@origingame/create-game 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +57 -2
- package/archetypes/README.md +99 -0
- package/archetypes/idle/.origin/setup +14 -0
- package/archetypes/idle/LICENSES.md +12 -0
- package/archetypes/idle/README.md +234 -0
- package/archetypes/idle/assets/audio/buy.wav +0 -0
- package/archetypes/idle/assets/audio/milestone.wav +0 -0
- package/archetypes/idle/assets/audio/nova.wav +0 -0
- package/archetypes/idle/assets/audio/orbit.wav +0 -0
- package/archetypes/idle/assets/audio/tap.wav +0 -0
- package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
- package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/idle/assets/fonts/OFL.txt +93 -0
- package/archetypes/idle/assets/fx/drift.ogt +21 -0
- package/archetypes/idle/assets/fx/milestone.ogt +21 -0
- package/archetypes/idle/assets/fx/nova.ogt +22 -0
- package/archetypes/idle/assets/fx/stars.ogt +20 -0
- package/archetypes/idle/assets/fx/tap.ogt +23 -0
- package/archetypes/idle/assets/looks/idle.ogt +17 -0
- package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
- package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
- package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/atlas.png +0 -0
- package/archetypes/idle/assets/skins/sparkorb/atlas.png.ogt +7 -0
- package/archetypes/idle/assets/skins/sparkorb/icons.png +0 -0
- package/archetypes/idle/assets/skins/sparkorb/icons.png.ogt +7 -0
- package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
- package/archetypes/idle/assets/sprites/glow.png +0 -0
- package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
- package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
- package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
- package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-star.png +0 -0
- package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
- package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/orb.png +0 -0
- package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/spark.png +0 -0
- package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
- package/archetypes/idle/assets/strings/en.ogt +62 -0
- package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
- package/archetypes/idle/gitattributes +22 -0
- package/archetypes/idle/host.d.ts +46 -0
- package/archetypes/idle/package.json +18 -0
- package/archetypes/idle/project.ogt +14 -0
- package/archetypes/idle/references/metal/card.png +0 -0
- package/archetypes/idle/references/metal/orbit.png +0 -0
- package/archetypes/idle/references/metal/title.png +0 -0
- package/archetypes/idle/src/components.ts +139 -0
- package/archetypes/idle/src/main.ts +247 -0
- package/archetypes/idle/src/numbers.ts +126 -0
- package/archetypes/idle/src/systems.ts +340 -0
- package/archetypes/idle/src/ui.ts +412 -0
- package/archetypes/idle/tests/away.og.ts +42 -0
- package/archetypes/idle/tests/flow.og.ts +57 -0
- package/archetypes/idle/tests/frames.og.ts +33 -0
- package/archetypes/idle/tests/frames.ts +134 -0
- package/archetypes/idle/tests/lib.ts +74 -0
- package/archetypes/idle/tests/milestone.og.ts +32 -0
- package/archetypes/idle/tests/nova.og.ts +52 -0
- package/archetypes/idle/tests/offline.og.ts +60 -0
- package/archetypes/idle/tests/pad.og.ts +55 -0
- package/archetypes/idle/tests/pause.og.ts +68 -0
- package/archetypes/idle/tests/phone.og.ts +50 -0
- package/archetypes/idle/tests/replay.og.ts +28 -0
- package/archetypes/idle/tools/make-assets.py +448 -0
- package/archetypes/idle/tools/oglite.py +285 -0
- package/archetypes/idle/tsconfig.json +17 -0
- package/archetypes/match3/.origin/setup +14 -0
- package/archetypes/match3/LICENSES.md +7 -0
- package/archetypes/match3/README.md +205 -0
- package/archetypes/match3/assets/audio/cascade.wav +0 -0
- package/archetypes/match3/assets/audio/clear.wav +0 -0
- package/archetypes/match3/assets/audio/lost.wav +0 -0
- package/archetypes/match3/assets/audio/refused.wav +0 -0
- package/archetypes/match3/assets/audio/select.wav +0 -0
- package/archetypes/match3/assets/audio/swap.wav +0 -0
- package/archetypes/match3/assets/audio/won.wav +0 -0
- package/archetypes/match3/assets/fonts/OFL.txt +93 -0
- package/archetypes/match3/assets/fonts/ui.ttf +0 -0
- package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
- package/archetypes/match3/assets/scenes/main.ogt +24 -0
- package/archetypes/match3/assets/sprites/backdrop.png +0 -0
- package/archetypes/match3/assets/sprites/board.ogt +21 -0
- package/archetypes/match3/assets/sprites/cells.ogt +7 -0
- package/archetypes/match3/assets/sprites/cells.png +0 -0
- package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
- package/archetypes/match3/assets/sprites/gems.ogt +75 -0
- package/archetypes/match3/assets/sprites/gems.png +0 -0
- package/archetypes/match3/assets/sprites/panel.png +0 -0
- package/archetypes/match3/assets/sprites/ring.png +0 -0
- package/archetypes/match3/gitattributes +22 -0
- package/archetypes/match3/host.d.ts +46 -0
- package/archetypes/match3/package.json +18 -0
- package/archetypes/match3/project.ogt +18 -0
- package/archetypes/match3/references/metal/cascade.png +0 -0
- package/archetypes/match3/references/metal/clearing.png +0 -0
- package/archetypes/match3/references/metal/dealt.png +0 -0
- package/archetypes/match3/src/art.ts +54 -0
- package/archetypes/match3/src/board.ts +112 -0
- package/archetypes/match3/src/components.ts +95 -0
- package/archetypes/match3/src/layout.ts +25 -0
- package/archetypes/match3/src/main.ts +199 -0
- package/archetypes/match3/src/systems.ts +631 -0
- package/archetypes/match3/tests/drag.og.ts +31 -0
- package/archetypes/match3/tests/endings.og.ts +40 -0
- package/archetypes/match3/tests/frames.og.ts +49 -0
- package/archetypes/match3/tests/frames.ts +134 -0
- package/archetypes/match3/tests/hidpi.og.ts +41 -0
- package/archetypes/match3/tests/lib.ts +64 -0
- package/archetypes/match3/tests/replay.og.ts +28 -0
- package/archetypes/match3/tests/sounds.og.ts +50 -0
- package/archetypes/match3/tests/swap.og.ts +67 -0
- package/archetypes/match3/tools/make-assets.py +404 -0
- package/archetypes/match3/tools/oglite.py +285 -0
- package/archetypes/match3/tsconfig.json +17 -0
- package/archetypes/rhythm/.origin/setup +14 -0
- package/archetypes/rhythm/LICENSES.md +13 -0
- package/archetypes/rhythm/README.md +235 -0
- package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
- package/archetypes/rhythm/assets/audio/clear.wav +0 -0
- package/archetypes/rhythm/assets/audio/click.wav +0 -0
- package/archetypes/rhythm/assets/audio/drums.wav +0 -0
- package/archetypes/rhythm/assets/audio/fail.wav +0 -0
- package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
- package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
- package/archetypes/rhythm/assets/audio/miss.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
- package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
- package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
- package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
- package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
- package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
- package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
- package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/atlas.png +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/atlas.png.ogt +7 -0
- package/archetypes/rhythm/assets/skins/lanebeat/icons.png +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/icons.png.ogt +7 -0
- package/archetypes/rhythm/assets/skins/lanebeat/skin.ogt +110 -0
- package/archetypes/rhythm/assets/sprites/lane.png +0 -0
- package/archetypes/rhythm/assets/sprites/lane.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/note.png +0 -0
