@scoova/mgl 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +116 -0
- package/README.md +174 -0
- package/build/banner.ts +12 -0
- package/build/bump-version-changelog.js +26 -0
- package/build/check-bundle-size.js +77 -0
- package/build/generate-dist-package.js +26 -0
- package/build/generate-doc-images.ts +78 -0
- package/build/generate-docs.ts +190 -0
- package/build/generate-shaders.ts +68 -0
- package/build/generate-struct-arrays.ts +438 -0
- package/build/generate-style-code.ts +283 -0
- package/build/readme.md +56 -0
- package/build/release-notes.js +45 -0
- package/build/rollup/bundle_prelude.js +29 -0
- package/build/rollup/maplibregl.js +22 -0
- package/build/rollup_plugins.ts +58 -0
- package/dist/LICENSE.txt +116 -0
- package/dist/maplibre-gl.css +1 -0
- package/dist/maplibre-gl.d.ts +13304 -0
- package/dist/maplibre-gl.js +59 -0
- package/dist/maplibre-gl.js.map +1 -0
- package/dist/package.json +1 -0
- package/package.json +192 -0
- package/src/css/maplibre-gl.css +854 -0
- package/src/css/svg/maplibregl-ctrl-attrib.svg +3 -0
- package/src/css/svg/maplibregl-ctrl-compass.svg +4 -0
- package/src/css/svg/maplibregl-ctrl-fullscreen.svg +3 -0
- package/src/css/svg/maplibregl-ctrl-geolocate.svg +5 -0
- package/src/css/svg/maplibregl-ctrl-logo.svg +11 -0
- package/src/css/svg/maplibregl-ctrl-shrink.svg +3 -0
- package/src/css/svg/maplibregl-ctrl-terrain.svg +3 -0
- package/src/css/svg/maplibregl-ctrl-zoom-in.svg +3 -0
- package/src/css/svg/maplibregl-ctrl-zoom-out.svg +3 -0
- package/src/data/array_types.g.ts +1130 -0
- package/src/data/bucket/circle_attributes.ts +8 -0
- package/src/data/bucket/circle_bucket.ts +197 -0
- package/src/data/bucket/fill_attributes.ts +8 -0
- package/src/data/bucket/fill_bucket.test.ts +95 -0
- package/src/data/bucket/fill_bucket.ts +228 -0
- package/src/data/bucket/fill_extrusion_attributes.ts +13 -0
- package/src/data/bucket/fill_extrusion_bucket.ts +305 -0
- package/src/data/bucket/heatmap_bucket.ts +12 -0
- package/src/data/bucket/line_attributes.ts +8 -0
- package/src/data/bucket/line_attributes_ext.ts +8 -0
- package/src/data/bucket/line_bucket.test.ts +142 -0
- package/src/data/bucket/line_bucket.ts +592 -0
- package/src/data/bucket/pattern_attributes.ts +9 -0
- package/src/data/bucket/pattern_bucket_features.ts +57 -0
- package/src/data/bucket/symbol_attributes.ts +122 -0
- package/src/data/bucket/symbol_bucket.test.ts +243 -0
- package/src/data/bucket/symbol_bucket.ts +975 -0
- package/src/data/bucket.ts +123 -0
- package/src/data/dem_data.test.ts +237 -0
- package/src/data/dem_data.ts +171 -0
- package/src/data/evaluation_feature.ts +18 -0
- package/src/data/extent.ts +13 -0
- package/src/data/feature_index.ts +337 -0
- package/src/data/feature_position_map.test.ts +33 -0
- package/src/data/feature_position_map.ts +126 -0
- package/src/data/index_array_type.ts +9 -0
- package/src/data/load_geometry.test.ts +49 -0
- package/src/data/load_geometry.ts +44 -0
- package/src/data/pos3d_attributes.ts +5 -0
- package/src/data/pos_attributes.ts +5 -0
- package/src/data/program_configuration.ts +735 -0
- package/src/data/raster_bounds_attributes.ts +6 -0
- package/src/data/segment.ts +89 -0
- package/src/geo/edge_insets.test.ts +83 -0
- package/src/geo/edge_insets.ts +146 -0
- package/src/geo/lng_lat.test.ts +65 -0
- package/src/geo/lng_lat.ts +169 -0
- package/src/geo/lng_lat_bounds.test.ts +357 -0
- package/src/geo/lng_lat_bounds.ts +356 -0
- package/src/geo/mercator_coordinate.test.ts +34 -0
- package/src/geo/mercator_coordinate.ts +157 -0
- package/src/geo/projection/projection.ts +72 -0
- package/src/geo/transform.test.ts +509 -0
- package/src/geo/transform.ts +1072 -0
- package/src/gl/color_mode.ts +31 -0
- package/src/gl/context.ts +321 -0
- package/src/gl/cull_face_mode.ts +22 -0
- package/src/gl/depth_mode.ts +26 -0
- package/src/gl/framebuffer.ts +48 -0
- package/src/gl/index_buffer.ts +55 -0
- package/src/gl/render_pool.test.ts +69 -0
- package/src/gl/render_pool.ts +93 -0
- package/src/gl/state.test.ts +125 -0
- package/src/gl/stencil_mode.ts +27 -0
- package/src/gl/types.ts +59 -0
- package/src/gl/value.ts +534 -0
- package/src/gl/vertex_buffer.test.ts +57 -0
- package/src/gl/vertex_buffer.ts +111 -0
- package/src/gl/webgl2.ts +12 -0
- package/src/index.test.ts +121 -0
- package/src/index.ts +250 -0
- package/src/render/draw_background.ts +53 -0
- package/src/render/draw_circle.ts +113 -0
- package/src/render/draw_collision_debug.ts +168 -0
- package/src/render/draw_custom.test.ts +73 -0
- package/src/render/draw_custom.ts +45 -0
- package/src/render/draw_debug.test.ts +122 -0
- package/src/render/draw_debug.ts +148 -0
- package/src/render/draw_fill.test.ts +137 -0
- package/src/render/draw_fill.ts +128 -0
- package/src/render/draw_fill_extrusion.ts +97 -0
- package/src/render/draw_heatmap.ts +228 -0
- package/src/render/draw_hillshade.ts +119 -0
- package/src/render/draw_line.ts +125 -0
- package/src/render/draw_raster.ts +133 -0
- package/src/render/draw_sky.ts +44 -0
- package/src/render/draw_symbol.test.ts +223 -0
- package/src/render/draw_symbol.ts +499 -0
- package/src/render/draw_terrain.ts +99 -0
- package/src/render/glyph_atlas.ts +83 -0
- package/src/render/glyph_manager.test.ts +147 -0
- package/src/render/glyph_manager.ts +198 -0
- package/src/render/image_atlas.ts +159 -0
- package/src/render/image_manager.ts +337 -0
- package/src/render/line_atlas.test.ts +38 -0
- package/src/render/line_atlas.ts +214 -0
- package/src/render/mesh.ts +25 -0
- package/src/render/painter.test.ts +51 -0
- package/src/render/painter.ts +666 -0
- package/src/render/program/background_program.ts +100 -0
- package/src/render/program/circle_program.ts +61 -0
- package/src/render/program/clipping_mask_program.ts +19 -0
- package/src/render/program/collision_program.ts +47 -0
- package/src/render/program/debug_program.ts +29 -0
- package/src/render/program/fill_extrusion_program.ts +120 -0
- package/src/render/program/fill_program.ts +121 -0
- package/src/render/program/heatmap_program.ts +76 -0
- package/src/render/program/hillshade_program.ts +116 -0
- package/src/render/program/line_program.ts +207 -0
- package/src/render/program/pattern.ts +102 -0
- package/src/render/program/program_uniforms.ts +46 -0
- package/src/render/program/raster_program.ts +88 -0
- package/src/render/program/sky_program.ts +28 -0
- package/src/render/program/symbol_program.ts +266 -0
- package/src/render/program/terrain_program.ts +116 -0
- package/src/render/program.ts +233 -0
- package/src/render/render_to_texture.test.ts +151 -0
- package/src/render/render_to_texture.ts +197 -0
- package/src/render/terrain.test.ts +322 -0
- package/src/render/terrain.ts +464 -0
- package/src/render/texture.ts +114 -0
- package/src/render/uniform_binding.test.ts +122 -0
- package/src/render/uniform_binding.ts +157 -0
- package/src/render/update_pattern_positions_in_program.test.ts +74 -0
- package/src/render/update_pattern_positions_in_program.ts +50 -0
- package/src/render/vertex_array_object.ts +163 -0
