@pascal-app/core 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (940) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +407 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +7253 -4053
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +109 -73
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1164 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5880 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +38 -2
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +257 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +1667 -866
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +55 -11
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +4 -6
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
  321. package/dist/building/__fixtures__/wall-opening-cases.d.ts +340 -195
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@@ -0,0 +1,160 @@
1
+ import { isFloorUnderlay } from '../../agent-operations/furniture-kind.js';
2
+ import { CODE_PROFILES, codeProfileOf, } from '../../building/code-profile.js';
3
+ import { catalogueKey } from './catalogue.js';
4
+ import { m, nameOf, quote, unique } from './labels.js';
5
+ import { obstaclesInBand, rayHit } from './obstacles.js';
6
+ import { roomAt } from './pieces.js';
7
+ const TOILET = /toilet|water ?closet|(?:^|[^a-z])wc(?![a-z])/i;
8
+ const BASIN = /basin|lavatory|vanity|bathroom[- ]sink|wash ?hand/i;
9
+ const BASIN_WORD = /basin|lavatory|vanity|sink|wash ?hand/i;
10
+ const SHOWER = /shower/i;
11
+ /** The feet band: what a person's legs and a fixture's rim meet (m above the floor). */
12
+ const BAND = { from: 0.05, to: 0.9 };
13
+ const RAY_MAX_M = 1.5;
14
+ /** Where along a fixture's depth, from its back, the sides are read. */
15
+ const SIDE_SAMPLES = [0.25, 0.5, 0.75, 1];
16
+ /** A lavatory this wide has more than one basin: its centre line is not a basin's. */
17
+ const SINGLE_BASIN_MAX_M = 1.0;
18
+ const kindOf = (item) => {
19
+ const text = `${item.name ?? ''} ${item.asset.name ?? ''} ${item.asset.id ?? ''} ${item.asset.category ?? ''}`;
20
+ const key = catalogueKey(item.asset.src ?? '');
21
+ if (key === 'system/toilet' || (TOILET.test(text) && !BASIN_WORD.test(text)))
22
+ return 'toilet';
23
+ if (key === 'system/shower-square' || SHOWER.test(text))
24
+ return 'shower';
25
+ if (key === 'system/bathroom-sink' || (BASIN.test(text) && !/kitchen/i.test(text)))
26
+ return 'lavatory';
27
+ return null;
28
+ };
29
+ const inchesText = (metres) => `${Math.round(metres / 0.0254)} in`;
30
+ /**
31
+ * Bathroom fixture clearances: a toilet's centre to the nearest obstruction on each side and its clear
32
+ * space in front, a lavatory's front (and, for a single basin, its side), a shower's clear space at its
33
+ * best open side. Read on the exact outlines of the feet band. The fixture's front is its +Z, checked
34
+ * against the wall behind it (a fixture whose back is free and whose +Z meets a wall is read the other
35
+ * way round); a shower has no opening side in the model, so the best of its four sides is read, which is
36
+ * as good as the opening can be.
37
+ *
38
+ * These are a code's numbers. With no `site.metadata.codeProfile` the scene has no jurisdiction, and a
39
+ * finding is information that names the US IRC it used; with `irc-2021` set it is a warning. A profile
40
+ * with no row for it (the Australian NCC, France hold none of the bathroom figures) reports nothing.
41
+ * Approximate fixture outlines remain labeled as such without downgrading a clearance defect.
42
+ */
43
+ export function fixtureClearanceIssues(nodes, shapes) {
44
+ const profile = codeProfileOf(nodes);
45
+ const applied = profile ?? CODE_PROFILES['irc-2021'];
46
+ if (Object.keys(applied.thresholds).length === 0)
47
+ return [];
48
+ const out = [];
49
+ for (const level of shapes.levels) {
50
+ const prisms = level.prisms.filter((prism) => !(nodes[prism.nodeId]?.type === 'item' && isFloorUnderlay(nodes[prism.nodeId])));
51
+ for (const item of Object.values(nodes)) {
52
+ if (item.type !== 'item' || item.visible === false || item.parentId !== level.levelId)
53
+ continue;
54
+ const kind = kindOf(item);
55
+ if (!kind)
56
+ continue;
57
+ const own = prisms.filter((p) => p.nodeId === item.id);
58
+ if (!own.length)
59
+ continue;
60
+ const approximate = own.some((p) => p.shape === 'approx');
61
+ // the feet band stands on the fixture's own floor: a floor plate set off its storey's base is the fixture's floor
