@origingame/create-game 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +57 -2
- package/archetypes/README.md +99 -0
- package/archetypes/idle/.origin/setup +14 -0
- package/archetypes/idle/LICENSES.md +12 -0
- package/archetypes/idle/README.md +234 -0
- package/archetypes/idle/assets/audio/buy.wav +0 -0
- package/archetypes/idle/assets/audio/milestone.wav +0 -0
- package/archetypes/idle/assets/audio/nova.wav +0 -0
- package/archetypes/idle/assets/audio/orbit.wav +0 -0
- package/archetypes/idle/assets/audio/tap.wav +0 -0
- package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
- package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/idle/assets/fonts/OFL.txt +93 -0
- package/archetypes/idle/assets/fx/drift.ogt +21 -0
- package/archetypes/idle/assets/fx/milestone.ogt +21 -0
- package/archetypes/idle/assets/fx/nova.ogt +22 -0
- package/archetypes/idle/assets/fx/stars.ogt +20 -0
- package/archetypes/idle/assets/fx/tap.ogt +23 -0
- package/archetypes/idle/assets/looks/idle.ogt +17 -0
- package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
- package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
- package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/atlas.png +0 -0
- package/archetypes/idle/assets/skins/sparkorb/atlas.png.ogt +7 -0
- package/archetypes/idle/assets/skins/sparkorb/icons.png +0 -0
- package/archetypes/idle/assets/skins/sparkorb/icons.png.ogt +7 -0
- package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
- package/archetypes/idle/assets/sprites/glow.png +0 -0
- package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
- package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
- package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
- package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-star.png +0 -0
- package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
- package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/orb.png +0 -0
- package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/spark.png +0 -0
- package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
- package/archetypes/idle/assets/strings/en.ogt +62 -0
- package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
- package/archetypes/idle/gitattributes +22 -0
- package/archetypes/idle/host.d.ts +46 -0
- package/archetypes/idle/package.json +18 -0
- package/archetypes/idle/project.ogt +14 -0
- package/archetypes/idle/references/metal/card.png +0 -0
- package/archetypes/idle/references/metal/orbit.png +0 -0
- package/archetypes/idle/references/metal/title.png +0 -0
- package/archetypes/idle/src/components.ts +139 -0
- package/archetypes/idle/src/main.ts +247 -0
- package/archetypes/idle/src/numbers.ts +126 -0
- package/archetypes/idle/src/systems.ts +340 -0
- package/archetypes/idle/src/ui.ts +412 -0
- package/archetypes/idle/tests/away.og.ts +42 -0
- package/archetypes/idle/tests/flow.og.ts +57 -0
- package/archetypes/idle/tests/frames.og.ts +33 -0
- package/archetypes/idle/tests/frames.ts +134 -0
- package/archetypes/idle/tests/lib.ts +74 -0
- package/archetypes/idle/tests/milestone.og.ts +32 -0
- package/archetypes/idle/tests/nova.og.ts +52 -0
- package/archetypes/idle/tests/offline.og.ts +60 -0
- package/archetypes/idle/tests/pad.og.ts +55 -0
- package/archetypes/idle/tests/pause.og.ts +68 -0
- package/archetypes/idle/tests/phone.og.ts +50 -0
- package/archetypes/idle/tests/replay.og.ts +28 -0
- package/archetypes/idle/tools/make-assets.py +448 -0
- package/archetypes/idle/tools/oglite.py +285 -0
- package/archetypes/idle/tsconfig.json +17 -0
- package/archetypes/match3/.origin/setup +14 -0
- package/archetypes/match3/LICENSES.md +7 -0
- package/archetypes/match3/README.md +205 -0
- package/archetypes/match3/assets/audio/cascade.wav +0 -0
- package/archetypes/match3/assets/audio/clear.wav +0 -0
- package/archetypes/match3/assets/audio/lost.wav +0 -0
- package/archetypes/match3/assets/audio/refused.wav +0 -0
- package/archetypes/match3/assets/audio/select.wav +0 -0
