@solidtv/renderer 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +7 -0
- package/README.md +137 -0
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +11 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +26 -0
- package/dist/exports/canvas.js +27 -0
- package/dist/exports/canvas.js.map +1 -0
- package/dist/exports/index.d.ts +50 -0
- package/dist/exports/index.js +40 -0
- package/dist/exports/index.js.map +1 -0
- package/dist/exports/inspector.d.ts +4 -0
- package/dist/exports/inspector.js +5 -0
- package/dist/exports/inspector.js.map +1 -0
- package/dist/exports/utils.d.ts +27 -0
- package/dist/exports/utils.js +28 -0
- package/dist/exports/utils.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +12 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +28 -0
- package/dist/exports/webgl.js +29 -0
- package/dist/exports/webgl.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +110 -0
- package/dist/src/common/CommonTypes.js +2 -0
- package/dist/src/common/CommonTypes.js.map +1 -0
- package/dist/src/common/EventEmitter.d.ts +12 -0
- package/dist/src/common/EventEmitter.js +48 -0
- package/dist/src/common/EventEmitter.js.map +1 -0
- package/dist/src/common/IAnimationController.d.ts +58 -0
- package/dist/src/common/IAnimationController.js +2 -0
- package/dist/src/common/IAnimationController.js.map +1 -0
- package/dist/src/common/IEventEmitter.d.ts +8 -0
- package/dist/src/common/IEventEmitter.js +2 -0
- package/dist/src/common/IEventEmitter.js.map +1 -0
- package/dist/src/core/Autosizer.d.ts +35 -0
- package/dist/src/core/Autosizer.js +178 -0
- package/dist/src/core/Autosizer.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +908 -0
- package/dist/src/core/CoreNode.js +1837 -0
- package/dist/src/core/CoreNode.js.map +1 -0
- package/dist/src/core/CoreShaderManager.d.ts +38 -0
- package/dist/src/core/CoreShaderManager.js +123 -0
- package/dist/src/core/CoreShaderManager.js.map +1 -0
- package/dist/src/core/CoreTextNode.d.ts +91 -0
- package/dist/src/core/CoreTextNode.js +440 -0
- package/dist/src/core/CoreTextNode.js.map +1 -0
- package/dist/src/core/CoreTextureManager.d.ts +264 -0
- package/dist/src/core/CoreTextureManager.js +318 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -0
- package/dist/src/core/Stage.d.ts +238 -0
- package/dist/src/core/Stage.js +804 -0
- package/dist/src/core/Stage.js.map +1 -0
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +150 -0
- package/dist/src/core/TextureMemoryManager.js +239 -0
- package/dist/src/core/TextureMemoryManager.js.map +1 -0
- package/dist/src/core/animations/AnimationManager.d.ts +33 -0
- package/dist/src/core/animations/AnimationManager.js +137 -0
- package/dist/src/core/animations/AnimationManager.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
- package/dist/src/core/animations/CoreAnimation.js +107 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -0
- package/dist/src/core/lib/ContextSpy.d.ts +12 -0
- package/dist/src/core/lib/ContextSpy.js +20 -0
- package/dist/src/core/lib/ContextSpy.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +16 -0
- package/dist/src/core/lib/ImageWorker.js +202 -0
- package/dist/src/core/lib/ImageWorker.js.map +1 -0
- package/dist/src/core/lib/Matrix3d.d.ts +74 -0
- package/dist/src/core/lib/Matrix3d.js +218 -0
- package/dist/src/core/lib/Matrix3d.js.map +1 -0
- package/dist/src/core/lib/RenderCoords.d.ts +12 -0
- package/dist/src/core/lib/RenderCoords.js +35 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
- package/dist/src/core/lib/collectionUtils.d.ts +5 -0
- package/dist/src/core/lib/collectionUtils.js +82 -0
- package/dist/src/core/lib/collectionUtils.js.map +1 -0
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +54 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +28 -0
- package/dist/src/core/lib/textureCompression.js +363 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/lib/textureSvg.d.ts +16 -0
- package/dist/src/core/lib/textureSvg.js +45 -0
- package/dist/src/core/lib/textureSvg.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +66 -0
- package/dist/src/core/lib/utils.js +268 -0
- package/dist/src/core/lib/utils.js.map +1 -0
- package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platforms/Platform.d.ts +42 -0
- package/dist/src/core/platforms/Platform.js +4 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
- package/dist/src/core/platforms/web/WebPlatform.js +90 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
- package/dist/src/core/renderers/CoreContextTexture.js +16 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
- package/dist/src/core/renderers/CoreRenderer.js +14 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
- package/dist/src/core/renderers/CoreShaderNode.js +130 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
- package/dist/src/core/shaders/canvas/Border.js +83 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +17 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +57 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +61 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +26 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +15 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +81 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +77 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +19 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +31 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +51 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +9 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +7 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +50 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/utils.d.ts +5 -0
- package/dist/src/core/shaders/utils.js +25 -0
