@origingame/create-game 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (581) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/host.d.ts +46 -0
  56. package/archetypes/idle/package.json +18 -0
  57. package/archetypes/idle/project.ogt +14 -0
  58. package/archetypes/idle/references/metal/card.png +0 -0
  59. package/archetypes/idle/references/metal/orbit.png +0 -0
  60. package/archetypes/idle/references/metal/title.png +0 -0
  61. package/archetypes/idle/src/components.ts +139 -0
  62. package/archetypes/idle/src/main.ts +247 -0
  63. package/archetypes/idle/src/numbers.ts +126 -0
  64. package/archetypes/idle/src/systems.ts +340 -0
  65. package/archetypes/idle/src/ui.ts +412 -0
  66. package/archetypes/idle/tests/away.og.ts +42 -0
  67. package/archetypes/idle/tests/flow.og.ts +57 -0
  68. package/archetypes/idle/tests/frames.og.ts +33 -0
  69. package/archetypes/idle/tests/frames.ts +134 -0
  70. package/archetypes/idle/tests/lib.ts +74 -0
  71. package/archetypes/idle/tests/milestone.og.ts +32 -0
  72. package/archetypes/idle/tests/nova.og.ts +52 -0
  73. package/archetypes/idle/tests/offline.og.ts +60 -0
  74. package/archetypes/idle/tests/pad.og.ts +55 -0
  75. package/archetypes/idle/tests/pause.og.ts +68 -0
  76. package/archetypes/idle/tests/phone.og.ts +50 -0
  77. package/archetypes/idle/tests/replay.og.ts +28 -0
  78. package/archetypes/idle/tools/make-assets.py +448 -0
  79. package/archetypes/idle/tools/oglite.py +285 -0
  80. package/archetypes/idle/tsconfig.json +17 -0
  81. package/archetypes/match3/.origin/setup +14 -0
  82. package/archetypes/match3/LICENSES.md +7 -0
  83. package/archetypes/match3/README.md +205 -0
  84. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  85. package/archetypes/match3/assets/audio/clear.wav +0 -0
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  89. package/archetypes/match3/assets/audio/swap.wav +0 -0
  90. package/archetypes/match3/assets/audio/won.wav +0 -0
  91. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  92. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  94. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  95. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  96. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  97. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  101. package/archetypes/match3/assets/sprites/gems.png +0 -0
  102. package/archetypes/match3/assets/sprites/panel.png +0 -0
  103. package/archetypes/match3/assets/sprites/ring.png +0 -0
  104. package/archetypes/match3/gitattributes +22 -0
  105. package/archetypes/match3/host.d.ts +46 -0
  106. package/archetypes/match3/package.json +18 -0
  107. package/archetypes/match3/project.ogt +18 -0
  108. package/archetypes/match3/references/metal/cascade.png +0 -0
  109. package/archetypes/match3/references/metal/clearing.png +0 -0
  110. package/archetypes/match3/references/metal/dealt.png +0 -0
  111. package/archetypes/match3/src/art.ts +54 -0
  112. package/archetypes/match3/src/board.ts +112 -0
  113. package/archetypes/match3/src/components.ts +95 -0
  114. package/archetypes/match3/src/layout.ts +25 -0
  115. package/archetypes/match3/src/main.ts +199 -0
  116. package/archetypes/match3/src/systems.ts +631 -0
  117. package/archetypes/match3/tests/drag.og.ts +31 -0
  118. package/archetypes/match3/tests/endings.og.ts +40 -0
  119. package/archetypes/match3/tests/frames.og.ts +49 -0
  120. package/archetypes/match3/tests/frames.ts +134 -0
  121. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  122. package/archetypes/match3/tests/lib.ts +64 -0
  123. package/archetypes/match3/tests/replay.og.ts +28 -0
  124. package/archetypes/match3/tests/sounds.og.ts +50 -0
  125. package/archetypes/match3/tests/swap.og.ts +67 -0
  126. package/archetypes/match3/tools/make-assets.py +404 -0
  127. package/archetypes/match3/tools/oglite.py +285 -0
  128. package/archetypes/match3/tsconfig.json +17 -0
  129. package/archetypes/rhythm/.origin/setup +14 -0
  130. package/archetypes/rhythm/LICENSES.md +13 -0
  131. package/archetypes/rhythm/README.md +235 -0
