@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,105 @@
1
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
2
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
3
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
4
+ import {
5
+ RoundedWithBorderTemplate,
6
+ type RoundedWithBorderProps,
7
+ } from '../templates/RoundedWithBorderTemplate.js';
8
+ import type { ComputedBorderValues } from './Border.js';
9
+ import type { ComputedRoundedValues } from './Rounded.js';
10
+ import { roundedRectWithBorder } from './utils/render.js';
11
+
12
+ export type ComputedRoundedWithBorderValues = ComputedRoundedValues &
13
+ ComputedBorderValues & {
14
+ outerBorderRadius: Vec4;
15
+ innerBorderRadius: Vec4;
16
+ };
17
+
18
+ export const RoundedWithBorder: CanvasShaderType<
19
+ RoundedWithBorderProps,
20
+ ComputedRoundedWithBorderValues
21
+ > = {
22
+ props: RoundedWithBorderTemplate.props,
23
+ saveAndRestore: true,
24
+ update(node) {
25
+ const props = this.props!;
26
+ const radius = calcFactoredRadiusArray(
27
+ props.radius as Vec4,
28
+ node.w,
29
+ node.h,
30
+ );
31
+ this.computed.radius = radius;
32
+ this.computed.borderColor = this.toColorString(props['border-color']);
33
+ this.computed.borderAsym = !valuesAreEqual(props['border-w'] as number[]);
34
+ const borderAlign = this.props!['border-align'] as number;
35
+ const borderGap = this.props!['border-gap'] as number;
36
+
37
+ // Calculate outer and inner rectangle dimensions
38
+ const [t, r, b, l] = this.props!['border-w'] as Vec4;
39
+
40
+ const outerX = (this.computed.outerX = -l * borderAlign - borderGap);
41
+ const outerY = (this.computed.outerY = -t * borderAlign - borderGap);
42
+ let outerW = 0;
43
+ let outerH = 0;
44
+
45
+ if (r > 0) {
46
+ outerW += r * borderAlign + borderGap;
47
+ }
48
+ if (l > 0) {
49
+ outerW += l * borderAlign + borderGap;
50
+ }
51
+
52
+ if (b > 0) {
53
+ outerH += b * borderAlign + borderGap;
54
+ }
55
+ if (t > 0) {
56
+ outerH += t * borderAlign + borderGap;
57
+ }
58
+
59
+ this.computed.outerW = outerW;
60
+ this.computed.outerH = outerH;
61
+
62
+ this.computed.innerX = outerX + l;
63
+ this.computed.innerY = outerY + t;
64
+ this.computed.innerW = outerW - l - r;
65
+ this.computed.innerH = outerH - t - b;
66
+
67
+ this.computed.outerBorderRadius = [
68
+ Math.max(0.0, radius[0] + (Math.max(l, r) * borderAlign + borderGap)),
69
+ Math.max(0.0, radius[1] + (Math.max(t, b) * borderAlign + borderGap)),
70
+ Math.max(0.0, radius[2] + (Math.max(b, t) * borderAlign + borderGap)),
71
+ Math.max(0.0, radius[3] + (Math.max(l, r) * borderAlign + borderGap)),
72
+ ];
73
+
74
+ this.computed.innerBorderRadius = [
75
+ Math.max(0.0, this.computed.outerBorderRadius[0] - Math.max(l, r)),
76
+ Math.max(0.0, this.computed.outerBorderRadius[1] - Math.max(t, b)),
77
+ Math.max(0.0, this.computed.outerBorderRadius[2] - Math.max(b, t)),
78
+ Math.max(0.0, this.computed.outerBorderRadius[3] - Math.max(l, r)),
79
+ ];
80
+ },
81
+ render(ctx, quad, renderContext) {
82
+ const computed = this.computed as ComputedRoundedWithBorderValues;
83
+ roundedRectWithBorder(
84
+ ctx,
85
+ quad.tx,
86
+ quad.ty,
87
+ quad.width,
88
+ quad.height,
89
+ computed.radius,
90
+ this.props!['border-gap'] as number,
91
+ computed.outerX,
92
+ computed.outerY,
93
+ computed.outerW,
