@pascal-app/core 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -0,0 +1,184 @@
1
+ import { area, intersection } from './polygon-boolean.js';
2
+ /**
3
+ * A deck's boards (a deck room, `lib/outdoor-room`): their stock, the gap between them and the way
4
+ * they run, kept on the room (`decking`, absent = the defaults) and laid by the engine over the
5
+ * deck's frame (`lib/deck-framing`). Sections are the boards' actual (dressed) ones: a 5/4x6 is
6
+ * 1 in by 5 1/2 in. The boards run along the house (square to the joists), at 45° (the joists
7
+ * then closer, IRC Table R507.7) or out from the house (the joists turned to run along it).
8
+ */
9
+ const IN = 0.0254;
10
+ const FT = 12 * IN;
11
+ export const DECK_BOARD_SIZES = ['5/4x6', '2x6', '2x4', 'composite'];
12
+ export const DECK_BOARD_DIRECTIONS = ['parallel', 'diagonal', 'perpendicular'];
13
+ export const DECK_BOARD_STOCK = {
14
+ '5/4x6': {
15
+ label: '5/4x6',
16
+ thickness: 1 * IN,
17
+ width: 5.5 * IN,
18
+ maxJoistSpacing: { square: 16 * IN, diagonal: 12 * IN },
19
+ },
20
+ '2x6': {
21
+ label: '2x6',
22
+ thickness: 1.5 * IN,
23
+ width: 5.5 * IN,
24
+ maxJoistSpacing: { square: 24 * IN, diagonal: 16 * IN },
25
+ },
26
+ '2x4': {
27
+ label: '2x4',
28
+ thickness: 1.5 * IN,
29
+ width: 3.5 * IN,
30
+ maxJoistSpacing: { square: 24 * IN, diagonal: 16 * IN },
31
+ },
32
+ composite: {
33
+ label: 'Composite',
34
+ thickness: (15 / 16) * IN,
35
+ width: 5.5 * IN,
36
+ maxJoistSpacing: { square: 16 * IN, diagonal: 12 * IN },
37
+ },
38
+ };
39
+ /** The gaps boards are laid at, narrowest first: 1/8, 3/16 and 1/4 in. */
40
+ export const DECK_BOARD_GAPS = [IN / 8, (3 * IN) / 16, IN / 4];
41
+ /** The longest board laid in one piece (16 ft stock); longer runs butt over a joist. */
42
+ export const DECK_BOARD_MAX_LENGTH = 16 * FT;
43
+ /** The gap at a butt joint. */
44
+ export const DECK_BOARD_JOINT_GAP = IN / 8;
45
+ export const DEFAULT_DECK_BOARDS = {
46
+ boardSize: '5/4x6',
47
+ gap: IN / 4,
48
+ direction: 'parallel',
49
+ };
50
+ const isBoardSize = (value) => typeof value === 'string' && DECK_BOARD_SIZES.includes(value);
51
+ const isDirection = (value) => typeof value === 'string' && DECK_BOARD_DIRECTIONS.includes(value);
52
+ /** A deck's boards: its own settings, else the defaults (an unknown size or run is the default). */
53
+ export function deckBoardSettings(zone) {
54
+ const own = zone?.decking;
55
+ return {
56
+ boardSize: isBoardSize(own?.boardSize) ? own.boardSize : DEFAULT_DECK_BOARDS.boardSize,
57
+ gap: typeof own?.gap === 'number' && own.gap > 0 ? own.gap : DEFAULT_DECK_BOARDS.gap,
58
+ direction: isDirection(own?.direction) ? own.direction : DEFAULT_DECK_BOARDS.direction,
59
+ };
60
+ }
61
+ /** The boards on a deck room's floor plate, read from its room's intent. */
62
+ export function deckSlabBoards(slab, zoneOf) {
63
+ const zone = slab.zoneIds?.length === 1 ? zoneOf(slab.zoneIds[0]) : undefined;
64
+ return zone?.roomType === 'deck' ? deckBoardSettings(zone) : DEFAULT_DECK_BOARDS;
65
+ }
66
+ /** The boards' thickness: how far under the walking surface the joists' tops stand. */
67
+ export function deckBoardThickness(settings) {
68
+ return DECK_BOARD_STOCK[settings.boardSize].thickness;
69
+ }
70
+ /** The widest joist spacing these boards allow, laid as they run (Table R507.7). */
71
+ export function deckJoistSpacingLimit(settings) {
72
+ const { maxJoistSpacing } = DECK_BOARD_STOCK[settings.boardSize];
73
+ return settings.direction === 'diagonal' ? maxJoistSpacing.diagonal : maxJoistSpacing.square;
74
+ }
75
+ /** Which way a deck's boards run over its frame. */
76
+ export function deckBoardRun(axes, direction) {
77
+ const { u, v } = axes;
78
+ if (direction === 'perpendicular')
79
+ return { along: [v[0], v[1]], across: [u[0], u[1]] };
80
+ if (direction === 'diagonal') {
81
+ const k = Math.SQRT1_2;
82
+ return {
83
+ along: [(u[0] + v[0]) * k, (u[1] + v[1]) * k],
84
+ across: [(v[0] - u[0]) * k, (v[1] - u[1]) * k],
85
+ };
86
+ }
87
+ return { along: [u[0], u[1]], across: [v[0], v[1]] };
88
+ }
89
+ /** A sliver under this (m²) is not laid. */
90
+ const MIN_BOARD_AREA = 1e-4;
91
+ /** No board is cut shorter than this at a butt joint. */
92
+ const MIN_BOARD_PIECE = 2 * FT;
93
+ /**
94
+ * The boards over `outline` (a deck's top): rows of the board's width, the gap apart, run as the
95
+ * settings say and cut along the outline, any shape. Boards running along the house start full at
96
+ * its outer edge, the last row ripped against the house; the others are centred, ripped alike at
97
+ * both sides. A row longer than 16 ft is laid in lengths butted over the joists (`joists`), the
98
+ * joints of neighbouring rows staggered.
