@pascal-app/core 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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+ 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@@ -0,0 +1,45 @@
1
+ import type { AnyNode, AnyNodeId, WallNode } from '../../schema/index.js';
2
+ import { type WallTopologyChanges } from '../../systems/wall/wall-topology.js';
3
+ import type { StructureConflict } from './shared.js';
4
+ type Nodes = Record<string, AnyNode>;
5
+ /** The walls on `wall`'s level it runs along for more than a sliver: what it would take over. */
6
+ export declare function wallsRunAlong(nodes: Readonly<Nodes>, wall: WallNode): WallNode[];
7
+ /**
8
+ * Let each wall of `winnerIds` take over the stretches of parallel walls it
9
+ * runs along (`nodes` is mutated). Walls among the winners don't cut each
10
+ * other. A conflict when an opening would straddle a cut; `nodes` may then
11
+ * be half done, so callers work on a copy.
12
+ */
13
+ export declare function trimWallOverlaps(nodes: Nodes, winnerIds: readonly string[], mintId: () => string): StructureConflict | null;
14
+ /**
15
+ * The fields that make a wall's construction (its wall type): assembly,
16
+ * thickness, finishes and trims. Position, support, paint regions, height and
17
+ * justification stay with each wall.
18
+ */
19
+ export declare const WALL_CONSTRUCTION_FIELDS: readonly ["thickness", "wallType", "curtainWall", "railing", "assembly", "material", "materialPreset", "interiorMaterial", "interiorMaterialPreset", "exteriorMaterial", "exteriorMaterialPreset", "slots", "legacyFaceMaterials", "skirting", "crown", "chairRail", "finishScripts", "cap"];
20
+ /** `wall`'s construction as a patch for another wall (unset fields cleared). */
21
+ export declare function wallConstructionPatch(wall: WallNode): Partial<WallNode>;
22
+ /** True when two walls are built the same (`WALL_CONSTRUCTION_FIELDS`). */
23
+ export declare function sameWallConstruction(a: WallNode, b: WallNode): boolean;
24
+ /**
25
+ * The jog walls a move bridges in (`bridgeIds`) copy the wall they continue —
26
+ * often a partition, when an outside wall is pushed out past one. A jog left
27
+ * on the outline of the storey, beside a moved wall that is on it too, is an
28
+ * outside wall: it takes the moved wall's construction instead (`nodes` is
29
+ * mutated).
30
+ */
31
+ export declare function retypeOutlineBridges(nodes: Nodes, movedWallId: string, bridgeIds: readonly string[]): void;
32
+ /**
33
+ * `changes` (a planned wall edit against `nodes`) with the overlaps its
34
+ * `winnerIds` now run along trimmed, and its outline jogs (`bridgeIds`, beside
35
+ * `movedWallId`) retyped. The plan unchanged when an opening would straddle a
36
+ * cut.
37
+ */
38
+ export declare function finishWallEdit(nodes: Record<AnyNodeId, AnyNode>, changes: WallTopologyChanges, options: {
39
+ winnerIds: readonly string[];
40
+ movedWallId?: string;
41
+ bridgeIds?: readonly string[];
42
+ mintId: () => string;
43
+ }): WallTopologyChanges;
44
+ export {};
45
+ //# sourceMappingURL=wall-overlap.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,289 @@
1
+ import { enclosedWallIds } from '../../lib/exterior-wall-loops.js';
2
+ import { isCurvedWall } from '../../systems/wall/wall-curve.js';
3
+ import { getWallFaceOffsets } from '../../systems/wall/wall-frame.js';
4
+ import { WALL_MIN_LENGTH, wallAttachmentSpan, } from '../../systems/wall/wall-topology.js';
5
+ import { rehostWallChild, remapWallReferences, wallSlice } from './zone-wall-merge.js';
6
+ /**
7
+ * A wall placed, moved or stretched over part of a parallel wall takes that
8
+ * stretch over: the other wall keeps only what lies past the placed wall's
9
+ * ends (cut back, split in two round it, or deleted when covered), so no
10
+ * length of wall is doubled. Doors, windows and wall items on the stretch
11
+ * taken over move onto the placed wall; rooms that named the cut wall name its
12
+ * pieces and the placed wall.
13
+ *
14
+ * Two walls run along each other when they are parallel and the body centre of
15
+ * the thinner lies inside the thicker's body: the same line, or a wall
16
+ * face-aligned inside a thicker one. Walls side by side, face to face, are
17
+ * left alone. The wall moves, the wall tool and the push arrows all finish
18
+ * through here.
