@scoova/mgl 1.0.0

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Files changed (565) hide show
  1. package/LICENSE.txt +116 -0
  2. package/README.md +174 -0
  3. package/build/banner.ts +12 -0
  4. package/build/bump-version-changelog.js +26 -0
  5. package/build/check-bundle-size.js +77 -0
  6. package/build/generate-dist-package.js +26 -0
  7. package/build/generate-doc-images.ts +78 -0
  8. package/build/generate-docs.ts +190 -0
  9. package/build/generate-shaders.ts +68 -0
  10. package/build/generate-struct-arrays.ts +438 -0
  11. package/build/generate-style-code.ts +283 -0
  12. package/build/readme.md +56 -0
  13. package/build/release-notes.js +45 -0
  14. package/build/rollup/bundle_prelude.js +29 -0
  15. package/build/rollup/maplibregl.js +22 -0
  16. package/build/rollup_plugins.ts +58 -0
  17. package/dist/LICENSE.txt +116 -0
  18. package/dist/maplibre-gl.css +1 -0
  19. package/dist/maplibre-gl.d.ts +13304 -0
  20. package/dist/maplibre-gl.js +59 -0
  21. package/dist/maplibre-gl.js.map +1 -0
  22. package/dist/package.json +1 -0
  23. package/package.json +192 -0
  24. package/src/css/maplibre-gl.css +854 -0
  25. package/src/css/svg/maplibregl-ctrl-attrib.svg +3 -0
  26. package/src/css/svg/maplibregl-ctrl-compass.svg +4 -0
  27. package/src/css/svg/maplibregl-ctrl-fullscreen.svg +3 -0
  28. package/src/css/svg/maplibregl-ctrl-geolocate.svg +5 -0
  29. package/src/css/svg/maplibregl-ctrl-logo.svg +11 -0
  30. package/src/css/svg/maplibregl-ctrl-shrink.svg +3 -0
  31. package/src/css/svg/maplibregl-ctrl-terrain.svg +3 -0
  32. package/src/css/svg/maplibregl-ctrl-zoom-in.svg +3 -0
  33. package/src/css/svg/maplibregl-ctrl-zoom-out.svg +3 -0
  34. package/src/data/array_types.g.ts +1130 -0
  35. package/src/data/bucket/circle_attributes.ts +8 -0
  36. package/src/data/bucket/circle_bucket.ts +197 -0
  37. package/src/data/bucket/fill_attributes.ts +8 -0
  38. package/src/data/bucket/fill_bucket.test.ts +95 -0
  39. package/src/data/bucket/fill_bucket.ts +228 -0
  40. package/src/data/bucket/fill_extrusion_attributes.ts +13 -0
  41. package/src/data/bucket/fill_extrusion_bucket.ts +305 -0
  42. package/src/data/bucket/heatmap_bucket.ts +12 -0
  43. package/src/data/bucket/line_attributes.ts +8 -0
  44. package/src/data/bucket/line_attributes_ext.ts +8 -0
  45. package/src/data/bucket/line_bucket.test.ts +142 -0
  46. package/src/data/bucket/line_bucket.ts +592 -0
  47. package/src/data/bucket/pattern_attributes.ts +9 -0
  48. package/src/data/bucket/pattern_bucket_features.ts +57 -0
  49. package/src/data/bucket/symbol_attributes.ts +122 -0
  50. package/src/data/bucket/symbol_bucket.test.ts +243 -0
  51. package/src/data/bucket/symbol_bucket.ts +975 -0
  52. package/src/data/bucket.ts +123 -0
  53. package/src/data/dem_data.test.ts +237 -0
  54. package/src/data/dem_data.ts +171 -0
  55. package/src/data/evaluation_feature.ts +18 -0
  56. package/src/data/extent.ts +13 -0
  57. package/src/data/feature_index.ts +337 -0
  58. package/src/data/feature_position_map.test.ts +33 -0
  59. package/src/data/feature_position_map.ts +126 -0
  60. package/src/data/index_array_type.ts +9 -0
  61. package/src/data/load_geometry.test.ts +49 -0
  62. package/src/data/load_geometry.ts +44 -0
  63. package/src/data/pos3d_attributes.ts +5 -0
  64. package/src/data/pos_attributes.ts +5 -0
  65. package/src/data/program_configuration.ts +735 -0
  66. package/src/data/raster_bounds_attributes.ts +6 -0
  67. package/src/data/segment.ts +89 -0
  68. package/src/geo/edge_insets.test.ts +83 -0
  69. package/src/geo/edge_insets.ts +146 -0
  70. package/src/geo/lng_lat.test.ts +65 -0
  71. package/src/geo/lng_lat.ts +169 -0
  72. package/src/geo/lng_lat_bounds.test.ts +357 -0
  73. package/src/geo/lng_lat_bounds.ts +356 -0
  74. package/src/geo/mercator_coordinate.test.ts +34 -0
  75. package/src/geo/mercator_coordinate.ts +157 -0
  76. package/src/geo/projection/projection.ts +72 -0
  77. package/src/geo/transform.test.ts +509 -0
  78. package/src/geo/transform.ts +1072 -0
  79. package/src/gl/color_mode.ts +31 -0
  80. package/src/gl/context.ts +321 -0
  81. package/src/gl/cull_face_mode.ts +22 -0
  82. package/src/gl/depth_mode.ts +26 -0
  83. package/src/gl/framebuffer.ts +48 -0
  84. package/src/gl/index_buffer.ts +55 -0
  85. package/src/gl/render_pool.test.ts +69 -0
  86. package/src/gl/render_pool.ts +93 -0
  87. package/src/gl/state.test.ts +125 -0
  88. package/src/gl/stencil_mode.ts +27 -0
  89. package/src/gl/types.ts +59 -0
  90. package/src/gl/value.ts +534 -0
  91. package/src/gl/vertex_buffer.test.ts +57 -0
  92. package/src/gl/vertex_buffer.ts +111 -0
  93. package/src/gl/webgl2.ts +12 -0
  94. package/src/index.test.ts +121 -0
  95. package/src/index.ts +250 -0
  96. package/src/render/draw_background.ts +53 -0
  97. package/src/render/draw_circle.ts +113 -0
  98. package/src/render/draw_collision_debug.ts +168 -0
  99. package/src/render/draw_custom.test.ts +73 -0
  100. package/src/render/draw_custom.ts +45 -0
  101. package/src/render/draw_debug.test.ts +122 -0
  102. package/src/render/draw_debug.ts +148 -0
  103. package/src/render/draw_fill.test.ts +137 -0
  104. package/src/render/draw_fill.ts +128 -0
  105. package/src/render/draw_fill_extrusion.ts +97 -0
  106. package/src/render/draw_heatmap.ts +228 -0
  107. package/src/render/draw_hillshade.ts +119 -0
  108. package/src/render/draw_line.ts +125 -0
  109. package/src/render/draw_raster.ts +133 -0
  110. package/src/render/draw_sky.ts +44 -0
  111. package/src/render/draw_symbol.test.ts +223 -0
  112. package/src/render/draw_symbol.ts +499 -0
  113. package/src/render/draw_terrain.ts +99 -0
  114. package/src/render/glyph_atlas.ts +83 -0
  115. package/src/render/glyph_manager.test.ts +147 -0
  116. package/src/render/glyph_manager.ts +198 -0
  117. package/src/render/image_atlas.ts +159 -0
  118. package/src/render/image_manager.ts +337 -0
  119. package/src/render/line_atlas.test.ts +38 -0
  120. package/src/render/line_atlas.ts +214 -0
  121. package/src/render/mesh.ts +25 -0
  122. package/src/render/painter.test.ts +51 -0
  123. package/src/render/painter.ts +666 -0
  124. package/src/render/program/background_program.ts +100 -0
  125. package/src/render/program/circle_program.ts +61 -0
  126. package/src/render/program/clipping_mask_program.ts +19 -0
