@pascal-app/core 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -208,6 +208,125 @@ function getWallBoundaryFrame(wall, endType) {
208
208
  normal: { x: -direction.y / length, y: direction.x / length },
209
209
  };
210
210
  }
211
+ function isOutsideWall(wall) {
212
+ return wall.frontSide === 'exterior' || wall.backSide === 'exterior';
213
+ }
214
+ /** Each wall's joint with its neighbours round the junction (sorted by angle). */
215
+ function miterAdjacentWalls(processedWalls, meetingPoint) {
216
+ const wallIntersections = new Map();
217
+ const n = processedWalls.length;
218
+ // Calculate intersections between adjacent walls (exactly like demo)
219
+ for (let i = 0; i < n; i++) {
220
+ const wall1 = processedWalls[i];
221
+ const wall2 = processedWalls[(i + 1) % n];
222
+ // Intersect left edge of wall1 with right edge of wall2
223
+ const det = wall1.edgeA.a * wall2.edgeB.b - wall2.edgeB.a * wall1.edgeA.b;
224
+ // If lines are parallel (det ≈ 0), skip this intersection - walls will use defaults
225
+ if (Math.abs(det) < 1e-9) {
226
+ continue;
227
+ }
228
+ const p = {
229
+ x: (wall1.edgeA.b * wall2.edgeB.c - wall2.edgeB.b * wall1.edgeA.c) / det,
230
+ y: (wall2.edgeB.a * wall1.edgeA.c - wall1.edgeA.a * wall2.edgeB.c) / det,
231
+ };
232
+ // Miter limit: `det` only catches walls that are *exactly* parallel. Two
233
+ // walls meeting at a shallow angle have a small-but-nonzero `det`, so `p`
234
+ // lands far from the junction (∝ 1/sin θ) and the wall renders as an
235
+ // infinite spike. Reject any joint farther than MITER_LIMIT half-thicknesses
236
+ // from the meeting point — those walls fall back to a square joint.
237
+ const maxMiter = MITER_LIMIT * Math.max(wall1.halfThickness, wall2.halfThickness);
238
+ const dx = p.x - meetingPoint.x;
239
+ const dy = p.y - meetingPoint.y;
240
+ if (!(Number.isFinite(p.x) && Number.isFinite(p.y)) ||
241
+ dx * dx + dy * dy > maxMiter * maxMiter) {
242
+ continue;
243
+ }
244
+ // Only assign intersection to non-passthrough walls
245
+ // Passthrough walls don't receive junction data (their geometry doesn't change)
246
+ if (!wall1.isPassthrough) {
247
+ if (!wallIntersections.has(wall1.wallId)) {
248
+ wallIntersections.set(wall1.wallId, {});
249
+ }
250
+ wallIntersections.get(wall1.wallId).left = p;
251
+ }
252
+ if (!wall2.isPassthrough) {
253
+ if (!wallIntersections.has(wall2.wallId)) {
254
+ wallIntersections.set(wall2.wallId, {});
255
+ }
256
+ wallIntersections.get(wall2.wallId).right = p;
257
+ }
258
+ }
259
+ return wallIntersections;
260
+ }
261
+ // Walls within about 15° of each other don't make an outside corner.
262
+ const CORNER_MIN_SINE = Math.sin(Math.PI / 12);
263
+ // Walls within about 1° of each other run in line.
264
+ const IN_LINE_SINE = Math.sin(Math.PI / 180);
265
+ const dot2 = (a, b) => a.x * b.x + a.y * b.y;
266
+ const cross2 = (a, b) => a.x * b.y - a.y * b.x;
267
+ /**
268
+ * An outside corner keeps its own miter when a partition carries one of its
269
+ * walls on past the corner (two outside walls at an angle, one inside wall in
270
+ * line with one of them): the outside faces miter to the corner, the partition
271
+ * stops square at the other outside wall's inside face, and the in-line outside
272
+ * wall fills the corner on the partition's room side. So each room's own walls
273
+ * cover its side of the corner, and its floor and ceiling stop at them, where a
274
+ * three-way miter would notch the corner. Null for any other junction.
