@pascal-app/core 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -0,0 +1,427 @@
1
+ import { isFloorUnderlay } from '../../agent-operations/furniture-kind.js';
2
+ import { resolveLevelId } from '../../lib/node-ancestry.js';
3
+ import { getLevelElevations } from '../../services/storey.js';
4
+ import { getWallLocalFaceZ } from '../../systems/wall/wall-frame.js';
5
+ import { PASSAGE_M } from './findings.js';
6
+ import { m, nameOf, quote, unique } from './labels.js';
7
+ import { obstacleDistance, obstacleOf } from './obstacles.js';
8
+ import { doorwayRing } from './openings.js';
9
+ import { isFoliage, isPiecePrism, roomAt } from './pieces.js';
10
+ import { wayIn } from './way-in.js';
11
+ /** The leaf is swept in steps of this many degrees. */
12
+ export const SWEEP_STEP_DEG = 3;
13
+ /** A door that stops before this angle does not open fully: a leaf flat against a wall at 90 degrees reads a few degrees short, and one that opens to 80 leaves the way clear. */
14
+ export const OPENS_FULLY_DEG = 80;
15
+ /** A leaf that stops short of this angle is no way through: the finding is ranked with the blockers. */
16
+ export const DOOR_STOPPED_BLOCKING_DEG = 30;
17
+ /** A leaf is in something once it is this far inside it (m): a leaf resting against a surface is not. */
18
+ const PENETRATION_M = 0.015;
19
+ const LEAF_STEP_M = 0.04;
20
+ /** The leaf is a little narrower than its opening: the frame takes this much (m). */
21
+ export const FRAME_M = 0.04;
22
+ const LEAF_THICKNESS_M = 0.04;
23
+ /** Two openings this near are one pair of doors. */
24
+ const PAIR_GAP_M = 0.05;
25
+ /** An open leaf rests on a wall when its middle and tip are this near it (m): a hand's breadth off is not flat. */
26
+ const REST_M = 0.1;
27
+ const DEFAULT_DOOR_HEIGHT_M = 2.04;
28
+ export const FIXTURE = /toilet|water ?closet|(?:^|[^a-z])wc(?![a-z])|basin|lavatory|vanity|sink|shower|bath|(?:^|[^a-z])tub(?![a-z])/i;
29
+ /**
30
+ * Which way each door's leaf can be swept: a door swinging to a side of its wall, hinged at one jamb.
31
+ * The side and the hinge follow the floor plan's drawing (`hingesSide`, `swingDirection`, both flipped for a turned door).
32
+ */
33
+ export function hungOf(door) {
34
+ const flipped = Math.cos(door.rotation?.[1] ?? 0) < 0;
35
+ const hingeLeft = flipped ? door.hingesSide !== 'left' : door.hingesSide === 'left';
36
+ const inward = flipped ? door.swingDirection !== 'inward' : door.swingDirection === 'inward';
37
+ return { swing: inward ? 1 : -1, hs: hingeLeft ? 1 : -1 };
38
+ }
39
+ /** The door fields that give `hung` on a door that is not turned: the inverse of `hungOf`. */
40
+ export function hangingOf(hung) {
41
+ return {
42
+ hingesSide: hung.hs > 0 ? 'left' : 'right',
43