62
+ const floorY = Math.min(...own.map((p) => p.z0));
63
+ const band = { z0: floorY + BAND.from, z1: floorY + BAND.to };
64
+ const yaw = item.rotation?.[1] ?? 0;
65
+ const f = [Math.sin(yaw), Math.cos(yaw)];
66
+ const r = [Math.cos(yaw), -Math.sin(yaw)];
67
+ const points = own.flatMap((p) => p.outer);
68
+ const project = (u) => points.map((p) => p[0] * u[0] + p[1] * u[1]);
69
+ const [r0, r1] = [Math.min(...project(r)), Math.max(...project(r))];
70
+ const [f0, f1] = [Math.min(...project(f)), Math.max(...project(f))];
71
+ const at = (ur, uf) => [r[0] * ur + f[0] * uf, r[1] * ur + f[1] * uf];
72
+ const obstacles = obstaclesInBand(prisms, band, undefined, (p) => {
73
+ if (p.nodeId === item.id || p.kind === 'treatment')
74
+ return true;
75
+ const owner = nodes[p.nodeId];
76
+ return owner?.type === 'item' && owner.parentId === item.id;
77
+ });
78
+ const middle = (r0 + r1) / 2;
79
+ const depth = f1 - f0;
80
+ const behind = rayHit(at(middle, f0 - 0.001), [-f[0], -f[1]], obstacles, 0.4);
81
+ const ahead = rayHit(at(middle, f1 + 0.001), f, obstacles, 0.4);
82
+ const turned = behind > ahead + 0.05 && ahead < 0.15;
83
+ const front = turned ? [-f[0], -f[1]] : f;
84
+ const edge = turned ? f0 - 0.001 : f1 + 0.001;
85
+ const measures = [];
86
+ if (kind === 'shower') {
87
+ let best = 0;
88
+ for (const [dir, e, u0, u1, across] of [
89
+ [f, f1 + 0.001, r0, r1, true],
90
+ [[-f[0], -f[1]], f0 - 0.001, r0, r1, true],
91
+ [r, r1 + 0.001, f0, f1, false],
92
+ [[-r[0], -r[1]], r0 - 0.001, f0, f1, false],
93
+ ]) {
94
+ const clear = Math.min(...[0.25, 0.5, 0.75].map((s) => {
95
+ const u = u0 + (u1 - u0) * s;
96
+ return rayHit(across ? at(u, e) : at(e, u), dir, obstacles, RAY_MAX_M);
97
+ }));
98
+ best = Math.max(best, clear);
99
+ }
100
+ measures.push({
101
+ id: 'showerFrontClear',
102
+ label: 'in front of its best open side',
103
+ value: best,
104
+ });
105
+ }
106
+ else {
107
+ const front0 = [-0.25, -0.125, 0, 0.125, 0.25].map((o) => rayHit(at(middle + o, edge), front, obstacles, RAY_MAX_M));
108
+ measures.push({
109
+ id: kind === 'toilet' ? 'toiletFrontClear' : 'lavatoryFrontClear',
110
+ label: 'in front',
111
+ value: Math.min(...front0),
112
+ });
113
+ if (kind === 'toilet' || r1 - r0 <= SINGLE_BASIN_MAX_M) {
114
+ let side = Number.POSITIVE_INFINITY;
115
+ // not along the back edge: a ray grazing the wall behind the fixture is not a side obstruction
116
+ for (const sign of [-1, 1])
117
+ for (const share of SIDE_SAMPLES)
118
+ side = Math.min(side, (r1 - r0) / 2 +
119
+ rayHit(at(sign > 0 ? r1 + 0.001 : r0 - 0.001, f0 + depth * share), [r[0] * sign, r[1] * sign], obstacles, 0.6));
120
+ measures.push({
121
+ id: kind === 'toilet' ? 'toiletSideClear' : 'lavatorySideClear',
122
+ label: 'from its centre to the nearest obstruction at the side',
123
+ value: side,
124
+ });
125
+ }
126
+ }
127
+ const room = roomAt(nodes, level.levelId, at(middle, (f0 + f1) / 2));
128
+ const name = nameOf(nodes, item.id);
129
+ for (const { id, label, value } of measures) {
130
+ const row = applied.thresholds[id];
131
+ if (!row || !(value < row.value - 0.005))
132
+ continue;
133
+ const secondary = row.source === 'secondary source';
134
+ const best = id === 'showerFrontClear';
135
+ out.push({
136
+ type: 'usage_fixture_clearance',
137
+ message: `${quote(name)}${room ? ` in ${quote(room.name)}` : ''} has ${m(value)} m ${label}${best ? ', the best of its four sides (the model has no opening side)' : ''}; ${applied.label} (${row.section}${secondary ? ', secondary source' : ''}) asks ${m(row.value)} m (${inchesText(row.value)})${profile ? '' : ', and this project names no code'}.`,
138
+ severity: profile ? 'warning' : 'info',
139
+ nodeIds: unique([room?.id, item.id]),
140
+ valueM: Math.round(value * 1000) / 1000,
141
+ thresholdM: row.value,
142
+ place: {
143
+ room: room?.name ?? '',
144
+ roomId: room?.id ?? level.levelId,
145
+ at: at(middle, (f0 + f1) / 2),
146
+ },
147
+ obstacles: [],
148
+ approximate,
149
+ code: {
150
+ profile: applied.id,
151
+ cite: row.cite,
152
+ source: row.source,
153
+ byDefault: profile === null,
154
+ },
155
+ });
156
+ }
157
+ }
158
+ }
159
+ return out;
160
+ }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Usage checks (passages, turning circles, pockets, wall objects, measured flow) are off until a
3
+ * host turns them on. Core reads no environment: the app and the servers set this once at start,
4
+ * from `PASCAL_SDF_CHECKS`.
