft = u_borderWidth.w;
82
+
83
+ v_outerBorderUv = vec2(0.0);
84
+ v_innerBorderUv = vec2(0.0);
85
+
86
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
87
+ vec2 extraSize = borderSize * u_borderAlign;
88
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
89
+ float gapRight = step(0.001, borderRight) * u_borderGap;
90
+ float gapTop = step(0.001, borderTop) * u_borderGap;
91
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
92
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
93
+
94
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
95
+ v_innerSize = v_outerSize - borderSize * 0.5;
96
+
97
+ // Use sign() to avoid branching
98
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
99
+ vec2 signDiff = sign(borderDiff);
100
+ borderDiff = abs(borderDiff);
101
+
102
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
103
+ vec2 signGapDiff = sign(gapDiff);
104
+ gapDiff = abs(gapDiff);
105
+
106
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
107
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
108
+
109
+ v_outerBorderRadius = vec4(
110
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
111
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
112
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
113
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
114
+ );
115
+
116
+ v_innerBorderRadius = vec4(
117
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
118
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
119
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
120
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
121
+ );
122
+
123
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
124
+ edgeOffset += edgeOffsetExtra;
125
+
126
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
127
+ }
128
+
129
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
130
+
131
+ v_halfDimensions = u_dimensions * 0.5;
132
+ v_edgeWidth = 1.0 / u_pixelRatio;
133
+ v_color = a_color;
134
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
135
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
136
+ }
137
+ `,
138
+ fragment: `
139
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
140
+ precision highp float;
141
+ # else
142
+ precision mediump float;
143
+ # endif
144
+
145
+ uniform vec2 u_resolution;
146
+ uniform float u_pixelRatio;
147
+ uniform float u_alpha;
148
+ uniform vec2 u_dimensions;
149
+ uniform sampler2D u_texture;
150
+ uniform float u_rtt;
151
+
152
+ uniform vec4 u_radius;
153
+ uniform vec4 u_borderWidth;
154
+ uniform vec4 u_borderColor;
155
+ uniform vec4 u_shadowColor;
156
+ uniform vec4 u_shadow;
157
+ uniform float u_borderGap;
158
+
159
+ varying vec4 v_color;
160
+ varying vec2 v_textureCoords;
161
+ varying vec2 v_nodeCoords;
162
+
163
+ varying vec2 v_innerSize;
164
+ varying vec2 v_outerSize;
165
+ varying vec2 v_outerBorderUv;
166
+ varying vec2 v_innerBorderUv;
167
+ varying vec4 v_innerBorderRadius;
168
+ varying vec4 v_outerBorderRadius;
169
+ varying vec2 v_halfDimensions;
170
+ varying float v_edgeWidth;
171
+ varying float v_borderZero;
172
+
173
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
174
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
175
+ r.x = (p.y > 0.0) ? r.y : r.x;
176
+ vec2 q = abs(p) - s + r.x;
177
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
178
+ }
179
+
180
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
181
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
182
+ r.x = (p.y > 0.0) ? r.y : r.x;
183
+ vec2 q = abs(p) - s + r.x;
184
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
185
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
186
+ }
187
+
188
+ void main() {
189
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
190
+ vec4 resultColor = vec4(0.0);
191
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
192
+ float nodeDist;
193
+ float nodeAlpha;
194
+ float shadowAlpha;
195
+
196
+ if(v_borderZero == 1.0) {
197
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
198
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
199
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
200
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
201
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
202
+ return;
203
+ }
204
+
205
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
206
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
207
+ }
208
+ else {
209
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
210
+ }
211
+
212
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
213
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
214
+
215
+ if(u_borderGap == 0.0) {
216
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
217
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
218
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
219
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
220
+ resultColor = mix(resultColor, color, innerAlpha);
221
+ gl_FragColor = resultColor * u_alpha;
222
+ return;
223
+ }
224
+
225
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
226
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
227
