@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,46 @@
1
+ export enum TextureErrorCode {
2
+ MEMORY_THRESHOLD_EXCEEDED = 'MEMORY_THRESHOLD_EXCEEDED',
3
+ TEXTURE_DATA_NULL = 'TEXTURE_DATA_NULL',
4
+ TEXTURE_TYPE_NOT_REGISTERED = 'TEXTURE_TYPE_NOT_REGISTERED',
5
+ }
6
+
7
+ const defaultMessages: Record<TextureErrorCode, string> = {
8
+ [TextureErrorCode.MEMORY_THRESHOLD_EXCEEDED]: 'Memory threshold exceeded',
9
+ [TextureErrorCode.TEXTURE_DATA_NULL]: 'Texture data is null',
10
+ [TextureErrorCode.TEXTURE_TYPE_NOT_REGISTERED]:
11
+ 'Texture type is not registered',
12
+ };
13
+
14
+ export class TextureError extends Error {
15
+ code?: TextureErrorCode;
16
+
17
+ constructor(message: string);
18
+ constructor(code: TextureErrorCode, message?: string);
19
+ constructor(codeOrMessage: TextureErrorCode | string, maybeMessage?: string) {
20
+ const isCode = Object.values(TextureErrorCode).includes(
21
+ codeOrMessage as TextureErrorCode,
22
+ );
23
+
24
+ const code = isCode ? (codeOrMessage as TextureErrorCode) : undefined;
25
+ let message: string;
26
+ if (isCode && code) {
27
+ message = maybeMessage ?? defaultMessages[code];
28
+ } else {
29
+ message = String(codeOrMessage);
30
+ }
31
+
32
+ super(message);
33
+ this.name = new.target.name;
34
+ if (code) this.code = code;
35
+ }
36
+ }
37
+
38
+ export function isTextureError(err: unknown): err is TextureError {
39
+ return (
40
+ err instanceof TextureError ||
41
+ (typeof err === 'object' &&
42
+ err !== null &&
43
+ (err as { name?: unknown }).name === 'TextureError' &&
44
+ typeof (err as { code?: unknown }).code === 'string')
45
+ );
46
+ }
@@ -0,0 +1,378 @@
1
+ import { isProductionEnvironment } from '../utils.js';
2
+ import type { Stage } from './Stage.js';
3
+ import { Texture, TextureType } from './textures/Texture.js';
4
+ import { bytesToMb } from './utils.js';
5
+
6
+ export interface TextureMemoryManagerSettings {
7
+ /**
8
+ * Critical Threshold (in bytes)
9
+ *
10
+ * @remarks
11
+ * When the amount of memory used by textures exceeds this threshold,
12
+ * the Renderer will immediately trigger a Texture Cleanup towards the
13
+ * Target Threshold Level.
14
+ *
15
+ * When set to `0`, the Texture Memory Manager is disabled.
16
+ *
17
+ * @defaultValue `124e6` (118 MB)
18
+ */
19
+ criticalThreshold: number;
20
+
21
+ /**
22
+ * Target Threshold Level (as fraction of Critical Threshold)
23
+ *
24
+ * @remarks
25
+ * This value is the fractional level of the Critical Threshold that the
26
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
27
+ * The Texture Memory Manager will attempt to keep the memory usage below
28
+ * this level by freeing up non-renderable textures.
29
+ *
30
+ * Valid Range: 0.0 - 1.0
31
+ *
32
+ * @defaultValue `0.5`
33
+ */
34
+ targetThresholdLevel: number;
35
+
36
+ /**
37
+ * Interval between non-aggressive Texture Cleanups (in milliseconds)
38
+ *
39
+ * @remarks
40
+ * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
41
+ * frequently than this interval when the scene becomes idle.
