@origingame/create-game 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +57 -2
- package/archetypes/README.md +99 -0
- package/archetypes/idle/.origin/setup +14 -0
- package/archetypes/idle/LICENSES.md +12 -0
- package/archetypes/idle/README.md +234 -0
- package/archetypes/idle/assets/audio/buy.wav +0 -0
- package/archetypes/idle/assets/audio/milestone.wav +0 -0
- package/archetypes/idle/assets/audio/nova.wav +0 -0
- package/archetypes/idle/assets/audio/orbit.wav +0 -0
- package/archetypes/idle/assets/audio/tap.wav +0 -0
- package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
- package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
- package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/idle/assets/fonts/OFL.txt +93 -0
- package/archetypes/idle/assets/fx/drift.ogt +21 -0
- package/archetypes/idle/assets/fx/milestone.ogt +21 -0
- package/archetypes/idle/assets/fx/nova.ogt +22 -0
- package/archetypes/idle/assets/fx/stars.ogt +20 -0
- package/archetypes/idle/assets/fx/tap.ogt +23 -0
- package/archetypes/idle/assets/looks/idle.ogt +17 -0
- package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
- package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
- package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
- package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf.ogt +9 -0
- package/archetypes/idle/assets/skins/sparkorb/atlas.png +0 -0
- package/archetypes/idle/assets/skins/sparkorb/atlas.png.ogt +7 -0
- package/archetypes/idle/assets/skins/sparkorb/icons.png +0 -0
- package/archetypes/idle/assets/skins/sparkorb/icons.png.ogt +7 -0
- package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
- package/archetypes/idle/assets/sprites/glow.png +0 -0
- package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
- package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
- package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
- package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-star.png +0 -0
- package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
- package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/orb.png +0 -0
- package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
- package/archetypes/idle/assets/sprites/spark.png +0 -0
- package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
- package/archetypes/idle/assets/strings/en.ogt +62 -0
- package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
- package/archetypes/idle/gitattributes +22 -0
- package/archetypes/idle/host.d.ts +46 -0
- package/archetypes/idle/package.json +18 -0
- package/archetypes/idle/project.ogt +14 -0
- package/archetypes/idle/references/metal/card.png +0 -0
- package/archetypes/idle/references/metal/orbit.png +0 -0
- package/archetypes/idle/references/metal/title.png +0 -0
- package/archetypes/idle/src/components.ts +139 -0
- package/archetypes/idle/src/main.ts +247 -0
- package/archetypes/idle/src/numbers.ts +126 -0
- package/archetypes/idle/src/systems.ts +340 -0
- package/archetypes/idle/src/ui.ts +412 -0
- package/archetypes/idle/tests/away.og.ts +42 -0
- package/archetypes/idle/tests/flow.og.ts +57 -0
- package/archetypes/idle/tests/frames.og.ts +33 -0
- package/archetypes/idle/tests/frames.ts +134 -0
- package/archetypes/idle/tests/lib.ts +74 -0
- package/archetypes/idle/tests/milestone.og.ts +32 -0
- package/archetypes/idle/tests/nova.og.ts +52 -0
- package/archetypes/idle/tests/offline.og.ts +60 -0
- package/archetypes/idle/tests/pad.og.ts +55 -0
- package/archetypes/idle/tests/pause.og.ts +68 -0
- package/archetypes/idle/tests/phone.og.ts +50 -0
- package/archetypes/idle/tests/replay.og.ts +28 -0
- package/archetypes/idle/tools/make-assets.py +448 -0
- package/archetypes/idle/tools/oglite.py +285 -0
- package/archetypes/idle/tsconfig.json +17 -0
- package/archetypes/match3/.origin/setup +14 -0
- package/archetypes/match3/LICENSES.md +7 -0
- package/archetypes/match3/README.md +205 -0
- package/archetypes/match3/assets/audio/cascade.wav +0 -0
- package/archetypes/match3/assets/audio/clear.wav +0 -0
- package/archetypes/match3/assets/audio/lost.wav +0 -0
- package/archetypes/match3/assets/audio/refused.wav +0 -0
- package/archetypes/match3/assets/audio/select.wav +0 -0
- package/archetypes/match3/assets/audio/swap.wav +0 -0
- package/archetypes/match3/assets/audio/won.wav +0 -0
- package/archetypes/match3/assets/fonts/OFL.txt +93 -0
- package/archetypes/match3/assets/fonts/ui.ttf +0 -0
- package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
- package/archetypes/match3/assets/scenes/main.ogt +24 -0
- package/archetypes/match3/assets/sprites/backdrop.png +0 -0
- package/archetypes/match3/assets/sprites/board.ogt +21 -0
- package/archetypes/match3/assets/sprites/cells.ogt +7 -0
- package/archetypes/match3/assets/sprites/cells.png +0 -0
- package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
- package/archetypes/match3/assets/sprites/gems.ogt +75 -0
- package/archetypes/match3/assets/sprites/gems.png +0 -0
- package/archetypes/match3/assets/sprites/panel.png +0 -0
- package/archetypes/match3/assets/sprites/ring.png +0 -0
- package/archetypes/match3/gitattributes +22 -0
- package/archetypes/match3/host.d.ts +46 -0
- package/archetypes/match3/package.json +18 -0
- package/archetypes/match3/project.ogt +18 -0
- package/archetypes/match3/references/metal/cascade.png +0 -0
- package/archetypes/match3/references/metal/clearing.png +0 -0
- package/archetypes/match3/references/metal/dealt.png +0 -0
- package/archetypes/match3/src/art.ts +54 -0
- package/archetypes/match3/src/board.ts +112 -0
- package/archetypes/match3/src/components.ts +95 -0
- package/archetypes/match3/src/layout.ts +25 -0
- package/archetypes/match3/src/main.ts +199 -0
- package/archetypes/match3/src/systems.ts +631 -0
- package/archetypes/match3/tests/drag.og.ts +31 -0
- package/archetypes/match3/tests/endings.og.ts +40 -0
- package/archetypes/match3/tests/frames.og.ts +49 -0
- package/archetypes/match3/tests/frames.ts +134 -0
- package/archetypes/match3/tests/hidpi.og.ts +41 -0
- package/archetypes/match3/tests/lib.ts +64 -0
- package/archetypes/match3/tests/replay.og.ts +28 -0
- package/archetypes/match3/tests/sounds.og.ts +50 -0
- package/archetypes/match3/tests/swap.og.ts +67 -0
- package/archetypes/match3/tools/make-assets.py +404 -0
- package/archetypes/match3/tools/oglite.py +285 -0
- package/archetypes/match3/tsconfig.json +17 -0
- package/archetypes/rhythm/.origin/setup +14 -0
- package/archetypes/rhythm/LICENSES.md +13 -0
- package/archetypes/rhythm/README.md +235 -0
- package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
- package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
- package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
- package/archetypes/rhythm/assets/audio/clear.wav +0 -0
- package/archetypes/rhythm/assets/audio/click.wav +0 -0
- package/archetypes/rhythm/assets/audio/drums.wav +0 -0
- package/archetypes/rhythm/assets/audio/fail.wav +0 -0
- package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
- package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
- package/archetypes/rhythm/assets/audio/miss.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
- package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
- package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
- package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
- package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
- package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
- package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
- package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
- package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
- package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf.ogt +9 -0
- package/archetypes/rhythm/assets/skins/lanebeat/atlas.png +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/atlas.png.ogt +7 -0