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +153 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +51 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +49 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +114 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +81 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +88 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +202 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +223 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +123 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +13 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +72 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +115 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +249 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +406 -0
- package/dist/src/core/text-rendering/TextRenderer.js +2 -0
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +66 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/textures/ColorTexture.d.ts +36 -0
- package/dist/src/core/textures/ColorTexture.js +57 -0
- package/dist/src/core/textures/ColorTexture.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.d.ts +131 -0
- package/dist/src/core/textures/ImageTexture.js +211 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -0
- package/dist/src/core/textures/NoiseTexture.d.ts +43 -0
- package/dist/src/core/textures/NoiseTexture.js +50 -0
- package/dist/src/core/textures/NoiseTexture.js.map +1 -0
- package/dist/src/core/textures/RenderTexture.d.ts +29 -0
- package/dist/src/core/textures/RenderTexture.js +36 -0
- package/dist/src/core/textures/RenderTexture.js.map +1 -0
- package/dist/src/core/textures/SubTexture.d.ts +61 -0
- package/dist/src/core/textures/SubTexture.js +99 -0
- package/dist/src/core/textures/SubTexture.js.map +1 -0
- package/dist/src/core/textures/Texture.d.ts +275 -0
- package/dist/src/core/textures/Texture.js +326 -0
- package/dist/src/core/textures/Texture.js.map +1 -0
- package/dist/src/core/utils.d.ts +23 -0
- package/dist/src/core/utils.js +155 -0
- package/dist/src/core/utils.js.map +1 -0
- package/dist/src/main-api/INode.d.ts +65 -0
- package/dist/src/main-api/INode.js +2 -0
- package/dist/src/main-api/INode.js.map +1 -0
- package/dist/src/main-api/Inspector.d.ts +154 -0
- package/dist/src/main-api/Inspector.js +844 -0
- package/dist/src/main-api/Inspector.js.map +1 -0
- package/dist/src/main-api/Renderer.d.ts +629 -0
- package/dist/src/main-api/Renderer.js +471 -0
- package/dist/src/main-api/Renderer.js.map +1 -0
- package/dist/src/main-api/utils.d.ts +2 -0
- package/dist/src/main-api/utils.js +34 -0
- package/dist/src/main-api/utils.js.map +1 -0
- package/dist/src/utils.d.ts +123 -0
- package/dist/src/utils.js +234 -0
- package/dist/src/utils.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -0
- package/exports/canvas-shaders.ts +11 -0
- package/exports/canvas.ts +27 -0
- package/exports/index.ts +69 -0
- package/exports/inspector.ts +5 -0
- package/exports/utils.ts +32 -0
- package/exports/webgl-shaders.ts +12 -0
- package/exports/webgl.ts +33 -0
- package/package.json +99 -0
- package/src/common/CommonTypes.ts +145 -0
- package/src/common/EventEmitter.ts +58 -0
- package/src/common/IAnimationController.ts +65 -0
- package/src/common/IEventEmitter.ts +11 -0
- package/src/core/Autosizer.ts +205 -0
- package/src/core/CoreNode.test.ts +535 -0
- package/src/core/CoreNode.ts +2883 -0
- package/src/core/CoreShaderManager.ts +170 -0
- package/src/core/CoreTextNode.ts +573 -0
- package/src/core/CoreTextureManager.ts +552 -0
- package/src/core/Stage.ts +1037 -0
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +378 -0
- package/src/core/animations/AnimationManager.ts +178 -0
- package/src/core/animations/CoreAnimation.ts +138 -0
- package/src/core/lib/ContextSpy.ts +22 -0
- package/src/core/lib/ImageWorker.ts +292 -0
- package/src/core/lib/Matrix3d.ts +231 -0
- package/src/core/lib/RenderCoords.ts +55 -0
- package/src/core/lib/WebGlContextWrapper.ts +1448 -0
- package/src/core/lib/collectionUtils.ts +99 -0
- package/src/core/lib/colorCache.ts +20 -0
- package/src/core/lib/colorParser.ts +66 -0
- package/src/core/lib/textureCompression.ts +492 -0
- package/src/core/lib/textureSvg.ts +59 -0
- package/src/core/lib/utils.ts +400 -0
- package/src/core/lib/validateImageBitmap.ts +87 -0
- package/src/core/platforms/Platform.ts +64 -0
- package/src/core/platforms/web/WebPlatform.ts +132 -0
- package/src/core/renderers/CoreContextTexture.ts +25 -0
- package/src/core/renderers/CoreRenderOp.ts +3 -0
- package/src/core/renderers/CoreRenderer.ts +101 -0
- package/src/core/renderers/CoreShaderNode.ts +202 -0
- package/src/core/renderers/CoreShaderProgram.ts +4 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
- package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
- package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
- package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
- package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
- package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
- package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
- package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
- package/src/core/shaders/canvas/Border.ts +119 -0
- package/src/core/shaders/canvas/HolePunch.ts +38 -0
- package/src/core/shaders/canvas/LinearGradient.ts +54 -0
- package/src/core/shaders/canvas/RadialGradient.ts +82 -0
- package/src/core/shaders/canvas/Rounded.ts +38 -0
- package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
- package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
- package/src/core/shaders/canvas/Shadow.ts +35 -0
- package/src/core/shaders/canvas/utils/render.ts +143 -0
- package/src/core/shaders/templates/BorderTemplate.ts +128 -0
- package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
- package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
- package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
