@solidtv/renderer 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +7 -0
- package/README.md +137 -0
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +11 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +26 -0
- package/dist/exports/canvas.js +27 -0
- package/dist/exports/canvas.js.map +1 -0
- package/dist/exports/index.d.ts +50 -0
- package/dist/exports/index.js +40 -0
- package/dist/exports/index.js.map +1 -0
- package/dist/exports/inspector.d.ts +4 -0
- package/dist/exports/inspector.js +5 -0
- package/dist/exports/inspector.js.map +1 -0
- package/dist/exports/utils.d.ts +27 -0
- package/dist/exports/utils.js +28 -0
- package/dist/exports/utils.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +12 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +28 -0
- package/dist/exports/webgl.js +29 -0
- package/dist/exports/webgl.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +110 -0
- package/dist/src/common/CommonTypes.js +2 -0
- package/dist/src/common/CommonTypes.js.map +1 -0
- package/dist/src/common/EventEmitter.d.ts +12 -0
- package/dist/src/common/EventEmitter.js +48 -0
- package/dist/src/common/EventEmitter.js.map +1 -0
- package/dist/src/common/IAnimationController.d.ts +58 -0
- package/dist/src/common/IAnimationController.js +2 -0
- package/dist/src/common/IAnimationController.js.map +1 -0
- package/dist/src/common/IEventEmitter.d.ts +8 -0
- package/dist/src/common/IEventEmitter.js +2 -0
- package/dist/src/common/IEventEmitter.js.map +1 -0
- package/dist/src/core/Autosizer.d.ts +35 -0
- package/dist/src/core/Autosizer.js +178 -0
- package/dist/src/core/Autosizer.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +908 -0
- package/dist/src/core/CoreNode.js +1837 -0
- package/dist/src/core/CoreNode.js.map +1 -0
- package/dist/src/core/CoreShaderManager.d.ts +38 -0
- package/dist/src/core/CoreShaderManager.js +123 -0
- package/dist/src/core/CoreShaderManager.js.map +1 -0
- package/dist/src/core/CoreTextNode.d.ts +91 -0
- package/dist/src/core/CoreTextNode.js +440 -0
- package/dist/src/core/CoreTextNode.js.map +1 -0
- package/dist/src/core/CoreTextureManager.d.ts +264 -0
- package/dist/src/core/CoreTextureManager.js +318 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -0
- package/dist/src/core/Stage.d.ts +238 -0
- package/dist/src/core/Stage.js +804 -0
- package/dist/src/core/Stage.js.map +1 -0
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +150 -0
- package/dist/src/core/TextureMemoryManager.js +239 -0
- package/dist/src/core/TextureMemoryManager.js.map +1 -0
- package/dist/src/core/animations/AnimationManager.d.ts +33 -0
- package/dist/src/core/animations/AnimationManager.js +137 -0
- package/dist/src/core/animations/AnimationManager.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
- package/dist/src/core/animations/CoreAnimation.js +107 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -0
- package/dist/src/core/lib/ContextSpy.d.ts +12 -0
- package/dist/src/core/lib/ContextSpy.js +20 -0
- package/dist/src/core/lib/ContextSpy.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +16 -0
- package/dist/src/core/lib/ImageWorker.js +202 -0
- package/dist/src/core/lib/ImageWorker.js.map +1 -0
- package/dist/src/core/lib/Matrix3d.d.ts +74 -0
- package/dist/src/core/lib/Matrix3d.js +218 -0
- package/dist/src/core/lib/Matrix3d.js.map +1 -0
- package/dist/src/core/lib/RenderCoords.d.ts +12 -0
- package/dist/src/core/lib/RenderCoords.js +35 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
- package/dist/src/core/lib/collectionUtils.d.ts +5 -0
- package/dist/src/core/lib/collectionUtils.js +82 -0
- package/dist/src/core/lib/collectionUtils.js.map +1 -0
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +54 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +28 -0
- package/dist/src/core/lib/textureCompression.js +363 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/lib/textureSvg.d.ts +16 -0
- package/dist/src/core/lib/textureSvg.js +45 -0
- package/dist/src/core/lib/textureSvg.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +66 -0
- package/dist/src/core/lib/utils.js +268 -0
- package/dist/src/core/lib/utils.js.map +1 -0
- package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platforms/Platform.d.ts +42 -0
- package/dist/src/core/platforms/Platform.js +4 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
- package/dist/src/core/platforms/web/WebPlatform.js +90 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
- package/dist/src/core/renderers/CoreContextTexture.js +16 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
- package/dist/src/core/renderers/CoreRenderer.js +14 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
- package/dist/src/core/renderers/CoreShaderNode.js +130 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
- package/dist/src/core/shaders/canvas/Border.js +83 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +17 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +57 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +61 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +26 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +15 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +81 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +77 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +19 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +31 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +51 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +9 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +7 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +50 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/utils.d.ts +5 -0
- package/dist/src/core/shaders/utils.js +25 -0
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +153 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +51 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +49 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +114 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +81 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +88 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +202 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +223 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +123 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +13 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +72 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +115 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +249 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +406 -0
- package/dist/src/core/text-rendering/TextRenderer.js +2 -0
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +66 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/textures/ColorTexture.d.ts +36 -0
- package/dist/src/core/textures/ColorTexture.js +57 -0
- package/dist/src/core/textures/ColorTexture.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.d.ts +131 -0
- package/dist/src/core/textures/ImageTexture.js +211 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -0
- package/dist/src/core/textures/NoiseTexture.d.ts +43 -0
- package/dist/src/core/textures/NoiseTexture.js +50 -0
- package/dist/src/core/textures/NoiseTexture.js.map +1 -0
- package/dist/src/core/textures/RenderTexture.d.ts +29 -0
- package/dist/src/core/textures/RenderTexture.js +36 -0
- package/dist/src/core/textures/RenderTexture.js.map +1 -0
- package/dist/src/core/textures/SubTexture.d.ts +61 -0
- package/dist/src/core/textures/SubTexture.js +99 -0
- package/dist/src/core/textures/SubTexture.js.map +1 -0
- package/dist/src/core/textures/Texture.d.ts +275 -0
- package/dist/src/core/textures/Texture.js +326 -0
- package/dist/src/core/textures/Texture.js.map +1 -0
- package/dist/src/core/utils.d.ts +23 -0
- package/dist/src/core/utils.js +155 -0
- package/dist/src/core/utils.js.map +1 -0
- package/dist/src/main-api/INode.d.ts +65 -0
- package/dist/src/main-api/INode.js +2 -0
- package/dist/src/main-api/INode.js.map +1 -0
- package/dist/src/main-api/Inspector.d.ts +154 -0
- package/dist/src/main-api/Inspector.js +844 -0
- package/dist/src/main-api/Inspector.js.map +1 -0
- package/dist/src/main-api/Renderer.d.ts +629 -0
- package/dist/src/main-api/Renderer.js +471 -0
- package/dist/src/main-api/Renderer.js.map +1 -0
- package/dist/src/main-api/utils.d.ts +2 -0
- package/dist/src/main-api/utils.js +34 -0
- package/dist/src/main-api/utils.js.map +1 -0
- package/dist/src/utils.d.ts +123 -0
- package/dist/src/utils.js +234 -0
- package/dist/src/utils.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -0
- package/exports/canvas-shaders.ts +11 -0
- package/exports/canvas.ts +27 -0
- package/exports/index.ts +69 -0
- package/exports/inspector.ts +5 -0
- package/exports/utils.ts +32 -0
- package/exports/webgl-shaders.ts +12 -0
- package/exports/webgl.ts +33 -0
- package/package.json +99 -0
- package/src/common/CommonTypes.ts +145 -0
- package/src/common/EventEmitter.ts +58 -0
- package/src/common/IAnimationController.ts +65 -0
- package/src/common/IEventEmitter.ts +11 -0
- package/src/core/Autosizer.ts +205 -0
- package/src/core/CoreNode.test.ts +535 -0
- package/src/core/CoreNode.ts +2883 -0
- package/src/core/CoreShaderManager.ts +170 -0
- package/src/core/CoreTextNode.ts +573 -0
- package/src/core/CoreTextureManager.ts +552 -0
- package/src/core/Stage.ts +1037 -0
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +378 -0
- package/src/core/animations/AnimationManager.ts +178 -0
- package/src/core/animations/CoreAnimation.ts +138 -0
- package/src/core/lib/ContextSpy.ts +22 -0
- package/src/core/lib/ImageWorker.ts +292 -0
- package/src/core/lib/Matrix3d.ts +231 -0
- package/src/core/lib/RenderCoords.ts +55 -0
- package/src/core/lib/WebGlContextWrapper.ts +1448 -0
- package/src/core/lib/collectionUtils.ts +99 -0
- package/src/core/lib/colorCache.ts +20 -0
- package/src/core/lib/colorParser.ts +66 -0
- package/src/core/lib/textureCompression.ts +492 -0
- package/src/core/lib/textureSvg.ts +59 -0
- package/src/core/lib/utils.ts +400 -0
- package/src/core/lib/validateImageBitmap.ts +87 -0
- package/src/core/platforms/Platform.ts +64 -0
- package/src/core/platforms/web/WebPlatform.ts +132 -0
- package/src/core/renderers/CoreContextTexture.ts +25 -0
- package/src/core/renderers/CoreRenderOp.ts +3 -0
- package/src/core/renderers/CoreRenderer.ts +101 -0
- package/src/core/renderers/CoreShaderNode.ts +202 -0
- package/src/core/renderers/CoreShaderProgram.ts +4 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
- package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
- package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
- package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
- package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
- package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
- package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
- package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
- package/src/core/shaders/canvas/Border.ts +119 -0
- package/src/core/shaders/canvas/HolePunch.ts +38 -0
- package/src/core/shaders/canvas/LinearGradient.ts +54 -0
- package/src/core/shaders/canvas/RadialGradient.ts +82 -0
- package/src/core/shaders/canvas/Rounded.ts +38 -0
- package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
- package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
- package/src/core/shaders/canvas/Shadow.ts +35 -0
- package/src/core/shaders/canvas/utils/render.ts +143 -0
- package/src/core/shaders/templates/BorderTemplate.ts +128 -0
- package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
- package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
- package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
- package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
- package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
- package/src/core/shaders/utils.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +158 -0
- package/src/core/shaders/webgl/Default.ts +52 -0
- package/src/core/shaders/webgl/HolePunch.ts +58 -0
- package/src/core/shaders/webgl/LinearGradient.ts +119 -0
- package/src/core/shaders/webgl/RadialGradient.ts +91 -0
- package/src/core/shaders/webgl/Rounded.ts +97 -0
- package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
- package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
- package/src/core/shaders/webgl/SdfShader.ts +73 -0
- package/src/core/shaders/webgl/Shadow.ts +119 -0
- package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
- package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
- package/src/core/text-rendering/SdfFontHandler.ts +566 -0
- package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
- package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
- package/src/core/text-rendering/TextRenderer.ts +449 -0
- package/src/core/text-rendering/Utils.ts +80 -0
- package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
- package/src/core/textures/ColorTexture.ts +85 -0
- package/src/core/textures/ImageTexture.ts +394 -0
- package/src/core/textures/NoiseTexture.ts +87 -0
- package/src/core/textures/RenderTexture.ts +68 -0
- package/src/core/textures/SubTexture.ts +165 -0
- package/src/core/textures/Texture.ts +505 -0
- package/src/core/utils.ts +210 -0
- package/src/env.d.ts +7 -0
- package/src/main-api/INode.ts +92 -0
- package/src/main-api/Inspector.ts +1267 -0
- package/src/main-api/Renderer.ts +1011 -0
- package/src/main-api/utils.ts +45 -0
- package/src/utils.ts +302 -0
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import {
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createWebGLContext,
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USE_RTT,
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RENDER_TEXT_BATCHING,
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DIRTY_QUAD_BUFFER,
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mergeColorAlpha,
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} from '../../../utils.js';
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import {
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CoreRenderer,
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type BufferInfo,
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type CoreRendererOptions,
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} from '../CoreRenderer.js';
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import { SdfRenderOp } from './SdfRenderOp.js';
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import type { CoreContextTexture } from '../CoreContextTexture.js';
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import {
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createIndexBuffer,
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type CoreWebGlParameters,
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type CoreWebGlExtensions,
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getWebGlParameters,
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getWebGlExtensions,
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type WebGlColor,
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} from './internal/RendererUtils.js';
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import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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import {
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Texture,
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TextureType,
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type TextureCoords,