  132. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  133. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  134. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  151. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  152. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  155. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  156. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  157. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  158. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  159. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  160. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  161. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  175. package/archetypes/rhythm/assets/sprites/note.png +0 -0
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  178. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
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  183. package/archetypes/rhythm/gitattributes +22 -0
  184. package/archetypes/rhythm/host.d.ts +46 -0
  185. package/archetypes/rhythm/package.json +18 -0
  186. package/archetypes/rhythm/project.ogt +14 -0
  187. package/archetypes/rhythm/references/metal/highway.png +0 -0
  188. package/archetypes/rhythm/references/metal/results.png +0 -0
  189. package/archetypes/rhythm/references/metal/title.png +0 -0
  190. package/archetypes/rhythm/src/components.ts +147 -0
  191. package/archetypes/rhythm/src/main.ts +202 -0
  192. package/archetypes/rhythm/src/systems.ts +490 -0
  193. package/archetypes/rhythm/src/ui.ts +421 -0
  194. package/archetypes/rhythm/tests/band.og.ts +45 -0
  195. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  196. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  197. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  198. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  199. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  200. package/archetypes/rhythm/tests/frames.ts +134 -0
  201. package/archetypes/rhythm/tests/lib.ts +123 -0
  202. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  203. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  204. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  205. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  206. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  207. package/archetypes/rhythm/tools/make-assets.py +383 -0
  208. package/archetypes/rhythm/tools/oglite.py +285 -0
  209. package/archetypes/rhythm/tsconfig.json +17 -0
  210. package/archetypes/roguelike/.origin/setup +14 -0
  211. package/archetypes/roguelike/LICENSES.md +14 -0
  212. package/archetypes/roguelike/README.md +256 -0
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  269. package/archetypes/roguelike/src/systems.ts +620 -0
  270. package/archetypes/roguelike/src/ui.ts +350 -0
  271. package/archetypes/roguelike/tests/flow.og.ts +54 -0
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  273. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  275. package/archetypes/roguelike/tests/lib.ts +83 -0
  276. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  277. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  278. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  279. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  280. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  281. package/archetypes/roguelike/tests/win.og.ts +60 -0
  282. package/archetypes/roguelike/tools/make-assets.py +518 -0
  283. package/archetypes/roguelike/tools/oglite.py +285 -0
  284. package/archetypes/roguelike/tsconfig.json +17 -0
  285. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,275 @@
1
+ // Tomb Room, the topdown archetype (2D profile): a small Zelda-like. Two
2
+ // rooms of a tomb, a slime guarding the key in the west room, coins in
3
+ // both, and a locked doorway between them.
4
+ //
5
+ // Everything is placed by the Tiled map assets/maps/tomb.tmj: its tile
6
+ // layers (floor, the wall terrain that auto-tiles and collides, the door,
7
+ // torches drawn above the hero) and its objects (the spawn, the enemy, the
8
+ // pickups, the door and the two rooms). `start` below loads it, spawns the
9
+ // actors at its objects, gives each room a camera zone and the hero a 2D
10
+ // follow camera. The slime's mind is data: assets/ai/slime.ogt, a behaviour
11
+ // tree og.ai runs (patrol, chase on sight, bite, flee when hurt), walking a
12
+ // grid og.nav makes from the map's wall collision. The systems are in
13
+ // src/systems.ts, the state in src/components.ts, the flipbook sheets in
14
+ // src/art.ts.