- package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
- package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
- package/src/core/shaders/utils.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +158 -0
- package/src/core/shaders/webgl/Default.ts +52 -0
- package/src/core/shaders/webgl/HolePunch.ts +58 -0
- package/src/core/shaders/webgl/LinearGradient.ts +119 -0
- package/src/core/shaders/webgl/RadialGradient.ts +91 -0
- package/src/core/shaders/webgl/Rounded.ts +97 -0
- package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
- package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
- package/src/core/shaders/webgl/SdfShader.ts +73 -0
- package/src/core/shaders/webgl/Shadow.ts +119 -0
- package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
- package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
- package/src/core/text-rendering/SdfFontHandler.ts +566 -0
- package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
- package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
- package/src/core/text-rendering/TextRenderer.ts +449 -0
- package/src/core/text-rendering/Utils.ts +80 -0
- package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
- package/src/core/textures/ColorTexture.ts +85 -0
- package/src/core/textures/ImageTexture.ts +394 -0
- package/src/core/textures/NoiseTexture.ts +87 -0
- package/src/core/textures/RenderTexture.ts +68 -0
- package/src/core/textures/SubTexture.ts +165 -0
- package/src/core/textures/Texture.ts +505 -0
- package/src/core/utils.ts +210 -0
- package/src/env.d.ts +7 -0
- package/src/main-api/INode.ts +92 -0
- package/src/main-api/Inspector.ts +1267 -0
- package/src/main-api/Renderer.ts +1011 -0
- package/src/main-api/utils.ts +45 -0
- package/src/utils.ts +302 -0
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export function getShadowProps(prefix) {
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const pf = prefix && prefix.length > 0 ? `${prefix}-` : '';
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const projection = pf + 'projection';
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return {
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[pf + 'color']: 0x000000ff,
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[projection]: {
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default: [0, 0, 5, 5],
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},
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[pf + 'x']: {
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default: 0,
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set(value, props) {
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props[projection][0] = value;
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},
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get(props) {
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return props[projection][0];
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},
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},
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[pf + 'y']: {
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default: 0,
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set(value, props) {
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props[projection][1] = value;
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},
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get(props) {
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return props[projection][1];
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},
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},
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[pf + 'blur']: {
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default: 10,
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set(value, props) {
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props[projection][2] = value;
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},
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get(props) {
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return props[projection][2];
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},
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},
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[pf + 'spread']: {
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default: 10,
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set(value, props) {
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props[projection][3] = value;
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},
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get(props) {
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return props[projection][3];
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},
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},
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};
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}
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export const ShadowTemplate = {
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props: getShadowProps(),
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};
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//# sourceMappingURL=ShadowTemplate.js.map
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1
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{"version":3,"file":"ShadowTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/ShadowTemplate.ts"],"names":[],"mappings":"AAkCA,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,UAAU,GAAG,EAAE,GAAG,YAAY,CAAC;IAErC,OAAO;QACL,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,UAAU,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;SACtB;QACD,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE;YACV,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE;YACV,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,EAAE;YACX,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,EAAE;YACX,GAAG,CAAC,KAAK,EAAE,KAAK;gBACd,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC/B,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAO,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
