@scoova/mgl 1.0.0

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Files changed (565) hide show
  1. package/LICENSE.txt +116 -0
  2. package/README.md +174 -0
  3. package/build/banner.ts +12 -0
  4. package/build/bump-version-changelog.js +26 -0
  5. package/build/check-bundle-size.js +77 -0
  6. package/build/generate-dist-package.js +26 -0
  7. package/build/generate-doc-images.ts +78 -0
  8. package/build/generate-docs.ts +190 -0
  9. package/build/generate-shaders.ts +68 -0
  10. package/build/generate-struct-arrays.ts +438 -0
  11. package/build/generate-style-code.ts +283 -0
  12. package/build/readme.md +56 -0
  13. package/build/release-notes.js +45 -0
  14. package/build/rollup/bundle_prelude.js +29 -0
  15. package/build/rollup/maplibregl.js +22 -0
  16. package/build/rollup_plugins.ts +58 -0
  17. package/dist/LICENSE.txt +116 -0
  18. package/dist/maplibre-gl.css +1 -0
  19. package/dist/maplibre-gl.d.ts +13304 -0
  20. package/dist/maplibre-gl.js +59 -0
  21. package/dist/maplibre-gl.js.map +1 -0
  22. package/dist/package.json +1 -0
  23. package/package.json +192 -0
  24. package/src/css/maplibre-gl.css +854 -0
  25. package/src/css/svg/maplibregl-ctrl-attrib.svg +3 -0
  26. package/src/css/svg/maplibregl-ctrl-compass.svg +4 -0
  27. package/src/css/svg/maplibregl-ctrl-fullscreen.svg +3 -0
  28. package/src/css/svg/maplibregl-ctrl-geolocate.svg +5 -0
  29. package/src/css/svg/maplibregl-ctrl-logo.svg +11 -0
  30. package/src/css/svg/maplibregl-ctrl-shrink.svg +3 -0
  31. package/src/css/svg/maplibregl-ctrl-terrain.svg +3 -0
  32. package/src/css/svg/maplibregl-ctrl-zoom-in.svg +3 -0
  33. package/src/css/svg/maplibregl-ctrl-zoom-out.svg +3 -0
  34. package/src/data/array_types.g.ts +1130 -0
  35. package/src/data/bucket/circle_attributes.ts +8 -0
  36. package/src/data/bucket/circle_bucket.ts +197 -0
  37. package/src/data/bucket/fill_attributes.ts +8 -0
  38. package/src/data/bucket/fill_bucket.test.ts +95 -0
  39. package/src/data/bucket/fill_bucket.ts +228 -0
  40. package/src/data/bucket/fill_extrusion_attributes.ts +13 -0
  41. package/src/data/bucket/fill_extrusion_bucket.ts +305 -0
  42. package/src/data/bucket/heatmap_bucket.ts +12 -0
  43. package/src/data/bucket/line_attributes.ts +8 -0
  44. package/src/data/bucket/line_attributes_ext.ts +8 -0
  45. package/src/data/bucket/line_bucket.test.ts +142 -0
  46. package/src/data/bucket/line_bucket.ts +592 -0
  47. package/src/data/bucket/pattern_attributes.ts +9 -0
  48. package/src/data/bucket/pattern_bucket_features.ts +57 -0
  49. package/src/data/bucket/symbol_attributes.ts +122 -0
  50. package/src/data/bucket/symbol_bucket.test.ts +243 -0
  51. package/src/data/bucket/symbol_bucket.ts +975 -0
  52. package/src/data/bucket.ts +123 -0
  53. package/src/data/dem_data.test.ts +237 -0
  54. package/src/data/dem_data.ts +171 -0
  55. package/src/data/evaluation_feature.ts +18 -0
  56. package/src/data/extent.ts +13 -0
  57. package/src/data/feature_index.ts +337 -0
  58. package/src/data/feature_position_map.test.ts +33 -0
  59. package/src/data/feature_position_map.ts +126 -0
  60. package/src/data/index_array_type.ts +9 -0
  61. package/src/data/load_geometry.test.ts +49 -0
  62. package/src/data/load_geometry.ts +44 -0
  63. package/src/data/pos3d_attributes.ts +5 -0
  64. package/src/data/pos_attributes.ts +5 -0
  65. package/src/data/program_configuration.ts +735 -0
  66. package/src/data/raster_bounds_attributes.ts +6 -0
  67. package/src/data/segment.ts +89 -0
  68. package/src/geo/edge_insets.test.ts +83 -0
  69. package/src/geo/edge_insets.ts +146 -0
  70. package/src/geo/lng_lat.test.ts +65 -0
  71. package/src/geo/lng_lat.ts +169 -0
  72. package/src/geo/lng_lat_bounds.test.ts +357 -0
  73. package/src/geo/lng_lat_bounds.ts +356 -0
  74. package/src/geo/mercator_coordinate.test.ts +34 -0
  75. package/src/geo/mercator_coordinate.ts +157 -0
  76. package/src/geo/projection/projection.ts +72 -0
  77. package/src/geo/transform.test.ts +509 -0
  78. package/src/geo/transform.ts +1072 -0
  79. package/src/gl/color_mode.ts +31 -0
  80. package/src/gl/context.ts +321 -0
  81. package/src/gl/cull_face_mode.ts +22 -0
  82. package/src/gl/depth_mode.ts +26 -0
  83. package/src/gl/framebuffer.ts +48 -0
  84. package/src/gl/index_buffer.ts +55 -0
  85. package/src/gl/render_pool.test.ts +69 -0
  86. package/src/gl/render_pool.ts +93 -0
  87. package/src/gl/state.test.ts +125 -0
  88. package/src/gl/stencil_mode.ts +27 -0
  89. package/src/gl/types.ts +59 -0
  90. package/src/gl/value.ts +534 -0
  91. package/src/gl/vertex_buffer.test.ts +57 -0
  92. package/src/gl/vertex_buffer.ts +111 -0
  93. package/src/gl/webgl2.ts +12 -0
  94. package/src/index.test.ts +121 -0
  95. package/src/index.ts +250 -0
  96. package/src/render/draw_background.ts +53 -0
  97. package/src/render/draw_circle.ts +113 -0
  98. package/src/render/draw_collision_debug.ts +168 -0
  99. package/src/render/draw_custom.test.ts +73 -0
  100. package/src/render/draw_custom.ts +45 -0
  101. package/src/render/draw_debug.test.ts +122 -0
  102. package/src/render/draw_debug.ts +148 -0
  103. package/src/render/draw_fill.test.ts +137 -0
  104. package/src/render/draw_fill.ts +128 -0
  105. package/src/render/draw_fill_extrusion.ts +97 -0
  106. package/src/render/draw_heatmap.ts +228 -0
  107. package/src/render/draw_hillshade.ts +119 -0
  108. package/src/render/draw_line.ts +125 -0
  109. package/src/render/draw_raster.ts +133 -0
  110. package/src/render/draw_sky.ts +44 -0
  111. package/src/render/draw_symbol.test.ts +223 -0
