@scoova/mgl 1.0.0

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Files changed (565) hide show
  1. package/LICENSE.txt +116 -0
  2. package/README.md +174 -0
  3. package/build/banner.ts +12 -0
  4. package/build/bump-version-changelog.js +26 -0
  5. package/build/check-bundle-size.js +77 -0
  6. package/build/generate-dist-package.js +26 -0
  7. package/build/generate-doc-images.ts +78 -0
  8. package/build/generate-docs.ts +190 -0
  9. package/build/generate-shaders.ts +68 -0
  10. package/build/generate-struct-arrays.ts +438 -0
  11. package/build/generate-style-code.ts +283 -0
  12. package/build/readme.md +56 -0
  13. package/build/release-notes.js +45 -0
  14. package/build/rollup/bundle_prelude.js +29 -0
  15. package/build/rollup/maplibregl.js +22 -0
  16. package/build/rollup_plugins.ts +58 -0
  17. package/dist/LICENSE.txt +116 -0
  18. package/dist/maplibre-gl.css +1 -0
  19. package/dist/maplibre-gl.d.ts +13304 -0
  20. package/dist/maplibre-gl.js +59 -0
  21. package/dist/maplibre-gl.js.map +1 -0
  22. package/dist/package.json +1 -0
  23. package/package.json +192 -0
  24. package/src/css/maplibre-gl.css +854 -0
  25. package/src/css/svg/maplibregl-ctrl-attrib.svg +3 -0
  26. package/src/css/svg/maplibregl-ctrl-compass.svg +4 -0
  27. package/src/css/svg/maplibregl-ctrl-fullscreen.svg +3 -0
  28. package/src/css/svg/maplibregl-ctrl-geolocate.svg +5 -0
  29. package/src/css/svg/maplibregl-ctrl-logo.svg +11 -0
  30. package/src/css/svg/maplibregl-ctrl-shrink.svg +3 -0
  31. package/src/css/svg/maplibregl-ctrl-terrain.svg +3 -0
  32. package/src/css/svg/maplibregl-ctrl-zoom-in.svg +3 -0
  33. package/src/css/svg/maplibregl-ctrl-zoom-out.svg +3 -0
  34. package/src/data/array_types.g.ts +1130 -0
  35. package/src/data/bucket/circle_attributes.ts +8 -0
  36. package/src/data/bucket/circle_bucket.ts +197 -0
  37. package/src/data/bucket/fill_attributes.ts +8 -0
  38. package/src/data/bucket/fill_bucket.test.ts +95 -0
  39. package/src/data/bucket/fill_bucket.ts +228 -0
  40. package/src/data/bucket/fill_extrusion_attributes.ts +13 -0
  41. package/src/data/bucket/fill_extrusion_bucket.ts +305 -0
  42. package/src/data/bucket/heatmap_bucket.ts +12 -0
  43. package/src/data/bucket/line_attributes.ts +8 -0
  44. package/src/data/bucket/line_attributes_ext.ts +8 -0
  45. package/src/data/bucket/line_bucket.test.ts +142 -0
  46. package/src/data/bucket/line_bucket.ts +592 -0
  47. package/src/data/bucket/pattern_attributes.ts +9 -0
  48. package/src/data/bucket/pattern_bucket_features.ts +57 -0
  49. package/src/data/bucket/symbol_attributes.ts +122 -0
  50. package/src/data/bucket/symbol_bucket.test.ts +243 -0
  51. package/src/data/bucket/symbol_bucket.ts +975 -0
  52. package/src/data/bucket.ts +123 -0
  53. package/src/data/dem_data.test.ts +237 -0
  54. package/src/data/dem_data.ts +171 -0
  55. package/src/data/evaluation_feature.ts +18 -0
  56. package/src/data/extent.ts +13 -0
  57. package/src/data/feature_index.ts +337 -0
  58. package/src/data/feature_position_map.test.ts +33 -0
  59. package/src/data/feature_position_map.ts +126 -0
  60. package/src/data/index_array_type.ts +9 -0
  61. package/src/data/load_geometry.test.ts +49 -0
  62. package/src/data/load_geometry.ts +44 -0
  63. package/src/data/pos3d_attributes.ts +5 -0
  64. package/src/data/pos_attributes.ts +5 -0
  65. package/src/data/program_configuration.ts +735 -0
  66. package/src/data/raster_bounds_attributes.ts +6 -0
  67. package/src/data/segment.ts +89 -0
  68. package/src/geo/edge_insets.test.ts +83 -0
  69. package/src/geo/edge_insets.ts +146 -0
  70. package/src/geo/lng_lat.test.ts +65 -0
  71. package/src/geo/lng_lat.ts +169 -0
  72. package/src/geo/lng_lat_bounds.test.ts +357 -0
  73. package/src/geo/lng_lat_bounds.ts +356 -0
  74. package/src/geo/mercator_coordinate.test.ts +34 -0
  75. package/src/geo/mercator_coordinate.ts +157 -0
  76. package/src/geo/projection/projection.ts +72 -0
  77. package/src/geo/transform.test.ts +509 -0
  78. package/src/geo/transform.ts +1072 -0
  79. package/src/gl/color_mode.ts +31 -0
  80. package/src/gl/context.ts +321 -0
  81. package/src/gl/cull_face_mode.ts +22 -0
  82. package/src/gl/depth_mode.ts +26 -0
  83. package/src/gl/framebuffer.ts +48 -0
  84. package/src/gl/index_buffer.ts +55 -0
  85. package/src/gl/render_pool.test.ts +69 -0
  86. package/src/gl/render_pool.ts +93 -0
  87. package/src/gl/state.test.ts +125 -0
  88. package/src/gl/stencil_mode.ts +27 -0
  89. package/src/gl/types.ts +59 -0
  90. package/src/gl/value.ts +534 -0
  91. package/src/gl/vertex_buffer.test.ts +57 -0
  92. package/src/gl/vertex_buffer.ts +111 -0
  93. package/src/gl/webgl2.ts +12 -0
  94. package/src/index.test.ts +121 -0
  95. package/src/index.ts +250 -0
  96. package/src/render/draw_background.ts +53 -0
  97. package/src/render/draw_circle.ts +113 -0
  98. package/src/render/draw_collision_debug.ts +168 -0
  99. package/src/render/draw_custom.test.ts +73 -0
  100. package/src/render/draw_custom.ts +45 -0
  101. package/src/render/draw_debug.test.ts +122 -0
  102. package/src/render/draw_debug.ts +148 -0
  103. package/src/render/draw_fill.test.ts +137 -0
  104. package/src/render/draw_fill.ts +128 -0
  105. package/src/render/draw_fill_extrusion.ts +97 -0
  106. package/src/render/draw_heatmap.ts +228 -0
  107. package/src/render/draw_hillshade.ts +119 -0
  108. package/src/render/draw_line.ts +125 -0
  109. package/src/render/draw_raster.ts +133 -0
  110. package/src/render/draw_sky.ts +44 -0
  111. package/src/render/draw_symbol.test.ts +223 -0
  112. package/src/render/draw_symbol.ts +499 -0
  113. package/src/render/draw_terrain.ts +99 -0
  114. package/src/render/glyph_atlas.ts +83 -0
  115. package/src/render/glyph_manager.test.ts +147 -0
  116. package/src/render/glyph_manager.ts +198 -0
  117. package/src/render/image_atlas.ts +159 -0
  118. package/src/render/image_manager.ts +337 -0
  119. package/src/render/line_atlas.test.ts +38 -0
  120. package/src/render/line_atlas.ts +214 -0
  121. package/src/render/mesh.ts +25 -0
  122. package/src/render/painter.test.ts +51 -0
  123. package/src/render/painter.ts +666 -0
  124. package/src/render/program/background_program.ts +100 -0
  125. package/src/render/program/circle_program.ts +61 -0
  126. package/src/render/program/clipping_mask_program.ts +19 -0
  127. package/src/render/program/collision_program.ts +47 -0
  128. package/src/render/program/debug_program.ts +29 -0
  129. package/src/render/program/fill_extrusion_program.ts +120 -0
  130. package/src/render/program/fill_program.ts +121 -0
  131. package/src/render/program/heatmap_program.ts +76 -0
  132. package/src/render/program/hillshade_program.ts +116 -0
  133. package/src/render/program/line_program.ts +207 -0
  134. package/src/render/program/pattern.ts +102 -0
  135. package/src/render/program/program_uniforms.ts +46 -0
  136. package/src/render/program/raster_program.ts +88 -0
  137. package/src/render/program/sky_program.ts +28 -0
  138. package/src/render/program/symbol_program.ts +266 -0
  139. package/src/render/program/terrain_program.ts +116 -0
  140. package/src/render/program.ts +233 -0
  141. package/src/render/render_to_texture.test.ts +151 -0
  142. package/src/render/render_to_texture.ts +197 -0
  143. package/src/render/terrain.test.ts +322 -0
  144. package/src/render/terrain.ts +464 -0
  145. package/src/render/texture.ts +114 -0
  146. package/src/render/uniform_binding.test.ts +122 -0
  147. package/src/render/uniform_binding.ts +157 -0
  148. package/src/render/update_pattern_positions_in_program.test.ts +74 -0
