@solidtv/renderer 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +7 -0
- package/README.md +137 -0
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +11 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +26 -0
- package/dist/exports/canvas.js +27 -0
- package/dist/exports/canvas.js.map +1 -0
- package/dist/exports/index.d.ts +50 -0
- package/dist/exports/index.js +40 -0
- package/dist/exports/index.js.map +1 -0
- package/dist/exports/inspector.d.ts +4 -0
- package/dist/exports/inspector.js +5 -0
- package/dist/exports/inspector.js.map +1 -0
- package/dist/exports/utils.d.ts +27 -0
- package/dist/exports/utils.js +28 -0
- package/dist/exports/utils.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +12 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +28 -0
- package/dist/exports/webgl.js +29 -0
- package/dist/exports/webgl.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +110 -0
- package/dist/src/common/CommonTypes.js +2 -0
- package/dist/src/common/CommonTypes.js.map +1 -0
- package/dist/src/common/EventEmitter.d.ts +12 -0
- package/dist/src/common/EventEmitter.js +48 -0
- package/dist/src/common/EventEmitter.js.map +1 -0
- package/dist/src/common/IAnimationController.d.ts +58 -0
- package/dist/src/common/IAnimationController.js +2 -0
- package/dist/src/common/IAnimationController.js.map +1 -0
- package/dist/src/common/IEventEmitter.d.ts +8 -0
- package/dist/src/common/IEventEmitter.js +2 -0
- package/dist/src/common/IEventEmitter.js.map +1 -0
- package/dist/src/core/Autosizer.d.ts +35 -0
- package/dist/src/core/Autosizer.js +178 -0
- package/dist/src/core/Autosizer.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +908 -0
- package/dist/src/core/CoreNode.js +1837 -0
- package/dist/src/core/CoreNode.js.map +1 -0
- package/dist/src/core/CoreShaderManager.d.ts +38 -0
- package/dist/src/core/CoreShaderManager.js +123 -0
- package/dist/src/core/CoreShaderManager.js.map +1 -0
- package/dist/src/core/CoreTextNode.d.ts +91 -0
- package/dist/src/core/CoreTextNode.js +440 -0
- package/dist/src/core/CoreTextNode.js.map +1 -0
- package/dist/src/core/CoreTextureManager.d.ts +264 -0
- package/dist/src/core/CoreTextureManager.js +318 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -0
- package/dist/src/core/Stage.d.ts +238 -0
- package/dist/src/core/Stage.js +804 -0
- package/dist/src/core/Stage.js.map +1 -0
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +150 -0
- package/dist/src/core/TextureMemoryManager.js +239 -0
- package/dist/src/core/TextureMemoryManager.js.map +1 -0
- package/dist/src/core/animations/AnimationManager.d.ts +33 -0
- package/dist/src/core/animations/AnimationManager.js +137 -0
- package/dist/src/core/animations/AnimationManager.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
- package/dist/src/core/animations/CoreAnimation.js +107 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -0
- package/dist/src/core/lib/ContextSpy.d.ts +12 -0
- package/dist/src/core/lib/ContextSpy.js +20 -0
- package/dist/src/core/lib/ContextSpy.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +16 -0
- package/dist/src/core/lib/ImageWorker.js +202 -0
- package/dist/src/core/lib/ImageWorker.js.map +1 -0
- package/dist/src/core/lib/Matrix3d.d.ts +74 -0
- package/dist/src/core/lib/Matrix3d.js +218 -0
- package/dist/src/core/lib/Matrix3d.js.map +1 -0
- package/dist/src/core/lib/RenderCoords.d.ts +12 -0
- package/dist/src/core/lib/RenderCoords.js +35 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
- package/dist/src/core/lib/collectionUtils.d.ts +5 -0
- package/dist/src/core/lib/collectionUtils.js +82 -0
- package/dist/src/core/lib/collectionUtils.js.map +1 -0
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +54 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +28 -0
- package/dist/src/core/lib/textureCompression.js +363 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/lib/textureSvg.d.ts +16 -0
- package/dist/src/core/lib/textureSvg.js +45 -0
- package/dist/src/core/lib/textureSvg.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +66 -0
- package/dist/src/core/lib/utils.js +268 -0
- package/dist/src/core/lib/utils.js.map +1 -0
- package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platforms/Platform.d.ts +42 -0
- package/dist/src/core/platforms/Platform.js +4 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
- package/dist/src/core/platforms/web/WebPlatform.js +90 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
- package/dist/src/core/renderers/CoreContextTexture.js +16 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
- package/dist/src/core/renderers/CoreRenderer.js +14 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
- package/dist/src/core/renderers/CoreShaderNode.js +130 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
- package/dist/src/core/shaders/canvas/Border.js +83 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +17 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +57 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +61 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +26 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +15 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +81 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +77 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +19 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +31 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +51 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +9 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +7 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +50 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/utils.d.ts +5 -0
- package/dist/src/core/shaders/utils.js +25 -0
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +153 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +51 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +49 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +114 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +81 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +88 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +202 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +223 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +123 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +13 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +72 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +115 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +249 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +406 -0
- package/dist/src/core/text-rendering/TextRenderer.js +2 -0
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +66 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/textures/ColorTexture.d.ts +36 -0
- package/dist/src/core/textures/ColorTexture.js +57 -0
- package/dist/src/core/textures/ColorTexture.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.d.ts +131 -0
- package/dist/src/core/textures/ImageTexture.js +211 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -0
- package/dist/src/core/textures/NoiseTexture.d.ts +43 -0
- package/dist/src/core/textures/NoiseTexture.js +50 -0
- package/dist/src/core/textures/NoiseTexture.js.map +1 -0
- package/dist/src/core/textures/RenderTexture.d.ts +29 -0
- package/dist/src/core/textures/RenderTexture.js +36 -0
- package/dist/src/core/textures/RenderTexture.js.map +1 -0
- package/dist/src/core/textures/SubTexture.d.ts +61 -0
- package/dist/src/core/textures/SubTexture.js +99 -0
- package/dist/src/core/textures/SubTexture.js.map +1 -0
- package/dist/src/core/textures/Texture.d.ts +275 -0
- package/dist/src/core/textures/Texture.js +326 -0
- package/dist/src/core/textures/Texture.js.map +1 -0
- package/dist/src/core/utils.d.ts +23 -0
- package/dist/src/core/utils.js +155 -0
- package/dist/src/core/utils.js.map +1 -0
- package/dist/src/main-api/INode.d.ts +65 -0
- package/dist/src/main-api/INode.js +2 -0
- package/dist/src/main-api/INode.js.map +1 -0
- package/dist/src/main-api/Inspector.d.ts +154 -0
- package/dist/src/main-api/Inspector.js +844 -0
- package/dist/src/main-api/Inspector.js.map +1 -0
- package/dist/src/main-api/Renderer.d.ts +629 -0
- package/dist/src/main-api/Renderer.js +471 -0
- package/dist/src/main-api/Renderer.js.map +1 -0
- package/dist/src/main-api/utils.d.ts +2 -0
- package/dist/src/main-api/utils.js +34 -0
- package/dist/src/main-api/utils.js.map +1 -0
- package/dist/src/utils.d.ts +123 -0
- package/dist/src/utils.js +234 -0
- package/dist/src/utils.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -0
- package/exports/canvas-shaders.ts +11 -0
- package/exports/canvas.ts +27 -0
- package/exports/index.ts +69 -0
- package/exports/inspector.ts +5 -0
- package/exports/utils.ts +32 -0
- package/exports/webgl-shaders.ts +12 -0
- package/exports/webgl.ts +33 -0
- package/package.json +99 -0
- package/src/common/CommonTypes.ts +145 -0
- package/src/common/EventEmitter.ts +58 -0
- package/src/common/IAnimationController.ts +65 -0
- package/src/common/IEventEmitter.ts +11 -0
- package/src/core/Autosizer.ts +205 -0
- package/src/core/CoreNode.test.ts +535 -0
- package/src/core/CoreNode.ts +2883 -0
- package/src/core/CoreShaderManager.ts +170 -0
- package/src/core/CoreTextNode.ts +573 -0
- package/src/core/CoreTextureManager.ts +552 -0
