@solidtv/renderer 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +7 -0
- package/README.md +137 -0
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +11 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +26 -0
- package/dist/exports/canvas.js +27 -0
- package/dist/exports/canvas.js.map +1 -0
- package/dist/exports/index.d.ts +50 -0
- package/dist/exports/index.js +40 -0
- package/dist/exports/index.js.map +1 -0
- package/dist/exports/inspector.d.ts +4 -0
- package/dist/exports/inspector.js +5 -0
- package/dist/exports/inspector.js.map +1 -0
- package/dist/exports/utils.d.ts +27 -0
- package/dist/exports/utils.js +28 -0
- package/dist/exports/utils.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +12 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +28 -0
- package/dist/exports/webgl.js +29 -0
- package/dist/exports/webgl.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +110 -0
- package/dist/src/common/CommonTypes.js +2 -0
- package/dist/src/common/CommonTypes.js.map +1 -0
- package/dist/src/common/EventEmitter.d.ts +12 -0
- package/dist/src/common/EventEmitter.js +48 -0
- package/dist/src/common/EventEmitter.js.map +1 -0
- package/dist/src/common/IAnimationController.d.ts +58 -0
- package/dist/src/common/IAnimationController.js +2 -0
- package/dist/src/common/IAnimationController.js.map +1 -0
- package/dist/src/common/IEventEmitter.d.ts +8 -0
- package/dist/src/common/IEventEmitter.js +2 -0
- package/dist/src/common/IEventEmitter.js.map +1 -0
- package/dist/src/core/Autosizer.d.ts +35 -0
- package/dist/src/core/Autosizer.js +178 -0
- package/dist/src/core/Autosizer.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +908 -0
- package/dist/src/core/CoreNode.js +1837 -0
- package/dist/src/core/CoreNode.js.map +1 -0
- package/dist/src/core/CoreShaderManager.d.ts +38 -0
- package/dist/src/core/CoreShaderManager.js +123 -0
- package/dist/src/core/CoreShaderManager.js.map +1 -0
- package/dist/src/core/CoreTextNode.d.ts +91 -0
- package/dist/src/core/CoreTextNode.js +440 -0
- package/dist/src/core/CoreTextNode.js.map +1 -0
- package/dist/src/core/CoreTextureManager.d.ts +264 -0
- package/dist/src/core/CoreTextureManager.js +318 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -0
- package/dist/src/core/Stage.d.ts +238 -0
- package/dist/src/core/Stage.js +804 -0
- package/dist/src/core/Stage.js.map +1 -0
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +150 -0
- package/dist/src/core/TextureMemoryManager.js +239 -0
- package/dist/src/core/TextureMemoryManager.js.map +1 -0
- package/dist/src/core/animations/AnimationManager.d.ts +33 -0
- package/dist/src/core/animations/AnimationManager.js +137 -0
- package/dist/src/core/animations/AnimationManager.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
- package/dist/src/core/animations/CoreAnimation.js +107 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -0
- package/dist/src/core/lib/ContextSpy.d.ts +12 -0
- package/dist/src/core/lib/ContextSpy.js +20 -0
- package/dist/src/core/lib/ContextSpy.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +16 -0
- package/dist/src/core/lib/ImageWorker.js +202 -0
- package/dist/src/core/lib/ImageWorker.js.map +1 -0
- package/dist/src/core/lib/Matrix3d.d.ts +74 -0
- package/dist/src/core/lib/Matrix3d.js +218 -0
- package/dist/src/core/lib/Matrix3d.js.map +1 -0
- package/dist/src/core/lib/RenderCoords.d.ts +12 -0
- package/dist/src/core/lib/RenderCoords.js +35 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
- package/dist/src/core/lib/collectionUtils.d.ts +5 -0
- package/dist/src/core/lib/collectionUtils.js +82 -0
- package/dist/src/core/lib/collectionUtils.js.map +1 -0
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +54 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +28 -0
- package/dist/src/core/lib/textureCompression.js +363 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/lib/textureSvg.d.ts +16 -0
- package/dist/src/core/lib/textureSvg.js +45 -0
- package/dist/src/core/lib/textureSvg.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +66 -0
- package/dist/src/core/lib/utils.js +268 -0
- package/dist/src/core/lib/utils.js.map +1 -0
- package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platforms/Platform.d.ts +42 -0
- package/dist/src/core/platforms/Platform.js +4 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
- package/dist/src/core/platforms/web/WebPlatform.js +90 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
- package/dist/src/core/renderers/CoreContextTexture.js +16 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
