@origingame/create-game 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (581) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/host.d.ts +46 -0
  56. package/archetypes/idle/package.json +18 -0
  57. package/archetypes/idle/project.ogt +14 -0
  58. package/archetypes/idle/references/metal/card.png +0 -0
  59. package/archetypes/idle/references/metal/orbit.png +0 -0
  60. package/archetypes/idle/references/metal/title.png +0 -0
  61. package/archetypes/idle/src/components.ts +139 -0
  62. package/archetypes/idle/src/main.ts +247 -0
  63. package/archetypes/idle/src/numbers.ts +126 -0
  64. package/archetypes/idle/src/systems.ts +340 -0
  65. package/archetypes/idle/src/ui.ts +412 -0
  66. package/archetypes/idle/tests/away.og.ts +42 -0
  67. package/archetypes/idle/tests/flow.og.ts +57 -0
  68. package/archetypes/idle/tests/frames.og.ts +33 -0
  69. package/archetypes/idle/tests/frames.ts +134 -0
  70. package/archetypes/idle/tests/lib.ts +74 -0
  71. package/archetypes/idle/tests/milestone.og.ts +32 -0
  72. package/archetypes/idle/tests/nova.og.ts +52 -0
  73. package/archetypes/idle/tests/offline.og.ts +60 -0
  74. package/archetypes/idle/tests/pad.og.ts +55 -0
  75. package/archetypes/idle/tests/pause.og.ts +68 -0
  76. package/archetypes/idle/tests/phone.og.ts +50 -0
  77. package/archetypes/idle/tests/replay.og.ts +28 -0
  78. package/archetypes/idle/tools/make-assets.py +448 -0
  79. package/archetypes/idle/tools/oglite.py +285 -0
  80. package/archetypes/idle/tsconfig.json +17 -0
  81. package/archetypes/match3/.origin/setup +14 -0
  82. package/archetypes/match3/LICENSES.md +7 -0
  83. package/archetypes/match3/README.md +205 -0
  84. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  85. package/archetypes/match3/assets/audio/clear.wav +0 -0
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  89. package/archetypes/match3/assets/audio/swap.wav +0 -0
  90. package/archetypes/match3/assets/audio/won.wav +0 -0
  91. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  92. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  94. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  95. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  96. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  97. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  101. package/archetypes/match3/assets/sprites/gems.png +0 -0
  102. package/archetypes/match3/assets/sprites/panel.png +0 -0
  103. package/archetypes/match3/assets/sprites/ring.png +0 -0
  104. package/archetypes/match3/gitattributes +22 -0
  105. package/archetypes/match3/host.d.ts +46 -0
  106. package/archetypes/match3/package.json +18 -0
  107. package/archetypes/match3/project.ogt +18 -0
  108. package/archetypes/match3/references/metal/cascade.png +0 -0
  109. package/archetypes/match3/references/metal/clearing.png +0 -0
  110. package/archetypes/match3/references/metal/dealt.png +0 -0
  111. package/archetypes/match3/src/art.ts +54 -0
  112. package/archetypes/match3/src/board.ts +112 -0
  113. package/archetypes/match3/src/components.ts +95 -0
  114. package/archetypes/match3/src/layout.ts +25 -0
  115. package/archetypes/match3/src/main.ts +199 -0
  116. package/archetypes/match3/src/systems.ts +631 -0
  117. package/archetypes/match3/tests/drag.og.ts +31 -0
  118. package/archetypes/match3/tests/endings.og.ts +40 -0
  119. package/archetypes/match3/tests/frames.og.ts +49 -0
  120. package/archetypes/match3/tests/frames.ts +134 -0
  121. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  122. package/archetypes/match3/tests/lib.ts +64 -0
  123. package/archetypes/match3/tests/replay.og.ts +28 -0
  124. package/archetypes/match3/tests/sounds.og.ts +50 -0
  125. package/archetypes/match3/tests/swap.og.ts +67 -0
  126. package/archetypes/match3/tools/make-assets.py +404 -0
  127. package/archetypes/match3/tools/oglite.py +285 -0
  128. package/archetypes/match3/tsconfig.json +17 -0
  129. package/archetypes/rhythm/.origin/setup +14 -0
  130. package/archetypes/rhythm/LICENSES.md +13 -0
  131. package/archetypes/rhythm/README.md +235 -0
  132. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  133. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  134. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  151. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  152. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  155. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  156. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  157. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  158. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  159. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  160. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  161. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  175. package/archetypes/rhythm/assets/sprites/note.png +0 -0