+ swingDirection: hung.swing > 0 ? 'inward' : 'outward',
44
+ };
45
+ }
46
+ /** The doors on a level whose leaf swings: not sliding, garage, pocket or open doorways. */
47
+ export function swingDoors(nodes, levelId) {
48
+ return Object.values(nodes).filter((node) => node.type === 'door' &&
49
+ node.visible !== false &&
50
+ node.doorType !== 'sliding' &&
51
+ !String(node.doorType).startsWith('garage') &&
52
+ node.doorType !== 'pocket' &&
53
+ node.openingKind !== 'opening' &&
54
+ nodes[node.parentId ?? '']?.type === 'wall' &&
55
+ resolveLevelId(nodes[node.parentId], nodes) === levelId);
56
+ }
57
+ /** A door in its wall's frame: the wall's origin, unit tangent and normal, half the opening and where it is along the wall. */
58
+ export function doorFrame(nodes, door) {
59
+ const wall = nodes[door.parentId];
60
+ const [sx, sz] = wall.start;
61
+ const length = Math.hypot(wall.end[0] - sx, wall.end[1] - sz);
62
+ const tx = (wall.end[0] - sx) / length;
63
+ const tz = (wall.end[1] - sz) / length;
64
+ return {
65
+ wall,
66
+ sx,
67
+ sz,
68
+ tx,
69
+ tz,
70
+ nx: -tz,
71
+ nz: tx,
72
+ half: (door.width ?? 0.9) / 2,
73
+ along: door.position[0],
74
+ };
75
+ }
76
+ /** Where a door's leaf is hinged: at the jamb, on the face of the wall it swings to. */
77
+ export function hingeOf(nodes, door, hung) {
78
+ const f = doorFrame(nodes, door);
79
+ const faceZ = getWallLocalFaceZ(f.wall, hung.swing > 0 ? 'a' : 'b');
80
+ return [
81
+ f.sx + f.tx * (f.along - hung.hs * f.half) + f.nx * faceZ,
82
+ f.sz + f.tz * (f.along - hung.hs * f.half) + f.nz * faceZ,
83
+ ];
84
+ }
85
+ /** The direction the leaf points at `theta` radians from closed. */
86
+ export function leafDirection(f, hung, theta) {
87
+ return [
88
+ f.tx * hung.hs * Math.cos(theta) + f.nx * hung.swing * Math.sin(theta),
89
+ f.tz * hung.hs * Math.cos(theta) + f.nz * hung.swing * Math.sin(theta),
90
+ ];
91
+ }
92
+ /** Whether two walls lie on the same line (a wall split in two, the door near the join): neither is an obstacle to a leaf on the other. */
93
+ function continues(a, b) {
94
+ const ax = a.end[0] - a.start[0];
95
+ const az = a.end[1] - a.start[1];
96
+ const bx = b.end[0] - b.start[0];
97
+ const bz = b.end[1] - b.start[1];
98
+ const al = Math.hypot(ax, az);
99
+ const bl = Math.hypot(bx, bz);
100
+ if (al < 1e-6 || bl < 1e-6)
101
+ return false;
102
+ if (Math.abs((ax * bz - az * bx) / (al * bl)) > Math.sin((8 * Math.PI) / 180))
103
+ return false;
104
+ return Math.abs(((b.start[0] - a.start[0]) * -az + (b.start[1] - a.start[1]) * ax) / al) < 0.3;
105
+ }
106
+ /**
107
+ * What reads how the doors of one level swing: a door's leaf swept against what stands round it (`sweepOf`), and the way
108
+ * into the room it opens into past the leaf open at an angle (`wayOf`).