  112. package/src/render/draw_symbol.ts +499 -0
  113. package/src/render/draw_terrain.ts +99 -0
  114. package/src/render/glyph_atlas.ts +83 -0
  115. package/src/render/glyph_manager.test.ts +147 -0
  116. package/src/render/glyph_manager.ts +198 -0
  117. package/src/render/image_atlas.ts +159 -0
  118. package/src/render/image_manager.ts +337 -0
  119. package/src/render/line_atlas.test.ts +38 -0
  120. package/src/render/line_atlas.ts +214 -0
  121. package/src/render/mesh.ts +25 -0
  122. package/src/render/painter.test.ts +51 -0
  123. package/src/render/painter.ts +666 -0
  124. package/src/render/program/background_program.ts +100 -0
  125. package/src/render/program/circle_program.ts +61 -0
  126. package/src/render/program/clipping_mask_program.ts +19 -0
  127. package/src/render/program/collision_program.ts +47 -0
  128. package/src/render/program/debug_program.ts +29 -0
  129. package/src/render/program/fill_extrusion_program.ts +120 -0
  130. package/src/render/program/fill_program.ts +121 -0
  131. package/src/render/program/heatmap_program.ts +76 -0
  132. package/src/render/program/hillshade_program.ts +116 -0
  133. package/src/render/program/line_program.ts +207 -0
  134. package/src/render/program/pattern.ts +102 -0
  135. package/src/render/program/program_uniforms.ts +46 -0
  136. package/src/render/program/raster_program.ts +88 -0
  137. package/src/render/program/sky_program.ts +28 -0
  138. package/src/render/program/symbol_program.ts +266 -0
  139. package/src/render/program/terrain_program.ts +116 -0
  140. package/src/render/program.ts +233 -0
  141. package/src/render/render_to_texture.test.ts +151 -0
  142. package/src/render/render_to_texture.ts +197 -0
  143. package/src/render/terrain.test.ts +322 -0
  144. package/src/render/terrain.ts +464 -0
  145. package/src/render/texture.ts +114 -0
  146. package/src/render/uniform_binding.test.ts +122 -0
  147. package/src/render/uniform_binding.ts +157 -0
  148. package/src/render/update_pattern_positions_in_program.test.ts +74 -0
  149. package/src/render/update_pattern_positions_in_program.ts +50 -0
  150. package/src/render/vertex_array_object.ts +163 -0
  151. package/src/shaders/README.md +42 -0
  152. package/src/shaders/_prelude.fragment.glsl +19 -0
  153. package/src/shaders/_prelude.fragment.glsl.g.ts +2 -0
  154. package/src/shaders/_prelude.vertex.glsl +148 -0
  155. package/src/shaders/_prelude.vertex.glsl.g.ts +2 -0
  156. package/src/shaders/background.fragment.glsl +10 -0
  157. package/src/shaders/background.fragment.glsl.g.ts +2 -0
  158. package/src/shaders/background.vertex.glsl +7 -0
  159. package/src/shaders/background.vertex.glsl.g.ts +2 -0
  160. package/src/shaders/background_pattern.fragment.glsl +28 -0
  161. package/src/shaders/background_pattern.fragment.glsl.g.ts +2 -0
  162. package/src/shaders/background_pattern.vertex.glsl +19 -0
  163. package/src/shaders/background_pattern.vertex.glsl.g.ts +2 -0
  164. package/src/shaders/circle.fragment.glsl +34 -0
  165. package/src/shaders/circle.fragment.glsl.g.ts +2 -0
  166. package/src/shaders/circle.vertex.glsl +68 -0
  167. package/src/shaders/circle.vertex.glsl.g.ts +2 -0
  168. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  169. package/src/shaders/clipping_mask.fragment.glsl.g.ts +2 -0
  170. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  171. package/src/shaders/clipping_mask.vertex.glsl.g.ts +2 -0
  172. package/src/shaders/collision_box.fragment.glsl +20 -0
  173. package/src/shaders/collision_box.fragment.glsl.g.ts +2 -0
  174. package/src/shaders/collision_box.vertex.glsl +27 -0
  175. package/src/shaders/collision_box.vertex.glsl.g.ts +2 -0
  176. package/src/shaders/collision_circle.fragment.glsl +17 -0
  177. package/src/shaders/collision_circle.fragment.glsl.g.ts +2 -0
  178. package/src/shaders/collision_circle.vertex.glsl +59 -0
  179. package/src/shaders/collision_circle.vertex.glsl.g.ts +2 -0
  180. package/src/shaders/debug.fragment.glsl +9 -0
  181. package/src/shaders/debug.fragment.glsl.g.ts +2 -0
  182. package/src/shaders/debug.vertex.glsl +12 -0
  183. package/src/shaders/debug.vertex.glsl.g.ts +2 -0
  184. package/src/shaders/encode_attribute.test.ts +11 -0
  185. package/src/shaders/encode_attribute.ts +13 -0
  186. package/src/shaders/fill.fragment.glsl +13 -0
  187. package/src/shaders/fill.fragment.glsl.g.ts +2 -0
  188. package/src/shaders/fill.vertex.glsl +13 -0
  189. package/src/shaders/fill.vertex.glsl.g.ts +2 -0
  190. package/src/shaders/fill_extrusion.fragment.glsl +9 -0
  191. package/src/shaders/fill_extrusion.fragment.glsl.g.ts +2 -0
  192. package/src/shaders/fill_extrusion.vertex.glsl +84 -0
  193. package/src/shaders/fill_extrusion.vertex.glsl.g.ts +2 -0
  194. package/src/shaders/fill_extrusion_pattern.fragment.glsl +47 -0
  195. package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +2 -0
  196. package/src/shaders/fill_extrusion_pattern.vertex.glsl +96 -0
  197. package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +2 -0
  198. package/src/shaders/fill_outline.fragment.glsl +17 -0
  199. package/src/shaders/fill_outline.fragment.glsl.g.ts +2 -0
  200. package/src/shaders/fill_outline.vertex.glsl +17 -0
  201. package/src/shaders/fill_outline.vertex.glsl.g.ts +2 -0
  202. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  203. package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +2 -0
  204. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  205. package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +2 -0
