@scoova/mgl 1.0.0

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Files changed (565) hide show
  1. package/LICENSE.txt +116 -0
  2. package/README.md +174 -0
  3. package/build/banner.ts +12 -0
  4. package/build/bump-version-changelog.js +26 -0
  5. package/build/check-bundle-size.js +77 -0
  6. package/build/generate-dist-package.js +26 -0
  7. package/build/generate-doc-images.ts +78 -0
  8. package/build/generate-docs.ts +190 -0
  9. package/build/generate-shaders.ts +68 -0
  10. package/build/generate-struct-arrays.ts +438 -0
  11. package/build/generate-style-code.ts +283 -0
  12. package/build/readme.md +56 -0
  13. package/build/release-notes.js +45 -0
  14. package/build/rollup/bundle_prelude.js +29 -0
  15. package/build/rollup/maplibregl.js +22 -0
  16. package/build/rollup_plugins.ts +58 -0
  17. package/dist/LICENSE.txt +116 -0
  18. package/dist/maplibre-gl.css +1 -0
  19. package/dist/maplibre-gl.d.ts +13304 -0
  20. package/dist/maplibre-gl.js +59 -0
  21. package/dist/maplibre-gl.js.map +1 -0
  22. package/dist/package.json +1 -0
  23. package/package.json +192 -0
  24. package/src/css/maplibre-gl.css +854 -0
  25. package/src/css/svg/maplibregl-ctrl-attrib.svg +3 -0
  26. package/src/css/svg/maplibregl-ctrl-compass.svg +4 -0
  27. package/src/css/svg/maplibregl-ctrl-fullscreen.svg +3 -0
  28. package/src/css/svg/maplibregl-ctrl-geolocate.svg +5 -0
  29. package/src/css/svg/maplibregl-ctrl-logo.svg +11 -0
  30. package/src/css/svg/maplibregl-ctrl-shrink.svg +3 -0
  31. package/src/css/svg/maplibregl-ctrl-terrain.svg +3 -0
  32. package/src/css/svg/maplibregl-ctrl-zoom-in.svg +3 -0
  33. package/src/css/svg/maplibregl-ctrl-zoom-out.svg +3 -0
  34. package/src/data/array_types.g.ts +1130 -0
  35. package/src/data/bucket/circle_attributes.ts +8 -0
  36. package/src/data/bucket/circle_bucket.ts +197 -0
  37. package/src/data/bucket/fill_attributes.ts +8 -0
  38. package/src/data/bucket/fill_bucket.test.ts +95 -0
  39. package/src/data/bucket/fill_bucket.ts +228 -0
  40. package/src/data/bucket/fill_extrusion_attributes.ts +13 -0
  41. package/src/data/bucket/fill_extrusion_bucket.ts +305 -0
  42. package/src/data/bucket/heatmap_bucket.ts +12 -0
  43. package/src/data/bucket/line_attributes.ts +8 -0
  44. package/src/data/bucket/line_attributes_ext.ts +8 -0
  45. package/src/data/bucket/line_bucket.test.ts +142 -0
  46. package/src/data/bucket/line_bucket.ts +592 -0
  47. package/src/data/bucket/pattern_attributes.ts +9 -0
  48. package/src/data/bucket/pattern_bucket_features.ts +57 -0
  49. package/src/data/bucket/symbol_attributes.ts +122 -0
  50. package/src/data/bucket/symbol_bucket.test.ts +243 -0
  51. package/src/data/bucket/symbol_bucket.ts +975 -0
  52. package/src/data/bucket.ts +123 -0
  53. package/src/data/dem_data.test.ts +237 -0
  54. package/src/data/dem_data.ts +171 -0
  55. package/src/data/evaluation_feature.ts +18 -0
  56. package/src/data/extent.ts +13 -0
  57. package/src/data/feature_index.ts +337 -0
  58. package/src/data/feature_position_map.test.ts +33 -0
  59. package/src/data/feature_position_map.ts +126 -0
  60. package/src/data/index_array_type.ts +9 -0
  61. package/src/data/load_geometry.test.ts +49 -0
  62. package/src/data/load_geometry.ts +44 -0
  63. package/src/data/pos3d_attributes.ts +5 -0
  64. package/src/data/pos_attributes.ts +5 -0
  65. package/src/data/program_configuration.ts +735 -0
  66. package/src/data/raster_bounds_attributes.ts +6 -0
  67. package/src/data/segment.ts +89 -0
  68. package/src/geo/edge_insets.test.ts +83 -0
  69. package/src/geo/edge_insets.ts +146 -0
  70. package/src/geo/lng_lat.test.ts +65 -0
  71. package/src/geo/lng_lat.ts +169 -0
  72. package/src/geo/lng_lat_bounds.test.ts +357 -0
  73. package/src/geo/lng_lat_bounds.ts +356 -0
  74. package/src/geo/mercator_coordinate.test.ts +34 -0
  75. package/src/geo/mercator_coordinate.ts +157 -0
  76. package/src/geo/projection/projection.ts +72 -0
  77. package/src/geo/transform.test.ts +509 -0
  78. package/src/geo/transform.ts +1072 -0
  79. package/src/gl/color_mode.ts +31 -0
  80. package/src/gl/context.ts +321 -0
  81. package/src/gl/cull_face_mode.ts +22 -0
  82. package/src/gl/depth_mode.ts +26 -0
  83. package/src/gl/framebuffer.ts +48 -0
  84. package/src/gl/index_buffer.ts +55 -0
  85. package/src/gl/render_pool.test.ts +69 -0
  86. package/src/gl/render_pool.ts +93 -0
  87. package/src/gl/state.test.ts +125 -0
  88. package/src/gl/stencil_mode.ts +27 -0
  89. package/src/gl/types.ts +59 -0
  90. package/src/gl/value.ts +534 -0
  91. package/src/gl/vertex_buffer.test.ts +57 -0
  92. package/src/gl/vertex_buffer.ts +111 -0
  93. package/src/gl/webgl2.ts +12 -0
  94. package/src/index.test.ts +121 -0
  95. package/src/index.ts +250 -0
  96. package/src/render/draw_background.ts +53 -0
  97. package/src/render/draw_circle.ts +113 -0
  98. package/src/render/draw_collision_debug.ts +168 -0
  99. package/src/render/draw_custom.test.ts +73 -0
  100. package/src/render/draw_custom.ts +45 -0
  101. package/src/render/draw_debug.test.ts +122 -0
  102. package/src/render/draw_debug.ts +148 -0
  103. package/src/render/draw_fill.test.ts +137 -0
  104. package/src/render/draw_fill.ts +128 -0
  105. package/src/render/draw_fill_extrusion.ts +97 -0
  106. package/src/render/draw_heatmap.ts +228 -0
  107. package/src/render/draw_hillshade.ts +119 -0
  108. package/src/render/draw_line.ts +125 -0
  109. package/src/render/draw_raster.ts +133 -0
  110. package/src/render/draw_sky.ts +44 -0
  111. package/src/render/draw_symbol.test.ts +223 -0
  112. package/src/render/draw_symbol.ts +499 -0
  113. package/src/render/draw_terrain.ts +99 -0
  114. package/src/render/glyph_atlas.ts +83 -0
  115. package/src/render/glyph_manager.test.ts +147 -0
  116. package/src/render/glyph_manager.ts +198 -0
  117. package/src/render/image_atlas.ts +159 -0
  118. package/src/render/image_manager.ts +337 -0
  119. package/src/render/line_atlas.test.ts +38 -0
  120. package/src/render/line_atlas.ts +214 -0
  121. package/src/render/mesh.ts +25 -0
  122. package/src/render/painter.test.ts +51 -0
  123. package/src/render/painter.ts +666 -0
  124. package/src/render/program/background_program.ts +100 -0
  125. package/src/render/program/circle_program.ts +61 -0
  126. package/src/render/program/clipping_mask_program.ts +19 -0
  127. package/src/render/program/collision_program.ts +47 -0
  128. package/src/render/program/debug_program.ts +29 -0
  129. package/src/render/program/fill_extrusion_program.ts +120 -0
  130. package/src/render/program/fill_program.ts +121 -0
  131. package/src/render/program/heatmap_program.ts +76 -0
  132. package/src/render/program/hillshade_program.ts +116 -0
  133. package/src/render/program/line_program.ts +207 -0
  134. package/src/render/program/pattern.ts +102 -0
  135. package/src/render/program/program_uniforms.ts +46 -0
  136. package/src/render/program/raster_program.ts +88 -0
  137. package/src/render/program/sky_program.ts +28 -0
  138. package/src/render/program/symbol_program.ts +266 -0
  139. package/src/render/program/terrain_program.ts +116 -0
  140. package/src/render/program.ts +233 -0
  141. package/src/render/render_to_texture.test.ts +151 -0
  142. package/src/render/render_to_texture.ts +197 -0
  143. package/src/render/terrain.test.ts +322 -0
  144. package/src/render/terrain.ts +464 -0
  145. package/src/render/texture.ts +114 -0
  146. package/src/render/uniform_binding.test.ts +122 -0
  147. package/src/render/uniform_binding.ts +157 -0
  148. package/src/render/update_pattern_positions_in_program.test.ts +74 -0
  149. package/src/render/update_pattern_positions_in_program.ts +50 -0
  150. package/src/render/vertex_array_object.ts +163 -0
  151. package/src/shaders/README.md +42 -0
  152. package/src/shaders/_prelude.fragment.glsl +19 -0
  153. package/src/shaders/_prelude.fragment.glsl.g.ts +2 -0
  154. package/src/shaders/_prelude.vertex.glsl +148 -0
  155. package/src/shaders/_prelude.vertex.glsl.g.ts +2 -0
  156. package/src/shaders/background.fragment.glsl +10 -0
  157. package/src/shaders/background.fragment.glsl.g.ts +2 -0
  158. package/src/shaders/background.vertex.glsl +7 -0
  159. package/src/shaders/background.vertex.glsl.g.ts +2 -0
  160. package/src/shaders/background_pattern.fragment.glsl +28 -0
  161. package/src/shaders/background_pattern.fragment.glsl.g.ts +2 -0
  162. package/src/shaders/background_pattern.vertex.glsl +19 -0
  163. package/src/shaders/background_pattern.vertex.glsl.g.ts +2 -0
  164. package/src/shaders/circle.fragment.glsl +34 -0
  165. package/src/shaders/circle.fragment.glsl.g.ts +2 -0
  166. package/src/shaders/circle.vertex.glsl +68 -0
  167. package/src/shaders/circle.vertex.glsl.g.ts +2 -0
  168. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  169. package/src/shaders/clipping_mask.fragment.glsl.g.ts +2 -0
  170. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  171. package/src/shaders/clipping_mask.vertex.glsl.g.ts +2 -0
  172. package/src/shaders/collision_box.fragment.glsl +20 -0
  173. package/src/shaders/collision_box.fragment.glsl.g.ts +2 -0
  174. package/src/shaders/collision_box.vertex.glsl +27 -0
  175. package/src/shaders/collision_box.vertex.glsl.g.ts +2 -0
  176. package/src/shaders/collision_circle.fragment.glsl +17 -0
  177. package/src/shaders/collision_circle.fragment.glsl.g.ts +2 -0
  178. package/src/shaders/collision_circle.vertex.glsl +59 -0
  179. package/src/shaders/collision_circle.vertex.glsl.g.ts +2 -0