5
+ */
6
+ export declare function setSdfChecks(on: boolean): void;
7
+ export declare const sdfChecksOn: () => boolean;
8
+ /** What `PASCAL_SDF_CHECKS` (or its `NEXT_PUBLIC_` mirror) says: `1` or `true` turns the checks on, anything else, or nothing, leaves them off. */
9
+ export declare const sdfChecksFromEnv: (value: string | undefined) => boolean;
10
+ //# sourceMappingURL=flag.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flag.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/flag.ts"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI,CAE9C;AAED,eAAO,MAAM,WAAW,QAAO,OAAkB,CAAA;AAEjD,mJAAmJ;AACnJ,eAAO,MAAM,gBAAgB,UAAW,MAAM,GAAG,SAAS,KAAG,OACX,CAAA"}
@@ -0,0 +1,12 @@
1
+ let enabled = false;
2
+ /**
3
+ * Usage checks (passages, turning circles, pockets, wall objects, measured flow) are off until a
4
+ * host turns them on. Core reads no environment: the app and the servers set this once at start,
5
+ * from `PASCAL_SDF_CHECKS`.
6
+ */
7
+ export function setSdfChecks(on) {
8
+ enabled = on;
9
+ }
10
+ export const sdfChecksOn = () => enabled;
11
+ /** What `PASCAL_SDF_CHECKS` (or its `NEXT_PUBLIC_` mirror) says: `1` or `true` turns the checks on, anything else, or nothing, leaves them off. */
12
+ export const sdfChecksFromEnv = (value) => value === '1' || value?.toLowerCase() === 'true';
@@ -0,0 +1,13 @@
1
+ import type { FloorRegion, Skipped } from './types.js';
2
+ import type { Nodes } from './walls.js';
3
+ /**
4
+ * The floor a person stands on, level by level: each slab's walking surface less the floor openings
5
+ * and lift shafts cut through it, at the height the circulation graph reads (`floorsOf`), so the
6
+ * usage checks and the circulation report stand on the same floor. A slab draped over terrain is one
7
+ * flat height here and is marked approximate; a recessed slab (a pool) is not a floor.
8
+ */
9
+ export declare function levelFloors(nodes: Nodes): {
10
+ floors: Map<string, FloorRegion[]>;
11
+ skipped: Skipped[];
12
+ };
13
+ //# sourceMappingURL=floors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"floors.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/floors.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,SAAS,CAAA;AACnD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAEpC;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,KAAK,GAAG;IACzC,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,CAAA;IAClC,OAAO,EAAE,OAAO,EAAE,CAAA;CACnB,CA2BA"}
@@ -0,0 +1,36 @@
1
+ import { floorsOf } from '../../agent-operations/circulation-spaces.js';
2
+ import { difference } from '../../lib/polygon-boolean.js';
3
+ /**
4
+ * The floor a person stands on, level by level: each slab's walking surface less the floor openings
5
+ * and lift shafts cut through it, at the height the circulation graph reads (`floorsOf`), so the
6
+ * usage checks and the circulation report stand on the same floor. A slab draped over terrain is one
7
+ * flat height here and is marked approximate; a recessed slab (a pool) is not a floor.
8
+ */
9
+ export function levelFloors(nodes) {
10
+ const floors = new Map();
11
+ const skipped = [];
12
+ for (const floor of floorsOf(nodes).floors) {
13
+ const cuts = [...floor.voids, ...floor.shafts].map((ring) => ({ outer: ring, holes: [] }));
14
+ const regions = [];
15
+ for (const slab of floor.slabs) {
16
+ const source = nodes[slab.id];
17
+ if (source?.type === 'slab' && source.recessed) {
18
+ skipped.push({ nodeId: slab.id, why: 'a recessed slab is not a floor to stand on' });
19
+ continue;
20
+ }
21
+ const pieces = difference({ outer: slab.polygon, holes: slab.holes }, cuts);
22
+ for (const [index, piece] of pieces.entries())
23
+ regions.push({
24
+ id: `${slab.id}#floor${pieces.length > 1 ? `.${index}` : ''}`,
25
+ nodeId: slab.id,
26
+ outer: piece.outer,
27
+ holes: piece.holes,
28
+ y: slab.elevation,
29
+ outdoor: slab.outdoor,
30
+ shape: 'exact',
31
+ });
32
+ }
33
+ floors.set(floor.id, regions);
34
+ }
35
+ return { floors, skipped };
36
+ }
@@ -0,0 +1,7 @@
1
+ export { catalogueKey } from './catalogue.js';
2
+ export { type UsageIssue, usageIssues } from './findings.js';
3
+ export { sdfChecksFromEnv, sdfChecksOn, setSdfChecks } from './flag.js';
4
+ export { measureUsage, type UsageMeasure } from './measure.js';
5
+ export { usageShapes } from './shapes.js';
6
+ export type { FloorRegion, LevelShapes, Prism, PrismKind, Skipped, UsageShapes } from './types.js';
7
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAA;AAC1C,OAAO,EAAE,KAAK,UAAU,EAAE,WAAW,EAAE,MAAM,YAAY,CAAA;AACzD,OAAO,EAAE,gBAAgB,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAA;AACpE,OAAO,EAAE,YAAY,EAAE,KAAK,YAAY,EAAE,MAAM,WAAW,CAAA;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AACtC,YAAY,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA"}