  206. package/src/shaders/fill_pattern.fragment.glsl +39 -0
  207. package/src/shaders/fill_pattern.fragment.glsl.g.ts +2 -0
  208. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  209. package/src/shaders/fill_pattern.vertex.glsl.g.ts +2 -0
  210. package/src/shaders/heatmap.fragment.glsl +22 -0
  211. package/src/shaders/heatmap.fragment.glsl.g.ts +2 -0
  212. package/src/shaders/heatmap.vertex.glsl +54 -0
  213. package/src/shaders/heatmap.vertex.glsl.g.ts +2 -0
  214. package/src/shaders/heatmap_texture.fragment.glsl +15 -0
  215. package/src/shaders/heatmap_texture.fragment.glsl.g.ts +2 -0
  216. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  217. package/src/shaders/heatmap_texture.vertex.glsl.g.ts +2 -0
  218. package/src/shaders/hillshade.fragment.glsl +52 -0
  219. package/src/shaders/hillshade.fragment.glsl.g.ts +2 -0
  220. package/src/shaders/hillshade.vertex.glsl +11 -0
  221. package/src/shaders/hillshade.vertex.glsl.g.ts +2 -0
  222. package/src/shaders/hillshade_prepare.fragment.glsl +77 -0
  223. package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +2 -0
  224. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  225. package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +2 -0
  226. package/src/shaders/line.fragment.glsl +30 -0
  227. package/src/shaders/line.fragment.glsl.g.ts +2 -0
  228. package/src/shaders/line.vertex.glsl +89 -0
  229. package/src/shaders/line.vertex.glsl.g.ts +2 -0
  230. package/src/shaders/line_gradient.fragment.glsl +34 -0
  231. package/src/shaders/line_gradient.fragment.glsl.g.ts +2 -0
  232. package/src/shaders/line_gradient.vertex.glsl +92 -0
  233. package/src/shaders/line_gradient.vertex.glsl.g.ts +2 -0
  234. package/src/shaders/line_pattern.fragment.glsl +77 -0
  235. package/src/shaders/line_pattern.fragment.glsl.g.ts +2 -0
  236. package/src/shaders/line_pattern.vertex.glsl +103 -0
  237. package/src/shaders/line_pattern.vertex.glsl.g.ts +2 -0
  238. package/src/shaders/line_sdf.fragment.glsl +45 -0
  239. package/src/shaders/line_sdf.fragment.glsl.g.ts +2 -0
  240. package/src/shaders/line_sdf.vertex.glsl +101 -0
  241. package/src/shaders/line_sdf.vertex.glsl.g.ts +2 -0
  242. package/src/shaders/raster.fragment.glsl +53 -0
  243. package/src/shaders/raster.fragment.glsl.g.ts +2 -0
  244. package/src/shaders/raster.vertex.glsl +21 -0
  245. package/src/shaders/raster.vertex.glsl.g.ts +2 -0
  246. package/src/shaders/shaders.ts +197 -0
  247. package/src/shaders/sky.fragment.glsl +17 -0
  248. package/src/shaders/sky.fragment.glsl.g.ts +2 -0
  249. package/src/shaders/sky.vertex.glsl +5 -0
  250. package/src/shaders/sky.vertex.glsl.g.ts +2 -0
  251. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  252. package/src/shaders/symbol_icon.fragment.glsl.g.ts +2 -0
  253. package/src/shaders/symbol_icon.vertex.glsl +117 -0
  254. package/src/shaders/symbol_icon.vertex.glsl.g.ts +2 -0
  255. package/src/shaders/symbol_sdf.fragment.glsl +58 -0
  256. package/src/shaders/symbol_sdf.fragment.glsl.g.ts +2 -0
  257. package/src/shaders/symbol_sdf.vertex.glsl +142 -0
  258. package/src/shaders/symbol_sdf.vertex.glsl.g.ts +2 -0
  259. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  260. package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +2 -0
  261. package/src/shaders/symbol_text_and_icon.vertex.glsl +140 -0
  262. package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +2 -0
  263. package/src/shaders/terrain.fragment.glsl +32 -0
  264. package/src/shaders/terrain.fragment.glsl.g.ts +2 -0
  265. package/src/shaders/terrain.vertex.glsl +17 -0
  266. package/src/shaders/terrain.vertex.glsl.g.ts +2 -0
  267. package/src/shaders/terrain_coords.fragment.glsl +11 -0
  268. package/src/shaders/terrain_coords.fragment.glsl.g.ts +2 -0
  269. package/src/shaders/terrain_coords.vertex.glsl +13 -0
  270. package/src/shaders/terrain_coords.vertex.glsl.g.ts +2 -0
  271. package/src/shaders/terrain_depth.fragment.glsl +15 -0
  272. package/src/shaders/terrain_depth.fragment.glsl.g.ts +2 -0
  273. package/src/shaders/terrain_depth.vertex.glsl +13 -0
  274. package/src/shaders/terrain_depth.vertex.glsl.g.ts +2 -0
  275. package/src/source/canvas_source.test.ts +210 -0
  276. package/src/source/canvas_source.ts +227 -0
  277. package/src/source/geojson_source.test.ts +492 -0
  278. package/src/source/geojson_source.ts +431 -0
  279. package/src/source/geojson_source_diff.test.ts +364 -0
  280. package/src/source/geojson_source_diff.ts +172 -0
  281. package/src/source/geojson_worker_source.test.ts +399 -0
  282. package/src/source/geojson_worker_source.ts +303 -0
  283. package/src/source/geojson_wrapper.test.ts +32 -0
  284. package/src/source/geojson_wrapper.ts +81 -0
  285. package/src/source/image_source.test.ts +235 -0
  286. package/src/source/image_source.ts +338 -0
  287. package/src/source/load_tilejson.ts +47 -0
  288. package/src/source/pixels_to_tile_units.ts +25 -0
  289. package/src/source/protocol_crud.ts +48 -0
  290. package/src/source/query_features.test.ts +31 -0
  291. package/src/source/query_features.ts +252 -0
  292. package/src/source/raster_dem_tile_source.test.ts +158 -0
  293. package/src/source/raster_dem_tile_source.ts +166 -0
  294. package/src/source/raster_dem_tile_worker_source.test.ts +36 -0
  295. package/src/source/raster_dem_tile_worker_source.ts +38 -0
  296. package/src/source/raster_tile_source.test.ts +206 -0
  297. package/src/source/raster_tile_source.ts +227 -0
  298. package/src/source/rtl_text_plugin_main_thread.test.ts +170 -0