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1
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import type { Vec4 } from '../renderers/webgl/internal/ShaderUtils.js';
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export declare const validateArrayLength4: (value: number | number[]) => Vec4;
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export type PrefixedType<T, P extends string | undefined = undefined> = {
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[Key in keyof T as P extends string ? `${P}-${string & Key}` : Key]: T[Key];
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};
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import { assertTruthy } from '../../utils.js';
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export const validateArrayLength4 = (value) => {
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if (!Array.isArray(value)) {
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return [value, value, value, value];
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}
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assertTruthy(value);
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if (value.length === 4) {
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return value;
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}
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if (value.length === 3) {
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value[3] = value[0];
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return value;
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}
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if (value.length === 2) {
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value[2] = value[0];
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value[3] = value[1];
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return value;
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}
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value[0] = value[0] || 0;
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value[1] = value[0];
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value[2] = value[0];
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value[3] = value[0];
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return value;
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};
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//# sourceMappingURL=utils.js.map
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{"version":3,"file":"utils.js","sourceRoot":"","sources":["../../../../src/core/shaders/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,KAAwB,EAAQ,EAAE;IACrE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QAC1B,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IACD,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,OAAO,KAAa,CAAC;AACvB,CAAC,CAAC"}
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1
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import { BorderTemplate, } from '../templates/BorderTemplate.js';
|
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2
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export const Border = {
|
|
3
|
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props: BorderTemplate.props,
|
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4
|
+
update(node) {
|
|
5
|
+
this.uniform4fa('u_borderWidth', this.props.w);
|
|
6
|
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this.uniformRGBA('u_borderColor', this.props.color);
|
|
7
|
+
this.uniform1f('u_borderGap', this.props.gap);
|
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8
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this.uniform1f('u_borderAlign', this.props.align);
|
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9
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},
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vertex: `
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11
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# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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12
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precision highp float;
|
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13
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# else
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14
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precision mediump float;
|
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15
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# endif
|
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16
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17
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attribute vec2 a_position;
|
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18
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+
attribute vec2 a_textureCoords;
|
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19
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attribute vec4 a_color;
|
|
20
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attribute vec2 a_nodeCoords;
|
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21
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22
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uniform vec2 u_resolution;
|
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23
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uniform float u_pixelRatio;
|
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24