- package/archetypes/rhythm/assets/skins/lanebeat/icons.png +0 -0
- package/archetypes/rhythm/assets/skins/lanebeat/icons.png.ogt +7 -0
- package/archetypes/rhythm/assets/skins/lanebeat/skin.ogt +110 -0
- package/archetypes/rhythm/assets/sprites/lane.png +0 -0
- package/archetypes/rhythm/assets/sprites/lane.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/note.png +0 -0
- package/archetypes/rhythm/assets/sprites/note.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/ring.png +0 -0
- package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
- package/archetypes/rhythm/assets/sprites/spark.png +0 -0
- package/archetypes/rhythm/assets/sprites/spark.png.ogt +7 -0
- package/archetypes/rhythm/assets/strings/en.ogt +61 -0
- package/archetypes/rhythm/assets/strings/zh-CN.ogt +61 -0
- package/archetypes/rhythm/gitattributes +22 -0
- package/archetypes/rhythm/host.d.ts +46 -0
- package/archetypes/rhythm/package.json +18 -0
- package/archetypes/rhythm/project.ogt +14 -0
- package/archetypes/rhythm/references/metal/highway.png +0 -0
- package/archetypes/rhythm/references/metal/results.png +0 -0
- package/archetypes/rhythm/references/metal/title.png +0 -0
- package/archetypes/rhythm/src/components.ts +147 -0
- package/archetypes/rhythm/src/main.ts +202 -0
- package/archetypes/rhythm/src/systems.ts +490 -0
- package/archetypes/rhythm/src/ui.ts +421 -0
- package/archetypes/rhythm/tests/band.og.ts +45 -0
- package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
- package/archetypes/rhythm/tests/clear.og.ts +51 -0
- package/archetypes/rhythm/tests/fail.og.ts +40 -0
- package/archetypes/rhythm/tests/flow.og.ts +54 -0
- package/archetypes/rhythm/tests/frames.og.ts +35 -0
- package/archetypes/rhythm/tests/frames.ts +134 -0
- package/archetypes/rhythm/tests/lib.ts +123 -0
- package/archetypes/rhythm/tests/pad.og.ts +41 -0
- package/archetypes/rhythm/tests/pause.og.ts +77 -0
- package/archetypes/rhythm/tests/phone.og.ts +44 -0
- package/archetypes/rhythm/tests/replay.og.ts +27 -0
- package/archetypes/rhythm/tests/timing.og.ts +37 -0
- package/archetypes/rhythm/tools/make-assets.py +383 -0
- package/archetypes/rhythm/tools/oglite.py +285 -0
- package/archetypes/rhythm/tsconfig.json +17 -0
- package/archetypes/roguelike/.origin/setup +14 -0
- package/archetypes/roguelike/LICENSES.md +14 -0
- package/archetypes/roguelike/README.md +256 -0
- package/archetypes/roguelike/assets/ai/foe.ogt +28 -0
- package/archetypes/roguelike/assets/ai/guardian.ogt +26 -0
- package/archetypes/roguelike/assets/audio/bump.wav +0 -0
- package/archetypes/roguelike/assets/audio/drink.wav +0 -0
- package/archetypes/roguelike/assets/audio/fall.wav +0 -0
- package/archetypes/roguelike/assets/audio/hit.wav +0 -0
- package/archetypes/roguelike/assets/audio/hurt.wav +0 -0
- package/archetypes/roguelike/assets/audio/item.wav +0 -0
- package/archetypes/roguelike/assets/audio/kill.wav +0 -0
- package/archetypes/roguelike/assets/audio/pickup.wav +0 -0
- package/archetypes/roguelike/assets/audio/roar.wav +0 -0
- package/archetypes/roguelike/assets/audio/stairs.wav +0 -0
- package/archetypes/roguelike/assets/audio/step.ogt +9 -0
- package/archetypes/roguelike/assets/audio/telegraph.wav +0 -0
- package/archetypes/roguelike/assets/audio/tomb.wav +0 -0
- package/archetypes/roguelike/assets/audio/ui-close.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-error.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-open.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-press.ogt +9 -0
- package/archetypes/roguelike/assets/audio/ui-success.ogt +9 -0
- package/archetypes/roguelike/assets/audio/won.wav +0 -0
- package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf +0 -0
- package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
- package/archetypes/roguelike/assets/fonts/OFL.txt +93 -0
- package/archetypes/roguelike/assets/maps/dive.ogt +106 -0
- package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf +0 -0
- package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf.ogt +9 -0
- package/archetypes/roguelike/assets/skins/lampdive/LICENSES.md +16 -0
- package/archetypes/roguelike/assets/skins/lampdive/OFL.txt +93 -0
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- package/archetypes/roguelike/assets/sprites/dive.ogt +50 -0
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- package/archetypes/roguelike/assets/strings/en.ogt +57 -0
- package/archetypes/roguelike/assets/strings/zh-CN.ogt +57 -0
- package/archetypes/roguelike/assets/tiles/tomb.ogt +31 -0
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- package/archetypes/roguelike/gitattributes +22 -0
- package/archetypes/roguelike/host.d.ts +46 -0
- package/archetypes/roguelike/package.json +18 -0
- package/archetypes/roguelike/project.ogt +14 -0
- package/archetypes/roguelike/references/metal/dive.png +0 -0
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- package/archetypes/roguelike/src/art.ts +23 -0
- package/archetypes/roguelike/src/components.ts +169 -0
- package/archetypes/roguelike/src/dive.ts +144 -0
- package/archetypes/roguelike/src/foes.ts +174 -0
- package/archetypes/roguelike/src/main.ts +258 -0
- package/archetypes/roguelike/src/systems.ts +620 -0
- package/archetypes/roguelike/src/ui.ts +350 -0
- package/archetypes/roguelike/tests/flow.og.ts +54 -0
- package/archetypes/roguelike/tests/foes.og.ts +45 -0
- package/archetypes/roguelike/tests/frames.og.ts +32 -0
- package/archetypes/roguelike/tests/frames.ts +134 -0
- package/archetypes/roguelike/tests/lib.ts +83 -0
- package/archetypes/roguelike/tests/lose.og.ts +44 -0
- package/archetypes/roguelike/tests/pad.og.ts +54 -0
- package/archetypes/roguelike/tests/pause.og.ts +59 -0
- package/archetypes/roguelike/tests/phone.og.ts +54 -0
- package/archetypes/roguelike/tests/replay.og.ts +24 -0
- package/archetypes/roguelike/tests/win.og.ts +60 -0
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- package/archetypes/roguelike/tools/oglite.py +285 -0
- package/archetypes/roguelike/tsconfig.json +17 -0
- package/archetypes/runner/.origin/setup +14 -0
- package/archetypes/runner/LICENSES.md +10 -0
- package/archetypes/runner/README.md +225 -0
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- package/archetypes/runner/assets/sprites/sky.png +0 -0
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- package/archetypes/runner/gitattributes +22 -0
- package/archetypes/runner/host.d.ts +46 -0
- package/archetypes/runner/package.json +18 -0
- package/archetypes/runner/project.ogt +18 -0
- package/archetypes/runner/references/metal/frames-coin.png +0 -0
- package/archetypes/runner/references/metal/frames-crash.png +0 -0
- package/archetypes/runner/references/metal/frames-title.png +0 -0
- package/archetypes/runner/src/art.ts +57 -0
- package/archetypes/runner/src/components.ts +94 -0
- package/archetypes/runner/src/main.ts +241 -0
- package/archetypes/runner/src/systems.ts +553 -0
- package/archetypes/runner/tests/coins.og.ts +30 -0
- package/archetypes/runner/tests/flow.og.ts +72 -0
- package/archetypes/runner/tests/frames.og.ts +37 -0
- package/archetypes/runner/tests/frames.ts +134 -0
- package/archetypes/runner/tests/jump.og.ts +44 -0
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// Lamp Dive's systems, in tick order after the screens (src/ui.ts): Hero
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// (carving a floor, the lamp-bearer's turn: a step, a strike, a wait or a
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// draught), Foes (placing them, the strikes that land on them, their deaths
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// and whether the lamp shows them), Loot (placing finds, picking them up)
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// and Fog (what the lamp lights). The foes' own turn is data:
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// assets/ai/*.ogt run by og.ai, whose commands (src/foes.ts) move and strike.