42
+ *
43
+ * @defaultValue `5,000` (5 seconds)
44
+ */
45
+ cleanupInterval: number;
46
+
47
+ /**
48
+ * Whether or not to log debug information
49
+ *
50
+ * @defaultValue `false`
51
+ */
52
+ debugLogging: boolean;
53
+
54
+ /**
55
+ * Baseline memory allocation for the Texture Memory Manager
56
+ *
57
+ * @remarks
58
+ * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
59
+ * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
60
+ *
61
+ * @defaultValue `25e6` (25 MB)
62
+ */
63
+ baselineMemoryAllocation: number;
64
+
65
+ /**
66
+ * Do not exceed critical threshold
67
+ *
68
+ * @defaultValue `false`
69
+ */
70
+ doNotExceedCriticalThreshold: boolean;
71
+ }
72
+
73
+ export interface MemoryInfo {
74
+ criticalThreshold: number;
75
+ targetThreshold: number;
76
+ renderableMemUsed: number;
77
+ memUsed: number;
78
+ renderableTexturesLoaded: number;
79
+ loadedTextures: number;
80
+ baselineMemoryAllocation: number;
81
+ }
82
+
83
+ /**
84
+ * LRU (Least Recently Used) style memory manager for textures
85
+ *
86
+ * @remarks
87
+ * This class is responsible for managing the memory usage of textures
88
+ * in the Renderer. It keeps track of the memory used by each texture
89
+ * and triggers a cleanup when the memory usage exceeds a critical
90
+ * threshold (`criticalThreshold`).
91
+ *
92
+ * The cleanup process will free up non-renderable textures until the
93
+ * memory usage is below a target threshold (`targetThresholdLevel`).
94
+ *
95
+ * The memory manager's clean up process will also be triggered when the
96
+ * scene is idle for a certain amount of time (`cleanupInterval`).
97
+ */
98
+ export class TextureMemoryManager {
99
+ private memUsed = 0;
100
+ private loadedTextures: Set<Texture> = new Set();
101
+ private orphanedTextures: Set<Texture> = new Set();
102
+ private criticalThreshold: number = 124e6;
103
+ private targetThreshold: number = 0.5;
104
+ private cleanupInterval: number = 5000;
105
+ private debugLogging: boolean = false;
106
+ private loggingID: ReturnType<typeof setInterval> =
107
+ 0 as unknown as ReturnType<typeof setInterval>;
108
+ private lastCleanupTime = 0;
109
+ private baselineMemoryAllocation: number = 26e6;
110
+
111
+ private hasWarnedAboveCritical = false;
112
+
113
+ public criticalCleanupRequested = false;
114
+ public doNotExceedCriticalThreshold: boolean = false;
115
+
116
+ /**
117
+ * The current frame time in milliseconds
118
+ *
119
+ * @remarks
120
+ * This is used to determine when to perform Idle Texture Cleanups.
121
+ *
122
+ * Set by stage via `updateFrameTime` method.
123
+ */
124
+ public frameTime = 0;
125
+
126
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
127
+ this.updateSettings(settings);
128
+ }
129
+
130
+ /**
131
+ * Add a texture to the orphaned textures list
132
+ *
133
+ * @param texture - The texture to add to the orphaned textures list
134
+ */
135
+ addToOrphanedTextures(texture: Texture) {
136
+ // if the texture is already in the orphaned textures list add it at the end
137
+ if (this.orphanedTextures.has(texture)) {
138
+ this.orphanedTextures.delete(texture);
139
+ }
140
+
141
+ // If the texture can be cleaned up, add it to the orphaned textures list
142
+ if (texture.preventCleanup === false) {
143
+ this.orphanedTextures.add(texture);
144
+ }
145
+ }
146
+
147
+ /**
148
+ * Remove a texture from the orphaned textures list
149
+ *
150
+ * @param texture - The texture to remove from the orphaned textures list
151
+ */
152
+ removeFromOrphanedTextures(texture: Texture) {
153
+ this.orphanedTextures.delete(texture);
154
+ }
155
+
156
+ /**
157
+ * Set the memory usage of a texture
158
+ *
159
+ * @param texture - The texture to set memory usage for
160
+ * @param byteSize - The size of the texture in bytes
161
+ */
162
+ setTextureMemUse(texture: Texture, byteSize: number) {
163
+ // Update global memory counter by subtracting old value
164
+ this.memUsed -= texture.memUsed;
165
+
166
+ if (byteSize === 0) {
167