- package/src/core/Stage.ts +1037 -0
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +378 -0
- package/src/core/animations/AnimationManager.ts +178 -0
- package/src/core/animations/CoreAnimation.ts +138 -0
- package/src/core/lib/ContextSpy.ts +22 -0
- package/src/core/lib/ImageWorker.ts +292 -0
- package/src/core/lib/Matrix3d.ts +231 -0
- package/src/core/lib/RenderCoords.ts +55 -0
- package/src/core/lib/WebGlContextWrapper.ts +1448 -0
- package/src/core/lib/collectionUtils.ts +99 -0
- package/src/core/lib/colorCache.ts +20 -0
- package/src/core/lib/colorParser.ts +66 -0
- package/src/core/lib/textureCompression.ts +492 -0
- package/src/core/lib/textureSvg.ts +59 -0
- package/src/core/lib/utils.ts +400 -0
- package/src/core/lib/validateImageBitmap.ts +87 -0
- package/src/core/platforms/Platform.ts +64 -0
- package/src/core/platforms/web/WebPlatform.ts +132 -0
- package/src/core/renderers/CoreContextTexture.ts +25 -0
- package/src/core/renderers/CoreRenderOp.ts +3 -0
- package/src/core/renderers/CoreRenderer.ts +101 -0
- package/src/core/renderers/CoreShaderNode.ts +202 -0
- package/src/core/renderers/CoreShaderProgram.ts +4 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
- package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
- package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
- package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
- package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
- package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
- package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
- package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
- package/src/core/shaders/canvas/Border.ts +119 -0
- package/src/core/shaders/canvas/HolePunch.ts +38 -0
- package/src/core/shaders/canvas/LinearGradient.ts +54 -0
- package/src/core/shaders/canvas/RadialGradient.ts +82 -0
- package/src/core/shaders/canvas/Rounded.ts +38 -0
- package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
- package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
- package/src/core/shaders/canvas/Shadow.ts +35 -0
- package/src/core/shaders/canvas/utils/render.ts +143 -0
- package/src/core/shaders/templates/BorderTemplate.ts +128 -0
- package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
- package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
- package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
- package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
- package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
- package/src/core/shaders/utils.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +158 -0
- package/src/core/shaders/webgl/Default.ts +52 -0
- package/src/core/shaders/webgl/HolePunch.ts +58 -0
- package/src/core/shaders/webgl/LinearGradient.ts +119 -0
- package/src/core/shaders/webgl/RadialGradient.ts +91 -0
- package/src/core/shaders/webgl/Rounded.ts +97 -0
- package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
- package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
- package/src/core/shaders/webgl/SdfShader.ts +73 -0
- package/src/core/shaders/webgl/Shadow.ts +119 -0
- package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
- package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
- package/src/core/text-rendering/SdfFontHandler.ts +566 -0
- package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
- package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
- package/src/core/text-rendering/TextRenderer.ts +449 -0
- package/src/core/text-rendering/Utils.ts +80 -0
- package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
- package/src/core/textures/ColorTexture.ts +85 -0
- package/src/core/textures/ImageTexture.ts +394 -0
- package/src/core/textures/NoiseTexture.ts +87 -0
- package/src/core/textures/RenderTexture.ts +68 -0
- package/src/core/textures/SubTexture.ts +165 -0
- package/src/core/textures/Texture.ts +505 -0
- package/src/core/utils.ts +210 -0
- package/src/env.d.ts +7 -0
- package/src/main-api/INode.ts +92 -0
- package/src/main-api/Inspector.ts +1267 -0
- package/src/main-api/Renderer.ts +1011 -0
- package/src/main-api/utils.ts +45 -0
- package/src/utils.ts +302 -0
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import type { Dimensions } from '../../../common/CommonTypes.js';
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import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
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import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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import type { SubTexture } from '../../textures/SubTexture.js';
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import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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export declare class WebGlCtxSubTexture extends WebGlCtxTexture {
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constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: SubTexture);
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onLoadRequest(): Promise<Dimensions>;
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/**
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* Efficiently extracts width/height from polymorphic texture data
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* Optimized for performance by using type guards and avoiding unnecessary property access
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*/
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private extractDimensions;
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/**
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* Type guard for objects with width/height properties
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*/
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private hasWidthHeight;
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/**
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* Type guard for objects with w/h properties
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*/
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private hasWH;
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}
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import { assertTruthy } from '../../../utils.js';
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import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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export class WebGlCtxSubTexture extends WebGlCtxTexture {
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constructor(glw, memManager, textureSource) {
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super(glw, memManager, textureSource);
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}
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async onLoadRequest() {
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const props = this.textureSource.textureData;
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assertTruthy(props, 'SubTexture must have texture data');
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if (props.data instanceof Uint8Array) {
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// its a 1x1 Color Texture
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return { w: 1, h: 1 };
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}
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return this.extractDimensions(props.data);
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}
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/**
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* Efficiently extracts width/height from polymorphic texture data
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* Optimized for performance by using type guards and avoiding unnecessary property access
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*/
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extractDimensions(data) {
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if (data === null) {
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return { w: 0, h: 0 };
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}
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// Check for standard web API objects first (most common case)
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// These use width/height properties: ImageBitmap, ImageData, HTMLImageElement
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if (this.hasWidthHeight(data) === true) {
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return { w: data.width, h: data.height };
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}
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// Check for internal objects that use w/h properties: SubTextureProps, CompressedData
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if (this.hasWH(data) === true) {
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return { w: data.w, h: data.h };
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}
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// Fallback
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return { w: 0, h: 0 };
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}
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/**