- package/src/shaders/README.md +42 -0
- package/src/shaders/_prelude.fragment.glsl +19 -0
- package/src/shaders/_prelude.fragment.glsl.g.ts +2 -0
- package/src/shaders/_prelude.vertex.glsl +148 -0
- package/src/shaders/_prelude.vertex.glsl.g.ts +2 -0
- package/src/shaders/background.fragment.glsl +10 -0
- package/src/shaders/background.fragment.glsl.g.ts +2 -0
- package/src/shaders/background.vertex.glsl +7 -0
- package/src/shaders/background.vertex.glsl.g.ts +2 -0
- package/src/shaders/background_pattern.fragment.glsl +28 -0
- package/src/shaders/background_pattern.fragment.glsl.g.ts +2 -0
- package/src/shaders/background_pattern.vertex.glsl +19 -0
- package/src/shaders/background_pattern.vertex.glsl.g.ts +2 -0
- package/src/shaders/circle.fragment.glsl +34 -0
- package/src/shaders/circle.fragment.glsl.g.ts +2 -0
- package/src/shaders/circle.vertex.glsl +68 -0
- package/src/shaders/circle.vertex.glsl.g.ts +2 -0
- package/src/shaders/clipping_mask.fragment.glsl +3 -0
- package/src/shaders/clipping_mask.fragment.glsl.g.ts +2 -0
- package/src/shaders/clipping_mask.vertex.glsl +7 -0
- package/src/shaders/clipping_mask.vertex.glsl.g.ts +2 -0
- package/src/shaders/collision_box.fragment.glsl +20 -0
- package/src/shaders/collision_box.fragment.glsl.g.ts +2 -0
- package/src/shaders/collision_box.vertex.glsl +27 -0
- package/src/shaders/collision_box.vertex.glsl.g.ts +2 -0
- package/src/shaders/collision_circle.fragment.glsl +17 -0
- package/src/shaders/collision_circle.fragment.glsl.g.ts +2 -0
- package/src/shaders/collision_circle.vertex.glsl +59 -0
- package/src/shaders/collision_circle.vertex.glsl.g.ts +2 -0
- package/src/shaders/debug.fragment.glsl +9 -0
- package/src/shaders/debug.fragment.glsl.g.ts +2 -0
- package/src/shaders/debug.vertex.glsl +12 -0
- package/src/shaders/debug.vertex.glsl.g.ts +2 -0
- package/src/shaders/encode_attribute.test.ts +11 -0
- package/src/shaders/encode_attribute.ts +13 -0
- package/src/shaders/fill.fragment.glsl +13 -0
- package/src/shaders/fill.fragment.glsl.g.ts +2 -0
- package/src/shaders/fill.vertex.glsl +13 -0
- package/src/shaders/fill.vertex.glsl.g.ts +2 -0
- package/src/shaders/fill_extrusion.fragment.glsl +9 -0
- package/src/shaders/fill_extrusion.fragment.glsl.g.ts +2 -0
- package/src/shaders/fill_extrusion.vertex.glsl +84 -0
- package/src/shaders/fill_extrusion.vertex.glsl.g.ts +2 -0
- package/src/shaders/fill_extrusion_pattern.fragment.glsl +47 -0
- package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +2 -0
- package/src/shaders/fill_extrusion_pattern.vertex.glsl +96 -0
- package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +2 -0
- package/src/shaders/fill_outline.fragment.glsl +17 -0
- package/src/shaders/fill_outline.fragment.glsl.g.ts +2 -0
- package/src/shaders/fill_outline.vertex.glsl +17 -0
- package/src/shaders/fill_outline.vertex.glsl.g.ts +2 -0
- package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
- package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +2 -0
- package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
- package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +2 -0
- package/src/shaders/fill_pattern.fragment.glsl +39 -0
- package/src/shaders/fill_pattern.fragment.glsl.g.ts +2 -0
- package/src/shaders/fill_pattern.vertex.glsl +39 -0
- package/src/shaders/fill_pattern.vertex.glsl.g.ts +2 -0
- package/src/shaders/heatmap.fragment.glsl +22 -0
- package/src/shaders/heatmap.fragment.glsl.g.ts +2 -0
- package/src/shaders/heatmap.vertex.glsl +54 -0
- package/src/shaders/heatmap.vertex.glsl.g.ts +2 -0
- package/src/shaders/heatmap_texture.fragment.glsl +15 -0
- package/src/shaders/heatmap_texture.fragment.glsl.g.ts +2 -0
- package/src/shaders/heatmap_texture.vertex.glsl +11 -0
- package/src/shaders/heatmap_texture.vertex.glsl.g.ts +2 -0
- package/src/shaders/hillshade.fragment.glsl +52 -0
- package/src/shaders/hillshade.fragment.glsl.g.ts +2 -0
- package/src/shaders/hillshade.vertex.glsl +11 -0
- package/src/shaders/hillshade.vertex.glsl.g.ts +2 -0
- package/src/shaders/hillshade_prepare.fragment.glsl +77 -0
- package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +2 -0
- package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
- package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +2 -0
- package/src/shaders/line.fragment.glsl +30 -0
- package/src/shaders/line.fragment.glsl.g.ts +2 -0
- package/src/shaders/line.vertex.glsl +89 -0
- package/src/shaders/line.vertex.glsl.g.ts +2 -0
- package/src/shaders/line_gradient.fragment.glsl +34 -0
- package/src/shaders/line_gradient.fragment.glsl.g.ts +2 -0
- package/src/shaders/line_gradient.vertex.glsl +92 -0
- package/src/shaders/line_gradient.vertex.glsl.g.ts +2 -0
- package/src/shaders/line_pattern.fragment.glsl +77 -0
- package/src/shaders/line_pattern.fragment.glsl.g.ts +2 -0
- package/src/shaders/line_pattern.vertex.glsl +103 -0
- package/src/shaders/line_pattern.vertex.glsl.g.ts +2 -0
- package/src/shaders/line_sdf.fragment.glsl +45 -0
- package/src/shaders/line_sdf.fragment.glsl.g.ts +2 -0
- package/src/shaders/line_sdf.vertex.glsl +101 -0
- package/src/shaders/line_sdf.vertex.glsl.g.ts +2 -0
- package/src/shaders/raster.fragment.glsl +53 -0
- package/src/shaders/raster.fragment.glsl.g.ts +2 -0
- package/src/shaders/raster.vertex.glsl +21 -0
- package/src/shaders/raster.vertex.glsl.g.ts +2 -0
- package/src/shaders/shaders.ts +197 -0
- package/src/shaders/sky.fragment.glsl +17 -0
- package/src/shaders/sky.fragment.glsl.g.ts +2 -0
- package/src/shaders/sky.vertex.glsl +5 -0
- package/src/shaders/sky.vertex.glsl.g.ts +2 -0
- package/src/shaders/symbol_icon.fragment.glsl +17 -0
- package/src/shaders/symbol_icon.fragment.glsl.g.ts +2 -0
- package/src/shaders/symbol_icon.vertex.glsl +117 -0
- package/src/shaders/symbol_icon.vertex.glsl.g.ts +2 -0
- package/src/shaders/symbol_sdf.fragment.glsl +58 -0
- package/src/shaders/symbol_sdf.fragment.glsl.g.ts +2 -0
- package/src/shaders/symbol_sdf.vertex.glsl +142 -0
- package/src/shaders/symbol_sdf.vertex.glsl.g.ts +2 -0
- package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
- package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +2 -0
- package/src/shaders/symbol_text_and_icon.vertex.glsl +140 -0
- package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +2 -0
- package/src/shaders/terrain.fragment.glsl +32 -0
- package/src/shaders/terrain.fragment.glsl.g.ts +2 -0
- package/src/shaders/terrain.vertex.glsl +17 -0
- package/src/shaders/terrain.vertex.glsl.g.ts +2 -0
- package/src/shaders/terrain_coords.fragment.glsl +11 -0
- package/src/shaders/terrain_coords.fragment.glsl.g.ts +2 -0
- package/src/shaders/terrain_coords.vertex.glsl +13 -0
- package/src/shaders/terrain_coords.vertex.glsl.g.ts +2 -0
- package/src/shaders/terrain_depth.fragment.glsl +15 -0
- package/src/shaders/terrain_depth.fragment.glsl.g.ts +2 -0
- package/src/shaders/terrain_depth.vertex.glsl +13 -0
- package/src/shaders/terrain_depth.vertex.glsl.g.ts +2 -0
- package/src/source/canvas_source.test.ts +210 -0
