@solidtv/renderer 1.0.0

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Files changed (424) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +7 -0
  3. package/README.md +137 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +11 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +27 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +50 -0
  11. package/dist/exports/index.js +40 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +5 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +27 -0
  17. package/dist/exports/utils.js +28 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +12 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +28 -0
  23. package/dist/exports/webgl.js +29 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +110 -0
  26. package/dist/src/common/CommonTypes.js +2 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +48 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +58 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +2 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/Autosizer.d.ts +35 -0
  38. package/dist/src/core/Autosizer.js +178 -0
  39. package/dist/src/core/Autosizer.js.map +1 -0
  40. package/dist/src/core/CoreNode.d.ts +908 -0
  41. package/dist/src/core/CoreNode.js +1837 -0
  42. package/dist/src/core/CoreNode.js.map +1 -0
  43. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  44. package/dist/src/core/CoreShaderManager.js +123 -0
  45. package/dist/src/core/CoreShaderManager.js.map +1 -0
  46. package/dist/src/core/CoreTextNode.d.ts +91 -0
  47. package/dist/src/core/CoreTextNode.js +440 -0
  48. package/dist/src/core/CoreTextNode.js.map +1 -0
  49. package/dist/src/core/CoreTextureManager.d.ts +264 -0
  50. package/dist/src/core/CoreTextureManager.js +318 -0
  51. package/dist/src/core/CoreTextureManager.js.map +1 -0
  52. package/dist/src/core/Stage.d.ts +238 -0
  53. package/dist/src/core/Stage.js +804 -0
  54. package/dist/src/core/Stage.js.map +1 -0
  55. package/dist/src/core/TextureError.d.ts +11 -0
  56. package/dist/src/core/TextureError.js +37 -0
  57. package/dist/src/core/TextureError.js.map +1 -0
  58. package/dist/src/core/TextureMemoryManager.d.ts +150 -0
  59. package/dist/src/core/TextureMemoryManager.js +239 -0
  60. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  61. package/dist/src/core/animations/AnimationManager.d.ts +33 -0
  62. package/dist/src/core/animations/AnimationManager.js +137 -0
  63. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  64. package/dist/src/core/animations/CoreAnimation.d.ts +12 -0
  65. package/dist/src/core/animations/CoreAnimation.js +107 -0
  66. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  67. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  68. package/dist/src/core/lib/ContextSpy.js +20 -0
  69. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  70. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  71. package/dist/src/core/lib/ImageWorker.js +202 -0
  72. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  73. package/dist/src/core/lib/Matrix3d.d.ts +74 -0
  74. package/dist/src/core/lib/Matrix3d.js +218 -0
  75. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  76. package/dist/src/core/lib/RenderCoords.d.ts +12 -0
  77. package/dist/src/core/lib/RenderCoords.js +35 -0
  78. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  79. package/dist/src/core/lib/WebGlContextWrapper.d.ts +782 -0
  80. package/dist/src/core/lib/WebGlContextWrapper.js +1143 -0
  81. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  82. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  83. package/dist/src/core/lib/collectionUtils.js +82 -0
  84. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  85. package/dist/src/core/lib/colorCache.d.ts +1 -0
  86. package/dist/src/core/lib/colorCache.js +19 -0
  87. package/dist/src/core/lib/colorCache.js.map +1 -0
  88. package/dist/src/core/lib/colorParser.d.ts +21 -0
  89. package/dist/src/core/lib/colorParser.js +54 -0
  90. package/dist/src/core/lib/colorParser.js.map +1 -0