275
+ */
276
+ function outsideCornerIntersections(processedWalls, meetingPoint) {
277
+ if (processedWalls.length !== 3 || processedWalls.some((wall) => wall.isPassthrough))
278
+ return null;
279
+ const outside = processedWalls.filter((wall) => wall.outside);
280
+ const inside = processedWalls.find((wall) => !wall.outside);
281
+ if (outside.length !== 2 || !inside)
282
+ return null;
283
+ const inLine = outside.find((wall) => Math.abs(cross2(wall.dir, inside.dir)) < IN_LINE_SINE && dot2(wall.dir, inside.dir) < 0);
284
+ const across = outside.find((wall) => wall !== inLine);
285
+ if (!(inLine && across) || Math.abs(cross2(inLine.dir, across.dir)) < CORNER_MIN_SINE) {
286
+ return null;
287
+ }
288
+ const corner = miterAdjacentWalls(outside, meetingPoint);
289
+ const inLineEnds = corner.get(inLine.wallId);
290
+ const acrossEnds = corner.get(across.wallId);
291
+ if (!(inLineEnds?.left && inLineEnds.right && acrossEnds?.left && acrossEnds.right))
292
+ return null;
293
+ // Of the L's two joints, the one toward the partition is its inside corner.
294
+ const toward = (point) => dot2({ x: point.x - meetingPoint.x, y: point.y - meetingPoint.y }, inside.dir);
295
+ // Where a line parallel to the partition, `offset` across it, meets the
296
+ // across wall's face toward the partition.
297
+ const face = dot2(inside.dir, across.normal) > 0 ? across.hi : across.lo;
298
+ const rate = dot2(inside.dir, across.normal);
299
+ const onFace = (offset) => {
300
+ const origin = {
301
+ x: meetingPoint.x + inside.normal.x * offset,
302
+ y: meetingPoint.y + inside.normal.y * offset,
303
+ };
304
+ const along = (face - offset * dot2(inside.normal, across.normal)) / rate;
305
+ return { x: origin.x + inside.dir.x * along, y: origin.y + inside.dir.y * along };
306
+ };
307
+ // The shared line's point on that face: the in-line wall fills the corner up to it.
308
+ const heel = onFace(0);
309
+ corner.set(inLine.wallId, {
310
+ left: inLineEnds.left,
311
+ right: inLineEnds.right,
312
+ closingPath: toward(inLineEnds.left) > toward(inLineEnds.right)
313
+ ? [heel, meetingPoint]
314
+ : [meetingPoint, heel],
315
+ });
316
+ corner.set(across.wallId, toward(acrossEnds.left) > toward(acrossEnds.right)
317
+ ? { left: heel, right: acrossEnds.right }
318
+ : { left: acrossEnds.left, right: heel });
319
+ const left = onFace(inside.hi);
320
+ const right = onFace(inside.lo);
321
+ corner.set(inside.wallId, {
322
+ left,
323
+ right,
324
+ // Square across the partition: closing through the junction would reach
325
+ // back into the corner.
326
+ closing: { x: (left.x + right.x) / 2, y: (left.y + right.y) / 2 },
327
+ });
328
+ return corner;
329
+ }
211
330
  function calculateJunctionIntersections(junction, facePadding) {
212
331
  const { meetingPoint, connectedWalls } = junction;
213
332
  const processedWalls = [];
@@ -239,6 +358,11 @@ function calculateJunctionIntersections(junction, facePadding) {
239
358
  edgeB,
240
359
  isPassthrough: true,
241
360
  halfThickness: halfT,
361
+ outside: isOutsideWall(wall),
362
+ dir: { x: v.x / L, y: v.y / L },
363
+ normal: nUnit,
364
+ lo: b,
365
+ hi: a,
242
366
  });
243
367
  }
244
368
  }
@@ -263,6 +387,11 @@ function calculateJunctionIntersections(junction, facePadding) {
263
387
  edgeB,
264
388
  isPassthrough: false,
265
389
  halfThickness: halfT,
390
+ outside: isOutsideWall(wall),
391
+ dir: { x: v.x / L, y: v.y / L },
392
+ normal: nUnit,
393
+ lo: b,
394
+ hi: a,
266
395
  });
267
396
  }
268
397