  127. package/src/render/program/collision_program.ts +47 -0
  128. package/src/render/program/debug_program.ts +29 -0
  129. package/src/render/program/fill_extrusion_program.ts +120 -0
  130. package/src/render/program/fill_program.ts +121 -0
  131. package/src/render/program/heatmap_program.ts +76 -0
  132. package/src/render/program/hillshade_program.ts +116 -0
  133. package/src/render/program/line_program.ts +207 -0
  134. package/src/render/program/pattern.ts +102 -0
  135. package/src/render/program/program_uniforms.ts +46 -0
  136. package/src/render/program/raster_program.ts +88 -0
  137. package/src/render/program/sky_program.ts +28 -0
  138. package/src/render/program/symbol_program.ts +266 -0
  139. package/src/render/program/terrain_program.ts +116 -0
  140. package/src/render/program.ts +233 -0
  141. package/src/render/render_to_texture.test.ts +151 -0
  142. package/src/render/render_to_texture.ts +197 -0
  143. package/src/render/terrain.test.ts +322 -0
  144. package/src/render/terrain.ts +464 -0
  145. package/src/render/texture.ts +114 -0
  146. package/src/render/uniform_binding.test.ts +122 -0
  147. package/src/render/uniform_binding.ts +157 -0
  148. package/src/render/update_pattern_positions_in_program.test.ts +74 -0
  149. package/src/render/update_pattern_positions_in_program.ts +50 -0
  150. package/src/render/vertex_array_object.ts +163 -0
  151. package/src/shaders/README.md +42 -0
  152. package/src/shaders/_prelude.fragment.glsl +19 -0
  153. package/src/shaders/_prelude.fragment.glsl.g.ts +2 -0
  154. package/src/shaders/_prelude.vertex.glsl +148 -0
  155. package/src/shaders/_prelude.vertex.glsl.g.ts +2 -0
  156. package/src/shaders/background.fragment.glsl +10 -0
  157. package/src/shaders/background.fragment.glsl.g.ts +2 -0
  158. package/src/shaders/background.vertex.glsl +7 -0
  159. package/src/shaders/background.vertex.glsl.g.ts +2 -0
  160. package/src/shaders/background_pattern.fragment.glsl +28 -0
  161. package/src/shaders/background_pattern.fragment.glsl.g.ts +2 -0
  162. package/src/shaders/background_pattern.vertex.glsl +19 -0
  163. package/src/shaders/background_pattern.vertex.glsl.g.ts +2 -0
  164. package/src/shaders/circle.fragment.glsl +34 -0
  165. package/src/shaders/circle.fragment.glsl.g.ts +2 -0
  166. package/src/shaders/circle.vertex.glsl +68 -0
  167. package/src/shaders/circle.vertex.glsl.g.ts +2 -0
  168. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  169. package/src/shaders/clipping_mask.fragment.glsl.g.ts +2 -0
  170. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  171. package/src/shaders/clipping_mask.vertex.glsl.g.ts +2 -0
  172. package/src/shaders/collision_box.fragment.glsl +20 -0
  173. package/src/shaders/collision_box.fragment.glsl.g.ts +2 -0
  174. package/src/shaders/collision_box.vertex.glsl +27 -0
  175. package/src/shaders/collision_box.vertex.glsl.g.ts +2 -0
  176. package/src/shaders/collision_circle.fragment.glsl +17 -0
  177. package/src/shaders/collision_circle.fragment.glsl.g.ts +2 -0
  178. package/src/shaders/collision_circle.vertex.glsl +59 -0
  179. package/src/shaders/collision_circle.vertex.glsl.g.ts +2 -0
  180. package/src/shaders/debug.fragment.glsl +9 -0
  181. package/src/shaders/debug.fragment.glsl.g.ts +2 -0
  182. package/src/shaders/debug.vertex.glsl +12 -0
  183. package/src/shaders/debug.vertex.glsl.g.ts +2 -0
  184. package/src/shaders/encode_attribute.test.ts +11 -0
  185. package/src/shaders/encode_attribute.ts +13 -0
  186. package/src/shaders/fill.fragment.glsl +13 -0
  187. package/src/shaders/fill.fragment.glsl.g.ts +2 -0
  188. package/src/shaders/fill.vertex.glsl +13 -0
  189. package/src/shaders/fill.vertex.glsl.g.ts +2 -0
  190. package/src/shaders/fill_extrusion.fragment.glsl +9 -0
  191. package/src/shaders/fill_extrusion.fragment.glsl.g.ts +2 -0
  192. package/src/shaders/fill_extrusion.vertex.glsl +84 -0
  193. package/src/shaders/fill_extrusion.vertex.glsl.g.ts +2 -0
  194. package/src/shaders/fill_extrusion_pattern.fragment.glsl +47 -0
  195. package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +2 -0
  196. package/src/shaders/fill_extrusion_pattern.vertex.glsl +96 -0
  197. package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +2 -0
  198. package/src/shaders/fill_outline.fragment.glsl +17 -0
  199. package/src/shaders/fill_outline.fragment.glsl.g.ts +2 -0
  200. package/src/shaders/fill_outline.vertex.glsl +17 -0
  201. package/src/shaders/fill_outline.vertex.glsl.g.ts +2 -0
  202. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  203. package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +2 -0
  204. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  205. package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +2 -0
  206. package/src/shaders/fill_pattern.fragment.glsl +39 -0
  207. package/src/shaders/fill_pattern.fragment.glsl.g.ts +2 -0
  208. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  209. package/src/shaders/fill_pattern.vertex.glsl.g.ts +2 -0
  210. package/src/shaders/heatmap.fragment.glsl +22 -0
  211. package/src/shaders/heatmap.fragment.glsl.g.ts +2 -0
  212. package/src/shaders/heatmap.vertex.glsl +54 -0
  213. package/src/shaders/heatmap.vertex.glsl.g.ts +2 -0
  214. package/src/shaders/heatmap_texture.fragment.glsl +15 -0
  215. package/src/shaders/heatmap_texture.fragment.glsl.g.ts +2 -0
  216. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  217. package/src/shaders/heatmap_texture.vertex.glsl.g.ts +2 -0
  218. package/src/shaders/hillshade.fragment.glsl +52 -0
  219. package/src/shaders/hillshade.fragment.glsl.g.ts +2 -0
  220. package/src/shaders/hillshade.vertex.glsl +11 -0
  221. package/src/shaders/hillshade.vertex.glsl.g.ts +2 -0
  222. package/src/shaders/hillshade_prepare.fragment.glsl +77 -0
  223. package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +2 -0
  224. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  225. package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +2 -0
  226. package/src/shaders/line.fragment.glsl +30 -0
  227. package/src/shaders/line.fragment.glsl.g.ts +2 -0
  228. package/src/shaders/line.vertex.glsl +89 -0
  229. package/src/shaders/line.vertex.glsl.g.ts +2 -0
  230. package/src/shaders/line_gradient.fragment.glsl +34 -0
  231. package/src/shaders/line_gradient.fragment.glsl.g.ts +2 -0
