@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,88 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export const Rounded = {
8
+ props: RoundedTemplate.props,
9
+ update(node) {
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
11
+ },
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+
27
+ varying vec4 v_color;
28
+ varying vec2 v_textureCoords;
29
+ varying vec2 v_nodeCoords;
30
+
31
+ void main() {
32
+ vec2 normalized = a_position * u_pixelRatio;
33
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
34
+
35
+ v_color = a_color;
36
+ v_nodeCoords = a_nodeCoords;
37
+ v_textureCoords = a_textureCoords;
38
+
39
+ gl_Position = vec4(
40
+ normalized.x * screenSpace.x - 1.0,
41
+ normalized.y * -abs(screenSpace.y) + 1.0,
42
+ 0.0,
43
+ 1.0
44
+ );
45
+ }
46
+ `,
47
+ fragment: `
48
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
49
+ precision highp float;
50
+ # else
51
+ precision mediump float;
52
+ # endif
53
+
54
+ uniform vec2 u_dimensions;
55
+ uniform float u_alpha;
56
+ uniform float u_pixelRatio;
57
+ uniform sampler2D u_texture;
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ void main() {
65
+ vec2 halfDimensions = u_dimensions * 0.5;
66
+ vec2 boxUv = v_nodeCoords * u_dimensions - halfDimensions;
67
+
68
+ // Branchless radius selection based on quadrant
69
+ // x: TL, y: TR, z: BR, w: BL
70
+ vec2 stepVal = step(vec2(0.0), boxUv);
71
+ float r = mix(
72
+ mix(u_radius.x, u_radius.y, stepVal.x),
73
+ mix(u_radius.w, u_radius.z, stepVal.x),
74
+ stepVal.y
75
+ );
76
+
77
+ vec2 q = abs(boxUv) - halfDimensions + r;
78
+ float d = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
79
+
80
+ float edgeWidth = 1.0 / u_pixelRatio;
81
+ float alpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, d);
82
+
83
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
84
+ gl_FragColor = color * alpha * u_alpha;
85
+ }
86
+ `,
87
+ };
88
+ //# sourceMappingURL=Rounded.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
+ export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;
@@ -0,0 +1,202 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
3
+ export const RoundedWithBorder = {
4
+ props: RoundedWithBorderTemplate.props,
5
+ update(node) {
6
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
7
+ this.uniformRGBA('u_fillColor', this.props['border-fill']);
8
+ this.uniform4fa('u_borderWidth', this.props['border-w']);
9
+ this.uniform1f('u_borderGap', this.props['border-gap']);
10
+ this.uniform1f('u_borderAlign', this.props['border-align']);
11
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
12
+ },
13
+ vertex: `
14
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
15
+ precision highp float;
16
+ # else
17
+ precision mediump float;
18
+ # endif
19
+
20
+ attribute vec2 a_position;
21
+ attribute vec2 a_textureCoords;
22
+ attribute vec4 a_color;
23
+ attribute vec2 a_nodeCoords;
24
+
25
+ uniform vec2 u_resolution;
26
+ uniform float u_pixelRatio;
27
+ uniform vec2 u_dimensions;
28
+
29
+ uniform vec4 u_radius;
30
+ uniform vec4 u_borderWidth;
31
+ uniform float u_borderGap;
32
+ uniform float u_borderAlign;
33
+
34
+ varying vec4 v_color;
35
+ varying vec2 v_textureCoords;
36
+ varying vec2 v_nodeCoords;
37
+
38
+ varying vec2 v_innerSize;
39
+ varying vec2 v_outerSize;
40
+ varying vec2 v_outerBorderUv;
41
+ varying vec2 v_innerBorderUv;
42
+ varying vec4 v_innerBorderRadius;
43
+ varying vec4 v_outerBorderRadius;
44
+ varying vec2 v_halfDimensions;
45
+ varying float v_edgeWidth;
46
+ varying float v_borderZero;
47
+
48
+ void main() {
49
+ vec2 vertexPos = a_position * u_pixelRatio;
50
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
51
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
52
+ vec2 edgeOffset = vec2(0.0);
53
+
54
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
55
+ v_innerSize = vec2(0.0);
56
+ v_outerSize = vec2(0.0);
57
+
58
+ if(v_borderZero == 0.0) {
59
+ float borderTop = u_borderWidth.x;
60
+ float borderRight = u_borderWidth.y;
61
+ float borderBottom = u_borderWidth.z;
62
+ float borderLeft = u_borderWidth.w;
63
+
64
+ v_outerBorderUv = vec2(0.0);
65
+ v_innerBorderUv = vec2(0.0);
66
+
67
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
68
+ vec2 extraSize = borderSize * u_borderAlign;
69
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
70
+ float gapRight = step(0.001, borderRight) * u_borderGap;
71
