@origingame/create-game 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (581) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/host.d.ts +46 -0
  56. package/archetypes/idle/package.json +18 -0
  57. package/archetypes/idle/project.ogt +14 -0
  58. package/archetypes/idle/references/metal/card.png +0 -0
  59. package/archetypes/idle/references/metal/orbit.png +0 -0
  60. package/archetypes/idle/references/metal/title.png +0 -0
  61. package/archetypes/idle/src/components.ts +139 -0
  62. package/archetypes/idle/src/main.ts +247 -0
  63. package/archetypes/idle/src/numbers.ts +126 -0
  64. package/archetypes/idle/src/systems.ts +340 -0
  65. package/archetypes/idle/src/ui.ts +412 -0
  66. package/archetypes/idle/tests/away.og.ts +42 -0
  67. package/archetypes/idle/tests/flow.og.ts +57 -0
  68. package/archetypes/idle/tests/frames.og.ts +33 -0
  69. package/archetypes/idle/tests/frames.ts +134 -0
  70. package/archetypes/idle/tests/lib.ts +74 -0
  71. package/archetypes/idle/tests/milestone.og.ts +32 -0
  72. package/archetypes/idle/tests/nova.og.ts +52 -0
  73. package/archetypes/idle/tests/offline.og.ts +60 -0
  74. package/archetypes/idle/tests/pad.og.ts +55 -0
  75. package/archetypes/idle/tests/pause.og.ts +68 -0
  76. package/archetypes/idle/tests/phone.og.ts +50 -0
  77. package/archetypes/idle/tests/replay.og.ts +28 -0
  78. package/archetypes/idle/tools/make-assets.py +448 -0
  79. package/archetypes/idle/tools/oglite.py +285 -0
  80. package/archetypes/idle/tsconfig.json +17 -0
  81. package/archetypes/match3/.origin/setup +14 -0
  82. package/archetypes/match3/LICENSES.md +7 -0
  83. package/archetypes/match3/README.md +205 -0
  84. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  85. package/archetypes/match3/assets/audio/clear.wav +0 -0
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  89. package/archetypes/match3/assets/audio/swap.wav +0 -0
  90. package/archetypes/match3/assets/audio/won.wav +0 -0
  91. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  92. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  94. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  95. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  96. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  97. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  101. package/archetypes/match3/assets/sprites/gems.png +0 -0
  102. package/archetypes/match3/assets/sprites/panel.png +0 -0
  103. package/archetypes/match3/assets/sprites/ring.png +0 -0
  104. package/archetypes/match3/gitattributes +22 -0
  105. package/archetypes/match3/host.d.ts +46 -0
  106. package/archetypes/match3/package.json +18 -0
  107. package/archetypes/match3/project.ogt +18 -0
  108. package/archetypes/match3/references/metal/cascade.png +0 -0
  109. package/archetypes/match3/references/metal/clearing.png +0 -0
  110. package/archetypes/match3/references/metal/dealt.png +0 -0
  111. package/archetypes/match3/src/art.ts +54 -0
  112. package/archetypes/match3/src/board.ts +112 -0
  113. package/archetypes/match3/src/components.ts +95 -0
  114. package/archetypes/match3/src/layout.ts +25 -0
  115. package/archetypes/match3/src/main.ts +199 -0
  116. package/archetypes/match3/src/systems.ts +631 -0
  117. package/archetypes/match3/tests/drag.og.ts +31 -0
  118. package/archetypes/match3/tests/endings.og.ts +40 -0
  119. package/archetypes/match3/tests/frames.og.ts +49 -0
  120. package/archetypes/match3/tests/frames.ts +134 -0
  121. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  122. package/archetypes/match3/tests/lib.ts +64 -0
  123. package/archetypes/match3/tests/replay.og.ts +28 -0
  124. package/archetypes/match3/tests/sounds.og.ts +50 -0
  125. package/archetypes/match3/tests/swap.og.ts +67 -0
  126. package/archetypes/match3/tools/make-assets.py +404 -0
  127. package/archetypes/match3/tools/oglite.py +285 -0
  128. package/archetypes/match3/tsconfig.json +17 -0
  129. package/archetypes/rhythm/.origin/setup +14 -0
  130. package/archetypes/rhythm/LICENSES.md +13 -0
  131. package/archetypes/rhythm/README.md +235 -0
  132. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  133. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  134. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  151. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  152. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  155. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  156. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  157. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  158. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  159. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  160. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  161. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  175. package/archetypes/rhythm/assets/sprites/note.png +0 -0
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  178. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
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  183. package/archetypes/rhythm/gitattributes +22 -0
  184. package/archetypes/rhythm/host.d.ts +46 -0
  185. package/archetypes/rhythm/package.json +18 -0
  186. package/archetypes/rhythm/project.ogt +14 -0
  187. package/archetypes/rhythm/references/metal/highway.png +0 -0
  188. package/archetypes/rhythm/references/metal/results.png +0 -0