  }
@@ -274,68 +403,39 @@ function calculateJunctionIntersections(junction, facePadding) {
274
403
  return angleOrder;
275
404
  return a.wallId < b.wallId ? -1 : a.wallId > b.wallId ? 1 : 0;
276
405
  });
277
- const wallIntersections = new Map();
278
- const n = processedWalls.length;
279
- if (n < 2)
280
- return wallIntersections;
281
- // Calculate intersections between adjacent walls (exactly like demo)
282
- for (let i = 0; i < n; i++) {
283
- const wall1 = processedWalls[i];
284
- const wall2 = processedWalls[(i + 1) % n];
285
- // Intersect left edge of wall1 with right edge of wall2
286
- const det = wall1.edgeA.a * wall2.edgeB.b - wall2.edgeB.a * wall1.edgeA.b;
287
- // If lines are parallel (det ≈ 0), skip this intersection - walls will use defaults
288
- if (Math.abs(det) < 1e-9) {
289
- continue;
290
- }
291
- const p = {
292
- x: (wall1.edgeA.b * wall2.edgeB.c - wall2.edgeB.b * wall1.edgeA.c) / det,
293
- y: (wall2.edgeB.a * wall1.edgeA.c - wall1.edgeA.a * wall2.edgeB.c) / det,
294
- };
295
- // Miter limit: `det` only catches walls that are *exactly* parallel. Two
296
- // walls meeting at a shallow angle have a small-but-nonzero `det`, so `p`
297
- // lands far from the junction (∝ 1/sin θ) and the wall renders as an
298
- // infinite spike. Reject any joint farther than MITER_LIMIT half-thicknesses
299
- // from the meeting point — those walls fall back to a square joint.
300
- const maxMiter = MITER_LIMIT * Math.max(wall1.halfThickness, wall2.halfThickness);
301
- const dx = p.x - meetingPoint.x;
302
- const dy = p.y - meetingPoint.y;
303
- if (!(Number.isFinite(p.x) && Number.isFinite(p.y)) ||
304
- dx * dx + dy * dy > maxMiter * maxMiter) {
305
- continue;
306
- }
307
- // Only assign intersection to non-passthrough walls
308
- // Passthrough walls don't receive junction data (their geometry doesn't change)
309
- if (!wall1.isPassthrough) {
310
- if (!wallIntersections.has(wall1.wallId)) {
311
- wallIntersections.set(wall1.wallId, {});
312
- }
313
- wallIntersections.get(wall1.wallId).left = p;
314
- }
315
- if (!wall2.isPassthrough) {
316
- if (!wallIntersections.has(wall2.wallId)) {
317
- wallIntersections.set(wall2.wallId, {});
318
- }
319
- wallIntersections.get(wall2.wallId).right = p;
320
- }
406
+ if (processedWalls.length < 2)
407
+ return new Map();
408
+ if (!connectedWalls.some(({ wall }) => wall.justification !== undefined)) {
409
+ const corner = outsideCornerIntersections(processedWalls, meetingPoint);
410
+ if (corner)
411
+ return corner;
321
412
  }
322
- if (connectedWalls.some(({ wall }) => wall.justification !== undefined)) {
323
- const host = connectedWalls.find(({ endType }) => endType === 'passthrough');
413
+ const wallIntersections = miterAdjacentWalls(processedWalls, meetingPoint);
414
+ const host = connectedWalls.find(({ endType }) => endType === 'passthrough');
415
+ if (host) {
416
+ // A wall T'd into another's body ends square on its face: both edges
417
+ // already meet the host's near face, and closing through the reference
418
+ // vertex would add a triangular sliver inside the host.
324
419
  for (const entry of connectedWalls) {
325
420
  if (entry.endType === 'passthrough')
326
421
  continue;
327
422
  const edges = wallIntersections.get(entry.wall.id);
328
- if (!edges)
329
- continue;
330
- if (host && edges.left && edges.right) {
331
- // Both edges already meet the host's near face. Closing through the
332
- // reference vertex would add a triangular sliver inside the host.