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* Type guard for objects with width/height properties
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*/
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hasWidthHeight(data) {
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return typeof data.width === 'number' && typeof data.height === 'number';
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}
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/**
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* Type guard for objects with w/h properties
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*/
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hasWH(data) {
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return typeof data.w === 'number' && typeof data.h === 'number';
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}
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}
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//# sourceMappingURL=WebGlCtxSubTexture.js.map
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{"version":3,"file":"WebGlCtxSubTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxSubTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAMjD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,OAAO,kBAAmB,SAAQ,eAAe;IACrD,YACE,GAAwB,EACxB,UAAgC,EAChC,aAAyB;QAEzB,KAAK,CAAC,GAAG,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;IACxC,CAAC;IAEQ,KAAK,CAAC,aAAa;QAC1B,MAAM,KAAK,GAAI,IAAI,CAAC,aAA4B,CAAC,WAAW,CAAC;QAC7D,YAAY,CAAC,KAAK,EAAE,mCAAmC,CAAC,CAAC;QAEzD,IAAI,KAAK,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACrC,0BAA0B;YAC1B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACK,iBAAiB,CACvB,IAMQ;QAER,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,8DAA8D;QAC9D,8EAA8E;QAC9E,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YACvC,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3C,CAAC;QAED,sFAAsF;QACtF,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YAC9B,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC;QAED,WAAW;QACX,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACK,cAAc,CAAC,IAAS;QAC9B,OAAO,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,QAAQ,CAAC;IAC3E,CAAC;IAED;;OAEG;IACK,KAAK,CAAC,IAAS;QACrB,OAAO,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,CAAC;IAClE,CAAC;CACF"}
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import type { Dimensions } from '../../../common/CommonTypes.js';
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import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
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import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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import type { Texture } from '../../textures/Texture.js';
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import { CoreContextTexture } from '../CoreContextTexture.js';
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import type { Bound } from '../../lib/utils.js';
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/**
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* A wrapper around a WebGLTexture that handles loading the texture data
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* from a Texture source and uploading it to the GPU as well as freeing
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* the uploaded texture.
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*
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* @remarks
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* When accessing the ctxTexture property, the texture will be loaded if
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* it hasn't been already. ctxTexture will always return a valid WebGLTexture
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* and trigger the loading/uploading of the texture's data if it hasn't been
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* loaded yet.
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*/
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export declare class WebGlCtxTexture extends CoreContextTexture {
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protected glw: WebGlContextWrapper;
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protected _nativeCtxTexture: WebGLTexture | null;
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private _w;
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private _h;
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txCoords: Bound;
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constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: Texture);
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/**
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26
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* GL error check with direct state marking
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27
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* Uses cached error result to minimize function calls
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28
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*/
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29
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private checkGLError;
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30
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+
get ctxTexture(): WebGLTexture | null;
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31
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get w(): number;
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32
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get h(): number;
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33
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/**
|
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34
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* Load the texture data from the Texture source and upload it to the GPU
|
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35
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*
|
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36
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+
* @remarks
|
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37
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+
* This method is called automatically when accessing the ctxTexture property
|
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38
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* if the texture hasn't been loaded yet. But it can also be called manually
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39
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* to force the texture to be pre-loaded prior to accessing the ctxTexture
|
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40
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+
* property.
|
|
41
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+
*/
|
|
42
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+
load(): Promise<void>;
|
|
43
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+
/**
|
|
44
|
+
* Called when the texture data needs to be loaded and uploaded to a texture
|
|
45
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+
*/
|
|
46
|
+
onLoadRequest(): Promise<Dimensions>;
|
|
47
|
+
/**
|
|
48
|
+
* Free the WebGLTexture from the GPU
|
|
49
|
+
*
|
|
50
|
+
* @returns
|
|
51
|
+
*/
|
|
52
|
+
free(): void;
|
|
53
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+
/**
|
|
54
|
+
* Release the WebGLTexture from the GPU without changing state
|
|
55
|
+
*/
|
|
56
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+
release(): void;
|
|
57
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+
/**
|
|
58
|
+
* Create native context texture asynchronously
|
|
59
|
+
*
|
|
60
|
+
* @remarks
|
|
61
|
+
* When this method resolves, the returned texture will be bound to the GL context state
|
|
62
|
+
* and fully ready for use. This ensures proper GPU resource allocation timing.
|
|
63
|
+
*
|
|
64
|
+
* @returns Promise that resolves to the native WebGL texture or null on failure
|
|
65
|
+
*/
|
|
66
|
+
protected createNativeCtxTexture(): WebGLTexture | null;
|
|
67
|
+
}
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1
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import { uploadCompressedTexture } from '../../lib/textureCompression.js';
|
|
2
|
+
import { CoreContextTexture } from '../CoreContextTexture.js';
|
|
3
|
+
import { isHTMLImageElement } from './internal/RendererUtils.js';
|
|
4
|
+
import { isProductionEnvironment } from '../../../utils.js';
|
|
5
|
+
const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
|
|
6
|
+
/**
|
|
7
|
+
* A wrapper around a WebGLTexture that handles loading the texture data
|
|
8
|
+
* from a Texture source and uploading it to the GPU as well as freeing
|
|
9
|
+
* the uploaded texture.
|
|
10
|
+
*
|
|
11
|
+
* @remarks
|
|
12
|
+
* When accessing the ctxTexture property, the texture will be loaded if
|
|
13
|
+
* it hasn't been already. ctxTexture will always return a valid WebGLTexture
|
|
14
|
+
* and trigger the loading/uploading of the texture's data if it hasn't been
|
|
15
|
+
* loaded yet.