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  178. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
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  183. package/archetypes/rhythm/gitattributes +22 -0
  184. package/archetypes/rhythm/host.d.ts +46 -0
  185. package/archetypes/rhythm/package.json +18 -0
  186. package/archetypes/rhythm/project.ogt +14 -0
  187. package/archetypes/rhythm/references/metal/highway.png +0 -0
  188. package/archetypes/rhythm/references/metal/results.png +0 -0
  189. package/archetypes/rhythm/references/metal/title.png +0 -0
  190. package/archetypes/rhythm/src/components.ts +147 -0
  191. package/archetypes/rhythm/src/main.ts +202 -0
  192. package/archetypes/rhythm/src/systems.ts +490 -0
  193. package/archetypes/rhythm/src/ui.ts +421 -0
  194. package/archetypes/rhythm/tests/band.og.ts +45 -0
  195. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  196. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  197. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  198. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  199. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  200. package/archetypes/rhythm/tests/frames.ts +134 -0
  201. package/archetypes/rhythm/tests/lib.ts +123 -0
  202. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  203. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  204. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  205. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  206. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  207. package/archetypes/rhythm/tools/make-assets.py +383 -0
  208. package/archetypes/rhythm/tools/oglite.py +285 -0
  209. package/archetypes/rhythm/tsconfig.json +17 -0
  210. package/archetypes/roguelike/.origin/setup +14 -0
  211. package/archetypes/roguelike/LICENSES.md +14 -0
  212. package/archetypes/roguelike/README.md +256 -0
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  269. package/archetypes/roguelike/src/systems.ts +620 -0
  270. package/archetypes/roguelike/src/ui.ts +350 -0
  271. package/archetypes/roguelike/tests/flow.og.ts +54 -0
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  273. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  275. package/archetypes/roguelike/tests/lib.ts +83 -0
  276. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  277. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  278. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  279. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  280. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  281. package/archetypes/roguelike/tests/win.og.ts +60 -0
  282. package/archetypes/roguelike/tools/make-assets.py +518 -0
  283. package/archetypes/roguelike/tools/oglite.py +285 -0
  284. package/archetypes/roguelike/tsconfig.json +17 -0
  285. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,246 @@
1
+ // The game entry: its default export is og.game(...). `og run .` runs it
2
+ // headless with the probe; `og dev .` reloads it on every save; `og build .`
3
+ // bundles it for the play page.
4
+ //
5
+ // This is the hello of docs/design.md §3.2 (Health, Velocity, Move) grown
6
+ // into a scene: scenes/main.ogt (cooked from assets/scenes/main.ogt) spawns
7
+ // the ground, the dropship and the trickster before the first tick; `start`
8
+ // gives the ground its mesh and collider, drops a crate above it, puts the
9
+ // camera, the UI font and the string table (assets/strings/en.ogt) in
10
+ // place. The Start button of the menu panel (or S or Enter) starts the
11
+ // trickster spinning and lets the crate fall.
12
+ //
13
+ // A guard walks the yard: a state machine in assets/ai/guard.ogt (og.ai)
14
+ // patrols its post on the navmesh baked from assets/nav/yard.ogt (og.nav),
15
+ // sees the trickster only inside its view cone and not through the wall,
16
+ // raises the alarm and chases it, then searches and goes back.
17
+ //
18
+ // The frame's look is data: GameDesc.look names a file under assets/looks/
19
+ // that extends a preset of the style catalogue, applied before start runs.