19
+ */
20
+ // Walls within about 1° of each other count as parallel.
21
+ const PARALLEL_TOLERANCE = Math.sin(Math.PI / 180);
22
+ const ON_LINE = 1e-6;
23
+ const SPAN_TOLERANCE = 1e-4;
24
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1];
25
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1]];
26
+ function straightFrame(wall) {
27
+ if (isCurvedWall(wall))
28
+ return null;
29
+ const delta = sub(wall.end, wall.start);
30
+ const length = Math.hypot(delta[0], delta[1]);
31
+ if (length < WALL_MIN_LENGTH)
32
+ return null;
33
+ const dir = [delta[0] / length, delta[1] / length];
34
+ return { dir, normal: [-dir[1], dir[0]], length };
35
+ }
36
+ /** The wall's body across `normal` (a unit vector square to it), from `origin`. */
37
+ function bodyAcross(wall, wallNormal, normal, origin) {
38
+ const { a, b } = getWallFaceOffsets(wall);
39
+ const line = dot(sub(wall.start, origin), normal);
40
+ const sign = Math.sign(dot(wallNormal, normal)) || 1;
41
+ return [line + Math.min(a * sign, b * sign), line + Math.max(a * sign, b * sign)];
42
+ }
43
+ /** True when `other` runs along `wall`: parallel, the thinner body centred inside the thicker. */
44
+ function runsAlong(wall, other) {
45
+ const own = straightFrame(wall);
46
+ const theirs = straightFrame(other);
47
+ if (!(own && theirs))
48
+ return false;
49
+ if (Math.abs(own.dir[0] * theirs.dir[1] - own.dir[1] * theirs.dir[0]) > PARALLEL_TOLERANCE) {
50
+ return false;
51
+ }
52
+ const ownBody = bodyAcross(wall, own.normal, theirs.normal, other.start);
53
+ const theirBody = bodyAcross(other, theirs.normal, theirs.normal, other.start);
54
+ const [thin, thick] = ownBody[1] - ownBody[0] <= theirBody[1] - theirBody[0]
55
+ ? [ownBody, theirBody]
56
+ : [theirBody, ownBody];
57
+ const middle = (thin[0] + thin[1]) / 2;
58
+ return middle > thick[0] + SPAN_TOLERANCE && middle < thick[1] - SPAN_TOLERANCE;
59
+ }
60
+ /** Where `winner` covers `other`, as `[lo, hi]` of `other`; null under a wall's length. */
61
+ function coveredSpan(winner, other) {
62
+ const frame = straightFrame(other);
63
+ if (!frame)
64
+ return null;
65
+ const station = (point) => dot(sub(point, other.start), frame.dir) / frame.length;
66
+ const s0 = station(winner.start);
67
+ const s1 = station(winner.end);
68
+ const lo = Math.max(0, Math.min(s0, s1));
69
+ const hi = Math.min(1, Math.max(s0, s1));
70
+ return (hi - lo) * frame.length < WALL_MIN_LENGTH ? null : { frame, s0, s1, lo, hi };
71
+ }
72
+ /** The walls on `wall`'s level it runs along for more than a sliver: what it would take over. */
73
+ export function wallsRunAlong(nodes, wall) {
74
+ return Object.values(nodes).filter((node) => node.type === 'wall' &&
75
+ node.id !== wall.id &&
76
+ node.parentId === wall.parentId &&
77
+ runsAlong(wall, node) &&
78
+ coveredSpan(wall, node) !== null);
79
+ }
80
+ function wallAttachments(nodes, wall) {
81
+ return Object.values(nodes).filter((node) => node.parentId === wall.id || ('wallId' in node && node.wallId === wall.id));
82
+ }
83
+ /**
84
+ * Cut `winner`'s stretch out of `other` in `nodes` (mutated). Null when done,
85
+ * a conflict when an opening straddles a cut.
86
+ */
87
+ function cutAlong(nodes, winner, other, mintId) {
88
+ const covered = coveredSpan(winner, other);
89
+ if (!covered)
90
+ return null;
91
+ const { frame, s0, s1, lo, hi } = covered;
92
+ // Where the cut wall now ends: on the winner's own end when the two share a
93
+ // line, so they meet exactly; else straight across from it on its own line.