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//
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// A turn: the lamp-bearer acts on the tick a key lands, Game.foesTurn goes
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// up; on the next tick og.ai thinks with it up, so every foe queues one
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// command, and the Foes system takes it down; the commands run before the
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// tick after. The lamp-bearer acts again once its step's tween is done.
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import { og, defineSystem } from "@origingame/engine";
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import type { Entity, RngStream, Value, View, World } from "@origingame/engine";
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import { clipOf, TILE } from "./art.ts";
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import { floorStream, H, planFloor, W } from "./dive.ts";
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import type { Plan } from "./dive.ts";
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import { Foe, FoeKind, FOE_SLOTS, FOES, Foes, Game, Hero, Loot, LOOT, LootKind, Phase, Prefs, Sfx, Sound, Tuning } from "./components.ts";
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import { say } from "./ui.ts";
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type GameV = Value<typeof Game>;
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type TuneV = Value<typeof Tuning>;
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const WHITE = { r: 1, g: 1, b: 1 };
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const GOLD = { r: 1, g: 0.82, b: 0.35 };
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const RED = { r: 1, g: 0.3, b: 0.28 };
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const GREEN = { r: 0.45, g: 1, b: 0.55 };
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const EMBER = { r: 1, g: 0.6, b: 0.3 };
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/** Where parked rows wait. */
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const PARK = { x: -60, y: -60, z: 0 } as const;
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/** Ticks a card waits after the lamp goes out or the relic is taken. */
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export const OVER_DELAY = 50;
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/** The camera feel's scale: 0.3 under reduced motion (og-feel), 1 otherwise. */
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export function feel(world: World): number {
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const p = world.resource(Prefs);
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return p.ok && p.value.reducedMotion ? 0.3 : 1;
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}
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export function must(r: { ok: true } | { ok: false; reason: string }): void {
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if (!r.ok) throw new Error(r.reason);
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}
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export function must2<T>(r: { ok: true; value: T } | { ok: false; reason: string }): T {
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if (!r.ok) throw new Error(r.reason);
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return r.value;
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}
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/** Tuning, read on its first use in this call (a resource read encodes every field). */
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export function lazyTuning(world: World): TuneV {
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let v: TuneV | null = null;
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return new Proxy({} as TuneV, { get: (_, k) => ((v ??= must2(world.resource(Tuning))) as unknown as Record<string | symbol, unknown>)[k] });
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}
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/** A cell's centre in world units: the map's top-left corner is at (0, H). */
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export function cellCenter(x: number, y: number): { x: number; y: number } {
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return { x: x + 0.5, y: H - y - 0.5 };
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}
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export function mapOf(g: GameV): Entity {
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return g.map as unknown as Entity;
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}
|
|
63
|
+
|
|
64
|
+
export function isWall(world: World, g: GameV, x: number, y: number): boolean {
|
|
65
|
+
if (x < 0 || y < 0 || x >= W || y >= H) return true;
|
|
66
|
+
return og.tilemap.getTile(world, mapOf(g), "walls", x, y) >= 0;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/** Whether the lamp lights a cell now (its fog is clear). */
|
|
70
|
+
export function lit(world: World, g: GameV, x: number, y: number): boolean {
|
|
71
|
+
return og.tilemap.getTile(world, mapOf(g), "fog", x, y) < 0;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
export function float(world: World, text: string, x: number, y: number, color: { r: number; g: number; b: number }, crit = false, size = 0.5): void {
|
|
75
|
+
must(og.render.floatingText(world, { text, position: { x, y, z: 0 }, size, color, crit, rise: 0.9, lifetime: 0.8 }));
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/** The plan of the floor the dive is on. */
|
|
79
|
+
export function planOf(rng: { fork(label: string): RngStream }, g: GameV): Plan {
|
|
80
|
+
return planFloor(floorStream(rng, g.seed, g.floor), g.floor);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/** Carves the floor: every cell of the walls, ground, decor and fog layers, and a fresh og.nav grid. */
|
|
84
|
+
function carve(world: World, g: GameV, plan: Plan): void {
|
|
85
|
+
const map = mapOf(g);
|
|
86
|
+
const costs = new Array<number>(W * H).fill(0);
|
|
87
|
+
for (let y = 0; y < H; y++) {
|
|
88
|
+
for (let x = 0; x < W; x++) {