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} from '../../textures/Texture.js';
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import { SubTexture } from '../../textures/SubTexture.js';
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import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
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import { BufferCollection } from './internal/BufferCollection.js';
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import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
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import { WebGlShaderProgram } from './WebGlShaderProgram.js';
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import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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import { RenderTexture } from '../../textures/RenderTexture.js';
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import { CoreNodeRenderState, CoreNode } from '../../CoreNode.js';
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import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
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import { Default } from '../../shaders/webgl/Default.js';
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import type { WebGlShaderType } from './WebGlShaderNode.js';
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import { WebGlShaderNode } from './WebGlShaderNode.js';
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import type { Dimensions } from '../../../common/CommonTypes.js';
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export type WebGlRendererOptions = CoreRendererOptions;
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interface CoreWebGlSystem {
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parameters: CoreWebGlParameters;
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extensions: CoreWebGlExtensions;
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}
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export type WebGlRenderOp = CoreNode | SdfRenderOp;
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export class WebGlRenderer extends CoreRenderer {
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//// WebGL Native Context and Data
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glw: WebGlContextWrapper;
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system: CoreWebGlSystem;
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//// Persistent data
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quadBuffer: ArrayBuffer;
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fQuadBuffer: Float32Array;
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uiQuadBuffer: Uint32Array;
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renderOps: WebGlRenderOp[] = [];
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coreTextRenderOps: WebGlRenderOp[] = [];
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//// Render Op / Buffer Filling State
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curBufferIdx = 0;
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curRenderOp: WebGlRenderOp | null = null;
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override rttNodes: CoreNode[] = [];
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activeRttNode: CoreNode | null = null;
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//// Shared SDF Buffer
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/**
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* Shared vertex buffer for all SDF text glyphs.
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* Layout per vertex (6 floats = 24 bytes):
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* [0] x (float) - world pixel X
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* [1] y (float) - world pixel Y
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* [2] u (float) - atlas U
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* [3] v (float) - atlas V
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* [4] color (uint32) - ABGR packed, read as vec4 normalized
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* [5] distRange (float) - SDF distance range
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*
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* 4 vertices per glyph → 24 float units per glyph.
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* Triangles are formed via the shared element index buffer.
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*/
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sdfBuffer: ArrayBuffer;
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fSdfBuffer: Float32Array;
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uiSdfBuffer: Uint32Array;
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sdfBufferIdx = 0;
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/** Running count of SDF quads written this frame (for element offset). */
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sdfQuadCount = 0;
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sdfQuadBufferCollection: BufferCollection;
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curSdfRenderOp: SdfRenderOp | null = null;
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/**
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* When true, the entire quad buffer is re-uploaded to the GPU via bufferData
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* (DYNAMIC_DRAW) rather than the surgical per-node bufferSubData path.
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* Set to true on first frame and whenever the renderList changes structurally
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* (node added / removed / reordered).
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*/
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needsFullUpload: boolean = true;
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override defaultTextureCoords: TextureCoords = {
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x1: 0,
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y1: 0,
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x2: 1,
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y2: 1,
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};
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//// Default Shader
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defaultShaderNode: WebGlShaderNode | null = null;
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quadBufferCollection: BufferCollection;
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clearColor: WebGlColor = {
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raw: 0x00000000,
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normalized: [0, 0, 0, 0],
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};
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/**
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* White pixel texture used by default when no texture is specified.
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*/
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quadBufferUsage = 0;
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numQuadsRendered = 0;
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/**
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* Number of float32 elements last uploaded to the GPU via bufferData.
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* Used to detect when curBufferIdx has grown beyond the GPU buffer's
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* capacity, requiring a full re-upload even when needsFullUpload is false.
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*/
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lastUploadedBufferSize = 0;
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/**
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* Whether the renderer is currently rendering to a texture.
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*/
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public renderToTextureActive = false;
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constructor(options: WebGlRendererOptions) {
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super(options);
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this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
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this.fQuadBuffer = new Float32Array(this.quadBuffer);
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this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
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this.mode = 'webgl';
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const gl = createWebGLContext(
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options.canvas,
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options.forceWebGL2,
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options.contextSpy,
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);
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const glw = (this.glw = new WebGlContextWrapper(gl));
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glw.viewport(0, 0, options.canvas.width, options.canvas.height);
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this.updateClearColor(this.stage.clearColor);
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glw.setBlend(true);
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glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
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createIndexBuffer(glw, this.stage.bufferMemory);
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this.system = {
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parameters: getWebGlParameters(this.glw),
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extensions: getWebGlExtensions(this.glw),
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};
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// Create the static node coords buffer
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// 80 is the magic number used in createIndexBuffer
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// @see RendererUtils.ts
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const maxQuads = ~~(this.stage.bufferMemory / 80);
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const nodeCoords = new Float32Array(maxQuads * 8);
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for (let i = 0; i < maxQuads * 8; i += 8) {
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nodeCoords[i] = 0;
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nodeCoords[i + 1] = 0;
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nodeCoords[i + 2] = 1;
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nodeCoords[i + 3] = 0;
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nodeCoords[i + 4] = 0;
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nodeCoords[i + 5] = 1;
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nodeCoords[i + 6] = 1;
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nodeCoords[i + 7] = 1;
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}
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const nodeCoordsBuffer = glw.createBuffer();
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glw.arrayBufferData(nodeCoordsBuffer, nodeCoords, glw.STATIC_DRAW);
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const quadBuffer = glw.createBuffer();
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const stride = 5 * Float32Array.BYTES_PER_ELEMENT;
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this.quadBufferCollection = new BufferCollection([
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{
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buffer: quadBuffer!,
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attributes: {
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a_position: {
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name: 'a_position',
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size: 2, // 2 components per iteration
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type: glw.FLOAT, // the data is 32bit floats
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192
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normalized: false, // don't normalize the data
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stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
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offset: 0, // start at the beginning of the buffer
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},
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a_textureCoords: {
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name: 'a_textureCoords',
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size: 2,
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type: glw.FLOAT,
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normalized: false,
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stride,
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offset: 2 * Float32Array.BYTES_PER_ELEMENT,
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},
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a_color: {
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name: 'a_color',
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size: 4,
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type: glw.UNSIGNED_BYTE,
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normalized: true,
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stride,
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offset: 4 * Float32Array.BYTES_PER_ELEMENT,
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211
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},
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},
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},
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{
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buffer: nodeCoordsBuffer!,
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attributes: {
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217
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a_nodeCoords: {
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name: 'a_nodeCoords',
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size: 2,
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type: glw.FLOAT,
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221
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normalized: false,
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stride: 2 * Float32Array.BYTES_PER_ELEMENT,
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offset: 0,
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},
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225
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},
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226
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},
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227
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]);
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228
|
+
// --- Shared SDF buffer ---------------------------------------------------
|
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229
|
+
// Allocate 512 KB for SDF vertex data (~3600 glyphs).