+ float gapTop = step(0.001, borderTop) * u_borderGap;
72
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
73
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
74
+
75
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
76
+ v_innerSize = v_outerSize - borderSize * 0.5;
77
+
78
+ // Use sign() to avoid branching
79
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
80
+ vec2 signDiff = sign(borderDiff);
81
+ borderDiff = abs(borderDiff);
82
+
83
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
84
+ vec2 signGapDiff = sign(gapDiff);
85
+ gapDiff = abs(gapDiff);
86
+
87
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
88
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
89
+
90
+ v_outerBorderRadius = vec4(
91
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
92
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
93
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
94
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
95
+ );
96
+
97
+ v_innerBorderRadius = vec4(
98
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
99
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
100
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
101
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
102
+ );
103
+
104
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
105
+ edgeOffset = edgeOffsetExtra;
106
+
107
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
108
+ }
109
+
110
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
111
+
112
+ v_color = a_color;
113
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
114
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
115
+
116
+ v_halfDimensions = u_dimensions * 0.5;
117
+ v_edgeWidth = 1.0 / u_pixelRatio;
118
+ }
119
+ `,
120
+ fragment: `
121
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
122
+ precision highp float;
123
+ # else
124
+ precision mediump float;
125
+ # endif
126
+
127
+ uniform vec2 u_resolution;
128
+ uniform float u_pixelRatio;
129
+ uniform float u_alpha;
130
+ uniform vec2 u_dimensions;
131
+ uniform sampler2D u_texture;
132
+
133
+ uniform vec4 u_radius;
134
+ uniform vec4 u_borderWidth;
135
+ uniform vec4 u_borderColor;
136
+ uniform vec4 u_fillColor;
137
+ uniform float u_borderGap;
138
+ uniform float u_borderAlign;
139
+
140
+ varying vec4 v_color;
141
+ varying vec2 v_textureCoords;
142
+ varying vec2 v_nodeCoords;
143
+
144
+ varying vec2 v_innerSize;
145
+ varying vec2 v_outerSize;
146
+ varying vec2 v_outerBorderUv;
147
+ varying vec2 v_innerBorderUv;
148
+ varying vec4 v_innerBorderRadius;
149
+ varying vec4 v_outerBorderRadius;
150
+ varying vec2 v_halfDimensions;
151
+ varying float v_edgeWidth;
152
+ varying float v_borderZero;
153
+
154
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
155
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
156
+ r.x = (p.y > 0.0) ? r.y : r.x;
157
+ vec2 q = abs(p) - s + r.x;
158
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
159
+ }
160
+
161
+ void main() {
162
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
163
+ vec4 resultColor = vec4(0.0);
164
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
165
+
166
+ float nodeDist;
167
+ float nodeAlpha;
168
+
169
+ if(v_borderZero == 1.0) {
170
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
171
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
172
+ gl_FragColor = (color * nodeAlpha) * u_alpha;
173
+ return;
174
+ }
175
+
176
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
177
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
178
+
179
+ if(u_borderGap == 0.0) {
180
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
181
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
182
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
183
+ resultColor = mix(resultColor, color, innerAlpha);
184
+ gl_FragColor = resultColor * u_alpha;
185
+ return;
186
+ }
187
+
188
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
189
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
190
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
191
+ float gapAlpha = max(0.0, innerAlpha - nodeAlpha);
192
+
193
+ float borderDist = max(-innerDist, outerDist);
194
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
195
+
196
+ resultColor = (color * nodeAlpha) + (u_fillColor * gapAlpha);
197
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
198
+ gl_FragColor = resultColor * u_alpha;