|
|
16
|
+
*/
|
|
17
|
+
export class WebGlCtxTexture extends CoreContextTexture {
|
|
18
|
+
glw;
|
|
19
|
+
_nativeCtxTexture = null;
|
|
20
|
+
_w = 0;
|
|
21
|
+
_h = 0;
|
|
22
|
+
txCoords = {
|
|
23
|
+
x1: 0,
|
|
24
|
+
y1: 0,
|
|
25
|
+
x2: 1,
|
|
26
|
+
y2: 1,
|
|
27
|
+
};
|
|
28
|
+
constructor(glw, memManager, textureSource) {
|
|
29
|
+
super(memManager, textureSource);
|
|
30
|
+
this.glw = glw;
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* GL error check with direct state marking
|
|
34
|
+
* Uses cached error result to minimize function calls
|
|
35
|
+
*/
|
|
36
|
+
checkGLError() {
|
|
37
|
+
// Skip if already failed to prevent double-processing
|
|
38
|
+
if (this.state === 'failed') {
|
|
39
|
+
return true;
|
|
40
|
+
}
|
|
41
|
+
if (isProductionEnvironment === false) {
|
|
42
|
+
const error = this.glw.getError();
|
|
43
|
+
if (error !== 0) {
|
|
44
|
+
this.state = 'failed';
|
|
45
|
+
this.textureSource.setState('failed', new Error(`WebGL Error: ${error}`));
|
|
46
|
+
return true;
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
return false;
|
|
50
|
+
}
|
|
51
|
+
get ctxTexture() {
|
|
52
|
+
if (this.state === 'freed') {
|
|
53
|
+
this.load();
|
|
54
|
+
return null;
|
|
55
|
+
}
|
|
56
|
+
return this._nativeCtxTexture;
|
|
57
|
+
}
|
|
58
|
+
get w() {
|
|
59
|
+
return this._w;
|
|
60
|
+
}
|
|
61
|
+
get h() {
|
|
62
|
+
return this._h;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Load the texture data from the Texture source and upload it to the GPU
|
|
66
|
+
*
|
|
67
|
+
* @remarks
|
|
68
|
+
* This method is called automatically when accessing the ctxTexture property
|
|
69
|
+
* if the texture hasn't been loaded yet. But it can also be called manually
|
|
70
|
+
* to force the texture to be pre-loaded prior to accessing the ctxTexture
|
|
71
|
+
* property.
|
|
72
|
+
*/
|
|
73
|
+
async load() {
|
|
74
|
+
// If the texture is already loading or loaded, return resolved promise
|
|
75
|
+
if (this.state === 'loading' || this.state === 'loaded') {
|
|
76
|
+
return Promise.resolve();
|
|
77
|
+
}
|
|
78
|
+
this.state = 'loading';
|
|
79
|
+
this.textureSource.setState('loading');
|
|
80
|
+
// Await the native texture creation to ensure GPU buffer is fully allocated
|
|
81
|
+
this._nativeCtxTexture = this.createNativeCtxTexture();
|
|
82
|
+
if (this._nativeCtxTexture === null) {
|
|
83
|
+
this.state = 'failed';
|
|
84
|
+
const error = new Error('Could not create WebGL Texture');
|
|
85
|
+
this.textureSource.setState('failed', error);
|
|
86
|
+
console.error('Could not create WebGL Texture');
|
|
87
|
+
throw error;
|
|
88
|
+
}
|
|
89
|
+
try {
|
|
90
|
+
const { w, h } = await this.onLoadRequest();
|
|
91
|
+
// If the texture has been freed while loading, return early.
|
|
92
|
+
// Type assertion needed because state could change during async operations
|
|
93
|
+
if (this.state === 'freed') {
|
|
94
|
+
return;
|
|
95
|
+
}
|
|
96
|
+
this.state = 'loaded';
|
|
97
|
+
this._w = w;
|
|
98
|
+
this._h = h;
|
|
99
|
+
// Update the texture source's width and height so that it can be used
|
|
100
|
+
// for rendering.
|
|
101
|
+
this.textureSource.setState('loaded', { w, h });
|
|
102
|
+
// cleanup source texture data next tick
|
|
103
|
+
// This is done using queueMicrotask to ensure it runs after the current
|
|
104
|
+
// event loop tick, allowing the texture to be fully loaded and bound
|
|
105
|
+
// to the GL context before freeing the source data.
|
|
106
|
+
// This is important to avoid issues with the texture data being
|
|
107
|
+
// freed while the texture is still being loaded or used.
|
|
108
|
+
this.textureSource.freeTextureData();
|
|
109
|
+
}
|
|
110
|
+
catch (err) {
|
|
111
|
+
// If the texture has been freed while loading, return early.
|
|
112
|
+
// Type assertion needed because state could change during async operations
|
|
113
|
+
if (this.state === 'freed') {
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
this.state = 'failed';
|
|
117
|
+
const error = err instanceof Error ? err : new Error(String(err));
|
|
118
|
+
this.textureSource.setState('failed', error);
|
|
119
|
+
this.textureSource.freeTextureData();
|
|
120
|
+
console.error(err);
|
|
121
|
+
throw error; // Re-throw to propagate the error
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
/**
|
|
125
|
+
* Called when the texture data needs to be loaded and uploaded to a texture
|
|
126
|
+
*/
|
|
127
|
+
async onLoadRequest() {
|
|
128
|
+
const { glw } = this;
|
|
129
|
+
const textureData = this.textureSource.textureData;
|
|
130
|
+
if (textureData === null || this._nativeCtxTexture === null) {
|
|
131
|
+
throw new Error('Texture data or native texture is null ' + this.textureSource.type);
|
|
132
|
+
}
|
|
133
|
+
// Set to a 1x1 transparent texture
|
|
134
|
+
glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
|
|
135
|
+
this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
|
|
136
|
+
let w = 0;
|
|
137
|
+
let h = 0;
|
|
138
|
+
glw.activeTexture(0);
|
|
139
|
+
const tdata = textureData.data;
|
|
140
|
+
const format = glw.RGBA;
|
|
141
|
+
const formatBytes = 4;
|
|
142
|
+
const memoryPadding = 1.1; // Add padding to account for GPU Padding
|
|
143
|
+
const isImageBitmap = typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap;
|
|
144
|
+
// If textureData is null, the texture is empty (0, 0) and we don't need to
|
|
145
|
+
// upload any data to the GPU.