94
+ computed.outerH,
95
+ computed.outerBorderRadius,
96
+ computed.innerX,
97
+ computed.innerY,
98
+ computed.innerW,
99
+ computed.innerH,
100
+ computed.innerBorderRadius,
101
+ computed.borderColor,
102
+ renderContext,
103
+ );
104
+ },
105
+ };
@@ -0,0 +1,118 @@
1
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
2
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
3
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
4
+ import {
5
+ RoundedWithBorderAndShadowTemplate,
6
+ type RoundedWithBorderAndShadowProps,
7
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
8
+ import type { ComputedRoundedWithBorderValues } from './RoundedWithBorder.js';
9
+ import type { ComputedShadowValues } from './Shadow.js';
10
+ import * as render from './utils/render.js';
11
+
12
+ type ComputedValues = ComputedRoundedWithBorderValues & ComputedShadowValues;
13
+
14
+ export const RoundedWithBorderAndShadow: CanvasShaderType<
15
+ RoundedWithBorderAndShadowProps,
16
+ ComputedValues
17
+ > = {
18
+ props: RoundedWithBorderAndShadowTemplate.props,
19
+ saveAndRestore: true,
20
+ update(node) {
21
+ const props = this.props!;
22
+ const radius = calcFactoredRadiusArray(
23
+ props.radius as Vec4,
24
+ node.w,
25
+ node.h,
26
+ );
27
+ this.computed.radius = radius;
28
+ this.computed.borderColor = this.toColorString(props['border-color']);
29
+ this.computed.borderAsym = !valuesAreEqual(props['border-w'] as number[]);
30
+ const borderAlign = this.props!['border-align'] as number;
31
+ const borderGap = this.props!['border-gap'] as number;
32
+
33
+ // Calculate outer and inner rectangle dimensions
34
+ const [t, r, b, l] = this.props!['border-w'] as Vec4;
35
+
36
+ const outerX = (this.computed.outerX = -l * borderAlign - borderGap);
37
+ const outerY = (this.computed.outerY = -t * borderAlign - borderGap);
38
+ let outerW = 0;
39
+ let outerH = 0;
40
+
41
+ if (r > 0) {
42
+ outerW += r * borderAlign + borderGap;
43
+ }
44
+ if (l > 0) {
45
+ outerW += l * borderAlign + borderGap;
46
+ }
47
+
48
+ if (b > 0) {
49
+ outerH += b * borderAlign + borderGap;
50
+ }
51
+ if (t > 0) {
52
+ outerH += t * borderAlign + borderGap;
53
+ }
54
+
55
+ this.computed.outerW = outerW;
56
+ this.computed.outerH = outerH;
57
+
58
+ this.computed.innerX = outerX + l;
59
+ this.computed.innerY = outerY + t;
60
+ this.computed.innerW = outerW - l - r;
61
+ this.computed.innerH = outerH - t - b;
62
+
63
+ this.computed.outerBorderRadius = [
64
+ Math.max(0.0, radius[0] + (Math.max(l, r) * borderAlign + borderGap)),
65
+ Math.max(0.0, radius[1] + (Math.max(t, b) * borderAlign + borderGap)),
66
+ Math.max(0.0, radius[2] + (Math.max(b, t) * borderAlign + borderGap)),
67
+ Math.max(0.0, radius[3] + (Math.max(l, r) * borderAlign + borderGap)),
68
+ ];
69
+
70
+ this.computed.innerBorderRadius = [
71
+ Math.max(0.0, this.computed.outerBorderRadius[0] - Math.max(l, r)),
72
+ Math.max(0.0, this.computed.outerBorderRadius[1] - Math.max(t, b)),
73
+ Math.max(0.0, this.computed.outerBorderRadius[2] - Math.max(b, t)),
74
+ Math.max(0.0, this.computed.outerBorderRadius[3] - Math.max(l, r)),
75
+ ];
76
+
77
+ this.computed.shadowColor = this.toColorString(props['shadow-color']);
78
+ this.computed.shadowRadius = this.computed.outerBorderRadius.map(
79
+ (value) => value + props['shadow-blur'],
