@origingame/create-game 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (581) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/host.d.ts +46 -0
  56. package/archetypes/idle/package.json +18 -0
  57. package/archetypes/idle/project.ogt +14 -0
  58. package/archetypes/idle/references/metal/card.png +0 -0
  59. package/archetypes/idle/references/metal/orbit.png +0 -0
  60. package/archetypes/idle/references/metal/title.png +0 -0
  61. package/archetypes/idle/src/components.ts +139 -0
  62. package/archetypes/idle/src/main.ts +247 -0
  63. package/archetypes/idle/src/numbers.ts +126 -0
  64. package/archetypes/idle/src/systems.ts +340 -0
  65. package/archetypes/idle/src/ui.ts +412 -0
  66. package/archetypes/idle/tests/away.og.ts +42 -0
  67. package/archetypes/idle/tests/flow.og.ts +57 -0
  68. package/archetypes/idle/tests/frames.og.ts +33 -0
  69. package/archetypes/idle/tests/frames.ts +134 -0
  70. package/archetypes/idle/tests/lib.ts +74 -0
  71. package/archetypes/idle/tests/milestone.og.ts +32 -0
  72. package/archetypes/idle/tests/nova.og.ts +52 -0
  73. package/archetypes/idle/tests/offline.og.ts +60 -0
  74. package/archetypes/idle/tests/pad.og.ts +55 -0
  75. package/archetypes/idle/tests/pause.og.ts +68 -0
  76. package/archetypes/idle/tests/phone.og.ts +50 -0
  77. package/archetypes/idle/tests/replay.og.ts +28 -0
  78. package/archetypes/idle/tools/make-assets.py +448 -0
  79. package/archetypes/idle/tools/oglite.py +285 -0
  80. package/archetypes/idle/tsconfig.json +17 -0
  81. package/archetypes/match3/.origin/setup +14 -0
  82. package/archetypes/match3/LICENSES.md +7 -0
  83. package/archetypes/match3/README.md +205 -0
  84. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  85. package/archetypes/match3/assets/audio/clear.wav +0 -0
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  89. package/archetypes/match3/assets/audio/swap.wav +0 -0
  90. package/archetypes/match3/assets/audio/won.wav +0 -0
  91. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  92. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  94. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  95. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  96. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  97. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  101. package/archetypes/match3/assets/sprites/gems.png +0 -0
  102. package/archetypes/match3/assets/sprites/panel.png +0 -0
  103. package/archetypes/match3/assets/sprites/ring.png +0 -0
  104. package/archetypes/match3/gitattributes +22 -0
  105. package/archetypes/match3/host.d.ts +46 -0
  106. package/archetypes/match3/package.json +18 -0
  107. package/archetypes/match3/project.ogt +18 -0
  108. package/archetypes/match3/references/metal/cascade.png +0 -0
  109. package/archetypes/match3/references/metal/clearing.png +0 -0
  110. package/archetypes/match3/references/metal/dealt.png +0 -0
  111. package/archetypes/match3/src/art.ts +54 -0
  112. package/archetypes/match3/src/board.ts +112 -0
  113. package/archetypes/match3/src/components.ts +95 -0
  114. package/archetypes/match3/src/layout.ts +25 -0
  115. package/archetypes/match3/src/main.ts +199 -0
  116. package/archetypes/match3/src/systems.ts +631 -0
  117. package/archetypes/match3/tests/drag.og.ts +31 -0
  118. package/archetypes/match3/tests/endings.og.ts +40 -0
  119. package/archetypes/match3/tests/frames.og.ts +49 -0
  120. package/archetypes/match3/tests/frames.ts +134 -0
  121. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  122. package/archetypes/match3/tests/lib.ts +64 -0
  123. package/archetypes/match3/tests/replay.og.ts +28 -0
  124. package/archetypes/match3/tests/sounds.og.ts +50 -0
  125. package/archetypes/match3/tests/swap.og.ts +67 -0
  126. package/archetypes/match3/tools/make-assets.py +404 -0
  127. package/archetypes/match3/tools/oglite.py +285 -0
  128. package/archetypes/match3/tsconfig.json +17 -0
  129. package/archetypes/rhythm/.origin/setup +14 -0
  130. package/archetypes/rhythm/LICENSES.md +13 -0
  131. package/archetypes/rhythm/README.md +235 -0
  132. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  133. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  134. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  151. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  152. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  155. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  156. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  157. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  158. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  159. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  160. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  161. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  175. package/archetypes/rhythm/assets/sprites/note.png +0 -0
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  178. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
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  183. package/archetypes/rhythm/gitattributes +22 -0
  184. package/archetypes/rhythm/host.d.ts +46 -0
  185. package/archetypes/rhythm/package.json +18 -0