  91. package/dist/src/core/lib/textureCompression.d.ts +28 -0
  92. package/dist/src/core/lib/textureCompression.js +363 -0
  93. package/dist/src/core/lib/textureCompression.js.map +1 -0
  94. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  95. package/dist/src/core/lib/textureSvg.js +45 -0
  96. package/dist/src/core/lib/textureSvg.js.map +1 -0
  97. package/dist/src/core/lib/utils.d.ts +66 -0
  98. package/dist/src/core/lib/utils.js +268 -0
  99. package/dist/src/core/lib/utils.js.map +1 -0
  100. package/dist/src/core/lib/validateImageBitmap.d.ts +7 -0
  101. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  102. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  103. package/dist/src/core/platforms/Platform.d.ts +42 -0
  104. package/dist/src/core/platforms/Platform.js +4 -0
  105. package/dist/src/core/platforms/Platform.js.map +1 -0
  106. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  107. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  108. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  109. package/dist/src/core/renderers/CoreContextTexture.d.ts +13 -0
  110. package/dist/src/core/renderers/CoreContextTexture.js +16 -0
  111. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  112. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
  113. package/dist/src/core/renderers/CoreRenderOp.js +3 -0
  114. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  115. package/dist/src/core/renderers/CoreRenderer.d.ts +81 -0
  116. package/dist/src/core/renderers/CoreRenderer.js +14 -0
  117. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  118. package/dist/src/core/renderers/CoreShaderNode.d.ts +69 -0
  119. package/dist/src/core/renderers/CoreShaderNode.js +130 -0
  120. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  121. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  122. package/dist/src/core/renderers/CoreShaderProgram.js +2 -0
  123. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  125. package/dist/src/core/renderers/canvas/CanvasRenderer.js +221 -0
  126. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  128. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +42 -0
  129. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  130. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +17 -0
  131. package/dist/src/core/renderers/canvas/CanvasTexture.js +110 -0
  132. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +41 -0
  134. package/dist/src/core/renderers/webgl/SdfRenderOp.js +88 -0
  135. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +14 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +45 -0
  138. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +49 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +67 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +259 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +221 -0
  146. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1015 -0
  147. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +213 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  150. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  152. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +240 -0
  153. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +28 -0
  155. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +39 -0
  156. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  158. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +88 -0
  159. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +83 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  164. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +13 -0
  165. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/Border.d.ts +15 -0
  167. package/dist/src/core/shaders/canvas/Border.js +83 -0
  168. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/HolePunch.js +22 -0
  171. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  173. package/dist/src/core/shaders/canvas/LinearGradient.js +32 -0
