@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,50 @@
1
+ export function getShadowProps(prefix) {
2
+ const pf = prefix && prefix.length > 0 ? `${prefix}-` : '';
3
+ const projection = pf + 'projection';
4
+ return {
5
+ [pf + 'color']: 0x000000ff,
6
+ [projection]: {
7
+ default: [0, 0, 5, 5],
8
+ },
9
+ [pf + 'x']: {
10
+ default: 0,
11
+ set(value, props) {
12
+ props[projection][0] = value;
13
+ },
14
+ get(props) {
15
+ return props[projection][0];
16
+ },
17
+ },
18
+ [pf + 'y']: {
19
+ default: 0,
20
+ set(value, props) {
21
+ props[projection][1] = value;
22
+ },
23
+ get(props) {
24
+ return props[projection][1];
25
+ },
26
+ },
27
+ [pf + 'blur']: {
28
+ default: 10,
29
+ set(value, props) {
30
+ props[projection][2] = value;
31
+ },
32
+ get(props) {
33
+ return props[projection][2];
34
+ },
35
+ },
36
+ [pf + 'spread']: {
37
+ default: 10,
38
+ set(value, props) {
39
+ props[projection][3] = value;
40
+ },
41
+ get(props) {
42
+ return props[projection][3];
43
+ },
44
+ },
45
+ };
46
+ }
47
+ export const ShadowTemplate = {
48
+ props: getShadowProps(),
49
+ };
50
+ //# sourceMappingURL=ShadowTemplate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShadowTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/ShadowTemplate.ts"],"names":[],"mappings":"AAkCA,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,UAAU,GAAG,EAAE,GAAG,YAAY,CAAC;IAErC,OAAO;QACL,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,UAAU,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;SACtB;QACD,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE;YACV,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE;YACV,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,EAAE;YACX,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,EAAE;YACX,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { Vec4 } from '../renderers/webgl/internal/ShaderUtils.js';
2
+ export declare const validateArrayLength4: (value: number | number[]) => Vec4;
3
+ export type PrefixedType<T, P extends string | undefined = undefined> = {
4
+ [Key in keyof T as P extends string ? `${P}-${string & Key}` : Key]: T[Key];
5
+ };
@@ -0,0 +1,25 @@
1
+ import { assertTruthy } from '../../utils.js';
2
+ export const validateArrayLength4 = (value) => {
3
+ if (!Array.isArray(value)) {
4
+ return [value, value, value, value];
5
+ }
6
+ assertTruthy(value);
7
+ if (value.length === 4) {
8
+ return value;
9
+ }
10
+ if (value.length === 3) {
11
+ value[3] = value[0];
12
+ return value;
13
+ }
14
+ if (value.length === 2) {
15
+ value[2] = value[0];
16
+ value[3] = value[1];
17
+ return value;
18
+ }
19
+ value[0] = value[0] || 0;
20
+ value[1] = value[0];
21
+ value[2] = value[0];
22
+ value[3] = value[0];
23
+ return value;
24
+ };
25
+ //# sourceMappingURL=utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"utils.js","sourceRoot":"","sources":["../../../../src/core/shaders/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,KAAwB,EAAQ,EAAE;IACrE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QAC1B,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IACD,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,OAAO,KAAa,CAAC;AACvB,CAAC,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type BorderProps } from '../templates/BorderTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const Border: WebGlShaderType<BorderProps>;
@@ -0,0 +1,153 @@
1
+ import { BorderTemplate, } from '../templates/BorderTemplate.js';
2
+ export const Border = {
3
+ props: BorderTemplate.props,
4
+ update(node) {
5
+ this.uniform4fa('u_borderWidth', this.props.w);
6
+ this.uniformRGBA('u_borderColor', this.props.color);
7
+ this.uniform1f('u_borderGap', this.props.gap);
8
+ this.uniform1f('u_borderAlign', this.props.align);
9
+ },
10
+ vertex: `
11
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
12
+ precision highp float;
13
+ # else
14
+ precision mediump float;
15
+ # endif
16
+
17
+ attribute vec2 a_position;
18
+ attribute vec2 a_textureCoords;
19
+ attribute vec4 a_color;
20
+ attribute vec2 a_nodeCoords;
21
+
22
+ uniform vec2 u_resolution;
23
+ uniform float u_pixelRatio;
24
+ uniform vec2 u_dimensions;
25
+
26
+ uniform vec4 u_borderWidth;
27
+ uniform float u_borderGap;
28
+ uniform float u_borderAlign;
29
+
30
+ varying vec4 v_color;
31
+ varying vec2 v_textureCoords;
32
+ varying vec2 v_nodeCoords;
33
+
34
+ varying vec2 v_innerSize;
35
+ varying vec2 v_outerSize;
36
+ varying vec2 v_outerBorderUv;
37
+ varying vec2 v_innerBorderUv;
38
+ varying vec2 v_halfDimensions;
39
+ varying float v_edgeWidth;