- package/archetypes/rhythm/assets/sprites/note.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/ring.png +0 -0
- package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/spark.png +0 -0
- package/archetypes/rhythm/assets/sprites/spark.png.ogt +7 -0
- package/archetypes/rhythm/assets/strings/en.ogt +61 -0
- package/archetypes/rhythm/assets/strings/zh-CN.ogt +61 -0
- package/archetypes/rhythm/gitattributes +22 -0
- package/archetypes/rhythm/host.d.ts +46 -0
- package/archetypes/rhythm/package.json +18 -0
- package/archetypes/rhythm/project.ogt +14 -0
- package/archetypes/rhythm/references/metal/highway.png +0 -0
- package/archetypes/rhythm/references/metal/results.png +0 -0
- package/archetypes/rhythm/references/metal/title.png +0 -0
- package/archetypes/rhythm/src/components.ts +147 -0
- package/archetypes/rhythm/src/main.ts +202 -0
- package/archetypes/rhythm/src/systems.ts +490 -0
- package/archetypes/rhythm/src/ui.ts +421 -0
- package/archetypes/rhythm/tests/band.og.ts +45 -0
- package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
- package/archetypes/rhythm/tests/clear.og.ts +51 -0
- package/archetypes/rhythm/tests/fail.og.ts +40 -0
- package/archetypes/rhythm/tests/flow.og.ts +54 -0
- package/archetypes/rhythm/tests/frames.og.ts +35 -0
- package/archetypes/rhythm/tests/frames.ts +134 -0
- package/archetypes/rhythm/tests/lib.ts +123 -0
- package/archetypes/rhythm/tests/pad.og.ts +41 -0
- package/archetypes/rhythm/tests/pause.og.ts +77 -0
- package/archetypes/rhythm/tests/phone.og.ts +44 -0
- package/archetypes/rhythm/tests/replay.og.ts +27 -0
- package/archetypes/rhythm/tests/timing.og.ts +37 -0
- package/archetypes/rhythm/tools/make-assets.py +383 -0
- package/archetypes/rhythm/tools/oglite.py +285 -0
- package/archetypes/rhythm/tsconfig.json +17 -0
- package/archetypes/roguelike/.origin/setup +14 -0
- package/archetypes/roguelike/LICENSES.md +14 -0
- package/archetypes/roguelike/README.md +256 -0
- package/archetypes/roguelike/assets/ai/foe.ogt +28 -0
- package/archetypes/roguelike/assets/ai/guardian.ogt +26 -0
- package/archetypes/roguelike/assets/audio/bump.wav +0 -0
- package/archetypes/roguelike/assets/audio/drink.wav +0 -0
- package/archetypes/roguelike/assets/audio/fall.wav +0 -0
- package/archetypes/roguelike/assets/audio/hit.wav +0 -0
- package/archetypes/roguelike/assets/audio/hurt.wav +0 -0
- package/archetypes/roguelike/assets/audio/item.wav +0 -0
- package/archetypes/roguelike/assets/audio/kill.wav +0 -0
- package/archetypes/roguelike/assets/audio/pickup.wav +0 -0
- package/archetypes/roguelike/assets/audio/roar.wav +0 -0
- package/archetypes/roguelike/assets/audio/stairs.wav +0 -0
- package/archetypes/roguelike/assets/audio/step.ogt +9 -0
- package/archetypes/roguelike/assets/audio/telegraph.wav +0 -0
- package/archetypes/roguelike/assets/audio/tomb.wav +0 -0
- package/archetypes/roguelike/assets/audio/ui-close.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-error.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-open.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-press.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-success.ogt +9 -0
- package/archetypes/roguelike/assets/audio/won.wav +0 -0
- package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/roguelike/assets/fonts/OFL.txt +93 -0
- package/archetypes/roguelike/assets/maps/dive.ogt +106 -0
- package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf +0 -0
- package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf.ogt +9 -0
- package/archetypes/roguelike/assets/skins/lampdive/LICENSES.md +16 -0
- package/archetypes/roguelike/assets/skins/lampdive/OFL.txt +93 -0
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- package/archetypes/roguelike/assets/sprites/dive.ogt +50 -0
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- package/archetypes/roguelike/assets/strings/en.ogt +57 -0
- package/archetypes/roguelike/assets/strings/zh-CN.ogt +57 -0
- package/archetypes/roguelike/assets/tiles/tomb.ogt +31 -0
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- package/archetypes/roguelike/gitattributes +22 -0
- package/archetypes/roguelike/host.d.ts +46 -0
- package/archetypes/roguelike/package.json +18 -0
- package/archetypes/roguelike/project.ogt +14 -0
- package/archetypes/roguelike/references/metal/dive.png +0 -0
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- package/archetypes/roguelike/src/art.ts +23 -0
- package/archetypes/roguelike/src/components.ts +169 -0
- package/archetypes/roguelike/src/dive.ts +144 -0
- package/archetypes/roguelike/src/foes.ts +174 -0
- package/archetypes/roguelike/src/main.ts +258 -0
- package/archetypes/roguelike/src/systems.ts +620 -0
- package/archetypes/roguelike/src/ui.ts +350 -0
- package/archetypes/roguelike/tests/flow.og.ts +54 -0
- package/archetypes/roguelike/tests/foes.og.ts +45 -0
- package/archetypes/roguelike/tests/frames.og.ts +32 -0
- package/archetypes/roguelike/tests/frames.ts +134 -0
- package/archetypes/roguelike/tests/lib.ts +83 -0
- package/archetypes/roguelike/tests/lose.og.ts +44 -0
- package/archetypes/roguelike/tests/pad.og.ts +54 -0
- package/archetypes/roguelike/tests/pause.og.ts +59 -0
- package/archetypes/roguelike/tests/phone.og.ts +54 -0
- package/archetypes/roguelike/tests/replay.og.ts +24 -0
- package/archetypes/roguelike/tests/win.og.ts +60 -0
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- package/archetypes/roguelike/tools/oglite.py +285 -0
- package/archetypes/roguelike/tsconfig.json +17 -0
- package/archetypes/runner/.origin/setup +14 -0
- package/archetypes/runner/LICENSES.md +10 -0
- package/archetypes/runner/README.md +225 -0
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- package/archetypes/runner/assets/sprites/sky.png +0 -0
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- package/archetypes/runner/gitattributes +22 -0
- package/archetypes/runner/host.d.ts +46 -0
- package/archetypes/runner/package.json +18 -0
- package/archetypes/runner/project.ogt +18 -0
- package/archetypes/runner/references/metal/frames-coin.png +0 -0
- package/archetypes/runner/references/metal/frames-crash.png +0 -0
- package/archetypes/runner/references/metal/frames-title.png +0 -0
- package/archetypes/runner/src/art.ts +57 -0
- package/archetypes/runner/src/components.ts +94 -0
- package/archetypes/runner/src/main.ts +241 -0
- package/archetypes/runner/src/systems.ts +553 -0
- package/archetypes/runner/tests/coins.og.ts +30 -0
- package/archetypes/runner/tests/flow.og.ts +72 -0
- package/archetypes/runner/tests/frames.og.ts +37 -0
- package/archetypes/runner/tests/frames.ts +134 -0
- package/archetypes/runner/tests/jump.og.ts +44 -0
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// Three-Lane Beat's screens on og.ui and the skin in assets/skins/lanebeat
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// highway), the pause menu, the settings with the offset, the calibration
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// and the results. Screens change through a wipe (a fade with reduced
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// motion). Every string is a key of assets/strings/*.ogt.
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//
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// The Ui system also starts a play (the count-in, then bar 1), pauses it
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// (the band stops, the clock freezes) and resumes it on the beat it paused
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// on after a new count-in (the stems continue part-way), ends it with the results, and
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// keeps the settings and the best score in og.platform.