+ // PERFORMANCE: Mark for deletion, slot will be reused later
168
+ this.loadedTextures.delete(texture);
169
+ texture.memUsed = 0;
170
+ return;
171
+ } else {
172
+ // Update texture memory and add to tracking if not already present
173
+ texture.memUsed = byteSize;
174
+ this.memUsed += byteSize;
175
+ this.loadedTextures.add(texture);
176
+ }
177
+
178
+ if (this.memUsed > this.criticalThreshold) {
179
+ this.criticalCleanupRequested = true;
180
+ }
181
+ }
182
+
183
+ checkCleanup() {
184
+ return (
185
+ this.criticalCleanupRequested ||
186
+ (this.memUsed > this.targetThreshold &&
187
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
188
+ );
189
+ }
190
+
191
+ checkCriticalCleanup() {
192
+ return this.memUsed > this.criticalThreshold;
193
+ }
194
+
195
+ /**
196
+ * Destroy a texture and remove it from the memory manager
197
+ *
198
+ * @param texture - The texture to destroy
199
+ */
200
+ destroyTexture(texture: Texture) {
201
+ if (this.debugLogging === true) {
202
+ console.log(
203
+ `[TextureMemoryManager] Destroying texture. State: ${texture.state}`,
204
+ );
205
+ }
206
+
207
+ // PERFORMANCE: Null out array position, slot will be reused later
208
+ this.loadedTextures.delete(texture);
209
+
210
+ // Destroy texture and update memory counters
211
+ const txManager = this.stage.txManager;
212
+ txManager.removeTextureFromCache(texture);
213
+
214
+ texture.destroy();
215
+
216
+ // Update memory counters
217
+ this.memUsed -= texture.memUsed;
218
+ texture.memUsed = 0;
219
+ }
220
+
221
+ cleanup(full: boolean = false) {
222
+ const critical = this.criticalCleanupRequested;
223
+ this.lastCleanupTime = this.frameTime;
224
+
225
+ if (critical === true) {
226
+ this.stage.queueFrameEvent('criticalCleanup', {
227
+ memUsed: this.memUsed,
228
+ criticalThreshold: this.criticalThreshold,
229
+ });
230
+ }
231
+
232
+ if (this.debugLogging === true) {
233
+ console.log(
234
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Full: ${full}`,
235
+ );
236
+ }
237
+
238
+ // Free non-renderable textures until we reach the target threshold
239
+ const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
240
+
241
+ // PERFORMANCE: Zero-overhead cleanup with null marking
242
+ // Skip null entries, mark cleaned textures as null for later defrag
243
+ let currentMemUsed = this.memUsed;
244
+
245
+ for (const texture of this.loadedTextures) {
246
+ // Early exit: target memory reached
247
+ if (full === false && currentMemUsed < memTarget) {
248
+ break;
249
+ }
250
+
251
+ // Fast type check for cleanable textures
252
+ const isCleanableType =
253
+ texture.type === TextureType.image ||
254
+ texture.type === TextureType.noise ||
255
+ texture.type === TextureType.renderToTexture;
256
+
257
+ // Immediate cleanup if eligible
258
+ if (isCleanableType && texture.canBeCleanedUp() === true) {
259
+ // Get memory before destroying
260
+ const textureMemory = texture.memUsed;
261
+
262
+ // Destroy texture (which will null out the array position)
263
+ this.destroyTexture(texture);
264
+ currentMemUsed -= textureMemory;
265
+ }
266
+ }
267
+
268
+ if (this.memUsed >= this.criticalThreshold) {
269
+ this.stage.queueFrameEvent('criticalCleanupFailed', {
270
+ memUsed: this.memUsed,
271
+ criticalThreshold: this.criticalThreshold,
272
+ });
273
+ // Only emit the warning once per over-threshold period
274
+ if (
275
+ !this.hasWarnedAboveCritical &&
276
+ (this.debugLogging === true || isProductionEnvironment === false)
277
+ ) {
278
+ console.warn(
279
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
280
+ );
281
+
282
+ this.hasWarnedAboveCritical = true;
283
+ }
284
+ } else {
285
+ this.criticalCleanupRequested = false;
286
+ this.hasWarnedAboveCritical = false;
287
+ }
288
+ }
289
+
290
+ /**
291
+ * Get the current texture memory usage information
292
+ *
293
+ * @remarks
294
+ * This method is for debugging purposes and returns information about the
295
+ * current memory usage of the textures in the Renderer.