  189. package/archetypes/rhythm/references/metal/title.png +0 -0
  190. package/archetypes/rhythm/src/components.ts +147 -0
  191. package/archetypes/rhythm/src/main.ts +202 -0
  192. package/archetypes/rhythm/src/systems.ts +490 -0
  193. package/archetypes/rhythm/src/ui.ts +421 -0
  194. package/archetypes/rhythm/tests/band.og.ts +45 -0
  195. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  196. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  197. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  198. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  199. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  200. package/archetypes/rhythm/tests/frames.ts +134 -0
  201. package/archetypes/rhythm/tests/lib.ts +123 -0
  202. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  203. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  204. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  205. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  206. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  207. package/archetypes/rhythm/tools/make-assets.py +383 -0
  208. package/archetypes/rhythm/tools/oglite.py +285 -0
  209. package/archetypes/rhythm/tsconfig.json +17 -0
  210. package/archetypes/roguelike/.origin/setup +14 -0
  211. package/archetypes/roguelike/LICENSES.md +14 -0
  212. package/archetypes/roguelike/README.md +256 -0
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  269. package/archetypes/roguelike/src/systems.ts +620 -0
  270. package/archetypes/roguelike/src/ui.ts +350 -0
  271. package/archetypes/roguelike/tests/flow.og.ts +54 -0
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  273. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  275. package/archetypes/roguelike/tests/lib.ts +83 -0
  276. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  277. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  278. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  279. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  280. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  281. package/archetypes/roguelike/tests/win.og.ts +60 -0
  282. package/archetypes/roguelike/tools/make-assets.py +518 -0
  283. package/archetypes/roguelike/tools/oglite.py +285 -0
  284. package/archetypes/roguelike/tsconfig.json +17 -0
  285. package/archetypes/runner/.origin/setup +14 -0
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+ Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'
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+
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+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
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+ This license is copied below, and is also available with a FAQ at:
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+ https://scripts.sil.org/OFL
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
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+ PREAMBLE
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+ The goals of the Open Font License (OFL) are to stimulate worldwide
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+ development of collaborative font projects, to support the font creation
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+ efforts of academic and linguistic communities, and to provide a free and
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+ open framework in which fonts may be shared and improved in partnership
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+ with others.
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+
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+ The OFL allows the licensed fonts to be used, studied, modified and
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+ redistributed freely as long as they are not sold by themselves. The
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+ fonts, including any derivative works, can be bundled, embedded,
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+ redistributed and/or sold with any software provided that any reserved
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+ names are not used by derivative works. The fonts and derivatives,
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+ however, cannot be released under any other type of license. The
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+ requirement for fonts to remain under this license does not apply
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+ to any document created using the fonts or their derivatives.
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+
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+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,22 @@
1
+ type particles
2
+ version 1
3
+ ---
4
+ # A hit: sparks thrown up from the receptor in the lane's colour (the sprite tints them).
5
+ maxParticles 40
6
+ shape box 0.5 0.05 0
7
+ spread 60
8
+ burst 0 14
9
+ duration 0.1
10
+ lifetime 0.25 0.45
11
+ speed 3 6
12
+ size 0.08 0.16
13
+ sizeOverLife 0 1 1 0
14
+ colorOverLife {
15
+ key 0 1 1 1 1
16
+ key 1 1 1 1 0
17
+ }
18
+ gravity 0 -8 0
19
+ drag 2
20
+ texture "sprites/spark.png"
21
+ blend additive
22
+ render sprite 20
@@ -0,0 +1,9 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Latin-1 and the typographic punctuation the kit shows; 32 px per em in the atlas.