|
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230
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+
const sdfBufSize = 512 * 1024;
|
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231
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+
this.sdfBuffer = new ArrayBuffer(sdfBufSize);
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232
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+
this.fSdfBuffer = new Float32Array(this.sdfBuffer);
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233
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this.uiSdfBuffer = new Uint32Array(this.sdfBuffer);
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234
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+
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235
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const sdfWebGlBuffer = glw.createBuffer();
|
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236
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const sdfStride = 6 * Float32Array.BYTES_PER_ELEMENT; // 24 bytes
|
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237
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+
this.sdfQuadBufferCollection = new BufferCollection([
|
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238
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+
{
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239
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buffer: sdfWebGlBuffer!,
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240
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attributes: {
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241
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a_position: {
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242
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name: 'a_position',
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243
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size: 2,
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244
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type: glw.FLOAT,
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245
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normalized: false,
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246
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stride: sdfStride,
|
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247
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offset: 0,
|
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248
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},
|
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249
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a_textureCoords: {
|
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250
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name: 'a_textureCoords',
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251
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size: 2,
|
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252
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type: glw.FLOAT,
|
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253
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normalized: false,
|
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254
|
+
stride: sdfStride,
|
|
255
|
+
offset: 2 * Float32Array.BYTES_PER_ELEMENT,
|
|
256
|
+
},
|
|
257
|
+
a_color: {
|
|
258
|
+
name: 'a_color',
|
|
259
|
+
size: 4,
|
|
260
|
+
type: glw.UNSIGNED_BYTE,
|
|
261
|
+
normalized: true,
|
|
262
|
+
stride: sdfStride,
|
|
263
|
+
offset: 4 * Float32Array.BYTES_PER_ELEMENT,
|
|
264
|
+
},
|
|
265
|
+
a_distRange: {
|
|
266
|
+
name: 'a_distRange',
|
|
267
|
+
size: 1,
|
|
268
|
+
type: glw.FLOAT,
|
|
269
|
+
normalized: false,
|
|
270
|
+
stride: sdfStride,
|
|
271
|
+
offset: 5 * Float32Array.BYTES_PER_ELEMENT,
|
|
272
|
+
},
|
|
273
|
+
},
|
|
274
|
+
},
|
|
275
|
+
]);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
reset() {
|
|
279
|
+
const { glw } = this;
|
|
280
|
+
if (DIRTY_QUAD_BUFFER) {
|
|
281
|
+
// NOTE: curBufferIdx is intentionally NOT reset here.
|
|
282
|
+
// Each node owns a permanent slot in the quad buffer (assigned in addQuad
|
|
283
|
+
// on first use). Resetting the index is only done when the renderList
|
|
284
|
+
// changes structurally (see Stage.requestRenderListUpdate).
|
|
285
|
+
} else {
|
|
286
|
+
this.curBufferIdx = 0;
|
|
287
|
+
}
|
|
288
|
+
this.curRenderOp = null;
|
|
289
|
+
this.curSdfRenderOp = null;
|
|
290
|
+
this.sdfBufferIdx = 0;
|
|
291
|
+
this.sdfQuadCount = 0;
|
|
292
|
+
this.renderOps.length = 0;
|
|
293
|
+
this.coreTextRenderOps.length = 0;
|
|
294
|
+
glw.setScissorTest(false);
|
|
295
|
+
if (this.stage.options.enableClear !== false) {
|
|
296
|
+
glw.clear();
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
createShaderProgram(
|
|
301
|
+
shaderType: WebGlShaderType,
|
|
302
|
+
props: Record<string, unknown>,
|
|
303
|
+
): WebGlShaderProgram {
|
|
304
|
+
return new WebGlShaderProgram(this, shaderType, props);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
createShaderNode(
|
|
308
|
+
shaderKey: string,
|
|
309
|
+
shaderType: WebGlShaderType,
|
|
310
|
+
props?: Record<string, unknown>,
|
|
311
|
+
program?: WebGlShaderProgram,
|
|
312
|
+
) {
|
|
313
|
+
return new WebGlShaderNode(
|
|
314
|
+
shaderKey,
|
|
315
|
+
shaderType,
|
|
316
|
+
program!,
|
|
317
|
+
this.stage,
|
|
318
|
+
props,
|
|
319
|
+
);
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
|
|
323
|
+
//if shadertype doesnt have a fragment source we cant use it
|
|
324
|
+
return shaderType.fragment !== undefined;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
createCtxTexture(textureSource: Texture): CoreContextTexture {
|
|
328
|
+
if (textureSource instanceof SubTexture) {
|
|
329
|
+
return new WebGlCtxSubTexture(
|
|
330
|
+
this.glw,
|
|
331
|
+
this.stage.txMemManager,
|
|
332
|
+
textureSource,
|
|
333
|
+
);
|
|
334
|
+
} else if (textureSource instanceof RenderTexture) {
|
|
335
|
+
return new WebGlCtxRenderTexture(
|
|
336
|
+
this.glw,
|
|
337
|
+
this.stage.txMemManager,
|
|
338
|
+
textureSource,
|
|
339
|
+
);
|
|
340
|
+
}
|
|
341
|
+
return new WebGlCtxTexture(
|
|
342
|
+
this.glw,
|
|
343
|
+
this.stage.txMemManager,
|
|
344
|
+
textureSource,
|
|
345
|
+
);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
/**
|
|
349
|
+
* This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
|
|
350
|
+
*
|
|
351
|
+
* It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
|
|
352
|
+
* The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
|
|
353
|
+
* It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
|
|
354
|
+
* If a new render operation is needed, it creates one and updates the current render operation.
|
|
355
|
+
* The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
|
|
356
|
+
*
|
|
357
|
+
* Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
|
|
358
|
+
* The function updates the length and number of quads in the current render operation, and updates the current buffer index.
|
|
359
|
+
*/
|
|
360
|
+
addQuad(node: CoreNode) {
|
|
361
|
+
const f = this.fQuadBuffer;
|
|
362
|
+
const u = this.uiQuadBuffer;
|
|
363
|
+
|
|
364
|
+
if (RENDER_TEXT_BATCHING === true && node.props.zIndex) {
|
|
365
|
+
this.flushTextRenderOps();
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
const reuse = this.reuseRenderOp(node);
|
|
369
|
+
|
|
370
|
+
// During RTT rendering, always use sequential allocation and write data
|
|
371
|
+
// since the buffer is rebuilt from scratch each frame for RTT passes.
|
|
372
|
+
// The DIRTY_QUAD_BUFFER permanent slot optimization only applies to the
|
|
373
|
+
// main scene.
|
|
374
|
+
const isRTT = this.renderToTextureActive;
|
|
375
|
+
|
|
376
|
+
// Assign a permanent buffer slot if this node hasn't been registered yet.
|
|
377
|
+
// Once assigned, the slot index never changes unless the renderList is
|
|
378
|
+
// rebuilt (which resets quadBufferIndex to -1 for all nodes).
|
|
379
|
+
if (DIRTY_QUAD_BUFFER && !isRTT) {
|
|
380
|
+
if (node.quadBufferIndex === -1) {
|
|
381
|
+
node.quadBufferIndex = this.curBufferIdx;
|
|
382
|
+
this.curBufferIdx += 20;
|
|
383
|
+
}
|
|
384
|
+
} else {
|
|
385
|
+
// Legacy / RTT path: always advance from curBufferIdx sequentially.
|
|
386
|
+
node.quadBufferIndex = this.curBufferIdx;
|
|
387
|
+
this.curBufferIdx += 20;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
const i = node.quadBufferIndex;
|
|
391
|
+
|
|
392
|
+
if (reuse === false) {
|
|
393
|
+
this.newRenderOp(node, i);
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
const props = node.props;
|
|
397
|
+
let tx = props.texture || this.stage.defaultTexture!;
|
|
398
|
+
|
|
399
|
+
if (tx.type === TextureType.subTexture) {
|
|
400
|
+
tx = (tx as SubTexture).parentTexture;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
const texture = tx.ctxTexture as WebGlCtxTexture;
|
|
404
|
+
let tidx = this.curRenderOp!.addTexture(texture);
|
|
405
|
+
|
|
406
|
+
if (tidx === 0xffffffff) {
|
|
407
|
+
this.newRenderOp(node, i);
|
|
408
|
+
tidx = this.curRenderOp!.addTexture(texture);
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
// Only rewrite the CPU-side buffer when the node is dirty.
|
|
412
|
+
// The GPU upload is deferred to render().
|
|
413
|
+
// During RTT, always write since the buffer is rebuilt from scratch.