  186. package/archetypes/rhythm/project.ogt +14 -0
  187. package/archetypes/rhythm/references/metal/highway.png +0 -0
  188. package/archetypes/rhythm/references/metal/results.png +0 -0
  189. package/archetypes/rhythm/references/metal/title.png +0 -0
  190. package/archetypes/rhythm/src/components.ts +147 -0
  191. package/archetypes/rhythm/src/main.ts +202 -0
  192. package/archetypes/rhythm/src/systems.ts +490 -0
  193. package/archetypes/rhythm/src/ui.ts +421 -0
  194. package/archetypes/rhythm/tests/band.og.ts +45 -0
  195. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  196. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  197. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  198. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  199. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  200. package/archetypes/rhythm/tests/frames.ts +134 -0
  201. package/archetypes/rhythm/tests/lib.ts +123 -0
  202. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  203. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  204. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  205. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  206. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  207. package/archetypes/rhythm/tools/make-assets.py +383 -0
  208. package/archetypes/rhythm/tools/oglite.py +285 -0
  209. package/archetypes/rhythm/tsconfig.json +17 -0
  210. package/archetypes/roguelike/.origin/setup +14 -0
  211. package/archetypes/roguelike/LICENSES.md +14 -0
  212. package/archetypes/roguelike/README.md +256 -0
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  269. package/archetypes/roguelike/src/systems.ts +620 -0
  270. package/archetypes/roguelike/src/ui.ts +350 -0
  271. package/archetypes/roguelike/tests/flow.og.ts +54 -0
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  273. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  275. package/archetypes/roguelike/tests/lib.ts +83 -0
  276. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  277. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  278. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  279. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  280. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  281. package/archetypes/roguelike/tests/win.og.ts +60 -0
  282. package/archetypes/roguelike/tools/make-assets.py +518 -0
  283. package/archetypes/roguelike/tools/oglite.py +285 -0
  284. package/archetypes/roguelike/tsconfig.json +17 -0
  285. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,9 @@
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+ type import
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+ version 1
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+ ---
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+ # Latin-1 and the typographic punctuation the kit shows; 48 px per em in the atlas; px_range 8 for its textWeight.
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+ font {
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+ charset latin punct
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+ em_px 48
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+ px_range 8
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+ }
@@ -0,0 +1,16 @@
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+ # Lamp Dive's skin (the engine's pixel style pack, recoloured): licences
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+
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+ The palette, the body text's 1 px dark shadow and the fallback font in
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+ `skin.ogt` are this game's edits by hand; the rest is the pack as
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+ `templates/ui-kit/assets/skins/pixel` ships it.
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+
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+ | File | Licence | Origin |
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+ |---|---|---|
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+ | `atlas.png` | CC0 1.0 | self-made by the Origin Engine authors: drawn by `templates/ui-kit/tools/make-skins.py` (deterministic) |
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+ | `icons.png` | CC0 1.0 | self-made: the kit's 32 icons (`tools/make-assets.py`) restyled by the same script |
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+ | `skin.ogt`, `*.ogt` | CC0 1.0 | written by the same script |
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+ | `DotGothic16-Regular.ttf` | SIL Open Font License 1.1 (`OFL.txt`) | DotGothic16 (github.com/fontworks-fonts/DotGothic16); subset to Latin-1 with fontTools. Copyright 2020 The DotGothic16 Project Authors (https://github.com/fontworks-fonts/DotGothic16/) |
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+
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+ Characters these fonts lack (Chinese, Japanese, Korean) are drawn with the
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+ skin's `fallback` font, `fonts/NotoSansSC-subset.ttf` (Noto Sans SC subset to
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+ this game's Chinese strings, OFL 1.1, `assets/fonts/OFL.txt`).