  299. package/src/source/rtl_text_plugin_main_thread.ts +89 -0
  300. package/src/source/rtl_text_plugin_status.ts +33 -0
  301. package/src/source/rtl_text_plugin_worker.ts +49 -0
  302. package/src/source/source.test.ts +41 -0
  303. package/src/source/source.ts +186 -0
  304. package/src/source/source_cache.test.ts +2069 -0
  305. package/src/source/source_cache.ts +1102 -0
  306. package/src/source/source_state.ts +157 -0
  307. package/src/source/terrain_source_cache.test.ts +105 -0
  308. package/src/source/terrain_source_cache.ts +204 -0
  309. package/src/source/tile.test.ts +290 -0
  310. package/src/source/tile.ts +478 -0
  311. package/src/source/tile_bounds.ts +34 -0
  312. package/src/source/tile_cache.test.ts +130 -0
  313. package/src/source/tile_cache.ts +208 -0
  314. package/src/source/tile_id.test.ts +112 -0
  315. package/src/source/tile_id.ts +221 -0
  316. package/src/source/vector_tile_source.test.ts +401 -0
  317. package/src/source/vector_tile_source.ts +283 -0
  318. package/src/source/vector_tile_worker_source.test.ts +396 -0
  319. package/src/source/vector_tile_worker_source.ts +199 -0
  320. package/src/source/video_source.test.ts +124 -0
  321. package/src/source/video_source.ts +204 -0
  322. package/src/source/worker.test.ts +233 -0
  323. package/src/source/worker.ts +301 -0
  324. package/src/source/worker_source.ts +117 -0
  325. package/src/source/worker_tile.test.ts +226 -0
  326. package/src/source/worker_tile.ts +208 -0
  327. package/src/style/create_style_layer.ts +39 -0
  328. package/src/style/evaluation_parameters.ts +62 -0
  329. package/src/style/format_section_override.test.ts +62 -0
  330. package/src/style/format_section_override.ts +50 -0
  331. package/src/style/light.test.ts +86 -0
  332. package/src/style/light.ts +135 -0
  333. package/src/style/load_glyph_range.test.ts +40 -0
  334. package/src/style/load_glyph_range.ts +32 -0
  335. package/src/style/load_sprite.test.ts +227 -0
  336. package/src/style/load_sprite.ts +71 -0
  337. package/src/style/parse_glyph_pbf.ts +42 -0
  338. package/src/style/pauseable_placement.ts +138 -0
  339. package/src/style/properties.ts +726 -0
  340. package/src/style/query_utils.test.ts +107 -0
  341. package/src/style/query_utils.ts +70 -0
  342. package/src/style/sky.ts +127 -0
  343. package/src/style/style.test.ts +2654 -0
  344. package/src/style/style.ts +1814 -0
  345. package/src/style/style_glyph.ts +25 -0
  346. package/src/style/style_image.ts +188 -0
  347. package/src/style/style_layer/background_style_layer.ts +17 -0
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@@ -0,0 +1,266 @@
1
+ import {Uniform1i, Uniform1f, Uniform2f, UniformMatrix4f} from '../uniform_binding';
2
+ import {extend} from '../../util/util';
3
+
4
+ import type {Context} from '../../gl/context';
5
+ import type {Painter} from '../painter';
6
+ import type {UniformValues, UniformLocations} from '../uniform_binding';
7
+ import {mat4} from 'gl-matrix';
8
+
9
+ export type SymbolIconUniformsType = {
10
+ 'u_is_size_zoom_constant': Uniform1i;
11
+ 'u_is_size_feature_constant': Uniform1i;
12
+ 'u_size_t': Uniform1f;
13
+ 'u_size': Uniform1f;
14
+ 'u_camera_to_center_distance': Uniform1f;
15
+ 'u_pitch': Uniform1f;
16
+ 'u_rotate_symbol': Uniform1i;
17
+ 'u_aspect_ratio': Uniform1f;
18
+ 'u_fade_change': Uniform1f;
19
+ 'u_matrix': UniformMatrix4f;
20
+ 'u_label_plane_matrix': UniformMatrix4f;
21
+ 'u_coord_matrix': UniformMatrix4f;
22
+ 'u_is_text': Uniform1i;
23
+ 'u_pitch_with_map': Uniform1i;
24
+ 'u_is_along_line': Uniform1i;
25
+ 'u_is_variable_anchor': Uniform1i;
26
+ 'u_texsize': Uniform2f;
27
+ 'u_texture': Uniform1i;
28
+ 'u_translation': Uniform2f;
29
+ 'u_pitched_scale': Uniform1f;
30
+ };
31
+
32
+ export type SymbolSDFUniformsType = {
33
+ 'u_is_size_zoom_constant': Uniform1i;
34
+ 'u_is_size_feature_constant': Uniform1i;
35
+ 'u_size_t': Uniform1f;
36
+ 'u_size': Uniform1f;
37
+ 'u_camera_to_center_distance': Uniform1f;
38
+ 'u_pitch': Uniform1f;
39
+ 'u_rotate_symbol': Uniform1i;
40
+ 'u_aspect_ratio': Uniform1f;
41
+ 'u_fade_change': Uniform1f;
42
+ 'u_matrix': UniformMatrix4f;
43
+ 'u_label_plane_matrix': UniformMatrix4f;
44
+ 'u_coord_matrix': UniformMatrix4f;
45
+ 'u_is_text': Uniform1i;
46
+ 'u_pitch_with_map': Uniform1i;
47
+ 'u_is_along_line': Uniform1i;
48
+ 'u_is_variable_anchor': Uniform1i;
49
+ 'u_texsize': Uniform2f;
50
+ 'u_texture': Uniform1i;
51
+ 'u_gamma_scale': Uniform1f;
52
+ 'u_device_pixel_ratio': Uniform1f;
53
+ 'u_is_halo': Uniform1i;
54
+ 'u_translation': Uniform2f;
55
+ 'u_pitched_scale': Uniform1f;
56
+ };
57
+
58
+ export type symbolTextAndIconUniformsType = {
59
+ 'u_is_size_zoom_constant': Uniform1i;
60
+ 'u_is_size_feature_constant': Uniform1i;
61
+ 'u_size_t': Uniform1f;
62
+ 'u_size': Uniform1f;
63
+ 'u_camera_to_center_distance': Uniform1f;
64
+ 'u_pitch': Uniform1f;
65
+ 'u_rotate_symbol': Uniform1i;
66
+ 'u_aspect_ratio': Uniform1f;
67
+ 'u_fade_change': Uniform1f;
68
+ 'u_matrix': UniformMatrix4f;
69
+ 'u_label_plane_matrix': UniformMatrix4f;
70
+ 'u_coord_matrix': UniformMatrix4f;
71
+ 'u_is_text': Uniform1i;
72
+ 'u_pitch_with_map': Uniform1i;
73
+ 'u_is_along_line': Uniform1i;
74
+ 'u_is_variable_anchor': Uniform1i;
75
+ 'u_texsize': Uniform2f;
76
+ 'u_texsize_icon': Uniform2f;
77
+ 'u_texture': Uniform1i;
78
+ 'u_texture_icon': Uniform1i;
79
+ 'u_gamma_scale': Uniform1f;
80
+ 'u_device_pixel_ratio': Uniform1f;
81
+ 'u_is_halo': Uniform1i;
82
+ 'u_translation': Uniform2f;
83
+ 'u_pitched_scale': Uniform1f;