- package/archetypes/match3/assets/audio/swap.wav +0 -0
- package/archetypes/match3/assets/audio/won.wav +0 -0
- package/archetypes/match3/assets/fonts/OFL.txt +93 -0
- package/archetypes/match3/assets/fonts/ui.ttf +0 -0
- package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
- package/archetypes/match3/assets/scenes/main.ogt +24 -0
- package/archetypes/match3/assets/sprites/backdrop.png +0 -0
- package/archetypes/match3/assets/sprites/board.ogt +21 -0
- package/archetypes/match3/assets/sprites/cells.ogt +7 -0
- package/archetypes/match3/assets/sprites/cells.png +0 -0
- package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
- package/archetypes/match3/assets/sprites/gems.ogt +75 -0
- package/archetypes/match3/assets/sprites/gems.png +0 -0
- package/archetypes/match3/assets/sprites/panel.png +0 -0
- package/archetypes/match3/assets/sprites/ring.png +0 -0
- package/archetypes/match3/gitattributes +22 -0
- package/archetypes/match3/host.d.ts +46 -0
- package/archetypes/match3/package.json +18 -0
- package/archetypes/match3/project.ogt +18 -0
- package/archetypes/match3/references/metal/cascade.png +0 -0
- package/archetypes/match3/references/metal/clearing.png +0 -0
- package/archetypes/match3/references/metal/dealt.png +0 -0
- package/archetypes/match3/src/art.ts +54 -0
- package/archetypes/match3/src/board.ts +112 -0
- package/archetypes/match3/src/components.ts +95 -0
- package/archetypes/match3/src/layout.ts +25 -0
- package/archetypes/match3/src/main.ts +199 -0
- package/archetypes/match3/src/systems.ts +631 -0
- package/archetypes/match3/tests/drag.og.ts +31 -0
- package/archetypes/match3/tests/endings.og.ts +40 -0
- package/archetypes/match3/tests/frames.og.ts +49 -0
- package/archetypes/match3/tests/frames.ts +134 -0
- package/archetypes/match3/tests/hidpi.og.ts +41 -0
- package/archetypes/match3/tests/lib.ts +64 -0
- package/archetypes/match3/tests/replay.og.ts +28 -0
- package/archetypes/match3/tests/sounds.og.ts +50 -0
- package/archetypes/match3/tests/swap.og.ts +67 -0
- package/archetypes/match3/tools/make-assets.py +404 -0
- package/archetypes/match3/tools/oglite.py +285 -0
- package/archetypes/match3/tsconfig.json +17 -0
- package/archetypes/rhythm/.origin/setup +14 -0
- package/archetypes/rhythm/LICENSES.md +13 -0
- package/archetypes/rhythm/README.md +235 -0
- package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
- package/archetypes/rhythm/assets/audio/clear.wav +0 -0
- package/archetypes/rhythm/assets/audio/click.wav +0 -0
- package/archetypes/rhythm/assets/audio/drums.wav +0 -0
- package/archetypes/rhythm/assets/audio/fail.wav +0 -0
- package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
- package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
- package/archetypes/rhythm/assets/audio/miss.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
- package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
- package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
- package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
- package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
- package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
- package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
- package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/atlas.png +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/atlas.png.ogt +7 -0
- package/archetypes/rhythm/assets/skins/lanebeat/icons.png +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/icons.png.ogt +7 -0
- package/archetypes/rhythm/assets/skins/lanebeat/skin.ogt +110 -0
- package/archetypes/rhythm/assets/sprites/lane.png +0 -0
- package/archetypes/rhythm/assets/sprites/lane.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/note.png +0 -0
- package/archetypes/rhythm/assets/sprites/note.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/ring.png +0 -0
- package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/spark.png +0 -0