- package/dist/src/core/renderers/CoreRenderer.js +14 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
- package/dist/src/core/renderers/CoreShaderNode.js +130 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
- package/dist/src/core/shaders/canvas/Border.js +83 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +17 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +57 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +61 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +26 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +15 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +81 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +77 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +19 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +31 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +51 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +9 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +7 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +50 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/utils.d.ts +5 -0
- package/dist/src/core/shaders/utils.js +25 -0
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +153 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +51 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +49 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +114 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +81 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +88 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +202 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +223 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +123 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +13 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +72 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +115 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +249 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +406 -0
- package/dist/src/core/text-rendering/TextRenderer.js +2 -0
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +66 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/textures/ColorTexture.d.ts +36 -0
- package/dist/src/core/textures/ColorTexture.js +57 -0
- package/dist/src/core/textures/ColorTexture.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.d.ts +131 -0
- package/dist/src/core/textures/ImageTexture.js +211 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -0
- package/dist/src/core/textures/NoiseTexture.d.ts +43 -0
- package/dist/src/core/textures/NoiseTexture.js +50 -0
- package/dist/src/core/textures/NoiseTexture.js.map +1 -0
- package/dist/src/core/textures/RenderTexture.d.ts +29 -0
- package/dist/src/core/textures/RenderTexture.js +36 -0
- package/dist/src/core/textures/RenderTexture.js.map +1 -0
- package/dist/src/core/textures/SubTexture.d.ts +61 -0
- package/dist/src/core/textures/SubTexture.js +99 -0
- package/dist/src/core/textures/SubTexture.js.map +1 -0
- package/dist/src/core/textures/Texture.d.ts +275 -0
- package/dist/src/core/textures/Texture.js +326 -0
- package/dist/src/core/textures/Texture.js.map +1 -0
- package/dist/src/core/utils.d.ts +23 -0
- package/dist/src/core/utils.js +155 -0
- package/dist/src/core/utils.js.map +1 -0
- package/dist/src/main-api/INode.d.ts +65 -0
- package/dist/src/main-api/INode.js +2 -0
- package/dist/src/main-api/INode.js.map +1 -0
- package/dist/src/main-api/Inspector.d.ts +154 -0
- package/dist/src/main-api/Inspector.js +844 -0
- package/dist/src/main-api/Inspector.js.map +1 -0
- package/dist/src/main-api/Renderer.d.ts +629 -0
- package/dist/src/main-api/Renderer.js +471 -0
- package/dist/src/main-api/Renderer.js.map +1 -0
- package/dist/src/main-api/utils.d.ts +2 -0
- package/dist/src/main-api/utils.js +34 -0
- package/dist/src/main-api/utils.js.map +1 -0
- package/dist/src/utils.d.ts +123 -0
- package/dist/src/utils.js +234 -0
- package/dist/src/utils.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -0
- package/exports/canvas-shaders.ts +11 -0
- package/exports/canvas.ts +27 -0
- package/exports/index.ts +69 -0
- package/exports/inspector.ts +5 -0
- package/exports/utils.ts +32 -0
- package/exports/webgl-shaders.ts +12 -0
- package/exports/webgl.ts +33 -0
- package/package.json +99 -0
- package/src/common/CommonTypes.ts +145 -0
- package/src/common/EventEmitter.ts +58 -0
- package/src/common/IAnimationController.ts +65 -0
- package/src/common/IEventEmitter.ts +11 -0
- package/src/core/Autosizer.ts +205 -0
- package/src/core/CoreNode.test.ts +535 -0
- package/src/core/CoreNode.ts +2883 -0
- package/src/core/CoreShaderManager.ts +170 -0