@@ -0,0 +1,93 @@
1
+ Copyright 2020 The DotGothic16 Project Authors (https://github.com/fontworks-fonts/DotGothic16/)
2
+
3
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
4
+ This license is copied below, and is also available with a FAQ at:
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+ https://openfontlicense.org
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
12
+ PREAMBLE
13
+ The goals of the Open Font License (OFL) are to stimulate worldwide
14
+ development of collaborative font projects, to support the font creation
15
+ efforts of academic and linguistic communities, and to provide a free and
16
+ open framework in which fonts may be shared and improved in partnership
17
+ with others.
18
+
19
+ The OFL allows the licensed fonts to be used, studied, modified and
20
+ redistributed freely as long as they are not sold by themselves. The
21
+ fonts, including any derivative works, can be bundled, embedded,
22
+ redistributed and/or sold with any software provided that any reserved
23
+ names are not used by derivative works. The fonts and derivatives,
24
+ however, cannot be released under any other type of license. The
25
+ requirement for fonts to remain under this license does not apply
26
+ to any document created using the fonts or their derivatives.
27
+
28
+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Sharp art: UASTC.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Sharp art: UASTC.
5
+ texture {
6
+ kind linear
7
+ }
@@ -0,0 +1,115 @@
1
+ type skin
2
+ version 1
3
+ ---
4
+ # Lamp Dive's skin: the engine's pixel style pack (templates/ui-kit/tools/make-skins.py; CC0 art, OFL
5
+ # fonts; LICENSES.md) in tomb colours: plum stone panels, the lamp's amber as the one accent.
6
+ name "lampdive"
7
+ base dark
8
+ atlas "skins/lampdive/atlas.png" 384 256
9
+ scale 1
10
+ palette {
11
+ bg "#100c14"
12
+ bgSubtle "#17121d"
13
+ surface "#2a2131"
14
+ surfaceRaised "#2a2131"
15
+ surfaceHover "#382c41"
16
+ materialThick "#211a28f2"
17
+ materialRegular "#211a28e6"
18
+ materialThin "#211a28cc"
19
+ fg "#f4f1de"
20
+ fgMuted "#c9c2a8"
21
+ fgSubtle "#b8b29a"
22
+ fgInverse "#14111f"
23
+ fill "#4c3d58"
24
+ fillStrong "#5e4b6b"
25
+ border "#5a4866"
26
+ borderStrong "#a990b8"
27
+ accent "#ffb347"
28
+ accentHover "#ffc56e"
29
+ accentActive "#e69a2e"
30
+ accentFg "#14111f"
31
+ accentInk "#ffc56e"
32
+ accentSoft "#ffb34724"
33
+ focus "#ffb347"
34
+ thumb "#5a4866"
35
+ scrim "#08060bb8"
36
+ success "#6fad74"
37
+ warn "#ffa53d"
38
+ danger "#fa7771"
39
+ info "#5dc2ff"
40
+ shadow "#00000099"
41
+ }
42
+ radius {
43
+ control 0
44
+ field 0
45
+ block 0
46
+ card 0
47
+ panel 0
48
+ sheet 0
49
+ button 0
50
+ }
51
+ ramp {
52
+ xs 12 16
53
+ meta 13 18
54
+ caption 13 18
55
+ sm 14 18
56
+ body 16 20
57
+ reading 16 22
58
+ base 16 22
59
+ lg 18 24
60
+ xl 22 28
61
+ xl2 24 28
62
+ xl3 28 32
63
+ displaySm 32 36
64
+ displayMd 36 40
65