15
+
16
+ import { og, BODY_DYNAMIC, LOCK_ROTATION_X, LOCK_ROTATION_Y, LOCK_ROTATION_Z, LOCK_TRANSLATION_Z, SHAPE_BOX } from "@origingame/engine";
17
+ import type { Entity, FlipbookInfo, World } from "@origingame/engine";
18
+ import { checkHeroClips, clip, heroClip, HeroClip, loadSheets } from "./art.ts";
19
+ import { Facing, Game, Hero, Pickup, PickupKind, Report, Slime, Sfx, Sound, Tuning } from "./components.ts";
20
+ import { biteHero, Control, Door, Hud, openDoor, Pickups, Slimes, Voices } from "./systems.ts";
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+
22
+ /** The visible height in tiles: a whole room (12 tall), as in the old top-down adventures. */
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+ const VIEW_HEIGHT = 12;
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+ /** The brand ink #14161b, linear. */
25
+ const INK = { r: 0.00699, g: 0.00802, b: 0.01096 };
26
+ /** Sprite layers: the map's floor draws at -10, its walls at -9, the door at -8, torches at +5. */
27
+ const ACTOR_LAYER = 0;
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+
29
+ /** Collision layers: the map's walls are layer 1; the hero and slimes collide with walls only, not each other. Walls also hide the hero from a slime. */
30
+ const WALLS = 1;
31
+ const HERO = 4;
32
+ const SLIMES = 2;
33
+
34
+ const LOCK_2D = LOCK_TRANSLATION_Z | LOCK_ROTATION_X | LOCK_ROTATION_Y | LOCK_ROTATION_Z;
35
+
36
+ function must<T>(r: { ok: true; value: T } | { ok: false; reason: string }): T;
37
+ function must(r: { ok: true } | { ok: false; reason: string }): void;
38
+ function must<T>(r: { ok: true; value?: T } | { ok: false; reason: string }): T | void {
39
+ if (!r.ok) throw new Error(r.reason);
40
+ return r.value;
41
+ }
42
+
43
+ /** A sorted, shadowed sprite one tile big with its feet at the entity, playing a flipbook clip. */
44
+ function actor(world: World, name: string, x: number, y: number, sheet: FlipbookInfo, clipIndex: number, shadow: number): Entity {
45
+ const e = must(world.spawn({ name, position: { x, y, z: 0 } }));
46
+ must(
47
+ world.insert(e, og.Sprite, {
48
+ width: 1,
49
+ height: 1,
50
+ anchor: { x: 0.5, y: 0 },
51
+ layer: ACTOR_LAYER,
52
+ sortY: true,
53
+ shadow,
54
+ shadowSize: { x: 0.8, y: 0.28 },
55
+ shadowOffset: { x: 0, y: 0.04 },
56
+ }),
57
+ );
58
+ must(world.insert(e, og.Flipbook, { sheet: sheet.sheet, clip: clipIndex }));
59
+ return e;
60
+ }
61
+
62
+ /** A dynamic body that slides along the walls: no gravity, no turning, a box at the feet. */
63
+ function body(world: World, e: Entity, w: number, h: number, layer: number): void {
64
+ must(world.insert(e, og.RigidBody, { kind: BODY_DYNAMIC, gravityScale: 0, lock: LOCK_2D, linearDamping: 0 }));
65
+ must(world.insert(e, og.Collider, { shape: SHAPE_BOX, size: { x: w, y: h, z: 1 }, offset: { x: 0, y: h / 2, z: 0 }, friction: 0, layers: layer, mask: WALLS }));
66
+ must(world.insert(e, og.Velocity));
67
+ }
68
+
69
+ function start(world: World): void {
70
+ const sheets = loadSheets(world);
71
+ checkHeroClips(sheets.hero);
72
+ const font = must(og.load.font(world, "fonts/ui.ttf"));
73
+ const tilemap = must(og.load.tilemap(world, "maps/tomb.tmj"));
74
+
75
+ // The map's top-left corner at (0, height): world y runs up from the map's bottom edge at 0.