  149. package/src/render/update_pattern_positions_in_program.ts +50 -0
  150. package/src/render/vertex_array_object.ts +163 -0
  151. package/src/shaders/README.md +42 -0
  152. package/src/shaders/_prelude.fragment.glsl +19 -0
  153. package/src/shaders/_prelude.fragment.glsl.g.ts +2 -0
  154. package/src/shaders/_prelude.vertex.glsl +148 -0
  155. package/src/shaders/_prelude.vertex.glsl.g.ts +2 -0
  156. package/src/shaders/background.fragment.glsl +10 -0
  157. package/src/shaders/background.fragment.glsl.g.ts +2 -0
  158. package/src/shaders/background.vertex.glsl +7 -0
  159. package/src/shaders/background.vertex.glsl.g.ts +2 -0
  160. package/src/shaders/background_pattern.fragment.glsl +28 -0
  161. package/src/shaders/background_pattern.fragment.glsl.g.ts +2 -0
  162. package/src/shaders/background_pattern.vertex.glsl +19 -0
  163. package/src/shaders/background_pattern.vertex.glsl.g.ts +2 -0
  164. package/src/shaders/circle.fragment.glsl +34 -0
  165. package/src/shaders/circle.fragment.glsl.g.ts +2 -0
  166. package/src/shaders/circle.vertex.glsl +68 -0
  167. package/src/shaders/circle.vertex.glsl.g.ts +2 -0
  168. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  169. package/src/shaders/clipping_mask.fragment.glsl.g.ts +2 -0
  170. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  171. package/src/shaders/clipping_mask.vertex.glsl.g.ts +2 -0
  172. package/src/shaders/collision_box.fragment.glsl +20 -0
  173. package/src/shaders/collision_box.fragment.glsl.g.ts +2 -0
  174. package/src/shaders/collision_box.vertex.glsl +27 -0
  175. package/src/shaders/collision_box.vertex.glsl.g.ts +2 -0
  176. package/src/shaders/collision_circle.fragment.glsl +17 -0
  177. package/src/shaders/collision_circle.fragment.glsl.g.ts +2 -0
  178. package/src/shaders/collision_circle.vertex.glsl +59 -0
  179. package/src/shaders/collision_circle.vertex.glsl.g.ts +2 -0
  180. package/src/shaders/debug.fragment.glsl +9 -0
  181. package/src/shaders/debug.fragment.glsl.g.ts +2 -0
  182. package/src/shaders/debug.vertex.glsl +12 -0
  183. package/src/shaders/debug.vertex.glsl.g.ts +2 -0
  184. package/src/shaders/encode_attribute.test.ts +11 -0
  185. package/src/shaders/encode_attribute.ts +13 -0
  186. package/src/shaders/fill.fragment.glsl +13 -0
  187. package/src/shaders/fill.fragment.glsl.g.ts +2 -0
  188. package/src/shaders/fill.vertex.glsl +13 -0
  189. package/src/shaders/fill.vertex.glsl.g.ts +2 -0
  190. package/src/shaders/fill_extrusion.fragment.glsl +9 -0
  191. package/src/shaders/fill_extrusion.fragment.glsl.g.ts +2 -0
  192. package/src/shaders/fill_extrusion.vertex.glsl +84 -0
  193. package/src/shaders/fill_extrusion.vertex.glsl.g.ts +2 -0
  194. package/src/shaders/fill_extrusion_pattern.fragment.glsl +47 -0
  195. package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +2 -0
  196. package/src/shaders/fill_extrusion_pattern.vertex.glsl +96 -0
  197. package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +2 -0
  198. package/src/shaders/fill_outline.fragment.glsl +17 -0
  199. package/src/shaders/fill_outline.fragment.glsl.g.ts +2 -0
  200. package/src/shaders/fill_outline.vertex.glsl +17 -0
  201. package/src/shaders/fill_outline.vertex.glsl.g.ts +2 -0
  202. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  203. package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +2 -0
  204. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  205. package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +2 -0
  206. package/src/shaders/fill_pattern.fragment.glsl +39 -0
  207. package/src/shaders/fill_pattern.fragment.glsl.g.ts +2 -0
  208. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  209. package/src/shaders/fill_pattern.vertex.glsl.g.ts +2 -0
  210. package/src/shaders/heatmap.fragment.glsl +22 -0
  211. package/src/shaders/heatmap.fragment.glsl.g.ts +2 -0
  212. package/src/shaders/heatmap.vertex.glsl +54 -0
  213. package/src/shaders/heatmap.vertex.glsl.g.ts +2 -0
  214. package/src/shaders/heatmap_texture.fragment.glsl +15 -0
  215. package/src/shaders/heatmap_texture.fragment.glsl.g.ts +2 -0
  216. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  217. package/src/shaders/heatmap_texture.vertex.glsl.g.ts +2 -0
  218. package/src/shaders/hillshade.fragment.glsl +52 -0
  219. package/src/shaders/hillshade.fragment.glsl.g.ts +2 -0
  220. package/src/shaders/hillshade.vertex.glsl +11 -0
  221. package/src/shaders/hillshade.vertex.glsl.g.ts +2 -0
  222. package/src/shaders/hillshade_prepare.fragment.glsl +77 -0
  223. package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +2 -0
  224. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  225. package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +2 -0
  226. package/src/shaders/line.fragment.glsl +30 -0
  227. package/src/shaders/line.fragment.glsl.g.ts +2 -0
  228. package/src/shaders/line.vertex.glsl +89 -0
  229. package/src/shaders/line.vertex.glsl.g.ts +2 -0
  230. package/src/shaders/line_gradient.fragment.glsl +34 -0
  231. package/src/shaders/line_gradient.fragment.glsl.g.ts +2 -0
  232. package/src/shaders/line_gradient.vertex.glsl +92 -0
  233. package/src/shaders/line_gradient.vertex.glsl.g.ts +2 -0
  234. package/src/shaders/line_pattern.fragment.glsl +77 -0
  235. package/src/shaders/line_pattern.fragment.glsl.g.ts +2 -0
  236. package/src/shaders/line_pattern.vertex.glsl +103 -0
  237. package/src/shaders/line_pattern.vertex.glsl.g.ts +2 -0
  238. package/src/shaders/line_sdf.fragment.glsl +45 -0
  239. package/src/shaders/line_sdf.fragment.glsl.g.ts +2 -0
  240. package/src/shaders/line_sdf.vertex.glsl +101 -0
  241. package/src/shaders/line_sdf.vertex.glsl.g.ts +2 -0
  242. package/src/shaders/raster.fragment.glsl +53 -0
  243. package/src/shaders/raster.fragment.glsl.g.ts +2 -0
  244. package/src/shaders/raster.vertex.glsl +21 -0
  245. package/src/shaders/raster.vertex.glsl.g.ts +2 -0
  246. package/src/shaders/shaders.ts +197 -0
  247. package/src/shaders/sky.fragment.glsl +17 -0
  248. package/src/shaders/sky.fragment.glsl.g.ts +2 -0
  249. package/src/shaders/sky.vertex.glsl +5 -0
  250. package/src/shaders/sky.vertex.glsl.g.ts +2 -0
  251. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  252. package/src/shaders/symbol_icon.fragment.glsl.g.ts +2 -0
  253. package/src/shaders/symbol_icon.vertex.glsl +117 -0
  254. package/src/shaders/symbol_icon.vertex.glsl.g.ts +2 -0
  255. package/src/shaders/symbol_sdf.fragment.glsl +58 -0
  256. package/src/shaders/symbol_sdf.fragment.glsl.g.ts +2 -0
  257. package/src/shaders/symbol_sdf.vertex.glsl +142 -0
  258. package/src/shaders/symbol_sdf.vertex.glsl.g.ts +2 -0
  259. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  260. package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +2 -0
  261. package/src/shaders/symbol_text_and_icon.vertex.glsl +140 -0
  262. package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +2 -0
  263. package/src/shaders/terrain.fragment.glsl +32 -0
  264. package/src/shaders/terrain.fragment.glsl.g.ts +2 -0
  265. package/src/shaders/terrain.vertex.glsl +17 -0
  266. package/src/shaders/terrain.vertex.glsl.g.ts +2 -0
  267. package/src/shaders/terrain_coords.fragment.glsl +11 -0
  268. package/src/shaders/terrain_coords.fragment.glsl.g.ts +2 -0
  269. package/src/shaders/terrain_coords.vertex.glsl +13 -0
  270. package/src/shaders/terrain_coords.vertex.glsl.g.ts +2 -0
  271. package/src/shaders/terrain_depth.fragment.glsl +15 -0
  272. package/src/shaders/terrain_depth.fragment.glsl.g.ts +2 -0
  273. package/src/shaders/terrain_depth.vertex.glsl +13 -0
  274. package/src/shaders/terrain_depth.vertex.glsl.g.ts +2 -0
