@solidtv/renderer 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +7 -0
- package/README.md +137 -0
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +11 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +26 -0
- package/dist/exports/canvas.js +27 -0
- package/dist/exports/canvas.js.map +1 -0
- package/dist/exports/index.d.ts +50 -0
- package/dist/exports/index.js +40 -0
- package/dist/exports/index.js.map +1 -0
- package/dist/exports/inspector.d.ts +4 -0
- package/dist/exports/inspector.js +5 -0
- package/dist/exports/inspector.js.map +1 -0
- package/dist/exports/utils.d.ts +27 -0
- package/dist/exports/utils.js +28 -0
- package/dist/exports/utils.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +12 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +28 -0
- package/dist/exports/webgl.js +29 -0
- package/dist/exports/webgl.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +110 -0
- package/dist/src/common/CommonTypes.js +2 -0
- package/dist/src/common/CommonTypes.js.map +1 -0
- package/dist/src/common/EventEmitter.d.ts +12 -0
- package/dist/src/common/EventEmitter.js +48 -0
- package/dist/src/common/EventEmitter.js.map +1 -0
- package/dist/src/common/IAnimationController.d.ts +58 -0
- package/dist/src/common/IAnimationController.js +2 -0
- package/dist/src/common/IAnimationController.js.map +1 -0
- package/dist/src/common/IEventEmitter.d.ts +8 -0
- package/dist/src/common/IEventEmitter.js +2 -0
- package/dist/src/common/IEventEmitter.js.map +1 -0
- package/dist/src/core/Autosizer.d.ts +35 -0
- package/dist/src/core/Autosizer.js +178 -0
- package/dist/src/core/Autosizer.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +908 -0
- package/dist/src/core/CoreNode.js +1837 -0
- package/dist/src/core/CoreNode.js.map +1 -0
- package/dist/src/core/CoreShaderManager.d.ts +38 -0
- package/dist/src/core/CoreShaderManager.js +123 -0
- package/dist/src/core/CoreShaderManager.js.map +1 -0
- package/dist/src/core/CoreTextNode.d.ts +91 -0
- package/dist/src/core/CoreTextNode.js +440 -0
- package/dist/src/core/CoreTextNode.js.map +1 -0
- package/dist/src/core/CoreTextureManager.d.ts +264 -0
- package/dist/src/core/CoreTextureManager.js +318 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -0
- package/dist/src/core/Stage.d.ts +238 -0
- package/dist/src/core/Stage.js +804 -0
- package/dist/src/core/Stage.js.map +1 -0
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +150 -0
- package/dist/src/core/TextureMemoryManager.js +239 -0
- package/dist/src/core/TextureMemoryManager.js.map +1 -0
- package/dist/src/core/animations/AnimationManager.d.ts +33 -0
- package/dist/src/core/animations/AnimationManager.js +137 -0
- package/dist/src/core/animations/AnimationManager.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
- package/dist/src/core/animations/CoreAnimation.js +107 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -0
- package/dist/src/core/lib/ContextSpy.d.ts +12 -0
- package/dist/src/core/lib/ContextSpy.js +20 -0
- package/dist/src/core/lib/ContextSpy.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +16 -0
- package/dist/src/core/lib/ImageWorker.js +202 -0
- package/dist/src/core/lib/ImageWorker.js.map +1 -0
- package/dist/src/core/lib/Matrix3d.d.ts +74 -0
- package/dist/src/core/lib/Matrix3d.js +218 -0
- package/dist/src/core/lib/Matrix3d.js.map +1 -0
- package/dist/src/core/lib/RenderCoords.d.ts +12 -0
- package/dist/src/core/lib/RenderCoords.js +35 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
- package/dist/src/core/lib/collectionUtils.d.ts +5 -0
- package/dist/src/core/lib/collectionUtils.js +82 -0
- package/dist/src/core/lib/collectionUtils.js.map +1 -0
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +54 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +28 -0
- package/dist/src/core/lib/textureCompression.js +363 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/lib/textureSvg.d.ts +16 -0
- package/dist/src/core/lib/textureSvg.js +45 -0
- package/dist/src/core/lib/textureSvg.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +66 -0
- package/dist/src/core/lib/utils.js +268 -0
- package/dist/src/core/lib/utils.js.map +1 -0
- package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platforms/Platform.d.ts +42 -0
- package/dist/src/core/platforms/Platform.js +4 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
- package/dist/src/core/platforms/web/WebPlatform.js +90 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
- package/dist/src/core/renderers/CoreContextTexture.js +16 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
- package/dist/src/core/renderers/CoreRenderer.js +14 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
- package/dist/src/core/renderers/CoreShaderNode.js +130 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
- package/dist/src/core/shaders/canvas/Border.js +83 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +17 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +57 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +61 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +26 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +15 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +81 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +77 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +19 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +31 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +33 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +51 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +8 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +9 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +7 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +50 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/utils.d.ts +5 -0