109
+ */
110
+ export function swingReader(nodes, shapes, level) {
111
+ const baseY = getLevelElevations(nodes).get(level.levelId)?.baseY ?? 0;
112
+ const isUnderlay = (prism) => nodes[prism.nodeId]?.type === 'item' && isFloorUnderlay(nodes[prism.nodeId]);
113
+ const prisms = level.prisms.filter((prism) => !isUnderlay(prism));
114
+ const pieces = prisms.filter((p) => isPiecePrism(p) && !isFoliage(nodes, p.nodeId));
115
+ const walls = prisms.filter((p) => p.kind === 'wall');
116
+ const stairs = prisms.filter((p) => p.kind === 'stair');
117
+ const doors = swingDoors(nodes, level.levelId);
118
+ const heightOf = (door) => baseY + (door.height ?? DEFAULT_DOOR_HEIGHT_M);
119
+ const frameOf = (door) => doorFrame(nodes, door);
120
+ const leafPrism = (door) => {
121
+ const f = frameOf(door);
122
+ const across = (getWallLocalFaceZ(f.wall, 'a') + getWallLocalFaceZ(f.wall, 'b')) / 2;
123
+ const at = (u, v) => [
124
+ f.sx + f.tx * u + f.nx * v,
125
+ f.sz + f.tz * u + f.nz * v,
126
+ ];
127
+ return {
128
+ id: `${door.id}#leaf`,
129
+ nodeId: door.id,
130
+ kind: 'other',
131
+ z0: baseY,
132
+ z1: heightOf(door),
133
+ outer: [
134
+ at(f.along - f.half, across - LEAF_THICKNESS_M / 2),
135
+ at(f.along + f.half, across - LEAF_THICKNESS_M / 2),
136
+ at(f.along + f.half, across + LEAF_THICKNESS_M / 2),
137
+ at(f.along - f.half, across + LEAF_THICKNESS_M / 2),
138
+ ],
139
+ holes: [],
140
+ shape: 'exact',
141
+ };
142
+ };
143
+ const classOf = (prism) => prism.kind === 'wall'
144
+ ? 'wall'
145
+ : prism.kind === 'stair'
146
+ ? 'stair'
147
+ : prism.kind === 'other'
148
+ ? 'door'
149
+ : prism.kind === 'cabinet'
150
+ ? 'cabinet'
151
+ : FIXTURE.test(nameOf(nodes, prism.nodeId))
152
+ ? 'fixture'
153
+ : 'furniture';
154
+ const leaves = new Map(doors.map((door) => [door.id, leafPrism(door)]));
155
+ /** The walls a door's leaf can meet: all but its own and those that carry on in line with it. */
156
+ const wallsAround = (door) => {
157
+ const host = frameOf(door).wall;
158
+ return walls.filter((p) => {
159
+ const other = nodes[p.nodeId];
160
+ return p.nodeId !== host.id && !(other?.type === 'wall' && continues(host, other));
161
+ });
162
+ };
163
+ const sweepOf = (door, hung) => {
164
+ const f = frameOf(door);
165
+ const [hx, hz] = hingeOf(nodes, door, hung);
166
+ const top = heightOf(door);
167
+ const around = [];
168
+ let index = 0;
169
+ const across = (getWallLocalFaceZ(f.wall, 'a') + getWallLocalFaceZ(f.wall, 'b')) / 2;
170
+ const closed = [
171
+ f.sx + f.tx * f.along + f.nx * across,
172
+ f.sz + f.tz * f.along + f.nz * across,
173
+ ];
174
+ const take = (prism) => {
175
+ if (prism.z1 <= baseY + 0.05 || prism.z0 >= top - 0.1)
176
+ return;
177
+ const obstacle = obstacleOf(prism, index++);
178
+ // An approximate outline that holds the closed leaf is a box round the door (a portal, a
179
+ // frame, trim the door stands in), not something in its way: its true outline has the opening.
180
+ if (prism.shape === 'approx' && obstacleDistance(obstacle, closed[0], closed[1]) < 0)
181
+ return;
182
+ around.push(obstacle);
183
+ };
184
+ for (const p of pieces)
185
+ if (p.nodeId !== door.id)
186
+ take(p);
187
+ for (const p of wallsAround(door))
188
+ take(p);
189
+ for (const p of stairs)
190
+ take(p);
191
+ for (const [id, leaf] of leaves)
192
+ if (id !== door.id)
193
+ take(leaf);
194
+ const length = 2 * f.half - FRAME_M;
195
+ for (let a = SWEEP_STEP_DEG; a <= 90; a += SWEEP_STEP_DEG) {
196
+ const th = (a * Math.PI) / 180;
197
+ const [dx, dz] = leafDirection(f, hung, th);
198
+ for (let s = LEAF_STEP_M; s <= length + 1e-9; s += LEAF_STEP_M) {
