@scoova/mgl 1.0.0

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Files changed (565) hide show
  1. package/LICENSE.txt +116 -0
  2. package/README.md +174 -0
  3. package/build/banner.ts +12 -0
  4. package/build/bump-version-changelog.js +26 -0
  5. package/build/check-bundle-size.js +77 -0
  6. package/build/generate-dist-package.js +26 -0
  7. package/build/generate-doc-images.ts +78 -0
  8. package/build/generate-docs.ts +190 -0
  9. package/build/generate-shaders.ts +68 -0
  10. package/build/generate-struct-arrays.ts +438 -0
  11. package/build/generate-style-code.ts +283 -0
  12. package/build/readme.md +56 -0
  13. package/build/release-notes.js +45 -0
  14. package/build/rollup/bundle_prelude.js +29 -0
  15. package/build/rollup/maplibregl.js +22 -0
  16. package/build/rollup_plugins.ts +58 -0
  17. package/dist/LICENSE.txt +116 -0
  18. package/dist/maplibre-gl.css +1 -0
  19. package/dist/maplibre-gl.d.ts +13304 -0
  20. package/dist/maplibre-gl.js +59 -0
  21. package/dist/maplibre-gl.js.map +1 -0
  22. package/dist/package.json +1 -0
  23. package/package.json +192 -0
  24. package/src/css/maplibre-gl.css +854 -0
  25. package/src/css/svg/maplibregl-ctrl-attrib.svg +3 -0
  26. package/src/css/svg/maplibregl-ctrl-compass.svg +4 -0
  27. package/src/css/svg/maplibregl-ctrl-fullscreen.svg +3 -0
  28. package/src/css/svg/maplibregl-ctrl-geolocate.svg +5 -0
  29. package/src/css/svg/maplibregl-ctrl-logo.svg +11 -0
  30. package/src/css/svg/maplibregl-ctrl-shrink.svg +3 -0
  31. package/src/css/svg/maplibregl-ctrl-terrain.svg +3 -0
  32. package/src/css/svg/maplibregl-ctrl-zoom-in.svg +3 -0
  33. package/src/css/svg/maplibregl-ctrl-zoom-out.svg +3 -0
  34. package/src/data/array_types.g.ts +1130 -0
  35. package/src/data/bucket/circle_attributes.ts +8 -0
  36. package/src/data/bucket/circle_bucket.ts +197 -0
  37. package/src/data/bucket/fill_attributes.ts +8 -0
  38. package/src/data/bucket/fill_bucket.test.ts +95 -0
  39. package/src/data/bucket/fill_bucket.ts +228 -0
  40. package/src/data/bucket/fill_extrusion_attributes.ts +13 -0
  41. package/src/data/bucket/fill_extrusion_bucket.ts +305 -0
  42. package/src/data/bucket/heatmap_bucket.ts +12 -0
  43. package/src/data/bucket/line_attributes.ts +8 -0
  44. package/src/data/bucket/line_attributes_ext.ts +8 -0
  45. package/src/data/bucket/line_bucket.test.ts +142 -0
  46. package/src/data/bucket/line_bucket.ts +592 -0
  47. package/src/data/bucket/pattern_attributes.ts +9 -0
  48. package/src/data/bucket/pattern_bucket_features.ts +57 -0
  49. package/src/data/bucket/symbol_attributes.ts +122 -0
  50. package/src/data/bucket/symbol_bucket.test.ts +243 -0
  51. package/src/data/bucket/symbol_bucket.ts +975 -0
  52. package/src/data/bucket.ts +123 -0
  53. package/src/data/dem_data.test.ts +237 -0
  54. package/src/data/dem_data.ts +171 -0
  55. package/src/data/evaluation_feature.ts +18 -0
  56. package/src/data/extent.ts +13 -0
  57. package/src/data/feature_index.ts +337 -0
  58. package/src/data/feature_position_map.test.ts +33 -0
  59. package/src/data/feature_position_map.ts +126 -0
  60. package/src/data/index_array_type.ts +9 -0
  61. package/src/data/load_geometry.test.ts +49 -0
  62. package/src/data/load_geometry.ts +44 -0
  63. package/src/data/pos3d_attributes.ts +5 -0
  64. package/src/data/pos_attributes.ts +5 -0
  65. package/src/data/program_configuration.ts +735 -0
  66. package/src/data/raster_bounds_attributes.ts +6 -0
  67. package/src/data/segment.ts +89 -0
  68. package/src/geo/edge_insets.test.ts +83 -0
  69. package/src/geo/edge_insets.ts +146 -0
  70. package/src/geo/lng_lat.test.ts +65 -0
  71. package/src/geo/lng_lat.ts +169 -0
  72. package/src/geo/lng_lat_bounds.test.ts +357 -0
  73. package/src/geo/lng_lat_bounds.ts +356 -0
  74. package/src/geo/mercator_coordinate.test.ts +34 -0
  75. package/src/geo/mercator_coordinate.ts +157 -0
  76. package/src/geo/projection/projection.ts +72 -0
  77. package/src/geo/transform.test.ts +509 -0
  78. package/src/geo/transform.ts +1072 -0
  79. package/src/gl/color_mode.ts +31 -0
  80. package/src/gl/context.ts +321 -0
  81. package/src/gl/cull_face_mode.ts +22 -0
  82. package/src/gl/depth_mode.ts +26 -0
  83. package/src/gl/framebuffer.ts +48 -0
  84. package/src/gl/index_buffer.ts +55 -0
  85. package/src/gl/render_pool.test.ts +69 -0
  86. package/src/gl/render_pool.ts +93 -0
  87. package/src/gl/state.test.ts +125 -0
  88. package/src/gl/stencil_mode.ts +27 -0
  89. package/src/gl/types.ts +59 -0
  90. package/src/gl/value.ts +534 -0
  91. package/src/gl/vertex_buffer.test.ts +57 -0
  92. package/src/gl/vertex_buffer.ts +111 -0
  93. package/src/gl/webgl2.ts +12 -0
  94. package/src/index.test.ts +121 -0
  95. package/src/index.ts +250 -0
  96. package/src/render/draw_background.ts +53 -0
  97. package/src/render/draw_circle.ts +113 -0
  98. package/src/render/draw_collision_debug.ts +168 -0
  99. package/src/render/draw_custom.test.ts +73 -0
  100. package/src/render/draw_custom.ts +45 -0
  101. package/src/render/draw_debug.test.ts +122 -0
  102. package/src/render/draw_debug.ts +148 -0
  103. package/src/render/draw_fill.test.ts +137 -0
  104. package/src/render/draw_fill.ts +128 -0
  105. package/src/render/draw_fill_extrusion.ts +97 -0
  106. package/src/render/draw_heatmap.ts +228 -0
  107. package/src/render/draw_hillshade.ts +119 -0
  108. package/src/render/draw_line.ts +125 -0
  109. package/src/render/draw_raster.ts +133 -0
  110. package/src/render/draw_sky.ts +44 -0
  111. package/src/render/draw_symbol.test.ts +223 -0
  112. package/src/render/draw_symbol.ts +499 -0
  113. package/src/render/draw_terrain.ts +99 -0
  114. package/src/render/glyph_atlas.ts +83 -0
  115. package/src/render/glyph_manager.test.ts +147 -0
  116. package/src/render/glyph_manager.ts +198 -0
  117. package/src/render/image_atlas.ts +159 -0
  118. package/src/render/image_manager.ts +337 -0
  119. package/src/render/line_atlas.test.ts +38 -0
  120. package/src/render/line_atlas.ts +214 -0
  121. package/src/render/mesh.ts +25 -0
  122. package/src/render/painter.test.ts +51 -0
  123. package/src/render/painter.ts +666 -0
  124. package/src/render/program/background_program.ts +100 -0
  125. package/src/render/program/circle_program.ts +61 -0
  126. package/src/render/program/clipping_mask_program.ts +19 -0
  127. package/src/render/program/collision_program.ts +47 -0
  128. package/src/render/program/debug_program.ts +29 -0
  129. package/src/render/program/fill_extrusion_program.ts +120 -0
  130. package/src/render/program/fill_program.ts +121 -0
  131. package/src/render/program/heatmap_program.ts +76 -0
  132. package/src/render/program/hillshade_program.ts +116 -0
  133. package/src/render/program/line_program.ts +207 -0
  134. package/src/render/program/pattern.ts +102 -0