5
+ font {
6
+ charset latin punct
7
+ em_px 32
8
+ px_range 4
9
+ }
@@ -0,0 +1,9 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Latin-1 and the typographic punctuation the kit shows; 48 px per em in the atlas.
5
+ font {
6
+ charset latin punct
7
+ em_px 48
8
+ px_range 4
9
+ }
@@ -0,0 +1,17 @@
1
+ # Three-Lane Beat's skin (the engine's sci-fi style pack, recoloured): licences
2
+
3
+ The palette, the body sizes and the fallback font in `skin.ogt` are this
4
+ game's edits by hand; the rest is the pack as `templates/ui-kit/assets/skins/scifi` ships it.
5
+
6
+ | File | Licence | Origin |
7
+ |---|---|---|
8
+ | `atlas.png` | CC0 1.0 | self-made by the Origin Engine authors: drawn by `templates/ui-kit/tools/make-skins.py` (deterministic) |
9
+ | `icons.png` | CC0 1.0 | self-made: the kit's 32 icons (`tools/make-assets.py`) restyled by the same script |
10
+ | `skin.ogt`, `*.ogt` | CC0 1.0 | written by the same script |
11
+ | `ChakraPetch-Medium.ttf` | SIL Open Font License 1.1 (`OFL.txt`) | Chakra Petch Medium (github.com/m4rc1e/Chakra-Petch); unmodified. Copyright 2018 The Chakra Petch Project Authors (https://github.com/m4rc1e/Chakra-Petch.git) |
12
+ | `JetBrainsMono-Regular.ttf` | SIL Open Font License 1.1 (`OFL.txt`) | JetBrains Mono (github.com/JetBrains/JetBrainsMono); unmodified. Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono) |
13
+ | `Orbitron-Bold.ttf` | SIL Open Font License 1.1 (`OFL.txt`) | Orbitron Bold (github.com/theleagueof/orbitron); unmodified. Copyright 2018 The Orbitron Project Authors (https://github.com/theleagueof/orbitron), with Reserved Font Name: "Orbitron". |
14
+
15
+ Characters these fonts lack (Chinese, Japanese, Korean) are drawn with the
16
+ skin's `fallback` font, `fonts/NotoSansSC-subset.ttf` (Noto Sans SC subset to
17
+ this game's Chinese strings, OFL 1.1, `assets/fonts/OFL.txt`).
@@ -0,0 +1,95 @@
1
+ Copyright 2018 The Chakra Petch Project Authors (https://github.com/m4rc1e/Chakra-Petch.git)
2
+ Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
3
+ Copyright 2018 The Orbitron Project Authors (https://github.com/theleagueof/orbitron), with Reserved Font Name: "Orbitron".
4
+
5
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
6
+ This license is copied below, and is also available with a FAQ at:
7
+ https://openfontlicense.org
8
+
9
+
10
+ -----------------------------------------------------------
11
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
12
+ -----------------------------------------------------------
13
+
14
+ PREAMBLE
15
+ The goals of the Open Font License (OFL) are to stimulate worldwide
16
+ development of collaborative font projects, to support the font creation
17
+ efforts of academic and linguistic communities, and to provide a free and
18
+ open framework in which fonts may be shared and improved in partnership
19
+ with others.
20
+
21
+ The OFL allows the licensed fonts to be used, studied, modified and
22
+ redistributed freely as long as they are not sold by themselves. The
23
+ fonts, including any derivative works, can be bundled, embedded,
24
+ redistributed and/or sold with any software provided that any reserved
25
+ names are not used by derivative works. The fonts and derivatives,
26
+ however, cannot be released under any other type of license. The
27
+ requirement for fonts to remain under this license does not apply
28
+ to any document created using the fonts or their derivatives.
29
+
30
+ DEFINITIONS
31
+ "Font Software" refers to the set of files released by the Copyright
32
+ Holder(s) under this license and clearly marked as such. This may
33
+ include source files, build scripts and documentation.
34
+
35
+ "Reserved Font Name" refers to any names specified as such after the
36
+ copyright statement(s).