199
+ }
200
+ `,
201
+ };
202
+ //# sourceMappingURL=RoundedWithBorder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,aAAa,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
+ export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;
@@ -0,0 +1,223 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
3
+ export const RoundedWithBorderAndShadow = {
4
+ props: RoundedWithBorderAndShadowTemplate.props,
5
+ update(node) {
6
+ const props = this.props;
7
+ this.uniformRGBA('u_borderColor', props['border-color']);
8
+ this.uniform4fa('u_borderWidth', props['border-w']);
9
+ this.uniform1f('u_borderGap', this.props['border-gap']);
10
+ this.uniform1f('u_borderAlign', this.props['border-align']);
11
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
12
+ this.uniform4fa('u_shadow', props['shadow-projection']);
13
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
14
+ },
15
+ vertex: `
16
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
17
+ precision highp float;
18
+ # else
19
+ precision mediump float;
20
+ # endif
21
+
22
+ attribute vec2 a_position;
23
+ attribute vec2 a_textureCoords;
24
+ attribute vec4 a_color;
25
+ attribute vec2 a_nodeCoords;
26
+
27
+ uniform vec2 u_resolution;
28
+ uniform float u_pixelRatio;
29
+ uniform float u_rtt;
30
+ uniform vec2 u_dimensions;
31
+
32
+ uniform vec4 u_shadow;
33
+ uniform vec4 u_radius;
34
+ uniform vec4 u_borderWidth;
35
+ uniform float u_borderGap;
36
+ uniform float u_borderAlign;
37
+
38
+ varying vec4 v_color;
39
+ varying vec2 v_textureCoords;
40
+ varying vec2 v_nodeCoords;
41
+
42
+ varying vec2 v_innerSize;
43
+ varying vec2 v_outerSize;
44
+ varying vec2 v_outerBorderUv;
45
+ varying vec2 v_innerBorderUv;
46
+ varying vec4 v_innerBorderRadius;
47
+ varying vec4 v_outerBorderRadius;
48
+ varying vec2 v_halfDimensions;
49
+ varying float v_edgeWidth;
50
+ varying float v_borderZero;
51
+
52
+ void main() {
53
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
54
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
55
+
56
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
57
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
58
+
59
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
60
+
61
+ v_innerSize = vec2(0.0);
62
+ v_outerSize = vec2(0.0);
63
+
64
+ if(v_borderZero == 0.0) {
65
+ float borderTop = u_borderWidth.x;
66
+ float borderRight = u_borderWidth.y;
67
+ float borderBottom = u_borderWidth.z;
68
+ float borderLeft = u_borderWidth.w;
69
+
70
+ v_outerBorderUv = vec2(0.0);
71
+ v_innerBorderUv = vec2(0.0);
72
+
73
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
74
+ vec2 extraSize = borderSize * u_borderAlign;
75
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
76
+ float gapRight = step(0.001, borderRight) * u_borderGap;
77
+ float gapTop = step(0.001, borderTop) * u_borderGap;
78
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
79
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
80
+
81
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
82
+ v_innerSize = v_outerSize - borderSize * 0.5;
83
+
84
+ // Use sign() to avoid branching
85
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
86
+ vec2 signDiff = sign(borderDiff);
87
+ borderDiff = abs(borderDiff);
88
+
89
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
90
+ vec2 signGapDiff = sign(gapDiff);
91
+ gapDiff = abs(gapDiff);
92
+
93
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
94
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
95
+
96
+ v_outerBorderRadius = vec4(
97
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
98
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
99
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
100
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
101
+ );
102
+
103
+ v_innerBorderRadius = vec4(
104
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
105
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
106
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
107
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
108
+ );
109
+
110
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
111
+ edgeOffset += edgeOffsetExtra;
112
+
113
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
114
+ }
115
+
116
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
117
+
118
+ v_halfDimensions = u_dimensions * 0.5;
119
+ v_edgeWidth = 1.0 / u_pixelRatio;
120
+ v_color = a_color;
121