199
+ const px = hx + dx * s;
200
+ const pz = hz + dz * s;
201
+ for (const ob of around) {
202
+ if (px < ob.aabb[0] - 0.02 ||
203
+ px > ob.aabb[2] + 0.02 ||
204
+ pz < ob.aabb[1] - 0.02 ||
205
+ pz > ob.aabb[3] + 0.02)
206
+ continue;
207
+ if (obstacleDistance(ob, px, pz) >= -PENETRATION_M)
208
+ continue;
209
+ return {
210
+ free: a - SWEEP_STEP_DEG,
211
+ by: {
212
+ prism: ob.prism,
213
+ name: nameOf(nodes, ob.prism.nodeId),
214
+ kind: classOf(ob.prism),
215
+ },
216
+ pivot: [hx, hz],
217
+ };
218
+ }
219
+ }
220
+ }
221
+ return { free: 90, by: null, pivot: [hx, hz] };
222
+ };
223
+ // only a door of one hinged leaf: a double, a french pair, a folding or a barn door is not one leaf of the whole width,
224
+ // and neither is a door whose opening abuts another's, a pair meant to open together
225
+ const notOneLeaf = (door) => door.doorType !== 'hinged' ||
226
+ (door.leafCount ?? 1) > 1 ||
227
+ doors.some((other) => other.id !== door.id &&
228
+ other.parentId === door.parentId &&
229
+ hungOf(other).swing === hungOf(door).swing &&
230
+ Math.abs(other.position[0] - door.position[0]) <=
231
+ ((other.width ?? 0.9) + (door.width ?? 0.9)) / 2 + PAIR_GAP_M);
232
+ /** The room a leaf swinging to `swing` opens into: the zone 0.3 m off the wall's face on that side. */
233
+ const roomBeyond = (door, swing) => {
234
+ const f = frameOf(door);
235
+ const across = (getWallLocalFaceZ(f.wall, 'a') + getWallLocalFaceZ(f.wall, 'b')) / 2;
236
+ const front = [
237
+ f.sx + f.tx * f.along + f.nx * (across + swing * 0.3),
238
+ f.sz + f.tz * f.along + f.nz * (across + swing * 0.3),
239
+ ];
240
+ return roomAt(nodes, level.levelId, front);
241
+ };
242
+ /** The way into the room the door opens into, with its leaf open at `angle`: narrow only when the leaf bounds it. */
243
+ const wayOf = (door, hung, angle) => {
244
+ const f = frameOf(door);
245
+ const room = roomBeyond(door, hung.swing);
246
+ const zone = room ? nodes[room.id] : null;
247
+ if (!room || !zone)
248
+ return null;
249
+ const ring = doorwayRing(f.wall, door);
250
+ if (!ring)
251
+ return null;
252
+ const [hx, hz] = hingeOf(nodes, door, hung);
253
+ const [dx, dz] = leafDirection(f, hung, (angle * Math.PI) / 180);
254
+ const length = 2 * f.half - FRAME_M;
255
+ const leaf = {
256
+ id: `${door.id}#open-leaf`,
257
+ nodeId: door.id,
258
+ kind: 'other',
259
+ z0: baseY,
260
+ z1: baseY + (door.height ?? DEFAULT_DOOR_HEIGHT_M),
261
+ outer: [
262
+ [hx, hz],
263
+ [hx + dx * length, hz + dz * length],
264
+ ],
265
+ holes: [],
266
+ shape: 'exact',
267
+ };
268
+ const way = wayIn(shapes, level, zone, ring, [hx, hz], baseY, isUnderlay, (prism) => prism.id === leaf.id, leaf);
269
+ return { room, way, leaf };
270
+ };
271
+ const rests = (door, hung) => {
272
+ const f = frameOf(door);
273
+ const [hx, hz] = hingeOf(nodes, door, hung);
274
+ const [dx, dz] = leafDirection(f, hung, Math.PI / 2);
275
+ const length = 2 * f.half - FRAME_M;
276
+ const against = wallsAround(door)
277
+ .filter((wall) => wall.z1 > baseY + 0.05 && wall.z0 < heightOf(door) - 0.1)
278
+ .map(obstacleOf);
279
+ return against.some((wall) => [0.5, 1].every((share) => obstacleDistance(wall, hx + dx * length * share, hz + dz * length * share) <= REST_M));
280
+ };
281
+ const wayInIssue = (door, hung, angle) => {
282
+ if (notOneLeaf(door))
283
+ return null;
284
+ const here = wayOf(door, hung, angle);
285
+ if (!here?.way)
286
+ return null;
287
+ const { room, way, leaf } = here;
288
+ const other = way.by.find((o) => o.prism.id !== leaf.id);
289
+ const bound = other
290
+ ? `between the leaf's edge and ${quote(nameOf(nodes, other.prism.nodeId))}`