37
+
38
+ "Original Version" refers to the collection of Font Software components as
39
+ distributed by the Copyright Holder(s).
40
+
41
+ "Modified Version" refers to any derivative made by adding to, deleting,
42
+ or substituting -- in part or in whole -- any of the components of the
43
+ Original Version, by changing formats or by porting the Font Software to a
44
+ new environment.
45
+
46
+ "Author" refers to any designer, engineer, programmer, technical
47
+ writer or other person who contributed to the Font Software.
48
+
49
+ PERMISSION & CONDITIONS
50
+ Permission is hereby granted, free of charge, to any person obtaining
51
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
52
+ redistribute, and sell modified and unmodified copies of the Font
53
+ Software, subject to the following conditions:
54
+
55
+ 1) Neither the Font Software nor any of its individual components,
56
+ in Original or Modified Versions, may be sold by itself.
57
+
58
+ 2) Original or Modified Versions of the Font Software may be bundled,
59
+ redistributed and/or sold with any software, provided that each copy
60
+ contains the above copyright notice and this license. These can be
61
+ included either as stand-alone text files, human-readable headers or
62
+ in the appropriate machine-readable metadata fields within text or
63
+ binary files as long as those fields can be easily viewed by the user.
64
+
65
+ 3) No Modified Version of the Font Software may use the Reserved Font
66
+ Name(s) unless explicit written permission is granted by the corresponding
67
+ Copyright Holder. This restriction only applies to the primary font name as
68
+ presented to the users.
69
+
70
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
71
+ Software shall not be used to promote, endorse or advertise any
72
+ Modified Version, except to acknowledge the contribution(s) of the
73
+ Copyright Holder(s) and the Author(s) or with their explicit written
74
+ permission.
75
+
76
+ 5) The Font Software, modified or unmodified, in part or in whole,
77
+ must be distributed entirely under this license, and must not be
78
+ distributed under any other license. The requirement for fonts to
79
+ remain under this license does not apply to any document created
80
+ using the Font Software.
81
+
82
+ TERMINATION
83
+ This license becomes null and void if any of the above conditions are
84
+ not met.
85
+
86
+ DISCLAIMER
87
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
88
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
89
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
90
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
91
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
92
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
93
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
94
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
95
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,9 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Latin-1 and the typographic punctuation the kit shows; 48 px per em in the atlas.
5
+ font {
6
+ charset latin punct
7
+ em_px 48
8
+ px_range 4
9
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Sharp art: UASTC.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Sharp art: UASTC.
5
+ texture {
6
+ kind linear
7
+ }
@@ -0,0 +1,110 @@
1
+ type skin
2
+ version 1
3
+ ---
4
+ # Three-Lane Beat's skin: the engine's sci-fi style pack (templates/ui-kit/tools/make-skins.py,
5
+ # CC0 art, OFL fonts; LICENSES.md) with this game's palette and its Chinese fallback font, by hand.