- package/src/core/CoreTextNode.ts +573 -0
- package/src/core/CoreTextureManager.ts +552 -0
- package/src/core/Stage.ts +1037 -0
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +378 -0
- package/src/core/animations/AnimationManager.ts +178 -0
- package/src/core/animations/CoreAnimation.ts +138 -0
- package/src/core/lib/ContextSpy.ts +22 -0
- package/src/core/lib/ImageWorker.ts +292 -0
- package/src/core/lib/Matrix3d.ts +231 -0
- package/src/core/lib/RenderCoords.ts +55 -0
- package/src/core/lib/WebGlContextWrapper.ts +1448 -0
- package/src/core/lib/collectionUtils.ts +99 -0
- package/src/core/lib/colorCache.ts +20 -0
- package/src/core/lib/colorParser.ts +66 -0
- package/src/core/lib/textureCompression.ts +492 -0
- package/src/core/lib/textureSvg.ts +59 -0
- package/src/core/lib/utils.ts +400 -0
- package/src/core/lib/validateImageBitmap.ts +87 -0
- package/src/core/platforms/Platform.ts +64 -0
- package/src/core/platforms/web/WebPlatform.ts +132 -0
- package/src/core/renderers/CoreContextTexture.ts +25 -0
- package/src/core/renderers/CoreRenderOp.ts +3 -0
- package/src/core/renderers/CoreRenderer.ts +101 -0
- package/src/core/renderers/CoreShaderNode.ts +202 -0
- package/src/core/renderers/CoreShaderProgram.ts +4 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
- package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
- package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
- package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
- package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
- package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
- package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
- package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
- package/src/core/shaders/canvas/Border.ts +119 -0
- package/src/core/shaders/canvas/HolePunch.ts +38 -0
- package/src/core/shaders/canvas/LinearGradient.ts +54 -0
- package/src/core/shaders/canvas/RadialGradient.ts +82 -0
- package/src/core/shaders/canvas/Rounded.ts +38 -0
- package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
- package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
- package/src/core/shaders/canvas/Shadow.ts +35 -0
- package/src/core/shaders/canvas/utils/render.ts +143 -0
- package/src/core/shaders/templates/BorderTemplate.ts +128 -0
- package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
- package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
- package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
- package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
- package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
- package/src/core/shaders/utils.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +158 -0
- package/src/core/shaders/webgl/Default.ts +52 -0
- package/src/core/shaders/webgl/HolePunch.ts +58 -0
- package/src/core/shaders/webgl/LinearGradient.ts +119 -0
- package/src/core/shaders/webgl/RadialGradient.ts +91 -0
- package/src/core/shaders/webgl/Rounded.ts +97 -0
- package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
- package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
- package/src/core/shaders/webgl/SdfShader.ts +73 -0
- package/src/core/shaders/webgl/Shadow.ts +119 -0
- package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
- package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
- package/src/core/text-rendering/SdfFontHandler.ts +566 -0
- package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
- package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
- package/src/core/text-rendering/TextRenderer.ts +449 -0
- package/src/core/text-rendering/Utils.ts +80 -0
- package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
- package/src/core/textures/ColorTexture.ts +85 -0
- package/src/core/textures/ImageTexture.ts +394 -0
- package/src/core/textures/NoiseTexture.ts +87 -0
- package/src/core/textures/RenderTexture.ts +68 -0
- package/src/core/textures/SubTexture.ts +165 -0
- package/src/core/textures/Texture.ts +505 -0
- package/src/core/utils.ts +210 -0
- package/src/env.d.ts +7 -0
- package/src/main-api/INode.ts +92 -0
- package/src/main-api/Inspector.ts +1267 -0
- package/src/main-api/Renderer.ts +1011 -0
- package/src/main-api/utils.ts +45 -0
- package/src/utils.ts +302 -0
|
@@ -0,0 +1,235 @@
|
|
|
1
|
+
import type { CoreNode } from '../../CoreNode.js';
|
|
2
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
3
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
4
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
5
|
+
import {
|
|
6
|
+
RoundedWithBorderAndShadowTemplate,