- package/src/source/canvas_source.ts +227 -0
- package/src/source/geojson_source.test.ts +492 -0
- package/src/source/geojson_source.ts +431 -0
- package/src/source/geojson_source_diff.test.ts +364 -0
- package/src/source/geojson_source_diff.ts +172 -0
- package/src/source/geojson_worker_source.test.ts +399 -0
- package/src/source/geojson_worker_source.ts +303 -0
- package/src/source/geojson_wrapper.test.ts +32 -0
- package/src/source/geojson_wrapper.ts +81 -0
- package/src/source/image_source.test.ts +235 -0
- package/src/source/image_source.ts +338 -0
- package/src/source/load_tilejson.ts +47 -0
- package/src/source/pixels_to_tile_units.ts +25 -0
- package/src/source/protocol_crud.ts +48 -0
- package/src/source/query_features.test.ts +31 -0
- package/src/source/query_features.ts +252 -0
- package/src/source/raster_dem_tile_source.test.ts +158 -0
- package/src/source/raster_dem_tile_source.ts +166 -0
- package/src/source/raster_dem_tile_worker_source.test.ts +36 -0
- package/src/source/raster_dem_tile_worker_source.ts +38 -0
- package/src/source/raster_tile_source.test.ts +206 -0
- package/src/source/raster_tile_source.ts +227 -0
- package/src/source/rtl_text_plugin_main_thread.test.ts +170 -0
- package/src/source/rtl_text_plugin_main_thread.ts +89 -0
- package/src/source/rtl_text_plugin_status.ts +33 -0
- package/src/source/rtl_text_plugin_worker.ts +49 -0
- package/src/source/source.test.ts +41 -0
- package/src/source/source.ts +186 -0
- package/src/source/source_cache.test.ts +2069 -0
- package/src/source/source_cache.ts +1102 -0
- package/src/source/source_state.ts +157 -0
- package/src/source/terrain_source_cache.test.ts +105 -0
- package/src/source/terrain_source_cache.ts +204 -0
- package/src/source/tile.test.ts +290 -0
- package/src/source/tile.ts +478 -0
- package/src/source/tile_bounds.ts +34 -0
- package/src/source/tile_cache.test.ts +130 -0
- package/src/source/tile_cache.ts +208 -0
- package/src/source/tile_id.test.ts +112 -0
- package/src/source/tile_id.ts +221 -0
- package/src/source/vector_tile_source.test.ts +401 -0
- package/src/source/vector_tile_source.ts +283 -0
- package/src/source/vector_tile_worker_source.test.ts +396 -0
- package/src/source/vector_tile_worker_source.ts +199 -0
- package/src/source/video_source.test.ts +124 -0
- package/src/source/video_source.ts +204 -0
- package/src/source/worker.test.ts +233 -0
- package/src/source/worker.ts +301 -0
- package/src/source/worker_source.ts +117 -0
- package/src/source/worker_tile.test.ts +226 -0
- package/src/source/worker_tile.ts +208 -0
- package/src/style/create_style_layer.ts +39 -0
- package/src/style/evaluation_parameters.ts +62 -0
- package/src/style/format_section_override.test.ts +62 -0
- package/src/style/format_section_override.ts +50 -0
- package/src/style/light.test.ts +86 -0
- package/src/style/light.ts +135 -0
- package/src/style/load_glyph_range.test.ts +40 -0
- package/src/style/load_glyph_range.ts +32 -0
- package/src/style/load_sprite.test.ts +227 -0
- package/src/style/load_sprite.ts +71 -0
- package/src/style/parse_glyph_pbf.ts +42 -0
- package/src/style/pauseable_placement.ts +138 -0
- package/src/style/properties.ts +726 -0
- package/src/style/query_utils.test.ts +107 -0
- package/src/style/query_utils.ts +70 -0
- package/src/style/sky.ts +127 -0
- package/src/style/style.test.ts +2654 -0
- package/src/style/style.ts +1814 -0
- package/src/style/style_glyph.ts +25 -0
- package/src/style/style_image.ts +188 -0
- package/src/style/style_layer/background_style_layer.ts +17 -0
- package/src/style/style_layer/background_style_layer_properties.g.ts +40 -0
- package/src/style/style_layer/circle_style_layer.ts +98 -0
- package/src/style/style_layer/circle_style_layer_properties.g.ts +76 -0
- package/src/style/style_layer/custom_style_layer.ts +233 -0
- package/src/style/style_layer/fill_extrusion_style_layer.ts +224 -0
- package/src/style/style_layer/fill_extrusion_style_layer_properties.g.ts +55 -0
- package/src/style/style_layer/fill_style_layer.test.ts +37 -0
- package/src/style/style_layer/fill_style_layer.ts +65 -0
- package/src/style/style_layer/fill_style_layer_properties.g.ts +64 -0
- package/src/style/style_layer/heatmap_style_layer.ts +74 -0
- package/src/style/style_layer/heatmap_style_layer_properties.g.ts +46 -0
- package/src/style/style_layer/hillshade_style_layer.ts +21 -0
- package/src/style/style_layer/hillshade_style_layer_properties.g.ts +49 -0
- package/src/style/style_layer/line_style_layer.test.ts +50 -0
- package/src/style/style_layer/line_style_layer.ts +131 -0
- package/src/style/style_layer/line_style_layer_properties.g.ts +88 -0
- package/src/style/style_layer/overlap_mode.test.ts +57 -0
- package/src/style/style_layer/overlap_mode.ts +25 -0
- package/src/style/style_layer/raster_style_layer.ts +17 -0
- package/src/style/style_layer/raster_style_layer_properties.g.ts +55 -0
- package/src/style/style_layer/symbol_style_layer.ts +195 -0
- package/src/style/style_layer/symbol_style_layer_properties.g.ts +218 -0
- package/src/style/style_layer/typed_style_layer.ts +9 -0
- package/src/style/style_layer/variable_text_anchor.test.ts +117 -0
- package/src/style/style_layer/variable_text_anchor.ts +163 -0
- package/src/style/style_layer.test.ts +372 -0
- package/src/style/style_layer.ts +287 -0
- package/src/style/style_layer_index.test.ts +99 -0
- package/src/style/style_layer_index.ts +78 -0
- package/src/style/validate_style.ts +53 -0
- package/src/style/zoom_history.ts +40 -0
- package/src/symbol/anchor.test.ts +14 -0
- package/src/symbol/anchor.ts +22 -0
- package/src/symbol/check_max_angle.test.ts +54 -0
- package/src/symbol/check_max_angle.ts +76 -0
- package/src/symbol/clip_line.test.ts +154 -0
- package/src/symbol/clip_line.ts +66 -0
- package/src/symbol/collision_feature.test.ts +98 -0
- package/src/symbol/collision_feature.ts +114 -0
- package/src/symbol/collision_index.test.ts +19 -0
- package/src/symbol/collision_index.ts +618 -0
- package/src/symbol/cross_tile_symbol_index.test.ts +260 -0
- package/src/symbol/cross_tile_symbol_index.ts +367 -0
- package/src/symbol/get_anchors.test.ts +113 -0
- package/src/symbol/get_anchors.ts +167 -0
- package/src/symbol/grid_index.test.ts +75 -0
- package/src/symbol/grid_index.ts +414 -0
- package/src/symbol/merge_lines.test.ts +30 -0
- package/src/symbol/merge_lines.ts +80 -0
- package/src/symbol/one_em.ts +3 -0
- package/src/symbol/opacity_state.ts +23 -0
- package/src/symbol/path_interpolator.test.ts +134 -0
- package/src/symbol/path_interpolator.ts +55 -0
- package/src/symbol/placement.ts +1371 -0
- package/src/symbol/projection.test.ts +171 -0
- package/src/symbol/projection.ts +833 -0
- package/src/symbol/quads.test.ts +157 -0
- package/src/symbol/quads.ts +349 -0
- package/src/symbol/shaping.test.ts +360 -0
- package/src/symbol/shaping.ts +911 -0
- package/src/symbol/symbol_layout.ts +739 -0
- package/src/symbol/symbol_size.ts +129 -0
- package/src/symbol/symbol_style_layer.test.ts +103 -0
- package/src/symbol/transform_text.ts +27 -0