  135. package/src/render/program/program_uniforms.ts +46 -0
  136. package/src/render/program/raster_program.ts +88 -0
  137. package/src/render/program/sky_program.ts +28 -0
  138. package/src/render/program/symbol_program.ts +266 -0
  139. package/src/render/program/terrain_program.ts +116 -0
  140. package/src/render/program.ts +233 -0
  141. package/src/render/render_to_texture.test.ts +151 -0
  142. package/src/render/render_to_texture.ts +197 -0
  143. package/src/render/terrain.test.ts +322 -0
  144. package/src/render/terrain.ts +464 -0
  145. package/src/render/texture.ts +114 -0
  146. package/src/render/uniform_binding.test.ts +122 -0
  147. package/src/render/uniform_binding.ts +157 -0
  148. package/src/render/update_pattern_positions_in_program.test.ts +74 -0
  149. package/src/render/update_pattern_positions_in_program.ts +50 -0
  150. package/src/render/vertex_array_object.ts +163 -0
  151. package/src/shaders/README.md +42 -0
  152. package/src/shaders/_prelude.fragment.glsl +19 -0
  153. package/src/shaders/_prelude.fragment.glsl.g.ts +2 -0
  154. package/src/shaders/_prelude.vertex.glsl +148 -0
  155. package/src/shaders/_prelude.vertex.glsl.g.ts +2 -0
  156. package/src/shaders/background.fragment.glsl +10 -0
  157. package/src/shaders/background.fragment.glsl.g.ts +2 -0
  158. package/src/shaders/background.vertex.glsl +7 -0
  159. package/src/shaders/background.vertex.glsl.g.ts +2 -0
  160. package/src/shaders/background_pattern.fragment.glsl +28 -0
  161. package/src/shaders/background_pattern.fragment.glsl.g.ts +2 -0
  162. package/src/shaders/background_pattern.vertex.glsl +19 -0
  163. package/src/shaders/background_pattern.vertex.glsl.g.ts +2 -0
  164. package/src/shaders/circle.fragment.glsl +34 -0
  165. package/src/shaders/circle.fragment.glsl.g.ts +2 -0
  166. package/src/shaders/circle.vertex.glsl +68 -0
  167. package/src/shaders/circle.vertex.glsl.g.ts +2 -0
  168. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  169. package/src/shaders/clipping_mask.fragment.glsl.g.ts +2 -0
  170. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  171. package/src/shaders/clipping_mask.vertex.glsl.g.ts +2 -0
  172. package/src/shaders/collision_box.fragment.glsl +20 -0
  173. package/src/shaders/collision_box.fragment.glsl.g.ts +2 -0
  174. package/src/shaders/collision_box.vertex.glsl +27 -0
  175. package/src/shaders/collision_box.vertex.glsl.g.ts +2 -0
  176. package/src/shaders/collision_circle.fragment.glsl +17 -0
  177. package/src/shaders/collision_circle.fragment.glsl.g.ts +2 -0
  178. package/src/shaders/collision_circle.vertex.glsl +59 -0
  179. package/src/shaders/collision_circle.vertex.glsl.g.ts +2 -0
  180. package/src/shaders/debug.fragment.glsl +9 -0
  181. package/src/shaders/debug.fragment.glsl.g.ts +2 -0
  182. package/src/shaders/debug.vertex.glsl +12 -0
  183. package/src/shaders/debug.vertex.glsl.g.ts +2 -0
  184. package/src/shaders/encode_attribute.test.ts +11 -0
  185. package/src/shaders/encode_attribute.ts +13 -0
  186. package/src/shaders/fill.fragment.glsl +13 -0
  187. package/src/shaders/fill.fragment.glsl.g.ts +2 -0
  188. package/src/shaders/fill.vertex.glsl +13 -0
  189. package/src/shaders/fill.vertex.glsl.g.ts +2 -0
  190. package/src/shaders/fill_extrusion.fragment.glsl +9 -0
  191. package/src/shaders/fill_extrusion.fragment.glsl.g.ts +2 -0
  192. package/src/shaders/fill_extrusion.vertex.glsl +84 -0
  193. package/src/shaders/fill_extrusion.vertex.glsl.g.ts +2 -0
  194. package/src/shaders/fill_extrusion_pattern.fragment.glsl +47 -0
  195. package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +2 -0
  196. package/src/shaders/fill_extrusion_pattern.vertex.glsl +96 -0
  197. package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +2 -0
  198. package/src/shaders/fill_outline.fragment.glsl +17 -0
  199. package/src/shaders/fill_outline.fragment.glsl.g.ts +2 -0
  200. package/src/shaders/fill_outline.vertex.glsl +17 -0
  201. package/src/shaders/fill_outline.vertex.glsl.g.ts +2 -0
  202. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  203. package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +2 -0
  204. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  205. package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +2 -0
  206. package/src/shaders/fill_pattern.fragment.glsl +39 -0
  207. package/src/shaders/fill_pattern.fragment.glsl.g.ts +2 -0
  208. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  209. package/src/shaders/fill_pattern.vertex.glsl.g.ts +2 -0
  210. package/src/shaders/heatmap.fragment.glsl +22 -0
  211. package/src/shaders/heatmap.fragment.glsl.g.ts +2 -0
  212. package/src/shaders/heatmap.vertex.glsl +54 -0
  213. package/src/shaders/heatmap.vertex.glsl.g.ts +2 -0
  214. package/src/shaders/heatmap_texture.fragment.glsl +15 -0
  215. package/src/shaders/heatmap_texture.fragment.glsl.g.ts +2 -0
  216. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  217. package/src/shaders/heatmap_texture.vertex.glsl.g.ts +2 -0
  218. package/src/shaders/hillshade.fragment.glsl +52 -0
  219. package/src/shaders/hillshade.fragment.glsl.g.ts +2 -0
  220. package/src/shaders/hillshade.vertex.glsl +11 -0
  221. package/src/shaders/hillshade.vertex.glsl.g.ts +2 -0
  222. package/src/shaders/hillshade_prepare.fragment.glsl +77 -0
  223. package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +2 -0
  224. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  225. package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +2 -0
  226. package/src/shaders/line.fragment.glsl +30 -0
  227. package/src/shaders/line.fragment.glsl.g.ts +2 -0
  228. package/src/shaders/line.vertex.glsl +89 -0
  229. package/src/shaders/line.vertex.glsl.g.ts +2 -0
  230. package/src/shaders/line_gradient.fragment.glsl +34 -0
  231. package/src/shaders/line_gradient.fragment.glsl.g.ts +2 -0
  232. package/src/shaders/line_gradient.vertex.glsl +92 -0
  233. package/src/shaders/line_gradient.vertex.glsl.g.ts +2 -0
  234. package/src/shaders/line_pattern.fragment.glsl +77 -0
  235. package/src/shaders/line_pattern.fragment.glsl.g.ts +2 -0
  236. package/src/shaders/line_pattern.vertex.glsl +103 -0
  237. package/src/shaders/line_pattern.vertex.glsl.g.ts +2 -0
  238. package/src/shaders/line_sdf.fragment.glsl +45 -0
  239. package/src/shaders/line_sdf.fragment.glsl.g.ts +2 -0
  240. package/src/shaders/line_sdf.vertex.glsl +101 -0
  241. package/src/shaders/line_sdf.vertex.glsl.g.ts +2 -0
  242. package/src/shaders/raster.fragment.glsl +53 -0
  243. package/src/shaders/raster.fragment.glsl.g.ts +2 -0
  244. package/src/shaders/raster.vertex.glsl +21 -0
  245. package/src/shaders/raster.vertex.glsl.g.ts +2 -0
  246. package/src/shaders/shaders.ts +197 -0
  247. package/src/shaders/sky.fragment.glsl +17 -0
  248. package/src/shaders/sky.fragment.glsl.g.ts +2 -0