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import { og, defineSystem } from "@origingame/engine";
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import type { Value, World } from "@origingame/engine";
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import { Game, Phase, Prefs, Tuning } from "./components.ts";
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import { beatAt, beatLength, lazyTuning, must, worldTime } from "./systems.ts";
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export const LANGUAGES = [
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{ code: "en", key: "lang.en" },
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{ code: "zh-CN", key: "lang.zh" },
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] as const;
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/** The tokens' spacing scale in CSS px (og.ui.frameTheme answers it too, but builds the whole theme each call). */
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const S = { xxs: 2, xs: 4, sm: 8, md: 12, lg: 16, xl: 24 } as const;
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type GameV = Value<typeof Game>;
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type PrefsV = Value<typeof Prefs>;
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export function say(world: World, key: string, args?: Record<string, string | number>): string {
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return og.i18n.t(world, key, args);
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}
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const grow = { kind: "grow" } as const;
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const px = (n: number) => ({ kind: "fixed", px: n }) as const;
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/** A new play: the counts cleared, the count-in from the next beat, then bar 1 (or `fromBar`). */
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export function begin(world: World, g: GameV, fromBar = 1): void {
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const t = lazyTuning(world);
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const len = beatLength(g);
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const now = worldTime(world);
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g.phase = Phase.Play;
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g.paused = false;
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g.pausedAt = -1;
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g.score = 0;
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g.combo = 0;
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g.maxCombo = 0;
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g.perfect = 0;
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g.great = 0;
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g.good = 0;
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g.miss = 0;
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g.hits = 0;
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g.judged = 0;
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g.taps = 0;
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g.scheduled = 0;
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g.groove = t.grooveStart;
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g.failed = false;
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g.cleared = false;
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g.over = false;
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g.endAt = 0;
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g.newBest = false;
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g.lastJudgement = -1;
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g.countShown = -1;
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g.resetNotes = true;
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g.stopBand = true;
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// The first bar starts countInBeats after the next whole tick: the clicks lead in.
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const from = (Math.max(1, Math.min(g.bars, fromBar)) - 1) * 4;
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g.fromBeat = from;
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g.countTo = Math.ceil((now + 0.25) * 60) / 60 + t.countInBeats * len;
|
|
69
|
+
g.songStart = g.countTo - from * len;
|
|
70
|
+
g.bandFrom = from / 4 + 1;
|
|
71
|
+
g.bandBeat = from;
|
|
72
|
+
g.scheduleUpTo = from + t.scrollBeats + 1;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/** Pause: the clock freezes where it is, the band stops. */
|
|
76
|
+
export function pause(world: World, g: GameV): void {
|
|
77
|
+
if (g.phase !== Phase.Play || g.paused || g.over) return;
|
|
78
|
+
g.paused = true;
|
|
79
|
+
g.pausedAt = worldTime(world);
|
|
80
|
+
g.stopBand = true;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/** Resume on the beat it was paused on, after a new count-in: the stems sounding then continue from where they were (AudioSource.startOffset). */
|
|
84
|
+
export function resume(world: World, g: GameV): void {
|
|
85
|
+
if (!g.paused) return;
|
|
86
|
+
const t = lazyTuning(world);
|
|
87
|
+
const len = beatLength(g);
|
|
88
|
+
const from = Math.max(0, beatAt(g, g.pausedAt));
|
|
89
|
+
const now = worldTime(world);
|
|
90
|
+
const countTo = Math.ceil((now + 0.25) * 60) / 60 + t.countInBeats * len;
|
|
91
|
+
g.songStart = countTo - from * len;
|
|
92
|
+
g.countTo = countTo;
|
|
93
|
+
g.bandFrom = Math.floor(from / 4) + 1;
|
|
94
|
+
g.bandBeat = from;
|
|
95
|
+
g.scheduleUpTo = Math.ceil(from) + t.scrollBeats + 1;
|
|
96
|
+
g.countShown = -1;
|
|
97
|
+
g.paused = false;
|
|
98
|
+
g.pausedAt = -1;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
/** Calibration: the clock clicks every beat from the next one; taps measure the offset. */
|
|
102
|
+
export function calibrate(world: World, g: GameV): void {
|
|
103
|
+
g.phase = Phase.Calibrate;
|
|
104
|
+
g.calTaps = 0;
|
|
105
|
+
g.calSum = 0;
|
|
106
|
+
g.stopBand = true;
|
|
107
|
+
g.songStart = Math.ceil((worldTime(world) + 0.5) * 60) / 60;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
function applyPrefs(world: World, p: PrefsV): void {
|
|
111
|
+
const audio = world.resource(og.Audio);
|
|
112
|
+
if (audio.ok) {
|
|
113
|
+
audio.value.master = p.master;
|
|
114
|
+
audio.value.music = p.music;
|
|
115
|
+
audio.value.sfx = p.effects;
|
|
116
|
+
audio.value.ui = p.effects;
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
function setLanguage(world: World, p: PrefsV, index: number): void {
|
|
121
|
+
p.language = Math.max(0, Math.min(LANGUAGES.length - 1, index));
|
|
122
|
+
og.i18n.setLocale(world, LANGUAGES[p.language]!.code);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
function prefsValue(p: PrefsV) {
|
|
126
|
+
return { masterVolume: p.master, musicVolume: p.music, sfxVolume: p.effects, language: LANGUAGES[p.language]!.code, reducedMotion: p.reducedMotion, offsetMs: p.offsetMs };
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
function saveSettings(world: World, p: PrefsV): void {
|
|
130
|
+
must(og.platform.saveSettings(world, prefsValue(p)));
|
|
131
|
+
p.saves += 1;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/** og.platform: the settings and the best score asked for on tick 0; the best written at the revision read. */
|
|
135
|
+
function platform(world: World, g: GameV, p: PrefsV): void {
|
|
136
|
+
if (world.tick === 0) {
|
|
137
|
+
p.loadRequest = og.platform.loadSettings(world);
|
|
138
|
+
const r = og.platform.storeGet(world, "best");
|
|
139
|
+
g.bestRequest = r.ok ? r.value : 0;
|
|
140
|
+
return;
|
|
141
|
+
}
|
|
142
|
+
if (p.loadRequest !== 0) {
|
|
143
|
+
const r = og.platform.result(world, p.loadRequest);
|
|
144
|
+
if (r !== null) {
|
|
145
|
+
p.loadRequest = 0;
|
|
146
|
+
const s = ((r.ok ? r.data : null) as { value?: Record<string, unknown> } | null)?.value ?? null;
|
|
147
|
+
if (s && typeof s === "object") {
|
|
148
|
+
if (typeof s.masterVolume === "number") p.master = s.masterVolume;
|
|
149
|
+
if (typeof s.musicVolume === "number") p.music = s.musicVolume;
|
|
150
|
+
if (typeof s.sfxVolume === "number") p.effects = s.sfxVolume;
|
|
151
|
+
if (typeof s.reducedMotion === "boolean") p.reducedMotion = s.reducedMotion;
|
|
152
|
+
if (typeof s.offsetMs === "number") p.offsetMs = s.offsetMs;
|
|
153
|
+
const at = LANGUAGES.findIndex((l) => l.code === s.language);
|
|
154
|
+
if (at >= 0) setLanguage(world, p, at);
|
|
155
|
+
applyPrefs(world, p);
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
if (g.bestRequest !== 0) {
|
|
160
|
+
const r = og.platform.result(world, g.bestRequest);
|
|
161
|
+
if (r !== null) {
|
|
162
|
+
g.bestRequest = 0;
|
|
163
|
+
const d = (r.ok ? r.data : null) as { value?: number | null; revision?: number } | null;
|
|
164
|
+
if (typeof d?.value === "number") g.best = Math.max(g.best, d.value);
|
|
165
|
+
if (typeof d?.revision === "number") g.bestRevision = d.revision;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
if (g.bestWrite !== 0) {
|
|
169
|
+
const r = og.platform.result(world, g.bestWrite);
|
|
170
|
+
if (r !== null) {
|
|
171
|
+
g.bestWrite = 0;
|
|
172
|
+
if (r.ok) g.bestRevision = (r.data as { revision: number }).revision;
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
/** The play is over: the results, the best kept, the score on the board, the telemetry. */
|
|
178
|
+
function finish(world: World, g: GameV): void {
|
|
179
|
+
g.phase = Phase.Results;
|
|
180
|
+
g.stopBand = true;
|
|
181
|
+
if (g.cleared && g.score > g.best) {
|
|
182
|
+
g.best = g.score;
|
|
183
|
+
g.newBest = true;
|
|
184
|
+
const w = og.platform.storeSet(world, { key: "best", value: g.score, revision: g.bestRevision });
|
|
185
|
+
if (w.ok) g.bestWrite = w.value;
|
|
186
|
+
}
|
|
187
|
+
if (g.cleared) must2(og.platform.leaderboardSubmit(world, { board: "neon-pulse", score: g.score }));
|
|
188
|
+
must(og.platform.telemetry(world, "song.over", { cleared: g.cleared, score: g.score, accuracy: accuracy(g), maxCombo: g.maxCombo, miss: g.miss }));
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
function must2(r: { ok: true } | { ok: false; reason: string }): void {
|
|
192
|
+
if (!r.ok) throw new Error(r.reason);
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
/** Accuracy, 0 to 100: a Perfect counts whole, a Great 70 %, a Good 40 %, a Miss nothing. */
|
|
196
|
+
export function accuracy(g: GameV): number {
|
|
197
|
+
if (g.judged === 0) return 100;
|
|
198
|
+
return Math.round((1000 * (g.perfect + 0.7 * g.great + 0.4 * g.good)) / g.judged) / 10;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/** The grade of a cleared song by its accuracy. */
|
|
202
|
+
export function grade(acc: number): string {
|
|
203
|
+
return acc >= 95 ? "S" : acc >= 85 ? "A" : acc >= 70 ? "B" : acc >= 50 ? "C" : "D";
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
function capsule(id: string, build: () => void): void {
|
|
207
|
+
og.ui.row(id, { gap: S.sm, cross: "center", padding: { left: S.sm, top: S.xs, right: S.md, bottom: S.xs }, frame: "capsule", background: { token: "surface" } }, build);
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
function hud(world: World, g: GameV): void {
|
|
211
|
+
const t = lazyTuning(world);
|
|
212
|
+
const vp = og.ui.frameViewport();
|
|
213
|
+
const phone = vp.width < vp.height;
|
|
214
|
+
// The pad and the arrows play the lanes; they move the focus only on the pause menu.