- package/src/ui/anchor.ts +27 -0
- package/src/ui/camera.test.ts +2301 -0
- package/src/ui/camera.ts +1520 -0
- package/src/ui/control/attribution_control.test.ts +543 -0
- package/src/ui/control/attribution_control.ts +209 -0
- package/src/ui/control/control.ts +67 -0
- package/src/ui/control/fullscreen_control.test.ts +114 -0
- package/src/ui/control/fullscreen_control.ts +189 -0
- package/src/ui/control/geolocate_control.test.ts +619 -0
- package/src/ui/control/geolocate_control.ts +725 -0
- package/src/ui/control/logo_control.test.ts +88 -0
- package/src/ui/control/logo_control.ts +86 -0
- package/src/ui/control/navigation_control.test.ts +238 -0
- package/src/ui/control/navigation_control.ts +294 -0
- package/src/ui/control/scale_control.test.ts +52 -0
- package/src/ui/control/scale_control.ts +152 -0
- package/src/ui/control/terrain_control.test.ts +58 -0
- package/src/ui/control/terrain_control.ts +74 -0
- package/src/ui/default_locale.ts +25 -0
- package/src/ui/events.ts +758 -0
- package/src/ui/handler/box_zoom.test.ts +163 -0
- package/src/ui/handler/box_zoom.ts +171 -0
- package/src/ui/handler/click_zoom.ts +55 -0
- package/src/ui/handler/cooperative_gestures.test.ts +338 -0
- package/src/ui/handler/cooperative_gestures.ts +111 -0
- package/src/ui/handler/dblclick_zoom.test.ts +151 -0
- package/src/ui/handler/drag_handler.ts +174 -0
- package/src/ui/handler/drag_move_state_manager.ts +115 -0
- package/src/ui/handler/drag_pan.test.ts +487 -0
- package/src/ui/handler/drag_rotate.test.ts +859 -0
- package/src/ui/handler/handler_util.ts +10 -0
- package/src/ui/handler/keyboard.test.ts +235 -0
- package/src/ui/handler/keyboard.ts +212 -0
- package/src/ui/handler/map_event.test.ts +158 -0
- package/src/ui/handler/map_event.ts +161 -0
- package/src/ui/handler/mouse.ts +92 -0
- package/src/ui/handler/mouse_handler_interface.test.ts +111 -0
- package/src/ui/handler/mouse_rotate.test.ts +62 -0
- package/src/ui/handler/one_finger_touch_drag.ts +45 -0
- package/src/ui/handler/one_finger_touch_drag_handler_interface.test.ts +77 -0
- package/src/ui/handler/scroll_zoom.test.ts +382 -0
- package/src/ui/handler/scroll_zoom.ts +379 -0
- package/src/ui/handler/shim/dblclick_zoom.ts +64 -0
- package/src/ui/handler/shim/drag_pan.ts +104 -0
- package/src/ui/handler/shim/drag_rotate.ts +76 -0
- package/src/ui/handler/shim/two_fingers_touch.ts +112 -0
- package/src/ui/handler/tap_drag_zoom.test.ts +113 -0
- package/src/ui/handler/tap_drag_zoom.ts +112 -0
- package/src/ui/handler/tap_recognizer.ts +138 -0
- package/src/ui/handler/tap_zoom.ts +98 -0
- package/src/ui/handler/touch_pan.ts +115 -0
- package/src/ui/handler/transform-provider.ts +44 -0
- package/src/ui/handler/two_fingers_touch.test.ts +283 -0
- package/src/ui/handler/two_fingers_touch.ts +336 -0
- package/src/ui/handler_inertia.ts +157 -0
- package/src/ui/handler_manager.ts +637 -0
- package/src/ui/hash.test.ts +404 -0
- package/src/ui/hash.ts +153 -0
- package/src/ui/map.ts +3393 -0
- package/src/ui/map_tests/map_animation.test.ts +61 -0
- package/src/ui/map_tests/map_basic.test.ts +223 -0
- package/src/ui/map_tests/map_bounds.test.ts +123 -0
- package/src/ui/map_tests/map_calculate_camera_options.test.ts +113 -0
- package/src/ui/map_tests/map_canvas.test.ts +59 -0
- package/src/ui/map_tests/map_control.test.ts +61 -0
- package/src/ui/map_tests/map_disable_handlers.test.ts +38 -0
- package/src/ui/map_tests/map_events.test.ts +1001 -0
- package/src/ui/map_tests/map_feature_state.test.ts +421 -0
- package/src/ui/map_tests/map_images.test.ts +175 -0
- package/src/ui/map_tests/map_is_moving.test.ts +164 -0
- package/src/ui/map_tests/map_is_rotating.test.ts +62 -0
- package/src/ui/map_tests/map_is_zooming.test.ts +86 -0
- package/src/ui/map_tests/map_layer.test.ts +457 -0
- package/src/ui/map_tests/map_options.test.ts +64 -0
- package/src/ui/map_tests/map_pitch.test.ts +90 -0
- package/src/ui/map_tests/map_pixel_ratio.test.ts +75 -0
- package/src/ui/map_tests/map_query_rendered_features.test.ts +93 -0
- package/src/ui/map_tests/map_render.test.ts +90 -0
- package/src/ui/map_tests/map_request_render_frame.test.ts +51 -0
- package/src/ui/map_tests/map_resize.test.ts +120 -0
- package/src/ui/map_tests/map_style.test.ts +541 -0
- package/src/ui/map_tests/map_terrian.test.ts +104 -0
- package/src/ui/map_tests/map_webgl.test.ts +72 -0
- package/src/ui/map_tests/map_world_copies.test.ts +103 -0
- package/src/ui/map_tests/map_zoom.test.ts +95 -0
- package/src/ui/marker.test.ts +1149 -0
- package/src/ui/marker.ts +880 -0
- package/src/ui/popup.test.ts +827 -0
- package/src/ui/popup.ts +717 -0
- package/src/util/abort_error.ts +21 -0
- package/src/util/actor.test.ts +218 -0
- package/src/util/actor.ts +241 -0
- package/src/util/actor_messages.ts +149 -0
- package/src/util/ajax.test.ts +237 -0
- package/src/util/ajax.ts +297 -0
- package/src/util/browser.test.ts +23 -0
- package/src/util/browser.ts +63 -0
- package/src/util/color_ramp.test.ts +105 -0
- package/src/util/color_ramp.ts +56 -0
- package/src/util/config.ts +29 -0
- package/src/util/dictionary_coder.ts +23 -0
- package/src/util/dispatcher.test.ts +76 -0
- package/src/util/dispatcher.ts +78 -0
- package/src/util/dom.ts +135 -0
- package/src/util/evented.test.ts +231 -0
- package/src/util/evented.ts +178 -0
- package/src/util/find_pole_of_inaccessibility.test.ts +21 -0
- package/src/util/find_pole_of_inaccessibility.ts +130 -0
- package/src/util/geolocation_support.test.ts +43 -0
- package/src/util/geolocation_support.ts +23 -0
- package/src/util/global_worker_pool.ts +65 -0
- package/src/util/image.ts +150 -0
- package/src/util/image_request.test.ts +408 -0
- package/src/util/image_request.ts +246 -0
- package/src/util/intersection_tests.ts +206 -0
- package/src/util/is_char_in_unicode_block.test.ts +15 -0
- package/src/util/is_char_in_unicode_block.ts +345 -0
- package/src/util/offscreen_canvas_distorted.test.ts +13 -0
- package/src/util/offscreen_canvas_distorted.ts +39 -0
- package/src/util/offscreen_canvas_supported.ts +11 -0
- package/src/util/performance.ts +117 -0
- package/src/util/primitives.test.ts +140 -0
- package/src/util/primitives.ts +143 -0
- package/src/util/request_manager.ts +42 -0
- package/src/util/resolve_tokens.test.ts +45 -0
- package/src/util/resolve_tokens.ts +17 -0
- package/src/util/script_detection.test.ts +138 -0
- package/src/util/script_detection.ts +376 -0
- package/src/util/smart_wrap.test.ts +97 -0
- package/src/util/smart_wrap.ts +58 -0
- package/src/util/struct_array.test.ts +101 -0
- package/src/util/struct_array.ts +246 -0
- package/src/util/style.test.ts +34 -0
- package/src/util/style.ts +28 -0
- package/src/util/task_queue.test.ts +114 -0
- package/src/util/task_queue.ts +64 -0
- package/src/util/test/util.ts +185 -0
- package/src/util/throttle.test.ts +42 -0
- package/src/util/throttle.ts +28 -0
- package/src/util/throttled_invoker.ts +41 -0
- package/src/util/transferable_grid_index.test.ts +56 -0
- package/src/util/transferable_grid_index.ts +214 -0