6
+ name "lanebeat"
7
+ base dark
8
+ atlas "skins/lanebeat/atlas.png" 384 256
9
+ scale 1
10
+ palette {
11
+ bg "#03080f"
12
+ bgSubtle "#071220"
13
+ surface "#0f2a3d"
14
+ surfaceRaised "#0f2a3d"
15
+ surfaceHover "#16384f"
16
+ materialThick "#0f2a3d"
17
+ materialRegular "#0f2a3de6"
18
+ materialThin "#0f2a3dcc"
19
+ fg "#e2f7ff"
20
+ fgMuted "#a6cde0"
21
+ fgSubtle "#8fb3c6"
22
+ fgInverse "#03080f"
23
+ fill "#3f8fb3"
24
+ fillStrong "#5aaed4"
25
+ border "#2c6a88"
26
+ borderStrong "#6fd3f5"
27
+ accent "#38e1ff"
28
+ accentHover "#30d4f0"
29
+ accentActive "#16c4e6"
30
+ accentFg "#e2f7ff"
31
+ accentInk "#7fecff"
32
+ accentSoft "#38e1ff2a"
33
+ focus "#ffd23f"
34
+ thumb "#2f7194"
35
+ scrim "#010409cc"
36
+ success "#3dffa0"
37
+ warn "#ffc53d"
38
+ danger "#ff4d6a"
39
+ info "#38e1ff"
40
+ shadow "#00000099"
41
+ }
42
+ radius {
43
+ control 2
44
+ field 2
45
+ block 2
46
+ card 2
47
+ panel 2
48
+ sheet 2
49
+ button 2
50
+ }
51
+ ramp {
52
+ body 16 22
53
+ meta 13 18
54
+ caption 13 18
55
+ lg 17 24
56
+ xl 19 26
57
+ xl2 22 28
58
+ xl3 26 30
59
+ displaySm 26 32
60
+ displayMd 32 38
61
+ displayLg 38 44
62
+ }
63
+ durations {
64
+ instant 90
65
+ fast 140
66
+ base 220
67
+ slow 360
68
+ }
69
+ fonts {
70
+ body "skins/lanebeat/ChakraPetch-Medium.ttf"
71
+ display "skins/lanebeat/Orbitron-Bold.ttf"
72
+ numeric "skins/lanebeat/JetBrainsMono-Regular.ttf"
73
+ fallback "fonts/NotoSansSC-subset.ttf"
74
+ }
75
+ icons "skins/lanebeat/icons.png" 8 4 {
76
+ names "heart" "star" "coin" "lock" "pause" "gear" "sword" "shield" "potion" "gem" "key" "map" "bolt" "clock" "trophy" "home" "plus" "close" "check" "play" "back" "bag" "bomb" "crown" "flag" "apple" "leaf" "fire" "drop" "skull" "music" "person"
77
+ }
78
+ slice panel 4 4 96 96 18 tint
79
+ slice card 104 4 64 64 12 tint
80
+ slice button 172 4 48 48 12 tint
81
+ slice buttonHover 224 4 48 48 12 tint
82
+ slice buttonPressed 276 4 48 48 12 tint
83
+ slice buttonDisabled 328 4 48 48 12 tint
84
+ slice field 4 104 48 48 8 tint
85
+ slice slot 56 104 48 48 10 tint
86
+ slice tooltip 108 104 32 32 8 tint
87
+ slice capsule 144 104 32 32 10 tint
88
+ slice track 180 104 32 16 5 tint
89
+ slice fill 216 104 32 16 2 tint
90
+ soft 252 104 64 64 24
91
+ corner 320 104 32 32 18 18 accent 4
92
+ corners panel card slot
93
+ divider 4 172 128 24 128 24 accent
94
+ flourish 136 172 64 24 32 14 accent 0
95
+ tile 204 172 64 64 64 64 0.08 3 panel
96
+ shadow panel 0 0 18 0 "#000000aa"
97
+ glow button 5 accent 0.22
98
+ glow panel 10 accent 0.12
99
+ glow capsule 4 accent 0.18
100
+ textGlow display 1.5 accent 0.55
101
+ press 0.98 0.98 0
102
+ hover 0 1.02
103
+ motion {
104
+ enter fade
105
+ stagger 30
106
+ toast slideLeft
107
+ progress 300
108
+ shake 6
109
+ pop 0.1
110
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # A soft gradient: kept exact (RGBA8, no block compression), sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Drawn art: lossless, sampled linear.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Drawn art: lossless, sampled linear.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Drawn art: lossless, sampled linear.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,61 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # Three-Lane Beat's English strings (og.i18n); every key matches zh-CN.ogt.
