@pascal-app/core 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -0,0 +1,215 @@
1
+ import { boxesMeet } from './pieces.js';
2
+ export function obstacleOf(prism, index) {
3
+ const rings = [prism.outer, ...prism.holes];
4
+ let n = 0;
5
+ for (const ring of rings)
6
+ n += ring.length;
7
+ const edges = new Float64Array(n * 4);
8
+ let k = 0;
9
+ let x0 = Number.POSITIVE_INFINITY;
10
+ let z0 = Number.POSITIVE_INFINITY;
11
+ let x1 = Number.NEGATIVE_INFINITY;
12
+ let z1 = Number.NEGATIVE_INFINITY;
13
+ for (const ring of rings)
14
+ for (let i = 0; i < ring.length; i++) {
15
+ const a = ring[i];
16
+ const b = ring[(i + 1) % ring.length];
17
+ edges[k++] = a[0];
18
+ edges[k++] = a[1];
19
+ edges[k++] = b[0];
20
+ edges[k++] = b[1];
21
+ x0 = Math.min(x0, a[0]);
22
+ x1 = Math.max(x1, a[0]);
23
+ z0 = Math.min(z0, a[1]);
24
+ z1 = Math.max(z1, a[1]);
25
+ }
26
+ return { index, prism, edges, aabb: [x0, z0, x1, z1] };
27
+ }
28
+ /** Signed distance to a set of rings given as flat edges: exact, negative inside (even-odd). */
29
+ export function signedDistance(edges, px, pz) {
30
+ let d2 = Number.POSITIVE_INFINITY;
31
+ let inside = false;
32
+ for (let k = 0; k < edges.length; k += 4) {
33
+ const ax = edges[k];
34
+ const az = edges[k + 1];
35
+ const bx = edges[k + 2];
36
+ const bz = edges[k + 3];
37
+ const ex = bx - ax;
38
+ const ez = bz - az;
39
+ const wx = px - ax;
40
+ const wz = pz - az;
41
+ const length2 = ex * ex + ez * ez;
42
+ let t = length2 > 0 ? (wx * ex + wz * ez) / length2 : 0;
43
+ t = Math.min(1, Math.max(0, t));
44
+ const dx = wx - ex * t;
45
+ const dz = wz - ez * t;
46
+ const q = dx * dx + dz * dz;
47
+ if (q < d2)
48
+ d2 = q;
49
+ if (az > pz !== bz > pz && px < ax + ((pz - az) * ex) / ez)
50
+ inside = !inside;
51
+ }
52
+ const d = Math.sqrt(d2);
53
+ return inside ? -d : d;
54
+ }
55
+ export const obstacleDistance = (o, px, pz) => signedDistance(o.edges, px, pz);
56
+ /** The closest point of an obstacle's edges to a point, and how far. */
57
+ export function closestOnEdges(edges, px, pz) {
58
+ let d2 = Number.POSITIVE_INFINITY;
59
+ let cx = 0;
60
+ let cz = 0;
61
+ for (let k = 0; k < edges.length; k += 4) {
62
+ const ax = edges[k];
63
+ const az = edges[k + 1];
64
+ const ex = edges[k + 2] - ax;
65
+ const ez = edges[k + 3] - az;
66
+ const length2 = ex * ex + ez * ez;
67
+ let t = length2 > 0 ? ((px - ax) * ex + (pz - az) * ez) / length2 : 0;
68
+ t = Math.min(1, Math.max(0, t));
69
+ const qx = ax + ex * t;
70
+ const qz = az + ez * t;
71
+ const q = (px - qx) ** 2 + (pz - qz) ** 2;
72
+ if (q < d2) {
73
+ d2 = q;
74
+ cx = qx;
75
+ cz = qz;
76
+ }
77
+ }
78
+ return { x: cx, z: cz, d: Math.sqrt(d2) };
79
+ }
80
+ /**
81
+ * The prisms a body standing in the band bumps into: those whose height range meets it, within
82
+ * the plan window if one is given. A prism that only touches the band's edge does not count.