80
+ ) as Vec4;
81
+ },
82
+ render(ctx, quad, renderContext) {
83
+ const { tx, ty, width, height } = quad;
84
+ const computed = this.computed as ComputedValues;
85
+ render.shadow(
86
+ ctx,
87
+ tx + computed.outerX,
88
+ ty + computed.outerY,
89
+ height + computed.outerH,
90
+ width + computed.outerW,
91
+ computed.shadowColor,
92
+ this.props!['shadow-projection'],
93
+ computed.shadowRadius,
94
+ this.stage.pixelRatio,
95
+ );
96
+ render.roundedRectWithBorder(
97
+ ctx,
98
+ quad.tx,
99
+ quad.ty,
100
+ quad.width,
101
+ quad.height,
102
+ computed.radius,
103
+ this.props!['border-gap'] as number,
104
+ computed.outerX,
105
+ computed.outerY,
106
+ computed.outerW,
107
+ computed.outerH,
108
+ computed.outerBorderRadius,
109
+ computed.innerX,
110
+ computed.innerY,
111
+ computed.innerW,
112
+ computed.innerH,
113
+ computed.innerBorderRadius,
114
+ computed.borderColor,
115
+ renderContext,
116
+ );
117
+ },
118
+ };
@@ -0,0 +1,56 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
3
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
4
+ import {
5
+ RoundedWithShadowTemplate,
6
+ type RoundedWithShadowProps,
7
+ } from '../templates/RoundedWithShadowTemplate.js';
8
+ import type { ComputedRoundedValues } from './Rounded.js';
9
+ import type { ComputedShadowValues } from './Shadow.js';
10
+ import * as render from './utils/render.js';
11
+
12
+ type ComputedValues = ComputedRoundedValues & ComputedShadowValues;
13
+
14
+ export const RoundedWithShadow: CanvasShaderType<
15
+ RoundedWithShadowProps,
16
+ ComputedValues
17
+ > = {
18
+ props: RoundedWithShadowTemplate.props,
19
+ saveAndRestore: true,
20
+ update(node) {
21
+ const props = this.props!;
22
+ const radius = calcFactoredRadiusArray(
23
+ props.radius as Vec4,
24
+ node.w,
25
+ node.h,
26
+ );
27
+ this.computed.radius = radius;
28
+ this.computed.shadowColor = this.toColorString(props['shadow-color']);
29
+ this.computed.shadowRadius = radius.map(
30
+ (value) => value + props['shadow-blur'],
31
+ ) as Vec4;
32
+ },
33
+ render(ctx, quad, renderContext) {
34
+ const { tx, ty, width, height } = quad;
35
+ const computed = this.computed as ComputedValues;
36
+
37
+ if (this.props!['shadow-color'] !== 0) {
38
+ render.shadow(
39
+ ctx,
40
+ tx,
41
+ ty,
42
+ width,
43
+ height,
44
+ computed.shadowColor,
45
+ this.props!['shadow-projection'],
46
+ computed.shadowRadius,
47
+ this.stage.pixelRatio,
48
+ );
49
+ }
50
+
51
+ const path = new Path2D();
52
+ render.roundRect(path, tx, ty, width, height, computed.radius);
53
+ ctx.clip(path);
54
+ renderContext();
55
+ },
56
+ };
@@ -0,0 +1,35 @@
1
+ import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
2
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
3
+ import {
4
+ ShadowTemplate,
5
+ type ShadowProps,
6
+ } from '../templates/ShadowTemplate.js';
7
+ import { shadow } from './utils/render.js';
8
+
9
+ export interface ComputedShadowValues {
10
+ shadowColor: string;
11
+ shadowRadius: Vec4;
12
+ }
13
+
14
+ export const Shadow: CanvasShaderType<ShadowProps, ComputedShadowValues> = {
15
+ props: ShadowTemplate.props,
16
+ update() {
17
+ this.computed.shadowColor = this.toColorString(this.props!['color']);
18
+ const blur = this.props!['blur'];
19
+ this.computed.shadowRadius = [blur, blur, blur, blur];