  249. package/src/shaders/sky.vertex.glsl +5 -0
  250. package/src/shaders/sky.vertex.glsl.g.ts +2 -0
  251. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  252. package/src/shaders/symbol_icon.fragment.glsl.g.ts +2 -0
  253. package/src/shaders/symbol_icon.vertex.glsl +117 -0
  254. package/src/shaders/symbol_icon.vertex.glsl.g.ts +2 -0
  255. package/src/shaders/symbol_sdf.fragment.glsl +58 -0
  256. package/src/shaders/symbol_sdf.fragment.glsl.g.ts +2 -0
  257. package/src/shaders/symbol_sdf.vertex.glsl +142 -0
  258. package/src/shaders/symbol_sdf.vertex.glsl.g.ts +2 -0
  259. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  260. package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +2 -0
  261. package/src/shaders/symbol_text_and_icon.vertex.glsl +140 -0
  262. package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +2 -0
  263. package/src/shaders/terrain.fragment.glsl +32 -0
  264. package/src/shaders/terrain.fragment.glsl.g.ts +2 -0
  265. package/src/shaders/terrain.vertex.glsl +17 -0
  266. package/src/shaders/terrain.vertex.glsl.g.ts +2 -0
  267. package/src/shaders/terrain_coords.fragment.glsl +11 -0
  268. package/src/shaders/terrain_coords.fragment.glsl.g.ts +2 -0
  269. package/src/shaders/terrain_coords.vertex.glsl +13 -0
  270. package/src/shaders/terrain_coords.vertex.glsl.g.ts +2 -0
  271. package/src/shaders/terrain_depth.fragment.glsl +15 -0
  272. package/src/shaders/terrain_depth.fragment.glsl.g.ts +2 -0
  273. package/src/shaders/terrain_depth.vertex.glsl +13 -0
  274. package/src/shaders/terrain_depth.vertex.glsl.g.ts +2 -0
  275. package/src/source/canvas_source.test.ts +210 -0
  276. package/src/source/canvas_source.ts +227 -0
  277. package/src/source/geojson_source.test.ts +492 -0
  278. package/src/source/geojson_source.ts +431 -0
  279. package/src/source/geojson_source_diff.test.ts +364 -0
  280. package/src/source/geojson_source_diff.ts +172 -0
  281. package/src/source/geojson_worker_source.test.ts +399 -0
  282. package/src/source/geojson_worker_source.ts +303 -0
  283. package/src/source/geojson_wrapper.test.ts +32 -0
  284. package/src/source/geojson_wrapper.ts +81 -0
  285. package/src/source/image_source.test.ts +235 -0
  286. package/src/source/image_source.ts +338 -0
  287. package/src/source/load_tilejson.ts +47 -0
  288. package/src/source/pixels_to_tile_units.ts +25 -0
  289. package/src/source/protocol_crud.ts +48 -0
  290. package/src/source/query_features.test.ts +31 -0
  291. package/src/source/query_features.ts +252 -0
  292. package/src/source/raster_dem_tile_source.test.ts +158 -0
  293. package/src/source/raster_dem_tile_source.ts +166 -0
  294. package/src/source/raster_dem_tile_worker_source.test.ts +36 -0
  295. package/src/source/raster_dem_tile_worker_source.ts +38 -0
  296. package/src/source/raster_tile_source.test.ts +206 -0
  297. package/src/source/raster_tile_source.ts +227 -0
  298. package/src/source/rtl_text_plugin_main_thread.test.ts +170 -0
  299. package/src/source/rtl_text_plugin_main_thread.ts +89 -0
  300. package/src/source/rtl_text_plugin_status.ts +33 -0
  301. package/src/source/rtl_text_plugin_worker.ts +49 -0
  302. package/src/source/source.test.ts +41 -0
  303. package/src/source/source.ts +186 -0
  304. package/src/source/source_cache.test.ts +2069 -0
  305. package/src/source/source_cache.ts +1102 -0
  306. package/src/source/source_state.ts +157 -0
  307. package/src/source/terrain_source_cache.test.ts +105 -0
  308. package/src/source/terrain_source_cache.ts +204 -0
  309. package/src/source/tile.test.ts +290 -0
  310. package/src/source/tile.ts +478 -0
  311. package/src/source/tile_bounds.ts +34 -0
  312. package/src/source/tile_cache.test.ts +130 -0
  313. package/src/source/tile_cache.ts +208 -0
  314. package/src/source/tile_id.test.ts +112 -0
  315. package/src/source/tile_id.ts +221 -0
  316. package/src/source/vector_tile_source.test.ts +401 -0
  317. package/src/source/vector_tile_source.ts +283 -0
  318. package/src/source/vector_tile_worker_source.test.ts +396 -0
  319. package/src/source/vector_tile_worker_source.ts +199 -0
  320. package/src/source/video_source.test.ts +124 -0
  321. package/src/source/video_source.ts +204 -0
  322. package/src/source/worker.test.ts +233 -0
  323. package/src/source/worker.ts +301 -0
  324. package/src/source/worker_source.ts +117 -0
  325. package/src/source/worker_tile.test.ts +226 -0
  326. package/src/source/worker_tile.ts +208 -0
  327. package/src/style/create_style_layer.ts +39 -0
  328. package/src/style/evaluation_parameters.ts +62 -0
  329. package/src/style/format_section_override.test.ts +62 -0
  330. package/src/style/format_section_override.ts +50 -0
  331. package/src/style/light.test.ts +86 -0
  332. package/src/style/light.ts +135 -0
  333. package/src/style/load_glyph_range.test.ts +40 -0
  334. package/src/style/load_glyph_range.ts +32 -0
  335. package/src/style/load_sprite.test.ts +227 -0
  336. package/src/style/load_sprite.ts +71 -0
  337. package/src/style/parse_glyph_pbf.ts +42 -0
  338. package/src/style/pauseable_placement.ts +138 -0
  339. package/src/style/properties.ts +726 -0
  340. package/src/style/query_utils.test.ts +107 -0
  341. package/src/style/query_utils.ts +70 -0
  342. package/src/style/sky.ts +127 -0
  343. package/src/style/style.test.ts +2654 -0
  344. package/src/style/style.ts +1814 -0
  345. package/src/style/style_glyph.ts +25 -0
  346. package/src/style/style_image.ts +188 -0
  347. package/src/style/style_layer/background_style_layer.ts +17 -0
  348. package/src/style/style_layer/background_style_layer_properties.g.ts +40 -0
  349. package/src/style/style_layer/circle_style_layer.ts +98 -0
  350. package/src/style/style_layer/circle_style_layer_properties.g.ts +76 -0
  351. package/src/style/style_layer/custom_style_layer.ts +233 -0
  352. package/src/style/style_layer/fill_extrusion_style_layer.ts +224 -0
  353. package/src/style/style_layer/fill_extrusion_style_layer_properties.g.ts +55 -0
  354. package/src/style/style_layer/fill_style_layer.test.ts +37 -0
  355. package/src/style/style_layer/fill_style_layer.ts +65 -0
  356. package/src/style/style_layer/fill_style_layer_properties.g.ts +64 -0
  357. package/src/style/style_layer/heatmap_style_layer.ts +74 -0
  358. package/src/style/style_layer/heatmap_style_layer_properties.g.ts +46 -0
  359. package/src/style/style_layer/hillshade_style_layer.ts +21 -0
  360. package/src/style/style_layer/hillshade_style_layer_properties.g.ts +49 -0
  361. package/src/style/style_layer/line_style_layer.test.ts +50 -0
  362. package/src/style/style_layer/line_style_layer.ts +131 -0
  363. package/src/style/style_layer/line_style_layer_properties.g.ts +88 -0
  364. package/src/style/style_layer/overlap_mode.test.ts +57 -0
  365. package/src/style/style_layer/overlap_mode.ts +25 -0