  232. package/src/shaders/line_gradient.vertex.glsl +92 -0
  233. package/src/shaders/line_gradient.vertex.glsl.g.ts +2 -0
  234. package/src/shaders/line_pattern.fragment.glsl +77 -0
  235. package/src/shaders/line_pattern.fragment.glsl.g.ts +2 -0
  236. package/src/shaders/line_pattern.vertex.glsl +103 -0
  237. package/src/shaders/line_pattern.vertex.glsl.g.ts +2 -0
  238. package/src/shaders/line_sdf.fragment.glsl +45 -0
  239. package/src/shaders/line_sdf.fragment.glsl.g.ts +2 -0
  240. package/src/shaders/line_sdf.vertex.glsl +101 -0
  241. package/src/shaders/line_sdf.vertex.glsl.g.ts +2 -0
  242. package/src/shaders/raster.fragment.glsl +53 -0
  243. package/src/shaders/raster.fragment.glsl.g.ts +2 -0
  244. package/src/shaders/raster.vertex.glsl +21 -0
  245. package/src/shaders/raster.vertex.glsl.g.ts +2 -0
  246. package/src/shaders/shaders.ts +197 -0
  247. package/src/shaders/sky.fragment.glsl +17 -0
  248. package/src/shaders/sky.fragment.glsl.g.ts +2 -0
  249. package/src/shaders/sky.vertex.glsl +5 -0
  250. package/src/shaders/sky.vertex.glsl.g.ts +2 -0
  251. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  252. package/src/shaders/symbol_icon.fragment.glsl.g.ts +2 -0
  253. package/src/shaders/symbol_icon.vertex.glsl +117 -0
  254. package/src/shaders/symbol_icon.vertex.glsl.g.ts +2 -0
  255. package/src/shaders/symbol_sdf.fragment.glsl +58 -0
  256. package/src/shaders/symbol_sdf.fragment.glsl.g.ts +2 -0
  257. package/src/shaders/symbol_sdf.vertex.glsl +142 -0
  258. package/src/shaders/symbol_sdf.vertex.glsl.g.ts +2 -0
  259. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  260. package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +2 -0
  261. package/src/shaders/symbol_text_and_icon.vertex.glsl +140 -0
  262. package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +2 -0
  263. package/src/shaders/terrain.fragment.glsl +32 -0
  264. package/src/shaders/terrain.fragment.glsl.g.ts +2 -0
  265. package/src/shaders/terrain.vertex.glsl +17 -0
  266. package/src/shaders/terrain.vertex.glsl.g.ts +2 -0
  267. package/src/shaders/terrain_coords.fragment.glsl +11 -0
  268. package/src/shaders/terrain_coords.fragment.glsl.g.ts +2 -0
  269. package/src/shaders/terrain_coords.vertex.glsl +13 -0
  270. package/src/shaders/terrain_coords.vertex.glsl.g.ts +2 -0
  271. package/src/shaders/terrain_depth.fragment.glsl +15 -0
  272. package/src/shaders/terrain_depth.fragment.glsl.g.ts +2 -0
  273. package/src/shaders/terrain_depth.vertex.glsl +13 -0
  274. package/src/shaders/terrain_depth.vertex.glsl.g.ts +2 -0
  275. package/src/source/canvas_source.test.ts +210 -0
  276. package/src/source/canvas_source.ts +227 -0
  277. package/src/source/geojson_source.test.ts +492 -0
  278. package/src/source/geojson_source.ts +431 -0
  279. package/src/source/geojson_source_diff.test.ts +364 -0
  280. package/src/source/geojson_source_diff.ts +172 -0
  281. package/src/source/geojson_worker_source.test.ts +399 -0
  282. package/src/source/geojson_worker_source.ts +303 -0
  283. package/src/source/geojson_wrapper.test.ts +32 -0
  284. package/src/source/geojson_wrapper.ts +81 -0
  285. package/src/source/image_source.test.ts +235 -0
  286. package/src/source/image_source.ts +338 -0
  287. package/src/source/load_tilejson.ts +47 -0
  288. package/src/source/pixels_to_tile_units.ts +25 -0
  289. package/src/source/protocol_crud.ts +48 -0
  290. package/src/source/query_features.test.ts +31 -0
  291. package/src/source/query_features.ts +252 -0
  292. package/src/source/raster_dem_tile_source.test.ts +158 -0
  293. package/src/source/raster_dem_tile_source.ts +166 -0
  294. package/src/source/raster_dem_tile_worker_source.test.ts +36 -0
  295. package/src/source/raster_dem_tile_worker_source.ts +38 -0
  296. package/src/source/raster_tile_source.test.ts +206 -0
  297. package/src/source/raster_tile_source.ts +227 -0
  298. package/src/source/rtl_text_plugin_main_thread.test.ts +170 -0
  299. package/src/source/rtl_text_plugin_main_thread.ts +89 -0
  300. package/src/source/rtl_text_plugin_status.ts +33 -0
  301. package/src/source/rtl_text_plugin_worker.ts +49 -0
  302. package/src/source/source.test.ts +41 -0
  303. package/src/source/source.ts +186 -0
  304. package/src/source/source_cache.test.ts +2069 -0
  305. package/src/source/source_cache.ts +1102 -0
  306. package/src/source/source_state.ts +157 -0
  307. package/src/source/terrain_source_cache.test.ts +105 -0
  308. package/src/source/terrain_source_cache.ts +204 -0
  309. package/src/source/tile.test.ts +290 -0
  310. package/src/source/tile.ts +478 -0
  311. package/src/source/tile_bounds.ts +34 -0
  312. package/src/source/tile_cache.test.ts +130 -0
  313. package/src/source/tile_cache.ts +208 -0
  314. package/src/source/tile_id.test.ts +112 -0
  315. package/src/source/tile_id.ts +221 -0
  316. package/src/source/vector_tile_source.test.ts +401 -0
  317. package/src/source/vector_tile_source.ts +283 -0
  318. package/src/source/vector_tile_worker_source.test.ts +396 -0
  319. package/src/source/vector_tile_worker_source.ts +199 -0
  320. package/src/source/video_source.test.ts +124 -0
  321. package/src/source/video_source.ts +204 -0
  322. package/src/source/worker.test.ts +233 -0
  323. package/src/source/worker.ts +301 -0
  324. package/src/source/worker_source.ts +117 -0
  325. package/src/source/worker_tile.test.ts +226 -0
  326. package/src/source/worker_tile.ts +208 -0
  327. package/src/style/create_style_layer.ts +39 -0
  328. package/src/style/evaluation_parameters.ts +62 -0
  329. package/src/style/format_section_override.test.ts +62 -0
  330. package/src/style/format_section_override.ts +50 -0
  331. package/src/style/light.test.ts +86 -0
  332. package/src/style/light.ts +135 -0
  333. package/src/style/load_glyph_range.test.ts +40 -0
  334. package/src/style/load_glyph_range.ts +32 -0
  335. package/src/style/load_sprite.test.ts +227 -0
  336. package/src/style/load_sprite.ts +71 -0
  337. package/src/style/parse_glyph_pbf.ts +42 -0
  338. package/src/style/pauseable_placement.ts +138 -0
  339. package/src/style/properties.ts +726 -0
  340. package/src/style/query_utils.test.ts +107 -0
  341. package/src/style/query_utils.ts +70 -0
  342. package/src/style/sky.ts +127 -0
  343. package/src/style/style.test.ts +2654 -0
  344. package/src/style/style.ts +1814 -0