- package/archetypes/rhythm/assets/sprites/spark.png.ogt +7 -0
- package/archetypes/rhythm/assets/strings/en.ogt +61 -0
- package/archetypes/rhythm/assets/strings/zh-CN.ogt +61 -0
- package/archetypes/rhythm/gitattributes +22 -0
- package/archetypes/rhythm/host.d.ts +46 -0
- package/archetypes/rhythm/package.json +18 -0
- package/archetypes/rhythm/project.ogt +14 -0
- package/archetypes/rhythm/references/metal/highway.png +0 -0
- package/archetypes/rhythm/references/metal/results.png +0 -0
- package/archetypes/rhythm/references/metal/title.png +0 -0
- package/archetypes/rhythm/src/components.ts +147 -0
- package/archetypes/rhythm/src/main.ts +202 -0
- package/archetypes/rhythm/src/systems.ts +490 -0
- package/archetypes/rhythm/src/ui.ts +421 -0
- package/archetypes/rhythm/tests/band.og.ts +45 -0
- package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
- package/archetypes/rhythm/tests/clear.og.ts +51 -0
- package/archetypes/rhythm/tests/fail.og.ts +40 -0
- package/archetypes/rhythm/tests/flow.og.ts +54 -0
- package/archetypes/rhythm/tests/frames.og.ts +35 -0
- package/archetypes/rhythm/tests/frames.ts +134 -0
- package/archetypes/rhythm/tests/lib.ts +123 -0
- package/archetypes/rhythm/tests/pad.og.ts +41 -0
- package/archetypes/rhythm/tests/pause.og.ts +77 -0
- package/archetypes/rhythm/tests/phone.og.ts +44 -0
- package/archetypes/rhythm/tests/replay.og.ts +27 -0
- package/archetypes/rhythm/tests/timing.og.ts +37 -0
- package/archetypes/rhythm/tools/make-assets.py +383 -0
- package/archetypes/rhythm/tools/oglite.py +285 -0
- package/archetypes/rhythm/tsconfig.json +17 -0
- package/archetypes/roguelike/.origin/setup +14 -0
- package/archetypes/roguelike/LICENSES.md +14 -0
- package/archetypes/roguelike/README.md +256 -0
- package/archetypes/roguelike/assets/ai/foe.ogt +28 -0
- package/archetypes/roguelike/assets/ai/guardian.ogt +26 -0
- package/archetypes/roguelike/assets/audio/bump.wav +0 -0
- package/archetypes/roguelike/assets/audio/drink.wav +0 -0
- package/archetypes/roguelike/assets/audio/fall.wav +0 -0
- package/archetypes/roguelike/assets/audio/hit.wav +0 -0
- package/archetypes/roguelike/assets/audio/hurt.wav +0 -0
- package/archetypes/roguelike/assets/audio/item.wav +0 -0
- package/archetypes/roguelike/assets/audio/kill.wav +0 -0
- package/archetypes/roguelike/assets/audio/pickup.wav +0 -0
- package/archetypes/roguelike/assets/audio/roar.wav +0 -0
- package/archetypes/roguelike/assets/audio/stairs.wav +0 -0
- package/archetypes/roguelike/assets/audio/step.ogt +9 -0
- package/archetypes/roguelike/assets/audio/telegraph.wav +0 -0
- package/archetypes/roguelike/assets/audio/tomb.wav +0 -0
- package/archetypes/roguelike/assets/audio/ui-close.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-error.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-open.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-press.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-success.ogt +9 -0
- package/archetypes/roguelike/assets/audio/won.wav +0 -0
- package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/roguelike/assets/fonts/OFL.txt +93 -0
- package/archetypes/roguelike/assets/maps/dive.ogt +106 -0
- package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf +0 -0
- package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf.ogt +9 -0
- package/archetypes/roguelike/assets/skins/lampdive/LICENSES.md +16 -0
- package/archetypes/roguelike/assets/skins/lampdive/OFL.txt +93 -0
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- package/archetypes/roguelike/assets/sprites/dive.ogt +50 -0
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- package/archetypes/roguelike/assets/strings/en.ogt +57 -0
- package/archetypes/roguelike/assets/strings/zh-CN.ogt +57 -0
- package/archetypes/roguelike/assets/tiles/tomb.ogt +31 -0
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- package/archetypes/roguelike/gitattributes +22 -0
- package/archetypes/roguelike/host.d.ts +46 -0
- package/archetypes/roguelike/package.json +18 -0