  275. package/src/source/canvas_source.test.ts +210 -0
  276. package/src/source/canvas_source.ts +227 -0
  277. package/src/source/geojson_source.test.ts +492 -0
  278. package/src/source/geojson_source.ts +431 -0
  279. package/src/source/geojson_source_diff.test.ts +364 -0
  280. package/src/source/geojson_source_diff.ts +172 -0
  281. package/src/source/geojson_worker_source.test.ts +399 -0
  282. package/src/source/geojson_worker_source.ts +303 -0
  283. package/src/source/geojson_wrapper.test.ts +32 -0
  284. package/src/source/geojson_wrapper.ts +81 -0
  285. package/src/source/image_source.test.ts +235 -0
  286. package/src/source/image_source.ts +338 -0
  287. package/src/source/load_tilejson.ts +47 -0
  288. package/src/source/pixels_to_tile_units.ts +25 -0
  289. package/src/source/protocol_crud.ts +48 -0
  290. package/src/source/query_features.test.ts +31 -0
  291. package/src/source/query_features.ts +252 -0
  292. package/src/source/raster_dem_tile_source.test.ts +158 -0
  293. package/src/source/raster_dem_tile_source.ts +166 -0
  294. package/src/source/raster_dem_tile_worker_source.test.ts +36 -0
  295. package/src/source/raster_dem_tile_worker_source.ts +38 -0
  296. package/src/source/raster_tile_source.test.ts +206 -0
  297. package/src/source/raster_tile_source.ts +227 -0
  298. package/src/source/rtl_text_plugin_main_thread.test.ts +170 -0
  299. package/src/source/rtl_text_plugin_main_thread.ts +89 -0
  300. package/src/source/rtl_text_plugin_status.ts +33 -0
  301. package/src/source/rtl_text_plugin_worker.ts +49 -0
  302. package/src/source/source.test.ts +41 -0
  303. package/src/source/source.ts +186 -0
  304. package/src/source/source_cache.test.ts +2069 -0
  305. package/src/source/source_cache.ts +1102 -0
  306. package/src/source/source_state.ts +157 -0
  307. package/src/source/terrain_source_cache.test.ts +105 -0
  308. package/src/source/terrain_source_cache.ts +204 -0
  309. package/src/source/tile.test.ts +290 -0
  310. package/src/source/tile.ts +478 -0
  311. package/src/source/tile_bounds.ts +34 -0
  312. package/src/source/tile_cache.test.ts +130 -0
  313. package/src/source/tile_cache.ts +208 -0
  314. package/src/source/tile_id.test.ts +112 -0
  315. package/src/source/tile_id.ts +221 -0
  316. package/src/source/vector_tile_source.test.ts +401 -0
  317. package/src/source/vector_tile_source.ts +283 -0
  318. package/src/source/vector_tile_worker_source.test.ts +396 -0
  319. package/src/source/vector_tile_worker_source.ts +199 -0
  320. package/src/source/video_source.test.ts +124 -0
  321. package/src/source/video_source.ts +204 -0
  322. package/src/source/worker.test.ts +233 -0
  323. package/src/source/worker.ts +301 -0
  324. package/src/source/worker_source.ts +117 -0
  325. package/src/source/worker_tile.test.ts +226 -0
  326. package/src/source/worker_tile.ts +208 -0
  327. package/src/style/create_style_layer.ts +39 -0
  328. package/src/style/evaluation_parameters.ts +62 -0
  329. package/src/style/format_section_override.test.ts +62 -0
  330. package/src/style/format_section_override.ts +50 -0
  331. package/src/style/light.test.ts +86 -0
  332. package/src/style/light.ts +135 -0
  333. package/src/style/load_glyph_range.test.ts +40 -0
  334. package/src/style/load_glyph_range.ts +32 -0
  335. package/src/style/load_sprite.test.ts +227 -0
  336. package/src/style/load_sprite.ts +71 -0
  337. package/src/style/parse_glyph_pbf.ts +42 -0
  338. package/src/style/pauseable_placement.ts +138 -0
  339. package/src/style/properties.ts +726 -0
  340. package/src/style/query_utils.test.ts +107 -0
  341. package/src/style/query_utils.ts +70 -0
  342. package/src/style/sky.ts +127 -0
  343. package/src/style/style.test.ts +2654 -0
  344. package/src/style/style.ts +1814 -0
  345. package/src/style/style_glyph.ts +25 -0
  346. package/src/style/style_image.ts +188 -0
  347. package/src/style/style_layer/background_style_layer.ts +17 -0
  348. package/src/style/style_layer/background_style_layer_properties.g.ts +40 -0
  349. package/src/style/style_layer/circle_style_layer.ts +98 -0
  350. package/src/style/style_layer/circle_style_layer_properties.g.ts +76 -0
  351. package/src/style/style_layer/custom_style_layer.ts +233 -0
  352. package/src/style/style_layer/fill_extrusion_style_layer.ts +224 -0
  353. package/src/style/style_layer/fill_extrusion_style_layer_properties.g.ts +55 -0
  354. package/src/style/style_layer/fill_style_layer.test.ts +37 -0
  355. package/src/style/style_layer/fill_style_layer.ts +65 -0
  356. package/src/style/style_layer/fill_style_layer_properties.g.ts +64 -0
  357. package/src/style/style_layer/heatmap_style_layer.ts +74 -0
  358. package/src/style/style_layer/heatmap_style_layer_properties.g.ts +46 -0
  359. package/src/style/style_layer/hillshade_style_layer.ts +21 -0
  360. package/src/style/style_layer/hillshade_style_layer_properties.g.ts +49 -0
  361. package/src/style/style_layer/line_style_layer.test.ts +50 -0
  362. package/src/style/style_layer/line_style_layer.ts +131 -0
  363. package/src/style/style_layer/line_style_layer_properties.g.ts +88 -0
  364. package/src/style/style_layer/overlap_mode.test.ts +57 -0
  365. package/src/style/style_layer/overlap_mode.ts +25 -0
  366. package/src/style/style_layer/raster_style_layer.ts +17 -0
  367. package/src/style/style_layer/raster_style_layer_properties.g.ts +55 -0
  368. package/src/style/style_layer/symbol_style_layer.ts +195 -0
  369. package/src/style/style_layer/symbol_style_layer_properties.g.ts +218 -0
  370. package/src/style/style_layer/typed_style_layer.ts +9 -0
  371. package/src/style/style_layer/variable_text_anchor.test.ts +117 -0
  372. package/src/style/style_layer/variable_text_anchor.ts +163 -0
  373. package/src/style/style_layer.test.ts +372 -0
  374. package/src/style/style_layer.ts +287 -0
  375. package/src/style/style_layer_index.test.ts +99 -0
  376. package/src/style/style_layer_index.ts +78 -0
  377. package/src/style/validate_style.ts +53 -0
  378. package/src/style/zoom_history.ts +40 -0
  379. package/src/symbol/anchor.test.ts +14 -0
  380. package/src/symbol/anchor.ts +22 -0
  381. package/src/symbol/check_max_angle.test.ts +54 -0
  382. package/src/symbol/check_max_angle.ts +76 -0
  383. package/src/symbol/clip_line.test.ts +154 -0
  384. package/src/symbol/clip_line.ts +66 -0
  385. package/src/symbol/collision_feature.test.ts +98 -0
  386. package/src/symbol/collision_feature.ts +114 -0
  387. package/src/symbol/collision_index.test.ts +19 -0
  388. package/src/symbol/collision_index.ts +618 -0
  389. package/src/symbol/cross_tile_symbol_index.test.ts +260 -0
  390. package/src/symbol/cross_tile_symbol_index.ts +367 -0
  391. package/src/symbol/get_anchors.test.ts +113 -0
  392. package/src/symbol/get_anchors.ts +167 -0
  393. package/src/symbol/grid_index.test.ts +75 -0
  394. package/src/symbol/grid_index.ts +414 -0
  395. package/src/symbol/merge_lines.test.ts +30 -0
  396. package/src/symbol/merge_lines.ts +80 -0
  397. package/src/symbol/one_em.ts +3 -0
  398. package/src/symbol/opacity_state.ts +23 -0
  399. package/src/symbol/path_interpolator.test.ts +134 -0
  400. package/src/symbol/path_interpolator.ts +55 -0
  401. package/src/symbol/placement.ts +1371 -0
  402. package/src/symbol/projection.test.ts +171 -0
  403. package/src/symbol/projection.ts +833 -0
  404. package/src/symbol/quads.test.ts +157 -0
  405. package/src/symbol/quads.ts +349 -0
  406. package/src/symbol/shaping.test.ts +360 -0
  407. package/src/symbol/shaping.ts +911 -0
  408. package/src/symbol/symbol_layout.ts +739 -0