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uniform vec2 u_dimensions;
|
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25
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|
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26
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+
uniform vec4 u_borderWidth;
|
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27
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+
uniform float u_borderGap;
|
|
28
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+
uniform float u_borderAlign;
|
|
29
|
+
|
|
30
|
+
varying vec4 v_color;
|
|
31
|
+
varying vec2 v_textureCoords;
|
|
32
|
+
varying vec2 v_nodeCoords;
|
|
33
|
+
|
|
34
|
+
varying vec2 v_innerSize;
|
|
35
|
+
varying vec2 v_outerSize;
|
|
36
|
+
varying vec2 v_outerBorderUv;
|
|
37
|
+
varying vec2 v_innerBorderUv;
|
|
38
|
+
varying vec2 v_halfDimensions;
|
|
39
|
+
varying float v_edgeWidth;
|
|
40
|
+
|
|
41
|
+
void main() {
|
|
42
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
43
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
44
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
45
|
+
|
|
46
|
+
float borderTop = u_borderWidth.x;
|
|
47
|
+
float borderRight = u_borderWidth.y;
|
|
48
|
+
float borderBottom = u_borderWidth.z;
|
|
49
|
+
float borderLeft = u_borderWidth.w;
|
|
50
|
+
|
|
51
|
+
v_outerBorderUv = vec2(0.0);
|
|
52
|
+
v_innerBorderUv = vec2(0.0);
|
|
53
|
+
|
|
54
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
55
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
56
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
57
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
58
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
59
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
60
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
61
|
+
|
|
62
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
63
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
64
|
+
|
|
65
|
+
// Use sign() to avoid branching
|
|
66
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
67
|
+
vec2 signDiff = sign(borderDiff);
|
|
68
|
+
borderDiff = abs(borderDiff);
|
|
69
|
+
|
|
70
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
71
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
72
|
+
gapDiff = abs(gapDiff);
|
|
73
|
+
|
|
74
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
75
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
76
|
+
|
|
77
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
78
|
+
vec2 borderEdge = edgeOffsetExtra;
|
|
79
|
+
|
|
80
|
+
vec2 vertexPos = (a_position + edge + borderEdge) * u_pixelRatio;
|
|
81
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
82
|
+
|
|
83
|
+
v_color = a_color;
|
|
84
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + borderEdge) / (u_dimensions);
|
|
85
|
+
v_textureCoords = a_textureCoords + (screenSpace + borderEdge) / (u_dimensions);
|
|
86
|
+
|
|
87
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
88
|
+
}
|
|
89
|
+
`,
|
|
90
|
+
fragment: `
|
|
91
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
92
|
+
precision highp float;
|
|
93
|
+
# else
|
|
94
|
+
precision mediump float;
|
|
95
|
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# endif
|
|
96
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+
|
|
97
|
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uniform vec2 u_resolution;
|
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98
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uniform float u_pixelRatio;
|
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99
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uniform float u_alpha;
|
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100
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+
|
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
|
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uniform vec4 u_borderWidth;
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uniform vec4 u_borderColor;
|
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106
|
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uniform float u_borderGap;
|
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107
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|
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108
|
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varying vec4 v_color;
|
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109
|
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varying vec2 v_nodeCoords;
|
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110
|
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varying vec2 v_textureCoords;
|
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111
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+
|
|
112
|
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varying vec2 v_innerSize;
|
|
113
|
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varying vec2 v_outerSize;
|
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114
|
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varying vec2 v_outerBorderUv;
|
|
115
|
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varying vec2 v_innerBorderUv;
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116
|
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varying vec2 v_halfDimensions;
|
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117
|
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varying float v_edgeWidth;
|
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118
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+
|
|
119
|
+
float box(vec2 p, vec2 s) {
|
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vec2 q = abs(p) - s;
|
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
|