  180. package/src/shaders/debug.fragment.glsl +9 -0
  181. package/src/shaders/debug.fragment.glsl.g.ts +2 -0
  182. package/src/shaders/debug.vertex.glsl +12 -0
  183. package/src/shaders/debug.vertex.glsl.g.ts +2 -0
  184. package/src/shaders/encode_attribute.test.ts +11 -0
  185. package/src/shaders/encode_attribute.ts +13 -0
  186. package/src/shaders/fill.fragment.glsl +13 -0
  187. package/src/shaders/fill.fragment.glsl.g.ts +2 -0
  188. package/src/shaders/fill.vertex.glsl +13 -0
  189. package/src/shaders/fill.vertex.glsl.g.ts +2 -0
  190. package/src/shaders/fill_extrusion.fragment.glsl +9 -0
  191. package/src/shaders/fill_extrusion.fragment.glsl.g.ts +2 -0
  192. package/src/shaders/fill_extrusion.vertex.glsl +84 -0
  193. package/src/shaders/fill_extrusion.vertex.glsl.g.ts +2 -0
  194. package/src/shaders/fill_extrusion_pattern.fragment.glsl +47 -0
  195. package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +2 -0
  196. package/src/shaders/fill_extrusion_pattern.vertex.glsl +96 -0
  197. package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +2 -0
  198. package/src/shaders/fill_outline.fragment.glsl +17 -0
  199. package/src/shaders/fill_outline.fragment.glsl.g.ts +2 -0
  200. package/src/shaders/fill_outline.vertex.glsl +17 -0
  201. package/src/shaders/fill_outline.vertex.glsl.g.ts +2 -0
  202. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  203. package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +2 -0
  204. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  205. package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +2 -0
  206. package/src/shaders/fill_pattern.fragment.glsl +39 -0
  207. package/src/shaders/fill_pattern.fragment.glsl.g.ts +2 -0
  208. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  209. package/src/shaders/fill_pattern.vertex.glsl.g.ts +2 -0
  210. package/src/shaders/heatmap.fragment.glsl +22 -0
  211. package/src/shaders/heatmap.fragment.glsl.g.ts +2 -0
  212. package/src/shaders/heatmap.vertex.glsl +54 -0
  213. package/src/shaders/heatmap.vertex.glsl.g.ts +2 -0
  214. package/src/shaders/heatmap_texture.fragment.glsl +15 -0
  215. package/src/shaders/heatmap_texture.fragment.glsl.g.ts +2 -0
  216. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  217. package/src/shaders/heatmap_texture.vertex.glsl.g.ts +2 -0
  218. package/src/shaders/hillshade.fragment.glsl +52 -0
  219. package/src/shaders/hillshade.fragment.glsl.g.ts +2 -0
  220. package/src/shaders/hillshade.vertex.glsl +11 -0
  221. package/src/shaders/hillshade.vertex.glsl.g.ts +2 -0
  222. package/src/shaders/hillshade_prepare.fragment.glsl +77 -0
  223. package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +2 -0
  224. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  225. package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +2 -0
  226. package/src/shaders/line.fragment.glsl +30 -0
  227. package/src/shaders/line.fragment.glsl.g.ts +2 -0
  228. package/src/shaders/line.vertex.glsl +89 -0
  229. package/src/shaders/line.vertex.glsl.g.ts +2 -0
  230. package/src/shaders/line_gradient.fragment.glsl +34 -0
  231. package/src/shaders/line_gradient.fragment.glsl.g.ts +2 -0
  232. package/src/shaders/line_gradient.vertex.glsl +92 -0
  233. package/src/shaders/line_gradient.vertex.glsl.g.ts +2 -0
  234. package/src/shaders/line_pattern.fragment.glsl +77 -0
  235. package/src/shaders/line_pattern.fragment.glsl.g.ts +2 -0
  236. package/src/shaders/line_pattern.vertex.glsl +103 -0
  237. package/src/shaders/line_pattern.vertex.glsl.g.ts +2 -0
  238. package/src/shaders/line_sdf.fragment.glsl +45 -0
  239. package/src/shaders/line_sdf.fragment.glsl.g.ts +2 -0
  240. package/src/shaders/line_sdf.vertex.glsl +101 -0
  241. package/src/shaders/line_sdf.vertex.glsl.g.ts +2 -0
  242. package/src/shaders/raster.fragment.glsl +53 -0
  243. package/src/shaders/raster.fragment.glsl.g.ts +2 -0
  244. package/src/shaders/raster.vertex.glsl +21 -0
  245. package/src/shaders/raster.vertex.glsl.g.ts +2 -0
  246. package/src/shaders/shaders.ts +197 -0
  247. package/src/shaders/sky.fragment.glsl +17 -0
  248. package/src/shaders/sky.fragment.glsl.g.ts +2 -0
  249. package/src/shaders/sky.vertex.glsl +5 -0
  250. package/src/shaders/sky.vertex.glsl.g.ts +2 -0
  251. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  252. package/src/shaders/symbol_icon.fragment.glsl.g.ts +2 -0
  253. package/src/shaders/symbol_icon.vertex.glsl +117 -0
  254. package/src/shaders/symbol_icon.vertex.glsl.g.ts +2 -0
  255. package/src/shaders/symbol_sdf.fragment.glsl +58 -0
  256. package/src/shaders/symbol_sdf.fragment.glsl.g.ts +2 -0
  257. package/src/shaders/symbol_sdf.vertex.glsl +142 -0
  258. package/src/shaders/symbol_sdf.vertex.glsl.g.ts +2 -0
  259. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  260. package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +2 -0
  261. package/src/shaders/symbol_text_and_icon.vertex.glsl +140 -0
  262. package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +2 -0
  263. package/src/shaders/terrain.fragment.glsl +32 -0
  264. package/src/shaders/terrain.fragment.glsl.g.ts +2 -0
  265. package/src/shaders/terrain.vertex.glsl +17 -0
  266. package/src/shaders/terrain.vertex.glsl.g.ts +2 -0
  267. package/src/shaders/terrain_coords.fragment.glsl +11 -0
  268. package/src/shaders/terrain_coords.fragment.glsl.g.ts +2 -0
  269. package/src/shaders/terrain_coords.vertex.glsl +13 -0
  270. package/src/shaders/terrain_coords.vertex.glsl.g.ts +2 -0
  271. package/src/shaders/terrain_depth.fragment.glsl +15 -0
  272. package/src/shaders/terrain_depth.fragment.glsl.g.ts +2 -0
  273. package/src/shaders/terrain_depth.vertex.glsl +13 -0
  274. package/src/shaders/terrain_depth.vertex.glsl.g.ts +2 -0
  275. package/src/source/canvas_source.test.ts +210 -0
  276. package/src/source/canvas_source.ts +227 -0
  277. package/src/source/geojson_source.test.ts +492 -0
  278. package/src/source/geojson_source.ts +431 -0
  279. package/src/source/geojson_source_diff.test.ts +364 -0
  280. package/src/source/geojson_source_diff.ts +172 -0
  281. package/src/source/geojson_worker_source.test.ts +399 -0
  282. package/src/source/geojson_worker_source.ts +303 -0
  283. package/src/source/geojson_wrapper.test.ts +32 -0
  284. package/src/source/geojson_wrapper.ts +81 -0
  285. package/src/source/image_source.test.ts +235 -0
  286. package/src/source/image_source.ts +338 -0
  287. package/src/source/load_tilejson.ts +47 -0
  288. package/src/source/pixels_to_tile_units.ts +25 -0
  289. package/src/source/protocol_crud.ts +48 -0
  290. package/src/source/query_features.test.ts +31 -0
  291. package/src/source/query_features.ts +252 -0
  292. package/src/source/raster_dem_tile_source.test.ts +158 -0
  293. package/src/source/raster_dem_tile_source.ts +166 -0
  294. package/src/source/raster_dem_tile_worker_source.test.ts +36 -0
  295. package/src/source/raster_dem_tile_worker_source.ts +38 -0
  296. package/src/source/raster_tile_source.test.ts +206 -0
  297. package/src/source/raster_tile_source.ts +227 -0
  298. package/src/source/rtl_text_plugin_main_thread.test.ts +170 -0
  299. package/src/source/rtl_text_plugin_main_thread.ts +89 -0
  300. package/src/source/rtl_text_plugin_status.ts +33 -0
  301. package/src/source/rtl_text_plugin_worker.ts +49 -0
  302. package/src/source/source.test.ts +41 -0
  303. package/src/source/source.ts +186 -0
  304. package/src/source/source_cache.test.ts +2069 -0
  305. package/src/source/source_cache.ts +1102 -0
  306. package/src/source/source_state.ts +157 -0
  307. package/src/source/terrain_source_cache.test.ts +105 -0
  308. package/src/source/terrain_source_cache.ts +204 -0
  309. package/src/source/tile.test.ts +290 -0
  310. package/src/source/tile.ts +478 -0
  311. package/src/source/tile_bounds.ts +34 -0
  312. package/src/source/tile_cache.test.ts +130 -0
  313. package/src/source/tile_cache.ts +208 -0
  314. package/src/source/tile_id.test.ts +112 -0
  315. package/src/source/tile_id.ts +221 -0
  316. package/src/source/vector_tile_source.test.ts +401 -0
  317. package/src/source/vector_tile_source.ts +283 -0
  318. package/src/source/vector_tile_worker_source.test.ts +396 -0
  319. package/src/source/vector_tile_worker_source.ts +199 -0
  320. package/src/source/video_source.test.ts +124 -0
  321. package/src/source/video_source.ts +204 -0
  322. package/src/source/worker.test.ts +233 -0
  323. package/src/source/worker.ts +301 -0
  324. package/src/source/worker_source.ts +117 -0
  325. package/src/source/worker_tile.test.ts +226 -0
  326. package/src/source/worker_tile.ts +208 -0
  327. package/src/style/create_style_layer.ts +39 -0
  328. package/src/style/evaluation_parameters.ts +62 -0
  329. package/src/style/format_section_override.test.ts +62 -0
  330. package/src/style/format_section_override.ts +50 -0
  331. package/src/style/light.test.ts +86 -0
  332. package/src/style/light.ts +135 -0
  333. package/src/style/load_glyph_range.test.ts +40 -0
  334. package/src/style/load_glyph_range.ts +32 -0
  335. package/src/style/load_sprite.test.ts +227 -0
  336. package/src/style/load_sprite.ts +71 -0
  337. package/src/style/parse_glyph_pbf.ts +42 -0
  338. package/src/style/pauseable_placement.ts +138 -0
  339. package/src/style/properties.ts +726 -0
  340. package/src/style/query_utils.test.ts +107 -0
  341. package/src/style/query_utils.ts +70 -0
  342. package/src/style/sky.ts +127 -0
  343. package/src/style/style.test.ts +2654 -0