84
+ };
85
+
86
+ const symbolIconUniforms = (context: Context, locations: UniformLocations): SymbolIconUniformsType => ({
87
+ 'u_is_size_zoom_constant': new Uniform1i(context, locations.u_is_size_zoom_constant),
88
+ 'u_is_size_feature_constant': new Uniform1i(context, locations.u_is_size_feature_constant),
89
+ 'u_size_t': new Uniform1f(context, locations.u_size_t),
90
+ 'u_size': new Uniform1f(context, locations.u_size),
91
+ 'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
92
+ 'u_pitch': new Uniform1f(context, locations.u_pitch),
93
+ 'u_rotate_symbol': new Uniform1i(context, locations.u_rotate_symbol),
94
+ 'u_aspect_ratio': new Uniform1f(context, locations.u_aspect_ratio),
95
+ 'u_fade_change': new Uniform1f(context, locations.u_fade_change),
96
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
97
+ 'u_label_plane_matrix': new UniformMatrix4f(context, locations.u_label_plane_matrix),
98
+ 'u_coord_matrix': new UniformMatrix4f(context, locations.u_coord_matrix),
99
+ 'u_is_text': new Uniform1i(context, locations.u_is_text),
100
+ 'u_pitch_with_map': new Uniform1i(context, locations.u_pitch_with_map),
101
+ 'u_is_along_line': new Uniform1i(context, locations.u_is_along_line),
102
+ 'u_is_variable_anchor': new Uniform1i(context, locations.u_is_variable_anchor),
103
+ 'u_texsize': new Uniform2f(context, locations.u_texsize),
104
+ 'u_texture': new Uniform1i(context, locations.u_texture),
105
+ 'u_translation': new Uniform2f(context, locations.u_translation),
106
+ 'u_pitched_scale': new Uniform1f(context, locations.u_pitched_scale),
107
+ });
108
+
109
+ const symbolSDFUniforms = (context: Context, locations: UniformLocations): SymbolSDFUniformsType => ({
110
+ 'u_is_size_zoom_constant': new Uniform1i(context, locations.u_is_size_zoom_constant),
111
+ 'u_is_size_feature_constant': new Uniform1i(context, locations.u_is_size_feature_constant),
112
+ 'u_size_t': new Uniform1f(context, locations.u_size_t),
113
+ 'u_size': new Uniform1f(context, locations.u_size),
114
+ 'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
115
+ 'u_pitch': new Uniform1f(context, locations.u_pitch),
116
+ 'u_rotate_symbol': new Uniform1i(context, locations.u_rotate_symbol),
117
+ 'u_aspect_ratio': new Uniform1f(context, locations.u_aspect_ratio),
118
+ 'u_fade_change': new Uniform1f(context, locations.u_fade_change),
119
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
120
+ 'u_label_plane_matrix': new UniformMatrix4f(context, locations.u_label_plane_matrix),
121
+ 'u_coord_matrix': new UniformMatrix4f(context, locations.u_coord_matrix),
122
+ 'u_is_text': new Uniform1i(context, locations.u_is_text),
123
+ 'u_pitch_with_map': new Uniform1i(context, locations.u_pitch_with_map),
124
+ 'u_is_along_line': new Uniform1i(context, locations.u_is_along_line),
125
+ 'u_is_variable_anchor': new Uniform1i(context, locations.u_is_variable_anchor),
126
+ 'u_texsize': new Uniform2f(context, locations.u_texsize),
127
+ 'u_texture': new Uniform1i(context, locations.u_texture),
128
+ 'u_gamma_scale': new Uniform1f(context, locations.u_gamma_scale),
129
+ 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
130
+ 'u_is_halo': new Uniform1i(context, locations.u_is_halo),
131
+ 'u_translation': new Uniform2f(context, locations.u_translation),
132
+ 'u_pitched_scale': new Uniform1f(context, locations.u_pitched_scale),
133
+ });
134
+
135
+ const symbolTextAndIconUniforms = (context: Context, locations: UniformLocations): symbolTextAndIconUniformsType => ({
136
+ 'u_is_size_zoom_constant': new Uniform1i(context, locations.u_is_size_zoom_constant),
137
+ 'u_is_size_feature_constant': new Uniform1i(context, locations.u_is_size_feature_constant),
138
+ 'u_size_t': new Uniform1f(context, locations.u_size_t),
139
+ 'u_size': new Uniform1f(context, locations.u_size),
140
+ 'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
141
+ 'u_pitch': new Uniform1f(context, locations.u_pitch),
142
+ 'u_rotate_symbol': new Uniform1i(context, locations.u_rotate_symbol),
143
+ 'u_aspect_ratio': new Uniform1f(context, locations.u_aspect_ratio),
144
+ 'u_fade_change': new Uniform1f(context, locations.u_fade_change),
145
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
146
+ 'u_label_plane_matrix': new UniformMatrix4f(context, locations.u_label_plane_matrix),
147
+ 'u_coord_matrix': new UniformMatrix4f(context, locations.u_coord_matrix),
148
+ 'u_is_text': new Uniform1i(context, locations.u_is_text),
149
+ 'u_pitch_with_map': new Uniform1i(context, locations.u_pitch_with_map),
150
+ 'u_is_along_line': new Uniform1i(context, locations.u_is_along_line),
151
+ 'u_is_variable_anchor': new Uniform1i(context, locations.u_is_variable_anchor),
152
+ 'u_texsize': new Uniform2f(context, locations.u_texsize),
153
+ 'u_texsize_icon': new Uniform2f(context, locations.u_texsize_icon),
154
+ 'u_texture': new Uniform1i(context, locations.u_texture),
155
+ 'u_texture_icon': new Uniform1i(context, locations.u_texture_icon),
156
+ 'u_gamma_scale': new Uniform1f(context, locations.u_gamma_scale),
157
+ 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
158
+ 'u_is_halo': new Uniform1i(context, locations.u_is_halo),
159
+ 'u_translation': new Uniform2f(context, locations.u_translation),
160
+ 'u_pitched_scale': new Uniform1f(context, locations.u_pitched_scale),
161
+ });
162
+
163
+ const symbolIconUniformValues = (
164
+ functionType: string,
165
+ size: {
166
+ uSizeT: number;
167
+ uSize: number;
168
+ },
169
+ rotateInShader: boolean,
170
+ pitchWithMap: boolean,
171
+ isAlongLine: boolean,