|
|
7
|
+
type RoundedWithBorderAndShadowProps,
|
|
8
|
+
} from '../templates/RoundedWithBorderAndShadowTemplate.js';
|
|
9
|
+
|
|
10
|
+
export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
|
|
11
|
+
{
|
|
12
|
+
props: RoundedWithBorderAndShadowTemplate.props,
|
|
13
|
+
update(node: CoreNode) {
|
|
14
|
+
const props = this.props!;
|
|
15
|
+
this.uniformRGBA('u_borderColor', props['border-color']);
|
|
16
|
+
this.uniform4fa('u_borderWidth', props['border-w'] as Vec4);
|
|
17
|
+
this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
|
|
18
|
+
this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
|
|
19
|
+
|
|
20
|
+
this.uniformRGBA('u_shadowColor', props['shadow-color']);
|
|
21
|
+
this.uniform4fa('u_shadow', props['shadow-projection']);
|
|
22
|
+
|
|
23
|
+
this.uniform4fa(
|
|
24
|
+
'u_radius',
|
|
25
|
+
calcFactoredRadiusArray(props.radius as Vec4, node.w, node.h),
|
|
26
|
+
);
|
|
27
|
+
},
|
|
28
|
+
vertex: `
|
|
29
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
+
precision highp float;
|
|
31
|
+
# else
|
|
32
|
+
precision mediump float;
|
|
33
|
+
# endif
|
|
34
|
+
|
|
35
|
+
attribute vec2 a_position;
|
|
36
|
+
attribute vec2 a_textureCoords;
|
|
37
|
+
attribute vec4 a_color;
|
|
38
|
+
attribute vec2 a_nodeCoords;
|
|
39
|
+
|
|
40
|
+
uniform vec2 u_resolution;
|
|
41
|
+
uniform float u_pixelRatio;
|
|
42
|
+
uniform float u_rtt;
|
|
43
|
+
uniform vec2 u_dimensions;
|
|
44
|
+
|
|
45
|
+
uniform vec4 u_shadow;
|
|
46
|
+
uniform vec4 u_radius;
|
|
47
|
+
uniform vec4 u_borderWidth;
|
|
48
|
+
uniform float u_borderGap;
|
|
49
|
+
uniform float u_borderAlign;
|
|
50
|
+
|
|
51
|
+
varying vec4 v_color;
|
|
52
|
+
varying vec2 v_textureCoords;
|
|
53
|
+
varying vec2 v_nodeCoords;
|
|
54
|
+
|
|
55
|
+
varying vec2 v_innerSize;
|
|
56
|
+
varying vec2 v_outerSize;
|
|
57
|
+
varying vec2 v_outerBorderUv;
|
|
58
|
+
varying vec2 v_innerBorderUv;
|
|
59
|
+
varying vec4 v_innerBorderRadius;
|
|
60
|
+
varying vec4 v_outerBorderRadius;
|
|
61
|
+
varying vec2 v_halfDimensions;
|
|
62
|
+
varying float v_edgeWidth;
|
|
63
|
+
varying float v_borderZero;
|
|
64
|
+
|
|
65
|
+
void main() {
|
|
66
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
67
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
68
|
+
|
|
69
|
+
vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
70
|
+
vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
71
|
+
|
|
72
|
+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
73
|
+
|
|
74
|
+
v_innerSize = vec2(0.0);
|
|
75
|
+
v_outerSize = vec2(0.0);
|
|
76
|
+
|
|
77
|
+
if(v_borderZero == 0.0) {
|
|
78
|
+
float borderTop = u_borderWidth.x;
|
|
79
|
+
float borderRight = u_borderWidth.y;
|
|
80
|
+
float borderBottom = u_borderWidth.z;
|
|
81
|
+
float borderLeft = u_borderWidth.w;
|
|
82
|
+
|
|
83
|
+
v_outerBorderUv = vec2(0.0);
|
|
84
|
+
v_innerBorderUv = vec2(0.0);
|
|
85
|
+
|
|
86
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
87
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
88
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
89
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
90
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
91
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
92
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
93
|
+
|
|
94
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
95
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
96
|
+
|
|
97
|
+
// Use sign() to avoid branching
|
|
98
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
99
|
+
vec2 signDiff = sign(borderDiff);
|
|
100
|
+
borderDiff = abs(borderDiff);
|
|
101
|
+
|
|
102
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
103
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
104
|
+
gapDiff = abs(gapDiff);
|
|
105
|
+
|
|
106
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
107
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
108
|
+
|
|
109
|
+
v_outerBorderRadius = vec4(
|
|
110
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
111
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
112
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
113
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
114
|
+
);
|
|
115
|
+
|
|
116
|
+
v_innerBorderRadius = vec4(
|
|
117
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
118
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
119
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
120
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
121
|
+
);
|
|
122
|
+
|
|
123
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