94
+ const sameLine = Math.abs(dot(sub(winner.start, other.start), frame.normal)) < ON_LINE &&
95
+ Math.abs(dot(sub(winner.end, other.start), frame.normal)) < ON_LINE;
96
+ const pointAt = (t) => {
97
+ if (t <= 0)
98
+ return [other.start[0], other.start[1]];
99
+ if (t >= 1)
100
+ return [other.end[0], other.end[1]];
101
+ if (sameLine) {
102
+ if (Math.abs(s0 - t) * frame.length < ON_LINE)
103
+ return [winner.start[0], winner.start[1]];
104
+ if (Math.abs(s1 - t) * frame.length < ON_LINE)
105
+ return [winner.end[0], winner.end[1]];
106
+ }
107
+ return [
108
+ other.start[0] + (other.end[0] - other.start[0]) * t,
109
+ other.start[1] + (other.end[1] - other.start[1]) * t,
110
+ ];
111
+ };
112
+ const spans = [
113
+ [0, lo],
114
+ [hi, 1],
115
+ ].filter(([t0, t1]) => (t1 - t0) * frame.length >= WALL_MIN_LENGTH);
116
+ const pieces = spans.map(([t0, t1], index) => ({
117
+ id: index === 0 ? other.id : mintId(),
118
+ t0: t0,
119
+ t1: t1,
120
+ }));
121
+ // Every attachment goes to the kept piece it sits on, or onto the winner
122
+ // when it sits on the stretch taken over; one across a cut stops the edit.
123
+ const placed = new Map();
124
+ for (const child of wallAttachments(nodes, other)) {
125
+ const span = wallAttachmentSpan(child);
126
+ if (!span) {
127
+ placed.set(child.id, pieces[0] ?? 'winner');
128
+ continue;
129
+ }
130
+ const t0 = span.min / frame.length;
131
+ const t1 = span.max / frame.length;
132
+ const tolerance = SPAN_TOLERANCE / frame.length;
133
+ const piece = pieces.find((p) => t0 >= p.t0 - tolerance && t1 <= p.t1 + tolerance);
134
+ if (piece)
135
+ placed.set(child.id, piece);
136
+ else if (t0 >= lo - tolerance && t1 <= hi + tolerance)
137
+ placed.set(child.id, 'winner');
138
+ else
139
+ return {
140
+ code: 'hosted-openings',
141
+ nodeIds: [child.id],
142
+ message: 'A door or window would sit across where the walls meet.',
143
+ };
144
+ }
145
+ const slices = pieces.map((piece) => wallSlice(other, pointAt(piece.t0), pointAt(piece.t1), piece.id, [piece.t0, piece.t1]));
146
+ const winnerChildren = new Set(winner.children ?? []);
147
+ for (const child of wallAttachments(nodes, other)) {
148
+ const target = placed.get(child.id);
149
+ if (target === 'winner') {
150
+ rehostWallChild(nodes, child, other, winner);
151
+ winnerChildren.add(child.id);
152
+ continue;
153
+ }
154
+ if (!target)
155
+ continue;
156
+ const slice = slices[pieces.indexOf(target)];
157
+ slice.children = [...(slice.children ?? []), child.id];
158
+ if (!('position' in child && Array.isArray(child.position))) {
159
+ nodes[child.id] = { ...child, parentId: slice.id };
160
+ continue;
161
+ }
162
+ const x = child.position[0] - target.t0 * frame.length;
163
+ const length = (target.t1 - target.t0) * frame.length;
164
+ nodes[child.id] = {
165
+ ...child,
166
+ parentId: slice.id,
167
+ ...('wallId' in child ? { wallId: slice.id } : {}),
168
+ position: [x, child.position[1], child.position[2]],
169
+ ...('wallT' in child ? { wallT: length > 1e-6 ? x / length : 0 } : {}),
170
+ };
171
+ }
172
+ nodes[winner.id] = { ...winner, children: [...winnerChildren] };
173
+ remapWallReferences(nodes, other, [...slices, nodes[winner.id]]);
174
+ delete nodes[other.id];
175
+ for (const slice of slices)
176
+ nodes[slice.id] = slice;
177
+ return null;
178
+ }
179
+ /**
180
+ * Let each wall of `winnerIds` take over the stretches of parallel walls it
181
+ * runs along (`nodes` is mutated). Walls among the winners don't cut each
182
+ * other. A conflict when an opening would straddle a cut; `nodes` may then
183
+ * be half done, so callers work on a copy.
