@pascal-app/core 1.0.5 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/cases.js +19 -11
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
- package/dist/agent-operations/add-column.d.ts.map +1 -1
- package/dist/agent-operations/add-column.js +32 -3
- package/dist/agent-operations/add-fence.d.ts.map +1 -1
- package/dist/agent-operations/add-fence.js +2 -1
- package/dist/agent-operations/add-level.d.ts.map +1 -1
- package/dist/agent-operations/add-level.js +4 -4
- package/dist/agent-operations/add-object.d.ts +32 -6
- package/dist/agent-operations/add-object.d.ts.map +1 -1
- package/dist/agent-operations/add-object.js +59 -12
- package/dist/agent-operations/add-wall.d.ts +3 -8
- package/dist/agent-operations/add-wall.d.ts.map +1 -1
- package/dist/agent-operations/add-wall.js +31 -8
- package/dist/agent-operations/apply-changes.d.ts.map +1 -1
- package/dist/agent-operations/apply-changes.js +2 -1
- package/dist/agent-operations/asset-catalog.d.ts +63 -0
- package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
- package/dist/agent-operations/asset-catalog.js +182 -0
- package/dist/agent-operations/asset-views.d.ts +4 -2
- package/dist/agent-operations/asset-views.d.ts.map +1 -1
- package/dist/agent-operations/asset-views.js +1 -3
- package/dist/agent-operations/author-scene-checks.d.ts +38 -0
- package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
- package/dist/agent-operations/author-scene-checks.js +266 -0
- package/dist/agent-operations/author-scene.d.ts +54 -20
- package/dist/agent-operations/author-scene.d.ts.map +1 -1
- package/dist/agent-operations/author-scene.js +1164 -196
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
- package/dist/agent-operations/authored-scene-merge.js +61 -3
- package/dist/agent-operations/batch.d.ts +1 -1
- package/dist/agent-operations/batch.d.ts.map +1 -1
- package/dist/agent-operations/batch.js +38 -39
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/ceiling-object-observations.js +5 -4
- package/dist/agent-operations/circulation-geometry.d.ts +14 -0
- package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
- package/dist/agent-operations/circulation-geometry.js +151 -0
- package/dist/agent-operations/circulation-graph.d.ts +72 -0
- package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
- package/dist/agent-operations/circulation-graph.js +713 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-non-spaces.js +88 -0
- package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
- package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-spaces.js +368 -0
- package/dist/agent-operations/collections.d.ts.map +1 -1
- package/dist/agent-operations/collections.js +9 -7
- package/dist/agent-operations/corner-window.d.ts.map +1 -1
- package/dist/agent-operations/corner-window.js +2 -4
- package/dist/agent-operations/create-roof.d.ts.map +1 -1
- package/dist/agent-operations/create-roof.js +5 -7
- package/dist/agent-operations/create-room.d.ts +4 -1
- package/dist/agent-operations/create-room.d.ts.map +1 -1
- package/dist/agent-operations/create-room.js +7 -4
- package/dist/agent-operations/create-stair.js +2 -2
- package/dist/agent-operations/design-brief.d.ts +13 -7
- package/dist/agent-operations/design-brief.d.ts.map +1 -1
- package/dist/agent-operations/design-brief.js +172 -92
- package/dist/agent-operations/door-clearance.d.ts +68 -8
- package/dist/agent-operations/door-clearance.d.ts.map +1 -1
- package/dist/agent-operations/door-clearance.js +127 -20
- package/dist/agent-operations/dress-targets.d.ts +23 -0
- package/dist/agent-operations/dress-targets.d.ts.map +1 -0
- package/dist/agent-operations/dress-targets.js +34 -0
- package/dist/agent-operations/duplicate-node.d.ts +14 -0
- package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-node.js +173 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -1
- package/dist/agent-operations/find-by-type.js +3 -0
- package/dist/agent-operations/furnish-room.d.ts +2 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -1
- package/dist/agent-operations/furnish-room.js +15 -4
- package/dist/agent-operations/furniture-kind.d.ts +28 -1
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
- package/dist/agent-operations/furniture-kind.js +105 -6
- package/dist/agent-operations/ground-reader.d.ts +10 -0
- package/dist/agent-operations/ground-reader.d.ts.map +1 -0
- package/dist/agent-operations/ground-reader.js +25 -0
- package/dist/agent-operations/index.d.ts +118 -12
- package/dist/agent-operations/index.d.ts.map +1 -1
- package/dist/agent-operations/index.js +26 -1
- package/dist/agent-operations/item-solids.d.ts +39 -0
- package/dist/agent-operations/item-solids.d.ts.map +1 -0
- package/dist/agent-operations/item-solids.js +128 -0
- package/dist/agent-operations/layout-clearance.d.ts +91 -11
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
- package/dist/agent-operations/layout-clearance.js +280 -73
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
- package/dist/agent-operations/level-height-fill.js +7 -1
- package/dist/agent-operations/level-reads.d.ts +5 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -1
- package/dist/agent-operations/level-reads.js +38 -2
- package/dist/agent-operations/list-levels.d.ts.map +1 -1
- package/dist/agent-operations/list-levels.js +2 -4
- package/dist/agent-operations/move-node.d.ts +12 -0
- package/dist/agent-operations/move-node.d.ts.map +1 -0
- package/dist/agent-operations/move-node.js +28 -0
- package/dist/agent-operations/move-plan.d.ts +28 -0
- package/dist/agent-operations/move-plan.d.ts.map +1 -0