83
+ */
84
+ export function obstaclesInBand(prisms, band, window, skip) {
85
+ const out = [];
86
+ for (const prism of prisms) {
87
+ if (!(prism.z1 > band.z0 + 1e-6 && prism.z0 < band.z1 - 1e-6))
88
+ continue;
89
+ if (skip?.(prism))
90
+ continue;
91
+ const obstacle = obstacleOf(prism, out.length);
92
+ if (window) {
93
+ const [a0, b0, a1, b1] = obstacle.aabb;
94
+ if (a1 < window[0] || a0 > window[2] || b1 < window[1] || b0 > window[3])
95
+ continue;
96
+ }
97
+ out.push(obstacle);
98
+ }
99
+ return out;
100
+ }
101
+ /** How far a ray from a point goes before it meets an obstacle's outline, at most `max`. */
102
+ export function rayHit(from, dir, obstacles, max) {
103
+ let best = max;
104
+ const ex = from[0] + dir[0] * max;
105
+ const ez = from[1] + dir[1] * max;
106
+ const box = [
107
+ Math.min(from[0], ex),
108
+ Math.min(from[1], ez),
109
+ Math.max(from[0], ex),
110
+ Math.max(from[1], ez),
111
+ ];
112
+ for (const o of obstacles) {
113
+ if (!boxesMeet(box, o.aabb))
114
+ continue;
115
+ for (let k = 0; k < o.edges.length; k += 4) {
116
+ const ax = o.edges[k];
117
+ const az = o.edges[k + 1];
118
+ const sx = o.edges[k + 2] - ax;
119
+ const sz = o.edges[k + 3] - az;
120
+ const den = dir[0] * sz - dir[1] * sx;
121
+ if (Math.abs(den) < 1e-12)
122
+ continue;
123
+ const t = ((ax - from[0]) * sz - (az - from[1]) * sx) / den;
124
+ const u = ((ax - from[0]) * dir[1] - (az - from[1]) * dir[0]) / den;
125
+ if (t >= 0 && t < best && u >= 0 && u <= 1)
126
+ best = t;
127
+ }
128
+ }
129
+ return best;
130
+ }
131
+ /** The exact distance between two obstacles' outlines (0 when they touch or overlap) and the two closest points. */
132
+ export function obstacleGap(a, b) {
133
+ if (signedDistance(a.edges, b.edges[0], b.edges[1]) <= 0 ||
134
+ signedDistance(b.edges, a.edges[0], a.edges[1]) <= 0)
135
+ return { d: 0, pa: [b.edges[0], b.edges[1]], pb: [b.edges[0], b.edges[1]] };
136
+ let best = Number.POSITIVE_INFINITY;
137
+ let pa = [0, 0];
138
+ let pb = [0, 0];
139
+ for (const [from, to, swapped] of [
140
+ [a, b, false],
141
+ [b, a, true],
142
+ ])
143
+ for (let k = 0; k < from.edges.length; k += 4) {
144
+ const closest = closestOnEdges(to.edges, from.edges[k], from.edges[k + 1]);
145
+ if (closest.d < best) {
146
+ best = closest.d;
147
+ const here = [from.edges[k], from.edges[k + 1]];
148
+ const there = [closest.x, closest.z];
149
+ pa = swapped ? there : here;
150
+ pb = swapped ? here : there;
151
+ }
152
+ }
153
+ return { d: best, pa, pb };
154
+ }
155
+ /**
156
+ * The two obstacles that make the passage at a point: the nearest one, and the nearest one whose
157
+ * closest point lies on the other side of the point. The passage is their exact distance, whatever
158
+ * the grid said.