20
+ },
21
+ render(ctx, quad, renderContext) {
22
+ shadow(
23
+ ctx,
24
+ quad.tx,
25
+ quad.ty,
26
+ quad.width,
27
+ quad.height,
28
+ this.computed.shadowColor!,
29
+ this.props!['projection'],
30
+ this.computed.shadowRadius!,
31
+ this.stage.pixelRatio,
32
+ );
33
+ renderContext();
34
+ },
35
+ };
@@ -0,0 +1,143 @@
1
+ import type { Vec4 } from '../../../renderers/webgl/internal/ShaderUtils.js';
2
+
3
+ export function roundRect(
4
+ ctx: CanvasRenderingContext2D | Path2D,
5
+ x: number,
6
+ y: number,
7
+ width: number,
8
+ height: number,
9
+ radius: Vec4,
10
+ ) {
11
+ if (ctx.roundRect !== undefined) {
12
+ ctx.roundRect(x, y, width, height, radius);
13
+ return;
14
+ }
15
+ const { 0: tl, 1: tr, 2: br, 3: bl } = radius;
16
+ ctx.moveTo(x + tl, y);
17
+ ctx.lineTo(x + width - tr, y);
18
+ ctx.ellipse(x + width - tr, y + tr, tr, tr, 0, 1.5 * Math.PI, 2 * Math.PI);
19
+ ctx.lineTo(x + width, y - height - br);
20
+ ctx.ellipse(x + width - br, y + height - br, br, br, 0, 0, 0.5 * Math.PI);
21
+ ctx.lineTo(x + bl, y + height);
22
+ ctx.ellipse(x + bl, y + height - bl, bl, bl, 0, 0.5 * Math.PI, Math.PI);
23
+ ctx.lineTo(x, y + tl);
24
+ ctx.ellipse(x + tl, y + tl, tl, tl, 0, Math.PI, 1.5 * Math.PI);
25
+ }
26
+
27
+ export function roundedRectWithBorder(
28
+ ctx: CanvasRenderingContext2D,
29
+ x: number,
30
+ y: number,
31
+ width: number,
32
+ height: number,
33
+ radius: Vec4,
34
+ borderGap: number,
35
+ outerX: number,
36
+ outerY: number,
37
+ outerW: number,
38
+ outerH: number,
39
+ outerBorderRadius: Vec4,
40
+ innerX: number,
41
+ innerY: number,
42
+ innerW: number,
43
+ innerH: number,
44
+ innerBorderRadius: Vec4,
45
+ borderColor: string,
46
+ renderContext: () => void,
47
+ ) {
48
+ outerX += x;
49
+ outerY += y;
50
+ outerW += width;
51
+ outerH += height;
52
+
53
+ innerX += x;
54
+ innerY += y;
55
+ innerW += width;
56
+ innerH += height;
57
+
58
+ // no gap render strategy - to avoid artifacts between border and node
59
+ if (borderGap === 0) {
60
+ //draw outer border rounded rect
61
+ ctx.beginPath();
62
+ roundRect(ctx, outerX, outerY, outerW, outerH, outerBorderRadius);
63
+ ctx.fillStyle = borderColor;
64
+ ctx.fill();
65
+ ctx.closePath();
66
+
67
+ const path = new Path2D();
68
+ roundRect(path, innerX, innerY, innerW, innerH, innerBorderRadius as Vec4);
69
+ ctx.clip(path);
70
+ renderContext();
71
+ return;
72
+ }
73
+
74
+ // with gap render strategy
75
+
76
+ //draw node content first
77
+ ctx.save();
78
+ const path = new Path2D();
79
+ roundRect(path, x, y, width, height, radius);
80
+ ctx.clip(path);
81
+ renderContext();
82
+ ctx.restore();
83
+
84
+ //draw border by clipping inner area from outer area
85
+ ctx.save();
86
+ const borderPath = new Path2D();
87
+ roundRect(borderPath, outerX, outerY, outerW, outerH, outerBorderRadius);
88
+ roundRect(borderPath, innerX, innerY, innerW, innerH, innerBorderRadius);
89
+ ctx.fillStyle = borderColor;
90
+ ctx.fill(borderPath, 'evenodd');
91
+ ctx.restore();
92
+ }
93
+
94
+ export function shadow(
95
+ ctx: CanvasRenderingContext2D,
96
+ x: number,
97
+ y: number,
98
+ width: number,
99
+ height: number,
100
+ color: string,
101
+ projection: Vec4,
102
+ radius: Vec4,
103
+ pixelRatio: number,
104
+ ) {
105
+ ctx.save();
106
+ const cw = ctx.canvas.width;
107