291
+ : `against the leaf's edge`;
292
+ const flipped = { swing: hung.swing, hs: -hung.hs };
293
+ const there = sweepOf(door, flipped);
294
+ const instead = there.free < OPENS_FULLY_DEG
295
+ ? `hung at the other jamb it opens to ${there.free}° and no further`
296
+ : (() => {
297
+ const again = wayOf(door, flipped, there.free)?.way;
298
+ return again
299
+ ? `hung at the other jamb the way would be ${m(again.width)} m`
300
+ : 'hung at the other jamb the leaf would leave the way clear';
301
+ })();
302
+ const approximate = way.by.some((o) => o.prism.shape === 'approx');
303
+ return {
304
+ type: 'usage_door_swing',
305
+ message: `${quote(nameOf(nodes, door.id))} open${angle < 90 ? ` to ${angle}°` : ''}: ${m(way.width)} m to enter ${quote(room.name)}, ${bound} (below ${m(PASSAGE_M)} m); ${instead}.`,
306
+ severity: 'warning',
307
+ nodeIds: unique([room.id, door.id, ...way.by.map((o) => o.prism.nodeId)]),
308
+ valueM: way.width,
309
+ thresholdM: PASSAGE_M,
310
+ place: { room: room.name, roomId: room.id, at: way.at },
311
+ obstacles: way.by.map((o) => ({
312
+ nodeId: o.prism.nodeId,
313
+ name: o.prism.id === leaf.id
314
+ ? `the leaf of ${quote(nameOf(nodes, door.id))}`
315
+ : nameOf(nodes, o.prism.nodeId),
316
+ kind: o.prism.kind,
317
+ shape: o.prism.shape,
318
+ movable: false,
319
+ })),
320
+ approximate,
321
+ };
322
+ };
323
+ return { baseY, doors, roomBeyond, sweepOf, wayOf, rests, wayInIssue };
324
+ }
325
+ /**
326
+ * Prefer the served side, then a leaf resting against a wall, but only among clear, fully opening hangings.
327
+ * Read the costly way-in measure down that ranking only until the first clear one.
328
+ */
329
+ export function hangToClear(reader, door, order) {
330
+ const failures = new Map();
331
+ const opening = order.flatMap((hung) => {
332
+ const { free } = reader.sweepOf(door, hung);
333
+ if (free >= OPENS_FULLY_DEG)
334
+ return [{ hung, free, rests: reader.rests(door, hung) }];
335
+ failures.set(hung, `opens to ${free}° and no further`);
336
+ return [];
337
+ });
338
+ const ranked = opening.sort((left, right) => Number(right.hung.swing === order[0].swing) - Number(left.hung.swing === order[0].swing) ||
339
+ Number(right.rests) - Number(left.rests));
340
+ for (const { hung, free, rests } of ranked) {
341
+ const entry = reader.wayOf(door, hung, free);
342
+ const way = entry?.way;
343
+ if (!way) {
344
+ const merit = entry
345
+ ? `its open leaf ${rests ? 'rests against a wall and ' : ''}leaves the way clear`
346
+ : `opens fully${rests ? ' with its leaf against a wall' : ''}; no closed room to measure the way in`;
347
+ const first = failures.get(order[0]);
348
+ return { hung, why: first ? `${merit}; the first choice ${first}` : merit };
349
+ }
350
+ failures.set(hung, `leaves ${m(way.width)} m to enter the room`);
351
+ }
352
+ return { hung: order[0], why: 'no hanging opens fully and leaves the way clear' };
353
+ }
354
+ /**
355
+ * A door's leaf swept from its closed position to 90 degrees about its hinge at the jamb, on the face of the wall
356
+ * it swings to, against the pieces, cabinets, fixtures, walls, the treads and landings of a stair that rise above the
357
+ * door's floor and the closed leaves of other doors: the first
358
+ * angle at which it is in something. Read on the real outlines; the leaf is a line, so it is as long as the opening
359
+ * is wide less the frame. A leaf that cannot open to 90 degrees is a finding; so is one that would open fully hung
360
+ * the other way, which the message says. A door that cannot open at all (its hinge in a corner wall's body) reads 0.