- package/dist/agent-operations/move-plan.js +257 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -1
- package/dist/agent-operations/node-patch.js +15 -0
- package/dist/agent-operations/paint.d.ts +3 -1
- package/dist/agent-operations/paint.d.ts.map +1 -1
- package/dist/agent-operations/paint.js +14 -1
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
- package/dist/agent-operations/photo-elevation.js +2 -1
- package/dist/agent-operations/place-in-room.d.ts.map +1 -1
- package/dist/agent-operations/place-in-room.js +1 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -1
- package/dist/agent-operations/place-items.js +3 -4
- package/dist/agent-operations/plan-clearance.d.ts +28 -0
- package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
- package/dist/agent-operations/plan-clearance.js +47 -0
- package/dist/agent-operations/plan-geometry.d.ts +2 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
- package/dist/agent-operations/plan-geometry.js +10 -0
- package/dist/agent-operations/project-files.d.ts +10 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -1
- package/dist/agent-operations/reachability.d.ts +41 -0
- package/dist/agent-operations/reachability.d.ts.map +1 -0
- package/dist/agent-operations/reachability.js +199 -0
- package/dist/agent-operations/room-checks.d.ts +60 -0
- package/dist/agent-operations/room-checks.d.ts.map +1 -0
- package/dist/agent-operations/room-checks.js +226 -0
- package/dist/agent-operations/room-faces.d.ts +30 -0
- package/dist/agent-operations/room-faces.d.ts.map +1 -0
- package/dist/agent-operations/room-faces.js +31 -0
- package/dist/agent-operations/room-findings.d.ts +5 -2
- package/dist/agent-operations/room-findings.d.ts.map +1 -1
- package/dist/agent-operations/room-findings.js +30 -0
- package/dist/agent-operations/room-finishes.d.ts +87 -0
- package/dist/agent-operations/room-finishes.d.ts.map +1 -0
- package/dist/agent-operations/room-finishes.js +193 -0
- package/dist/agent-operations/room-floor-script.d.ts +3 -3
- package/dist/agent-operations/room-floor-script.js +3 -3
- package/dist/agent-operations/room-readings.d.ts +90 -0
- package/dist/agent-operations/room-readings.d.ts.map +1 -0
- package/dist/agent-operations/room-readings.js +369 -0
- package/dist/agent-operations/room-tile.d.ts +15 -0
- package/dist/agent-operations/room-tile.d.ts.map +1 -0
- package/dist/agent-operations/room-tile.js +30 -0
- package/dist/agent-operations/room-wet.d.ts +55 -0
- package/dist/agent-operations/room-wet.d.ts.map +1 -0
- package/dist/agent-operations/room-wet.js +203 -0
- package/dist/agent-operations/scene-check-policy.d.ts +5 -0
- package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
- package/dist/agent-operations/scene-check-policy.js +24 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/scene-checkpoint.js +31 -0
- package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
- package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
- package/dist/agent-operations/scene-issue-groups.js +71 -0
- package/dist/agent-operations/scene-materials.d.ts +23 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -1
- package/dist/agent-operations/scene-materials.js +41 -0
- package/dist/agent-operations/scene-queries.d.ts +1667 -866
- package/dist/agent-operations/scene-queries.d.ts.map +1 -1
- package/dist/agent-operations/scene-queries.js +3 -3
- package/dist/agent-operations/scene-review.d.ts.map +1 -1
- package/dist/agent-operations/scene-review.js +3 -2
- package/dist/agent-operations/scene-view.d.ts.map +1 -1
- package/dist/agent-operations/scene-view.js +91 -21
- package/dist/agent-operations/search-assets.d.ts +10 -6
- package/dist/agent-operations/search-assets.d.ts.map +1 -1
- package/dist/agent-operations/search-assets.js +37 -22
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/set-checkpoint.js +1 -0
- package/dist/agent-operations/set-ground-level.d.ts +1 -1
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
- package/dist/agent-operations/set-ground-level.js +3 -14
- package/dist/agent-operations/site.js +3 -2
- package/dist/agent-operations/slab-surface-script.d.ts +25 -0
- package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
- package/dist/agent-operations/slab-surface-script.js +60 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
- package/dist/agent-operations/stair-plan-footprint.js +50 -0
- package/dist/agent-operations/types.d.ts +10 -5
- package/dist/agent-operations/types.d.ts.map +1 -1
- package/dist/agent-operations/units.d.ts +26 -0
- package/dist/agent-operations/units.d.ts.map +1 -0
- package/dist/agent-operations/units.js +110 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
- package/dist/agent-operations/unreachable-rooms-check.js +35 -0
- package/dist/agent-operations/usage-checks.d.ts +2 -0
- package/dist/agent-operations/usage-checks.d.ts.map +1 -0
- package/dist/agent-operations/usage-checks.js +12 -0
- package/dist/agent-operations/verify-scene.d.ts +8 -11
- package/dist/agent-operations/verify-scene.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.js +55 -11
- package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
- package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-defaults.js +229 -0
- package/dist/agent-operations/wall-joins.d.ts +119 -0
- package/dist/agent-operations/wall-joins.d.ts.map +1 -0
- package/dist/agent-operations/wall-joins.js +308 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/wall-object-observations.js +4 -6
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
- package/dist/agent-operations/wall-skirting.js +2 -0
- package/dist/agent-operations/wall-type.d.ts +49 -0