159
+ */
160
+ export function passagePair(obstacles, px, pz, reach = 1.5) {
161
+ const near = obstacles
162
+ .filter((o) => o.aabb[0] - reach <= px &&
163
+ px <= o.aabb[2] + reach &&
164
+ o.aabb[1] - reach <= pz &&
165
+ pz <= o.aabb[3] + reach)
166
+ .map((o) => ({ o, ...closestOnEdges(o.edges, px, pz) }))
167
+ .sort((u, v) => u.d - v.d);
168
+ const first = near[0];
169
+ if (!first)
170
+ return null;
171
+ const second = near.find((n) => (n.x - px) * (first.x - px) + (n.z - pz) * (first.z - pz) < 0);
172
+ if (!second)
173
+ return null;
174
+ const gap = obstacleGap(first.o, second.o);
175
+ return { width: gap.d, a: first.o, b: second.o, pa: gap.pa, pb: gap.pb };
176
+ }
177
+ /**
178
+ * What bounds a width read at a point: the nearest obstacle a disc of `radius` there touches, to
179
+ * within `slack`, and the nearest touching one on the other side of the point, if there is one.
180
+ * The nearest obstacle alone when nothing else bounds the disc.
181
+ */
182
+ export function boundingObstacles(obstacles, px, pz, radius, slack = 0.03) {
183
+ const reach = radius + slack;
184
+ const touching = nearestNodes(obstacles, px, pz, 6, reach).filter((o) => Math.abs(signedDistance(o.edges, px, pz)) <= reach);
185
+ const first = touching[0] ?? nearestNodes(obstacles, px, pz, 1)[0];
186
+ if (!first)
187
+ return [];
188
+ const at = closestOnEdges(first.edges, px, pz);
189
+ const across = touching.find((o) => {
190
+ const there = closestOnEdges(o.edges, px, pz);
191
+ return (there.x - px) * (at.x - px) + (there.z - pz) * (at.z - pz) < 0;
192
+ });
193
+ return across ? [first, across] : [first];
194
+ }
195
+ /** The `count` obstacles of different nodes nearest a point, nearest first. */
196
+ export function nearestNodes(obstacles, px, pz, count, reach = 3) {
197
+ const seen = new Set();
198
+ const out = [];
199
+ const near = obstacles
200
+ .filter((o) => o.aabb[0] - reach <= px &&
201
+ px <= o.aabb[2] + reach &&
202
+ o.aabb[1] - reach <= pz &&
203
+ pz <= o.aabb[3] + reach)
204
+ .map((o) => ({ o, d: Math.abs(signedDistance(o.edges, px, pz)) }))
205
+ .sort((a, b) => a.d - b.d);
206
+ for (const { o } of near) {
207
+ if (seen.has(o.prism.nodeId))
208
+ continue;
209
+ seen.add(o.prism.nodeId);
210
+ out.push(o);
211
+ if (out.length === count)
212
+ break;
213
+ }
214
+ return out;
215
+ }
@@ -0,0 +1,12 @@
1
+ import type { DoorNode, WallNode } from '../../schema/index.js';
2
+ import type { Prism, Ring } from './types.js';
3
+ import { type Nodes } from './walls.js';
4
+ /**
5
+ * The plan rectangle of the hole a door is walked through, across the wall's thickness: the width
6
+ * between its frame members, or the whole width for a frameless opening. Null for a scripted door,
7
+ * whose frame is not known.