|
|
414
|
+
if (!DIRTY_QUAD_BUFFER || isRTT || node.isQuadDirty) {
|
|
415
|
+
const rc = node.renderCoords!;
|
|
416
|
+
const tc = node.textureCoords || this.defaultTextureCoords;
|
|
417
|
+
|
|
418
|
+
const cTl = node.premultipliedColorTl;
|
|
419
|
+
const cTr = node.premultipliedColorTr;
|
|
420
|
+
const cBl = node.premultipliedColorBl;
|
|
421
|
+
const cBr = node.premultipliedColorBr;
|
|
422
|
+
|
|
423
|
+
// Upper-Left
|
|
424
|
+
f[i] = rc.x1;
|
|
425
|
+
f[i + 1] = rc.y1;
|
|
426
|
+
f[i + 2] = tc.x1;
|
|
427
|
+
f[i + 3] = tc.y1;
|
|
428
|
+
u[i + 4] = cTl;
|
|
429
|
+
|
|
430
|
+
// Upper-Right
|
|
431
|
+
f[i + 5] = rc.x2;
|
|
432
|
+
f[i + 6] = rc.y2;
|
|
433
|
+
f[i + 7] = tc.x2;
|
|
434
|
+
f[i + 8] = tc.y1;
|
|
435
|
+
u[i + 9] = cTr;
|
|
436
|
+
|
|
437
|
+
// Lower-Left
|
|
438
|
+
f[i + 10] = rc.x4;
|
|
439
|
+
f[i + 11] = rc.y4;
|
|
440
|
+
f[i + 12] = tc.x1;
|
|
441
|
+
f[i + 13] = tc.y2;
|
|
442
|
+
u[i + 14] = cBl;
|
|
443
|
+
|
|
444
|
+
// Lower-Right
|
|
445
|
+
f[i + 15] = rc.x3;
|
|
446
|
+
f[i + 16] = rc.y3;
|
|
447
|
+
f[i + 17] = tc.x2;
|
|
448
|
+
f[i + 18] = tc.y2;
|
|
449
|
+
u[i + 19] = cBr;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
this.curRenderOp!.numQuads++;
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
/**
|
|
456
|
+
* Replace the existing RenderOp with a new one that uses the specified Shader
|
|
457
|
+
* and starts at the specified buffer index.
|
|
458
|
+
*
|
|
459
|
+
* @param shader
|
|
460
|
+
* @param bufferIdx
|
|
461
|
+
*/
|
|
462
|
+
private newRenderOp(node: CoreNode, bufferIdx: number) {
|
|
463
|
+
const curRenderOp = node;
|
|
464
|
+
curRenderOp.renderOpBufferIdx = bufferIdx;
|
|
465
|
+
curRenderOp.numQuads = 0;
|
|
466
|
+
curRenderOp.renderOpTextures.length = 0;
|
|
467
|
+
|
|
468
|
+
this.curRenderOp = curRenderOp;
|
|
469
|
+
this.renderOps.push(curRenderOp);
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
/**
|
|
473
|
+
* Test if the current Render operation can be reused for the specified parameters.
|
|
474
|
+
* @param params
|
|
475
|
+
* @returns
|
|
476
|
+
*/
|
|
477
|
+
reuseRenderOp(node: CoreNode): boolean {
|
|
478
|
+
const curRenderOp = this.curRenderOp;
|
|
479
|
+
if (curRenderOp === null) {
|
|
480
|
+
return false;
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
const shader = node.props.shader as WebGlShaderNode;
|
|
484
|
+
const curShader = curRenderOp.shader as WebGlShaderNode;
|
|
485
|
+
|
|
486
|
+
if (curShader.shaderKey === 'default' && shader.shaderKey === 'default') {
|
|
487
|
+
return true;
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
// Check if the shader is the same
|
|
491
|
+
if (curShader !== shader) {
|
|
492
|
+
return false;
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
// Force new render operation if rendering to texture is different
|
|
496
|
+
// This is the cheap check, so do it first
|
|
497
|
+
if (
|
|
498
|
+
USE_RTT &&
|
|
499
|
+
(curRenderOp.parentHasRenderTexture !== node.parentHasRenderTexture ||
|
|
500
|
+
(curRenderOp.rtt === true) !== (node.props.rtt === true))
|
|
501
|
+
) {
|
|
502
|
+
return false;
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
// Switching clipping rect will require a new render operation
|
|
506
|
+
// This involves object accessing so do it after integer/boolean checks
|
|
507
|
+
if (compareRect(curRenderOp.clippingRect, node.clippingRect) === false) {
|
|
508
|
+
return false;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
if (
|
|
512
|
+
USE_RTT &&
|
|
513
|
+
node.parentHasRenderTexture === true &&
|
|
514
|
+
node.parentFramebufferDimensions !== null
|
|
515
|
+
) {
|
|
516
|
+
const curFbDims = curRenderOp.isCoreNode
|
|
517
|
+
? curRenderOp.parentFramebufferDimensions
|
|
518
|
+
: curRenderOp.framebufferDimensions;
|
|
519
|
+
if (
|
|
520
|
+
curFbDims === null ||
|
|
521
|
+
curFbDims.w !== node.parentFramebufferDimensions.w ||
|
|
522
|
+
curFbDims.h !== node.parentFramebufferDimensions.h
|
|
523
|
+
) {
|
|
524
|
+
return false;
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
// Check if the shader can batch the shader properties
|
|
529
|
+
if (curShader.program.reuseRenderOp(node, curRenderOp) === false) {
|
|
530
|
+
return false;
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
return true;
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
/**
|
|
537
|
+
* add RenderOp to the render pipeline
|
|
538
|
+
*/
|
|
539
|
+
addRenderOp(renderable: WebGlRenderOp) {
|
|
540
|
+
if (RENDER_TEXT_BATCHING === true) {
|
|
541
|
+
// We are batching text nodes to be added later
|
|
542
|
+
this.coreTextRenderOps.push(renderable);
|
|
543
|
+
return;
|
|
544
|
+
}
|
|
545
|
+
this.renderOps.push(renderable);
|
|
546
|
+
this.curRenderOp = null;
|
|
547
|
+
}
|
|
548
|
+
|
|
549
|
+
flushTextRenderOps() {
|
|
550
|
+
const len = this.coreTextRenderOps.length;
|
|
551
|
+
if (len === 0) {
|
|
552
|
+
return;
|
|
553
|
+
}
|
|
554
|
+
for (let i = 0; i < len; i++) {
|
|
555
|
+
this.renderOps.push(this.coreTextRenderOps[i]!);
|
|
556
|
+
}
|
|
557
|
+
this.coreTextRenderOps.length = 0;
|
|
558
|
+
this.curRenderOp = null;
|
|
559
|
+
this.curSdfRenderOp = null;
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
/**
|
|
563
|
+
* Append pre-transformed SDF glyph vertices to the shared SDF buffer
|
|
564
|
+
* and manage SDF render op batching.
|
|
565
|
+
*
|
|
566
|
+
* @remarks
|
|
567
|
+
* This method pre-transforms glyph positions from design units to world
|
|
568
|
+
* pixel space on the CPU, packs per-vertex color and distanceRange, and
|
|
569
|
+
* writes them into the shared SDF buffer. Compatible consecutive calls
|
|
570
|
+
* (same atlas, same clipping, same RTT state) are merged into a single
|
|
571
|
+
* SdfRenderOp, resulting in one draw call for many text nodes.
|
|
572
|
+
*/
|
|
573
|
+
addSdfQuads(
|
|
574
|
+
glyphs: import('../../text-rendering/TextRenderer.js').GlyphLayout[],
|
|
575
|
+
fontScale: number,
|
|
576
|
+
transform: Float32Array,
|
|
577
|
+
color: number,
|
|
578
|
+
worldAlpha: number,
|
|
579
|
+
distanceRange: number,
|
|
580
|
+
atlasTexture: WebGlCtxTexture,
|
|
581
|
+
clippingRect: import('../../lib/utils.js').RectWithValid,
|
|
582
|
+
width: number,
|
|
583
|
+
height: number,
|
|
584
|
+
parentHasRenderTexture: boolean,
|
|
585
|
+
framebufferDimensions:
|
|
586
|
+
| import('../../../common/CommonTypes.js').Dimensions
|
|
587
|
+
| null,
|
|
588
|
+
sdfShader: WebGlShaderNode,
|
|
589
|
+
): void {
|
|
590
|
+
const glyphCount = glyphs.length;
|
|
591
|
+
if (glyphCount === 0) {
|
|
592
|
+
return;
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
let idx = this.sdfBufferIdx;
|
|
596
|
+
this.ensureSdfBufferCapacity(idx + glyphCount * 24);
|
|
597
|
+
|
|
598
|
+
const f = this.fSdfBuffer;
|
|
599
|
+
const u = this.uiSdfBuffer;
|
|
600
|
+
|
|
601
|
+
// Pre-compute the merged color (with alpha) packed as ABGR for
|
|
602
|
+
// UNSIGNED_BYTE normalized attribute.