  344. package/src/style/style.ts +1814 -0
  345. package/src/style/style_glyph.ts +25 -0
  346. package/src/style/style_image.ts +188 -0
  347. package/src/style/style_layer/background_style_layer.ts +17 -0
  348. package/src/style/style_layer/background_style_layer_properties.g.ts +40 -0
  349. package/src/style/style_layer/circle_style_layer.ts +98 -0
  350. package/src/style/style_layer/circle_style_layer_properties.g.ts +76 -0
  351. package/src/style/style_layer/custom_style_layer.ts +233 -0
  352. package/src/style/style_layer/fill_extrusion_style_layer.ts +224 -0
  353. package/src/style/style_layer/fill_extrusion_style_layer_properties.g.ts +55 -0
  354. package/src/style/style_layer/fill_style_layer.test.ts +37 -0
  355. package/src/style/style_layer/fill_style_layer.ts +65 -0
  356. package/src/style/style_layer/fill_style_layer_properties.g.ts +64 -0
  357. package/src/style/style_layer/heatmap_style_layer.ts +74 -0
  358. package/src/style/style_layer/heatmap_style_layer_properties.g.ts +46 -0
  359. package/src/style/style_layer/hillshade_style_layer.ts +21 -0
  360. package/src/style/style_layer/hillshade_style_layer_properties.g.ts +49 -0
  361. package/src/style/style_layer/line_style_layer.test.ts +50 -0
  362. package/src/style/style_layer/line_style_layer.ts +131 -0
  363. package/src/style/style_layer/line_style_layer_properties.g.ts +88 -0
  364. package/src/style/style_layer/overlap_mode.test.ts +57 -0
  365. package/src/style/style_layer/overlap_mode.ts +25 -0
  366. package/src/style/style_layer/raster_style_layer.ts +17 -0
  367. package/src/style/style_layer/raster_style_layer_properties.g.ts +55 -0
  368. package/src/style/style_layer/symbol_style_layer.ts +195 -0
  369. package/src/style/style_layer/symbol_style_layer_properties.g.ts +218 -0
  370. package/src/style/style_layer/typed_style_layer.ts +9 -0
  371. package/src/style/style_layer/variable_text_anchor.test.ts +117 -0
  372. package/src/style/style_layer/variable_text_anchor.ts +163 -0
  373. package/src/style/style_layer.test.ts +372 -0
  374. package/src/style/style_layer.ts +287 -0
  375. package/src/style/style_layer_index.test.ts +99 -0
  376. package/src/style/style_layer_index.ts +78 -0
  377. package/src/style/validate_style.ts +53 -0
  378. package/src/style/zoom_history.ts +40 -0
  379. package/src/symbol/anchor.test.ts +14 -0
  380. package/src/symbol/anchor.ts +22 -0
  381. package/src/symbol/check_max_angle.test.ts +54 -0
  382. package/src/symbol/check_max_angle.ts +76 -0
  383. package/src/symbol/clip_line.test.ts +154 -0
  384. package/src/symbol/clip_line.ts +66 -0
  385. package/src/symbol/collision_feature.test.ts +98 -0
  386. package/src/symbol/collision_feature.ts +114 -0
  387. package/src/symbol/collision_index.test.ts +19 -0
  388. package/src/symbol/collision_index.ts +618 -0
  389. package/src/symbol/cross_tile_symbol_index.test.ts +260 -0
  390. package/src/symbol/cross_tile_symbol_index.ts +367 -0
  391. package/src/symbol/get_anchors.test.ts +113 -0
  392. package/src/symbol/get_anchors.ts +167 -0
  393. package/src/symbol/grid_index.test.ts +75 -0
  394. package/src/symbol/grid_index.ts +414 -0
  395. package/src/symbol/merge_lines.test.ts +30 -0
  396. package/src/symbol/merge_lines.ts +80 -0
  397. package/src/symbol/one_em.ts +3 -0
  398. package/src/symbol/opacity_state.ts +23 -0
  399. package/src/symbol/path_interpolator.test.ts +134 -0
  400. package/src/symbol/path_interpolator.ts +55 -0
  401. package/src/symbol/placement.ts +1371 -0
  402. package/src/symbol/projection.test.ts +171 -0
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  404. package/src/symbol/quads.test.ts +157 -0
  405. package/src/symbol/quads.ts +349 -0
  406. package/src/symbol/shaping.test.ts +360 -0
  407. package/src/symbol/shaping.ts +911 -0
  408. package/src/symbol/symbol_layout.ts +739 -0
  409. package/src/symbol/symbol_size.ts +129 -0
  410. package/src/symbol/symbol_style_layer.test.ts +103 -0
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  412. package/src/ui/anchor.ts +27 -0
  413. package/src/ui/camera.test.ts +2301 -0
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  415. package/src/ui/control/attribution_control.test.ts +543 -0
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  418. package/src/ui/control/fullscreen_control.test.ts +114 -0
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  557. package/src/util/verticalize_punctuation.ts +110 -0
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  564. package/src/util/world_bounds.test.ts +59 -0
  565. package/src/util/world_bounds.ts +46 -0
@@ -0,0 +1,1371 @@
1
+ import {CollisionIndex, viewportPadding} from './collision_index';
2
+ import type {FeatureKey, PlacedBox, PlacedCircles} from './collision_index';
3
+ import {EXTENT} from '../data/extent';
4
+ import * as symbolSize from './symbol_size';
5
+ import * as projection from './projection';
6
+ import {getAnchorJustification} from './symbol_layout';
7
+ import {getAnchorAlignment, WritingMode} from './shaping';
8
+ import {mat4} from 'gl-matrix';
9
+ import {pixelsToTileUnits} from '../source/pixels_to_tile_units';
10
+ import Point from '@mapbox/point-geometry';
11
+ import type {Transform} from '../geo/transform';
12
+ import type {StyleLayer} from '../style/style_layer';
13
+ import {PossiblyEvaluated} from '../style/properties';
14
+ import type {SymbolLayoutProps, SymbolLayoutPropsPossiblyEvaluated} from '../style/style_layer/symbol_style_layer_properties.g';
15
+ import {getOverlapMode, OverlapMode} from '../style/style_layer/overlap_mode';
16
+
17
+ import type {Tile} from '../source/tile';
18
+ import {SymbolBucket, CollisionArrays, SingleCollisionBox} from '../data/bucket/symbol_bucket';
19
+
20
+ import type {CollisionBoxArray, CollisionVertexArray, SymbolInstance, TextAnchorOffset} from '../data/array_types.g';
21
+ import type {FeatureIndex} from '../data/feature_index';
22
+ import type {OverscaledTileID, UnwrappedTileID} from '../source/tile_id';
23
+ import {Terrain} from '../render/terrain';
24
+ import {warnOnce} from '../util/util';
25
+ import {TextAnchor, TextAnchorEnum} from '../style/style_layer/variable_text_anchor';
26
+ import {Projection} from '../geo/projection/projection';
27
+
28
+ class OpacityState {
29
+ opacity: number;
30
+ placed: boolean;
31
+ constructor(prevState: OpacityState, increment: number, placed: boolean, skipFade?: boolean | null) {
32
+ if (prevState) {
33
+ this.opacity = Math.max(0, Math.min(1, prevState.opacity + (prevState.placed ? increment : -increment)));
34
+ } else {
35
+ this.opacity = (skipFade && placed) ? 1 : 0;
36
+ }
37
+ this.placed = placed;
38
+ }
39
+ isHidden() {
40
+ return this.opacity === 0 && !this.placed;
41
+ }
42
+ }
43
+
44
+ class JointOpacityState {
45
+ text: OpacityState;
46
+ icon: OpacityState;
47
+ constructor(prevState: JointOpacityState, increment: number, placedText: boolean, placedIcon: boolean, skipFade?: boolean | null) {
48
+ this.text = new OpacityState(prevState ? prevState.text : null, increment, placedText, skipFade);
49
+ this.icon = new OpacityState(prevState ? prevState.icon : null, increment, placedIcon, skipFade);
50
+ }
51
+ isHidden() {
52
+ return this.text.isHidden() && this.icon.isHidden();
53
+ }
54
+ }
55
+
56
+ class JointPlacement {
57
+ text: boolean;
58
+ icon: boolean;
59
+ // skipFade = outside viewport, but within CollisionIndex::viewportPadding px of the edge
60
+ // Because these symbols aren't onscreen yet, we can skip the "fade in" animation,
61
+ // and if a subsequent viewport change brings them into view, they'll be fully
62
+ // visible right away.
63
+ skipFade: boolean;
64
+ constructor(text: boolean, icon: boolean, skipFade: boolean) {
65
+ this.text = text;
66
+ this.icon = icon;
67
+ this.skipFade = skipFade;
68
+ }
69
+ }
70
+
71
+ class CollisionCircleArray {
72
+ // Stores collision circles and placement matrices of a bucket for debug rendering.
73
+ invProjMatrix: mat4;
74
+ viewportMatrix: mat4;
75
+ circles: Array<number>;
76
+
77
+ constructor() {
78
+ this.invProjMatrix = mat4.create();
79
+ this.viewportMatrix = mat4.create();
80
+ this.circles = [];
81
+ }
82
+ }
83
+
84
+ export class RetainedQueryData {
85
+ bucketInstanceId: number;
86
+ featureIndex: FeatureIndex;
87
+ sourceLayerIndex: number;
88
+ bucketIndex: number;
89
+ tileID: OverscaledTileID;
90
+ featureSortOrder: Array<number>;
91
+ constructor(bucketInstanceId: number,
92
+ featureIndex: FeatureIndex,
93
+ sourceLayerIndex: number,
94
+ bucketIndex: number,
95
+ tileID: OverscaledTileID) {
96
+ this.bucketInstanceId = bucketInstanceId;
97
+ this.featureIndex = featureIndex;
98
+ this.sourceLayerIndex = sourceLayerIndex;
99
+ this.bucketIndex = bucketIndex;
100
+ this.tileID = tileID;
101
+ }
102
+ }
103
+
104
+ type CollisionGroup = {
105
+ ID: number;
106
+ predicate?: (key: FeatureKey) => boolean;
107
+ };
108
+
109
+ class CollisionGroups {
110
+ collisionGroups: {[groupName: string]: CollisionGroup};
111
+ maxGroupID: number;
112
+ crossSourceCollisions: boolean;
113
+
114
+ constructor(crossSourceCollisions: boolean) {
115
+ this.crossSourceCollisions = crossSourceCollisions;
116
+ this.maxGroupID = 0;
117
+ this.collisionGroups = {};
118
+ }
119
+
120
+ get(sourceID: string) {
121
+ // The predicate/groupID mechanism allows for arbitrary grouping,
122
+ // but the current interface defines one source == one group when
123
+ // crossSourceCollisions == true.