  345. package/src/style/style_glyph.ts +25 -0
  346. package/src/style/style_image.ts +188 -0
  347. package/src/style/style_layer/background_style_layer.ts +17 -0
  348. package/src/style/style_layer/background_style_layer_properties.g.ts +40 -0
  349. package/src/style/style_layer/circle_style_layer.ts +98 -0
  350. package/src/style/style_layer/circle_style_layer_properties.g.ts +76 -0
  351. package/src/style/style_layer/custom_style_layer.ts +233 -0
  352. package/src/style/style_layer/fill_extrusion_style_layer.ts +224 -0
  353. package/src/style/style_layer/fill_extrusion_style_layer_properties.g.ts +55 -0
  354. package/src/style/style_layer/fill_style_layer.test.ts +37 -0
  355. package/src/style/style_layer/fill_style_layer.ts +65 -0
  356. package/src/style/style_layer/fill_style_layer_properties.g.ts +64 -0
  357. package/src/style/style_layer/heatmap_style_layer.ts +74 -0
  358. package/src/style/style_layer/heatmap_style_layer_properties.g.ts +46 -0
  359. package/src/style/style_layer/hillshade_style_layer.ts +21 -0
  360. package/src/style/style_layer/hillshade_style_layer_properties.g.ts +49 -0
  361. package/src/style/style_layer/line_style_layer.test.ts +50 -0
  362. package/src/style/style_layer/line_style_layer.ts +131 -0
  363. package/src/style/style_layer/line_style_layer_properties.g.ts +88 -0
  364. package/src/style/style_layer/overlap_mode.test.ts +57 -0
  365. package/src/style/style_layer/overlap_mode.ts +25 -0
  366. package/src/style/style_layer/raster_style_layer.ts +17 -0
  367. package/src/style/style_layer/raster_style_layer_properties.g.ts +55 -0
  368. package/src/style/style_layer/symbol_style_layer.ts +195 -0
  369. package/src/style/style_layer/symbol_style_layer_properties.g.ts +218 -0
  370. package/src/style/style_layer/typed_style_layer.ts +9 -0
  371. package/src/style/style_layer/variable_text_anchor.test.ts +117 -0
  372. package/src/style/style_layer/variable_text_anchor.ts +163 -0
  373. package/src/style/style_layer.test.ts +372 -0
  374. package/src/style/style_layer.ts +287 -0
  375. package/src/style/style_layer_index.test.ts +99 -0
  376. package/src/style/style_layer_index.ts +78 -0
  377. package/src/style/validate_style.ts +53 -0
  378. package/src/style/zoom_history.ts +40 -0
  379. package/src/symbol/anchor.test.ts +14 -0
  380. package/src/symbol/anchor.ts +22 -0
  381. package/src/symbol/check_max_angle.test.ts +54 -0
  382. package/src/symbol/check_max_angle.ts +76 -0
  383. package/src/symbol/clip_line.test.ts +154 -0
  384. package/src/symbol/clip_line.ts +66 -0
  385. package/src/symbol/collision_feature.test.ts +98 -0
  386. package/src/symbol/collision_feature.ts +114 -0
  387. package/src/symbol/collision_index.test.ts +19 -0
  388. package/src/symbol/collision_index.ts +618 -0
  389. package/src/symbol/cross_tile_symbol_index.test.ts +260 -0
  390. package/src/symbol/cross_tile_symbol_index.ts +367 -0
  391. package/src/symbol/get_anchors.test.ts +113 -0
  392. package/src/symbol/get_anchors.ts +167 -0
  393. package/src/symbol/grid_index.test.ts +75 -0
  394. package/src/symbol/grid_index.ts +414 -0
  395. package/src/symbol/merge_lines.test.ts +30 -0
  396. package/src/symbol/merge_lines.ts +80 -0
  397. package/src/symbol/one_em.ts +3 -0
  398. package/src/symbol/opacity_state.ts +23 -0
  399. package/src/symbol/path_interpolator.test.ts +134 -0
  400. package/src/symbol/path_interpolator.ts +55 -0
  401. package/src/symbol/placement.ts +1371 -0
  402. package/src/symbol/projection.test.ts +171 -0
  403. package/src/symbol/projection.ts +833 -0
  404. package/src/symbol/quads.test.ts +157 -0
  405. package/src/symbol/quads.ts +349 -0
  406. package/src/symbol/shaping.test.ts +360 -0
  407. package/src/symbol/shaping.ts +911 -0
  408. package/src/symbol/symbol_layout.ts +739 -0
  409. package/src/symbol/symbol_size.ts +129 -0
  410. package/src/symbol/symbol_style_layer.test.ts +103 -0
  411. package/src/symbol/transform_text.ts +27 -0
  412. package/src/ui/anchor.ts +27 -0
  413. package/src/ui/camera.test.ts +2301 -0
  414. package/src/ui/camera.ts +1520 -0
  415. package/src/ui/control/attribution_control.test.ts +543 -0
  416. package/src/ui/control/attribution_control.ts +209 -0
  417. package/src/ui/control/control.ts +67 -0
  418. package/src/ui/control/fullscreen_control.test.ts +114 -0
  419. package/src/ui/control/fullscreen_control.ts +189 -0
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  424. package/src/ui/control/navigation_control.test.ts +238 -0
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  426. package/src/ui/control/scale_control.test.ts +52 -0
  427. package/src/ui/control/scale_control.ts +152 -0
  428. package/src/ui/control/terrain_control.test.ts +58 -0
  429. package/src/ui/control/terrain_control.ts +74 -0
  430. package/src/ui/default_locale.ts +25 -0
  431. package/src/ui/events.ts +758 -0
  432. package/src/ui/handler/box_zoom.test.ts +163 -0
  433. package/src/ui/handler/box_zoom.ts +171 -0
  434. package/src/ui/handler/click_zoom.ts +55 -0
  435. package/src/ui/handler/cooperative_gestures.test.ts +338 -0
  436. package/src/ui/handler/cooperative_gestures.ts +111 -0
  437. package/src/ui/handler/dblclick_zoom.test.ts +151 -0
  438. package/src/ui/handler/drag_handler.ts +174 -0
  439. package/src/ui/handler/drag_move_state_manager.ts +115 -0
  440. package/src/ui/handler/drag_pan.test.ts +487 -0
  441. package/src/ui/handler/drag_rotate.test.ts +859 -0
  442. package/src/ui/handler/handler_util.ts +10 -0
  443. package/src/ui/handler/keyboard.test.ts +235 -0
  444. package/src/ui/handler/keyboard.ts +212 -0
  445. package/src/ui/handler/map_event.test.ts +158 -0
  446. package/src/ui/handler/map_event.ts +161 -0
  447. package/src/ui/handler/mouse.ts +92 -0
  448. package/src/ui/handler/mouse_handler_interface.test.ts +111 -0
  449. package/src/ui/handler/mouse_rotate.test.ts +62 -0
  450. package/src/ui/handler/one_finger_touch_drag.ts +45 -0
  451. package/src/ui/handler/one_finger_touch_drag_handler_interface.test.ts +77 -0
  452. package/src/ui/handler/scroll_zoom.test.ts +382 -0
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  455. package/src/ui/handler/shim/drag_pan.ts +104 -0
  456. package/src/ui/handler/shim/drag_rotate.ts +76 -0
  457. package/src/ui/handler/shim/two_fingers_touch.ts +112 -0
  458. package/src/ui/handler/tap_drag_zoom.test.ts +113 -0