99
+ */
100
+ export function layoutDeckBoards(outline, axes, settings, joists) {
101
+ const { along, across } = deckBoardRun(axes, settings.direction);
102
+ const { width } = DECK_BOARD_STOCK[settings.boardSize];
103
+ const pitch = width + settings.gap;
104
+ const [ox, oz] = axes.origin;
105
+ const alongOf = (p) => (p[0] - ox) * along[0] + (p[1] - oz) * along[1];
106
+ const acrossOf = (p) => (p[0] - ox) * across[0] + (p[1] - oz) * across[1];
107
+ const at = (a, c) => [
108
+ ox + along[0] * a + across[0] * c,
109
+ oz + along[1] * a + across[1] * c,
110
+ ];
111
+ let aMin = Number.POSITIVE_INFINITY;
112
+ let aMax = Number.NEGATIVE_INFINITY;
113
+ let cMin = Number.POSITIVE_INFINITY;
114
+ let cMax = Number.NEGATIVE_INFINITY;
115
+ for (const { outer } of outline)
116
+ for (const p of outer) {
117
+ aMin = Math.min(aMin, alongOf(p));
118
+ aMax = Math.max(aMax, alongOf(p));
119
+ cMin = Math.min(cMin, acrossOf(p));
120
+ cMax = Math.max(cMax, acrossOf(p));
121
+ }
122
+ if (!(cMax - cMin > 1e-6 && aMax - aMin > 1e-6))
123
+ return [];
124
+ const rows = Math.ceil((cMax - cMin + settings.gap) / pitch - 1e-9);
125
+ // Along the house the first row is a full board at the outer edge; otherwise centred.
126
+ const first = settings.direction === 'parallel'
127
+ ? cMax - width
128
+ : cMin - (rows * pitch - settings.gap - (cMax - cMin)) / 2;
129
+ const step = settings.direction === 'parallel' ? -pitch : pitch;
130
+ const band = (a0, a1, c0, c1) => ({
131
+ outer: [at(a0, c0), at(a1, c0), at(a1, c1), at(a0, c1)],
132
+ holes: [],
133
+ });
134
+ // A joist's centreline crossing a row's middle, as a distance along the row.
135
+ const crossings = (c) => {
136
+ if (!joists)
137
+ return [];
138
+ const [ax, az] = joists.axis;
139
+ const dot = along[0] * ax + along[1] * az;
140
+ if (Math.abs(dot) < 1e-6)
141
+ return [];
142
+ const offset = (ox - joists.origin[0]) * ax +
143
+ (oz - joists.origin[1]) * az +
144
+ c * (across[0] * ax + across[1] * az);
145
+ return joists.stations.map((s) => (s - offset) / dot).sort((a, b) => a - b);
146
+ };
147
+ const boards = [];
148
+ for (let row = 0; row < rows; row++) {
149
+ const c0 = first + step * row;
150
+ const pieces = intersection(band(aMin - 1, aMax + 1, c0, c0 + width), outline).filter((piece) => area([piece]) >= MIN_BOARD_AREA);
151
+ const joints = crossings(c0 + width / 2);
152
+ for (const piece of pieces) {
153
+ let start = Number.POSITIVE_INFINITY;
154
+ let end = Number.NEGATIVE_INFINITY;
155
+ for (const p of piece.outer) {
156
+ start = Math.min(start, alongOf(p));
157
+ end = Math.max(end, alongOf(p));
158
+ }
159
+ // Butt joints, staggered by row: the first length a third shorter each row in three.