- package/dist/agent-operations/wall-type.d.ts.map +1 -0
- package/dist/agent-operations/wall-type.js +31 -0
- package/dist/agent-operations/zone-coverage.d.ts +85 -0
- package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
- package/dist/agent-operations/zone-coverage.js +208 -0
- package/dist/agent-tools/add-object.d.ts +31 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -1
- package/dist/agent-tools/add-object.js +44 -7
- package/dist/agent-tools/assets.d.ts +4 -0
- package/dist/agent-tools/assets.d.ts.map +1 -1
- package/dist/agent-tools/assets.js +11 -1
- package/dist/agent-tools/author-scene.d.ts +810 -15
- package/dist/agent-tools/author-scene.d.ts.map +1 -1
- package/dist/agent-tools/author-scene.js +275 -34
- package/dist/agent-tools/batch.d.ts +1 -1
- package/dist/agent-tools/batch.d.ts.map +1 -1
- package/dist/agent-tools/batch.js +5 -1
- package/dist/agent-tools/checkpoints.js +1 -1
- package/dist/agent-tools/columns.d.ts +14 -0
- package/dist/agent-tools/columns.d.ts.map +1 -1
- package/dist/agent-tools/columns.js +14 -2
- package/dist/agent-tools/contract.d.ts +10 -0
- package/dist/agent-tools/contract.d.ts.map +1 -1
- package/dist/agent-tools/contract.js +5 -1
- package/dist/agent-tools/corner-window.d.ts +1 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -1
- package/dist/agent-tools/corner-window.js +1 -1
- package/dist/agent-tools/create-room.d.ts +85 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -1
- package/dist/agent-tools/create-room.js +8 -1
- package/dist/agent-tools/design-brief.d.ts +513 -7
- package/dist/agent-tools/design-brief.d.ts.map +1 -1
- package/dist/agent-tools/design-brief.js +192 -14
- package/dist/agent-tools/designs.js +1 -1
- package/dist/agent-tools/find-by-type.js +1 -1
- package/dist/agent-tools/index.d.ts +658 -10
- package/dist/agent-tools/index.d.ts.map +1 -1
- package/dist/agent-tools/index.js +9 -1
- package/dist/agent-tools/levels.js +4 -4
- package/dist/agent-tools/move-duplicate.d.ts +65 -0
- package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
- package/dist/agent-tools/move-duplicate.js +68 -0
- package/dist/agent-tools/paint.d.ts +6 -0
- package/dist/agent-tools/paint.d.ts.map +1 -1
- package/dist/agent-tools/paint.js +7 -3
- package/dist/agent-tools/photo-elevation.js +1 -1
- package/dist/agent-tools/project-files.d.ts +2 -2
- package/dist/agent-tools/project-files.d.ts.map +1 -1
- package/dist/agent-tools/project-files.js +1 -1
- package/dist/agent-tools/refusal.d.ts +9 -1
- package/dist/agent-tools/refusal.d.ts.map +1 -1
- package/dist/agent-tools/refusal.js +5 -1
- package/dist/agent-tools/roofs.js +1 -1
- package/dist/agent-tools/room-structure.d.ts +60 -0
- package/dist/agent-tools/room-structure.d.ts.map +1 -1
- package/dist/agent-tools/room-structure.js +20 -1
- package/dist/agent-tools/search-materials.d.ts +1 -0
- package/dist/agent-tools/search-materials.d.ts.map +1 -1
- package/dist/agent-tools/site.js +1 -1
- package/dist/agent-tools/stairs.js +1 -1
- package/dist/agent-tools/units.d.ts +84 -0
- package/dist/agent-tools/units.d.ts.map +1 -0
- package/dist/agent-tools/units.js +54 -0
- package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
- package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
- package/dist/agent-tools/verify-scene-usage.js +146 -0
- package/dist/agent-tools/verify-scene.d.ts +12 -1
- package/dist/agent-tools/verify-scene.d.ts.map +1 -1
- package/dist/agent-tools/verify-scene.js +183 -3
- package/dist/agent-tools/view-scene.d.ts +3 -0
- package/dist/agent-tools/view-scene.d.ts.map +1 -1
- package/dist/agent-tools/view-scene.js +4 -1
- package/dist/agent-tools/wall-openings.d.ts +121 -2
- package/dist/agent-tools/wall-openings.d.ts.map +1 -1
- package/dist/agent-tools/wall-openings.js +123 -18
- package/dist/agent-tools/walls.d.ts +30 -0
- package/dist/agent-tools/walls.d.ts.map +1 -1
- package/dist/agent-tools/walls.js +54 -2
- package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
- package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -1
- package/dist/building/__fixtures__/wall-opening-cases.js +13 -0
- package/dist/building/code-profile.d.ts +231 -0
- package/dist/building/code-profile.d.ts.map +1 -0
- package/dist/building/code-profile.js +208 -0
- package/dist/building/corner-window.d.ts +2 -2
- package/dist/building/corner-window.d.ts.map +1 -1
- package/dist/building/corner-window.js +11 -2
- package/dist/building/door-types.d.ts +1 -0
- package/dist/building/door-types.d.ts.map +1 -1
- package/dist/building/door-types.js +2 -0
- package/dist/building/floor-item-fit.d.ts.map +1 -1
- package/dist/building/floor-item-fit.js +2 -4
- package/dist/building/ground-level.d.ts +1 -3
- package/dist/building/ground-level.d.ts.map +1 -1
- package/dist/building/ground-level.js +3 -5
- package/dist/building/index.d.ts +2 -0
- package/dist/building/index.d.ts.map +1 -1
- package/dist/building/index.js +2 -0
- package/dist/building/level-duplication.d.ts +5951 -4351
- package/dist/building/level-duplication.d.ts.map +1 -1
- package/dist/building/level-insertion.d.ts +1 -1
- package/dist/building/level-wall-copy.d.ts +24 -0
- package/dist/building/level-wall-copy.d.ts.map +1 -0
- package/dist/building/level-wall-copy.js +53 -0
- package/dist/building/merge-windows.d.ts.map +1 -1
- package/dist/building/merge-windows.js +1 -0
- package/dist/building/opening-style-presets.d.ts +2 -0
- package/dist/building/opening-style-presets.d.ts.map +1 -1
- package/dist/building/opening-style-presets.js +26 -5
- package/dist/building/room-use.d.ts +26 -0
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} | undefined;