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|
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}
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123
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+
|
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124
|
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void main() {
|
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|
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
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126
|
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vec4 resultColor = vec4(0.0);
|
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|
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
128
|
+
|
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129
|
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float outerDist = box(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth);
|
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|
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float innerDist = box(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth);
|
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131
|
+
|
|
132
|
+
if(u_borderGap == 0.0) {
|
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|
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float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
|
|
134
|
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float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
|
|
135
|
+
resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
|
|
136
|
+
resultColor = mix(resultColor, color, innerAlpha);
|
|
137
|
+
gl_FragColor = resultColor * u_alpha;
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
float nodeDist = box(boxUv, v_halfDimensions - v_edgeWidth);
|
|
142
|
+
float nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
143
|
+
|
|
144
|
+
float borderDist = max(-innerDist, outerDist);
|
|
145
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
146
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
147
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
148
|
+
|
|
149
|
+
gl_FragColor = resultColor * u_alpha;
|
|
150
|
+
}
|
|
151
|
+
`,
|
|
152
|
+
};
|
|
153
|
+
//# sourceMappingURL=Border.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,GAAa,CAAC,CAAC;QACzD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAe,CAAC,CAAC;IAC/D,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DT;CACF,CAAC"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
export const Default = {
|
|
2
|
+
vertex: `
|
|
3
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
4
|
+
precision highp float;
|
|
5
|
+
# else
|
|
6
|
+
precision mediump float;
|
|
7
|
+
# endif
|
|
8
|
+
|
|
9
|
+
attribute vec2 a_position;
|
|
10
|
+
attribute vec2 a_textureCoords;
|
|
11
|
+
attribute vec4 a_color;
|
|
12
|
+
attribute vec2 a_nodeCoords;
|
|
13
|
+
|
|
14
|
+
uniform vec2 u_resolution;
|
|
15
|
+
uniform float u_pixelRatio;
|
|
16
|
+
|
|
17
|
+
varying vec4 v_color;
|
|
18
|
+
varying vec2 v_textureCoords;
|
|
19
|
+
varying vec2 v_nodeCoords;
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
23
|
+
vec2 zero_two = normalized * 2.0;
|
|
24
|
+
vec2 clip_space = zero_two - 1.0;
|
|
25
|
+
|
|
26
|
+
v_color = a_color;
|
|
27
|
+
v_textureCoords = a_textureCoords;
|
|
28
|
+
v_nodeCoords = a_nodeCoords;
|
|
29
|
+
|
|
30
|
+
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
31
|
+
}
|
|
32
|
+
`,
|
|
33
|
+
fragment: `
|
|
34
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
35
|
+
precision highp float;
|
|
36
|
+
# else
|
|
37
|
+
precision mediump float;
|
|
38
|
+
# endif
|
|
39
|
+
|
|
40
|
+
uniform vec2 u_resolution;
|
|
41
|
+
uniform sampler2D u_texture;
|
|
42
|
+
|
|
43
|
+
varying vec4 v_color;
|
|
44
|
+
varying vec2 v_textureCoords;
|
|
45
|
+
|
|
46
|
+
void main() {
|
|
47
|
+
gl_FragColor = v_color * texture2D(u_texture, v_textureCoords);
|
|
48
|
+
}
|
|
49
|
+
`,
|
|
50
|
+
};
|
|
51
|
+
//# sourceMappingURL=Default.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Default.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Default.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,OAAO,GAAoB;IACtC,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;GAgBT;CACF,CAAC"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
2
|
+
import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
|
|
3
|
+
export const HolePunch = {
|
|
4
|
+
props: HolePunchTemplate.props,
|
|
5
|
+
update() {
|
|
6
|
+
const props = this.props;
|
|
7
|
+
this.uniform2f('u_pos', props.x, props.y);
|
|
8
|
+
//precalculate to halfSize once instead of for every pixel
|
|
9
|
+
this.uniform2f('u_size', props.w * 0.5, props.h * 0.5);
|
|
10
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, props.w, props.h));
|
|
11
|
+
},
|
|
12
|
+
getCacheMarkers(props) {
|
|
13
|
+
return `radiusArray:${Array.isArray(props.radius)}`;
|
|
14
|
+
},
|
|
15
|
+
fragment: `
|
|
16
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
17
|
+
precision highp float;
|
|
18
|
+
# else
|
|
19
|
+
precision mediump float;
|
|
20
|
+
# endif
|
|
21
|
+
|
|
22
|
+
uniform float u_alpha;
|
|
23
|
+
uniform float u_pixelRatio;
|
|
24
|
+
uniform vec2 u_dimensions;
|
|
25
|
+
uniform sampler2D u_texture;
|
|
26
|
+
|
|
27
|
+
uniform vec2 u_size;
|
|
28
|
+
uniform vec2 u_pos;
|
|
29
|
+
|
|
30
|
+
uniform vec4 u_radius;
|
|
31
|
+
|
|
32
|
+
uniform vec4 u_color;
|
|
33
|
+
varying vec4 v_color;
|
|
34
|
+
varying vec2 v_textureCoords;
|
|
35
|
+
|
|
36
|
+
void main() {
|
|
37
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
38
|
+
vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
|
|
39
|
+
vec4 r = u_radius;
|
|
40
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
41
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
42
|
+
p = abs(p) - u_size + r.x;