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
122
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
123
+ }
124
+ `,
125
+ fragment: `
126
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
127
+ precision highp float;
128
+ # else
129
+ precision mediump float;
130
+ # endif
131
+
132
+ uniform vec2 u_resolution;
133
+ uniform float u_pixelRatio;
134
+ uniform float u_alpha;
135
+ uniform vec2 u_dimensions;
136
+ uniform sampler2D u_texture;
137
+ uniform float u_rtt;
138
+
139
+ uniform vec4 u_radius;
140
+ uniform vec4 u_borderWidth;
141
+ uniform vec4 u_borderColor;
142
+ uniform vec4 u_shadowColor;
143
+ uniform vec4 u_shadow;
144
+ uniform float u_borderGap;
145
+
146
+ varying vec4 v_color;
147
+ varying vec2 v_textureCoords;
148
+ varying vec2 v_nodeCoords;
149
+
150
+ varying vec2 v_innerSize;
151
+ varying vec2 v_outerSize;
152
+ varying vec2 v_outerBorderUv;
153
+ varying vec2 v_innerBorderUv;
154
+ varying vec4 v_innerBorderRadius;
155
+ varying vec4 v_outerBorderRadius;
156
+ varying vec2 v_halfDimensions;
157
+ varying float v_edgeWidth;
158
+ varying float v_borderZero;
159
+
160
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
161
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
162
+ r.x = (p.y > 0.0) ? r.y : r.x;
163
+ vec2 q = abs(p) - s + r.x;
164
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
165
+ }
166
+
167
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
168
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
169
+ r.x = (p.y > 0.0) ? r.y : r.x;
170
+ vec2 q = abs(p) - s + r.x;
171
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
172
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
173
+ }
174
+
175
+ void main() {
176
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
177
+ vec4 resultColor = vec4(0.0);
178
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
179
+ float nodeDist;
180
+ float nodeAlpha;
181
+ float shadowAlpha;
182
+
183
+ if(v_borderZero == 1.0) {
184
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
185
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
186
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
187
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
188
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
189
+ return;
190
+ }
191
+
192
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
193
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
194
+ }
195
+ else {
196
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
197
+ }
198
+
199
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
200
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
201
+
202
+ if(u_borderGap == 0.0) {
203
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
204
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
205
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
206
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
207
+ resultColor = mix(resultColor, color, innerAlpha);
208
+ gl_FragColor = resultColor * u_alpha;
209
+ return;
210
+ }
211
+
212
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
213
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
214
+ float borderDist = max(-innerDist, outerDist);
215
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
216
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
217
+ resultColor = mix(resultColor, color, nodeAlpha);
218
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
219
+ gl_FragColor = resultColor * u_alpha;
220
+ }
221
+ `,
222
+ };
223
+ //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgGX;CACA,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithShadowProps } from '../templates/RoundedWithShadowTemplate.js';
3
+ export declare const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps>;
@@ -0,0 +1,123 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
3
+ export const RoundedWithShadow = {
4
+ props: RoundedWithShadowTemplate.props,
5
+ update(node) {
6
+ this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
7
+ this.uniform4fa('u_shadow', this.props['shadow-projection']);
8
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
9
+ },
10
+ vertex: `
11
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
12
+ precision highp float;
13
+ # else
14
+ precision mediump float;
15
+ # endif
16
+
17
+ attribute vec2 a_position;
18
+ attribute vec2 a_textureCoords;
19
+ attribute vec4 a_color;
20
+ attribute vec2 a_nodeCoords;