+ displayLg 44 48
66
+ }
67
+ durations {
68
+ instant 80
69
+ fast 120
70
+ base 160
71
+ slow 320
72
+ }
73
+ fonts {
74
+ body "skins/lampdive/DotGothic16-Regular.ttf"
75
+ display "skins/lampdive/DotGothic16-Regular.ttf"
76
+ numeric "skins/lampdive/DotGothic16-Regular.ttf"
77
+ fallback "fonts/NotoSansSC-subset.ttf"
78
+ }
79
+ icons "skins/lampdive/icons.png" 8 4 {
80
+ names "heart" "star" "coin" "lock" "pause" "gear" "sword" "shield" "potion" "gem" "key" "map" "bolt" "clock" "trophy" "home" "plus" "close" "check" "play" "back" "bag" "bomb" "crown" "flag" "apple" "leaf" "fire" "drop" "skull" "music" "person"
81
+ }
82
+ slice panel 4 4 96 96 8 tint
83
+ slice card 104 4 64 64 4 tint
84
+ slice button 172 4 48 48 6 tint
85
+ slice buttonHover 224 4 48 48 6 tint
86
+ slice buttonPressed 276 4 48 48 6 tint
87
+ slice buttonDisabled 328 4 48 48 6 tint
88
+ slice field 4 104 48 48 4 tint
89
+ slice slot 56 104 48 48 4 tint
90
+ slice tooltip 108 104 32 32 4 tint
91
+ slice capsule 144 104 32 32 4 tint
92
+ slice track 180 104 32 16 4 tint
93
+ slice fill 216 104 32 16 4 tint
94
+ soft 252 104 64 64 24
95
+ divider 4 172 128 24 128 24 border
96
+ flourish 136 172 64 24 32 12 accent 0
97
+ tile 204 172 64 64 16 16 0.06 6 panel
98
+ shadow panel 6 6 0 0 "#000000b0"
99
+ shadow card 4 4 0 0 "#00000080"
100
+ shadow button 0 4 0 0 "#000000a0"
101
+ shadow capsule 3 3 0 0 "#00000080"
102
+ shadow tooltip 3 3 0 0 "#00000080"
103
+ textShadow display 3 3 0 "#000000c0"
104
+ textShadow body 1 0 0 "#14111f"
105
+ textWeight body 0.5
106
+ press 1.0 1.0 3
107
+ hover -1 1.0
108
+ motion {
109
+ enter slideDown
110
+ stagger 0
111
+ toast slideUp
112
+ progress 240
113
+ shake 4
114
+ pop 0.0
115
+ }
@@ -0,0 +1,50 @@
1
+ type flipbook
2
+ version 1
3
+ ---
4
+ # Written by tools/make-assets.py: 16 px frames. Everything breathes on the
5
+ # spot (a turn-based dive has no walk cycle: steps are tweens).
6
+ texture "dive.png"
7
+ pivot 0.5 0.5
8
+ grid 16 16 8 2
9
+ clip hero {
10
+ frames 0 1
11
+ durations 0.5 0.18
12
+ }
13
+ clip rat {
14
+ frames 2 3
15
+ fps 4
16
+ }
17
+ clip skeleton {
18
+ frames 4 5
19
+ fps 2
20
+ mode pingPong
21
+ }
22
+ clip guardian {
23
+ frames 6 7
24
+ durations 0.6 0.3
25
+ }
26
+ clip potion {
27
+ frames 8
28
+ fps 1
29
+ }
30
+ clip blade {
31
+ frames 9
32
+ fps 1
33
+ }
34
+ clip ward {
35
+ frames 10
36
+ fps 1
37
+ }
38
+ clip oil {
39
+ frames 11
40
+ fps 1
41
+ }
42
+ clip coin {
43
+ frames 12 13
44
+ fps 5
45
+ mode pingPong
46
+ }
47
+ clip relic {
48
+ frames 14 15
49
+ durations 0.4 0.25
50
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Pixel art: lossless, no mips, sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # A soft light: lossless, sampled linear.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,57 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # Lamp Dive's English strings (og.i18n); every key is in zh-CN.ogt too.