- package/archetypes/roguelike/project.ogt +14 -0
- package/archetypes/roguelike/references/metal/dive.png +0 -0
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- package/archetypes/roguelike/src/art.ts +23 -0
- package/archetypes/roguelike/src/components.ts +169 -0
- package/archetypes/roguelike/src/dive.ts +144 -0
- package/archetypes/roguelike/src/foes.ts +174 -0
- package/archetypes/roguelike/src/main.ts +258 -0
- package/archetypes/roguelike/src/systems.ts +620 -0
- package/archetypes/roguelike/src/ui.ts +350 -0
- package/archetypes/roguelike/tests/flow.og.ts +54 -0
- package/archetypes/roguelike/tests/foes.og.ts +45 -0
- package/archetypes/roguelike/tests/frames.og.ts +32 -0
- package/archetypes/roguelike/tests/frames.ts +134 -0
- package/archetypes/roguelike/tests/lib.ts +83 -0
- package/archetypes/roguelike/tests/lose.og.ts +44 -0
- package/archetypes/roguelike/tests/pad.og.ts +54 -0
- package/archetypes/roguelike/tests/pause.og.ts +59 -0
- package/archetypes/roguelike/tests/phone.og.ts +54 -0
- package/archetypes/roguelike/tests/replay.og.ts +24 -0
- package/archetypes/roguelike/tests/win.og.ts +60 -0
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- package/archetypes/roguelike/tools/oglite.py +285 -0
- package/archetypes/roguelike/tsconfig.json +17 -0
- package/archetypes/runner/.origin/setup +14 -0
- package/archetypes/runner/LICENSES.md +10 -0
- package/archetypes/runner/README.md +225 -0
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- package/archetypes/runner/assets/sprites/sky.png +0 -0
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- package/archetypes/runner/gitattributes +22 -0
- package/archetypes/runner/host.d.ts +46 -0
- package/archetypes/runner/package.json +18 -0
- package/archetypes/runner/project.ogt +18 -0
- package/archetypes/runner/references/metal/frames-coin.png +0 -0
- package/archetypes/runner/references/metal/frames-crash.png +0 -0
- package/archetypes/runner/references/metal/frames-title.png +0 -0
- package/archetypes/runner/src/art.ts +57 -0
- package/archetypes/runner/src/components.ts +94 -0
- package/archetypes/runner/src/main.ts +241 -0
- package/archetypes/runner/src/systems.ts +553 -0
- package/archetypes/runner/tests/coins.og.ts +30 -0
- package/archetypes/runner/tests/flow.og.ts +72 -0
- package/archetypes/runner/tests/frames.og.ts +37 -0
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// Tomb Room, the topdown archetype (2D profile): a small Zelda-like. Two
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// rooms of a tomb, a slime guarding the key in the west room, coins in
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// both, and a locked doorway between them.
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//
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// Everything is placed by the Tiled map assets/maps/tomb.tmj: its tile
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// layers (floor, the wall terrain that auto-tiles and collides, the door,
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// torches drawn above the hero) and its objects (the spawn, the enemy, the
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// pickups, the door and the two rooms). `start` below loads it, spawns the
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// actors at its objects, gives each room a camera zone and the hero a 2D
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// follow camera. The slime's mind is data: assets/ai/slime.ogt, a behaviour
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// tree og.ai runs (patrol, chase on sight, bite, flee when hurt), walking a
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// grid og.nav makes from the map's wall collision. The systems are in
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// src/systems.ts, the state in src/components.ts, the flipbook sheets in
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// src/art.ts.
