@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,22 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { SubTexture } from '../../textures/SubTexture.js';
5
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
6
+ export declare class WebGlCtxSubTexture extends WebGlCtxTexture {
7
+ constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: SubTexture);
8
+ onLoadRequest(): Promise<Dimensions>;
9
+ /**
10
+ * Efficiently extracts width/height from polymorphic texture data
11
+ * Optimized for performance by using type guards and avoiding unnecessary property access
12
+ */
13
+ private extractDimensions;
14
+ /**
15
+ * Type guard for objects with width/height properties
16
+ */
17
+ private hasWidthHeight;
18
+ /**
19
+ * Type guard for objects with w/h properties
20
+ */
21
+ private hasWH;
22
+ }
@@ -0,0 +1,49 @@
1
+ import { assertTruthy } from '../../../utils.js';
2
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
3
+ export class WebGlCtxSubTexture extends WebGlCtxTexture {
4
+ constructor(glw, memManager, textureSource) {
5
+ super(glw, memManager, textureSource);
6
+ }
7
+ async onLoadRequest() {
8
+ const props = this.textureSource.textureData;
9
+ assertTruthy(props, 'SubTexture must have texture data');
10
+ if (props.data instanceof Uint8Array) {
11
+ // its a 1x1 Color Texture
12
+ return { w: 1, h: 1 };
13
+ }
14
+ return this.extractDimensions(props.data);
15
+ }
16
+ /**
17
+ * Efficiently extracts width/height from polymorphic texture data
18
+ * Optimized for performance by using type guards and avoiding unnecessary property access
19
+ */
20
+ extractDimensions(data) {
21
+ if (data === null) {
22
+ return { w: 0, h: 0 };
23
+ }
24
+ // Check for standard web API objects first (most common case)
25
+ // These use width/height properties: ImageBitmap, ImageData, HTMLImageElement
26
+ if (this.hasWidthHeight(data) === true) {
27
+ return { w: data.width, h: data.height };
28
+ }
29
+ // Check for internal objects that use w/h properties: SubTextureProps, CompressedData
30
+ if (this.hasWH(data) === true) {
31
+ return { w: data.w, h: data.h };
32
+ }
33
+ // Fallback
34
+ return { w: 0, h: 0 };
35
+ }
36
+ /**
37
+ * Type guard for objects with width/height properties
38
+ */
39
+ hasWidthHeight(data) {
40
+ return typeof data.width === 'number' && typeof data.height === 'number';
41
+ }
42
+ /**
43
+ * Type guard for objects with w/h properties
44
+ */
45
+ hasWH(data) {
46
+ return typeof data.w === 'number' && typeof data.h === 'number';
47
+ }
48
+ }
49
+ //# sourceMappingURL=WebGlCtxSubTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlCtxSubTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxSubTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAMjD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,OAAO,kBAAmB,SAAQ,eAAe;IACrD,YACE,GAAwB,EACxB,UAAgC,EAChC,aAAyB;QAEzB,KAAK,CAAC,GAAG,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;IACxC,CAAC;IAEQ,KAAK,CAAC,aAAa;QAC1B,MAAM,KAAK,GAAI,IAAI,CAAC,aAA4B,CAAC,WAAW,CAAC;QAC7D,YAAY,CAAC,KAAK,EAAE,mCAAmC,CAAC,CAAC;QAEzD,IAAI,KAAK,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACrC,0BAA0B;YAC1B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACK,iBAAiB,CACvB,IAMQ;QAER,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,8DAA8D;QAC9D,8EAA8E;QAC9E,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YACvC,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3C,CAAC;QAED,sFAAsF;QACtF,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YAC9B,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC;QAED,WAAW;QACX,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACK,cAAc,CAAC,IAAS;QAC9B,OAAO,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,QAAQ,CAAC;IAC3E,CAAC;IAED;;OAEG;IACK,KAAK,CAAC,IAAS;QACrB,OAAO,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,CAAC;IAClE,CAAC;CACF"}
@@ -0,0 +1,67 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { Texture } from '../../textures/Texture.js';
5
+ import { CoreContextTexture } from '../CoreContextTexture.js';
6
+ import type { Bound } from '../../lib/utils.js';
7
+ /**
8
+ * A wrapper around a WebGLTexture that handles loading the texture data
9
+ * from a Texture source and uploading it to the GPU as well as freeing
10
+ * the uploaded texture.