124
+ if (!this.crossSourceCollisions) {
125
+ if (!this.collisionGroups[sourceID]) {
126
+ const nextGroupID = ++this.maxGroupID;
127
+ this.collisionGroups[sourceID] = {
128
+ ID: nextGroupID,
129
+ predicate: (key) => {
130
+ return key.collisionGroupID === nextGroupID;
131
+ }
132
+ };
133
+ }
134
+ return this.collisionGroups[sourceID];
135
+ } else {
136
+ return {ID: 0, predicate: null};
137
+ }
138
+ }
139
+ }
140
+
141
+ function calculateVariableLayoutShift(
142
+ anchor: TextAnchor,
143
+ width: number,
144
+ height: number,
145
+ textOffset: [number, number],
146
+ textBoxScale: number
147
+ ): Point {
148
+ const {horizontalAlign, verticalAlign} = getAnchorAlignment(anchor);
149
+ const shiftX = -(horizontalAlign - 0.5) * width;
150
+ const shiftY = -(verticalAlign - 0.5) * height;
151
+ return new Point(
152
+ shiftX + textOffset[0] * textBoxScale,
153
+ shiftY + textOffset[1] * textBoxScale
154
+ );
155
+ }
156
+
157
+ export type VariableOffset = {
158
+ textOffset: [number, number];
159
+ width: number;
160
+ height: number;
161
+ anchor: TextAnchor;
162
+ textBoxScale: number;
163
+ prevAnchor?: TextAnchor;
164
+ };
165
+
166
+ type TileLayerParameters = {
167
+ bucket: SymbolBucket;
168
+ layout: PossiblyEvaluated<SymbolLayoutProps, SymbolLayoutPropsPossiblyEvaluated>;
169
+ translationText: [number, number];
170
+ translationIcon: [number, number];
171
+ unwrappedTileID: UnwrappedTileID;
172
+ posMatrix: mat4;
173
+ textLabelPlaneMatrix: mat4;
174
+ labelToScreenMatrix: mat4;
175
+ scale: number;
176
+ textPixelRatio: number;
177
+ holdingForFade: boolean;
178
+ collisionBoxArray: CollisionBoxArray;
179
+ partiallyEvaluatedTextSize: {
180
+ uSize: number;
181
+ uSizeT: number;
182
+ };
183
+ collisionGroup: CollisionGroup;
184
+ };
185
+
186
+ export type BucketPart = {
187
+ sortKey?: number | void;
188
+ symbolInstanceStart: number;
189
+ symbolInstanceEnd: number;
190
+ parameters: TileLayerParameters;
191
+ };
192
+
193
+ export type CrossTileID = string | number;
194
+
195
+ export class Placement {
196
+ transform: Transform;
197
+ terrain: Terrain;
198
+ collisionIndex: CollisionIndex;
199
+ placements: {
200
+ [_ in CrossTileID]: JointPlacement;
201
+ };
202
+ opacities: {
203
+ [_ in CrossTileID]: JointOpacityState;
204
+ };
205
+ variableOffsets: {
206
+ [_ in CrossTileID]: VariableOffset;
207
+ };
208
+ placedOrientations: {
209
+ [_ in CrossTileID]: number;
210
+ };
211
+ commitTime: number;
212
+ prevZoomAdjustment: number;
213
+ lastPlacementChangeTime: number;
214
+ stale: boolean;
215
+ fadeDuration: number;
216
+ retainedQueryData: {
217
+ [_: number]: RetainedQueryData;
218
+ };
219
+ collisionGroups: CollisionGroups;
220
+ prevPlacement: Placement;
221
+ zoomAtLastRecencyCheck: number;
222
+ collisionCircleArrays: {
223
+ [k in any]: CollisionCircleArray;
224
+ };
225
+ collisionBoxArrays: Map<number, Map<number, {
226
+ text: number[];
227
+ icon: number[];
228
+ }>>;
229
+
230
+ constructor(transform: Transform, projection: Projection, terrain: Terrain, fadeDuration: number, crossSourceCollisions: boolean, prevPlacement?: Placement) {
231
+ this.transform = transform.clone();
232
+ this.terrain = terrain;
233
+ this.collisionIndex = new CollisionIndex(this.transform, projection);
234
+ this.placements = {};
235
+ this.opacities = {};
236
+ this.variableOffsets = {};
237
+ this.stale = false;
238
+ this.commitTime = 0;
239
+ this.fadeDuration = fadeDuration;
240
+ this.retainedQueryData = {};
241
+ this.collisionGroups = new CollisionGroups(crossSourceCollisions);
242
+ this.collisionCircleArrays = {};
243
+ this.collisionBoxArrays = new Map<number, Map<number, {
244
+ text: number[];
245
+ icon: number[];
246
+ }>>();
247
+
248
+ this.prevPlacement = prevPlacement;
249
+ if (prevPlacement) {
250
+ prevPlacement.prevPlacement = undefined; // Only hold on to one placement back
251
+ }
252
+
253
+ this.placedOrientations = {};
254
+ }
255
+
256
+ private _getTerrainElevationFunc(tileID: OverscaledTileID) {
257
+ const terrain = this.terrain;
258
+ return terrain ? (x: number, y: number) => terrain.getElevation(tileID, x, y) : null;
259
+ }
260
+
261
+ getBucketParts(results: Array<BucketPart>, styleLayer: StyleLayer, tile: Tile, sortAcrossTiles: boolean) {
262
+ const symbolBucket = (tile.getBucket(styleLayer) as SymbolBucket);
263
+ const bucketFeatureIndex = tile.latestFeatureIndex;
264
+ if (!symbolBucket || !bucketFeatureIndex || styleLayer.id !== symbolBucket.layerIds[0])
265
+ return;
266
+
267
+ const collisionBoxArray = tile.collisionBoxArray;
268
+
269
+ const layout = symbolBucket.layers[0].layout;
270
+ const paint = symbolBucket.layers[0].paint;
271
+
272
+ const scale = Math.pow(2, this.transform.zoom - tile.tileID.overscaledZ);
273
+ const textPixelRatio = tile.tileSize / EXTENT;
274
+
275
+ const unwrappedTileID = tile.tileID.toUnwrapped();
276
+
277
+ const posMatrix = this.transform.calculatePosMatrix(unwrappedTileID);
278
+
279
+ const pitchWithMap = layout.get('text-pitch-alignment') === 'map';
280
+ const rotateWithMap = layout.get('text-rotation-alignment') === 'map';
281
+ const pixelsToTiles = pixelsToTileUnits(tile, 1, this.transform.zoom);
282
+
283
+ const translationText = this.collisionIndex.mapProjection.translatePosition(
284
+ this.transform,
285
+ tile,
286
+ paint.get('text-translate'),
287
+ paint.get('text-translate-anchor'),);
288
+
289
+ const translationIcon = this.collisionIndex.mapProjection.translatePosition(
290
+ this.transform,
291
+ tile,
292
+ paint.get('icon-translate'),
293
+ paint.get('icon-translate-anchor'),);
294
+
295
+ const textLabelPlaneMatrix = projection.getLabelPlaneMatrix(posMatrix,
296
+ pitchWithMap,
297
+ rotateWithMap,
298
+ this.transform,
299
+ pixelsToTiles);
300
+
301
+ let labelToScreenMatrix = null;
302
+
303
+ if (pitchWithMap) {
304
+ const glMatrix = projection.getGlCoordMatrix(
305
+ posMatrix,
306
+ pitchWithMap,
307
+ rotateWithMap,
308
+ this.transform,
309
+ pixelsToTiles);
310
+
311
+ labelToScreenMatrix = mat4.multiply([] as any, this.transform.labelPlaneMatrix, glMatrix);
312
+ }
313
+
314
+ // As long as this placement lives, we have to hold onto this bucket's
315
+ // matching FeatureIndex/data for querying purposes
316
+ this.retainedQueryData[symbolBucket.bucketInstanceId] = new RetainedQueryData(
317
+ symbolBucket.bucketInstanceId,
318
+ bucketFeatureIndex,
319
+ symbolBucket.sourceLayerIndex,
320
+ symbolBucket.index,
321
+ tile.tileID
322
+ );
323
+
324
+ const parameters: TileLayerParameters = {
325
+ bucket: symbolBucket,
326
+ layout,
327
+ translationText,
328
+ translationIcon,
329
+ posMatrix,
330
+ unwrappedTileID,
331
+ textLabelPlaneMatrix,
332
+ labelToScreenMatrix,
333
+ scale,
334
+ textPixelRatio,
335
+ holdingForFade: tile.holdingForFade(),
336
+ collisionBoxArray,
337
+ partiallyEvaluatedTextSize: symbolSize.evaluateSizeForZoom(symbolBucket.textSizeData, this.transform.zoom),
338
+ collisionGroup: this.collisionGroups.get(symbolBucket.sourceID)
339
+ };
340
+
341
+ if (sortAcrossTiles) {
342
+ for (const range of symbolBucket.sortKeyRanges) {
343
+ const {sortKey, symbolInstanceStart, symbolInstanceEnd} = range;
344
+ results.push({sortKey, symbolInstanceStart, symbolInstanceEnd, parameters});
345
+ }
346
+ } else {
347
+ results.push({
348
+ symbolInstanceStart: 0,
349
+ symbolInstanceEnd: symbolBucket.symbolInstances.length,
350
+ parameters
351
+ });
352
+ }
353
+ }
354
+
355
+ attemptAnchorPlacement(
356
+ textAnchorOffset: TextAnchorOffset,
357
+ textBox: SingleCollisionBox,
358
+ width: number,
359
+ height: number,
360
+ textBoxScale: number,
361
+ rotateWithMap: boolean,
362
+ pitchWithMap: boolean,
363
+ textPixelRatio: number,
364
+ posMatrix: mat4,
365
+ unwrappedTileID,
366
+ collisionGroup: CollisionGroup,
367
+ textOverlapMode: OverlapMode,
368
+ symbolInstance: SymbolInstance,
369
+ bucket: SymbolBucket,
370
+ orientation: number,
371
+ translationText: [number, number],
372
+ translationIcon: [number, number],
373
+ iconBox?: SingleCollisionBox | null,
374
+ getElevation?: (x: number, y: number) => number
375
+ ): {
376
+ shift: Point;
377
+ placedGlyphBoxes: PlacedBox;
378
+ } {
379
+
380
+ const anchor = TextAnchorEnum[textAnchorOffset.textAnchor] as TextAnchor;
381
+ const textOffset = [textAnchorOffset.textOffset0, textAnchorOffset.textOffset1] as [number, number];
382
+ const shift = calculateVariableLayoutShift(anchor, width, height, textOffset, textBoxScale);
383
+
384
+ const placedGlyphBoxes = this.collisionIndex.placeCollisionBox(
385
+ textBox,
386
+ textOverlapMode,
387
+ textPixelRatio,
388
+ posMatrix,
389
+ unwrappedTileID,
390
+ pitchWithMap,
391
+ rotateWithMap,
392
+ translationText,
393
+ collisionGroup.predicate,
394
+ getElevation,
395
+ shift
396
+ );
397
+
398
+ if (iconBox) {
399
+ const placedIconBoxes = this.collisionIndex.placeCollisionBox(
400
+ iconBox,
401
+ textOverlapMode,
402
+ textPixelRatio,
403
+ posMatrix,
404
+ unwrappedTileID,
405
+ pitchWithMap,
406
+ rotateWithMap,
407
+ translationIcon,
408
+ collisionGroup.predicate,
409
+ getElevation,
410
+ shift
411
+ );
412
+ if (!placedIconBoxes.placeable) return;
413
+ }
414
+
415
+ if (placedGlyphBoxes.placeable) {
416
+ let prevAnchor;
417
+ // If this label was placed in the previous placement, record the anchor position
418
+ // to allow us to animate the transition
419
+ if (this.prevPlacement &&
420
+ this.prevPlacement.variableOffsets[symbolInstance.crossTileID] &&
421
+ this.prevPlacement.placements[symbolInstance.crossTileID] &&
422
+ this.prevPlacement.placements[symbolInstance.crossTileID].text) {
423
+ prevAnchor = this.prevPlacement.variableOffsets[symbolInstance.crossTileID].anchor;
424
+ }
425
+ if (symbolInstance.crossTileID === 0) throw new Error('symbolInstance.crossTileID can\'t be 0');
426
+ this.variableOffsets[symbolInstance.crossTileID] = {
427
+ textOffset,
428
+ width,
429
+ height,
430
+ anchor,
431
+ textBoxScale,
432
+ prevAnchor
433
+ };
434
+ this.markUsedJustification(bucket, anchor, symbolInstance, orientation);
435
+
436
+ if (bucket.allowVerticalPlacement) {
437
+ this.markUsedOrientation(bucket, orientation, symbolInstance);
438
+ this.placedOrientations[symbolInstance.crossTileID] = orientation;
439
+ }
440
+
441
+ return {shift, placedGlyphBoxes};
442
+ }
443
+ }
444
+
445
+ placeLayerBucketPart(bucketPart: BucketPart, seenCrossTileIDs: {
446
+ [k in string | number]: boolean;
447
+ }, showCollisionBoxes: boolean) {
448
+
449
+ const {
450
+ bucket,
451
+ layout,
452
+ translationText,
453
+ translationIcon,
454
+ posMatrix,
455
+ unwrappedTileID,
456
+ textLabelPlaneMatrix,
457
+ labelToScreenMatrix,
458
+ textPixelRatio,
459
+ holdingForFade,
460
+ collisionBoxArray,
461
+ partiallyEvaluatedTextSize,
462
+ collisionGroup
463
+ } = bucketPart.parameters;
464
+
465
+ const textOptional = layout.get('text-optional');
466
+ const iconOptional = layout.get('icon-optional');
467
+ const textOverlapMode = getOverlapMode(layout, 'text-overlap', 'text-allow-overlap');
468
+ const textAlwaysOverlap = textOverlapMode === 'always';
469
+ const iconOverlapMode = getOverlapMode(layout, 'icon-overlap', 'icon-allow-overlap');
470
+ const iconAlwaysOverlap = iconOverlapMode === 'always';
471
+ const rotateWithMap = layout.get('text-rotation-alignment') === 'map';
472
+ const pitchWithMap = layout.get('text-pitch-alignment') === 'map';
473
+ const hasIconTextFit = layout.get('icon-text-fit') !== 'none';
474
+ const zOrderByViewportY = layout.get('symbol-z-order') === 'viewport-y';
475
+
476
+ // This logic is similar to the "defaultOpacityState" logic below in updateBucketOpacities
477
+ // If we know a symbol is always supposed to show, force it to be marked visible even if
478
+ // it wasn't placed into the collision index (because some or all of it was outside the range
479
+ // of the collision grid).