124
|
+
edgeOffset += edgeOffsetExtra;
|
|
125
|
+
|
|
126
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
130
|
+
|
|
131
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
132
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
133
|
+
v_color = a_color;
|
|
134
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
135
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
136
|
+
}
|
|
137
|
+
`,
|
|
138
|
+
fragment: `
|
|
139
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
140
|
+
precision highp float;
|
|
141
|
+
# else
|
|
142
|
+
precision mediump float;
|
|
143
|
+
# endif
|
|
144
|
+
|
|
145
|
+
uniform vec2 u_resolution;
|
|
146
|
+
uniform float u_pixelRatio;
|
|
147
|
+
uniform float u_alpha;
|
|
148
|
+
uniform vec2 u_dimensions;
|
|
149
|
+
uniform sampler2D u_texture;
|
|
150
|
+
uniform float u_rtt;
|
|
151
|
+
|
|
152
|
+
uniform vec4 u_radius;
|
|
153
|
+
uniform vec4 u_borderWidth;
|
|
154
|
+
uniform vec4 u_borderColor;
|
|
155
|
+
uniform vec4 u_shadowColor;
|
|
156
|
+
uniform vec4 u_shadow;
|
|
157
|
+
uniform float u_borderGap;
|
|
158
|
+
|
|
159
|
+
varying vec4 v_color;
|
|
160
|
+
varying vec2 v_textureCoords;
|
|
161
|
+
varying vec2 v_nodeCoords;
|
|
162
|
+
|
|
163
|
+
varying vec2 v_innerSize;
|
|
164
|
+
varying vec2 v_outerSize;
|
|
165
|
+
varying vec2 v_outerBorderUv;
|
|
166
|
+
varying vec2 v_innerBorderUv;
|
|
167
|
+
varying vec4 v_innerBorderRadius;
|
|
168
|
+
varying vec4 v_outerBorderRadius;
|
|
169
|
+
varying vec2 v_halfDimensions;
|
|
170
|
+
varying float v_edgeWidth;
|
|
171
|
+
varying float v_borderZero;
|
|
172
|
+
|
|
173
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
174
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
175
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
176
|
+
vec2 q = abs(p) - s + r.x;
|
|
177
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
181
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
182
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
183
|
+
vec2 q = abs(p) - s + r.x;
|
|
184
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
185
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
void main() {
|
|
189
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
190
|
+
vec4 resultColor = vec4(0.0);
|
|
191
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
192
|
+
float nodeDist;
|
|
193
|
+
float nodeAlpha;
|
|
194
|
+
float shadowAlpha;
|
|
195
|
+
|
|
196
|
+
if(v_borderZero == 1.0) {
|
|
197
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
198
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
199
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
200
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
201
|
+
gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
|
|
202
|
+
return;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
|
|
206
|
+
shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
|
|
207
|
+
}
|
|
208
|
+
else {
|
|
209
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
213
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
214
|
+
|
|
215
|
+
if(u_borderGap == 0.0) {
|
|
216
|
+
float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
|
|
217
|
+
float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
|
|
218
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
219
|
+
resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
|
|
220
|
+
resultColor = mix(resultColor, color, innerAlpha);
|
|
221
|
+
gl_FragColor = resultColor * u_alpha;
|
|
222
|
+
return;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
226
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
227
|
+
float borderDist = max(-innerDist, outerDist);
|
|
228
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
229
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
230
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
231
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
232
|
+
gl_FragColor = resultColor * u_alpha;
|
|
233
|
+
}
|
|
234
|
+
`,
|
|
235
|
+
};
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
import type { CoreNode } from '../../CoreNode.js';
|
|
2
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
3
|
+
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
4
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
5
|
+
import {
|
|
6
|
+
RoundedWithShadowTemplate,
|
|
7
|
+
type RoundedWithShadowProps,
|
|
8
|
+
} from '../templates/RoundedWithShadowTemplate.js';
|
|
9
|
+
|
|
10
|
+
export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
|
|
11
|
+
props: RoundedWithShadowTemplate.props,