20
+
21
+ import { og, defineComponent, defineResource, defineSystem, bool, f32, Vector3, SHAPE_BOX } from "@origingame/engine";
22
+ import type { World } from "@origingame/engine";
23
+
24
+ export const Health = defineComponent("Health", {
25
+ hp: f32(100, { min: 0, max: 1000, tunable: true, label: "Health" }),
26
+ max: f32(100),
27
+ });
28
+
29
+ export const Velocity = defineComponent("Velocity", { v: Vector3() });
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+
31
+ /** Turns an entity about +Y; 0 until the player starts. */
32
+ export const Spin = defineComponent("Spin", {
33
+ speed: f32(0, { min: -10, max: 10, step: 0.1, unit: "rad", tunable: true, label: "Spin speed" }),
34
+ target: f32(1.5, { min: -10, max: 10, tunable: true, label: "Spin when started" }),
35
+ });
36
+
37
+ /** Whether the player has pressed Start. */
38
+ export const Run = defineResource("Run", { started: bool(), chimed: bool() });
39
+
40
+ /** The guard's alarms, raised by its machine's `alarm` command. */
41
+ export const Alarm = defineComponent("Alarm", { raised: f32(0) });
42
+
43
+ export const Move = defineSystem("Move", { reads: [Velocity], writes: [og.Transform] }, (q, time) => {
44
+ for (const a of q.archetypes()) {
45
+ const p = a.column(og.Transform).position;
46
+ const v = a.column(Velocity).v;
47
+ for (let i = 0; i < a.count; i++) {
48
+ p[i * 3] += v[i * 3] * time.dt;
49
+ p[i * 3 + 1] += v[i * 3 + 1] * time.dt;
50
+ p[i * 3 + 2] += v[i * 3 + 2] * time.dt;
51
+ }
52
+ }
53
+ });
54
+
55
+ /**
56
+ * The menu panel: the title, the trickster's state and the Start button.
57
+ * A click on Start (or S or Enter) starts the run; the button then reads
58
+ * "Started" and stays inert.
59
+ */
60
+ export const Menu = defineSystem("Menu", { reads: [Spin, og.Input], writes: [Run] }, (q, _time, world) => {
61
+ const run = world.resource(Run);
62
+ const input = world.resource(og.Input);
63
+ if (!run.ok || !input.ok) return;
64
+ let speed = 0;
65
+ for (const a of q.archetypes()) if (a.count > 0) speed = a.column(Spin).speed[0]!;
66
+ const started = run.value.started;
67
+ og.ui.column("Hud", { padding: { left: 24, top: 24, right: 24, bottom: 24 } }, () => og.ui.panel("Menu", { padding: { left: 20, top: 16, right: 20, bottom: 16 } }, () => {
68
+ og.ui.label("Title", og.i18n.t(world, "menu.title"), { step: "displaySm" });
69
+ og.ui.label("Status", started ? og.i18n.t(world, "menu.spinning", { speed: speed.toFixed(1) }) : og.i18n.t(world, "menu.prompt"), { color: { token: started ? "accentInk" : "fgMuted" } });
70
+ const start = og.ui.button("Start", og.i18n.t(world, started ? "menu.started" : "menu.start"), { variant: "primary", size: "large", disabled: started });
71
+ if (!started && (start.clicked || input.value.pressed("KeyS") || input.value.pressed("Enter"))) run.value.started = true;
72
+ }));
73
+ });
74
+
75
+ /** Once started, every Spin turns at its target speed. */
76
+ export const StartSpin = defineSystem("StartSpin", { reads: [Run], writes: [Spin], after: ["Menu"] }, (q, _time, world) => {
77
+ const run = world.resource(Run);
78
+ if (!run.ok || !run.value.started) return;
79
+ for (const a of q.archetypes()) {
80
+ const s = a.column(Spin);
81
+ for (let k = 0; k < a.count; k++) if (s.speed[k] === 0) s.speed[k] = s.target[k]!;
82
+ }
83
+ });
84
+
85
+ /** Once started, held bodies (gravityScale 0) fall. */
86
+ export const Drop = defineSystem("Drop", { reads: [Run], writes: [og.RigidBody], after: ["Menu"] }, (q, _time, world) => {
87
+ const run = world.resource(Run);
88
+ if (!run.ok || !run.value.started) return;
89
+ for (const a of q.archetypes()) {
90
+ const g = a.column(og.RigidBody).gravityScale;
91
+ for (let k = 0; k < a.count; k++) if (g[k] === 0) g[k] = 1;
92
+ }
93
+ });
94
+
95
+ /** Once started, the crate's blip plays once (an AudioSource inserted held, released here). */
96
+ export const Chime = defineSystem("Chime", { writes: [Run, og.AudioSource], after: ["Menu"] }, (q, _time, world) => {
97
+ const run = world.resource(Run);
98
+ if (!run.ok || !run.value.started || run.value.chimed) return;
99
+ run.value.chimed = true;
100
+ for (const a of q.archetypes()) a.column(og.AudioSource).playing.fill(1);
101
+ });
102
+
103
+ /** Rotates by Spin.speed about +Y: q' = q * (axis-angle about Y). */
104
+ export const Rotate = defineSystem("Rotate", { reads: [Spin], writes: [og.Transform], after: ["StartSpin"] }, (q, time) => {
105
+ for (const a of q.archetypes()) {
106
+ const r = a.column(og.Transform).quaternion;
107
+ const s = a.column(Spin).speed;
108
+ for (let i = 0; i < a.count; i++) {
109
+ const half = (s[i] * time.dt) / 2;
110
+ // Small-angle rotation, renormalised: deterministic arithmetic only.