5
+ locale "en"
6
+ base true
7
+ string "title.name" "Three-Lane Beat"
8
+ string "title.tagline" "Neon Pulse · 120 BPM · three lanes, one groove"
9
+ string "title.play" "Play"
10
+ string "title.calibrate" "Calibrate"
11
+ string "title.settings" "Settings"
12
+ string "title.footer" "A S D or the arrows to hit · tap the lanes · Escape pauses"
13
+ string "hud.score" "Score"
14
+ string "hud.combo" "Combo"
15
+ string "hud.multiplier" "×{n}"
16
+ string "hud.groove" "Groove"
17
+ string "hud.pause" "Pause"
18
+ string "judge.perfect" "Perfect"
19
+ string "judge.great" "Great"
20
+ string "judge.good" "Good"
21
+ string "judge.miss" "Miss"
22
+ string "judge.early" "early"
23
+ string "judge.late" "late"
24
+ string "count.ready" "Ready"
25
+ string "pause.title" "Paused"
26
+ string "pause.resume" "Resume"
27
+ string "pause.restart" "Restart"
28
+ string "pause.settings" "Settings"
29
+ string "pause.quit" "Title"
30
+ string "settings.title" "Settings"
31
+ string "settings.master" "Master"
32
+ string "settings.music" "Music"
33
+ string "settings.effects" "Effects"
34
+ string "settings.offset" "Offset"
35
+ string "settings.ms" "{n} ms"
36
+ string "settings.language" "Language"
37
+ string "settings.motion" "Reduce motion"
38
+ string "settings.calibrate" "Calibrate"
39
+ string "settings.done" "Done"
40
+ string "cal.title" "Calibrate"
41
+ string "cal.body" "Tap any lane on each click. Eight taps measure how late you hear and see the beat."
42
+ string "cal.taps" "Taps {n} of 8"
43
+ string "cal.offset" "Offset {n} ms"
44
+ string "cal.reset" "Again"
45
+ string "cal.done" "Done"
46
+ string "results.cleared" "Song cleared"
47
+ string "results.failed" "The groove slipped away"
48
+ string "results.score" "Score"
49
+ string "results.accuracy" "Accuracy"
50
+ string "results.percent" "{n}%"
51
+ string "results.combo" "Best combo"
52
+ string "results.perfect" "Perfect"
53
+ string "results.great" "Great"
54
+ string "results.good" "Good"
55
+ string "results.miss" "Miss"
56
+ string "results.best" "Best {n}"
57
+ string "results.newBest" "New best!"
58
+ string "results.again" "Play again"
59
+ string "results.title" "Title"
60
+ string "lang.en" "English"
61
+ string "lang.zh" "简体中文"
@@ -0,0 +1,61 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # 三道节拍的简体中文字符串(og.i18n);每个键都与 en.ogt 一一对应。
5
+ locale "zh-CN"
6
+ fonts "fonts/NotoSansSC-subset.ttf"
7
+ string "title.name" "三道节拍"
8
+ string "title.tagline" "霓虹脉冲 · 120 BPM · 三条轨道,一种律动"
9
+ string "title.play" "开始"
10
+ string "title.calibrate" "校准"
11
+ string "title.settings" "设置"
12
+ string "title.footer" "A S D 或方向键击打 · 点击轨道 · Esc 暂停"
13
+ string "hud.score" "得分"
14
+ string "hud.combo" "连击"
15
+ string "hud.multiplier" "×{n}"
16
+ string "hud.groove" "律动"
17
+ string "hud.pause" "暂停"
18
+ string "judge.perfect" "完美"
19
+ string "judge.great" "很好"
20
+ string "judge.good" "不错"
21
+ string "judge.miss" "失误"
22
+ string "judge.early" "偏早"
23
+ string "judge.late" "偏晚"
24
+ string "count.ready" "准备"
25
+ string "pause.title" "已暂停"
26
+ string "pause.resume" "继续"
27
+ string "pause.restart" "重新开始"
28
+ string "pause.settings" "设置"
29
+ string "pause.quit" "返回标题"
30
+ string "settings.title" "设置"
31
+ string "settings.master" "总音量"
32
+ string "settings.music" "音乐"
33
+ string "settings.effects" "音效"
34
+ string "settings.offset" "延迟补偿"
35
+ string "settings.ms" "{n} 毫秒"
36
+ string "settings.language" "语言"
37
+ string "settings.motion" "减少动态效果"
38
+ string "settings.calibrate" "校准"
39
+ string "settings.done" "完成"
40
+ string "cal.title" "校准"
41
+ string "cal.body" "每听到一声咔哒就点任意轨道。八次点击会测出你听到、看到节拍的延迟。"
42
+ string "cal.taps" "第 {n}/8 次"
43
+ string "cal.offset" "延迟 {n} 毫秒"
44
+ string "cal.reset" "重来"
45
+ string "cal.done" "完成"
46
+ string "results.cleared" "歌曲完成"
47
+ string "results.failed" "律动溜走了"
48
+ string "results.score" "得分"
49
+ string "results.accuracy" "准确率"
50
+ string "results.percent" "{n}%"
51
+ string "results.combo" "最高连击"
52
+ string "results.perfect" "完美"
53
+ string "results.great" "很好"
54
+ string "results.good" "不错"
55
+ string "results.miss" "失误"
56
+ string "results.best" "最佳 {n}"
57
+ string "results.newBest" "新纪录!"