- package/src/util/util.test.ts +414 -0
- package/src/util/util.ts +724 -0
- package/src/util/vectortile_to_geojson.ts +72 -0
- package/src/util/verticalize_punctuation.ts +110 -0
- package/src/util/web_worker.ts +16 -0
- package/src/util/web_worker_transfer.test.ts +153 -0
- package/src/util/web_worker_transfer.ts +254 -0
- package/src/util/webp_supported.ts +63 -0
- package/src/util/worker_pool.test.ts +43 -0
- package/src/util/worker_pool.ts +58 -0
- package/src/util/world_bounds.test.ts +59 -0
- package/src/util/world_bounds.ts +46 -0
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import {browser} from '../util/browser';
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import {RasterBoundsArray, PosArray, TriangleIndexArray, LineStripIndexArray} from '../data/array_types.g';
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this.crossTileSymbolIndex = new CrossTileSymbolIndex();
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/*
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resize(width: number, height: number, pixelRatio: number) {
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this.width = Math.floor(width * pixelRatio);
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this.pixelRatio = pixelRatio;
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this.style._layers[layerId].resize();
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}
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}
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setup() {
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const tileExtentArray = new PosArray();
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tileExtentArray.emplaceBack(EXTENT, 0);
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tileExtentArray.emplaceBack(0, EXTENT);
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tileExtentArray.emplaceBack(EXTENT, EXTENT);
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+
this.tileExtentBuffer = context.createVertexBuffer(tileExtentArray, posAttributes.members);
|
|
158
|
+
this.tileExtentSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
|
|
159
|
+
|
|
160
|
+
const debugArray = new PosArray();
|
|
161
|
+
debugArray.emplaceBack(0, 0);
|
|
162
|
+
debugArray.emplaceBack(EXTENT, 0);
|
|
163
|
+
debugArray.emplaceBack(0, EXTENT);
|
|
164
|
+
debugArray.emplaceBack(EXTENT, EXTENT);
|
|
165
|
+
this.debugBuffer = context.createVertexBuffer(debugArray, posAttributes.members);
|
|
166
|
+
this.debugSegments = SegmentVector.simpleSegment(0, 0, 4, 5);
|
|
167
|
+
|
|
168
|
+
const rasterBoundsArray = new RasterBoundsArray();
|
|
169
|
+
rasterBoundsArray.emplaceBack(0, 0, 0, 0);
|
|
170
|
+
rasterBoundsArray.emplaceBack(EXTENT, 0, EXTENT, 0);
|
|
171
|
+
rasterBoundsArray.emplaceBack(0, EXTENT, 0, EXTENT);
|
|
172
|
+
rasterBoundsArray.emplaceBack(EXTENT, EXTENT, EXTENT, EXTENT);
|
|
173
|
+
this.rasterBoundsBuffer = context.createVertexBuffer(rasterBoundsArray, rasterBoundsAttributes.members);
|
|
174
|
+
this.rasterBoundsSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
|
|
175
|
+
|
|
176
|
+
const viewportArray = new PosArray();
|
|
177
|
+
viewportArray.emplaceBack(0, 0);
|
|
178
|
+
viewportArray.emplaceBack(1, 0);
|
|
179
|
+
viewportArray.emplaceBack(0, 1);
|
|
180
|
+
viewportArray.emplaceBack(1, 1);
|
|
181
|
+
this.viewportBuffer = context.createVertexBuffer(viewportArray, posAttributes.members);
|
|
182
|
+
this.viewportSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
|
|
183
|
+
|
|
184
|
+
const tileLineStripIndices = new LineStripIndexArray();
|
|
185
|
+
tileLineStripIndices.emplaceBack(0);
|
|
186
|
+
tileLineStripIndices.emplaceBack(1);
|
|
187
|
+
tileLineStripIndices.emplaceBack(3);
|
|
188
|
+
tileLineStripIndices.emplaceBack(2);
|
|
189
|
+
tileLineStripIndices.emplaceBack(0);
|
|
190
|
+
this.tileBorderIndexBuffer = context.createIndexBuffer(tileLineStripIndices);
|
|
191
|
+
|
|
192
|
+
const quadTriangleIndices = new TriangleIndexArray();
|
|
193
|
+
quadTriangleIndices.emplaceBack(0, 1, 2);
|
|
194
|
+
quadTriangleIndices.emplaceBack(2, 1, 3);
|
|
195
|
+
this.quadTriangleIndexBuffer = context.createIndexBuffer(quadTriangleIndices);
|
|
196
|
+
|
|
197
|
+
const gl = this.context.gl;
|
|
198
|
+
this.stencilClearMode = new StencilMode({func: gl.ALWAYS, mask: 0}, 0x0, 0xFF, gl.ZERO, gl.ZERO, gl.ZERO);
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/*
|
|
202
|
+
* Reset the drawing canvas by clearing the stencil buffer so that we can draw
|
|
203
|
+
* new tiles at the same location, while retaining previously drawn pixels.
|
|
204
|
+
*/
|
|
205
|
+
clearStencil() {
|
|
206
|
+
const context = this.context;
|
|
207
|
+
const gl = context.gl;
|
|
208
|
+
|
|
209
|
+
this.nextStencilID = 1;
|
|
210
|
+
this.currentStencilSource = undefined;
|
|
211
|
+
|
|
212
|
+
// As a temporary workaround for https://github.com/mapbox/mapbox-gl-js/issues/5490,
|
|
213
|
+
// pending an upstream fix, we draw a fullscreen stencil=0 clipping mask here,
|
|
214
|
+
// effectively clearing the stencil buffer: once an upstream patch lands, remove
|
|
215
|
+
// this function in favor of context.clear({ stencil: 0x0 })
|
|
216
|
+
|
|
217
|
+
const matrix = mat4.create();
|
|
218
|
+
mat4.ortho(matrix, 0, this.width, this.height, 0, 0, 1);
|
|
219
|
+
mat4.scale(matrix, matrix, [gl.drawingBufferWidth, gl.drawingBufferHeight, 0]);
|
|
220
|
+
|
|
221
|
+
this.useProgram('clippingMask').draw(context, gl.TRIANGLES,
|
|
222
|
+
DepthMode.disabled, this.stencilClearMode, ColorMode.disabled, CullFaceMode.disabled,
|
|
223
|
+
clippingMaskUniformValues(matrix), null,
|
|
224
|
+
'$clipping', this.viewportBuffer,
|
|
225
|
+
this.quadTriangleIndexBuffer, this.viewportSegments);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
_renderTileClippingMasks(layer: StyleLayer, tileIDs: Array<OverscaledTileID>) {
|
|
229
|
+
if (this.currentStencilSource === layer.source || !layer.isTileClipped() || !tileIDs || !tileIDs.length) return;
|
|
230
|
+
|
|
231
|
+
this.currentStencilSource = layer.source;
|
|
232
|
+
|
|
233
|
+
const context = this.context;
|
|
234
|
+
const gl = context.gl;
|
|
235
|
+
|
|
236
|
+
if (this.nextStencilID + tileIDs.length > 256) {
|
|
237
|
+
// we'll run out of fresh IDs so we need to clear and start from scratch
|
|
238
|
+
this.clearStencil();
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
context.setColorMode(ColorMode.disabled);
|
|
242
|
+
context.setDepthMode(DepthMode.disabled);
|
|
243
|
+
|
|
244
|
+
const program = this.useProgram('clippingMask');
|
|
245
|
+
|
|
246
|
+
this._tileClippingMaskIDs = {};
|
|
247
|
+
|
|
248
|
+
for (const tileID of tileIDs) {
|
|
249
|
+
const id = this._tileClippingMaskIDs[tileID.key] = this.nextStencilID++;
|
|
250
|
+
const terrainData = this.style.map.terrain && this.style.map.terrain.getTerrainData(tileID);
|
|
251
|
+
|
|
252
|
+
program.draw(context, gl.TRIANGLES, DepthMode.disabled,
|
|
253
|
+
// Tests will always pass, and ref value will be written to stencil buffer.