40
+
41
+ void main() {
42
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
43
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
44
+ v_edgeWidth = 1.0 / u_pixelRatio;
45
+
46
+ float borderTop = u_borderWidth.x;
47
+ float borderRight = u_borderWidth.y;
48
+ float borderBottom = u_borderWidth.z;
49
+ float borderLeft = u_borderWidth.w;
50
+
51
+ v_outerBorderUv = vec2(0.0);
52
+ v_innerBorderUv = vec2(0.0);
53
+
54
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
55
+ vec2 extraSize = borderSize * u_borderAlign;
56
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
57
+ float gapRight = step(0.001, borderRight) * u_borderGap;
58
+ float gapTop = step(0.001, borderTop) * u_borderGap;
59
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
60
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
61
+
62
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
63
+ v_innerSize = v_outerSize - borderSize * 0.5;
64
+
65
+ // Use sign() to avoid branching
66
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
67
+ vec2 signDiff = sign(borderDiff);
68
+ borderDiff = abs(borderDiff);
69
+
70
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
71
+ vec2 signGapDiff = sign(gapDiff);
72
+ gapDiff = abs(gapDiff);
73
+
74
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
75
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
76
+
77
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
78
+ vec2 borderEdge = edgeOffsetExtra;
79
+
80
+ vec2 vertexPos = (a_position + edge + borderEdge) * u_pixelRatio;
81
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
+
83
+ v_color = a_color;
84
+ v_nodeCoords = a_nodeCoords + (screenSpace + borderEdge) / (u_dimensions);
85
+ v_textureCoords = a_textureCoords + (screenSpace + borderEdge) / (u_dimensions);
86
+
87
+ v_halfDimensions = u_dimensions * 0.5;
88
+ }
89
+ `,
90
+ fragment: `
91
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
92
+ precision highp float;
93
+ # else
94
+ precision mediump float;
95
+ # endif
96
+
97
+ uniform vec2 u_resolution;
98
+ uniform float u_pixelRatio;
99
+ uniform float u_alpha;
100
+
101
+ uniform vec2 u_dimensions;
102
+ uniform sampler2D u_texture;
103
+
104
+ uniform vec4 u_borderWidth;
105
+ uniform vec4 u_borderColor;
106
+ uniform float u_borderGap;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_nodeCoords;
110
+ varying vec2 v_textureCoords;
111
+
112
+ varying vec2 v_innerSize;
113
+ varying vec2 v_outerSize;
114
+ varying vec2 v_outerBorderUv;
115
+ varying vec2 v_innerBorderUv;
116
+ varying vec2 v_halfDimensions;
117
+ varying float v_edgeWidth;
118
+
119
+ float box(vec2 p, vec2 s) {
120
+ vec2 q = abs(p) - s;
121
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
122
+ }
123
+
124
+ void main() {
125
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
126
+ vec4 resultColor = vec4(0.0);
127
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
128
+
129
+ float outerDist = box(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth);
130
+ float innerDist = box(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth);
131
+
132
+ if(u_borderGap == 0.0) {
133
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
134
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
135
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
136
+ resultColor = mix(resultColor, color, innerAlpha);
137
+ gl_FragColor = resultColor * u_alpha;
138
+ return;
139
+ }
140
+
141
+ float nodeDist = box(boxUv, v_halfDimensions - v_edgeWidth);
142
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
143
+
144
+ float borderDist = max(-innerDist, outerDist);
145
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
146
+ resultColor = mix(resultColor, color, nodeAlpha);
147
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
148
+
149
+ gl_FragColor = resultColor * u_alpha;
150
+ }
151
+ `,
152
+ };
153
+ //# sourceMappingURL=Border.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,GAAa,CAAC,CAAC;QACzD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAe,CAAC,CAAC;IAC/D,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DT;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ export declare const Default: WebGlShaderType;
@@ -0,0 +1,51 @@
1
+ export const Default = {
2
+ vertex: `
3
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
4
+ precision highp float;
5
+ # else
6
+ precision mediump float;
7
+ # endif
8
+
9
+ attribute vec2 a_position;
10
+ attribute vec2 a_textureCoords;
11
+ attribute vec4 a_color;
12
+ attribute vec2 a_nodeCoords;