480
+ // There is a subtle edge case here we're accepting:
481
+ // Symbol A has text-allow-overlap: true, icon-allow-overlap: true, icon-optional: false
482
+ // A's icon is outside the grid, so doesn't get placed
483
+ // A's text would be inside grid, but doesn't get placed because of icon-optional: false
484
+ // We still show A because of the allow-overlap settings.
485
+ // Symbol B has allow-overlap: false, and gets placed where A's text would be
486
+ // On panning in, there is a short period when Symbol B and Symbol A will overlap
487
+ // This is the reverse of our normal policy of "fade in on pan", but should look like any other
488
+ // collision and hopefully not be too noticeable.
489
+ // See https://github.com/mapbox/mapbox-gl-js/issues/7172
490
+ const alwaysShowText = textAlwaysOverlap && (iconAlwaysOverlap || !bucket.hasIconData() || iconOptional);
491
+ const alwaysShowIcon = iconAlwaysOverlap && (textAlwaysOverlap || !bucket.hasTextData() || textOptional);
492
+
493
+ if (!bucket.collisionArrays && collisionBoxArray) {
494
+ bucket.deserializeCollisionBoxes(collisionBoxArray);
495
+ }
496
+
497
+ const tileID = this.retainedQueryData[bucket.bucketInstanceId].tileID;
498
+ const getElevation = this._getTerrainElevationFunc(tileID);
499
+
500
+ const placeSymbol = (symbolInstance: SymbolInstance, collisionArrays: CollisionArrays, symbolIndex: number) => {
501
+ if (seenCrossTileIDs[symbolInstance.crossTileID]) return;
502
+ if (holdingForFade) {
503
+ // Mark all symbols from this tile as "not placed", but don't add to seenCrossTileIDs, because we don't
504
+ // know yet if we have a duplicate in a parent tile that _should_ be placed.
505
+ this.placements[symbolInstance.crossTileID] = new JointPlacement(false, false, false);
506
+ return;
507
+ }
508
+
509
+ let placeText = false;
510
+ let placeIcon = false;
511
+ let offscreen = true;
512
+ let shift = null;
513
+
514
+ let placed: PlacedBox = {box: null, placeable: false, offscreen: null};
515
+ let placedVerticalText = {box: null, placeable: false, offscreen: null};
516
+
517
+ let placedGlyphBoxes: PlacedBox = null;
518
+ let placedGlyphCircles: PlacedCircles = null;
519
+ let placedIconBoxes: PlacedBox = null;
520
+ let textFeatureIndex = 0;
521
+ let verticalTextFeatureIndex = 0;
522
+ let iconFeatureIndex = 0;
523
+
524
+ if (collisionArrays.textFeatureIndex) {
525
+ textFeatureIndex = collisionArrays.textFeatureIndex;
526
+ } else if (symbolInstance.useRuntimeCollisionCircles) {
527
+ textFeatureIndex = symbolInstance.featureIndex;
528
+ }
529
+ if (collisionArrays.verticalTextFeatureIndex) {
530
+ verticalTextFeatureIndex = collisionArrays.verticalTextFeatureIndex;
531
+ }
532
+
533
+ const textBox = collisionArrays.textBox;
534
+ if (textBox) {
535
+
536
+ const updatePreviousOrientationIfNotPlaced = (isPlaced) => {
537
+ let previousOrientation = WritingMode.horizontal;
538
+ if (bucket.allowVerticalPlacement && !isPlaced && this.prevPlacement) {
539
+ const prevPlacedOrientation = this.prevPlacement.placedOrientations[symbolInstance.crossTileID];
540
+ if (prevPlacedOrientation) {
541
+ this.placedOrientations[symbolInstance.crossTileID] = prevPlacedOrientation;
542
+ previousOrientation = prevPlacedOrientation;
543
+ this.markUsedOrientation(bucket, previousOrientation, symbolInstance);
544
+ }
545
+ }
546
+ return previousOrientation;
547
+ };
548
+
549
+ const placeTextForPlacementModes = (placeHorizontalFn, placeVerticalFn) => {
550
+ if (bucket.allowVerticalPlacement && symbolInstance.numVerticalGlyphVertices > 0 && collisionArrays.verticalTextBox) {
551
+ for (const placementMode of bucket.writingModes) {
552
+ if (placementMode === WritingMode.vertical) {
553
+ placed = placeVerticalFn();
554
+ placedVerticalText = placed;
555
+ } else {
556
+ placed = placeHorizontalFn();
557
+ }
558
+ if (placed && placed.placeable) break;
559
+ }
560
+ } else {
561
+ placed = placeHorizontalFn();
562
+ }
563
+ };
564
+
565
+ const textAnchorOffsetStart = symbolInstance.textAnchorOffsetStartIndex;
566
+ const textAnchorOffsetEnd = symbolInstance.textAnchorOffsetEndIndex;
567
+
568
+ // If start+end indices match, text-variable-anchor is not in play.
569
+ if (textAnchorOffsetEnd === textAnchorOffsetStart) {
570
+ const placeBox = (collisionTextBox, orientation) => {
571
+ const placedFeature = this.collisionIndex.placeCollisionBox(
572
+ collisionTextBox,
573
+ textOverlapMode,
574
+ textPixelRatio,
575
+ posMatrix,
576
+ unwrappedTileID,
577
+ pitchWithMap,
578
+ rotateWithMap,
579
+ translationText,
580
+ collisionGroup.predicate,
581
+ getElevation
582
+ );
583
+ if (placedFeature && placedFeature.placeable) {
584
+ this.markUsedOrientation(bucket, orientation, symbolInstance);
585
+ this.placedOrientations[symbolInstance.crossTileID] = orientation;
586
+ }
587
+ return placedFeature;
588
+ };
589
+
590
+ const placeHorizontal = () => {
591
+ return placeBox(textBox, WritingMode.horizontal);
592
+ };
593
+
594
+ const placeVertical = () => {
595
+ const verticalTextBox = collisionArrays.verticalTextBox;
596
+ if (bucket.allowVerticalPlacement && symbolInstance.numVerticalGlyphVertices > 0 && verticalTextBox) {
597
+ return placeBox(verticalTextBox, WritingMode.vertical);
598
+ }
599
+ return {box: null, offscreen: null};
600
+ };
601
+
602
+ placeTextForPlacementModes(placeHorizontal, placeVertical);
603
+ updatePreviousOrientationIfNotPlaced(placed && placed.placeable);
604
+
605
+ } else {
606
+ // If this symbol was in the last placement, prefer placement using same anchor, if it's still available
607
+ let prevAnchor = TextAnchorEnum[this.prevPlacement?.variableOffsets[symbolInstance.crossTileID]?.anchor];
608
+
609
+ const placeBoxForVariableAnchors = (collisionTextBox, collisionIconBox, orientation) => {
610
+ const width = collisionTextBox.x2 - collisionTextBox.x1;
611
+ const height = collisionTextBox.y2 - collisionTextBox.y1;
612
+ const textBoxScale = symbolInstance.textBoxScale;
613
+ const variableIconBox = hasIconTextFit && (iconOverlapMode === 'never') ? collisionIconBox : null;
614
+
615
+ let placedBox: PlacedBox = null;
616
+ let placementPasses = (textOverlapMode === 'never') ? 1 : 2;
617
+ let overlapMode: OverlapMode = 'never';
618
+
619
+ if (prevAnchor) {
620
+ placementPasses++;
621
+ }
622
+
623
+ for (let pass = 0; pass < placementPasses; pass++) {
624
+ for (let i = textAnchorOffsetStart; i < textAnchorOffsetEnd; i++) {
625
+ const textAnchorOffset = bucket.textAnchorOffsets.get(i);
626
+
627
+ if (prevAnchor && textAnchorOffset.textAnchor !== prevAnchor) {
628
+ continue;
629
+ }
630
+
631
+ const result = this.attemptAnchorPlacement(
632
+ textAnchorOffset, collisionTextBox, width, height,
633
+ textBoxScale, rotateWithMap, pitchWithMap, textPixelRatio, posMatrix, unwrappedTileID,
634
+ collisionGroup, overlapMode, symbolInstance, bucket, orientation, translationText, translationIcon, variableIconBox, getElevation);
635
+
636
+ if (result) {
637
+ placedBox = result.placedGlyphBoxes;
638
+ if (placedBox && placedBox.placeable) {
639
+ placeText = true;
640
+ shift = result.shift;
641
+ return placedBox;
642
+ }
643
+ }
644
+ }
645
+
646
+ if (prevAnchor) {
647
+ prevAnchor = null;
648
+ } else {
649
+ overlapMode = textOverlapMode;
650
+ }
651
+ }
652
+
653
+ if (showCollisionBoxes && !placedBox) {
654
+ // No box was successfully placed
655
+ // Generate bounds for a fake centered box, so that we can at least display something for collision debug.
656
+ const placedFakeGlyphBox = this.collisionIndex.placeCollisionBox(
657
+ textBox,
658
+ 'always', // Skips expensive collision check with already placed boxes
659
+ textPixelRatio,
660
+ posMatrix,
661
+ unwrappedTileID,
662
+ pitchWithMap,
663
+ rotateWithMap,
664
+ translationText,
665
+ collisionGroup.predicate,
666
+ getElevation,
667
+ new Point(0, 0)
668
+ );
669
+ placedBox = {
670
+ box: placedFakeGlyphBox.box,
671
+ offscreen: false,
672
+ placeable: false
673
+ };
674
+ }
675
+
676
+ return placedBox;
677
+ };
678
+
679
+ const placeHorizontal = () => {
680
+ return placeBoxForVariableAnchors(textBox, collisionArrays.iconBox, WritingMode.horizontal);
681
+ };
682
+
683
+ const placeVertical = () => {
684
+ const verticalTextBox = collisionArrays.verticalTextBox;
685
+ const wasPlaced = placed && placed.placeable;
686
+ if (bucket.allowVerticalPlacement && !wasPlaced && symbolInstance.numVerticalGlyphVertices > 0 && verticalTextBox) {
687
+ return placeBoxForVariableAnchors(verticalTextBox, collisionArrays.verticalIconBox, WritingMode.vertical);
688
+ }
689
+ return {box: null, occluded: true, offscreen: null};
690
+ };
691
+
692
+ placeTextForPlacementModes(placeHorizontal, placeVertical);
693
+
694
+ if (placed) {
695
+ placeText = placed.placeable;
696
+ offscreen = placed.offscreen;
697
+ }
698
+
699
+ const prevOrientation = updatePreviousOrientationIfNotPlaced(placed && placed.placeable);
700
+
701
+ // If we didn't get placed, we still need to copy our position from the last placement for
702
+ // fade animations
703
+ if (!placeText && this.prevPlacement) {
704
+ const prevOffset = this.prevPlacement.variableOffsets[symbolInstance.crossTileID];
705
+ if (prevOffset) {
706
+ this.variableOffsets[symbolInstance.crossTileID] = prevOffset;
707
+ this.markUsedJustification(bucket, prevOffset.anchor, symbolInstance, prevOrientation);
708
+ }
709
+ }
710
+
711
+ }
712
+ }
713
+
714
+ placedGlyphBoxes = placed;
715
+ placeText = placedGlyphBoxes && placedGlyphBoxes.placeable;
716
+
717
+ offscreen = placedGlyphBoxes && placedGlyphBoxes.offscreen;
718
+
719
+ if (symbolInstance.useRuntimeCollisionCircles) {
720
+ const placedSymbol = bucket.text.placedSymbolArray.get(symbolInstance.centerJustifiedTextSymbolIndex);
721
+ const fontSize = symbolSize.evaluateSizeForFeature(bucket.textSizeData, partiallyEvaluatedTextSize, placedSymbol);
722
+
723
+ const textPixelPadding = layout.get('text-padding');
724
+ const circlePixelDiameter = symbolInstance.collisionCircleDiameter;
725
+
726
+ placedGlyphCircles = this.collisionIndex.placeCollisionCircles(
727
+ textOverlapMode,
728
+ placedSymbol,
729
+ bucket.lineVertexArray,
730
+ bucket.glyphOffsetArray,
731
+ fontSize,
732
+ posMatrix,
733
+ unwrappedTileID,
734
+ textLabelPlaneMatrix,
735
+ labelToScreenMatrix,
736
+ showCollisionBoxes,
737
+ pitchWithMap,
738
+ collisionGroup.predicate,
739
+ circlePixelDiameter,
740
+ textPixelPadding,
741
+ translationText,
742
+ getElevation
743
+ );
744
+
745
+ if (placedGlyphCircles.circles.length && placedGlyphCircles.collisionDetected && !showCollisionBoxes) {
746
+ warnOnce('Collisions detected, but collision boxes are not shown');
747
+ }
748
+
749
+ // If text-overlap is set to 'always', force "placedCircles" to true
750
+ // In theory there should always be at least one circle placed
751
+ // in this case, but for now quirks in text-anchor
752
+ // and text-offset may prevent that from being true.