|
|
603
|
+
const mergedColor = mergeColorAlpha(color, worldAlpha);
|
|
604
|
+
const r = mergedColor >>> 24;
|
|
605
|
+
const g = (mergedColor >>> 16) & 0xff;
|
|
606
|
+
const b = (mergedColor >>> 8) & 0xff;
|
|
607
|
+
const a = mergedColor & 0xff;
|
|
608
|
+
// Premultiply alpha into RGB for correct blending
|
|
609
|
+
const na = a / 255;
|
|
610
|
+
const pr = (r * na) | 0;
|
|
611
|
+
const pg = (g * na) | 0;
|
|
612
|
+
const pb = (b * na) | 0;
|
|
613
|
+
// Pack as ABGR uint32 (little-endian read as vec4(r,g,b,a) normalized)
|
|
614
|
+
const packedColor = ((a << 24) | (pb << 16) | (pg << 8) | pr) >>> 0;
|
|
615
|
+
|
|
616
|
+
// Transform matrix components (column-major 3x3)
|
|
617
|
+
// Pre-multiply fontScale here to save 4 multiplications per glyph in the hot loop
|
|
618
|
+
const m0 = transform[0]! * fontScale;
|
|
619
|
+
const m1 = transform[1]! * fontScale;
|
|
620
|
+
const m3 = transform[3]! * fontScale;
|
|
621
|
+
const m4 = transform[4]! * fontScale;
|
|
622
|
+
const m6 = transform[6]!;
|
|
623
|
+
const m7 = transform[7]!;
|
|
624
|
+
|
|
625
|
+
// Record start quad for this batch segment
|
|
626
|
+
const startQuad = this.sdfQuadCount;
|
|
627
|
+
|
|
628
|
+
for (let gi = 0; gi < glyphCount; gi++) {
|
|
629
|
+
const glyph = glyphs[gi]!;
|
|
630
|
+
|
|
631
|
+
// Glyph corners in design units
|
|
632
|
+
const gx1 = glyph.x;
|
|
633
|
+
const gy1 = glyph.y;
|
|
634
|
+
const gx2 = gx1 + glyph.width;
|
|
635
|
+
const gy2 = gy1 + glyph.height;
|
|
636
|
+
|
|
637
|
+
// Atlas UVs
|
|
638
|
+
const u1 = glyph.atlasX;
|
|
639
|
+
const v1 = glyph.atlasY;
|
|
640
|
+
const u2 = u1 + glyph.atlasWidth;
|
|
641
|
+
const v2 = v1 + glyph.atlasHeight;
|
|
642
|
+
|
|
643
|
+
// Transform to world space
|
|
644
|
+
// Note: we use gx/y directly since m0,m1,m3,m4 are already pre-scaled
|
|
645
|
+
// Top-left
|
|
646
|
+
const wx_tl = m0 * gx1 + m3 * gy1 + m6;
|
|
647
|
+
const wy_tl = m1 * gx1 + m4 * gy1 + m7;
|
|
648
|
+
// Top-right
|
|
649
|
+
const wx_tr = m0 * gx2 + m3 * gy1 + m6;
|
|
650
|
+
const wy_tr = m1 * gx2 + m4 * gy1 + m7;
|
|
651
|
+
// Bottom-left
|
|
652
|
+
const wx_bl = m0 * gx1 + m3 * gy2 + m6;
|
|
653
|
+
const wy_bl = m1 * gx1 + m4 * gy2 + m7;
|
|
654
|
+
// Bottom-right
|
|
655
|
+
const wx_br = m0 * gx2 + m3 * gy2 + m6;
|
|
656
|
+
const wy_br = m1 * gx2 + m4 * gy2 + m7;
|
|
657
|
+
|
|
658
|
+
// 4 vertices per glyph: TL, TR, BL, BR
|
|
659
|
+
// Index buffer supplies the two-triangle winding: [0,1,2, 2,1,3]
|
|
660
|
+
f[idx] = wx_tl;
|
|
661
|
+
f[idx + 1] = wy_tl;
|
|
662
|
+
f[idx + 2] = u1;
|
|
663
|
+
f[idx + 3] = v1;
|
|
664
|
+
u[idx + 4] = packedColor;
|
|
665
|
+
f[idx + 5] = distanceRange;
|
|
666
|
+
idx += 6;
|
|
667
|
+
f[idx] = wx_tr;
|
|
668
|
+
f[idx + 1] = wy_tr;
|
|
669
|
+
f[idx + 2] = u2;
|
|
670
|
+
f[idx + 3] = v1;
|
|
671
|
+
u[idx + 4] = packedColor;
|
|
672
|
+
f[idx + 5] = distanceRange;
|
|
673
|
+
idx += 6;
|
|
674
|
+
f[idx] = wx_bl;
|
|
675
|
+
f[idx + 1] = wy_bl;
|
|
676
|
+
f[idx + 2] = u1;
|
|
677
|
+
f[idx + 3] = v2;
|
|
678
|
+
u[idx + 4] = packedColor;
|
|
679
|
+
f[idx + 5] = distanceRange;
|
|
680
|
+
idx += 6;
|
|
681
|
+
f[idx] = wx_br;
|
|
682
|
+
f[idx + 1] = wy_br;
|
|
683
|
+
f[idx + 2] = u2;
|
|
684
|
+
f[idx + 3] = v2;
|
|
685
|
+
u[idx + 4] = packedColor;
|
|
686
|
+
f[idx + 5] = distanceRange;
|
|
687
|
+
idx += 6;
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
this.sdfBufferIdx = idx;
|
|
691
|
+
this.sdfQuadCount += glyphCount;
|
|
692
|
+
|
|
693
|
+
this.finalizeSdfBatch(
|
|
694
|
+
startQuad,
|
|
695
|
+
glyphCount,
|
|
696
|
+
atlasTexture,
|
|
697
|
+
clippingRect,
|
|
698
|
+
worldAlpha,
|
|
699
|
+
width,
|
|
700
|
+
height,
|
|
701
|
+
parentHasRenderTexture,
|
|
702
|
+
framebufferDimensions,
|
|
703
|
+
sdfShader,
|
|
704
|
+
);
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
/**
|
|
708
|
+
* Fast path: copy pre-computed cached SDF vertex data into the shared
|
|
709
|
+
* buffer and create/extend an SdfRenderOp.
|
|
710
|
+
*
|
|
711
|
+
* @remarks
|
|
712
|
+
* When a text node hasn't changed (same layout, transform, color, alpha),
|
|
713
|
+
* the per-glyph matrix multiplication is skipped entirely. The cached
|
|
714
|
+
* Float32Array is written via a single `Float32Array.set()` (memcpy),
|
|
715
|
+
* which is orders of magnitude faster than the per-glyph computation path.
|
|
716
|
+
*/
|
|
717
|
+
addSdfCachedQuads(
|
|
718
|
+
cachedVertices: Float32Array,
|
|
719
|
+
numGlyphs: number,
|
|
720
|
+
atlasTexture: WebGlCtxTexture,
|
|
721
|
+
clippingRect: import('../../lib/utils.js').RectWithValid,
|
|
722
|
+
worldAlpha: number,
|
|
723
|
+
width: number,
|
|
724
|
+
height: number,
|
|
725
|
+
parentHasRenderTexture: boolean,
|
|
726
|
+
framebufferDimensions:
|
|
727
|
+
| import('../../../common/CommonTypes.js').Dimensions
|
|
728
|
+
| null,
|
|
729
|
+
sdfShader: WebGlShaderNode,
|
|
730
|
+
): void {
|
|
731
|
+
if (numGlyphs === 0) {
|
|
732
|
+
return;
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
const startQuad = this.sdfQuadCount;
|
|
736
|
+
|
|
737
|
+
this.ensureSdfBufferCapacity(this.sdfBufferIdx + cachedVertices.length);
|
|
738
|
+
|
|
739
|
+
// Single memcpy — much faster than per-glyph matrix math
|
|
740
|
+
this.fSdfBuffer.set(cachedVertices, this.sdfBufferIdx);
|
|
741
|
+
this.sdfBufferIdx += cachedVertices.length;
|
|
742
|
+
this.sdfQuadCount += numGlyphs;
|
|
743
|
+
|
|
744
|
+
this.finalizeSdfBatch(
|
|
745
|
+
startQuad,
|
|
746
|
+
numGlyphs,
|
|
747
|
+
atlasTexture,
|
|
748
|
+
clippingRect,
|
|
749
|
+
worldAlpha,
|
|
750
|
+
width,
|
|
751
|
+
height,
|
|
752
|
+
parentHasRenderTexture,
|
|
753
|
+
framebufferDimensions,
|
|
754
|
+
sdfShader,
|
|
755
|
+
);
|
|
756
|
+
}
|
|
757
|
+
|
|
758
|
+
/**
|
|
759
|
+
* Shared batching logic for SDF render ops.
|
|
760
|
+
* Called by both `addSdfQuads` (full compute) and `addSdfCachedQuads` (fast copy).
|
|
761
|
+
*/
|
|
762
|
+
private finalizeSdfBatch(
|
|
763
|
+
startQuad: number,
|
|
764
|
+
glyphCount: number,
|
|
765
|
+
atlasTexture: WebGlCtxTexture,
|
|
766
|
+
clippingRect: import('../../lib/utils.js').RectWithValid,
|
|
767
|
+
worldAlpha: number,
|
|
768
|
+
width: number,
|
|
769
|
+
height: number,
|
|
770
|
+
parentHasRenderTexture: boolean,
|
|
771
|
+
framebufferDimensions:
|
|
772
|
+
| import('../../../common/CommonTypes.js').Dimensions
|
|
773
|
+
| null,
|
|
774
|
+
sdfShader: WebGlShaderNode,
|
|
775
|
+
): void {
|
|
776
|
+
// --- Batching: try to extend the current SDF render op ---------------
|
|
777
|
+
const opList =
|
|
778
|
+
RENDER_TEXT_BATCHING === true ? this.coreTextRenderOps : this.renderOps;
|
|
779
|
+
|
|
780
|
+
const cur = this.curSdfRenderOp;
|
|
781
|
+
let canBatch = false;
|
|
782
|
+
|
|
783
|
+
if (cur !== null) {
|
|
784
|
+
// Same atlas texture?
|
|
785
|
+
if (
|
|
786
|
+
cur.renderOpTextures.length === 1 &&
|
|
787
|
+
cur.renderOpTextures[0] === (atlasTexture as unknown as WebGlCtxTexture)
|
|
788
|
+
) {
|
|
789
|
+
// Same clipping rect?
|
|
790
|
+
if (compareRect(cur.clippingRect, clippingRect)) {
|
|
791
|
+
// Same RTT state?