8
+ */
9
+ export declare function doorwayRing(wall: WallNode, door: DoorNode): Ring | null;
10
+ /** Doors' frames and windows' frames and sills of one level, in level-local heights. */
11
+ export declare function openingBodies(nodes: Nodes, levelId: string, walls?: WallNode[]): Prism[];
12
+ //# sourceMappingURL=openings.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"openings.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/openings.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAW,QAAQ,EAAE,QAAQ,EAAc,MAAM,cAAc,CAAA;AAQ3E,OAAO,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAyB,KAAK,KAAK,EAAE,MAAM,SAAS,CAAA;AA6N3D;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,GAAG,IAAI,GAAG,IAAI,CAKvE;AAED,wFAAwF;AACxF,wBAAgB,aAAa,CAC3B,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,MAAM,EACf,KAAK,GAAE,QAAQ,EAA+B,GAC7C,KAAK,EAAE,CAWT"}
@@ -0,0 +1,162 @@
1
+ import { getOpeningFloorDatum } from '../../lib/opening-floor-datum.js';
2
+ import { resolveOpeningFrameDepth } from '../../lib/opening-frame-depth.js';
3
+ import { getWallCurveFrameAt, getWallCurveLength, isCurvedWall, } from '../../systems/wall/wall-curve.js';
4
+ import { getWallThickness } from '../../systems/wall/wall-footprint.js';
5
+ import { getWallBodyCenterOffset } from '../../systems/wall/wall-frame.js';
6
+ import { isOpening, levelWalls } from './walls.js';
7
+ function poseOf(wall, opening) {
8
+ const length = getWallCurveLength(wall);
9
+ const frame = getWallCurveFrameAt(wall, length > 1e-9 ? Math.min(1, Math.max(0, opening.position[0] / length)) : 0);
10
+ const across = getWallBodyCenterOffset(wall) + opening.position[2];
11
+ return {
12
+ cx: frame.point.x + frame.normal.x * across,
13
+ cz: frame.point.y + frame.normal.y * across,
14
+ tx: frame.tangent.x,
15
+ tz: frame.tangent.y,
16
+ nx: frame.normal.x,
17
+ nz: frame.normal.y,
18
+ };
19
+ }
20
+ /** The plan rectangle `u0..u1` along the wall and `a0..a1` across it, from the opening's centre. */
21
+ function rect(pose, u0, u1, a0, a1) {
22
+ const at = (u, a) => [
23
+ pose.cx + pose.tx * u + pose.nx * a,
24
+ pose.cz + pose.tz * u + pose.nz * a,
25
+ ];
26
+ return [at(u0, a0), at(u1, a0), at(u1, a1), at(u0, a1)];
27
+ }
28
+ /** How far the window builder lifts the sill's top over the opening's bottom (`SILL_LIFT` there). */
29
+ const SILL_LIFT = 0.001;
30
+ function push(out, id, kind, z0, z1, outer, common) {
31
+ if (z1 - z0 > 1e-4)
32
+ out.push({ id, kind, z0, z1, outer, holes: [], ...common });
33
+ }
34
+ /**
35
+ * A door's frame as the door builder cuts it (`viewer/src/systems/door/door-system.tsx`, "Frame
36
+ * members"): two posts of `frameThickness` and a head across the width, `frameDepth` deep, centred
37
+ * on the wall's body; a threshold of `thresholdHeight` between the posts. The leaf is not an
38
+ * obstacle (a door is passed open). A frameless opening has no frame. The arch and the rounded head
39
+ * are left out and the door is marked approximate; a scripted door is its bounds.
40
+ */
41
+ function doorFrame(wall, door, yc, out) {
42
+ const pose = poseOf(wall, door);
43
+ const half = resolveOpeningFrameDepth(door, getWallThickness(wall)) / 2;
44
+ const curved = isCurvedWall(wall);
45
+ const common = {
46
+ nodeId: door.id,
47
+ shape: curved ? 'approx' : 'exact',
48
+ ...(curved ? { why: 'a door on a curved wall' } : {}),
49
+ };
50
+ if (door.source) {
51
+ const size = scriptedBounds(door.source.manifest.bounds);
52
+ push(out, `${door.id}#script`, 'jamb', yc - door.height / 2, yc - door.height / 2 + size.height, rect(pose, -size.width / 2, size.width / 2, -size.depth / 2, size.depth / 2), {
53
+ nodeId: door.id,
54
+ shape: 'approx',
55
+ why: 'a scripted door: its bounds box',
56
+ });
57
+ return;
58
+ }
59
+ if (door.openingKind === 'opening')
60
+ return;
61
+ const w = door.width;
62
+ const h = door.height;
63
+ const ft = door.frameThickness;
64
+ const bottom = yc - h / 2;
65