  459. package/src/ui/handler/tap_drag_zoom.ts +112 -0
  460. package/src/ui/handler/tap_recognizer.ts +138 -0
  461. package/src/ui/handler/tap_zoom.ts +98 -0
  462. package/src/ui/handler/touch_pan.ts +115 -0
  463. package/src/ui/handler/transform-provider.ts +44 -0
  464. package/src/ui/handler/two_fingers_touch.test.ts +283 -0
  465. package/src/ui/handler/two_fingers_touch.ts +336 -0
  466. package/src/ui/handler_inertia.ts +157 -0
  467. package/src/ui/handler_manager.ts +637 -0
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  470. package/src/ui/map.ts +3393 -0
  471. package/src/ui/map_tests/map_animation.test.ts +61 -0
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  473. package/src/ui/map_tests/map_bounds.test.ts +123 -0
  474. package/src/ui/map_tests/map_calculate_camera_options.test.ts +113 -0
  475. package/src/ui/map_tests/map_canvas.test.ts +59 -0
  476. package/src/ui/map_tests/map_control.test.ts +61 -0
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  478. package/src/ui/map_tests/map_events.test.ts +1001 -0
  479. package/src/ui/map_tests/map_feature_state.test.ts +421 -0
  480. package/src/ui/map_tests/map_images.test.ts +175 -0
  481. package/src/ui/map_tests/map_is_moving.test.ts +164 -0
  482. package/src/ui/map_tests/map_is_rotating.test.ts +62 -0
  483. package/src/ui/map_tests/map_is_zooming.test.ts +86 -0
  484. package/src/ui/map_tests/map_layer.test.ts +457 -0
  485. package/src/ui/map_tests/map_options.test.ts +64 -0
  486. package/src/ui/map_tests/map_pitch.test.ts +90 -0
  487. package/src/ui/map_tests/map_pixel_ratio.test.ts +75 -0
  488. package/src/ui/map_tests/map_query_rendered_features.test.ts +93 -0
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  492. package/src/ui/map_tests/map_style.test.ts +541 -0
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  527. package/src/util/is_char_in_unicode_block.test.ts +15 -0
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  529. package/src/util/offscreen_canvas_distorted.test.ts +13 -0
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  556. package/src/util/vectortile_to_geojson.ts +72 -0
  557. package/src/util/verticalize_punctuation.ts +110 -0
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  565. package/src/util/world_bounds.ts +46 -0
@@ -0,0 +1,31 @@
1
+ import {Color} from '@maplibre/maplibre-gl-style-spec';
2
+
3
+ import type {BlendFuncType, ColorMaskType} from './types';
4
+
5
+ const ZERO = 0x0000;
6
+ const ONE = 0x0001;
7
+ const ONE_MINUS_SRC_ALPHA = 0x0303;
8
+
9
+ export class ColorMode {
10
+ blendFunction: BlendFuncType;
11
+ blendColor: Color;
12
+ mask: ColorMaskType;
13
+
14
+ constructor(blendFunction: BlendFuncType, blendColor: Color, mask: ColorMaskType) {
15
+ this.blendFunction = blendFunction;
16
+ this.blendColor = blendColor;
17
+ this.mask = mask;
18
+ }
19
+
20
+ static Replace: BlendFuncType;
21
+
22
+ static disabled: Readonly<ColorMode>;
23
+ static unblended: Readonly<ColorMode>;
24
+ static alphaBlended: Readonly<ColorMode>;
25
+ }
26
+
27
+ ColorMode.Replace = [ONE, ZERO];
28
+
29
+ ColorMode.disabled = new ColorMode(ColorMode.Replace, Color.transparent, [false, false, false, false]);
30
+ ColorMode.unblended = new ColorMode(ColorMode.Replace, Color.transparent, [true, true, true, true]);
31
+ ColorMode.alphaBlended = new ColorMode([ONE, ONE_MINUS_SRC_ALPHA], Color.transparent, [true, true, true, true]);
@@ -0,0 +1,321 @@
1
+ import {IndexBuffer} from './index_buffer';
2
+
3
+ import {VertexBuffer} from './vertex_buffer';
4
+ import {Framebuffer} from './framebuffer';
5
+ import {DepthMode} from './depth_mode';
6
+ import {StencilMode} from './stencil_mode';
7
+ import {ColorMode} from './color_mode';
8
+ import {CullFaceMode} from './cull_face_mode';
9
+ import {deepEqual} from '../util/util';
10
+ import {ClearColor, ClearDepth, ClearStencil, ColorMask, DepthMask, StencilMask, StencilFunc, StencilOp, StencilTest, DepthRange, DepthTest, DepthFunc, Blend, BlendFunc, BlendColor, BlendEquation, CullFace, CullFaceSide, FrontFace, ProgramValue, ActiveTextureUnit, Viewport, BindFramebuffer, BindRenderbuffer, BindTexture, BindVertexBuffer, BindElementBuffer, BindVertexArray, PixelStoreUnpack, PixelStoreUnpackPremultiplyAlpha, PixelStoreUnpackFlipY} from './value';
11
+
12
+ import type {TriangleIndexArray, LineIndexArray, LineStripIndexArray} from '../data/index_array_type';
13
+ import type {
14
+ StructArray,
15
+ StructArrayMember
16
+ } from '../util/struct_array';
17
+ import type {Color} from '@maplibre/maplibre-gl-style-spec';
18
+ import {isWebGL2} from './webgl2';
19
+
20
+ type ClearArgs = {
21
+ color?: Color;
22
+ depth?: number;
23
+ stencil?: number;
24
+ };
25
+
26
+ /**
27
+ * @internal
28
+ * A webgl wrapper class to allow injection, mocking and abstaction
29
+ */
30
+ export class Context {
31
+ gl: WebGLRenderingContext | WebGL2RenderingContext;
32
+
33
+ currentNumAttributes: number;
34
+ maxTextureSize: number;
35
+
36
+ clearColor: ClearColor;
37
+ clearDepth: ClearDepth;
38
+ clearStencil: ClearStencil;
39
+ colorMask: ColorMask;
40
+ depthMask: DepthMask;
41
+ stencilMask: StencilMask;
42
+ stencilFunc: StencilFunc;
43
+ stencilOp: StencilOp;
44
+ stencilTest: StencilTest;
45
+ depthRange: DepthRange;
46
+ depthTest: DepthTest;
47
+ depthFunc: DepthFunc;
48
+ blend: Blend;
49
+ blendFunc: BlendFunc;
50
+ blendColor: BlendColor;
51
+ blendEquation: BlendEquation;
52
+ cullFace: CullFace;
53
+ cullFaceSide: CullFaceSide;
54
+ frontFace: FrontFace;
55
+ program: ProgramValue;
56
+ activeTexture: ActiveTextureUnit;
57
+ viewport: Viewport;
58
+ bindFramebuffer: BindFramebuffer;
59
+ bindRenderbuffer: BindRenderbuffer;
60
+ bindTexture: BindTexture;
61
+ bindVertexBuffer: BindVertexBuffer;
62
+ bindElementBuffer: BindElementBuffer;
63
+ bindVertexArray: BindVertexArray;
64
+ pixelStoreUnpack: PixelStoreUnpack;
65
+ pixelStoreUnpackPremultiplyAlpha: PixelStoreUnpackPremultiplyAlpha;
66
+ pixelStoreUnpackFlipY: PixelStoreUnpackFlipY;
67
+
68
+ // eslint-disable-next-line camelcase
69
+ extTextureFilterAnisotropic: EXT_texture_filter_anisotropic | null;
70
+ extTextureFilterAnisotropicMax?: GLfloat;
71
+ HALF_FLOAT?: GLenum;
72
+ RGBA16F?: GLenum;
73
+ RGB16F?: GLenum;
74
+
75
+ constructor(gl: WebGLRenderingContext | WebGL2RenderingContext) {
76
+ this.gl = gl;