753
+ placeText = textAlwaysOverlap || (placedGlyphCircles.circles.length > 0 && !placedGlyphCircles.collisionDetected);
754
+ offscreen = offscreen && placedGlyphCircles.offscreen;
755
+ }
756
+
757
+ if (collisionArrays.iconFeatureIndex) {
758
+ iconFeatureIndex = collisionArrays.iconFeatureIndex;
759
+ }
760
+
761
+ if (collisionArrays.iconBox) {
762
+ const placeIconFeature = iconBox => {
763
+ return this.collisionIndex.placeCollisionBox(
764
+ iconBox,
765
+ iconOverlapMode,
766
+ textPixelRatio,
767
+ posMatrix,
768
+ unwrappedTileID,
769
+ pitchWithMap,
770
+ rotateWithMap,
771
+ translationIcon,
772
+ collisionGroup.predicate,
773
+ getElevation,
774
+ (hasIconTextFit && shift) ? shift : undefined,
775
+ );
776
+ };
777
+
778
+ if (placedVerticalText && placedVerticalText.placeable && collisionArrays.verticalIconBox) {
779
+ placedIconBoxes = placeIconFeature(collisionArrays.verticalIconBox);
780
+ placeIcon = placedIconBoxes.placeable;
781
+ } else {
782
+ placedIconBoxes = placeIconFeature(collisionArrays.iconBox);
783
+ placeIcon = placedIconBoxes.placeable;
784
+ }
785
+ offscreen = offscreen && placedIconBoxes.offscreen;
786
+ }
787
+
788
+ const iconWithoutText = textOptional ||
789
+ (symbolInstance.numHorizontalGlyphVertices === 0 && symbolInstance.numVerticalGlyphVertices === 0);
790
+ const textWithoutIcon = iconOptional || symbolInstance.numIconVertices === 0;
791
+
792
+ // Combine the scales for icons and text.
793
+ if (!iconWithoutText && !textWithoutIcon) {
794
+ placeIcon = placeText = placeIcon && placeText;
795
+ } else if (!textWithoutIcon) {
796
+ placeText = placeIcon && placeText;
797
+ } else if (!iconWithoutText) {
798
+ placeIcon = placeIcon && placeText;
799
+ }
800
+
801
+ const hasTextBox = placeText && placedGlyphBoxes.placeable;
802
+ const hasIconBox = placeIcon && placedIconBoxes.placeable;
803
+
804
+ if (hasTextBox) {
805
+ if (placedVerticalText && placedVerticalText.placeable && verticalTextFeatureIndex) {
806
+ this.collisionIndex.insertCollisionBox(
807
+ placedGlyphBoxes.box,
808
+ textOverlapMode,
809
+ layout.get('text-ignore-placement'),
810
+ bucket.bucketInstanceId,
811
+ verticalTextFeatureIndex,
812
+ collisionGroup.ID);
813
+ } else {
814
+ this.collisionIndex.insertCollisionBox(
815
+ placedGlyphBoxes.box,
816
+ textOverlapMode,
817
+ layout.get('text-ignore-placement'),
818
+ bucket.bucketInstanceId,
819
+ textFeatureIndex,
820
+ collisionGroup.ID);
821
+ }
822
+
823
+ }
824
+ if (hasIconBox) {
825
+ this.collisionIndex.insertCollisionBox(
826
+ placedIconBoxes.box,
827
+ iconOverlapMode,
828
+ layout.get('icon-ignore-placement'),
829
+ bucket.bucketInstanceId,
830
+ iconFeatureIndex,
831
+ collisionGroup.ID);
832
+ }
833
+ if (placedGlyphCircles) {
834
+ if (placeText) {
835
+ this.collisionIndex.insertCollisionCircles(
836
+ placedGlyphCircles.circles,
837
+ textOverlapMode,
838
+ layout.get('text-ignore-placement'),
839
+ bucket.bucketInstanceId,
840
+ textFeatureIndex,
841
+ collisionGroup.ID);
842
+ }
843
+ }
844
+
845
+ if (showCollisionBoxes) {
846
+ this.storeCollisionData(bucket.bucketInstanceId, symbolIndex, collisionArrays, placedGlyphBoxes, placedIconBoxes, placedGlyphCircles);
847
+ }
848
+
849
+ if (symbolInstance.crossTileID === 0) throw new Error('symbolInstance.crossTileID can\'t be 0');
850
+ if (bucket.bucketInstanceId === 0) throw new Error('bucket.bucketInstanceId can\'t be 0');
851
+
852
+ this.placements[symbolInstance.crossTileID] = new JointPlacement(placeText || alwaysShowText, placeIcon || alwaysShowIcon, offscreen || bucket.justReloaded);
853
+ seenCrossTileIDs[symbolInstance.crossTileID] = true;
854
+ };
855
+
856
+ if (zOrderByViewportY) {
857
+ if (bucketPart.symbolInstanceStart !== 0) throw new Error('bucket.bucketInstanceId should be 0');
858
+ const symbolIndexes = bucket.getSortedSymbolIndexes(this.transform.angle);
859
+ for (let i = symbolIndexes.length - 1; i >= 0; --i) {
860
+ const symbolIndex = symbolIndexes[i];
861
+ placeSymbol(bucket.symbolInstances.get(symbolIndex), bucket.collisionArrays[symbolIndex], symbolIndex);
862
+ }
863
+ } else {
864
+ for (let i = bucketPart.symbolInstanceStart; i < bucketPart.symbolInstanceEnd; i++) {
865
+ placeSymbol(bucket.symbolInstances.get(i), bucket.collisionArrays[i], i);
866
+ }
867
+ }
868
+
869
+ if (showCollisionBoxes && bucket.bucketInstanceId in this.collisionCircleArrays) {
870
+ const circleArray = this.collisionCircleArrays[bucket.bucketInstanceId];
871
+
872
+ // Store viewport and inverse projection matrices per bucket
873
+ mat4.invert(circleArray.invProjMatrix, posMatrix);
874
+ circleArray.viewportMatrix = this.collisionIndex.getViewportMatrix();
875
+ }
876
+
877
+ bucket.justReloaded = false;
878
+ }
879
+
880
+ storeCollisionData(bucketInstanceId: number, symbolIndex: number, collisionArrays: CollisionArrays, placedGlyphBoxes: PlacedBox, placedIconBoxes: PlacedBox, placedGlyphCircles: PlacedCircles): void {
881
+ if (collisionArrays.textBox || collisionArrays.iconBox) {
882
+ // Store the actually used collision box for debug draw
883
+ let boxArray: Map<number, {
884
+ text: number[];
885
+ icon: number[];
886
+ }>;
887
+
888
+ if (this.collisionBoxArrays.has(bucketInstanceId)) {
889
+ boxArray = this.collisionBoxArrays.get(bucketInstanceId);
890
+ } else {
891
+ boxArray = new Map<number, {
892
+ text: number[];
893
+ icon: number[];
894
+ }>();
895
+ this.collisionBoxArrays.set(bucketInstanceId, boxArray);
896
+ }
897
+ let realCollisionBox: {
898
+ text: number[];
899
+ icon: number[];
900
+ };
901
+
902
+ if (boxArray.has(symbolIndex)) {
903
+ realCollisionBox = boxArray.get(symbolIndex);
904
+ } else {
905
+ realCollisionBox = {
906
+ text: null,
907
+ icon: null
908
+ };
909
+ boxArray.set(symbolIndex, realCollisionBox);
910
+ }
911
+
912
+ if (collisionArrays.textBox) {
913
+ realCollisionBox.text = placedGlyphBoxes.box;
914
+ }
915
+ if (collisionArrays.iconBox) {
916
+ realCollisionBox.icon = placedIconBoxes.box;
917
+ }
918
+ }
919
+
920
+ if (placedGlyphCircles) {
921
+ let circleArray = this.collisionCircleArrays[bucketInstanceId];
922
+
923
+ // Group collision circles together by bucket. Circles can't be pushed forward for rendering yet as the symbol placement
924
+ // for a bucket is not guaranteed to be complete before the commit-function has been called
925
+ if (circleArray === undefined)
926
+ circleArray = this.collisionCircleArrays[bucketInstanceId] = new CollisionCircleArray();
927
+
928
+ for (let i = 0; i < placedGlyphCircles.circles.length; i += 4) {
929
+ circleArray.circles.push(placedGlyphCircles.circles[i + 0]); // x
930
+ circleArray.circles.push(placedGlyphCircles.circles[i + 1]); // y
931
+ circleArray.circles.push(placedGlyphCircles.circles[i + 2]); // radius
932
+ circleArray.circles.push(placedGlyphCircles.collisionDetected ? 1 : 0); // collisionDetected-flag
933
+ }
934
+ }
935
+ }
936
+
937
+ markUsedJustification(bucket: SymbolBucket, placedAnchor: TextAnchor, symbolInstance: SymbolInstance, orientation: number) {
938
+ const justifications = {
939
+ 'left': symbolInstance.leftJustifiedTextSymbolIndex,
940
+ 'center': symbolInstance.centerJustifiedTextSymbolIndex,
941
+ 'right': symbolInstance.rightJustifiedTextSymbolIndex
942
+ };
943
+
944
+ let autoIndex;
945
+ if (orientation === WritingMode.vertical) {
946
+ autoIndex = symbolInstance.verticalPlacedTextSymbolIndex;
947
+ } else {
948
+ autoIndex = justifications[getAnchorJustification(placedAnchor)];
949
+ }
950
+
951
+ const indexes = [
952
+ symbolInstance.leftJustifiedTextSymbolIndex,
953
+ symbolInstance.centerJustifiedTextSymbolIndex,
954
+ symbolInstance.rightJustifiedTextSymbolIndex,
955
+ symbolInstance.verticalPlacedTextSymbolIndex
956
+ ];
957
+
958
+ for (const index of indexes) {
959
+ if (index >= 0) {
960
+ if (autoIndex >= 0 && index !== autoIndex) {
961
+ // There are multiple justifications and this one isn't it: shift offscreen
962
+ bucket.text.placedSymbolArray.get(index).crossTileID = 0;
963
+ } else {
964
+ // Either this is the chosen justification or the justification is hardwired: use this one
965
+ bucket.text.placedSymbolArray.get(index).crossTileID = symbolInstance.crossTileID;
966
+ }
967
+ }
968
+ }
969
+ }
970
+
971
+ markUsedOrientation(bucket: SymbolBucket, orientation: number, symbolInstance: SymbolInstance) {
972
+ const horizontal = (orientation === WritingMode.horizontal || orientation === WritingMode.horizontalOnly) ? orientation : 0;
973
+ const vertical = orientation === WritingMode.vertical ? orientation : 0;
974
+
975
+ const horizontalIndexes = [
976
+ symbolInstance.leftJustifiedTextSymbolIndex,
977
+ symbolInstance.centerJustifiedTextSymbolIndex,
978
+ symbolInstance.rightJustifiedTextSymbolIndex