|
|
215
|
+
og.ui.setNavigation(g.paused || g.settingsOpen);
|
|
216
|
+
og.ui.anchor("Status", { anchor: "topLeft", direction: "column", gap: S.sm }, () => {
|
|
217
|
+
capsule("Score", () => {
|
|
218
|
+
og.ui.label("Label", say(world, "hud.score"), { step: "caption", color: { token: "fgMuted" }, nowrap: true });
|
|
219
|
+
og.ui.counter("Value", g.score, { step: "xl", font: "display", durationMs: 300, width: px(phone ? 104 : 130) });
|
|
220
|
+
});
|
|
221
|
+
capsule("Groove", () => {
|
|
222
|
+
og.ui.label("Label", say(world, "hud.groove"), { step: "caption", color: { token: "fgMuted" }, nowrap: true });
|
|
223
|
+
og.ui.meter("Bar", g.groove, 1, { kind: "health", width: px(phone ? 90 : 130) });
|
|
224
|
+
});
|
|
225
|
+
});
|
|
226
|
+
let paused = false;
|
|
227
|
+
og.ui.anchor("Corner", { anchor: "topRight" }, () => {
|
|
228
|
+
if (og.ui.actionButton("Pause", say(world, "hud.pause"), { icon: "pause", size: 48 }).clicked) paused = true;
|
|
229
|
+
});
|
|
230
|
+
if (paused) pause(world, g);
|
|
231
|
+
// The combo beside the highway (above it on a phone): the count and its multiplier's progress.
|
|
232
|
+
const multiplier = Math.min(4, 1 + Math.floor(g.combo / t.comboStep));
|
|
233
|
+
og.ui.anchor("Combo", { anchor: phone ? "top" : "right", offsetY: phone ? 64 : 40, offsetX: phone ? 0 : -48, direction: "column", cross: "center", gap: S.xxs }, () => {
|
|
234
|
+
og.ui.counter("Count", g.combo, { step: "displaySm", font: "display", durationMs: 120, align: "center", width: px(96) });
|
|
235
|
+
og.ui.row("Head", { gap: S.xs, cross: "center" }, () => {
|
|
236
|
+
og.ui.label("Label", say(world, "hud.combo"), { step: "caption", color: { token: "fgMuted" }, nowrap: true });
|
|
237
|
+
og.ui.label("Multiplier", say(world, "hud.multiplier", { n: multiplier }), { step: "caption", color: { token: "accent" }, nowrap: true });
|
|
238
|
+
});
|
|
239
|
+
og.ui.meter("Next", multiplier >= 4 ? 1 : (g.combo % t.comboStep) / t.comboStep, 1, { width: px(96) });
|
|
240
|
+
});
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
function settings(world: World, g: GameV, p: PrefsV): void {
|
|
244
|
+
let done = false;
|
|
245
|
+
let cal = false;
|
|
246
|
+
const before = JSON.stringify(prefsValue(p));
|
|
247
|
+
const m = og.ui.modal("Settings", g.settingsOpen, { title: say(world, "settings.title"), width: px(Math.min(440, og.ui.frameViewport().width - 32)) }, () => {
|
|
248
|
+
const slider = (id: string, key: string, value: number, min = 0, max = 1, step = 0.05, shown = (v: number) => `${Math.round(v * 100)}`): number => {
|
|
249
|
+
let out = value;
|
|
250
|
+
og.ui.row(id, { width: grow, gap: S.md, cross: "center" }, () => {
|
|
251
|
+
og.ui.label("Label", say(world, key), { width: px(110), nowrap: true });
|
|
252
|
+
out = og.ui.slider("Slider", value, { min, max, step }).value;
|
|
253
|
+
og.ui.label("Value", shown(out), { width: px(64), align: "end", font: "mono", nowrap: true });
|
|
254
|
+
});
|
|
255
|
+
return out;
|
|
256
|
+
};
|
|
257
|
+
p.master = slider("Master", "settings.master", p.master);
|
|
258
|
+
p.music = slider("Music", "settings.music", p.music);
|
|
259
|
+
p.effects = slider("Effects", "settings.effects", p.effects);
|
|
260
|
+
p.offsetMs = slider("Offset", "settings.offset", p.offsetMs, -200, 200, 5, (v) => say(world, "settings.ms", { n: Math.round(v) }));
|
|
261
|
+
og.ui.label("LanguageLabel", say(world, "settings.language"), { color: { token: "fgMuted" } });
|
|
262
|
+
const r = og.ui.radio("Language", LANGUAGES.map((l) => say(world, l.key)), p.language, { horizontal: true });
|
|
263
|
+
if (r.selected !== p.language) setLanguage(world, p, r.selected);
|
|
264
|
+
p.reducedMotion = og.ui.toggle("Motion", p.reducedMotion, say(world, "settings.motion")).on;
|
|
265
|
+
og.ui.row("Footer", { width: grow, gap: S.sm, align: "end" }, () => {
|
|
266
|
+
if (g.phase === Phase.Title && og.ui.button("Calibrate", say(world, "settings.calibrate")).clicked) cal = true;
|
|
267
|
+
if (og.ui.button("Done", say(world, "settings.done"), { variant: "primary" }).clicked) done = true;
|
|
268
|
+
});
|
|
269
|
+
});
|
|
270
|
+
if (JSON.stringify(prefsValue(p)) !== before) applyPrefs(world, p);
|
|
271
|
+
if (g.settingsOpen && (done || cal || m.dismissed)) {
|
|
272
|
+
g.settingsOpen = false;
|
|
273
|
+
saveSettings(world, p);
|
|
274
|
+
if (cal) calibrate(world, g);
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
/** The calibration: tap on the clicks; the mean error of eight taps is the offset. */
|
|
279
|
+
function calibration(world: World, g: GameV, p: PrefsV): void {
|
|
280
|
+
let done = false;
|
|
281
|
+
let again = false;
|
|
282
|
+
const measured = g.calTaps > 0 ? g.calSum / g.calTaps : p.offsetMs;
|
|
283
|
+
const m = og.ui.modal("Calibration", true, { title: say(world, "cal.title"), width: px(Math.min(420, og.ui.frameViewport().width - 32)) }, () => {
|
|
284
|
+
og.ui.label("Body", say(world, "cal.body"), { width: grow });
|
|
285
|
+
og.ui.row("Taps", { width: grow, gap: S.md, cross: "center" }, () => {
|
|
286
|
+
og.ui.label("Count", say(world, "cal.taps", { n: g.calTaps }), { nowrap: true, width: grow });
|
|
287
|
+
og.ui.label("Offset", say(world, "cal.offset", { n: Math.round(measured) }), { font: "mono", nowrap: true, color: { token: "accent" } });
|
|
288
|
+
});
|
|
289
|
+
og.ui.meter("Progress", g.calTaps, 8, { width: grow });
|
|
290
|
+
og.ui.row("Actions", { width: grow, gap: S.sm, align: "end" }, () => {
|
|
291
|
+
if (og.ui.button("Again", say(world, "cal.reset")).clicked) again = true;
|
|
292
|
+