|
|
116
241
|
}[];
|
|
117
242
|
retired: {
|
|
118
243
|
object: "node";
|
|
@@ -155,6 +280,11 @@ export declare function buildFloorPlates({ rooms, slabs, levelId, mintId, retire
|
|
|
155
280
|
url: string;
|
|
156
281
|
repeat?: [number, number] | undefined;
|
|
157
282
|
scale?: number | undefined;
|
|
283
|
+
offset?: [number, number] | undefined;
|
|
284
|
+
normalMap?: string | undefined;
|
|
285
|
+
normalScale?: number | undefined;
|
|
286
|
+
bumpMap?: string | undefined;
|
|
287
|
+
bumpScale?: number | undefined;
|
|
158
288
|
} | undefined;
|
|
159
289
|
} | undefined;
|
|
160
290
|
materialPreset?: string | undefined;
|
|
@@ -187,6 +317,11 @@ export declare function buildFloorPlates({ rooms, slabs, levelId, mintId, retire
|
|
|
187
317
|
url: string;
|
|
188
318
|
repeat?: [number, number] | undefined;
|
|
189
319
|
scale?: number | undefined;
|
|
320
|
+
offset?: [number, number] | undefined;
|
|
321
|
+
normalMap?: string | undefined;
|
|
322
|
+
normalScale?: number | undefined;
|
|
323
|
+
bumpMap?: string | undefined;
|
|
324
|
+
bumpScale?: number | undefined;
|
|
190
325
|
} | undefined;
|
|
191
326
|
} | undefined;
|
|
192
327
|
} | undefined;
|
|
@@ -204,6 +339,121 @@ export declare function buildFloorPlates({ rooms, slabs, levelId, mintId, retire
|
|
|
204
339
|
zoneIds?: string[] | undefined;
|
|
205
340
|
associatedZoneIds?: string[] | undefined;
|
|
206
341
|
autoFromWalls: boolean;
|
|
342
|
+
surfaceScript?: {
|
|
343
|
+
kind: "script";
|
|
344
|
+
meta?: {
|
|
345
|
+
description?: string | undefined;
|
|
346
|
+
category?: string | undefined;
|
|
347
|
+
tags?: string[] | undefined;
|
|
348
|
+
parent?: string | undefined;
|
|
349
|
+
} | undefined;
|
|
350
|
+
language: "bpy" | "three";
|
|
351
|
+
script: string;
|
|
352
|
+
params: Record<string, string | number | boolean>;
|
|
353
|
+
artifact: string;
|
|
354
|
+
manifest: {
|
|
355
|
+
bounds: {
|
|
356
|
+
min: [number, number, number];
|
|
357
|
+
max: [number, number, number];
|
|
358
|
+
};
|
|
359
|
+
params: {
|
|
360
|
+
id: string;
|
|
361
|
+
label?: string | undefined;
|
|
362
|
+
kind: "boolean" | "number" | "string";
|
|
363
|
+
default: string | number | boolean;
|
|
364
|
+
min?: number | undefined;
|
|
365
|
+
max?: number | undefined;
|
|
366
|
+
step?: number | undefined;
|
|
367
|
+
unit?: string | undefined;
|
|
368
|
+
options?: string[] | undefined;
|
|
369
|
+
}[];
|
|
370
|
+
parts: {
|
|
371
|
+
id: string;
|
|
372
|
+
label?: string | undefined;
|
|
373
|
+
type?: string | undefined;
|
|
374
|
+
bounds?: {
|
|
375
|
+
min: [number, number, number];
|
|
376
|
+
max: [number, number, number];
|
|
377
|
+
} | undefined;
|
|
378
|
+
}[];
|
|
379
|
+
surfaces: {
|
|
380
|
+
part?: string | undefined;
|
|
381
|
+
y: number;
|
|
382
|
+
polygon: [number, number][];
|
|
383
|
+
}[];
|
|
384
|
+
slots: {
|
|
385
|
+
id: string;
|
|
386
|
+
label?: string | undefined;
|
|
387
|
+
color?: string | undefined;
|
|
388
|
+
roughness?: number | undefined;
|
|
389
|
+
metalness?: number | undefined;
|
|
390
|
+
transparent?: boolean | undefined;
|
|
391
|
+
emissive?: boolean | undefined;
|
|
392
|
+
}[];
|
|
393
|
+
anchors: {
|
|
394
|
+
id: string;
|
|
395
|
+
position: [number, number, number];
|
|
396
|
+
normal?: [number, number, number] | undefined;
|
|
397
|
+
}[];
|
|
398
|
+
lights: {
|
|
399
|
+
id: string;
|
|
400
|
+
position: [number, number, number];
|
|
401
|
+
color: string;
|
|
402
|
+
intensity: number;
|
|
403
|
+
distance?: number | undefined;
|
|
404
|
+
spot?: {
|
|
405
|
+
direction: [number, number, number];
|
|
406
|
+
angle: number;
|
|
407
|
+
softness: number;
|
|
408
|
+
} | undefined;
|
|
409
|
+
shadows?: boolean | undefined;
|
|
410
|
+
glow?: {
|
|
411
|
+
size: number;
|
|
412
|
+
strength: number;
|
|
413
|
+
} | undefined;
|
|
414
|
+
}[];
|
|
415
|
+
undersides: {
|
|
416
|
+
part?: string | undefined;
|
|
417
|
+
polygon: [number, number][];
|
|
418
|
+
plane: [number, number, number, number];
|
|
419
|
+
}[];
|
|
420
|
+
animations: {
|
|
421
|
+
name: string;
|
|
422
|
+
duration: number;
|
|
423
|
+
}[];
|
|
424
|
+
cutters?: {
|
|
425
|
+
host: "ceiling" | "mounted" | "slab" | "wall";
|
|
426
|
+
polygon: number[][];
|
|
427
|
+
minY: number;
|
|
428
|
+
maxY: number;
|
|
429
|
+
}[] | undefined;
|
|
430
|
+
cutout: boolean;
|
|
431
|
+
collider: boolean;
|
|
432
|
+
shape?: {
|
|
433
|
+
tolerance: number;
|
|
434
|
+
bands: {
|
|
435
|
+
y0: number;
|
|
436
|
+
y1: number;
|
|
437
|
+
polygons: {
|
|
438
|
+
outer: [number, number][];
|
|
439
|
+
holes?: [number, number][][] | undefined;
|
|
440
|
+
}[];
|
|
441
|
+
}[];
|
|
442
|
+
} | undefined;
|
|
443
|
+
triangles: number;
|
|
444
|
+
coverage?: number | undefined;
|
|
445
|
+
uncovered?: {
|
|
446
|
+
min: [number, number];
|
|
447
|
+
max: [number, number];
|
|
448
|
+
}[] | undefined;
|
|
449
|
+
};
|
|
450
|
+
images?: {
|
|
451
|
+
artifact: string;
|
|
452
|
+
thumbnail: string;
|
|
453
|
+
floorPlan: string;
|
|
454
|
+
} | undefined;
|
|
455
|
+
inputs: string;
|
|
456
|
+
} | undefined;
|
|
207
457
|
}[];
|
|
208
458
|
remap: Map<string, string | undefined>;
|
|
209
459
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"floor-plates.d.ts","sourceRoot":"","sources":["../../src/lib/floor-plates.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AACxC,OAAO,EAA0B,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AAEvE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;
|
|
1
|
+