|
|
89
|
+
const wall = plan.walls[y * W + x] === 1;
|
|
90
|
+
must(og.tilemap.setTile(world, { entity: map, layer: "walls", x, y, tile: wall ? 1 : 0 }));
|
|
91
|
+
must(og.tilemap.setTile(world, { entity: map, layer: "ground", x, y, tile: wall ? -1 : TILE.floor + ((x * 7 + y * 3) % 5 === 0 ? 1 : (x + y * 5) % 11 === 0 ? 2 : 0) }));
|
|
92
|
+
must(og.tilemap.setTile(world, { entity: map, layer: "decor", x, y, tile: -1 }));
|
|
93
|
+
must(og.tilemap.setTile(world, { entity: map, layer: "fog", x, y, tile: TILE.unseen }));
|
|
94
|
+
costs[(H - 1 - y) * W + x] = wall ? 0 : 1;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
if (plan.stairs) must(og.tilemap.setTile(world, { entity: map, layer: "decor", x: plan.stairs.x, y: plan.stairs.y, tile: TILE.stairs }));
|
|
98
|
+
if (plan.relic) must(og.tilemap.setTile(world, { entity: map, layer: "decor", x: plan.relic.x, y: plan.relic.y, tile: TILE.pedestal }));
|
|
99
|
+
g.grid = must2(og.nav.grid(world, { width: W, height: H, cellSize: 1, origin: { x: 0, y: 0 }, costs })) as unknown as number;
|
|
100
|
+
g.stairsX = plan.stairs ? plan.stairs.x : -1;
|
|
101
|
+
g.stairsY = plan.stairs ? plan.stairs.y : -1;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/** The direction keys, the pad's d-pad and the HUD's d-pad (Ui writes Game.padDir): 0 none, 1 up, 2 right, 3 down, 4 left. */
|
|
105
|
+
function heldDirection(inp: Value<typeof og.Input>, gp: Value<typeof og.Gamepad>, pad: number): number {
|
|
106
|
+
if (inp.down("ArrowUp") || inp.down("KeyW") || gp.down("up") || pad === 1) return 1;
|
|
107
|
+
if (inp.down("ArrowRight") || inp.down("KeyD") || gp.down("right") || pad === 2) return 2;
|
|
108
|
+
if (inp.down("ArrowDown") || inp.down("KeyS") || gp.down("down") || pad === 3) return 3;
|
|
109
|
+
if (inp.down("ArrowLeft") || inp.down("KeyA") || gp.down("left") || pad === 4) return 4;
|
|
110
|
+
return 0;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
function navPressed(inp: Value<typeof og.Input>, gp: Value<typeof og.Gamepad>): boolean {
|
|
114
|
+
return inp.pressed("ArrowUp") || inp.pressed("ArrowDown") || inp.pressed("ArrowLeft") || inp.pressed("ArrowRight") || gp.pressed("up") || gp.pressed("down") || gp.pressed("left") || gp.pressed("right");
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
const STEP = [null, { x: 0, y: -1 }, { x: 1, y: 0 }, { x: 0, y: 1 }, { x: -1, y: 0 }] as const;
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* The lamp-bearer's turn. A direction (an arrow, WASD, the d-pad, a tap on
|
|
121
|
+
* the next cell) steps there, strikes the foe standing there, or bumps the
|
|
122
|
+
* stone; Space (the pad's A) waits; Q (1, the pad's X, Drink) drinks. A held
|
|
123
|
+
* direction repeats after 14 ticks, then every 7. Stepping on the stairs
|
|
124
|
+
* goes down. Every action but a bump or an empty flask ends the turn.
|
|
125
|
+
*/
|
|
126
|
+
export const HeroTurn = defineSystem(
|
|
127
|
+
"Hero",
|
|
128
|
+
{ reads: [og.Input, og.Gamepad, og.Camera, Foes, Tuning, Prefs], writes: [Game, Hero, og.Transform, og.Sprite, og.Rng], after: ["Ui"] },
|
|
129
|
+
(q, time, world) => {
|
|
130
|
+
const game = world.resource(Game);
|
|
131
|
+
const input = world.resource(og.Input);
|
|
132
|
+
const gamepad = world.resource(og.Gamepad);
|
|
133
|
+
const rngR = world.resource(og.Rng);
|
|
134
|
+
if (!game.ok || !input.ok || !gamepad.ok || !rngR.ok) return;
|
|
135
|
+
const g = game.value;
|
|
136
|
+
const inp = input.value;
|
|
137
|
+
const gp = gamepad.value;
|
|
138
|
+
const rng = rngR.value;
|
|
139
|
+
const t = lazyTuning(world);
|
|
140
|
+
for (const a of q.archetypes()) {
|
|
141
|
+
const hero = a.column(Hero);
|
|
142
|
+
const p = a.column(og.Transform).position;
|
|
143
|
+
for (let i = 0; i < a.count; i++) {
|
|
144
|
+
const me = a.entity(i);
|
|
145
|
+
// The map is adopted on its first tick, so the first carve waits a tick.
|
|
146
|
+
if (g.build && world.tick > 0) {
|
|
147
|
+
const plan = planOf(rng, g);
|
|
148
|
+
carve(world, g, plan);
|
|
149
|
+
g.heroX = plan.start.x;
|
|
150
|
+
g.heroY = plan.start.y;
|
|
151
|
+
const c = cellCenter(plan.start.x, plan.start.y);
|
|
152
|
+
p[i * 3] = c.x;
|
|
153
|
+
p[i * 3 + 1] = c.y;
|
|
154
|
+
g.build = false;
|
|
155
|
+
g.place = true;
|
|
156
|
+
g.fogDirty = true;
|
|
157
|
+
g.deepest = Math.max(g.deepest, g.floor);
|
|
158
|
+
}
|
|
159
|
+
// The lamp's warm light around the lamp-bearer (under the fog), behind the title too.
|
|
160
|
+
must(og.render.sprite(world, { texture: g.glow as unknown as never, position: { x: p[i * 3]!, y: p[i * 3 + 1]!, z: 0 }, width: g.lamp * 2.4, height: g.lamp * 2.4, color: { r: 1, g: 0.72, b: 0.35 }, opacity: 0.28, blend: "additive", layer: 1 }));
|
|
161
|
+
// On a menu (the title, pause, settings, the summary) the arrows and the d-pad move the focus: a tick.
|
|
162
|
+
if (g.phase !== Phase.Play || g.paused || g.settingsOpen) {
|
|
163
|
+
if (navPressed(inp, gp)) g.sfx |= Sound.Move;
|
|
164
|
+
continue;
|
|
165
|
+
}
|
|
166
|
+
if (g.hp <= 0 || g.won) continue;
|
|
167
|
+
if (g.lock > 0 && time.hitStop === 0) g.lock -= 1;
|
|
168
|
+
if (inp.pressed("Escape") || inp.pressed("KeyP") || gp.pressed("start")) {
|
|
169
|
+
g.paused = true;
|
|
170
|
+
continue;
|
|
171
|
+
}
|
|
172
|
+
// Read the input every tick (so a press during the foes' turn is held, not lost), act when the turn is ours.
|
|
173
|
+
const dir = heldDirection(inp, gp, g.padDir);
|
|
174
|
+
if (dir !== 0 && dir === g.lastDir) g.repeat += 1;
|
|
175
|
+
else g.repeat = 0;
|
|
176
|
+
if (dir !== g.lastDir) g.lastDir = dir;
|
|
177
|
+
const fresh = dir !== 0 && g.repeat === 0;
|
|
178
|
+
const repeated = dir !== 0 && g.repeat >= 14 && (g.repeat - 14) % 7 === 0;
|
|
179
|
+
let want = fresh || repeated ? dir : 0;
|
|
180
|
+
let wait = inp.pressed("Space") || inp.pressed("Period") || gp.pressed("a") || g.padWait;
|
|
181
|
+
let drink = inp.pressed("KeyQ") || inp.pressed("Digit1") || gp.pressed("x") || g.padDrink;
|
|
182
|
+
if (g.padWait) g.padWait = false;
|
|
183
|
+
if (g.padDrink) g.padDrink = false;
|
|
184
|
+
if (inp.buttonPressed("left")) {
|
|
185
|
+
// A tap on the next cell (up, down, left or right) acts toward it.