76
+ const top = tilemap.height * tilemap.tileHeight;
77
+ const map = must(world.spawn({ name: "tomb", position: { x: 0, y: top, z: 0 } }));
78
+ must(world.insert(map, og.Tilemap, { map: tilemap.map }));
79
+ // The slimes' walking grid: a cell per tile, blocked where the walls collide.
80
+ const grid = must(og.nav.gridFromTilemap(world, { entity: map }));
81
+ const mind = must(og.ai.load(world, "ai/slime.ogt"));
82
+
83
+ const settings = must(world.resource(og.RenderSettings));
84
+ settings.environmentIntensity = 0;
85
+ settings.toneMapped = false;
86
+ const physics = must(world.resource(og.Physics));
87
+ physics.gravity = { x: 0, y: 0, z: 0 };
88
+
89
+ const game = must(world.resource(Game));
90
+ game.font = font as unknown as number;
91
+ let spawn = { x: 2, y: 2 };
92
+ let coins = 0;
93
+ let split = tilemap.width * tilemap.tileWidth;
94
+
95
+ for (const o of tilemap.objects) {
96
+ const x = o.position.x;
97
+ const yTop = top + o.position.y;
98
+ const cx = o.center.x;
99
+ const cy = top + o.center.y;
100
+ switch (o.kind) {
101
+ case "spawn":
102
+ spawn = { x, y: yTop };
103
+ break;
104
+ case "enemy": {
105
+ const s = actor(world, o.name, x, yTop, sheets.slime, clip(sheets.slime, "bob"), 0.4);
106
+ body(world, s, 0.7, 0.4, SLIMES);
107
+ must(world.insert(s, Slime, { bob: clip(sheets.slime, "bob"), hurt: clip(sheets.slime, "hurt") }));
108
+ // og.nav walks it (writing its velocity), og.ai decides where; it sees the hero all round, not through walls.
109
+ must(world.insert(s, og.NavAgent, { nav: grid, speed: 1.6, acceleration: 30, radius: 0.35, stopDistance: 0.1, repathTicks: 20 }));
110
+ must(world.insert(s, og.AiAgent, { behaviour: mind.behaviour }));
111
+ must(world.insert(s, og.Perception, { sight: 5, fov: 360, eyeHeight: 0, occluders: WALLS, team: 2, memory: 3 }));
112
+ game.enemyHp = must(world.get(s, Slime)).hp;
113
+ break;
114
+ }
115
+ case "coin":
116
+ case "key": {
117
+ const key = o.kind === "key";
118
+ const p = actor(world, o.name, x, yTop, sheets.items, clip(sheets.items, key ? "key" : "coin"), 0.3);
119
+ must(world.insert(p, Pickup, { kind: key ? PickupKind.Key : PickupKind.Coin, baseY: yTop }));
120
+ if (!key) coins += 1;
121
+ break;
122
+ }
123
+ case "door":
124
+ game.doorX = cx;
125
+ game.doorY = cy;
126
+ game.doorCellX = Math.round(o.position.x / tilemap.tileWidth);
127
+ game.doorCellY = Math.round(-o.position.y / tilemap.tileHeight);
128
+ game.doorCellsW = Math.round(o.size.x / tilemap.tileWidth);
129
+ game.doorCellsH = Math.round(o.size.y / tilemap.tileHeight);
130
+ break;
131
+ case "room": {
132
+ // A camera zone per room: the view stays inside the room the hero
133
+ // stands in, and scrolls across to the next one through the doorway.