5
+ locale "en"
6
+ base true
7
+ string "title.name" "Lamp Dive"
8
+ string "title.tagline" "Two floors down, one lamp, no second chances"
9
+ string "title.play" "Dive"
10
+ string "title.settings" "Settings"
11
+ string "title.footer" "Arrows or WASD to move · walk into a foe to strike · Q drinks"
12
+ string "hud.floor" "Floor {n}/{total}"
13
+ string "hud.pause" "Pause"
14
+ string "hud.drink" "Drink"
15
+ string "hud.wait" "Wait"
16
+ string "item.potion" "A healing draught"
17
+ string "item.blade" "A keener blade: strike +1"
18
+ string "item.ward" "A bronze ward: armour +1"
19
+ string "item.oil" "Lamp oil: the light reaches further"
20
+ string "item.coin" "{n} gold"
21
+ string "item.relic" "The relic is yours"
22
+ string "float.hurt" "-{n}"
23
+ string "float.hit" "{n}"
24
+ string "float.heal" "+{n}"
25
+ string "float.charge" "!"
26
+ string "float.empty" "No draughts left"
27
+ string "float.whole" "Already whole"
28
+ string "float.floor" "Floor {n}"
29
+ string "float.wall" "Stone"
30
+ string "pause.title" "Paused"
31
+ string "pause.resume" "Resume"
32
+ string "pause.settings" "Settings"
33
+ string "pause.quit" "Abandon the dive"
34
+ string "settings.title" "Settings"
35
+ string "settings.master" "Master"
36
+ string "settings.music" "Music"
37
+ string "settings.effects" "Effects"
38
+ string "settings.language" "Language"
39
+ string "settings.motion" "Reduce motion"
40
+ string "settings.done" "Done"
41
+ string "over.won" "The relic is yours"
42
+ string "over.lost" "The lamp went out on floor {n}"
43
+ string "over.by" "Felled by"
44
+ string "over.floor" "Deepest floor"
45
+ string "over.turns" "Turns"
46
+ string "over.kills" "Foes felled"
47
+ string "over.gold" "Gold"
48
+ string "over.finds" "Finds"
49
+ string "over.record" "Dives {dives} · relics {relics}"
50
+ string "over.again" "Dive again"
51
+ string "over.menu" "Title"
52
+ string "foe.rat" "a tomb rat"
53
+ string "foe.skeleton" "a skeleton"
54
+ string "foe.guardian" "the moss-faced guardian"
55
+ string "foe.none" "nothing"
56
+ string "lang.en" "English"
57
+ string "lang.zh" "简体中文"
@@ -0,0 +1,57 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # 提灯下潜的简体中文字符串(og.i18n);每个键都与 en.ogt 一一对应。
5
+ locale "zh-CN"
6
+ fonts "fonts/NotoSansSC-subset.ttf"
7
+ string "title.name" "提灯下潜"
8
+ string "title.tagline" "向下两层,一盏灯,没有第二次机会"
9
+ string "title.play" "下潜"
10
+ string "title.settings" "设置"
11
+ string "title.footer" "方向键或 WASD 移动 · 走向敌人即攻击 · Q 喝药"
12
+ string "hud.floor" "第 {n}/{total} 层"
13
+ string "hud.pause" "暂停"
14
+ string "hud.drink" "喝药"
15
+ string "hud.wait" "等待"
16
+ string "item.potion" "一瓶疗伤药"
17
+ string "item.blade" "更锋利的刀:攻击 +1"
18
+ string "item.ward" "青铜护符:护甲 +1"
19
+ string "item.oil" "灯油:灯光照得更远"
20
+ string "item.coin" "{n} 金币"
21
+ string "item.relic" "遗物到手了"
22
+ string "float.hurt" "-{n}"
23
+ string "float.hit" "{n}"
24
+ string "float.heal" "+{n}"
25
+ string "float.charge" "!"