|
|
186
|
+
const at = screenToWorld(world, inp.pointer.x, inp.pointer.y);
|
|
187
|
+
if (at !== null) {
|
|
188
|
+
const cx = Math.floor(at.x);
|
|
189
|
+
const cy = H - 1 - Math.floor(at.y);
|
|
190
|
+
const dx = cx - g.heroX;
|
|
191
|
+
const dy = cy - g.heroY;
|
|
192
|
+
if (Math.abs(dx) + Math.abs(dy) === 1) want = dx === 1 ? 2 : dx === -1 ? 4 : dy === 1 ? 3 : 1;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
// An action asked for while the last one plays out waits for its turn (one, the latest).
|
|
196
|
+
if (want !== 0 || wait || drink) g.queued = drink ? 6 : wait ? 5 : want;
|
|
197
|
+
if (g.foesTurn || g.lock > 0 || g.queued === 0) continue;
|
|
198
|
+
want = g.queued <= 4 ? g.queued : 0;
|
|
199
|
+
wait = g.queued === 5;
|
|
200
|
+
drink = g.queued === 6;
|
|
201
|
+
g.queued = 0;
|
|
202
|
+
if (drink) {
|
|
203
|
+
if (g.potions === 0 || g.hp >= g.hpMax) {
|
|
204
|
+
g.refusedTick = world.tick;
|
|
205
|
+
const c = cellCenter(g.heroX, g.heroY);
|
|
206
|
+
float(world, say(world, g.potions === 0 ? "float.empty" : "float.whole"), c.x, c.y + 0.8, WHITE, false, 0.35);
|
|
207
|
+
continue;
|
|
208
|
+
}
|
|
209
|
+
const healed = Math.min(t.potionHeal, g.hpMax - g.hp);
|
|
210
|
+
g.potions -= 1;
|
|
211
|
+
g.hp += healed;
|
|
212
|
+
g.sfx |= Sound.Drink;
|
|
213
|
+
const c = cellCenter(g.heroX, g.heroY);
|
|
214
|
+
float(world, say(world, "float.heal", { n: healed }), c.x, c.y + 0.7, GREEN);
|
|
215
|
+
must(og.tween.flash(world, { entity: me, color: GREEN, duration: 0.2 }));
|
|
216
|
+
must(og.tween.squash(world, { entity: me, impact: { x: 0.85, y: 1.2 }, duration: 0.2 }));
|
|
217
|
+
endTurn(world, g, t);
|
|
218
|
+
continue;
|
|
219
|
+
}
|
|
220
|
+
if (wait) {
|
|
221
|
+
must(og.tween.squash(world, { entity: me, impact: { x: 1.08, y: 0.92 }, duration: 0.15 }));
|
|
222
|
+
g.sfx |= Sound.Move;
|
|
223
|
+
endTurn(world, g, t);
|
|
224
|
+
continue;
|
|
225
|
+
}
|
|
226
|
+
const step = STEP[want]!;
|
|
227
|
+
const tx = g.heroX + step.x;
|
|
228
|
+
const ty = g.heroY + step.y;
|
|
229
|
+
const foe = foeAt(world, tx, ty);
|
|
230
|
+
if (foe >= 0) {
|
|
231
|
+
// A strike: the lunge, the die's +0 or +1; the Foes system lands it this tick.
|
|
232
|
+
g.strikeSlot = foe;
|
|
233
|
+
g.strikeDamage = g.attack + (rng.chance(0.5) ? 1 : 0);
|
|
234
|
+
const from = cellCenter(g.heroX, g.heroY);
|
|
235
|
+
must(og.tween.sequence(world, [
|
|
236
|
+
{ entity: me, field: "position", to: [from.x + step.x * 0.35, from.y - step.y * 0.35, 0], duration: 0.05, ease: "quadOut" },
|
|
237
|
+
{ entity: me, field: "position", to: [from.x, from.y, 0], duration: 0.09, ease: "quadIn" },
|
|
238
|
+
]));
|
|
239
|
+
endTurn(world, g, t);
|
|
240
|
+
continue;
|
|
241
|
+
}
|
|
242
|
+
if (isWall(world, g, tx, ty)) {
|
|
243
|
+
hero.bumps[i] = hero.bumps[i]! + 1;
|
|
244
|
+
g.sfx |= Sound.Bump;
|
|
245
|
+
must(og.tween.squash(world, { entity: me, impact: step.x !== 0 ? { x: 0.85, y: 1.1 } : { x: 1.1, y: 0.85 }, duration: 0.12 }));
|
|
246
|
+
continue;
|
|
247
|
+
}
|
|
248
|
+
g.heroX = tx;
|
|
249
|
+
g.heroY = ty;
|
|
250
|
+
hero.steps[i] = hero.steps[i]! + 1;
|
|
251
|
+
g.sfx |= Sound.Step;
|
|
252
|
+
g.fogDirty = true;
|
|
253
|
+
const to = cellCenter(tx, ty);
|
|
254
|
+
must(og.tween.to(world, { entity: me, field: "position", to: [to.x, to.y, 0], duration: t.stepTime, ease: "quadOut" }));
|
|
255
|
+
if (tx === g.stairsX && ty === g.stairsY) {
|
|
256
|
+
// Down the stairs: the next floor is carved on the next tick.
|
|
257
|
+
g.floor += 1;
|
|
258
|
+
g.build = true;
|
|
259
|
+
g.sfx |= Sound.Stairs;
|
|
260
|
+
float(world, say(world, "float.floor", { n: g.floor }), to.x, to.y + 0.8, GOLD, true);
|
|
261
|
+
must(og.camera.punch(world, 0.1 * feel(world)));
|
|
262
|
+
// The foes of the floor left behind take no turn.
|
|
263
|
+
endTurn(world, g, t);
|
|
264
|
+
g.foesTurn = false;
|
|
265
|
+
continue;
|
|
266
|
+
}
|
|
267
|
+
endTurn(world, g, t);
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
},
|
|
271
|
+
);
|
|
272
|
+
|
|
273
|
+
function endTurn(world: World, g: GameV, t: TuneV): void {
|
|
274
|
+
g.turns += 1;
|
|
275
|
+
g.foesTurn = true;
|
|
276
|
+
g.foesAt = world.tick;
|
|
277
|
+
g.lock = Math.max(1, Math.round(t.stepTime * 60));
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
/** The foe slot standing on a cell, from the Foes resource, or -1. */
|
|
281
|
+
function foeAt(world: World, x: number, y: number): number {
|
|
282
|
+
const foes = world.resource(Foes);
|
|
283
|
+
if (!foes.ok) return -1;
|
|
284
|
+
const f = foes.value as unknown as Record<string, number>;
|
|
285
|
+
for (let i = 0; i < FOE_SLOTS; i++) if (f[`x${i}`] === x && f[`y${i}`] === y) return i;
|
|
286
|
+
return -1;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
/** The world point under a CSS pixel, through the orthographic camera. */
|
|
290
|
+
export function screenToWorld(world: World, px: number, py: number): { x: number; y: number } | null {
|
|
291
|
+
const cam = world.resource(og.Camera);
|
|
292
|
+
const vp = og.ui.viewport(world);
|
|
293
|
+
if (!cam.ok || vp.height <= 0) return null;
|
|
294
|
+
const scale = vp.height / cam.value.height;
|
|
295
|
+
const at = cam.value.position;
|
|
296
|
+
return { x: at.x + (px - vp.width / 2) / scale, y: at.y - (py - vp.height / 2) / scale };
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
/** A foe's numbers by FoeKind.*. */
|
|
300
|
+
export function stats(t: TuneV, kind: number): { hp: number; attack: number } {
|
|
301
|
+
if (kind === FoeKind.Guardian) return { hp: t.guardianHp, attack: t.guardianAttack };
|
|
302
|
+
if (kind === FoeKind.Skeleton) return { hp: t.skeletonHp, attack: t.skeletonAttack };
|
|
303
|
+
return { hp: t.ratHp, attack: t.ratAttack };
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
/**
|
|
307
|
+
* The foes: placed when a floor is carved; the lamp-bearer's strike landing
|
|
308
|
+
* (a flash, a squash, the number, a hit stop and a little shake; the
|
|
309
|
+
* guardian's fall far heavier); their deaths; whether the lamp shows them;
|
|
310
|
+
* the telegraph of a charged strike; the foes' turn taken down once og.ai
|
|
311
|
+
* has thought with it up.