+ float borderDist = max(-innerDist, outerDist);
228
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
229
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
230
+ resultColor = mix(resultColor, color, nodeAlpha);
231
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
232
+ gl_FragColor = resultColor * u_alpha;
233
+ }
234
+ `,
235
+ };
@@ -0,0 +1,132 @@
1
+ import type { CoreNode } from '../../CoreNode.js';
2
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
3
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
4
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
5
+ import {
6
+ RoundedWithShadowTemplate,
7
+ type RoundedWithShadowProps,
8
+ } from '../templates/RoundedWithShadowTemplate.js';
9
+
10
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
11
+ props: RoundedWithShadowTemplate.props,
12
+ update(node: CoreNode) {
13
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
14
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
15
+ this.uniform4fa(
16
+ 'u_radius',
17
+ calcFactoredRadiusArray(this.props!.radius as Vec4, node.w, node.h),
18
+ );
19
+ },
20
+ vertex: `
21
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
22
+ precision highp float;
23
+ # else
24
+ precision mediump float;
25
+ # endif
26
+
27
+ attribute vec2 a_position;
28
+ attribute vec2 a_textureCoords;
29
+ attribute vec4 a_color;
30
+ attribute vec2 a_nodeCoords;
31
+
32
+ uniform vec2 u_resolution;
33
+ uniform float u_pixelRatio;
34
+ uniform vec2 u_dimensions;
35
+
36
+ uniform vec4 u_shadow;
37
+ uniform vec4 u_radius;
38
+
39
+ varying vec4 v_color;
40
+ varying vec2 v_textureCoords;
41
+
42
+ varying vec2 v_boxUv;
43
+ varying vec2 v_boxSize;
44
+ varying vec2 v_boxSmooth;
45
+ varying vec2 v_shadowBox;
46
+ varying vec2 v_shadowSize;
47
+ varying vec4 v_shadowRadius;
48
+ varying vec2 v_shadowSmooth;
49
+
50
+ void main() {
51
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
52
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
53
+
54
+ vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
55
+ vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
56
+ vec2 shadowEdge = outerEdge * padding + offsetShift;
57
+
58
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
59
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
60
+
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
63
+
64
+ float edgeWidth = 1.0 / u_pixelRatio;
65
+ vec2 halfDimensions = u_dimensions * 0.5;
66
+
67
+ v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
68
+ v_boxSize = halfDimensions - edgeWidth;
69
+ v_boxSmooth = vec2(-0.5 * edgeWidth, 0.5 * edgeWidth);
70
+
71
+ v_shadowBox = v_boxUv - u_shadow.xy;
72
+ v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
73
+ v_shadowRadius = max(vec4(0.0), u_radius + u_shadow.w);
74
+ v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
75
+ }
76
+ `,
77
+ fragment: `
78
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
79
+ precision highp float;
80
+ # else
81
+ precision mediump float;
82
+ # endif
83
+
84
+ uniform float u_alpha;
85
+ uniform sampler2D u_texture;
86
+
87
+ uniform vec4 u_shadow_color;
88
+ uniform vec4 u_radius;
89
+
90
+ varying vec4 v_color;
91
+ varying vec2 v_textureCoords;
92
+
93
+ varying vec2 v_boxUv;
94
+ varying vec2 v_boxSize;
95
+ varying vec2 v_boxSmooth;
96
+ varying vec2 v_shadowBox;
97
+ varying vec2 v_shadowSize;
98
+ varying vec4 v_shadowRadius;
99
+ varying vec2 v_shadowSmooth;
100
+
101
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
102
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
103
+ r.x = (p.y > 0.0) ? r.y : r.x;
104
+ vec2 q = abs(p) - s + r.x;
105
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
106
+ }
107
+
108
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
109
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
110
+ r.x = (p.y > 0.0) ? r.y : r.x;
111
+ vec2 q = abs(p) - s + r.x;
112
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
113
+ return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
114
+ }
115
+
116
+ void main() {
117
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
118
+
119
+ float boxDist = roundedBox(v_boxUv, v_boxSize, u_radius);
120
+ float roundedAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
121
+
122
+ vec4 resColor = vec4(0.0);
123
+ if (u_shadow_color.a > 0.0) {
124
+ float shadowAlpha = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
125
+ resColor = u_shadow_color * shadowAlpha;
126
+ }
127
+
128
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
129
+ gl_FragColor = resColor * u_alpha;
130
+ }
131
+ `,
132
+ };
@@ -0,0 +1,73 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+
3
+ /**
4
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
5
+ *
6
+ * @remarks
7
+ * All per-glyph data (position, color, distance range) is provided via vertex
8
+ * attributes so that multiple text nodes sharing the same font atlas can be
9
+ * batched into a single draw call.
10
+ *
11
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use this Shader
12
+ * directly. Instead create a Text Node and assign a SDF font family to it.