423
+ if (edges?.left && edges.right) {
333
424
  edges.closing = {
334
425
  x: (edges.left.x + edges.right.x) / 2,
335
426
  y: (edges.left.y + edges.right.y) / 2,
336
427
  };
337
428
  }
338
- else if (connectedWalls.length === 2) {
429
+ }
430
+ }
431
+ if (connectedWalls.some(({ wall }) => wall.justification !== undefined)) {
432
+ for (const entry of connectedWalls) {
433
+ if (entry.endType === 'passthrough')
434
+ continue;
435
+ const edges = wallIntersections.get(entry.wall.id);
436
+ if (!edges || (host && edges.left && edges.right))
437
+ continue;
438
+ if (connectedWalls.length === 2) {
339
439
  const other = connectedWalls.find((candidate) => candidate !== entry);
340
440
  if (other.endType === 'passthrough')
341
441
  continue;
@@ -2,17 +2,21 @@ import type { WallNode } from '../../schema/index.js';
2
2
  export type WallPlanPoint = [number, number];
3
3
  export type WallMoveAxis = [number, number];
4
4
  export type WallMoveEndpoint = 'start' | 'end';
5
- export type WallMoveBridgePlan<TWall extends Pick<WallNode, 'id' | 'start' | 'end'>> = {
5
+ /** A wall's line as the move planners read it: invisible walls move by the same rules. */
6
+ export type WallMoveLine = Pick<WallNode, 'start' | 'end'> & {
7
+ id: string;
8
+ };
9
+ export type WallMoveBridgePlan<TWall extends WallMoveLine> = {
6
10
  wall: TWall;
7
11
  originalPoint: WallPlanPoint;
8
12
  movedEndpoint: WallMoveEndpoint;
9
13
  };
10
- export type WallMoveLinkedWallTargetPlan<TWall extends Pick<WallNode, 'id' | 'start' | 'end'>> = {
14
+ export type WallMoveLinkedWallTargetPlan<TWall extends WallMoveLine> = {
11
15
  wall: TWall;
12
16
  originalPoint: WallPlanPoint;
13
17
  targetPoint: WallPlanPoint;
14
18
  };
15
- export type WallMoveJunctionPlan<TWall extends Pick<WallNode, 'id' | 'start' | 'end'>> = {
19
+ export type WallMoveJunctionPlan<TWall extends WallMoveLine> = {
16
20
  linkedWallsToMove: TWall[];
17
21
  linkedWallTargetPlans: Array<WallMoveLinkedWallTargetPlan<TWall>>;
18
22
  bridgePlans: Array<WallMoveBridgePlan<TWall>>;
@@ -30,7 +34,7 @@ export declare function constrainWallMoveDeltaToAxis(deltaX: number, deltaZ: num
30
34
  * matchPoint/targetPoint pair encodes the pivot, not the original ↔ next
31
35
  * endpoint mapping.
32
36
  */
33
- export declare function getLinkedWallUpdates<TWall extends Pick<WallNode, 'id' | 'start' | 'end'>>(linkedWalls: Array<{
37
+ export declare function getLinkedWallUpdates<TWall extends WallMoveLine>(linkedWalls: Array<{
34
38
  wall: TWall;
35
39
  matchPoint?: WallPlanPoint;
36
40
  targetPoint?: WallPlanPoint;
@@ -39,10 +43,23 @@ export declare function getLinkedWallUpdates<TWall extends Pick<WallNode, 'id' |
39
43
  start: WallPlanPoint;
40
44
  end: WallPlanPoint;
41
45
  }>;
42
- export declare function getPlannedLinkedWallUpdates<TWall extends Pick<WallNode, 'id' | 'start' | 'end'>>(plan: WallMoveJunctionPlan<TWall>, originalStart: WallPlanPoint, originalEnd: WallPlanPoint, nextStart: WallPlanPoint, nextEnd: WallPlanPoint): Array<{
46
+ export declare function getPlannedLinkedWallUpdates<TWall extends WallMoveLine>(plan: WallMoveJunctionPlan<TWall>, originalStart: WallPlanPoint, originalEnd: WallPlanPoint, nextStart: WallPlanPoint, nextEnd: WallPlanPoint): Array<{
47
+ id: TWall['id'];
48
+ start: WallPlanPoint;
49
+ end: WallPlanPoint;
50
+ }>;
51
+ export declare function planWallMoveJunctions<TWall extends WallMoveLine>(linkedWalls: TWall[], originalStart: WallPlanPoint, originalEnd: WallPlanPoint, nextStart: WallPlanPoint, nextEnd: WallPlanPoint): WallMoveJunctionPlan<TWall>;
52
+ /**
53
+ * Walls T'd into a moving wall (an end on its reference line, between its
54
+ * ends) stay on it: each such end slides along its own wall onto the moved
55
+ * line, so a partition stretches or shortens with the wall it meets, as a
56
+ * framed partition stays nailed to it. An end the move would carry past the
57
+ * moved wall's ends lets go and stays where it was; walls joined at the moving
58
+ * wall's ends are the junction planner's (`planWallMoveJunctions`).