- package/dist/src/core/shaders/utils.js +25 -0
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +153 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +51 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +49 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +114 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +81 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +88 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +202 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +223 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +123 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +13 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +72 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +115 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +249 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +406 -0
- package/dist/src/core/text-rendering/TextRenderer.js +2 -0
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +66 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/textures/ColorTexture.d.ts +36 -0
- package/dist/src/core/textures/ColorTexture.js +57 -0
- package/dist/src/core/textures/ColorTexture.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.d.ts +131 -0
- package/dist/src/core/textures/ImageTexture.js +211 -0
- package/dist/src/core/textures/ImageTexture.js.map +1 -0
- package/dist/src/core/textures/NoiseTexture.d.ts +43 -0
- package/dist/src/core/textures/NoiseTexture.js +50 -0
- package/dist/src/core/textures/NoiseTexture.js.map +1 -0
- package/dist/src/core/textures/RenderTexture.d.ts +29 -0
- package/dist/src/core/textures/RenderTexture.js +36 -0
- package/dist/src/core/textures/RenderTexture.js.map +1 -0
- package/dist/src/core/textures/SubTexture.d.ts +61 -0
- package/dist/src/core/textures/SubTexture.js +99 -0
- package/dist/src/core/textures/SubTexture.js.map +1 -0
- package/dist/src/core/textures/Texture.d.ts +275 -0
- package/dist/src/core/textures/Texture.js +326 -0
- package/dist/src/core/textures/Texture.js.map +1 -0
- package/dist/src/core/utils.d.ts +23 -0
- package/dist/src/core/utils.js +155 -0
- package/dist/src/core/utils.js.map +1 -0
- package/dist/src/main-api/INode.d.ts +65 -0
- package/dist/src/main-api/INode.js +2 -0
- package/dist/src/main-api/INode.js.map +1 -0
- package/dist/src/main-api/Inspector.d.ts +154 -0
- package/dist/src/main-api/Inspector.js +844 -0
- package/dist/src/main-api/Inspector.js.map +1 -0
- package/dist/src/main-api/Renderer.d.ts +629 -0
- package/dist/src/main-api/Renderer.js +471 -0
- package/dist/src/main-api/Renderer.js.map +1 -0
- package/dist/src/main-api/utils.d.ts +2 -0
- package/dist/src/main-api/utils.js +34 -0
- package/dist/src/main-api/utils.js.map +1 -0
- package/dist/src/utils.d.ts +123 -0
- package/dist/src/utils.js +234 -0
- package/dist/src/utils.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -0
- package/exports/canvas-shaders.ts +11 -0
- package/exports/canvas.ts +27 -0
- package/exports/index.ts +69 -0
- package/exports/inspector.ts +5 -0
- package/exports/utils.ts +32 -0
- package/exports/webgl-shaders.ts +12 -0
- package/exports/webgl.ts +33 -0
- package/package.json +99 -0
- package/src/common/CommonTypes.ts +145 -0
- package/src/common/EventEmitter.ts +58 -0
- package/src/common/IAnimationController.ts +65 -0
- package/src/common/IEventEmitter.ts +11 -0
- package/src/core/Autosizer.ts +205 -0
- package/src/core/CoreNode.test.ts +535 -0
- package/src/core/CoreNode.ts +2883 -0
- package/src/core/CoreShaderManager.ts +170 -0
- package/src/core/CoreTextNode.ts +573 -0
- package/src/core/CoreTextureManager.ts +552 -0
- package/src/core/Stage.ts +1037 -0
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +378 -0
- package/src/core/animations/AnimationManager.ts +178 -0
- package/src/core/animations/CoreAnimation.ts +138 -0
- package/src/core/lib/ContextSpy.ts +22 -0
- package/src/core/lib/ImageWorker.ts +292 -0
- package/src/core/lib/Matrix3d.ts +231 -0
- package/src/core/lib/RenderCoords.ts +55 -0
- package/src/core/lib/WebGlContextWrapper.ts +1448 -0
- package/src/core/lib/collectionUtils.ts +99 -0
- package/src/core/lib/colorCache.ts +20 -0
- package/src/core/lib/colorParser.ts +66 -0
- package/src/core/lib/textureCompression.ts +492 -0
- package/src/core/lib/textureSvg.ts +59 -0
- package/src/core/lib/utils.ts +400 -0
- package/src/core/lib/validateImageBitmap.ts +87 -0
- package/src/core/platforms/Platform.ts +64 -0
- package/src/core/platforms/web/WebPlatform.ts +132 -0
- package/src/core/renderers/CoreContextTexture.ts +25 -0
- package/src/core/renderers/CoreRenderOp.ts +3 -0
- package/src/core/renderers/CoreRenderer.ts +101 -0
- package/src/core/renderers/CoreShaderNode.ts +202 -0
- package/src/core/renderers/CoreShaderProgram.ts +4 -0
- package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
- package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
- package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
- package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
- package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
- package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
- package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
- package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
- package/src/core/shaders/canvas/Border.ts +119 -0