|
|
254
|
+
new StencilMode({func: gl.ALWAYS, mask: 0}, id, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE),
|
|
255
|
+
ColorMode.disabled, CullFaceMode.disabled, clippingMaskUniformValues(tileID.posMatrix),
|
|
256
|
+
terrainData, '$clipping', this.tileExtentBuffer,
|
|
257
|
+
this.quadTriangleIndexBuffer, this.tileExtentSegments);
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
stencilModeFor3D(): StencilMode {
|
|
262
|
+
this.currentStencilSource = undefined;
|
|
263
|
+
|
|
264
|
+
if (this.nextStencilID + 1 > 256) {
|
|
265
|
+
this.clearStencil();
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
const id = this.nextStencilID++;
|
|
269
|
+
const gl = this.context.gl;
|
|
270
|
+
return new StencilMode({func: gl.NOTEQUAL, mask: 0xFF}, id, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE);
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
stencilModeForClipping(tileID: OverscaledTileID): StencilMode {
|
|
274
|
+
const gl = this.context.gl;
|
|
275
|
+
return new StencilMode({func: gl.EQUAL, mask: 0xFF}, this._tileClippingMaskIDs[tileID.key], 0x00, gl.KEEP, gl.KEEP, gl.REPLACE);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
/*
|
|
279
|
+
* Sort coordinates by Z as drawing tiles is done in Z-descending order.
|
|
280
|
+
* All children with the same Z write the same stencil value. Children
|
|
281
|
+
* stencil values are greater than parent's. This is used only for raster
|
|
282
|
+
* and raster-dem tiles, which are already clipped to tile boundaries, to
|
|
283
|
+
* mask area of tile overlapped by children tiles.
|
|
284
|
+
* Stencil ref values continue range used in _tileClippingMaskIDs.
|
|
285
|
+
*
|
|
286
|
+
* Returns [StencilMode for tile overscaleZ map, sortedCoords].
|
|
287
|
+
*/
|
|
288
|
+
stencilConfigForOverlap(tileIDs: Array<OverscaledTileID>): [{
|
|
289
|
+
[_: number]: Readonly<StencilMode>;
|
|
290
|
+
}, Array<OverscaledTileID>] {
|
|
291
|
+
const gl = this.context.gl;
|
|
292
|
+
const coords = tileIDs.sort((a, b) => b.overscaledZ - a.overscaledZ);
|
|
293
|
+
const minTileZ = coords[coords.length - 1].overscaledZ;
|
|
294
|
+
const stencilValues = coords[0].overscaledZ - minTileZ + 1;
|
|
295
|
+
if (stencilValues > 1) {
|
|
296
|
+
this.currentStencilSource = undefined;
|
|
297
|
+
if (this.nextStencilID + stencilValues > 256) {
|
|
298
|
+
this.clearStencil();
|
|
299
|
+
}
|
|
300
|
+
const zToStencilMode = {};
|
|
301
|
+
for (let i = 0; i < stencilValues; i++) {
|
|
302
|
+
zToStencilMode[i + minTileZ] = new StencilMode({func: gl.GEQUAL, mask: 0xFF}, i + this.nextStencilID, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE);
|
|
303
|
+
}
|
|
304
|
+
this.nextStencilID += stencilValues;
|
|
305
|
+
return [zToStencilMode, coords];
|
|
306
|
+
}
|
|
307
|
+
return [{[minTileZ]: StencilMode.disabled}, coords];
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
colorModeForRenderPass(): Readonly<ColorMode> {
|
|
311
|
+
const gl = this.context.gl;
|
|
312
|
+
if (this._showOverdrawInspector) {
|
|
313
|
+
const numOverdrawSteps = 8;
|
|
314
|
+
const a = 1 / numOverdrawSteps;
|
|
315
|
+
|
|
316
|
+
return new ColorMode([gl.CONSTANT_COLOR, gl.ONE], new Color(a, a, a, 0), [true, true, true, true]);
|
|
317
|
+
} else if (this.renderPass === 'opaque') {
|
|
318
|
+
return ColorMode.unblended;
|
|
319
|
+
} else {
|
|
320
|
+
return ColorMode.alphaBlended;
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
depthModeForSublayer(n: number, mask: DepthMaskType, func?: DepthFuncType | null): Readonly<DepthMode> {
|
|
325
|
+
if (!this.opaquePassEnabledForLayer()) return DepthMode.disabled;
|
|
326
|
+
const depth = 1 - ((1 + this.currentLayer) * this.numSublayers + n) * this.depthEpsilon;
|
|
327
|
+
return new DepthMode(func || this.context.gl.LEQUAL, mask, [depth, depth]);
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
/*
|
|
331
|
+
* The opaque pass and 3D layers both use the depth buffer.
|
|
332
|
+
* Layers drawn above 3D layers need to be drawn using the
|
|
333
|
+
* painter's algorithm so that they appear above 3D features.
|
|
334
|
+
* This returns true for layers that can be drawn using the
|
|
335
|
+
* opaque pass.
|
|
336
|
+
*/
|
|
337
|
+
opaquePassEnabledForLayer() {
|
|
338
|
+
return this.currentLayer < this.opaquePassCutoff;
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
render(style: Style, options: PainterOptions) {
|
|
342
|
+
this.style = style;
|
|
343
|
+
this.options = options;
|
|
344
|
+
|
|
345
|
+
this.lineAtlas = style.lineAtlas;
|
|
346
|
+
this.imageManager = style.imageManager;
|
|
347
|
+
this.glyphManager = style.glyphManager;
|
|
348
|
+
|
|
349
|
+
this.symbolFadeChange = style.placement.symbolFadeChange(browser.now());
|
|
350
|
+
|
|
351
|
+
this.imageManager.beginFrame();
|
|
352
|
+
|
|
353
|
+
const layerIds = this.style._order;
|
|
354
|
+
const sourceCaches = this.style.sourceCaches;
|
|
355
|
+
|
|
356
|
+
const coordsAscending: {[_: string]: Array<OverscaledTileID>} = {};
|
|
357
|
+
const coordsDescending: {[_: string]: Array<OverscaledTileID>} = {};
|
|
358
|
+
const coordsDescendingSymbol: {[_: string]: Array<OverscaledTileID>} = {};
|
|
359
|
+
|
|
360
|
+
for (const id in sourceCaches) {
|
|
361
|
+
const sourceCache = sourceCaches[id];
|
|
362
|
+
if (sourceCache.used) {
|
|
363
|
+
sourceCache.prepare(this.context);
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
coordsAscending[id] = sourceCache.getVisibleCoordinates();
|
|
367
|
+
coordsDescending[id] = coordsAscending[id].slice().reverse();
|
|
368
|
+
coordsDescendingSymbol[id] = sourceCache.getVisibleCoordinates(true).reverse();
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
this.opaquePassCutoff = Infinity;
|
|
372
|
+
for (let i = 0; i < layerIds.length; i++) {
|
|
373
|
+
const layerId = layerIds[i];
|
|
374
|
+
if (this.style._layers[layerId].is3D()) {
|
|
375
|
+
this.opaquePassCutoff = i;
|
|
376
|
+
break;
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
this.maybeDrawDepthAndCoords(false);
|
|
381
|
+
|
|
382
|
+
if (this.renderToTexture) {
|
|
383
|
+
this.renderToTexture.prepareForRender(this.style, this.transform.zoom);
|
|
384
|
+
// this is disabled, because render-to-texture is rendering all layers from bottom to top.