58
+ string "results.again" "再来一次"
59
+ string "results.title" "返回标题"
60
+ string "lang.en" "English"
61
+ string "lang.zh" "简体中文"
@@ -0,0 +1,22 @@
1
+ # Media to Git LFS, as the platform's other scaffolds route them; text stays
2
+ # diffable (.ogt scenes and settings are line-based text by design).
3
+ *.glb filter=lfs diff=lfs merge=lfs -text
4
+ *.gltf filter=lfs diff=lfs merge=lfs -text
5
+ *.bin filter=lfs diff=lfs merge=lfs -text
6
+ *.png filter=lfs diff=lfs merge=lfs -text
7
+ *.jpg filter=lfs diff=lfs merge=lfs -text
8
+ *.jpeg filter=lfs diff=lfs merge=lfs -text
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+ *.webp filter=lfs diff=lfs merge=lfs -text
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+ *.ktx2 filter=lfs diff=lfs merge=lfs -text
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+ *.hdr filter=lfs diff=lfs merge=lfs -text
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+ *.exr filter=lfs diff=lfs merge=lfs -text
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+ *.wav filter=lfs diff=lfs merge=lfs -text
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+ *.mp3 filter=lfs diff=lfs merge=lfs -text
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+ *.ogg filter=lfs diff=lfs merge=lfs -text
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+ *.flac filter=lfs diff=lfs merge=lfs -text
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+ *.mp4 filter=lfs diff=lfs merge=lfs -text
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+ *.ttf filter=lfs diff=lfs merge=lfs -text
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+ *.otf filter=lfs diff=lfs merge=lfs -text
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+ *.woff2 filter=lfs diff=lfs merge=lfs -text
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+ *.ogt text eol=lf
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+ *.ts text eol=lf
@@ -0,0 +1,46 @@
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+ // The host this project's playtest helpers (tests/*.ts) touch under bun:
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+ // `node:` modules, `process`, `Buffer`, `TextEncoder`, `import.meta.url`.
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+ // Declared here because the project type-checks with `types: []` (no
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+ // @types/node, no bun-types): `og check` reads them through tsconfig.json's
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+ // include. Game code (src/) uses none of them.
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+
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+ declare module "node:fs" {
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+ export function existsSync(path: string): boolean;
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+ export function readFileSync(path: string): Uint8Array;
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+ export function readFileSync(path: string, encoding: string): string;
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+ export function writeFileSync(path: string, data: string | Uint8Array): void;
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+ export function mkdirSync(path: string, options?: { recursive?: boolean }): void;
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+ export function copyFileSync(from: string, to: string): void;
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+ }
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+
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+ declare module "node:path" {
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+ export function dirname(path: string): string;
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+ export function join(...parts: string[]): string;
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+ export function resolve(...parts: string[]): string;
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+ }
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+
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+ declare module "node:url" {
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+ export function fileURLToPath(url: string | URL): string;
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+ }
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+
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+ declare module "node:zlib" {
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+ export function inflateSync(data: Uint8Array): Uint8Array;
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+ export function deflateSync(data: Uint8Array, options?: { level?: number }): Uint8Array;
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+ }
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+
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+ declare const process: {
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+ readonly env: Record<string, string | undefined>;
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+ cwd(): string;
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+ readonly stdout: { write(text: string): boolean };
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+ };
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+ declare const Buffer: { concat(chunks: readonly Uint8Array[]): Uint8Array };
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+ declare class TextEncoder {
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+ encode(text: string): Uint8Array;
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+ }
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+ declare class URL {
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+ constructor(url: string, base?: string | URL);
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+ readonly href: string;
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+ }
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+ interface ImportMeta {
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+ readonly url: string;
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+ }