  366. package/src/style/style_layer/raster_style_layer.ts +17 -0
  367. package/src/style/style_layer/raster_style_layer_properties.g.ts +55 -0
  368. package/src/style/style_layer/symbol_style_layer.ts +195 -0
  369. package/src/style/style_layer/symbol_style_layer_properties.g.ts +218 -0
  370. package/src/style/style_layer/typed_style_layer.ts +9 -0
  371. package/src/style/style_layer/variable_text_anchor.test.ts +117 -0
  372. package/src/style/style_layer/variable_text_anchor.ts +163 -0
  373. package/src/style/style_layer.test.ts +372 -0
  374. package/src/style/style_layer.ts +287 -0
  375. package/src/style/style_layer_index.test.ts +99 -0
  376. package/src/style/style_layer_index.ts +78 -0
  377. package/src/style/validate_style.ts +53 -0
  378. package/src/style/zoom_history.ts +40 -0
  379. package/src/symbol/anchor.test.ts +14 -0
  380. package/src/symbol/anchor.ts +22 -0
  381. package/src/symbol/check_max_angle.test.ts +54 -0
  382. package/src/symbol/check_max_angle.ts +76 -0
  383. package/src/symbol/clip_line.test.ts +154 -0
  384. package/src/symbol/clip_line.ts +66 -0
  385. package/src/symbol/collision_feature.test.ts +98 -0
  386. package/src/symbol/collision_feature.ts +114 -0
  387. package/src/symbol/collision_index.test.ts +19 -0
  388. package/src/symbol/collision_index.ts +618 -0
  389. package/src/symbol/cross_tile_symbol_index.test.ts +260 -0
  390. package/src/symbol/cross_tile_symbol_index.ts +367 -0
  391. package/src/symbol/get_anchors.test.ts +113 -0
  392. package/src/symbol/get_anchors.ts +167 -0
  393. package/src/symbol/grid_index.test.ts +75 -0
  394. package/src/symbol/grid_index.ts +414 -0
  395. package/src/symbol/merge_lines.test.ts +30 -0
  396. package/src/symbol/merge_lines.ts +80 -0
  397. package/src/symbol/one_em.ts +3 -0
  398. package/src/symbol/opacity_state.ts +23 -0
  399. package/src/symbol/path_interpolator.test.ts +134 -0
  400. package/src/symbol/path_interpolator.ts +55 -0
  401. package/src/symbol/placement.ts +1371 -0
  402. package/src/symbol/projection.test.ts +171 -0
  403. package/src/symbol/projection.ts +833 -0
  404. package/src/symbol/quads.test.ts +157 -0
  405. package/src/symbol/quads.ts +349 -0
  406. package/src/symbol/shaping.test.ts +360 -0
  407. package/src/symbol/shaping.ts +911 -0
  408. package/src/symbol/symbol_layout.ts +739 -0
  409. package/src/symbol/symbol_size.ts +129 -0
  410. package/src/symbol/symbol_style_layer.test.ts +103 -0
  411. package/src/symbol/transform_text.ts +27 -0
  412. package/src/ui/anchor.ts +27 -0
  413. package/src/ui/camera.test.ts +2301 -0
  414. package/src/ui/camera.ts +1520 -0
  415. package/src/ui/control/attribution_control.test.ts +543 -0
  416. package/src/ui/control/attribution_control.ts +209 -0
  417. package/src/ui/control/control.ts +67 -0
  418. package/src/ui/control/fullscreen_control.test.ts +114 -0
  419. package/src/ui/control/fullscreen_control.ts +189 -0
  420. package/src/ui/control/geolocate_control.test.ts +619 -0
  421. package/src/ui/control/geolocate_control.ts +725 -0
  422. package/src/ui/control/logo_control.test.ts +88 -0
  423. package/src/ui/control/logo_control.ts +86 -0
  424. package/src/ui/control/navigation_control.test.ts +238 -0
  425. package/src/ui/control/navigation_control.ts +294 -0
  426. package/src/ui/control/scale_control.test.ts +52 -0
  427. package/src/ui/control/scale_control.ts +152 -0
  428. package/src/ui/control/terrain_control.test.ts +58 -0
  429. package/src/ui/control/terrain_control.ts +74 -0
  430. package/src/ui/default_locale.ts +25 -0
  431. package/src/ui/events.ts +758 -0
  432. package/src/ui/handler/box_zoom.test.ts +163 -0
  433. package/src/ui/handler/box_zoom.ts +171 -0
  434. package/src/ui/handler/click_zoom.ts +55 -0
  435. package/src/ui/handler/cooperative_gestures.test.ts +338 -0
  436. package/src/ui/handler/cooperative_gestures.ts +111 -0
  437. package/src/ui/handler/dblclick_zoom.test.ts +151 -0
  438. package/src/ui/handler/drag_handler.ts +174 -0
  439. package/src/ui/handler/drag_move_state_manager.ts +115 -0
  440. package/src/ui/handler/drag_pan.test.ts +487 -0
  441. package/src/ui/handler/drag_rotate.test.ts +859 -0
  442. package/src/ui/handler/handler_util.ts +10 -0
  443. package/src/ui/handler/keyboard.test.ts +235 -0
  444. package/src/ui/handler/keyboard.ts +212 -0
  445. package/src/ui/handler/map_event.test.ts +158 -0
  446. package/src/ui/handler/map_event.ts +161 -0
  447. package/src/ui/handler/mouse.ts +92 -0
  448. package/src/ui/handler/mouse_handler_interface.test.ts +111 -0
  449. package/src/ui/handler/mouse_rotate.test.ts +62 -0
  450. package/src/ui/handler/one_finger_touch_drag.ts +45 -0
  451. package/src/ui/handler/one_finger_touch_drag_handler_interface.test.ts +77 -0
  452. package/src/ui/handler/scroll_zoom.test.ts +382 -0
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  454. package/src/ui/handler/shim/dblclick_zoom.ts +64 -0
  455. package/src/ui/handler/shim/drag_pan.ts +104 -0
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  457. package/src/ui/handler/shim/two_fingers_touch.ts +112 -0
  458. package/src/ui/handler/tap_drag_zoom.test.ts +113 -0
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  460. package/src/ui/handler/tap_recognizer.ts +138 -0
  461. package/src/ui/handler/tap_zoom.ts +98 -0
  462. package/src/ui/handler/touch_pan.ts +115 -0
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  464. package/src/ui/handler/two_fingers_touch.test.ts +283 -0
  465. package/src/ui/handler/two_fingers_touch.ts +336 -0
  466. package/src/ui/handler_inertia.ts +157 -0
  467. package/src/ui/handler_manager.ts +637 -0
  468. package/src/ui/hash.test.ts +404 -0
  469. package/src/ui/hash.ts +153 -0
  470. package/src/ui/map.ts +3393 -0
  471. package/src/ui/map_tests/map_animation.test.ts +61 -0
  472. package/src/ui/map_tests/map_basic.test.ts +223 -0
  473. package/src/ui/map_tests/map_bounds.test.ts +123 -0
  474. package/src/ui/map_tests/map_calculate_camera_options.test.ts +113 -0
  475. package/src/ui/map_tests/map_canvas.test.ts +59 -0
  476. package/src/ui/map_tests/map_control.test.ts +61 -0
  477. package/src/ui/map_tests/map_disable_handlers.test.ts +38 -0
  478. package/src/ui/map_tests/map_events.test.ts +1001 -0
  479. package/src/ui/map_tests/map_feature_state.test.ts +421 -0
  480. package/src/ui/map_tests/map_images.test.ts +175 -0
  481. package/src/ui/map_tests/map_is_moving.test.ts +164 -0
  482. package/src/ui/map_tests/map_is_rotating.test.ts +62 -0
  483. package/src/ui/map_tests/map_is_zooming.test.ts +86 -0
  484. package/src/ui/map_tests/map_layer.test.ts +457 -0
  485. package/src/ui/map_tests/map_options.test.ts +64 -0
  486. package/src/ui/map_tests/map_pitch.test.ts +90 -0
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  495. package/src/ui/map_tests/map_world_copies.test.ts +103 -0