111
+ const sy = half - (half * half * half) / 6;
112
+ const cw = 1 - (half * half) / 2;
113
+ const x = r[i * 4], y = r[i * 4 + 1], z = r[i * 4 + 2], w = r[i * 4 + 3];
114
+ const nx = x * cw - z * sy, ny = y * cw + w * sy, nz = z * cw + x * sy, nw = w * cw - y * sy;
115
+ const n = Math.sqrt(nx * nx + ny * ny + nz * nz + nw * nw);
116
+ r[i * 4] = nx / n;
117
+ r[i * 4 + 1] = ny / n;
118
+ r[i * 4 + 2] = nz / n;
119
+ r[i * 4 + 3] = nw / n;
120
+ }
121
+ }
122
+ });
123
+
124
+ function spawnWave(world: World, count: number): void {
125
+ const ship = og.load.gltf(world, "models/dropship.glb");
126
+ if (!ship.ok) throw new Error(ship.reason);
127
+ for (let i = 0; i < count; i++) {
128
+ const e = world.instantiate(ship.value, { name: `wave-${world.tick}-${i}`, position: { x: -4 + i * 1.5, y: 4, z: -3 } });
129
+ if (!e.ok) throw new Error(e.reason);
130
+ world.insert(e.value, Velocity, { v: { x: 0, y: -0.5, z: 0 } });
131
+ }
132
+ }
133
+
134
+ function must<T>(r: { ok: true; value: T } | { ok: false; reason: string }): T {
135
+ if (!r.ok) throw new Error(r.reason);
136
+ return r.value;
137
+ }
138
+
139
+ export default og.game({
140
+ tick: 60,
141
+ seed: 1,
142
+ scenes: { main: "scenes/main.ogt" },
143
+ // The art direction as data (og-taste §12): applied after the scene
144
+ // spawns and before start, which may still change any of it.
145
+ look: "looks/origin-game.ogt",
146
+ resources: [Run],
147
+ systems: [Move, Menu, StartSpin, Drop, Chime, Rotate],
148
+ // MSAA keeps world-space sprites and text sharp; TAA would blur them across
149
+ // frames. The UI draws over the finished frame either way.
150
+ render: { antialias: "msaa4" },
151
+ start(world) {
152
+ // The camera looks down -Z at the scene from in front.
153
+ const camera = must(world.resource(og.Camera));
154
+ camera.position = { x: 0.4, y: 1.8, z: 8 };
155
+ camera.quaternion = { x: 0, y: 0, z: 0, w: 1 };
156
+ must(world.resource(og.RenderSettings)).sky = true;
157
+
158
+ // The ground: a 30 m slab whose top is y = 0, drawn and collided with.
159
+ const ground = world.find("ground");
160
+ if (ground !== null) {
161
+ const slab = must(og.render.boxGeometry(world, { width: 30, height: 0.2, depth: 30 }));
162
+ const stone = must(og.render.standardMaterial(world, { color: { r: 0.18, g: 0.2, b: 0.24 }, roughness: 0.95 }));
163
+ world.set(ground, og.Transform, { position: { x: 0, y: -0.1, z: 0 } });
164
+ world.insert(ground, og.Mesh, { geometry: slab, material: stone, receiveShadow: true });
165
+ world.insert(ground, og.Collider, { shape: SHAPE_BOX, size: { x: 30, y: 0.2, z: 30 } });
166
+ }
167
+
168
+ // The crate: a dynamic body held in the air (gravityScale 0) until Start.