- package/src/core/shaders/canvas/HolePunch.ts +38 -0
- package/src/core/shaders/canvas/LinearGradient.ts +54 -0
- package/src/core/shaders/canvas/RadialGradient.ts +82 -0
- package/src/core/shaders/canvas/Rounded.ts +38 -0
- package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
- package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
- package/src/core/shaders/canvas/Shadow.ts +35 -0
- package/src/core/shaders/canvas/utils/render.ts +143 -0
- package/src/core/shaders/templates/BorderTemplate.ts +128 -0
- package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
- package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
- package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
- package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
- package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
- package/src/core/shaders/utils.ts +30 -0
- package/src/core/shaders/webgl/Border.ts +158 -0
- package/src/core/shaders/webgl/Default.ts +52 -0
- package/src/core/shaders/webgl/HolePunch.ts +58 -0
- package/src/core/shaders/webgl/LinearGradient.ts +119 -0
- package/src/core/shaders/webgl/RadialGradient.ts +91 -0
- package/src/core/shaders/webgl/Rounded.ts +97 -0
- package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
- package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
- package/src/core/shaders/webgl/SdfShader.ts +73 -0
- package/src/core/shaders/webgl/Shadow.ts +119 -0
- package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
- package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
- package/src/core/text-rendering/SdfFontHandler.ts +566 -0
- package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
- package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
- package/src/core/text-rendering/TextRenderer.ts +449 -0
- package/src/core/text-rendering/Utils.ts +80 -0
- package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
- package/src/core/textures/ColorTexture.ts +85 -0
- package/src/core/textures/ImageTexture.ts +394 -0
- package/src/core/textures/NoiseTexture.ts +87 -0
- package/src/core/textures/RenderTexture.ts +68 -0
- package/src/core/textures/SubTexture.ts +165 -0
- package/src/core/textures/Texture.ts +505 -0
- package/src/core/utils.ts +210 -0
- package/src/env.d.ts +7 -0
- package/src/main-api/INode.ts +92 -0
- package/src/main-api/Inspector.ts +1267 -0
- package/src/main-api/Renderer.ts +1011 -0
- package/src/main-api/utils.ts +45 -0
- package/src/utils.ts +302 -0
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
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/**
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* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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* as defined by the specified corner {@link RoundedProps.radius}
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*/
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export const Rounded = {
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props: RoundedTemplate.props,
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update(node) {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(
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normalized.x * screenSpace.x - 1.0,
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normalized.y * -abs(screenSpace.y) + 1.0,
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0.0,
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1.0
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);
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_dimensions;
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uniform float u_alpha;
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uniform float u_pixelRatio;
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 halfDimensions = u_dimensions * 0.5;
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vec2 boxUv = v_nodeCoords * u_dimensions - halfDimensions;
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// Branchless radius selection based on quadrant
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// x: TL, y: TR, z: BR, w: BL
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vec2 stepVal = step(vec2(0.0), boxUv);
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float r = mix(
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mix(u_radius.x, u_radius.y, stepVal.x),
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mix(u_radius.w, u_radius.z, stepVal.x),
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stepVal.y
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);
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vec2 q = abs(boxUv) - halfDimensions + r;
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float d = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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float edgeWidth = 1.0 / u_pixelRatio;
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float alpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, d);
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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gl_FragColor = color * alpha * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=Rounded.js.map
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{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCT;CACF,CAAC"}
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
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export const RoundedWithBorder = {
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props: RoundedWithBorderTemplate.props,