11
+ *
12
+ * @remarks
13
+ * When accessing the ctxTexture property, the texture will be loaded if
14
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
15
+ * and trigger the loading/uploading of the texture's data if it hasn't been
16
+ * loaded yet.
17
+ */
18
+ export declare class WebGlCtxTexture extends CoreContextTexture {
19
+ protected glw: WebGlContextWrapper;
20
+ protected _nativeCtxTexture: WebGLTexture | null;
21
+ private _w;
22
+ private _h;
23
+ txCoords: Bound;
24
+ constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: Texture);
25
+ /**
26
+ * GL error check with direct state marking
27
+ * Uses cached error result to minimize function calls
28
+ */
29
+ private checkGLError;
30
+ get ctxTexture(): WebGLTexture | null;
31
+ get w(): number;
32
+ get h(): number;
33
+ /**
34
+ * Load the texture data from the Texture source and upload it to the GPU
35
+ *
36
+ * @remarks
37
+ * This method is called automatically when accessing the ctxTexture property
38
+ * if the texture hasn't been loaded yet. But it can also be called manually
39
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
40
+ * property.
41
+ */
42
+ load(): Promise<void>;
43
+ /**
44
+ * Called when the texture data needs to be loaded and uploaded to a texture
45
+ */
46
+ onLoadRequest(): Promise<Dimensions>;
47
+ /**
48
+ * Free the WebGLTexture from the GPU
49
+ *
50
+ * @returns
51
+ */
52
+ free(): void;
53
+ /**
54
+ * Release the WebGLTexture from the GPU without changing state
55
+ */
56
+ release(): void;
57
+ /**
58
+ * Create native context texture asynchronously
59
+ *
60
+ * @remarks
61
+ * When this method resolves, the returned texture will be bound to the GL context state
62
+ * and fully ready for use. This ensures proper GPU resource allocation timing.
63
+ *
64
+ * @returns Promise that resolves to the native WebGL texture or null on failure
65
+ */
66
+ protected createNativeCtxTexture(): WebGLTexture | null;
67
+ }
@@ -0,0 +1,259 @@
1
+ import { uploadCompressedTexture } from '../../lib/textureCompression.js';
2
+ import { CoreContextTexture } from '../CoreContextTexture.js';
3
+ import { isHTMLImageElement } from './internal/RendererUtils.js';
4
+ import { isProductionEnvironment } from '../../../utils.js';
5
+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
6
+ /**
7
+ * A wrapper around a WebGLTexture that handles loading the texture data
8
+ * from a Texture source and uploading it to the GPU as well as freeing
9
+ * the uploaded texture.
10
+ *
11
+ * @remarks
12
+ * When accessing the ctxTexture property, the texture will be loaded if
13
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
14
+ * and trigger the loading/uploading of the texture's data if it hasn't been
15
+ * loaded yet.