|
|
146
|
+
if (isImageBitmap ||
|
|
147
|
+
tdata instanceof ImageData ||
|
|
148
|
+
// not using typeof HTMLI mageElement due to web worker
|
|
149
|
+
isHTMLImageElement(tdata) === true) {
|
|
150
|
+
w = tdata.width;
|
|
151
|
+
h = tdata.height;
|
|
152
|
+
glw.bindTexture(this._nativeCtxTexture);
|
|
153
|
+
glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, isImageBitmap ? false : !!textureData.premultiplyAlpha);
|
|
154
|
+
glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
|
|
155
|
+
// Check for errors after compressed texture operations
|
|
156
|
+
if (this.checkGLError() === true) {
|
|
157
|
+
throw this.textureSource.error || new Error('WebGL Error');
|
|
158
|
+
}
|
|
159
|
+
this.setTextureMemUse(h * w * formatBytes * memoryPadding);
|
|
160
|
+
}
|
|
161
|
+
else if (tdata === null) {
|
|
162
|
+
w = 0;
|
|
163
|
+
h = 0;
|
|
164
|
+
// Reset to a 1x1 transparent texture
|
|
165
|
+
glw.bindTexture(this._nativeCtxTexture);
|
|
166
|
+
glw.texImage2D(0, format, 1, 1, 0, format, glw.UNSIGNED_BYTE, TRANSPARENT_TEXTURE_DATA);
|
|
167
|
+
this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
|
|
168
|
+
}
|
|
169
|
+
else if ('mipmaps' in tdata && tdata.mipmaps) {
|
|
170
|
+
const { mipmaps, type, blockInfo } = tdata;
|
|
171
|
+
uploadCompressedTexture[type](glw, this._nativeCtxTexture, tdata);
|
|
172
|
+
// Check for errors after compressed texture operations
|
|
173
|
+
if (this.checkGLError() === true) {
|
|
174
|
+
throw this.textureSource.error || new Error('WebGL Error');
|
|
175
|
+
}
|
|
176
|
+
w = tdata.w;
|
|
177
|
+
h = tdata.h;
|
|
178
|
+
this.txCoords.x2 = w / (Math.ceil(w / blockInfo.width) * blockInfo.width);
|
|
179
|
+
this.txCoords.y2 =
|
|
180
|
+
h / (Math.ceil(h / blockInfo.height) * blockInfo.height);
|
|
181
|
+
this.setTextureMemUse(mipmaps[0]?.byteLength ?? 0);
|
|
182
|
+
}
|
|
183
|
+
else if (tdata && tdata instanceof Uint8Array) {
|
|
184
|
+
// Color Texture
|
|
185
|
+
w = 1;
|
|
186
|
+
h = 1;
|
|
187
|
+
glw.bindTexture(this._nativeCtxTexture);
|
|
188
|
+
glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
|
|
189
|
+
glw.texImage2D(0, format, w, h, 0, format, glw.UNSIGNED_BYTE, tdata);
|
|
190
|
+
// Check for errors after compressed texture operations
|
|
191
|
+
if (this.checkGLError() === true) {
|
|
192
|
+
throw this.textureSource.error || new Error('WebGL Error');
|
|
193
|
+
}
|
|
194
|
+
this.setTextureMemUse(w * h * formatBytes);
|
|
195
|
+
}
|
|
196
|
+
else {
|
|
197
|
+
throw new Error(`WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`);
|
|
198
|
+
}
|
|
199
|
+
return {
|
|
200
|
+
w,
|
|
201
|
+
h,
|
|
202
|
+
};
|
|
203
|
+
}
|
|
204
|
+
/**
|
|
205
|
+
* Free the WebGLTexture from the GPU
|
|
206
|
+
*
|
|
207
|
+
* @returns
|
|
208
|
+
*/
|
|
209
|
+
free() {
|
|
210
|
+
if (this.state === 'freed') {
|
|
211
|
+
return;
|
|
212
|
+
}
|
|
213
|
+
this.state = 'freed';
|
|
214
|
+
this.textureSource.setState('freed');
|
|
215
|
+
this.release();
|
|
216
|
+
}
|
|
217
|
+
/**
|
|
218
|
+
* Release the WebGLTexture from the GPU without changing state
|
|
219
|
+
*/
|
|
220
|
+
release() {
|
|
221
|
+
this._w = 0;
|
|
222
|
+
this._h = 0;
|
|
223
|
+
if (this._nativeCtxTexture !== null) {
|
|
224
|
+
this.glw.deleteTexture(this._nativeCtxTexture);
|
|
225
|
+
this.setTextureMemUse(0);
|
|
226
|
+
this._nativeCtxTexture = null;
|
|
227
|
+
}
|
|
228
|
+
// if the texture still has source data, free it
|
|
229
|
+
this.textureSource.freeTextureData();
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Create native context texture asynchronously
|
|
233
|
+
*
|
|
234
|
+
* @remarks
|
|
235
|
+
* When this method resolves, the returned texture will be bound to the GL context state
|
|
236
|
+
* and fully ready for use. This ensures proper GPU resource allocation timing.
|
|
237
|
+
*
|
|
238
|
+
* @returns Promise that resolves to the native WebGL texture or null on failure
|
|
239
|
+
*/
|
|
240
|
+
createNativeCtxTexture() {
|
|
241
|
+
const { glw } = this;
|
|
242
|
+
const nativeTexture = glw.createTexture();
|
|
243
|
+
if (!nativeTexture) {
|
|
244
|
+
return null;
|
|
245
|
+
}
|
|
246
|
+
// On initial load request, create a 1x1 transparent texture to use until
|
|
247
|
+
// the texture data is finally loaded.