|
|
385
|
+
this.opaquePassCutoff = 0;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
// Offscreen pass ===============================================
|
|
389
|
+
// We first do all rendering that requires rendering to a separate
|
|
390
|
+
// framebuffer, and then save those for rendering back to the map
|
|
391
|
+
// later: in doing this we avoid doing expensive framebuffer restores.
|
|
392
|
+
this.renderPass = 'offscreen';
|
|
393
|
+
|
|
394
|
+
for (const layerId of layerIds) {
|
|
395
|
+
const layer = this.style._layers[layerId];
|
|
396
|
+
if (!layer.hasOffscreenPass() || layer.isHidden(this.transform.zoom)) continue;
|
|
397
|
+
|
|
398
|
+
const coords = coordsDescending[layer.source];
|
|
399
|
+
if (layer.type !== 'custom' && !coords.length) continue;
|
|
400
|
+
|
|
401
|
+
this.renderLayer(this, sourceCaches[layer.source], layer, coords);
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
// Rebind the main framebuffer now that all offscreen layers have been rendered:
|
|
405
|
+
this.context.bindFramebuffer.set(null);
|
|
406
|
+
|
|
407
|
+
// Clear buffers in preparation for drawing to the main framebuffer
|
|
408
|
+
this.context.clear({color: options.showOverdrawInspector ? Color.black : Color.transparent, depth: 1});
|
|
409
|
+
this.clearStencil();
|
|
410
|
+
|
|
411
|
+
// draw sky first to not overwrite symbols
|
|
412
|
+
if (this.style.sky) drawSky(this, this.style.sky);
|
|
413
|
+
|
|
414
|
+
this._showOverdrawInspector = options.showOverdrawInspector;
|
|
415
|
+
this.depthRangeFor3D = [0, 1 - ((style._order.length + 2) * this.numSublayers * this.depthEpsilon)];
|
|
416
|
+
|
|
417
|
+
// Opaque pass ===============================================
|
|
418
|
+
// Draw opaque layers top-to-bottom first.
|
|
419
|
+
if (!this.renderToTexture) {
|
|
420
|
+
this.renderPass = 'opaque';
|
|
421
|
+
|
|
422
|
+
for (this.currentLayer = layerIds.length - 1; this.currentLayer >= 0; this.currentLayer--) {
|
|
423
|
+
const layer = this.style._layers[layerIds[this.currentLayer]];
|
|
424
|
+
const sourceCache = sourceCaches[layer.source];
|
|
425
|
+
const coords = coordsAscending[layer.source];
|
|
426
|
+
|
|
427
|
+
this._renderTileClippingMasks(layer, coords);
|
|
428
|
+
this.renderLayer(this, sourceCache, layer, coords);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
// Translucent pass ===============================================
|
|
433
|
+
// Draw all other layers bottom-to-top.
|
|
434
|
+
this.renderPass = 'translucent';
|
|
435
|
+
|
|
436
|
+
for (this.currentLayer = 0; this.currentLayer < layerIds.length; this.currentLayer++) {
|
|
437
|
+
const layer = this.style._layers[layerIds[this.currentLayer]];
|
|
438
|
+
const sourceCache = sourceCaches[layer.source];
|
|
439
|
+
|
|
440
|
+
if (this.renderToTexture && this.renderToTexture.renderLayer(layer)) continue;
|
|
441
|
+
|
|
442
|
+
// For symbol layers in the translucent pass, we add extra tiles to the renderable set
|
|
443
|
+
// for cross-tile symbol fading. Symbol layers don't use tile clipping, so no need to render
|
|
444
|
+
// separate clipping masks
|
|
445
|
+
const coords = (layer.type === 'symbol' ? coordsDescendingSymbol : coordsDescending)[layer.source];
|
|
446
|
+
|
|
447
|
+
this._renderTileClippingMasks(layer, coordsAscending[layer.source]);
|
|
448
|
+
this.renderLayer(this, sourceCache, layer, coords);
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
if (this.options.showTileBoundaries) {
|
|
452
|
+
const selectedSource = selectDebugSource(this.style, this.transform.zoom);
|
|
453
|
+
if (selectedSource) {
|
|
454
|
+
drawDebug(this, selectedSource, selectedSource.getVisibleCoordinates());
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
if (this.options.showPadding) {
|
|
459
|
+
drawDebugPadding(this);
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
// Set defaults for most GL values so that anyone using the state after the render
|
|
463
|
+
// encounters more expected values.
|
|
464
|
+
this.context.setDefault();
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
/**
|
|
468
|
+
* Update the depth and coords framebuffers, if the contents of those frame buffers is out of date.
|
|
469
|
+
* If requireExact is false, then the contents of those frame buffers is not updated if it is close
|
|
470
|
+
* to accurate (that is, the camera has not moved much since it was updated last).
|
|
471
|
+
*/
|
|
472
|
+
maybeDrawDepthAndCoords(requireExact: boolean) {
|
|
473
|
+
if (!this.style || !this.style.map || !this.style.map.terrain) {
|
|
474
|
+
return;
|
|
475
|
+
}
|
|
476
|
+
const prevMatrix = this.terrainFacilitator.matrix;
|
|
477
|
+
const currMatrix = this.transform.modelViewProjectionMatrix;
|
|
478
|
+
|
|
479
|
+
// Update coords/depth-framebuffer on camera movement, or tile reloading
|
|
480
|
+
let doUpdate = this.terrainFacilitator.dirty;
|
|
481
|
+
doUpdate ||= requireExact ? !mat4.exactEquals(prevMatrix, currMatrix) : !mat4.equals(prevMatrix, currMatrix);
|
|
482
|
+
doUpdate ||= this.style.map.terrain.sourceCache.tilesAfterTime(this.terrainFacilitator.renderTime).length > 0;
|
|
483
|
+
|
|
484
|
+
if (!doUpdate) {
|
|
485
|
+
return;
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
mat4.copy(prevMatrix, currMatrix);
|
|
489
|
+
this.terrainFacilitator.renderTime = Date.now();
|
|
490
|
+
this.terrainFacilitator.dirty = false;
|
|
491
|
+
drawDepth(this, this.style.map.terrain);
|
|
492
|
+
drawCoords(this, this.style.map.terrain);
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
renderLayer(painter: Painter, sourceCache: SourceCache, layer: StyleLayer, coords: Array<OverscaledTileID>) {
|
|
496
|
+
if (layer.isHidden(this.transform.zoom)) return;
|
|
497
|
+
if (layer.type !== 'background' && layer.type !== 'custom' && !(coords || []).length) return;
|
|
498
|
+
this.id = layer.id;
|
|
499
|
+
|
|
500
|
+
switch (layer.type) {
|
|
501
|
+
case 'symbol':
|
|
502
|
+
drawSymbols(painter, sourceCache, layer as any, coords, this.style.placement.variableOffsets);
|
|
503
|
+
break;
|
|
504
|
+
case 'circle':
|
|
505
|
+
drawCircles(painter, sourceCache, layer as any, coords);
|
|
506
|
+
break;
|
|
507
|
+
case 'heatmap':
|
|
508
|
+
drawHeatmap(painter, sourceCache, layer as any, coords);
|
|
509
|
+
break;
|
|
510
|
+
case 'line':
|
|
511
|
+
drawLine(painter, sourceCache, layer as any, coords);
|
|
512
|
+
break;
|
|
513
|
+
case 'fill':
|
|
514
|
+
drawFill(painter, sourceCache, layer as any, coords);
|
|
515
|
+
break;
|
|
516
|
+
case 'fill-extrusion':
|
|
517
|
+
drawFillExtrusion(painter, sourceCache, layer as any, coords);
|
|
518
|
+
break;
|
|
519
|
+
case 'hillshade':
|
|
520
|
+
drawHillshade(painter, sourceCache, layer as any, coords);
|
|
521
|
+
break;
|
|
522
|
+
case 'raster':
|
|
523
|
+
drawRaster(painter, sourceCache, layer as any, coords);
|
|
524
|
+
break;
|
|
525
|
+
case 'background':
|
|
526
|
+
drawBackground(painter, sourceCache, layer as any, coords);
|
|
527
|
+
break;
|
|
528
|
+
case 'custom':
|
|
529
|
+
drawCustom(painter, sourceCache, layer as any);
|
|
530
|
+
break;
|
|
531
|
+
}
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
/**
|
|
535
|
+
* Transform a matrix to incorporate the *-translate and *-translate-anchor properties into it.