if (og.ui.button("Done", say(world, "cal.done"), { variant: "primary" }).clicked) done = true;
|
|
293
|
+
});
|
|
294
|
+
});
|
|
295
|
+
if (again) {
|
|
296
|
+
g.calTaps = 0;
|
|
297
|
+
g.calSum = 0;
|
|
298
|
+
}
|
|
299
|
+
if (done || m.dismissed) {
|
|
300
|
+
if (done && g.calTaps >= 4) {
|
|
301
|
+
p.offsetMs = Math.round(measured);
|
|
302
|
+
saveSettings(world, p);
|
|
303
|
+
}
|
|
304
|
+
g.phase = Phase.Title;
|
|
305
|
+
g.stopBand = true;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
/** The results: cleared (with a grade) or failed, the counts, the best. */
|
|
310
|
+
function results(world: World, g: GameV): "again" | "title" | null {
|
|
311
|
+
let chose: "again" | "title" | null = null;
|
|
312
|
+
const acc = accuracy(g);
|
|
313
|
+
og.ui.modal("Results", true, { title: say(world, g.cleared ? "results.cleared" : "results.failed"), locked: true, width: px(Math.min(420, og.ui.frameViewport().width - 32)) }, () => {
|
|
314
|
+
og.ui.row("Mark", { width: grow, align: "center", gap: S.md, cross: "center" }, () => {
|
|
315
|
+
og.ui.transition("Grade", true, { kind: "pop" }, () => og.ui.label("Letter", g.cleared ? grade(acc) : "–", { step: "displayMd", font: "display", color: { token: g.cleared ? "accent" : "fgMuted" } }));
|
|
316
|
+
if (g.newBest) og.ui.label("NewBest", say(world, "results.newBest"), { color: { token: "accent" }, nowrap: true });
|
|
317
|
+
});
|
|
318
|
+
og.ui.column("Stats", { width: grow, gap: 0 }, () => {
|
|
319
|
+
og.ui.keyValue("Score", say(world, "results.score"), `${g.score}`, true);
|
|
320
|
+
og.ui.keyValue("Accuracy", say(world, "results.accuracy"), say(world, "results.percent", { n: acc }), true);
|
|
321
|
+
og.ui.keyValue("Combo", say(world, "results.combo"), `${g.maxCombo}`, true);
|
|
322
|
+
og.ui.keyValue("Perfect", say(world, "results.perfect"), `${g.perfect}`, true);
|
|
323
|
+
og.ui.keyValue("Great", say(world, "results.great"), `${g.great}`, true);
|
|
324
|
+
og.ui.keyValue("Good", say(world, "results.good"), `${g.good}`, true);
|
|
325
|
+
og.ui.keyValue("Miss", say(world, "results.miss"), `${g.miss}`, true);
|
|
326
|
+
});
|
|
327
|
+
og.ui.label("Best", say(world, "results.best", { n: g.best }), { color: { token: "fgMuted" }, align: "center", width: grow });
|
|
328
|
+
og.ui.row("Actions", { width: grow, gap: S.sm }, () => {
|
|
329
|
+
if (og.ui.button("Again", say(world, "results.again"), { variant: "primary", width: grow }).clicked) chose = "again";
|
|
330
|
+
if (og.ui.button("Title", say(world, "results.title"), { width: grow }).clicked) chose = "title";
|
|
331
|
+
});
|
|
332
|
+
});
|
|
333
|
+
return chose;
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/** The screens, the layout for the surface, the buses, the platform's answers, the play's start, pause and end. */
|
|
337
|
+
export const Ui = defineSystem("Ui", { reads: [Tuning, og.Input, og.Gamepad], writes: [Game, Prefs, og.Camera, og.Audio] }, (_q, time, world) => {
|
|
338
|
+
const game = world.resource(Game);
|
|
339
|
+
const prefs = world.resource(Prefs);
|
|
340
|
+
if (!game.ok || !prefs.ok) return;
|
|
341
|
+
const g = game.value;
|
|
342
|
+
const p = prefs.value;
|
|
343
|
+
platform(world, g, p);
|
|
344
|
+
if (time.tick === 0) applyPrefs(world, p);
|
|
345
|
+
// The layout: 10 m tall and three 1.5 m lanes on a wide screen; 7.2 m across a portrait one with 2 m lanes.
|
|
346
|
+
const vp = og.ui.frameViewport();
|
|
347
|
+
if (vp.width > 0 && (vp.width !== g.viewW || vp.height !== g.viewH)) {
|
|
348
|
+
g.viewW = vp.width;
|
|
349
|
+
g.viewH = vp.height;
|
|
350
|
+
const portrait = vp.width < vp.height;
|
|
351
|
+
const height = portrait ? (7.2 * vp.height) / vp.width : 10;
|
|
352
|
+
const cam = world.resource(og.Camera);
|
|
353
|
+
if (cam.ok) cam.value.height = height;
|
|
354
|
+
g.laneW = portrait ? 2 : 1.5;
|
|
355
|
+
g.hitY = -height / 2 + (portrait ? 2.6 : 1.8);
|
|
356
|
+
g.topY = height / 2 - (portrait ? 2.4 : 0.2);
|
|
357
|
+
}
|
|
358
|
+
const hold = g.phase === Phase.Play && (g.paused || g.settingsOpen);
|
|
359
|
+
if (hold !== g.held) {
|
|
360
|
+
must(og.time.setScale(world, hold ? 0 : 1));
|
|
361
|
+
g.held = hold;
|
|
362
|
+
}
|
|
363
|
+
const input = world.resource(og.Input);
|
|
364
|
+
const pad = world.resource(og.Gamepad);
|
|
365
|
+
if (g.phase === Phase.Play && !g.paused && input.ok && pad.ok && (input.value.pressed("Escape") || input.value.pressed("KeyP") || pad.value.pressed("start"))) pause(world, g);
|
|
366
|
+
if (g.phase === Phase.Play && g.over) finish(world, g);
|
|
367
|
+
|
|
368
|
+
const screen = g.phase === Phase.Title ? "title" : g.phase === Phase.Play ? "play" : g.phase === Phase.Results ? "results" : "calibrate";
|
|
369
|
+
const shown = og.ui.screenTransition("Screens", screen, { kind: p.reducedMotion ? "fade" : "wipe", durationMs: 500 }).shown;
|
|
370
|
+
if (shown !== "title") g.leftTitle = true;
|
|
371
|
+
if (shown === "title") {
|
|
372
|
+
og.ui.setNavigation(true);
|
|
373
|
+
const r = og.ui.mainMenu("Title", {
|
|
374
|
+
title: say(world, "title.name"),
|
|
375
|
+
subtitle: say(world, "title.tagline"),
|
|
376
|
+
items: [
|
|
377
|
+
{ id: "play", label: say(world, "title.play"), primary: true },
|
|
378
|
+
{ id: "calibrate", label: say(world, "title.calibrate") },
|
|
379
|
+
{ id: "settings", label: say(world, "title.settings") },
|
|
380
|
+
],
|
|
381
|
+
footer: say(world, "title.footer"),
|
|
382
|
+
// The title the game opens on is built settled: the web draws it behind the play gate, where
|
|
383
|
+
// the skin's entrance would stand part-way until the tap (og-platform-sdk §3). Later titles enter.