  174. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  175. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  176. package/dist/src/core/shaders/canvas/RadialGradient.js +54 -0
  177. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  178. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  179. package/dist/src/core/shaders/canvas/Rounded.js +17 -0
  180. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  181. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +10 -0
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  184. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +7 -0
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  190. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
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  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
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  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +47 -0
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  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  202. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  226. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
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  232. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
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  235. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  238. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
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  305. package/dist/src/main-api/Inspector.js +844 -0
  306. package/dist/src/main-api/Inspector.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +629 -0
  308. package/dist/src/main-api/Renderer.js +471 -0
  309. package/dist/src/main-api/Renderer.js.map +1 -0
  310. package/dist/src/main-api/utils.d.ts +2 -0
  311. package/dist/src/main-api/utils.js +34 -0
  312. package/dist/src/main-api/utils.js.map +1 -0
  313. package/dist/src/utils.d.ts +123 -0
  314. package/dist/src/utils.js +234 -0
  315. package/dist/src/utils.js.map +1 -0
  316. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  317. package/exports/canvas-shaders.ts +11 -0
  318. package/exports/canvas.ts +27 -0
  319. package/exports/index.ts +69 -0
  320. package/exports/inspector.ts +5 -0
  321. package/exports/utils.ts +32 -0
  322. package/exports/webgl-shaders.ts +12 -0
  323. package/exports/webgl.ts +33 -0
  324. package/package.json +99 -0
  325. package/src/common/CommonTypes.ts +145 -0
  326. package/src/common/EventEmitter.ts +58 -0
  327. package/src/common/IAnimationController.ts +65 -0
  328. package/src/common/IEventEmitter.ts +11 -0
  329. package/src/core/Autosizer.ts +205 -0
  330. package/src/core/CoreNode.test.ts +535 -0
  331. package/src/core/CoreNode.ts +2883 -0
  332. package/src/core/CoreShaderManager.ts +170 -0
  333. package/src/core/CoreTextNode.ts +573 -0
  334. package/src/core/CoreTextureManager.ts +552 -0
  335. package/src/core/Stage.ts +1037 -0
  336. package/src/core/TextureError.ts +46 -0
  337. package/src/core/TextureMemoryManager.ts +378 -0
  338. package/src/core/animations/AnimationManager.ts +178 -0
  339. package/src/core/animations/CoreAnimation.ts +138 -0
  340. package/src/core/lib/ContextSpy.ts +22 -0
  341. package/src/core/lib/ImageWorker.ts +292 -0
  342. package/src/core/lib/Matrix3d.ts +231 -0
  343. package/src/core/lib/RenderCoords.ts +55 -0
  344. package/src/core/lib/WebGlContextWrapper.ts +1448 -0
  345. package/src/core/lib/collectionUtils.ts +99 -0
  346. package/src/core/lib/colorCache.ts +20 -0
  347. package/src/core/lib/colorParser.ts +66 -0
  348. package/src/core/lib/textureCompression.ts +492 -0
  349. package/src/core/lib/textureSvg.ts +59 -0
  350. package/src/core/lib/utils.ts +400 -0
  351. package/src/core/lib/validateImageBitmap.ts +87 -0
  352. package/src/core/platforms/Platform.ts +64 -0
  353. package/src/core/platforms/web/WebPlatform.ts +132 -0
  354. package/src/core/renderers/CoreContextTexture.ts +25 -0
  355. package/src/core/renderers/CoreRenderOp.ts +3 -0
  356. package/src/core/renderers/CoreRenderer.ts +101 -0