296
+ */
297
+ getMemoryInfo(): MemoryInfo {
298
+ let renderableTexturesLoaded = 0;
299
+ let renderableMemUsed = this.baselineMemoryAllocation;
300
+
301
+ for (const texture of this.loadedTextures) {
302
+ if (texture && texture.renderable) {
303
+ renderableTexturesLoaded += 1;
304
+ renderableMemUsed += texture.memUsed;
305
+ }
306
+ }
307
+
308
+ // Count non-null entries for accurate loaded texture count
309
+ const actualLoadedTextures = this.loadedTextures.size;
310
+
311
+ return {
312
+ criticalThreshold: this.criticalThreshold,
313
+ targetThreshold: this.targetThreshold,
314
+ renderableMemUsed,
315
+ memUsed: this.memUsed,
316
+ renderableTexturesLoaded,
317
+ loadedTextures: actualLoadedTextures,
318
+ baselineMemoryAllocation: this.baselineMemoryAllocation,
319
+ };
320
+ }
321
+
322
+ public updateSettings(settings: TextureMemoryManagerSettings): void {
323
+ const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
324
+
325
+ this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
326
+ this.criticalThreshold = Math.round(criticalThreshold);
327
+
328
+ if (this.memUsed === 0) {
329
+ this.memUsed = Math.round(settings.baselineMemoryAllocation);
330
+ } else {
331
+ const memUsedExBaseline = this.memUsed - this.baselineMemoryAllocation;
332
+ this.memUsed = Math.round(
333
+ settings.baselineMemoryAllocation + memUsedExBaseline,
334
+ );
335
+ }
336
+ this.baselineMemoryAllocation = Math.round(
337
+ settings.baselineMemoryAllocation,
338
+ );
339
+ const targetFraction = Math.max(
340
+ 0,
341
+ Math.min(1, settings.targetThresholdLevel),
342
+ );
343
+ this.targetThreshold = Math.max(
344
+ Math.round(criticalThreshold * targetFraction),
345
+ this.baselineMemoryAllocation,
346
+ );
347
+
348
+ this.cleanupInterval = settings.cleanupInterval;
349
+ this.debugLogging = settings.debugLogging;
350
+
351
+ if (this.loggingID && !settings.debugLogging) {
352
+ clearInterval(this.loggingID);
353
+ this.loggingID = 0 as unknown as ReturnType<typeof setInterval>;
354
+ }
355
+ if (settings.debugLogging && !this.loggingID) {
356
+ let lastMemUse = 0;
357
+ this.loggingID = setInterval(() => {
358
+ if (lastMemUse !== this.memUsed) {
359
+ lastMemUse = this.memUsed;
360
+ console.log(
361
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
362
+ this.memUsed,
363
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
364
+ (this.memUsed / this.criticalThreshold) *
365
+ 100
366
+ ).toFixed(1)}%)`,
367
+ );
368
+ }
369
+ }, 1000);
370
+ }
371
+
372
+ // If the threshold is 0, we disable the memory manager by replacing the
373
+ // setTextureMemUse method with a no-op function.
374
+ if (criticalThreshold === 0) {
375
+ this.setTextureMemUse = () => {};
376
+ }
377
+ }
378
+ }
@@ -0,0 +1,178 @@
1
+ import type { CoreNode, UpdateType } from '../CoreNode.js';
2
+ import type {
3
+ IAnimationController,
4
+ AnimationControllerState,
5
+ } from '../../common/IAnimationController.js';
6
+ import { type TimingFunction } from '../utils.js';
7
+ import { mergeColorProgress } from '../../utils.js';
8
+
9
+ export interface PropValues {
10
+ start: number;
11
+ target: number;
12
+ isColor: boolean;
13
+ }
14
+
15
+ export interface AnimationConfig extends IAnimationController {
16
+ manager: AnimationManager;
17
+ node: CoreNode;
18
+ duration: number;
19
+ delayFor: number;
20
+ delay: number;
21
+ progress: number;
22
+ loop: boolean;
23
+ repeat: number;
24
+ stopMethod: 'reverse' | 'reset' | false;
25
+ timingFunction: TimingFunction;
26
+ state: AnimationControllerState;
27
+ props: Record<string, PropValues> | null;
28
+ shaderProps: Record<string, PropValues> | null;
29
+ stoppedResolve: (() => void) | null;
30
+ stoppedPromise: Promise<void> | null;
31
+ }
32
+
33