|
|
12
|
+
update(node: CoreNode) {
|
|
13
|
+
this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
|
|
14
|
+
this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
|
|
15
|
+
this.uniform4fa(
|
|
16
|
+
'u_radius',
|
|
17
|
+
calcFactoredRadiusArray(this.props!.radius as Vec4, node.w, node.h),
|
|
18
|
+
);
|
|
19
|
+
},
|
|
20
|
+
vertex: `
|
|
21
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
22
|
+
precision highp float;
|
|
23
|
+
# else
|
|
24
|
+
precision mediump float;
|
|
25
|
+
# endif
|
|
26
|
+
|
|
27
|
+
attribute vec2 a_position;
|
|
28
|
+
attribute vec2 a_textureCoords;
|
|
29
|
+
attribute vec4 a_color;
|
|
30
|
+
attribute vec2 a_nodeCoords;
|
|
31
|
+
|
|
32
|
+
uniform vec2 u_resolution;
|
|
33
|
+
uniform float u_pixelRatio;
|
|
34
|
+
uniform vec2 u_dimensions;
|
|
35
|
+
|
|
36
|
+
uniform vec4 u_shadow;
|
|
37
|
+
uniform vec4 u_radius;
|
|
38
|
+
|
|
39
|
+
varying vec4 v_color;
|
|
40
|
+
varying vec2 v_textureCoords;
|
|
41
|
+
|
|
42
|
+
varying vec2 v_boxUv;
|
|
43
|
+
varying vec2 v_boxSize;
|
|
44
|
+
varying vec2 v_boxSmooth;
|
|
45
|
+
varying vec2 v_shadowBox;
|
|
46
|
+
varying vec2 v_shadowSize;
|
|
47
|
+
varying vec4 v_shadowRadius;
|
|
48
|
+
varying vec2 v_shadowSmooth;
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
52
|
+
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
53
|
+
|
|
54
|
+
vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
|
|
55
|
+
vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
|
|
56
|
+
vec2 shadowEdge = outerEdge * padding + offsetShift;
|
|
57
|
+
|
|
58
|
+
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
59
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
60
|
+
|
|
61
|
+
v_color = a_color;
|
|
62
|
+
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
63
|
+
|
|
64
|
+
float edgeWidth = 1.0 / u_pixelRatio;
|
|
65
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
66
|
+
|
|
67
|
+
v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
|
|
68
|
+
v_boxSize = halfDimensions - edgeWidth;
|
|
69
|
+
v_boxSmooth = vec2(-0.5 * edgeWidth, 0.5 * edgeWidth);
|
|
70
|
+
|
|
71
|
+
v_shadowBox = v_boxUv - u_shadow.xy;
|
|
72
|
+
v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
|
|
73
|
+
v_shadowRadius = max(vec4(0.0), u_radius + u_shadow.w);
|
|
74
|
+
v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
|
|
75
|
+
}
|
|
76
|
+
`,
|
|
77
|
+
fragment: `
|
|
78
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
79
|
+
precision highp float;
|
|
80
|
+
# else
|
|
81
|
+
precision mediump float;
|
|
82
|
+
# endif
|
|
83
|
+
|
|
84
|
+
uniform float u_alpha;
|
|
85
|
+
uniform sampler2D u_texture;
|
|
86
|
+
|
|
87
|
+
uniform vec4 u_shadow_color;
|
|
88
|
+
uniform vec4 u_radius;
|
|
89
|
+
|
|
90
|
+
varying vec4 v_color;
|
|
91
|
+
varying vec2 v_textureCoords;
|
|
92
|
+
|
|
93
|
+
varying vec2 v_boxUv;
|
|
94
|
+
varying vec2 v_boxSize;
|
|
95
|
+
varying vec2 v_boxSmooth;
|
|
96
|
+
varying vec2 v_shadowBox;
|
|
97
|
+
varying vec2 v_shadowSize;
|
|
98
|
+
varying vec4 v_shadowRadius;
|
|
99
|
+
varying vec2 v_shadowSmooth;
|
|
100
|
+
|
|
101
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
102
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
103
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
104
|
+
vec2 q = abs(p) - s + r.x;
|
|
105
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
109
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
110
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
111
|
+
vec2 q = abs(p) - s + r.x;
|
|
112
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
113
|
+
return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
void main() {
|
|
117
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
118
|
+
|
|
119
|
+
float boxDist = roundedBox(v_boxUv, v_boxSize, u_radius);
|
|
120
|
+
float roundedAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
|
|
121
|
+
|
|
122
|
+
vec4 resColor = vec4(0.0);
|
|
123
|
+
if (u_shadow_color.a > 0.0) {
|
|
124
|
+
float shadowAlpha = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
|
|
125
|
+
resColor = u_shadow_color * shadowAlpha;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
129
|
+
gl_FragColor = resColor * u_alpha;
|
|
130
|
+
}
|
|
131
|
+
`,
|
|
132
|
+
};
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
|
5
|
+
*
|
|
6
|
+
* @remarks
|
|
7
|
+
* All per-glyph data (position, color, distance range) is provided via vertex
|
|
8
|
+
* attributes so that multiple text nodes sharing the same font atlas can be
|
|
9
|
+
* batched into a single draw call.