|
|
384
|
+
instant: !g.leftTitle,
|
|
385
|
+
});
|
|
386
|
+
if (!g.settingsOpen && r.selected === "play") begin(world, g);
|
|
387
|
+
if (!g.settingsOpen && r.selected === "calibrate") calibrate(world, g);
|
|
388
|
+
if (r.selected === "settings") g.settingsOpen = true;
|
|
389
|
+
} else if (shown === "play") {
|
|
390
|
+
hud(world, g);
|
|
391
|
+
const m = og.ui.pauseMenu("Pause", {
|
|
392
|
+
open: g.paused && !g.settingsOpen,
|
|
393
|
+
title: say(world, "pause.title"),
|
|
394
|
+
items: [
|
|
395
|
+
{ id: "resume", label: say(world, "pause.resume"), primary: true },
|
|
396
|
+
{ id: "restart", label: say(world, "pause.restart") },
|
|
397
|
+
{ id: "settings", label: say(world, "pause.settings") },
|
|
398
|
+
{ id: "quit", label: say(world, "pause.quit") },
|
|
399
|
+
],
|
|
400
|
+
});
|
|
401
|
+
if (m.selected === "resume") resume(world, g);
|
|
402
|
+
if (m.selected === "restart") begin(world, g);
|
|
403
|
+
if (m.selected === "settings") g.settingsOpen = true;
|
|
404
|
+
if (m.selected === "quit") {
|
|
405
|
+
g.paused = false;
|
|
406
|
+
g.pausedAt = -1;
|
|
407
|
+
g.phase = Phase.Title;
|
|
408
|
+
g.stopBand = true;
|
|
409
|
+
}
|
|
410
|
+
} else if (shown === "results") {
|
|
411
|
+
og.ui.setNavigation(true);
|
|
412
|
+
const c = results(world, g);
|
|
413
|
+
if (c === "again") begin(world, g);
|
|
414
|
+
if (c === "title") g.phase = Phase.Title;
|
|
415
|
+
} else {
|
|
416
|
+
og.ui.setNavigation(true);
|
|
417
|
+
calibration(world, g, p);
|
|
418
|
+
}
|
|
419
|
+
settings(world, g, p);
|
|
420
|
+
if (g.language !== p.language) g.language = p.language;
|
|
421
|
+
});
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
// The song on og.Music's clock: the count-in's four clicks are started at
|
|
2
|
+
// the four beats before bar 1, the drums on bar 1's line, and every stem
|
|
3
|
+
// after that on its own bar line from og.MusicBeat (the bass and the chords
|
|
4
|
+
// at bar 5, the lead at bar 9), each to the sample (AudioSource.startAt
|
|
5
|
+
// is the bar's exact world time); the notes come onto the highway beats
|
|
6
|
+
// ahead of their time.
|
|
7
|
+
import { playtest } from "@origingame/engine/playtest";
|
|
8
|
+
import { game, songStart, sorted } from "./lib.ts";
|
|
9
|
+
|
|
10
|
+
const t0 = songStart(1.0);
|
|
11
|
+
const bar = (n: number) => t0 + (n - 1) * 2;
|
|
12
|
+
|
|
13
|
+
interface Src { components: { "og.AudioSource": { startAt: number; playing: boolean }; Stem: { starts: number } } }
|
|
14
|
+
|
|
15
|
+
export default playtest({
|
|
16
|
+
name: "the clicks, the drums and every stem start on their beats and bar lines",
|
|
17
|
+
commands: sorted([
|
|
18
|
+
// Nothing is pressed here, so the groove must not run out.
|
|
19
|
+
"0.9:set:Tuning.grooveLoss=0",
|
|
20
|
+
"1.0:play",
|
|
21
|
+
"1.15:dump_entity:stem-click0:click0.json",
|
|
22
|
+
"1.15:dump_entity:stem-click3:click3.json",
|
|
23
|
+
"1.15:dump_entity:stem-drums:drums1.json",
|
|
24
|
+
`${(bar(5) + 0.1).toFixed(3)}:dump_entity:stem-bass0:bass.json`,
|
|
25
|
+
`${(bar(5) + 0.1).toFixed(3)}:dump_entity:stem-chords0:chords.json`,
|
|
26
|
+
`${(bar(5) + 0.1).toFixed(3)}:dump_entity:stem-drums:drums5.json`,
|
|
27
|
+
`${(bar(9) + 0.1).toFixed(3)}:dump_entity:stem-leadA:lead.json`,
|
|
28
|
+
`${(bar(9) + 0.1).toFixed(3)}:get:Game:bar9.json`,
|
|
29
|
+
`${(bar(9) + 0.2).toFixed(3)}:quit`,
|
|
30
|
+
]),
|
|
31
|
+
check(run, t) {
|
|
32
|
+
t.equal(run.warnings.join("; "), "", "the script ran without warnings");
|
|
33
|
+
const src = (f: string) => run.json<Src>(f).components["og.AudioSource"];
|
|
34
|
+
const near = (a: number, b: number) => Math.abs(a - b) < 1e-6;
|
|
35
|
+
t.ok(near(src("click0.json").startAt, t0 - 2), `the first click at ${(t0 - 2).toFixed(3)} s, four beats before bar 1`);
|
|
36
|
+
t.ok(near(src("click3.json").startAt, t0 - 0.5), "the fourth a beat before it");
|
|
37
|
+
t.ok(near(src("drums1.json").startAt, t0), `the drums on bar 1's line (${t0.toFixed(3)} s)`);
|
|
38
|
+
t.ok(near(src("bass.json").startAt, bar(5)) && src("bass.json").playing, `the bass on bar 5's line (${bar(5).toFixed(3)} s)`);
|
|
39
|
+
t.ok(near(src("chords.json").startAt, bar(5)), "the chords with it");
|
|
40
|
+
t.ok(near(src("drums5.json").startAt, bar(5)), "the drums restarted on bar 5's line too");
|
|
41
|
+
t.equal(run.json<Src>("drums5.json").components.Stem.starts, 5, "five bars, five starts of the one-bar drums");
|
|
42
|
+
t.ok(near(src("lead.json").startAt, bar(9)), `the lead on bar 9's line (${bar(9).toFixed(3)} s)`);
|
|
43
|
+
t.equal(game(run, "bar9.json").miss, game(run, "bar9.json").judged, "(nothing pressed: every note judged so far a Miss)");
|
|
44
|
+
},
|
|
45
|
+
});
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
// Latency calibration: on the calibration screen the clock clicks every
|
|
2
|
+
// beat; eight taps, each four ticks (67 ms) after its click, measure an
|
|
3
|
+
// offset of 67 ms; Done saves it. Then a play whose every press is 67 ms
|
|
4
|
+
// late is judged Perfect throughout, where without the offset each would
|
|
5
|
+
// be a Great.