169
+ const cube = must(og.render.boxGeometry(world, {}));
170
+ const amber = must(og.render.standardMaterial(world, { color: { r: 0.9, g: 0.55, b: 0.08 }, roughness: 0.6 }));
171
+ const crate = must(world.spawn({ name: "crate", position: { x: -2.4, y: 4, z: 0.5 } }));
172
+ world.insert(crate, og.Mesh, { geometry: cube, material: amber, castShadow: true, receiveShadow: true });
173
+ world.insert(crate, og.RigidBody, { gravityScale: 0 });
174
+ world.insert(crate, og.Collider, { shape: SHAPE_BOX });
175
+ const blip = og.load.sound(world, "audio/blip.wav");
176
+ if (blip.ok) world.insert(crate, og.AudioSource, { sound: blip.value, playing: false, spatial: true });
177
+
178
+ const trickster = world.find("trickster");
179
+ if (trickster !== null) {
180
+ world.insert(trickster, Spin);
181
+ world.insert(trickster, Health);
182
+ // What the guard looks for: team 1, looked at 1 m above its feet.
183
+ world.insert(trickster, og.Perceivable, { team: 1, eyeHeight: 1 });
184
+ }
185
+
186
+ // The wall the navmesh was baked around (assets/nav/yard.ogt): drawn, and solid to the guard's sight.
187
+ const wall = must(world.spawn({ name: "wall", position: { x: -3, y: 1, z: -2 } }));
188
+ const slabGeo = must(og.render.boxGeometry(world, { width: 0.6, height: 2, depth: 6 }));
189
+ const plaster = must(og.render.standardMaterial(world, { color: { r: 0.55, g: 0.52, b: 0.48 }, roughness: 0.9 }));
190
+ world.insert(wall, og.Mesh, { geometry: slabGeo, material: plaster, castShadow: true, receiveShadow: true });
191
+ world.insert(wall, og.Collider, { shape: SHAPE_BOX, size: { x: 0.6, y: 2, z: 6 } });
192
+
193
+ // The guard: the walker model, moved by og.nav on the baked navmesh and run by og.ai's machine.
194
+ const yard = must(og.nav.load(world, "nav/yard.ogt"));
195
+ const mind = must(og.ai.load(world, "ai/guard.ogt"));
196
+ const walker = must(og.load.gltf(world, "models/walker.glb"));
197
+ const guard = must(world.instantiate(walker, { name: "guard", position: { x: -6, y: 0, z: -3 } }));
198
+ // Facing east (+X), towards the wall: its view cone is 120° around the way it faces until it moves.
199
+ world.set(guard, og.Transform, { quaternion: { x: 0, y: Math.SQRT1_2, z: 0, w: Math.SQRT1_2 } });
200
+ world.insert(guard, og.NavAgent, { nav: yard.mesh, speed: 1.5, acceleration: 12, radius: 0.4, faceMovement: true, turnSpeed: 8 });
201
+ world.insert(guard, og.AiAgent, { behaviour: mind.behaviour });
202
+ world.insert(guard, og.Perception, { sight: 9, fov: 120, eyeHeight: 1.6, team: 2 });
203
+ world.insert(guard, Alarm);
204
+ // Every string the menu shows (og-i18n §1): load each locale's table here.
205
+ must(og.i18n.load(world, "strings/en.ogt"));
206
+ const font = og.load.font(world, "fonts/NotoSansSC-Regular-subset.ttf");
207
+ // A press answers with a sound as well as its look (og-taste §6): the `click` preset, synthesised by og cook.
208
+ const click = og.load.sound(world, "audio/click.ogt");
209
+ og.ui.configure(world, { ...(font.ok ? { font: font.value } : {}), ...(click.ok ? { sounds: { press: click.value } } : {}) });
210
+ },
211
+ commands: {
212
+ spawn_wave: (world, args) => spawnWave(world, Number(args[0] ?? 3)),
213
+ // The guard's machine raises it on entering `alert`; og.ai passes the guard's handle first.