361
+ * A leaf stopped below `OPENS_FULLY_DEG` warns whatever outline its blocker has; an approximate
362
+ * outline keeps its uncertainty and the message says "about" for the angle.
363
+ *
364
+ * A door that does open fully has its open leaf, at the angle it stops at, as an obstacle on the way from
365
+ * the doorway into the room: a way under a passage's width that the leaf bounds is the second case of the
366
+ * finding (`wayIn`), with what hanging the leaf at the other jamb would leave.
367
+ */
368
+ export function doorSwingIssues(nodes, shapes) {
369
+ const out = [];
370
+ for (const level of shapes.levels) {
371
+ const { baseY, doors, sweepOf, wayInIssue } = swingReader(nodes, shapes, level);
372
+ const found = new Map();
373
+ for (const door of doors) {
374
+ const hung = hungOf(door);
375
+ const here = sweepOf(door, hung);
376
+ if (here.free >= OPENS_FULLY_DEG) {
377
+ const way = wayInIssue(door, hung, here.free);
378
+ if (way)
379
+ found.set(`${door.id}|way`, way);
380
+ }
381
+ if (here.by === null || here.free >= OPENS_FULLY_DEG)
382
+ continue;
383
+ const swung = sweepOf(door, { swing: -hung.swing, hs: hung.hs });
384
+ const hinged = sweepOf(door, { swing: hung.swing, hs: -hung.hs });
385
+ const fixes = [
386
+ swung.free >= OPENS_FULLY_DEG ? 'swings the other way' : null,
387
+ hinged.free >= OPENS_FULLY_DEG ? 'is hinged on the other side' : null,
388
+ ].filter((fix) => fix !== null);
389
+ const room = roomAt(nodes, level.levelId, here.pivot);
390
+ const approximate = here.by.prism.shape === 'approx';
391
+ const roughly = approximate && here.free > 0;
392
+ // a stair's lower face above the middle of the leaf is its underside (a soffit over the door), not a tread the leaf meets low down
393
+ const leafHeight = door.height ?? DEFAULT_DOOR_HEIGHT_M;
394
+ const clearance = here.by.prism.z0 - baseY;
395
+ const underside = here.by.kind === 'stair' && clearance >= leafHeight / 2;
396
+ const what = here.by.kind === 'door'
397
+ ? `the leaf of ${quote(here.by.name)}`
398
+ : underside
399
+ ? `the underside of ${quote(here.by.name)} at ${m(clearance)} m, below the leaf's ${m(leafHeight)} m top`
400
+ : quote(here.by.name);
401
+ const key = `${door.id}|${here.by.prism.nodeId}`;
402
+ if (found.has(key))
403
+ continue;
404
+ found.set(key, {
405
+ type: 'usage_door_swing',
406
+ message: `${quote(nameOf(nodes, door.id))}${room ? ` in ${quote(room.name)}` : ''} ${here.free <= 0 ? 'cannot open: its leaf is against' : `opens to ${roughly ? 'about ' : ''}${here.free}° and no further: its leaf meets`} ${what}${here.by.kind === 'wall' ? (here.free <= SWEEP_STEP_DEG ? ' (a wall: the door stands too close to its corner)' : ' (a wall)') : here.by.kind === 'cabinet' ? ' (a cabinet)' : here.by.kind === 'fixture' ? ' (a fixture)' : here.by.kind === 'stair' && !underside ? ' (a stair)' : ''}${fixes.length ? `; it opens fully if it ${fixes.join(' or ')}` : '; it does not open fully hung either way'}.`,
407
+ severity: 'warning',
408
+ nodeIds: unique([room?.id, door.id, here.by.prism.nodeId]),
409
+ valueDeg: here.free,
410
+ thresholdDeg: 90,
411
+ place: { room: room?.name ?? '', roomId: room?.id ?? level.levelId, at: here.pivot },
412
+ obstacles: [
413
+ {
414
+ nodeId: here.by.prism.nodeId,
415
+ name: here.by.name,
416
+ kind: here.by.prism.kind,
417
+ shape: here.by.prism.shape,
418
+ movable: false,
419
+ },
420
+ ],
421
+ approximate,
422
+ });
423
+ }
424
+ out.push(...found.values());
425
+ }
426
+ return out;
427
+ }
@@ -0,0 +1,65 @@
1
+ import type { Polygon, Ring } from '../../lib/polygon-boolean.js';
2
+ export type { Polygon, Ring };
3
+ /**
4
+ * What an obstacle is, for naming it in a finding and for the checks that look at one kind (a wall
5
+ * object's depth from its wall, a stair rail closing an arrival).