+ const ch = ctx.canvas.height;
108
+ const scaleFactor = (2 * projection[3] + width) / width;
109
+ ctx.scale(scaleFactor, scaleFactor);
110
+ ctx.shadowColor = color;
111
+ ctx.shadowBlur = projection[2] * pixelRatio;
112
+ ctx.shadowOffsetX = projection[0] + cw * pixelRatio - projection[3] * 0.5;
113
+ ctx.shadowOffsetY = projection[1] + ch * pixelRatio - projection[3] * 0.5;
114
+
115
+ const spreadFactor = projection[3];
116
+ ctx.beginPath();
117
+ roundRect(
118
+ ctx,
119
+ (x - spreadFactor - cw) / scaleFactor,
120
+ (y - spreadFactor - ch) / scaleFactor,
121
+ width + spreadFactor,
122
+ height + spreadFactor,
123
+ radius,
124
+ );
125
+ ctx.fillStyle = color;
126
+ ctx.fill();
127
+ ctx.restore();
128
+ }
129
+
130
+ export function strokeLine(
131
+ ctx: CanvasRenderingContext2D,
132
+ x: number,
133
+ y: number,
134
+ x2: number,
135
+ y2: number,
136
+ lineWidth: number,
137
+ ) {
138
+ ctx.beginPath();
139
+ ctx.lineWidth = lineWidth;
140
+ ctx.moveTo(x, y);
141
+ ctx.lineTo(x2, y2);
142
+ ctx.stroke();
143
+ }
@@ -0,0 +1,128 @@
1
+ import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
3
+ import { validateArrayLength4, type PrefixedType } from '../utils.js';
4
+
5
+ /**
6
+ * Properties of the {@link Border} shader
7
+ */
8
+ export interface BorderProps {
9
+ /**
10
+ * Width of the border in pixels
11
+ *
12
+ * @default 0
13
+ */
14
+ w: number | [number, number, number, number];
15
+ /**
16
+ * Color of the border in 0xRRGGBBAA
17
+ *
18
+ * @default 0xffffffff
19
+ */
20
+ color: number;
21
+ /**
22
+ * Alignment of the border
23
+ *
24
+ * @default 'inside'
25
+ */
26
+ align: number | 'inside' | 'center' | 'outside';
27
+ /**
28
+ * Gap between node and border baseline. Default is 0. and generally edge of node)
29
+ */
30
+ gap: number;
31
+ /**
32
+ * Top width
33
+ */
34
+ top: number;
35
+ /**
36
+ * Right width
37
+ */
38
+ right: number;
39
+ /**
40
+ * Bottom width
41
+ */
42
+ bottom: number;
43
+ /**
44
+ * Left width
45
+ */
46
+ left: number;
47
+ }
48
+
49
+ export function getBorderProps<P extends string>(
50
+ prefix?: P,
51
+ ): PrefixedType<BorderProps, P> {
52
+ const pf = prefix && prefix.length > 0 ? `${prefix}-` : '';
53
+ const w = pf + 'w';
54
+ return {
55
+ [w]: {
56
+ default: [0, 0, 0, 0],
57
+ resolve(value) {
58
+ if (value !== undefined) {
59
+ return validateArrayLength4(value);
60
+ }
61
+ return ([] as number[]).concat(this.default);
62
+ },
63
+ },
64
+ [pf + 'color']: 0xffffffff,
65
+ [pf + 'align']: {
66
+ default: 0, //inside,
67
+ resolve(value) {
68
+ if (!isNaN(value)) {
69
+ return value as number;
70
+ }
71
+ if (typeof value === 'string') {
72
+ switch (value) {
73
+ case 'inside':
74
+ return 0;
75
+ case 'center':
76
+ return 0.5;
77
+ case 'outside':
78
+ return 1;
79
+ }
80
+ }
81
+ return this.default;
82
+ },
83
+ },
84
+ [pf + 'gap']: 0,
85
+ [pf + 'top']: {
86
+ default: 0,
87
+ set(value, props) {
88
+ (props[w] as Vec4)[0] = value;
89
+ },
90
+ get(props) {
91
+ return (props[w] as Vec4)[0];
92
+ },
93
+ },
94
+ [pf + 'right']: {
95
+ default: 0,
96
+ set(value, props) {
97
+ (props[w] as Vec4)[1] = value;
98
+ },
99
+ get(props) {
100
+ return (props[w] as Vec4)[1];
101
+ },
102
+ },
103
+ [pf + 'bottom']: {
104
+ default: 0,
105
+ set(value, props) {
106
+ (props[w] as Vec4)[2] = value;