214
+ alarm: (world, args) => {
215
+ const guard = Number(args[0]) as never;
216
+ const a = must(world.get(guard, Alarm));
217
+ must(world.set(guard, Alarm, { raised: a.raised + 1 }) as never);
218
+ },
219
+ /** `lure:<x>:<z>`: moves the trickster on the ground. */
220
+ lure: (world, args) => {
221
+ const t = world.find("trickster");
222
+ if (t === null) throw new Error("no trickster");
223
+ must(world.set(t, og.Transform, { position: { x: Number(args[0]), y: 0, z: Number(args[1]) } }) as never);
224
+ },
225
+ },
226
+ commandHelp: {
227
+ spawn_wave: { usage: "[count]", doc: "Drop that many dropships (3 by default)." },
228
+ alarm: { usage: "<guard>", doc: "The guard's state machine raises it on entering alert; og.ai passes the guard's handle." },
229
+ lure: { usage: "<x>:<z>", doc: "Move the trickster on the ground." },
230
+ },
231
+ facts: (world) => {
232
+ const run = world.resource(Run);
233
+ const trickster = world.find("trickster");
234
+ const spin = trickster === null ? null : world.get(trickster, Spin);
235
+ const crate = world.find("crate");
236
+ const at = crate === null ? null : world.get(crate, og.Transform);
237
+ const guard = world.find("guard");
238
+ const mind = guard === null ? null : (og.ai.describe(world, guard) as { state: string } | null);
239
+ return {
240
+ started: run.ok && run.value.started,
241
+ guard: mind?.state ?? null,
242
+ spin: spin?.ok ? spin.value.speed : null,
243
+ crateY: at?.ok ? at.value.position.y : null,
244
+ };
245
+ },
246
+ });
@@ -0,0 +1,67 @@
1
+ // The guard (assets/ai/guard.ogt, a state machine on og.ai; the navmesh
2
+ // cooked from assets/nav/yard.ogt, walked by og.nav). Facing east at its
3
+ // first post, it does not see the trickster behind the wall (in range, in
4
+ // its cone) nor behind it (in range, in the open); in front of it, it does,
5
+ // raises the alarm once and chases; when the trickster slips behind the wall
6
+ // it searches where it last saw it and returns to its patrol 3 s later.
7
+ import { playtest } from "@origingame/engine/playtest";
8
+
9
+ interface AiDump {
10
+ behaviour: string;
11
+ kind: string;
12
+ state: string;
13
+ sees: boolean;
14
+ }
15
+ interface EntityDump {
16
+ components: Record<string, Record<string, unknown>>;
17
+ }
18
+
19
+ const at = (run: { json<T>(f: string): T }, f: string) => run.json<EntityDump>(f).components["og.Transform"]!["position"] as number[];
20
+
21
+ export default playtest({
22
+ name: "the guard patrols, sees inside its cone and not through the wall, chases, searches and returns",
23
+ commands: [
24
+ "0.3:lure:0:-3",
25
+ "0.4:dump_ai:guard:walled.json",
26
+ "0.4:dump_entity:guard:g0.json",
27
+ "0.5:lure:-6:-7",
28
+ "0.7:dump_ai:guard:behind.json",
29
+ "1.0:lure:-4:-1",
30
+ "1.1:dump_ai:guard:front.json",
31
+ "2.2:dump_entity:guard:chasing.json",
32
+ "2.2:dump_ai:guard:chase.json",
33
+ "2.3:lure:-1:-4",
34
+ "2.6:dump_ai:guard:lost.json",
35
+ "6.0:dump_ai:guard:back.json",
36
+ "6.0:dump_entity:guard:end.json",
37
+ "6.1:quit",
38
+ ].join(";"),
39
+ check(run, t) {
40
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
41
+ const walled = run.json<AiDump>("walled.json");
42
+ t.equal(walled.behaviour, "guard", "the guard runs assets/ai/guard.ogt");
43
+ t.equal(walled.kind, "machine", "a state machine");
44
+ t.equal(walled.state, "patrol", "it patrols");
45
+ t.equal(walled.sees, false, "the wall hides the trickster 6 m ahead, inside its cone and its 9 m sight");
46
+ const g0 = at(run, "g0.json");
47
+ t.ok(Math.abs(g0[1]!) < 0.2, `it stands on the navmesh's surface (y ${g0[1]!.toFixed(3)})`);
48
+ const behind = run.json<AiDump>("behind.json");
49
+ t.equal(behind.sees, false, "4 m behind it, in the open, the trickster is outside its 120° cone");
50
+ t.equal(behind.state, "patrol", "so it keeps patrolling");
51
+
52
+ const front = run.json<AiDump>("front.json");
53
+ t.equal(front.sees, true, "in front of it the trickster is seen");
54
+ t.equal(front.state, "alert", "and the guard is alert");
55
+ const chase = run.json<AiDump>("chase.json");
56
+ t.equal(chase.state, "alert", "still chasing a second later");
57
+ const c = at(run, "chasing.json");
58
+ const d = Math.hypot(c[0]! + 4, c[2]! + 1);
59
+ t.ok(d < 2.0, `it closed in on the trickster (${d.toFixed(2)} m)`);
60
+
61
+ const lost = run.json<AiDump>("lost.json");
62
+ t.equal(lost.sees, false, "behind the wall the trickster is hidden");
63
+ t.equal(lost.state, "search", "so the guard searches");
64
+ t.equal(run.json<AiDump>("back.json").state, "patrol", "three seconds later it is back on patrol");
65
+ t.equal(run.json<EntityDump>("end.json").components["Alarm"]!["raised"], 1, "the alarm was raised once, on entering alert");
66
+ },
67
+ });
@@ -0,0 +1,43 @@
1
+ // The template's playtest, run by `og test` through `og run --headless
2
+ // --commands`: a tap on the menu's Start button (found by its UI id, no key
3
+ // fallback) starts the trickster spinning and drops the crate onto the
4
+ // ground; the frame, the dumps and the UI tree are written.