|
|
792
|
+
if (
|
|
793
|
+
!USE_RTT ||
|
|
794
|
+
(cur.parentHasRenderTexture === parentHasRenderTexture &&
|
|
795
|
+
cur.rtt === false)
|
|
796
|
+
) {
|
|
797
|
+
canBatch = true;
|
|
798
|
+
}
|
|
799
|
+
}
|
|
800
|
+
}
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
if (canBatch && cur !== null) {
|
|
804
|
+
// Extend existing op
|
|
805
|
+
cur.numQuads += glyphCount;
|
|
806
|
+
} else {
|
|
807
|
+
// Create a new SdfRenderOp referencing the shared buffer
|
|
808
|
+
const op = new SdfRenderOp(
|
|
809
|
+
this,
|
|
810
|
+
sdfShader,
|
|
811
|
+
this.sdfQuadBufferCollection,
|
|
812
|
+
worldAlpha,
|
|
813
|
+
clippingRect,
|
|
814
|
+
width,
|
|
815
|
+
height,
|
|
816
|
+
false,
|
|
817
|
+
parentHasRenderTexture,
|
|
818
|
+
framebufferDimensions,
|
|
819
|
+
);
|
|
820
|
+
op.startQuad = startQuad;
|
|
821
|
+
op.numQuads = glyphCount;
|
|
822
|
+
op.addTexture(atlasTexture as unknown as WebGlCtxTexture);
|
|
823
|
+
|
|
824
|
+
opList.push(op);
|
|
825
|
+
this.curSdfRenderOp = op;
|
|
826
|
+
|
|
827
|
+
// Break the regular quad render op chain so subsequent image/rect
|
|
828
|
+
// nodes don't try to extend an SDF op.
|
|
829
|
+
this.curRenderOp = null;
|
|
830
|
+
}
|
|
831
|
+
}
|
|
832
|
+
|
|
833
|
+
/**
|
|
834
|
+
* Resizes the shared SDF ArrayBuffer if the required size (in floats) goes beyond
|
|
835
|
+
* the current buffer capacity.
|
|
836
|
+
*/
|
|
837
|
+
private ensureSdfBufferCapacity(requiredSize: number): void {
|
|
838
|
+
if (requiredSize <= this.fSdfBuffer.length) {
|
|
839
|
+
return;
|
|
840
|
+
}
|
|
841
|
+
|
|
842
|
+
let newCapacity = this.fSdfBuffer.length * 2;
|
|
843
|
+
while (newCapacity < requiredSize) {
|
|
844
|
+
newCapacity *= 2;
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
const sdfBufSize = newCapacity * Float32Array.BYTES_PER_ELEMENT;
|
|
848
|
+
const newBuffer = new ArrayBuffer(sdfBufSize);
|
|
849
|
+
const newFSdfBuffer = new Float32Array(newBuffer);
|
|
850
|
+
const newUiSdfBuffer = new Uint32Array(newBuffer);
|
|
851
|
+
|
|
852
|
+
// Copy existing data to new buffers
|
|
853
|
+
newFSdfBuffer.set(this.fSdfBuffer);
|
|
854
|
+
|
|
855
|
+
// Swap allocations
|
|
856
|
+
this.sdfBuffer = newBuffer;
|
|
857
|
+
this.fSdfBuffer = newFSdfBuffer;
|
|
858
|
+
this.uiSdfBuffer = newUiSdfBuffer;
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
/**
|
|
862
|
+
* Render the current set of RenderOps to render to the specified surface.
|
|
863
|
+
*
|
|
864
|
+
* On the first frame after a renderList structural change (`needsFullUpload`
|
|
865
|
+
* is true) the entire quad buffer is re-allocated on the GPU with
|
|
866
|
+
* `bufferData(DYNAMIC_DRAW)`. On every subsequent frame only the slots of
|
|
867
|
+
* nodes flagged `isQuadDirty` are surgically updated via `bufferSubData`,
|
|
868
|
+
* leaving the rest of the GPU's buffer unchanged.
|
|
869
|
+
*
|
|
870
|
+
* TODO: 'screen' is the only supported surface at the moment.
|
|
871
|
+
*
|
|
872
|
+
* @param surface
|
|
873
|
+
*/
|
|
874
|
+
render(surface: 'screen' | CoreContextTexture = 'screen'): void {
|
|
875
|
+
if (RENDER_TEXT_BATCHING === true) {
|
|
876
|
+
this.flushTextRenderOps();
|
|
877
|
+
}
|
|
878
|
+
const { glw, quadBuffer } = this;
|
|
879
|
+
const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
|
|
880
|
+
const BYTES = Float32Array.BYTES_PER_ELEMENT;
|
|
881
|
+
|
|
882
|
+
if (DIRTY_QUAD_BUFFER) {
|
|
883
|
+
if (
|
|
884
|
+
this.needsFullUpload ||
|
|
885
|
+
this.curBufferIdx > this.lastUploadedBufferSize
|
|
886
|
+
) {
|
|
887
|
+
// Full GPU re-allocation: covers new nodes and structural reorders.
|
|
888
|
+
// Also triggered when curBufferIdx has grown beyond the last uploaded
|
|
889
|
+
// size (e.g. after RTT rendering consumed needsFullUpload and then
|
|
890
|
+
// the main scene added more quads).
|
|
891
|
+
// Uses DYNAMIC_DRAW to signal to the driver that the buffer will be
|
|
892
|
+
// updated frequently in smaller pieces going forward.
|
|
893
|
+
const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
|
|
894
|
+
glw.arrayBufferData(buffer, arr, glw.DYNAMIC_DRAW);
|
|
895
|
+
this.needsFullUpload = false;
|
|
896
|
+
this.lastUploadedBufferSize = this.curBufferIdx;
|
|
897
|
+
|
|
898
|
+
// Clear dirty flags since we just uploaded everything.
|
|
899
|
+
const renderList = this.stage.renderList;
|
|
900
|
+
for (let i = 0, len = renderList.length; i < len; i++) {
|
|
901
|
+
renderList[i]!.isQuadDirty = false;
|
|
902
|
+
}
|
|
903
|
+
} else {
|
|
904
|
+
// Surgical per-node uploads: only write the 20 float32s for nodes
|
|
905
|
+
// whose quad data changed since the last frame.
|
|
906
|
+
const renderList = this.stage.renderList;
|
|
907
|
+
for (let i = 0, len = renderList.length; i < len; i++) {
|
|
908
|
+
const node = renderList[i]!;
|
|
909
|
+
if (node.isQuadDirty && node.quadBufferIndex !== -1) {
|
|
910
|
+
const byteOffset = node.quadBufferIndex * BYTES;
|
|
911
|
+
// Create a view directly into the existing CPU buffer — no allocation.
|
|
912
|
+
const view = new Float32Array(quadBuffer, byteOffset, 20);
|
|
913
|
+
glw.arrayBufferSubData(buffer, byteOffset, view);
|
|
914
|
+
node.isQuadDirty = false;
|
|
915
|
+
}
|
|
916
|
+
}
|
|
917
|
+
}
|
|
918
|
+
} else {
|
|
919
|
+
// Legacy path: full buffer upload every frame.
|
|
920
|
+
const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
|
|
921
|
+
glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
|
|
922
|
+
}
|
|
923
|
+
|
|
924
|
+
// Upload the shared SDF buffer if any SDF glyphs were written this frame.
|
|
925
|
+
if (this.sdfBufferIdx > 0) {
|
|
926
|
+
const sdfBuf =
|
|
927
|
+
this.sdfQuadBufferCollection.getBuffer('a_position') || null;
|
|
928
|
+
const sdfArr = new Float32Array(this.sdfBuffer, 0, this.sdfBufferIdx);
|
|
929
|
+
glw.arrayBufferData(sdfBuf, sdfArr, glw.DYNAMIC_DRAW);
|
|
930
|
+
}
|
|
931
|
+
|
|
932
|
+
for (let i = 0, length = this.renderOps.length; i < length; i++) {
|
|
933
|
+
this.renderOps[i]!.draw(this);
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
const BYTES_PER_ELEMENT = Float32Array.BYTES_PER_ELEMENT;
|
|
937
|
+
this.quadBufferUsage = this.curBufferIdx * BYTES_PER_ELEMENT;
|
|
938
|
+
|
|
939
|
+
// Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
|
|
940
|
+
const QUAD_SIZE_IN_BYTES = 4 * (5 * BYTES_PER_ELEMENT); // 5 attributes per vertex
|
|
941
|
+
this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
getQuadCount(): number {
|
|
945
|
+
return this.numQuadsRendered;
|
|
946
|
+
}
|
|
947
|
+
|
|
948
|
+
getRenderOpCount(): number {
|
|
949
|
+
return this.renderOps.length;
|
|
950
|
+
}
|
|
951
|
+
|
|
952
|
+
renderToTexture(node: CoreNode) {
|
|
953
|
+
for (let i = 0; i < this.rttNodes.length; i++) {
|
|
954
|
+
if (this.rttNodes[i] === node) {
|
|
955
|
+
return;
|
|
956
|
+
}
|
|
957
|
+
}
|
|
958
|
+
|
|
959
|
+
this.insertRTTNodeInOrder(node);
|
|
960
|
+
}
|
|
961
|
+
|
|
962
|
+
/**
|
|
963
|
+
* Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
|
|
964
|
+
*
|
|
965
|
+
* Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
|
|
966
|
+
* Specifically:
|
|
967
|
+
* - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
|
|
968
|
+
* - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
|
|
969
|
+
*
|
|
970
|
+
* This function addresses both cases by:
|
|
971
|
+
* 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
|
|
972
|
+
* already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
|
|
973
|
+
* 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
|
|
974
|
+
* children that are already in `rttNodes`. If such children are found, the new node is inserted
|
|
975
|
+
* after the last (highest index) RTT child node.