59
+ */
60
+ export declare function planAttachedWallUpdates<TWall extends WallMoveLine & Pick<WallNode, 'curveOffset'>>(walls: readonly TWall[], originalStart: WallPlanPoint, originalEnd: WallPlanPoint, nextStart: WallPlanPoint, nextEnd: WallPlanPoint): Array<{
43
61
  id: TWall['id'];
44
62
  start: WallPlanPoint;
45
63
  end: WallPlanPoint;
46
64
  }>;
47
- export declare function planWallMoveJunctions<TWall extends Pick<WallNode, 'id' | 'start' | 'end'>>(linkedWalls: TWall[], originalStart: WallPlanPoint, originalEnd: WallPlanPoint, nextStart: WallPlanPoint, nextEnd: WallPlanPoint): WallMoveJunctionPlan<TWall>;
48
65
  //# sourceMappingURL=wall-move.d.ts.map
@@ -1 +1 @@
1
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@@ -191,3 +191,68 @@ export function planWallMoveJunctions(linkedWalls, originalStart, originalEnd, n
191
191
  wallsToDelete: Array.from(wallsToDelete.values()),
192
192
  };
193
193
  }
194
+ // An end within this of a wall's reference line is T'd into it.
195
+ const ATTACH_TOLERANCE = 1e-3;
196
+ // Walls within about 1° of each other run alongside, never T'd.
197
+ const ATTACH_MIN_SINE = Math.sin(Math.PI / 180);
198
+ const ATTACHED_MIN_LENGTH = 0.01;
199
+ /**
200
+ * Walls T'd into a moving wall (an end on its reference line, between its
201
+ * ends) stay on it: each such end slides along its own wall onto the moved
202
+ * line, so a partition stretches or shortens with the wall it meets, as a
203
+ * framed partition stays nailed to it. An end the move would carry past the
204
+ * moved wall's ends lets go and stays where it was; walls joined at the moving
205
+ * wall's ends are the junction planner's (`planWallMoveJunctions`).
206
+ */
207
+ export function planAttachedWallUpdates(walls, originalStart, originalEnd, nextStart, nextEnd) {
208
+ const dx = originalEnd[0] - originalStart[0];
209
+ const dz = originalEnd[1] - originalStart[1];
210
+ const length = Math.hypot(dx, dz);
211
+ const mx = nextEnd[0] - nextStart[0];
212
+ const mz = nextEnd[1] - nextStart[1];
213
+ const movedLength = Math.hypot(mx, mz);
214
+ if (length < AXIS_EPSILON || movedLength < AXIS_EPSILON)
215
+ return [];
216
+ const ux = dx / length;
217
+ const uz = dz / length;
218
+ const updates = [];
219
+ for (const wall of walls) {
220
+ if ((wall.curveOffset ?? 0) !== 0)
221
+ continue;
222
+ if (wallTouchesPoint(wall, originalStart) || wallTouchesPoint(wall, originalEnd))
223
+ continue;
224
+ const next = { start: wall.start, end: wall.end };
225
+ let moved = false;
226
+ for (const end of ['start', 'end']) {
227
+ const point = wall[end];
228
+ const along = (point[0] - originalStart[0]) * ux + (point[1] - originalStart[1]) * uz;
229
+ const across = (point[1] - originalStart[1]) * ux - (point[0] - originalStart[0]) * uz;
230
+ if (Math.abs(across) > ATTACH_TOLERANCE ||
231
+ along <= ATTACH_TOLERANCE ||
232
+ along >= length - ATTACH_TOLERANCE) {
233
+ continue;
234
+ }
235
+ const other = end === 'start' ? wall.end : wall.start;
236
+ const wx = point[0] - other[0];
237
+ const wz = point[1] - other[1];
238
+ const denominator = wx * mz - wz * mx;
239
+ if (Math.abs(denominator) <= ATTACH_MIN_SINE * Math.hypot(wx, wz) * movedLength)
240
+ continue;
241
+ // other + w·s meets nextStart + m·t.