  409. package/src/symbol/symbol_size.ts +129 -0
  410. package/src/symbol/symbol_style_layer.test.ts +103 -0
  411. package/src/symbol/transform_text.ts +27 -0
  412. package/src/ui/anchor.ts +27 -0
  413. package/src/ui/camera.test.ts +2301 -0
  414. package/src/ui/camera.ts +1520 -0
  415. package/src/ui/control/attribution_control.test.ts +543 -0
  416. package/src/ui/control/attribution_control.ts +209 -0
  417. package/src/ui/control/control.ts +67 -0
  418. package/src/ui/control/fullscreen_control.test.ts +114 -0
  419. package/src/ui/control/fullscreen_control.ts +189 -0
  420. package/src/ui/control/geolocate_control.test.ts +619 -0
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  422. package/src/ui/control/logo_control.test.ts +88 -0
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  424. package/src/ui/control/navigation_control.test.ts +238 -0
  425. package/src/ui/control/navigation_control.ts +294 -0
  426. package/src/ui/control/scale_control.test.ts +52 -0
  427. package/src/ui/control/scale_control.ts +152 -0
  428. package/src/ui/control/terrain_control.test.ts +58 -0
  429. package/src/ui/control/terrain_control.ts +74 -0
  430. package/src/ui/default_locale.ts +25 -0
  431. package/src/ui/events.ts +758 -0
  432. package/src/ui/handler/box_zoom.test.ts +163 -0
  433. package/src/ui/handler/box_zoom.ts +171 -0
  434. package/src/ui/handler/click_zoom.ts +55 -0
  435. package/src/ui/handler/cooperative_gestures.test.ts +338 -0
  436. package/src/ui/handler/cooperative_gestures.ts +111 -0
  437. package/src/ui/handler/dblclick_zoom.test.ts +151 -0
  438. package/src/ui/handler/drag_handler.ts +174 -0
  439. package/src/ui/handler/drag_move_state_manager.ts +115 -0
  440. package/src/ui/handler/drag_pan.test.ts +487 -0
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  442. package/src/ui/handler/handler_util.ts +10 -0
  443. package/src/ui/handler/keyboard.test.ts +235 -0
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  445. package/src/ui/handler/map_event.test.ts +158 -0
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  447. package/src/ui/handler/mouse.ts +92 -0
  448. package/src/ui/handler/mouse_handler_interface.test.ts +111 -0
  449. package/src/ui/handler/mouse_rotate.test.ts +62 -0
  450. package/src/ui/handler/one_finger_touch_drag.ts +45 -0
  451. package/src/ui/handler/one_finger_touch_drag_handler_interface.test.ts +77 -0
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  457. package/src/ui/handler/shim/two_fingers_touch.ts +112 -0
  458. package/src/ui/handler/tap_drag_zoom.test.ts +113 -0
  459. package/src/ui/handler/tap_drag_zoom.ts +112 -0
  460. package/src/ui/handler/tap_recognizer.ts +138 -0
  461. package/src/ui/handler/tap_zoom.ts +98 -0
  462. package/src/ui/handler/touch_pan.ts +115 -0
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  464. package/src/ui/handler/two_fingers_touch.test.ts +283 -0
  465. package/src/ui/handler/two_fingers_touch.ts +336 -0
  466. package/src/ui/handler_inertia.ts +157 -0
  467. package/src/ui/handler_manager.ts +637 -0
  468. package/src/ui/hash.test.ts +404 -0
  469. package/src/ui/hash.ts +153 -0
  470. package/src/ui/map.ts +3393 -0
  471. package/src/ui/map_tests/map_animation.test.ts +61 -0
  472. package/src/ui/map_tests/map_basic.test.ts +223 -0
  473. package/src/ui/map_tests/map_bounds.test.ts +123 -0
  474. package/src/ui/map_tests/map_calculate_camera_options.test.ts +113 -0
  475. package/src/ui/map_tests/map_canvas.test.ts +59 -0
  476. package/src/ui/map_tests/map_control.test.ts +61 -0
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  478. package/src/ui/map_tests/map_events.test.ts +1001 -0
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  481. package/src/ui/map_tests/map_is_moving.test.ts +164 -0
  482. package/src/ui/map_tests/map_is_rotating.test.ts +62 -0
  483. package/src/ui/map_tests/map_is_zooming.test.ts +86 -0
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  485. package/src/ui/map_tests/map_options.test.ts +64 -0
  486. package/src/ui/map_tests/map_pitch.test.ts +90 -0
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  488. package/src/ui/map_tests/map_query_rendered_features.test.ts +93 -0
  489. package/src/ui/map_tests/map_render.test.ts +90 -0
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  492. package/src/ui/map_tests/map_style.test.ts +541 -0
  493. package/src/ui/map_tests/map_terrian.test.ts +104 -0
  494. package/src/ui/map_tests/map_webgl.test.ts +72 -0
  495. package/src/ui/map_tests/map_world_copies.test.ts +103 -0
  496. package/src/ui/map_tests/map_zoom.test.ts +95 -0
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  502. package/src/util/actor.test.ts +218 -0
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  505. package/src/util/ajax.test.ts +237 -0
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  512. package/src/util/dictionary_coder.ts +23 -0
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  516. package/src/util/evented.test.ts +231 -0
  517. package/src/util/evented.ts +178 -0
  518. package/src/util/find_pole_of_inaccessibility.test.ts +21 -0
  519. package/src/util/find_pole_of_inaccessibility.ts +130 -0
  520. package/src/util/geolocation_support.test.ts +43 -0
  521. package/src/util/geolocation_support.ts +23 -0
  522. package/src/util/global_worker_pool.ts +65 -0
  523. package/src/util/image.ts +150 -0
  524. package/src/util/image_request.test.ts +408 -0
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  527. package/src/util/is_char_in_unicode_block.test.ts +15 -0
  528. package/src/util/is_char_in_unicode_block.ts +345 -0
  529. package/src/util/offscreen_canvas_distorted.test.ts +13 -0
  530. package/src/util/offscreen_canvas_distorted.ts +39 -0
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  533. package/src/util/primitives.test.ts +140 -0
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  535. package/src/util/request_manager.ts +42 -0
  536. package/src/util/resolve_tokens.test.ts +45 -0
  537. package/src/util/resolve_tokens.ts +17 -0
  538. package/src/util/script_detection.test.ts +138 -0
  539. package/src/util/script_detection.ts +376 -0
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  541. package/src/util/smart_wrap.ts +58 -0
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  543. package/src/util/struct_array.ts +246 -0
  544. package/src/util/style.test.ts +34 -0
  545. package/src/util/style.ts +28 -0
  546. package/src/util/task_queue.test.ts +114 -0
  547. package/src/util/task_queue.ts +64 -0
  548. package/src/util/test/util.ts +185 -0
  549. package/src/util/throttle.test.ts +42 -0
  550. package/src/util/throttle.ts +28 -0
  551. package/src/util/throttled_invoker.ts +41 -0
  552. package/src/util/transferable_grid_index.test.ts +56 -0
  553. package/src/util/transferable_grid_index.ts +214 -0
  554. package/src/util/util.test.ts +414 -0
  555. package/src/util/util.ts +724 -0
  556. package/src/util/vectortile_to_geojson.ts +72 -0
  557. package/src/util/verticalize_punctuation.ts +110 -0
  558. package/src/util/web_worker.ts +16 -0
  559. package/src/util/web_worker_transfer.test.ts +153 -0
  560. package/src/util/web_worker_transfer.ts +254 -0
  561. package/src/util/webp_supported.ts +63 -0
  562. package/src/util/worker_pool.test.ts +43 -0
  563. package/src/util/worker_pool.ts +58 -0
  564. package/src/util/world_bounds.test.ts +59 -0
  565. package/src/util/world_bounds.ts +46 -0
@@ -0,0 +1,151 @@
1
+ import {RenderToTexture} from './render_to_texture';
2
+ import type {Painter} from './painter';
3
+ import type {LineStyleLayer} from '../style/style_layer/line_style_layer';