{"version":3,"file":"floor-plates.d.ts","sourceRoot":"","sources":["../../src/lib/floor-plates.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AACxC,OAAO,EAA0B,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AAEvE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AAUpD,OAAO,EAAE,KAAK,iBAAiB,EAAsB,MAAM,wBAAwB,CAAA;AAUnF,OAAO,EAAkC,KAAK,OAAO,EAAS,MAAM,mBAAmB,CAAA;AACvF,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AAIzD,MAAM,MAAM,SAAS,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,CAAA;AAGzD,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,CAOhE;AAED,wBAAgB,aAAa,CAC3B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG;IAAE,KAAK,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAA;CAAE,GAC9D,OAAO,CAET;AAoFD,wBAAgB,YAAY,CAAC,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,UAclD;AAUD,wBAAgB,gBAAgB,CAAC,EAC/B,KAAK,EACL,KAAK,EACL,OAAO,EACP,MAAM,EACN,YAAwB,EACxB,KAAK,EACL,eAAoB,EACpB,YAAY,EACZ,kBAAyB,GAC1B,EAAE;IACD,KAAK,EAAE,SAAS,EAAE,CAAA;IAClB,KAAK,EAAE,QAAQ,EAAE,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,SAAS,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,KAAK,MAAM,CAAA;IACxE,YAAY,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC1C,KAAK,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;IACzC,eAAe,CAAC,EAAE,QAAQ,EAAE,CAAA;IAC5B,YAAY,CAAC,EAAE,iBAAiB,CAAA;IAChC,kBAAkB,CAAC,EAAE,OAAO,CAAA;CAC7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA8uBA;AAsCD,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,OAAO,QAI9E"}
|
package/dist/lib/floor-plates.js
CHANGED
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
import { DEFAULT_SLAB_ELEVATION, SlabNode } from '../schema/nodes/slab.js';
|
|
2
2
|
import { stairArrivalOpening } from '../systems/stair/stair-footprint.js';
|
|
3
3
|
import { omitUndefined } from '../utils/omit-undefined.js';
|
|
4
|
+
import { deckBoardSettings, deckBoardThickness } from './deck-boards.js';
|
|
4
5
|
import { automaticFloorHeight, floorPlateHoldsUnderside, footprintLift, } from './floor-foundation-datum.js';
|
|
5
6
|
import { floorOpeningFootprints } from './floor-opening-footprints.js';
|
|
6
7
|
import { openingsForSurface } from './floor-opening-intent.js';
|
|
7
8
|
import { comparePlateComponents, keyedFloorPlateId } from './floor-plate-id.js';
|
|
8
|
-
import { exposedIntervals, plateFootprint, roomClearPolygon, roomWallFootprints, } from './level-footprints.js';
|
|
9
|
+
import { exposedIntervals, plateFootprint, roomClearPolygon, roomRailingFootprints, roomWallFootprints, } from './level-footprints.js';
|
|
10
|
+
import { isOutdoorRoomType, OUTDOOR_ROOM_DEFAULTS } from './outdoor-room.js';
|
|
9
11
|
import { area, difference, intersection, union } from './polygon-boolean.js';
|
|
10
12
|
import { autoRoomVerticalPlacements } from './room-vertical-placement.js';
|
|
11
13
|
import { getRenderableSlabPolygon } from './slab-polygon.js';
|
|
@@ -320,12 +322,19 @@ export function buildFloorPlates({ rooms, slabs, levelId, mintId, retiredZones =
|
|
|
320
322
|
});
|
|
321
323
|
const componentOf = (room) => components.find((component) => component.members.includes(room));
|
|
322
324
|
const baseOf = (room) => componentOf(room)?.elevation ?? DEFAULT_SLAB_ELEVATION;
|
|
323
|
-
|
|
325
|
+
// A room stepped down from the floor it shares (a porch, `floor.drop`) follows that floor.
|
|
326
|
+
const elevationOf = (room) => intent.get(room.zone.id) ?? baseOf(room) - (room.zone.floor?.drop ?? 0);
|
|
324
327
|
const thresholds = floorOpeningFootprints(grounded, elevationOf, nodes ?? {});
|
|
325
328
|
const interiors = new Map(grounded.map((room) => [
|
|
326
329
|
room.zone.id,
|
|
327
330
|
union([
|
|
328
|
-
Math.abs(elevationOf(room) - baseOf(room)) >= 0.001 - 1e-9
|
|
331
|
+
Math.abs(elevationOf(room) - baseOf(room)) >= 0.001 - 1e-9
|
|
332
|
+
? // A porch or deck a step down takes its railings: they stand on its own floor, and
|
|
333
|
+
// the house's floor stops at the house wall rather than ringing it under them.
|
|
334
|
+
isOutdoorRoomType(room.zone.roomType)
|
|
335
|
+
? union([...roomClearPolygon(room), ...roomRailingFootprints(room)])
|
|
336
|
+
: roomClearPolygon(room)
|
|
337
|
+
: [],
|
|
329
338
|
...(thresholds.get(room.zone.id) ?? []),
|
|
330
339
|
]),
|
|
331
340
|
]));
|
|
@@ -706,7 +715,7 @@ export function buildFloorPlates({ rooms, slabs, levelId, mintId, retiredZones =
|
|
|
706
715
|
}
|
|
707
716
|
if (plate.plateRole === 'base')
|
|
708
717
|
delete plate.fillToTerrain;
|
|
709
|
-
return omitUndefined(plate);
|
|
718
|
+
return omitUndefined(withOutdoorFloorTag(plate, group.members));
|
|
710
719
|
});
|
|
711
720
|
const plateIds = new Set(plates.map((plate) => plate.id));
|
|
712
721
|
const retired = existing.filter((slab) => !used.has(slab.id) && !plateIds.has(slab.id));
|
|
@@ -720,6 +729,36 @@ export function buildFloorPlates({ rooms, slabs, levelId, mintId, retiredZones =
|
|
|
720
729
|
}
|
|
721
730
|
return { plates, retired, remap };
|
|
722
731
|
}
|
|
732
|
+
// The framing plugin's slab kinds an outdoor room's plate is tagged with (`OutdoorRoomDefaults`).
|
|
733
|
+
const OUTDOOR_FLOOR_TAGS = new Set(['porch-slab', 'deck']);
|
|
734
|
+
/**
|
|
735
|
+
* A plate standing alone under one outdoor room (a porch, deck or patio stepped down from the
|
|
736
|
+
* house) is tagged for the framing plugin, as a drawn porch slab or deck is: `metadata.floor`
|
|
737
|
+
* (and, for a deck, its boards' thickness in `metadata.decking`, `lib/deck-boards`). Any other
|
|
738
|
+
* plate loses a tag it was given that way. These are interop fields for framing plugins
|
|
739
|
+
* (including Bones) and the Architect generator; built-in readers use zoneIds and roomType.