16
+ */
17
+ export class WebGlCtxTexture extends CoreContextTexture {
18
+ glw;
19
+ _nativeCtxTexture = null;
20
+ _w = 0;
21
+ _h = 0;
22
+ txCoords = {
23
+ x1: 0,
24
+ y1: 0,
25
+ x2: 1,
26
+ y2: 1,
27
+ };
28
+ constructor(glw, memManager, textureSource) {
29
+ super(memManager, textureSource);
30
+ this.glw = glw;
31
+ }
32
+ /**
33
+ * GL error check with direct state marking
34
+ * Uses cached error result to minimize function calls
35
+ */
36
+ checkGLError() {
37
+ // Skip if already failed to prevent double-processing
38
+ if (this.state === 'failed') {
39
+ return true;
40
+ }
41
+ if (isProductionEnvironment === false) {
42
+ const error = this.glw.getError();
43
+ if (error !== 0) {
44
+ this.state = 'failed';
45
+ this.textureSource.setState('failed', new Error(`WebGL Error: ${error}`));
46
+ return true;
47
+ }
48
+ }
49
+ return false;
50
+ }
51
+ get ctxTexture() {
52
+ if (this.state === 'freed') {
53
+ this.load();
54
+ return null;
55
+ }
56
+ return this._nativeCtxTexture;
57
+ }
58
+ get w() {
59
+ return this._w;
60
+ }
61
+ get h() {
62
+ return this._h;
63
+ }
64
+ /**
65
+ * Load the texture data from the Texture source and upload it to the GPU
66
+ *
67
+ * @remarks
68
+ * This method is called automatically when accessing the ctxTexture property
69
+ * if the texture hasn't been loaded yet. But it can also be called manually
70
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
71
+ * property.
72
+ */
73
+ async load() {
74
+ // If the texture is already loading or loaded, return resolved promise
75
+ if (this.state === 'loading' || this.state === 'loaded') {
76
+ return Promise.resolve();
77
+ }
78
+ this.state = 'loading';
79
+ this.textureSource.setState('loading');
80
+ // Await the native texture creation to ensure GPU buffer is fully allocated
81
+ this._nativeCtxTexture = this.createNativeCtxTexture();
82
+ if (this._nativeCtxTexture === null) {
83
+ this.state = 'failed';
84
+ const error = new Error('Could not create WebGL Texture');
85
+ this.textureSource.setState('failed', error);
86
+ console.error('Could not create WebGL Texture');
87
+ throw error;
88
+ }
89
+ try {
90
+ const { w, h } = await this.onLoadRequest();
91
+ // If the texture has been freed while loading, return early.
92
+ // Type assertion needed because state could change during async operations
93
+ if (this.state === 'freed') {
94
+ return;
95
+ }
96
+ this.state = 'loaded';
97
+ this._w = w;
98
+ this._h = h;
99
+ // Update the texture source's width and height so that it can be used
100
+ // for rendering.
101
+ this.textureSource.setState('loaded', { w, h });
102
+ // cleanup source texture data next tick
103
+ // This is done using queueMicrotask to ensure it runs after the current
104
+ // event loop tick, allowing the texture to be fully loaded and bound
105
+ // to the GL context before freeing the source data.
106
+ // This is important to avoid issues with the texture data being
107
+ // freed while the texture is still being loaded or used.
108
+ this.textureSource.freeTextureData();
109
+ }
110
+ catch (err) {
111
+ // If the texture has been freed while loading, return early.
112
+ // Type assertion needed because state could change during async operations
113
+ if (this.state === 'freed') {
114
+ return;
115
+ }
116
+ this.state = 'failed';
117
+ const error = err instanceof Error ? err : new Error(String(err));
118
+ this.textureSource.setState('failed', error);
119
+ this.textureSource.freeTextureData();
120
+ console.error(err);
121
+ throw error; // Re-throw to propagate the error
122
+ }
123
+ }
124
+ /**
125
+ * Called when the texture data needs to be loaded and uploaded to a texture
126
+ */
127
+ async onLoadRequest() {
128
+ const { glw } = this;
129
+ const textureData = this.textureSource.textureData;
130
+ if (textureData === null || this._nativeCtxTexture === null) {
131
+ throw new Error('Texture data or native texture is null ' + this.textureSource.type);
132
+ }
133
+ // Set to a 1x1 transparent texture
134
+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
135
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
136
+ let w = 0;
137
+ let h = 0;
138
+ glw.activeTexture(0);
139
+ const tdata = textureData.data;
140
+ const format = glw.RGBA;
141
+ const formatBytes = 4;
142
+ const memoryPadding = 1.1; // Add padding to account for GPU Padding
143
+ const isImageBitmap = typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap;
144
+ // If textureData is null, the texture is empty (0, 0) and we don't need to
145
+ // upload any data to the GPU.