|
|
976
|
+
*
|
|
977
|
+
* The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
|
|
978
|
+
* both parent-before-child and child-before-parent rendering rules, preserving the correct order
|
|
979
|
+
* for the WebGL renderer.
|
|
980
|
+
*
|
|
981
|
+
* @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
|
|
982
|
+
*/
|
|
983
|
+
private insertRTTNodeInOrder(node: CoreNode) {
|
|
984
|
+
let insertIndex = this.rttNodes.length; // Default to the end of the array
|
|
985
|
+
|
|
986
|
+
// 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
|
|
987
|
+
let currentNode: CoreNode = node;
|
|
988
|
+
while (currentNode) {
|
|
989
|
+
if (!currentNode.parent) {
|
|
990
|
+
break;
|
|
991
|
+
}
|
|
992
|
+
|
|
993
|
+
const parentIndex = this.rttNodes.indexOf(currentNode.parent);
|
|
994
|
+
if (parentIndex !== -1) {
|
|
995
|
+
// Found an RTT parent in the list; set insertIndex to place node before the parent
|
|
996
|
+
insertIndex = parentIndex;
|
|
997
|
+
break;
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
currentNode = currentNode.parent;
|
|
1001
|
+
}
|
|
1002
|
+
|
|
1003
|
+
// 2. Traverse downwards to ensure the node is placed after any RTT children.
|
|
1004
|
+
// Look through each child recursively to see if any are already in rttNodes.
|
|
1005
|
+
const maxChildIndex = this.findMaxChildRTTIndex(node);
|
|
1006
|
+
if (maxChildIndex !== -1) {
|
|
1007
|
+
// Adjust insertIndex to be after the last child RTT node
|
|
1008
|
+
insertIndex = Math.max(insertIndex, maxChildIndex + 1);
|
|
1009
|
+
}
|
|
1010
|
+
|
|
1011
|
+
// 3. Insert the node at the calculated position
|
|
1012
|
+
this.rttNodes.splice(insertIndex, 0, node);
|
|
1013
|
+
}
|
|
1014
|
+
|
|
1015
|
+
// Helper function to find the highest index of any RTT children of a node within rttNodes
|
|
1016
|
+
private findMaxChildRTTIndex(node: CoreNode): number {
|
|
1017
|
+
let maxIndex = -1;
|
|
1018
|
+
|
|
1019
|
+
const traverseChildren = (currentNode: CoreNode) => {
|
|
1020
|
+
const currentIndex = this.rttNodes.indexOf(currentNode);
|
|
1021
|
+
if (currentIndex !== -1) {
|
|
1022
|
+
maxIndex = Math.max(maxIndex, currentIndex);
|
|
1023
|
+
}
|
|
1024
|
+
|
|
1025
|
+
// Recursively check all children of the current node
|
|
1026
|
+
for (const child of currentNode.children) {
|
|
1027
|
+
traverseChildren(child);
|
|
1028
|
+
}
|
|
1029
|
+
};
|
|
1030
|
+
|
|
1031
|
+
// Start traversal directly with the provided node
|
|
1032
|
+
traverseChildren(node);
|
|
1033
|
+
|
|
1034
|
+
return maxIndex;
|
|
1035
|
+
}
|
|
1036
|
+
|
|
1037
|
+
renderRTTNodes() {
|
|
1038
|
+
const { glw } = this;
|
|
1039
|
+
|
|
1040
|
+
// Save main scene buffer index so RTT rendering doesn't interfere
|
|
1041
|
+
// with the dirty quad buffer optimization.
|
|
1042
|
+
const savedBufferIdx = this.curBufferIdx;
|
|
1043
|
+
|
|
1044
|
+
// Render all associated RTT nodes to their textures
|
|
1045
|
+
for (let i = 0; i < this.rttNodes.length; i++) {
|
|
1046
|
+
const node = this.rttNodes[i];
|
|
1047
|
+
|
|
1048
|
+
// Skip nodes that don't have RTT updates
|
|
1049
|
+
if (node === undefined || node.hasRTTupdates === false) {
|
|
1050
|
+
continue;
|
|
1051
|
+
}
|
|
1052
|
+
|
|
1053
|
+
// Skip nodes that are not visible
|
|
1054
|
+
if (
|
|
1055
|
+
node.worldAlpha === 0 ||
|
|
1056
|
+
node.renderState === CoreNodeRenderState.OutOfBounds
|
|
1057
|
+
) {
|
|
1058
|
+
continue;
|
|
1059
|
+
}
|
|
1060
|
+
|
|
1061
|
+
// Skip nodes that do not have a loaded texture
|
|
1062
|
+
if (node.texture === null || node.texture.state !== 'loaded') {
|
|
1063
|
+
continue;
|
|
1064
|
+
}
|
|
1065
|
+
|
|
1066
|
+
// Set the active RTT node to the current node
|
|
1067
|
+
// So we can prevent rendering children of nested RTT nodes
|
|
1068
|
+
this.activeRttNode = node;
|
|
1069
|
+
const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
|
|
1070
|
+
this.renderToTextureActive = true;
|
|
1071
|
+
|
|
1072
|
+
// Bind the the texture's framebuffer
|
|
1073
|
+
glw.bindFramebuffer(ctxTexture.framebuffer);
|
|
1074
|
+
|
|
1075
|
+
glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
|
|
1076
|
+
// Set the clear color to transparent
|
|
1077
|
+
glw.clearColor(0, 0, 0, 0);
|
|
1078
|
+
glw.clear();
|
|
1079
|
+
|
|
1080
|
+
// RTT uses its own sequential buffer from index 0.
|
|
1081
|
+
// This avoids interference with the main scene's permanent slot assignments.
|
|
1082
|
+
this.curBufferIdx = 0;
|
|
1083
|
+
this.needsFullUpload = true;
|
|
1084
|
+
this.lastUploadedBufferSize = 0;
|
|
1085
|
+
|
|
1086
|
+
// Recursively render the full subtree into the RTT framebuffer.
|
|
1087
|
+
// The old code only called renderQuads on direct children, missing
|
|
1088
|
+
// grandchildren and deeper descendants.
|
|
1089
|
+
this.addRTTQuads(node);
|
|
1090
|
+
|
|
1091
|
+
// Render all associated quads to the texture
|
|
1092
|
+
this.renderRTT();
|
|
1093
|
+
|
|
1094
|
+
// Reset render operations
|
|
1095
|
+
this.renderOps.length = 0;
|
|
1096
|
+
this.coreTextRenderOps.length = 0;
|
|
1097
|
+
node.hasRTTupdates = false;
|
|
1098
|
+
}
|
|
1099
|
+
|
|
1100
|
+
// Restore main scene buffer index.
|
|
1101
|
+
// The RTT pass replaced the GPU buffer (via arrayBufferData) with a
|
|
1102
|
+
// smaller RTT-sized buffer. We must force a full re-upload so the main
|
|
1103
|
+
// scene's render() reallocates the GPU buffer to the correct size.
|
|
1104
|
+
this.curBufferIdx = savedBufferIdx;
|
|
1105
|
+
this.needsFullUpload = true;
|
|
1106
|
+
this.lastUploadedBufferSize = 0;
|
|
1107
|
+
|
|
1108
|
+
const clearColor = this.clearColor.normalized;
|
|
1109
|
+
// Restore the default clear color
|
|
1110
|
+
glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
|
|
1111
|
+
|
|
1112
|
+
// Bind the default framebuffer
|
|
1113
|
+
glw.bindFramebuffer(null);
|
|
1114
|
+
|
|
1115
|
+
glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
|
|
1116
|
+
this.renderToTextureActive = false;
|
|
1117
|
+
}
|
|
1118
|
+
|
|
1119
|
+
/**
|
|
1120
|
+
* Recursively walk the subtree of an RTT node and add quads for all
|
|
1121
|
+
* renderable descendants. This restores the recursive behavior that was
|
|
1122
|
+
* lost when `stage.addQuads(child)` was replaced with `child.renderQuads(this)`.
|
|
1123
|
+
*/
|
|
1124
|
+
private addRTTQuads(node: CoreNode) {
|
|
1125
|
+
const children = node.children;
|
|
1126
|
+
for (let i = 0, len = children.length; i < len; i++) {
|
|
1127
|
+
const child = children[i];
|
|
1128
|
+
if (
|
|
1129
|
+
child === undefined ||
|
|
1130
|
+
child.worldAlpha === 0 ||
|
|
1131
|
+
child.renderState === CoreNodeRenderState.OutOfBounds
|
|
1132
|
+
) {
|
|
1133
|
+
continue;
|
|
1134
|
+
}
|
|
1135
|
+
|
|
1136
|
+
if (child.isRenderable === true) {
|
|
1137
|
+
child.renderQuads(this);
|
|
1138
|
+
}
|
|
1139
|
+
|
|
1140
|
+
child.hasRTTupdates = false;
|
|
1141
|
+
|
|
1142
|
+
// Recurse into children (unless this child is itself an RTT node,
|
|
1143
|
+
// whose children are rendered in their own pass)
|
|
1144
|
+
if (!child.props.rtt) {
|
|
1145
|
+
this.addRTTQuads(child);
|
|
1146
|
+
}
|
|
1147
|
+
}
|
|
1148
|
+
}
|
|
1149
|
+
|
|
1150
|
+
/**
|
|
1151
|
+
* Render pass for RTT: always does a full buffer upload since RTT quads
|
|
1152
|
+
* use temporary sequential buffer slots that are rebuilt each frame.