4
+ import type {SymbolStyleLayer} from '../style/style_layer/symbol_style_layer';
5
+ import {Context} from '../gl/context';
6
+ import {ColorMode} from '../gl/color_mode';
7
+ import {Terrain} from './terrain';
8
+ import {Style} from '../style/style';
9
+ import {Tile} from '../source/tile';
10
+ import {Map} from '../ui/map';
11
+ import {OverscaledTileID} from '../source/tile_id';
12
+ import {SourceCache} from '../source/source_cache';
13
+ import {TerrainSpecification} from '@maplibre/maplibre-gl-style-spec';
14
+ import {FillStyleLayer} from '../style/style_layer/fill_style_layer';
15
+ import {RasterStyleLayer} from '../style/style_layer/raster_style_layer';
16
+ import {HillshadeStyleLayer} from '../style/style_layer/hillshade_style_layer';
17
+ import {BackgroundStyleLayer} from '../style/style_layer/background_style_layer';
18
+
19
+ describe('render to texture', () => {
20
+ const gl = document.createElement('canvas').getContext('webgl');
21
+ jest.spyOn(gl, 'checkFramebufferStatus').mockReturnValue(gl.FRAMEBUFFER_COMPLETE);
22
+ const backgroundLayer = {
23
+ id: 'maine-background',
24
+ type: 'background',
25
+ source: 'maine',
26
+ isHidden: () => false
27
+ } as any as BackgroundStyleLayer;
28
+ const fillLayer = {
29
+ id: 'maine-fill',
30
+ type: 'fill',
31
+ source: 'maine',
32
+ isHidden: () => false
33
+ } as any as FillStyleLayer;
34
+ const rasterLayer = {
35
+ id: 'maine-raster',
36
+ type: 'raster',
37
+ source: 'maine',
38
+ isHidden: () => false
39
+ } as any as RasterStyleLayer;
40
+ const hillshadeLayer = {
41
+ id: 'maine-hillshade',
42
+ type: 'line',
43
+ source: 'maine',
44
+ isHidden: () => false
45
+ } as any as HillshadeStyleLayer;
46
+ const lineLayer = {
47
+ id: 'maine-line',
48
+ type: 'line',
49
+ source: 'maine',
50
+ isHidden: () => false
51
+ } as any as LineStyleLayer;
52
+ const symbolLayer = {
53
+ id: 'maine-symbol',
54
+ type: 'symbol',
55
+ source: 'maine',
56
+ layout: {
57
+ 'text-field': 'maine',
58
+ 'symbol-placement': 'line'
59
+ },
60
+ isHidden: () => false
61
+ } as any as SymbolStyleLayer;
62
+
63
+ let layersDrawn = 0;
64
+ const painter = {
65
+ layersDrawn: 0,
66
+ context: new Context(gl),
67
+ transform: {zoom: 10, calculatePosMatrix: () => {}, calculateFogMatrix: () => {}},
68
+ colorModeForRenderPass: () => ColorMode.alphaBlended,
69
+ useProgram: () => { return {draw: () => { layersDrawn++; }}; },
70
+ _renderTileClippingMasks: () => {},
71
+ renderLayer: () => {}
72
+ } as any as Painter;
73
+ const map = {painter} as Map;
74
+
75
+ const tile = new Tile(new OverscaledTileID(3, 0, 2, 1, 2), 512);
76
+ const sourceCache = {
77
+ _source: {minzoom: 0, maxzoom: 2},
78
+ getTileByID: (_id) => tile,
79
+ getVisibleCoordinates: () => [tile.tileID]
80
+ } as SourceCache;
81
+
82
+ const style = {
83
+ sourceCaches: {'maine': {getVisibleCoordinates: () => [tile.tileID]}},
84
+ _order: ['maine-fill', 'maine-symbol'],
85
+ _layers: {
86
+ 'maine-background': backgroundLayer,
87
+ 'maine-fill': fillLayer,
88
+ 'maine-raster': rasterLayer,
89
+ 'maine-hillshade': hillshadeLayer,
90
+ 'maine-line': lineLayer,
91
+ 'maine-symbol': symbolLayer
92
+ }
93
+ } as any as Style;
94
+ painter.style = style;
95
+ map.style = style;
96
+ style.map = map;
97
+
98
+ const terrain = new Terrain(painter, sourceCache, {} as any as TerrainSpecification);
99
+ terrain.sourceCache.getRenderableTiles = () => [tile];
100
+ terrain.sourceCache.getTerrainCoords = () => { return {[tile.tileID.key]: tile.tileID}; };
101
+ map.terrain = terrain;
102
+
103
+ const rtt = new RenderToTexture(painter, terrain);
104
+ rtt.prepareForRender(style, 0);
105
+ painter.renderToTexture = rtt;
106
+
107
+ test('check state', () => {
108
+ expect(rtt._renderableTiles.map(t => t.tileID.key)).toStrictEqual(['923']);
109
+ expect(rtt._coordsDescendingInv).toEqual({'maine': {'923': [{'canonical': {'key': '922', 'x': 1, 'y': 2, 'z': 2}, 'key': '923', 'overscaledZ': 3, 'wrap': 0}]}});
110
+ expect(rtt._coordsDescendingInvStr).toStrictEqual({maine: {'923': '923'}});
111
+ });
112
+
113
+ test('should render text after a line by not adding the text to the stack', () => {
114
+ style._order = ['maine-fill', 'maine-symbol'];
115
+ rtt.prepareForRender(style, 0);
116
+ layersDrawn = 0;
117
+ expect(rtt._renderableLayerIds).toStrictEqual(['maine-fill', 'maine-symbol']);
118
+ expect(rtt.renderLayer(fillLayer)).toBeTruthy();
119
+ expect(rtt.renderLayer(symbolLayer)).toBeFalsy();
120
+ expect(layersDrawn).toBe(1);
121
+ });
122
+
123
+ test('render symbol between rtt layers', () => {
124
+ style._order = ['maine-background', 'maine-fill', 'maine-raster', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol'];
125
+ rtt.prepareForRender(style, 0);
126
+ layersDrawn = 0;
127
+ expect(rtt._renderableLayerIds).toStrictEqual(['maine-background', 'maine-fill', 'maine-raster', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol']);
128
+ expect(rtt.renderLayer(backgroundLayer)).toBeTruthy();
129
+ expect(rtt.renderLayer(fillLayer)).toBeTruthy();
130
+ expect(rtt.renderLayer(rasterLayer)).toBeTruthy();
131
+ expect(rtt.renderLayer(hillshadeLayer)).toBeTruthy();
132
+ expect(rtt.renderLayer(symbolLayer)).toBeFalsy();
133
+ expect(rtt.renderLayer(lineLayer)).toBeTruthy();
134
+ expect(rtt.renderLayer(symbolLayer)).toBeFalsy();
135
+ expect(layersDrawn).toBe(2);
136
+ });
137
+
138
+ test('render more symbols between rtt layers', () => {
139
+ style._order = ['maine-background', 'maine-symbol', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol'];
140
+ rtt.prepareForRender(style, 0);
141
+ layersDrawn = 0;
142
+ expect(rtt._renderableLayerIds).toStrictEqual(['maine-background', 'maine-symbol', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol']);
143
+ expect(rtt.renderLayer(backgroundLayer)).toBeTruthy();
144
+ expect(rtt.renderLayer(symbolLayer)).toBeFalsy();
145
+ expect(rtt.renderLayer(hillshadeLayer)).toBeTruthy();
146
+ expect(rtt.renderLayer(symbolLayer)).toBeFalsy();
147
+ expect(rtt.renderLayer(lineLayer)).toBeTruthy();
148
+ expect(rtt.renderLayer(symbolLayer)).toBeFalsy();
149
+ expect(layersDrawn).toBe(3);
150
+ });
151
+ });
@@ -0,0 +1,197 @@
1
+ import {Painter} from './painter';
2
+ import {Tile} from '../source/tile';
3
+ import {Color} from '@maplibre/maplibre-gl-style-spec';
4
+ import {OverscaledTileID} from '../source/tile_id';
5
+ import {drawTerrain} from './draw_terrain';
6
+ import {Style} from '../style/style';
7
+ import {Terrain} from './terrain';
8
+ import {RenderPool} from '../gl/render_pool';
9
+ import {Texture} from './texture';
10
+ import type {StyleLayer} from '../style/style_layer';
11
+
12
+ /**
13
+ * lookup table which layers should rendered to texture
14
+ */
15
+ const LAYERS: { [keyof in StyleLayer['type']]?: boolean } = {
16
+ background: true,
17
+ fill: true,
18
+ line: true,
19
+ raster: true,
20
+ hillshade: true
21
+ };
22
+
23
+ /**
24
+ * @internal
25
+ * A helper class to help define what should be rendered to texture and how
26
+ */
27
+ export class RenderToTexture {
28
+ painter: Painter;
29
+ terrain: Terrain;
30
+ pool: RenderPool;
31
+ /**
32
+ * coordsDescendingInv contains a list of all tiles which should be rendered for one render-to-texture tile
33
+ * e.g. render 4 raster-tiles with size 256px to the 512px render-to-texture tile
34
+ */
35
+ _coordsDescendingInv: {[_: string]: {[_:string]: Array<OverscaledTileID>}};
36
+ /**
37
+ * create a string representation of all to tiles rendered to render-to-texture tiles
38
+ * this string representation is used to check if tile should be re-rendered.