146
+ if (isImageBitmap ||
147
+ tdata instanceof ImageData ||
148
+ // not using typeof HTMLI mageElement due to web worker
149
+ isHTMLImageElement(tdata) === true) {
150
+ w = tdata.width;
151
+ h = tdata.height;
152
+ glw.bindTexture(this._nativeCtxTexture);
153
+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, isImageBitmap ? false : !!textureData.premultiplyAlpha);
154
+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
155
+ // Check for errors after compressed texture operations
156
+ if (this.checkGLError() === true) {
157
+ throw this.textureSource.error || new Error('WebGL Error');
158
+ }
159
+ this.setTextureMemUse(h * w * formatBytes * memoryPadding);
160
+ }
161
+ else if (tdata === null) {
162
+ w = 0;
163
+ h = 0;
164
+ // Reset to a 1x1 transparent texture
165
+ glw.bindTexture(this._nativeCtxTexture);
166
+ glw.texImage2D(0, format, 1, 1, 0, format, glw.UNSIGNED_BYTE, TRANSPARENT_TEXTURE_DATA);
167
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
168
+ }
169
+ else if ('mipmaps' in tdata && tdata.mipmaps) {
170
+ const { mipmaps, type, blockInfo } = tdata;
171
+ uploadCompressedTexture[type](glw, this._nativeCtxTexture, tdata);
172
+ // Check for errors after compressed texture operations
173
+ if (this.checkGLError() === true) {
174
+ throw this.textureSource.error || new Error('WebGL Error');
175
+ }
176
+ w = tdata.w;
177
+ h = tdata.h;
178
+ this.txCoords.x2 = w / (Math.ceil(w / blockInfo.width) * blockInfo.width);
179
+ this.txCoords.y2 =
180
+ h / (Math.ceil(h / blockInfo.height) * blockInfo.height);
181
+ this.setTextureMemUse(mipmaps[0]?.byteLength ?? 0);
182
+ }
183
+ else if (tdata && tdata instanceof Uint8Array) {
184
+ // Color Texture
185
+ w = 1;
186
+ h = 1;
187
+ glw.bindTexture(this._nativeCtxTexture);
188
+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
189
+ glw.texImage2D(0, format, w, h, 0, format, glw.UNSIGNED_BYTE, tdata);
190
+ // Check for errors after compressed texture operations
191
+ if (this.checkGLError() === true) {
192
+ throw this.textureSource.error || new Error('WebGL Error');
193
+ }
194
+ this.setTextureMemUse(w * h * formatBytes);
195
+ }
196
+ else {
197
+ throw new Error(`WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`);
198
+ }
199
+ return {
200
+ w,
201
+ h,
202
+ };
203
+ }
204
+ /**
205
+ * Free the WebGLTexture from the GPU
206
+ *
207
+ * @returns
208
+ */
209
+ free() {
210
+ if (this.state === 'freed') {
211
+ return;
212
+ }
213
+ this.state = 'freed';
214
+ this.textureSource.setState('freed');
215
+ this.release();
216
+ }
217
+ /**
218
+ * Release the WebGLTexture from the GPU without changing state
219
+ */
220
+ release() {
221
+ this._w = 0;
222
+ this._h = 0;
223
+ if (this._nativeCtxTexture !== null) {
224
+ this.glw.deleteTexture(this._nativeCtxTexture);
225
+ this.setTextureMemUse(0);
226
+ this._nativeCtxTexture = null;
227
+ }
228
+ // if the texture still has source data, free it
229
+ this.textureSource.freeTextureData();
230
+ }
231
+ /**
232
+ * Create native context texture asynchronously
233
+ *
234
+ * @remarks
235
+ * When this method resolves, the returned texture will be bound to the GL context state
236
+ * and fully ready for use. This ensures proper GPU resource allocation timing.