|
|
43
|
+
float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
|
|
44
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
|
|
45
|
+
gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
|
|
46
|
+
}
|
|
47
|
+
`,
|
|
48
|
+
};
|
|
49
|
+
//# sourceMappingURL=HolePunch.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1C,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAChE,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
import { getNormalizedRgbaComponents } from '../../lib/utils.js';
|
|
2
|
+
import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
|
|
3
|
+
export const LinearGradient = {
|
|
4
|
+
props: LinearGradientTemplate.props,
|
|
5
|
+
update() {
|
|
6
|
+
const props = this.props;
|
|
7
|
+
this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
|
|
8
|
+
this.uniform1fv('u_stops', new Float32Array(props.stops));
|
|
9
|
+
const colors = [];
|
|
10
|
+
for (let i = 0; i < props.colors.length; i++) {
|
|
11
|
+
const norm = getNormalizedRgbaComponents(props.colors[i]);
|
|
12
|
+
colors.push(norm[0], norm[1], norm[2], norm[3]);
|
|
13
|
+
}
|
|
14
|
+
this.uniform4fv('u_colors', new Float32Array(colors));
|
|
15
|
+
},
|
|
16
|
+
getCacheMarkers(props) {
|
|
17
|
+
return `colors:${props.colors.length}`;
|
|
18
|
+
},
|
|
19
|
+
vertex: `
|
|
20
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
21
|
+
precision highp float;
|
|
22
|
+
# else
|
|
23
|
+
precision mediump float;
|
|
24
|
+
# endif
|
|
25
|
+
|
|
26
|
+
attribute vec2 a_position;
|
|
27
|
+
attribute vec2 a_textureCoords;
|
|
28
|
+
attribute vec4 a_color;
|
|
29
|
+
|
|
30
|
+
uniform vec2 u_resolution;
|
|
31
|
+
uniform float u_pixelRatio;
|
|
32
|
+
uniform vec2 u_dimensions;
|
|
33
|
+
uniform float u_angle;
|
|
34
|
+
|
|
35
|
+
varying vec4 v_color;
|
|
36
|
+
varying vec2 v_textureCoords;
|
|
37
|
+
varying float v_dist;
|
|
38
|
+
|
|
39
|
+
const float PI = 3.14159265359;
|
|
40
|
+
|
|
41
|
+
vec2 calcPoint(float d, float angle) {
|
|
42
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
void main() {
|
|
46
|
+
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
47
|
+
vec2 zero_two = normalized * 2.0;
|
|
48
|
+
vec2 clip_space = zero_two - 1.0;
|
|
49
|
+
|
|
50
|
+
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
51
|
+
|
|
52
|
+
v_color = a_color;
|
|
53
|
+
v_textureCoords = a_textureCoords;
|
|
54
|
+
|
|
55
|
+
float a = u_angle;
|
|
56
|
+
float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
|
|
57
|
+
vec2 f = calcPoint(lineDist * 0.5, a);
|
|
58
|
+
vec2 t = calcPoint(lineDist * 0.5, a + PI);
|
|
59
|
+
vec2 gradVec = t - f;
|
|
60
|
+
float dist = dot(a_textureCoords * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
|
|
61
|
+
v_dist = dist;
|
|
62
|
+
}
|
|
63
|
+
`,
|
|
64
|
+
fragment(renderer, props) {
|
|
65
|
+
return `
|
|
66
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
67
|
+
precision highp float;
|
|
68
|
+
# else
|
|
69
|
+
precision mediump float;
|
|
70
|
+
# endif
|
|
71
|
+
|
|
72
|
+
#define MAX_STOPS ${props.colors.length}
|
|
73
|
+
#define LAST_STOP ${props.colors.length - 1}
|
|
74
|
+
|
|
75
|
+
uniform sampler2D u_texture;
|
|
76
|
+
uniform float u_stops[MAX_STOPS];
|
|
77
|
+
uniform vec4 u_colors[MAX_STOPS];
|
|
78
|
+
|
|
79
|
+
varying vec4 v_color;
|
|
80
|
+
varying vec2 v_textureCoords;
|
|
81
|
+
varying float v_dist;
|
|
82
|
+
|
|
83
|
+
vec4 getGradientColor(float dist) {
|
|
84
|
+
dist = clamp(dist, 0.0, 1.0);
|
|
85
|
+
|
|
86
|
+
if(dist <= u_stops[0]) {
|
|
87
|
+
return u_colors[0];
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
if(dist >= u_stops[LAST_STOP]) {
|
|
91
|
+
return u_colors[LAST_STOP];
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
for(int i = 0; i < LAST_STOP; i++) {
|
|
95
|
+
float left = u_stops[i];
|
|
96
|
+
float right = u_stops[i + 1];
|
|
97
|
+
if(dist >= left && dist <= right) {
|
|
98
|
+
float lDist = smoothstep(left, right, dist);
|
|
99
|
+
return mix(u_colors[i], u_colors[i + 1], lDist);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
return u_colors[LAST_STOP];
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
void main() {
|
|
106
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
107
|
+
vec4 colorOut = getGradientColor(v_dist);
|
|
108
|
+
vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
|
|
109
|
+
gl_FragColor = vec4(blendedRGB, color.a);
|
|
110
|
+
}
|
|
111
|
+
`;
|
|
112
|
+
},
|
|
113
|
+
};
|
|
114
|
+
//# sourceMappingURL=LinearGradient.js.map
|
|
@@ -0,0 +1 @@
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{"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CP;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;wBAOa,KAAK,CAAC,MAAM,CAAC,MAAM;wBACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsC5C,CAAC;IACF,CAAC;CACF,CAAC"}
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import { getNormalizedRgbaComponents } from '../../lib/utils.js';
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import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
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export const RadialGradient = {
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props: RadialGradientTemplate.props,
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update(node) {
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const props = this.props;
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this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
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this.uniform2f('u_size', props.w, props.h);
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this.uniform1fv('u_stops', new Float32Array(props.stops));
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const colors = [];
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for (let i = 0; i < props.colors.length; i++) {