39
+ */
40
+ _coordsDescendingInvStr: {[_: string]: {[_:string]: string}};
41
+ /**
42
+ * store for render-stacks
43
+ * a render stack is a set of layers which should be rendered into one texture
44
+ * every stylesheet can have multiple stacks. A new stack is created if layers which should
45
+ * not rendered to texture sit between layers which should rendered to texture. e.g. hillshading or symbols
46
+ */
47
+ _stacks: Array<Array<string>>;
48
+ /**
49
+ * remember the previous processed layer to check if a new stack is needed
50
+ */
51
+ _prevType: string;
52
+ /**
53
+ * a list of tiles that can potentially rendered
54
+ */
55
+ _renderableTiles: Array<Tile>;
56
+ /**
57
+ * a list of tiles that should be rendered to screen in the next render-call
58
+ */
59
+ _rttTiles: Array<Tile>;
60
+ /**
61
+ * a list of all layer-ids which should be rendered
62
+ */
63
+ _renderableLayerIds: Array<string>;
64
+
65
+ constructor(painter: Painter, terrain: Terrain) {
66
+ this.painter = painter;
67
+ this.terrain = terrain;
68
+ this.pool = new RenderPool(painter.context, 30, terrain.sourceCache.tileSize * terrain.qualityFactor);
69
+ }
70
+
71
+ destruct() {
72
+ this.pool.destruct();
73
+ }
74
+
75
+ getTexture(tile: Tile): Texture {
76
+ return this.pool.getObjectForId(tile.rtt[this._stacks.length - 1].id).texture;
77
+ }
78
+
79
+ prepareForRender(style: Style, zoom: number) {
80
+ this._stacks = [];
81
+ this._prevType = null;
82
+ this._rttTiles = [];
83
+ this._renderableTiles = this.terrain.sourceCache.getRenderableTiles();
84
+ this._renderableLayerIds = style._order.filter(id => !style._layers[id].isHidden(zoom));
85
+
86
+ this._coordsDescendingInv = {};
87
+ for (const id in style.sourceCaches) {
88
+ this._coordsDescendingInv[id] = {};
89
+ const tileIDs = style.sourceCaches[id].getVisibleCoordinates();
90
+ for (const tileID of tileIDs) {
91
+ const keys = this.terrain.sourceCache.getTerrainCoords(tileID);
92
+ for (const key in keys) {
93
+ if (!this._coordsDescendingInv[id][key]) this._coordsDescendingInv[id][key] = [];
94
+ this._coordsDescendingInv[id][key].push(keys[key]);
95
+ }
96
+ }
97
+ }
98
+
99
+ this._coordsDescendingInvStr = {};
100
+ for (const id of style._order) {
101
+ const layer = style._layers[id], source = layer.source;
102
+ if (LAYERS[layer.type]) {
103
+ if (!this._coordsDescendingInvStr[source]) {
104
+ this._coordsDescendingInvStr[source] = {};
105
+ for (const key in this._coordsDescendingInv[source])
106
+ this._coordsDescendingInvStr[source][key] = this._coordsDescendingInv[source][key].map(c => c.key).sort().join();
107
+ }
108
+ }
109
+ }
110
+
111
+ // check tiles to render
112
+ for (const tile of this._renderableTiles) {
113
+ for (const source in this._coordsDescendingInvStr) {
114
+ // rerender if there are more coords to render than in the last rendering
115
+ const coords = this._coordsDescendingInvStr[source][tile.tileID.key];
116
+ if (coords && coords !== tile.rttCoords[source]) tile.rtt = [];
117
+ }
118
+ }
119
+ }
120
+
121
+ /**
122
+ * due that switching textures is relatively slow, the render
123
+ * layer-by-layer context is not practicable. To bypass this problem
124
+ * this lines of code stack all layers and later render all at once.
125
+ * Because of the stylesheet possibility to mixing render-to-texture layers
126
+ * and 'live'-layers (f.e. symbols) it is necessary to create more stacks. For example
127
+ * a symbol-layer is in between of fill-layers.
128
+ * @param layer - the layer to render
129
+ * @returns if true layer is rendered to texture, otherwise false
130
+ */
131
+ renderLayer(layer: StyleLayer): boolean {
132
+ if (layer.isHidden(this.painter.transform.zoom)) return false;
133
+
134
+ const type = layer.type;
135
+ const painter = this.painter;
136
+ const isLastLayer = this._renderableLayerIds[this._renderableLayerIds.length - 1] === layer.id;
137
+
138
+ // remember background, fill, line & raster layer to render into a stack
139
+ if (LAYERS[type]) {
140
+ // create a new stack if previous layer was not rendered to texture (f.e. symbols)
141
+ if (!this._prevType || !LAYERS[this._prevType]) this._stacks.push([]);
142
+ // push current render-to-texture layer to render-stack
143
+ this._prevType = type;
144
+ this._stacks[this._stacks.length - 1].push(layer.id);
145
+ // rendering is done later, all in once
146
+ if (!isLastLayer) return true;
147
+ }
148
+
149
+ // in case a stack is finished render all collected stack-layers into a texture
150
+ if (LAYERS[this._prevType] || (LAYERS[type] && isLastLayer)) {
151
+ this._prevType = type;
152
+ const stack = this._stacks.length - 1, layers = this._stacks[stack] || [];
153
+ for (const tile of this._renderableTiles) {
154
+ // if render pool is full draw current tiles to screen and free pool
155
+ if (this.pool.isFull()) {
156
+ drawTerrain(this.painter, this.terrain, this._rttTiles);
157
+ this._rttTiles = [];
158
+ this.pool.freeAllObjects();
159
+ }
160
+ this._rttTiles.push(tile);
161
+ // check for cached PoolObject
162
+ if (tile.rtt[stack]) {
163
+ const obj = this.pool.getObjectForId(tile.rtt[stack].id);
164
+ if (obj.stamp === tile.rtt[stack].stamp) {
165
+ this.pool.useObject(obj);
166
+ continue;
167
+ }
168
+ }
169
+ // get free PoolObject
170
+ const obj = this.pool.getOrCreateFreeObject();
171
+ this.pool.useObject(obj);
172
+ this.pool.stampObject(obj);
173
+ tile.rtt[stack] = {id: obj.id, stamp: obj.stamp};
174
+ // prepare PoolObject for rendering
175
+ painter.context.bindFramebuffer.set(obj.fbo.framebuffer);
176
+ painter.context.clear({color: Color.transparent, stencil: 0});
177
+ painter.currentStencilSource = undefined;
178
+ for (let l = 0; l < layers.length; l++) {
179
+ const layer = painter.style._layers[layers[l]];
180
+ const coords = layer.source ? this._coordsDescendingInv[layer.source][tile.tileID.key] : [tile.tileID];
181
+ painter.context.viewport.set([0, 0, obj.fbo.width, obj.fbo.height]);
182
+ painter._renderTileClippingMasks(layer, coords);
183
+ painter.renderLayer(painter, painter.style.sourceCaches[layer.source], layer, coords);
184
+ if (layer.source) tile.rttCoords[layer.source] = this._coordsDescendingInvStr[layer.source][tile.tileID.key];
185
+ }
186
+ }
187