107
+ },
108
+ get(props) {
109
+ return (props[w] as Vec4)[2];
110
+ },
111
+ },
112
+ [pf + 'left']: {
113
+ default: 0,
114
+ set(value, props) {
115
+ (props[w] as Vec4)[3] = value;
116
+ },
117
+ get(props) {
118
+ return (props[w] as Vec4)[3];
119
+ },
120
+ },
121
+ } as PrefixedType<BorderProps, P>;
122
+ }
123
+
124
+ type PlainBorderProps = PrefixedType<BorderProps>;
125
+
126
+ export const BorderTemplate: CoreShaderType<BorderProps> = {
127
+ props: getBorderProps() as PlainBorderProps,
128
+ };
@@ -0,0 +1,65 @@
1
+ import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
+ import { validateArrayLength4 } from '../utils.js';
3
+
4
+ /**
5
+ * Properties of the {@link HolePunch} shader
6
+ */
7
+ export interface HolePunchProps {
8
+ /**
9
+ * X position where the hole punch starts
10
+ */
11
+ x: number;
12
+ /**
13
+ * Y position where the hole punch starts
14
+ */
15
+ y: number;
16
+ /**
17
+ * Width of the hole punch
18
+ */
19
+ w: number;
20
+ /**
21
+ * height of the hole punch
22
+ *
23
+ * @remarks if not defined uses the width value
24
+ */
25
+ h: number;
26
+ /**
27
+ * Corner radius in pixels, to cut out of the corners of the hole punch
28
+ *
29
+ * @remarks
30
+ * You can input an array with a length of up to four or a number.
31
+ *
32
+ * array length 4:
33
+ * [topLeft, topRight, bottomRight, bottomLeft]
34
+ *
35
+ * array length 2:
36
+ * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
37
+ *
38
+ * array length 3:
39
+ * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
40
+ *
41
+ * number:
42
+ * 30 -> [30, 30, 30, 30]
43
+ *
44
+ * @default -1
45
+ */
46
+ radius: number | number[];
47
+ }
48
+
49
+ export const HolePunchTemplate: CoreShaderType<HolePunchProps> = {
50
+ props: {
51
+ x: 0,
52
+ y: 0,
53
+ w: 50,
54
+ h: 50,
55
+ radius: {
56
+ default: [0, 0, 0, 0],
57
+ resolve(value) {
58
+ if (value !== undefined) {
59
+ return validateArrayLength4(value);
60
+ }
61
+ return ([] as number[]).concat(this.default);
62
+ },
63
+ },
64
+ },
65
+ };
@@ -0,0 +1,54 @@
1
+ import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
+
3
+ /**
4
+ * Properties of the {@link LinearGradient} shader
5
+ */
6
+ export interface LinearGradientProps {
7
+ /**
8
+ * Array of colors to be used in the LinearGradient shader
9
+ *
10
+ * @default [0xff000000, 0xffffffff]
11
+ */
12
+ colors: number[];
13
+ /**
14
+ * Angle of the LinearGradient shader, Angle in Radians
15
+ *
16
+ * @default 0
17
+ */
18
+ angle: number;
19
+ /**
20
+ * Array of color stops
21
+ */
22
+ stops: number[];
23
+ }
24
+
25
+ export const LinearGradientTemplate: CoreShaderType<LinearGradientProps> = {
26
+ props: {
27
+ colors: {
28
+ default: [0x000000ff, 0xffffffff],
29
+ resolve(value) {
30
+ if (value !== undefined && value.length > 0) {
31
+ return value;
32
+ }
33
+ return ([] as number[]).concat(this.default);
34
+ },
35
+ },
36
+ stops: {
37
+ default: [0, 1],
38
+ resolve(value, props) {
39
+ if (value !== undefined && value.length === props.colors.length) {
40
+ return value;
41
+ }
42
+ if (value === undefined) {
43
+ value = [];
44
+ }
45
+ const len = props.colors.length;
46
+ for (let i = 0; i < len; i++) {
47
+ value[i] = i * (1 / (len - 1));
48
+ }
49
+ return value;
50
+ },
51
+ },
52
+ angle: 0,
53
+ },
54
+ };