242
+ const ox = nextStart[0] - other[0];
243
+ const oz = nextStart[1] - other[1];
244
+ const s = (ox * mz - oz * mx) / denominator;
245
+ const t = (ox * wz - oz * wx) / denominator;
246
+ if (t < -AXIS_EPSILON || t > 1 + AXIS_EPSILON)
247
+ continue;
248
+ const target = [other[0] + wx * s, other[1] + wz * s];
249
+ if (Math.hypot(target[0] - other[0], target[1] - other[1]) < ATTACHED_MIN_LENGTH)
250
+ continue;
251
+ next[end] = target;
252
+ moved = true;
253
+ }
254
+ if (moved)
255
+ updates.push({ id: wall.id, start: next.start, end: next.end });
256
+ }
257
+ return updates;
258
+ }
@@ -7,7 +7,7 @@ import type { WallNode } from '../../schema/nodes/wall.js';
7
7
  * would collapse below this minimum.
8
8
  */
9
9
  export declare const MIN_WALL_HEIGHT = 0.5;
10
- export declare function wallFollowsStorey(wall: Pick<WallNode, 'height' | 'supportSlabId'>, authoredStoreyHeight: number | null): boolean;
10
+ export declare function wallFollowsStorey(wall: Pick<WallNode, 'height' | 'supportSlabId' | 'wallType'>, authoredStoreyHeight: number | null): boolean;
11
11
  /**
12
12
  * Wall-top inversion (vertical building model): a wall with no stored
13
13
  * `height` is plane-bound — its top sits at the storey plane (level-local
@@ -20,7 +20,7 @@ export declare function wallFollowsStorey(wall: Pick<WallNode, 'height' | 'suppo
20
20
  *
21
21
  * Returns the top in level-local Y (same frame as `electedBase`).
22
22
  */
23
- export declare function resolveWallTop(wall: Pick<WallNode, 'height' | 'supportSlabId'>, storeyHeight: number, electedBase: number, authoredStoreyHeight?: number | null): number;
23
+ export declare function resolveWallTop(wall: Pick<WallNode, 'height' | 'supportSlabId' | 'wallType'>, storeyHeight: number, electedBase: number, authoredStoreyHeight?: number | null): number;
24
24
  /**
25
25
  * Extruded height of the wall body: {@link resolveWallTop} minus the
26
26
  * elected base. Base convention: the elected slab-support elevation itself
@@ -1 +1 @@
1
- {"version":3,"file":"wall-top.d.ts","sourceRoot":"","sources":["../../../src/systems/wall/wall-top.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAEvD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,MAAM,CAAA;AAElC,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,GAAG,eAAe,CAAC,EAChD,oBAAoB,EAAE,MAAM,GAAG,IAAI,GAClC,OAAO,CAOT;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,GAAG,eAAe,CAAC,EAChD,YAAY,EAAE,MAAM,EACpB,WAAW,EAAE,MAAM,EACnB,oBAAoB,GAAE,MAAM,GAAG,IAAmB,GACjD,MAAM,CAGR;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,GAAG,eAAe,CAAC,EAChD,YAAY,EAAE,MAAM,EACpB,WAAW,EAAE,MAAM,EACnB,oBAAoB,GAAE,MAAM,GAAG,IAAmB,GACjD,MAAM,CAER"}
1
+ {"version":3,"file":"wall-top.d.ts","sourceRoot":"","sources":["../../../src/systems/wall/wall-top.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAEvD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,MAAM,CAAA;AAElC,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,GAAG,eAAe,GAAG,UAAU,CAAC,EAC7D,oBAAoB,EAAE,MAAM,GAAG,IAAI,GAClC,OAAO,CAST;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,GAAG,eAAe,GAAG,UAAU,CAAC,EAC7D,YAAY,EAAE,MAAM,EACpB,WAAW,EAAE,MAAM,EACnB,oBAAoB,GAAE,MAAM,GAAG,IAAmB,GACjD,MAAM,CAIR;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,GAAG,eAAe,CAAC,EAChD,YAAY,EAAE,MAAM,EACpB,WAAW,EAAE,MAAM,EACnB,oBAAoB,GAAE,MAAM,GAAG,IAAmB,GACjD,MAAM,CAER"}
@@ -1,3 +1,4 @@
1
+ import { RAILING_GUARD_HEIGHT } from '../../schema/nodes/railing-wall.js';
1
2
  /**
2
3
  * Minimum wall body height in meters. Governs both the wall height
3
4
  * arrow's lower drag bound and the slab-elevation clamp: a slab may not
@@ -7,6 +8,9 @@
7
8
  */
8
9
  export const MIN_WALL_HEIGHT = 0.5;
9
10
  export function wallFollowsStorey(wall, authoredStoreyHeight) {
11
+ // A railing is a guard as tall as itself, never the storey (36 in when it says nothing).