|
|
740
|
+
*/
|
|
741
|
+
function withOutdoorFloorTag(plate, members) {
|
|
742
|
+
const type = members.length === 1 ? members[0].zone.roomType : undefined;
|
|
743
|
+
const { floor: tag, decking: _decking, ...rest } = (plate.metadata ?? {});
|
|
744
|
+
const outdoor = plate.plateRole !== 'base' && isOutdoorRoomType(type);
|
|
745
|
+
if (!outdoor) {
|
|
746
|
+
if (!(typeof tag === 'string' && OUTDOOR_FLOOR_TAGS.has(tag)))
|
|
747
|
+
return plate;
|
|
748
|
+
return { ...plate, metadata: rest };
|
|
749
|
+
}
|
|
750
|
+
const floorTag = OUTDOOR_ROOM_DEFAULTS[type].floorTag;
|
|
751
|
+
return {
|
|
752
|
+
...plate,
|
|
753
|
+
metadata: {
|
|
754
|
+
...rest,
|
|
755
|
+
floor: floorTag,
|
|
756
|
+
...(floorTag === 'deck'
|
|
757
|
+
? { decking: deckBoardThickness(deckBoardSettings(members[0].zone)) }
|
|
758
|
+
: {}),
|
|
759
|
+
},
|
|
760
|
+
};
|
|
761
|
+
}
|
|
723
762
|
const warnedLevels = new Set();
|
|
724
763
|
export function warnPlateFailure(levelId, ids, error) {
|
|
725
764
|
if (warnedLevels.has(levelId))
|
|
@@ -1,24 +1,53 @@
|
|
|
1
1
|
import type { AnyNode, CompiledGeometryScript, ZoneFloorScript } from '../schema/index.js';
|
|
2
2
|
type SceneNodes = Readonly<Record<string, AnyNode>>;
|
|
3
3
|
/**
|
|
4
|
-
* What a
|
|
5
|
-
*
|
|
6
|
-
*
|
|
7
|
-
*
|
|
4
|
+
* What a floor script is built for, in metres: a room's walking floor (its outline inside the wall
|
|
5
|
+
* faces, on its floor plate) or a standalone slab's top, as `polygon` with its `holes`, in the
|
|
6
|
+
* level's plan x/z. The build's y = 0 is the floor's surface: the module lays its boards from there
|
|
7
|
+
* up, Pascal stands the build on the plate's or the slab's top (`floorScriptSurface`,
|
|
8
|
+
* `slabScriptSurface`) and cuts it to the polygon less its holes. A floor raised or lowered moves
|
|
9
|
+
* the build without running the module again.
|
|
8
10
|
*/
|
|
9
11
|
export type FloorScriptInputs = {
|
|
10
12
|
polygon: [number, number][];
|
|
11
13
|
holes: [number, number][][];
|
|
12
|
-
elevation: number;
|
|
13
14
|
};
|
|
15
|
+
/** Over the floor plate's top, so the plate's own finish never shows through the boards. */
|
|
16
|
+
export declare const FLOOR_SCRIPT_LIFT = 0.001;
|
|
17
|
+
/**
|
|
18
|
+
* The height, in level coordinates, of the floor surface a room's floor script stands on (its
|
|
19
|
+
* floor plate's top), where the build's y = 0 is drawn; null when the room has no floor plate.
|
|
20
|
+
*/
|
|
21
|
+
export declare function floorScriptSurface(nodes: SceneNodes, zoneId: string): number | null;
|
|
22
|
+
/**
|
|
23
|
+
* Where a plan point standing on `slabId` finds a floor finish a script built (a room's on its
|
|
24
|
+
* plate, or the slab's own surface script): the top of that build, in level coordinates, so a rug
|
|
25
|
+
* or a sofa stands on the boards rather than in them. Null where no script builds on that slab
|
|
26
|
+
* there. Reads the level's children, and its slabs only once a scripted room holds the point.
|
|
27
|
+
*/
|
|
28
|
+
export declare function floorFinishTopAt(nodes: SceneNodes, levelId: string, slabId: string, x: number, z: number): number | null;
|
|
14
29
|
/**
|
|
15
30
|
* The floor a room's script builds on, or null when the room has none (no floor plate: `hasFloor`
|
|
16
31
|
* false, or not enclosed yet). Several pieces (a floor cut through by a wall) give the largest.
|
|
17
32
|
*/
|
|
18
33
|
export declare function floorScriptInputs(nodes: SceneNodes, zoneId: string): FloorScriptInputs | null;
|
|
34
|
+
/**
|
|
35
|
+
* A floor plate Pascal builds from rooms has no surface script of its own: each room's floor script
|
|
36
|
+
* builds there. Any other slab (a terrace, a platform, a plinth) is built for its own outline.
|
|
37
|
+
*/
|
|
38
|
+
export declare function slabSurfaceScriptInputs(nodes: SceneNodes, slabId: string): FloorScriptInputs | null;
|
|
39
|
+
/**
|
|
40
|
+
* The height, in level coordinates, of the top a slab's surface script stands on (the slab's top,
|
|
41
|
+
* lifted with the footprint it stands in as its geometry is), where the build's y = 0 is drawn;
|
|
42
|
+
* null when the slab has no surface a script builds on.
|
|
43
|
+
*/
|
|
44
|
+
export declare function slabScriptSurface(nodes: SceneNodes, slabId: string): number | null;
|
|
19
45
|
/** The key a floor script keeps of the floor it was built for (`ZoneFloorScript.inputs`). */
|
|
20
46
|
export declare function floorScriptInputsKey(inputs: FloorScriptInputs): string;
|
|
21
|
-
/**
|
|
47
|
+
/**
|
|
48
|
+
* A compile as the zone (or the slab) keeps it: its script source and the key of the floor it was
|
|
49
|
+
* built for.