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  518. package/src/util/find_pole_of_inaccessibility.test.ts +21 -0
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  520. package/src/util/geolocation_support.test.ts +43 -0
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  527. package/src/util/is_char_in_unicode_block.test.ts +15 -0
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  529. package/src/util/offscreen_canvas_distorted.test.ts +13 -0
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  536. package/src/util/resolve_tokens.test.ts +45 -0
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  552. package/src/util/transferable_grid_index.test.ts +56 -0
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  557. package/src/util/verticalize_punctuation.ts +110 -0
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  562. package/src/util/worker_pool.test.ts +43 -0
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  564. package/src/util/world_bounds.test.ts +59 -0
  565. package/src/util/world_bounds.ts +46 -0
@@ -0,0 +1,666 @@
1
+ import {browser} from '../util/browser';
2
+ import {mat4, vec3} from 'gl-matrix';
3
+ import {SourceCache} from '../source/source_cache';
4
+ import {EXTENT} from '../data/extent';
5
+ import {pixelsToTileUnits} from '../source/pixels_to_tile_units';
6
+ import {SegmentVector} from '../data/segment';
7
+ import {RasterBoundsArray, PosArray, TriangleIndexArray, LineStripIndexArray} from '../data/array_types.g';
8
+ import rasterBoundsAttributes from '../data/raster_bounds_attributes';
9
+ import posAttributes from '../data/pos_attributes';
10
+ import {ProgramConfiguration} from '../data/program_configuration';
11
+ import {CrossTileSymbolIndex} from '../symbol/cross_tile_symbol_index';
12
+ import {shaders} from '../shaders/shaders';
13
+ import {Program} from './program';
14
+ import {programUniforms} from './program/program_uniforms';
15
+ import {Context} from '../gl/context';
16
+ import {DepthMode} from '../gl/depth_mode';
17
+ import {StencilMode} from '../gl/stencil_mode';
18
+ import {ColorMode} from '../gl/color_mode';
19
+ import {CullFaceMode} from '../gl/cull_face_mode';
20
+ import {Texture} from './texture';
21
+ import {clippingMaskUniformValues} from './program/clipping_mask_program';
22
+ import {Color} from '@maplibre/maplibre-gl-style-spec';
23
+ import {drawSymbols} from './draw_symbol';
24
+ import {drawCircles} from './draw_circle';
25
+ import {drawHeatmap} from './draw_heatmap';
26
+ import {drawLine} from './draw_line';
27
+ import {drawFill} from './draw_fill';
28
+ import {drawFillExtrusion} from './draw_fill_extrusion';
29
+ import {drawHillshade} from './draw_hillshade';
30
+ import {drawRaster} from './draw_raster';
31
+ import {drawBackground} from './draw_background';
32
+ import {drawDebug, drawDebugPadding, selectDebugSource} from './draw_debug';
33
+ import {drawCustom} from './draw_custom';
34
+ import {drawDepth, drawCoords} from './draw_terrain';
35
+ import {OverscaledTileID} from '../source/tile_id';
36
+ import {RenderToTexture} from './render_to_texture';
37
+ import {drawSky} from './draw_sky';
38
+
39
+ import type {Transform} from '../geo/transform';
40
+ import type {Tile} from '../source/tile';
41
+ import type {Style} from '../style/style';
42
+ import type {StyleLayer} from '../style/style_layer';
43
+ import type {CrossFaded} from '../style/properties';
44
+ import type {LineAtlas} from './line_atlas';
45
+ import type {ImageManager} from './image_manager';
46
+ import type {GlyphManager} from './glyph_manager';
47
+ import type {VertexBuffer} from '../gl/vertex_buffer';
48
+ import type {IndexBuffer} from '../gl/index_buffer';
49
+ import type {DepthRangeType, DepthMaskType, DepthFuncType} from '../gl/types';
50
+ import type {ResolvedImage} from '@maplibre/maplibre-gl-style-spec';
51
+
52
+ export type RenderPass = 'offscreen' | 'opaque' | 'translucent';
53
+
54
+ type PainterOptions = {
55
+ showOverdrawInspector: boolean;
56
+ showTileBoundaries: boolean;
57
+ showPadding: boolean;
58
+ rotating: boolean;
59
+ zooming: boolean;
60
+ moving: boolean;
61
+ fadeDuration: number;
62
+ };
63
+
64
+ /**
65
+ * @internal
66
+ * Initialize a new painter object.
67
+ */
68
+ export class Painter {
69
+ context: Context;
70
+ transform: Transform;
71
+ renderToTexture: RenderToTexture;
72
+ _tileTextures: {
73
+ [_: number]: Array<Texture>;
74
+ };
75
+ numSublayers: number;
76
+ depthEpsilon: number;
77
+ emptyProgramConfiguration: ProgramConfiguration;
78
+ width: number;
79
+ height: number;
80
+ pixelRatio: number;
81
+ tileExtentBuffer: VertexBuffer;
82
+ tileExtentSegments: SegmentVector;
83
+ debugBuffer: VertexBuffer;
84
+ debugSegments: SegmentVector;
85
+ rasterBoundsBuffer: VertexBuffer;
86
+ rasterBoundsSegments: SegmentVector;
87
+ viewportBuffer: VertexBuffer;
88
+ viewportSegments: SegmentVector;
89
+ quadTriangleIndexBuffer: IndexBuffer;
90
+ tileBorderIndexBuffer: IndexBuffer;
91
+ _tileClippingMaskIDs: {[_: string]: number};
92
+ stencilClearMode: StencilMode;
93
+ style: Style;
94
+ options: PainterOptions;
95
+ lineAtlas: LineAtlas;
96
+ imageManager: ImageManager;
97
+ glyphManager: GlyphManager;
98
+ depthRangeFor3D: DepthRangeType;
99
+ opaquePassCutoff: number;
100
+ renderPass: RenderPass;
101
+ currentLayer: number;
102
+ currentStencilSource: string;
103
+ nextStencilID: number;
104
+ id: string;
105
+ _showOverdrawInspector: boolean;
106
+ cache: {[_: string]: Program<any>};
107
+ crossTileSymbolIndex: CrossTileSymbolIndex;
108
+ symbolFadeChange: number;
109
+ debugOverlayTexture: Texture;
110
+ debugOverlayCanvas: HTMLCanvasElement;
111
+ // this object stores the current camera-matrix and the last render time
112
+ // of the terrain-facilitators. e.g. depth & coords framebuffers
113
+ // every time the camera-matrix changes the terrain-facilitators will be redrawn.
114
+ terrainFacilitator: {dirty: boolean; matrix: mat4; renderTime: number};
115
+
116
+ constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, transform: Transform) {
117
+ this.context = new Context(gl);
118
+ this.transform = transform;
119
+ this._tileTextures = {};
120
+ this.terrainFacilitator = {dirty: true, matrix: mat4.identity(new Float64Array(16) as any), renderTime: 0};
121
+
122
+ this.setup();
123
+
124
+ // Within each layer there are multiple distinct z-planes that can be drawn to.
125
+ // This is implemented using the WebGL depth buffer.
126
+ this.numSublayers = SourceCache.maxUnderzooming + SourceCache.maxOverzooming + 1;
127
+ this.depthEpsilon = 1 / Math.pow(2, 16);
128
+
129
+ this.crossTileSymbolIndex = new CrossTileSymbolIndex();
130
+ }
131
+
132
+ /*
133
+ * Update the GL viewport, projection matrix, and transforms to compensate
134
+ * for a new width and height value.