5
+ import { playtest } from "@origingame/engine/playtest";
6
+
7
+ interface EntityDump {
8
+ components: Record<string, Record<string, number | boolean | string | number[]>>;
9
+ }
10
+
11
+ interface UiDump {
12
+ elements: Array<{ id: string; parent: string; text: string; x: number; y: number; width: number; height: number }>;
13
+ }
14
+
15
+ export default playtest({
16
+ name: "A tap on Start spins the trickster and drops the crate; the run writes its frame, dumps and UI tree",
17
+ commands:
18
+ "0.5:touch_move_to:Start;0.6:touch_start;0.7:touch_end;" +
19
+ "2.0:screenshot:smoke.png;2.1:dump_entity:trickster:trickster.json;2.15:dump_entity:crate:crate.json;" +
20
+ "2.2:dump_world:world.json;2.3:dump_ui:ui.json;2.5:quit",
21
+ check(run, t) {
22
+ t.ok(run.quit, "the script reached quit");
23
+ // Frames are read inside t.frame: without a renderer (og test in a sandbox
24
+ // with no GPU) the frame is reported unchecked and every other check runs.
25
+ t.frame("smoke.png", () => {
26
+ const frame = run.png("smoke.png");
27
+ t.ok(frame.width > 0 && frame.height > 0, `a ${frame.width}x${frame.height} frame was captured`);
28
+ });
29
+ const world = run.json<{ entities: number; systems: Array<{ name: string; matched: number | null }> }>("world.json");
30
+ t.ok(world.entities >= 5, `the scene spawned with the crate (${world.entities} entities)`);
31
+ t.ok(world.systems.some((s) => s.name === "Rotate" && s.matched === 1), "Rotate matches the trickster");
32
+ const ui = run.json<UiDump>("ui.json");
33
+ const start = ui.elements.find((e) => e.id === "Start");
34
+ t.ok(start !== undefined && start.width > 0 && start.height > 0, "the UI tree has the Start button with bounds");
35
+ t.ok(start?.text === "Started", `the button reads "${start?.text}" after the tap`);
36
+ const trickster = run.json<EntityDump>("trickster.json");
37
+ const spin = trickster.components["Spin"]!;
38
+ t.ok(Number(spin["speed"]) > 0, `the trickster spins (${spin["speed"]} rad/s)`);
39
+ const crate = run.json<EntityDump>("crate.json");
40
+ const y = (crate.components["og.Transform"]!["position"] as number[])[1]!;
41
+ t.ok(y > 0.4 && y < 0.6, `the crate fell from 4 m and rests on the ground (y ${y.toFixed(3)})`);
42
+ },
43
+ });
@@ -0,0 +1,17 @@
1
+ {
2
+ "compilerOptions": {
3
+ "target": "ES2022",
4
+ "module": "ESNext",
5
+ "moduleResolution": "Bundler",
6
+ "lib": ["ES2022"],
7
+ "types": [],
8
+ "strict": true,
9
+ "exactOptionalPropertyTypes": true,
10
+ "noFallthroughCasesInSwitch": true,
11
+ "isolatedModules": true,
12
+ "verbatimModuleSyntax": true,
13
+ "allowImportingTsExtensions": true,
14
+ "noEmit": true
15
+ },
16
+ "include": ["src/**/*.ts", "tests/**/*.ts"]
17
+ }