+ drawTerrain(this.painter, this.terrain, this._rttTiles);
188
+ this._rttTiles = [];
189
+ this.pool.freeAllObjects();
190
+
191
+ return LAYERS[type];
192
+ }
193
+
194
+ return false;
195
+ }
196
+
197
+ }
@@ -0,0 +1,322 @@
1
+ import Point from '@mapbox/point-geometry';
2
+ import {Terrain} from './terrain';
3
+ import {Context} from '../gl/context';
4
+ import {RGBAImage} from '../util/image';
5
+ import type {SourceCache} from '../source/source_cache';
6
+ import {OverscaledTileID} from '../source/tile_id';
7
+ import type {TerrainSpecification} from '@maplibre/maplibre-gl-style-spec';
8
+ import type {DEMData} from '../data/dem_data';
9
+ import {Tile} from '../source/tile';
10
+ import {Painter} from './painter';
11
+ import {mat4} from 'gl-matrix';
12
+ import {LngLat} from '../geo/lng_lat';
13
+ import {MAX_TILE_ZOOM, MIN_TILE_ZOOM} from '../util/util';
14
+
15
+ describe('Terrain', () => {
16
+ let gl: WebGLRenderingContext;
17
+
18
+ beforeEach(() => {
19
+ gl = document.createElement('canvas').getContext('webgl');
20
+ jest.spyOn(gl, 'checkFramebufferStatus').mockReturnValue(gl.FRAMEBUFFER_COMPLETE);
21
+ jest.spyOn(gl, 'readPixels').mockImplementation((_1, _2, _3, _4, _5, _6, rgba) => {
22
+ rgba[0] = 0;
23
+ rgba[1] = 0;
24
+ rgba[2] = 255;
25
+ rgba[3] = 255;
26
+ });
27
+ });
28
+
29
+ afterEach(() => {
30
+ jest.restoreAllMocks();
31
+ });
32
+
33
+ test('pointCoordinate should not return null', () => {
34
+ expect.assertions(2);
35
+ const painter = {
36
+ context: new Context(gl),
37
+ width: 1,
38
+ height: 1,
39
+ pixelRatio: 1,
40
+ transform: {center: {lng: 0}},
41
+ maybeDrawDepthAndCoords: jest.fn(),
42
+ } as any as Painter;
43
+ const sourceCache = {} as SourceCache;
44
+ const getTileByID = (tileID) : Tile => {
45
+ if (tileID !== 'abcd') {
46
+ return null as any as Tile;
47
+ }
48
+ return {
49
+ tileID: {
50
+ canonical: {
51
+ x: 0,
52
+ y: 0,
53
+ z: 0
54
+ }
55
+ }
56
+ } as any as Tile;
57
+ };
58
+ const terrain = new Terrain(painter, sourceCache, {} as any as TerrainSpecification);
59
+ terrain.sourceCache.getTileByID = getTileByID;
60
+ terrain.coordsIndex.push('abcd');
61
+
62
+ const coordinate = terrain.pointCoordinate(new Point(0, 0));
63
+
64
+ expect(coordinate).not.toBeNull();
65
+ expect(painter.maybeDrawDepthAndCoords).toHaveBeenCalled();
66
+
67
+ });
68
+
69
+ const setupMercatorOverflow = (pixelRatio: number = 1) => {
70
+ const WORLD_WIDTH = 4;
71
+ const painter = {
72
+ context: new Context(gl),
73
+ width: WORLD_WIDTH,
74
+ height: 1,
75
+ maybeDrawDepthAndCoords: jest.fn(),
76
+ pixelRatio,
77
+ } as any as Painter;
78
+ const sourceCache = {} as SourceCache;
79
+ const terrain = new Terrain(painter, sourceCache, {} as any as TerrainSpecification);
80
+ const tileIdsToWraps = {a: -1, b: 0, c: 1, d: 2};
81
+ terrain.sourceCache.getTileByID = (id) => {
82
+ return {
83
+ tileID: {
84
+ canonical: {x: 0, y: 0, z: 0},
85
+ wrap: tileIdsToWraps[id]
86
+ }
87
+ } as any as Tile;
88
+ };
89
+ terrain.getElevation = () => 0;
90
+ terrain.coordsIndex = Object.keys(tileIdsToWraps);
91
+ jest.spyOn(gl, 'readPixels').mockImplementation((x, _2, _3, _4, _5, _6, rgba) => {
92
+ rgba[0] = 0;
93
+ rgba[1] = 0;
94
+ rgba[2] = 0;
95
+ rgba[3] = 255 - x / pixelRatio;
96
+ });
97
+ return terrain;
98
+ };
99
+
100
+ test(
101
+ `pointCoordinate should return negative mercator x
102
+ if the point is on the LEFT outside the central globe`,
103
+ () => {
104
+ expect.assertions(2);
105
+ const pointX = 0;
106
+ const terrain = setupMercatorOverflow();
107
+ const coordinate = terrain.pointCoordinate(new Point(pointX, 0));
108
+
109
+ expect(coordinate.x).toBe(-1);
110
+ expect(terrain.painter.maybeDrawDepthAndCoords).toHaveBeenCalled();
111
+ });
112
+
113
+ test(
114
+ `pointCoordinate should return mercator x greater than 1
115
+ if the point is on the RIGHT outside the central globe`,
116
+ () => {
117
+ expect.assertions(2);
118
+ const pointX = 3;
119
+ const terrain = setupMercatorOverflow();
120
+ const coordinate = terrain.pointCoordinate(new Point(pointX, 0));
121
+
122
+ expect(coordinate.x).toBe(2);
123
+ expect(terrain.painter.maybeDrawDepthAndCoords).toHaveBeenCalled();
124
+ });
125
+
126
+ test(
127
+ 'pointCoordinate should respect painter.pixelRatio',
128
+ () => {
129
+ const terrain = setupMercatorOverflow(2);
130
+
131
+ let pointX = 0;
132
+ let coordinate = terrain.pointCoordinate(new Point(pointX, 0));
133
+ expect(coordinate.x).toBe(-1);
134
+ expect(terrain.painter.maybeDrawDepthAndCoords).toHaveBeenCalled();
135
+
136
+ pointX = 3;
137
+ coordinate = terrain.pointCoordinate(new Point(pointX, 0));
138
+ expect(coordinate.x).toBe(2);
139
+ expect(terrain.painter.maybeDrawDepthAndCoords).toHaveBeenCalled();
140
+ });
141
+
142
+ test('Calculate tile minimum and maximum elevation', () => {
143
+ const tileID = new OverscaledTileID(5, 0, 5, 17, 11);
144
+ const tile = new Tile(tileID, 256);
145
+ tile.dem = {
146
+ min: 0,
147
+ max: 100,
148
+ getPixels: () => new RGBAImage({width: 1, height: 1}, new Uint8Array(1 * 4)),
149
+ getUnpackVector: () => [6553.6, 25.6, 0.1, 10000.0],
150
+ } as any as DEMData;
151
+ const painter = {
152
+ context: new Context(gl),
153
+ width: 1,
154
+ height: 1,
155
+ getTileTexture: () => null
156
+ } as any as Painter;
157
+ const sourceCache = {
158
+ _source: {maxzoom: 12},
159
+ _cache: {max: 10},
160
+ getTileByID: () => {
161
+ return tile;
162
+ },
163
+ } as any as SourceCache;
164
+ const terrain = new Terrain(
165
+ painter,
166
+ sourceCache,
167
+ {exaggeration: 2} as any as TerrainSpecification,
168
+ );
169
+
170
+ terrain.sourceCache._tiles[tileID.key] = tile;
171
+ const {minElevation, maxElevation} = terrain.getMinMaxElevation(tileID);
172
+
173
+ expect(minElevation).toBe(0);
174
+ expect(maxElevation).toBe(200);
175
+ });
176
+
177
+ test('Return null elevation values when no tile', () => {
178
+ const tileID = new OverscaledTileID(5, 0, 5, 17, 11);
179
+ const painter = {
180
+ context: new Context(gl),
181
+ width: 1,
182
+ height: 1,
183
+ getTileTexture: () => null
184
+ } as any as Painter;
185
+ const sourceCache = {
186
+ _source: {maxzoom: 12},
187
+ _cache: {max: 10},
188
+ getTileByID: () => null,
189
+ } as any as SourceCache;
190