135
+ */
136
+ resize(width: number, height: number, pixelRatio: number) {
137
+ this.width = Math.floor(width * pixelRatio);
138
+ this.height = Math.floor(height * pixelRatio);
139
+ this.pixelRatio = pixelRatio;
140
+ this.context.viewport.set([0, 0, this.width, this.height]);
141
+
142
+ if (this.style) {
143
+ for (const layerId of this.style._order) {
144
+ this.style._layers[layerId].resize();
145
+ }
146
+ }
147
+ }
148
+
149
+ setup() {
150
+ const context = this.context;
151
+
152
+ const tileExtentArray = new PosArray();
153
+ tileExtentArray.emplaceBack(0, 0);
154
+ tileExtentArray.emplaceBack(EXTENT, 0);
155
+ tileExtentArray.emplaceBack(0, EXTENT);
156
+ tileExtentArray.emplaceBack(EXTENT, EXTENT);
157
+ this.tileExtentBuffer = context.createVertexBuffer(tileExtentArray, posAttributes.members);
158
+ this.tileExtentSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
159
+
160
+ const debugArray = new PosArray();
161
+ debugArray.emplaceBack(0, 0);
162
+ debugArray.emplaceBack(EXTENT, 0);
163
+ debugArray.emplaceBack(0, EXTENT);
164
+ debugArray.emplaceBack(EXTENT, EXTENT);
165
+ this.debugBuffer = context.createVertexBuffer(debugArray, posAttributes.members);
166
+ this.debugSegments = SegmentVector.simpleSegment(0, 0, 4, 5);
167
+
168
+ const rasterBoundsArray = new RasterBoundsArray();
169
+ rasterBoundsArray.emplaceBack(0, 0, 0, 0);
170
+ rasterBoundsArray.emplaceBack(EXTENT, 0, EXTENT, 0);
171
+ rasterBoundsArray.emplaceBack(0, EXTENT, 0, EXTENT);
172
+ rasterBoundsArray.emplaceBack(EXTENT, EXTENT, EXTENT, EXTENT);
173
+ this.rasterBoundsBuffer = context.createVertexBuffer(rasterBoundsArray, rasterBoundsAttributes.members);
174
+ this.rasterBoundsSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
175
+
176
+ const viewportArray = new PosArray();
177
+ viewportArray.emplaceBack(0, 0);
178
+ viewportArray.emplaceBack(1, 0);
179
+ viewportArray.emplaceBack(0, 1);
180
+ viewportArray.emplaceBack(1, 1);
181
+ this.viewportBuffer = context.createVertexBuffer(viewportArray, posAttributes.members);
182
+ this.viewportSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
183
+
184
+ const tileLineStripIndices = new LineStripIndexArray();
185
+ tileLineStripIndices.emplaceBack(0);
186
+ tileLineStripIndices.emplaceBack(1);
187
+ tileLineStripIndices.emplaceBack(3);
188
+ tileLineStripIndices.emplaceBack(2);
189
+ tileLineStripIndices.emplaceBack(0);
190
+ this.tileBorderIndexBuffer = context.createIndexBuffer(tileLineStripIndices);
191
+
192
+ const quadTriangleIndices = new TriangleIndexArray();
193
+ quadTriangleIndices.emplaceBack(0, 1, 2);
194
+ quadTriangleIndices.emplaceBack(2, 1, 3);
195
+ this.quadTriangleIndexBuffer = context.createIndexBuffer(quadTriangleIndices);
196
+
197
+ const gl = this.context.gl;
198
+ this.stencilClearMode = new StencilMode({func: gl.ALWAYS, mask: 0}, 0x0, 0xFF, gl.ZERO, gl.ZERO, gl.ZERO);
199
+ }
200
+
201
+ /*
202
+ * Reset the drawing canvas by clearing the stencil buffer so that we can draw
203
+ * new tiles at the same location, while retaining previously drawn pixels.
204
+ */
205
+ clearStencil() {
206
+ const context = this.context;
207
+ const gl = context.gl;
208
+
209
+ this.nextStencilID = 1;
210
+ this.currentStencilSource = undefined;
211
+
212
+ // As a temporary workaround for https://github.com/mapbox/mapbox-gl-js/issues/5490,
213
+ // pending an upstream fix, we draw a fullscreen stencil=0 clipping mask here,
214
+ // effectively clearing the stencil buffer: once an upstream patch lands, remove
215
+ // this function in favor of context.clear({ stencil: 0x0 })
216
+
217
+ const matrix = mat4.create();
218
+ mat4.ortho(matrix, 0, this.width, this.height, 0, 0, 1);
219
+ mat4.scale(matrix, matrix, [gl.drawingBufferWidth, gl.drawingBufferHeight, 0]);
220
+
221
+ this.useProgram('clippingMask').draw(context, gl.TRIANGLES,
222
+ DepthMode.disabled, this.stencilClearMode, ColorMode.disabled, CullFaceMode.disabled,
223
+ clippingMaskUniformValues(matrix), null,
224
+ '$clipping', this.viewportBuffer,
225
+ this.quadTriangleIndexBuffer, this.viewportSegments);
226
+ }
227
+
228
+ _renderTileClippingMasks(layer: StyleLayer, tileIDs: Array<OverscaledTileID>) {
229
+ if (this.currentStencilSource === layer.source || !layer.isTileClipped() || !tileIDs || !tileIDs.length) return;
230
+
231
+ this.currentStencilSource = layer.source;
232
+
233
+ const context = this.context;
234
+ const gl = context.gl;
235
+
236
+ if (this.nextStencilID + tileIDs.length > 256) {
237
+ // we'll run out of fresh IDs so we need to clear and start from scratch
238
+ this.clearStencil();
239
+ }
240
+
241
+ context.setColorMode(ColorMode.disabled);
242
+ context.setDepthMode(DepthMode.disabled);
243
+
244
+ const program = this.useProgram('clippingMask');
245
+
246
+ this._tileClippingMaskIDs = {};
247
+
248
+ for (const tileID of tileIDs) {
249
+ const id = this._tileClippingMaskIDs[tileID.key] = this.nextStencilID++;
250
+ const terrainData = this.style.map.terrain && this.style.map.terrain.getTerrainData(tileID);
251
+
252
+ program.draw(context, gl.TRIANGLES, DepthMode.disabled,
253
+ // Tests will always pass, and ref value will be written to stencil buffer.
254
+ new StencilMode({func: gl.ALWAYS, mask: 0}, id, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE),
255
+ ColorMode.disabled, CullFaceMode.disabled, clippingMaskUniformValues(tileID.posMatrix),
256
+ terrainData, '$clipping', this.tileExtentBuffer,
257
+ this.quadTriangleIndexBuffer, this.tileExtentSegments);
258
+ }
259
+ }
260
+
261
+ stencilModeFor3D(): StencilMode {
262
+ this.currentStencilSource = undefined;
263
+
264
+ if (this.nextStencilID + 1 > 256) {
265
+ this.clearStencil();
266
+ }
267
+
268
+ const id = this.nextStencilID++;
269
+ const gl = this.context.gl;
270
+ return new StencilMode({func: gl.NOTEQUAL, mask: 0xFF}, id, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE);
271
+ }
272
+
273
+ stencilModeForClipping(tileID: OverscaledTileID): StencilMode {
274
+ const gl = this.context.gl;
275
+ return new StencilMode({func: gl.EQUAL, mask: 0xFF}, this._tileClippingMaskIDs[tileID.key], 0x00, gl.KEEP, gl.KEEP, gl.REPLACE);
276
+ }
277
+
278
+ /*
279
+ * Sort coordinates by Z as drawing tiles is done in Z-descending order.
280
+ * All children with the same Z write the same stencil value. Children
281
+ * stencil values are greater than parent's. This is used only for raster
282
+ * and raster-dem tiles, which are already clipped to tile boundaries, to
283
+ * mask area of tile overlapped by children tiles.
284
+ * Stencil ref values continue range used in _tileClippingMaskIDs.
285
+ *
286
+ * Returns [StencilMode for tile overscaleZ map, sortedCoords].