  357. package/src/core/renderers/CoreShaderNode.ts +202 -0
  358. package/src/core/renderers/CoreShaderProgram.ts +4 -0
  359. package/src/core/renderers/canvas/CanvasRenderer.ts +274 -0
  360. package/src/core/renderers/canvas/CanvasShaderNode.ts +79 -0
  361. package/src/core/renderers/canvas/CanvasTexture.ts +141 -0
  362. package/src/core/renderers/webgl/SdfRenderOp.ts +103 -0
  363. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +70 -0
  364. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +76 -0
  365. package/src/core/renderers/webgl/WebGlCtxTexture.ts +332 -0
  366. package/src/core/renderers/webgl/WebGlRenderer.ts +1323 -0
  367. package/src/core/renderers/webgl/WebGlShaderNode.ts +423 -0
  368. package/src/core/renderers/webgl/WebGlShaderProgram.ts +346 -0
  369. package/src/core/renderers/webgl/internal/BufferCollection.ts +46 -0
  370. package/src/core/renderers/webgl/internal/RendererUtils.ts +136 -0
  371. package/src/core/renderers/webgl/internal/ShaderUtils.ts +262 -0
  372. package/src/core/renderers/webgl/internal/WebGlUtils.ts +16 -0
  373. package/src/core/shaders/canvas/Border.ts +119 -0
  374. package/src/core/shaders/canvas/HolePunch.ts +38 -0
  375. package/src/core/shaders/canvas/LinearGradient.ts +54 -0
  376. package/src/core/shaders/canvas/RadialGradient.ts +82 -0
  377. package/src/core/shaders/canvas/Rounded.ts +38 -0
  378. package/src/core/shaders/canvas/RoundedWithBorder.ts +105 -0
  379. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +118 -0
  380. package/src/core/shaders/canvas/RoundedWithShadow.ts +56 -0
  381. package/src/core/shaders/canvas/Shadow.ts +35 -0
  382. package/src/core/shaders/canvas/utils/render.ts +143 -0
  383. package/src/core/shaders/templates/BorderTemplate.ts +128 -0
  384. package/src/core/shaders/templates/HolePunchTemplate.ts +65 -0
  385. package/src/core/shaders/templates/LinearGradientTemplate.ts +54 -0
  386. package/src/core/shaders/templates/RadialGradientTemplate.ts +66 -0
  387. package/src/core/shaders/templates/RoundedTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +21 -0
  389. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +23 -0
  390. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +18 -0
  391. package/src/core/shaders/templates/ShadowTemplate.ts +89 -0
  392. package/src/core/shaders/utils.ts +30 -0
  393. package/src/core/shaders/webgl/Border.ts +158 -0
  394. package/src/core/shaders/webgl/Default.ts +52 -0
  395. package/src/core/shaders/webgl/HolePunch.ts +58 -0
  396. package/src/core/shaders/webgl/LinearGradient.ts +119 -0
  397. package/src/core/shaders/webgl/RadialGradient.ts +91 -0
  398. package/src/core/shaders/webgl/Rounded.ts +97 -0
  399. package/src/core/shaders/webgl/RoundedWithBorder.ts +212 -0
  400. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +235 -0
  401. package/src/core/shaders/webgl/RoundedWithShadow.ts +132 -0
  402. package/src/core/shaders/webgl/SdfShader.ts +73 -0
  403. package/src/core/shaders/webgl/Shadow.ts +119 -0
  404. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  405. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  406. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  407. package/src/core/text-rendering/SdfTextRenderer.ts +352 -0
  408. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  409. package/src/core/text-rendering/TextRenderer.ts +449 -0
  410. package/src/core/text-rendering/Utils.ts +80 -0
  411. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  412. package/src/core/textures/ColorTexture.ts +85 -0
  413. package/src/core/textures/ImageTexture.ts +394 -0
  414. package/src/core/textures/NoiseTexture.ts +87 -0
  415. package/src/core/textures/RenderTexture.ts +68 -0
  416. package/src/core/textures/SubTexture.ts +165 -0
  417. package/src/core/textures/Texture.ts +505 -0
  418. package/src/core/utils.ts +210 -0
  419. package/src/env.d.ts +7 -0
  420. package/src/main-api/INode.ts +92 -0
  421. package/src/main-api/Inspector.ts +1267 -0
  422. package/src/main-api/Renderer.ts +1011 -0