|
|
312
|
+
*/
|
|
313
|
+
export const FoeTurn = defineSystem(
|
|
314
|
+
"Foes",
|
|
315
|
+
{ reads: [Tuning, Prefs, og.Rng], writes: [Game, Foes, Foe, og.Transform, og.Sprite, og.Flipbook, og.AiAgent, og.Perception], after: ["Hero"] },
|
|
316
|
+
(q, time, world) => {
|
|
317
|
+
const game = world.resource(Game);
|
|
318
|
+
const foes = world.resource(Foes);
|
|
319
|
+
const rngR = world.resource(og.Rng);
|
|
320
|
+
if (!game.ok || !foes.ok || !rngR.ok) return;
|
|
321
|
+
const g = game.value;
|
|
322
|
+
const board = foes.value as unknown as Record<string, number>;
|
|
323
|
+
const t = lazyTuning(world);
|
|
324
|
+
if (g.foesTurn && world.tick > g.foesAt) g.foesTurn = false;
|
|
325
|
+
const plan = g.place ? planOf(rngR.value, g) : null;
|
|
326
|
+
for (const a of q.archetypes()) {
|
|
327
|
+
const f = a.column(Foe);
|
|
328
|
+
const p = a.column(og.Transform).position;
|
|
329
|
+
const sprite = a.column(og.Sprite);
|
|
330
|
+
const fb = a.column(og.Flipbook);
|
|
331
|
+
const ai = a.column(og.AiAgent);
|
|
332
|
+
const eyes = a.column(og.Perception);
|
|
333
|
+
for (let i = 0; i < a.count; i++) {
|
|
334
|
+
const me = a.entity(i);
|
|
335
|
+
const slot = f.slot[i]!;
|
|
336
|
+
if (plan !== null) {
|
|
337
|
+
const spot = plan.foes[slot];
|
|
338
|
+
if (spot) {
|
|
339
|
+
const s = stats(t, spot.kind);
|
|
340
|
+
f.active[i] = 1;
|
|
341
|
+
f.kind[i] = spot.kind;
|
|
342
|
+
f.hp[i] = s.hp;
|
|
343
|
+
f.hpMax[i] = s.hp;
|
|
344
|
+
f.attack[i] = s.attack;
|
|
345
|
+
f.cx[i] = spot.x;
|
|
346
|
+
f.cy[i] = spot.y;
|
|
347
|
+
f.turns[i] = 0;
|
|
348
|
+
f.charging[i] = 0;
|
|
349
|
+
f.dying[i] = 0;
|
|
350
|
+
const c = cellCenter(spot.x, spot.y);
|
|
351
|
+
p[i * 3] = c.x;
|
|
352
|
+
p[i * 3 + 1] = c.y;
|
|
353
|
+
fb.clip[i] = clipOf(FOES[spot.kind]!);
|
|
354
|
+
// A handle column is two u32 per row: the handle's low and high halves.
|
|
355
|
+
const mind = spot.kind === FoeKind.Guardian ? g.guardianMind : g.foeMind;
|
|
356
|
+
ai.behaviour[i * 2] = mind % 0x1_0000_0000;
|
|
357
|
+
ai.behaviour[i * 2 + 1] = Math.floor(mind / 0x1_0000_0000);
|
|
358
|
+
ai.active[i] = 1;
|
|
359
|
+
eyes.sight[i] = t.sight;
|
|
360
|
+
sprite.opacity[i] = 1;
|
|
361
|
+
} else {
|
|
362
|
+
f.active[i] = 0;
|
|
363
|
+
f.dying[i] = 0;
|
|
364
|
+
ai.active[i] = 0;
|
|
365
|
+
p[i * 3] = PARK.x;
|
|
366
|
+
p[i * 3 + 1] = PARK.y;
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
if (g.strikeSlot === slot && f.active[i]) strike(world, g, f, i, me, p);
|
|
370
|
+
if (f.dying[i]! > 0) {
|
|
371
|
+
if (time.hitStop === 0) f.dying[i] = f.dying[i]! - 1;
|
|
372
|
+
if (f.dying[i] === 0) {
|
|
373
|
+
p[i * 3] = PARK.x;
|
|
374
|
+
p[i * 3 + 1] = PARK.y;
|
|
375
|
+
sprite.visible[i] = 0;
|
|
376
|
+
}
|
|
377
|
+
} else {
|
|
378
|
+
sprite.visible[i] = f.active[i] && g.phase !== Phase.Title && lit(world, g, f.cx[i]!, f.cy[i]!) ? 1 : 0;
|
|
379
|
+
}
|
|
380
|
+
// A charged strike glows red the turn before it lands.