|
|
10
|
+
*
|
|
11
|
+
* This Shader is used by the {@link SdfTextRenderer}. Do not use this Shader
|
|
12
|
+
* directly. Instead create a Text Node and assign a SDF font family to it.
|
|
13
|
+
*/
|
|
14
|
+
export const Sdf: WebGlShaderType = {
|
|
15
|
+
vertex: `
|
|
16
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
17
|
+
precision highp float;
|
|
18
|
+
# else
|
|
19
|
+
precision mediump float;
|
|
20
|
+
# endif
|
|
21
|
+
|
|
22
|
+
// Pre-transformed world-pixel position
|
|
23
|
+
attribute vec2 a_position;
|
|
24
|
+
attribute vec2 a_textureCoords;
|
|
25
|
+
// Per-vertex color (RGBA, unsigned byte, normalized)
|
|
26
|
+
attribute vec4 a_color;
|
|
27
|
+
// Per-vertex SDF distance range
|
|
28
|
+
attribute float a_distRange;
|
|
29
|
+
|
|
30
|
+
uniform vec2 u_resolution;
|
|
31
|
+
uniform float u_pixelRatio;
|
|
32
|
+
|
|
33
|
+
varying vec2 v_texcoord;
|
|
34
|
+
varying float v_scaledDistRange;
|
|
35
|
+
varying vec4 v_color;
|
|
36
|
+
|
|
37
|
+
void main() {
|
|
38
|
+
// a_position is already in world pixel space (pre-transformed on CPU)
|
|
39
|
+
vec2 screenSpace = (a_position * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
40
|
+
|
|
41
|
+
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
42
|
+
v_texcoord = a_textureCoords;
|
|
43
|
+
v_scaledDistRange = a_distRange * u_pixelRatio;
|
|
44
|
+
v_color = a_color;
|
|
45
|
+
}
|
|
46
|
+
`,
|
|
47
|
+
fragment: `
|
|
48
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
49
|
+
precision highp float;
|
|
50
|
+
# else
|
|
51
|
+
precision mediump float;
|
|
52
|
+
# endif
|
|
53
|
+
|
|
54
|
+
uniform sampler2D u_texture;
|
|
55
|
+
|
|
56
|
+
varying vec2 v_texcoord;
|
|
57
|
+
varying float v_scaledDistRange;
|
|
58
|
+
varying vec4 v_color;
|
|
59
|
+
|
|
60
|
+
float median(float r, float g, float b) {
|
|
61
|
+
return clamp(b, min(r, g), max(r, g));
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
void main() {
|
|
65
|
+
vec3 s = texture2D(u_texture, v_texcoord).rgb;
|
|
66
|
+
float sigDist = v_scaledDistRange * (median(s.r, s.g, s.b) - 0.5);
|
|
67
|
+
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * v_color.a;
|
|
68
|
+
|
|
69
|
+
// Premultiply RGB by final opacity
|
|
70
|
+
gl_FragColor = vec4(v_color.rgb * opacity, opacity);
|
|
71
|
+
}
|
|
72
|
+
`,
|
|
73
|
+
};
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
+
import {
|
|
3
|
+
ShadowTemplate,
|
|
4
|
+
type ShadowProps,
|
|
5
|
+
} from '../templates/ShadowTemplate.js';
|
|
6
|
+
|
|
7
|
+
export const Shadow: WebGlShaderType<ShadowProps> = {
|
|
8
|
+
props: ShadowTemplate.props,
|
|
9
|
+
update() {
|
|
10
|
+
this.uniformRGBA('u_color', this.props!.color);
|
|
11
|
+
this.uniform4fa('u_shadow', this.props!.projection);
|
|
12
|
+
},
|
|
13
|
+
vertex: `
|
|
14
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
15
|
+
precision highp float;
|
|
16
|
+
# else
|
|
17
|
+
precision mediump float;
|
|
18
|
+
# endif
|
|
19
|
+
|
|
20
|
+
attribute vec2 a_position;
|
|
21
|
+
attribute vec2 a_textureCoords;
|
|
22
|
+
attribute vec4 a_color;
|
|
23
|
+
attribute vec2 a_nodeCoords;
|
|
24
|
+
|
|
25
|
+
uniform vec2 u_resolution;
|
|
26
|
+