|
|
248
|
+
glw.activeTexture(0);
|
|
249
|
+
glw.bindTexture(nativeTexture);
|
|
250
|
+
// linear texture filtering
|
|
251
|
+
glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
|
|
252
|
+
glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
|
|
253
|
+
// texture wrapping method
|
|
254
|
+
glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
|
|
255
|
+
glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
|
|
256
|
+
return nativeTexture;
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
//# sourceMappingURL=WebGlCtxTexture.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGlCtxTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxTexture.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AAEjE,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAE5D,MAAM,wBAAwB,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAE9D;;;;;;;;;;GAUG;AACH,MAAM,OAAO,eAAgB,SAAQ,kBAAkB;IAazC;IAZF,iBAAiB,GAAwB,IAAI,CAAC;IAChD,EAAE,GAAG,CAAC,CAAC;IACP,EAAE,GAAG,CAAC,CAAC;IAEf,QAAQ,GAAU;QAChB,EAAE,EAAE,CAAC;QACL,EAAE,EAAE,CAAC;QACL,EAAE,EAAE,CAAC;QACL,EAAE,EAAE,CAAC;KACN,CAAC;IAEF,YACY,GAAwB,EAClC,UAAgC,EAChC,aAAsB;QAEtB,KAAK,CAAC,UAAU,EAAE,aAAa,CAAC,CAAC;QAJvB,QAAG,GAAH,GAAG,CAAqB;IAKpC,CAAC;IAED;;;OAGG;IACK,YAAY;QAClB,sDAAsD;QACtD,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC;QACd,CAAC;QAED,IAAI,uBAAuB,KAAK,KAAK,EAAE,CAAC;YACtC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;gBAChB,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;gBACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CACzB,QAAQ,EACR,IAAI,KAAK,CAAC,gBAAgB,KAAK,EAAE,CAAC,CACnC,CAAC;gBACF,OAAO,IAAI,CAAC;YACd,CAAC;QACH,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,UAAU;QACZ,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAChC,CAAC;IAED,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,EAAE,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACH,KAAK,CAAC,IAAI;QACR,uEAAuE;QACvE,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YACxD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;QAEvC,4EAA4E;QAC5E,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAEvD,IAAI,IAAI,CAAC,iBAAiB,KAAK,IAAI,EAAE,CAAC;YACpC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;YACtB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC1D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC7C,OAAO,CAAC,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAChD,MAAM,KAAK,CAAC;QACd,CAAC;QAED,IAAI,CAAC;YACH,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,MAAM,IAAI,CAAC,aAAa,EAAE,CAAC;YAE5C,6DAA6D;YAC7D,2EAA2E;YAC3E,IAAK,IAAI,CAAC,KAAgB,KAAK,OAAO,EAAE,CAAC;gBACvC,OAAO;YACT,CAAC;YAED,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;YACtB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;YACZ,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;YACZ,sEAAsE;YACtE,iBAAiB;YACjB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YAEhD,wCAAwC;YACxC,wEAAwE;YACxE,qEAAqE;YACrE,oDAAoD;YACpD,gEAAgE;YAChE,yDAAyD;YACzD,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,CAAC;QACvC,CAAC;QAAC,OAAO,GAAY,EAAE,CAAC;YACtB,6DAA6D;YAC7D,2EAA2E;YAC3E,IAAK,IAAI,CAAC,KAAgB,KAAK,OAAO,EAAE,CAAC;gBACvC,OAAO;YACT,CAAC;YAED,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;YACtB,MAAM,KAAK,GAAG,GAAG,YAAY,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC7C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,CAAC;YACrC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,KAAK,CAAC,CAAC,kCAAkC;QACjD,CAAC;IACH,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,aAAa;QACjB,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;QACnD,IAAI,WAAW,KAAK,IAAI,IAAI,IAAI,CAAC,iBAAiB,KAAK,IAAI,EAAE,CAAC;YAC5D,MAAM,IAAI,KAAK,CACb,yCAAyC,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CACpE,CAAC;QACJ,CAAC;QAED,mCAAmC;QACnC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QAEV,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAErB,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC;QAC/B,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC;QACxB,MAAM,WAAW,GAAG,CAAC,CAAC;QACtB,MAAM,aAAa,GAAG,GAAG,CAAC,CAAC,yCAAyC;QACpE,MAAM,aAAa,GACjB,OAAO,WAAW,KAAK,WAAW,IAAI,KAAK,YAAY,WAAW,CAAC;QAErE,2EAA2E;QAC3E,8BAA8B;QAC9B,IACE,aAAa;YACb,KAAK,YAAY,SAAS;YAC1B,uDAAuD;YACvD,kBAAkB,CAAC,KAAK,CAAC,KAAK,IAAI,EAClC,CAAC;YACD,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;YAChB,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC;YACjB,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACxC,GAAG,CAAC,WAAW,CACb,GAAG,CAAC,8BAA8B,EAClC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,gBAAgB,CACvD,CAAC;YAEF,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;YAE5D,uDAAuD;YACvD,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,EAAE,CAAC;gBACjC,MAAM,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,IAAI,KAAK,CAAC,aAAa,CAAC,CAAC;YAC7D,CAAC;YAED,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,WAAW,GAAG,aAAa,CAAC,CAAC;QAC7D,CAAC;aAAM,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YAC1B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,qCAAqC;YACrC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAExC,GAAG,CAAC,UAAU,CACZ,CAAC,EACD,MAAM,EACN,CAAC,EACD,CAAC,EACD,CAAC,EACD,MAAM,EACN,GAAG,CAAC,aAAa,EACjB,wBAAwB,CACzB,CAAC;YACF,IAAI,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC;QAC7D,CAAC;aAAM,IAAI,SAAS,IAAI,KAAK,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YAC/C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@@ -0,0 +1,221 @@
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1
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+
import { CoreRenderer, type BufferInfo, type CoreRendererOptions } from '../CoreRenderer.js';
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2
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+
import { SdfRenderOp } from './SdfRenderOp.js';
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3
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+
import type { CoreContextTexture } from '../CoreContextTexture.js';
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4
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import { type CoreWebGlParameters, type CoreWebGlExtensions, type WebGlColor } from './internal/RendererUtils.js';
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5
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+
import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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6
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+
import { Texture, type TextureCoords } from '../../textures/Texture.js';
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7
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+
import { BufferCollection } from './internal/BufferCollection.js';
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8
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+
import { WebGlShaderProgram } from './WebGlShaderProgram.js';
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9
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+
import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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10
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+
import { CoreNode } from '../../CoreNode.js';
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11
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+
import type { WebGlShaderType } from './WebGlShaderNode.js';
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12
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+
import { WebGlShaderNode } from './WebGlShaderNode.js';
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13
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+
export type WebGlRendererOptions = CoreRendererOptions;
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14
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+
interface CoreWebGlSystem {
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15
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+
parameters: CoreWebGlParameters;
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16
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+
extensions: CoreWebGlExtensions;
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17
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+
}
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18
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+
export type WebGlRenderOp = CoreNode | SdfRenderOp;
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19
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+
export declare class WebGlRenderer extends CoreRenderer {
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20
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glw: WebGlContextWrapper;
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21
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+
system: CoreWebGlSystem;
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22
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+
quadBuffer: ArrayBuffer;
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23
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+
fQuadBuffer: Float32Array;
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24
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+
uiQuadBuffer: Uint32Array;
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25
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+
renderOps: WebGlRenderOp[];
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26
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+
coreTextRenderOps: WebGlRenderOp[];
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27
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+
curBufferIdx: number;
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28
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+
curRenderOp: WebGlRenderOp | null;
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29
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+
rttNodes: CoreNode[];
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30
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+
activeRttNode: CoreNode | null;
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31
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+
/**
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32
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+
* Shared vertex buffer for all SDF text glyphs.