172
+ isVariableAnchor: boolean,
173
+ painter: Painter,
174
+ matrix: mat4,
175
+ labelPlaneMatrix: mat4,
176
+ glCoordMatrix: mat4,
177
+ translation: [number, number],
178
+ isText: boolean,
179
+ texSize: [number, number],
180
+ pitchedScale: number
181
+ ): UniformValues<SymbolIconUniformsType> => {
182
+ const transform = painter.transform;
183
+
184
+ return {
185
+ 'u_is_size_zoom_constant': +(functionType === 'constant' || functionType === 'source'),
186
+ 'u_is_size_feature_constant': +(functionType === 'constant' || functionType === 'camera'),
187
+ 'u_size_t': size ? size.uSizeT : 0,
188
+ 'u_size': size ? size.uSize : 0,
189
+ 'u_camera_to_center_distance': transform.cameraToCenterDistance,
190
+ 'u_pitch': transform.pitch / 360 * 2 * Math.PI,
191
+ 'u_rotate_symbol': +rotateInShader,
192
+ 'u_aspect_ratio': transform.width / transform.height,
193
+ 'u_fade_change': painter.options.fadeDuration ? painter.symbolFadeChange : 1,
194
+ 'u_matrix': matrix,
195
+ 'u_label_plane_matrix': labelPlaneMatrix,
196
+ 'u_coord_matrix': glCoordMatrix,
197
+ 'u_is_text': +isText,
198
+ 'u_pitch_with_map': +pitchWithMap,
199
+ 'u_is_along_line': isAlongLine,
200
+ 'u_is_variable_anchor': isVariableAnchor,
201
+ 'u_texsize': texSize,
202
+ 'u_texture': 0,
203
+ 'u_translation': translation,
204
+ 'u_pitched_scale': pitchedScale
205
+ };
206
+ };
207
+
208
+ const symbolSDFUniformValues = (
209
+ functionType: string,
210
+ size: {
211
+ uSizeT: number;
212
+ uSize: number;
213
+ },
214
+ rotateInShader: boolean,
215
+ pitchWithMap: boolean,
216
+ isAlongLine: boolean,
217
+ isVariableAnchor: boolean,
218
+ painter: Painter,
219
+ matrix: mat4,
220
+ labelPlaneMatrix: mat4,
221
+ glCoordMatrix: mat4,
222
+ translation: [number, number],
223
+ isText: boolean,
224
+ texSize: [number, number],
225
+ isHalo: boolean,
226
+ pitchedScale: number
227
+ ): UniformValues<SymbolSDFUniformsType> => {
228
+ const transform = painter.transform;
229
+
230
+ return extend(symbolIconUniformValues(functionType, size,
231
+ rotateInShader, pitchWithMap, isAlongLine, isVariableAnchor, painter, matrix, labelPlaneMatrix,
232
+ glCoordMatrix, translation, isText, texSize, pitchedScale), {
233
+ 'u_gamma_scale': (pitchWithMap ? Math.cos(transform._pitch) * transform.cameraToCenterDistance : 1),
234
+ 'u_device_pixel_ratio': painter.pixelRatio,
235
+ 'u_is_halo': +isHalo
236
+ });
237
+ };
238
+
239
+ const symbolTextAndIconUniformValues = (
240
+ functionType: string,
241
+ size: {
242
+ uSizeT: number;
243
+ uSize: number;
244
+ },
245
+ rotateInShader: boolean,
246
+ pitchWithMap: boolean,
247
+ isAlongLine: boolean,
248
+ isVariableAnchor: boolean,
249
+ painter: Painter,
250
+ matrix: mat4,
251
+ labelPlaneMatrix: mat4,
252
+ glCoordMatrix: mat4,
253
+ translation: [number, number],
254
+ texSizeSDF: [number, number],
255
+ texSizeIcon: [number, number],
256
+ pitchedScale: number
257
+ ): UniformValues<SymbolIconUniformsType> => {
258
+ return extend(symbolSDFUniformValues(functionType, size,
259
+ rotateInShader, pitchWithMap, isAlongLine, isVariableAnchor, painter, matrix, labelPlaneMatrix,
260
+ glCoordMatrix, translation, true, texSizeSDF, true, pitchedScale), {
261
+ 'u_texsize_icon': texSizeIcon,
262
+ 'u_texture_icon': 1
263
+ });
264
+ };
265
+
266
+ export {symbolIconUniforms, symbolSDFUniforms, symbolIconUniformValues, symbolSDFUniformValues, symbolTextAndIconUniformValues, symbolTextAndIconUniforms};
@@ -0,0 +1,116 @@
1
+ import {
2
+ Uniform1i,
3
+ Uniform1f,
4
+ Uniform4f,
5
+ UniformMatrix4f,
6
+ UniformColor
7
+ } from '../uniform_binding';
8
+ import type {Context} from '../../gl/context';
9
+ import type {UniformValues, UniformLocations} from '../../render/uniform_binding';
10
+ import {mat4} from 'gl-matrix';
11
+ import {Sky} from '../../style/sky';
12
+ import {Color} from '@maplibre/maplibre-gl-style-spec';
13
+
14
+ export type TerrainPreludeUniformsType = {
15
+ 'u_depth': Uniform1i;
16
+ 'u_terrain': Uniform1i;
17
+ 'u_terrain_dim': Uniform1f;
18
+ 'u_terrain_matrix': UniformMatrix4f;
19
+ 'u_terrain_unpack': Uniform4f;
20
+ 'u_terrain_exaggeration': Uniform1f;
21
+ };
22
+
23
+ export type TerrainUniformsType = {
24
+ 'u_matrix': UniformMatrix4f;
25
+ 'u_texture': Uniform1i;
26
+ 'u_ele_delta': Uniform1f;
27
+ 'u_fog_matrix': UniformMatrix4f;
28
+ 'u_fog_color': UniformColor;
29
+ 'u_fog_ground_blend': Uniform1f;
30
+ 'u_fog_ground_blend_opacity': Uniform1f;
31
+ 'u_horizon_color': UniformColor;
32
+ 'u_horizon_fog_blend': Uniform1f;
33
+ };
34
+
35
+ export type TerrainDepthUniformsType = {
36
+ 'u_matrix': UniformMatrix4f;
37
+ 'u_ele_delta': Uniform1f;
38
+ };
39
+
40
+ export type TerrainCoordsUniformsType = {
41
+ 'u_matrix': UniformMatrix4f;
42
+ 'u_texture': Uniform1i;
43
+ 'u_terrain_coords_id': Uniform1f;
44
+ 'u_ele_delta': Uniform1f;
45
+ };
46
+
47
+ const terrainPreludeUniforms = (context: Context, locations: UniformLocations): TerrainPreludeUniformsType => ({
48
+ 'u_depth': new Uniform1i(context, locations.u_depth),
49
+ 'u_terrain': new Uniform1i(context, locations.u_terrain),
50
+ 'u_terrain_dim': new Uniform1f(context, locations.u_terrain_dim),
51
+ 'u_terrain_matrix': new UniformMatrix4f(context, locations.u_terrain_matrix),
52
+ 'u_terrain_unpack': new Uniform4f(context, locations.u_terrain_unpack),
53
+ 'u_terrain_exaggeration': new Uniform1f(context, locations.u_terrain_exaggeration)
54
+ });
55
+
56
+ const terrainUniforms = (context: Context, locations: UniformLocations): TerrainUniformsType => ({
57