237
+ *
238
+ * @returns Promise that resolves to the native WebGL texture or null on failure
239
+ */
240
+ createNativeCtxTexture() {
241
+ const { glw } = this;
242
+ const nativeTexture = glw.createTexture();
243
+ if (!nativeTexture) {
244
+ return null;
245
+ }
246
+ // On initial load request, create a 1x1 transparent texture to use until
247
+ // the texture data is finally loaded.
248
+ glw.activeTexture(0);
249
+ glw.bindTexture(nativeTexture);
250
+ // linear texture filtering
251
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
252
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
253
+ // texture wrapping method
254
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
255
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
256
+ return nativeTexture;
257
+ }
258
+ }
259
+ //# sourceMappingURL=WebGlCtxTexture.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,221 @@
1
+ import { CoreRenderer, type BufferInfo, type CoreRendererOptions } from '../CoreRenderer.js';
2
+ import { SdfRenderOp } from './SdfRenderOp.js';
3
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
4
+ import { type CoreWebGlParameters, type CoreWebGlExtensions, type WebGlColor } from './internal/RendererUtils.js';
5
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
6
+ import { Texture, type TextureCoords } from '../../textures/Texture.js';
7
+ import { BufferCollection } from './internal/BufferCollection.js';
8
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
9
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
10
+ import { CoreNode } from '../../CoreNode.js';
11
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
12
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
13
+ export type WebGlRendererOptions = CoreRendererOptions;
14
+ interface CoreWebGlSystem {
15
+ parameters: CoreWebGlParameters;
16
+ extensions: CoreWebGlExtensions;
17
+ }
18
+ export type WebGlRenderOp = CoreNode | SdfRenderOp;
19
+ export declare class WebGlRenderer extends CoreRenderer {
20
+ glw: WebGlContextWrapper;
21
+ system: CoreWebGlSystem;
22
+ quadBuffer: ArrayBuffer;
23
+ fQuadBuffer: Float32Array;
24
+ uiQuadBuffer: Uint32Array;
25
+ renderOps: WebGlRenderOp[];
26
+ coreTextRenderOps: WebGlRenderOp[];
27
+ curBufferIdx: number;
28
+ curRenderOp: WebGlRenderOp | null;
29
+ rttNodes: CoreNode[];
30
+ activeRttNode: CoreNode | null;
31
+ /**
32
+ * Shared vertex buffer for all SDF text glyphs.
33
+ * Layout per vertex (6 floats = 24 bytes):
34
+ * [0] x (float) - world pixel X
35
+ * [1] y (float) - world pixel Y
36
+ * [2] u (float) - atlas U
37
+ * [3] v (float) - atlas V
38
+ * [4] color (uint32) - ABGR packed, read as vec4 normalized
39
+ * [5] distRange (float) - SDF distance range
40
+ *
41
+ * 4 vertices per glyph → 24 float units per glyph.
42
+ * Triangles are formed via the shared element index buffer.
43
+ */
44
+ sdfBuffer: ArrayBuffer;
45
+ fSdfBuffer: Float32Array;
46
+ uiSdfBuffer: Uint32Array;
47
+ sdfBufferIdx: number;
48
+ /** Running count of SDF quads written this frame (for element offset). */
49
+ sdfQuadCount: number;
50
+ sdfQuadBufferCollection: BufferCollection;
51
+ curSdfRenderOp: SdfRenderOp | null;
52
+ /**
53
+ * When true, the entire quad buffer is re-uploaded to the GPU via bufferData
54
+ * (DYNAMIC_DRAW) rather than the surgical per-node bufferSubData path.