|
|
1153
|
+
*/
|
|
1154
|
+
private renderRTT(): void {
|
|
1155
|
+
if (RENDER_TEXT_BATCHING === true) {
|
|
1156
|
+
this.flushTextRenderOps();
|
|
1157
|
+
}
|
|
1158
|
+
const { glw, quadBuffer } = this;
|
|
1159
|
+
const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
|
|
1160
|
+
|
|
1161
|
+
// Always do a full upload for RTT — the buffer is rebuilt from scratch
|
|
1162
|
+
// each frame with sequential slots starting at index 0.
|
|
1163
|
+
const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
|
|
1164
|
+
glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
|
|
1165
|
+
|
|
1166
|
+
for (let i = 0, length = this.renderOps.length; i < length; i++) {
|
|
1167
|
+
this.renderOps[i]!.draw(this);
|
|
1168
|
+
}
|
|
1169
|
+
}
|
|
1170
|
+
|
|
1171
|
+
updateViewport(): void {
|
|
1172
|
+
this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
|
|
1173
|
+
}
|
|
1174
|
+
|
|
1175
|
+
removeRTTNode(node: CoreNode) {
|
|
1176
|
+
const index = this.rttNodes.indexOf(node);
|
|
1177
|
+
if (index === -1) {
|
|
1178
|
+
return;
|
|
1179
|
+
}
|
|
1180
|
+
this.rttNodes.splice(index, 1);
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
getBufferInfo(): BufferInfo | null {
|
|
1184
|
+
const bufferInfo: BufferInfo = {
|
|
1185
|
+
totalAvailable: this.stage.options.quadBufferSize,
|
|
1186
|
+
totalUsed: this.quadBufferUsage,
|
|
1187
|
+
};
|
|
1188
|
+
return bufferInfo;
|
|
1189
|
+
}
|
|
1190
|
+
|
|
1191
|
+
getDefaultShaderNode(): WebGlShaderNode {
|
|
1192
|
+
if (this.defaultShaderNode !== null) {
|
|
1193
|
+
return this.defaultShaderNode as WebGlShaderNode;
|
|
1194
|
+
}
|
|
1195
|
+
this.stage.shManager.registerShaderType('default', Default);
|
|
1196
|
+
this.defaultShaderNode = this.stage.shManager.createShader(
|
|
1197
|
+
'default',
|
|
1198
|
+
) as WebGlShaderNode;
|
|
1199
|
+
return this.defaultShaderNode;
|
|
1200
|
+
}
|
|
1201
|
+
|
|
1202
|
+
override getTextureCoords(node: CoreNode): TextureCoords | undefined {
|
|
1203
|
+
const texture = node.texture;
|
|
1204
|
+
if (texture === null) {
|
|
1205
|
+
return undefined;
|
|
1206
|
+
}
|
|
1207
|
+
|
|
1208
|
+
//this stuff needs to be properly moved to CtxSubTexture at some point in the future.
|
|
1209
|
+
const ctxTexture =
|
|
1210
|
+
(texture as SubTexture).parentTexture !== undefined
|
|
1211
|
+
? (texture as SubTexture).parentTexture.ctxTexture
|
|
1212
|
+
: texture.ctxTexture;
|
|
1213
|
+
if (ctxTexture === undefined) {
|
|
1214
|
+
return undefined;
|
|
1215
|
+
}
|
|
1216
|
+
|
|
1217
|
+
const textureOptions = node.props.textureOptions;
|
|
1218
|
+
|
|
1219
|
+
//early exit for textures with no options unless its a subtexture
|
|
1220
|
+
if (
|
|
1221
|
+
texture.type !== TextureType.subTexture &&
|
|
1222
|
+
textureOptions === undefined
|
|
1223
|
+
) {
|
|
1224
|
+
return (ctxTexture as WebGlCtxTexture).txCoords;
|
|
1225
|
+
}
|
|
1226
|
+
|
|
1227
|
+
let { x1, x2, y1, y2 } = (ctxTexture as WebGlCtxTexture).txCoords;
|
|
1228
|
+
if (texture.type === TextureType.subTexture) {
|
|
1229
|
+
const { w: parentW, h: parentH } = (texture as SubTexture).parentTexture
|
|
1230
|
+
.dimensions!;
|
|
1231
|
+
const { x, y, w, h } = (texture as SubTexture).props;
|
|
1232
|
+
x1 = x / parentW;
|
|
1233
|
+
y1 = y / parentH;
|
|
1234
|
+
x2 = x1 + w / parentW;
|
|
1235
|
+
y2 = y1 + h / parentH;
|
|
1236
|
+
}
|
|
1237
|
+
|
|
1238
|
+
const resizeMode = textureOptions.resizeMode;
|
|
1239
|
+
if (
|
|
1240
|
+
resizeMode !== undefined &&
|
|
1241
|
+
resizeMode.type === 'cover' &&
|
|
1242
|
+
texture.dimensions !== null
|
|
1243
|
+
) {
|
|
1244
|
+
const dimensions = texture.dimensions as Dimensions;
|
|
1245
|
+
const w = node.props.w;
|
|
1246
|
+
const h = node.props.h;
|
|
1247
|
+
const scaleX = w / dimensions.w;
|
|
1248
|
+
const scaleY = h / dimensions.h;
|
|
1249
|
+
const scale = Math.max(scaleX, scaleY);
|
|
1250
|
+
const precision = 1 / scale;
|
|
1251
|
+
|
|
1252
|
+
// Determine based on width
|
|
1253
|
+
if (scaleX < scale) {
|
|
1254
|
+
const desiredSize = precision * node.props.w;
|
|
1255
|
+
x1 = (1 - desiredSize / dimensions.w) * (resizeMode.clipX ?? 0.5);
|
|
1256
|
+
x2 = x1 + desiredSize / dimensions.w;
|
|
1257
|
+
}
|
|
1258
|
+
// Determine based on height
|
|
1259
|
+
if (scaleY < scale) {
|
|
1260
|
+
const desiredSize = precision * node.props.h;
|
|
1261
|
+
y1 = (1 - desiredSize / dimensions.h) * (resizeMode.clipY ?? 0.5);
|
|
1262
|
+
y2 = y1 + desiredSize / dimensions.h;
|
|
1263
|
+
}
|
|
1264
|
+
}
|
|
1265
|
+
|
|
1266
|
+
if (textureOptions.flipX === true) {
|
|
1267
|
+
[x1, x2] = [x2, x1];
|
|
1268
|
+
}
|
|
1269
|
+
if (textureOptions.flipY === true) {
|
|
1270
|
+
[y1, y2] = [y2, y1];
|
|
1271
|
+
}
|
|
1272
|
+
return {
|
|
1273
|
+
x1,
|
|
1274
|
+
y1,
|
|
1275
|
+
x2,
|
|
1276
|
+
y2,
|
|
1277
|
+
};
|
|
1278
|
+
}
|
|
1279
|
+
|
|
1280
|
+
/**
|
|
1281
|
+
* Resets all per-node quad buffer slot assignments and schedules a full GPU
|
|
1282
|
+
* buffer re-upload on the next render call.
|
|
1283
|
+
*
|
|
1284
|
+
* Called by Stage.requestRenderListUpdate() whenever the render list changes
|
|
1285
|
+
* structurally (node added, removed, or reordered). After this call, the
|
|
1286
|
+
* next addQuad() pass will reassign compact, contiguous slots starting from 0.
|
|
1287
|
+
*/
|
|
1288
|
+
override invalidateQuadBuffer(): void {
|
|
1289
|
+
if (!DIRTY_QUAD_BUFFER) {
|
|
1290
|
+
return;
|
|
1291
|
+
}
|
|
1292
|
+
const renderList = this.stage.renderList;
|
|
1293
|
+
for (let i = 0, len = renderList.length; i < len; i++) {
|
|
1294
|
+
renderList[i]!.quadBufferIndex = -1;
|
|
1295
|
+
renderList[i]!.isQuadDirty = true;
|
|
1296
|
+
}
|
|
1297
|
+
this.curBufferIdx = 0;
|
|
1298
|
+
this.lastUploadedBufferSize = 0;
|
|
1299
|
+
this.needsFullUpload = true;
|
|
1300
|
+
}
|
|
1301
|
+
|
|
1302
|
+
/**
|
|
1303
|
+
* Sets the glClearColor to the specified color. *
|
|
1304
|
+
* @param color - The color to set as the clear color, represented as a 32-bit integer.
|
|
1305
|
+
*/
|
|
1306
|
+
updateClearColor(color: number) {
|
|
1307
|
+
if (this.clearColor.raw === color) {
|
|
1308
|
+
return;
|
|
1309
|
+
}
|
|
1310
|
+
const glw = this.glw;
|
|
1311
|
+
const normalizedColor = getNormalizedRgbaComponents(color);
|
|
1312
|
+
glw.clearColor(
|
|
1313
|
+
normalizedColor[0],
|
|
1314
|
+
normalizedColor[1],
|
|
1315
|
+
normalizedColor[2],
|
|
1316
|
+
normalizedColor[3],
|
|
1317
|
+
);
|
|
1318
|
+
this.clearColor = {
|
|
1319
|
+
raw: color,
|
|
1320
|
+
normalized: normalizedColor,
|
|
1321
|
+
};
|
|
1322
|
+
}
|
|
1323
|
+
}
|