77
+ this.clearColor = new ClearColor(this);
78
+ this.clearDepth = new ClearDepth(this);
79
+ this.clearStencil = new ClearStencil(this);
80
+ this.colorMask = new ColorMask(this);
81
+ this.depthMask = new DepthMask(this);
82
+ this.stencilMask = new StencilMask(this);
83
+ this.stencilFunc = new StencilFunc(this);
84
+ this.stencilOp = new StencilOp(this);
85
+ this.stencilTest = new StencilTest(this);
86
+ this.depthRange = new DepthRange(this);
87
+ this.depthTest = new DepthTest(this);
88
+ this.depthFunc = new DepthFunc(this);
89
+ this.blend = new Blend(this);
90
+ this.blendFunc = new BlendFunc(this);
91
+ this.blendColor = new BlendColor(this);
92
+ this.blendEquation = new BlendEquation(this);
93
+ this.cullFace = new CullFace(this);
94
+ this.cullFaceSide = new CullFaceSide(this);
95
+ this.frontFace = new FrontFace(this);
96
+ this.program = new ProgramValue(this);
97
+ this.activeTexture = new ActiveTextureUnit(this);
98
+ this.viewport = new Viewport(this);
99
+ this.bindFramebuffer = new BindFramebuffer(this);
100
+ this.bindRenderbuffer = new BindRenderbuffer(this);
101
+ this.bindTexture = new BindTexture(this);
102
+ this.bindVertexBuffer = new BindVertexBuffer(this);
103
+ this.bindElementBuffer = new BindElementBuffer(this);
104
+ this.bindVertexArray = new BindVertexArray(this);
105
+ this.pixelStoreUnpack = new PixelStoreUnpack(this);
106
+ this.pixelStoreUnpackPremultiplyAlpha = new PixelStoreUnpackPremultiplyAlpha(this);
107
+ this.pixelStoreUnpackFlipY = new PixelStoreUnpackFlipY(this);
108
+
109
+ this.extTextureFilterAnisotropic = (
110
+ gl.getExtension('EXT_texture_filter_anisotropic') ||
111
+ gl.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
112
+ gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic')
113
+ );
114
+
115
+ if (this.extTextureFilterAnisotropic) {
116
+ this.extTextureFilterAnisotropicMax = gl.getParameter(this.extTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
117
+ }
118
+
119
+ this.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
120
+
121
+ if (isWebGL2(gl)) {
122
+ this.HALF_FLOAT = gl.HALF_FLOAT;
123
+ const extColorBufferHalfFloat = gl.getExtension('EXT_color_buffer_half_float');
124
+ this.RGBA16F = gl.RGBA16F ?? extColorBufferHalfFloat?.RGBA16F_EXT;
125
+ this.RGB16F = gl.RGB16F ?? extColorBufferHalfFloat?.RGB16F_EXT;
126
+ gl.getExtension('EXT_color_buffer_float');
127
+ } else {
128
+ gl.getExtension('EXT_color_buffer_half_float');
129
+ gl.getExtension('OES_texture_half_float_linear');
130
+ const extTextureHalfFloat = gl.getExtension('OES_texture_half_float');
131
+ this.HALF_FLOAT = extTextureHalfFloat?.HALF_FLOAT_OES;
132
+ }
133
+ }
134
+
135
+ setDefault() {
136
+ this.unbindVAO();
137
+
138
+ this.clearColor.setDefault();
139
+ this.clearDepth.setDefault();
140
+ this.clearStencil.setDefault();
141
+ this.colorMask.setDefault();
142
+ this.depthMask.setDefault();
143
+ this.stencilMask.setDefault();
144
+ this.stencilFunc.setDefault();
145
+ this.stencilOp.setDefault();
146
+ this.stencilTest.setDefault();
147
+ this.depthRange.setDefault();
148
+ this.depthTest.setDefault();
149
+ this.depthFunc.setDefault();
150
+ this.blend.setDefault();
151
+ this.blendFunc.setDefault();
152
+ this.blendColor.setDefault();
153
+ this.blendEquation.setDefault();
154
+ this.cullFace.setDefault();
155
+ this.cullFaceSide.setDefault();
156
+ this.frontFace.setDefault();
157
+ this.program.setDefault();
158
+ this.activeTexture.setDefault();
159
+ this.bindFramebuffer.setDefault();
160
+ this.pixelStoreUnpack.setDefault();
161
+ this.pixelStoreUnpackPremultiplyAlpha.setDefault();
162
+ this.pixelStoreUnpackFlipY.setDefault();
163
+ }
164
+
165
+ setDirty() {
166
+ this.clearColor.dirty = true;
167
+ this.clearDepth.dirty = true;
168
+ this.clearStencil.dirty = true;
169
+ this.colorMask.dirty = true;
170
+ this.depthMask.dirty = true;
171
+ this.stencilMask.dirty = true;
172
+ this.stencilFunc.dirty = true;
173
+ this.stencilOp.dirty = true;
174
+ this.stencilTest.dirty = true;
175
+ this.depthRange.dirty = true;
176
+ this.depthTest.dirty = true;
177
+ this.depthFunc.dirty = true;
178
+ this.blend.dirty = true;
179
+ this.blendFunc.dirty = true;
180
+ this.blendColor.dirty = true;
181
+ this.blendEquation.dirty = true;
182
+ this.cullFace.dirty = true;
183
+ this.cullFaceSide.dirty = true;
184
+ this.frontFace.dirty = true;
185
+ this.program.dirty = true;
186
+ this.activeTexture.dirty = true;
187
+ this.viewport.dirty = true;
188
+ this.bindFramebuffer.dirty = true;
189
+ this.bindRenderbuffer.dirty = true;
190
+ this.bindTexture.dirty = true;
191
+ this.bindVertexBuffer.dirty = true;
192
+ this.bindElementBuffer.dirty = true;
193
+ this.bindVertexArray.dirty = true;
194
+ this.pixelStoreUnpack.dirty = true;
195
+ this.pixelStoreUnpackPremultiplyAlpha.dirty = true;
196
+ this.pixelStoreUnpackFlipY.dirty = true;
197
+ }
198
+
199
+ createIndexBuffer(array: TriangleIndexArray | LineIndexArray | LineStripIndexArray, dynamicDraw?: boolean) {
200
+ return new IndexBuffer(this, array, dynamicDraw);
201
+ }
202
+
203
+ createVertexBuffer(array: StructArray, attributes: ReadonlyArray<StructArrayMember>, dynamicDraw?: boolean) {
204
+ return new VertexBuffer(this, array, attributes, dynamicDraw);
205
+ }
206
+
207
+ createRenderbuffer(storageFormat: number, width: number, height: number) {
208
+ const gl = this.gl;
209
+
210
+ const rbo = gl.createRenderbuffer();
211
+ this.bindRenderbuffer.set(rbo);
212
+ gl.renderbufferStorage(gl.RENDERBUFFER, storageFormat, width, height);
213
+ this.bindRenderbuffer.set(null);
214
+
215
+ return rbo;
216
+ }
217
+
218
+ createFramebuffer(width: number, height: number, hasDepth: boolean, hasStencil: boolean) {
219
+ return new Framebuffer(this, width, height, hasDepth, hasStencil);
220
+ }
221
+
222
+ clear({
223
+ color,
224
+ depth,
225
+ stencil
226
+ }: ClearArgs) {
227
+ const gl = this.gl;
228
+ let mask = 0;
229
+
230
+ if (color) {
231
+ mask |= gl.COLOR_BUFFER_BIT;
232
+ this.clearColor.set(color);
233
+ this.colorMask.set([true, true, true, true]);
234
+ }
235
+
236
+ if (typeof depth !== 'undefined') {
237
+ mask |= gl.DEPTH_BUFFER_BIT;
238
+
239
+ // Workaround for platforms where clearDepth doesn't seem to work
240
+ // without resetting the depthRange. See https://github.com/mapbox/mapbox-gl-js/issues/3437
241