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import { og, BODY_DYNAMIC, LOCK_ROTATION_X, LOCK_ROTATION_Y, LOCK_ROTATION_Z, LOCK_TRANSLATION_Z, SHAPE_BOX } from "@origingame/engine";
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import type { Entity, FlipbookInfo, World } from "@origingame/engine";
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import { checkHeroClips, clip, heroClip, HeroClip, loadSheets } from "./art.ts";
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import { Facing, Game, Hero, Pickup, PickupKind, Report, Slime, Sfx, Sound, Tuning } from "./components.ts";
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import { biteHero, Control, Door, Hud, openDoor, Pickups, Slimes, Voices } from "./systems.ts";
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/** The visible height in tiles: a whole room (12 tall), as in the old top-down adventures. */
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const VIEW_HEIGHT = 12;
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/** The brand ink #14161b, linear. */
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const INK = { r: 0.00699, g: 0.00802, b: 0.01096 };
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/** Sprite layers: the map's floor draws at -10, its walls at -9, the door at -8, torches at +5. */
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const ACTOR_LAYER = 0;
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/** Collision layers: the map's walls are layer 1; the hero and slimes collide with walls only, not each other. Walls also hide the hero from a slime. */
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const WALLS = 1;
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const HERO = 4;
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const SLIMES = 2;
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const LOCK_2D = LOCK_TRANSLATION_Z | LOCK_ROTATION_X | LOCK_ROTATION_Y | LOCK_ROTATION_Z;
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function must<T>(r: { ok: true; value: T } | { ok: false; reason: string }): T;
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function must(r: { ok: true } | { ok: false; reason: string }): void;
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function must<T>(r: { ok: true; value?: T } | { ok: false; reason: string }): T | void {
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if (!r.ok) throw new Error(r.reason);
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return r.value;
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}
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/** A sorted, shadowed sprite one tile big with its feet at the entity, playing a flipbook clip. */
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function actor(world: World, name: string, x: number, y: number, sheet: FlipbookInfo, clipIndex: number, shadow: number): Entity {
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const e = must(world.spawn({ name, position: { x, y, z: 0 } }));
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must(
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world.insert(e, og.Sprite, {
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width: 1,
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height: 1,
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anchor: { x: 0.5, y: 0 },
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layer: ACTOR_LAYER,
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sortY: true,
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shadow,
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shadowSize: { x: 0.8, y: 0.28 },
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shadowOffset: { x: 0, y: 0.04 },
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}),
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);
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must(world.insert(e, og.Flipbook, { sheet: sheet.sheet, clip: clipIndex }));
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|
59
|
+
return e;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/** A dynamic body that slides along the walls: no gravity, no turning, a box at the feet. */
|
|
63
|
+
function body(world: World, e: Entity, w: number, h: number, layer: number): void {
|
|
64
|
+
must(world.insert(e, og.RigidBody, { kind: BODY_DYNAMIC, gravityScale: 0, lock: LOCK_2D, linearDamping: 0 }));
|
|
65
|
+
must(world.insert(e, og.Collider, { shape: SHAPE_BOX, size: { x: w, y: h, z: 1 }, offset: { x: 0, y: h / 2, z: 0 }, friction: 0, layers: layer, mask: WALLS }));
|
|
66
|
+
must(world.insert(e, og.Velocity));
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
function start(world: World): void {
|
|
70
|
+
const sheets = loadSheets(world);
|
|
71
|
+
checkHeroClips(sheets.hero);
|
|
72
|
+
const font = must(og.load.font(world, "fonts/ui.ttf"));
|
|
73
|
+
const tilemap = must(og.load.tilemap(world, "maps/tomb.tmj"));
|
|
74
|
+
|
|
75
|
+
// The map's top-left corner at (0, height): world y runs up from the map's bottom edge at 0.
|
|
76
|
+
const top = tilemap.height * tilemap.tileHeight;
|
|
77
|
+
const map = must(world.spawn({ name: "tomb", position: { x: 0, y: top, z: 0 } }));
|
|
78
|
+
must(world.insert(map, og.Tilemap, { map: tilemap.map }));
|
|
79
|
+
// The slimes' walking grid: a cell per tile, blocked where the walls collide.