979
+ ];
980
+
981
+ for (const index of horizontalIndexes) {
982
+ bucket.text.placedSymbolArray.get(index).placedOrientation = horizontal;
983
+ }
984
+
985
+ if (symbolInstance.verticalPlacedTextSymbolIndex) {
986
+ bucket.text.placedSymbolArray.get(symbolInstance.verticalPlacedTextSymbolIndex).placedOrientation = vertical;
987
+ }
988
+ }
989
+
990
+ commit(now: number): void {
991
+ this.commitTime = now;
992
+ this.zoomAtLastRecencyCheck = this.transform.zoom;
993
+
994
+ const prevPlacement = this.prevPlacement;
995
+ let placementChanged = false;
996
+
997
+ this.prevZoomAdjustment = prevPlacement ? prevPlacement.zoomAdjustment(this.transform.zoom) : 0;
998
+ const increment = prevPlacement ? prevPlacement.symbolFadeChange(now) : 1;
999
+
1000
+ const prevOpacities = prevPlacement ? prevPlacement.opacities : {};
1001
+ const prevOffsets = prevPlacement ? prevPlacement.variableOffsets : {};
1002
+ const prevOrientations = prevPlacement ? prevPlacement.placedOrientations : {};
1003
+
1004
+ // add the opacities from the current placement, and copy their current values from the previous placement
1005
+ for (const crossTileID in this.placements) {
1006
+ const jointPlacement = this.placements[crossTileID];
1007
+ const prevOpacity = prevOpacities[crossTileID];
1008
+ if (prevOpacity) {
1009
+ this.opacities[crossTileID] = new JointOpacityState(prevOpacity, increment, jointPlacement.text, jointPlacement.icon);
1010
+ placementChanged = placementChanged ||
1011
+ jointPlacement.text !== prevOpacity.text.placed ||
1012
+ jointPlacement.icon !== prevOpacity.icon.placed;
1013
+ } else {
1014
+ this.opacities[crossTileID] = new JointOpacityState(null, increment, jointPlacement.text, jointPlacement.icon, jointPlacement.skipFade);
1015
+ placementChanged = placementChanged || jointPlacement.text || jointPlacement.icon;
1016
+ }
1017
+ }
1018
+
1019
+ // copy and update values from the previous placement that aren't in the current placement but haven't finished fading
1020
+ for (const crossTileID in prevOpacities) {
1021
+ const prevOpacity = prevOpacities[crossTileID];
1022
+ if (!this.opacities[crossTileID]) {
1023
+ const jointOpacity = new JointOpacityState(prevOpacity, increment, false, false);
1024
+ if (!jointOpacity.isHidden()) {
1025
+ this.opacities[crossTileID] = jointOpacity;
1026
+ placementChanged = placementChanged || prevOpacity.text.placed || prevOpacity.icon.placed;
1027
+ }
1028
+ }
1029
+ }
1030
+ for (const crossTileID in prevOffsets) {
1031
+ if (!this.variableOffsets[crossTileID] && this.opacities[crossTileID] && !this.opacities[crossTileID].isHidden()) {
1032
+ this.variableOffsets[crossTileID] = prevOffsets[crossTileID];
1033
+ }
1034
+ }
1035
+
1036
+ for (const crossTileID in prevOrientations) {
1037
+ if (!this.placedOrientations[crossTileID] && this.opacities[crossTileID] && !this.opacities[crossTileID].isHidden()) {
1038
+ this.placedOrientations[crossTileID] = prevOrientations[crossTileID];
1039
+ }
1040
+ }
1041
+
1042
+ // this.lastPlacementChangeTime is the time of the last commit() that
1043
+ // resulted in a placement change -- in other words, the start time of
1044
+ // the last symbol fade animation
1045
+ if (prevPlacement && prevPlacement.lastPlacementChangeTime === undefined) {
1046
+ throw new Error('Last placement time for previous placement is not defined');
1047
+ }
1048
+ if (placementChanged) {
1049
+ this.lastPlacementChangeTime = now;
1050
+ } else if (typeof this.lastPlacementChangeTime !== 'number') {
1051
+ this.lastPlacementChangeTime = prevPlacement ? prevPlacement.lastPlacementChangeTime : now;
1052
+ }
1053
+ }
1054
+
1055
+ updateLayerOpacities(styleLayer: StyleLayer, tiles: Array<Tile>) {
1056
+ const seenCrossTileIDs = {};
1057
+ for (const tile of tiles) {
1058
+ const symbolBucket = tile.getBucket(styleLayer) as SymbolBucket;
1059
+ if (symbolBucket && tile.latestFeatureIndex && styleLayer.id === symbolBucket.layerIds[0]) {
1060
+ this.updateBucketOpacities(symbolBucket, tile.tileID, seenCrossTileIDs, tile.collisionBoxArray);
1061
+ }
1062
+ }
1063
+ }
1064
+
1065
+ updateBucketOpacities(bucket: SymbolBucket, tileID: OverscaledTileID, seenCrossTileIDs: {
1066
+ [k in string | number]: boolean;
1067
+ }, collisionBoxArray?: CollisionBoxArray | null) {
1068
+ if (bucket.hasTextData()) {
1069
+ bucket.text.opacityVertexArray.clear();
1070
+ bucket.text.hasVisibleVertices = false;
1071
+ }
1072
+ if (bucket.hasIconData()) {
1073
+ bucket.icon.opacityVertexArray.clear();
1074
+ bucket.icon.hasVisibleVertices = false;
1075
+ }
1076
+ if (bucket.hasIconCollisionBoxData()) bucket.iconCollisionBox.collisionVertexArray.clear();
1077
+ if (bucket.hasTextCollisionBoxData()) bucket.textCollisionBox.collisionVertexArray.clear();
1078
+
1079
+ const layer = bucket.layers[0];
1080
+ const layout = layer.layout;
1081
+ const duplicateOpacityState = new JointOpacityState(null, 0, false, false, true);
1082
+ const textAllowOverlap = layout.get('text-allow-overlap');
1083
+ const iconAllowOverlap = layout.get('icon-allow-overlap');
1084
+ const hasVariablePlacement = layer._unevaluatedLayout.hasValue('text-variable-anchor') || layer._unevaluatedLayout.hasValue('text-variable-anchor-offset');
1085
+ const rotateWithMap = layout.get('text-rotation-alignment') === 'map';
1086
+ const pitchWithMap = layout.get('text-pitch-alignment') === 'map';
1087
+ const hasIconTextFit = layout.get('icon-text-fit') !== 'none';
1088
+ // If allow-overlap is true, we can show symbols before placement runs on them
1089
+ // But we have to wait for placement if we potentially depend on a paired icon/text
1090
+ // with allow-overlap: false.
1091
+ // See https://github.com/mapbox/mapbox-gl-js/issues/7032
1092
+ const defaultOpacityState = new JointOpacityState(null, 0,
1093
+ textAllowOverlap && (iconAllowOverlap || !bucket.hasIconData() || layout.get('icon-optional')),
1094
+ iconAllowOverlap && (textAllowOverlap || !bucket.hasTextData() || layout.get('text-optional')),
1095
+ true);
1096
+
1097
+ if (!bucket.collisionArrays && collisionBoxArray && ((bucket.hasIconCollisionBoxData() || bucket.hasTextCollisionBoxData()))) {
1098
+ bucket.deserializeCollisionBoxes(collisionBoxArray);
1099
+ }
1100
+
1101
+ const addOpacities = (iconOrText, numVertices: number, opacity: number) => {
1102
+ for (let i = 0; i < numVertices / 4; i++) {
1103
+ iconOrText.opacityVertexArray.emplaceBack(opacity);
1104
+ }
1105
+ iconOrText.hasVisibleVertices = iconOrText.hasVisibleVertices || (opacity !== PACKED_HIDDEN_OPACITY);
1106
+ };
1107
+
1108
+ const boxArrays = this.collisionBoxArrays.get(bucket.bucketInstanceId);
1109
+
1110
+ for (let s = 0; s < bucket.symbolInstances.length; s++) {
1111
+ const symbolInstance = bucket.symbolInstances.get(s);
1112
+ const {
1113
+ numHorizontalGlyphVertices,
1114
+ numVerticalGlyphVertices,
1115
+ crossTileID
1116
+ } = symbolInstance;
1117
+
1118
+ const isDuplicate = seenCrossTileIDs[crossTileID];
1119
+
1120
+ let opacityState = this.opacities[crossTileID];
1121
+ if (isDuplicate) {
1122
+ opacityState = duplicateOpacityState;
1123
+ } else if (!opacityState) {
1124
+ opacityState = defaultOpacityState;
1125
+ // store the state so that future placements use it as a starting point
1126
+ this.opacities[crossTileID] = opacityState;
1127
+ }
1128
+
1129
+ seenCrossTileIDs[crossTileID] = true;
1130
+
1131
+ const hasText = numHorizontalGlyphVertices > 0 || numVerticalGlyphVertices > 0;
1132
+ const hasIcon = symbolInstance.numIconVertices > 0;
1133
+
1134
+ const placedOrientation = this.placedOrientations[symbolInstance.crossTileID];
1135
+ const horizontalHidden = placedOrientation === WritingMode.vertical;
1136
+ const verticalHidden = placedOrientation === WritingMode.horizontal || placedOrientation === WritingMode.horizontalOnly;
1137
+
1138
+ if (hasText) {
1139
+ const packedOpacity = packOpacity(opacityState.text);
1140
+ // Vertical text fades in/out on collision the same way as corresponding
1141
+ // horizontal text. Switch between vertical/horizontal should be instantaneous
1142
+ const horizontalOpacity = horizontalHidden ? PACKED_HIDDEN_OPACITY : packedOpacity;
1143
+ addOpacities(bucket.text, numHorizontalGlyphVertices, horizontalOpacity);
1144
+ const verticalOpacity = verticalHidden ? PACKED_HIDDEN_OPACITY : packedOpacity;
1145
+ addOpacities(bucket.text, numVerticalGlyphVertices, verticalOpacity);
1146
+
1147
+ // If this label is completely faded, mark it so that we don't have to calculate
1148
+ // its position at render time. If this layer has variable placement, shift the various
1149
+ // symbol instances appropriately so that symbols from buckets that have yet to be placed
1150
+ // offset appropriately.