12
+ if (wall.wallType === 'railing')
13
+ return false;
10
14
  return (wall.height == null ||
11
15
  (authoredStoreyHeight !== null &&
12
16
  wall.supportSlabId !== 'ground' &&
@@ -27,7 +31,8 @@ export function wallFollowsStorey(wall, authoredStoreyHeight) {
27
31
  export function resolveWallTop(wall, storeyHeight, electedBase, authoredStoreyHeight = storeyHeight) {
28
32
  if (wallFollowsStorey(wall, authoredStoreyHeight))
29
33
  return storeyHeight;
30
- return electedBase + wall.height;
34
+ // Only a railing reaches here with no height of its own.
35
+ return electedBase + (wall.height ?? RAILING_GUARD_HEIGHT);
31
36
  }
32
37
  /**
33
38
  * Extruded height of the wall body: {@link resolveWallTop} minus the
@@ -1,5 +1,5 @@
1
1
  import { type OpenWallEnd } from '../../lib/room-graph.js';
2
- import { type AnyNode, type AnyNodeId, type WallNode } from '../../schema/index.js';
2
+ import { type AnyNode, type AnyNodeId, SeparatorNode, type WallNode } from '../../schema/index.js';
3
3
  import type { WallPlanPoint } from './wall-move.js';
4
4
  export declare const WALL_MIN_LENGTH = 0.01;
5
5
  export type WallTopologyChanges = {
@@ -60,6 +60,12 @@ export declare function planWallSplitAtPoint(nodes: Record<AnyNodeId, AnyNode>,
60
60
  ignoreWallIds?: readonly string[];
61
61
  mintId?: () => string;
62
62
  }): WallPointSplitResult;
63
+ /** Where a door, window or wall item sits along its wall: metres from the wall start. */
64
+ export declare function wallAttachmentSpan(node: AnyNode): {
65
+ min: number;
66
+ max: number;
67
+ center: number;
68
+ } | null;
63
69
  export declare function splitWall(wall: WallNode, splitParameters: number[], nodes: Record<AnyNodeId, AnyNode>, mintId?: () => string): {
64
70
  create: WallNode[];
65
71
  update: WallTopologyChanges['update'];
@@ -71,7 +77,32 @@ export declare function planWallInsertion(nodes: Record<AnyNodeId, AnyNode>, arg
71
77
  joinRadius: number;
72
78
  wallDefaults?: Partial<WallNode>;
73
79
  mintId?: () => string;
80
+ /**
81
+ * Draw along walls that already cover the span instead of refusing: the
82
+ * caller has the new wall take that stretch over (`finishWallEdit`).
83
+ */
84
+ replaceCovered?: boolean;
74
85
  }): WallInsertionResult;
86
+ /**
87
+ * An invisible wall drawn `start` → `end` (a room divider): a room separator, so
88
+ * rooms close on it as on a wall, but it is no wall and cuts none. An end landing on a wall joins
89
+ * it on its reference line, where the room graph meets it (a join inside a corner block takes the
90
+ * corner), and the line breaks either side of a wall it crosses so each piece tees into it. A
91
+ * stretch drawn over an invisible wall or along a wall's reference line adds nothing. Null when
92
+ * nothing is left to add, or it would be too short.
93
+ */
94
+ export declare function planSeparatorInsertion(nodes: Record<AnyNodeId, AnyNode>, args: {
95
+ levelId: AnyNodeId;
96
+ start: WallPlanPoint;
97
+ end: WallPlanPoint;
98
+ joinRadius: number;
99
+ mintId?: () => string;
100
+ }): {
101
+ changes: WallTopologyChanges;
102
+ separators: SeparatorNode[];
103
+ resolvedStart: WallPlanPoint;
104
+ resolvedEnd: WallPlanPoint;
105
+ } | null;
75
106
  /** Repair one reference endpoint, including host splits and opening rehosting, in one scene batch. */
76
107
  export declare function planJoinOpenWallEnd(nodes: Readonly<Record<string, AnyNode>>, openEnd: OpenWallEnd): WallJoinResult;
77
108
  /**
@@ -1 +1 @@
1
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