13
+
14
+ uniform vec2 u_resolution;
15
+ uniform float u_pixelRatio;
16
+
17
+ varying vec4 v_color;
18
+ varying vec2 v_textureCoords;
19
+ varying vec2 v_nodeCoords;
20
+
21
+ void main() {
22
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
23
+ vec2 zero_two = normalized * 2.0;
24
+ vec2 clip_space = zero_two - 1.0;
25
+
26
+ v_color = a_color;
27
+ v_textureCoords = a_textureCoords;
28
+ v_nodeCoords = a_nodeCoords;
29
+
30
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
31
+ }
32
+ `,
33
+ fragment: `
34
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
35
+ precision highp float;
36
+ # else
37
+ precision mediump float;
38
+ # endif
39
+
40
+ uniform vec2 u_resolution;
41
+ uniform sampler2D u_texture;
42
+
43
+ varying vec4 v_color;
44
+ varying vec2 v_textureCoords;
45
+
46
+ void main() {
47
+ gl_FragColor = v_color * texture2D(u_texture, v_textureCoords);
48
+ }
49
+ `,
50
+ };
51
+ //# sourceMappingURL=Default.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Default.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Default.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,OAAO,GAAoB;IACtC,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;GAgBT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -0,0 +1,49 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
3
+ export const HolePunch = {
4
+ props: HolePunchTemplate.props,
5
+ update() {
6
+ const props = this.props;
7
+ this.uniform2f('u_pos', props.x, props.y);
8
+ //precalculate to halfSize once instead of for every pixel
9
+ this.uniform2f('u_size', props.w * 0.5, props.h * 0.5);
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, props.w, props.h));
11
+ },
12
+ getCacheMarkers(props) {
13
+ return `radiusArray:${Array.isArray(props.radius)}`;
14
+ },
15
+ fragment: `
16
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
17
+ precision highp float;
18
+ # else
19
+ precision mediump float;
20
+ # endif
21
+
22
+ uniform float u_alpha;
23
+ uniform float u_pixelRatio;
24
+ uniform vec2 u_dimensions;
25
+ uniform sampler2D u_texture;
26
+
27
+ uniform vec2 u_size;
28
+ uniform vec2 u_pos;
29
+
30
+ uniform vec4 u_radius;
31
+
32
+ uniform vec4 u_color;
33
+ varying vec4 v_color;
34
+ varying vec2 v_textureCoords;
35
+
36
+ void main() {
37
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
38
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
39
+ vec4 r = u_radius;
40
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
41
+ r.x = (p.y > 0.0) ? r.y : r.x;
42
+ p = abs(p) - u_size + r.x;
43
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
44
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
45
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
46
+ }
47
+ `,
48
+ };
49
+ //# sourceMappingURL=HolePunch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1C,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAChE,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -0,0 +1,114 @@
1
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
2
+ import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
3
+ export const LinearGradient = {
4
+ props: LinearGradientTemplate.props,
5
+ update() {
6
+ const props = this.props;
7
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
8
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
9
+ const colors = [];
10
+ for (let i = 0; i < props.colors.length; i++) {
11
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
12
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
13
+ }
14
+ this.uniform4fv('u_colors', new Float32Array(colors));
15
+ },
16
+ getCacheMarkers(props) {
17
+ return `colors:${props.colors.length}`;
18
+ },
19
+ vertex: `
20
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
21
+ precision highp float;
22
+ # else
23
+ precision mediump float;
24
+ # endif
25
+
26
+ attribute vec2 a_position;
27
+ attribute vec2 a_textureCoords;
28
+ attribute vec4 a_color;
29
+
30
+ uniform vec2 u_resolution;
31
+ uniform float u_pixelRatio;
32
+ uniform vec2 u_dimensions;
33
+ uniform float u_angle;
34
+
35
+ varying vec4 v_color;
36
+ varying vec2 v_textureCoords;
37
+ varying float v_dist;
38
+
39
+ const float PI = 3.14159265359;
40
+
41
+ vec2 calcPoint(float d, float angle) {
42
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
43
+ }
44
+
45
+ void main() {
46
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
47
+ vec2 zero_two = normalized * 2.0;
48
+ vec2 clip_space = zero_two - 1.0;
49
+
50
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
51
+
52