26
+ string "float.empty" "药喝完了"
27
+ string "float.whole" "伤已痊愈"
28
+ string "float.floor" "第 {n} 层"
29
+ string "float.wall" "石墙"
30
+ string "pause.title" "已暂停"
31
+ string "pause.resume" "继续"
32
+ string "pause.settings" "设置"
33
+ string "pause.quit" "放弃这次下潜"
34
+ string "settings.title" "设置"
35
+ string "settings.master" "总音量"
36
+ string "settings.music" "音乐"
37
+ string "settings.effects" "音效"
38
+ string "settings.language" "语言"
39
+ string "settings.motion" "减少动态效果"
40
+ string "settings.done" "完成"
41
+ string "over.won" "遗物到手了"
42
+ string "over.lost" "灯在第 {n} 层熄灭了"
43
+ string "over.by" "倒在"
44
+ string "over.floor" "最深一层"
45
+ string "over.turns" "回合"
46
+ string "over.kills" "击倒的敌人"
47
+ string "over.gold" "金币"
48
+ string "over.finds" "找到的物品"
49
+ string "over.record" "下潜 {dives} 次 · 遗物 {relics} 件"
50
+ string "over.again" "再潜一次"
51
+ string "over.menu" "标题"
52
+ string "foe.rat" "墓穴老鼠"
53
+ string "foe.skeleton" "骷髅"
54
+ string "foe.guardian" "苔面守卫"
55
+ string "foe.none" "无"
56
+ string "lang.en" "English"
57
+ string "lang.zh" "简体中文"
@@ -0,0 +1,31 @@
1
+ type tileset
2
+ version 1
3
+ ---
4
+ # Written by tools/make-assets.py: 0-15 the wall terrain's bitmask shapes
5
+ # (N 1, E 2, S 4, W 8 filled), 16-18 floor slabs, 19 the stairs down, 20 the
6
+ # relic's pedestal, 21 fog never seen, 22 fog remembered.
7
+ texture "tiles/tomb.png"
8
+ grid 16 16 8 4
9
+ filter nearest
10
+ solid 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
11
+ terrain wall {
12
+ mode bitmask16
13
+ rule 0 0
14
+ rule 1 1
15
+ rule 2 2
16
+ rule 3 3
17
+ rule 4 4
18
+ rule 5 5
19
+ rule 6 6
20
+ rule 7 7
21
+ rule 8 8
22
+ rule 9 9
23
+ rule 10 10
24
+ rule 11 11
25
+ rule 12 12
26
+ rule 13 13
27
+ rule 14 14
28
+ rule 15 15
29
+ default 15
30
+ edge filled
31
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Pixel art: lossless, no mips, sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,22 @@
1
+ # Media to Git LFS, as the platform's other scaffolds route them; text stays
2
+ # diffable (.ogt scenes and settings are line-based text by design).
3
+ *.glb filter=lfs diff=lfs merge=lfs -text
4
+ *.gltf filter=lfs diff=lfs merge=lfs -text
5
+ *.bin filter=lfs diff=lfs merge=lfs -text
6
+ *.png filter=lfs diff=lfs merge=lfs -text
7
+ *.jpg filter=lfs diff=lfs merge=lfs -text
8
+ *.jpeg filter=lfs diff=lfs merge=lfs -text
9
+ *.webp filter=lfs diff=lfs merge=lfs -text
10
+ *.ktx2 filter=lfs diff=lfs merge=lfs -text
11
+ *.hdr filter=lfs diff=lfs merge=lfs -text
12
+ *.exr filter=lfs diff=lfs merge=lfs -text
13
+ *.wav filter=lfs diff=lfs merge=lfs -text
14
+ *.mp3 filter=lfs diff=lfs merge=lfs -text
15
+ *.ogg filter=lfs diff=lfs merge=lfs -text
16
+ *.flac filter=lfs diff=lfs merge=lfs -text
17
+ *.mp4 filter=lfs diff=lfs merge=lfs -text
18
+ *.ttf filter=lfs diff=lfs merge=lfs -text
19
+ *.otf filter=lfs diff=lfs merge=lfs -text
20
+ *.woff2 filter=lfs diff=lfs merge=lfs -text
21
+ *.ogt text eol=lf
22
+ *.ts text eol=lf
@@ -0,0 +1,46 @@
1
+ // The host this project's playtest helpers (tests/*.ts) touch under bun:
2
+ // `node:` modules, `process`, `Buffer`, `TextEncoder`, `import.meta.url`.