13
+ */
14
+ export const Sdf: WebGlShaderType = {
15
+ vertex: `
16
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
17
+ precision highp float;
18
+ # else
19
+ precision mediump float;
20
+ # endif
21
+
22
+ // Pre-transformed world-pixel position
23
+ attribute vec2 a_position;
24
+ attribute vec2 a_textureCoords;
25
+ // Per-vertex color (RGBA, unsigned byte, normalized)
26
+ attribute vec4 a_color;
27
+ // Per-vertex SDF distance range
28
+ attribute float a_distRange;
29
+
30
+ uniform vec2 u_resolution;
31
+ uniform float u_pixelRatio;
32
+
33
+ varying vec2 v_texcoord;
34
+ varying float v_scaledDistRange;
35
+ varying vec4 v_color;
36
+
37
+ void main() {
38
+ // a_position is already in world pixel space (pre-transformed on CPU)
39
+ vec2 screenSpace = (a_position * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
40
+
41
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
42
+ v_texcoord = a_textureCoords;
43
+ v_scaledDistRange = a_distRange * u_pixelRatio;
44
+ v_color = a_color;
45
+ }
46
+ `,
47
+ fragment: `
48
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
49
+ precision highp float;
50
+ # else
51
+ precision mediump float;
52
+ # endif
53
+
54
+ uniform sampler2D u_texture;
55
+
56
+ varying vec2 v_texcoord;
57
+ varying float v_scaledDistRange;
58
+ varying vec4 v_color;
59
+
60
+ float median(float r, float g, float b) {
61
+ return clamp(b, min(r, g), max(r, g));
62
+ }
63
+
64
+ void main() {
65
+ vec3 s = texture2D(u_texture, v_texcoord).rgb;
66
+ float sigDist = v_scaledDistRange * (median(s.r, s.g, s.b) - 0.5);
67
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * v_color.a;
68
+
69
+ // Premultiply RGB by final opacity
70
+ gl_FragColor = vec4(v_color.rgb * opacity, opacity);
71
+ }
72
+ `,
73
+ };
@@ -0,0 +1,119 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import {
3
+ ShadowTemplate,
4
+ type ShadowProps,
5
+ } from '../templates/ShadowTemplate.js';
6
+
7
+ export const Shadow: WebGlShaderType<ShadowProps> = {
8
+ props: ShadowTemplate.props,
9
+ update() {
10
+ this.uniformRGBA('u_color', this.props!.color);
11
+ this.uniform4fa('u_shadow', this.props!.projection);
12
+ },
13
+ vertex: `
14
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
15
+ precision highp float;
16
+ # else
17
+ precision mediump float;
18
+ # endif
19
+
20
+ attribute vec2 a_position;
21
+ attribute vec2 a_textureCoords;
22
+ attribute vec4 a_color;
23
+ attribute vec2 a_nodeCoords;
24
+
25
+ uniform vec2 u_resolution;
26
+ uniform float u_pixelRatio;
27
+ uniform vec2 u_dimensions;
28
+
29
+ uniform vec4 u_shadow;
30
+
31
+ varying vec4 v_color;
32
+ varying vec2 v_textureCoords;
33
+
34
+ varying vec2 v_boxUv;
35
+ varying vec2 v_boxSize;
36
+ varying vec2 v_boxSmooth;
37
+ varying vec2 v_shadowBox;
38
+ varying vec2 v_shadowSize;
39
+ varying float v_shadowRadius;
40
+ varying vec2 v_shadowSmooth;
41
+
42
+ void main() {
43
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
44
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
45
+
46
+ vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
47
+ vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
48
+ vec2 shadowEdge = outerEdge * padding + offsetShift;
49
+
50
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
51
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
52
+
53
+ v_color = a_color;
54
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
55
+
56
+ float edgeWidth = 1.0 / u_pixelRatio;
57
+ vec2 halfDimensions = u_dimensions * 0.5;
58
+
59
+ v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
60
+ v_boxSize = halfDimensions - edgeWidth;
61
+ v_boxSmooth = vec2(0.0, edgeWidth);
62
+
63
+ v_shadowBox = v_boxUv - u_shadow.xy;
64
+ v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
65
+ v_shadowRadius = max(0.0, u_shadow.w);
66
+ v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
67
+ }
68
+ `,
69
+ fragment: `
70
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
71
+ precision highp float;
72
+ # else
73
+ precision mediump float;
74
+ # endif
75
+
76
+ uniform float u_alpha;
77
+ uniform sampler2D u_texture;
78
+
79
+ uniform vec4 u_color;
80
+
81
+ varying vec4 v_color;
82
+ varying vec2 v_textureCoords;
83
+
84
+ varying vec2 v_boxUv;
85
+ varying vec2 v_boxSize;
86
+ varying vec2 v_boxSmooth;
87
+ varying vec2 v_shadowBox;
88
+ varying vec2 v_shadowSize;
89
+ varying float v_shadowRadius;
90
+ varying vec2 v_shadowSmooth;
91
+
92
+ float box(vec2 p, vec2 s) {
93
+ vec2 q = abs(p) - s;
94
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
95
+ }
96
+
97
+ float shadowBox(vec2 p, vec2 s, float r) {
98
+ vec2 q = abs(p) - s + r;
99
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
100
+ return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
101
+ }
102
+
103
+ void main() {
104
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
105
+
106
+ float boxDist = box(v_boxUv, v_boxSize);
107
+ float boxAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
108
+
109
+ vec4 resColor = vec4(0.0);
110
+ if (u_color.a > 0.0) {
111
+ float shadowDist = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
112
+ resColor = u_color * shadowDist;
113
+ }
114
+
115
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
116
+ gl_FragColor = resColor * u_alpha;
117
+ }
118
+ `,
119
+ };