|
|
80
|
+
const grid = must(og.nav.gridFromTilemap(world, { entity: map }));
|
|
81
|
+
const mind = must(og.ai.load(world, "ai/slime.ogt"));
|
|
82
|
+
|
|
83
|
+
const settings = must(world.resource(og.RenderSettings));
|
|
84
|
+
settings.environmentIntensity = 0;
|
|
85
|
+
settings.toneMapped = false;
|
|
86
|
+
const physics = must(world.resource(og.Physics));
|
|
87
|
+
physics.gravity = { x: 0, y: 0, z: 0 };
|
|
88
|
+
|
|
89
|
+
const game = must(world.resource(Game));
|
|
90
|
+
game.font = font as unknown as number;
|
|
91
|
+
let spawn = { x: 2, y: 2 };
|
|
92
|
+
let coins = 0;
|
|
93
|
+
let split = tilemap.width * tilemap.tileWidth;
|
|
94
|
+
|
|
95
|
+
for (const o of tilemap.objects) {
|
|
96
|
+
const x = o.position.x;
|
|
97
|
+
const yTop = top + o.position.y;
|
|
98
|
+
const cx = o.center.x;
|
|
99
|
+
const cy = top + o.center.y;
|
|
100
|
+
switch (o.kind) {
|
|
101
|
+
case "spawn":
|
|
102
|
+
spawn = { x, y: yTop };
|
|
103
|
+
break;
|
|
104
|
+
case "enemy": {
|
|
105
|
+
const s = actor(world, o.name, x, yTop, sheets.slime, clip(sheets.slime, "bob"), 0.4);
|
|
106
|
+
body(world, s, 0.7, 0.4, SLIMES);
|
|
107
|
+
must(world.insert(s, Slime, { bob: clip(sheets.slime, "bob"), hurt: clip(sheets.slime, "hurt") }));
|
|
108
|
+
// og.nav walks it (writing its velocity), og.ai decides where; it sees the hero all round, not through walls.
|
|
109
|
+
must(world.insert(s, og.NavAgent, { nav: grid, speed: 1.6, acceleration: 30, radius: 0.35, stopDistance: 0.1, repathTicks: 20 }));
|
|
110
|
+
must(world.insert(s, og.AiAgent, { behaviour: mind.behaviour }));
|
|
111
|
+
must(world.insert(s, og.Perception, { sight: 5, fov: 360, eyeHeight: 0, occluders: WALLS, team: 2, memory: 3 }));
|
|
112
|
+
game.enemyHp = must(world.get(s, Slime)).hp;
|
|
113
|
+
break;
|
|
114
|
+
}
|
|
115
|
+
case "coin":
|
|
116
|
+
case "key": {
|
|
117
|
+
const key = o.kind === "key";
|
|
118
|
+
const p = actor(world, o.name, x, yTop, sheets.items, clip(sheets.items, key ? "key" : "coin"), 0.3);
|
|
119
|
+
must(world.insert(p, Pickup, { kind: key ? PickupKind.Key : PickupKind.Coin, baseY: yTop }));
|
|
120
|
+
if (!key) coins += 1;
|
|
121
|
+
break;
|
|
122
|
+
}
|
|
123
|
+
case "door":
|
|
124
|
+
game.doorX = cx;
|
|
125
|
+
game.doorY = cy;
|
|
126
|
+
game.doorCellX = Math.round(o.position.x / tilemap.tileWidth);
|
|
127
|
+
game.doorCellY = Math.round(-o.position.y / tilemap.tileHeight);
|
|
128
|
+
game.doorCellsW = Math.round(o.size.x / tilemap.tileWidth);
|
|
129
|
+
game.doorCellsH = Math.round(o.size.y / tilemap.tileHeight);
|
|
130
|
+
break;
|
|
131
|
+
case "room": {
|
|
132
|
+
// A camera zone per room: the view stays inside the room the hero
|
|
133
|
+
// stands in, and scrolls across to the next one through the doorway.
|
|
134
|
+
const z = must(world.spawn({ name: o.name }));
|
|
135
|
+
must(world.insert(z, og.CameraZone, { min: { x, y: yTop - o.size.y }, max: { x: x + o.size.x, y: yTop }, scrollTime: 0.45 }));
|
|
136
|
+
if (x > 0) split = Math.min(split, x);
|
|
137
|
+
break;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
game.coinsTotal = coins;
|
|
142
|
+
game.roomSplit = split;
|
|
143
|
+
game.spawnX = spawn.x;
|
|
144
|
+
game.spawnY = spawn.y;
|
|
145
|
+
game.heroX = spawn.x;
|
|
146
|
+
game.heroY = spawn.y;
|
|
147
|
+
|
|
148
|
+
// The hero: the sprite, the walk, the body, the dash's ghosts and the camera.
|
|
149
|
+
const hero = actor(world, "hero", spawn.x, spawn.y, sheets.hero, heroClip(HeroClip.Idle, Facing.Down), 0.35);
|
|
150
|
+
// The hero walks as og.CharacterController in its top-down mode (gravityScale 0): a kinematic box that slides along the walls.