160
+ const cuts = [];
161
+ let from = start;
162
+ let limit = DECK_BOARD_MAX_LENGTH * (1 - (row % 3) / 3);
163
+ while (end - from > DECK_BOARD_MAX_LENGTH + 1e-9) {
164
+ const joint = joints
165
+ .filter((a) => a > from + MIN_BOARD_PIECE && a <= from + limit && a < end - MIN_BOARD_PIECE)
166
+ .at(-1);
167
+ if (joint === undefined)
168
+ break;
169
+ cuts.push(joint);
170
+ from = joint;
171
+ limit = DECK_BOARD_MAX_LENGTH;
172
+ }
173
+ if (!cuts.length) {
174
+ boards.push(piece);
175
+ continue;
176
+ }
177
+ const half = DECK_BOARD_JOINT_GAP / 2;
178
+ const bounds = [start - 1, ...cuts.flatMap((a) => [a - half, a + half]), end + 1];
179
+ for (let i = 0; i + 1 < bounds.length; i += 2)
180
+ boards.push(...intersection(band(bounds[i], bounds[i + 1], c0 - 1, c0 + width + 1), piece).filter((part) => area([part]) >= MIN_BOARD_AREA));
181
+ }
182
+ }
183
+ return boards;
184
+ }
@@ -0,0 +1,150 @@
1
+ import type { AnyNode, AnyNodeId, SlabNode } from '../schema/index.js';
2
+ import { type DeckBoardSettings } from './deck-boards.js';
3
+ type P = readonly [number, number];
4
+ type V2 = [number, number];
5
+ /** A dropped beam sits this far in from the edge it carries (16 in), the joists cantilevering past it. */
6
+ export declare const DECK_BEAM_INSET: number;
7
+ /** Posts at both beam ends (2 in in) and no more than 8 ft apart. */
8
+ export declare const DECK_POST_SPACING: number;
9
+ /** The shortest post worth a post base (Simpson ABU/ABA need it); below this the beam goes flush. */
10
+ export declare const DECK_MIN_POST_HEIGHT: number;
11
+ /** A post's face stands this far in from its beam's end. */
12
+ export declare const DECK_POST_END_INSET: number;
13
+ /** The boards overhang the rim this much on a free edge; at the house they stop at the wall. */
14
+ export declare const DECK_BOARD_OVERHANG: number;
15
+ /** A stock section: its name, thickness (across) and depth (down), metres. */
16
+ export type DeckLumber = {
17
+ size: string;
18
+ thickness: number;
19
+ depth: number;
20
+ };
21
+ /** A joist size and the most it spans. */
22
+ export type DeckJoistSpan = DeckLumber & {
23
+ span: number;
24
+ };
25
+ /**
26
+ * The joists a deck takes by the span they reach, first that spans: SPF #2 at 40 psf live, the
27
+ * floor table's arithmetic (R502.3.1(2); IRC R507.6 governs deck joists), as the framing plugin's
28
+ * default span table has them.
29
+ */
30
+ export declare const DECK_JOIST_SPANS: readonly DeckJoistSpan[];
31
+ /** A dropped beam: a 4x8 (span per Table R507.5(1)). */
32
+ export declare const DECK_DROPPED_BEAM: DeckLumber;
33
+ /** A deck post (Table R507.4). */
34
+ export declare const DECK_POST: DeckLumber;
35
+ /** A wall a deck edge may bear on: its centreline and thickness. */
36
+ export type DeckWall = {
37
+ start: P;
38
+ end: P;
39
+ thickness: number;
40
+ curved?: boolean;
41
+ };
42
+ /** A deck room's dedicated floor plate, drawn as boards on a frame. */
43
+ export declare function isDeckSlab(slab: Pick<SlabNode, 'zoneIds' | 'plateRole' | 'recessed'>, resolve: (id: AnyNodeId) => AnyNode | undefined): boolean;
44
+ /** The deck edge that lies on a wall (the nearest such), where the ledger goes; null when none does. */
45
+ export declare function deckLedgerEdge(polygon: readonly P[], walls: readonly DeckWall[]): number | null;
46
+ /**
47
+ * A deck's frame: `u` along its ledger edge (the longest edge of a deck standing free), `v`
48
+ * square to it pointing into the deck, from the edge's first corner.