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update(node) {
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this.uniformRGBA('u_borderColor', this.props['border-color']);
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this.uniformRGBA('u_fillColor', this.props['border-fill']);
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this.uniform4fa('u_borderWidth', this.props['border-w']);
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this.uniform1f('u_borderGap', this.props['border-gap']);
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this.uniform1f('u_borderAlign', this.props['border-align']);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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uniform float u_borderAlign;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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varying vec2 v_innerSize;
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varying vec2 v_outerSize;
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varying vec2 v_outerBorderUv;
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varying vec2 v_innerBorderUv;
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varying vec4 v_innerBorderRadius;
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varying vec4 v_outerBorderRadius;
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varying vec2 v_halfDimensions;
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varying float v_edgeWidth;
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46
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varying float v_borderZero;
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48
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void main() {
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vec2 vertexPos = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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51
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vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 edgeOffset = vec2(0.0);
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v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
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v_innerSize = vec2(0.0);
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56
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v_outerSize = vec2(0.0);
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57
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+
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58
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if(v_borderZero == 0.0) {
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float borderTop = u_borderWidth.x;
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60
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float borderRight = u_borderWidth.y;
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float borderBottom = u_borderWidth.z;
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float borderLeft = u_borderWidth.w;
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63
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64
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v_outerBorderUv = vec2(0.0);
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65
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v_innerBorderUv = vec2(0.0);
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66
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67
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vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
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68
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vec2 extraSize = borderSize * u_borderAlign;
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69
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float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
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70
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float gapRight = step(0.001, borderRight) * u_borderGap;
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71
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float gapTop = step(0.001, borderTop) * u_borderGap;
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72
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float gapBottom = step(0.001, borderBottom) * u_borderGap;
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73
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vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
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74
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+
|
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75
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v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
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76
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v_innerSize = v_outerSize - borderSize * 0.5;
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77
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+
|
|
78
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// Use sign() to avoid branching
|
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79
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vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
80
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vec2 signDiff = sign(borderDiff);
|
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81