55
+ * Set to true on first frame and whenever the renderList changes structurally
56
+ * (node added / removed / reordered).
57
+ */
58
+ needsFullUpload: boolean;
59
+ defaultTextureCoords: TextureCoords;
60
+ defaultShaderNode: WebGlShaderNode | null;
61
+ quadBufferCollection: BufferCollection;
62
+ clearColor: WebGlColor;
63
+ /**
64
+ * White pixel texture used by default when no texture is specified.
65
+ */
66
+ quadBufferUsage: number;
67
+ numQuadsRendered: number;
68
+ /**
69
+ * Number of float32 elements last uploaded to the GPU via bufferData.
70
+ * Used to detect when curBufferIdx has grown beyond the GPU buffer's
71
+ * capacity, requiring a full re-upload even when needsFullUpload is false.
72
+ */
73
+ lastUploadedBufferSize: number;
74
+ /**
75
+ * Whether the renderer is currently rendering to a texture.
76
+ */
77
+ renderToTextureActive: boolean;
78
+ constructor(options: WebGlRendererOptions);
79
+ reset(): void;
80
+ createShaderProgram(shaderType: WebGlShaderType, props: Record<string, unknown>): WebGlShaderProgram;
81
+ createShaderNode(shaderKey: string, shaderType: WebGlShaderType, props?: Record<string, unknown>, program?: WebGlShaderProgram): WebGlShaderNode<Record<string, unknown>>;
82
+ supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean;
83
+ createCtxTexture(textureSource: Texture): CoreContextTexture;
84
+ /**
85
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
86
+ *
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+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
88
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
89
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
90
+ * If a new render operation is needed, it creates one and updates the current render operation.
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+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
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+ *
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+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
94
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
95
+ */
96
+ addQuad(node: CoreNode): void;
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+ /**
98
+ * Replace the existing RenderOp with a new one that uses the specified Shader
99
+ * and starts at the specified buffer index.
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+ *
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+ * @param shader
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+ * @param bufferIdx
103
+ */
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+ private newRenderOp;
105
+ /**
106
+ * Test if the current Render operation can be reused for the specified parameters.
107
+ * @param params
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+ * @returns
109
+ */
110
+ reuseRenderOp(node: CoreNode): boolean;
111
+ /**
112
+ * add RenderOp to the render pipeline
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+ */
114
+ addRenderOp(renderable: WebGlRenderOp): void;
115
+ flushTextRenderOps(): void;
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+ /**
117
+ * Append pre-transformed SDF glyph vertices to the shared SDF buffer
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+ * and manage SDF render op batching.
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+ *
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+ * @remarks
121
+ * This method pre-transforms glyph positions from design units to world
122
+ * pixel space on the CPU, packs per-vertex color and distanceRange, and
123
+ * writes them into the shared SDF buffer. Compatible consecutive calls
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+ * (same atlas, same clipping, same RTT state) are merged into a single
125
+ * SdfRenderOp, resulting in one draw call for many text nodes.
126
+ */
127
+ addSdfQuads(glyphs: import('../../text-rendering/TextRenderer.js').GlyphLayout[], fontScale: number, transform: Float32Array, color: number, worldAlpha: number, distanceRange: number, atlasTexture: WebGlCtxTexture, clippingRect: import('../../lib/utils.js').RectWithValid, width: number, height: number, parentHasRenderTexture: boolean, framebufferDimensions: import('../../../common/CommonTypes.js').Dimensions | null, sdfShader: WebGlShaderNode): void;
128
+ /**
129
+ * Fast path: copy pre-computed cached SDF vertex data into the shared
130
+ * buffer and create/extend an SdfRenderOp.