  423. package/src/main-api/utils.ts +45 -0
  424. package/src/utils.ts +302 -0
@@ -0,0 +1,119 @@
1
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
2
+ import {
3
+ LinearGradientTemplate,
4
+ type LinearGradientProps,
5
+ } from '../templates/LinearGradientTemplate.js';
6
+ import type { WebGlRenderer } from '../../renderers/webgl/WebGlRenderer.js';
7
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
8
+
9
+ export const LinearGradient: WebGlShaderType<LinearGradientProps> = {
10
+ props: LinearGradientTemplate.props,
11
+ update() {
12
+ const props = this.props!;
13
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
14
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
15
+ const colors: number[] = [];
16
+ for (let i = 0; i < props.colors.length; i++) {
17
+ const norm = getNormalizedRgbaComponents(props.colors[i]!);
18
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
19
+ }
20
+ this.uniform4fv('u_colors', new Float32Array(colors));
21
+ },
22
+ getCacheMarkers(props: LinearGradientProps) {
23
+ return `colors:${props.colors.length}`;
24
+ },
25
+ vertex: `
26
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
27
+ precision highp float;
28
+ # else
29
+ precision mediump float;
30
+ # endif
31
+
32
+ attribute vec2 a_position;
33
+ attribute vec2 a_textureCoords;
34
+ attribute vec4 a_color;
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform vec2 u_dimensions;
39
+ uniform float u_angle;
40
+
41
+ varying vec4 v_color;
42
+ varying vec2 v_textureCoords;
43
+ varying float v_dist;
44
+
45
+ const float PI = 3.14159265359;
46
+
47
+ vec2 calcPoint(float d, float angle) {
48
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
49
+ }
50
+
51
+ void main() {
52
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
53
+ vec2 zero_two = normalized * 2.0;
54
+ vec2 clip_space = zero_two - 1.0;
55
+
56
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
57
+
58
+ v_color = a_color;
59
+ v_textureCoords = a_textureCoords;
60
+
61
+ float a = u_angle;
62
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
63
+ vec2 f = calcPoint(lineDist * 0.5, a);
64
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
65
+ vec2 gradVec = t - f;
66
+ float dist = dot(a_textureCoords * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
67
+ v_dist = dist;
68
+ }
69
+ `,
70
+ fragment(renderer: WebGlRenderer, props: LinearGradientProps) {
71
+ return `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+
78
+ #define MAX_STOPS ${props.colors.length}
79
+ #define LAST_STOP ${props.colors.length - 1}
80
+
81
+ uniform sampler2D u_texture;
82
+ uniform float u_stops[MAX_STOPS];
83
+ uniform vec4 u_colors[MAX_STOPS];
84
+
85
+ varying vec4 v_color;
86
+ varying vec2 v_textureCoords;
87
+ varying float v_dist;
88
+
89
+ vec4 getGradientColor(float dist) {
90
+ dist = clamp(dist, 0.0, 1.0);
91
+
92
+ if(dist <= u_stops[0]) {
93
+ return u_colors[0];
94
+ }
95
+
96
+ if(dist >= u_stops[LAST_STOP]) {
97
+ return u_colors[LAST_STOP];
98
+ }
99
+
100
+ for(int i = 0; i < LAST_STOP; i++) {
101
+ float left = u_stops[i];
102
+ float right = u_stops[i + 1];
103
+ if(dist >= left && dist <= right) {
104
+ float lDist = smoothstep(left, right, dist);
105
+ return mix(u_colors[i], u_colors[i + 1], lDist);
106
+ }
107
+ }
108
+ return u_colors[LAST_STOP];
109
+ }
110
+
111
+ void main() {
112
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
113
+ vec4 colorOut = getGradientColor(v_dist);
114
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
115
+ gl_FragColor = vec4(blendedRGB, color.a);
116
+ }
117
+ `;
118
+ },
119
+ };
@@ -0,0 +1,91 @@
1
+ import type { CoreNode } from '../../CoreNode.js';
2
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
3
+ import {
4
+ RadialGradientTemplate,
5
+ type RadialGradientProps,
6
+ } from '../templates/RadialGradientTemplate.js';
7
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
8
+ import type { WebGlRenderer } from '../../renderers/webgl/WebGlRenderer.js';
9
+
10