184
+ */
185
+ export function trimWallOverlaps(nodes, winnerIds, mintId) {
186
+ const winners = new Set(winnerIds);
187
+ for (const id of winnerIds) {
188
+ const winner = nodes[id];
189
+ if (winner?.type !== 'wall' || !straightFrame(winner))
190
+ continue;
191
+ for (const other of wallsRunAlong(nodes, winner).filter((node) => !winners.has(node.id))) {
192
+ const conflict = cutAlong(nodes, nodes[id], other, mintId);
193
+ if (conflict)
194
+ return conflict;
195
+ }
196
+ }
197
+ return null;
198
+ }
199
+ /**
200
+ * The fields that make a wall's construction (its wall type): assembly,
201
+ * thickness, finishes and trims. Position, support, paint regions, height and
202
+ * justification stay with each wall.
203
+ */
204
+ export const WALL_CONSTRUCTION_FIELDS = [
205
+ 'thickness',
206
+ 'wallType',
207
+ 'curtainWall',
208
+ 'railing',
209
+ 'assembly',
210
+ 'material',
211
+ 'materialPreset',
212
+ 'interiorMaterial',
213
+ 'interiorMaterialPreset',
214
+ 'exteriorMaterial',
215
+ 'exteriorMaterialPreset',
216
+ 'slots',
217
+ 'legacyFaceMaterials',
218
+ 'skirting',
219
+ 'crown',
220
+ 'chairRail',
221
+ 'finishScripts',
222
+ 'cap',
223
+ ];
224
+ /** `wall`'s construction as a patch for another wall (unset fields cleared). */
225
+ export function wallConstructionPatch(wall) {
226
+ const patch = {};
227
+ for (const field of WALL_CONSTRUCTION_FIELDS)
228
+ patch[field] = structuredClone(wall[field]);
229
+ return patch;
230
+ }
231
+ /** True when two walls are built the same (`WALL_CONSTRUCTION_FIELDS`). */
232
+ export function sameWallConstruction(a, b) {
233
+ return JSON.stringify(wallConstructionPatch(a)) === JSON.stringify(wallConstructionPatch(b));
234
+ }
235
+ /**
236
+ * The jog walls a move bridges in (`bridgeIds`) copy the wall they continue —
237
+ * often a partition, when an outside wall is pushed out past one. A jog left
238
+ * on the outline of the storey, beside a moved wall that is on it too, is an
239
+ * outside wall: it takes the moved wall's construction instead (`nodes` is
240
+ * mutated).
241
+ */
242
+ export function retypeOutlineBridges(nodes, movedWallId, bridgeIds) {
243
+ const moved = nodes[movedWallId];
244
+ if (moved?.type !== 'wall' || bridgeIds.length === 0)
245
+ return;
246
+ const walls = Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === moved.parentId && node.visible !== false);
247
+ const enclosed = enclosedWallIds(walls);
248
+ if (enclosed.has(moved.id))
249
+ return;
250
+ const patch = wallConstructionPatch(moved);
251
+ for (const id of bridgeIds) {
252
+ const bridge = nodes[id];
253
+ if (bridge?.type !== 'wall' || enclosed.has(bridge.id))
254
+ continue;
255
+ nodes[id] = { ...bridge, ...patch };
256
+ }
257
+ }
258
+ /**
259
+ * `changes` (a planned wall edit against `nodes`) with the overlaps its
260
+ * `winnerIds` now run along trimmed, and its outline jogs (`bridgeIds`, beside
261
+ * `movedWallId`) retyped. The plan unchanged when an opening would straddle a
262
+ * cut.
263
+ */
264
+ export function finishWallEdit(nodes, changes, options) {
265
+ const scratch = { ...nodes };
266
+ for (const id of changes.delete)
267
+ delete scratch[id];
268
+ for (const { node, parentId } of changes.create)
269
+ scratch[node.id] = { ...node, parentId: parentId ?? node.parentId };
270
+ for (const { id, data } of changes.update)
271
+ if (scratch[id])
272
+ scratch[id] = { ...scratch[id], ...data };
273
+ if (options.movedWallId) {
274
+ retypeOutlineBridges(scratch, options.movedWallId, options.bridgeIds ?? []);
275
+ }
276
+ const trimmed = { ...scratch };
277
+ const conflict = trimWallOverlaps(trimmed, options.winnerIds, options.mintId);
278
+ const after = conflict ? scratch : trimmed;
279
+ const before = nodes;
280
+ return {
281
+ create: Object.values(after)
282
+ .filter((node) => !before[node.id])
283
+ .map((node) => ({ node, parentId: node.parentId })),
284
+ update: Object.values(after)
285
+ .filter((node) => before[node.id] && node !== before[node.id])
286
+ .map((node) => ({ id: node.id, data: node })),
287
+ delete: Object.keys(before).filter((id) => !after[id]),
288
+ };
289
+ }