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borderDiff = abs(borderDiff);
|
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82
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+
|
|
83
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vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
84
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vec2 signGapDiff = sign(gapDiff);
|
|
85
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gapDiff = abs(gapDiff);
|
|
86
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+
|
|
87
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v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
88
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
89
|
+
|
|
90
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+
v_outerBorderRadius = vec4(
|
|
91
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+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
92
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
93
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
94
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
95
|
+
);
|
|
96
|
+
|
|
97
|
+
v_innerBorderRadius = vec4(
|
|
98
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
99
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
100
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
101
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
102
|
+
);
|
|
103
|
+
|
|
104
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
105
|
+
edgeOffset = edgeOffsetExtra;
|
|
106
|
+
|
|
107
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
111
|
+
|
|
112
|
+
v_color = a_color;
|
|
113
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
114
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
115
|
+
|
|
116
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
117
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
118
|
+
}
|
|
119
|
+
`,
|
|
120
|
+
fragment: `
|
|
121
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
122
|
+
precision highp float;
|
|
123
|
+
# else
|
|
124
|
+
precision mediump float;
|
|
125
|
+
# endif
|
|
126
|
+
|
|
127
|
+
uniform vec2 u_resolution;
|
|
128
|
+
uniform float u_pixelRatio;
|
|
129
|
+
uniform float u_alpha;
|
|
130
|
+
uniform vec2 u_dimensions;
|
|
131
|
+
uniform sampler2D u_texture;
|
|
132
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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135
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+
uniform vec4 u_borderColor;
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136
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uniform vec4 u_fillColor;
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137
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uniform float u_borderGap;
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138
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+
uniform float u_borderAlign;
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139
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+
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140
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+
varying vec4 v_color;
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141
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+
varying vec2 v_textureCoords;
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142
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+
varying vec2 v_nodeCoords;
|
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143
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+
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144
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+
varying vec2 v_innerSize;
|
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145
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+
varying vec2 v_outerSize;
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146
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+
varying vec2 v_outerBorderUv;
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147
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+
varying vec2 v_innerBorderUv;
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148
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+
varying vec4 v_innerBorderRadius;
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149
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+
varying vec4 v_outerBorderRadius;
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150
|
+
varying vec2 v_halfDimensions;
|
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151
|
+
varying float v_edgeWidth;
|
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152
|
+
varying float v_borderZero;
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153
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+
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154
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+
float roundedBox(vec2 p, vec2 s, vec4 r) {
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155
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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156
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+
r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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+
}
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160
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+
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161
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+
void main() {
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162