|
|
151
|
+
must(world.insert(hero, og.Collider, { shape: SHAPE_BOX, size: { x: 0.6, y: 0.35, z: 1 }, offset: { x: 0, y: 0.35 / 2, z: 0 }, friction: 0, layers: HERO, mask: WALLS }));
|
|
152
|
+
must(world.insert(hero, og.CharacterController, { gravityScale: 0, snapDistance: 0, stepHeight: 0, pushBodies: false }));
|
|
153
|
+
must(world.insert(hero, Hero));
|
|
154
|
+
must(world.insert(hero, Report));
|
|
155
|
+
must(world.insert(hero, og.Perceivable, { team: 1, eyeHeight: 0 }));
|
|
156
|
+
must(world.insert(hero, og.Afterimage, { count: 4, interval: 2, opacity: 0.5, color: { r: 1, g: 0.75, b: 0.45 }, active: false }));
|
|
157
|
+
must(world.insert(hero, og.Follow2D, { offset: { x: 0, y: 0.5 }, deadZone: { x: 0.6, y: 0.4 }, smoothTime: 0.12, lookAhead: 0.15, lookAheadMax: { x: 1.5, y: 1 } }));
|
|
158
|
+
|
|
159
|
+
// An orthographic camera on the spawn's room.
|
|
160
|
+
const camera = must(world.resource(og.Camera));
|
|
161
|
+
camera.orthographic = true;
|
|
162
|
+
camera.height = VIEW_HEIGHT;
|
|
163
|
+
camera.position = { x: spawn.x, y: spawn.y + 0.5, z: 50 };
|
|
164
|
+
camera.background = INK;
|
|
165
|
+
|
|
166
|
+
// The voices: one per sound, played by the Voices system.
|
|
167
|
+
const voices: [string, number][] = [
|
|
168
|
+
["audio/hit.wav", Sound.Hit],
|
|
169
|
+
["audio/hurt.wav", Sound.Hurt],
|
|
170
|
+
["audio/coin.wav", Sound.Coin],
|
|
171
|
+
["audio/key.wav", Sound.Key],
|
|
172
|
+
["audio/door.wav", Sound.Door],
|
|
173
|
+
// og cook synthesises og sfx's footstep preset; quiet, under the rest.
|
|
174
|
+
["audio/step.ogt", Sound.Step],
|
|
175
|
+
];
|
|
176
|
+
for (const [path, bit] of voices) {
|
|
177
|
+
const sound = must(og.load.sound(world, path));
|
|
178
|
+
const v = must(world.spawn({ name: `sfx-${bit}` }));
|
|
179
|
+
must(world.insert(v, og.AudioSource, { sound, playing: false, volume: bit === Sound.Step ? 0.25 : 0.6 }));
|
|
180
|
+
must(world.insert(v, Sfx, { bit }));
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
function heroOf(world: World): Entity {
|
|
185
|
+
const hero = world.find("hero");
|
|
186
|
+
if (hero === null) throw new Error("no hero yet");
|
|
187
|
+
return hero;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
function num(s: string | undefined, what: string): number {
|
|
191
|
+
const n = Number(s);
|
|
192
|
+
if (s === undefined || !Number.isFinite(n)) throw new Error(`${what} is a number`);
|
|
193
|
+
return n;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/** `place:<x>:<y>`: put the hero's feet at a world point, standing still. */
|
|
197
|
+
function place(world: World, args: readonly string[]): void {
|
|
198
|
+
const hero = heroOf(world);
|
|
199
|
+
const x = num(args[0], "x");
|
|
200
|
+
const y = num(args[1], "y");
|
|
201
|
+
must(world.set(hero, og.Transform, { position: { x, y, z: 0 } }));
|
|
202
|
+
must(world.set(hero, og.CharacterController, { move: { x: 0, y: 0, z: 0 } }));
|
|
203
|
+
const g = must(world.resource(Game));
|
|
204
|
+
g.heroX = x;
|
|
205
|
+
g.heroY = y;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/** `slime:<x>:<y>`: move the slime there. */
|
|
209
|
+
function slime(world: World, args: readonly string[]): void {
|
|
210
|
+