+ this.depthRange.set([0, 1]);
242
+
243
+ this.clearDepth.set(depth);
244
+ this.depthMask.set(true);
245
+ }
246
+
247
+ if (typeof stencil !== 'undefined') {
248
+ mask |= gl.STENCIL_BUFFER_BIT;
249
+ this.clearStencil.set(stencil);
250
+ this.stencilMask.set(0xFF);
251
+ }
252
+
253
+ gl.clear(mask);
254
+ }
255
+
256
+ setCullFace(cullFaceMode: Readonly<CullFaceMode>) {
257
+ if (cullFaceMode.enable === false) {
258
+ this.cullFace.set(false);
259
+ } else {
260
+ this.cullFace.set(true);
261
+ this.cullFaceSide.set(cullFaceMode.mode);
262
+ this.frontFace.set(cullFaceMode.frontFace);
263
+ }
264
+ }
265
+
266
+ setDepthMode(depthMode: Readonly<DepthMode>) {
267
+ if (depthMode.func === this.gl.ALWAYS && !depthMode.mask) {
268
+ this.depthTest.set(false);
269
+ } else {
270
+ this.depthTest.set(true);
271
+ this.depthFunc.set(depthMode.func);
272
+ this.depthMask.set(depthMode.mask);
273
+ this.depthRange.set(depthMode.range);
274
+ }
275
+ }
276
+
277
+ setStencilMode(stencilMode: Readonly<StencilMode>) {
278
+ if (stencilMode.test.func === this.gl.ALWAYS && !stencilMode.mask) {
279
+ this.stencilTest.set(false);
280
+ } else {
281
+ this.stencilTest.set(true);
282
+ this.stencilMask.set(stencilMode.mask);
283
+ this.stencilOp.set([stencilMode.fail, stencilMode.depthFail, stencilMode.pass]);
284
+ this.stencilFunc.set({
285
+ func: stencilMode.test.func,
286
+ ref: stencilMode.ref,
287
+ mask: stencilMode.test.mask
288
+ });
289
+ }
290
+ }
291
+
292
+ setColorMode(colorMode: Readonly<ColorMode>) {
293
+ if (deepEqual(colorMode.blendFunction, ColorMode.Replace)) {
294
+ this.blend.set(false);
295
+ } else {
296
+ this.blend.set(true);
297
+ this.blendFunc.set(colorMode.blendFunction);
298
+ this.blendColor.set(colorMode.blendColor);
299
+ }
300
+
301
+ this.colorMask.set(colorMode.mask);
302
+ }
303
+
304
+ createVertexArray(): WebGLVertexArrayObject | undefined {
305
+ if (isWebGL2(this.gl))
306
+ return this.gl.createVertexArray();
307
+ return this.gl.getExtension('OES_vertex_array_object')?.createVertexArrayOES();
308
+ }
309
+
310
+ deleteVertexArray(x: WebGLVertexArrayObject | undefined) {
311
+ if (isWebGL2(this.gl))
312
+ return this.gl.deleteVertexArray(x);
313
+ return this.gl.getExtension('OES_vertex_array_object')?.deleteVertexArrayOES(x);
314
+ }
315
+
316
+ unbindVAO() {
317
+ // Unbinding the VAO prevents other things (custom layers, new buffer creation) from
318
+ // unintentionally changing the state of the last VAO used.
319
+ this.bindVertexArray.set(null);
320
+ }
321
+ }
@@ -0,0 +1,22 @@
1
+ import type {CullFaceModeType, FrontFaceType} from './types';
2
+
3
+ const BACK = 0x0405;
4
+ const CCW = 0x0901;
5
+
6
+ export class CullFaceMode {
7
+ enable: boolean;
8
+ mode: CullFaceModeType;
9
+ frontFace: FrontFaceType;
10
+
11
+ constructor(enable: boolean, mode: CullFaceModeType, frontFace: FrontFaceType) {
12
+ this.enable = enable;
13
+ this.mode = mode;
14
+ this.frontFace = frontFace;
15
+ }
16
+
17
+ static disabled: Readonly<CullFaceMode>;
18
+ static backCCW: Readonly<CullFaceMode>;
19
+ }
20
+
21
+ CullFaceMode.disabled = new CullFaceMode(false, BACK, CCW);
22
+ CullFaceMode.backCCW = new CullFaceMode(true, BACK, CCW);
@@ -0,0 +1,26 @@
1
+ import type {DepthFuncType, DepthMaskType, DepthRangeType} from './types';
2
+
3
+ const ALWAYS = 0x0207;
4
+
5
+ export class DepthMode {
6
+ func: DepthFuncType;
7
+ mask: DepthMaskType;
8
+ range: DepthRangeType;
9
+
10
+ // DepthMask enums
11
+ static ReadOnly: boolean;
12
+ static ReadWrite: boolean;
13
+
14
+ constructor(depthFunc: DepthFuncType, depthMask: DepthMaskType, depthRange: DepthRangeType) {
15
+ this.func = depthFunc;
16
+ this.mask = depthMask;
17
+ this.range = depthRange;
18
+ }
19
+
20
+ static disabled: Readonly<DepthMode>;
21
+ }
22
+
23
+ DepthMode.ReadOnly = false;
24
+ DepthMode.ReadWrite = true;
25
+
26
+ DepthMode.disabled = new DepthMode(ALWAYS, DepthMode.ReadOnly, [0, 1]);
@@ -0,0 +1,48 @@
1
+ import {ColorAttachment, DepthAttachment, DepthStencilAttachment} from './value';
2
+
3
+ import type {Context} from './context';
4
+
5
+ /**
6
+ * @internal
7
+ * A framebuffer holder object
8
+ */
9
+ export class Framebuffer {
10
+ context: Context;
11
+ width: number;
12
+ height: number;
13
+ framebuffer: WebGLFramebuffer;
14
+ colorAttachment: ColorAttachment;
15
+ depthAttachment: DepthAttachment;
16
+
17
+ constructor(context: Context, width: number, height: number, hasDepth: boolean, hasStencil: boolean) {
18
+ this.context = context;
19
+ this.width = width;
20
+ this.height = height;
21
+ const gl = context.gl;
22
+ const fbo = this.framebuffer = gl.createFramebuffer();
23
+
24
+ this.colorAttachment = new ColorAttachment(context, fbo);
25
+ if (hasDepth) {
26
+ this.depthAttachment = hasStencil ? new DepthStencilAttachment(context, fbo) : new DepthAttachment(context, fbo);
27
+ } else if (hasStencil) {
28
+ throw new Error('Stencil cannot be set without depth');
29
+ }
30
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
31
+ throw new Error('Framebuffer is not complete');
32
+ }
33
+ }
34
+
35
+ destroy() {
36
+ const gl = this.context.gl;
37
+
38
+ const texture = this.colorAttachment.get();
39
+ if (texture) gl.deleteTexture(texture);
40
+
41
+ if (this.depthAttachment) {
42
+ const renderbuffer = this.depthAttachment.get();
43
+ if (renderbuffer) gl.deleteRenderbuffer(renderbuffer);
44
+ }
45
+
46
+ gl.deleteFramebuffer(this.framebuffer);
47
+ }
48
+ }
@@ -0,0 +1,55 @@
1
+
2
+ import type {StructArray} from '../util/struct_array';
3
+ import type {TriangleIndexArray, LineIndexArray, LineStripIndexArray} from '../data/index_array_type';
4
+ import type {Context} from '../gl/context';
5
+
6
+ /**
7
+ * @internal
8
+ * an index buffer class
9
+ */
10
+ export class IndexBuffer {
11
+ context: Context;
12
+ buffer: WebGLBuffer;
13
+ dynamicDraw: boolean;
14
+
15
+ constructor(context: Context, array: TriangleIndexArray | LineIndexArray | LineStripIndexArray, dynamicDraw?: boolean) {
16
+ this.context = context;
17
+ const gl = context.gl;
18
+ this.buffer = gl.createBuffer();
19
+ this.dynamicDraw = Boolean(dynamicDraw);
20
+
21
+ // The bound index buffer is part of vertex array object state. We don't want to
22
+ // modify whatever VAO happens to be currently bound, so make sure the default
23
+ // vertex array provided by the context is bound instead.