+ v_color = a_color;
53
+ v_textureCoords = a_textureCoords;
54
+
55
+ float a = u_angle;
56
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
57
+ vec2 f = calcPoint(lineDist * 0.5, a);
58
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
59
+ vec2 gradVec = t - f;
60
+ float dist = dot(a_textureCoords * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
61
+ v_dist = dist;
62
+ }
63
+ `,
64
+ fragment(renderer, props) {
65
+ return `
66
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
67
+ precision highp float;
68
+ # else
69
+ precision mediump float;
70
+ # endif
71
+
72
+ #define MAX_STOPS ${props.colors.length}
73
+ #define LAST_STOP ${props.colors.length - 1}
74
+
75
+ uniform sampler2D u_texture;
76
+ uniform float u_stops[MAX_STOPS];
77
+ uniform vec4 u_colors[MAX_STOPS];
78
+
79
+ varying vec4 v_color;
80
+ varying vec2 v_textureCoords;
81
+ varying float v_dist;
82
+
83
+ vec4 getGradientColor(float dist) {
84
+ dist = clamp(dist, 0.0, 1.0);
85
+
86
+ if(dist <= u_stops[0]) {
87
+ return u_colors[0];
88
+ }
89
+
90
+ if(dist >= u_stops[LAST_STOP]) {
91
+ return u_colors[LAST_STOP];
92
+ }
93
+
94
+ for(int i = 0; i < LAST_STOP; i++) {
95
+ float left = u_stops[i];
96
+ float right = u_stops[i + 1];
97
+ if(dist >= left && dist <= right) {
98
+ float lDist = smoothstep(left, right, dist);
99
+ return mix(u_colors[i], u_colors[i + 1], lDist);
100
+ }
101
+ }
102
+ return u_colors[LAST_STOP];
103
+ }
104
+
105
+ void main() {
106
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
107
+ vec4 colorOut = getGradientColor(v_dist);
108
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
109
+ gl_FragColor = vec4(blendedRGB, color.a);
110
+ }
111
+ `;
112
+ },
113
+ };
114
+ //# sourceMappingURL=LinearGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CP;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;wBAOa,KAAK,CAAC,MAAM,CAAC,MAAM;wBACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsC5C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -0,0 +1,81 @@
1
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
2
+ import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
3
+ export const RadialGradient = {
4
+ props: RadialGradientTemplate.props,
5
+ update(node) {
6
+ const props = this.props;
7
+ this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
8
+ this.uniform2f('u_size', props.w, props.h);
9
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
10
+ const colors = [];
11
+ for (let i = 0; i < props.colors.length; i++) {
12
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
13
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
14
+ }
15
+ this.uniform4fv('u_colors', new Float32Array(colors));
16
+ },
17
+ getCacheMarkers(props) {
18
+ return `colors:${props.colors.length}`;
19
+ },
20
+ fragment(renderer, props) {
21
+ return `
22
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
23
+ precision highp float;
24
+ # else
25
+ precision mediump float;
26
+ # endif
27
+
28
+ #define MAX_STOPS ${props.colors.length}
29
+ #define LAST_STOP ${props.colors.length - 1}
30
+
31
+ uniform float u_alpha;
32
+ uniform vec2 u_dimensions;
33
+
34
+ uniform sampler2D u_texture;
35
+
36
+ uniform vec2 u_projection;
37
+ uniform vec2 u_size;
38
+
39
+ uniform float u_stops[MAX_STOPS];
40
+ uniform vec4 u_colors[MAX_STOPS];
41
+
42
+ varying vec4 v_color;
43
+ varying vec2 v_textureCoords;
44
+ varying vec2 v_nodeCoords;
45
+
46
+ vec4 getGradientColor(float dist) {
47
+ dist = clamp(dist, 0.0, 1.0);
48
+
49
+ if(dist <= u_stops[0]) {
50
+ return u_colors[0];
51
+ }
52
+
53
+ if(dist >= u_stops[LAST_STOP]) {
54
+ return u_colors[LAST_STOP];
55
+ }
56
+
57
+ for(int i = 0; i < LAST_STOP; i++) {
58
+ float left = u_stops[i];
59
+ float right = u_stops[i + 1];
60
+ if(dist >= left && dist <= right) {
61
+ float lDist = smoothstep(left, right, dist);
62
+ return mix(u_colors[i], u_colors[i + 1], lDist);
63
+ }
64
+ }
65
+
66
+ return u_colors[LAST_STOP];
67
+ }
68
+
69
+ void main() {
70
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
71
+ vec2 point = v_nodeCoords.xy * u_dimensions;
72
+ float dist = length((point - u_projection) / u_size);
73
+
74
+ vec4 colorOut = getGradientColor(dist);
75
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
76
+ gl_FragColor = vec4(blendedRGB, color.a);
77
+ }
78
+ `;
79
+ },
80
+ };
81
+ //# sourceMappingURL=RadialGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAiD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export declare const Rounded: WebGlShaderType<RoundedProps>;