+ const top = yc + h / 2;
66
+ const shaped = door.openingShape !== 'rectangle';
67
+ const approx = shaped
68
+ ? { ...common, shape: 'approx', why: `a ${door.openingShape} head: the posts only` }
69
+ : common;
70
+ const postTop = door.openingShape === 'arch'
71
+ ? Math.max(top - Math.min(Math.max(door.archHeight, 0), h) - (door.archHeight <= ft * 2 ? ft : 0), bottom + 0.01)
72
+ : top;
73
+ push(out, `${door.id}#jamb.l`, 'jamb', bottom, postTop, rect(pose, -w / 2, -w / 2 + ft, -half, half), approx);
74
+ push(out, `${door.id}#jamb.r`, 'jamb', bottom, postTop, rect(pose, w / 2 - ft, w / 2, -half, half), approx);
75
+ if (!shaped)
76
+ push(out, `${door.id}#head`, 'door-head', top - ft, top, rect(pose, -w / 2, w / 2, -half, half), common);
77
+ if (door.threshold)
78
+ push(out, `${door.id}#threshold`, 'threshold', bottom, bottom + door.thresholdHeight, rect(pose, -(w - 2 * ft) / 2, (w - 2 * ft) / 2, -half, half), common);
79
+ }
80
+ function scriptedBounds(bounds) {
81
+ return {
82
+ width: bounds.max[0] - bounds.min[0],
83
+ height: bounds.max[1] - bounds.min[1],
84
+ depth: bounds.max[2] - bounds.min[2],
85
+ };
86
+ }
87
+ /**
88
+ * A window as the window builder cuts it (`viewer/src/systems/window/window-system.tsx`): the frame
89
+ * and its glazing fill the opening, `width × height × frameDepth`, centred on the wall's body; a sill
90
+ * box `width + 0.4·sillDepth` wide, `sillThickness` thick, `sillDepth` deep stands under it on the
91
+ * side the window faces, starting on the wall face (2 mm off it when the frame is shallower than the wall). A bay or a bow
92
+ * projects: only its frame is drawn here and it is marked approximate. */
93
+ function window(wall, win, yc, out) {
94
+ const pose = poseOf(wall, win);
95
+ const half = resolveOpeningFrameDepth(win, getWallThickness(wall)) / 2;
96
+ const w = win.width;
97
+ const h = win.height;
98
+ const curved = isCurvedWall(wall);
99
+ const projecting = win.windowType === 'bay' || win.windowType === 'bow';
100
+ const why = projecting
101
+ ? `a ${win.windowType} window: its projection is not drawn`
102
+ : curved
103
+ ? 'a window on a curved wall'
104
+ : undefined;
105
+ const common = {
106
+ nodeId: win.id,
107
+ shape: why ? 'approx' : 'exact',
108
+ ...(why ? { why } : {}),
109
+ };
110
+ if (win.source) {
111
+ const size = scriptedBounds(win.source.manifest.bounds);
112
+ push(out, `${win.id}#script`, 'window-frame', yc - h / 2, yc - h / 2 + size.height, rect(pose, -size.width / 2, size.width / 2, -size.depth / 2, size.depth / 2), {
113
+ nodeId: win.id,
114
+ shape: 'approx',
115
+ why: 'a scripted window: its bounds box',
116
+ });
117
+ return;
118
+ }
119
+ push(out, `${win.id}#frame`, 'window-frame', yc - h / 2, yc + h / 2, rect(pose, -w / 2, w / 2, -half, half), common);
120
+ if (!win.sill)
121
+ return;
122
+ // window-local +z is the wall's normal for a window turned 0, its opposite for one turned half a turn
123
+ const side = Math.cos(win.rotation[1]) >= 0 ? 1 : -1;
124
+ const faceZ = Math.max(getWallThickness(wall) / 2 - win.position[2] * Math.cos(win.rotation[1]), half);
125
+ // The builder stands the sill's back on the wall face when the frame runs through the wall,
126
+ // and 2 mm off it when the frame is shallower.
127
+ const from = faceZ + (faceZ > half ? 0.002 : 0);
128
+ const sillW = w + win.sillDepth * 0.4;
129
+ const [a0, a1] = side > 0 ? [from, from + win.sillDepth] : [-(from + win.sillDepth), -from];
130
+ push(out, `${win.id}#sill`, 'sill', yc - h / 2 - win.sillThickness + SILL_LIFT, yc - h / 2 + SILL_LIFT, rect(pose, -sillW / 2, sillW / 2, a0, a1), {
131
+ ...common,
132
+ host: { wallId: wall.id, face: side > 0 ? 'a' : 'b' },
133
+ });
134
+ }
135
+ /**
136
+ * The plan rectangle of the hole a door is walked through, across the wall's thickness: the width
137
+ * between its frame members, or the whole width for a frameless opening. Null for a scripted door,
138
+ * whose frame is not known.