287
+ */
288
+ stencilConfigForOverlap(tileIDs: Array<OverscaledTileID>): [{
289
+ [_: number]: Readonly<StencilMode>;
290
+ }, Array<OverscaledTileID>] {
291
+ const gl = this.context.gl;
292
+ const coords = tileIDs.sort((a, b) => b.overscaledZ - a.overscaledZ);
293
+ const minTileZ = coords[coords.length - 1].overscaledZ;
294
+ const stencilValues = coords[0].overscaledZ - minTileZ + 1;
295
+ if (stencilValues > 1) {
296
+ this.currentStencilSource = undefined;
297
+ if (this.nextStencilID + stencilValues > 256) {
298
+ this.clearStencil();
299
+ }
300
+ const zToStencilMode = {};
301
+ for (let i = 0; i < stencilValues; i++) {
302
+ zToStencilMode[i + minTileZ] = new StencilMode({func: gl.GEQUAL, mask: 0xFF}, i + this.nextStencilID, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE);
303
+ }
304
+ this.nextStencilID += stencilValues;
305
+ return [zToStencilMode, coords];
306
+ }
307
+ return [{[minTileZ]: StencilMode.disabled}, coords];
308
+ }
309
+
310
+ colorModeForRenderPass(): Readonly<ColorMode> {
311
+ const gl = this.context.gl;
312
+ if (this._showOverdrawInspector) {
313
+ const numOverdrawSteps = 8;
314
+ const a = 1 / numOverdrawSteps;
315
+
316
+ return new ColorMode([gl.CONSTANT_COLOR, gl.ONE], new Color(a, a, a, 0), [true, true, true, true]);
317
+ } else if (this.renderPass === 'opaque') {
318
+ return ColorMode.unblended;
319
+ } else {
320
+ return ColorMode.alphaBlended;
321
+ }
322
+ }
323
+
324
+ depthModeForSublayer(n: number, mask: DepthMaskType, func?: DepthFuncType | null): Readonly<DepthMode> {
325
+ if (!this.opaquePassEnabledForLayer()) return DepthMode.disabled;
326
+ const depth = 1 - ((1 + this.currentLayer) * this.numSublayers + n) * this.depthEpsilon;
327
+ return new DepthMode(func || this.context.gl.LEQUAL, mask, [depth, depth]);
328
+ }
329
+
330
+ /*
331
+ * The opaque pass and 3D layers both use the depth buffer.
332
+ * Layers drawn above 3D layers need to be drawn using the
333
+ * painter's algorithm so that they appear above 3D features.
334
+ * This returns true for layers that can be drawn using the
335
+ * opaque pass.
336
+ */
337
+ opaquePassEnabledForLayer() {
338
+ return this.currentLayer < this.opaquePassCutoff;
339
+ }
340
+
341
+ render(style: Style, options: PainterOptions) {
342
+ this.style = style;
343
+ this.options = options;
344
+
345
+ this.lineAtlas = style.lineAtlas;
346
+ this.imageManager = style.imageManager;
347
+ this.glyphManager = style.glyphManager;
348
+
349
+ this.symbolFadeChange = style.placement.symbolFadeChange(browser.now());
350
+
351
+ this.imageManager.beginFrame();
352
+
353
+ const layerIds = this.style._order;
354
+ const sourceCaches = this.style.sourceCaches;
355
+
356
+ const coordsAscending: {[_: string]: Array<OverscaledTileID>} = {};
357
+ const coordsDescending: {[_: string]: Array<OverscaledTileID>} = {};
358
+ const coordsDescendingSymbol: {[_: string]: Array<OverscaledTileID>} = {};
359
+
360
+ for (const id in sourceCaches) {
361
+ const sourceCache = sourceCaches[id];
362
+ if (sourceCache.used) {
363
+ sourceCache.prepare(this.context);
364
+ }
365
+
366
+ coordsAscending[id] = sourceCache.getVisibleCoordinates();
367
+ coordsDescending[id] = coordsAscending[id].slice().reverse();
368
+ coordsDescendingSymbol[id] = sourceCache.getVisibleCoordinates(true).reverse();
369
+ }
370
+
371
+ this.opaquePassCutoff = Infinity;
372
+ for (let i = 0; i < layerIds.length; i++) {
373
+ const layerId = layerIds[i];
374
+ if (this.style._layers[layerId].is3D()) {
375
+ this.opaquePassCutoff = i;
376
+ break;
377
+ }
378
+ }
379
+
380
+ this.maybeDrawDepthAndCoords(false);
381
+
382
+ if (this.renderToTexture) {
383
+ this.renderToTexture.prepareForRender(this.style, this.transform.zoom);
384
+ // this is disabled, because render-to-texture is rendering all layers from bottom to top.
385
+ this.opaquePassCutoff = 0;
386
+ }
387
+
388
+ // Offscreen pass ===============================================
389
+ // We first do all rendering that requires rendering to a separate
390
+ // framebuffer, and then save those for rendering back to the map
391
+ // later: in doing this we avoid doing expensive framebuffer restores.
392
+ this.renderPass = 'offscreen';
393
+
394
+ for (const layerId of layerIds) {
395
+ const layer = this.style._layers[layerId];
396
+ if (!layer.hasOffscreenPass() || layer.isHidden(this.transform.zoom)) continue;
397
+
398
+ const coords = coordsDescending[layer.source];
399
+ if (layer.type !== 'custom' && !coords.length) continue;
400
+
401
+ this.renderLayer(this, sourceCaches[layer.source], layer, coords);
402
+ }
403
+
404
+ // Rebind the main framebuffer now that all offscreen layers have been rendered:
405
+ this.context.bindFramebuffer.set(null);
406
+
407
+ // Clear buffers in preparation for drawing to the main framebuffer
408
+ this.context.clear({color: options.showOverdrawInspector ? Color.black : Color.transparent, depth: 1});
409
+ this.clearStencil();
410
+
411
+ // draw sky first to not overwrite symbols
412
+ if (this.style.sky) drawSky(this, this.style.sky);
413
+
414
+ this._showOverdrawInspector = options.showOverdrawInspector;
415
+ this.depthRangeFor3D = [0, 1 - ((style._order.length + 2) * this.numSublayers * this.depthEpsilon)];
416
+
417
+ // Opaque pass ===============================================
418
+ // Draw opaque layers top-to-bottom first.
419
+ if (!this.renderToTexture) {
420
+ this.renderPass = 'opaque';
421
+
422
+ for (this.currentLayer = layerIds.length - 1; this.currentLayer >= 0; this.currentLayer--) {
423
+ const layer = this.style._layers[layerIds[this.currentLayer]];
424
+ const sourceCache = sourceCaches[layer.source];
425
+ const coords = coordsAscending[layer.source];
426
+
427
+ this._renderTileClippingMasks(layer, coords);
428
+ this.renderLayer(this, sourceCache, layer, coords);
429
+ }
430
+ }
431
+
432
+ // Translucent pass ===============================================
433
+ // Draw all other layers bottom-to-top.
434
+ this.renderPass = 'translucent';
435
+
436
+ for (this.currentLayer = 0; this.currentLayer < layerIds.length; this.currentLayer++) {
437
+ const layer = this.style._layers[layerIds[this.currentLayer]];
438
+ const sourceCache = sourceCaches[layer.source];
439
+
440
+ if (this.renderToTexture && this.renderToTexture.renderLayer(layer)) continue;
441
+
442
+ // For symbol layers in the translucent pass, we add extra tiles to the renderable set
443
+ // for cross-tile symbol fading. Symbol layers don't use tile clipping, so no need to render
444
+ // separate clipping masks
445
+ const coords = (layer.type === 'symbol' ? coordsDescendingSymbol : coordsDescending)[layer.source];
446
+
447
+ this._renderTileClippingMasks(layer, coordsAscending[layer.source]);
448
+ this.renderLayer(this, sourceCache, layer, coords);
449
+ }
450
+
451
+ if (this.options.showTileBoundaries) {
452
+ const selectedSource = selectDebugSource(this.style, this.transform.zoom);
453
+ if (selectedSource) {
454
+ drawDebug(this, selectedSource, selectedSource.getVisibleCoordinates());
455
+ }
456
+ }
457
+
458
+ if (this.options.showPadding) {
459
+ drawDebugPadding(this);
460
+ }
461
+
462
+ // Set defaults for most GL values so that anyone using the state after the render
463
+ // encounters more expected values.
464
+ this.context.setDefault();
465
+ }
466
+
467
+ /**
468
+ * Update the depth and coords framebuffers, if the contents of those frame buffers is out of date.
469
+ * If requireExact is false, then the contents of those frame buffers is not updated if it is close
470
+ * to accurate (that is, the camera has not moved much since it was updated last).