+ export const RadialGradient: WebGlShaderType<RadialGradientProps> = {
11
+ props: RadialGradientTemplate.props,
12
+ update(node: CoreNode) {
13
+ const props = this.props!;
14
+ this.uniform2f(
15
+ 'u_projection',
16
+ props.pivot[0] * node.w,
17
+ props.pivot[1] * node.h,
18
+ );
19
+ this.uniform2f('u_size', props.w, props.h);
20
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
21
+ const colors: number[] = [];
22
+ for (let i = 0; i < props.colors.length; i++) {
23
+ const norm = getNormalizedRgbaComponents(props.colors[i]!);
24
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
25
+ }
26
+ this.uniform4fv('u_colors', new Float32Array(colors));
27
+ },
28
+ getCacheMarkers(props: RadialGradientProps) {
29
+ return `colors:${props.colors.length}`;
30
+ },
31
+ fragment(renderer: WebGlRenderer, props: RadialGradientProps) {
32
+ return `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ #define MAX_STOPS ${props.colors.length}
40
+ #define LAST_STOP ${props.colors.length - 1}
41
+
42
+ uniform float u_alpha;
43
+ uniform vec2 u_dimensions;
44
+
45
+ uniform sampler2D u_texture;
46
+
47
+ uniform vec2 u_projection;
48
+ uniform vec2 u_size;
49
+
50
+ uniform float u_stops[MAX_STOPS];
51
+ uniform vec4 u_colors[MAX_STOPS];
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoords;
55
+ varying vec2 v_nodeCoords;
56
+
57
+ vec4 getGradientColor(float dist) {
58
+ dist = clamp(dist, 0.0, 1.0);
59
+
60
+ if(dist <= u_stops[0]) {
61
+ return u_colors[0];
62
+ }
63
+
64
+ if(dist >= u_stops[LAST_STOP]) {
65
+ return u_colors[LAST_STOP];
66
+ }
67
+
68
+ for(int i = 0; i < LAST_STOP; i++) {
69
+ float left = u_stops[i];
70
+ float right = u_stops[i + 1];
71
+ if(dist >= left && dist <= right) {
72
+ float lDist = smoothstep(left, right, dist);
73
+ return mix(u_colors[i], u_colors[i + 1], lDist);
74
+ }
75
+ }
76
+
77
+ return u_colors[LAST_STOP];
78
+ }
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
82
+ vec2 point = v_nodeCoords.xy * u_dimensions;
83
+ float dist = length((point - u_projection) / u_size);
84
+
85
+ vec4 colorOut = getGradientColor(dist);
86
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
87
+ gl_FragColor = vec4(blendedRGB, color.a);
88
+ }
89
+ `;
90
+ },
91
+ };
@@ -0,0 +1,97 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
3
+ import {
4
+ RoundedTemplate,
5
+ type RoundedProps,
6
+ } from '../templates/RoundedTemplate.js';
7
+ import type { CoreNode } from '../../CoreNode.js';
8
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
9
+
10
+ /**
11
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
12
+ * as defined by the specified corner {@link RoundedProps.radius}
13
+ */
14
+ export const Rounded: WebGlShaderType<RoundedProps> = {
15
+ props: RoundedTemplate.props,
16
+ update(node: CoreNode) {
17
+ this.uniform4fa(
18
+ 'u_radius',
19
+ calcFactoredRadiusArray(this.props!.radius as Vec4, node.w, node.h),
20
+ );
21
+ },
22
+ vertex: `
23
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
24
+ precision highp float;
25
+ # else
26
+ precision mediump float;
27
+ # endif
28
+
29
+ attribute vec2 a_position;
30
+ attribute vec2 a_textureCoords;
31
+ attribute vec4 a_color;
32
+ attribute vec2 a_nodeCoords;
33
+
34
+ uniform vec2 u_resolution;
35
+ uniform float u_pixelRatio;
36
+
37
+ varying vec4 v_color;
38
+ varying vec2 v_textureCoords;
39
+ varying vec2 v_nodeCoords;
40
+
41
+ void main() {
42
+ vec2 normalized = a_position * u_pixelRatio;
43
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
44
+
45
+ v_color = a_color;
46
+ v_nodeCoords = a_nodeCoords;
47
+ v_textureCoords = a_textureCoords;
48
+
49
+ gl_Position = vec4(
50
+ normalized.x * screenSpace.x - 1.0,
51
+ normalized.y * -abs(screenSpace.y) + 1.0,
52
+ 0.0,
53
+ 1.0
54
+ );
55
+ }
56
+ `,
57
+ fragment: `
58
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
59
+ precision highp float;
60
+ # else
61
+ precision mediump float;
62
+ # endif
63
+
64
+ uniform vec2 u_dimensions;
65
+ uniform float u_alpha;
66
+ uniform float u_pixelRatio;
67
+ uniform sampler2D u_texture;