1151
+ const symbolHidden = opacityState.text.isHidden();
1152
+ [
1153
+ symbolInstance.rightJustifiedTextSymbolIndex,
1154
+ symbolInstance.centerJustifiedTextSymbolIndex,
1155
+ symbolInstance.leftJustifiedTextSymbolIndex
1156
+ ].forEach(index => {
1157
+ if (index >= 0) {
1158
+ bucket.text.placedSymbolArray.get(index).hidden = symbolHidden || horizontalHidden ? 1 : 0;
1159
+ }
1160
+ });
1161
+
1162
+ if (symbolInstance.verticalPlacedTextSymbolIndex >= 0) {
1163
+ bucket.text.placedSymbolArray.get(symbolInstance.verticalPlacedTextSymbolIndex).hidden = symbolHidden || verticalHidden ? 1 : 0;
1164
+ }
1165
+
1166
+ const prevOffset = this.variableOffsets[symbolInstance.crossTileID];
1167
+ if (prevOffset) {
1168
+ this.markUsedJustification(bucket, prevOffset.anchor, symbolInstance, placedOrientation);
1169
+ }
1170
+
1171
+ const prevOrientation = this.placedOrientations[symbolInstance.crossTileID];
1172
+ if (prevOrientation) {
1173
+ this.markUsedJustification(bucket, 'left', symbolInstance, prevOrientation);
1174
+ this.markUsedOrientation(bucket, prevOrientation, symbolInstance);
1175
+ }
1176
+ }
1177
+
1178
+ if (hasIcon) {
1179
+ const packedOpacity = packOpacity(opacityState.icon);
1180
+
1181
+ const useHorizontal = !(hasIconTextFit && symbolInstance.verticalPlacedIconSymbolIndex && horizontalHidden);
1182
+
1183
+ if (symbolInstance.placedIconSymbolIndex >= 0) {
1184
+ const horizontalOpacity = useHorizontal ? packedOpacity : PACKED_HIDDEN_OPACITY;
1185
+ addOpacities(bucket.icon, symbolInstance.numIconVertices, horizontalOpacity);
1186
+ bucket.icon.placedSymbolArray.get(symbolInstance.placedIconSymbolIndex).hidden =
1187
+ (opacityState.icon.isHidden() as any);
1188
+ }
1189
+
1190
+ if (symbolInstance.verticalPlacedIconSymbolIndex >= 0) {
1191
+ const verticalOpacity = !useHorizontal ? packedOpacity : PACKED_HIDDEN_OPACITY;
1192
+ addOpacities(bucket.icon, symbolInstance.numVerticalIconVertices, verticalOpacity);
1193
+ bucket.icon.placedSymbolArray.get(symbolInstance.verticalPlacedIconSymbolIndex).hidden =
1194
+ (opacityState.icon.isHidden() as any);
1195
+ }
1196
+ }
1197
+
1198
+ const realBoxes = (boxArrays && boxArrays.has(s)) ? boxArrays.get(s) : {
1199
+ text: null,
1200
+ icon: null
1201
+ };
1202
+
1203
+ if (bucket.hasIconCollisionBoxData() || bucket.hasTextCollisionBoxData()) {
1204
+ const collisionArrays = bucket.collisionArrays[s];
1205
+ if (collisionArrays) {
1206
+ let shift = new Point(0, 0);
1207
+ if (collisionArrays.textBox || collisionArrays.verticalTextBox) {
1208
+ let used = true;
1209
+ if (hasVariablePlacement) {
1210
+ const variableOffset = this.variableOffsets[crossTileID];
1211
+ if (variableOffset) {
1212
+ // This will show either the currently placed position or the last
1213
+ // successfully placed position (so you can visualize what collision
1214
+ // just made the symbol disappear, and the most likely place for the
1215
+ // symbol to come back)
1216
+ shift = calculateVariableLayoutShift(variableOffset.anchor,
1217
+ variableOffset.width,
1218
+ variableOffset.height,
1219
+ variableOffset.textOffset,
1220
+ variableOffset.textBoxScale);
1221
+ if (rotateWithMap) {
1222
+ shift._rotate(pitchWithMap ? this.transform.angle : -this.transform.angle);
1223
+ }
1224
+ } else {
1225
+ // No offset -> this symbol hasn't been placed since coming on-screen
1226
+ // No single box is particularly meaningful and all of them would be too noisy
1227
+ // Use the center box just to show something's there, but mark it "not used"
1228
+ used = false;
1229
+ }
1230
+ }
1231
+
1232
+ if (collisionArrays.textBox || collisionArrays.verticalTextBox) {
1233
+ let hidden: boolean;
1234
+ if (collisionArrays.textBox) {
1235
+ hidden = horizontalHidden;
1236
+ }
1237
+ if (collisionArrays.verticalTextBox) {
1238
+ hidden = verticalHidden;
1239
+ }
1240
+ updateCollisionVertices(bucket.textCollisionBox.collisionVertexArray, opacityState.text.placed, !used || hidden, realBoxes.text, shift.x, shift.y);
1241
+ }
1242
+ }
1243
+
1244
+ if (collisionArrays.iconBox || collisionArrays.verticalIconBox) {
1245
+ const verticalIconUsed = Boolean(!verticalHidden && collisionArrays.verticalIconBox);
1246
+ let hidden: boolean;
1247
+ if (collisionArrays.iconBox) {
1248
+ hidden = verticalIconUsed;
1249
+ }
1250
+ if (collisionArrays.verticalIconBox) {
1251
+ hidden = !verticalIconUsed;
1252
+ }
1253
+ updateCollisionVertices(bucket.iconCollisionBox.collisionVertexArray, opacityState.icon.placed, hidden, realBoxes.icon,
1254
+ hasIconTextFit ? shift.x : 0,
1255
+ hasIconTextFit ? shift.y : 0);
1256
+ }
1257
+ }
1258
+ }
1259
+ }
1260
+
1261
+ bucket.sortFeatures(this.transform.angle);
1262
+ if (this.retainedQueryData[bucket.bucketInstanceId]) {
1263
+ this.retainedQueryData[bucket.bucketInstanceId].featureSortOrder = bucket.featureSortOrder;
1264
+ }
1265
+
1266
+ if (bucket.hasTextData() && bucket.text.opacityVertexBuffer) {
1267
+ bucket.text.opacityVertexBuffer.updateData(bucket.text.opacityVertexArray);
1268
+ }
1269
+ if (bucket.hasIconData() && bucket.icon.opacityVertexBuffer) {
1270
+ bucket.icon.opacityVertexBuffer.updateData(bucket.icon.opacityVertexArray);
1271
+ }
1272
+ if (bucket.hasIconCollisionBoxData() && bucket.iconCollisionBox.collisionVertexBuffer) {
1273
+ bucket.iconCollisionBox.collisionVertexBuffer.updateData(bucket.iconCollisionBox.collisionVertexArray);
1274
+ }
1275
+ if (bucket.hasTextCollisionBoxData() && bucket.textCollisionBox.collisionVertexBuffer) {
1276
+ bucket.textCollisionBox.collisionVertexBuffer.updateData(bucket.textCollisionBox.collisionVertexArray);
1277
+ }
1278
+
1279
+ if (bucket.text.opacityVertexArray.length !== bucket.text.layoutVertexArray.length / 4) throw new Error(`bucket.text.opacityVertexArray.length (= ${bucket.text.opacityVertexArray.length}) !== bucket.text.layoutVertexArray.length (= ${bucket.text.layoutVertexArray.length}) / 4`);
1280
+ if (bucket.icon.opacityVertexArray.length !== bucket.icon.layoutVertexArray.length / 4) throw new Error(`bucket.icon.opacityVertexArray.length (= ${bucket.icon.opacityVertexArray.length}) !== bucket.icon.layoutVertexArray.length (= ${bucket.icon.layoutVertexArray.length}) / 4`);
1281
+
1282
+ // Push generated collision circles to the bucket for debug rendering
1283
+ if (bucket.bucketInstanceId in this.collisionCircleArrays) {
1284
+ const instance = this.collisionCircleArrays[bucket.bucketInstanceId];
1285
+
1286
+ bucket.placementInvProjMatrix = instance.invProjMatrix;
1287
+ bucket.placementViewportMatrix = instance.viewportMatrix;
1288
+ bucket.collisionCircleArray = instance.circles;
1289
+
1290
+ delete this.collisionCircleArrays[bucket.bucketInstanceId];
1291
+ }
1292
+ }
1293
+
1294
+ symbolFadeChange(now: number) {
1295
+ return this.fadeDuration === 0 ?
1296
+ 1 :
1297
+ ((now - this.commitTime) / this.fadeDuration + this.prevZoomAdjustment);
1298
+ }
1299
+
1300
+ zoomAdjustment(zoom: number) {
1301
+ // When zooming out quickly, labels can overlap each other. This
1302
+ // adjustment is used to reduce the interval between placement calculations
1303
+ // and to reduce the fade duration when zooming out quickly. Discovering the
1304
+ // collisions more quickly and fading them more quickly reduces the unwanted effect.
1305
+ return Math.max(0, (this.transform.zoom - zoom) / 1.5);
1306
+ }
1307
+
1308
+ hasTransitions(now: number) {
1309
+ return this.stale ||
1310
+ now - this.lastPlacementChangeTime < this.fadeDuration;
1311
+ }
1312
+
1313
+ stillRecent(now: number, zoom: number) {
1314
+ // The adjustment makes placement more frequent when zooming.
1315
+ // This condition applies the adjustment only after the map has
1316
+ // stopped zooming. This avoids adding extra jank while zooming.
1317
+ const durationAdjustment = this.zoomAtLastRecencyCheck === zoom ?
1318
+ (1 - this.zoomAdjustment(zoom)) :
1319
+ 1;
1320
+ this.zoomAtLastRecencyCheck = zoom;
1321
+
1322
+ return this.commitTime + this.fadeDuration * durationAdjustment > now;
1323
+ }
1324
+
1325
+ setStale() {
1326
+ this.stale = true;
1327
+ }
1328
+ }
1329
+
1330
+ function updateCollisionVertices(collisionVertexArray: CollisionVertexArray, placed: boolean, notUsed: boolean | number, realBox: Array<number>, shiftX?: number, shiftY?: number) {
1331
+ if (!realBox || realBox.length === 0) {
1332
+ realBox = [0, 0, 0, 0];
1333
+ }
1334
+
1335
+ const tlX = realBox[0] - viewportPadding;
1336
+ const tlY = realBox[1] - viewportPadding;
1337
+ const brX = realBox[2] - viewportPadding;
1338
+ const brY = realBox[3] - viewportPadding;
1339
+
1340
+ collisionVertexArray.emplaceBack(placed ? 1 : 0, notUsed ? 1 : 0, shiftX || 0, shiftY || 0, tlX, tlY);
1341
+ collisionVertexArray.emplaceBack(placed ? 1 : 0, notUsed ? 1 : 0, shiftX || 0, shiftY || 0, brX, tlY);
1342
+ collisionVertexArray.emplaceBack(placed ? 1 : 0, notUsed ? 1 : 0, shiftX || 0, shiftY || 0, brX, brY);
1343
+ collisionVertexArray.emplaceBack(placed ? 1 : 0, notUsed ? 1 : 0, shiftX || 0, shiftY || 0, tlX, brY);
1344
+ }
1345
+
1346
+ // All four vertices for a glyph will have the same opacity state
1347
+ // So we pack the opacity into a uint8, and then repeat it four times
1348
+ // to make a single uint32 that we can upload for each glyph in the
1349
+ // label.
1350
+ const shift25 = Math.pow(2, 25);
1351
+ const shift24 = Math.pow(2, 24);
1352
+ const shift17 = Math.pow(2, 17);
1353
+ const shift16 = Math.pow(2, 16);
1354
+ const shift9 = Math.pow(2, 9);
1355
+ const shift8 = Math.pow(2, 8);
1356
+ const shift1 = Math.pow(2, 1);
1357
+ function packOpacity(opacityState: OpacityState): number {
1358
+ if (opacityState.opacity === 0 && !opacityState.placed) {
1359
+ return 0;
1360
+ } else if (opacityState.opacity === 1 && opacityState.placed) {
1361
+ return 4294967295;
1362
+ }
1363
+ const targetBit = opacityState.placed ? 1 : 0;
1364
+ const opacityBits = Math.floor(opacityState.opacity * 127);
1365
+ return opacityBits * shift25 + targetBit * shift24 +
1366
+ opacityBits * shift17 + targetBit * shift16 +
1367
+ opacityBits * shift9 + targetBit * shift8 +
1368
+ opacityBits * shift1 + targetBit;
1369
+ }
1370
+
1371
+ const PACKED_HIDDEN_OPACITY = 0;