|
|
6
|
+
import { playtest } from "@origingame/engine/playtest";
|
|
7
|
+
import { BEAT, chart, game, type PlatformDump, play, press, songStart, sorted, tap, TITLE } from "./lib.ts";
|
|
8
|
+
|
|
9
|
+
const notes = chart();
|
|
10
|
+
/** The `calibrate` command at 1.0 s: clicks from the next whole tick half a second on, every beat. */
|
|
11
|
+
const c0 = Math.ceil((1.0 + 0.5) * 60) / 60;
|
|
12
|
+
const late = 4 / 60;
|
|
13
|
+
const t0 = songStart(7.0);
|
|
14
|
+
|
|
15
|
+
interface Src { components: { "og.AudioSource": { startAt: number } } }
|
|
16
|
+
|
|
17
|
+
export default playtest({
|
|
18
|
+
name: "eight taps 67 ms late calibrate a 67 ms offset, and a late play is judged Perfect",
|
|
19
|
+
commands: sorted([
|
|
20
|
+
"1.0:calibrate",
|
|
21
|
+
...Array.from({ length: 8 }, (_, k) => press("KeyS", c0 + (k + 1) * BEAT + late)),
|
|
22
|
+
`${(c0 + 2.1 * BEAT).toFixed(3)}:dump_entity:stem-click3:click.json`,
|
|
23
|
+
`${(c0 + 8.6 * BEAT).toFixed(3)}:get:Game:measured.json`,
|
|
24
|
+
`${(c0 + 8.6 * BEAT).toFixed(3)}:screenshot:calibrate.png`,
|
|
25
|
+
tap("Done", 5.9),
|
|
26
|
+
"6.5:get:Game:done.json",
|
|
27
|
+
"6.5:get:Prefs:prefs.json",
|
|
28
|
+
"6.5:dump_platform:platform.json",
|
|
29
|
+
"7.0:play",
|
|
30
|
+
...play(notes, t0, 0, 8, late),
|
|
31
|
+
`${(t0 + 7.9 * BEAT).toFixed(3)}:get:Game:played.json`,
|
|
32
|
+
`${(t0 + 8 * BEAT).toFixed(3)}:quit`,
|
|
33
|
+
]),
|
|
34
|
+
check(run, t) {
|
|
35
|
+
t.equal(run.warnings.join("; "), "", "the script ran without warnings");
|
|
36
|
+
const click = run.json<Src>("click.json").components["og.AudioSource"].startAt;
|
|
37
|
+
t.ok(Math.abs((click - c0) / BEAT - Math.round((click - c0) / BEAT)) < 1e-6, `the clicks are started on the beats (${click.toFixed(3)} s)`);
|
|
38
|
+
const m = game(run, "measured.json");
|
|
39
|
+
t.equal(m.calTaps, 8, "eight taps measured");
|
|
40
|
+
t.ok(Math.abs(m.calSum / 8 - late * 1000) < 0.5, `each ${(late * 1000).toFixed(1)} ms after its click (${(m.calSum / 8).toFixed(1)})`);
|
|
41
|
+
t.equal(game(run, "done.json").phase, TITLE, "Done went back to the title");
|
|
42
|
+
const prefs = run.json<{ value: { offsetMs: number } }>("prefs.json").value;
|
|
43
|
+
t.equal(prefs.offsetMs, 67, "the offset is 67 ms");
|
|
44
|
+
const pd = run.json<PlatformDump>("platform.json");
|
|
45
|
+
t.ok(pd.calls.some((c) => c.method === "store.set" && (c.args["value"] as { offsetMs?: number } | undefined)?.offsetMs === 67), "and was saved with the settings");
|
|
46
|
+
const p = game(run, "played.json");
|
|
47
|
+
t.equal(p.perfect, 8, "eight presses 67 ms late were all Perfect");
|
|
48
|
+
},
|
|
49
|
+
});
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
// The song's end and its results: from bar 21 (`play:21`, the earlier
|
|
2
|
+
// notes skipped) every note is hit on time, the last chord on all three
|
|
3
|
+
// lanes; a beat and a half later the results: cleared, grade S, 100 %
|
|
4
|
+
// accuracy, the score, the best kept at the revision read and submitted to
|
|
5
|
+
// the board, the play reported; Play again starts over from bar 1.
|
|
6
|
+
import { playtest } from "@origingame/engine/playtest";
|
|
7
|
+
import { chart, game, PLAY, type PlatformDump, play, RESULTS, songStart, sorted, tap, text } from "./lib.ts";
|
|
8
|
+
|
|
9
|
+
const notes = chart();
|
|
10
|
+
const t0 = songStart(1.0, 21);
|
|
11
|
+
const last = notes[notes.length - 1]!.beat;
|
|
12
|
+
const end = t0 + last * 0.5;
|
|
13
|
+
|
|
14
|
+
export default playtest({
|
|
15
|
+
name: "bar 21 to the end hit on time: cleared, grade S, the best kept and submitted, Play again",
|
|
16
|
+
commands: sorted([
|
|
17
|
+
"1.0:play:21",
|
|
18
|
+
...play(notes, t0, 80, last + 1),
|
|
19
|
+
`${(end + 0.2).toFixed(3)}:get:Game:last.json`,
|
|
20
|
+
`${(end + 2.4).toFixed(3)}:get:Game:results.json`,
|
|
21
|
+
`${(end + 2.4).toFixed(3)}:dump_ui:results-ui.json`,
|
|
22
|
+
`${(end + 2.4).toFixed(3)}:dump_platform:platform.json`,
|
|
23
|
+
`${(end + 2.45).toFixed(3)}:screenshot:results.png`,
|
|
24
|
+
tap("Again", +(end + 2.6).toFixed(3)),
|
|
25
|
+
`${(end + 3.2).toFixed(3)}:get:Game:again.json`,
|
|
26
|
+
`${(end + 3.3).toFixed(3)}:quit`,
|
|
27
|
+
]),
|
|
28
|
+
check(run, t) {
|
|
29
|
+
t.equal(run.warnings.join("; "), "", "the script ran without warnings");
|
|
30
|
+
const expected = notes.filter((n) => n.beat >= 80).length;
|
|
31
|
+
const l = game(run, "last.json");
|
|
32
|
+
t.equal(l.notes, expected, `bar 21 on holds ${expected} notes`);
|
|
33
|
+
t.equal(l.perfect, expected, "every one Perfect");
|
|
34
|
+
t.equal(l.cleared, true, "the song is cleared");
|
|
35
|
+
t.equal(l.phase, PLAY, "the results wait a beat and a half");
|
|
36
|
+
const r = game(run, "results.json");
|
|
37
|
+
t.equal(r.phase, RESULTS, "then the results");
|
|
38
|
+
t.equal(text(run, "results-ui.json", "Letter"), "S", "grade S");
|
|
39
|
+
t.equal(text(run, "results-ui.json", "Value", "Accuracy"), "100%", "100 % accuracy");
|
|
40
|
+
t.equal(text(run, "results-ui.json", "Value", "Score"), `${r.score}`, "the score");
|
|
41
|
+
t.equal(r.newBest, true, "a new best");
|
|
42
|
+
const p = run.json<PlatformDump>("platform.json");
|
|
43
|
+
const best = p.calls.find((c) => c.method === "store.set" && c.args["key"] === "best");
|
|
44
|
+
t.equal(best?.args["value"], r.score, "the best was written");
|
|
45
|
+
t.equal(best?.result?.ok, true, "at the revision read");
|
|
46
|
+
t.ok(p.calls.some((c) => c.method === "leaderboard.submit" && c.args["score"] === r.score), "and submitted to the board");
|
|
47
|
+
t.ok(p.calls.some((c) => c.method === "telemetry" && c.args["name"] === "song.over"), "the play was reported");
|
|
48
|
+
const a = game(run, "again.json");
|
|
49
|
+
t.ok(a.phase === PLAY && a.score === 0 && a.judged === 0 && a.notes === notes.length, "Play again started over from bar 1");
|
|
50
|
+
},
|
|
51
|
+
});
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
// The failure path: nothing is pressed; every note let past drains the
|
|
2
|
+
// groove a tenth; the fifth Miss empties it from its half: the song fails
|
|
3
|
+
// (a falling tone, the band stops) and the results say so, without a
|
|
4
|
+
// grade or a best.