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33
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+
* Layout per vertex (6 floats = 24 bytes):
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34
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+
* [0] x (float) - world pixel X
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35
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+
* [1] y (float) - world pixel Y
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36
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+
* [2] u (float) - atlas U
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37
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+
* [3] v (float) - atlas V
|
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38
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+
* [4] color (uint32) - ABGR packed, read as vec4 normalized
|
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39
|
+
* [5] distRange (float) - SDF distance range
|
|
40
|
+
*
|
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41
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+
* 4 vertices per glyph → 24 float units per glyph.
|
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42
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+
* Triangles are formed via the shared element index buffer.
|
|
43
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+
*/
|
|
44
|
+
sdfBuffer: ArrayBuffer;
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|
45
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+
fSdfBuffer: Float32Array;
|
|
46
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+
uiSdfBuffer: Uint32Array;
|
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47
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+
sdfBufferIdx: number;
|
|
48
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+
/** Running count of SDF quads written this frame (for element offset). */
|
|
49
|
+
sdfQuadCount: number;
|
|
50
|
+
sdfQuadBufferCollection: BufferCollection;
|
|
51
|
+
curSdfRenderOp: SdfRenderOp | null;
|
|
52
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+
/**
|
|
53
|
+
* When true, the entire quad buffer is re-uploaded to the GPU via bufferData
|
|
54
|
+
* (DYNAMIC_DRAW) rather than the surgical per-node bufferSubData path.
|
|
55
|
+
* Set to true on first frame and whenever the renderList changes structurally
|
|
56
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+
* (node added / removed / reordered).
|
|
57
|
+
*/
|
|
58
|
+
needsFullUpload: boolean;
|
|
59
|
+
defaultTextureCoords: TextureCoords;
|
|
60
|
+
defaultShaderNode: WebGlShaderNode | null;
|
|
61
|
+
quadBufferCollection: BufferCollection;
|
|
62
|
+
clearColor: WebGlColor;
|
|
63
|
+
/**
|
|
64
|
+
* White pixel texture used by default when no texture is specified.
|
|
65
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+
*/
|
|
66
|
+
quadBufferUsage: number;
|
|
67
|
+
numQuadsRendered: number;
|
|
68
|
+
/**
|
|
69
|
+
* Number of float32 elements last uploaded to the GPU via bufferData.
|
|
70
|
+
* Used to detect when curBufferIdx has grown beyond the GPU buffer's
|
|
71
|
+
* capacity, requiring a full re-upload even when needsFullUpload is false.
|
|
72
|
+
*/
|
|
73
|
+
lastUploadedBufferSize: number;
|
|
74
|
+
/**
|
|
75
|
+
* Whether the renderer is currently rendering to a texture.
|
|
76
|
+
*/
|
|
77
|
+
renderToTextureActive: boolean;
|
|
78
|
+
constructor(options: WebGlRendererOptions);
|
|
79
|
+
reset(): void;
|
|
80
|
+
createShaderProgram(shaderType: WebGlShaderType, props: Record<string, unknown>): WebGlShaderProgram;
|
|
81
|
+
createShaderNode(shaderKey: string, shaderType: WebGlShaderType, props?: Record<string, unknown>, program?: WebGlShaderProgram): WebGlShaderNode<Record<string, unknown>>;
|
|
82
|
+
supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean;
|
|
83
|
+
createCtxTexture(textureSource: Texture): CoreContextTexture;
|
|
84
|
+
/**
|
|
85
|
+
* This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
|
|
86
|
+
*
|
|
87
|
+
* It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
|
|
88
|
+
* The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
|
|
89
|
+
* It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
|
|
90
|
+
* If a new render operation is needed, it creates one and updates the current render operation.
|
|
91
|
+
* The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
|
|
92
|
+
*
|
|
93
|
+
* Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
|
|
94
|
+
* The function updates the length and number of quads in the current render operation, and updates the current buffer index.
|
|
95
|
+
*/
|
|
96
|
+
addQuad(node: CoreNode): void;
|
|
97
|
+
/**
|
|
98
|
+
* Replace the existing RenderOp with a new one that uses the specified Shader
|
|
99
|
+
* and starts at the specified buffer index.
|
|
100
|
+
*
|
|
101
|
+
* @param shader
|
|
102
|
+
* @param bufferIdx
|
|
103
|
+
*/
|
|
104
|
+
private newRenderOp;
|
|
105
|
+
/**
|
|
106
|
+
* Test if the current Render operation can be reused for the specified parameters.
|
|
107
|
+
* @param params
|
|
108
|
+
* @returns
|
|
109
|
+
*/
|
|
110
|
+
reuseRenderOp(node: CoreNode): boolean;
|
|
111
|
+
/**
|
|
112
|
+
* add RenderOp to the render pipeline
|
|
113
|
+
*/
|
|
114
|
+
addRenderOp(renderable: WebGlRenderOp): void;
|
|
115
|
+
flushTextRenderOps(): void;
|
|
116
|
+
/**
|
|
117
|
+
* Append pre-transformed SDF glyph vertices to the shared SDF buffer
|
|
118
|
+
* and manage SDF render op batching.
|
|
119
|
+
*
|
|
120
|
+
* @remarks
|
|
121
|
+
* This method pre-transforms glyph positions from design units to world
|
|
122
|
+
* pixel space on the CPU, packs per-vertex color and distanceRange, and
|
|
123
|
+
* writes them into the shared SDF buffer. Compatible consecutive calls
|
|
124
|
+
* (same atlas, same clipping, same RTT state) are merged into a single
|
|
125
|
+
* SdfRenderOp, resulting in one draw call for many text nodes.