68
+ uniform vec4 u_radius;
69
+
70
+ varying vec4 v_color;
71
+ varying vec2 v_textureCoords;
72
+ varying vec2 v_nodeCoords;
73
+
74
+ void main() {
75
+ vec2 halfDimensions = u_dimensions * 0.5;
76
+ vec2 boxUv = v_nodeCoords * u_dimensions - halfDimensions;
77
+
78
+ // Branchless radius selection based on quadrant
79
+ // x: TL, y: TR, z: BR, w: BL
80
+ vec2 stepVal = step(vec2(0.0), boxUv);
81
+ float r = mix(
82
+ mix(u_radius.x, u_radius.y, stepVal.x),
83
+ mix(u_radius.w, u_radius.z, stepVal.x),
84
+ stepVal.y
85
+ );
86
+
87
+ vec2 q = abs(boxUv) - halfDimensions + r;
88
+ float d = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
89
+
90
+ float edgeWidth = 1.0 / u_pixelRatio;
91
+ float alpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, d);
92
+
93
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
94
+ gl_FragColor = color * alpha * u_alpha;
95
+ }
96
+ `,
97
+ };
@@ -0,0 +1,212 @@
1
+ import type { CoreNode } from '../../CoreNode.js';
2
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
3
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
4
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
5
+ import {
6
+ RoundedWithBorderTemplate,
7
+ type RoundedWithBorderProps,
8
+ } from '../templates/RoundedWithBorderTemplate.js';
9
+
10
+ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
11
+ props: RoundedWithBorderTemplate.props,
12
+ update(node: CoreNode) {
13
+ this.uniformRGBA('u_borderColor', this.props!['border-color']);
14
+ this.uniformRGBA('u_fillColor', this.props!['border-fill']);
15
+ this.uniform4fa('u_borderWidth', this.props!['border-w'] as Vec4);
16
+ this.uniform1f('u_borderGap', this.props!['border-gap'] as number);
17
+ this.uniform1f('u_borderAlign', this.props!['border-align'] as number);
18
+
19
+ this.uniform4fa(
20
+ 'u_radius',
21
+ calcFactoredRadiusArray(this.props!.radius as Vec4, node.w, node.h),
22
+ );
23
+ },
24
+ vertex: `
25
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
26
+ precision highp float;
27
+ # else
28
+ precision mediump float;
29
+ # endif
30
+
31
+ attribute vec2 a_position;
32
+ attribute vec2 a_textureCoords;
33
+ attribute vec4 a_color;
34
+ attribute vec2 a_nodeCoords;
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform vec2 u_dimensions;
39
+
40
+ uniform vec4 u_radius;
41
+ uniform vec4 u_borderWidth;
42
+ uniform float u_borderGap;
43
+ uniform float u_borderAlign;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_textureCoords;
47
+ varying vec2 v_nodeCoords;
48
+
49
+ varying vec2 v_innerSize;
50
+ varying vec2 v_outerSize;
51
+ varying vec2 v_outerBorderUv;
52
+ varying vec2 v_innerBorderUv;
53
+ varying vec4 v_innerBorderRadius;
54
+ varying vec4 v_outerBorderRadius;
55
+ varying vec2 v_halfDimensions;
56
+ varying float v_edgeWidth;
57
+ varying float v_borderZero;
58
+
59
+ void main() {
60
+ vec2 vertexPos = a_position * u_pixelRatio;
61
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
63
+ vec2 edgeOffset = vec2(0.0);
64
+
65
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
66
+ v_innerSize = vec2(0.0);
67
+ v_outerSize = vec2(0.0);
68
+
69
+ if(v_borderZero == 0.0) {
70
+ float borderTop = u_borderWidth.x;
71
+ float borderRight = u_borderWidth.y;
72
+ float borderBottom = u_borderWidth.z;
73
+ float borderLeft = u_borderWidth.w;
74
+
75
+ v_outerBorderUv = vec2(0.0);
76
+ v_innerBorderUv = vec2(0.0);
77
+
78
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
79
+ vec2 extraSize = borderSize * u_borderAlign;
80
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
81
+ float gapRight = step(0.001, borderRight) * u_borderGap;
82
+ float gapTop = step(0.001, borderTop) * u_borderGap;
83
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
84
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
85
+
86
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
87
+ v_innerSize = v_outerSize - borderSize * 0.5;
88
+
89
+ // Use sign() to avoid branching
90
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
91
+ vec2 signDiff = sign(borderDiff);