|
|
5
|
+
import { playtest } from "@origingame/engine/playtest";
|
|
6
|
+
import { chart, game, PLAY, RESULTS, songStart, sorted, text } from "./lib.ts";
|
|
7
|
+
|
|
8
|
+
const notes = chart();
|
|
9
|
+
const t0 = songStart(1.0);
|
|
10
|
+
const fifth = notes[4]!.beat;
|
|
11
|
+
|
|
12
|
+
export default playtest({
|
|
13
|
+
name: "five notes let pass empty the groove: the song fails and the results say so",
|
|
14
|
+
commands: sorted([
|
|
15
|
+
"1.0:play",
|
|
16
|
+
`${(t0 + notes[2]!.beat * 0.5 + 0.2).toFixed(3)}:get:Game:three.json`,
|
|
17
|
+
`${(t0 + fifth * 0.5 + 0.2).toFixed(3)}:get:Game:failed.json`,
|
|
18
|
+
`${(t0 + fifth * 0.5 + 0.25).toFixed(3)}:dump_entity:stem-drums:drums.json`,
|
|
19
|
+
`${(t0 + fifth * 0.5 + 2.2).toFixed(3)}:get:Game:results.json`,
|
|
20
|
+
`${(t0 + fifth * 0.5 + 2.2).toFixed(3)}:dump_ui:results-ui.json`,
|
|
21
|
+
`${(t0 + fifth * 0.5 + 2.25).toFixed(3)}:screenshot:failed.png`,
|
|
22
|
+
`${(t0 + fifth * 0.5 + 2.3).toFixed(3)}:quit`,
|
|
23
|
+
]),
|
|
24
|
+
check(run, t) {
|
|
25
|
+
t.equal(run.warnings.join("; "), "", "the script ran without warnings");
|
|
26
|
+
const three = game(run, "three.json");
|
|
27
|
+
t.equal(three.miss, 3, "three notes passed: three Misses");
|
|
28
|
+
t.ok(Math.abs(three.groove - 0.2) < 1e-4, `the groove fell from 0.5 to 0.2 (${three.groove.toFixed(3)})`);
|
|
29
|
+
t.equal(three.phase, PLAY, "still playing");
|
|
30
|
+
const f = game(run, "failed.json");
|
|
31
|
+
t.equal(f.failed, true, "the fifth Miss emptied the groove: failed");
|
|
32
|
+
t.equal(f.groove, 0, "the groove is empty");
|
|
33
|
+
t.equal(run.json<{ components: { "og.AudioSource": { playing: boolean } } }>("drums.json").components["og.AudioSource"].playing, false, "the band stopped");
|
|
34
|
+
const r = game(run, "results.json");
|
|
35
|
+
t.equal(r.phase, RESULTS, "the results came up");
|
|
36
|
+
t.equal(text(run, "results-ui.json", "Title", "Panel"), "The groove slipped away", "they say the groove slipped away");
|
|
37
|
+
t.equal(text(run, "results-ui.json", "Letter"), "–", "with no grade");
|
|
38
|
+
t.equal(r.newBest, false, "and no best");
|
|
39
|
+
},
|
|
40
|
+
});
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
// The core loop through real input: Play on the title starts the count-in
|
|
2
|
+
// (four clicks, 4 3 2 1), then bar 1. The first two bars' eight notes are
|
|
3
|
+
// hit with A S D on their times: eight Perfects, a combo of 8, 2,400
|
|
4
|
+
// points, the groove rising. Bar 3's first note is hit 80 ms late (Great,
|
|
5
|
+
// late), its second 120 ms early (Good, early), its third and fourth let
|
|
6
|
+
// pass (two Misses, the combo broken); a press with no note near is only a
|
|
7
|
+
// sound.
|
|
8
|
+
import { playtest } from "@origingame/engine/playtest";
|
|
9
|
+
import { BEAT, chart, game, KEYS, PLAY, play, press, songStart, sorted, tap, TITLE } from "./lib.ts";
|
|
10
|
+
|
|
11
|
+
const notes = chart();
|
|
12
|
+
const t0 = songStart(1.05);
|
|
13
|
+
const bar3 = notes.filter((n) => n.beat >= 8 && n.beat < 12);
|
|
14
|
+
|
|
15
|
+
export default playtest({
|
|
16
|
+
name: "Play, the count-in, perfect hits, a late Great, an early Good, misses and an empty press",
|
|
17
|
+
commands: sorted([
|
|
18
|
+
"0.3:get:Game:title.json",
|
|
19
|
+
tap("play", 1.0),
|
|
20
|
+
`${(t0 - 1.0).toFixed(3)}:get:Game:count.json`,
|
|
21
|
+
...play(notes, t0, 0, 8),
|
|
22
|
+
`${(t0 + 7.8 * BEAT).toFixed(3)}:get:Game:perfect.json`,
|
|
23
|
+
`${(t0 + 7.8 * BEAT).toFixed(3)}:screenshot:play.png`,
|
|
24
|
+
press(KEYS[bar3[0]!.lane]!, t0 + bar3[0]!.beat * BEAT + 0.08),
|
|
25
|
+
press(KEYS[bar3[1]!.lane]!, t0 + bar3[1]!.beat * BEAT - 0.12),
|
|
26
|
+
`${(t0 + 9.6 * BEAT).toFixed(3)}:get:Game:early.json`,
|
|
27
|
+
press("KeyS", t0 + 10.5 * BEAT),
|
|
28
|
+
`${(t0 + 11.6 * BEAT).toFixed(3)}:get:Game:missed.json`,
|
|
29
|
+
`${(t0 + 11.7 * BEAT).toFixed(3)}:quit`,
|
|
30
|
+
]),
|
|
31
|
+
check(run, t) {
|
|
32
|
+
t.equal(run.warnings.join("; "), "", "the script ran without warnings");
|
|
33
|
+
t.ok(run.quit, "the script reached quit");
|
|
34
|
+
t.equal(game(run, "title.json").phase, TITLE, "the game opens on the title");
|
|
35
|
+
const count = game(run, "count.json");
|
|
36
|
+
t.equal(count.phase, PLAY, "Play started the count-in");
|
|
37
|
+
t.ok(Math.abs(count.songStart - t0) < 1e-6, `bar 1 starts at ${t0.toFixed(3)} s, four beats after the next tick`);
|
|
38
|
+
const p = game(run, "perfect.json");
|
|
39
|
+
t.equal(p.perfect, 8, "the first two bars' eight notes were Perfect");
|
|
40
|
+
t.equal(p.combo, 8, "a combo of 8");
|
|
41
|
+
t.equal(p.score, 8 * 300, "300 each at ×1");
|
|
42
|
+
t.ok(p.groove > 0.5, `the groove rose (${p.groove.toFixed(2)})`);
|
|
43
|
+
const e = game(run, "early.json");
|
|
44
|
+
t.equal(e.great, 1, "80 ms late was Great");
|
|
45
|
+
t.equal(e.good, 1, "120 ms early was Good");
|
|
46
|
+
t.equal(e.combo, 10, "the combo went on: 10");
|
|
47
|
+
const m = game(run, "missed.json");
|
|
48
|
+
t.equal(m.miss, 2, "the two notes let pass were Misses");
|
|
49
|
+
t.equal(m.combo, 0, "the combo broke");
|
|
50
|
+
t.equal(m.judged, 12, "twelve notes judged; the empty press judged nothing");
|
|
51
|
+
t.equal(m.taps, 11, "eleven presses heard");
|
|
52
|
+
t.frame("play.png", () => t.equal(run.png("play.png").width, 1280, "play.png captured"));
|
|
53
|
+
},
|
|
54
|
+
});
|