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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163
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vec4 resultColor = vec4(0.0);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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165
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+
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166
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+
float nodeDist;
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167
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float nodeAlpha;
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168
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+
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169
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+
if(v_borderZero == 1.0) {
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nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
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171
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nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
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172
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gl_FragColor = (color * nodeAlpha) * u_alpha;
|
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173
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+
return;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
177
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
178
|
+
|
|
179
|
+
if(u_borderGap == 0.0) {
|
|
180
|
+
float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
|
|
181
|
+
float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
|
|
182
|
+
resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
|
|
183
|
+
resultColor = mix(resultColor, color, innerAlpha);
|
|
184
|
+
gl_FragColor = resultColor * u_alpha;
|
|
185
|
+
return;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
189
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
190
|
+
float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
|
|
191
|
+
float gapAlpha = max(0.0, innerAlpha - nodeAlpha);
|
|
192
|
+
|
|
193
|
+
float borderDist = max(-innerDist, outerDist);
|
|
194
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
195
|
+
|
|
196
|
+
resultColor = (color * nodeAlpha) + (u_fillColor * gapAlpha);
|
|
197
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
198
|
+
gl_FragColor = resultColor * u_alpha;
|
|
199
|
+
}
|
|
200
|
+
`,
|
|
201
|
+
};
|
|
202
|
+
//# sourceMappingURL=RoundedWithBorder.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,aAAa,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFT;CACF,CAAC"}
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
+
import { type RoundedWithBorderAndShadowProps } from '../templates/RoundedWithBorderAndShadowTemplate.js';
|
|
3
|
+
export declare const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps>;
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
2
|
+
import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
|
|
3
|
+
export const RoundedWithBorderAndShadow = {
|
|
4
|
+
props: RoundedWithBorderAndShadowTemplate.props,
|
|
5
|
+
update(node) {
|
|
6
|
+
const props = this.props;
|
|
7
|
+
this.uniformRGBA('u_borderColor', props['border-color']);
|
|
8
|
+
this.uniform4fa('u_borderWidth', props['border-w']);
|
|
9
|
+
this.uniform1f('u_borderGap', this.props['border-gap']);
|
|
10
|
+
this.uniform1f('u_borderAlign', this.props['border-align']);
|
|
11
|
+
this.uniformRGBA('u_shadowColor', props['shadow-color']);
|
|
12
|
+
this.uniform4fa('u_shadow', props['shadow-projection']);
|
|
13
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
|
|
14
|
+
},
|
|
15
|
+
vertex: `
|
|
16
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
17
|
+
precision highp float;
|
|
18
|
+
# else
|
|
19
|
+
precision mediump float;
|
|
20
|
+
# endif
|
|
21
|
+
|
|
22
|
+
attribute vec2 a_position;
|
|
23
|
+
attribute vec2 a_textureCoords;
|
|
24
|
+
attribute vec4 a_color;
|
|
25
|
+
attribute vec2 a_nodeCoords;
|
|
26
|
+
|
|
27
|
+
uniform vec2 u_resolution;
|
|
28
|
+
uniform float u_pixelRatio;
|
|
29
|
+
uniform float u_rtt;
|
|
30
|
+
uniform vec2 u_dimensions;
|
|
31
|
+
|
|
32
|
+
uniform vec4 u_shadow;
|
|
33
|
+
uniform vec4 u_radius;
|
|
34
|
+
uniform vec4 u_borderWidth;
|
|
35
|
+
uniform float u_borderGap;
|
|
36
|
+
uniform float u_borderAlign;
|
|
37
|
+
|
|
38
|
+
varying vec4 v_color;
|
|
39
|
+
varying vec2 v_textureCoords;
|
|
40
|
+
varying vec2 v_nodeCoords;
|
|
41
|
+
|
|
42
|
+
varying vec2 v_innerSize;
|
|
43
|
+
varying vec2 v_outerSize;
|
|
44
|
+
varying vec2 v_outerBorderUv;
|
|
45
|
+
varying vec2 v_innerBorderUv;
|
|
46
|
+
varying vec4 v_innerBorderRadius;
|
|
47
|
+
varying vec4 v_outerBorderRadius;
|
|
48
|
+
varying vec2 v_halfDimensions;
|
|
49
|
+
varying float v_edgeWidth;
|
|
50
|
+
varying float v_borderZero;
|
|
51
|
+
|
|
52
|
+
void main() {
|
|
53
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
54
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
55
|
+
|
|
56
|
+
vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
57
|
+
vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
58
|
+
|
|
59
|
+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
60
|
+
|
|
61
|
+
v_innerSize = vec2(0.0);
|
|
62
|
+
v_outerSize = vec2(0.0);
|
|
63
|
+
|
|
64
|
+
if(v_borderZero == 0.0) {
|
|
65
|
+
float borderTop = u_borderWidth.x;
|
|
66
|
+
float borderRight = u_borderWidth.y;
|
|
67
|
+