@@ -0,0 +1,5 @@
1
+ export { catalogueKey } from './catalogue.js';
2
+ export { usageIssues } from './findings.js';
3
+ export { sdfChecksFromEnv, sdfChecksOn, setSdfChecks } from './flag.js';
4
+ export { measureUsage } from './measure.js';
5
+ export { usageShapes } from './shapes.js';
@@ -0,0 +1,38 @@
1
+ import type { AnyNode, ItemNode } from '../../schema/index.js';
2
+ import { getLevelElevations } from '../../services/storey.js';
3
+ import { type SupportCache } from './support.js';
4
+ import type { Prism, Skipped } from './types.js';
5
+ import type { Nodes } from './walls.js';
6
+ /** A stored shape no looser than this is read as the build's own outline. */
7
+ export declare const EXACT_SHAPE_TOLERANCE_M = 0.02;
8
+ export type ItemShapes = {
9
+ itemId: string;
10
+ levelId: string | null;
11
+ prisms: Prism[];
12
+ };
13
+ export type ItemContext = {
14
+ nodes: Nodes;
15
+ byId: Map<string, AnyNode>;
16
+ elevations: ReturnType<typeof getLevelElevations>;
17
+ supportCache: SupportCache;
18
+ };
19
+ export declare const itemContext: (nodes: Nodes) => ItemContext;
20
+ /** One item as prisms in absolute building metres; or `unshaped` with what it is hosted by, or `skipped` with why. */
21
+ export declare function itemShapesOf(item: ItemNode, { nodes, byId, elevations, supportCache }: ItemContext): {
22
+ shapes: ItemShapes;
23
+ } | {
24
+ unshaped: string;
25
+ } | {
26
+ skipped: Skipped;
27
+ };
28
+ /**
29
+ * Every item as prisms in absolute building metres, filed under its level. An item stands on the
30
+ * floor under it, on the item that hosts it, or on a wall; one hosted by a ceiling, a roof or a block
31
+ * is counted in `unshaped`. Its outline is its script's stored shape when it has one, else a box.
32
+ */
33
+ export declare function itemBodies(nodes: Nodes): {
34
+ items: ItemShapes[];
35
+ skipped: Skipped[];
36
+ unshaped: Record<string, number>;
37
+ };
38
+ //# sourceMappingURL=items.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"items.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/items.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,OAAO,EAAiB,QAAQ,EAAY,MAAM,cAAc,CAAA;AAE9E,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAA;AAQ1D,OAAO,EAAwB,KAAK,YAAY,EAAE,MAAM,WAAW,CAAA;AACnE,OAAO,KAAK,EAAE,KAAK,EAAQ,OAAO,EAAE,MAAM,SAAS,CAAA;AACnD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAKpC,6EAA6E;AAC7E,eAAO,MAAM,uBAAuB,OAAO,CAAA;AAG3C,MAAM,MAAM,UAAU,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,MAAM,EAAE,KAAK,EAAE,CAAA;CAAE,CAAA;AAuLpF,MAAM,MAAM,WAAW,GAAG;IACxB,KAAK,EAAE,KAAK,CAAA;IACZ,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IAC1B,UAAU,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAA;IACjD,YAAY,EAAE,YAAY,CAAA;CAC3B,CAAA;AAED,eAAO,MAAM,WAAW,UAAW,KAAK,KAAG,WAKzC,CAAA;AAEF,sHAAsH;AACtH,wBAAgB,YAAY,CAC1B,IAAI,EAAE,QAAQ,EACd,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,YAAY,EAAE,EAAE,WAAW,GACrD;IAAE,MAAM,EAAE,UAAU,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,OAAO,CAAA;CAAE,CA8DtE;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG;IACxC,KAAK,EAAE,UAAU,EAAE,CAAA;IACnB,OAAO,EAAE,OAAO,EAAE,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CACjC,CAaA"}
@@ -0,0 +1,261 @@
1
+ import { itemLevelPose } from '../../agent-operations/item-space.js';
2
+ import { resolveLevelId } from '../../lib/node-ancestry.js';
3
+ import { wallSupportForNodes } from '../../lib/opening-floor-datum.js';
4
+ import { getScaledDimensions } from '../../schema/nodes/item.js';
5
+ import { getLevelElevations } from '../../services/storey.js';
6
+ import { getWallCurveFrameAt, getWallCurveLength, isCurvedWall, } from '../../systems/wall/wall-curve.js';
7
+ import { getWallBodyCenterOffset, getWallLocalFaceZ } from '../../systems/wall/wall-frame.js';
8
+ import { catalogueShape } from './catalogue.js';
9
+ import { floorUnder, isHidden } from './support.js';
10
+ /** A stored shape no looser than this is read as the build's own outline. */
11
+ export const EXACT_SHAPE_TOLERANCE_M = 0.02;
12
+ const ROTATION_EPSILON = 1e-9;
13
+ const rectangle = (x0, z0, x1, z1) => [
14
+ [x0, z0],
15
+ [x1, z0],
16
+ [x1, z1],
17
+ [x0, z1],
18
+ ];
19
+ function boxBand(min, max) {
20
+ return {
21
+ y0: min[1],
22
+ y1: max[1],
23
+ polygons: [{ outer: rectangle(min[0], min[2], max[0], max[2]) }],
24
+ };
25
+ }
26
+ /**
27
+ * What an item occupies in its own frame. A script compiled with usage checks on carries the
28
+ * outline it traced from its meshes; one compiled before has only its parts' and its bounds, which
29
+ * are drawn as boxes and marked approximate; a library model has the outline baked from its GLB, and
30
+ * one without is its box.