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
58
+ 'u_texture': new Uniform1i(context, locations.u_texture),
59
+ 'u_ele_delta': new Uniform1f(context, locations.u_ele_delta),
60
+ 'u_fog_matrix': new UniformMatrix4f(context, locations.u_fog_matrix),
61
+ 'u_fog_color': new UniformColor(context, locations.u_fog_color),
62
+ 'u_fog_ground_blend': new Uniform1f(context, locations.u_fog_ground_blend),
63
+ 'u_fog_ground_blend_opacity': new Uniform1f(context, locations.u_fog_ground_blend_opacity),
64
+ 'u_horizon_color': new UniformColor(context, locations.u_horizon_color),
65
+ 'u_horizon_fog_blend': new Uniform1f(context, locations.u_horizon_fog_blend)
66
+ });
67
+
68
+ const terrainDepthUniforms = (context: Context, locations: UniformLocations): TerrainDepthUniformsType => ({
69
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
70
+ 'u_ele_delta': new Uniform1f(context, locations.u_ele_delta)
71
+ });
72
+
73
+ const terrainCoordsUniforms = (context: Context, locations: UniformLocations): TerrainCoordsUniformsType => ({
74
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
75
+ 'u_texture': new Uniform1i(context, locations.u_texture),
76
+ 'u_terrain_coords_id': new Uniform1f(context, locations.u_terrain_coords_id),
77
+ 'u_ele_delta': new Uniform1f(context, locations.u_ele_delta)
78
+ });
79
+
80
+ const terrainUniformValues = (
81
+ matrix: mat4,
82
+ eleDelta: number,
83
+ fogMatrix: mat4,
84
+ sky: Sky,
85
+ pitch: number): UniformValues<TerrainUniformsType> => ({
86
+ 'u_matrix': matrix,
87
+ 'u_texture': 0,
88
+ 'u_ele_delta': eleDelta,
89
+ 'u_fog_matrix': fogMatrix,
90
+ 'u_fog_color': sky ? sky.properties.get('fog-color') : Color.white,
91
+ 'u_fog_ground_blend': sky ? sky.properties.get('fog-ground-blend') : 1,
92
+ 'u_fog_ground_blend_opacity': sky ? sky.calculateFogBlendOpacity(pitch) : 0,
93
+ 'u_horizon_color': sky ? sky.properties.get('horizon-color') : Color.white,
94
+ 'u_horizon_fog_blend': sky ? sky.properties.get('horizon-fog-blend') : 1
95
+ });
96
+
97
+ const terrainDepthUniformValues = (
98
+ matrix: mat4,
99
+ eleDelta: number
100
+ ): UniformValues<TerrainDepthUniformsType> => ({
101
+ 'u_matrix': matrix,
102
+ 'u_ele_delta': eleDelta
103
+ });
104
+
105
+ const terrainCoordsUniformValues = (
106
+ matrix: mat4,
107
+ coordsId: number,
108
+ eleDelta: number
109
+ ): UniformValues<TerrainCoordsUniformsType> => ({
110
+ 'u_matrix': matrix,
111
+ 'u_terrain_coords_id': coordsId / 255,
112
+ 'u_texture': 0,
113
+ 'u_ele_delta': eleDelta
114
+ });
115
+
116
+ export {terrainUniforms, terrainDepthUniforms, terrainCoordsUniforms, terrainPreludeUniforms, terrainUniformValues, terrainDepthUniformValues, terrainCoordsUniformValues};
@@ -0,0 +1,233 @@
1
+ import {shaders} from '../shaders/shaders';
2
+ import {ProgramConfiguration} from '../data/program_configuration';
3
+ import {VertexArrayObject} from './vertex_array_object';
4
+ import {Context} from '../gl/context';
5
+
6
+ import type {SegmentVector} from '../data/segment';
7
+ import type {VertexBuffer} from '../gl/vertex_buffer';
8
+ import type {IndexBuffer} from '../gl/index_buffer';
9
+ import type {DepthMode} from '../gl/depth_mode';
10
+ import type {StencilMode} from '../gl/stencil_mode';
11
+ import type {ColorMode} from '../gl/color_mode';
12
+ import type {CullFaceMode} from '../gl/cull_face_mode';
13
+ import type {UniformBindings, UniformValues, UniformLocations} from './uniform_binding';
14
+ import type {BinderUniform} from '../data/program_configuration';
15
+ import {terrainPreludeUniforms, TerrainPreludeUniformsType} from './program/terrain_program';
16
+ import type {TerrainData} from '../render/terrain';
17
+ import {Terrain} from '../render/terrain';
18
+
19
+ export type DrawMode = WebGLRenderingContextBase['LINES'] | WebGLRenderingContextBase['TRIANGLES'] | WebGL2RenderingContext['LINE_STRIP'];
20
+
21
+ function getTokenizedAttributesAndUniforms(array: Array<string>): Array<string> {
22
+ const result = [];
23
+
24
+ for (let i = 0; i < array.length; i++) {
25
+ if (array[i] === null) continue;
26
+ const token = array[i].split(' ');
27
+ result.push(token.pop());
28
+ }
29
+ return result;
30
+ }
31
+
32
+ /**
33
+ * @internal
34
+ * A webgl program to execute in the GPU space
35
+ */
36
+ export class Program<Us extends UniformBindings> {
37
+ program: WebGLProgram;
38
+ attributes: {[_: string]: number};
39
+ numAttributes: number;
40
+ fixedUniforms: Us;
41
+ terrainUniforms: TerrainPreludeUniformsType;
42
+ binderUniforms: Array<BinderUniform>;
43
+ failedToCreate: boolean;
44
+
45
+ constructor(context: Context,
46
+ source: {
47
+ fragmentSource: string;
48
+ vertexSource: string;
49
+ staticAttributes: Array<string>;
50
+ staticUniforms: Array<string>;
51
+ },
52
+ configuration: ProgramConfiguration,
53
+ fixedUniforms: (b: Context, a: UniformLocations) => Us,
54
+ showOverdrawInspector: boolean,
55
+ terrain: Terrain) {
56
+
57
+ const gl = context.gl;
58
+ this.program = gl.createProgram();
59
+
60
+ const staticAttrInfo = getTokenizedAttributesAndUniforms(source.staticAttributes);
61
+ const dynamicAttrInfo = configuration ? configuration.getBinderAttributes() : [];
62
+ const allAttrInfo = staticAttrInfo.concat(dynamicAttrInfo);
63
+
64
+ const preludeUniformsInfo = shaders.prelude.staticUniforms ? getTokenizedAttributesAndUniforms(shaders.prelude.staticUniforms) : [];
65
+ const staticUniformsInfo = source.staticUniforms ? getTokenizedAttributesAndUniforms(source.staticUniforms) : [];
66
+ const dynamicUniformsInfo = configuration ? configuration.getBinderUniforms() : [];