49
+ */
50
+ export type DeckAxes = {
51
+ /** The deck edge on the house, or null: the deck stands free. */
52
+ ledgerEdge: number | null;
53
+ /** The edge the frame is squared to: the ledger edge, else the longest. */
54
+ baseEdge: number;
55
+ origin: V2;
56
+ u: V2;
57
+ v: V2;
58
+ };
59
+ export declare function deckAxes(polygon: readonly P[], walls: readonly DeckWall[]): DeckAxes | null;
60
+ export type DeckFramingInput = {
61
+ /** The deck's outline, plan [x, z]. */
62
+ polygon: readonly P[];
63
+ /** Height of the walking surface: the boards' top. */
64
+ top: number;
65
+ /** The boards' thickness: the joists' tops stand this far under `top`. */
66
+ decking: number;
67
+ /** Walls a deck edge may lie on (the house's), for the ledger. */
68
+ walls: readonly DeckWall[];
69
+ /** How the boards run and what they are (`lib/deck-boards`): the joists follow. */
70
+ boards?: DeckBoardSettings;
71
+ /** The joist spacing asked for, 16 in unless said; the boards may close it (Table R507.7). */
72
+ joistSpacing?: number;
73
+ /** The joist sizes, first that spans (the framing plugin's span table): `DECK_JOIST_SPANS` unless said. */
74
+ joists?: readonly DeckJoistSpan[];
75
+ /** The ground the beam is chosen against: the grade under the deck's middle. */
76
+ gradeY: number;
77
+ /** The ground under each post; absent, `gradeY` under every post. */
78
+ gradeAt?: (x: number, z: number) => number;
79
+ /** Posts already standing to grade (a porch cover's): a beam line two of them stand on gets none of its own. */
80
+ carriers?: readonly P[];
81
+ /** How far the boards overhang the rims, `DECK_BOARD_OVERHANG` unless said. */
82
+ overhang?: number;
83
+ };
84
+ export type DeckPieceRole = 'ledger' | 'joist' | 'rim' | 'beam' | 'post';
85
+ /** One member: its stock, its centre, its `dims` ([run, height, across]) and its yaw. */
86
+ export type DeckPiece = {
87
+ role: DeckPieceRole;
88
+ size: string;
89
+ position: [number, number, number];
90
+ dims: [number, number, number];
91
+ yaw: number;
92
+ };
93
+ /** Where a joist end hangs in a hanger, on the ledger or a flush beam, and the yaw of what it hangs on. */
94
+ export type DeckHanger = {
95
+ position: [number, number, number];
96
+ yaw: number;
97
+ };
98
+ export type DeckJoistPiece = DeckPiece & {
99
+ role: 'joist';
100
+ /** A joist on a rim's line (the end joist a side rim is): the rim stands in for it where it is drawn. */
101
+ atRim: boolean;
102
+ hangers: DeckHanger[];
103
+ };
104
+ export type DeckBeamPiece = DeckPiece & {
105
+ role: 'beam';
106
+ /** Posts already standing to grade carry it (`carriers`): it gets none of its own. */
107
+ carried: boolean;
108
+ /** One between the outer beams, where the joists would span past the table. */
109
+ between: boolean;
110
+ };
111
+ export type DeckPostPiece = DeckPiece & {
112
+ role: 'post';
113
+ /** The ground it stands on, where its footing is. */
114
+ bottom: number;
115
+ };
116
+ export type DeckBeamKind = 'dropped' | 'flush' | 'unsupported';
117
+ export type DeckFramingPlan = {
118
+ axes: DeckAxes | null;
119
+ /** 'dropped' under the joists on posts, 'flush' doubled inside the rim, 'unsupported': no room for a post. */
120
+ beam: DeckBeamKind;
121
+ joist: DeckJoistSpan | null;
122
+ /** Even its largest size spans short of the joists. */
123
+ spanPastTable: boolean;
124
+ joistSpacing: number;
125
+ /** The spacing is closer than asked, for the boards (Table R507.7). */
126
+ spacingForBoards: boolean;
127
+ /** The joists run along the house (the boards run out from it). */
128
+ joistsAlongHouse: boolean;
129
+ /** The outline is no rectangle square to its frame: framed along its edges. */
130
+ irregular: boolean;
131
+ /** The beam's lumber: a 4x8 dropped, the joist size flush. */
132
+ beamLumber: DeckLumber | null;
133
+ /** The joists' tops, the beams' and the posts' (under the beams). */
134
+ joistTop: number;
135
+ beamTop: number;
136
+ postTop: number;
137
+ /** The posts' height over `gradeY`: under `DECK_MIN_POST_HEIGHT`, no post fits. */
138
+ postHeight: number;
139
+ /** The way the joists are laid out, a plan unit vector, and their stations along it from `axes.origin`. */
140
+ stationAxis: V2 | null;
141
+ stations: number[];
142
+ ledger: DeckPiece | null;
143
+ rims: DeckPiece[];
144
+ joists: DeckJoistPiece[];
145
+ beams: DeckBeamPiece[];
146
+ posts: DeckPostPiece[];
147
+ };
148
+ export declare function planDeckFraming(input: DeckFramingInput): DeckFramingPlan;
149
+ export {};
150
+ //# sourceMappingURL=deck-framing.d.ts.map
@@ -0,0 +1 @@
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