+ export class AnimationManager {
34
+ activeAnimations: AnimationConfig[] = [];
35
+
36
+ registerAnimation(animation: AnimationConfig) {
37
+ if (!this.activeAnimations.includes(animation)) {
38
+ this.activeAnimations.push(animation);
39
+ }
40
+ }
41
+
42
+ unregisterAnimation(animation: AnimationConfig) {
43
+ const idx = this.activeAnimations.indexOf(animation);
44
+ if (idx !== -1) {
45
+ this.activeAnimations.splice(idx, 1);
46
+ }
47
+ }
48
+
49
+ update(dt: number) {
50
+ for (let i = this.activeAnimations.length - 1; i >= 0; i--) {
51
+ const anim = this.activeAnimations[i];
52
+ if (!anim) continue;
53
+
54
+ if (anim.node.destroyed) {
55
+ anim.stop();
56
+ continue;
57
+ }
58
+
59
+ const { duration, loop } = anim;
60
+ let remainingDt = dt;
61
+
62
+ if (anim.delayFor > 0) {
63
+ anim.delayFor -= remainingDt;
64
+ if (anim.delayFor >= 0) {
65
+ continue;
66
+ } else {
67
+ remainingDt = -anim.delayFor;
68
+ anim.delayFor = 0;
69
+ }
70
+ }
71
+
72
+ if (anim.progress === 0 && anim.state === 'scheduled') {
73
+ anim.state = 'running';
74
+ }
75
+
76
+ if (duration === 0) {
77
+ anim.progress = 1;
78
+ } else {
79
+ anim.progress += remainingDt / duration;
80
+ }
81
+
82
+ let isFinished = false;
83
+ if (anim.progress >= 1) {
84
+ if (loop) {
85
+ anim.progress = anim.progress % 1;
86
+ anim.delayFor = anim.delay;
87
+ } else {
88
+ anim.progress = 1;
89
+ isFinished = true;
90
+ }
91
+ }
92
+
93
+ this.applyValues(anim);
94
+
95
+ if (isFinished) {
96
+ if (anim.stopMethod === 'reverse') {
97
+ this.reverseValues(anim);
98
+ anim.progress = 0;
99
+ anim.delayFor = anim.delay;
100
+ } else {
101
+ anim.stop();
102
+ }
103
+ }
104
+ }
105
+ }
106
+
107
+ private applyValues(anim: AnimationConfig) {
108
+ const easedProgress = anim.timingFunction(anim.progress) || anim.progress;
109
+
110
+ if (anim.props) {
111
+ for (const key in anim.props) {
112
+ const value = anim.props[key]!;
113
+ if (anim.progress === 1) {
114
+ (anim.node as any)[key] = value.target;
115
+ } else if (anim.progress === 0) {
116
+ (anim.node as any)[key] = value.start;
117
+ } else if (value.isColor) {
118
+ (anim.node as any)[key] = mergeColorProgress(
119
+ value.start,
120
+ value.target,
121
+ easedProgress,
122
+ );
123
+ } else {
124
+ (anim.node as any)[key] =
125
+ value.start + (value.target - value.start) * easedProgress;
126
+ }
127
+ }
128
+ }
129
+
130
+ if (anim.shaderProps && anim.node.shader) {
131
+ let updated = false;
132
+ for (const key in anim.shaderProps) {
133
+ const value = anim.shaderProps[key]!;
134
+ if (anim.progress === 1) {
135
+ (anim.node.shader.props as any)[key] = value.target;
136
+ } else if (anim.progress === 0) {
137
+ (anim.node.shader.props as any)[key] = value.start;
138
+ } else if (value.isColor) {
139
+ (anim.node.shader.props as any)[key] = mergeColorProgress(
140
+ value.start,
141
+ value.target,
142
+ easedProgress,
143
+ );
144
+ } else {
145
+ (anim.node.shader.props as any)[key] =
146
+ value.start + (value.target - value.start) * easedProgress;
147
+ }
148
+ updated = true;
149
+ }
150
+ if (updated) {
151
+ // Must use code UpdateType.RecalcUniforms = 4096
152
+ anim.node.setUpdateType(4096 as UpdateType);
153
+ }
154
+ }
155
+ }
156
+
157
+ private reverseValues(anim: AnimationConfig) {
158
+ if (anim.props) {
159
+ for (const key in anim.props) {
160
+ const v = anim.props[key]!;
161
+ const t = v.start;
162
+ v.start = v.target;
163
+ v.target = t;
164
+ }
165
+ }
166
+ if (anim.shaderProps) {
167
+ for (const key in anim.shaderProps) {
168
+ const v = anim.shaderProps[key]!;
169
+ const t = v.start;
170
+ v.start = v.target;
171
+ v.target = t;
172
+ }
173
+ }
174
+ if (!anim.loop) {
175
+ anim.stopMethod = false;
176
+ }
177
+ }
178
+ }