3
+ // Declared here because the project type-checks with `types: []` (no
4
+ // @types/node, no bun-types): `og check` reads them through tsconfig.json's
5
+ // include. Game code (src/) uses none of them.
6
+
7
+ declare module "node:fs" {
8
+ export function existsSync(path: string): boolean;
9
+ export function readFileSync(path: string): Uint8Array;
10
+ export function readFileSync(path: string, encoding: string): string;
11
+ export function writeFileSync(path: string, data: string | Uint8Array): void;
12
+ export function mkdirSync(path: string, options?: { recursive?: boolean }): void;
13
+ export function copyFileSync(from: string, to: string): void;
14
+ }
15
+
16
+ declare module "node:path" {
17
+ export function dirname(path: string): string;
18
+ export function join(...parts: string[]): string;
19
+ export function resolve(...parts: string[]): string;
20
+ }
21
+
22
+ declare module "node:url" {
23
+ export function fileURLToPath(url: string | URL): string;
24
+ }
25
+
26
+ declare module "node:zlib" {
27
+ export function inflateSync(data: Uint8Array): Uint8Array;
28
+ export function deflateSync(data: Uint8Array, options?: { level?: number }): Uint8Array;
29
+ }
30
+
31
+ declare const process: {
32
+ readonly env: Record<string, string | undefined>;
33
+ cwd(): string;
34
+ readonly stdout: { write(text: string): boolean };
35
+ };
36
+ declare const Buffer: { concat(chunks: readonly Uint8Array[]): Uint8Array };
37
+ declare class TextEncoder {
38
+ encode(text: string): Uint8Array;
39
+ }
40
+ declare class URL {
41
+ constructor(url: string, base?: string | URL);
42
+ readonly href: string;
43
+ }
44
+ interface ImportMeta {
45
+ readonly url: string;
46
+ }
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "origin-roguelike",
3
+ "version": "0.1.0",
4
+ "private": true,
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "og dev .",
8
+ "start": "og run .",
9
+ "build": "og build .",
10
+ "publish-build": "og build . --publish",
11
+ "cook": "og cook .",
12
+ "check": "og check .",
13
+ "test": "og test ."
14
+ },
15
+ "dependencies": {
16
+ "@origingame/engine": "0.1.0"
17
+ }
18
+ }
@@ -0,0 +1,14 @@
1
+ type project
2
+ version 1
3
+ ---
4
+ name "Lamp Dive"
5
+ id "roguelike"
6
+ engine "0.1.0"
7
+ entry "src/main.ts"
8
+ profile "2d"
9
+ tick 60
10
+ seed 1
11
+ publish {
12
+ probe player
13
+ out "dist"
14
+ }
@@ -0,0 +1,23 @@
1
+ // The sprite sheet's clips (assets/sprites/dive.ogt, written by
2
+ // tools/make-assets.py), by name; systems pick clips by index, so the
3
+ // indices are fixed here and checked against the sheet in `start`.
4
+
5
+ import { og } from "@origingame/engine";
6
+ import type { FlipbookInfo } from "@origingame/engine";
7
+
8
+ export const CLIPS = ["hero", "rat", "skeleton", "guardian", "potion", "blade", "ward", "oil", "coin", "relic"] as const;
9
+
10
+ export function clipOf(name: string): number {
11
+ const i = (CLIPS as readonly string[]).indexOf(name);
12
+ if (i < 0) throw new Error(`the sheet has no clip '${name}'`);
13
+ return i;
14
+ }
15
+
16
+ export function checkClips(info: FlipbookInfo): void {
17
+ CLIPS.forEach((name, i) => {
18
+ if (og.anim.clip(info, name) !== i) throw new Error(`assets/sprites/dive.ogt: clip '${name}' must be clip ${i} (src/art.ts reads clips by position)`);
19
+ });
20
+ }
21
+
22
+ /** Tiles of tiles/tomb.ogt the floor is carved with. */
23
+ export const TILE = { floor: 16, stairs: 19, pedestal: 20, unseen: 21, remembered: 22 } as const;