24
+ this.context.unbindVAO();
25
+
26
+ context.bindElementBuffer.set(this.buffer);
27
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, array.arrayBuffer, this.dynamicDraw ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW);
28
+
29
+ if (!this.dynamicDraw) {
30
+ delete array.arrayBuffer;
31
+ }
32
+ }
33
+
34
+ bind() {
35
+ this.context.bindElementBuffer.set(this.buffer);
36
+ }
37
+
38
+ updateData(array: StructArray) {
39
+ const gl = this.context.gl;
40
+ if (!this.dynamicDraw) throw new Error('Attempted to update data while not in dynamic mode.');
41
+ // The right VAO will get this buffer re-bound later in VertexArrayObject#bind
42
+ // See https://github.com/mapbox/mapbox-gl-js/issues/5620
43
+ this.context.unbindVAO();
44
+ this.bind();
45
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, array.arrayBuffer);
46
+ }
47
+
48
+ destroy() {
49
+ const gl = this.context.gl;
50
+ if (this.buffer) {
51
+ gl.deleteBuffer(this.buffer);
52
+ delete this.buffer;
53
+ }
54
+ }
55
+ }
@@ -0,0 +1,69 @@
1
+ import {Context} from './context';
2
+ import {RenderPool} from './render_pool';
3
+
4
+ describe('render pool', () => {
5
+ const POOL_SIZE = 3;
6
+
7
+ function createAndFillPool(): RenderPool {
8
+ const gl = document.createElement('canvas').getContext('webgl');
9
+ jest.spyOn(gl, 'checkFramebufferStatus').mockReturnValue(gl.FRAMEBUFFER_COMPLETE);
10
+ const pool = new RenderPool(new Context(gl), POOL_SIZE, 512);
11
+ for (let i = 0; i < POOL_SIZE; i++) {
12
+ pool.useObject(pool.getOrCreateFreeObject());
13
+ }
14
+ return pool;
15
+ }
16
+
17
+ test('create pool should not be full', () => {
18
+ const gl = document.createElement('canvas').getContext('webgl');
19
+ const pool = new RenderPool(new Context(gl), POOL_SIZE, 512);
20
+ expect(pool.isFull()).toBeFalsy();
21
+ });
22
+
23
+ test('create pool should be full', () => {
24
+ const pool = createAndFillPool();
25
+ expect(() => pool.getOrCreateFreeObject()).toThrow('No free RenderPool available, call freeAllObjects() required!');
26
+ });
27
+
28
+ test('create pool and fill it', () => {
29
+ const pool = createAndFillPool();
30
+ expect(pool.isFull()).toBeTruthy();
31
+ });
32
+
33
+ test('check recently used after using two objects', () => {
34
+ const pool = createAndFillPool();
35
+ pool.freeAllObjects();
36
+ const obj0 = pool.getObjectForId(0);
37
+ pool.useObject(obj0);
38
+ pool.freeAllObjects();
39
+ const obj1 = pool.getOrCreateFreeObject();
40
+ expect(obj1.id).toBe(1);
41
+ });
42
+
43
+ test('not full after freeing an object', () => {
44
+ const pool = createAndFillPool();
45
+ const obj = pool.getObjectForId(0);
46
+ pool.freeObject(obj);
47
+ expect(pool.isFull()).toBeFalsy();
48
+ expect(obj.stamp).toBe(-1);
49
+ });
50
+
51
+ test('stamp object should get stamped', () => {
52
+ const pool = createAndFillPool();
53
+ const obj = pool.getObjectForId(0);
54
+ pool.stampObject(obj);
55
+ expect(obj.stamp).toBe(1);
56
+ });
57
+
58
+ test('free all objects, first object should be the first free object', () => {
59
+ const pool = createAndFillPool();
60
+ pool.freeAllObjects();
61
+ expect(pool.getOrCreateFreeObject().id).toBe(0);
62
+ });
63
+
64
+ test('destruct should remove textures', () => {
65
+ const pool = createAndFillPool();
66
+ pool.destruct();
67
+ expect(pool.getObjectForId(0).texture.texture).toBeNull();
68
+ });
69
+ });
@@ -0,0 +1,93 @@
1
+ import {Texture} from '../render/texture';
2
+ import {Context} from './context';
3
+ import {Framebuffer} from './framebuffer';
4
+
5
+ export type PoolObject = {
6
+ id: number;
7
+ fbo: Framebuffer;
8
+ texture: Texture;
9
+ stamp: number;
10
+ inUse: boolean;
11
+ };
12
+ /**
13
+ * @internal
14
+ * `RenderPool` is a resource pool for textures and framebuffers
15
+ */
16
+ export class RenderPool {
17
+ private _objects: Array<PoolObject>;
18
+ /**
19
+ * An index array of recently used pool objects.
20
+ * Items that are used recently are last in the array
21
+ */
22
+ private _recentlyUsed: Array<number>;
23
+ private _stamp: number;
24
+
25
+ constructor(
26
+ private readonly _context: Context,
27
+ private readonly _size: number,
28
+ private readonly _tileSize: number) {
29
+ this._objects = [];
30
+ this._recentlyUsed = [];
31
+ this._stamp = 0;
32
+ }
33
+
34
+ public destruct() {
35
+ for (const obj of this._objects) {
36
+ obj.texture.destroy();
37
+ obj.fbo.destroy();
38
+ }
39
+ }
40
+
41
+ private _createObject(id: number): PoolObject {
42
+ const fbo = this._context.createFramebuffer(this._tileSize, this._tileSize, true, true);
43
+ const texture = new Texture(this._context, {width: this._tileSize, height: this._tileSize, data: null}, this._context.gl.RGBA);
44
+ texture.bind(this._context.gl.LINEAR, this._context.gl.CLAMP_TO_EDGE);
45
+ fbo.depthAttachment.set(this._context.createRenderbuffer(this._context.gl.DEPTH_STENCIL, this._tileSize, this._tileSize));
46
+ fbo.colorAttachment.set(texture.texture);
47
+ return {id, fbo, texture, stamp: -1, inUse: false};
48
+ }
49
+
50
+ public getObjectForId(id: number): PoolObject {
51
+ return this._objects[id];
52
+ }
53
+
54
+ public useObject(obj: PoolObject) {
55
+ obj.inUse = true;
56
+ this._recentlyUsed = this._recentlyUsed.filter(id => obj.id !== id);
57
+ this._recentlyUsed.push(obj.id);
58
+ }
59
+
60
+ public stampObject(obj: PoolObject) {
61
+ obj.stamp = ++this._stamp;
62
+ }
63
+
64
+ public getOrCreateFreeObject(): PoolObject {
65
+ // check for free existing object
66
+ for (const id of this._recentlyUsed) {
67
+ if (!this._objects[id].inUse)
68
+ return this._objects[id];
69
+ }
70
+ if (this._objects.length >= this._size)
71
+ throw new Error('No free RenderPool available, call freeAllObjects() required!');
72
+ // create new object
73
+ const obj = this._createObject(this._objects.length);
74
+ this._objects.push(obj);
75
+ return obj;
76
+ }
77
+
78
+ public freeObject(obj: PoolObject) {
79
+ obj.inUse = false;
80
+ }
81
+
82
+ public freeAllObjects() {
83
+ for (const obj of this._objects)
84
+ this.freeObject(obj);
85
+ }
86
+
87
+ public isFull(): boolean {
88
+ if (this._objects.length < this._size) {
89
+ return false;
90
+ }
91
+ return this._objects.some(o => !o.inUse) === false;
92
+ }
93
+ }