|
|
381
|
+
const red = f.charging[i] ? 0.45 : 1;
|
|
382
|
+
sprite.color[i * 3 + 1] = red;
|
|
383
|
+
sprite.color[i * 3 + 2] = red;
|
|
384
|
+
const x = f.active[i] ? f.cx[i]! : -1;
|
|
385
|
+
const y = f.active[i] ? f.cy[i]! : -1;
|
|
386
|
+
if (board[`x${slot}`] !== x) board[`x${slot}`] = x;
|
|
387
|
+
if (board[`y${slot}`] !== y) board[`y${slot}`] = y;
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
if (g.strikeSlot >= 0) g.strikeSlot = -1;
|
|
391
|
+
},
|
|
392
|
+
);
|
|
393
|
+
|
|
394
|
+
function strike(world: World, g: GameV, f: View<typeof Foe>, i: number, me: Entity, p: Float32Array): void {
|
|
395
|
+
const dmg = g.strikeDamage;
|
|
396
|
+
const hp = Math.max(0, f.hp[i]! - dmg);
|
|
397
|
+
f.hp[i] = hp;
|
|
398
|
+
g.hits += 1;
|
|
399
|
+
g.sfx |= Sound.Hit;
|
|
400
|
+
const x = p[i * 3]!;
|
|
401
|
+
const y = p[i * 3 + 1]!;
|
|
402
|
+
const kind = f.kind[i]!;
|
|
403
|
+
const crit = dmg > g.attack;
|
|
404
|
+
float(world, say(world, "float.hit", { n: dmg }), x, y + 0.6, crit ? GOLD : WHITE, crit);
|
|
405
|
+
must(og.tween.flash(world, { entity: me, duration: 0.12 }));
|
|
406
|
+
must(og.tween.squash(world, { entity: me, impact: { x: 1.3, y: 0.7 }, duration: 0.2 }));
|
|
407
|
+
const t = lazyTuning(world);
|
|
408
|
+
must(og.time.hitStop(world, t.hitStop + (crit ? 2 : 0)));
|
|
409
|
+
const k = feel(world);
|
|
410
|
+
must(og.camera.shake(world, (kind === FoeKind.Guardian ? 0.3 : 0.15) * k));
|
|
411
|
+
must(og.camera.kick(world, { x: x - (g.heroX + 0.5), y: y - (H - g.heroY - 0.5), z: 0 }, 0.1 * k));
|
|
412
|
+
if (hp === 0) {
|
|
413
|
+
f.active[i] = 0;
|
|
414
|
+
f.dying[i] = 24;
|
|
415
|
+
g.kills += 1;
|
|
416
|
+
g.sfx |= kind === FoeKind.Guardian ? Sound.Roar : Sound.Kill;
|
|
417
|
+
if (kind === FoeKind.Guardian) {
|
|
418
|
+
must(og.time.hitStop(world, 12));
|
|
419
|
+
must(og.camera.shake(world, 0.6 * feel(world)));
|
|
420
|
+
}
|
|
421
|
+
must(og.tween.to(world, { entity: me, field: "scale", to: [1.6, 0, 1], duration: 0.3, delay: 0.05, ease: "backIn" }));
|
|
422
|
+
must(og.tween.to(world, { entity: me, component: og.Sprite, field: "opacity", to: [0], duration: 0.3, delay: 0.05, ease: "quadIn" }));
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/** Finds: placed when a floor is carved, taken when the lamp-bearer steps on them, shown where the lamp lights. */
|
|
427
|
+
export const LootTurn = defineSystem(
|
|
428
|
+
"Loot",
|
|
429
|
+
{ reads: [Prefs, og.Rng], writes: [Game, Loot, og.Transform, og.Sprite, og.Flipbook], after: ["Foes"] },
|
|
430
|
+
(q, time, world) => {
|
|
431
|
+
const game = world.resource(Game);
|
|
432
|
+
const rngR = world.resource(og.Rng);
|
|
433
|
+
if (!game.ok || !rngR.ok) return;
|
|
434
|
+
const g = game.value;
|
|
435
|
+
const plan = g.place ? planOf(rngR.value, g) : null;
|
|
436
|
+
for (const a of q.archetypes()) {
|
|
437
|
+
const l = a.column(Loot);
|
|
438
|
+
const p = a.column(og.Transform).position;
|
|
439
|
+
const sprite = a.column(og.Sprite);
|
|
440
|
+
const fb = a.column(og.Flipbook);
|
|
441
|
+
for (let i = 0; i < a.count; i++) {
|
|
442
|
+
const me = a.entity(i);
|
|
443
|
+
if (plan !== null) {
|
|
444
|
+
const spot = plan.loot[l.slot[i]!];
|
|
445
|
+
l.taken[i] = 0;
|
|
446
|
+
if (spot) {
|
|
447
|
+
l.active[i] = 1;
|
|
448
|
+
l.kind[i] = spot.kind;
|
|
449
|
+
l.amount[i] = spot.amount;
|
|
450
|
+
l.cx[i] = spot.x;
|
|
451
|
+
l.cy[i] = spot.y;
|
|
452
|
+
const c = cellCenter(spot.x, spot.y);
|
|
453
|
+
p[i * 3] = c.x;
|
|
454
|
+
p[i * 3 + 1] = c.y;
|
|
455
|
+
fb.clip[i] = clipOf(LOOT[spot.kind]!);
|
|
456
|
+
sprite.opacity[i] = 1;
|
|
457
|
+
} else {
|
|
458
|
+
l.active[i] = 0;
|
|
459
|
+
p[i * 3] = PARK.x;
|
|
460
|
+
p[i * 3 + 1] = PARK.y;
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
if (l.taken[i]! > 0) {
|
|
464
|
+
if (time.hitStop === 0) l.taken[i] = l.taken[i]! + 1;
|
|
465
|
+
if (l.taken[i]! > 30) {
|
|
466
|
+
l.taken[i] = 0;
|
|
467
|
+
sprite.visible[i] = 0;
|
|
468
|
+
p[i * 3] = PARK.x;
|
|
469
|
+
p[i * 3 + 1] = PARK.y;
|
|
470
|
+
}
|
|
471
|
+
continue;
|
|
472
|
+
}
|
|
473
|
+
if (!l.active[i]) {
|
|
474
|
+
sprite.visible[i] = 0;
|
|
475
|
+
continue;
|
|
476
|
+
}
|
|
477
|
+
sprite.visible[i] = g.phase !== Phase.Title && lit(world, g, l.cx[i]!, l.cy[i]!) ? 1 : 0;
|
|
478
|
+
if (g.phase !== Phase.Play || l.cx[i] !== g.heroX || l.cy[i] !== g.heroY || g.hp <= 0) continue;
|
|
479
|
+
take(world, g, l.kind[i]!, l.amount[i]!, p[i * 3]!, p[i * 3 + 1]!);
|
|
480
|
+
l.active[i] = 0;
|
|
481
|
+
l.taken[i] = 1;
|
|
482
|
+
must(og.tween.to(world, { entity: me, field: "position.y", to: [p[i * 3 + 1]! + 0.8], duration: 0.35, ease: "quadOut" }));
|
|
483
|
+
must(og.tween.to(world, { entity: me, component: og.Sprite, field: "opacity", to: [0], duration: 0.3, delay: 0.1, ease: "quadIn" }));
|
|
484
|
+
must(og.tween.squash(world, { entity: me, impact: { x: 0.6, y: 1.5 }, duration: 0.3 }));
|
|
485
|
+
}
|
|
486
|
+
}
|
|
487
|
+
if (plan !== null) g.place = false;
|
|
488
|
+
},
|
|
489
|
+
);
|
|
490
|
+
|
|
491
|
+
function take(world: World, g: GameV, kind: number, amount: number, x: number, y: number): void {
|
|
492
|
+
g.finds += 1;
|
|
493
|
+
const say1 = (key: string, args?: Record<string, number>) => float(world, say(world, key, args), x, y + 0.8, GOLD, kind === LootKind.Relic, 0.34);
|
|
494
|
+
switch (kind) {
|
|
495
|
+
case LootKind.Potion:
|
|
496
|
+
g.potions += 1;
|
|
497
|
+
g.sfx |= Sound.Pickup;
|
|
498
|
+
say1("item.potion");
|
|
499
|
+
break;
|
|
500
|
+
case LootKind.Blade:
|
|
501
|
+
g.attack += 1;
|
|
502
|
+
g.sfx |= Sound.Item;
|
|
503
|
+
say1("item.blade");
|
|
504
|
+
break;
|
|
505
|
+
case LootKind.Ward:
|
|
506
|
+
g.armour += 1;
|
|
507
|
+
g.sfx |= Sound.Item;
|
|
508
|
+
say1("item.ward");
|
|
509
|
+
break;
|
|
510
|
+
case LootKind.Oil:
|
|
511
|
+
g.lamp += 1;
|
|
512
|
+
g.fogDirty = true;
|
|
513
|
+
g.sfx |= Sound.Item;
|
|
514
|
+
say1("item.oil");
|
|
515
|
+
break;
|
|
516
|
+
case LootKind.Coin:
|
|
517
|
+
g.gold += amount;
|
|
518
|
+
g.sfx |= Sound.Pickup;
|
|
519
|
+
say1("item.coin", { n: amount });
|
|
520
|
+
break;
|
|
521
|
+
case LootKind.Relic:
|
|
522
|
+
g.won = true;
|
|
523
|
+
g.overTicks = 0;
|
|
524
|
+
g.sfx |= Sound.Won;
|
|
525
|
+
say1("item.relic");
|
|
526
|
+
must(og.camera.punch(world, 0.15 * feel(world)));
|
|
527
|
+
break;
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* What the lamp lights: when the lamp-bearer moves, every cell within the
|
|
533
|
+
* lamp's reach that a straight line from it reaches without crossing stone
|
|
534
|
+
* is cleared of fog; cells lit before and not now are remembered (dimmed);
|
|
535
|
+
* cells never lit stay dark.