131
+ *
132
+ * @remarks
133
+ * When a text node hasn't changed (same layout, transform, color, alpha),
134
+ * the per-glyph matrix multiplication is skipped entirely. The cached
135
+ * Float32Array is written via a single `Float32Array.set()` (memcpy),
136
+ * which is orders of magnitude faster than the per-glyph computation path.
137
+ */
138
+ addSdfCachedQuads(cachedVertices: Float32Array, numGlyphs: number, atlasTexture: WebGlCtxTexture, clippingRect: import('../../lib/utils.js').RectWithValid, worldAlpha: number, width: number, height: number, parentHasRenderTexture: boolean, framebufferDimensions: import('../../../common/CommonTypes.js').Dimensions | null, sdfShader: WebGlShaderNode): void;
139
+ /**
140
+ * Shared batching logic for SDF render ops.
141
+ * Called by both `addSdfQuads` (full compute) and `addSdfCachedQuads` (fast copy).
142
+ */
143
+ private finalizeSdfBatch;
144
+ /**
145
+ * Resizes the shared SDF ArrayBuffer if the required size (in floats) goes beyond
146
+ * the current buffer capacity.
147
+ */
148
+ private ensureSdfBufferCapacity;
149
+ /**
150
+ * Render the current set of RenderOps to render to the specified surface.
151
+ *
152
+ * On the first frame after a renderList structural change (`needsFullUpload`
153
+ * is true) the entire quad buffer is re-allocated on the GPU with
154
+ * `bufferData(DYNAMIC_DRAW)`. On every subsequent frame only the slots of
155
+ * nodes flagged `isQuadDirty` are surgically updated via `bufferSubData`,
156
+ * leaving the rest of the GPU's buffer unchanged.
157
+ *
158
+ * TODO: 'screen' is the only supported surface at the moment.
159
+ *
160
+ * @param surface
161
+ */
162
+ render(surface?: 'screen' | CoreContextTexture): void;
163
+ getQuadCount(): number;
164
+ getRenderOpCount(): number;
165
+ renderToTexture(node: CoreNode): void;
166
+ /**
167
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
168
+ *
169
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
170
+ * Specifically:
171
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
172
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
173
+ *
174
+ * This function addresses both cases by:
175
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
176
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
177
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
178
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
179
+ * after the last (highest index) RTT child node.
180
+ *
181
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
182
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
183
+ * for the WebGL renderer.
184
+ *
185
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
186
+ */
187
+ private insertRTTNodeInOrder;
188
+ private findMaxChildRTTIndex;
189
+ renderRTTNodes(): void;
190
+ /**
191
+ * Recursively walk the subtree of an RTT node and add quads for all
192
+ * renderable descendants. This restores the recursive behavior that was
193
+ * lost when `stage.addQuads(child)` was replaced with `child.renderQuads(this)`.
194
+ */
195
+ private addRTTQuads;
196
+ /**
197
+ * Render pass for RTT: always does a full buffer upload since RTT quads
198
+ * use temporary sequential buffer slots that are rebuilt each frame.
199
+ */
200
+ private renderRTT;
201
+ updateViewport(): void;
202
+ removeRTTNode(node: CoreNode): void;
203
+ getBufferInfo(): BufferInfo | null;
204
+ getDefaultShaderNode(): WebGlShaderNode;
205
+ getTextureCoords(node: CoreNode): TextureCoords | undefined;
206
+ /**
207
+ * Resets all per-node quad buffer slot assignments and schedules a full GPU
208
+ * buffer re-upload on the next render call.
209
+ *
210
+ * Called by Stage.requestRenderListUpdate() whenever the render list changes
211
+ * structurally (node added, removed, or reordered). After this call, the
212
+ * next addQuad() pass will reassign compact, contiguous slots starting from 0.
213
+ */
214
+ invalidateQuadBuffer(): void;
215
+ /**
216
+ * Sets the glClearColor to the specified color. *
217
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
218
+ */
219
+ updateClearColor(color: number): void;
220
+ }
221
+ export {};