|
|
50
|
+
*/
|
|
22
51
|
export declare function floorScriptRecord(compiled: CompiledGeometryScript, inputs: FloorScriptInputs, previous?: ZoneFloorScript): ZoneFloorScript;
|
|
23
52
|
export {};
|
|
24
53
|
//# sourceMappingURL=floor-script.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"floor-script.d.ts","sourceRoot":"","sources":["../../src/lib/floor-script.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,sBAAsB,
|
|
1
|
+
{"version":3,"file":"floor-script.d.ts","sourceRoot":"","sources":["../../src/lib/floor-script.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,sBAAsB,EAAY,eAAe,EAAE,MAAM,WAAW,CAAA;AAiB3F,KAAK,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAEnD;;;;;;;GAOG;AACH,MAAM,MAAM,iBAAiB,GAAG;IAC9B,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IAC3B,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,EAAE,CAAA;CAC5B,CAAA;AAiBD,4FAA4F;AAC5F,eAAO,MAAM,iBAAiB,QAAQ,CAAA;AAItC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAGnF;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,UAAU,EACjB,OAAO,EAAE,MAAM,EACf,MAAM,EAAE,MAAM,EACd,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,MAAM,GAAG,IAAI,CAyBf;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,GAAG,iBAAiB,GAAG,IAAI,CAuB7F;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,UAAU,EACjB,MAAM,EAAE,MAAM,GACb,iBAAiB,GAAG,IAAI,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAIlF;AAED,6FAA6F;AAC7F,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,iBAAiB,GAAG,MAAM,CAEtE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,sBAAsB,EAChC,MAAM,EAAE,iBAAiB,EACzB,QAAQ,CAAC,EAAE,eAAe,GACzB,eAAe,CAEjB"}
|
package/dist/lib/floor-script.js
CHANGED
|
@@ -1,51 +1,131 @@
|
|
|
1
1
|
import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
|
|
2
|
+
import { liftedManualSlab } from './floor-construction-lift.js';
|
|
2
3
|
import { scriptSource } from './geometry-script-node.js';
|
|
3
|
-
import { levelWallCover, plateLevelContext } from './plate-surface.js';
|
|
4
|
-
import { area, difference, intersection, union, } from './polygon-boolean.js';
|
|
4
|
+
import { isFloorPlate, levelWallCover, plateLevelContext } from './plate-surface.js';
|
|
5
|
+
import { area, containsPoint, difference, intersection, union, } from './polygon-boolean.js';
|
|
5
6
|
import { roomFloorPlate } from './room-floor-plate.js';
|
|
6
7
|
import { scriptInputsKey } from './script-inputs-key.js';
|
|
7
8
|
const round = (value) => Math.round(value * 1e4) / 1e4;
|
|
8
9
|
const roundRing = (ring) => ring.map(([x, z]) => [round(x), round(z)]);
|
|
9
10
|
/** Inputs by wall cover (memoised per wall signature in `levelWallCover`), then by room and plate. */
|
|
10
11
|
const inputsByCover = new WeakMap();
|
|
12
|
+
/** The room's floor plate with its level's walls; null for a node that is no room on a level. */
|
|
13
|
+
function roomPlate(nodes, zoneId) {
|
|
14
|
+
const zone = nodes[zoneId];
|
|
15
|
+
if (zone?.type !== 'zone' || !zone.parentId)
|
|
16
|
+
return null;
|
|
17
|
+
const context = plateLevelContext(nodes[zone.parentId] ?? null, (id) => nodes[id]);
|
|
18
|
+
const plate = roomFloorPlate(context.slabs, zone.id);
|
|
19
|
+
return plate ? { zone, plate, walls: context.walls } : null;
|
|
20
|
+
}
|
|
21
|
+
/** Over the floor plate's top, so the plate's own finish never shows through the boards. */
|
|
22
|
+
export const FLOOR_SCRIPT_LIFT = 0.001;
|
|
23
|
+
const plateTop = (plate) => round(plate.elevation ?? DEFAULT_SLAB_ELEVATION);
|
|
24
|
+
/**
|
|
25
|
+
* The height, in level coordinates, of the floor surface a room's floor script stands on (its
|
|
26
|
+
* floor plate's top), where the build's y = 0 is drawn; null when the room has no floor plate.
|
|
27
|
+
*/
|
|
28
|
+
export function floorScriptSurface(nodes, zoneId) {
|
|
29
|
+
const plate = roomPlate(nodes, zoneId)?.plate;
|
|
30
|
+
return plate ? plateTop(plate) : null;
|
|
31
|
+
}
|
|
32
|
+
/**
|
|
33
|
+
* Where a plan point standing on `slabId` finds a floor finish a script built (a room's on its
|
|
34
|
+
* plate, or the slab's own surface script): the top of that build, in level coordinates, so a rug
|
|
35
|
+
* or a sofa stands on the boards rather than in them. Null where no script builds on that slab
|
|
36
|
+
* there. Reads the level's children, and its slabs only once a scripted room holds the point.
|
|
37
|
+
*/
|
|
38
|
+
export function floorFinishTopAt(nodes, levelId, slabId, x, z) {
|
|
39
|
+
const slab = nodes[slabId];
|
|
40
|
+
if (slab?.type === 'slab' && slab.surfaceScript) {
|
|
41
|
+
const top = slabScriptSurface(nodes, slab.id);
|
|
42
|
+
if (top === null || !containsPoint([{ outer: slab.polygon, holes: slab.holes ?? [] }], [x, z]))
|
|
43
|
+
return null;
|
|
44
|
+
return top + FLOOR_SCRIPT_LIFT + Math.max(0, slab.surfaceScript.manifest.bounds.max[1]);
|
|
45
|
+
}
|
|
46
|
+
const level = nodes[levelId];
|
|
47
|
+
if (level?.type !== 'level')
|
|
48
|
+
return null;
|
|
49
|
+
let slabs;
|
|
50
|
+
for (const id of level.children) {
|
|
51
|
+
const zone = nodes[id];
|
|
52
|
+
if (zone?.type !== 'zone' || !zone.floor?.script)
|
|
53
|
+
continue;
|
|
54
|
+
if (!containsPoint([{ outer: zone.polygon, holes: zone.holes ?? [] }], [x, z]))
|
|
55
|
+
continue;
|
|
56
|
+
slabs ??= level.children.flatMap((child) => {
|
|
57
|
+
const node = nodes[child];
|
|
58
|
+
return node?.type === 'slab' ? [node] : [];
|
|
59
|
+
});
|
|
60
|
+
const plate = roomFloorPlate(slabs, zone.id);
|
|
61
|
+
if (plate?.id !== slabId)
|
|
62
|
+
continue;
|
|
63
|
+
const height = Math.max(0, zone.floor.script.manifest.bounds.max[1]);
|
|
64
|
+
return plateTop(plate) + FLOOR_SCRIPT_LIFT + height;
|
|
65
|
+
}
|
|
66
|
+
return null;
|
|
67
|
+
}
|
|
11
68
|
/**
|
|
12
69
|
* The floor a room's script builds on, or null when the room has none (no floor plate: `hasFloor`
|
|
13
70
|
* false, or not enclosed yet). Several pieces (a floor cut through by a wall) give the largest.