134
+ const z = must(world.spawn({ name: o.name }));
135
+ must(world.insert(z, og.CameraZone, { min: { x, y: yTop - o.size.y }, max: { x: x + o.size.x, y: yTop }, scrollTime: 0.45 }));
136
+ if (x > 0) split = Math.min(split, x);
137
+ break;
138
+ }
139
+ }
140
+ }
141
+ game.coinsTotal = coins;
142
+ game.roomSplit = split;
143
+ game.spawnX = spawn.x;
144
+ game.spawnY = spawn.y;
145
+ game.heroX = spawn.x;
146
+ game.heroY = spawn.y;
147
+
148
+ // The hero: the sprite, the walk, the body, the dash's ghosts and the camera.
149
+ const hero = actor(world, "hero", spawn.x, spawn.y, sheets.hero, heroClip(HeroClip.Idle, Facing.Down), 0.35);
150
+ // The hero walks as og.CharacterController in its top-down mode (gravityScale 0): a kinematic box that slides along the walls.
151
+ must(world.insert(hero, og.Collider, { shape: SHAPE_BOX, size: { x: 0.6, y: 0.35, z: 1 }, offset: { x: 0, y: 0.35 / 2, z: 0 }, friction: 0, layers: HERO, mask: WALLS }));
152
+ must(world.insert(hero, og.CharacterController, { gravityScale: 0, snapDistance: 0, stepHeight: 0, pushBodies: false }));
153
+ must(world.insert(hero, Hero));
154
+ must(world.insert(hero, Report));
155
+ must(world.insert(hero, og.Perceivable, { team: 1, eyeHeight: 0 }));
156
+ must(world.insert(hero, og.Afterimage, { count: 4, interval: 2, opacity: 0.5, color: { r: 1, g: 0.75, b: 0.45 }, active: false }));
157
+ must(world.insert(hero, og.Follow2D, { offset: { x: 0, y: 0.5 }, deadZone: { x: 0.6, y: 0.4 }, smoothTime: 0.12, lookAhead: 0.15, lookAheadMax: { x: 1.5, y: 1 } }));
158
+
159
+ // An orthographic camera on the spawn's room.
160
+ const camera = must(world.resource(og.Camera));
161
+ camera.orthographic = true;
162
+ camera.height = VIEW_HEIGHT;
163
+ camera.position = { x: spawn.x, y: spawn.y + 0.5, z: 50 };
164
+ camera.background = INK;
165
+
166
+ // The voices: one per sound, played by the Voices system.
167
+ const voices: [string, number][] = [
168
+ ["audio/hit.wav", Sound.Hit],
169
+ ["audio/hurt.wav", Sound.Hurt],
170
+ ["audio/coin.wav", Sound.Coin],
171
+ ["audio/key.wav", Sound.Key],
172
+ ["audio/door.wav", Sound.Door],
173
+ // og cook synthesises og sfx's footstep preset; quiet, under the rest.
174
+ ["audio/step.ogt", Sound.Step],
175
+ ];
176
+ for (const [path, bit] of voices) {
177
+ const sound = must(og.load.sound(world, path));
178
+ const v = must(world.spawn({ name: `sfx-${bit}` }));
179
+ must(world.insert(v, og.AudioSource, { sound, playing: false, volume: bit === Sound.Step ? 0.25 : 0.6 }));
180
+ must(world.insert(v, Sfx, { bit }));
181
+ }
182
+ }
183
+
184
+ function heroOf(world: World): Entity {
185
+ const hero = world.find("hero");
186
+ if (hero === null) throw new Error("no hero yet");
187
+ return hero;
188
+ }
189
+
190
+ function num(s: string | undefined, what: string): number {
191
+ const n = Number(s);
192
+ if (s === undefined || !Number.isFinite(n)) throw new Error(`${what} is a number`);
193
+ return n;
194
+ }
195
+
196
+ /** `place:<x>:<y>`: put the hero's feet at a world point, standing still. */
197
+ function place(world: World, args: readonly string[]): void {
198
+ const hero = heroOf(world);
199
+ const x = num(args[0], "x");
200