|
|
536
|
+
*/
|
|
537
|
+
export const Fog = defineSystem("Fog", { writes: [Game], after: ["Loot"] }, (_q, _time, world) => {
|
|
538
|
+
const game = world.resource(Game);
|
|
539
|
+
if (!game.ok) return;
|
|
540
|
+
const g = game.value;
|
|
541
|
+
if (!g.fogDirty || g.build) return;
|
|
542
|
+
g.fogDirty = false;
|
|
543
|
+
const map = mapOf(g);
|
|
544
|
+
const r = g.lamp;
|
|
545
|
+
const reach = Math.ceil(r);
|
|
546
|
+
const seen = new Set<number>();
|
|
547
|
+
for (let dy = -reach; dy <= reach; dy++) {
|
|
548
|
+
for (let dx = -reach; dx <= reach; dx++) {
|
|
549
|
+
if (dx * dx + dy * dy > r * r) continue;
|
|
550
|
+
const x = g.heroX + dx;
|
|
551
|
+
const y = g.heroY + dy;
|
|
552
|
+
if (x < 0 || y < 0 || x >= W || y >= H) continue;
|
|
553
|
+
if (lineClear(world, g, g.heroX, g.heroY, x, y)) seen.add(y * W + x);
|
|
554
|
+
}
|
|
555
|
+
}
|
|
556
|
+
let known = 0;
|
|
557
|
+
for (let y = 0; y < H; y++) {
|
|
558
|
+
for (let x = 0; x < W; x++) {
|
|
559
|
+
const now = og.tilemap.getTile(world, map, "fog", x, y);
|
|
560
|
+
const want = seen.has(y * W + x) ? -1 : now === TILE.unseen ? TILE.unseen : TILE.remembered;
|
|
561
|
+
if (want !== now) must(og.tilemap.setTile(world, { entity: map, layer: "fog", x, y, tile: want }));
|
|
562
|
+
if (want !== TILE.unseen) known += 1;
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
if (g.lit !== seen.size) g.lit = seen.size;
|
|
566
|
+
if (g.seen !== known) g.seen = known;
|
|
567
|
+
});
|
|
568
|
+
|
|
569
|
+
/** Whether a straight line from one cell to another crosses no stone before it (the end cell itself may be stone: walls are seen). */
|
|
570
|
+
function lineClear(world: World, g: GameV, x0: number, y0: number, x1: number, y1: number): boolean {
|
|
571
|
+
let x = x0;
|
|
572
|
+
let y = y0;
|
|
573
|
+
const dx = Math.abs(x1 - x0);
|
|
574
|
+
const dy = -Math.abs(y1 - y0);
|
|
575
|
+
const sx = x0 < x1 ? 1 : -1;
|
|
576
|
+
const sy = y0 < y1 ? 1 : -1;
|
|
577
|
+
let err = dx + dy;
|
|
578
|
+
for (;;) {
|
|
579
|
+
if (x === x1 && y === y1) return true;
|
|
580
|
+
if ((x !== x0 || y !== y0) && isWall(world, g, x, y)) return false;
|
|
581
|
+
const e2 = 2 * err;
|
|
582
|
+
if (e2 >= dy) {
|
|
583
|
+
err += dy;
|
|
584
|
+
x += sx;
|
|
585
|
+
}
|
|
586
|
+
if (e2 <= dx) {
|
|
587
|
+
err += dx;
|
|
588
|
+
y += sy;
|
|
589
|
+
}
|
|
590
|
+
}
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
/** Plays each requested sound once: a voice already playing is stopped this tick and restarted the next. */
|
|
594
|
+
export const Voices = defineSystem("Voices", { writes: [Game, Sfx, og.AudioSource, og.Rng], after: ["Fog"] }, (q, _time, world) => {
|
|
595
|
+
const game = world.resource(Game);
|
|
596
|
+
if (!game.ok) return;
|
|
597
|
+
const g = game.value;
|
|
598
|
+
if (g.sfx === 0) return;
|
|
599
|
+
const rng = world.resource(og.Rng);
|
|
600
|
+
let left = g.sfx;
|
|
601
|
+
for (const a of q.archetypes()) {
|
|
602
|
+
const sfx = a.column(Sfx);
|
|
603
|
+
const src = a.column(og.AudioSource);
|
|
604
|
+
for (let i = 0; i < a.count; i++) {
|
|
605
|
+
const b = sfx.bit[i]!;
|
|
606
|
+
if ((g.sfx & b) === 0) continue;
|
|
607
|
+
if (src.playing[i]) {
|
|
608
|
+
src.playing[i] = 0;
|
|
609
|
+
} else {
|
|
610
|
+
src.playing[i] = 1;
|
|
611
|
+
sfx.plays[i] = sfx.plays[i]! + 1;
|
|
612
|
+
if ((b === Sound.Step || b === Sound.Hit || b === Sound.Pickup) && rng.ok) src.pitch[i] = rng.value.range(0.92, 1.08);
|
|
613
|
+
left &= ~b;
|
|
614
|
+
}
|
|
615
|
+
}
|
|
616
|
+
}
|
|
617
|
+
g.sfx = left;
|
|
618
|
+
});
|
|
619
|
+
|
|
620
|
+
export { EMBER, RED, GOLD, WHITE, LootKind };
|