31
+ */
32
+ function localShape(item) {
33
+ const manifest = item.source?.manifest;
34
+ if (manifest?.shape) {
35
+ const coarse = manifest.shape.tolerance > EXACT_SHAPE_TOLERANCE_M;
36
+ return {
37
+ bands: manifest.shape.bands,
38
+ frame: 'artifact',
39
+ shape: coarse ? 'approx' : 'exact',
40
+ ...(coarse ? { why: 'a script outline simplified to fit its manifest' } : {}),
41
+ };
42
+ }
43
+ if (manifest) {
44
+ const parts = manifest.parts.filter((part) => part.bounds);
45
+ if (parts.length >= 2)
46
+ return {
47
+ bands: parts.map((part) => boxBand(part.bounds.min, part.bounds.max)),
48
+ frame: 'artifact',
49
+ shape: 'approx',
50
+ why: 'a script compiled without a usage outline: its parts as boxes',
51
+ };
52
+ return {
53
+ bands: [boxBand(manifest.bounds.min, manifest.bounds.max)],
54
+ frame: 'artifact',
55
+ shape: 'approx',
56
+ why: 'a script compiled without a usage outline: its bounds box',
57
+ };
58
+ }
59
+ const baked = catalogueShape(item.asset.src);
60
+ if (baked) {
61
+ const coarse = baked.tolerance > EXACT_SHAPE_TOLERANCE_M;
62
+ return {
63
+ bands: baked.bands,
64
+ frame: 'artifact',
65
+ shape: coarse ? 'approx' : 'exact',
66
+ ...(coarse ? { why: 'a library model outlined to within a few centimetres' } : {}),
67
+ };
68
+ }
69
+ const [w, h, d] = item.asset.dimensions;
70
+ return {
71
+ bands: [boxBand([-w / 2, 0, -d / 2], [w / 2, h, d / 2])],
72
+ frame: 'node',
73
+ shape: 'approx',
74
+ why: 'a catalogue model: its box',
75
+ };
76
+ }
77
+ const turn = (x, z, angle) => [
78
+ x * Math.cos(angle) + z * Math.sin(angle),
79
+ -x * Math.sin(angle) + z * Math.cos(angle),
80
+ ];
81
+ const flat = (rotation) => Math.abs(rotation[0] ?? 0) < ROTATION_EPSILON && Math.abs(rotation[2] ?? 0) < ROTATION_EPSILON;
82
+ const orientation = (ring) => {
83
+ let a = 0;
84
+ for (let i = 0, j = ring.length - 1; i < ring.length; j = i++)
85
+ a += ring[j][0] * ring[i][1] - ring[i][0] * ring[j][1];
86
+ return a;
87
+ };
88
+ /** One local band as a prism in building metres, through the corrective, node and host transforms. */
89
+ function bandPrisms(item, local, place, id) {
90
+ const assetScale = item.asset.scale ?? [1, 1, 1];
91
+ const offset = item.asset.offset;
92
+ const corrective = local.frame === 'artifact';
93
+ const scale = item.scale;
94
+ const asset = corrective ? item.asset.rotation[1] : 0;
95
+ const out = [];
96
+ for (const [index, band] of local.bands.entries()) {
97
+ const heightAt = (y) => place.origin[2] + (corrective ? assetScale[1] * y + offset[1] : y) * scale[1];
98
+ const [z0, z1] = [heightAt(band.y0), heightAt(band.y1)].sort((a, b) => a - b);
99
+ for (const [k, polygon] of band.polygons.entries()) {
100
+ const ring = (points) => {
101
+ const moved = points.map(([x, z]) => {
102
+ let px = x;
103
+ let pz = z;
104
+ if (corrective) {
105
+ ;
106
+ [px, pz] = turn(x * assetScale[0], z * assetScale[2], asset);
107
+ px += offset[0];
108
+ pz += offset[2];
109
+ }
110
+ ;
111
+ [px, pz] = turn(px * scale[0], pz * scale[2], place.yaw);
112
+ return place.plan(px + place.origin[0], pz + place.origin[1]);
113
+ });
114
+ // A mirrored item (a negative scale) reverses the winding; keep each ring's as it was.