21
+
22
+ uniform vec2 u_resolution;
23
+ uniform float u_pixelRatio;
24
+ uniform vec2 u_dimensions;
25
+
26
+ uniform vec4 u_shadow;
27
+ uniform vec4 u_radius;
28
+
29
+ varying vec4 v_color;
30
+ varying vec2 v_textureCoords;
31
+
32
+ varying vec2 v_boxUv;
33
+ varying vec2 v_boxSize;
34
+ varying vec2 v_boxSmooth;
35
+ varying vec2 v_shadowBox;
36
+ varying vec2 v_shadowSize;
37
+ varying vec4 v_shadowRadius;
38
+ varying vec2 v_shadowSmooth;
39
+
40
+ void main() {
41
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
42
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
43
+
44
+ vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
45
+ vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
46
+ vec2 shadowEdge = outerEdge * padding + offsetShift;
47
+
48
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
49
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
50
+
51
+ v_color = a_color;
52
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
53
+
54
+ float edgeWidth = 1.0 / u_pixelRatio;
55
+ vec2 halfDimensions = u_dimensions * 0.5;
56
+
57
+ v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
58
+ v_boxSize = halfDimensions - edgeWidth;
59
+ v_boxSmooth = vec2(-0.5 * edgeWidth, 0.5 * edgeWidth);
60
+
61
+ v_shadowBox = v_boxUv - u_shadow.xy;
62
+ v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
63
+ v_shadowRadius = max(vec4(0.0), u_radius + u_shadow.w);
64
+ v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
65
+ }
66
+ `,
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform float u_alpha;
75
+ uniform sampler2D u_texture;
76
+
77
+ uniform vec4 u_shadow_color;
78
+ uniform vec4 u_radius;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoords;
82
+
83
+ varying vec2 v_boxUv;
84
+ varying vec2 v_boxSize;
85
+ varying vec2 v_boxSmooth;
86
+ varying vec2 v_shadowBox;
87
+ varying vec2 v_shadowSize;
88
+ varying vec4 v_shadowRadius;
89
+ varying vec2 v_shadowSmooth;
90
+
91
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
92
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
93
+ r.x = (p.y > 0.0) ? r.y : r.x;
94
+ vec2 q = abs(p) - s + r.x;
95
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
96
+ }
97
+
98
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
99
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
100
+ r.x = (p.y > 0.0) ? r.y : r.x;
101
+ vec2 q = abs(p) - s + r.x;
102
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
103
+ return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
104
+ }
105
+
106
+ void main() {
107
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
108
+
109
+ float boxDist = roundedBox(v_boxUv, v_boxSize, u_radius);
110
+ float roundedAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
111
+
112
+ vec4 resColor = vec4(0.0);
113
+ if (u_shadow_color.a > 0.0) {
114
+ float shadowAlpha = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
115
+ resColor = u_shadow_color * shadowAlpha;
116
+ }
117
+
118
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
119
+ gl_FragColor = resColor * u_alpha;
120
+ }
121
+ `,
122
+ };
123
+ //# sourceMappingURL=RoundedWithShadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -0,0 +1,13 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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+ /**
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+ * SdfShader supports multi-channel and single-channel signed distance field textures.
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+ *
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+ * @remarks
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+ * All per-glyph data (position, color, distance range) is provided via vertex
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+ * attributes so that multiple text nodes sharing the same font atlas can be
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+ * batched into a single draw call.
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+ *
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+ * This Shader is used by the {@link SdfTextRenderer}. Do not use this Shader
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+ * directly. Instead create a Text Node and assign a SDF font family to it.
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+ */
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+ export declare const Sdf: WebGlShaderType;