|
|
14
71
|
*/
|
|
15
72
|
export function floorScriptInputs(nodes, zoneId) {
|
|
16
|
-
const
|
|
17
|
-
if (
|
|
73
|
+
const room = roomPlate(nodes, zoneId);
|
|
74
|
+
if (!room || room.zone.polygon.length < 3 || room.plate.polygon.length < 3)
|
|
18
75
|
return null;
|
|
19
|
-
const
|
|
20
|
-
const
|
|
21
|
-
if (!plate || plate.polygon.length < 3)
|
|
22
|
-
return null;
|
|
23
|
-
const cover = levelWallCover(context.walls);
|
|
76
|
+
const { zone, plate } = room;
|
|
77
|
+
const cover = levelWallCover(room.walls);
|
|
24
78
|
const cache = inputsByCover.get(cover) ?? new Map();
|
|
25
79
|
inputsByCover.set(cover, cache);
|
|
26
|
-
const
|
|
27
|
-
const key = JSON.stringify([zone.polygon, zone.holes, plate.polygon, plate.holes, elevation]);
|
|
80
|
+
const key = JSON.stringify([zone.polygon, zone.holes, plate.polygon, plate.holes]);
|
|
28
81
|
if (cache.has(key))
|
|
29
82
|
return cache.get(key);
|
|
30
|
-
const
|
|
31
|
-
const floor = intersection(cover.length ? difference(
|
|
83
|
+
const outline = union([{ outer: zone.polygon, holes: zone.holes ?? [] }]);
|
|
84
|
+
const floor = intersection(cover.length ? difference(outline, cover) : outline, union([{ outer: plate.polygon, holes: plate.holes ?? [] }]));
|
|
32
85
|
let largest;
|
|
33
86
|
for (const piece of floor)
|
|
34
87
|
if (!largest || area([piece]) > area([largest]))
|
|
35
88
|
largest = piece;
|
|
36
89
|
const inputs = largest
|
|
37
|
-
? { polygon: roundRing(largest.outer), holes: largest.holes.map(roundRing)
|
|
90
|
+
? { polygon: roundRing(largest.outer), holes: largest.holes.map(roundRing) }
|
|
38
91
|
: null;
|
|
39
92
|
if (cache.size > 64)
|
|
40
93
|
cache.delete(cache.keys().next().value);
|
|
41
94
|
cache.set(key, inputs);
|
|
42
95
|
return inputs;
|
|
43
96
|
}
|
|
97
|
+
/**
|
|
98
|
+
* A floor plate Pascal builds from rooms has no surface script of its own: each room's floor script
|
|
99
|
+
* builds there. Any other slab (a terrace, a platform, a plinth) is built for its own outline.
|
|
100
|
+
*/
|
|
101
|
+
export function slabSurfaceScriptInputs(nodes, slabId) {
|
|
102
|
+
const slab = nodes[slabId];
|
|
103
|
+
if (slab?.type !== 'slab' || isFloorPlate(slab) || slab.polygon.length < 3)
|
|
104
|
+
return null;
|
|
105
|
+
return {
|
|
106
|
+
polygon: roundRing(slab.polygon),
|
|
107
|
+
holes: (slab.holes ?? []).filter((hole) => hole.length >= 3).map(roundRing),
|
|
108
|
+
};
|
|
109
|
+
}
|
|
110
|
+
/**
|
|
111
|
+
* The height, in level coordinates, of the top a slab's surface script stands on (the slab's top,
|
|
112
|
+
* lifted with the footprint it stands in as its geometry is), where the build's y = 0 is drawn;
|
|
113
|
+
* null when the slab has no surface a script builds on.
|
|
114
|
+
*/
|
|
115
|
+
export function slabScriptSurface(nodes, slabId) {
|
|
116
|
+
const slab = nodes[slabId];
|
|
117
|
+
if (slab?.type !== 'slab' || !slabSurfaceScriptInputs(nodes, slabId))
|
|
118
|
+
return null;
|
|
119
|
+
return liftedManualSlab(nodes, slab).elevation;
|
|
120
|
+
}
|
|
44
121
|
/** The key a floor script keeps of the floor it was built for (`ZoneFloorScript.inputs`). */
|
|
45
122
|
export function floorScriptInputsKey(inputs) {
|
|
46
|
-
return scriptInputsKey(JSON.stringify([inputs.polygon, inputs.holes
|
|
123
|
+
return scriptInputsKey(JSON.stringify([inputs.polygon, inputs.holes]));
|
|
47
124
|
}
|
|
48
|
-
/**
|
|
125
|
+
/**
|
|
126
|
+
* A compile as the zone (or the slab) keeps it: its script source and the key of the floor it was
|
|
127
|
+
* built for.
|
|
128
|
+
*/
|
|
49
129
|
export function floorScriptRecord(compiled, inputs, previous) {
|
|
50
130
|
return { ...scriptSource(compiled, {}, previous), inputs: floorScriptInputsKey(inputs) };
|
|
51
131
|
}
|
|
@@ -12,27 +12,18 @@ export type FoundationConstruction = {
|
|
|
12
12
|
description: string;
|
|
13
13
|
/** The stack a new foundation wall stores, outside in (the wall's thickness is its sum). */
|
|
14
14
|
assembly: Assembly;
|
|
15
|
-
/** The course the generic foundation draws up to the floor, where the walls above it are thinner. */
|
|
16
|
-
stemThickness: number;
|
|
17
|
-
/** How far the ground floor stands over finished grade: the top of the foundation, metres. */
|
|
18
|
-
seatAboveGrade: number;
|
|
19
|
-
/** Where the seat comes from. */
|
|
20
|
-
seatBasis: string;
|
|
21
15
|
/** Whether the numbers cite a standard (`standard`) or are a sensible default (`default`). */
|
|
22
16
|
source: 'standard' | 'default';
|
|
23
17
|
};
|
|
24
18
|
/**
|
|
25
|
-
* The foundation constructions, as data: the wall a person gets below grade
|
|
26
|
-
*
|
|
27
|
-
* US residential practice and stays the answer wherever nothing says better.
|
|
19
|
+
* The foundation constructions, as data: the wall a person gets below grade. The generic one
|
|
20
|
+
* (`cmu`) is the US residential practice and stays the answer wherever nothing says better.
|
|
28
21
|
*
|
|
29
|
-
* - `cmu`: 8 in block, 2x4 pressure-treated furring laid flat inside (IRC R404.1, R317.1)
|
|
30
|
-
* floor 8 in over grade (R317.1 keeps wood framing that far off exposed ground).
|
|
22
|
+
* - `cmu`: 8 in block, 2x4 pressure-treated furring laid flat inside (IRC R404.1, R317.1).
|
|
31
23
|
* - `cast-concrete`: the continental and British practice of a cast wall, 25 cm, insulated and
|
|
32
24
|
* waterproofed on the outside. The thicknesses are the usual ones (cellar walls of 20 to 25 cm,
|
|
33
25
|
* perimeter insulation of 10 cm, a 4 mm bitumen sheet), a sensible default rather than one
|
|
34
|
-
* country's code.
|
|
35
|
-
* (Approved Document C, NHBC) stands at least 150 mm over it, and plinths elsewhere run as high.
|
|
26
|
+
* country's code.
|
|
36
27
|
*/
|
|
37
28
|
export declare const FOUNDATION_CONSTRUCTIONS: Record<FoundationConstructionId, FoundationConstruction>;
|
|
38
29
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"foundation-construction.d.ts","sourceRoot":"","sources":["../../src/lib/foundation-construction.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAA;AACnD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAA;
|
|
1
|
+
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