const s = world.find("slime");
|
|
211
|
+
if (s === null) throw new Error("the map has no slime");
|
|
212
|
+
must(world.set(s, og.Transform, { position: { x: num(args[0], "x"), y: num(args[1], "y"), z: 0 } }));
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
/** `give:<key|coin|door>`: the key, a coin, or the doorway opened. */
|
|
216
|
+
function give(world: World, args: readonly string[]): void {
|
|
217
|
+
const g = must(world.resource(Game));
|
|
218
|
+
if (args[0] === "key") g.hasKey = true;
|
|
219
|
+
else if (args[0] === "coin") g.coins += 1;
|
|
220
|
+
else if (args[0] === "door") openDoor(world, g);
|
|
221
|
+
else throw new Error("write give:<key|coin|door>");
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
/** `face:<down|up|left|right>`: turn the hero. */
|
|
225
|
+
function face(world: World, args: readonly string[]): void {
|
|
226
|
+
const f = { down: Facing.Down, up: Facing.Up, left: Facing.Left, right: Facing.Right }[args[0] ?? ""];
|
|
227
|
+
if (f === undefined) throw new Error("write face:<down|up|left|right>");
|
|
228
|
+
must(world.resource(Game)).facing = f;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
const round = (n: number) => Math.round(n * 100) / 100;
|
|
232
|
+
|
|
233
|
+
export default og.game({
|
|
234
|
+
tick: 60,
|
|
235
|
+
seed: 1,
|
|
236
|
+
resources: [Game, Tuning],
|
|
237
|
+
systems: [Control, Slimes, Pickups, Door, Voices, Hud],
|
|
238
|
+
render: { antialias: "off" },
|
|
239
|
+
start,
|
|
240
|
+
commands: { place, slime, give, face, bite: biteHero },
|
|
241
|
+
commandHelp: {
|
|
242
|
+
place: { usage: "<x>:<y>", doc: "Put the hero's feet at a world point, standing still." },
|
|
243
|
+
slime: { usage: "<x>:<y>", doc: "Move the slime there." },
|
|
244
|
+
give: { usage: "<key|coin|door>", doc: "Give the key or a coin, or open the doorway." },
|
|
245
|
+
face: { usage: "<down|up|left|right>", doc: "Turn the hero." },
|
|
246
|
+
bite: { usage: "<slime>", doc: "The slime's attack (og.ai queues it with the slime's handle): hurts a hero within 0.85 m." },
|
|
247
|
+
},
|
|
248
|
+
facts: (world) => {
|
|
249
|
+
const g = world.resource(Game);
|
|
250
|
+
const hero = world.find("hero");
|
|
251
|
+
const map = world.find("tomb");
|
|
252
|
+
if (!g.ok || hero === null || map === null) return null;
|
|
253
|
+
const v = g.value;
|
|
254
|
+
const h = world.get(hero, Hero);
|
|
255
|
+
const slimeE = world.find("slime");
|
|
256
|
+
const s = slimeE === null ? null : world.get(slimeE, og.Transform);
|
|
257
|
+
return {
|
|
258
|
+
room: v.room,
|
|
259
|
+
hp: v.hp,
|
|
260
|
+
coins: v.coins,
|
|
261
|
+
hasKey: v.hasKey,
|
|
262
|
+
enemyHp: v.enemyHp,
|
|
263
|
+
doorOpen: v.doorOpen,
|
|
264
|
+
doorWall: og.tilemap.getTile(world, map, "walls", v.doorCellX, v.doorCellY),
|
|
265
|
+
hero: { x: round(v.heroX), y: round(v.heroY) },
|
|
266
|
+
slime: s !== null && s.ok ? { x: round(s.value.position.x), y: round(s.value.position.y) } : null,
|
|
267
|
+
facing: ["down", "up", "left", "right"][v.facing],
|
|
268
|
+
steps: v.steps,
|
|
269
|
+
swings: v.swings,
|
|
270
|
+
hits: v.enemyHits,
|
|
271
|
+
hurts: v.hurts,
|
|
272
|
+
dashes: h.ok ? h.value.dashes : 0,
|
|
273
|
+
};
|
|
274
|
+
},
|
|
275
|
+
});
|