float borderBottom = u_borderWidth.z;
|
|
68
|
+
float borderLeft = u_borderWidth.w;
|
|
69
|
+
|
|
70
|
+
v_outerBorderUv = vec2(0.0);
|
|
71
|
+
v_innerBorderUv = vec2(0.0);
|
|
72
|
+
|
|
73
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
74
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
75
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
76
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
77
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
78
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
79
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
80
|
+
|
|
81
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
82
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
83
|
+
|
|
84
|
+
// Use sign() to avoid branching
|
|
85
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
86
|
+
vec2 signDiff = sign(borderDiff);
|
|
87
|
+
borderDiff = abs(borderDiff);
|
|
88
|
+
|
|
89
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
90
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
91
|
+
gapDiff = abs(gapDiff);
|
|
92
|
+
|
|
93
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
94
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
95
|
+
|
|
96
|
+
v_outerBorderRadius = vec4(
|
|
97
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
98
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
99
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
100
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
101
|
+
);
|
|
102
|
+
|
|
103
|
+
v_innerBorderRadius = vec4(
|
|
104
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
105
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
106
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
107
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
108
|
+
);
|
|
109
|
+
|
|
110
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
111
|
+
edgeOffset += edgeOffsetExtra;
|
|
112
|
+
|
|
113
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
117
|
+
|
|
118
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
119
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
120
|
+
v_color = a_color;
|
|
121
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
122
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
123
|
+
}
|
|
124
|
+
`,
|
|
125
|
+
fragment: `
|
|
126
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
127
|
+
precision highp float;
|
|
128
|
+
# else
|
|
129
|
+
precision mediump float;
|
|
130
|
+
# endif
|
|
131
|
+
|
|
132
|
+
uniform vec2 u_resolution;
|
|
133
|
+
uniform float u_pixelRatio;
|
|
134
|
+
uniform float u_alpha;
|
|
135
|
+
uniform vec2 u_dimensions;
|
|
136
|
+
uniform sampler2D u_texture;
|
|
137
|
+
uniform float u_rtt;
|
|
138
|
+
|
|
139
|
+
uniform vec4 u_radius;
|
|
140
|
+
uniform vec4 u_borderWidth;
|
|
141
|
+
uniform vec4 u_borderColor;
|
|
142
|
+
uniform vec4 u_shadowColor;
|
|
143
|
+
uniform vec4 u_shadow;
|
|
144
|
+
uniform float u_borderGap;
|
|
145
|
+
|
|
146
|
+
varying vec4 v_color;
|
|
147
|
+
varying vec2 v_textureCoords;
|
|
148
|
+
varying vec2 v_nodeCoords;
|
|
149
|
+
|
|
150
|
+
varying vec2 v_innerSize;
|
|
151
|
+
varying vec2 v_outerSize;
|
|
152
|
+
varying vec2 v_outerBorderUv;
|
|
153
|
+
varying vec2 v_innerBorderUv;
|
|
154
|
+
varying vec4 v_innerBorderRadius;
|
|
155
|
+
varying vec4 v_outerBorderRadius;
|
|
156
|
+
varying vec2 v_halfDimensions;
|
|
157
|
+
varying float v_edgeWidth;
|
|
158
|
+
varying float v_borderZero;
|
|
159
|
+
|
|
160
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
161
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
162
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
163
|
+
vec2 q = abs(p) - s + r.x;
|
|
164
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
168
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
169
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
170
|
+
vec2 q = abs(p) - s + r.x;
|
|
171
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
172
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
void main() {
|
|
176
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
177
|
+
vec4 resultColor = vec4(0.0);
|
|
178
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
179
|
+
float nodeDist;
|
|
180
|
+
float nodeAlpha;
|
|
181
|
+
float shadowAlpha;
|
|
182
|
+
|
|
183
|
+
if(v_borderZero == 1.0) {
|
|
184
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
185
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
186
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
187
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
188
|
+
gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
|
|
189
|
+
return;
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
|
|
193
|
+
shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
|
|
194
|
+
}
|
|
195
|
+
else {
|
|
196
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
200
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
201
|
+
|
|
202
|
+
if(u_borderGap == 0.0) {
|
|
203
|
+
float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
|
|
204
|
+
float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
|
|
205
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
206
|
+
resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
|
|
207
|
+
resultColor = mix(resultColor, color, innerAlpha);
|
|
208
|
+
gl_FragColor = resultColor * u_alpha;
|
|
209
|
+
return;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
213
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
214
|
+
float borderDist = max(-innerDist, outerDist);
|
|
215