471
+ */
472
+ maybeDrawDepthAndCoords(requireExact: boolean) {
473
+ if (!this.style || !this.style.map || !this.style.map.terrain) {
474
+ return;
475
+ }
476
+ const prevMatrix = this.terrainFacilitator.matrix;
477
+ const currMatrix = this.transform.modelViewProjectionMatrix;
478
+
479
+ // Update coords/depth-framebuffer on camera movement, or tile reloading
480
+ let doUpdate = this.terrainFacilitator.dirty;
481
+ doUpdate ||= requireExact ? !mat4.exactEquals(prevMatrix, currMatrix) : !mat4.equals(prevMatrix, currMatrix);
482
+ doUpdate ||= this.style.map.terrain.sourceCache.tilesAfterTime(this.terrainFacilitator.renderTime).length > 0;
483
+
484
+ if (!doUpdate) {
485
+ return;
486
+ }
487
+
488
+ mat4.copy(prevMatrix, currMatrix);
489
+ this.terrainFacilitator.renderTime = Date.now();
490
+ this.terrainFacilitator.dirty = false;
491
+ drawDepth(this, this.style.map.terrain);
492
+ drawCoords(this, this.style.map.terrain);
493
+ }
494
+
495
+ renderLayer(painter: Painter, sourceCache: SourceCache, layer: StyleLayer, coords: Array<OverscaledTileID>) {
496
+ if (layer.isHidden(this.transform.zoom)) return;
497
+ if (layer.type !== 'background' && layer.type !== 'custom' && !(coords || []).length) return;
498
+ this.id = layer.id;
499
+
500
+ switch (layer.type) {
501
+ case 'symbol':
502
+ drawSymbols(painter, sourceCache, layer as any, coords, this.style.placement.variableOffsets);
503
+ break;
504
+ case 'circle':
505
+ drawCircles(painter, sourceCache, layer as any, coords);
506
+ break;
507
+ case 'heatmap':
508
+ drawHeatmap(painter, sourceCache, layer as any, coords);
509
+ break;
510
+ case 'line':
511
+ drawLine(painter, sourceCache, layer as any, coords);
512
+ break;
513
+ case 'fill':
514
+ drawFill(painter, sourceCache, layer as any, coords);
515
+ break;
516
+ case 'fill-extrusion':
517
+ drawFillExtrusion(painter, sourceCache, layer as any, coords);
518
+ break;
519
+ case 'hillshade':
520
+ drawHillshade(painter, sourceCache, layer as any, coords);
521
+ break;
522
+ case 'raster':
523
+ drawRaster(painter, sourceCache, layer as any, coords);
524
+ break;
525
+ case 'background':
526
+ drawBackground(painter, sourceCache, layer as any, coords);
527
+ break;
528
+ case 'custom':
529
+ drawCustom(painter, sourceCache, layer as any);
530
+ break;
531
+ }
532
+ }
533
+
534
+ /**
535
+ * Transform a matrix to incorporate the *-translate and *-translate-anchor properties into it.
536
+ * @param inViewportPixelUnitsUnits - True when the units accepted by the matrix are in viewport pixels instead of tile units.
537
+ * @returns matrix
538
+ */
539
+ translatePosMatrix(matrix: mat4, tile: Tile, translate: [number, number], translateAnchor: 'map' | 'viewport', inViewportPixelUnitsUnits?: boolean): mat4 {
540
+ if (!translate[0] && !translate[1]) return matrix;
541
+
542
+ const angle = inViewportPixelUnitsUnits ?
543
+ (translateAnchor === 'map' ? this.transform.angle : 0) :
544
+ (translateAnchor === 'viewport' ? -this.transform.angle : 0);
545
+
546
+ if (angle) {
547
+ const sinA = Math.sin(angle);
548
+ const cosA = Math.cos(angle);
549
+ translate = [
550
+ translate[0] * cosA - translate[1] * sinA,
551
+ translate[0] * sinA + translate[1] * cosA
552
+ ];
553
+ }
554
+
555
+ const translation = [
556
+ inViewportPixelUnitsUnits ? translate[0] : pixelsToTileUnits(tile, translate[0], this.transform.zoom),
557
+ inViewportPixelUnitsUnits ? translate[1] : pixelsToTileUnits(tile, translate[1], this.transform.zoom),
558
+ 0
559
+ ] as vec3;
560
+
561
+ const translatedMatrix = new Float32Array(16);
562
+ mat4.translate(translatedMatrix, matrix, translation);
563
+ return translatedMatrix;
564
+ }
565
+
566
+ saveTileTexture(texture: Texture) {
567
+ const textures = this._tileTextures[texture.size[0]];
568
+ if (!textures) {
569
+ this._tileTextures[texture.size[0]] = [texture];
570
+ } else {
571
+ textures.push(texture);
572
+ }
573
+ }
574
+
575
+ getTileTexture(size: number) {
576
+ const textures = this._tileTextures[size];
577
+ return textures && textures.length > 0 ? textures.pop() : null;
578
+ }
579
+
580
+ /**
581
+ * Checks whether a pattern image is needed, and if it is, whether it is not loaded.
582
+ *
583
+ * @returns true if a needed image is missing and rendering needs to be skipped.
584
+ */
585
+ isPatternMissing(image?: CrossFaded<ResolvedImage> | null): boolean {
586
+ if (!image) return false;
587
+ if (!image.from || !image.to) return true;
588
+ const imagePosA = this.imageManager.getPattern(image.from.toString());
589
+ const imagePosB = this.imageManager.getPattern(image.to.toString());
590
+ return !imagePosA || !imagePosB;
591
+ }
592
+
593
+ useProgram(name: string, programConfiguration?: ProgramConfiguration | null): Program<any> {
594
+ this.cache = this.cache || {};
595
+ const key = name +
596
+ (programConfiguration ? programConfiguration.cacheKey : '') +
597
+ (this._showOverdrawInspector ? '/overdraw' : '') +
598
+ (this.style.map.terrain ? '/terrain' : '');
599
+ if (!this.cache[key]) {
600
+ this.cache[key] = new Program(
601
+ this.context,
602
+ shaders[name],
603
+ programConfiguration,
604
+ programUniforms[name],
605
+ this._showOverdrawInspector,
606
+ this.style.map.terrain
607
+ );
608
+ }
609
+ return this.cache[key];
610
+ }
611
+
612
+ /*
613
+ * Reset some GL state to default values to avoid hard-to-debug bugs
614
+ * in custom layers.
615
+ */
616
+ setCustomLayerDefaults() {
617
+ // Prevent custom layers from unintentionally modify the last VAO used.
618
+ // All other state is state is restored on it's own, but for VAOs it's
619
+ // simpler to unbind so that we don't have to track the state of VAOs.
620
+ this.context.unbindVAO();
621
+
622
+ // The default values for this state is meaningful and often expected.
623
+ // Leaving this state dirty could cause a lot of confusion for users.
624
+ this.context.cullFace.setDefault();
625
+ this.context.activeTexture.setDefault();
626
+ this.context.pixelStoreUnpack.setDefault();
627
+ this.context.pixelStoreUnpackPremultiplyAlpha.setDefault();
628
+ this.context.pixelStoreUnpackFlipY.setDefault();
629
+ }
630
+
631
+ /*
632
+ * Set GL state that is shared by all layers.
633
+ */
634
+ setBaseState() {
635
+ const gl = this.context.gl;
636
+ this.context.cullFace.set(false);
637
+ this.context.viewport.set([0, 0, this.width, this.height]);
638
+ this.context.blendEquation.set(gl.FUNC_ADD);
639
+ }
640
+
641
+ initDebugOverlayCanvas() {
642
+ if (this.debugOverlayCanvas == null) {
643
+ this.debugOverlayCanvas = document.createElement('canvas');
644
+ this.debugOverlayCanvas.width = 512;
645
+ this.debugOverlayCanvas.height = 512;
646
+ const gl = this.context.gl;
647
+ this.debugOverlayTexture = new Texture(this.context, this.debugOverlayCanvas, gl.RGBA);
648
+ }
649
+ }
650
+
651
+ destroy() {
652
+ if (this.debugOverlayTexture) {
653
+ this.debugOverlayTexture.destroy();
654
+ }
655
+ }
656
+
657
+ /*
658
+ * Return true if drawing buffer size is != from requested size.
659
+ * That means that we've reached GL limits somehow.
660
+ * Note: drawing buffer size changes only when canvas size changes
661
+ */
662
+ overLimit() {
663
+ const {drawingBufferWidth, drawingBufferHeight} = this.context.gl;
664
+ return this.width !== drawingBufferWidth || this.height !== drawingBufferHeight;
665
+ }
666
+ }