115
+ return orientation(moved) * orientation(points) < 0 ? moved.reverse() : moved;
116
+ };
117
+ out.push({
118
+ id: `${id}.${index}.${k}`,
119
+ nodeId: item.id,
120
+ kind: 'item',
121
+ z0,
122
+ z1,
123
+ outer: ring(polygon.outer),
124
+ holes: (polygon.holes ?? []).map(ring),
125
+ shape: local.shape === 'exact' && !place.approx ? 'exact' : 'approx',
126
+ ...(local.why || place.approx ? { why: local.why ?? place.approx } : {}),
127
+ ...(place.host ? { host: place.host } : {}),
128
+ });
129
+ }
130
+ }
131
+ return out;
132
+ }
133
+ /** The box a tilted or oddly scaled item fills, as one approximate prism. */
134
+ function tiltedPrism(item, place, id) {
135
+ const [sx, sy, sz] = item.scale;
136
+ const [w, h, d] = item.asset.dimensions;
137
+ const half = rectangle((-w / 2) * sx, (-d / 2) * sz, (w / 2) * sx, (d / 2) * sz);
138
+ const moved = half.map(([x, z]) => {
139
+ const [px, pz] = turn(x, z, place.yaw);
140
+ return place.plan(px + place.origin[0], pz + place.origin[1]);
141
+ });
142
+ return [
143
+ {
144
+ id,
145
+ nodeId: item.id,
146
+ kind: 'item',
147
+ z0: place.origin[2],
148
+ z1: place.origin[2] + h * sy,
149
+ outer: moved,
150
+ holes: [],
151
+ shape: 'approx',
152
+ why: 'an item turned about a horizontal axis: its box',
153
+ ...(place.host ? { host: place.host } : {}),
154
+ },
155
+ ];
156
+ }
157
+ /** Where a wall's local frame (x along the wall, z across, toward its left) lands in plan. */
158
+ function wallPlan(wall) {
159
+ const length = getWallCurveLength(wall);
160
+ return (x, z) => {
161
+ const frame = getWallCurveFrameAt(wall, length > 1e-9 ? Math.min(1, Math.max(0, x / length)) : 0);
162
+ return [frame.point.x + frame.normal.x * z, frame.point.y + frame.normal.y * z];
163
+ };
164
+ }
165
+ export const itemContext = (nodes) => ({
166
+ nodes,
167
+ byId: new Map(Object.entries(nodes)),
168
+ elevations: getLevelElevations(nodes),
169
+ supportCache: new Map(),
170
+ });
171
+ /** One item as prisms in absolute building metres; or `unshaped` with what it is hosted by, or `skipped` with why. */
172
+ export function itemShapesOf(item, { nodes, byId, elevations, supportCache }) {
173
+ try {
174
+ if (item.asset.attachTo === 'ceiling')
175
+ return { unshaped: 'ceiling item' };
176
+ if (item.roofSegmentId || item.blockFaceId)
177
+ return { unshaped: 'item on a roof or a block' };
178
+ const levelId = resolveLevelId(item, nodes);
179
+ const baseY = elevations.get(levelId)?.baseY ?? 0;
180
+ const parent = item.parentId ? nodes[item.parentId] : undefined;
181
+ const local = localShape(item);
182
+ let place;
183
+ if (parent?.type === 'wall') {
184
+ if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side')
185
+ return { unshaped: 'item on a wall that is not wall-mounted' };
186
+ const wall = parent;
187
+ const across = item.asset.attachTo === 'wall-side'
188
+ ? getWallLocalFaceZ(wall, item.side === 'front' ? 'a' : 'b')
189
+ : item.position[2] + getWallBodyCenterOffset(wall);
190
+ const base = baseY + wallSupportForNodes(wall, nodes).elevation;
191
+ place = {
192
+ origin: [item.position[0], across, base + item.position[1]],
193
+ yaw: item.rotation[1],
194
+ plan: wallPlan(wall),
195
+ host: { wallId: wall.id, face: across >= 0 ? 'a' : 'b' },
196
+ ...(isCurvedWall(wall) ? { approx: 'an item on a curved wall' } : {}),
197
+ };
198
+ }
199
+ else {
200
+ const pose = itemLevelPose(item, byId);
201
+ if (!pose)
202
+ return { unshaped: 'item hosted where its pose cannot be read' };
203
+ const [x, y, z] = pose.position;
204
+ const root = rootOf(item, nodes);
205
+ const floor = root.parentId === levelId || !root.parentId
206
+ ? floorUnder(root, {
207
+ position: [root.position[0], 0, root.position[2]],
208
+ dimensions: getScaledDimensions(root),
209
+ rotation: root.rotation,
210
+ }, nodes, levelId, supportCache)
211
+ : 0;
212
+ place = {
213
+ origin: [x, z, baseY + floor + y],
214
+ // `yawDeg` is the sum of the hosts' `rotation[1]`, which is in radians
215
+ yaw: pose.yawDeg,
216
+ plan: (px, pz) => [px, pz],
217
+ };
218
+ }
219
+ const id = `${item.id}#shape`;
220
+ const tilted = !flat(item.rotation) || !flat(item.asset.rotation);
221
+ const degenerate = [...item.scale, ...(item.asset.scale ?? [1, 1, 1])].some((v) => v === 0);
222
+ const prisms = tilted || degenerate ? tiltedPrism(item, place, id) : bandPrisms(item, local, place, id);
223
+ return { shapes: { itemId: item.id, levelId, prisms } };
224
+ }
225
+ catch (error) {
226
+ return {
227
+ skipped: { nodeId: item.id, why: error instanceof Error ? error.message : String(error) },
228
+ };
229
+ }
230
+ }
231
+ /**
232
+ * Every item as prisms in absolute building metres, filed under its level. An item stands on the
233
+ * floor under it, on the item that hosts it, or on a wall; one hosted by a ceiling, a roof or a block
234
+ * is counted in `unshaped`. Its outline is its script's stored shape when it has one, else a box.