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
216
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
217
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
218
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
219
|
+
gl_FragColor = resultColor * u_alpha;
|
|
220
|
+
}
|
|
221
|
+
`,
|
|
222
|
+
};
|
|
223
|
+
//# sourceMappingURL=RoundedWithBorderAndShadow.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgGX;CACA,CAAC"}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
2
|
+
import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
|
|
3
|
+
export const RoundedWithShadow = {
|
|
4
|
+
props: RoundedWithShadowTemplate.props,
|
|
5
|
+
update(node) {
|
|
6
|
+
this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
|
|
7
|
+
this.uniform4fa('u_shadow', this.props['shadow-projection']);
|
|
8
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
|
|
9
|
+
},
|
|
10
|
+
vertex: `
|
|
11
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
12
|
+
precision highp float;
|
|
13
|
+
# else
|
|
14
|
+
precision mediump float;
|
|
15
|
+
# endif
|
|
16
|
+
|
|
17
|
+
attribute vec2 a_position;
|
|
18
|
+
attribute vec2 a_textureCoords;
|
|
19
|
+
attribute vec4 a_color;
|
|
20
|
+
attribute vec2 a_nodeCoords;
|
|
21
|
+
|
|
22
|
+
uniform vec2 u_resolution;
|
|
23
|
+
uniform float u_pixelRatio;
|
|
24
|
+
uniform vec2 u_dimensions;
|
|
25
|
+
|
|
26
|
+
uniform vec4 u_shadow;
|
|
27
|
+
uniform vec4 u_radius;
|
|
28
|
+
|
|
29
|
+
varying vec4 v_color;
|
|
30
|
+
varying vec2 v_textureCoords;
|
|
31
|
+
|
|
32
|
+
varying vec2 v_boxUv;
|
|
33
|
+
varying vec2 v_boxSize;
|
|
34
|
+
varying vec2 v_boxSmooth;
|
|
35
|
+
varying vec2 v_shadowBox;
|
|
36
|
+
varying vec2 v_shadowSize;
|
|
37
|
+
varying vec4 v_shadowRadius;
|
|
38
|
+
varying vec2 v_shadowSmooth;
|
|
39
|
+
|
|
40
|
+
void main() {
|
|
41
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
42
|
+
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
43
|
+
|
|
44
|
+
vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
|
|
45
|
+
vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
|
|
46
|
+
vec2 shadowEdge = outerEdge * padding + offsetShift;
|
|
47
|
+
|
|
48
|
+
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
49
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
50
|
+
|
|
51
|
+
v_color = a_color;
|
|
52
|
+
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
53
|
+
|
|
54
|
+
float edgeWidth = 1.0 / u_pixelRatio;
|
|
55
|
+
vec2 halfDimensions = u_dimensions * 0.5;
|
|
56
|
+
|
|
57
|
+
v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
|
|
58
|
+
v_boxSize = halfDimensions - edgeWidth;
|
|
59
|
+
v_boxSmooth = vec2(-0.5 * edgeWidth, 0.5 * edgeWidth);
|
|
60
|
+
|
|
61
|
+
v_shadowBox = v_boxUv - u_shadow.xy;
|
|
62
|
+
v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
|
|
63
|
+
v_shadowRadius = max(vec4(0.0), u_radius + u_shadow.w);
|
|
64
|
+
v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
|
|
65
|
+
}
|
|
66
|
+
`,
|
|
67
|
+
fragment: `
|
|
68
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
69
|
+
precision highp float;
|
|
70
|
+
# else
|
|
71
|
+
precision mediump float;
|
|
72
|
+
# endif
|
|
73
|
+
|
|
74
|
+
uniform float u_alpha;
|
|
75
|
+
uniform sampler2D u_texture;
|
|
76
|
+
|
|
77
|
+
uniform vec4 u_shadow_color;
|
|
78
|
+
uniform vec4 u_radius;
|
|
79
|
+
|
|
80
|
+
varying vec4 v_color;
|
|
81
|
+
varying vec2 v_textureCoords;
|
|
82
|
+
|
|
83
|
+
varying vec2 v_boxUv;
|
|
84
|
+
varying vec2 v_boxSize;
|
|
85
|
+
varying vec2 v_boxSmooth;
|
|
86
|
+
varying vec2 v_shadowBox;
|
|
87
|
+
varying vec2 v_shadowSize;
|
|
88
|
+
varying vec4 v_shadowRadius;
|
|
89
|
+
varying vec2 v_shadowSmooth;
|
|
90
|
+
|
|
91
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
92
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
93
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
94
|
+
vec2 q = abs(p) - s + r.x;
|
|
95
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
99
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
100
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
101
|
+
vec2 q = abs(p) - s + r.x;
|
|
102
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
103
|
+
return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
void main() {
|
|
107
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
108
|
+
|
|
109
|
+
float boxDist = roundedBox(v_boxUv, v_boxSize, u_radius);
|
|
110
|
+
float roundedAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
|
|
111
|
+
|
|
112
|
+
vec4 resColor = vec4(0.0);
|
|
113
|
+
if (u_shadow_color.a > 0.0) {
|
|
114
|
+
float shadowAlpha = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
|
|
115
|
+
resColor = u_shadow_color * shadowAlpha;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
119
|
+
gl_FragColor = resColor * u_alpha;
|
|
120
|
+
}
|
|
121
|
+
`,
|
|
122
|
+
};
|
|
123
|
+
//# sourceMappingURL=RoundedWithShadow.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
+
/**
|
|
3
|
+
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
|
4
|
+
*
|
|
5
|
+
* @remarks
|
|
6
|
+
* All per-glyph data (position, color, distance range) is provided via vertex
|
|
7
|
+
* attributes so that multiple text nodes sharing the same font atlas can be
|
|
8
|
+
* batched into a single draw call.
|
|
9
|
+
*
|
|
10
|
+
* This Shader is used by the {@link SdfTextRenderer}. Do not use this Shader
|
|
11
|
+
* directly. Instead create a Text Node and assign a SDF font family to it.
|
|
12
|
+
*/
|
|
13
|
+
export declare const Sdf: WebGlShaderType;
|