|
|
536
|
+
* @param inViewportPixelUnitsUnits - True when the units accepted by the matrix are in viewport pixels instead of tile units.
|
|
537
|
+
* @returns matrix
|
|
538
|
+
*/
|
|
539
|
+
translatePosMatrix(matrix: mat4, tile: Tile, translate: [number, number], translateAnchor: 'map' | 'viewport', inViewportPixelUnitsUnits?: boolean): mat4 {
|
|
540
|
+
if (!translate[0] && !translate[1]) return matrix;
|
|
541
|
+
|
|
542
|
+
const angle = inViewportPixelUnitsUnits ?
|
|
543
|
+
(translateAnchor === 'map' ? this.transform.angle : 0) :
|
|
544
|
+
(translateAnchor === 'viewport' ? -this.transform.angle : 0);
|
|
545
|
+
|
|
546
|
+
if (angle) {
|
|
547
|
+
const sinA = Math.sin(angle);
|
|
548
|
+
const cosA = Math.cos(angle);
|
|
549
|
+
translate = [
|
|
550
|
+
translate[0] * cosA - translate[1] * sinA,
|
|
551
|
+
translate[0] * sinA + translate[1] * cosA
|
|
552
|
+
];
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
const translation = [
|
|
556
|
+
inViewportPixelUnitsUnits ? translate[0] : pixelsToTileUnits(tile, translate[0], this.transform.zoom),
|
|
557
|
+
inViewportPixelUnitsUnits ? translate[1] : pixelsToTileUnits(tile, translate[1], this.transform.zoom),
|
|
558
|
+
0
|
|
559
|
+
] as vec3;
|
|
560
|
+
|
|
561
|
+
const translatedMatrix = new Float32Array(16);
|
|
562
|
+
mat4.translate(translatedMatrix, matrix, translation);
|
|
563
|
+
return translatedMatrix;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
saveTileTexture(texture: Texture) {
|
|
567
|
+
const textures = this._tileTextures[texture.size[0]];
|
|
568
|
+
if (!textures) {
|
|
569
|
+
this._tileTextures[texture.size[0]] = [texture];
|
|
570
|
+
} else {
|
|
571
|
+
textures.push(texture);
|
|
572
|
+
}
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
getTileTexture(size: number) {
|
|
576
|
+
const textures = this._tileTextures[size];
|
|
577
|
+
return textures && textures.length > 0 ? textures.pop() : null;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
/**
|
|
581
|
+
* Checks whether a pattern image is needed, and if it is, whether it is not loaded.
|
|
582
|
+
*
|
|
583
|
+
* @returns true if a needed image is missing and rendering needs to be skipped.
|
|
584
|
+
*/
|
|
585
|
+
isPatternMissing(image?: CrossFaded<ResolvedImage> | null): boolean {
|
|
586
|
+
if (!image) return false;
|
|
587
|
+
if (!image.from || !image.to) return true;
|
|
588
|
+
const imagePosA = this.imageManager.getPattern(image.from.toString());
|
|
589
|
+
const imagePosB = this.imageManager.getPattern(image.to.toString());
|
|
590
|
+
return !imagePosA || !imagePosB;
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
useProgram(name: string, programConfiguration?: ProgramConfiguration | null): Program<any> {
|
|
594
|
+
this.cache = this.cache || {};
|
|
595
|
+
const key = name +
|
|
596
|
+
(programConfiguration ? programConfiguration.cacheKey : '') +
|
|
597
|
+
(this._showOverdrawInspector ? '/overdraw' : '') +
|
|
598
|
+
(this.style.map.terrain ? '/terrain' : '');
|
|
599
|
+
if (!this.cache[key]) {
|
|
600
|
+
this.cache[key] = new Program(
|
|
601
|
+
this.context,
|
|
602
|
+
shaders[name],
|
|
603
|
+
programConfiguration,
|
|
604
|
+
programUniforms[name],
|
|
605
|
+
this._showOverdrawInspector,
|
|
606
|
+
this.style.map.terrain
|
|
607
|
+
);
|
|
608
|
+
}
|
|
609
|
+
return this.cache[key];
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
/*
|
|
613
|
+
* Reset some GL state to default values to avoid hard-to-debug bugs
|
|
614
|
+
* in custom layers.
|
|
615
|
+
*/
|
|
616
|
+
setCustomLayerDefaults() {
|
|
617
|
+
// Prevent custom layers from unintentionally modify the last VAO used.
|
|
618
|
+
// All other state is state is restored on it's own, but for VAOs it's
|
|
619
|
+
// simpler to unbind so that we don't have to track the state of VAOs.
|
|
620
|
+
this.context.unbindVAO();
|
|
621
|
+
|
|
622
|
+
// The default values for this state is meaningful and often expected.
|
|
623
|
+
// Leaving this state dirty could cause a lot of confusion for users.
|
|
624
|
+
this.context.cullFace.setDefault();
|
|
625
|
+
this.context.activeTexture.setDefault();
|
|
626
|
+
this.context.pixelStoreUnpack.setDefault();
|
|
627
|
+
this.context.pixelStoreUnpackPremultiplyAlpha.setDefault();
|
|
628
|
+
this.context.pixelStoreUnpackFlipY.setDefault();
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
/*
|
|
632
|
+
* Set GL state that is shared by all layers.
|
|
633
|
+
*/
|
|
634
|
+
setBaseState() {
|
|
635
|
+
const gl = this.context.gl;
|
|
636
|
+
this.context.cullFace.set(false);
|
|
637
|
+
this.context.viewport.set([0, 0, this.width, this.height]);
|
|
638
|
+
this.context.blendEquation.set(gl.FUNC_ADD);
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
initDebugOverlayCanvas() {
|
|
642
|
+
if (this.debugOverlayCanvas == null) {
|
|
643
|
+
this.debugOverlayCanvas = document.createElement('canvas');
|
|
644
|
+
this.debugOverlayCanvas.width = 512;
|
|
645
|
+
this.debugOverlayCanvas.height = 512;
|
|
646
|
+
const gl = this.context.gl;
|
|
647
|
+
this.debugOverlayTexture = new Texture(this.context, this.debugOverlayCanvas, gl.RGBA);
|
|
648
|
+
}
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
destroy() {
|
|
652
|
+
if (this.debugOverlayTexture) {
|
|
653
|
+
this.debugOverlayTexture.destroy();
|
|
654
|
+
}
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
/*
|
|
658
|
+
* Return true if drawing buffer size is != from requested size.
|
|
659
|
+
* That means that we've reached GL limits somehow.
|
|
660
|
+
* Note: drawing buffer size changes only when canvas size changes
|
|
661
|
+
*/
|
|
662
|
+
overLimit() {
|
|
663
|
+
const {drawingBufferWidth, drawingBufferHeight} = this.context.gl;
|
|
664
|
+
return this.width !== drawingBufferWidth || this.height !== drawingBufferHeight;
|
|
665
|
+
}
|
|
666
|
+
}
|