6
+ */
7
+ export type PrismKind = 'wall' | 'wall-trim' | 'jamb' | 'door-head' | 'threshold' | 'window-frame' | 'sill' | 'treatment' | 'stair' | 'stair-rail' | 'guard' | 'cabinet' | 'item' | 'column' | 'shelf' | 'void' | 'other';
8
+ /**
9
+ * A plan polygon between two heights, in the building's plan frame (x, z) and absolute building
10
+ * metres (y), so a stair that crosses a storey and the wall beside it are in one frame. Every
11
+ * obstacle the usage checks see is a union of these. `exact` means the
12
+ * outline and heights come from the node's own fields and the pure helper its renderer calls, pinned
13
+ * to the built mesh by a parity test; `approx` is a fallback (a bounds box, a head left out) and a
14
+ * finding that rests on it is informational.
15
+ */
16
+ export type Prism = {
17
+ /** Stable within one scene: `<nodeId>#<part>`. */
18
+ id: string;
19
+ nodeId: string;
20
+ kind: PrismKind;
21
+ z0: number;
22
+ z1: number;
23
+ outer: Ring;
24
+ holes: Ring[];
25
+ shape: 'exact' | 'approx';
26
+ /** What made it approximate, for the finding's wording. */
27
+ why?: string;
28
+ /** Set for what is mounted on a wall: the clash and opening-blocked checks leave it out against its own host. */
29
+ host?: {
30
+ wallId: string;
31
+ face: 'a' | 'b';
32
+ };
33
+ };
34
+ /** A stretch of floor a person stands on, with its finished height in absolute building metres. */
35
+ export type FloorRegion = {
36
+ id: string;
37
+ nodeId: string;
38
+ outer: Ring;
39
+ holes: Ring[];
40
+ y: number;
41
+ /** Outside the enclosed footprint: a terrace, a porch deck. */
42
+ outdoor: boolean;
43
+ shape: 'exact' | 'approx';
44
+ why?: string;
45
+ };
46
+ export type LevelShapes = {
47
+ levelId: string;
48
+ prisms: Prism[];
49
+ floors: FloorRegion[];
50
+ };
51
+ /** A node whose shape could not be read, with why; one such node never stops the others. */
52
+ export type Skipped = {
53
+ nodeId: string;
54
+ why: string;
55
+ };
56
+ export type UsageShapes = {
57
+ /** Prisms are filed under the level that owns the node: a stair under the level it starts from. */
58
+ levels: LevelShapes[];
59
+ /** Node ids whose shape is approximate. */
60
+ approximate: string[];
61
+ /** Kinds met on the way that contribute no shape, with how many nodes of each. */
62
+ unshaped: Record<string, number>;
63
+ skipped: Skipped[];
64
+ };
65
+ //# sourceMappingURL=types.d.ts.map
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@@ -0,0 +1 @@
1
+ export {};