235
+ */
236
+ export function itemBodies(nodes) {
237
+ const items = [];
238
+ const skipped = [];
239
+ const unshaped = {};
240
+ const context = itemContext(nodes);
241
+ for (const node of Object.values(nodes)) {
242
+ if (node.type !== 'item' || isHidden(node, nodes))
243
+ continue;
244
+ const shaped = itemShapesOf(node, context);
245
+ if ('shapes' in shaped)
246
+ items.push(shaped.shapes);
247
+ else if ('skipped' in shaped)
248
+ skipped.push(shaped.skipped);
249
+ else
250
+ unshaped[shaped.unshaped] = (unshaped[shaped.unshaped] ?? 0) + 1;
251
+ }
252
+ return { items, skipped, unshaped };
253
+ }
254
+ function rootOf(item, nodes) {
255
+ let root = item;
256
+ for (let parent = root.parentId ? nodes[root.parentId] : undefined; parent?.type === 'item';) {
257
+ root = parent;
258
+ parent = root.parentId ? nodes[root.parentId] : undefined;
259
+ }
260
+ return root;
261
+ }
@@ -0,0 +1,8 @@
1
+ import type { Nodes } from './walls.js';
2
+ /** A node's name as a finding says it: its own, its asset's, or its kind and the tail of its id. */
3
+ export declare function nameOf(nodes: Nodes, id: string): string;
4
+ export declare const m: (v: number) => string;
5
+ export declare const cm: (v: number) => string;
6
+ export declare const quote: (name: string) => string;
7
+ export declare const unique: (ids: (string | undefined)[]) => string[];
8
+ //# sourceMappingURL=labels.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"labels.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/labels.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAEpC,oGAAoG;AACpG,wBAAgB,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,CAOvD;AAED,eAAO,MAAM,CAAC,MAAO,MAAM,WAAiB,CAAA;AAC5C,eAAO,MAAM,EAAE,MAAO,MAAM,WAAgC,CAAA;AAC5D,eAAO,MAAM,KAAK,SAAU,MAAM,WAAgB,CAAA;AAClD,eAAO,MAAM,MAAM,QAAS,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,aAEjD,CAAA"}
@@ -0,0 +1,14 @@
1
+ /** A node's name as a finding says it: its own, its asset's, or its kind and the tail of its id. */
2
+ export function nameOf(nodes, id) {
3
+ const node = nodes[id];
4
+ if (!node)
5
+ return id;
6
+ const tail = id.slice(id.indexOf('_') + 1).slice(0, 4);
7
+ return String(node.name ?? node.asset?.name ?? `${node.type[0].toUpperCase()}${node.type.slice(1)} ${tail}`);
8
+ }
9
+ export const m = (v) => v.toFixed(2);
10
+ export const cm = (v) => `${Math.round(v * 100)} cm`;
11
+ export const quote = (name) => `“${name}”`;
12
+ export const unique = (ids) => [
13
+ ...new Set(ids.filter((id) => !!id)),
14
+ ];
@@ -0,0 +1,47 @@
1
+ import { BucketIndex, type Grid } from './field.js';
2
+ import { type Aabb, type Band, type Obstacle } from './obstacles.js';
3
+ import type { FloorRegion, Prism, Ring, UsageShapes } from './types.js';
4
+ /** A body in the height range a person's trunk and legs fill, and in the range a wheelchair's feet and wheels do. */
5
+ export declare const BODY_BAND: {
6
+ readonly from: 0.03;
7
+ readonly to: 2;
8
+ };
9
+ export declare const FEET_BAND: {
10
+ readonly from: 0.03;
11
+ readonly to: 0.7;
12
+ };
13
+ export type FloorGroup = {
14
+ levelId: string;
15
+ /** Absolute height of the finished floor. */
16
+ y: number;
17
+ regions: FloorRegion[];
18
+ domain: Aabb;
19
+ };
20