67
+ // remove duplicate uniforms
68
+ const uniformList = preludeUniformsInfo.concat(staticUniformsInfo).concat(dynamicUniformsInfo);
69
+ const allUniformsInfo = [];
70
+ for (const uniform of uniformList) {
71
+ if (allUniformsInfo.indexOf(uniform) < 0) allUniformsInfo.push(uniform);
72
+ }
73
+
74
+ const defines = configuration ? configuration.defines() : [];
75
+ if (showOverdrawInspector) {
76
+ defines.push('#define OVERDRAW_INSPECTOR;');
77
+ }
78
+ if (terrain) {
79
+ defines.push('#define TERRAIN3D;');
80
+ }
81
+
82
+ const fragmentSource = defines.concat(shaders.prelude.fragmentSource, source.fragmentSource).join('\n');
83
+ const vertexSource = defines.concat(shaders.prelude.vertexSource, source.vertexSource).join('\n');
84
+
85
+ const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
86
+ if (gl.isContextLost()) {
87
+ this.failedToCreate = true;
88
+ return;
89
+ }
90
+ gl.shaderSource(fragmentShader, fragmentSource);
91
+ gl.compileShader(fragmentShader);
92
+
93
+ if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
94
+ throw new Error(`Could not compile fragment shader: ${gl.getShaderInfoLog(fragmentShader)}`);
95
+ }
96
+
97
+ gl.attachShader(this.program, fragmentShader);
98
+
99
+ const vertexShader = gl.createShader(gl.VERTEX_SHADER);
100
+ if (gl.isContextLost()) {
101
+ this.failedToCreate = true;
102
+ return;
103
+ }
104
+ gl.shaderSource(vertexShader, vertexSource);
105
+ gl.compileShader(vertexShader);
106
+
107
+ if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
108
+ throw new Error(`Could not compile vertex shader: ${gl.getShaderInfoLog(vertexShader)}`);
109
+ }
110
+
111
+ gl.attachShader(this.program, vertexShader);
112
+
113
+ this.attributes = {};
114
+ const uniformLocations = {};
115
+
116
+ this.numAttributes = allAttrInfo.length;
117
+
118
+ for (let i = 0; i < this.numAttributes; i++) {
119
+ if (allAttrInfo[i]) {
120
+ gl.bindAttribLocation(this.program, i, allAttrInfo[i]);
121
+ this.attributes[allAttrInfo[i]] = i;
122
+ }
123
+ }
124
+
125
+ gl.linkProgram(this.program);
126
+
127
+ if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
128
+ throw new Error(`Program failed to link: ${gl.getProgramInfoLog(this.program)}`);
129
+ }
130
+
131
+ gl.deleteShader(vertexShader);
132
+ gl.deleteShader(fragmentShader);
133
+
134
+ for (let it = 0; it < allUniformsInfo.length; it++) {
135
+ const uniform = allUniformsInfo[it];
136
+ if (uniform && !uniformLocations[uniform]) {
137
+ const uniformLocation = gl.getUniformLocation(this.program, uniform);
138
+ if (uniformLocation) {
139
+ uniformLocations[uniform] = uniformLocation;
140
+ }
141
+ }
142
+ }
143
+
144
+ this.fixedUniforms = fixedUniforms(context, uniformLocations);
145
+ this.terrainUniforms = terrainPreludeUniforms(context, uniformLocations);
146
+ this.binderUniforms = configuration ? configuration.getUniforms(context, uniformLocations) : [];
147
+ }
148
+
149
+ draw(context: Context,
150
+ drawMode: DrawMode,
151
+ depthMode: Readonly<DepthMode>,
152
+ stencilMode: Readonly<StencilMode>,
153
+ colorMode: Readonly<ColorMode>,
154
+ cullFaceMode: Readonly<CullFaceMode>,
155
+ uniformValues: UniformValues<Us>,
156
+ terrain: TerrainData,
157
+ layerID: string,
158
+ layoutVertexBuffer: VertexBuffer,
159
+ indexBuffer: IndexBuffer,
160
+ segments: SegmentVector,
161
+ currentProperties?: any,
162
+ zoom?: number | null,
163
+ configuration?: ProgramConfiguration | null,
164
+ dynamicLayoutBuffer?: VertexBuffer | null,
165
+ dynamicLayoutBuffer2?: VertexBuffer | null,
166
+ dynamicLayoutBuffer3?: VertexBuffer | null) {
167
+
168
+ const gl = context.gl;
169
+
170
+ if (this.failedToCreate) return;
171
+
172
+ context.program.set(this.program);
173
+ context.setDepthMode(depthMode);
174
+ context.setStencilMode(stencilMode);
175
+ context.setColorMode(colorMode);
176
+ context.setCullFace(cullFaceMode);
177
+
178
+ // set variables used by the 3d functions defined in _prelude.vertex.glsl
179
+ if (terrain) {
180
+ context.activeTexture.set(gl.TEXTURE2);
181
+ gl.bindTexture(gl.TEXTURE_2D, terrain.depthTexture);
182
+ context.activeTexture.set(gl.TEXTURE3);
183
+ gl.bindTexture(gl.TEXTURE_2D, terrain.texture);
184
+ for (const name in this.terrainUniforms) {
185
+ this.terrainUniforms[name].set(terrain[name]);
186
+ }
187
+ }
188
+
189
+ for (const name in this.fixedUniforms) {
190
+ this.fixedUniforms[name].set(uniformValues[name]);
191
+ }
192
+
193
+ if (configuration) {
194
+ configuration.setUniforms(context, this.binderUniforms, currentProperties, {zoom: (zoom as any)});
195
+ }
196
+
197
+ let primitiveSize = 0;
198
+ switch (drawMode) {
199
+ case gl.LINES:
200
+ primitiveSize = 2;
201
+ break;
202
+ case gl.TRIANGLES:
203
+ primitiveSize = 3;
204
+ break;
205
+ case gl.LINE_STRIP:
206
+ primitiveSize = 1;
207
+ break;
208
+ }
209
+
210
+ for (const segment of segments.get()) {
211
+ const vaos = segment.vaos || (segment.vaos = {});
212
+ const vao: VertexArrayObject = vaos[layerID] || (vaos[layerID] = new VertexArrayObject());
213
+
214
+ vao.bind(
215
+ context,
216
+ this,
217
+ layoutVertexBuffer,
218
+ configuration ? configuration.getPaintVertexBuffers() : [],
219
+ indexBuffer,
220
+ segment.vertexOffset,
221
+ dynamicLayoutBuffer,
222
+ dynamicLayoutBuffer2,
223
+ dynamicLayoutBuffer3
224
+ );
225
+
226
+ gl.drawElements(
227
+ drawMode,
228
+ segment.primitiveLength * primitiveSize,
229
+ gl.UNSIGNED_SHORT,
230
+ segment.primitiveOffset * primitiveSize * 2);
231
+ }
232
+ }
233
+ }