+ const terrain = new Terrain(
191
+ painter,
192
+ sourceCache,
193
+ {exaggeration: 2} as any as TerrainSpecification,
194
+ );
195
+
196
+ const minMaxNoTile = terrain.getMinMaxElevation(tileID);
197
+
198
+ expect(minMaxNoTile.minElevation).toBeNull();
199
+ expect(minMaxNoTile.maxElevation).toBeNull();
200
+ });
201
+
202
+ test('Return null elevation values when no DEM', () => {
203
+ const tileID = new OverscaledTileID(5, 0, 5, 17, 11);
204
+ const tile = new Tile(tileID, 256);
205
+ tile.dem = null as any as DEMData;
206
+ const painter = {
207
+ context: new Context(gl),
208
+ width: 1,
209
+ height: 1,
210
+ getTileTexture: () => null
211
+ } as any as Painter;
212
+ const sourceCache = {
213
+ _source: {maxzoom: 12},
214
+ _cache: {max: 10},
215
+ getTileByID: () => {
216
+ return tile;
217
+ },
218
+ } as any as SourceCache;
219
+ const terrain = new Terrain(
220
+ painter,
221
+ sourceCache,
222
+ {exaggeration: 2} as any as TerrainSpecification,
223
+ );
224
+ const minMaxNoDEM = terrain.getMinMaxElevation(tileID);
225
+
226
+ expect(minMaxNoDEM.minElevation).toBeNull();
227
+ expect(minMaxNoDEM.maxElevation).toBeNull();
228
+ });
229
+
230
+ test('create mesh with border', () => {
231
+ let actualIndexArray;
232
+ let actualVertexArray;
233
+ const painter = {
234
+ context: {
235
+ createIndexBuffer: array => { actualIndexArray = Array.from(array.uint16); },
236
+ createVertexBuffer: array => { actualVertexArray = Array.from(array.int16); }
237
+ },
238
+ width: 1,
239
+ height: 1,
240
+ } as any as Painter;
241
+ const sourceCache = {
242
+ _source: {maxzoom: 12},
243
+ _cache: {max: 10}
244
+ } as any as SourceCache;
245
+ const terrain = new Terrain(
246
+ painter,
247
+ sourceCache,
248
+ {exaggeration: 1} as any as TerrainSpecification,
249
+ );
250
+ terrain.meshSize = 4;
251
+ terrain.getTerrainMesh();
252
+ expect(terrain.getMeshFrameDelta(16)).toBe(122.16256373312942);
253
+ expect(actualIndexArray).toStrictEqual([0, 5, 6, 0, 6, 1, 1, 6, 7, 1, 7, 2, 2, 7, 8, 2, 8, 3, 3, 8, 9, 3, 9, 4, 5, 10, 11, 5, 11, 6, 6, 11, 12, 6, 12, 7, 7, 12, 13, 7, 13, 8, 8, 13, 14, 8, 14, 9, 10, 15, 16, 10, 16, 11, 11, 16, 17, 11, 17, 12, 12, 17, 18, 12, 18, 13, 13, 18, 19, 13, 19, 14, 15, 20, 21, 15, 21, 16, 16, 21, 22, 16, 22, 17, 17, 22, 23, 17, 23, 18, 18, 23, 24, 18, 24, 19, 35, 36, 38, 35, 38, 37, 25, 28, 26, 25, 27, 28, 37, 38, 40, 37, 40, 39, 27, 30, 28, 27, 29, 30, 39, 40, 42, 39, 42, 41, 29, 32, 30, 29, 31, 32, 41, 42, 44, 41, 44, 43, 31, 34, 32, 31, 33, 34, 45, 46, 48, 45, 48, 47, 55, 58, 56, 55, 57, 58, 47, 48, 50, 47, 50, 49, 57, 60, 58, 57, 59, 60, 49, 50, 52, 49, 52, 51, 59, 62, 60, 59, 61, 62, 51, 52, 54, 51, 54, 53, 61, 64, 62, 61, 63, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
254
+ expect(actualVertexArray).toStrictEqual([0, 0, 0, 2048, 0, 0, 4096, 0, 0, 6144, 0, 0, 8192, 0, 0, 0, 2048, 0, 2048, 2048, 0, 4096, 2048, 0, 6144, 2048, 0, 8192, 2048, 0, 0, 4096, 0, 2048, 4096, 0, 4096, 4096, 0, 6144, 4096, 0, 8192, 4096, 0, 0, 6144, 0, 2048, 6144, 0, 4096, 6144, 0, 6144, 6144, 0, 8192, 6144, 0, 0, 8192, 0, 2048, 8192, 0, 4096, 8192, 0, 6144, 8192, 0, 8192, 8192, 0, 0, 0, 0, 0, 0, 1, 2048, 0, 0, 2048, 0, 1, 4096, 0, 0, 4096, 0, 1, 6144, 0, 0, 6144, 0, 1, 8192, 0, 0, 8192, 0, 1, 0, 8192, 0, 0, 8192, 1, 2048, 8192, 0, 2048, 8192, 1, 4096, 8192, 0, 4096, 8192, 1, 6144, 8192, 0, 6144, 8192, 1, 8192, 8192, 0, 8192, 8192, 1, 0, 0, 0, 0, 0, 1, 0, 2048, 0, 0, 2048, 1, 0, 4096, 0, 0, 4096, 1, 0, 6144, 0, 0, 6144, 1, 0, 8192, 0, 0, 8192, 1, 8192, 0, 0, 8192, 0, 1, 8192, 2048, 0, 8192, 2048, 1, 8192, 4096, 0, 8192, 4096, 1, 8192, 6144, 0, 8192, 6144, 1, 8192, 8192, 0, 8192, 8192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
255
+ });
256
+
257
+ test('interpolation works', () => {
258
+ const mockTerrain = {
259
+ getDEMElevation: Terrain.prototype.getDEMElevation,
260
+ getTerrainData() {
261
+ return {
262
+ // eslint-disable-next-line camelcase
263
+ u_terrain_matrix: mat4.create(),
264
+ tile: {
265
+ dem: {
266
+ dim: 1,
267
+ get(x:number, y:number) {
268
+ expect(x % 1).toBe(0);
269
+ expect(y % 1).toBe(0);
270
+ return 100 * x + 10 * y;
271
+ }
272
+ }
273
+ }
274
+ };
275
+ }
276
+ };
277
+ expect(mockTerrain.getDEMElevation(null, 0, 0)).toBeCloseTo(0);
278
+ expect(mockTerrain.getDEMElevation(null, 1, 1)).toBeCloseTo(110);
279
+ expect(mockTerrain.getDEMElevation(null, 0, 0.5)).toBeCloseTo(5);
280
+ expect(mockTerrain.getDEMElevation(null, 1, 0.5)).toBeCloseTo(105);
281
+ expect(mockTerrain.getDEMElevation(null, 0.5, 0)).toBeCloseTo(50);
282
+ expect(mockTerrain.getDEMElevation(null, 0.5, 1)).toBeCloseTo(60);
283
+ expect(mockTerrain.getDEMElevation(null, 0.4, 0.2)).toBeCloseTo(42);
284
+ });
285
+
286
+ test('getElevationForLngLatZoom with lng less than -180 wraps correctly', () => {
287
+ const terrain = new Terrain(null, {} as any, {} as any);
288
+
289
+ const OVERSCALETILEID_DOES_NOT_THROW = 4;
290
+ terrain.getElevation = () => OVERSCALETILEID_DOES_NOT_THROW;
291
+ expect(terrain.getElevationForLngLatZoom(new LngLat(-183, 40), 0)).toBe(OVERSCALETILEID_DOES_NOT_THROW);
292
+ });
293
+
294
+ test('getMinTileElevationForLngLatZoom with lng less than -180 wraps correctly', () => {
295
+ const terrain = new Terrain(null, {} as any, {} as any);
296
+
297
+ const OVERSCALETILEID_DOES_NOT_THROW = 4;
298
+ terrain.getMinMaxElevation = () => ({minElevation: OVERSCALETILEID_DOES_NOT_THROW, maxElevation: 42});
299
+ expect(terrain.getMinTileElevationForLngLatZoom(new LngLat(-183, 40), 0)).toBe(OVERSCALETILEID_DOES_NOT_THROW);
300
+ });
301
+
302
+ describe('getElevationForLngLatZoom returns 0 for out of bounds', () => {
303
+ const terrain = new Terrain(null, {} as any, {} as any);
304
+
305
+ test('lng', () => {
306
+ expect(terrain.getElevationForLngLatZoom(new LngLat(180, 0), 0)).toBe(0);
307
+ });
308
+
309
+ test('lat', () => {
310
+ expect(terrain.getElevationForLngLatZoom(new LngLat(0, 88), 0)).toBe(0);
311
+ });
312
+
313
+ test('zoom', () => {
314
+ expect(terrain.getElevationForLngLatZoom(new LngLat(0, 0), MIN_TILE_ZOOM - 1)).toBe(0);
315
+ });
316
+
317
+ test('zoom', () => {
318
+ expect(terrain.getElevationForLngLatZoom(new LngLat(0, 0), MAX_TILE_ZOOM + 1)).toBe(0);
319
+ });
320
+ });
321
+
322
+ });