|
|
126
|
+
*/
|
|
127
|
+
addSdfQuads(glyphs: import('../../text-rendering/TextRenderer.js').GlyphLayout[], fontScale: number, transform: Float32Array, color: number, worldAlpha: number, distanceRange: number, atlasTexture: WebGlCtxTexture, clippingRect: import('../../lib/utils.js').RectWithValid, width: number, height: number, parentHasRenderTexture: boolean, framebufferDimensions: import('../../../common/CommonTypes.js').Dimensions | null, sdfShader: WebGlShaderNode): void;
|
|
128
|
+
/**
|
|
129
|
+
* Fast path: copy pre-computed cached SDF vertex data into the shared
|
|
130
|
+
* buffer and create/extend an SdfRenderOp.
|
|
131
|
+
*
|
|
132
|
+
* @remarks
|
|
133
|
+
* When a text node hasn't changed (same layout, transform, color, alpha),
|
|
134
|
+
* the per-glyph matrix multiplication is skipped entirely. The cached
|
|
135
|
+
* Float32Array is written via a single `Float32Array.set()` (memcpy),
|
|
136
|
+
* which is orders of magnitude faster than the per-glyph computation path.
|
|
137
|
+
*/
|
|
138
|
+
addSdfCachedQuads(cachedVertices: Float32Array, numGlyphs: number, atlasTexture: WebGlCtxTexture, clippingRect: import('../../lib/utils.js').RectWithValid, worldAlpha: number, width: number, height: number, parentHasRenderTexture: boolean, framebufferDimensions: import('../../../common/CommonTypes.js').Dimensions | null, sdfShader: WebGlShaderNode): void;
|
|
139
|
+
/**
|
|
140
|
+
* Shared batching logic for SDF render ops.
|
|
141
|
+
* Called by both `addSdfQuads` (full compute) and `addSdfCachedQuads` (fast copy).
|
|
142
|
+
*/
|
|
143
|
+
private finalizeSdfBatch;
|
|
144
|
+
/**
|
|
145
|
+
* Resizes the shared SDF ArrayBuffer if the required size (in floats) goes beyond
|
|
146
|
+
* the current buffer capacity.
|
|
147
|
+
*/
|
|
148
|
+
private ensureSdfBufferCapacity;
|
|
149
|
+
/**
|
|
150
|
+
* Render the current set of RenderOps to render to the specified surface.
|
|
151
|
+
*
|
|
152
|
+
* On the first frame after a renderList structural change (`needsFullUpload`
|
|
153
|
+
* is true) the entire quad buffer is re-allocated on the GPU with
|
|
154
|
+
* `bufferData(DYNAMIC_DRAW)`. On every subsequent frame only the slots of
|
|
155
|
+
* nodes flagged `isQuadDirty` are surgically updated via `bufferSubData`,
|
|
156
|
+
* leaving the rest of the GPU's buffer unchanged.
|
|
157
|
+
*
|
|
158
|
+
* TODO: 'screen' is the only supported surface at the moment.
|
|
159
|
+
*
|
|
160
|
+
* @param surface
|
|
161
|
+
*/
|
|
162
|
+
render(surface?: 'screen' | CoreContextTexture): void;
|
|
163
|
+
getQuadCount(): number;
|
|
164
|
+
getRenderOpCount(): number;
|
|
165
|
+
renderToTexture(node: CoreNode): void;
|
|
166
|
+
/**
|
|
167
|
+
* Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
|
|
168
|
+
*
|
|
169
|
+
* Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
|
|
170
|
+
* Specifically:
|
|
171
|
+
* - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
|
|
172
|
+
* - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
|
|
173
|
+
*
|
|
174
|
+
* This function addresses both cases by:
|
|
175
|
+
* 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
|
|
176
|
+
* already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
|
|
177
|
+
* 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
|
|
178
|
+
* children that are already in `rttNodes`. If such children are found, the new node is inserted
|
|
179
|
+
* after the last (highest index) RTT child node.
|
|
180
|
+
*
|
|
181
|
+
* The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
|
|
182
|
+
* both parent-before-child and child-before-parent rendering rules, preserving the correct order
|
|
183
|
+
* for the WebGL renderer.
|
|
184
|
+
*
|
|
185
|
+
* @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
|
|
186
|
+
*/
|
|
187
|
+
private insertRTTNodeInOrder;
|
|
188
|
+
private findMaxChildRTTIndex;
|
|
189
|
+
renderRTTNodes(): void;
|
|
190
|
+
/**
|
|
191
|
+
* Recursively walk the subtree of an RTT node and add quads for all
|
|
192
|
+
* renderable descendants. This restores the recursive behavior that was
|
|
193
|
+
* lost when `stage.addQuads(child)` was replaced with `child.renderQuads(this)`.
|
|
194
|
+
*/
|
|
195
|
+
private addRTTQuads;
|
|
196
|
+
/**
|
|
197
|
+
* Render pass for RTT: always does a full buffer upload since RTT quads
|
|
198
|
+
* use temporary sequential buffer slots that are rebuilt each frame.
|
|
199
|
+
*/
|
|
200
|
+
private renderRTT;
|
|
201
|
+
updateViewport(): void;
|
|
202
|
+
removeRTTNode(node: CoreNode): void;
|
|
203
|
+
getBufferInfo(): BufferInfo | null;
|
|
204
|
+
getDefaultShaderNode(): WebGlShaderNode;
|
|
205
|
+
getTextureCoords(node: CoreNode): TextureCoords | undefined;
|
|
206
|
+
/**
|
|
207
|
+
* Resets all per-node quad buffer slot assignments and schedules a full GPU
|
|
208
|
+
* buffer re-upload on the next render call.
|
|
209
|
+
*
|
|
210
|
+
* Called by Stage.requestRenderListUpdate() whenever the render list changes
|
|
211
|
+
* structurally (node added, removed, or reordered). After this call, the
|
|
212
|
+
* next addQuad() pass will reassign compact, contiguous slots starting from 0.
|
|
213
|
+
*/
|
|
214
|
+
invalidateQuadBuffer(): void;
|
|
215
|
+
/**
|
|
216
|
+
* Sets the glClearColor to the specified color. *
|
|
217
|
+
* @param color - The color to set as the clear color, represented as a 32-bit integer.
|
|
218
|
+
*/
|
|
219
|
+
updateClearColor(color: number): void;
|
|
220
|
+
}
|
|
221
|
+
export {};
|