139
+ */
140
+ export function doorwayRing(wall, door) {
141
+ if (door.source)
142
+ return null;
143
+ const clear = door.openingKind === 'opening' ? door.width : door.width - 2 * door.frameThickness;
144
+ const half = getWallThickness(wall) / 2 + 0.01;
145
+ return rect(poseOf(wall, door), -clear / 2, clear / 2, -half, half);
146
+ }
147
+ /** Doors' frames and windows' frames and sills of one level, in level-local heights. */
148
+ export function openingBodies(nodes, levelId, walls = levelWalls(nodes, levelId)) {
149
+ const out = [];
150
+ for (const wall of walls)
151
+ for (const id of wall.children ?? []) {
152
+ const opening = nodes[id];
153
+ if (!isOpening(opening) || opening.visible === false)
154
+ continue;
155
+ const yc = getOpeningFloorDatum(wall, opening, nodes) + opening.position[1];
156
+ if (opening.type === 'door')
157
+ doorFrame(wall, opening, yc, out);
158
+ else
159
+ window(wall, opening, yc, out);
160
+ }
161
+ return out;
162
+ }
@@ -0,0 +1,48 @@
1
+ import { type BucketIndex, type Grid } from './field.js';
2
+ /**
3
+ * The widest path (maximin) from the source cells over cells where `inside` holds and the clearance
4
+ * is positive, 4-neighbour. `B[c]` is the best bottleneck, the least clearance along the widest path
5
+ * to `c`; `P[c]` the cell before it.
6
+ */
7
+ export declare function widestPath(g: Grid, F: Float32Array, inside: Uint8Array, sources: Iterable<number>): {
8
+ B: Float64Array;
9
+ P: Int32Array;
10
+ };
11
+ /** The cells of the widest path from its source to `c`, in order, and the index of its narrowest. */
12
+ export declare function pathTo(P: Int32Array, F: Float32Array, c: number): {
13
+ cells: number[];
14
+ narrowest: number;
15
+ };
16
+ /** Grid Dijkstra over the passable cells, 16 neighbours: the travel distance in metres, Infinity where unreached. */
17
+ export declare function travel(g: Grid, pass: Uint8Array, sources: Iterable<number>): Float64Array;
18
+ export type WindowCache = Map<string, {
19
+ d: number;
20
+ at: [number, number];
21
+ }>;
22
+ /**
23
+ * The passage along a coarse widest path, to the millimetre. The grid says where the path pinches,
24
+ * to within half a cell; this re-solves the widest path on a grid ten times finer, with exact
25
+ * clearances, in a window around every path cell that is within one cell of the coarse bottleneck
26
+ * (centres at least `spacing` apart), and takes the narrowest result. The passage is twice that
27
+ * clearance.
28
+ */
29
+ export declare function refinePassage(g: Grid, F: Float32Array, index: BucketIndex, path: {
30
+ cells: number[];
31
+ narrowest: number;
32
+ }, isSource: (cell: number) => boolean, isTarget: (x: number, z: number) => boolean, { R, step, spacing, cache, roomKey, }?: {
33
+ R?: number;
34
+ step?: number;
35
+ spacing?: number;
36
+ cache?: WindowCache;
37
+ roomKey?: string;
38
+ }): {
39
+ width: number;
40
+ at: [number, number];
41
+ windows: number;
42
+ };
43
+ /**
44
+ * The shortest way from one cell to another over the passable cells, 8 neighbours, no corner cut
45
+ * through a blocked cell (A*). The cells in order, or null when there is no way.
46
+ */
47
+ export declare function shortestRoute(g: Grid, pass: Uint8Array, from: number, to: number): number[] | null;
48
+ //# sourceMappingURL=path.d.ts.map
@@ -0,0 +1 @@
1
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