uniform float u_pixelRatio;
|
|
27
|
+
uniform vec2 u_dimensions;
|
|
28
|
+
|
|
29
|
+
uniform vec4 u_shadow;
|
|
30
|
+
|
|
31
|
+
varying vec4 v_color;
|
|
32
|
+
varying vec2 v_textureCoords;
|
|
33
|
+
|
|
34
|
+
varying vec2 v_boxUv;
|
|
35
|
+
varying vec2 v_boxSize;
|
|
36
|
+
varying vec2 v_boxSmooth;
|
|
37
|
+
varying vec2 v_shadowBox;
|
|
38
|
+
varying vec2 v_shadowSize;
|
|
39
|
+
varying float v_shadowRadius;
|
|
40
|
+
varying vec2 v_shadowSmooth;
|
|
41
|
+
|
|
42
|
+
void main() {
|
|
43
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
44
|
+
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
45
|
+
|
|
46
|
+
vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
|
|
47
|
+
vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
|
|
48
|
+
vec2 shadowEdge = outerEdge * padding + offsetShift;
|
|
49
|
+
|
|
50
|
+
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
51
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
52
|
+
|
|
53
|
+
v_color = a_color;
|
|
54
|
+
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
55
|
+
|
|
56
|
+
float edgeWidth = 1.0 / u_pixelRatio;
|
|
57
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
58
|
+
|
|
59
|
+
v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
|
|
60
|
+
v_boxSize = halfDimensions - edgeWidth;
|
|
61
|
+
v_boxSmooth = vec2(0.0, edgeWidth);
|
|
62
|
+
|
|
63
|
+
v_shadowBox = v_boxUv - u_shadow.xy;
|
|
64
|
+
v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
|
|
65
|
+
v_shadowRadius = max(0.0, u_shadow.w);
|
|
66
|
+
v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
|
|
67
|
+
}
|
|
68
|
+
`,
|
|
69
|
+
fragment: `
|
|
70
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
71
|
+
precision highp float;
|
|
72
|
+
# else
|
|
73
|
+
precision mediump float;
|
|
74
|
+
# endif
|
|
75
|
+
|
|
76
|
+
uniform float u_alpha;
|
|
77
|
+
uniform sampler2D u_texture;
|
|
78
|
+
|
|
79
|
+
uniform vec4 u_color;
|
|
80
|
+
|
|
81
|
+
varying vec4 v_color;
|
|
82
|
+
varying vec2 v_textureCoords;
|
|
83
|
+
|
|
84
|
+
varying vec2 v_boxUv;
|
|
85
|
+
varying vec2 v_boxSize;
|
|
86
|
+
varying vec2 v_boxSmooth;
|
|
87
|
+
varying vec2 v_shadowBox;
|
|
88
|
+
varying vec2 v_shadowSize;
|
|
89
|
+
varying float v_shadowRadius;
|
|
90
|
+
varying vec2 v_shadowSmooth;
|
|
91
|
+
|
|
92
|
+
float box(vec2 p, vec2 s) {
|
|
93
|
+
vec2 q = abs(p) - s;
|
|
94
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
float shadowBox(vec2 p, vec2 s, float r) {
|
|
98
|
+
vec2 q = abs(p) - s + r;
|
|
99
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
100
|
+
return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
void main() {
|
|
104
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
105
|
+
|
|
106
|
+
float boxDist = box(v_boxUv, v_boxSize);
|
|
107
|
+
float boxAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
|
|
108
|
+
|
|
109
|
+
vec4 resColor = vec4(0.0);
|
|
110
|
+
if (u_color.a > 0.0) {
|
|
111
|
+
float shadowDist = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
|
|
112
|
+
resColor = u_color * shadowDist;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
116
|
+
gl_FragColor = resColor * u_alpha;
|
|
117
|
+
}
|
|
118
|
+
`,
|
|
119
|
+
};
|