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const norm = getNormalizedRgbaComponents(props.colors[i]);
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colors.push(norm[0], norm[1], norm[2], norm[3]);
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}
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this.uniform4fv('u_colors', new Float32Array(colors));
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},
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getCacheMarkers(props) {
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return `colors:${props.colors.length}`;
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},
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fragment(renderer, props) {
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return `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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#define MAX_STOPS ${props.colors.length}
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#define LAST_STOP ${props.colors.length - 1}
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec2 u_projection;
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uniform vec2 u_size;
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uniform float u_stops[MAX_STOPS];
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uniform vec4 u_colors[MAX_STOPS];
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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vec4 getGradientColor(float dist) {
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dist = clamp(dist, 0.0, 1.0);
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48
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+
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49
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if(dist <= u_stops[0]) {
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return u_colors[0];
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}
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+
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if(dist >= u_stops[LAST_STOP]) {
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return u_colors[LAST_STOP];
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}
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56
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+
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for(int i = 0; i < LAST_STOP; i++) {
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float left = u_stops[i];
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float right = u_stops[i + 1];
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if(dist >= left && dist <= right) {
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float lDist = smoothstep(left, right, dist);
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return mix(u_colors[i], u_colors[i + 1], lDist);
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}
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}
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+
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return u_colors[LAST_STOP];
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}
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68
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+
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 point = v_nodeCoords.xy * u_dimensions;
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72
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float dist = length((point - u_projection) / u_size);
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73
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+
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74
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vec4 colorOut = getGradientColor(dist);
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75
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vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
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76
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gl_FragColor = vec4(blendedRGB, color.a);
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}
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`;
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},
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};
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//# sourceMappingURL=RadialGradient.js.map
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1
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{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAiD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
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@@ -0,0 +1,7 @@
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1
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import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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2
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import { type RoundedProps } from '../templates/RoundedTemplate.js';
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3
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/**
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4
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* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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5
|
+
* as defined by the specified corner {@link RoundedProps.radius}
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6
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+
*/
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7
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+
export declare const Rounded: WebGlShaderType<RoundedProps>;
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