92
+ borderDiff = abs(borderDiff);
93
+
94
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
95
+ vec2 signGapDiff = sign(gapDiff);
96
+ gapDiff = abs(gapDiff);
97
+
98
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
99
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
100
+
101
+ v_outerBorderRadius = vec4(
102
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
103
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
104
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
105
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
106
+ );
107
+
108
+ v_innerBorderRadius = vec4(
109
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
110
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
111
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
112
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
113
+ );
114
+
115
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
116
+ edgeOffset = edgeOffsetExtra;
117
+
118
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
119
+ }
120
+
121
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
122
+
123
+ v_color = a_color;
124
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
125
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
126
+
127
+ v_halfDimensions = u_dimensions * 0.5;
128
+ v_edgeWidth = 1.0 / u_pixelRatio;
129
+ }
130
+ `,
131
+ fragment: `
132
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
133
+ precision highp float;
134
+ # else
135
+ precision mediump float;
136
+ # endif
137
+
138
+ uniform vec2 u_resolution;
139
+ uniform float u_pixelRatio;
140
+ uniform float u_alpha;
141
+ uniform vec2 u_dimensions;
142
+ uniform sampler2D u_texture;
143
+
144
+ uniform vec4 u_radius;
145
+ uniform vec4 u_borderWidth;
146
+ uniform vec4 u_borderColor;
147
+ uniform vec4 u_fillColor;
148
+ uniform float u_borderGap;
149
+ uniform float u_borderAlign;
150
+
151
+ varying vec4 v_color;
152
+ varying vec2 v_textureCoords;
153
+ varying vec2 v_nodeCoords;
154
+
155
+ varying vec2 v_innerSize;
156
+ varying vec2 v_outerSize;
157
+ varying vec2 v_outerBorderUv;
158
+ varying vec2 v_innerBorderUv;
159
+ varying vec4 v_innerBorderRadius;
160
+ varying vec4 v_outerBorderRadius;
161
+ varying vec2 v_halfDimensions;
162
+ varying float v_edgeWidth;
163
+ varying float v_borderZero;
164
+
165
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
166
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
167
+ r.x = (p.y > 0.0) ? r.y : r.x;
168
+ vec2 q = abs(p) - s + r.x;
169
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
170
+ }
171
+
172
+ void main() {
173
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
174
+ vec4 resultColor = vec4(0.0);
175
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
176
+
177
+ float nodeDist;
178
+ float nodeAlpha;
179
+
180
+ if(v_borderZero == 1.0) {
181
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
182
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
183
+ gl_FragColor = (color * nodeAlpha) * u_alpha;
184
+ return;
185
+ }
186
+
187
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
188
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
189
+
190
+ if(u_borderGap == 0.0) {
191
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
192
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
193
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
194
+ resultColor = mix(resultColor, color, innerAlpha);
195
+ gl_FragColor = resultColor * u_alpha;
196
+ return;
197
+ }
198
+
199
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
200
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
201
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
202
+ float gapAlpha = max(0.0, innerAlpha - nodeAlpha);
203
+
204
+ float borderDist = max(-innerDist, outerDist);
205
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
206
+
207
+ resultColor = (color * nodeAlpha) + (u_fillColor * gapAlpha);
208
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
209
+ gl_FragColor = resultColor * u_alpha;
210
+ }
211
+ `,
212
+ };