+ /** Regions of one level at one finished height share a field; a step or a porch deck is a group of its own. */
21
+ export declare function floorGroups(shapes: UsageShapes): FloorGroup[];
22
+ export declare function inRing(px: number, pz: number, ring: Ring): boolean;
23
+ export declare const inRegion: (px: number, pz: number, region: Pick<FloorRegion, 'outer' | 'holes'>) => boolean;
24
+ /** The cells whose centre lies in any of the rings (holes excluded), as a 0/1 mask. */
25
+ export declare function maskOf(g: Grid, regions: Pick<FloorRegion, 'outer' | 'holes'>[]): Uint8Array;
26
+ export type LevelField = {
27
+ group: FloorGroup;
28
+ band: Band;
29
+ grid: Grid;
30
+ /** Signed distance to the nearest obstacle in the band, at every cell centre. */
31
+ F: Float32Array;
32
+ A: Int32Array;
33
+ /** 1 where a person can stand on the floor, whatever is on it. */
34
+ floor: Uint8Array;
35
+ /** 1 where the floor is free: on it, and clear of every obstacle. */
36
+ free: Uint8Array;
37
+ obstacles: Obstacle[];
38
+ index: BucketIndex;
39
+ };
40
+ /** What a body of a band bumps into above one floor group: every prism of the building meeting it, stairs included. */
41
+ export declare function buildField(shapes: UsageShapes, group: FloorGroup, range: {
42
+ from: number;
43
+ to: number;
44
+ }, cell: number, skip?: (prism: Prism) => boolean, extra?: Prism[]): LevelField;
45
+ /** The cell under a plan point, or -1 off the field. */
46
+ export declare const fieldCell: (field: LevelField, x: number, z: number) => number;
47
+ //# sourceMappingURL=level-field.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"level-field.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/level-field.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAkC,KAAK,IAAI,EAAY,MAAM,SAAS,CAAA;AAC1F,OAAO,EAAE,KAAK,IAAI,EAAE,KAAK,IAAI,EAAE,KAAK,QAAQ,EAAmB,MAAM,aAAa,CAAA;AAClF,OAAO,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAEpE,qHAAqH;AACrH,eAAO,MAAM,SAAS;aAAK,IAAI,EAAE,IAAI;aAAE,EAAE,EAAE,CAAG;CAAW,CAAA;AACzD,eAAO,MAAM,SAAS;aAAK,IAAI,EAAE,IAAI;aAAE,EAAE,EAAE,GAAG;CAAW,CAAA;AAEzD,MAAM,MAAM,UAAU,GAAG;IACvB,OAAO,EAAE,MAAM,CAAA;IACf,6CAA6C;IAC7C,CAAC,EAAE,MAAM,CAAA;IACT,OAAO,EAAE,WAAW,EAAE,CAAA;IACtB,MAAM,EAAE,IAAI,CAAA;CACb,CAAA;AAED,+GAA+G;AAC/G,wBAAgB,WAAW,CAAC,MAAM,EAAE,WAAW,GAAG,UAAU,EAAE,CA6B7D;AAED,wBAAgB,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,GAAG,OAAO,CASlE;AAED,eAAO,MAAM,QAAQ,OAAQ,MAAM,MAAM,MAAM,UAAU,IAAI,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,YACT,CAAA;AAEpF,uFAAuF;AACvF,wBAAgB,MAAM,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,EAAE,GAAG,UAAU,CAsB3F;AAED,MAAM,MAAM,UAAU,GAAG;IACvB,KAAK,EAAE,UAAU,CAAA;IACjB,IAAI,EAAE,IAAI,CAAA;IACV,IAAI,EAAE,IAAI,CAAA;IACV,iFAAiF;IACjF,CAAC,EAAE,YAAY,CAAA;IACf,CAAC,EAAE,UAAU,CAAA;IACb,kEAAkE;IAClE,KAAK,EAAE,UAAU,CAAA;IACjB,qEAAqE;IACrE,IAAI,EAAE,UAAU,CAAA;IAChB,SAAS,EAAE,QAAQ,EAAE,CAAA;IACrB,KAAK,EAAE,WAAW,CAAA;CACnB,CAAA;AAED,uHAAuH;AACvH,wBAAgB,UAAU,CACxB,MAAM,EAAE,WAAW,EACnB,KAAK,EAAE,UAAU,EACjB,KAAK,EAAE;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,EACnC,IAAI,EAAE,MAAM,EACZ,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,EAChC,KAAK,GAAE,KAAK,EAAO,GAClB,UAAU,CAwBZ;AAED,wDAAwD;AACxD,eAAO,MAAM,SAAS,UAAW,UAAU,KAAK,MAAM,KAAK,MAAM,WAA6B,CAAA"}