+ const y = num(args[1], "y");
201
+ must(world.set(hero, og.Transform, { position: { x, y, z: 0 } }));
202
+ must(world.set(hero, og.CharacterController, { move: { x: 0, y: 0, z: 0 } }));
203
+ const g = must(world.resource(Game));
204
+ g.heroX = x;
205
+ g.heroY = y;
206
+ }
207
+
208
+ /** `slime:<x>:<y>`: move the slime there. */
209
+ function slime(world: World, args: readonly string[]): void {
210
+ const s = world.find("slime");
211
+ if (s === null) throw new Error("the map has no slime");
212
+ must(world.set(s, og.Transform, { position: { x: num(args[0], "x"), y: num(args[1], "y"), z: 0 } }));
213
+ }
214
+
215
+ /** `give:<key|coin|door>`: the key, a coin, or the doorway opened. */
216
+ function give(world: World, args: readonly string[]): void {
217
+ const g = must(world.resource(Game));
218
+ if (args[0] === "key") g.hasKey = true;
219
+ else if (args[0] === "coin") g.coins += 1;
220
+ else if (args[0] === "door") openDoor(world, g);
221
+ else throw new Error("write give:<key|coin|door>");
222
+ }
223
+
224
+ /** `face:<down|up|left|right>`: turn the hero. */
225
+ function face(world: World, args: readonly string[]): void {
226
+ const f = { down: Facing.Down, up: Facing.Up, left: Facing.Left, right: Facing.Right }[args[0] ?? ""];
227
+ if (f === undefined) throw new Error("write face:<down|up|left|right>");
228
+ must(world.resource(Game)).facing = f;
229
+ }
230
+
231
+ const round = (n: number) => Math.round(n * 100) / 100;
232
+
233
+ export default og.game({
234
+ tick: 60,
235
+ seed: 1,
236
+ resources: [Game, Tuning],
237
+ systems: [Control, Slimes, Pickups, Door, Voices, Hud],
238
+ render: { antialias: "off" },
239
+ start,
240
+ commands: { place, slime, give, face, bite: biteHero },
241
+ commandHelp: {
242
+ place: { usage: "<x>:<y>", doc: "Put the hero's feet at a world point, standing still." },
243
+ slime: { usage: "<x>:<y>", doc: "Move the slime there." },
244
+ give: { usage: "<key|coin|door>", doc: "Give the key or a coin, or open the doorway." },
245
+ face: { usage: "<down|up|left|right>", doc: "Turn the hero." },
246
+ bite: { usage: "<slime>", doc: "The slime's attack (og.ai queues it with the slime's handle): hurts a hero within 0.85 m." },
247
+ },
248
+ facts: (world) => {
249
+ const g = world.resource(Game);
250
+ const hero = world.find("hero");
251
+ const map = world.find("tomb");
252
+ if (!g.ok || hero === null || map === null) return null;
253
+ const v = g.value;
254
+ const h = world.get(hero, Hero);
255
+ const slimeE = world.find("slime");
256
+ const s = slimeE === null ? null : world.get(slimeE, og.Transform);
257
+ return {
258
+ room: v.room,
259
+ hp: v.hp,
260
+ coins: v.coins,
261
+ hasKey: v.hasKey,
262
+ enemyHp: v.enemyHp,
263
+ doorOpen: v.doorOpen,
264
+ doorWall: og.tilemap.getTile(world, map, "walls", v.doorCellX, v.doorCellY),
265
+ hero: { x: round(v.heroX), y: round(v.heroY) },
266
+ slime: s !== null && s.ok ? { x: round(s.value.position.x), y: round(s.value.position.y) } : null,
267
+ facing: ["down", "up", "left", "right"][v.facing],
268
+ steps: v.steps,
269
+ swings: v.swings,
270
+ hits: v.enemyHits,
271
+ hurts: v.hurts,
272
+ dashes: h.ok ? h.value.dashes : 0,
273
+ };
274
+ },
275
+ });